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Kakihara Tetsuya - ocean flying

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Topic Starter
Starfall9908
This beatmap was submitted using in-game submission on den 1 maj 2015 at 22:25:57

Artist: Kakihara Tetsuya
Title: ocean flying
Tags: Call Me Voice Actor Seiyuu Kiramune 宮崎誠 Miyazaki Makoto
BPM: 134
Filesize: 6132kb
Play Time: 04:14
Difficulties Available:
  1. Easy (1,37 stars, 221 notes)
  2. Hard (3,27 stars, 595 notes)
  3. Normal (1,81 stars, 341 notes)
Download: Kakihara Tetsuya - ocean flying
Information: Scores/Beatmap Listing
---------------
My 4th beatmap

First ranked beatmap

I know that the BG is too hot for Osu!

Easy: 100%
Normal: 100%
Hard: 100%


Thank You For Modding
  1. Loli Master
  2. Chaoslitz
  3. Owntrolf
  4. Pereira006
  5. Yuthuil
  6. Celizavia
  7. FlobuFlobs
  8. Turonant
  9. Okdesu
  10. Mood Breaker
  11. DraQue
  12. Gleipnir
  13. Mangocurry
  14. Z3R0Xx
  15. Gray Veyron
  16. CelsiusLK
  17. Neonat
  18. Sellenite
  19. VINXIS
  20. Jloughman14
  21. SukiNathan
  22. Pjecoo
  23. Makemek
  24. Mira-san
  25. Hollow Wings
  26. Leorda

Call Me

Call Me is Kakihara Tetsuya's third mini album and it was released 13/03/2013
[ Nep ]
Timing Mod

Timing Point/s:

00:07:357 - At 134 Bpm.

Good luck with the Beatmap! ;)
Topic Starter
Starfall9908
Thanks for the help I've changed the timing :D
Chaoslitz
Hi,it's me :3/

00:43:177 (1) - Change the shape of the slider
Example: http://puu.sh/blgv5/b12c58c8ed.jpg
01:25:715 (1) - Spinner
Start from 01:26:162 (1) with a stronger rhythm in my opinion
02:03:327 (2) - Not really following the rhythm
Suggest: http://puu.sh/blgPx/abe87d436e.jpg

I hope this is helpful :3
Topic Starter
Starfall9908

Chaoslitz wrote:

Hi,it's me :3/

00:43:177 (1) - Change the shape of the slider
Example: http://puu.sh/blgv5/b12c58c8ed.jpg Changed
01:25:715 (1) - Spinner
Start from 01:26:162 (1) with a stronger rhythm in my opinion Changed
02:03:327 (2) - Not really following the rhythm
Suggest: http://puu.sh/blgPx/abe87d436e.jpg Is it better now?

I hope this is helpful :3
Thank you for modding I updated the map so If you don't mind please take a look
Chaoslitz
Normal

00:26:162 (1,2) - Don't stack it ;-; (Just my opinion)
00:57:506 (1,2,3) - Add two more notes 00:58:849 (4,5) - And start spinner at 00:59:297
01:55:267 (2,3) - Same as 00:26:162 (1,2)
02:33:103 (1) - Spinner 02:33:327 (1) -
02:36:909 (2,3) Same stacked sliders
03:31:759-03:34:894 Try not to empty at here
03:47:879 (1) - Spinner start at 03:48:103 (1) with same place to end
Topic Starter
Starfall9908
I made the changes. Thank you :D
Owntrolf
Le Modformod

I might do the GD when I have the time

Hard
  1. 00:07:356 (1,2,3,4,5,6) - Might want to make sliders align with the circles for it to look better
  2. 00:14:521 (1,2,3,4,5,1,2,3) - This area is a bit cramped and confusing to read
  3. 00:21:909 - Could probably have a circle here for better flow or replace 00:21:685 (1) with a slider to the red tick
  4. 00:22:133 (2,3,4,1,2,3,1) - Could probably look nicer by spacing them a little bit more since they're overlapping the edge a little bit
  5. 00:36:013 (1,2,3,1) - Same thing here
  6. 00:51:013 - Might need a circle here
  7. 01:52:133 (3,4) - Has some edge overlap
  8. 01:53:028 (1,2,3,1) - More edge overlap
  9. 01:55:491 (3,4) - Edge overlap
  10. 01:56:274 (5,6) - Feels awkward wan played, 5 isnt needed
  11. 02:10:491 (4) - End earlier on the red tick and have a circle on the white tick
  12. 02:16:983 (2,3,4) - Could remove 2,3 and move 4 to the red tick and have circles placed on the white and red tick after it
  13. 02:52:133 - This section feels like theres too many triplets
CreepyguyinsexyposeasBG
Topic Starter
Starfall9908

