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ke-ji - Last Concerto [OsuMania]

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Topic Starter
LevPrism-
This beatmap was submitted using in-game submission on 2015년 1월 18일 일요일 at 오후 6:03:47

Artist: ke-ji
Title: Last Concerto
Source: SOUND VOLTEX II -infinite infection-
Tags: SDVX KAC2013 Original Song Contest Konami Bemani
BPM: 220
Filesize: 2615kb
Play Time: 01:37
Difficulties Available:
  1. ADVANCED Lv.11 - 4Key (2.46 stars, 602 notes)
  2. EXHAUST Lv.14 - 4Key (3.3 stars, 803 notes)
  3. GRAVITY Lv.16 - 4Key (4.45 stars, 1191 notes)
  4. INFINITE Lv.15 - 4Key (3.92 stars, 1002 notes)
  5. NOVICE Lv.7 - 4Key (1.85 stars, 423 notes)
Download: ke-ji - Last Concerto
Information: Scores/Beatmap Listing
---------------
Hello! This map is my Second beatmap. I hard to make this map. :)

I changed my nickname (bcgs2 ->LevPrism-) while pending state.

READY TO BUBBLE

For Ranked.
Thank you For playing!

History
In 2014 (MM-DD)
11-02 pporse NM
11-05 hutunohito NM
11-05 arviejhay NM
11-05 puxtu NMand GD req
11-05 Harbyter NM
11-08 Frim4503 M4M
11-09 DE-CADE NM
11-11 [Shana Lesus] NM
11-12 Add Inbee ID's Exhaust Lv.15
11-12 Add puxtu's Exhaust Lv.15
11-13 [GraveChaos] NM
11-14 [s a k u r a] NM
11-18 Danielslz9 NM
11-20 Lunatic Raccoon NM
11-29 Kruzon NM
11-30 Paulmrm NM
12-3 Ichigaki metadata check
12-4 ruberusu NM
12-5 LeiN- Random NM
12-5 hutunohito NM
12-11 [GraveChaos] NM
12-21 arcwinolivirus BAT MOD
12-25 Yuutosan NM
12-26 Danielslz9 NM
12-29 Starry- NM

In 2015
HOST NM
MEGAtive NM
[AyanoTatemaya] NM
Kuo Kyoka MOD
xLoupGarou MOD

Diff :
-NOVICE Lv.7
-ADVANCED Lv.11
-EXHAUST Lv.14
-INFINITE Lv.15
-GRAVITY Lv.16
pporse
안녕하세요 카페에서 보고 왔어요

랭크가 목표시라고 하시니 저도 최대한 노력을..

1. General

우선 컨트롤+쉬프트+A 로 AiMOD 체크

(1) preview point 설정
이건 미리듣기 라고 생각하시면 되요
노래 목록에서 하나 선택했을때 나오는 노래 타이밍을 설정한다는 거랄까
맨 윗줄 파일, 편집, 보기 ~~ 탭에서 타이밍에 가시면 맨 밑에 있을꺼에요
자기가 생각했을때 클라이막스 인거 같은 부분에 설정 하시면 되요
(전난이도 똑같아야 좋음)

(2) 음질
음질 자체는 높을수록 칠때 당연히 좋겠지만..
랭크맵은 128~192kbps 만 취급한다고 합니다
용량 때문일듯?
랭크가 목적이시면 음질을 한단계 낮추는게 좋을 수도 있겠네요
근데 크게 용량 차이가 안나면 그냥 가셔도 될거 같기도 하고..

(3) Letterbox, Countdown
Song Setup -> Design 가셔서 Letterbox, Countdown 체크 해제 하시면 됨

(4) 이지or노멀 맵 필요
오스에서는 고난이도맵만 있어서는 랭크가 안되는걸로 알고 있어요.
반드시 저난이도맵이 하나는 있어야 됨.
적어도 ★1~2.5 사이의 난이도는 하나 정도 만드셔야 합니다..
본인이 만드셔도 되고 아니면 다른 사람에게 부탁(GD:Guest Difficulty 겟난)해서 난이도 하나 정도 더 만드시는게 좋을거 같네요


2. 맵 모딩

column set - ㅣ1ㅣ2ㅣ3ㅣ4 l

[Advanced Lv.14]
MOD
00:13:390 - 2에 노트 추가
00:16:935 (16935|2) - 제거 (음이 없음)
00:17:162 (17162|1) - 00:17:071 (17071|1) 로 이동
00:17:253 (17253|2) - 00:17:208 (17208|2) 로 이동 (두 노트 박자가 안맞음)
00:18:162 - 3or4에 노트 추가
00:20:981 (20981|1,20981|3) - 제거

00:21:026 - 2에 롱노트 추가 (end 00:21:299)
00:21:026 - 4에 롱노트 추가 (end 00:22:390)

00:24:981 (24981|3) - 제거
00:24:844 - 4에 롱노트 추가 (end 00:26:617)

00:26:799 (26799|0) - 제거
00:26:753 - 1에 롱노트 추가 (end 00:28:390)

00:37:390 (37390|0) - end 00:38:208

00:38:481 (38481|2,38481|1) - 이 두노트 끝을 일부러 틀리게 한건가요? 컨셉이라면 음 괜찮겠지만 아니라면 둘중 하나에 통일하는게 나을듯 싶어요

00:40:890 (40890|1,40890|2) - 두 롱노트 00:40:935 (40935|2,40935|1) 로 이동 후 00:40:117 (40117|3,40117|0) 이 두 롱노트와 끝 맞추기
00:44:208 (44208|0,44208|2) - 두 롱노트 end 00:44:481
00:44:435 (44435|1,44435|3) - 두 롱노트 00:44:481 (44481|3,44481|1) 로 이동 후 end 00:45:299
00:45:367 (45367|2,45504|0,45617|2) - 모두 00:45:299 (45299|2,45436|0,45571|2) 로 이동 (박자가 안맞음)

00:47:162 (47162|0,47162|2) - 스타트만 00:47:208
00:50:435 (50435|3,50435|0) - 00:50:481 로 이동

00:54:435 (54435|0) - end 00:54:844
00:54:799 (54799|3) - 00:54:844 로 이동

00:55:344 (55344|3,55344|0) - 스타트만 00:55:390
00:55:890 (55890|2,55890|1) - 00:55:935 로 이동

00:56:435 (56435|1,56435|3,56435|2,56435|0) - 00:56:481 로 이동 후 end 00:57:231
00:57:299 - 노트 추가
00:57:435 (57435|0) - 이 롱노트는 뭔지 모르겠어요 만약 쓴다면 00:57:571 여기로 옮기는게 나을듯 끝도 맞춰주시고

01:13:344 (73344|2) - 01:13:390 이동 후 end 01:13:935


01:34:435 ~ 01:35:162 - https://osu.ppy.sh/ss/2197864https://osu.ppy.sh/ss/2197866
01:35:253 ~ 01:35:981 - https://osu.ppy.sh/ss/2197878https://osu.ppy.sh/ss/2197891
01:36:071 ~ 01:36:708 - https://osu.ppy.sh/ss/2197855https://osu.ppy.sh/ss/2197858

전부 박자 안맞음

01:24:844 ~ 01:36:708
계속 진행됐던 난이도에 비해 너무 확 어려워진 기분
노트수만 많아져도 될거 같은데 거기에 단타까지 포함시키니 난이도가 너무 상승한거 같아요

전체적으로 박자 안맞는곳이 많네요
정박일때는 되도록 1/4 로 해놓고 배치 하시는게 박자 맞추기에 편해염
1/4로 해놓고 노트 찍으시다가 1/4로는 표현하기 힘든 곳만 잠깐씩 바꾸는게 더 나아요

전체적 배치 흐름은 짜임새 있게 잘 만드신듯 (강약조절도 잘하셨고)


[Exhaust *Lv.15]

MOD
advanced랑 비슷한 상황이네요
박자 안맞는 곳이 너무 많아요
박자부터 우선 수정하셔야 할듯

음 더 추가할게 있다면.. 전체 흐름만 놓고 보자면 뒤에서 난이도가 너무 상승해요
뒤에서 난이도가 1, 2단계 정도만 뛰는 거면 괜찮은데
거의 3, 4단계가 넘어가버리는듯..

곡이 워낙 짧아서 크게 문제는 안될거 같지만
뭔가 쉬운 파트가 조금 더 어려웠으면? 하는 느낌

세세한 노트배치는 advanced랑 거의 동일해요

혹시 매핑에 대해 모르시는게 있으면 언제든 귓말 주세요 :)
Topic Starter
LevPrism-
도움 많이되는중.. :)
puxtu
ok here my mods as you requested in ▣▣▣No.1 Team Modding Queue[Mania]▣▣▣

[General]
Mapset: good diff spread! no problem at all
Timing: ok!
BG: awesome.
Metadata:
Source: SDVX II
Tags: Allow near Ether99 KAC2013 FLOOR
just a suggestion about diffs name:
Lv.2-Newbie = Beginner Lv.2
Lv.7-Easy = Novice Lv.7
Lv.11-Normal = Advanced Lv.11
Lv.14-Hard = Exhaust Lv.14
Lv.15-Insane = Infinite Lv.17
no kiai time?
set this part as kiai time 00:43:390 - until 01:18:299 -
and set this as preview point 00:42:571 -
hitsound: for all diffs, change samplet set to soft and set volume to 70% sampleset too noisy x_X
Omg I really love this song! can I do a GD pls? :v

MODs
column: /1/2/3/4/
[Lv.2-Newbie]
HP = 1 OD = 8.. wtf man, that's not balance change them all to 6
00:00:571 - add note at 4
00:01:117 (1117|0) - move to 2
00:02:753 - add note at 4
00:03:844 - ^ to 1
00:04:390 - add LN to 4 until 00:04:935 -
00:05:481 - ~ 00:09:299 - The same pattern over and over and over again, be creative and try to change some of your parts because they are too boring to play D:
maybe some LNs will help.
this diffs still needs a lot of notes.
this is too easy even for newbie
note this, EZ and NM > 2 notes for loud sound Include cymbal, 1 note for normal sound Include main drum sound

[Lv.7-Easy]
change HP and OD to 7
use 1/4 snap divisor
00:00:571 - add note at 4
00:02:753 - ^ at 1
00:03:844 - ^
00:11:753 - make it like this http://puu.sh/cE27g/d4bbcce845.jpg
00:16:935 (16935|1,17071|2) - ctrl+h
00:19:662 - like this http://puu.sh/cE2cR/b5b496562b.jpg
00:21:026 - ~ 00:25:799 - those LNs doesn't flow with the rhythm
00:28:662 - ~ 00:40:117 - this part too..
01:22:662 (82662|3) - move to 01:22:731 -
01:27:571 (87571|2) - move this to 01:27:026 - col 4
01:27:844 (87844|1) - to 01:28:117 - col 3

[Lv.11-Normal]
OD and HP = 7,5
ok this one is not really bad :)
00:02:208 (2208|3) - move to 00:00:571 -
00:11:003 (11003|3) - move to 1
00:38:481 - add note for cymbal sound
00:40:117 (40117|3,40117|0,40935|1,40935|2) - wowowowow to many LNs
00:52:662 (52662|0) - ctrl+h
00:57:299 (57299|3) - move to 2
01:06:162 (66162|3) - ^
01:09:640 (69640|2) - ^
01:13:253 (73253|1) - ctrl+h

