m4m
tbh this map is good enough to me to get qualified, still need to watch out the metadata imo.
poke me later when you are ready (after you make sure the metadata's good already, i'll still do a recheck for that.
General
- add some tags, there should be some imo. and i care about the metadata a bit, find someone who's good at checking metadata and add enough tags to every diff.
Hard
- 01:26:162 (1) - remove this nc, not necessary. same to 02:44:968 (1) - .
- 02:23:924 (3,4) - larger this jump, a bit similar to 02:23:476 (1,2,3) - and 02:24:371 (4,5) - which are larger than those average ones, so the 1/1 jump should be larger as well.
- 02:40:715 (5) - unsnapped. it should be snapped at 1/3 ticks.
- 03:14:073 (1) - you can start this spinner from 03:13:849.
- 03:26:162 (1,2) - better to swap nc setting here.
- 04:00:416 (1,1) - objs after spinner must have a 1/1 gap before it at least in a hard diff, so just end the spinner at 04:03:327.
Normal
- 02:30:640 (1) - arrange ds. make sure all of your ds in normal diff are same please.
- 04:00:416 (1) - similar to hard diff, normal diff's spinner should have an at least 2/1 gap after it, end this spinner at 04:02:879 can be your best choice.
- 04:09:595 (2,3,4,1) - avoid stack patterns like this in lower diffs, which confused noobs very much in reading those patterns.
Easy
- generally fine, thou i think 03:11:834 (2) - 's shape should be more easy to noobs or beginners who'll play this diff, because it's the lowest diff in the set and shall be the one which everyone can easily read and play imo.
poke me later when you are ready (after you make sure the metadata's good already, i'll still do a recheck for that.