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Kotera Kanako - Senkou no Yukue -Opening size-

posted
Total Posts
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Topic Starter
AIR
This beatmap was submitted using in-game submission on 2015年1月10日 at 20:21:00

Artist: Kotera Kanako
Title: Senkou no Yukue -Opening size-
Source: THE LEGEND OF HEROES: SEN NO KISEKI II
Tags: 英雄伝説 閃の軌跡 閃の軌跡2 two trails of flash falcom sound team jdk rpg game opening psv
BPM: 175
Filesize: 19523kb
Play Time: 02:09
Difficulties Available:
  1. Easy (1.43 stars, 118 notes)
  2. Hard (3.43 stars, 367 notes)
  3. Normal (2.07 stars, 192 notes)
Download: Kotera Kanako - Senkou no Yukue -Opening size-
Download: Kotera Kanako - Senkou no Yukue -Opening size- (no video)
Information: Scores/Beatmap Listing
---------------
1/10 update hitsounds
Starfall9908
M4M

[General]
  1. Add Costum Combo Colors
[Easy]
  1. 00:09:673 (1) - Make the slider shaped so it can be a blanket to 00:12:416 (1)
  2. 01:14:130 (1) - Blanket
  3. 01:18:245 (3) - Try to avoid making sliders like this. They're confusing
  4. 01:20:987 (1) - Delete the slider. It doesn't sound good there.
  5. 01:33:330 (1) - put the slider tail (reverse arrow) under 01:31:959 (1) slider head.
  6. 01:36:073 (2) - Blanket
  7. 01:40:187 (1) - delete the slider and put other notes instead.
  8. 01:44:302 (2) - Blanket
  9. 01:47:387 (1,2,3,1) - Putting 4 circles in row in easy isn't a good idea
[Normal]
  1. AR -1
  2. CS +0,5
  3. OD -2
  4. 00:36:245 (6) - Chanage the slider shape. This one is confusing
  5. 01:14:816 (6) - Blanket
  6. 01:29:902 (3) - ^
  7. 01:48:416 (1) - Hitfinish

This is all the time I had

Good Luck ;)
Modem
Hi ~! From m4m :)

General
Nice hitsounds! :)
I think you don't need to display epilepsy warning

Easy
00:13:102 (2) End this slider here -> 00:13:616 and finish at the end of this slider
00:42:587 (1) Add finish
00:43:959 (2) Add finish
00:45:330 (1) Add finish
00:46:702 (3) Add finish
00:57:502 (1) Change the reverse part here at 00:57:502
01:00:416 (4) Shorten this slider. Make it end at 01:01:102 and add a note at 01:01:445
Nice hitsounds! :)

Normal
01;13:445 (4) This slider is covered by the previous slider. Because this diff is also for beginners, so please separate them :oops:
01:01:787 (2) Add reverse once again
Overall, nice diff. :)

Hard
How about if you use widescreen support at this diff??
00:34:359 How about if you change it to SC ?
01:53:559 (10) Remove the reverse, reverse it at 01:53:902, then shorten this slider from here to 01:54:245
01:53:559 Add a note
01:53:645 Add a note
01:53:730 Add a note
Wow! the hitsounds at kiai time is so awesome (> w <) !!!!

Insane
00:12:416 ~ 00:12:759 Change these notes to a slider
01:04:530 Change SC to NC

The hitsounds is reallly awesome!!! :) :) :)
Anyway, good luck on getting it ranked! :)
aigoh
Here you go!
Normal
osu file format v13

[General]
AudioFilename: skc.mp3
AudioLeadIn: 0
PreviewTime: 63673
Countdown: 0
SampleSet: Normal
StackLeniency: 0.8
Mode: 0
LetterboxInBreaks: 1
EpilepsyWarning: 1
WidescreenStoryboard: 1

[Editor]
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 4
TimelineZoom: 2.1

[Metadata]
Title:Sengou no Yokue -Opening size-
TitleUnicode:閃光の行方 -Opening size-
Artist:Kotera Kanako
ArtistUnicode:小寺可南子
Creator:AIR
Version:Normal
Source:THE LEGEND OF HEROES: SEN NO KISEKI II
Tags:英雄伝説 閃の軌跡 閃の軌跡2 two trails of flash falcom sound team jdk rpg game opening
BeatmapID:511132
BeatmapSetID:217982

[Difficulty]
HPDrainRate:4
CircleSize:3
OverallDifficulty:3
ApproachRate:5
SliderMultiplier:1.2
SliderTickRate:1

[Events]
//Background and Video events
0,0,"BG.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255

[TimingPoints]
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108416,-100,4,2,1,60,0,0
113902,-100,4,1,1,60,0,0
122130,-100,4,2,1,60,0,0


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340,168,105673,2,0,L|360:49,1,120,4|0,0:0|0:0,0:0:0:0:
300,60,106187,2,0,B|232:56|232:56|180:68|180:68|116:52,1,180
52,152,107045,2,0,L|124:160,2,60,2|0|2,0:0|0:0|0:0,0:0:0:0:
124,248,107730,2,0,L|196:256,2,60,2|0|2,0:0|0:0|0:0,0:0:0:0:
208,336,108416,5,8,0:0:0:0:
256,48,109787,5,6,0:0:0:0:
256,192,111158,12,4,113215,0:0:0:0:
256,136,113901,6,0,B|312:144|312:144|360:112|360:112|424:80|488:128,1,240,4|0,0:0|0:0,0:0:0:0:
424,296,114929,1,0,0:0:0:0:
424,296,115101,2,0,B|408:192|408:192|368:228|328:232,1,180
200,332,115959,2,0,P|136:308|80:316,1,120
64,196,116644,5,4,0:0:0:0:
180,168,116987,1,0,0:0:0:0:
180,168,117159,2,0,L|308:164,1,120
372,68,117844,2,0,P|312:36|252:44,1,120
208,68,118359,1,0,0:0:0:0:
292,156,118702,2,0,L|276:284,1,120
188,192,119387,6,0,B|316:168|316:168|368:188|364:248|356:272,1,240,4|0,0:0|0:0,0:0:0:0:
444,344,120415,1,0,0:0:0:0:
444,344,120587,2,0,P|472:248|456:168,1,180
356,108,121444,2,0,B|293:72|293:72|273:126,1,120
164,156,122130,6,0,L|84:168,1,60,2|2,0:0|0:0,0:0:0:0:
92,224,122473,2,0,L|20:236,1,60,2|8,0:0|0:0,0:0:0:0:
212,256,123158,2,0,L|300:248,1,60,2|2,0:0|0:0,0:0:0:0:
284,192,123501,2,0,L|372:184,1,60,2|8,0:0|0:0,0:0:0:0:
328,56,124015,5,2,0:0:0:0:
328,56,124187,2,0,L|260:64,1,60,2|2,0:0|0:0,0:0:0:0:
220,100,124530,2,0,L|160:104,1,60,2|0,0:0|0:0,0:0:0:0:
244,264,125216,1,2,0:0:0:0:
320,172,125559,1,2,0:0:0:0:
320,172,125730,2,0,L|448:180,1,120,2|2,0:0|0:0,0:0:0:0:
256,192,126245,12,0,128987,0:0:0:0:
pandorawindy
我觉得你在找更多mod之前,可以找bat给你一个overall quality mod..做一下作图方向的指导。很明显你有天赋用一些pattern或者自己的一些方式来表达自己对节奏的理解,跳跃确实很适合一些高涨的情绪,但是没有把握好度。

  • [insane]
  1. 00:05:559 (1) - 我不是很理解你为什么要在这里改变sv,虽然rankable,但是怪怪的,紧接着的长距离jump..给我的感觉是..你仅仅是想要提高难度而设计。
  2. 00:07:530 (2) - 这个circle还不如放在 00:07:187 - 显得自然。
  3. 00:12:073 (3,4,5,6,1,2,3,4,5) - 这个小长串没看懂。节奏在00:12:416 - 处已经变了,不太合适吧。
  4. 00:16:959 (2) - 同样是怪异的circle,00:16:445 - 放在这里更合适,或者直接去除。
  5. 00:18:502 - vocal开始了,00:17:902 (1,2,3,4) - 相同shape没有体现改变,这样则么样,follow vocal.
  6. 避免滥用三连击,一般是在长白线或者白线前1/4放一个,节奏中有明显的drum或bass才要特殊对待。
  7. 01:19:616 (8) - 01:26:473 (7) - 01:51:159 (3) - 这种长直slider很容易让人觉得是一种没有加工过的原材料。make some adjustment?
  8. 注意调整间距,控制难度。
  9. 基本上例子就这么多,其他地方你要凭自己举一反三了。
    [hard]
  10. 00:13:616 (6) - 不知道为什么,我很讨厌这种shape >_<
  11. 01:20:302 (8,9,1) - 打起来虽然无所谓,但是在edit interface里不太美观。
  12. 节奏还不错,注意摆位。
    [normal]
  13. 没什么好指出的unrankable point, 只是..感觉你摒弃了过多的blanket,以至于衔接不太美观。
    [easy]
  14. hmm..好大胆的slider patterns 设计!!没准新人会很喜欢这种easy,因为人们总是会把目光聚集在新事物上。
多找些mod,最好是有经验的mapper,或者bat,帮你指导。good luck
Topic Starter
AIR

nadapan wrote:

M4M

Modem wrote:

Hi ~! From m4m :)
thx :D


mangocurry wrote:

Here you go!
update soon

pandorawindy wrote:

In大改下就找bat,希望不会被嫌弃
tutuhaha
[Insane]
00:03:330 (4,5,6) - 潜意识里总觉得应该要ctrl+g一下
00:10:016 (2,3,4) - ...这个间距太魔性了...是有意的还是无意的...
00:17:387 (5,6) - 换一下位置ctrl+g一下
00:24:159 (6) - 这个note真心不必要...在这个节奏里..
00:32:645 (5,6,7,8,9) - ...这个节奏也不必要...没那么密集....
00:34:359 (4) - NC一下?
00:34:959 (x) - 相比于前面的,我觉得这里比较需要note
00:40:359 (5,6,7,8) - 这块没必要跳这么大
00:45:330 (1) - ....意义何在
01:01:016 (x) - 这边有note的
01:23:730 (7,8) - 间距还是用0.3x吧这样好奇怪
01:30:245 (1) - ...意义何在
嘛.....要是我的话可能会多用点3/4这样的拍子去代替掉三连........有些三连放的可能太突兀了....考虑删掉一点...总而言之大概就是节奏太满了有些地方自己估量一下删掉比较好
有些大跳也是比较不必要的....这个图里大跳是用来提高气氛的,就是那种唰的一下紧张感起来的赶脚._.试试看找找别的方法代替掉一些跳

[Hard]
00:08:130 (6,7) - 合并成一个slider比较符合节奏
00:14:302 (x) -
00:14:387 (x) - 这边加俩note然后
00:14:902 (x) - 这个去掉
顺便一说加note的话直接cover在00:14:473 (7) - 的头上就好
00:17:559 (3) - ctrl+g
00:18:245 (5) - nc?
00:27:330 (4,5) - 合并成一个slider
00:29:559 (5) - nc?
00:30:502 (7) - delete
00:32:302 (4,5,6,7) - ...这俩三连我觉得不必要啊...1/4就蛮好的........
00:34:530 (3) - 这边感觉应该有NC
好,这边说一下,我觉得你NC加的实在是有点乱........照理来说timing对的话应该长白线都是重音,那么就一个长白线加一个NC就行了,因为一般来说NC是在重音上,好我说完了,剩下的一样的NC问题我就先不说了...此条适合所有难度,像是normal和easy如果嫌弃NC加的太频繁可以俩长白线一个NC
00:38:302 (9) - 搞个小跳吧,移到x328 y232
00:53:302 (x) - 加note
00:42:587 (1) - 00:53:387 (10) - 稍微提一下这个难度里我最喜欢得part是这个,排列很棒,节奏很棒,没有太多多余的节奏,点个赞
00:55:616 (7) - 这个换成note会比较符合节奏
........KIAI的...音效是换了么....突然这么一下好违和.........
01:23:216 (9) - 如果你一定要把这里搞成三节拍的话,这里加note 01:22:959 (x) -
..........说真的音效好违和干嘛突然用这个...
hard......你用的是insane的节奏.......三连过多.....在这个难度我认为三连应该起到点缀作用......1/4为主节拍...总而言之三连太多了orz....你可以增加一些小跳来提高趣味性但是请不要再增加过多的节奏了orz.....

