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Wakeshima Kanon - world's end, girl's rondo

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Topic Starter
Owntrolf
This beatmap was submitted using in-game submission on Saturday, January 03, 2015 at 11:13:32 AM

Artist: Wakeshima Kanon
Title: world's end, girl's rondo
Source: セレクター spread WIXOSS
Tags: セレクター selector spread WIXOSS Kanon Wakeshima world end girl rondo worlds end girls
BPM: 173
Filesize: 7254kb
Play Time: 04:19
Difficulties Available:
  1. Easy (1.52 stars, 248 notes)
  2. Hard (3.72 stars, 783 notes)
  3. Normal (2.16 stars, 438 notes)
  4. spread (4.78 stars, 1078 notes)
Download: Wakeshima Kanon - world's end, girl's rondo
Information: Scores/Beatmap Listing
---------------


Pls batterinos
For rank
IlyGaia

Please Redownload as of November 2nd, Updated MP3

Full Opening



Everything needs mods

<3 Garven senpai and Charles Senpai
Halfslashed
[spread]
SPOILER
00:04:871 (2) - Consider replacing with a spinner
00:06:952 (1,2,3,4,5,6,7,8) - This section has an awkward feeling, since the drum pattern includes all the notes mapped as well as a beat on 00:07:039. You may want to make the pattern something like this: http://puu.sh/cwIFv/5f5875c8c8.jpg
00:07:298 (4) - NC
00:07:819 (1) - Remove NC
00:08:686 (9) - NC
00:09:033 (1) - Remove NC
00:11:460 (4) - NC
00:12:848 (6) - NC
00:13:195 (1) - Remove NC
00:14:235 (5) - NC
00:14:755 (1) - Remove NC
00:15:622 (8) - NC
00:17:010 (7) - NC
00:18:397 (7) - NC
00:20:651 (1) - Remove NC
00:21:171 (4) - NC
00:22:212 (1) - Remove NC
00:22:559 (2) - NC
00:23:946 (4) - NC
00:24:293 (1) - Remove NC
00:25:160 (1) - Remove NC
00:25:333 (2) - NC
00:30:536 (1) - Remove NC
00:30:882 (2) - NC
00:35:218 (7) - NC
00:35:565 (1) - Remove NC
00:39:206 (7) - NC
00:39:380 (1) - Remove NC
00:40:420 (1) - Remove NC
00:40:593 (3) - NC
00:41:981 (7) - NC
00:42:848 (1) - Remove NC
00:43:715 (4) - Consider replacing with a spinner or NC
00:46:489 (7) - Consider replacing with a spinner
00:46:316 (6) - NC
00:50:304 (6) - NC
00:50:998 (1) - Remove NC
00:51:518 (4,5,6,7,8) - Try adding a curve to this stream, maybe something like this? http://puu.sh/cwYnf/9e5b387e66.jpg
00:51:692 (6) - NC
00:52:039 (1) - Remove NC
00:51:692 (6) - NC
00:58:802 (7) - NC
00:58:975 (1) - Remove NC
01:00:015 (6) - NC
01:01:056 (1) - Remove NC
01:01:750 (2) - NC
01:02:790 (5) - NC
01:05:391 (1) - Remove NC
01:05:565 (2) - NC
01:13:888 (6) - NC
01:14:235 (1) - Remove NC
01:16:663 (7) - NC
01:17:010 (1) - Remove NC
01:18:050 (6) - NC
01:19:264 (1) - Remove NC
01:19:611 (2,3) - There's no sound pattern that warrants these notes, however, there is a beat on 01:19:437
01:19:611 (2) - NC
01:21:692 (1) - Remove NC
01:22:385 (3) - NC
01:24:986 (5) - NC
01:25:333 (1) - Remove NC
01:27:588 (1) - Remove NC
01:27:761 (2) - NC
01:28:975 (1) - Remove NC
01:29:322 (2) - NC
01:33:310 (5) - NC
01:34:177 (1) - Remove NC
01:34:871 (4) - NC
01:36:085 (10) - NC
01:36:605 (1) - Remove NC
01:41:403 (1) - Remove NC
01:41:634 (3) - NC
01:44:582 (6) - Consider replacing with a spinner or NC
01:47:183 (4) - NC
01:51:345 (10) - NC
01:51:518 (1) - Remove NC
01:52:732 (7) - NC
01:53:079 (1) - Remove NC
01:54:119 (4) - NC
01:54:986 (1) - Remove NC
01:55:507 (3) - NC
01:56:894 (4) - NC
01:58:281 (4) - NC
01:58:628 (1) - Remove NC
01:59:669 (4) - NC
02:00:015 (1) - Remove NC
