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Kotera Kanako - Senkou no Yukue -Opening size-

posted
Total Posts
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Topic Starter
AIR
This beatmap was submitted using in-game submission on 2015年1月10日 at 20:21:00

Artist: Kotera Kanako
Title: Senkou no Yukue -Opening size-
Source: THE LEGEND OF HEROES: SEN NO KISEKI II
Tags: 英雄伝説 閃の軌跡 閃の軌跡2 two trails of flash falcom sound team jdk rpg game opening psv
BPM: 175
Filesize: 19523kb
Play Time: 02:09
Difficulties Available:
  1. Easy (1.43 stars, 118 notes)
  2. Hard (3.43 stars, 367 notes)
  3. Normal (2.07 stars, 192 notes)
Download: Kotera Kanako - Senkou no Yukue -Opening size-
Download: Kotera Kanako - Senkou no Yukue -Opening size- (no video)
Information: Scores/Beatmap Listing
---------------
1/10 update hitsounds
Starfall9908
M4M

[General]
  1. Add Costum Combo Colors
[Easy]
  1. 00:09:673 (1) - Make the slider shaped so it can be a blanket to 00:12:416 (1)
  2. 01:14:130 (1) - Blanket
  3. 01:18:245 (3) - Try to avoid making sliders like this. They're confusing
  4. 01:20:987 (1) - Delete the slider. It doesn't sound good there.
  5. 01:33:330 (1) - put the slider tail (reverse arrow) under 01:31:959 (1) slider head.
  6. 01:36:073 (2) - Blanket
  7. 01:40:187 (1) - delete the slider and put other notes instead.
  8. 01:44:302 (2) - Blanket
  9. 01:47:387 (1,2,3,1) - Putting 4 circles in row in easy isn't a good idea
[Normal]
  1. AR -1
  2. CS +0,5
  3. OD -2
  4. 00:36:245 (6) - Chanage the slider shape. This one is confusing
  5. 01:14:816 (6) - Blanket
  6. 01:29:902 (3) - ^
  7. 01:48:416 (1) - Hitfinish

This is all the time I had

Good Luck ;)
Modem
Hi ~! From m4m :)

General
Nice hitsounds! :)
I think you don't need to display epilepsy warning

Easy
00:13:102 (2) End this slider here -> 00:13:616 and finish at the end of this slider
00:42:587 (1) Add finish
00:43:959 (2) Add finish
00:45:330 (1) Add finish
00:46:702 (3) Add finish
00:57:502 (1) Change the reverse part here at 00:57:502
01:00:416 (4) Shorten this slider. Make it end at 01:01:102 and add a note at 01:01:445
Nice hitsounds! :)

Normal
01;13:445 (4) This slider is covered by the previous slider. Because this diff is also for beginners, so please separate them :oops:
01:01:787 (2) Add reverse once again
Overall, nice diff. :)

Hard
How about if you use widescreen support at this diff??
00:34:359 How about if you change it to SC ?
01:53:559 (10) Remove the reverse, reverse it at 01:53:902, then shorten this slider from here to 01:54:245
01:53:559 Add a note
01:53:645 Add a note
01:53:730 Add a note
Wow! the hitsounds at kiai time is so awesome (> w <) !!!!

Insane
00:12:416 ~ 00:12:759 Change these notes to a slider
01:04:530 Change SC to NC

The hitsounds is reallly awesome!!! :) :) :)
Anyway, good luck on getting it ranked! :)
aigoh
Here you go!
Normal
osu file format v13

[General]
AudioFilename: skc.mp3
AudioLeadIn: 0
PreviewTime: 63673
Countdown: 0
SampleSet: Normal
StackLeniency: 0.8
Mode: 0
LetterboxInBreaks: 1
EpilepsyWarning: 1
WidescreenStoryboard: 1

[Editor]
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 4
TimelineZoom: 2.1

[Metadata]
Title:Sengou no Yokue -Opening size-
TitleUnicode:閃光の行方 -Opening size-
Artist:Kotera Kanako
ArtistUnicode:小寺可南子
Creator:AIR
Version:Normal
Source:THE LEGEND OF HEROES: SEN NO KISEKI II
Tags:英雄伝説 閃の軌跡 閃の軌跡2 two trails of flash falcom sound team jdk rpg game opening
BeatmapID:511132
BeatmapSetID:217982