[Normal]
00:16:016 (3) - delete
00:22:702 (4) - 00:24:073 (2) - 我必须说这种组合在normal里真的不怎么好看............
...这个normal不知道为什么玩的我比较难受...
00:37:616 (2) - delete
01:07:273 (5) - ...你一定要搞得这么僵硬么orz...
01:16:873 (3,4,1) - 这么说吧,可能是因为我自己做图的习惯...我真的不喜欢在normal里面刻意的把slider和note搞得特别近....首先是因为大圈..其次是因为AR...再其次是OD.....他们会让normal的物件相比于insane和hard消失的更慢...那玩起来的时候是什么感觉呢?...就是全部都挤在一块orz...........还有这个normal里我觉得流向不对...真的要打比方的话就像是小溪,然后你的小溪在卡在一个地方狂打转....能懂么TAT...........
然后我第一次看在normal里用1.5x间距的...........身为一个normal....要是你用慢SV的话就请舍弃你大部分的排版构思,专注于节奏,要是你真的想那么搞造型的话...请调高SV

[Easy]
.....从我的角度来说,我希望你能把那些有棱有角的slider.....拉的柔和一点....那些超级直的slider...减少一点..以上

相对于Insane,低难度的槽点很多呢,先别急着找BAT,继续找普通modder吧,反正有经验没经验,多了总归会有很多问题被发现
Topic Starter
AIR

tutuhaha wrote:

[Insane]
00:03:330 (4,5,6) - 潜意识里总觉得应该要ctrl+g一下 fix
00:10:016 (2,3,4) - ...这个间距太魔性了...是有意的还是无意的...
00:17:387 (5,6) - 换一下位置ctrl+g一下 那不就又回來了
00:24:159 (6) - 这个note真心不必要...在这个节奏里..fix
00:32:645 (5,6,7,8,9) - ...这个节奏也不必要...没那么密集....fix
00:34:359 (4) - NC一下?fix
00:34:959 (x) - 相比于前面的,我觉得这里比较需要note
00:40:359 (5,6,7,8) - 这块没必要跳这么大fix
00:45:330 (1) - ....意义何在昨天改到這兒了
01:01:016 (x) - 这边有note的
01:23:730 (7,8) - 间距还是用0.3x吧这样好奇怪fix
01:30:245 (1) - ...意义何在毫無意義
嘛.....要是我的话可能会多用点3/4这样的拍子去代替掉三连........有些三连放的可能太突兀了....考虑删掉一点...总而言之大概就是节奏太满了有些地方自己估量一下删掉比较好
有些大跳也是比较不必要的....这个图里大跳是用来提高气氛的,就是那种唰的一下紧张感起来的赶脚._.试试看找找别的方法代替掉一些跳

[Hard]
00:08:130 (6,7) - 合并成一个slider比较符合节奏fix
00:14:302 (x) -
00:14:387 (x) - 这边加俩note然后
00:14:902 (x) - 这个去掉fix
顺便一说加note的话直接cover在00:14:473 (7) - 的头上就好
00:17:559 (3) - ctrl+g fix
00:18:245 (5) - nc?fix
00:27:330 (4,5) - 合并成一个slider fix
00:29:559 (5) - nc?fix
00:30:502 (7) - delete fix
00:32:302 (4,5,6,7) - ...这俩三连我觉得不必要啊...1/4就蛮好的........fix
00:34:530 (3) - 这边感觉应该有NC fix
好,这边说一下,我觉得你NC加的实在是有点乱........照理来说timing对的话应该长白线都是重音,那么就一个长白线加一个NC就行了,因为一般来说NC是在重音上,好我说完了,剩下的一样的NC问题我就先不说了...此条适合所有难度,像是normal和easy如果嫌弃NC加的太频繁可以俩长白线一个NC 不知道為啥我喜歡到9下NC
00:38:302 (9) - 搞个小跳吧,移到x328 y232 fix
00:53:302 (x) - 加note fix
00:42:587 (1) - 00:53:387 (10) - 稍微提一下这个难度里我最喜欢得part是这个,排列很棒,节奏很棒,没有太多多余的节奏,点个赞
00:55:616 (7) - 这个换成note会比较符合节奏 fix
........KIAI的...音效是换了么....突然这么一下好违和.........
01:23:216 (9) - 如果你一定要把这里搞成三节拍的话,这里加note 01:22:959 (x) - fix
..........说真的音效好违和干嘛突然用这个...換了也行
hard......你用的是insane的节奏.......三连过多.....在这个难度我认为三连应该起到点缀作用......1/4为主节拍...总而言之三连太多了orz....你可以增加一些小跳来提高趣味性但是请不要再增加过多的节奏了orz.....

[Normal]all
00:16:016 (3) - delete
00:22:702 (4) - 00:24:073 (2) - 我必须说这种组合在normal里真的不怎么好看............
...这个normal不知道为什么玩的我比较难受...
00:37:616 (2) - delete
01:07:273 (5) - ...你一定要搞得这么僵硬么orz...
01:16:873 (3,4,1) - 这么说吧,可能是因为我自己做图的习惯...我真的不喜欢在normal里面刻意的把slider和note搞得特别近....首先是因为大圈..其次是因为AR...再其次是OD.....他们会让normal的物件相比于insane和hard消失的更慢...那玩起来的时候是什么感觉呢?...就是全部都挤在一块orz...........还有这个normal里我觉得流向不对...真的要打比方的话就像是小溪,然后你的小溪在卡在一个地方狂打转....能懂么TAT...........
然后我第一次看在normal里用1.5x间距的...........身为一个normal....要是你用慢SV的话就请舍弃你大部分的排版构思,专注于节奏,要是你真的想那么搞造型的话...请调高SV

[Easy]
.....从我的角度来说,我希望你能把那些有棱有角的slider.....拉的柔和一点....那些超级直的slider...减少一点..以上

相对于Insane,低难度的槽点很多呢,先别急着找BAT,继续找普通modder吧,反正有经验没经验,多了总归会有很多问题被发现
TtmnZk
from Paper modding team
[General]
Title:閃光の行方


去掉-Opening size-,以官方为准

timimg 不对,重音应该在白线上,而这图显然在红线,这导致尤其在NM EZ
中怎么听都是overmap,offect 我测的是749,(或者你可以去一些timing queue或者找有经验的mapper,得到更加准确的offect)

[Insane]
00:01:442 音乐是从这里开始,我不建议在之前摆物件,摆的话请在音乐开始前适当减小一点音量

00:04:013 (3) - 这里slider不明白为何要这样拉,DS保持一致较好

00:09:156 (2,4) - 这里不明,不想叠那就把2 3都移开,然后2 3重叠

00:10:013 (6) - 有unrankable的可能

00:11:213 (1,2,3,4) - 推荐直线stream

00:13:613 (5) - 这样的slider..怎么说呢,少用,一个图2 3 个差不多就行,多了就不好看了

00:24:756 (2,3) - same 00:09:156

00:28:013 (1) - 意见 ctrl+g

00:33:156 (3) - ^

00:37:613 (4) - 哨子去掉 same 00:38:642 (7) -

00:46:870 (8,9) - move to 416 112

01:01:099 (2,3) - 太远了,配合之前的stream跟整体风格不搭

kiai 好难,给不出啥建议抱歉

02:04:356 (1,2,3) - 节奏感觉有问题 建议02:04:013到02:04:185补上note

spinner 移到02:06:070 (1) - ,前面再补点note或slider, 02:09:156 拉到这好点

[Hard]

00:00:585 same as insane

00:06:756 (2,3,4) - 歪了

00:12:756 (5,6) - 远了

00:14:127 (9,1,2,3,4) - 难了

00:36:070 (3) - 虽然我觉得没事,不过还是改一下比较好,到后面肯定还会有人说

00:51:156 (4,5,6,7) - same 00:14:127 (9,1,2,3,4)

01:41:385 (3,1) - hard 里不要使用拆1/4的梗

02:03:156 (1,2,3,4,5,6) - 没摆好

spinner 同IN

[Normal&Easy]
先改一下timing吧,要不然摸不动了






star -☆
good luck!
Topic Starter
AIR

TT Mouse wrote:

from Paper modding team
[General]
Title:閃光の行方


去掉-Opening size-,以官方为准

timimg 不对,重音应该在白线上,而这图显然在红线,这导致尤其在NM EZ
中怎么听都是overmap,offect 我测的是749,(或者你可以去一些timing queue或者找有经验的mapper,得到更加准确的offect)

[Insane]
00:01:442 音乐是从这里开始,我不建议在之前摆物件,摆的话请在音乐开始前适当减小一点音量

00:04:013 (3) - 这里slider不明白为何要这样拉,DS保持一致较好

00:09:156 (2,4) - 这里不明,不想叠那就把2 3都移开,然后2 3重叠

00:10:013 (6) - 有unrankable的可能

00:11:213 (1,2,3,4) - 推荐直线stream

00:13:613 (5) - 这样的slider..怎么说呢,少用,一个图2 3 个差不多就行,多了就不好看了

00:24:756 (2,3) - same 00:09:156

00:28:013 (1) - 意见 ctrl+g

00:33:156 (3) - ^

00:37:613 (4) - 哨子去掉 same 00:38:642 (7) -

00:46:870 (8,9) - move to 416 112

01:01:099 (2,3) - 太远了,配合之前的stream跟整体风格不搭

kiai 好难,给不出啥建议抱歉

02:04:356 (1,2,3) - 节奏感觉有问题 建议02:04:013到02:04:185补上note

spinner 移到02:06:070 (1) - ,前面再补点note或slider, 02:09:156 拉到这好点

[Hard]

00:00:585 same as insane

00:06:756 (2,3,4) - 歪了

00:12:756 (5,6) - 远了

00:14:127 (9,1,2,3,4) - 难了

00:36:070 (3) - 虽然我觉得没事,不过还是改一下比较好,到后面肯定还会有人说

00:51:156 (4,5,6,7) - same 00:14:127 (9,1,2,3,4)

01:41:385 (3,1) - hard 里不要使用拆1/4的梗

02:03:156 (1,2,3,4,5,6) - 没摆好

spinner 同IN

[Normal&Easy]
先改一下timing吧,要不然摸不动了






star -☆
good luck!
我昨天换了voice忘写了对不起;w;
Satellite


Red : Unrankable issue / must fix.
Bold : Should be fixed / highly suggested.
Black : Just suggestion.