[Lv.14-Hard]
OD and HP = 8
nice pattern, but some of it is really weird to play :v
00:00:571 - add more note
00:02:753 - ^
00:03:844 - ^
00:04:390 - ^
00:09:753 (9753|1) - move to 4
00:10:958 (10958|1,11026|0,11117|1,11185|2,11276|3,11367|2,11458|1,11549|0,11640|1,11731|2,11776|0,11844|3,11912|0,11980|3,12048|0,12117|3,12185|0,12253|3,12321|0,12389|3,12458|0) - wowowowow 1/12? srsly? these note is awfully unsnapped you should listen carefully with 25% playback rate ok?
00:13:390 - ~ 00:20:344 - what's with the clap hitsound in every single notes on column 1? it doesn't fit with the song even it's ruined the music quality :/ I suggest you to remove them all and use sift sampleset
00:40:117 (40117|3,40117|0,40935|2,40935|1) - remove 2 of these LNs
00:46:662 (46662|2,46662|1,46662|0,46662|3,47208|0,47208|1,47208|2,47208|3,47753|1,47753|2,47753|0,47753|3) - wow what the hell man :V follow the song pls

[Lv.15-Insane]
OD and HP = 8,5
ok this diff has exactly the same problem with Lv.14
remap it ok ;)
good luck on rank ;)
Topic Starter
LevPrism-
Thanks ♥♥♥

GD is OK. Thank you for MOD! :D
shionelove
Hi~from queue
column 1234
Source:SOUND VOLTEX II -infinite infection-
offset +10ms
volume too loud...down please

[Newbie]
00:20:890 (20890|0,20890|3) - move to 00:21:026
00:24:844 (24844|0) - add
00:27:844 - https://osu.ppy.sh/ss/2206293
00:41:753 (41753|0,41753|1) - delete 2
00:54:844 - add
01:36:844 (96844|3) - move to 01:36:708
[Easy]
00:21:026 (21026|2,21981|1,22935|0,23890|3,24844|1,25799|2) - why different
00:38:208 - add 4
00:39:844 - add 1
00:40:117 (40117|0) - unsnap
[Normal]
don't use 1/2 in 1/3 sound area
00:18:026 (18026|0,18026|1,19799|3,19799|2) - delete one
00:21:026 (21026|1,21299|0) - https://osu.ppy.sh/ss/2206339
01:06:299 - add
[Hard]
[Insane]

sorry i'm tired
your map has so many inconsistent pattern that your map doesn't have quality for rank
in mania,player hates inconsistent pattern...
fix them please if you aim to rank
Harbyter
yo here another mod from ▣▣▣No.1 Team Modding Queue[Mania]▣▣▣


[MOD]
Column -1-2-3-4-

INFINITE Lv.17
here this pattern is wrong try to fix like this :

00:11:844 (11844|3) - move here 00:11:867 -
00:11:912 (11912|0) - move here 00:11:958 -
00:11:981 (11981|3) - move here 00:12:049 -
00:12:049 (12049|0) - move here 00:12:140 -
00:12:117 (12117|3) - delete
00:12:185 (12185|0) - delete
00:12:253 (12253|3) - move here 00:12:231 -
00:12:481 (12481|2,12481|3) - move here 00:12:458 -
-------
00:13:799 (13799|1) - move here 00:13:821 -
00:45:708 (45708|3) - delete
00:45:435 (45435|2) - move here 00:45:401 -
00:45:503 - add note 2
00:45:571 (45571|2) - start this LN here 00:45:606 - and ends it here 00:45:946 -
00:45:844 (45844|2) - delete
00:45:844 (45844|0) - start this LN here 00:45:946 -
-----

same here
01:36:117 (96117|3,96117|1) - move here 01:36:140 -
01:36:185 (96185|0,96185|2) - move here 01:36:231 -
01:36:253 (96253|3,96253|1) - delete
01:36:321 (96321|2,96321|0) - move in col 2 4
01:36:390 (96390|3,96390|1) - delete
01:36:458 (96458|2,96458|0) - move here 01:36:412 -
01:36:526 (96526|3,96526|1) - move here 01:36:503 -
01:36:662 (96662|1,96662|3) - delete

anyway i think you should recheck the whole map :o there's really a high quantity of notes that are snapped bad.
f you can't hear well the music i suggest to put the song in 25% or 50% and listen carefully cause this song is very fast and is hard for new mapper.

hope my little mod will be help full
arviejhay
hi from my modding queue

Column
1,2,3,4

[Beginner Lv.2]
00:20:071 (20071|3) - move to 3
00:28:662 (28662|1) - move to 1

[Novice Lv.7]
00:02:753 (2753|3,3026|3) - move to 1

other diffs are ok

this is what i can find

Good luck! :)
Topic Starter
LevPrism-

hutunohito wrote:

Hi~from queue
column 1234
Source:SOUND VOLTEX II -infinite infection-
offset +10ms
volume too loud...down please

[Newbie]
00:20:890 (20890|0,20890|3) - move to 00:21:026
00:24:844 (24844|0) - add
00:27:844 - https://osu.ppy.sh/ss/2206293
00:41:753 (41753|0,41753|1) - delete 2
00:54:844 - add
01:36:844 (96844|3) - move to 01:36:708
[Easy]
00:21:026 (21026|2,21981|1,22935|0,23890|3,24844|1,25799|2) - why different
00:38:208 - add 4
00:39:844 - add 1
00:40:117 (40117|0) - unsnap
[Normal]
don't use 1/2 in 1/3 sound area
00:18:026 (18026|0,18026|1,19799|3,19799|2) - delete one
00:21:026 (21026|1,21299|0) - https://osu.ppy.sh/ss/2206339
01:06:299 - add
[Hard]
[Insane]

sorry i'm tired
your map has so many inconsistent pattern that your map doesn't have quality for rank
in mania,player hates inconsistent pattern...
fix them please if you aim to rank

Sorry to you tired :(
take rest and download again. I edit whole map. cheer up!
Topic Starter
LevPrism-

Harbyter wrote:

yo here another mod from ▣▣▣No.1 Team Modding Queue[Mania]▣▣▣


[MOD]
Column -1-2-3-4-

INFINITE Lv.17
here this pattern is wrong try to fix like this :

00:11:844 (11844|3) - move here 00:11:867 -
00:11:912 (11912|0) - move here 00:11:958 -
00:11:981 (11981|3) - move here 00:12:049 -
00:12:049 (12049|0) - move here 00:12:140 -
00:12:117 (12117|3) - delete
00:12:185 (12185|0) - delete
00:12:253 (12253|3) - move here 00:12:231 -
00:12:481 (12481|2,12481|3) - move here 00:12:458 -
-------
00:13:799 (13799|1) - move here 00:13:821 -
00:45:708 (45708|3) - delete
00:45:435 (45435|2) - move here 00:45:401 -
00:45:503 - add note 2
00:45:571 (45571|2) - start this LN here 00:45:606 - and ends it here 00:45:946 -
00:45:844 (45844|2) - delete
00:45:844 (45844|0) - start this LN here 00:45:946 -
-----

same here
01:36:117 (96117|3,96117|1) - move here 01:36:140 -
01:36:185 (96185|0,96185|2) - move here 01:36:231 -
01:36:253 (96253|3,96253|1) - delete
01:36:321 (96321|2,96321|0) - move in col 2 4
01:36:390 (96390|3,96390|1) - delete
01:36:458 (96458|2,96458|0) - move here 01:36:412 -
01:36:526 (96526|3,96526|1) - move here 01:36:503 -
01:36:662 (96662|1,96662|3) - delete

anyway i think you should recheck the whole map :o there's really a high quantity of notes that are snapped bad.
f you can't hear well the music i suggest to put the song in 25% or 50% and listen carefully cause this song is very fast and is hard for new mapper.

hope my little mod will be help full
good job!
Thank you for your advice! :)
than I edit my map. hard to make map :o
Topic Starter
LevPrism-

arviejhay wrote:

hi from my modding queue

Column
1,2,3,4

[Beginner Lv.2]
00:20:071 (20071|3) - move to 3
00:28:662 (28662|1) - move to 1

[Novice Lv.7]
00:02:753 (2753|3,3026|3) - move to 1

other diffs are ok

this is what i can find

Good luck! :)
Thanks! :D
I consider your modding. thanks again :D
Frim4503
simple mod

00:43:390-01:20:481 make this to kiai time

Lv.2-Nembie
SPOILER
HP change to 4
Topic Starter
LevPrism-

Frim4503 wrote:

simple mod

00:43:390-01:20:481 make this to kiai time

Lv.2-Nembie
SPOILER
HP change to 4
simple but important. Thanks :)
Lirai
Hi here's Mod for your chart owo

you forgot put the link on my queue, so i track down to your profile. next time dont forget to put your beatmap link on modding queue if you request a mod ;)

[Novice Lv.7]
00:00:874 (874|1) - move to 1
00:03:056 (3056|1) - move to 1
^ yeah 2 same synth, that's should be good

00:26:169 (26169|1) - put it on the red line below, follow the drum

00:41:783 - add to 1 n 4

00:57:329 (57329|1) - delete, one is enough

01:00:874 - add to 2

01:04:147 (64147|1) - move to 4, avoid unneeded jack

01:05:238 - add to 1

01:21:601 (81601|2) - delete

01:34:965 (94965|3) - change into Long Note
[Advance Lv.11]
00:02:238 (2238|0) - delete,

00:26:169 (26169|1) - Move to red line below, just follow the drum

00:31:965 (31965|0) - LN end here 00:32:783
00:32:783 - add note to 4

00:36:874 - add to 1
00:36:874 (36874|2) - change into Long Note

00:42:601 - add to 4
00:42:874 - add to 1
00:43:147 - add to 1
00:43:419 - add to 2 n 4
^ add more note for the high beat

01:09:056 (69056|1) - End here 01:09:329
01:09:601 - add to 2 n 4
01:09:670 (69670|2,69670|1) - Delete
^ this pattern fit the song better than the last one

01:21:601 (81601|1) - delete

01:24:329 (84329|3) - End here 01:24:601
01:24:601 - add Long note on 1
[Exhaust Lv.15]
00:11:783 (11783|0,11874|3,11965|0,12056|3,12147|0,12238|3,12328|0) - Change into double Note

00:26:170 (26170|1) - move to red line below
00:25:988 (25988|2) - snap to white line below
^ follow the drum, so the player will not confused

00:56:510 (56510|2,56510|1,57328|3,57328|0) - Delete, dont overmap it ok
00:56:510 (56510|0,56510|3) - end on the white line above

01:38:033 (98033|1) - Move to white line below

other diff i'll leave to you, what have you got from my mod can be useful for that, it's just a little knowledge about mapping osumania

i know you can do better :oops:
Topic Starter
LevPrism-

DE-CADE wrote:

Hi here's Mod for your chart owo

you forgot put the link on my queue, so i track down to your profile. next time dont forget to put your beatmap link on modding queue if you request a mod ;)

[Novice Lv.7]
00:00:874 (874|1) - move to 1
00:03:056 (3056|1) - move to 1
^ yeah 2 same synth, that's should be good

00:26:169 (26169|1) - put it on the red line below, follow the drum

00:41:783 - add to 1 n 4

00:57:329 (57329|1) - delete, one is enough

01:00:874 - add to 2

01:04:147 (64147|1) - move to 4, avoid unneeded jack

01:05:238 - add to 1

01:21:601 (81601|2) - delete

01:34:965 (94965|3) - change into Long Note
[Advance Lv.11]
00:02:238 (2238|0) - delete,

00:26:169 (26169|1) - Move to red line below, just follow the drum

00:31:965 (31965|0) - LN end here 00:32:783
00:32:783 - add note to 4

00:36:874 - add to 1
00:36:874 (36874|2) - change into Long Note

00:42:601 - add to 4
00:42:874 - add to 1
00:43:147 - add to 1
00:43:419 - add to 2 n 4
^ add more note for the high beat

01:09:056 (69056|1) - End here 01:09:329
01:09:601 - add to 2 n 4
01:09:670 (69670|2,69670|1) - Delete
^ this pattern fit the song better than the last one

01:21:601 (81601|1) - delete

01:24:329 (84329|3) - End here 01:24:601
01:24:601 - add Long note on 1
[Exhaust Lv.15]
00:11:783 (11783|0,11874|3,11965|0,12056|3,12147|0,12238|3,12328|0) - Change into double Note

00:26:170 (26170|1) - move to red line below
00:25:988 (25988|2) - snap to white line below
^ follow the drum, so the player will not confused

00:56:510 (56510|2,56510|1,57328|3,57328|0) - Delete, dont overmap it ok
00:56:510 (56510|0,56510|3) - end on the white line above

01:38:033 (98033|1) - Move to white line below

other diff i'll leave to you, what have you got from my mod can be useful for that, it's just a little knowledge about mapping osumania

i know you can do better :oops:
Sorry guy. :( next time don't do that...
Anyway thank you very much :)
Deep Sea
Hello bcgs
mod ready

[General]
Fix Kiai time
00:43:419 - start and end here 01:18:329

[Novice Lv.7]
00:25:283 (25283|2) - move to 4
00:28:419 - add note to 2
00:41:783 (41783|3) - delete note and add LN, end here 00:42:601
01:16:420 (76420|2,76965|3,77511|2,78056|3) - delete
01:22:692 (82692|3,83783|1) - maybe LN?