[Difficulty]
HPDrainRate:4
CircleSize:3
OverallDifficulty:3
ApproachRate:5
SliderMultiplier:1.2
SliderTickRate:1

[Events]
//Background and Video events
0,0,"BG.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255

[TimingPoints]
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108416,-100,4,2,1,60,0,0
113902,-100,4,1,1,60,0,0
122130,-100,4,2,1,60,0,0


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340,168,105673,2,0,L|360:49,1,120,4|0,0:0|0:0,0:0:0:0:
300,60,106187,2,0,B|232:56|232:56|180:68|180:68|116:52,1,180
52,152,107045,2,0,L|124:160,2,60,2|0|2,0:0|0:0|0:0,0:0:0:0:
124,248,107730,2,0,L|196:256,2,60,2|0|2,0:0|0:0|0:0,0:0:0:0:
208,336,108416,5,8,0:0:0:0:
256,48,109787,5,6,0:0:0:0:
256,192,111158,12,4,113215,0:0:0:0:
256,136,113901,6,0,B|312:144|312:144|360:112|360:112|424:80|488:128,1,240,4|0,0:0|0:0,0:0:0:0:
424,296,114929,1,0,0:0:0:0:
424,296,115101,2,0,B|408:192|408:192|368:228|328:232,1,180
200,332,115959,2,0,P|136:308|80:316,1,120
64,196,116644,5,4,0:0:0:0:
180,168,116987,1,0,0:0:0:0:
180,168,117159,2,0,L|308:164,1,120
372,68,117844,2,0,P|312:36|252:44,1,120
208,68,118359,1,0,0:0:0:0:
292,156,118702,2,0,L|276:284,1,120
188,192,119387,6,0,B|316:168|316:168|368:188|364:248|356:272,1,240,4|0,0:0|0:0,0:0:0:0:
444,344,120415,1,0,0:0:0:0:
444,344,120587,2,0,P|472:248|456:168,1,180
356,108,121444,2,0,B|293:72|293:72|273:126,1,120
164,156,122130,6,0,L|84:168,1,60,2|2,0:0|0:0,0:0:0:0:
92,224,122473,2,0,L|20:236,1,60,2|8,0:0|0:0,0:0:0:0:
212,256,123158,2,0,L|300:248,1,60,2|2,0:0|0:0,0:0:0:0:
284,192,123501,2,0,L|372:184,1,60,2|8,0:0|0:0,0:0:0:0:
328,56,124015,5,2,0:0:0:0:
328,56,124187,2,0,L|260:64,1,60,2|2,0:0|0:0,0:0:0:0:
220,100,124530,2,0,L|160:104,1,60,2|0,0:0|0:0,0:0:0:0:
244,264,125216,1,2,0:0:0:0:
320,172,125559,1,2,0:0:0:0:
320,172,125730,2,0,L|448:180,1,120,2|2,0:0|0:0,0:0:0:0:
256,192,126245,12,0,128987,0:0:0:0:
pandorawindy
我觉得你在找更多mod之前,可以找bat给你一个overall quality mod..做一下作图方向的指导。很明显你有天赋用一些pattern或者自己的一些方式来表达自己对节奏的理解,跳跃确实很适合一些高涨的情绪,但是没有把握好度。