From my queue


[Easy]
  1. 00:06:756 (2) - More better rhythm,follow with lyrics,like this
  2. 00:12:242 (2) - Same as above.
  3. 00:36:242 (1,1) - Too soon after a spinner. It definitely doesn't give players enough recovery. Please check new rule this forum. https://osu.ppy.sh/forum/t/241019
  4. 01:00:927 (1,1) - Same as above. need break 750ms over.
  5. 01:06:070 (3) - You forget to add whistle.
  6. 01:20:127 (1,1) - Same as 00:37:102 (1,1) -
  7. 01:32:470 (1) - It is not preferable for note to be covered.
  8. 01:50:299 (1,1) - Same as above.
  9. 01:53:727 (1) - Same as 00:07:616 (2) -
overall : It is not preferable for note to be covered. For example, 01:44:813 (3,2,3) - ...

[Normal]
  1. AR7 !?!? Please set below AR6.1
  2. 00:09:327 (2) - Mmmm... Changed an another pattern better. It is not preferable for note to be covered.
  3. 00:11:556 (1) - Why do you make such a strange form?
  4. 00:12:756 (3) - This form is very dangerous. It is not preferable to cover.
  5. 01:19:099 (3) - You forget to add whistle.
[Hard]
  1. 00:03:156 (4) - Remove note ? For consistency here 00:01:785 -
  2. 00:12:756 (5,6) - Spacing is not desirable for 3.0 over in the Hard diff.
  3. 00:15:156 (5) - This spacing is really awkward. Therefore you should do add new combo.
  4. 00:36:070 (3,4) - It is hard to look in the Hard diff very much.
  5. 00:45:670 (4) - www Dirty form... ._.
  6. 01:40:013 (8,9) - This rhythm is kind of questionable for me. Try this.
  7. 01:51:670 (4) - add new combo
[Insane]
  1. 00:04:699 (5) - add new combo
  2. 00:28:013 (1) - Ctrl + G ?
  3. I'm not sure. overmapping style. sorry =o=
Good luck :3
Topic Starter
AIR

Satellite wrote:



Red : Unrankable issue / must fix.
Bold : Should be fixed / highly suggested.
Black : Just suggestion.


From my queue


[Easy]
  1. 00:06:756 (2) - More better rhythm,follow with lyrics,like this
  2. 00:12:242 (2) - Same as above.
  3. 00:36:242 (1,1) - Too soon after a spinner. It definitely doesn't give players enough recovery. Please check new rule this forum. https://osu.ppy.sh/forum/t/241019
  4. 01:00:927 (1,1) - Same as above. need break 750ms over.
  5. 01:06:070 (3) - You forget to add whistle.
  6. 01:20:127 (1,1) - Same as 00:37:102 (1,1) -
  7. 01:32:470 (1) - It is not preferable for note to be covered.
  8. 01:50:299 (1,1) - Same as above.
  9. 01:53:727 (1) - Same as 00:07:616 (2) -
overall : It is not preferable for note to be covered. For example, 01:44:813 (3,2,3) - ...

[Normal]
  1. AR7 !?!? Please set below AR6.1
  2. 00:09:327 (2) - Mmmm... Changed an another pattern better. It is not preferable for note to be covered.
  3. 00:11:556 (1) - Why do you make such a strange form?
  4. 00:12:756 (3) - This form is very dangerous. It is not preferable to cover.
  5. 01:19:099 (3) - You forget to add whistle.
[Hard]
  1. 00:03:156 (4) - Remove note ? For consistency here 00:01:785 -
  2. 00:12:756 (5,6) - Spacing is not desirable for 3.0 over in the Hard diff.
  3. 00:15:156 (5) - This spacing is really awkward. Therefore you should do add new combo.
  4. 00:36:070 (3,4) - It is hard to look in the Hard diff very much.
  5. 00:45:670 (4) - www Dirty form... ._.
  6. 01:40:013 (8,9) - This rhythm is kind of questionable for me. Try this.
  7. 01:51:670 (4) - add new combo
[Insane]
  1. 00:04:699 (5) - add new combo
  2. 00:28:013 (1) - Ctrl + G ?
  3. I'm not sure. overmapping style. sorry =o=
Good luck :3
I'm so sorry I changed the voice yesterday,make the timing looks bad
thanks;w;
Satellite

AIR wrote:

I'm so sorry I changed the voice yesterday,make the timing looks bad
thanks;w;
omg
Sellenite
cant defeat lfj...
Adol Christin
Can I do a guest insane diff 4u?
Topic Starter
AIR

activity123 wrote:

Can I do a guest insane diff 4u?
sorry,think these diff enough 4me;w;
Adol Christin

AIR wrote:

activity123 wrote:

Can I do a guest insane diff 4u?
sorry,think these diff enough 4me;w;
Ah, that's fine :) I smell an extraordinary style in ur insane diff. Hope this can get ranked soon. Good luck :D
Knotts
Mod from my queue

Insane
  1. 00:09:156 (2,3,4) - Triplet looks weirddd
  2. 00:14:470 (7) - Clap
  3. 00:14:642 (8) - Drum finish? Or maybe a drum clap, idk
  4. 00:14:813 (9) - Add a finish
  5. 00:24:756 (2,3,4) - Still weird
  6. 02:05:385 (1) - Move to 02:05:299 and lower the volume of the end of it


Hard
  1. The hitsounding of the kiai doesn't match the song at all. Sounds like a rave lol
  2. 00:22:356 (1,2,3) - Spacing might be too far away from 00:21:670 (6)
  3. 00:26:470 (4,5) - Why this anti jump? Feels out of place.
  4. 00:27:156 (6,7) - Remove whistles
  5. 00:27:499 (9) - Clap
  6. 01:14:470 (2) - Rhythm sounds strange here. Put a circle here and slider or circle on 01:14:642
  7. 01:30:242 (3,4,6) - Move to (288, 66)
  8. 01:59:213 (2,3,4,5) - Spacing here might be too large for Hard
  9. 02:05:385 (1) - Same as Insane

    Nice difficulty

Normal
  1. 00:38:985 - Delete green line
  2. Not sure how to mod this because your DS is all over the place :o
Good luck
Topic Starter
AIR

Knotts wrote:

Mod from my queue

Insane
  1. 00:09:156 (2,3,4) - Triplet looks weirddd
  2. 00:14:470 (7) - Clap fix
  3. 00:14:642 (8) - Drum finish? Or maybe a drum clap, idkfix
  4. 00:14:813 (9) - Add a finish
  5. 00:24:756 (2,3,4) - Still weird
  6. 02:05:385 (1) - Move to 02:05:299 and lower the volume of the end of it


Hard
  1. The hitsounding of the kiai doesn't match the song at all. Sounds like a rave lol i think so,fix
  2. 00:22:356 (1,2,3) - Spacing might be too far away from 00:21:670 (6) fix
  3. 00:26:470 (4,5) - Why this anti jump? Feels out of place.fix
  4. 00:27:156 (6,7) - Remove whistlesfix
  5. 00:27:499 (9) - Clapfix
  6. 01:14:470 (2) - Rhythm sounds strange here. Put a circle here and slider or circle on 01:14:642fix
  7. 01:30:242 (3,4,6) - Move to (288, 66)fix
  8. 01:59:213 (2,3,4,5) - Spacing here might be too large for Hardfix
  9. 02:05:385 (1) - Same as Insane

    Nice difficulty

Normal
  1. 00:38:985 - Delete green line
  2. Not sure how to mod this because your DS is all over the place :o
Good luck
thanks~
wcx19911123
[General]
consider add "psv" into tags
volume of the S:C1 hitsounds in kiai time is too low imo, compare with N:C1

[Easy]
00:40:185 - end the spinner here? fit the song better imo
02:01:785 - end the slider here?
02:02:813 - ^ would fit the song better imo

[Normal]
00:36:242 (1,2) - please don't overlap too much, for example, rotate 1 by -45°
01:11:899 (3,4) - ^, but this one maybe need to be fixed in another way, like 180°?
01:13:956 (6,1) - they can blanket better
01:16:013 (3,4,1) - ^, also the 3 and 4 are overlapped, mistake?
01:28:356 (1,2,3) - this is too hard to play as a Normal diff imo, I strongly suggest to make the pattern easier, for example: stack 2 onto 3's head
01:33:842 (6,7,1,2,3,4,5) - ^, or reduce the spacing please, at least let the objects touch each other

[Hard]
01:01:442 - how about add NC to it, would be easier to read the spacing imo
01:54:927 (4,5) - slider first, circle later, rhythm better imo

[Insane]
01:56:985 - add NC for better reading the anti-jump?

[Nightmare]
raise OD a bit? for example, use 8.2
01:37:956 (1,2) - they're not stacked perfectly when test/play, I suggest move 01:38:385 (2,3,4,1) - right and down a bit and make them looks better when play
01:41:042 (4,7) - I suggest to add NC to them, for better reading the 1/3 rhythm
01:43:870 (2,3,4,5) - same issue as 01:37:956 (1,2) -
01:58:527 (5) - ctrl+2, 1 gird up

1. the Easy and Normal are a bit harder than usual ones, but they didn't break spread. hope you can consider change their diff name if you don't want to fix them easier, for example Easy+, Normal+
2. the hitsounds(mostly S:C1) in kiai part is more quiet than song's other parts.. it sounds really strange imo..
when this done, feel free to call me back
Topic Starter
AIR

wcx19911123 wrote:

[General]
consider add "psv" into tags
volume of the S:C1 hitsounds in kiai time is too low imo, compare with N:C1

[Easy]
00:40:185 - end the spinner here? fit the song better imo
02:01:785 - end the slider here?
02:02:813 - ^ would fit the song better imo

[Normal]
00:36:242 (1,2) - please don't overlap too much, for example, rotate 1 by -45°
01:11:899 (3,4) - ^, but this one maybe need to be fixed in another way, like 180°?
01:13:956 (6,1) - they can blanket better
01:16:013 (3,4,1) - ^, also the 3 and 4 are overlapped, mistake?
01:28:356 (1,2,3) - this is too hard to play as a Normal diff imo, I strongly suggest to make the pattern easier, for example: stack 2 onto 3's head
01:33:842 (6,7,1,2,3,4,5) - ^, or reduce the spacing please, at least let the objects touch each other

[Hard]
01:01:442 - how about add NC to it, would be easier to read the spacing imo
01:54:927 (4,5) - slider first, circle later, rhythm better imo

[Insane]
01:56:985 - add NC for better reading the anti-jump?