02:01:229 (5) - NC
02:01:750 (1) - Remove NC
02:02:443 (3) - NC
02:02:790 (1) - Remove NC
02:06:258 (1) - Remove NC
02:06:778 (3) - NC
02:11:981 (1) - Remove NC
02:12:154 (2) - NC
02:13:541 (6) - NC
02:13:888 (1) - Remove NC
02:16:143 (5) - NC
02:16:663 (1) - Remove NC
02:17:703 (3) - NC
02:19:091 (6) - NC
02:21:865 (5) - NC
02:23:079 (1) - Remove NC
02:23:252 (2) - NC
02:24:119 (1) - Remove NC
02:24:640 (2) - NC
02:26:027 (5) - NC
02:27:241 (1) - Remove NC
02:27:414 (2) - NC
02:28:802 (6) - NC
02:31:706 (6) - NC
02:33:050 (9) - NC
02:33:310 (1) - Remove NC
02:37:299 (6) - NC
02:37:645 (1) - Remove NC
02:38:859 (6) - NC
02:39:380 (1) - Remove NC
02:39:900 (4) - NC
02:41:287 (4) - NC
02:43:888 (1) - Remove NC
02:44:061 (3) - NC
02:44:755 (1) - Remove NC
02:45:622 (4) - NC
02:46:143 (1) - Remove NC
02:46:836 (6) - NC
02:47:703 (1) - Remove NC
02:48:222 (2) - NC
02:49:784 (7) - NC
02:50:478 (1) - Remove NC
02:51:171 (4) - NC
02:52:212 (1) - Remove NC
02:52:385 (2) - NC
02:53:599 (1) - Remove NC
02:53:773 (2) - NC
02:56:721 (6) - NC
02:57:588 (1) - Remove NC
02:57:934 (3) - NC
03:00:709 (5) - NC
03:01:229 (1) - Remove NC
03:03:484 (5) - NC
03:05:565 (1) - Remove NC
03:06:432 (5) - NC
03:06:605 (1) - Remove NC
03:07:039 (1) - Remove NC
03:07:472 (1) - Remove NC
03:07:645 (2) - NC
03:09:206 (1,2,3,4,5,1,2,3) - Please make the spacing consistent between each note
03:10:420 (5) - NC
03:10:767 (1) - Remove NC
03:11:807 (5) - NC
03:12:154 (1) - Remove NC
03:14:235 (1) - Remove NC
03:14:582 (2) - NC
03:17:617 (5) - NC
03:18:397 (1) - Remove NC
03:19:091 (3) - NC
03:20:131 (8) - NC
03:20:478 (1) - Remove NC
03:21:518 (5) - NC
03:22:906 (5) - NC
03:23:426 (1) - Remove NC
03:31:056 (1) - Remove NC
03:31:229 (2) - NC
03:32:443 (1) - Remove NC
03:32:617 (2) - NC
03:39:380 (1) - Remove NC
03:39:553 (2) - NC
03:40:767 (1) - Remove NC
03:40:940 (2) - NC
03:43:368 (1) - Remove NC
03:43:715 (3) - NC
03:44:582 (1) - Remove NC
03:45:276 (3) - NC
03:48:744 (1) - Remove NC
03:49:264 (4) - NC
03:49:611 (1) - Remove NC
03:53:426 (5) - NC
03:53:773 (1) - Remove NC
03:53:773 (1) - Remove NC
03:54:813 (2) - NC
03:55:854 (1) - Remove NC
03:56:200 (4) - NC
03:57:067 (1) - Remove NC
03:57:588 (3) - NC
03:58:108 (1) - Remove NC
03:58:975 (6) - NC
03:59:321 (1) - Remove NC
04:00:189 (1) - Remove NC
04:00:362 (2) - NC
04:01:403 (1) - Remove NC
04:01:750 (3) - NC
04:02:443 (1) - Remove NC
04:03:137 (6) - NC
04:03:484 (1) - Remove NC
04:04:524 (8) - NC
04:04:697 (1) - Remove NC
04:05:738 (1) - Remove NC
04:05:911 (2) - NC
04:06:952 (1) - Remove NC
04:07:299 (3) - NC
04:09:553 (1) - Remove NC
04:10:073 (4) - NC
04:10:247 (1) - Remove NC
04:11:287 (1) - Remove NC
04:11:460 (2) - NC
04:13:888 (1) - Remove NC
04:14:322 (3) - There is no reason for this note to be here.
04:14:408 (4) - NC
04:17:010 (8) - NC
04:17:356 (1) - Remove NC
04:18:397 (5) - NC
04:19:437 (1) - Remove NC
04:19:784 (4) - NC

[Hard]
This one is WIP, so i won't be too hard on it, but try to refrain from triplets on a hard difficulty (Repeating sliders or doubles pls)
[Normal]
I'll have to leave this one to someone more capable, as it does need to be under 2 stars for this mapset to be rankable (Unless you plan to make an easy?)
Hard
Hello ~ from my M4M queue.

You said I should only mod normal so I'll do exactly that.


I think the offset of that map is 701. Try it. It sounds much better.