  • [insane]
  1. 00:05:559 (1) - 我不是很理解你为什么要在这里改变sv,虽然rankable,但是怪怪的,紧接着的长距离jump..给我的感觉是..你仅仅是想要提高难度而设计。
  2. 00:07:530 (2) - 这个circle还不如放在 00:07:187 - 显得自然。
  3. 00:12:073 (3,4,5,6,1,2,3,4,5) - 这个小长串没看懂。节奏在00:12:416 - 处已经变了,不太合适吧。
  4. 00:16:959 (2) - 同样是怪异的circle,00:16:445 - 放在这里更合适,或者直接去除。
  5. 00:18:502 - vocal开始了,00:17:902 (1,2,3,4) - 相同shape没有体现改变,这样则么样,follow vocal.
  6. 避免滥用三连击,一般是在长白线或者白线前1/4放一个,节奏中有明显的drum或bass才要特殊对待。
  7. 01:19:616 (8) - 01:26:473 (7) - 01:51:159 (3) - 这种长直slider很容易让人觉得是一种没有加工过的原材料。make some adjustment?
  8. 注意调整间距,控制难度。
  9. 基本上例子就这么多,其他地方你要凭自己举一反三了。
    [hard]
  10. 00:13:616 (6) - 不知道为什么,我很讨厌这种shape >_<
  11. 01:20:302 (8,9,1) - 打起来虽然无所谓,但是在edit interface里不太美观。
  12. 节奏还不错,注意摆位。
    [normal]
  13. 没什么好指出的unrankable point, 只是..感觉你摒弃了过多的blanket,以至于衔接不太美观。
    [easy]
  14. hmm..好大胆的slider patterns 设计!!没准新人会很喜欢这种easy,因为人们总是会把目光聚集在新事物上。
多找些mod,最好是有经验的mapper,或者bat,帮你指导。good luck
Topic Starter
AIR

nadapan wrote:

M4M

Modem wrote:

Hi ~! From m4m :)
thx :D


mangocurry wrote:

Here you go!
update soon

pandorawindy wrote:

In大改下就找bat,希望不会被嫌弃
tutuhaha
[Insane]
00:03:330 (4,5,6) - 潜意识里总觉得应该要ctrl+g一下
00:10:016 (2,3,4) - ...这个间距太魔性了...是有意的还是无意的...
00:17:387 (5,6) - 换一下位置ctrl+g一下
00:24:159 (6) - 这个note真心不必要...在这个节奏里..
00:32:645 (5,6,7,8,9) - ...这个节奏也不必要...没那么密集....
00:34:359 (4) - NC一下?
00:34:959 (x) - 相比于前面的,我觉得这里比较需要note
00:40:359 (5,6,7,8) - 这块没必要跳这么大
00:45:330 (1) - ....意义何在
01:01:016 (x) - 这边有note的
01:23:730 (7,8) - 间距还是用0.3x吧这样好奇怪
01:30:245 (1) - ...意义何在
嘛.....要是我的话可能会多用点3/4这样的拍子去代替掉三连........有些三连放的可能太突兀了....考虑删掉一点...总而言之大概就是节奏太满了有些地方自己估量一下删掉比较好
有些大跳也是比较不必要的....这个图里大跳是用来提高气氛的,就是那种唰的一下紧张感起来的赶脚._.试试看找找别的方法代替掉一些跳

[Hard]
00:08:130 (6,7) - 合并成一个slider比较符合节奏
00:14:302 (x) -
00:14:387 (x) - 这边加俩note然后
00:14:902 (x) - 这个去掉
顺便一说加note的话直接cover在00:14:473 (7) - 的头上就好
00:17:559 (3) - ctrl+g
00:18:245 (5) - nc?
00:27:330 (4,5) - 合并成一个slider
00:29:559 (5) - nc?
00:30:502 (7) - delete
00:32:302 (4,5,6,7) - ...这俩三连我觉得不必要啊...1/4就蛮好的........
00:34:530 (3) - 这边感觉应该有NC
好,这边说一下,我觉得你NC加的实在是有点乱........照理来说timing对的话应该长白线都是重音,那么就一个长白线加一个NC就行了,因为一般来说NC是在重音上,好我说完了,剩下的一样的NC问题我就先不说了...此条适合所有难度,像是normal和easy如果嫌弃NC加的太频繁可以俩长白线一个NC
00:38:302 (9) - 搞个小跳吧,移到x328 y232
00:53:302 (x) - 加note
00:42:587 (1) - 00:53:387 (10) - 稍微提一下这个难度里我最喜欢得part是这个,排列很棒,节奏很棒,没有太多多余的节奏,点个赞
00:55:616 (7) - 这个换成note会比较符合节奏
........KIAI的...音效是换了么....突然这么一下好违和.........
01:23:216 (9) - 如果你一定要把这里搞成三节拍的话,这里加note 01:22:959 (x) -
..........说真的音效好违和干嘛突然用这个...
hard......你用的是insane的节奏.......三连过多.....在这个难度我认为三连应该起到点缀作用......1/4为主节拍...总而言之三连太多了orz....你可以增加一些小跳来提高趣味性但是请不要再增加过多的节奏了orz.....