[Nightmare]
raise OD a bit? for example, use 8.2
01:37:956 (1,2) - they're not stacked perfectly when test/play, I suggest move 01:38:385 (2,3,4,1) - right and down a bit and make them looks better when play
01:41:042 (4,7) - I suggest to add NC to them, for better reading the 1/3 rhythm
01:43:870 (2,3,4,5) - same issue as 01:37:956 (1,2) -
01:58:527 (5) - ctrl+2, 1 gird up

1. the Easy and Normal are a bit harder than usual ones, but they didn't break spread. hope you can consider change their diff name if you don't want to fix them easier, for example Easy+, Normal+
2. the hitsounds(mostly S:C1) in kiai part is more quiet than song's other parts.. it sounds really strange imo..
when this done, feel free to call me back
all done
change the diff name Easy to Normal and Normal to Normal+
about the hitsounds ,repeat the kiai vol adjustment
。u。
wcx19911123
bubbled
Topic Starter
AIR

wcx19911123 wrote:

bubbled
thanks!
Fycho
normal and normal+ sound kinda silly..better change back before being qualified
Topic Starter
AIR

Fycho wrote:

normal and normal+ sound kinda silly..better change back before being qualified

改改改啥都改TUT


update
captin1
  1. title should be "Senkou no Yukue"
  2. offset +7
  3. there's a video for this song, why not use it?
  4. if you're going to keep default combo colors, you should make them the colors for the map
[Nightmare]
  1. 01:40:699 (1,2,3,1,2,3,1,2,3) - this measure of 1/3 makes zero sense, and has no musical backing at all
Topic Starter
AIR

captin1 wrote:

  1. title should be "Senkou no Yukue"
  2. offset +7
  3. there's a video for this song, why not use it?
  4. if you're going to keep default combo colors, you should make them the colors for the map
[Nightmare]
  1. 01:40:699 (1,2,3,1,2,3,1,2,3) - this measure of 1/3 makes zero sense, and has no musical backing at all
all done
update!
captin1
talked to jonathanlfj and there's actually some more timing issues in the song, this should fix them

SPOILER
[TimingPoints]
592,342.857142857143,4,1,1,60,1,0
592,-125,4,3,1,30,0,0
4706,-83.3333333333333,4,2,1,40,0,0
4877,-83.3333333333333,4,2,1,5,0,0
5049,-83.3333333333333,4,2,1,40,0,0
5220,-83.3333333333333,4,2,1,5,0,0
5392,-83.3333333333333,4,2,2,60,0,0
6077,-100,4,2,2,60,0,0
17049,-125,4,3,1,40,0,0
27334,-125,4,2,2,60,0,0
33506,-100,4,2,2,60,0,0
41734,-166.666666666667,4,2,1,60,0,0
52020,-100,4,2,2,60,0,0
63677,-83.3333333333333,4,2,2,80,0,1
84396,342.857142857143,4,2,2,80,1,1
84396,-83.3333333333333,4,2,2,80,0,1
85620,342.857142857143,4,2,2,80,1,1
85620,-83.3333333333333,4,2,2,80,0,1
107563,-200,4,2,1,80,0,0
111677,-100,4,2,1,60,0,0
112363,-100,4,2,2,60,0,0
113048,343.347639484979,4,2,2,60,1,0
124363,-66.6666666666667,4,2,2,60,0,0
128134,-66.6666666666667,4,2,1,40,0,0
128477,-66.6666666666667,4,2,1,20,0,0
128820,-66.6666666666667,4,2,1,10,0,0
129163,-66.6666666666667,4,2,1,5,0,0

will be doing a full mod soon since there's a lot of things i disagree with in here

no kd
Topic Starter
AIR

captin1 wrote:

talked to jonathanlfj and there's actually some more timing issues in the song, this should fix them

SPOILER
[TimingPoints]
592,342.857142857143,4,1,1,60,1,0
592,-125,4,3,1,30,0,0
4706,-83.3333333333333,4,2,1,40,0,0
4877,-83.3333333333333,4,2,1,5,0,0
5049,-83.3333333333333,4,2,1,40,0,0
5220,-83.3333333333333,4,2,1,5,0,0
5392,-83.3333333333333,4,2,2,60,0,0
6077,-100,4,2,2,60,0,0
17049,-125,4,3,1,40,0,0
27334,-125,4,2,2,60,0,0
33506,-100,4,2,2,60,0,0
41734,-166.666666666667,4,2,1,60,0,0
52020,-100,4,2,2,60,0,0
63677,-83.3333333333333,4,2,2,80,0,1
84396,342.857142857143,4,2,2,80,1,1
84396,-83.3333333333333,4,2,2,80,0,1
85620,342.857142857143,4,2,2,80,1,1
85620,-83.3333333333333,4,2,2,80,0,1
107563,-200,4,2,1,80,0,0
111677,-100,4,2,1,60,0,0
112363,-100,4,2,2,60,0,0
113048,343.347639484979,4,2,2,60,1,0
124363,-66.6666666666667,4,2,2,60,0,0
128134,-66.6666666666667,4,2,1,40,0,0
128477,-66.6666666666667,4,2,1,20,0,0
128820,-66.6666666666667,4,2,1,10,0,0
129163,-66.6666666666667,4,2,1,5,0,0

will be doing a full mod soon since there's a lot of things i disagree with in here

no kd
fixed timing issues and few changes,thank you guys!
update
Septembre
Nightmare diff
Very good in general (and good hitsounding), but a pattern that feel strange imo : 01:17:906 (4,5,6,7) - (yeah, fit with the rythm but not good for playing)
captin1
No kd
[Nightmare]
So I think you have some cool ideas here, but you don't apply them very well to the song.

For example:
  1. 00:06:592 (8,1) - This could be a triple (adding a note at 00:06:677 - ) to fit the drum in the music
  2. 00:11:220 (1,2,3,4) - Since this is a rhythm addition done by you, I would recommend keeping it to a triple rhythm since it will be more comfortable to play
  3. 00:11:563 (5) - This would be better ending at 00:11:906 - for the important drum beat
  4. 00:13:620 (5) - This is your choice but I would map the drum here
  5. 00:19:620 (4) - This could be a triple to fit the cymbal sound
  6. 00:22:020 (8) - same as ^, something like would be cool
  7. 00:23:734 (8) - skipping the important beat on 00:23:906 -
Skipping many beats like this, while rankable, ends up not truly expressing the song you're mapping. I would recommend trying to listen again and find where the strong beats of the song are and where the music gives you more room to map, and try to adjust to give them the mapping they deserve.

Adding to the song like you do with 00:28:020 (1,2,3,4,5,6,7,8,9,1,2,3,4,5,6,7) - can be cool if done well, but take care that it doesn't get too be too much, like 01:40:534 (1,2,3,4,5,6,1,2,3,4,5,6,7,8,1,2,3,4,5) - . This just doesn't feel right at all, since a stream like this would work much better with music to back it. I would recommend a rhythm more like
to express the power of the song here with jumps over the long stream.

Adding in rhythms that don't fit with the song like 01:38:649 (3,4) - I think isn't very good, and these would be better off without the 1/3

For the hitsounding, I would recommend trying to use the Normal Finish more often on parts where there is cymbal, like 00:06:077 - 00:07:277 - and so on. Also, consider trying to use the clap for the beats in the drum like 00:06:420 (7) - , 00:07:106 (3) - like it is intended, as these will give solid and consistent feedback to the player.

These are just my opinions on how to improve the map to better fit the song, it's up to you what to apply. If you have any questions or if anything is confusing for you, don't be afraid to ask me ingame, and I'll do my best to explain.
Topic Starter
AIR

captin1 wrote:

No kd
[Nightmare]
So I think you have some cool ideas here, but you don't apply them very well to the song.

For example:
  1. 00:06:592 (8,1) - This could be a triple (adding a note at 00:06:677 - ) to fit the drum in the music
  2. 00:11:220 (1,2,3,4) - Since this is a rhythm addition done by you, I would recommend keeping it to a triple rhythm since it will be more comfortable to play
  3. 00:11:563 (5) - This would be better ending at 00:11:906 - for the important drum beat
  4. 00:13:620 (5) - This is your choice but I would map the drum here
  5. 00:19:620 (4) - This could be a triple to fit the cymbal sound
  6. 00:22:020 (8) - same as ^, something like would be cool√!
  7. 00:23:734 (8) - skipping the important beat on 00:23:906 - fixed
Skipping many beats like this, while rankable, ends up not truly expressing the song you're mapping. I would recommend trying to listen again and find where the strong beats of the song are and where the music gives you more room to map, and try to adjust to give them the mapping they deserve.

Adding to the song like you do with 00:28:020 (1,2,3,4,5,6,7,8,9,1,2,3,4,5,6,7) - can be cool if done well, but take care that it doesn't get too be too much, like 01:40:534 (1,2,3,4,5,6,1,2,3,4,5,6,7,8,1,2,3,4,5) - . This just doesn't feel right at all, since a stream like this would work much better with music to back it. I would recommend a rhythm more like
to express the power of the song here with jumps over the long stream.

Adding in rhythms that don't fit with the song like 01:38:649 (3,4) - I think isn't very good, and these would be better off without the 1/3

For the hitsounding, I would recommend trying to use the Normal Finish more often on parts where there is cymbal, like 00:06:077 - 00:07:277 - and so on. Also, consider trying to use the clap for the beats in the drum like 00:06:420 (7) - , 00:07:106 (3) - like it is intended, as these will give solid and consistent feedback to the player.

These are just my opinions on how to improve the map to better fit the song, it's up to you what to apply. If you have any questions or if anything is confusing for you, don't be afraid to ask me ingame, and I'll do my best to explain.
okay, lot to change,I'll try .u.
update
DreaM117er
來晚了...今天一整天的課到晚上... >:(

From my Queue

Nightmare真的太難了...我不擅長Mod超過我極限的難度,通常我都會以我現有的常識判定──「這不科學」...
抱歉 :(


Insane
00:04:020 (5,6,7,8) - 我覺得從(8)跑回去會比較好 > Ctrl + G
00:15:163 (5) - NC
00:22:534 (1) - 不跟鼓聲了嗎?? 而且這條太長好怪...
00:38:820 (1) - Del NC
00:38:992 (3,5,7) - NC
00:48:592 (6) - ^
00:51:334 (6) - ^
00:55:449 (7) - ^
01:23:477 (8) - Circle
01:25:081 (7) - NC
01:26:220 - Circle
01:26:992 (7) - NC
01:27:591 - Circle
01:28:962 - ^
01:30:677 (5) - 移到01:30:334 ,要跟鼓聲就一路跟到底,只要決定做譜方向就不要忽略它
01:33:077 - Circle
01:38:562 - ^
02:00:601 (11) - NC
02:02:146 (5) - ^
01:48:934 (2,3) - ^
02:04:378 (6,7,9) - ^

這譜還是很難...我打不太動...就,加油吧


Hard
00:07:620 (6) - NC
00:11:563 (7) - ^
00:16:192 (5) - ^
00:31:106 (7) - ^
00:38:992 (6) - ^
00:54:077 (5) - ^
01:01:792 (2,3) - ^
01:19:449 (8) - ^
01:28:363 (5) - NC
01:34:534 (7) - ^
01:46:192 (4) - ^
01:48:934 (2,3) - ^
02:02:318 (5) - ^
02:03:348 (2,3) - 平行沒擺好
02:04:378 (4,7) - NC


Normal+
1. 我從來都不知道Normal+的DS是可以變調的...
2. 擺得比較像是Hard、Insane的擺法,不過卻是掛Normal...
頭一次見識到...不知所措 :? :!:


Normal
00:08:820 (1) - 包好00:11:563 (1) 吧
01:31:106 (1,1) - 喂喂...這樣疊不行吧...BAT大大們替我解釋一下

這感覺像Easy...