[Advance Lv.11]
00:11:306 - add note
00:11:374 - ^
00:11:442 - add double note
00:11:510 - delete one note
00:11:579 - add note
00:11:647 - ^
00:11:715 - ^
00:31:965 - add note
00:44:510 - ^
00:50:783 (50783|2,50783|0) - move to 2 and 4

[Exhaust Lv.15]
00:14:374 - add note to 1
00:14:919 - add note
00:16:283 - ^
00:18:738 - add note to 4
00:52:147 (52147|2) - move to 4

Good luck ! :oops:

p.s Thanks for Last Concerto, my favorite song <3
Topic Starter
LevPrism-

[Shana Lesus] wrote:

Hello bcgs
mod ready

[General]
Fix Kiai time
00:43:419 - start and end here 01:18:329

[Novice Lv.7]
00:25:283 (25283|2) - move to 4
00:28:419 - add note to 2
00:41:783 (41783|3) - delete note and add LN, end here 00:42:601
01:16:420 (76420|2,76965|3,77511|2,78056|3) - delete
01:22:692 (82692|3,83783|1) - maybe LN?

[Advance Lv.11]
00:11:306 - add note
00:11:374 - ^
00:11:442 - add double note
00:11:510 - delete one note
00:11:579 - add note
00:11:647 - ^
00:11:715 - ^
00:31:965 - add note
00:44:510 - ^
00:50:783 (50783|2,50783|0) - move to 2 and 4

[Exhaust Lv.15]
00:14:374 - add note to 1
00:14:919 - add note
00:16:283 - ^
00:18:738 - add note to 4
00:52:147 (52147|2) - move to 4

Good luck ! :oops:

p.s Thanks for Last Concerto, my favorite song <3
Thanks! shana :) I love Last Concerto too :D
inbee ID
My GD is done.
Sorry For Bad. :D
Please restored if it is too bad.

http://puu.sh/cNFQm.osu
puxtu

inbee ID wrote:

My GD is done.
Sorry For Bad. :D
Please restored if it is too bad.

http://puu.sh/cNFQm.osu
wow wat
Topic Starter
LevPrism-

inbee ID wrote:

My GD is done.
Sorry For Bad. :D
Please restored if it is too bad.

http://puu.sh/cNFQm.osu
Don't be Down. Man :) your GD is not bad. Thanks! <3
inbee ID

puxtu wrote:

inbee ID wrote:

My GD is done.
Sorry For Bad. :D
Please restored if it is too bad.

http://puu.sh/cNFQm.osu
wow wat
Kenapa Puxtu? :D
ternyata juga ada disini. :D
inbee ID

bcgs2 wrote:

inbee ID wrote:

My GD is done.
Sorry For Bad. :D
Please restored if it is too bad.

http://puu.sh/cNFQm.osu
Don't be Down. Man :) your GD is not bad. Thanks! <3
Wow, thank's Man. :D
Gravey-
Hi MOD here as requested in my Queue~ (~*w*)~
[4K MOD]

|1|2|3|4|
INFINITE Lv.16
I've use 1/3 Beat snap divisor here
HP DR = 8
00:02:238 (2238|0,2329|1,2420|2) - Move to |2| - |3| - |4| (Same pattern but move due to change of flow/rhythm)
00:04:419 Add note to |3| (Pattern & Multiple instruments)
00:04:965 Make this 3 noted ^
00:05:783 Add note to |3| (Snare + Drumbeat)
00:06:329 Add note to |1| ^
00:06:874 Add noet to |4| ^
00:07:147 Add note to |2| - |4|
00:07:965 Add note to |1|
00:08:238 Add note to |1|
00:08:510 Add note t |3|
00:08:783 Add note to |2|
00:09:056 Add note to |3|
00:19:147 (19147|1,19147|2,19147|3,19283|3,19283|1,19283|2,19420|1,19420|0) - make this like this http://puu.sh/cOSQC.jpg
00:23:782 (23782|1) - Remove not necessary (Pattern)
00:29:237 (29237|2) - Remove not necessary ^
00:38:510 Add note to |3|
00:42:601 make this 4 noted (Pattern & Loud & Multiple instruments)
00:50:510 Add note to |3| (Pattern)
00:53:238 Add note to |2|
01:05:238 Add note to |2|
01:26:511 (86511|0,86602|1,86693|2) - Move to |2| - |3| - |4| (Same pattern but move due to change of flow/rhythm)
-OVERDRIVE-
HP DR = 8
OD = 8.5
00:03:601 (3601|3) - Remove not necessary (Pattern)
00:12:465 (12465|3) - ^
00:16:011 (16011|2,16147|1) - ^
00:16:283 (16283|2,16283|3) - Make this 3 noted (Pattern)
00:42:601 & 00:42:874 Make this 4 noted (Pattern)

The patterns on stream part is confusing.. maybe fix some of it be consistent with your pattern~
Here take this (/*w*)/
Nice map!~
Good luck!~ =w=)b
Topic Starter
LevPrism-

[GraveChaos] wrote:

Hi MOD here as requested in my Queue~ (~*w*)~
[4K MOD]

|1|2|3|4|
INFINITE Lv.16
I've use 1/3 Beat snap divisor here
HP DR = 8
00:02:238 (2238|0,2329|1,2420|2) - Move to |2| - |3| - |4| (Same pattern but move due to change of flow/rhythm)
00:04:419 Add note to |3| (Pattern & Multiple instruments)
00:04:965 Make this 3 noted ^
00:05:783 Add note to |3| (Snare + Drumbeat)
00:06:329 Add note to |1| ^
00:06:874 Add noet to |4| ^
00:07:147 Add note to |2| - |4|
00:07:965 Add note to |1|
00:08:238 Add note to |1|
00:08:510 Add note t |3|
00:08:783 Add note to |2|
00:09:056 Add note to |3|
00:19:147 (19147|1,19147|2,19147|3,19283|3,19283|1,19283|2,19420|1,19420|0) - make this like this http://puu.sh/cOSQC.jpg
00:23:782 (23782|1) - Remove not necessary (Pattern)
00:29:237 (29237|2) - Remove not necessary ^
00:38:510 Add note to |3|
00:42:601 make this 4 noted (Pattern & Loud & Multiple instruments)
00:50:510 Add note to |3| (Pattern)
00:53:238 Add note to |2|
01:05:238 Add note to |2|
01:26:511 (86511|0,86602|1,86693|2) - Move to |2| - |3| - |4| (Same pattern but move due to change of flow/rhythm)
-OVERDRIVE-
HP DR = 8
OD = 8.5
00:03:601 (3601|3) - Remove not necessary (Pattern)
00:12:465 (12465|3) - ^
00:16:011 (16011|2,16147|1) - ^
00:16:283 (16283|2,16283|3) - Make this 3 noted (Pattern)
00:42:601 & 00:42:874 Make this 4 noted (Pattern)

The patterns on stream part is confusing.. maybe fix some of it be consistent with your pattern~
Here take this (/*w*)/
Nice map!~
Good luck!~ =w=)b
Thanks grave! :) I really pleased for your advance <3
Ayachi-
Hello.
Requested from queue.
Columns: |1|2|3|4|

[Inbee ID's Exhaust]
00:12:329 - from start till here, it is 1/3. make sure other parts with same things are also fixed
00:04:965 - Add a note at column 2, this is same sound as 00:05:238 -
00:37:556 (37556|0) - you did not catch these sound before, suggest to catch all or don't catch them
00:41:783 (41783|2) - move to 00:41:817 -
00:41:783 (41783|3) - move to 00:41:851 -
01:01:419 - 1/3
01:09:601 - 1/3,6
01:24:874 - 1/3
01:36:601 - Add a note at column 3, same sound as 01:36:738 -

[Infinite]
Fix 238 unsnapped notes
00:06:874 - why 3 notes? remove 1
00:07:147 - Add a note because 00:07:419 -
00:15:329 - remove a note
00:29:238 - please no 4 notes
00:39:329 (39329|2) - end 00:39:601 - and start a LN to 00:39:874 -
01:06:806 (66806|2,66874|1,66942|0,67011|1,67079|2,67147|3) - some doesn't have sound and some place is missing sound
01:14:238 - 2 notes only
01:20:238 - remove a note
00:12:465 - no need 4 notes if same sound as 00:12:329 -

[Overdrive]
Please fix the 278 unsnapped notes
00:13:965 - 00:14:510 - 00:15:056 - 00:15:601 - 00:15:874 - 00:16:419 - and more, if you don't want this, don't add it add some place but not other place
00:19:147 - overmapped, please reduce notes
00:23:783 - ^
there are some overmap in this diff and same sound with different amount of notes. Please fix those

good luck
Topic Starter
LevPrism-

[ S a k u r a ] wrote:

Hello.
Requested from queue.
Columns: |1|2|3|4|

[Inbee ID's Exhaust]
00:12:329 - from start till here, it is 1/3. make sure other parts with same things are also fixed
00:04:965 - Add a note at column 2, this is same sound as 00:05:238 -
00:37:556 (37556|0) - you did not catch these sound before, suggest to catch all or don't catch them
00:41:783 (41783|2) - move to 00:41:817 -
00:41:783 (41783|3) - move to 00:41:851 -
01:01:419 - 1/3
01:09:601 - 1/3,6
01:24:874 - 1/3
01:36:601 - Add a note at column 3, same sound as 01:36:738 -

[Infinite]
Fix 238 unsnapped notes
00:06:874 - why 3 notes? remove 1
00:07:147 - Add a note because 00:07:419 -
00:15:329 - remove a note
00:29:238 - please no 4 notes
00:39:329 (39329|2) - end 00:39:601 - and start a LN to 00:39:874 -
01:06:806 (66806|2,66874|1,66942|0,67011|1,67079|2,67147|3) - some doesn't have sound and some place is missing sound
01:14:238 - 2 notes only
01:20:238 - remove a note
00:12:465 - no need 4 notes if same sound as 00:12:329 -

[Overdrive]
Please fix the 278 unsnapped notes
00:13:965 - 00:14:510 - 00:15:056 - 00:15:601 - 00:15:874 - 00:16:419 - and more, if you don't want this, don't add it add some place but not other place
00:19:147 - overmapped, please reduce notes
00:23:783 - ^
there are some overmap in this diff and same sound with different amount of notes. Please fix those

good luck

Thanks sakura! :) I edit in test mode for cutting edge.
and your pattern advice very helpful. thanks again. <3
Danielslz9
Hi From Modding Queue
Column Format |1|2|3|4|
Ask you request ADV and INF

[General]
I have some recomendations about the diff names (Lv)