[Normal]
00:16:016 (3) - delete
00:22:702 (4) - 00:24:073 (2) - 我必须说这种组合在normal里真的不怎么好看............
...这个normal不知道为什么玩的我比较难受...
00:37:616 (2) - delete
01:07:273 (5) - ...你一定要搞得这么僵硬么orz...
01:16:873 (3,4,1) - 这么说吧,可能是因为我自己做图的习惯...我真的不喜欢在normal里面刻意的把slider和note搞得特别近....首先是因为大圈..其次是因为AR...再其次是OD.....他们会让normal的物件相比于insane和hard消失的更慢...那玩起来的时候是什么感觉呢?...就是全部都挤在一块orz...........还有这个normal里我觉得流向不对...真的要打比方的话就像是小溪,然后你的小溪在卡在一个地方狂打转....能懂么TAT...........
然后我第一次看在normal里用1.5x间距的...........身为一个normal....要是你用慢SV的话就请舍弃你大部分的排版构思,专注于节奏,要是你真的想那么搞造型的话...请调高SV

[Easy]
.....从我的角度来说,我希望你能把那些有棱有角的slider.....拉的柔和一点....那些超级直的slider...减少一点..以上

相对于Insane,低难度的槽点很多呢,先别急着找BAT,继续找普通modder吧,反正有经验没经验,多了总归会有很多问题被发现
Topic Starter
AIR

tutuhaha wrote:

[Insane]
00:03:330 (4,5,6) - 潜意识里总觉得应该要ctrl+g一下 fix
00:10:016 (2,3,4) - ...这个间距太魔性了...是有意的还是无意的...
00:17:387 (5,6) - 换一下位置ctrl+g一下 那不就又回來了
00:24:159 (6) - 这个note真心不必要...在这个节奏里..fix
00:32:645 (5,6,7,8,9) - ...这个节奏也不必要...没那么密集....fix
00:34:359 (4) - NC一下?fix
00:34:959 (x) - 相比于前面的,我觉得这里比较需要note
00:40:359 (5,6,7,8) - 这块没必要跳这么大fix
00:45:330 (1) - ....意义何在昨天改到這兒了
01:01:016 (x) - 这边有note的
01:23:730 (7,8) - 间距还是用0.3x吧这样好奇怪fix
01:30:245 (1) - ...意义何在毫無意義
嘛.....要是我的话可能会多用点3/4这样的拍子去代替掉三连........有些三连放的可能太突兀了....考虑删掉一点...总而言之大概就是节奏太满了有些地方自己估量一下删掉比较好
有些大跳也是比较不必要的....这个图里大跳是用来提高气氛的,就是那种唰的一下紧张感起来的赶脚._.试试看找找别的方法代替掉一些跳