我看都沒有Normal+的Mod,而且我也真的是頭一次見到可以分段改DS的Normal...
無能為力了,抱歉 :(

助你好運
Topic Starter
AIR

m1223961117 wrote:

來晚了...今天一整天的課到晚上... >:(

From my Queue

Nightmare真的太難了...我不擅長Mod超過我極限的難度,通常我都會以我現有的常識判定──「這不科學」...
抱歉 :(


Insane
00:04:020 (5,6,7,8) - 我覺得從(8)跑回去會比較好 > Ctrl + G
00:15:163 (5) - NC
00:22:534 (1) - 不跟鼓聲了嗎?? 而且這條太長好怪...
00:38:820 (1) - Del NC
00:38:992 (3,5,7) - NC
00:48:592 (6) - ^
00:51:334 (6) - ^
00:55:449 (7) - ^
01:23:477 (8) - Circle
01:25:081 (7) - NC
01:26:220 - Circle
01:26:992 (7) - NC
01:27:591 - Circle
01:28:962 - ^
01:30:677 (5) - 移到01:30:334 ,要跟鼓聲就一路跟到底,只要決定做譜方向就不要忽略它
01:33:077 - Circle
01:38:562 - ^
02:00:601 (11) - NC
02:02:146 (5) - ^
01:48:934 (2,3) - ^
02:04:378 (6,7,9) - ^

這譜還是很難...我打不太動...就,加油吧


Hard
00:07:620 (6) - NC
00:11:563 (7) - ^
00:16:192 (5) - ^
00:31:106 (7) - ^
00:38:992 (6) - ^
00:54:077 (5) - ^
01:01:792 (2,3) - ^
01:19:449 (8) - ^
01:28:363 (5) - NC
01:34:534 (7) - ^
01:46:192 (4) - ^
01:48:934 (2,3) - ^
02:02:318 (5) - ^
02:03:348 (2,3) - 平行沒擺好
02:04:378 (4,7) - NC


Normal+
1. 我從來都不知道Normal+的DS是可以變調的...
2. 擺得比較像是Hard、Insane的擺法,不過卻是掛Normal...
頭一次見識到...不知所措 :? :!:


Normal
00:08:820 (1) - 包好00:11:563 (1) 吧
01:31:106 (1,1) - 喂喂...這樣疊不行吧...BAT大大們替我解釋一下

這感覺像Easy...


我看都沒有Normal+的Mod,而且我也真的是頭一次見到可以分段改DS的Normal...
無能為力了,抱歉 :(

助你好運
推了,不然又要坑,诶
[CSGA]Ar3sgice
irc
17:52 AIR: 下午好啊:3
17:52 [CSGA]Ar3sgice: 0.0
17:52 AIR: 请问现在接摸不
17:52 [CSGA]Ar3sgice: 。。
17:52 [CSGA]Ar3sgice: 你要摸啥图
17:53 AIR: 一个链接/np
17:53 *AIR is editing [http://osu.ppy.sh/b/511131 Kotera Kanako - Senkou no Yukue -Opening size- [Insane]]
17:53 [CSGA]Ar3sgice: 一个链接/np
17:53 AIR: 指令不对
17:54 [CSGA]Ar3sgice: 233
17:54 [CSGA]Ar3sgice: 我先下来看看
17:55 AIR: 好啊谢谢,做图真难;w;
17:59 [CSGA]Ar3sgice: 轨迹系列是讲什么的呀
18:00 AIR: 我想想
18:02 [CSGA]Ar3sgice: 00:52:020 (8,9) - 这里两个finish觉得有点突然
18:03 AIR: 方向改下咋样
18:04 [CSGA]Ar3sgice: 。
18:06 AIR: 合成一拍了
18:07 [CSGA]Ar3sgice: 00:27:506 (2) - 把滑条尾那whistle删了
18:07 AIR: √
18:08 [CSGA]Ar3sgice: 00:40:363 (4) - 这个换成clap
18:08 [CSGA]Ar3sgice: 00:40:706 (6) - 这个滑条尾换clap
18:08 [CSGA]Ar3sgice: 这样比较能带起节奏
18:09 AIR: 挺好:3
18:09 [CSGA]Ar3sgice: 00:46:534 (6) - 这地方感觉这一段啥也没加 加几个clap吧
18:10 AIR: 加在00:46:534 (6,8,9) - 了
18:10 [CSGA]Ar3sgice: 00:55:449 (8) - 这弧度太大 你看里面那个note的外圈摆呀
18:11 [CSGA]Ar3sgice: 01:02:820 (1,2) - +clap
18:12 [CSGA]Ar3sgice: 01:02:820 (1,2) - 这加的太多
18:12 AIR: √√
18:13 [CSGA]Ar3sgice: 01:25:424 (7,1) - 这个放跳呀 怎么叠着
18:14 AIR: 好
18:14 [CSGA]Ar3sgice: 我觉得你跳图摆的挺爽的
18:14 [CSGA]Ar3sgice: 就音效有点乱
18:14 AIR: 我只会扣三角;w;
18:14 [CSGA]Ar3sgice: 懒得拿板子丽 233
18:15 AIR: 诶这就挺好,我就是音效听的耳朵疼
18:15 [CSGA]Ar3sgice: 233
18:15 [CSGA]Ar3sgice: 那就把音量调低, 不要伤害你的耳朵
18:16 AIR: 谢谢T T
18:17 [CSGA]Ar3sgice: 话说还有个insane吗
18:17 [CSGA]Ar3sgice: 轨迹里
18:17 [CSGA]Ar3sgice: 。
18:17 AIR: 没这个,凑个难度名
18:17 [CSGA]Ar3sgice: 啊
18:18 [CSGA]Ar3sgice: 我只玩过ys
18:18 [CSGA]Ar3sgice: 233
18:18 AIR: 轨迹感觉就是在看妹子打高达
18:18 [CSGA]Ar3sgice: 啊
18:18 [CSGA]Ar3sgice: 原来是这个类型的
18:18 [CSGA]Ar3sgice: 00:23:734 (4) - ins
18:19 [CSGA]Ar3sgice: 里面的 把滑条放到1/2拍后的白线上
18:19 [CSGA]Ar3sgice: 这里加个note什么的就行 你听vocal
18:19 [CSGA]Ar3sgice: 不是 中间有个重音
18:20 AIR: 改了,本来想跟唱的
18:20 [CSGA]Ar3sgice: 01:21:506 (8) - 这个挡住箭头了吧
18:21 [CSGA]Ar3sgice: 01:42:077 (8,9) - 外圈
18:23 AIR: 掰过来了,开着DS随手拉的
18:23 [CSGA]Ar3sgice: 233
18:23 [CSGA]Ar3sgice: 低难度懒得看了
18:23 [CSGA]Ar3sgice: 我贴irc去啦
Yumeriae
'Worst Mod <3'

General
* Take off 'Display epilepsy warning'. Your storyboard doesn't kill my eyes so its OK!

Insane
00:06:763 (3) - Place this note close to the previous one, the spacing between the consecutive notes are kinda off. Just a bit confusing.
00:21:677 - >POSSIBLY< add a circle here to keep the flow of the music
00:47:563 (2,3,4) - I'd space it out a bit more, not too much though.
00:48:592 (1,2,3,4) - Probably intentional, but maybe consider this~
01:01:449 (4) - Bring it a bit closer, but as a result, make the next note a bit further
01:30:762 (6) - Maybe replace with a slider that repeats, fits the music better

Hard
01:54:593 (2) - Move it 2 ticks further... doesn't really feel right. OR add another circle right after this note.

Normal+
00:23:220 (2) - Make this note one tick shorter, strongly think so. The next note is too fast compared to the rhythm

Sorry for the really bad mod~~
Tho your 'nightmare' difficulty is epic, made me wanna play it... if i could :o
Really good mapping skills!!! Good Luck on getting ranked!! :D


Edit: I tried my best, please don't hurt me
DraQeu
Hi, from my mod queue

[Nightmare]
I can’t mod this, too hard for me :(

[Insane]
00:20:477 (3) - Would suggest making it a smoother curve
01:34:706 (9,10) - Ugly overlap imo

[Hard]
00:34:706 (4,5) - Blanket these?

[Normal+]
I don’t know how to mod this, seems fine

[Normal]
There are some weird overlaps which may be hard to read for newer player, would suggest changing these overlaps. Examples: 01:11:906 (2,1,2) - , 01:16:706 (2,3) - , 01:31:106 (1,1) -
01:33:506 (2,1) - Remove stack, they are hard to read and you didn't stack anything in the map
01:53:048 (1,2) - ^

Sorry for the short mod, good luck getting this ranked
Winnie
Here as requested from my Modding Queue

[Insane]

00:28:706 (6) - I feel like a new combo is there to accommodate with the sound
00:52:363 (1,2,3,4,5) - I moved it to this, it plays out smoother imo http://puu.sh/d85T1/7e135a80ea.jpg (This if your choice on the matter)
00:52:706 (5) - Also sounds like new combo here for the vocals
01:09:163 (6) - Why not stack on top of that note? I feel it could fit and doesn't effect much the same way
01:13:277 (8) - NC and then NC here for precise changes 01:14:649 (3)
01:16:020 (8) - Same here follow the hard vocals
01:21:506 (8) - NC here, sorry for all these changes it's just what seems the best for the map
01:22:877 (6) - NC here too
01:28:192 (2,3,4) - Pretty big stream spacing here so maybe try using 1.0 or 1.1 DS and it would feel amazing here
01:33:677 (6,7,8) - Same here but maybe this is just my issue and you can do it your own way as well
01:34:706 (9,10) - These two notes here seems somewhat strange to me
01:41:906 (6,7) - Here as well
01:43:277 (12,1) - Better blanket here
01:43:277 (12,1) - NC here with the vocals
01:53:048 - Yea about that change the bpm to 175 or remove it in general, 175 covered for the whole thing is perfect

[Hard]

00:01:620 (3) - Proper DS, just stick with one DS unless you are doing a sequence where you have to move it around
00:01:963 (4) - NC here to follow with the same combo rhythm you had after that and before that
Basically just use proper spacing as I mentioned above other than that it feels smooth

Other than that great song, great map/pretty damn try hard with lyrical storyboard, but thanks for requesting and I hope you have a great Thanksgiving
jyu
Ticket from queue!:3

[General]

  • Fycho wrote:

    normal and normal+ sound kinda silly..
  1. well i agree with this. i really suggest you to change Normal into Easy and Normal+ into Normal. Makes the diff names a bit fine
  2. also i deleted these two red timing points and the timing is still fine, idk why you added these 01:24:396 - 01:25:620 -
[Normal]

  • 00:06:077 - from this section, the music started to get louder, so i'd rather make the hitsound volume a bit louder. maybe around 70%
    00:41:734 - hitsound is barely audible :(

    00:03:334 (3,1) - the overlap isn't really neat and i see no reason to overlap them, so i suggest to place 00:06:077 (1) - a bit higher http://puu.sh/d9XJ1/ebc5dc316a.jpg
    00:06:077 (1,2) - distance is too close (1,04x) please use the same ds thorough this diff (1,20x) , since it's the easiest diff
    00:08:820 (1,1) - current flow isn't really good. i'd suggest this placement, but you have to adjust the pattern afterwards http://puu.sh/d9XVA/dbe13f437c.jpg http://puu.sh/d9Y1J/70c130cd2c.jpg
    00:17:049 (3,1) - switch nc. new combo should start at big white line
    00:20:477 (1) - only a suggestion, but i'd rather change this into a curve http://puu.sh/d9ZnT/079fef5646.jpg
    00:28:020 (4,1) - switch nc
    00:28:706 (1) - tbh rhythm is slightly weird. i'd rather use normal rhythm like http://puu.sh/d9ZAN/0d1e16a7ec.jpg
    00:33:506 (3) - nc
    00:55:449 (1,2) - switch nc
    00:55:449 (1) - also the rhythm doesn't really fit the song. i suggest this rhythm http://puu.sh/da0bt/84898bbcb1.jpg
    01:10:534 (1,2) - switch nc
    01:13:277 (1,2) - ^
    01:20:134 (1) - ending this spinner at 01:20:134 (1) - is better
    01:32:477 (1) - remove nc. also, the reverse arrow is hidden by previous slider so i sugget to replace this slider somewhere else
    01:39:334 (1) - remove nc
    01:42:077 (1,2) - you can make better blanket here http://puu.sh/da0yQ/c8ad0cce38.jpg
    01:46:877 (2,3) - i think it's not okay to make these circles overlapped by previous slider, because beginner can be confused by this. i suggest to place them somewhere else not hidden by it

    there are some places with not-so-good flow, like 02:02:318 (2,1) - well idk maybe it's just different preferences
    also some hitsound suggestion. there are lots of places that can be spiced up by finish hitsound. also the song has a lot of cymbal noises
    00:06:077 (1) - add finish? there's actually a cymbal noise in the song
    00:08:820 - ^
    00:10:020 - ^
    00:11:220 - ^
    00:11:563 (1) - ^
    00:12:763 - ^
    00:17:049 (3) - ^
    00:28:020 (4) - ^
    00:41:734 (1) - ^
    00:46:534 - clap?
    00:47:906 - ^
    00:52:020 - ^
    00:52:706 - add finish? there's actually a cymbal noise in the song
    00:58:192 (2) - ^
    01:02:134 - ^
    01:03:677 - ^
    01:09:163 - ^
    01:25:620 - add finish?
    01:42:077 - ^
    01:43:448 - ^
    01:44:820 - ^
    01:48:934 (2,3) - ^
    01:53:048 (1) - ^
    01:55:794 - 01:56:996 - ^
    01:58:541 (1) - ^
    02:01:288 (1,2) - ^
[Normal+]