Advanced Lv.11 why not Lv 9
Exhaust Lv. 15 change it. Lv 12

[Advanced]
This part is a bit boring because the density increases whit that

00:09:533 Add a note
00:09:669
00:09:806
00:10:215
00:10:351
00:10:488
00:10:624
00:11:101
00:11:374
00:11:647

00:57:260 Why the LN end here?
00:57:601 Add a note in 2
01:04:147 Move the LN to cool 3
01:15:192 Add note
01:15:601 I am no sure about that LN

[Infinite]
01:22:692 Delete a note
01:22:760 Delete a note
01:28:147 basing on this . 01:28:692 Add a note

In this part 00:13:419 to 00:19:556 You Have sounds that ypu could map like example
00:13:692
00:14:510
Why I said this: because this diff is Infinite
I love your song >.< Good Luck
Topic Starter
LevPrism-

Danielslz9 wrote:

Hi From Modding Queue
Column Format |1|2|3|4|
Ask you request ADV and INF

[General]
I have some recomendations about the diff names (Lv)

Advanced Lv.11 why not Lv 9
Exhaust Lv. 15 change it. Lv 12

[Advanced]
This part is a bit boring because the density increases whit that

00:09:533 Add a note
00:09:669
00:09:806
00:10:215
00:10:351
00:10:488
00:10:624
00:11:101
00:11:374
00:11:647

00:57:260 Why the LN end here?
00:57:601 Add a note in 2
01:04:147 Move the LN to cool 3
01:15:192 Add note
01:15:601 I am no sure about that LN

[Infinite]
01:22:692 Delete a note
01:22:760 Delete a note
01:28:147 basing on this . 01:28:692 Add a note

In this part 00:13:419 to 00:19:556 You Have sounds that ypu could map like example
00:13:692
00:14:510
Why I said this: because this diff is Infinite
I love your song >.< Good Luck

Thanks your advance :)
I love this song too
Lunatic Raccoon
Hi bcgs2, sorry for late mod ;w;
Modding NOV-EXH-INF as requested
General
  1. Why only the last two diffs are in CAPS? I'd rather all of them CAPPED
  2. The hitsounds are too damn loud @@/ Reduce them in the timing section (35/40% for Noisy part, 20/25% for Relaxing part)
  3. Idk but those "-" in the "OVERDRIVE" diff make me feel so weird, kind of uncomfortable. Maybe you should remove it?
NOV
  1. 00:04:692 (4692|1) - This one should be doubled too
  2. 00:12:465 - I think it's better to leave only a note
  3. 00:14:374 - ^
  4. 00:17:238 - ^
  5. 00:17:647 - ^
  6. 00:20:919 - Add a note, still a sound of electric piano here if you listen closely
  7. 00:41:510 - Unsnap one
  8. 00:42:601 and 00:42:874 and 00:43:147 and 00:43:419 - I think you should add an extra note for these timings
  9. 00:45:601 and 00:46:147 - ^
  10. 00:47:783 - Double
  11. 00:49:692 - Unsnap one
  12. 00:59:510 - ^
  13. If listen carefully, you'll notice some "choir hit" sounds, which should be doubled more than those i listed above. But still, this is just a NOV diff, be considering adding double to them or not
  14. 01:16:419 (76419|2,76965|3,77510|2) - Unsnap
  15. 01:20:510 (80510|3) - Unsnap please
EXH
  1. 00:04:692 - Add?
  2. 00:04:965 - Add?
  3. 00:11:783 (11783|1) - Unsnap
  4. 00:20:101 - 00:20:510 - Add a note
  5. 00:20:919 - Add a note
  6. 00:21:056 - Add a note (optional)
  7. 00:29:238 - Why triple??? Should be single
  8. 00:31:147 - Then double this and double this too 00:32:783
  9. 00:33:874 (33874|0,33874|2) - Really, you should unsnap them, then add a note only in coll 2. After that, add a note at 00:34:147 and 00:34:419 too
  10. 00:34:965 (34965|3) - Unsnap. Why? You'll understand when rehear all of the hit sounds
  11. 00:36:056 (36056|2) - ^
  12. 00:37:692 - 00:38:238 - Same
  13. 00:38:783 - Add
  14. 00:39:329 - Add (optional)
  15. 00:39:874 - ^
  16. 00:42:601 - 00:42:874 - 00:43:147 - Same strength = Same amount of notes. Here i recommend you using doubles
  17. 00:43:419 - Add (optional - for emotions)
  18. 00:45:601 - Add 2 notes
  19. 00:46:419 - Single only
  20. Note: consider in this mod, i won't have your LN as both guitar & effects' sounds (One long note & one normal note = a double for strength and a guitar hold). If you go for differences in LN and NN, please add another note at where there're strong sounds but only one normal note. Ex: 00:46:692 - Add a note if you do as the 1st option, or add 2 notes if you follow the 2nd option (If you still don't understand, please PM me in-game). Another note is, i used the 2nd opt to mod. Also i recommend it to you.
  21. 00:46:692 (46692|3) - Long note is better
  22. 00:47:783 (47783|3,47783|2) - Unsnap one of them
  23. 00:48:601 - Unsnap one
  24. 00:48:874 - Add
  25. Phew~ so tired now... i guess you know where to add or unsnap now, yes? I'll stop modding on strengths now
  26. 01:00:329 - Should add a note here
  27. 01:10:965 (70965|3,71238|0) - Unsnap please (STILL GOTTA REMIND YOU ABOUT THIS, no reason to god damn double)
  28. 01:12:056 (72056|3) - Unsnap. Same god damn reason
  29. 01:16:147 - Double here right? Why not all of the rest like 01:00:874 or 01:09:601 is not double ;w; DOUBLE all plsss
  30. Another note: In this EXH diff, you should leave the streams/stairs without any doubles (really, or it would take years to fix, or i have to IRC you)
Other
  1. How come pux removed his diff?
  2. Anw still any GD slot available?
lol too tired to mod INF, sorry ;w;
Good luck!
Topic Starter
LevPrism-

Lunatic Raccoon wrote:

Hi bcgs2, sorry for late mod ;w;
Modding NOV-EXH-INF as requested
General
  1. Why only the last two diffs are in CAPS? I'd rather all of them CAPPED
  2. The hitsounds are too damn loud @@/ Reduce them in the timing section (35/40% for Noisy part, 20/25% for Relaxing part)
  3. Idk but those "-" in the "OVERDRIVE" diff make me feel so weird, kind of uncomfortable. Maybe you should remove it?
NOV
  1. 00:04:692 (4692|1) - This one should be doubled too
  2. 00:12:465 - I think it's better to leave only a note
  3. 00:14:374 - ^
  4. 00:17:238 - ^
  5. 00:17:647 - ^
  6. 00:20:919 - Add a note, still a sound of electric piano here if you listen closely
  7. 00:41:510 - Unsnap one
  8. 00:42:601 and 00:42:874 and 00:43:147 and 00:43:419 - I think you should add an extra note for these timings
  9. 00:45:601 and 00:46:147 - ^
  10. 00:47:783 - Double
  11. 00:49:692 - Unsnap one
  12. 00:59:510 - ^
  13. If listen carefully, you'll notice some "choir hit" sounds, which should be doubled more than those i listed above. But still, this is just a NOV diff, be considering adding double to them or not
  14. 01:16:419 (76419|2,76965|3,77510|2) - Unsnap
  15. 01:20:510 (80510|3) - Unsnap please
EXH
  1. 00:04:692 - Add?
  2. 00:04:965 - Add?
  3. 00:11:783 (11783|1) - Unsnap
  4. 00:20:101 - 00:20:510 - Add a note
  5. 00:20:919 - Add a note
  6. 00:21:056 - Add a note (optional)
  7. 00:29:238 - Why triple??? Should be single
  8. 00:31:147 - Then double this and double this too 00:32:783
  9. 00:33:874 (33874|0,33874|2) - Really, you should unsnap them, then add a note only in coll 2. After that, add a note at 00:34:147 and 00:34:419 too
  10. 00:34:965 (34965|3) - Unsnap. Why? You'll understand when rehear all of the hit sounds
  11. 00:36:056 (36056|2) - ^
  12. 00:37:692 - 00:38:238 - Same
  13. 00:38:783 - Add
  14. 00:39:329 - Add (optional)
  15. 00:39:874 - ^
  16. 00:42:601 - 00:42:874 - 00:43:147 - Same strength = Same amount of notes. Here i recommend you using doubles
  17. 00:43:419 - Add (optional - for emotions)
  18. 00:45:601 - Add 2 notes
  19. 00:46:419 - Single only
  20. Note: consider in this mod, i won't have your LN as both guitar & effects' sounds (One long note & one normal note = a double for strength and a guitar hold). If you go for differences in LN and NN, please add another note at where there're strong sounds but only one normal note. Ex: 00:46:692 - Add a note if you do as the 1st option, or add 2 notes if you follow the 2nd option (If you still don't understand, please PM me in-game). Another note is, i used the 2nd opt to mod. Also i recommend it to you.
  21. 00:46:692 (46692|3) - Long note is better
  22. 00:47:783 (47783|3,47783|2) - Unsnap one of them
  23. 00:48:601 - Unsnap one
  24. 00:48:874 - Add
  25. Phew~ so tired now... i guess you know where to add or unsnap now, yes? I'll stop modding on strengths now
  26. 01:00:329 - Should add a note here
  27. 01:10:965 (70965|3,71238|0) - Unsnap please (STILL GOTTA REMIND YOU ABOUT THIS, no reason to god damn double)
  28. 01:12:056 (72056|3) - Unsnap. Same god damn reason
  29. 01:16:147 - Double here right? Why not all of the rest like 01:00:874 or 01:09:601 is not double ;w; DOUBLE all plsss
  30. Another note: In this EXH diff, you should leave the streams/stairs without any doubles (really, or it would take years to fix, or i have to IRC you)
Other
  1. How come pux removed his diff?
  2. Anw still any GD slot available?
lol too tired to mod INF, sorry ;w;
Good luck!
Thanks! I edit tomorrow or later. I'm very tired now... :o
Kruzon
Hi, from Astral Horizon

As per requested, I'll mod INFINITE LV.16 and OVERDRIVE.LV 17
Noted that, here is my 4K Format: 1 l 2 l 3 l 4

4K INFINITE LV 16
There should be a note on 01:01:965 (61965|0) - at 1, it fits along the rhythm yes?
Delete this note 01:02:238 (62238|3) -

These areas need changes since it seem very similar to OVERDRIVE Lv 17. Open OVERDRIVE as references, and avoid indifferent pattern necessarily--
SPOILER
How about, make this 00:30:874 (30874|2) - a long note? It should ends at 00:31:147, and Delete this 00:31:147 (31147|2) -
Change this to long note too 00:31:692 (31692|2) - , same length as above's long note. later on delete 00:31:965 (31965|2) -
You may want to delete this 00:30:874 (30874|3) - , this is optional though ;)


This area also.. 00:57:601 (57601|0,57601|2,57601|3,57874|2,57874|1,58147|3,58147|1,58419|3,58419|2,58692|3,58692|1,58965|0,58965|2) -

And this.. 00:59:238 (59238|3,59238|1,59510|1,59510|2,59510|3,59783|3,59783|1,60192|0,60192|2,60601|2,60738|0,60874|2,60965|0,60965|1) -

And This 01:01:056 (61056|3,61147|1,61238|0,61329|1,61419|2,61419|0,61510|3,61601|2,61692|1,61783|3,61783|0,61874|2) -
All of them are Identical.. and there are many more.. refer to between 4K OVERDRIVE lv 17 and 4K INFINITE lv 16 and see for yourself-

I'll stop here, instead let me tell you that:
1. Mirroring, Cloning of pattern should be avoided.. Each difficulty should has their own charming points, meaning they should have their specific pattern..Why? Because people will assume you are lazy, and No I'm not saying you are. However, this might led to de-ranking when BATs think so :D

2. Be aware of how your map pattern is. it's okay to have few notes cloned or mirrored but if excessively, that's bad news. make sure to open references mode during mapping, and plot your difficulties with unique and varieties of pattern.