[Hard]
00:08:130 (6,7) - 合并成一个slider比较符合节奏fix
00:14:302 (x) -
00:14:387 (x) - 这边加俩note然后
00:14:902 (x) - 这个去掉fix
顺便一说加note的话直接cover在00:14:473 (7) - 的头上就好
00:17:559 (3) - ctrl+g fix
00:18:245 (5) - nc?fix
00:27:330 (4,5) - 合并成一个slider fix
00:29:559 (5) - nc?fix
00:30:502 (7) - delete fix
00:32:302 (4,5,6,7) - ...这俩三连我觉得不必要啊...1/4就蛮好的........fix
00:34:530 (3) - 这边感觉应该有NC fix
好,这边说一下,我觉得你NC加的实在是有点乱........照理来说timing对的话应该长白线都是重音,那么就一个长白线加一个NC就行了,因为一般来说NC是在重音上,好我说完了,剩下的一样的NC问题我就先不说了...此条适合所有难度,像是normal和easy如果嫌弃NC加的太频繁可以俩长白线一个NC 不知道為啥我喜歡到9下NC
00:38:302 (9) - 搞个小跳吧,移到x328 y232 fix
00:53:302 (x) - 加note fix
00:42:587 (1) - 00:53:387 (10) - 稍微提一下这个难度里我最喜欢得part是这个,排列很棒,节奏很棒,没有太多多余的节奏,点个赞
00:55:616 (7) - 这个换成note会比较符合节奏 fix
........KIAI的...音效是换了么....突然这么一下好违和.........
01:23:216 (9) - 如果你一定要把这里搞成三节拍的话,这里加note 01:22:959 (x) - fix
..........说真的音效好违和干嘛突然用这个...換了也行
hard......你用的是insane的节奏.......三连过多.....在这个难度我认为三连应该起到点缀作用......1/4为主节拍...总而言之三连太多了orz....你可以增加一些小跳来提高趣味性但是请不要再增加过多的节奏了orz.....

[Normal]all
00:16:016 (3) - delete
00:22:702 (4) - 00:24:073 (2) - 我必须说这种组合在normal里真的不怎么好看............
...这个normal不知道为什么玩的我比较难受...
00:37:616 (2) - delete
01:07:273 (5) - ...你一定要搞得这么僵硬么orz...
01:16:873 (3,4,1) - 这么说吧,可能是因为我自己做图的习惯...我真的不喜欢在normal里面刻意的把slider和note搞得特别近....首先是因为大圈..其次是因为AR...再其次是OD.....他们会让normal的物件相比于insane和hard消失的更慢...那玩起来的时候是什么感觉呢?...就是全部都挤在一块orz...........还有这个normal里我觉得流向不对...真的要打比方的话就像是小溪,然后你的小溪在卡在一个地方狂打转....能懂么TAT...........
然后我第一次看在normal里用1.5x间距的...........身为一个normal....要是你用慢SV的话就请舍弃你大部分的排版构思,专注于节奏,要是你真的想那么搞造型的话...请调高SV

[Easy]
.....从我的角度来说,我希望你能把那些有棱有角的slider.....拉的柔和一点....那些超级直的slider...减少一点..以上

相对于Insane,低难度的槽点很多呢,先别急着找BAT,继续找普通modder吧,反正有经验没经验,多了总归会有很多问题被发现
TtmnZk
from Paper modding team
[General]
Title:閃光の行方


去掉-Opening size-,以官方为准

timimg 不对,重音应该在白线上,而这图显然在红线,这导致尤其在NM EZ
中怎么听都是overmap,offect 我测的是749,(或者你可以去一些timing queue或者找有经验的mapper,得到更加准确的offect)

[Insane]
00:01:442 音乐是从这里开始,我不建议在之前摆物件,摆的话请在音乐开始前适当减小一点音量

00:04:013 (3) - 这里slider不明白为何要这样拉,DS保持一致较好

00:09:156 (2,4) - 这里不明,不想叠那就把2 3都移开,然后2 3重叠

00:10:013 (6) - 有unrankable的可能

00:11:213 (1,2,3,4) - 推荐直线stream

00:13:613 (5) - 这样的slider..怎么说呢,少用,一个图2 3 个差不多就行,多了就不好看了

00:24:756 (2,3) - same 00:09:156

00:28:013 (1) - 意见 ctrl+g

00:33:156 (3) - ^

00:37:613 (4) - 哨子去掉 same 00:38:642 (7) -

00:46:870 (8,9) - move to 416 112

01:01:099 (2,3) - 太远了,配合之前的stream跟整体风格不搭

kiai 好难,给不出啥建议抱歉

02:04:356 (1,2,3) - 节奏感觉有问题 建议02:04:013到02:04:185补上note

spinner 移到02:06:070 (1) - ,前面再补点note或slider, 02:09:156 拉到这好点

[Hard]

00:00:585 same as insane

00:06:756 (2,3,4) - 歪了

00:12:756 (5,6) - 远了

00:14:127 (9,1,2,3,4) - 难了

00:36:070 (3) - 虽然我觉得没事,不过还是改一下比较好,到后面肯定还会有人说

00:51:156 (4,5,6,7) - same 00:14:127 (9,1,2,3,4)

