Hello! from my queue
GeneralReally nice! I looked great. However, an insane (or second, harder, hard) would be so nice, because of the 1/6 rhythms. You have to see for yourself of course.
The timing is off? I don't know if you updated the map to the most recent version but...Okay I saw that you updated the mapset, but it's still not perfect. I would say that the offset is 485 and the bpm is exactly 100. I don't know how you got to this, but programs and website that can "find" the bpm are usually wrong. You don't need any more timing points than this one. (remove the others, and if you change the offset a few milliseconds, be sure to do the same with every inherited point as well)HardNot gonna name them all, but the stacks are quite often misplaced. I recently noticed that this happens a lot to me and other mappers when they use the editor to stack objects. Just to make sure, check all of them, and yes, by pixel. In slow maps like these you can easily see a slider move a pixel when it's not perfectly stacked. But I really liked the slider-end/slider start stacks, they look really neat.
Another thing is the break. I didn't really mind it but maybe it's too long, although I don't see a point where to start mapping again would fit completely.00:05:891 (1) - Stack?
00:20:304 (2) - ^
00:23:908 (4) - Improve this blanket a bit.
00:26:760 (5,6) - I saw this suggested in the previous mods,and they were right. Use the same rhythm as 00:21:906 (1,2,3) - . Why? because it's fun to play, and because there is literally nothing in the music that you can map on 00:26:760 (5) - , so that would be "overmapping" (used in a totally different context compared to where this word is usually used)
00:29:162 (5,6) - ^
00:30:213 (3,4) - This is unfortunate. I don't see a reason why the sliders would be offbeat, you should place them on the white ticks instead, it would make more sense. You have to emphasize the higher pitch of the synthesizer in the background by using a slider start or a circle.
00:32:916 (3,4) - Why not use this
http://puu.sh/d3U6r/e4731c53e1.jpg (1/3)? Also, in the second slider you placed is a tick which is not used in the song again. I think you did this because of the sloppy timing. Maybe this looks good to you:
http://puu.sh/d3V8J/16273e75d7.jpg00:38:621 (3,4) - Same as 00:26:760 (5,6) -
00:41:323 (1) - Why not make a blanket? :p
00:43:425 (3,4,5) - Same as 00:26:760 (5,6) -
01:01:387 (1) - What's with the hitsound?
01:05:006 (4,5) - The rhythm is there, I know, but I think mapping 1/3 would make more sense.
http://puu.sh/d3VAC/a705377f63.jpg So to the piano instead of the drums
01:06:508 (4,5) - Why not do something similar like you did here? 01:04:106 (3,4,5) -
01:09:510 (4) - Take care of this blanket a bit more. Make sure you copy paste and rotate it for replacing the next slider
01:10:712 (2) - I think the slider end is a too-strong tick to be a slider end. I prefer something tappable.
01:19:569 (5) - This one is supposed to be on the red tick after it (snap divisor 1/6) to match the rhythm (again because of the sloppy timing you did this I think)
01:20:921 (2,3) - This is really just 1/6
the slider don't fit, You can make 1/6 return sliders to replace the current ones, that would make a lot more sense.
01:24:336 (4) - Same as 01:19:569 (5) -
01:33:944 (5) - ^
01:36:196 (4) - Why don't you use the same rhythm here like the previous ones (01:33:944 (5) - ,01:24:336 (4) - , with the correct timing of that second circle of course)
01:39:950 (3) - same as Same as 01:19:569 (5) -
01:40:700 (5) - Again a strong tick that should be tappable imo
01:42:503 (3) - Take care of this blanket as well
01:49:559 (3) - same as Same as 01:19:569 (5) -
01:53:162 (6) - ^, make sure you fix the spacing then, because it wont make much sense anymore after changing this rhythm.
01:54:513 (3,4) - Improve both blankets
01:57:966 (6) - Same problem as suggesting all the time, I think you get it now
01:59:167 (3) - ^
01:59:617 (5,6,7,8,9,10) - Why not do this?
http://puu.sh/d3WzE/066e666a01.jpg. Just make sure you don't use the 1/4 circles because they really don't fit.
NormalThe hard is pretty easy, but the normal is pretty...hard? I think you really need to reconsider the parts where you ignore the distance snap. They are not always easy to read00:11:887 (3) - Just use a 1/6 return slider
00:28:087 (3,4) - This is pretty unexpected in a normal, especially in a spread like this. If you don't want to make an easy avoid this.
00:31:087 (3) - Again a stack that is not stacked perfectly, just reminding that you should check them in this diff as well.
00:32:887 (3) - hmm this is fine but I think that a 1/3 return slider would be fun as well to follow the synthesizer
01:02:887 (1) - I don't think it was your intention but the hitsounds switched back to the standard set here.
01:23:285 (2) - This stack? xD
01:37:397 (2,3) - Why the offbeat sliders? I don't think they fir the music in any way here
01:41:301 (1) - Unsnapped. Please make sure you fix these problems when changing the timing
01:44:904 (2) - Improve this blanket :p
Alright, that's it. I think if you fix the overall timing and the spacing things in the normal this mapset is pretty much done. I liked the way how your diffs looked like a lot, and map-art is somethings I can always appreciate. I will leave a star for you and good luck with ranking this!PS:
Cherry Blossom wrote:
And please, reply to each suggestions, that can help modders.
kamikin wrote:
Can you reply to each individual thing? Reply to each one?
I agree, and I think it's clear now. Replies are often very useful to modders as well, especially when you say something about every single suggestion. If you are busy with school, etc, then say so. But reply at some time.