  • 00:04:706 (1) - the placement is very poor. it doesn't look good, and it violates the ds. i'd place this somewhere else http://puu.sh/da1GS/1eaecae72f.jpg but then you have to adjust the pattern afterwards
    00:06:077 (3) - nc, since it's the start of a new verse
    00:25:277 (5) - nc
    00:46:534 (4,1) - not stacked properly
    01:00:934 (2,3) - only suggestion http://puu.sh/da2Oy/c7a660ebfb.jpg
    01:06:420 (5) - nc. if you follow this, remove nc 01:08:477 (1) - , add nc 01:09:163 (3) - , remove nc 01:10:534 (1) - , add nc 01:11:906 (3) -
    01:24:249 (1) - remove nc?

    hitsound suggestion for Normal diffs can also be applied here

    overall, the diff is quite messy because of the high ds (1.5x) .patterns from 00:06:077 - to 00:41:734 - has a really bad flow. it seems like you're just placing all the sliders randomly because the ds is quite high. meanwhile, pattern after that (00:52:706 - to 01:03:334 - ) has a relatively normal ds (1.0x) and the flow is actually better. well, i suggest to change 1.5x ds into 1.2x or 1.3x, (including ds at chorus) but it's up to you
[Hard]

  • 00:33:506 (1) - idk you can make the slider's shape a bit parallel http://puu.sh/da3OR/4dc4db7f1d.jpg
    00:36:592 (9,1) - switch nc
    01:01:449 (1) - i'd rather place this at 01:00:592 (1) - 's place. makes the overall flow better for this pattern
    01:05:049 (5) - nc
    01:14:649 (4) - nc
    01:11:906 (7) - nc?
    01:36:592 (6) - ^

    hitsound suggestion also apply for this diff

[Insane]

  • OD-1? for balance, because hard has OD6 and Nightmare has OD8,2

    00:05:392 (5,6,7,8,9) - only suggestion http://puu.sh/da4du/6a6ab503eb.jpg
    00:39:506 (3,5) - i strongly suggest to nc these, it's kinda hard to read the sudden change of rhythm because of its relatively close distance
    01:13:963 (1,3) - switch nc

    hitsound suggestion also apply for this diff
    really fun to play :)
[Nightmare]

  • 00:02:992 (1) - lmao it's really weird to nc this
    00:09:163 (2,3,4) - idk it doesn't look really good :( just pointing it out though. i actually prefer the normal spaced stream like 00:13:963 (1,2,3) -
    00:15:506 (3,4,5) - 00:16:192 (2,3,4) - these triplets doesn't fit the song imo and they make it seems like it's overmapped
    00:24:763 (7,8,9) - same issue like 00:09:163 (2,3,4) -
    00:27:334 (1,4) - switch nc
    01:08:649 (1,2) - ^
    01:16:449 (1) - remove nc?
    01:21:163 (1) - ^
    02:04:893 (3) - only suggestion to accent the strong beat at 02:05:236 - http://puu.sh/da4UT/14c26ff760.jpg

    hitsound suggestion also apply for this diff
really can't help much, i'm sorry ;__; your mapping style is kinda different from mine. but i can see that you did a great job in Insane and Nightmare :) you might need to polish the other diffs more you can use jonathanlfj's map as references lol
AndreasHD
Hey!

[StoryBoard]

SB\z05 Is faded out too late,

SB\z07 Doesn't fade out, it just disappear. Also make the fade end before the movement-animation ends.

SB\z09 Also have the fade ending after the movement-animation ends :/

SB\q01 Doesn't fade at the end, fix it!

SB\q02 What's up with these (fade animation-start) and (movement-animation start) ..they doens't do anything, so remove them!

Also, your SB\z13 displays behind the HP-bar which I think is bad, so consider lowering it a bit.


[General]

Your kiai-time on the Nightmare difficulty ends later than the other difficulties, please make them the same.

Why do you have a timing section in the middle of the kiai?? at 01:25:620 I think you should remove it. I also think you should remove the one that sets BPM to 175 for no reason.

All the difficulties are overloaded with bookmarks, I don't understand why you do this ;_;


[Easy]

Set HP-Drain to 1 instead of 4, and OD (overall difficulty) down to 2 from 4. The Aproach rating could in my opinion be set to 3 or 3,5.

This easy is really really hard for beginners :( if you could make things easier, it would have been nice. I think the main reason for this, is that the slider velocity are too high with this bpm.

Rest looks fine.


[Normal]

00:24:934 (1,2) - Maybe try to blanket this better?

01:40:020 (1) - Remove NC


[Hard]

00:15:506 (3,4) - These two overlap in a way that would be seen ugly.

You have some NC mistakes in this difficulty, but Im not gonna make more NC-mods today, so...

01:47:562 (1) - This slider is boring, make it more interesting:) for example like this?
02:04:378 (1) - Space this out a bit, it seems like it doesn't follow the DS.


[Insane]

00:19:792 (1) - Make this a NC and remove this NC 00:20:992 (5) -

00:22:534 (1) - Same goes here, and remove it here 00:22:706 (1) -

00:37:620 (1) - NC and remove it here 00:37:963 (2) -

You have some more NC fails Im not gonna talk about in this mod.

01:42:077 (4) - This slider follows a bit badly from this 01:41:905 (3) - circle. Better to make it like this

[Nightmare]

01:06:592 (3,4,5) - Why are these spaced with smaller DS ?

01:15:677 (7) - Space this out

01:16:706 (5,2) - Try to make the end of these sliders stack better on eachother.

01:50:305 (4) - This slider was interesting, I like it :)
Topic Starter
AIR

Yumeriae wrote:

'Worst Mod <3'

General
* Take off 'Display epilepsy warning'. Your storyboard doesn't kill my eyes so its OK!

Insane
00:06:763 (3) - Place this note close to the previous one, the spacing between the consecutive notes are kinda off. Just a bit confusing.
00:21:677 - >POSSIBLY< add a circle here to keep the flow of the music
00:47:563 (2,3,4) - I'd space it out a bit more, not too much though.
00:48:592 (1,2,3,4) - Probably intentional, but maybe consider this~
01:01:449 (4) - Bring it a bit closer, but as a result, make the next note a bit further
01:30:762 (6) - Maybe replace with a slider that repeats, fits the music better

Hard
01:54:593 (2) - Move it 2 ticks further... doesn't really feel right. OR add another circle right after this note.

Normal+
00:23:220 (2) - Make this note one tick shorter, strongly think so. The next note is too fast compared to the rhythm

Sorry for the really bad mod~~
Tho your 'nightmare' difficulty is epic, made me wanna play it... if i could :o
Really good mapping skills!!! Good Luck on getting ranked!! :D


Edit: I tried my best, please don't hurt me

DraQeu wrote:

Hi, from my mod queue

[Nightmare]
I can’t mod this, too hard for me :(

[Insane]
00:20:477 (3) - Would suggest making it a smoother curve
01:34:706 (9,10) - Ugly overlap imo

[Hard]
00:34:706 (4,5) - Blanket these?

[Normal+]
I don’t know how to mod this, seems fine

[Normal]
There are some weird overlaps which may be hard to read for newer player, would suggest changing these overlaps. Examples: 01:11:906 (2,1,2) - , 01:16:706 (2,3) - , 01:31:106 (1,1) -
01:33:506 (2,1) - Remove stack, they are hard to read and you didn't stack anything in the map
01:53:048 (1,2) - ^

Sorry for the short mod, good luck getting this ranked
thanks!


Kocari wrote:

Here as requested from my Modding Queue

[Insane]

00:28:706 (6) - I feel like a new combo is there to accommodate with the sound
00:52:363 (1,2,3,4,5) - I moved it to this, it plays out smoother imo http://puu.sh/d85T1/7e135a80ea.jpg (This if your choice on the matter)
00:52:706 (5) - Also sounds like new combo here for the vocals
01:09:163 (6) - Why not stack on top of that note? I feel it could fit and doesn't effect much the same way
01:13:277 (8) - NC and then NC here for precise changes 01:14:649 (3)
01:16:020 (8) - Same here follow the hard vocals
01:21:506 (8) - NC here, sorry for all these changes it's just what seems the best for the map
01:22:877 (6) - NC here too
01:28:192 (2,3,4) - Pretty big stream spacing here so maybe try using 1.0 or 1.1 DS and it would feel amazing here
01:33:677 (6,7,8) - Same here but maybe this is just my issue and you can do it your own way as well
01:34:706 (9,10) - These two notes here seems somewhat strange to me
01:41:906 (6,7) - Here as well
01:43:277 (12,1) - Better blanket here
01:43:277 (12,1) - NC here with the vocals
01:53:048 - Yea about that change the bpm to 175 or remove it in general, 175 covered for the whole thing is perfect

[Hard]

00:01:620 (3) - Proper DS, just stick with one DS unless you are doing a sequence where you have to move it around
00:01:963 (4) - NC here to follow with the same combo rhythm you had after that and before that
Basically just use proper spacing as I mentioned above other than that it feels smooth

Other than that great song, great map/pretty damn try hard with lyrical storyboard, but thanks for requesting and I hope you have a great Thanksgiving

AlpacaCokelat wrote:

Ticket from queue!:3

[General]

  • Fycho wrote:

    normal and normal+ sound kinda silly..
  1. well i agree with this. i really suggest you to change Normal into Easy and Normal+ into Normal. Makes the diff names a bit fine
  2. also i deleted these two red timing points and the timing is still fine, idk why you added these 01:24:396 - 01:25:620 -
[Normal]

  • 00:06:077 - from this section, the music started to get louder, so i'd rather make the hitsound volume a bit louder. maybe around 70%
    00:41:734 - hitsound is barely audible :(