01:41:385 (3,1) - hard 里不要使用拆1/4的梗

02:03:156 (1,2,3,4,5,6) - 没摆好

spinner 同IN

[Normal&Easy]
先改一下timing吧,要不然摸不动了






star -☆
good luck!
Topic Starter
AIR

TT Mouse wrote:

from Paper modding team
[General]
Title:閃光の行方


去掉-Opening size-,以官方为准

timimg 不对,重音应该在白线上,而这图显然在红线,这导致尤其在NM EZ
中怎么听都是overmap,offect 我测的是749,(或者你可以去一些timing queue或者找有经验的mapper,得到更加准确的offect)

[Insane]
00:01:442 音乐是从这里开始,我不建议在之前摆物件,摆的话请在音乐开始前适当减小一点音量

00:04:013 (3) - 这里slider不明白为何要这样拉,DS保持一致较好

00:09:156 (2,4) - 这里不明,不想叠那就把2 3都移开,然后2 3重叠

00:10:013 (6) - 有unrankable的可能

00:11:213 (1,2,3,4) - 推荐直线stream

00:13:613 (5) - 这样的slider..怎么说呢,少用,一个图2 3 个差不多就行,多了就不好看了

00:24:756 (2,3) - same 00:09:156

00:28:013 (1) - 意见 ctrl+g

00:33:156 (3) - ^

00:37:613 (4) - 哨子去掉 same 00:38:642 (7) -

00:46:870 (8,9) - move to 416 112

01:01:099 (2,3) - 太远了,配合之前的stream跟整体风格不搭

kiai 好难,给不出啥建议抱歉

02:04:356 (1,2,3) - 节奏感觉有问题 建议02:04:013到02:04:185补上note

spinner 移到02:06:070 (1) - ,前面再补点note或slider, 02:09:156 拉到这好点

[Hard]

00:00:585 same as insane

00:06:756 (2,3,4) - 歪了

00:12:756 (5,6) - 远了

00:14:127 (9,1,2,3,4) - 难了

00:36:070 (3) - 虽然我觉得没事,不过还是改一下比较好,到后面肯定还会有人说

00:51:156 (4,5,6,7) - same 00:14:127 (9,1,2,3,4)

01:41:385 (3,1) - hard 里不要使用拆1/4的梗

02:03:156 (1,2,3,4,5,6) - 没摆好

spinner 同IN

[Normal&Easy]
先改一下timing吧,要不然摸不动了






star -☆
good luck!
我昨天换了voice忘写了对不起;w;
Satellite


Red : Unrankable issue / must fix.
Bold : Should be fixed / highly suggested.
Black : Just suggestion.


From my queue


[Easy]
  1. 00:06:756 (2) - More better rhythm,follow with lyrics,like this
  2. 00:12:242 (2) - Same as above.
  3. 00:36:242 (1,1) - Too soon after a spinner. It definitely doesn't give players enough recovery. Please check new rule this forum. https://osu.ppy.sh/forum/t/241019
  4. 01:00:927 (1,1) - Same as above. need break 750ms over.
  5. 01:06:070 (3) - You forget to add whistle.
  6. 01:20:127 (1,1) - Same as 00:37:102 (1,1) -
  7. 01:32:470 (1) - It is not preferable for note to be covered.
  8. 01:50:299 (1,1) - Same as above.
  9. 01:53:727 (1) - Same as 00:07:616 (2) -
overall : It is not preferable for note to be covered. For example, 01:44:813 (3,2,3) - ...