Mod Ends, however i will gladly mod again after at least you fix what i pointed out, Just let me know until then :)

(Since this is more about me complaining than modding, you don't have to kudosu me, sorry I just pointed out what i really think, that's all)
Topic Starter
LevPrism-

Kruzon wrote:

Hi, from Astral Horizon

As per requested, I'll mod INFINITE and OVERDRIVE.
Noted that, here is my 4K Format: 1 l 2 l 3 l 4

4K INFINITE
There should be a note on 01:01:965 (61965|0) - at 1, it fits along the rhythm yes?
Delete this note 01:02:238 (62238|3) -

These areas need changes since it seem very similar to OVERDRIVE. Open OVERDRIVE as references, and avoid indifferent pattern necessarily--
SPOILER
How about, make this 00:30:874 (30874|2) - a long note? It should ends at 00:31:147, and Delete this 00:31:147 (31147|2) -
Change this to long note too 00:31:692 (31692|2) - , same length as above's long note. later on delete 00:31:965 (31965|2) -
You may want to delete this 00:30:874 (30874|3) - , this is optional though ;)


This area also.. 00:57:601 (57601|0,57601|2,57601|3,57874|2,57874|1,58147|3,58147|1,58419|3,58419|2,58692|3,58692|1,58965|0,58965|2) -

And this.. 00:59:238 (59238|3,59238|1,59510|1,59510|2,59510|3,59783|3,59783|1,60192|0,60192|2,60601|2,60738|0,60874|2,60965|0,60965|1) -

And This 01:01:056 (61056|3,61147|1,61238|0,61329|1,61419|2,61419|0,61510|3,61601|2,61692|1,61783|3,61783|0,61874|2) -
All of them are Identical.. and there are many more.. refer to between 4K OVERDRIVE lv 17 and 4K INFINITE lv 16 and see for yourself-

I'll stop here, instead let me tell you that:
1. Mirroring, Cloning of pattern should be avoided.. Each difficulty should has their own charming points, meaning they should have their specific pattern..Why? Because people will assume you are lazy, and No I'm not saying you are. However, this might led to de-ranking when BATs think so :D

2. Be aware of how your map pattern is. it's okay to have few notes cloned or mirrored but if excessively, that's bad news. make sure to open references mode during mapping, and plot your difficulties with unique and varieties of pattern.

Mod Ends, however i will gladly mod again after at least you fix what i pointed out, Just let me know until then :)

(Since this is more about me complaining than modding, you don't have to kudosu me, sorry I just pointed out what i really think, that's all)

thanks, Kruzon. I read all your advice.
I agree your some opinion. and I think carefully and edit this map. thanks again :)
spoonguy
Sorry for taking a while to deliver this mod. @_@
Came from the great Feel The FTQ The Queue. o/

1|2|3|4
[OVARYDRIVE levul 18]
SPOILER
I see you're not going for pitch revelancy here, but some patterns just end up sounding strange due to that (such as doing a trill where the melody's pitch change a lot), i'm not going to tell you to follow it, but you should move some patterns around so it feels like the patterns are following the music beside not following pitch. That's what most of my move suggestions will be going for.

00:02:238 (2238|1) - Move to 4. I also suggest you to add a note here.
00:04:692 (4692|1) - Move to 4 so you can break the trill here.
00:06:874 - That long trill is very uncomfortable to play. You should break it in some sections.
00:08:329 (8329|0) - Move this note to 00:08:238 -
00:11:788 - This pattern is preeeetty hard compared to pretty much the rest of the chart. I personally don't mind bursts like this one, but someone is probably going to complain about it later.
00:14:238 (14238|2) - jacking this with the earlier note is really weird considering there's a pretty obvious change of pitch between these two notes, move to 4.
00:16:147 (16147|2) - Same as ^ move to 2
00:26:919 (26919|3) - ^
00:27:465 (27465|2) - ^ move to 4
00:27:874 (27874|3) - ^ move to 2
00:28:147 - rearrange to this so you can follow change the note here too.
00:35:238 - The way you follow melody here is a bit inconsistent. You should choose between using LNs or normal notes instead of just randomly changing between them.
01:01:874 - Break this trill please. I know they are happening because you prefer to make bracketish patterns (13-24 for example), but you should always go for a bit of pattern variety in streams like that one.

01:06:601 - This section is a bit out of sync, do all suggestions below
01:06:942 (66942|0) - Move this to 01:06:874 -
01:06:874 (66874|1) - Remove this note
01:07:079 (67079|1,67147|2,67215|3) - remove these notes.
01:07:010 - Add a note here (preferably a LN like the last one)
01:07:147 - ^

01:07:419 - Kinda uncomfortable pattern here, and while the drum/jack layer is constant the melody layer is not. You might want to switch things around in order to express the melody a bit more.

01:16:147 - This section is entirely out of sync, apply all the suggestions from INFINITE here.
01:16:419 - Give a bit more of attention to columns 1 and 4 here. Just using the middle columns breaks the chart's balance.
01:29:783 - I know you're already tired of hearing that but break the trills :V
01:36:056 - Same as 00:11:788 -

[INFINITE levul sixteen]
SPOILER
Same about OVERDRIVE about pitch. Although this one has fewer strange patterns.

00:19:965 (19965|1) - Move to 1.
00:30:329 (30329|2) - Move to 4 for pattern variety here.
00:31:147 (31147|2) - Move to 1 for a bit of balance here, right hand was used a lot in this section.
00:33:874 (33874|0) - Move to 2 since there is a clear pitch change in this part.
00:51:874 (51874|3) - Move to 3 and move 00:52:010 (52010|2) - to 4
01:02:056 (62056|2) - Move to 1
01:06:397 (66397|2) - This is supposed to be on 01:06:329 -

01:06:601 - Add a note here and follow the same changes as OVERDRIVE for this section.

01:16:147 - Okay, so this section is reaaaally out of sync. Let's try to fix this. Just so it's clearer, this section alternates between 1/3 and 1/4 instead of being a constant 1/4 stream (you can hear it on 25% to confirm it). Apply all the suggestions below. (btw you can add chords later, i'm just pointing out where the notes are actually supposed to be)
01:16:283 (76283|0,76283|3,76351|2) - Delete these.
01:16:238 - Add a note/chord here.
01:16:329 - ^
01:16:760 (76760|1,76829|2,76897|3,76897|0) - Delete these.
01:16:783 - Add a note/chord here.
01:16:874 - ^
01:17:306 (77306|3,77374|2,77442|1) - Delete these.
01:17:329 - Add a note/chord here.
01:17:419 - ^
01:17:851 (77851|0,77851|3,77919|2,77988|1) - Delete these.
01:17:874 - Âdd a note/chord here.
01:17:965 - ^
And... That's it for syncing this part.

01:31:238 - Pretty large and uncomfortable trill here. You know what to do :V.

[EXHAUSTATION fifteen]
SPOILER
Not many suggestions for this one, but let's go anyway.
00:33:601 (33601|0) - move to 2 to express pitch change here.
00:35:238 (35238|3) - move to 3 for the same reason as above
00:51:601 (51601|0) - this should be on 00:51:510 - . Hear it on 25% and you'll notice it starts earlier. Apply to the other diffs too.
01:06:601 - Same as the other diffs here.
01:16:147 - Same as INFINITE.

[ADVANCE INTO THE FUTURE level11]
SPOILER
00:04:692 - Add a note here so it's consistent with 00:04:147 (4147|3,4147|0) - and 00:03:056 (3056|0,3056|2) - and the other ones before.
00:04:965 - Pleaaaase don't express a 1/3 melody with 1/2s, that's a bit broken and might make the player be just like "what is even happening here". What you could do is change the snap to 1/3 and add a note every two lines. It works a little better than just using 1/2 for it.

00:09:465 (9465|3,9533|2,9601|1,9669|0,9738|1,9806|2) - 1/3s please. Same for 00:10:147 - and 00:10:965 -
00:20:919 - Add a note here
00:25:283 - End LN here and add a note.
00:25:419 (25419|3) - Remove this note.
01:20:510 (80510|3) - Move to 3.
01:33:329 (93329|1) - Move to 3.

[NOICE six]
SPOILER
00:16:965 (16965|2,16965|3,17101|3,17101|2) - You might want to stop doing chords like this for the easiest diff. Remove either both notes from 3 or 4. Keep the jack for expressing the drums.
00:25:419 (25419|0) - Move this to 00:25:692 - .
00:52:965 (52965|1) - Move to 3 for PR
01:35:238 (95238|1,95510|2,95510|1,95783|2,95783|1) - Try not to jack these 3. It feels a bit strange to play. Maybe do this?

Hope I helped o/
Get this ranked k?
Topic Starter
LevPrism-

Paulmrm wrote:

Sorry for taking a while to deliver this mod. @_@
Came from the great Feel The FTQ The Queue. o/

1|2|3|4
[OVARYDRIVE levul 18]
SPOILER
I see you're not going for pitch revelancy here, but some patterns just end up sounding strange due to that (such as doing a trill where the melody's pitch change a lot), i'm not going to tell you to follow it, but you should move some patterns around so it feels like the patterns are following the music beside not following pitch. That's what most of my move suggestions will be going for.

00:02:238 (2238|1) - Move to 4. I also suggest you to add a note here.
00:04:692 (4692|1) - Move to 4 so you can break the trill here.
00:06:874 - That long trill is very uncomfortable to play. You should break it in some sections.
00:08:329 (8329|0) - Move this note to 00:08:238 -
00:11:788 - This pattern is preeeetty hard compared to pretty much the rest of the chart. I personally don't mind bursts like this one, but someone is probably going to complain about it later.
00:14:238 (14238|2) - jacking this with the earlier note is really weird considering there's a pretty obvious change of pitch between these two notes, move to 4.
00:16:147 (16147|2) - Same as ^ move to 2
00:26:919 (26919|3) - ^
00:27:465 (27465|2) - ^ move to 4
00:27:874 (27874|3) - ^ move to 2
00:28:147 - rearrange to this so you can follow change the note here too.
00:35:238 - The way you follow melody here is a bit inconsistent. You should choose between using LNs or normal notes instead of just randomly changing between them.
01:01:874 - Break this trill please. I know they are happening because you prefer to make bracketish patterns (13-24 for example), but you should always go for a bit of pattern variety in streams like that one.

01:06:601 - This section is a bit out of sync, do all suggestions below
01:06:942 (66942|0) - Move this to 01:06:874 -
01:06:874 (66874|1) - Remove this note
01:07:079 (67079|1,67147|2,67215|3) - remove these notes.
01:07:010 - Add a note here (preferably a LN like the last one)
01:07:147 - ^

01:07:419 - Kinda uncomfortable pattern here, and while the drum/jack layer is constant the melody layer is not. You might want to switch things around in order to express the melody a bit more.

01:16:147 - This section is entirely out of sync, apply all the suggestions from INFINITE here.
01:16:419 - Give a bit more of attention to columns 1 and 4 here. Just using the middle columns breaks the chart's balance.
01:29:783 - I know you're already tired of hearing that but break the trills :V
01:36:056 - Same as 00:11:788 -

[INFINITE levul sixteen]
SPOILER
Same about OVERDRIVE about pitch. Although this one has fewer strange patterns.