Owntrolf wrote:

Le Modformod

I might do the GD when I have the time

Hard
  1. 00:07:356 (1,2,3,4,5,6) - Might want to make sliders align with the circles for it to look better Is this better?
  2. 00:14:521 (1,2,3,4,5,1,2,3) - This area is a bit cramped and confusing to read Changed
  3. 00:21:909 - Could probably have a circle here for better flow or replace 00:21:685 (1) with a slider to the red tick Changed
  4. 00:22:133 (2,3,4,1,2,3,1) - Could probably look nicer by spacing them a little bit more since they're overlapping the edge a little bit Changed
  5. 00:36:013 (1,2,3,1) - Same thing here Changed
  6. 00:51:013 - Might need a circle here Added
  7. 01:52:133 (3,4) - Has some edge overlap Changed
  8. 01:53:028 (1,2,3,1) - More edge overlap Changed
  9. 01:55:491 (3,4) - Edge overlap Changed
  10. 01:56:274 (5,6) - Feels awkward wan played, 5 isnt needed Changed it
  11. 02:10:491 (4) - End earlier on the red tick and have a circle on the white tick Changed. It's a lot better now
  12. 02:16:983 (2,3,4) - Could remove 2,3 and move 4 to the red tick and have circles placed on the white and red tick after it Changed
  13. 02:52:133 - This section feels like theres too many triplets Changed


CreepyguyinsexyposeasBG
Chaoslitz
NM from my queue

Hard
00:10:939 (1,2,3) - Move this a little bit upper
00:38:700 (4) - Move to x:404 y:56
00:43:177 (1,2,3,4,5,6,1) - This part seems a lot of single note overlap together ;-;
00:51:237 (2) - Don't overlap this :3
01:01:088 This part have many empty place, try add more notes.

Rhythm is nice, but try not to overlap few single notes together :3
Topic Starter
Starfall9908
Hard Difficulty is updated
Pereira006
Hi, ty m4m

General

The combo 1 and combo 5 they are very similiar, you don't have to do that, and that so hard read, remove Combo 5, if you do that, you have re-combo color for all diff's
Remove "Ocean Flying" from tags, there aldready in title so everbody will be easy search, no need this in tags, remove it

[Ocean]

Setup:

HP +1
Od -1

lot better and better read

hitsound:

  • 00:20:342 (3) - end slider, i don't feel clap fit this, remove it
    00:25:267 (1) - end slider, the sampleset you missing change soft to drum
Gameplay:

  • 00:08:700 (5) - Overlay with 00:09:371 (2,3) is kindy bad nad hard read, try avoid this overlay
    00:09:371 (2,3) - inconsistency spacing
    00:20:789 (4,1) - inconsistency spacing
    00:53:924 (1) - New combo color, The lyrics and drum start high, still fit if new combo
    01:44:073 (1,2,1) - Swap new combo I mean this http://puu.sh/bwpyE/3883decba9.jpg
    01:57:282 (2,3) - this spacing is confuse, this timing (01:57:394) should remove and fix spacing, this just confuse
    02:55:715 (7) - New combo
[Normal]

Setup:

OD -1

Gameplay:

  • 00:12:282 (4) - Stack with 00:10:491 (3) ? if you do carefully spacing
    00:32:879 (2) - Need improve blanket with 00:34:222 (1)
    01:18:998 (1,2) - that note stack in end sldier is kindy lot hard for this normal, could be unstack, don't forget spacing
    01:40:939 (2,3) - the (2) in start is hidden that repeat slider in 01:41:834 (3), this is too later read, and nobody know this slider have repeat or not, is not good in normal, change place or remap this part.
    02:00:640 (2) - need improve blanket with 02:01:983 (1)
    02:22:133 (3,4,5) - too hard this stack, should be unstack
    03:31:759 - 03:34:894 add something, HP is dying a lot
[Easy]