Normal

  1. This diff needs more hitsounds. It sounds like nothing this way. Use some 1/2 normals or listen to her singing.
  2. 00:04:863 (3) - this slider looks really ugly. Why don't you do a wave or something prettier there ? If you want to have an ankled slider at this point, please make it look like this: http://puu.sh/cxSMR/695d8dc6a4.jpg (not the pattern but look at how I used the red ticks to make it into an ankle.)
  3. 00:11:114 (3,2) - this overlap is really not good. try to change it. Why don't you stack 2 and 3 ?
  4. 00:15:622 (1,3) - to make your map look neater (that's everything in a normal. The most important thing is looking good) try to blanket those two sliders.
  5. 00:19:091 (2,1) - why that overlapp again? stack them and make another pattern please. This just looks messy
  6. 00:20:825 (2,3) - Change those two circles into one slider, because her voice gets higher and you can emphasize that.
  7. 00:22:212 (2,3,1) - change this into two pretty blankets for looks?
  8. 00:24:986 (4,1) - stack these
  9. 00:27:761 (1,2,3) - At first you went with the drumbeat but you suddenly change to vocals and this could confuse the player. Please thing about changing 1 and 2 into a repeating slider and change the rhythm into something like this:
  10. 00:37:819 (2,4) - stack 'em
  11. 00:40:593 (1,2) - blanket these two. like this: https://osu.ppy.sh/ss/2190918
  12. 00:43:368 (2) - this note is a ghost note and a lot less emphasized than 00:43:195. Maybe put a slider there and change the rhythm into something like this: it sounds much better
  13. 00:52:039 (1) - i think this wiggle is unrankable because people can't know how long it is. I used to have those wiggles in my map too until a BAT told me they aren't good... It made me sad but you may change them into something like this: https://osu.ppy.sh/ss/2190940 (It may not be perfect but it's better than before, trust me.)
  14. 00:54:640 (1) - i think this won't work. It's not readable and you don't know when it ends. Map something else here.
  15. 01:35:044 (1,2) - I think this was a mistake but distance snap is ... off here. I think the rhythm is off at this place anyway: use a 1/2 slider and map the vocals at 01:35:911 - till 01:36:085 -
  16. 02:05:391 - the vocal here is persistent so please put a note here
  17. 02:30:536 (2,3,4,1,2,3) - I don't think 1/3 work in a normal. Especially when you use only circles. This is confusing as hell even for advanced players. Use sliders, or don't map 1/3.
  18. 02:45:449 (3,5) - stack them properly
  19. 03:06:605 (1) - the same as at 00:52:039
  20. 03:09:206 (1) - ^
  21. 03:10:420 - here's a snare. please put a circle for this snare and her taking breath. it's important!
  22. 03:25:854 - put a circle here and make a 1/2 slider at 03:26:027 - for rhythm purposes.
  23. 04:18:570 (1,2,3) - no antijumps in normals please
that's all I guess. Hope I helped you ^
Topic Starter
Owntrolf

Hard wrote:

Hello ~ from my M4M queue.

You said I should only mod normal so I'll do exactly that. Yeah I sort of thought that it wasnt really fair that I modded your short 2 maps while you mod my long 2+ maps so :p


I think the offset of that map is 701. Try it. It sounds much better.Fix'd

Normal

  1. This diff needs more hitsounds. It sounds like nothing this way. Use some 1/2 normals or listen to her singing.
  2. 00:04:863 (3) - this slider looks really ugly. Why don't you do a wave or something prettier there ? If you want to have an ankled slider at this point, please make it look like this: http://puu.sh/cxSMR/695d8dc6a4.jpg (not the pattern but look at how I used the red ticks to make it into an ankle.)Fix'd
  3. 00:11:114 (3,2) - this overlap is really not good. try to change it. Why don't you stack 2 and 3 ?
  4. 00:15:622 (1,3) - to make your map look neater (that's everything in a normal. The most important thing is looking good) try to blanket those two sliders.Fix'd
  5. 00:19:091 (2,1) - why that overlapp again? stack them and make another pattern please. This just looks messy Fix'd
  6. 00:20:825 (2,3) - Change those two circles into one slider, because her voice gets higher and you can emphasize that. Fix'd
  7. 00:22:212 (2,3,1) - change this into two pretty blankets for looks? Fix'd
  8. 00:24:986 (4,1) - stack these Fix'd
  9. 00:27:761 (1,2,3) - At first you went with the drumbeat but you suddenly change to vocals and this could confuse the player. Please thing about changing 1 and 2 into a repeating slider and change the rhythm into something like this: Fix'd probably
  10. 00:37:819 (2,4) - stack 'em00:31:394 (3) - Fix'd
  11. 00:40:593 (1,2) - blanket these two. like this: https://osu.ppy.sh/ss/2190918 00:31:394 (3) - Fix'd
  12. 00:43:368 (2) - this note is a ghost note and a lot less emphasized than 00:43:195. Maybe put a slider there and change the rhythm into something like this: it sounds much better Fix'd I think
  13. 00:52:039 (1) - i think this wiggle is unrankable because people can't know how long it is. I used to have those wiggles in my map too until a BAT told me they aren't good... It made me sad but you may change them into something like this: https://osu.ppy.sh/ss/2190940 (It may not be perfect but it's better than before, trust me.) Fix'd
  14. 00:54:640 (1) - i think this won't work. It's not readable and you don't know when it ends. Map something else here. Fix'd
  15. 01:35:044 (1,2) - I think this was a mistake but distance snap is ... off here. I think the rhythm is off at this place anyway: use a 1/2 slider and map the vocals at 01:35:911 - till 01:36:085 - Fix'd
  16. 02:05:391 - the vocal here is persistent so please put a note here
  17. 02:30:536 (2,3,4,1,2,3) - I don't think 1/3 work in a normal. Especially when you use only circles. This is confusing as hell even for advanced players. Use sliders, or don't map 1/3. 02:06:770 (4) - Fix'd
  18. 02:45:449 (3,5) - stack them properly 02:06:770 (4) - Fix'd
  19. 03:06:605 (1) - the same as at 00:52:039 Fix'd
  20. 03:09:206 (1) - ^ Fix'd
  21. 03:10:420 - here's a snare. please put a circle for this snare and her taking breath. it's important! Fix'd
  22. 03:25:854 - put a circle here and make a 1/2 slider at 03:26:027 - for rhythm purposes. Fix'd
  23. 04:18:570 (1,2,3) - no antijumps in normals please Fix'd
that's all I guess. Hope I helped you ^
Fixed the offset