00:19:965 (19965|1) - Move to 1.
00:30:329 (30329|2) - Move to 4 for pattern variety here.
00:31:147 (31147|2) - Move to 1 for a bit of balance here, right hand was used a lot in this section.
00:33:874 (33874|0) - Move to 2 since there is a clear pitch change in this part.
00:51:874 (51874|3) - Move to 3 and move 00:52:010 (52010|2) - to 4
01:02:056 (62056|2) - Move to 1
01:06:397 (66397|2) - This is supposed to be on 01:06:329 -

01:06:601 - Add a note here and follow the same changes as OVERDRIVE for this section.

01:16:147 - Okay, so this section is reaaaally out of sync. Let's try to fix this. Just so it's clearer, this section alternates between 1/3 and 1/4 instead of being a constant 1/4 stream (you can hear it on 25% to confirm it). Apply all the suggestions below. (btw you can add chords later, i'm just pointing out where the notes are actually supposed to be)
01:16:283 (76283|0,76283|3,76351|2) - Delete these.
01:16:238 - Add a note/chord here.
01:16:329 - ^
01:16:760 (76760|1,76829|2,76897|3,76897|0) - Delete these.
01:16:783 - Add a note/chord here.
01:16:874 - ^
01:17:306 (77306|3,77374|2,77442|1) - Delete these.
01:17:329 - Add a note/chord here.
01:17:419 - ^
01:17:851 (77851|0,77851|3,77919|2,77988|1) - Delete these.
01:17:874 - Âdd a note/chord here.
01:17:965 - ^
And... That's it for syncing this part.

01:31:238 - Pretty large and uncomfortable trill here. You know what to do :V.

[EXHAUSTATION fifteen]
SPOILER
Not many suggestions for this one, but let's go anyway.
00:33:601 (33601|0) - move to 2 to express pitch change here.
00:35:238 (35238|3) - move to 3 for the same reason as above
00:51:601 (51601|0) - this should be on 00:51:510 - . Hear it on 25% and you'll notice it starts earlier. Apply to the other diffs too.
01:06:601 - Same as the other diffs here.
01:16:147 - Same as INFINITE.

[ADVANCE INTO THE FUTURE level11]
SPOILER
00:04:692 - Add a note here so it's consistent with 00:04:147 (4147|3,4147|0) - and 00:03:056 (3056|0,3056|2) - and the other ones before.
00:04:965 - Pleaaaase don't express a 1/3 melody with 1/2s, that's a bit broken and might make the player be just like "what is even happening here". What you could do is change the snap to 1/3 and add a note every two lines. It works a little better than just using 1/2 for it.

00:09:465 (9465|3,9533|2,9601|1,9669|0,9738|1,9806|2) - 1/3s please. Same for 00:10:147 - and 00:10:965 -
00:20:919 - Add a note here
00:25:283 - End LN here and add a note.
00:25:419 (25419|3) - Remove this note.
01:20:510 (80510|3) - Move to 3.
01:33:329 (93329|1) - Move to 3.

[NOICE six]
SPOILER
00:16:965 (16965|2,16965|3,17101|3,17101|2) - You might want to stop doing chords like this for the easiest diff. Remove either both notes from 3 or 4. Keep the jack for expressing the drums.
00:25:419 (25419|0) - Move this to 00:25:692 - .
00:52:965 (52965|1) - Move to 3 for PR
01:35:238 (95238|1,95510|2,95510|1,95783|2,95783|1) - Try not to jack these 3. It feels a bit strange to play. Maybe do this?

Hope I helped o/
Get this ranked k?

thanks! I really thank you :)
your mod was great
Ichigaki

Metadata Check



  1. Offset : 329 :arrow: 310
  2. Source : Sound Voltex II -Infinite Infection- :arrow: SOUND VOLTEX II -infinite infection-
  3. Tags : Allow near Ether99 KAC2013 FLOOR SDVX :arrow: SDVX KAC2013 Original Song Contest Konami Bemani
  4. Design : Uncheck 'Widescreen Support'
  5. Difficulty :
    1. NOVICE Lv.6 Clear
    2. ADVANCE Lv.11 :arrow: ADVANCED Lv. 10
    3. EXHAUST Lv.15 :arrow: EXHAUST Lv. 13
    4. INFINITE Lv.16 :arrow: INFINITE Lv. 15
    5. OVERDRIVE Lv.17 :arrow: GRAVITY Lv. 16
Good luck :)
Topic Starter
LevPrism-

ichia7x wrote:

Metadata Check



  1. Offset : 329 :arrow: 310
  2. Source : Sound Voltex II -Infinite Infection- :arrow: SOUND VOLTEX II -infinite infection-
  3. Tags : Allow near Ether99 KAC2013 FLOOR SDVX :arrow: SDVX KAC2013 Original Song Contest Konami Bemani
  4. Design : Uncheck 'Widescreen Support'
  5. Difficulty :
    1. NOVICE Lv.6 Clear
    2. ADVANCE Lv.11 :arrow: ADVANCED Lv. 10
    3. EXHAUST Lv.15 :arrow: EXHAUST Lv. 13
    4. INFINITE Lv.16 :arrow: INFINITE Lv. 15
    5. OVERDRIVE Lv.17 :arrow: GRAVITY Lv. 16
Good luck :)
Wow your check is verrrrry cool :)
as possible I edit that. Thanks :)
RuberusuScarlet
hi ~

From my queue

|1|2|3|4|

mod
[All diff]
01:37:965 - Audio 10%

[ADVANCE Lv.11]
00:28:965 - add 1 or 4
00:31:147 - ^ 2
00:31:419 - ^ 3
00:32:238 - ^ 2
00:32:510 - ^ 3
00:35:510 - ^ 4

[EXHAUST Lv.15]
00:21:465 (21465|0) - end to 00:21:738 - ?

00:31:965 - add 4

00:51:329 - ^1

01:11:783 - ~ 01:12:874 - Beat Snap Divisora 1/4 (Like OVERDRIVE Lv.17)

[INFINITE Lv.16]
00:31:419 - add 2
00:34:419 (34419|0) - delete
00:34:692 - add 1
00:35:510 - ^4
00:37:147 - ^ 2
00:38:783 - ^4

01:11:783 - ~ 01:12:874 - Beat Snap Divisora 1/4 (Like OVERDRIVE Lv.17)
good luck >w</
Topic Starter
LevPrism-

ruberusu wrote:

hi ~

From my queue

|1|2|3|4|

mod
[All diff]
01:37:965 - Audio 10%

[ADVANCE Lv.11]
00:28:965 - add 1 or 4
00:31:147 - ^ 2
00:31:419 - ^ 3
00:32:238 - ^ 2
00:32:510 - ^ 3
00:35:510 - ^ 4

[EXHAUST Lv.15]
00:21:465 (21465|0) - end to 00:21:738 - ?

00:31:965 - add 4

00:51:329 - ^1

01:11:783 - ~ 01:12:874 - Beat Snap Divisora 1/4 (Like OVERDRIVE Lv.17)

[INFINITE Lv.16]
00:31:419 - add 2
00:34:419 (34419|0) - delete
00:34:692 - add 1
00:35:510 - ^4
00:37:147 - ^ 2
00:38:783 - ^4

01:11:783 - ~ 01:12:874 - Beat Snap Divisora 1/4 (Like OVERDRIVE Lv.17)
good luck >w</

THANKS!! >w<
LeiN-
random modding.

in OVERDRIVE
00:43:692 (43692|3,43760|2,43829|3,43897|2) - 이런것들 전부 1/3

00:45:329 - 여기 1/3트릴추가 어떰?
00:45:874 - ^

00:46:692 - http://osu.ppy.sh/ss/2308784
Topic Starter
LevPrism-

LeiN- wrote:

random modding.

in OVERDRIVE
00:43:692 (43692|3,43760|2,43829|3,43897|2) - 이런것들 전부 1/3

00:45:329 - 여기 1/3트릴추가 어떰?
00:45:874 - ^

00:46:692 - http://osu.ppy.sh/ss/2308784
yo! 땡큐
shionelove
from my queue
column 1234

[INFINITE]
00:20:919 (20919|2,20919|1) - change 1/4 stair
00:55:419 (55419|1,55488|2,55556|1,55624|2,55692|1,55760|2,55829|1,55897|2) - 1/3
01:06:806 - add 4
01:06:874 (66874|2,67079|1) - https://osu.ppy.sh/ss/2310837
01:16:147 - to 01:18:329 - 1/6
01:24:329 (84329|0,84329|3,84329|2) - https://osu.ppy.sh/ss/2310845
[OVERDRIVE]
00:09:942 (9942|0,10010|1,10079|0) - delete,no sound
00:10:760 (10760|3,10829|2,10897|3) - ^
00:43:692 (43692|3,43760|2,43829|3,43897|2) - 1/3
00:44:238 (44238|3,44306|2,44374|3,44442|2) - ^
00:44:783 (44783|0,44851|1,44919|0,44988|1) - ^
00:46:965 (46965|2,47033|0,47101|2) - ^
00:47:238 (47238|1,47306|3,47374|1,47442|3,47510|1,47579|3,47647|1) - ^
some same points there,fix them
01:16:147 (76147|1,76215|2) - to 01:18:329 - 1/6

good luck
Topic Starter
LevPrism-

hutunohito wrote:

from my queue
column 1234

[INFINITE]
00:20:919 (20919|2,20919|1) - change 1/4 stair
00:55:419 (55419|1,55488|2,55556|1,55624|2,55692|1,55760|2,55829|1,55897|2) - 1/3
01:06:806 - add 4
01:06:874 (66874|2,67079|1) - https://osu.ppy.sh/ss/2310837
01:16:147 - to 01:18:329 - 1/6
01:24:329 (84329|0,84329|3,84329|2) - https://osu.ppy.sh/ss/2310845
[OVERDRIVE]
00:09:942 (9942|0,10010|1,10079|0) - delete,no sound
00:10:760 (10760|3,10829|2,10897|3) - ^
00:43:692 (43692|3,43760|2,43829|3,43897|2) - 1/3
00:44:238 (44238|3,44306|2,44374|3,44442|2) - ^
00:44:783 (44783|0,44851|1,44919|0,44988|1) - ^
00:46:965 (46965|2,47033|0,47101|2) - ^
00:47:238 (47238|1,47306|3,47374|1,47442|3,47510|1,47579|3,47647|1) - ^
some same points there,fix them
01:16:147 (76147|1,76215|2) - to 01:18:329 - 1/6

good luck
I consider your advice carefully. Thanks! :)
Gravey-
Hi MOD here as requested in my Queue~ (~*w*)~
[4K MOD]

|1|2|3|4|
NOVICE Lv.6
00:48:874 Add note to |1| (Drumbeat - Cymbal | Impact | Pattern)
00:50:510 ^
00:54:329 Add note to |3| ^
00:54:874 Add note to |4| ^
00:55:419 Add note to |2| ^
00:57:601 Add note to |3| ^
00:58:692 Add note to |1| ^
00:59:783 Add note to |3| ^
01:01:965 Add note to |4| ^
01:06:329 Add note to |3| ^
01:09:601 Add note to |2| ^
01:10:692 Add note to |2| ^
01:11:783 Add note to |3| ^
01:12:329 ^
01:15:056 Add note to |2| ^
01:24:874 Add note to |3| ^
All of this are ADD to balance your notes & to follow your pattern
INFINITE Lv.15
00:20:101 Add note to |4| (Drumbeat - Cymbal | Pattern)
00:41:783 Add note to |2| (Pattern)
00:42:601 Add note to |3| - |4| (Multiple instruments & pattern)
00:45:601 Add note to |1| - |4| (Pattern)
00:47:783 Add note to |3| ^
00:54:329 Add note to |3| ^
Be consistent with your patterns. Some parts have 3 noted and 4 noted while the beats/rhythm the same as that pattern some parts are different.
GRAVITY Lv.16
00:51:056 Add note to |2| (Pattern)