Setup

http://puu.sh/bwsIU/0bf4b892b4.png is better a lot for this diff my opinion


Gameplay:

  • 00:13:177 (3,1) - Swap new combo and put new combo color in 00:14:968 (3) http://puu.sh/bwsQj/b883e13c96.jpg
    00:34:222 (3,4,1) - kindy lot overlay and hard read
    00:34:222 (3,4) - Is not fine stack in end slider, this is easy, so should be unstack
    01:47:655 (1,2) - inconsistency spacing
    02:30:640 (1,2) - is hard stack, unstack
    03:46:312 (1,2) - ^ same
[]
Gameplay should be improve a lot
The histound really need more work, there kindy lot missing, missing pattern hitsound, Example in Normal 01:08:252 (1) - this slider have clap but in Ocean 01:08:476 (2) - in end slider don't have clap, why? all hitsound pattern should be same all diff's is better a lot
So, Gameplay is nice but need improve, and hitsound really need more work
I wish good luck you map, and keep it strong
Yuthuil
General:
01:01:088 Put Kiai here.

Easy:

You have a few DS problems, fix.
00:07:356 (1,2) - Blanket properly. (This is very important, it is terrible to look at a map with bad blanketing) Use the approach circle as a guide. [url]puu.sh/bxfTc/7db5541b80.jpg[/url]
00:08:252 (2,3) - ^
00:23:476 (4) - End point x344 y76.
00:25:267 (1,2) - Blanket properly.
00:27:058 (3,4) - Blanket properly.
00:32:431 (1) - Move to x432 y224.
00:32:431 (1,2,3) - Try this? http://puu.sh/bxg4w/db3bcfe6a5.jpg
00:38:700 (3,4) - Stacking is not easy friendly. Rearrange.
00:39:595 (1,2) - Blanket properly.
00:43:177 (1) - Bad slider placement, try thinking of new one?
00:44:968 (2,1) - Blanket properly.
00:46:759 (1,3) - ^
00:51:237 (2,3) - Rearrange.
00:53:476 (5) - Move to x348 y296, to align with four properly.
00:57:506 (1) - lol map this, there's so much to map.
01:02:431 (2,3) - Blanket properly.
01:04:222 (1,2) - move one tick forward? It suits background music and vocal more imo
01:06:909 (4,5) - Rearrange, don't stack
01:14:073 (1) - Lol, i think you should map imo, feels kinda forced
01:16:759 (2,3) - Rearrange.
01:18:998 (1,2) - Blanket properly.
01:22:580 (3) - move to x60 y296
01:26:162 (1) - end here ---> 01:29:968
01:40:491 (1,2) - Blanket properly.
01:44:521 (2) - overlap is ugly, fix
01:57:506 (2,3) - rearrange.
01:58:401 (1,2) - Find a better way for this
02:09:148 (1,2) - Blanket properly.
02:21:237 (2,1) - rearrange.
02:22:133 (2) - x232 y312
02:26:610 (4,1) - rearrange.
02:28:401 (3,4) - ^
02:32:431 (1) - Map imo, or move to 02:33:327.
02:35:565 (2,3) - rearrange.
02:43:625 (1) - move to red tick in front.
02:57:506 (1) - avoid this in easy or normal.
03:07:804 (2,3) - try this, [url]puu.sh/bxhsj/ef1c6d1667.jpg[/url]
03:14:073 (1) - I don't know why this is here. aswell, it's way too long for easy mode.
03:25:267 (1,1,2) - rearrange, too confusing for easy.
03:37:804 (4,5) - Rearrange.
03:41:834 (4,1) - ^
03:50:789 (2,3) - ^
04:08:700 (3,4) - ^
04:10:491 (2,3) - ^
04:11:386 (1) - leaves too little reaction time for beginners, remove imo
04:13:177 (1) - slider and hitcircle works better here imo.

Sorry am busy at mo will mod other diffs maybe tomoz

GL
Topic Starter
Starfall9908
Thank you for the mod. I made the changes (not all of them though)
KUURAhoshi
EDIT : After i take a look on your beatmap,
Your beatmap was terrible ..