Updating more later
guineaQ
no kds

[Easy]
I personally think SV should be lower (0.8 is nice) and you should increase the DS. The rhythm seems fine imo.
The reason for this is because 1/1 notes are overlapping each other and ;; err one of my easy GD had issues related to overlaps like this OwO

[Normal]
00:09:205 to 00:10:335 - you missed some snares here which could be mapped
00:12:763 (3,1) - There is a double snare hit at this part which can be easily mapped without raising the difficulty with da stacks
00:15:538 (1) - inconsistent DS
00:16:578 (3) - why not just use spinner ;w;
00:24:208 (2) - err, inconsistent NC? you seem to NC every downbeat and you didn't here
00:29:237 (1,2) - i can barely hear these notes
00:31:145 - i would prefer it if you do not miss any downbeats UNLESS there is no sound on it, in this case, there is a kick.
00:34:960 (3) - again, another double snare which would be very fun to play if mapped with stack
00:43:630 (3,4) - imperfect blanket/stackz (try stacking the end of slider (3) with beginning of slider 00:40:856 (2) - )
00:54:555 (3) - why not do something like 00:51:954 (4) - ?
00:57:330 (1) - I think this rhtyhm should work better

01:29:237 - I feel like this spinner is kinda lazy :c
01:36:347 - why you miss the downbeatz
01:50:046 (3) - lel this shape
02:40:162 - :c
03:12:070 (1,2,3,4,5) - you could clean this up so it makes a pentagon

That's all she said,
Generally speaking, I wish that you would redo your NCs so that it is done every TWO measures instead of 1, since you ended up with some inconsistencies cus you tried to NC every downbeat (and you didn't at some parts). Also, I think aesthetics wise this diff (mapset in general actually) could improve DRASTICALLY. There were many missed opportunities to make neat stack+blankets (main example being 00:43:630 (3,4) - combination with 00:40:856 (2) -). Rhythm wise I approve of it but you missed some downbeats which I do not accept in a normal diff (unless there is like 0 sound at the downbeat) and you could have utilized stacking and overlaps so much more.

Conclusion: shows promise, but could improve greatly

If you want I can try tomod the rest, right now im3lazy (and I personally think it will be VERY similar issue like normal {aesthetics}) because I'm an aesthetics whore
Topic Starter
Owntrolf

guineaQ wrote:

no kds

[Easy]
I personally think SV should be lower (0.8 is nice) and you should increase the DS. The rhythm seems fine imo.
The reason for this is because 1/1 notes are overlapping each other and ;; err one of my easy GD had issues related to overlaps like this OwO psh later :d

[Normal]
00:09:205 to 00:10:335 - you missed some snares here which could be mappedfixed
00:12:763 (3,1) - There is a double snare hit at this part which can be easily mapped without raising the difficulty with da stacksfixed
00:15:538 (1) - inconsistent DS Fixed
00:16:578 (3) - why not just use spinner ;w; Fixed because im lazy
00:24:208 (2) - err, inconsistent NC? you seem to NC every downbeat and you didn't here Ill probably redo the combos
00:29:237 (1,2) - i can barely hear these notesFixed
00:31:145 - i would prefer it if you do not miss any downbeats UNLESS there is no sound on it, in this case, there is a kick.Fixed
00:34:960 (3) - again, another double snare which would be very fun to play if mapped with stackFixed
00:43:630 (3,4) - imperfect blanket/stackz (try stacking the end of slider (3) with beginning of slider 00:40:856 (2) - ) Fixed
00:54:555 (3) - why not do something like 00:51:954 (4) - ?Fixed
00:57:330 (1) - I think this rhtyhm should work betterFixed