    00:03:334 (3,1) - the overlap isn't really neat and i see no reason to overlap them, so i suggest to place 00:06:077 (1) - a bit higher http://puu.sh/d9XJ1/ebc5dc316a.jpg
    00:06:077 (1,2) - distance is too close (1,04x) please use the same ds thorough this diff (1,20x) , since it's the easiest diff
    00:08:820 (1,1) - current flow isn't really good. i'd suggest this placement, but you have to adjust the pattern afterwards http://puu.sh/d9XVA/dbe13f437c.jpg http://puu.sh/d9Y1J/70c130cd2c.jpg
    00:17:049 (3,1) - switch nc. new combo should start at big white line
    00:20:477 (1) - only a suggestion, but i'd rather change this into a curve http://puu.sh/d9ZnT/079fef5646.jpg
    00:28:020 (4,1) - switch nc
    00:28:706 (1) - tbh rhythm is slightly weird. i'd rather use normal rhythm like http://puu.sh/d9ZAN/0d1e16a7ec.jpg
    00:33:506 (3) - nc
    00:55:449 (1,2) - switch nc
    00:55:449 (1) - also the rhythm doesn't really fit the song. i suggest this rhythm http://puu.sh/da0bt/84898bbcb1.jpg
    01:10:534 (1,2) - switch nc
    01:13:277 (1,2) - ^
    01:20:134 (1) - ending this spinner at 01:20:134 (1) - is better
    01:32:477 (1) - remove nc. also, the reverse arrow is hidden by previous slider so i sugget to replace this slider somewhere else
    01:39:334 (1) - remove nc
    01:42:077 (1,2) - you can make better blanket here http://puu.sh/da0yQ/c8ad0cce38.jpg
    01:46:877 (2,3) - i think it's not okay to make these circles overlapped by previous slider, because beginner can be confused by this. i suggest to place them somewhere else not hidden by it

    there are some places with not-so-good flow, like 02:02:318 (2,1) - well idk maybe it's just different preferences
    also some hitsound suggestion. there are lots of places that can be spiced up by finish hitsound. also the song has a lot of cymbal noises
    00:06:077 (1) - add finish? there's actually a cymbal noise in the song
    00:08:820 - ^
    00:10:020 - ^
    00:11:220 - ^
    00:11:563 (1) - ^
    00:12:763 - ^
    00:17:049 (3) - ^
    00:28:020 (4) - ^
    00:41:734 (1) - ^
    00:46:534 - clap?
    00:47:906 - ^
    00:52:020 - ^
    00:52:706 - add finish? there's actually a cymbal noise in the song
    00:58:192 (2) - ^
    01:02:134 - ^
    01:03:677 - ^
    01:09:163 - ^
    01:25:620 - add finish?
    01:42:077 - ^
    01:43:448 - ^
    01:44:820 - ^
    01:48:934 (2,3) - ^
    01:53:048 (1) - ^
    01:55:794 - 01:56:996 - ^
    01:58:541 (1) - ^
    02:01:288 (1,2) - ^
[Normal+]

  • 00:04:706 (1) - the placement is very poor. it doesn't look good, and it violates the ds. i'd place this somewhere else http://puu.sh/da1GS/1eaecae72f.jpg but then you have to adjust the pattern afterwards
    00:06:077 (3) - nc, since it's the start of a new verse
    00:25:277 (5) - nc
    00:46:534 (4,1) - not stacked properly
    01:00:934 (2,3) - only suggestion http://puu.sh/da2Oy/c7a660ebfb.jpg
    01:06:420 (5) - nc. if you follow this, remove nc 01:08:477 (1) - , add nc 01:09:163 (3) - , remove nc 01:10:534 (1) - , add nc 01:11:906 (3) -
    01:24:249 (1) - remove nc?

    hitsound suggestion for Normal diffs can also be applied here

    overall, the diff is quite messy because of the high ds (1.5x) .patterns from 00:06:077 - to 00:41:734 - has a really bad flow. it seems like you're just placing all the sliders randomly because the ds is quite high. meanwhile, pattern after that (00:52:706 - to 01:03:334 - ) has a relatively normal ds (1.0x) and the flow is actually better. well, i suggest to change 1.5x ds into 1.2x or 1.3x, (including ds at chorus) but it's up to you
[Hard]

  • 00:33:506 (1) - idk you can make the slider's shape a bit parallel http://puu.sh/da3OR/4dc4db7f1d.jpg
    00:36:592 (9,1) - switch nc
    01:01:449 (1) - i'd rather place this at 01:00:592 (1) - 's place. makes the overall flow better for this pattern
    01:05:049 (5) - nc
    01:14:649 (4) - nc
    01:11:906 (7) - nc?
    01:36:592 (6) - ^

    hitsound suggestion also apply for this diff

[Insane]

  • OD-1? for balance, because hard has OD6 and Nightmare has OD8,2

    00:05:392 (5,6,7,8,9) - only suggestion http://puu.sh/da4du/6a6ab503eb.jpg
    00:39:506 (3,5) - i strongly suggest to nc these, it's kinda hard to read the sudden change of rhythm because of its relatively close distance
    01:13:963 (1,3) - switch nc

    hitsound suggestion also apply for this diff
    really fun to play :)
[Nightmare]

  • 00:02:992 (1) - lmao it's really weird to nc this
    00:09:163 (2,3,4) - idk it doesn't look really good :( just pointing it out though. i actually prefer the normal spaced stream like 00:13:963 (1,2,3) -
    00:15:506 (3,4,5) - 00:16:192 (2,3,4) - these triplets doesn't fit the song imo and they make it seems like it's overmapped
    00:24:763 (7,8,9) - same issue like 00:09:163 (2,3,4) -
    00:27:334 (1,4) - switch nc
    01:08:649 (1,2) - ^
    01:16:449 (1) - remove nc?
    01:21:163 (1) - ^
    02:04:893 (3) - only suggestion to accent the strong beat at 02:05:236 - http://puu.sh/da4UT/14c26ff760.jpg

    hitsound suggestion also apply for this diff
really can't help much, i'm sorry ;__; your mapping style is kinda different from mine. but i can see that you did a great job in Insane and Nightmare :) you might need to polish the other diffs more you can use jonathanlfj's map as references lol
the previous map is really too bad
so..
but thanks for your help



AndreasHD wrote:

Hey!

[StoryBoard]

SB\z05 Is faded out too late,

SB\z07 Doesn't fade out, it just disappear. Also make the fade end before the movement-animation ends fixed

SB\z09 Also have the fade ending after the movement-animation ends :/fixed

SB\q01 Doesn't fade at the end, fix it!fixed

SB\q02 What's up with these (fade animation-start) and (movement-animation start) ..they doens't do anything, so remove them!

Also, your SB\z13 displays behind the HP-bar which I think is bad, so consider lowering it a bit.√√√


[General]

Your kiai-time on the Nightmare difficulty ends later than the other difficulties, please make them the same.fixed

Why do you have a timing section in the middle of the kiai?? at 01:25:620 I think you should remove it. I also think you should remove the one that sets BPM to 175 for no reason. because thats right...

All the difficulties are overloaded with bookmarks, I don't understand why you do this ;_;please disregard the bookmarks;w;


[Easy]

Set HP-Drain to 1 instead of 4, and OD (overall difficulty) down to 2 from 4. The Aproach rating could in my opinion be set to 3 or 3,5. 3.5 looks awesome

This easy is really really hard for beginners :( if you could make things easier, it would have been nice. I think the main reason for this, is that the slider velocity are too high with this bpm.

Rest looks fine.


[Normal]

00:24:934 (1,2) - Maybe try to blanket this better?

01:40:020 (1) - Remove NCfixed


[Hard]

00:15:506 (3,4) - These two overlap in a way that would be seen ugly.fixed

You have some NC mistakes in this difficulty, but Im not gonna make more NC-mods today, so...

01:47:562 (1) - This slider is boring, make it more interesting:) for example like this? fixed
02:04:378 (1) - Space this out a bit, it seems like it doesn't follow the DS.


[Insane]

00:19:792 (1) - Make this a NC and remove this NC 00:20:992 (5) - fixed

00:22:534 (1) - Same goes here, and remove it here 00:22:706 (1) - fixed

00:37:620 (1) - NC and remove it here 00:37:963 (2) - fixed

You have some more NC fails Im not gonna talk about in this mod.

01:42:077 (4) - This slider follows a bit badly from this 01:41:905 (3) - circle. Better to make it like this

[Nightmare]

01:06:592 (3,4,5) - Why are these spaced with smaller DS ?

01:15:677 (7) - Space this out

01:16:706 (5,2) - Try to make the end of these sliders stack better on eachother.fixed

01:50:305 (4) - This slider was interesting, I like it :)
thank you guys!
update
SolrosRepica
Hard
00:42:420 (2) - 00:46:534 (2) - 00:53:906 (1) - 00:54:934 (4) - 00:56:477 (4) - 01:12:249 (2) -
01:40:705 (5) - 01:41:048 (6) - 01:41:391 (8) - 01:41:734 (2) - 01:57:854 (5,7) - 02:03:863 (5) -
Add sound "Finish" if you like.

Storyboard
93745 SB\zs [Lyrics 真っ赤なマグマのような]
change color to red. for Exmaple: 真っ赤なマグマのような
Nitrousdragon
Easy:
Wow, everything looks fine execpt for two mishaps:
CS: at least raise it to 2.x without going over 1.5 stars, don't put it at 2.

00:21:849 (2) - Delete the 3 circles and replace that with 2 whole note sliders.

Normal:
CS: raise to 3.5
00:38:992 (1,2,1,2,1,2) - turn the 1,2's into quick sliders facing downwards.
02:02:318 (1,2) - Make this a slider that bounces back twice.

I will have time to do hard mode tomorrow.
fanzhen0019
来迟了吗。。。。都被戳了 如果还要mod的话说一声啊 你想换张图也行
Topic Starter
AIR

fanzhen0019 wrote:

球神麻婆还是看看,戳了两个月了人太傻改不动了
Iceskulls
Hi , modding here

[General]
  1. Have you tried offset = 598 ? I guess that works better
[Easy]
  1. 00:06:083 (1) - If you move 2nd red anchor to 2nd slider dot it will flow a bit more consistent with the song imo
  2. 00:09:340 (2) - tbh it better to just place on white tick here 00:09:169 - I try listen closely to the instrument you want to map and found out it play here 00:09:417 - , not perfectly 1/4 beat tho so you might need to avoid mapping that complicate beat in easy
  3. 00:52:712 (1) - Try something like this, kinda fit the music more
  4. 01:48:934 (2) - Finish at head ? the beat kinda has a bit impact feeling there
  5. 02:03:348 (1) - Is this NC really neccesary?
    I will sums up everything when I finish modding all diff , I guess I only find one problem that I can predict it might occur on every diffs here
[Normal]
  1. 00:20:477 (2) - imo it a bit ugly to adjust red anchor point at tail like that , try somthing like this
  2. 00:24:934 (1,2) - Blanket better ?
  3. 01:48:934 (2) - Finish at head ? the beat kinda has a bit impact feeling there
  4. 01:50:305 (1,1) - the ms distance between theses is only 686ms and it unrankable you need something like around 750ms https://osu.ppy.sh/forum/t/241019 to fix this , replace the spinner with slider or move 01:53:048 (1) - to 01:53:391 -
[Hard]
  1. 00:01:792 (4) - imo this looks redundant for Hard , well probably because the way you map only the emphasized sound one around here like this 00:00:592 (1,2) - so the sound on 1/2 beat which doesn't sound emphasized kinda sound weird here xD
  2. 00:13:792 (1,2,3,4,5) - imo the spacing here can be 00:13:963 (2,3,4,5) - be a bit bigger than 00:13:792 (1,2,3,4) - since (5) sound a bit more emphasized than (2)
  3. 00:28:020 (9,1) - How about this ?
  4. 01:01:792 (4) - Clap at tail
  5. 01:17:392 (1) - tbh , this slider pretty ugly, just use 3 anchor point
  6. 01:20:134 (1) - tbh , this slider pretty ugly, just use 3 anchor point
  7. 01:48:934 (2) - Finish at head ? the beat kinda has a bit impact feeling there
  8. 01:50:305 (5) - ^
  9. 01:50:392 (1,1) - not enough recovery time https://osu.ppy.sh/forum/t/241019
Now it is just what I thought , imo the hitsound is a bit inconsistent but it not inconsistent all the way just one part feels a bit not sound right which I will state it with detai l, I guess