Lol sorry i suck at explaining things :P
Nice map!~
Good luck!~ =w=)b
Topic Starter
LevPrism-

[GraveChaos] wrote:

Hi MOD here as requested in my Queue~ (~*w*)~
[4K MOD]

|1|2|3|4|
NOVICE Lv.6
00:48:874 Add note to |1| (Drumbeat - Cymbal | Impact | Pattern)
00:50:510 ^
00:54:329 Add note to |3| ^
00:54:874 Add note to |4| ^
00:55:419 Add note to |2| ^
00:57:601 Add note to |3| ^
00:58:692 Add note to |1| ^
00:59:783 Add note to |3| ^
01:01:965 Add note to |4| ^
01:06:329 Add note to |3| ^
01:09:601 Add note to |2| ^
01:10:692 Add note to |2| ^
01:11:783 Add note to |3| ^
01:12:329 ^
01:15:056 Add note to |2| ^
01:24:874 Add note to |3| ^
All of this are ADD to balance your notes & to follow your pattern
INFINITE Lv.15
00:20:101 Add note to |4| (Drumbeat - Cymbal | Pattern)
00:41:783 Add note to |2| (Pattern)
00:42:601 Add note to |3| - |4| (Multiple instruments & pattern)
00:45:601 Add note to |1| - |4| (Pattern)
00:47:783 Add note to |3| ^
00:54:329 Add note to |3| ^
Be consistent with your patterns. Some parts have 3 noted and 4 noted while the beats/rhythm the same as that pattern some parts are different.
GRAVITY Lv.16
00:51:056 Add note to |2| (Pattern)

Lol sorry i suck at explaining things :P
Nice map!~
Good luck!~ =w=)b
Good!
I consider your advice. :)
arcwinolivirus
"Arcwinolivirus BAT checking/modding"

Take note that I am focusing on note patterns, comfortability, placements and consistency.
Also, do not be afraid to reject some parts of my mod but reason them out with sense.

Also, if I suggest to remove a certain note, be sure to move the hitsound on the other note beside the suggested note.


[General]
Audio: OK!
BG: OK! but suggesting to resize exactly in 1366x768
BPM: OK!
Offset: OK!
Preview Time: OK!
AiMod:
• No problem!

Recommending to change the default sample hitsound to "soft". Because the normal-hitsound is quite unpleasant to listen when playing the song.
(Suggestion: Request for hitsound mod)



Column:
_ _ _ _
4K - |1|2|3|4|

[NOVICE Lv. 6]
SPOILER
Quite alot LN for a novice difficulty.

00:04:965 - add note to 2 or 4 for that strong sound similar to 00:04:419 (4419|0,4419|3) -

00:07:147 - ^ to 4

00:09:329 - ^ to 2

00:10:147 - ^ to 3

00:15:738 (15738|1) - remove. There is no additional or strong sound here. listen without hitsound.

00:41:510 (41510|2) - ^ same reason above and..

00:41:510 (41510|1) - change this to LN since long sound as others until 00:41:783

00:41:783 - Strong sound here. Two options, either put note to 1 or add LN to 3 until 00:42:601

00:55:419 (55419|1) - move to 1 for pitch difference from 00:54:874 (54874|1) -

00:55:965 (55965|0,56510|2) - strong sounds, should be 2-noters like the previous LN along with its note. Add note.

00:59:783 - Recommending: https://osu.ppy.sh/ss/2365459
• more comfortable pattern on left and right hand
• Balanced LN usage

01:20:510 (80510|0) - extend this LN until 01:22:147 because it ends too early. You can even extend it until 01:22:692 which is better

01:27:056 (87056|1,88147|1) - I do not recommend using chord (3-noters) on a novice difficulty. Remove.

01:31:692 - add note to 3 since you made 01:30:329 (90329|0,90329|3,90601|0,90601|3) - kind of pattern

01:32:783 - ^

01:33:601 - ^ to 1

01:35:238 (95238|1) - remove. no strong sound here to make this 2-noters. Even 01:36:056 (96056|1,96238|2,96419|1,96601|2) - is stronger.

01:35:510 (95510|3,95783|1) - ^ same with these notes.
[ADVANCED Lv. 10]
SPOILER
Same as advance too much LNs imo.

00:00:874 (874|0,874|3,1147|1,1147|3,1419|1,1419|3,1692|0,1692|2) - The sound/instrument here is only one yet you made them 2-noters which are inconsistent. Recommending to remove a note at those 2-noters to make them single note (referring to novice difficulty). Change them until 00:04:147

00:05:101 (5101|3,5238|0,5374|2) - remove. Sudden 2-noters without strong sound.

00:19:147 - The patterns here are quite awkward to hit. Recommending these patterns: https://osu.ppy.sh/ss/2365537
• Balanced left and right hand taps
• Pitch-patterned stairs for the melody instrument which are comfortable to hit.

00:22:829 (22829|3) - move this note to 00:22:965 instead since there is no sound at 1/2 red line part and the LN needs another need since it has a strong sound:cymbals.


00:24:738 (24738|1) - ^ move to LN above

00:23:647 (23647|0) - move to 00:23:374 just like you did at 00:25:283 (25283|3,25283|1) -

00:25:283 (25283|1) - move to 1 for comfortability.

00:25:692 (25692|3) - ^ to 2

00:26:238 (26238|0) - ^ to 3

00:26:783 - do the same as 00:19:147 since it has similar sounds and also this part is much stronger!

00:28:692 (28692|1) - suggesting to remove this as there is no strong long sound to make this 2-LNoters. and if done..

00:28:965 (28965|0) - move to 2 to avoid stacking at 1st column.

00:29:510 (29510|3) - move to 2

00:33:329 (33329|2,33601|1) - move 1 column to left for pitch

00:36:601 (36601|3,36874|1) - ctrl J also for pitch.
00:33:874 (33874|3,34147|1,34147|2) - ^

00:37:419 (37419|0) - change to single note only as there is not long sound to LN here for.

00:38:510 (38510|1) - move to 4

00:38:510 (38510|2) - reduce length until 00:39:329

00:40:965 - add note to 1

00:42:329 (42329|0) - remove. no strong sound.

00:42:601 (42601|0,43147|3) - remove.

00:45:601 - https://osu.ppy.sh/ss/2365637

00:50:510 (50510|3) - move to 2

00:51:601 (51601|0) - reduce to 00:52:147

00:52:692 (52692|2) - remove and add another note on 00:52:692 (52692|1,52965|1) -

00:59:783 - https://osu.ppy.sh/ss/2365657

01:03:056 (63056|1,63601|3,64147|2,64692|1) - add notes to be 2-noter key press on those strong sounds.

01:06:874 (66874|2,67010|0,67010|3,67147|2,67147|1,67283|3,67283|0) - I believe this part is 1/3 and 1/6 snap

01:18:329 (78329|1) - extend until 01:20:510

From this point, I will generalize my check as things are getting too complicated in your mapset.

[EXHAUST Lv. 13]
SPOILER
00:21:056 to 00:28:692 - I suggest you to remove those long LNs and focus rather on the percussions there as things are getting off here and not consistent for exhaust difficulty.

00:26:783 (26783|3,26919|3,27056|3,27329|2,27465|2,27601|2,27738|3,27874|3,28010|3,28147|2,28283|2,28419|2) - also avoid these jacks as they are not the same pitch sounds.

Some parts are quite imbalanced (some are less-EXH and some are more-EXH). What I think is the usage of LN made the difficulty quite messy. Focus more on percussions and put LN only on a very consistent long sound (as you have the main guitar there)
[INFINITE Lv. 15]
SPOILER
00:04:965 to 00:09:329 - The chords or 3-noters should be at the 1/1 white line for the snare sounds as it is more consistent.

00:26:783 - rearrange this part and follow the percussion instead.

00:42:601 (42601|1) - remove these and follow the strong sound with 3-noters

00:43:419 until end - Just like my opinion about EXH, the difficulty lacks percussion notes and mostly LN notes are abused. Rearrange and fix those.

01:07:419 - rearrange the 2-noters here according to pitch.
[GRAVITY Lv. 16]
SPOILER
00:04:965 to 00:09:329 - Same as previous mod, The chords or 3-noters should be at the 1/1 white line for the snare sounds as it is more consistent.

00:11:692 (11692|3,11783|0,11783|1,11783|2,11874|3,11874|0,11874|1,11965|3,11965|2,11965|0,12056|3,12056|2,12056|1,12147|3,12147|0,12147|2,12238|0,12238|1,12238|3,12329|0,12329|1,12329|2) - Is a no no. Reduce them to 2-noters.

00:43:419 until end - Even in hardest difficulty you did not follow the consistency of percussion. With this I recommend you to add note for those, remove unnecesarry LNs and make sure to balance the note densities in the difficulty. (look the yellow bars at the left side of your editor).

[Overall]
Cool music choice. You need to work on it more to make this ranked. Ask more modders and BATs to hear their opinions and suggestions. Good Luck~!
Topic Starter
LevPrism-

arcwinolivirus wrote:

"Arcwinolivirus BAT checking/modding"

Take note that I am focusing on note patterns, comfortability, placements and consistency.
Also, do not be afraid to reject some parts of my mod but reason them out with sense.

Also, if I suggest to remove a certain note, be sure to move the hitsound on the other note beside the suggested note.


[General]
Audio: OK!
BG: OK! but suggesting to resize exactly in 1366x768
BPM: OK!
Offset: OK!
Preview Time: OK!
AiMod:
• No problem!

Recommending to change the default sample hitsound to "soft". Because the normal-hitsound is quite unpleasant to listen when playing the song.
(Suggestion: Request for hitsound mod)



Column:
_ _ _ _
4K - |1|2|3|4|

[NOVICE Lv. 6]
SPOILER
Quite alot LN for a novice difficulty.

00:04:965 - add note to 2 or 4 for that strong sound similar to 00:04:419 (4419|0,4419|3) -

00:07:147 - ^ to 4

00:09:329 - ^ to 2

00:10:147 - ^ to 3

00:15:738 (15738|1) - remove. There is no additional or strong sound here. listen without hitsound.

00:41:510 (41510|2) - ^ same reason above and..

00:41:510 (41510|1) - change this to LN since long sound as others until 00:41:783

00:41:783 - Strong sound here. Two options, either put note to 1 or add LN to 3 until 00:42:601

00:55:419 (55419|1) - move to 1 for pitch difference from 00:54:874 (54874|1) -

00:55:965 (55965|0,56510|2) - strong sounds, should be 2-noters like the previous LN along with its note. Add note.

00:59:783 - Recommending: https://osu.ppy.sh/ss/2365459
• more comfortable pattern on left and right hand
• Balanced LN usage

01:20:510 (80510|0) - extend this LN until 01:22:147 because it ends too early. You can even extend it until 01:22:692 which is better

01:27:056 (87056|1,88147|1) - I do not recommend using chord (3-noters) on a novice difficulty. Remove.

01:31:692 - add note to 3 since you made 01:30:329 (90329|0,90329|3,90601|0,90601|3) - kind of pattern

01:32:783 - ^

01:33:601 - ^ to 1

01:35:238 (95238|1) - remove. no strong sound here to make this 2-noters. Even 01:36:056 (96056|1,96238|2,96419|1,96601|2) - is stronger.

01:35:510 (95510|3,95783|1) - ^ same with these notes.
[ADVANCED Lv. 10]
SPOILER
Same as advance too much LNs imo.

00:00:874 (874|0,874|3,1147|1,1147|3,1419|1,1419|3,1692|0,1692|2) - The sound/instrument here is only one yet you made them 2-noters which are inconsistent. Recommending to remove a note at those 2-noters to make them single note (referring to novice difficulty). Change them until 00:04:147

00:05:101 (5101|3,5238|0,5374|2) - remove. Sudden 2-noters without strong sound.