Seriously.. You use bad quality song..
Hear the ending...

I recommend you to download the better quality of this song..

Small mod : Remove Tetsuya Kakihara from the tags.. Artist has contain this Metadata..

Cancelled by 09/14/2014
I apologize for having done this.. Take my star..
Celizavia

Kazamastar11 wrote:

EDIT : After i take a look on your beatmap,
Your beatmap was terrible ..

please, eventhough he/she isnt a great mapper in your opinion please dont say any rude words to the map, its breaking his/her heart

Random mod :D

General
  1. i think there is something wrong with your bpm, consider asking a bat or someone experienced to solve this
  2. i think the "ocean" diff should be just named Hard, what does Ocean stands for :v
Easy
  1. CS 3 please, imo CS 2 is too big and doesnt look really pretty
  2. from 00:09:595(1) until 00:12:730
  3. 00:17:654(2) blanket better
  4. 00:36:461(2) ^
  5. 01:20:789(1,2)
  6. 02:08:700 add a note?
  7. 02:32:431(1) overlap, please place this to somewhere else
  8. 02:42:730 add a note
  9. 02:43:177(1) remove NC
Normal
  1. at 00:27:506, u can clearly see that the slider (2) and the circle (5) are overlapped in a bad way, plase fix this
  2. overlapped issues, u can see it at 01:22:804
  3. please dont make a awkward break at 01:24:819
  4. the spinner should starts at 02:17:879
  5. the spinner should ended at 02:34:222
  6. 02:40:043(3) this spinner breaks the flow, maybe this? http://puu.sh/byrvU/0cdab77343.jpg
Ocean

  • overall this diff has already got the rhtym, but the placement isnt nearly great, i suggest u make some consistent DS and some jumps at the kiai
Good luck
FlobuFlobs
From mah queue
i dont know too much about hard diffs and even less about normal/easy so i let them out


[General]Are there more tags like album or such things?Dat Mp3 cut lol, do you another version of this song?

[Ocean]00:08:700 (5,3) - this overlapp looks ugly lol, move 00:08:700 (5,1,2) - lower?
00:12:058 (4) - stack this one behind 00:11:162 (2) - ? and snap 00:12:282 (5) - ? just for the look00:15:640 (4) - this one is extremly bad to play because 00:15:416 - here's the loud beat but the repeat stops here
so remove reapeat, and add slider at the following 2 white ticks instead
00:16:759 (3,4,5) - ^00:19:222 (5,6,1,2,3) - fix the blanket lol00:32:207 (7,1,2) - this is not really readable, the spacing 00:32:431 (1,2) - here looks exactly like 00:32:207 (7,1) -
space 00:32:879 (2) - more00:32:879 (2,4) - copy pasta one of them, looks better (ctrl+c - copy) (ctrl + v - paste)00:58:849 (1) - short this repeat by 1 and let the next slider start here 00:59:297 -
follow the rhythm better01:04:670 (1,2,3) - 01:04:670 (1,2,3) - ctrl g , flows better01:22:133 (4,2) - again copy pasta one of them 02:07:357 (1) - ctrl+g here for a circle flow?02:07:804 (2) - stack better02:25:267 (1) - this one should look to the next slider, flows better
02:34:670 - a slider should start here to emphasize the vocals better02:57:506 (1) - Unrankable03:08:588 (2) - move to X244 Y148 for smoother transition?03:09:371 (5) - let the one look at 03:09:819 (6) -
03:12:954 (3,4,5) - move them a bit lower to avoid overlapping03:53:924 (4,5,6,1) - copy pasta one of them again
FlobuFlobs
Waaaatafark noooooo it fucked up my post Q_Q and i cant edit q________________q

fuck this shit, fixxed
Topic Starter
Starfall9908

FlobuFlobs wrote:

From mah queue
i dont know too much about hard diffs and even less about normal/easy so i let them out


[General]Are there more tags like album or such things? AddedDat Mp3 cut lol, do you another version of this song? I searched for another mp3 file but didn't find any.