01:29:237 - I feel like this spinner is kinda lazy :cLazyindeed
01:36:347 - why you miss the downbeatzFixed
01:50:046 (3) - lel this shapeyushlelcusimbad
02:40:162 - :cFixed
03:12:070 (1,2,3,4,5) - you could clean this up so it makes a pentagonFixed

That's all she said,
Generally speaking, I wish that you would redo your NCs so that it is done every TWO measures instead of 1, since you ended up with some inconsistencies cus you tried to NC every downbeat (and you didn't at some parts). Also, I think aesthetics wise this diff (mapset in general actually) could improve DRASTICALLY. There were many missed opportunities to make neat stack+blankets (main example being 00:43:630 (3,4) - combination with 00:40:856 (2) -). Rhythm wise I approve of it but you missed some downbeats which I do not accept in a normal diff (unless there is like 0 sound at the downbeat) and you could have utilized stacking and overlaps so much more.

Conclusion: shows promise, but could improve greatly

If you want I can try tomod the rest, right now im3lazy (and I personally think it will be VERY similar issue like normal {aesthetics}) because I'm an aesthetics whore
pkk
just letting you know I haven't forgotten about this, I'll be modding this soon~
Julie
[Normal]
quick check
Unrankable issue for a normal

[spread]
00:07:735 (1) , 00:08:428 (3) , 00:51:608 (6) , 00:55:943 (2) , 01:21:608 (1) , 01:50:047 (2) , 01:50:134 (3) , 01:50:393 (5) , 01:50:741 (7) - snap, just some 1ms unsnap I spot while modding xD. I suggest you go on timing and snap it all since there are more then what I just point out then you'll just have to move this 01:41:319 (1,2,3,4,5) , 03:06:521 (1,2,3,4) , 03:09:122 (1,2,3,4,5) back to 1/3
00:07:214 (4,5,6,7,8) - would be cool if you use your drum hitsound here
00:18:659 (1) - finish instead of whistle? whistle isn't really strong here, mostly with the custom you have, is like "don~"
00:23:688 (3) - I think you forgot clap here?
00:28:023 (1,2) - I have a feeling you stack those because of the fast drum sound, but the sound is actually here 00:27:850 , 00:27:937 and 00:28:023 . So will be nice if you will unstack them >,<
00:28:891 (4) - clap + finish! strong sound :D
00:29:411 (1) - add finish on end of slider?
00:37:388 (8,2) - move it so these to slider end don't touch a bit
00:39:642 (4,5,6,7) - same spacing? feel random xD
00:40:856 to 00:57:677 - hmm no more hitsound for drum? I feel like lots of note is too low because of soft hitnormal ;w;
00:51:954 (1) - add finish
00:57:850 (4,5,6,7,1,2,3) - space a bit more, because mostly this one super jump 01:00:105 (7,8) and feel good in the song, but this part 00:57:850 (4,5,6,7,1,2,3) feel crowded >,<, you have a lots of space, don't just keep them in center :3
01:08:949 (5,6) - this jump doesn't really fit, maybe is just me but (6) feel really low to be a huge jump compare to 01:08:775 (4,5) , so same spacing for these 01:08:775 (4,5,6) at least?
01:09:382 (8) - delete and make a jump here 01:09:296 (7,9) ? Since you also made one here 01:07:908 (7,8) and here 01:10:336 (2,3)
01:16:059 (4,5,6,7) - make perfect triangle here \o/!
01:17:099 (2,3,4) - feel weird the spacing is shorter then this 01:16:926 (1,2)
01:18:139 (7) - finish on the begining slider, clap on reverse + end?
01:26:463 (3,4,5) - Take more time making your slider, this look really rushed
01:30:452 (1,2,3,6) - overlap, it can also be seen in-game using standard skin
01:40:336 (2) - add clap
01:50:047 (2) - add clap
01:51:434 (1) - add clap
01:59:585 (5) - put a circle instead? since no instrument sound here 01:59:757 , I know your trying to match voice, but maybe consider it? :3
02:06:348 (2) - add finish
02:22:127 (6) - remove clap on the reverse, drum too low
02:52:301 (2,3) - why sudden big jump? It feel forced xD
03:06:521 (1,2,3,4) - why are those 1/16? snap them with 1/3
03:06:521 (1,2,3,4,1,2,3,4) - different spacing for 1/3 stream and 1/4 stream
03:09:122 (1,2,3,4,5) - ugh 1/16....03:09:231 (2) - delete and 03:09:339 (3,4,5) - snap them at 1/3
03:15:018 - add a note here? because the guitar make it feel emtpy after the jump xD