00:19:147 - The patterns here are quite awkward to hit. Recommending these patterns: https://osu.ppy.sh/ss/2365537
• Balanced left and right hand taps
• Pitch-patterned stairs for the melody instrument which are comfortable to hit.

00:22:829 (22829|3) - move this note to 00:22:965 instead since there is no sound at 1/2 red line part and the LN needs another need since it has a strong sound:cymbals.


00:24:738 (24738|1) - ^ move to LN above

00:23:647 (23647|0) - move to 00:23:374 just like you did at 00:25:283 (25283|3,25283|1) -

00:25:283 (25283|1) - move to 1 for comfortability.

00:25:692 (25692|3) - ^ to 2

00:26:238 (26238|0) - ^ to 3

00:26:783 - do the same as 00:19:147 since it has similar sounds and also this part is much stronger!

00:28:692 (28692|1) - suggesting to remove this as there is no strong long sound to make this 2-LNoters. and if done..

00:28:965 (28965|0) - move to 2 to avoid stacking at 1st column.

00:29:510 (29510|3) - move to 2

00:33:329 (33329|2,33601|1) - move 1 column to left for pitch

00:36:601 (36601|3,36874|1) - ctrl J also for pitch.
00:33:874 (33874|3,34147|1,34147|2) - ^

00:37:419 (37419|0) - change to single note only as there is not long sound to LN here for.

00:38:510 (38510|1) - move to 4

00:38:510 (38510|2) - reduce length until 00:39:329

00:40:965 - add note to 1

00:42:329 (42329|0) - remove. no strong sound.

00:42:601 (42601|0,43147|3) - remove.

00:45:601 - https://osu.ppy.sh/ss/2365637

00:50:510 (50510|3) - move to 2

00:51:601 (51601|0) - reduce to 00:52:147

00:52:692 (52692|2) - remove and add another note on 00:52:692 (52692|1,52965|1) -

00:59:783 - https://osu.ppy.sh/ss/2365657

01:03:056 (63056|1,63601|3,64147|2,64692|1) - add notes to be 2-noter key press on those strong sounds.

01:06:874 (66874|2,67010|0,67010|3,67147|2,67147|1,67283|3,67283|0) - I believe this part is 1/3 and 1/6 snap

01:18:329 (78329|1) - extend until 01:20:510

From this point, I will generalize my check as things are getting too complicated in your mapset.

[EXHAUST Lv. 13]
SPOILER
00:21:056 to 00:28:692 - I suggest you to remove those long LNs and focus rather on the percussions there as things are getting off here and not consistent for exhaust difficulty.

00:26:783 (26783|3,26919|3,27056|3,27329|2,27465|2,27601|2,27738|3,27874|3,28010|3,28147|2,28283|2,28419|2) - also avoid these jacks as they are not the same pitch sounds.

Some parts are quite imbalanced (some are less-EXH and some are more-EXH). What I think is the usage of LN made the difficulty quite messy. Focus more on percussions and put LN only on a very consistent long sound (as you have the main guitar there)
[INFINITE Lv. 15]
SPOILER
00:04:965 to 00:09:329 - The chords or 3-noters should be at the 1/1 white line for the snare sounds as it is more consistent.

00:26:783 - rearrange this part and follow the percussion instead.

00:42:601 (42601|1) - remove these and follow the strong sound with 3-noters

00:43:419 until end - Just like my opinion about EXH, the difficulty lacks percussion notes and mostly LN notes are abused. Rearrange and fix those.

01:07:419 - rearrange the 2-noters here according to pitch.
[GRAVITY Lv. 16]
SPOILER
00:04:965 to 00:09:329 - Same as previous mod, The chords or 3-noters should be at the 1/1 white line for the snare sounds as it is more consistent.

00:11:692 (11692|3,11783|0,11783|1,11783|2,11874|3,11874|0,11874|1,11965|3,11965|2,11965|0,12056|3,12056|2,12056|1,12147|3,12147|0,12147|2,12238|0,12238|1,12238|3,12329|0,12329|1,12329|2) - Is a no no. Reduce them to 2-noters.

00:43:419 until end - Even in hardest difficulty you did not follow the consistency of percussion. With this I recommend you to add note for those, remove unnecesarry LNs and make sure to balance the note densities in the difficulty. (look the yellow bars at the left side of your editor).

[Overall]
Cool music choice. You need to work on it more to make this ranked. Ask more modders and BATs to hear their opinions and suggestions. Good Luck~!
Thanks arcwin! >w<!
- Yuuto -
Hello, Here's my mod as requested in my queue.

[General]
Your backround's resolution is was just close to be corrected.
Current resolution is : 1365x768 . try to resize become 1366x768 .

[Gravity]
00:20:510 - add note to 1
00:36:056 - add note to 4
01:34:147 - add note to 2, pretty strong beat
01:34:965 - add note to 3, same reason.
01:37:965 (97965|2,97965|1,97965|3,97965|0) - I think 2 or 3 notes are enough since the sound isnt that loud .

[Infinite]
00:03:147 (3147|2) - I'd suggest you to move this to 1
00:20:238 - (optional) you can actually add two notes to here, as the sounds are same with the previous notes.
00:20:510 - ^
00:21:056 - add note to 4 (cymbal) like you did here 00:24:874
00:22:965 - add note to 1 ^
00:52:147 - add note to 4 , strong beat
00:54:874 - ^ strong cymbal
00:56:510 - add note (cymbal)
00:58:692 - ^
00:59:238 - ^
00:59:783 - ^
01:24:874 - add note to 1 and 4, strong beat , like you did on 01:28:215 (88215|2,88215|3,88215|0,88692|3,88692|2,88692|0,89238|0,89238|2,89238|3,89783|3,89783|2,89783|0) -
01:26:783 - suggestion http://osu.ppy.sh/ss/2383279
01:37:965 (97965|0,97965|1,97965|2,97965|3) - same reason as gravity's difficulty.

[Exhaust]
00:04:965 - add note to 1
00:24:874 - add note to 1

[Advanced]
00:04:965 - add note to 4 since there's pretty loud cymbal
00:09:874 - add a long note to 1 just like 00:10:692 (10692|3,10692|0)
00:10:692 (10692|0,10692|3) - add note to 1 , loud cymbal just like you did on 00:22:965 (22965|0,22965|3) -
00:28:692 - add a note
01:06:329 - missed a note
01:13:419 - add note to 1

That's all.

Very nice mapset.
Good luck
Topic Starter
LevPrism-

Yuutosan wrote:

Hello, Here's my mod as requested in my queue.

[General]
Your backround's resolution is was just close to be corrected.
Current resolution is : 1365x768 . try to resize become 1366x768 .

[Gravity]
00:20:510 - add note to 1
00:36:056 - add note to 4
01:34:147 - add note to 2, pretty strong beat
01:34:965 - add note to 3, same reason.
01:37:965 (97965|2,97965|1,97965|3,97965|0) - I think 2 or 3 notes are enough since the sound isnt that loud .

[Infinite]
00:03:147 (3147|2) - I'd suggest you to move this to 1
00:20:238 - (optional) you can actually add two notes to here, as the sounds are same with the previous notes.
00:20:510 - ^
00:21:056 - add note to 4 (cymbal) like you did here 00:24:874
00:22:965 - add note to 1 ^
00:52:147 - add note to 4 , strong beat
00:54:874 - ^ strong cymbal
00:56:510 - add note (cymbal)
00:58:692 - ^
00:59:238 - ^
00:59:783 - ^
01:24:874 - add note to 1 and 4, strong beat , like you did on 01:28:215 (88215|2,88215|3,88215|0,88692|3,88692|2,88692|0,89238|0,89238|2,89238|3,89783|3,89783|2,89783|0) -
01:26:783 - suggestion http://osu.ppy.sh/ss/2383279
01:37:965 (97965|0,97965|1,97965|2,97965|3) - same reason as gravity's difficulty.

[Exhaust]
00:04:965 - add note to 1
00:24:874 - add note to 1

[Advanced]
00:04:965 - add note to 4 since there's pretty loud cymbal
00:09:874 - add a long note to 1 just like 00:10:692 (10692|3,10692|0)
00:10:692 (10692|0,10692|3) - add note to 1 , loud cymbal just like you did on 00:22:965 (22965|0,22965|3) -
00:28:692 - add a note
01:06:329 - missed a note
01:13:419 - add note to 1

That's all.

Very nice mapset.
Good luck

excellent! I love your mod♥♥♥♥
almost suggetion confirmed!
Danielslz9
Hi From My Modding Queue https://osu.ppy.sh/forum/t/246800&start=0
Column Format: |1|2|3|4|
[Lv.6]
SPOILER
00:09:329 The sound it's no so strong as 00:09:874 so it does not require The simple note. Delete it
00:10:147 - ^
------
00:14:919 Move to 4 The sound it's different from the previous
00:15:192 Move to 2
00:15:329 Move to 3
00:16:829 Move to 1
00:17:238 Move to 2 I thik this is the best for the next note in 00:17:647
------------
00:22:010 http://puu.sh/dJATJ/c32d095ca9.jpg
I move the LN to 4, making that the right hand hold the LN while the Left hand whit the simples notes
avoiding stress for novice players
----------------------
00:28:692 to 00:30:874
00:28:692 Keeo the LN in 4
The rest replaced the LN whit simple notes


00:31:965 to 00:34:965
00:31:965 (31965|2) - Delete this LN and only keep 00:31:965 (31965|0) - . I think that hte beat it's no so strong for 2 LNs.
After that change 00:32:783 (32783|3,33056|2,33329|1,33601|2,33874|3,34147|2) - whit simple notes
00:34:419 (34419|1) - Keep this as a LN

-------------------------------
01:00:192 (60192|0) - Delete this one the beat it's no so strong
----
01:07:692 - 01:08:238 - 01:08:783 - 01:09:329 Delete one note the beat it's no so strong

01:09:601 Add note
-----
01:16:419 - 01:16:965- 01:17:510 - 01:18:056 Delete one the same reason
[Lv.10]
The HP is in 6. Chnage to 7
[Lv.13]
HP +1
Good Luck. I repeat again I love your song
Topic Starter
LevPrism-

Danielslz9 wrote:

Hi From My Modding Queue https://osu.ppy.sh/forum/t/246800&start=0
Column Format: |1|2|3|4|
[Lv.6]
SPOILER
00:09:329 The sound it's no so strong as 00:09:874 so it does not require The simple note. Delete it
00:10:147 - ^
------
00:14:919 Move to 4 The sound it's different from the previous
00:15:192 Move to 2
00:15:329 Move to 3
00:16:829 Move to 1
00:17:238 Move to 2 I thik this is the best for the next note in 00:17:647
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00:22:010 http://puu.sh/dJATJ/c32d095ca9.jpg
I move the LN to 4, making that the right hand hold the LN while the Left hand whit the simples notes
avoiding stress for novice players
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00:28:692 to 00:30:874
00:28:692 Keeo the LN in 4
The rest replaced the LN whit simple notes


00:31:965 to 00:34:965
00:31:965 (31965|2) - Delete this LN and only keep 00:31:965 (31965|0) - . I think that hte beat it's no so strong for 2 LNs.
After that change 00:32:783 (32783|3,33056|2,33329|1,33601|2,33874|3,34147|2) - whit simple notes
00:34:419 (34419|1) - Keep this as a LN

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01:00:192 (60192|0) - Delete this one the beat it's no so strong
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01:07:692 - 01:08:238 - 01:08:783 - 01:09:329 Delete one note the beat it's no so strong

01:09:601 Add note
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01:16:419 - 01:16:965- 01:17:510 - 01:18:056 Delete one the same reason
[Lv.10]
The HP is in 6. Chnage to 7
[Lv.13]
HP +1
Good Luck. I repeat again I love your song
Thanks♥ All Confirmed! ><
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