00:17:049 - to 00:26:992 - on every 2nd and 4th white tick , I can hear something sound like a snare so maybe you can add a clap there or whistle ( if you think it not a snare sound lol ) or you can just use another set of hitsound here because I don't think the current set of hitsounds fit for this part

I'm not sure about the usage of finish but I guess you can add it a bit more , just place it where you think it has a cymbal impact on it

The others thing seems fine for me
Good luck :)
Topic Starter
AIR

CelsiusLK wrote:

Hi , modding here

[General]
  1. Have you tried offset = 598 ? I guess that works better


[Easy]
  1. 00:06:083 (1) - If you move 2nd red anchor to 2nd slider dot it will flow a bit more consistent with the song imo
  2. 00:09:340 (2) - tbh it better to just place on white tick here 00:09:169 - I try listen closely to the instrument you want to map and found out it play here 00:09:417 - , not perfectly 1/4 beat tho so you might need to avoid mapping that complicate beat in easy
  3. 00:52:712 (1) - Try something like this, kinda fit the music more fixed
  4. 01:48:934 (2) - Finish at head ? the beat kinda has a bit impact feeling thereright:3
  5. 02:03:348 (1) - Is this NC really neccesary?fixed
    I will sums up everything when I finish modding all diff , I guess I only find one problem that I can predict it might occur on every diffs here
[Normal]
  1. 00:20:477 (2) - imo it a bit ugly to adjust red anchor point at tail like that , try somthing like this
  2. 00:24:934 (1,2) - Blanket better ?
  3. 01:48:934 (2) - Finish at head ? the beat kinda has a bit impact feeling therefixed
  4. 01:50:305 (1,1) - the ms distance between theses is only 686ms and it unrankable you need something like around 750ms https://osu.ppy.sh/forum/t/241019 to fix this , replace the spinner with slider or move 01:53:048 (1) - to 01:53:391 - shorten the spinner
[Hard]
  1. 00:01:792 (4) - imo this looks redundant for Hard , well probably because the way you map only the emphasized sound one around here like this 00:00:592 (1,2) - so the sound on 1/2 beat which doesn't sound emphasized kinda sound weird here xD
  2. 00:13:792 (1,2,3,4,5) - imo the spacing here can be 00:13:963 (2,3,4,5) - be a bit bigger than 00:13:792 (1,2,3,4) - since (5) sound a bit more emphasized than (2)fixed
  3. 00:28:020 (9,1) - How about this ? fixed
  4. 01:01:792 (4) - Clap at tailfixed
  5. 01:17:392 (1) - tbh , this slider pretty ugly, just use 3 anchor point fixed
  6. 01:20:134 (1) - tbh , this slider pretty ugly, just use 3 anchor point fixed
  7. 01:48:934 (2) - Finish at head ? the beat kinda has a bit impact feeling therefixed
  8. 01:50:305 (5) - ^fixed
  9. 01:50:392 (1,1) - not enough recovery time https://osu.ppy.sh/forum/t/241019
Now it is just what I thought , imo the hitsound is a bit inconsistent but it not inconsistent all the way just one part feels a bit not sound right which I will state it with detai l, I guess

00:17:049 - to 00:26:992 - on every 2nd and 4th white tick , I can hear something sound like a snare so maybe you can add a clap there or whistle ( if you think it not a snare sound lol ) or you can just use another set of hitsound here because I don't think the current set of hitsounds fit for this part

I'm not sure about the usage of finish but I guess you can add it a bit more , just place it where you think it has a cymbal impact on it

The others thing seems fine for me
Good luck :)
thanks a lot:3
update
Xinely
Hi from my queue

but i feel this map still can improve a lot especially on hitsounds, so im gonna tell about hitsounds here


  • General
  1. you can use custom whistle for whole 1st and 3rd whiteticks here by use http://puu.sh/egViT.wav

first time the hitsounds need work here, literally :
~ 00:06:083 - until 00:16:712 - you can add clap for every 2nd and 4th whiteticks , whistle (custom that i gave on above) for 1st and 3rd whiteticks
~ 00:17:055 - until 00:38:998 - clap for every 1st whiteticks and whistles for every 2nd 3rd 4th whiteticks
~ 00:41:740 - until 00:52:026 - claps for every 1st whiteticks and 3rd whiteticks (you're right but i just write this w)
~ same as time with above, whistles for all 2nd and 4th redticks (such as 00:42:255 - 00:42:940 - etc) because the weak drums
~ 00:52:712 - until 01:47:226 - same as 00:06:083 - until 00:16:712 -
~ 01:47:568 - 01:52:711 - use soft default and you can add whistles for 1st and 3rd whiteticks
~ 01:51:683 - until 01:52:711 - you can back use custom whistle hitsound here for every whiteticks
~ 01:53:054 - until end, same as 00:17:055 - until 00:38:998 -

Intentional :
~ 00:16:369 - add clap coz crash drum here
~ 00:01:969 - add whistle for consistency with 00:01:626 - since music is high too
~ 00:06:083 - 00:07:283 - 00:08:826 - 00:10:026 - 00:11:569 - 00:12:769 - 00:14:826 - 00:15:855 - 00:17:055 - 00:28:026 - 00:33:512 - 00:38:998 - 00:41:740 - 00:47:226 - 00:52:026 - 00:52:712 - 00:55:455 - 00:56:655 - 00:58:198 - 01:01:798 - 01:02:140 - 01:03:683 - 01:09:169 - 01:14:655 - 01:20:140 - 01:22:883 - 01:24:255 - 01:25:626 - 01:31:111 - 01:36:597 - 01:42:083 - 01:43:454 - 01:44:826 - 01:47:568 - 01:48:940 - 01:50:311 - 01:53:054 - 01:54:255 - 01:55:800 - 01:57:002 - 01:58:547 - 01:59:749 - 02:01:809 - 02:02:839 - 02:01:294 - 02:02:324 - 02:04:384 - 02:04:727 - 02:04:899 - 02:05:242 - all use finish because cymbal sounds
~ 00:38:998 - 00:39:169 - 00:39:512 - 00:39:683 - 00:40:026 - 00:40:198 - 00:40:712 - 00:41:055 - claps because strong drums
~ 00:41:398 - 00:40:540 - whistles because weak drums

i like the flow but you still can improve the design more here i'll ready to explain some of my design if we can online together

Last thing is your Hard diff here looks like Insane- or Hard+ diff especially for 1/4 and some jumps, i dont blame the diff but the huge spread looks so huge for Normal to Hard (for me), it would be better if you can make Easier Hard diff (star diff around 2,8-2,9) and then rename Hard diff to Insane diff and make it a little bit harder again

feel free to not kudosu me if you feel this one isnt helpful since this one not really a mod
i guess that's all from me. Good Luck :3~
Topic Starter
AIR

Xinely wrote:

Hi from my queue

but i feel this map still can improve a lot especially on hitsounds, so im gonna tell about hitsounds here


  • General
  1. you can use custom whistle for whole 1st and 3rd whiteticks here by use http://puu.sh/egViT.wav

first time the hitsounds need work here, literally :
~ 00:06:083 - until 00:16:712 - you can add clap for every 2nd and 4th whiteticks , whistle (custom that i gave on above) for 1st and 3rd whiteticks
~ 00:17:055 - until 00:38:998 - clap for every 1st whiteticks and whistles for every 2nd 3rd 4th whiteticks
~ 00:41:740 - until 00:52:026 - claps for every 1st whiteticks and 3rd whiteticks (you're right but i just write this w)
~ same as time with above, whistles for all 2nd and 4th redticks (such as 00:42:255 - 00:42:940 - etc) because the weak drums
~ 00:52:712 - until 01:47:226 - same as 00:06:083 - until 00:16:712 -
~ 01:47:568 - 01:52:711 - use soft default and you can add whistles for 1st and 3rd whiteticks
~ 01:51:683 - until 01:52:711 - you can back use custom whistle hitsound here for every whiteticks
~ 01:53:054 - until end, same as 00:17:055 - until 00:38:998 -

Intentional :
~ 00:16:369 - add clap coz crash drum here
~ 00:01:969 - add whistle for consistency with 00:01:626 - since music is high too
~ 00:06:083 - 00:07:283 - 00:08:826 - 00:10:026 - 00:11:569 - 00:12:769 - 00:14:826 - 00:15:855 - 00:17:055 - 00:28:026 - 00:33:512 - 00:38:998 - 00:41:740 - 00:47:226 - 00:52:026 - 00:52:712 - 00:55:455 - 00:56:655 - 00:58:198 - 01:01:798 - 01:02:140 - 01:03:683 - 01:09:169 - 01:14:655 - 01:20:140 - 01:22:883 - 01:24:255 - 01:25:626 - 01:31:111 - 01:36:597 - 01:42:083 - 01:43:454 - 01:44:826 - 01:47:568 - 01:48:940 - 01:50:311 - 01:53:054 - 01:54:255 - 01:55:800 - 01:57:002 - 01:58:547 - 01:59:749 - 02:01:809 - 02:02:839 - 02:01:294 - 02:02:324 - 02:04:384 - 02:04:727 - 02:04:899 - 02:05:242 - all use finish because cymbal sounds
~ 00:38:998 - 00:39:169 - 00:39:512 - 00:39:683 - 00:40:026 - 00:40:198 - 00:40:712 - 00:41:055 - claps because strong drums
~ 00:41:398 - 00:40:540 - whistles because weak drums

i like the flow but you still can improve the design more here i'll ready to explain some of my design if we can online together

wow

Last thing is your Hard diff here looks like Insane- or Hard+ diff especially for 1/4 and some jumps, i dont blame the diff but the huge spread looks so huge for Normal to Hard (for me), it would be better if you can make Easier Hard diff (star diff around 2,8-2,9) and then rename Hard diff to Insane diff and make it a little bit harder again

I'll try to make it easier

feel free to not kudosu me if you feel this one isnt helpful since this one not really a mod
i guess that's all from me. Good Luck :3~
I'm bad at hitsounds, appreciate all your help :3
update
nika mika
Normal和Easy都没什么问题

[Hard]
00:04:026 (3,4,5) –分别ctrl+g
00:05:398 (7,8) –要我做的话……这种梗还不如直接放五连或者一个滑条拉到尾,改不改无所谓
00:06:598 (2,3) –用blanket?
00:06:598 (2) –delete,或者就在00:06:683 –这边加一个circle
^如果改了这一条,类似乐句和节奏都要相应作出调整
00:15:340 (8) –NC
00:27:683 (7,8,9) –对hard 而言太难了
00:35:398 (7) –blanket
00:40:712 (5,6,7,8,9) –放成这样?
http://puu.sh/elL0J/91da6413f5.jpg
01:33:168 (8) –方向向右下拉
01:37:626 (5,6) –顺序颠倒,6 再ctrl + g
hard看上去像是漏音狂魔的insane是我的错觉吗……
nice map
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