GL :D!!
Topic Starter
Owntrolf

Julie wrote:

[Normal]
quick check
Unrankable issue for a normal fixed

[spread]
00:07:735 (1) , 00:08:428 (3) , 00:51:608 (6) , 00:55:943 (2) , 01:21:608 (1) , 01:50:047 (2) , 01:50:134 (3) , 01:50:393 (5) , 01:50:741 (7) - snap, just some 1ms unsnap I spot while modding xD. I suggest you go on timing and snap it all since there are more then what I just point out then you'll just have to move this 01:41:319 (1,2,3,4,5) , 03:06:521 (1,2,3,4) , 03:09:122 (1,2,3,4,5) back to 1/3
00:07:214 (4,5,6,7,8) - would be cool if you use your drum hitsound here Fixed
00:18:659 (1) - finish instead of whistle? whistle isn't really strong here, mostly with the custom you have, is like "don~"Fixed
00:23:688 (3) - I think you forgot clap here?Fixed
00:28:023 (1,2) - I have a feeling you stack those because of the fast drum sound, but the sound is actually here 00:27:850 , 00:27:937 and 00:28:023 . So will be nice if you will unstack them >,< Fixed
00:28:891 (4) - clap + finish! strong sound :DFixed
00:29:411 (1) - add finish on end of slider?Fixed
00:37:388 (8,2) - move it so these to slider end don't touch a bit Fixed
00:39:642 (4,5,6,7) - same spacing? feel random xD Fixed
00:40:856 to 00:57:677 - hmm no more hitsound for drum? I feel like lots of note is too low because of soft hitnormal ;w;Fixed
00:51:954 (1) - add finishFixed
00:57:850 (4,5,6,7,1,2,3) - space a bit more, because mostly this one super jump 01:00:105 (7,8) and feel good in the song, but this part 00:57:850 (4,5,6,7,1,2,3) feel crowded >,<, you have a lots of space, don't just keep them in center :3I think I fixed it now :<
01:08:949 (5,6) - this jump doesn't really fit, maybe is just me but (6) feel really low to be a huge jump compare to 01:08:775 (4,5) , so same spacing for these 01:08:775 (4,5,6) at least? I think I got it fixed now
01:09:382 (8) - delete and make a jump here 01:09:296 (7,9) Fixed ? Since you also made one here 01:07:908 (7,8) and here 01:10:336 (2,3)
01:16:059 (4,5,6,7) - make perfect triangle here \o/! Fixed
01:17:099 (2,3,4) - feel weird the spacing is shorter then this 01:16:926 (1,2) Fixed
01:18:139 (7) - finish on the begining slider, clap on reverse + end?
01:26:463 (3,4,5) - Take more time making your slider, this look really rushedFixed I think
01:30:452 (1,2,3,6) - overlap, it can also be seen in-game using standard skinFixed
01:40:336 (2) - add clapFixed
01:50:047 (2) - add clapFixed
01:51:434 (1) - add clapFixed
01:59:585 (5) - put a circle instead? since no instrument sound here 01:59:757 , I know your trying to match voice, but maybe consider it? :3wat im confused
02:06:348 (2) - add finish Fixed
02:22:127 (6) - remove clap on the reverse, drum too low Fixed
02:52:301 (2,3) - why sudden big jump? It feel forced xD Fixed
03:06:521 (1,2,3,4) - why are those 1/16? snap them with 1/3Fixed
03:06:521 (1,2,3,4,1,2,3,4) - different spacing for 1/3 stream and 1/4 streamFixed
03:09:122 (1,2,3,4,5) - ugh 1/16....03:09:231 (2) - delete and 03:09:339 (3,4,5) - snap them at 1/3Fixed
03:15:018 - add a note here? because the guitar make it feel emtpy after the jump xD But I think its fine as just a note :<

GL :D!!
x.x the invalid formats :< Ill keep updating more as I get through it
pkk
BAT pkk is here pls dont report me for late

General
  1. mostly just pointed out rhythm improvements since I'm bad at teaching rip, I believe stating the fundamentals is the best way of getting you to improve at your current level yay (that being said, what I did here was not point out every mistake/area to be improved in your map but I pointed out enough so that you would get a general idea of what I'm trying to say)
  2. 01:59:931 - to 02:22:127 - should be kiai time dood

Easy
  1. 00:06:867 (3) - try breaking this up into two objects. The downbeat at 00:07:561 - is a very strong beat (well all downbeats in general) so it's a good idea to have the start of a slider or circle on the downbeat instead of the repeat end of a slider (more emphasis if you click on a downbeat)

    That being said, try removing the repeat and have the slider end at 00:07:214 - (you can hear a sound here in the music so it's a nice place to end it)
    then add a slider at 00:07:561 -