[Normal]
  1. AR7 !?!? Please set below AR6.1
  2. 00:09:327 (2) - Mmmm... Changed an another pattern better. It is not preferable for note to be covered.
  3. 00:11:556 (1) - Why do you make such a strange form?
  4. 00:12:756 (3) - This form is very dangerous. It is not preferable to cover.
  5. 01:19:099 (3) - You forget to add whistle.
[Hard]
  1. 00:03:156 (4) - Remove note ? For consistency here 00:01:785 -
  2. 00:12:756 (5,6) - Spacing is not desirable for 3.0 over in the Hard diff.
  3. 00:15:156 (5) - This spacing is really awkward. Therefore you should do add new combo.
  4. 00:36:070 (3,4) - It is hard to look in the Hard diff very much.
  5. 00:45:670 (4) - www Dirty form... ._.
  6. 01:40:013 (8,9) - This rhythm is kind of questionable for me. Try this.
  7. 01:51:670 (4) - add new combo
[Insane]
  1. 00:04:699 (5) - add new combo
  2. 00:28:013 (1) - Ctrl + G ?
  3. I'm not sure. overmapping style. sorry =o=
Good luck :3
Topic Starter
AIR

Satellite wrote:



Red : Unrankable issue / must fix.
Bold : Should be fixed / highly suggested.
Black : Just suggestion.


From my queue


[Easy]
  1. 00:06:756 (2) - More better rhythm,follow with lyrics,like this
  2. 00:12:242 (2) - Same as above.
  3. 00:36:242 (1,1) - Too soon after a spinner. It definitely doesn't give players enough recovery. Please check new rule this forum. https://osu.ppy.sh/forum/t/241019
  4. 01:00:927 (1,1) - Same as above. need break 750ms over.
  5. 01:06:070 (3) - You forget to add whistle.
  6. 01:20:127 (1,1) - Same as 00:37:102 (1,1) -
  7. 01:32:470 (1) - It is not preferable for note to be covered.
  8. 01:50:299 (1,1) - Same as above.
  9. 01:53:727 (1) - Same as 00:07:616 (2) -
overall : It is not preferable for note to be covered. For example, 01:44:813 (3,2,3) - ...

[Normal]
  1. AR7 !?!? Please set below AR6.1
  2. 00:09:327 (2) - Mmmm... Changed an another pattern better. It is not preferable for note to be covered.
  3. 00:11:556 (1) - Why do you make such a strange form?
  4. 00:12:756 (3) - This form is very dangerous. It is not preferable to cover.
  5. 01:19:099 (3) - You forget to add whistle.
[Hard]
  1. 00:03:156 (4) - Remove note ? For consistency here 00:01:785 -
  2. 00:12:756 (5,6) - Spacing is not desirable for 3.0 over in the Hard diff.
  3. 00:15:156 (5) - This spacing is really awkward. Therefore you should do add new combo.
  4. 00:36:070 (3,4) - It is hard to look in the Hard diff very much.
  5. 00:45:670 (4) - www Dirty form... ._.
  6. 01:40:013 (8,9) - This rhythm is kind of questionable for me. Try this.
  7. 01:51:670 (4) - add new combo
[Insane]
  1. 00:04:699 (5) - add new combo
  2. 00:28:013 (1) - Ctrl + G ?
  3. I'm not sure. overmapping style. sorry =o=
Good luck :3
I'm so sorry I changed the voice yesterday,make the timing looks bad
thanks;w;
Satellite

AIR wrote:

I'm so sorry I changed the voice yesterday,make the timing looks bad
thanks;w;
omg
Sellenite
cant defeat lfj...
Adol Christin
Can I do a guest insane diff 4u?
Topic Starter
AIR

activity123 wrote:

Can I do a guest insane diff 4u?
sorry,think these diff enough 4me;w;
Adol Christin

AIR wrote:

activity123 wrote:

Can I do a guest insane diff 4u?
sorry,think these diff enough 4me;w;
Ah, that's fine :) I smell an extraordinary style in ur insane diff. Hope this can get ranked soon. Good luck :D
Knotts
Mod from my queue

Insane
  1. 00:09:156 (2,3,4) - Triplet looks weirddd
  2. 00:14:470 (7) - Clap
  3. 00:14:642 (8) - Drum finish? Or maybe a drum clap, idk
  4. 00:14:813 (9) - Add a finish
  5. 00:24:756 (2,3,4) - Still weird
  6. 02:05:385 (1) - Move to 02:05:299 and lower the volume of the end of it