[Ocean]00:08:700 (5,3) - this overlapp looks ugly lol, move 00:08:700 (5,1,2) - lower?
00:12:058 (4) - stack this one behind 00:11:162 (2) - ? and snap 00:12:282 (5) - ? just for the look00:15:640 (4) - this one is extremly bad to play because 00:15:416 - here's the loud beat but the repeat stops here
so remove reapeat, and add slider at the following 2 white ticks instead
00:16:759 (3,4,5) - ^00:19:222 (5,6,1,2,3) - fix the blanket lol00:32:207 (7,1,2) - this is not really readable, the spacing 00:32:431 (1,2) - here looks exactly like 00:32:207 (7,1) -
space 00:32:879 (2) - more00:32:879 (2,4) - copy pasta one of them, looks better (ctrl+c - copy) (ctrl + v - paste)00:58:849 (1) - short this repeat by 1 and let the next slider start here 00:59:297 -
follow the rhythm better01:04:670 (1,2,3) - 01:04:670 (1,2,3) - ctrl g , flows better01:22:133 (4,2) - again copy pasta one of them 02:07:357 (1) - ctrl+g here for a circle flow?02:07:804 (2) - stack better02:25:267 (1) - this one should look to the next slider, flows better
02:34:670 - a slider should start here to emphasize the vocals better02:57:506 (1) - Unrankable I didn't actually want to delete it but since it's unrankable so do I have no other choises Q _ Q03:08:588 (2) - move to X244 Y148 for smoother transition?03:09:371 (5) - let the one look at 03:09:819 (6) -
03:12:954 (3,4,5) - move them a bit lower to avoid overlapping03:53:924 (4,5,6,1) - copy pasta one of them again
Thank you for modding the rest that I didn't comment is changed.
truonant

Kazamastar11 wrote:

EDIT : After i take a look on your beatmap,
Your beatmap was terrible ..
That's very rude to say

Anyways.. M4M


You have many upbeat sliders and as a result it leaves the downbeats unstressed and it feels awkward to play
The hitsounds left me confused. There are claps on the first downbeat and then on the red tick just after the upbeat when there isn’t really anything there that needs a clap. The claps should be on every 2nd and 4th beat.
00:10:043 (4) - Could be blanketed better
00:12:058 (4) – Not perfectly stacked on top of 00:10:939 (1) –
00:14:968 (3) - better blanket
00:25:267 (1,1) - better blanket on 00:26:610 (2) –
00:25:267 (1,2,1) - you can make these symmetrical
00:32:431 (1) – not a perfect stack
00:56:386 (2,3,4) – stack perfectly on slider tail of 00:55:267 (4) –
02:04:670 (5) – Make this symmetrical with 02:04:222 (3) –
02:12:730 (1,2) – increase distance between the two
02:24:371 (4) – more distance
02:31:536 (4) – stack on 02:30:192 (5) –
02:32:431 (1) – stack on 02:31:088 (3) –
02:56:610 (3,5) - Try stacking on slider tail of 02:55:267 (6) –
02:57:282 (6) – stack on slider head of 02:55:267 (6) –
At this point there are a lot of places where you could make better blankets
blankets
00:29:968 (5) –
00:48:103 (5) –
00:50:342 (1) –
01:58:849 (3,4,5) –
02:00:640 (3,4,5) –
02:02:431 (3) –
02:03:774 (1,2,3) –
02:07:357 (1,2,3,4,5) - 02:12:730 (1) –
02:36:237 (2) –
02:52:133 (1,2) –
02:55:267 (6) –
02:55:939 (2) –
03:47:207 (3) -




00:13:177 (2,1) – blanket
00:31:088 (2,1) -^
00:32:879 (2,1) – ^
00:45:416 (2,1,2) - ^
01:02:879 (1) – stack perfect on 01:01:088 (1) –
01:23:476 (2,2) – blanket
01:40:939 (2,3) - ^
02:09:148 (1,2) - ^
02:12:282 (3,4) – ^
02:43:177 (1,2) - ^
03:42:282 (1,2) –
04:04:222 (3,1) –
04:06:013 (2,1,2,3) -

The blankets distracted me so it's what I focused this mod on, but I think you should also rethink the hitsounds. Good luck with your map! If you have any questions, or would like to watch me testplay your map, feel free to message me in-game
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