  2. 00:16:578 - to 00:18:659 - better to have notes here than to leave it empty, there isn't anything in the music that warrants this break.
    Try turning the circle into a slider and add another repeat slider to match the violin:

  3. 00:28:197 - another gap here, imo it's better to map it out. Try adding two sliders:

    However, if you want to keep a gap to create emphasis then instead of a slider at 00:28:197 - you can put a circle. It creates a nice effect~
  4. 01:12:763 - another gap here, try to map this section out. Places where you can have gaps will be like 00:28:544 - when there are no instruments playing or when it suddenly becomes quiet
  5. 01:40:162 (3) - there's some unspoken rule about never having more than 1 repeat on a slider in easy/normal diffs, it can be confusing for new players since they will not know how many repeats it has if there's more than one. Try this rhythm:


    The repeat slider can be replaced by a circle and another slider. As for 01:41:549 (1) - , the tail lands on a downbeat which also happens to transition into another part of the song (you can hear starting at 01:41:896 - that the music is much calmer) so you can use a circle on the downbeat to match that strong sound.

    Basically whenever there's a strong sound in the music (cymbal crashes, claps, bass kicks etc) you can emphasize it by using the start of a slider or a circle. Having a slider end on a strong beat loses the emphasis and the song will be sad ):
  6. 02:40:335 (1) - this spinner will fit better at 02:41:549 - since that's when the string instrument plays the long, prolonged note. Make sure the spinner still ends at 02:44:324 - when you move it though

Normal
  1. nice rhythm, especially from 00:18:659 - to kiai and similar parts
  2. 00:57:330 (1,3) - one of them is mapping violin while other is on the beat, it'd be nice if you could keep them both the same, I suggest having both of them on the beat. Move 00:57:330 (1) - to 00:57:503 -
  3. 03:40:856 (1,2) - some of these are stacked while others aren't (03:50:740 (1,2) - etc), it'd be nice to keep them consistent

Hard
  1. 00:32:532 - just another thing about rhythm, you can hear the singer prolong the syllable here until 00:32:879 - so in these cases you can use a slider to match the vocal. Try removing the repeat on 00:32:185 (1) - and add a 1/1 slider at 00:32:532 -

  2. 00:38:428 (5,1) - anti jumps can be confusing if done incorrectly (well they're confusing all the time anyways but w/e). Anyways this is spaced the same as
    00:37:908 (3,4) - but the rhythm is different in both cases. There should be more space between 00:38:428 (5,1) - or players might click 00:38:775 (1) - too early
  3. 01:30:798 (2,5) - these full body overlaps can be confusing when you're playing, some players might not see the repeat arrow due to the slider tail of the slider on top of the repeat. Best to spread these objects apart

Anyways I hope you can apply this knowledge/put it to good use! If you have any questions about anything don't hesitate to ask me huehue
Topic Starter
Owntrolf

pkk wrote:

BAT pkk is here pls dont report me for late

General
  1. mostly just pointed out rhythm improvements since I'm bad at teaching rip, I believe stating the fundamentals is the best way of getting you to improve at your current level yay (that being said, what I did here was not point out every mistake/area to be improved in your map but I pointed out enough so that you would get a general idea of what I'm trying to say)
  2. 01:59:931 - to 02:22:127 - should be kiai time dood I was scared because more than 1/3rd is klai

Easy
  1. 00:06:867 (3) - try breaking this up into two objects. The downbeat at 00:07:561 - is a very strong beat (well all downbeats in general) so it's a good idea to have the start of a slider or circle on the downbeat instead of the repeat end of a slider (more emphasis if you click on a downbeat) Fixed

    That being said, try removing the repeat and have the slider end at 00:07:214 - (you can hear a sound here in the music so it's a nice place to end it)
    then add a slider at 00:07:561 -

  2. 00:16:578 - to 00:18:659 - better to have notes here than to leave it empty, there isn't anything in the music that warrants this break.
    Try turning the circle into a slider and add another repeat slider to match the violin:Fixed

  3. 00:28:197 - another gap here, imo it's better to map it out. Try adding two sliders: Fixed

    However, if you want to keep a gap to create emphasis then instead of a slider at 00:28:197 - you can put a circle. It creates a nice effect~
  4. 01:12:763 - another gap here, try to map this section out. Places where you can have gaps will be like 00:28:544 - when there are no instruments playing or when it suddenly becomes quiet Fixed
  5. 01:40:162 (3) - there's some unspoken rule about never having more than 1 repeat on a slider in easy/normal diffs, it can be confusing for new players since they will not know how many repeats it has if there's more than one. Try this rhythm: Fixed


    The repeat slider can be replaced by a circle and another slider. As for 01:41:549 (1) - , the tail lands on a downbeat which also happens to transition into another part of the song (you can hear starting at 01:41:896 - that the music is much calmer) so you can use a circle on the downbeat to match that strong sound.