Hard
  1. The hitsounding of the kiai doesn't match the song at all. Sounds like a rave lol
  2. 00:22:356 (1,2,3) - Spacing might be too far away from 00:21:670 (6)
  3. 00:26:470 (4,5) - Why this anti jump? Feels out of place.
  4. 00:27:156 (6,7) - Remove whistles
  5. 00:27:499 (9) - Clap
  6. 01:14:470 (2) - Rhythm sounds strange here. Put a circle here and slider or circle on 01:14:642
  7. 01:30:242 (3,4,6) - Move to (288, 66)
  8. 01:59:213 (2,3,4,5) - Spacing here might be too large for Hard
  9. 02:05:385 (1) - Same as Insane

    Nice difficulty

Normal
  1. 00:38:985 - Delete green line
  2. Not sure how to mod this because your DS is all over the place :o
Good luck
Topic Starter
AIR

Knotts wrote:

Mod from my queue

Insane
  1. 00:09:156 (2,3,4) - Triplet looks weirddd
  2. 00:14:470 (7) - Clap fix
  3. 00:14:642 (8) - Drum finish? Or maybe a drum clap, idkfix
  4. 00:14:813 (9) - Add a finish
  5. 00:24:756 (2,3,4) - Still weird
  6. 02:05:385 (1) - Move to 02:05:299 and lower the volume of the end of it


Hard
  1. The hitsounding of the kiai doesn't match the song at all. Sounds like a rave lol i think so,fix
  2. 00:22:356 (1,2,3) - Spacing might be too far away from 00:21:670 (6) fix
  3. 00:26:470 (4,5) - Why this anti jump? Feels out of place.fix
  4. 00:27:156 (6,7) - Remove whistlesfix
  5. 00:27:499 (9) - Clapfix
  6. 01:14:470 (2) - Rhythm sounds strange here. Put a circle here and slider or circle on 01:14:642fix
  7. 01:30:242 (3,4,6) - Move to (288, 66)fix
  8. 01:59:213 (2,3,4,5) - Spacing here might be too large for Hardfix
  9. 02:05:385 (1) - Same as Insane

    Nice difficulty

Normal
  1. 00:38:985 - Delete green line
  2. Not sure how to mod this because your DS is all over the place :o
Good luck
thanks~
wcx19911123
[General]
consider add "psv" into tags
volume of the S:C1 hitsounds in kiai time is too low imo, compare with N:C1

[Easy]
00:40:185 - end the spinner here? fit the song better imo
02:01:785 - end the slider here?
02:02:813 - ^ would fit the song better imo

[Normal]
00:36:242 (1,2) - please don't overlap too much, for example, rotate 1 by -45°
01:11:899 (3,4) - ^, but this one maybe need to be fixed in another way, like 180°?
01:13:956 (6,1) - they can blanket better
01:16:013 (3,4,1) - ^, also the 3 and 4 are overlapped, mistake?
01:28:356 (1,2,3) - this is too hard to play as a Normal diff imo, I strongly suggest to make the pattern easier, for example: stack 2 onto 3's head
01:33:842 (6,7,1,2,3,4,5) - ^, or reduce the spacing please, at least let the objects touch each other

[Hard]
01:01:442 - how about add NC to it, would be easier to read the spacing imo
01:54:927 (4,5) - slider first, circle later, rhythm better imo

[Insane]
01:56:985 - add NC for better reading the anti-jump?

[Nightmare]
raise OD a bit? for example, use 8.2
01:37:956 (1,2) - they're not stacked perfectly when test/play, I suggest move 01:38:385 (2,3,4,1) - right and down a bit and make them looks better when play
01:41:042 (4,7) - I suggest to add NC to them, for better reading the 1/3 rhythm
01:43:870 (2,3,4,5) - same issue as 01:37:956 (1,2) -
01:58:527 (5) - ctrl+2, 1 gird up

1. the Easy and Normal are a bit harder than usual ones, but they didn't break spread. hope you can consider change their diff name if you don't want to fix them easier, for example Easy+, Normal+
2. the hitsounds(mostly S:C1) in kiai part is more quiet than song's other parts.. it sounds really strange imo..
when this done, feel free to call me back
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