    Basically whenever there's a strong sound in the music (cymbal crashes, claps, bass kicks etc) you can emphasize it by using the start of a slider or a circle. Having a slider end on a strong beat loses the emphasis and the song will be sad ):
  6. 02:40:335 (1) - this spinner will fit better at 02:41:549 - since that's when the string instrument plays the long, prolonged note. Make sure the spinner still ends at 02:44:324 - when you move it though Fixed

Normal
  1. nice rhythm, especially from 00:18:659 - to kiai and similar parts
  2. 00:57:330 (1,3) - one of them is mapping violin while other is on the beat, it'd be nice if you could keep them both the same, I suggest having both of them on the beat. Move 00:57:330 (1) - to 00:57:503 - Fixed
  3. 03:40:856 (1,2) - some of these are stacked while others aren't (03:50:740 (1,2) - etc), it'd be nice to keep them consistentFixed

Hard
  1. 00:32:532 - just another thing about rhythm, you can hear the singer prolong the syllable here until 00:32:879 - so in these cases you can use a slider to match the vocal. Try removing the repeat on 00:32:185 (1) - and add a 1/1 slider at 00:32:532 - I think I fixed it

  2. 00:38:428 (5,1) - anti jumps can be confusing if done incorrectly (well they're confusing all the time anyways but w/e). Anyways this is spaced the same as I think I fixed it
    00:37:908 (3,4) - but the rhythm is different in both cases. There should be more space between 00:38:428 (5,1) - or players might click 00:38:775 (1) - too early
  3. 01:30:798 (2,5) - these full body overlaps can be confusing when you're playing, some players might not see the repeat arrow due to the slider tail of the slider on top of the repeat. Best to spread these objects apart I think I fixed it

Anyways I hope you can apply this knowledge/put it to good use! If you have any questions about anything don't hesitate to ask me huehue
Shad0w1and

Easy


general: it is weird you do not have your most difficult section in kiai timing. might want remap these problematic sections.
try not follow vocal in easy and normal, unless you have nothing can follow.

01:13:630 (3,1) - i do not suggest put this in easy
01:21:434 (3,2) - separate these two, try not stack, in low ar might confuse newbies
01:42:763 (3,4) - you could stack them
01:38:428 (1,2,3,4,5,1,2,3) - you might revise this section because the you changed to follow vocal here, and increased difficulty, might confuse newbies.
02:59:411 (1,2,3,4) - ^

Normal



01:45:885 (1) - try this

01:48:486 - delete note here
01:48:659 - add a note here
02:13:804 - try this

03:12:070 (1,2,3,4,5) - need a better pattern or small adjustments

Hard

general sliderspeed change too much, might think about delete some green lines.

00:06:867 - increase slider speed and reduce ds for this section, this actually require you almost remap this section. but yes, you might need to do it lol
i suggest sliderspeed 1.7 or higher or use Sliderspeed multiplier. at that rate you can decrease the ds.
00:43:630 (4) - slider like this is really way too slow at current sliderspeed and 0.8x timing section, and you are not suppose to change sliderspeed multiplier by more than 20%. think about it.
00:12:763 (4) - check ds here, create confusion


Insane

00:12:764 (6) - DS
01:19:700 (4,5) - might want decrease sliderspeed for these two sliders
Done.
Topic Starter
Owntrolf

Shad0w1and wrote:

Easy


general: it is weird you do not have your most difficult section in kiai timing. might want remap these problematic sections.
try not follow vocal in easy and normal, unless you have nothing can follow.

01:13:630 (3,1) - i do not suggest put this in easy Fixed
01:21:434 (3,2) - separate these two, try not stack, in low ar might confuse newbies Fixed
01:42:763 (3,4) - you could stack them Fixed
01:38:428 (1,2,3,4,5,1,2,3) - you might revise this section because the you changed to follow vocal here, and increased difficulty, might confuse newbies. fixed
02:59:411 (1,2,3,4) - ^fixed

Normal



01:45:885 (1) - try this

01:48:486 - delete note here |
01:48:659 - add a note here | Fixed, you do know you can just say move to _____ :>
02:13:804 - try this

03:12:070 (1,2,3,4,5) - need a better pattern or small adjustments

Hard

general sliderspeed change too much, might think about delete some green lines.

00:06:867 - increase slider speed and reduce ds for this section, this actually require you almost remap this section. but yes, you might need to do it lol
i suggest sliderspeed 1.7 or higher or use Sliderspeed multiplier. at that rate you can decrease the ds.
00:43:630 (4) - slider like this is really way too slow at current sliderspeed and 0.8x timing section, and you are not suppose to change sliderspeed multiplier by more than 20%. think about it. Probably fixed
00:12:763 (4) - check ds here, create confusion Fixed


Insane

00:12:764 (6) - DS Fixed
01:19:700 (4,5) - might want decrease sliderspeed for these two sliders But I like my fast sliders :>
Done.
*Ill update more later :>
DeletedUser_3044645
oh you mapped this too
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