forum

Kakihara Tetsuya - ocean flying

posted
Total Posts
75
show more
Hollow Wings
m4m

General

  1. add some tags, there should be some imo. and i care about the metadata a bit, find someone who's good at checking metadata and add enough tags to every diff.

Hard

  1. 01:26:162 (1) - remove this nc, not necessary. same to 02:44:968 (1) - .
  2. 02:23:924 (3,4) - larger this jump, a bit similar to 02:23:476 (1,2,3) - and 02:24:371 (4,5) - which are larger than those average ones, so the 1/1 jump should be larger as well.
  3. 02:40:715 (5) - unsnapped. it should be snapped at 1/3 ticks.
  4. 03:14:073 (1) - you can start this spinner from 03:13:849.
  5. 03:26:162 (1,2) - better to swap nc setting here.
  6. 04:00:416 (1,1) - objs after spinner must have a 1/1 gap before it at least in a hard diff, so just end the spinner at 04:03:327.

Normal

  1. 02:30:640 (1) - arrange ds. make sure all of your ds in normal diff are same please.
  2. 04:00:416 (1) - similar to hard diff, normal diff's spinner should have an at least 2/1 gap after it, end this spinner at 04:02:879 can be your best choice.
  3. 04:09:595 (2,3,4,1) - avoid stack patterns like this in lower diffs, which confused noobs very much in reading those patterns.

Easy

  1. generally fine, thou i think 03:11:834 (2) - 's shape should be more easy to noobs or beginners who'll play this diff, because it's the lowest diff in the set and shall be the one which everyone can easily read and play imo.
tbh this map is good enough to me to get qualified, still need to watch out the metadata imo.

poke me later when you are ready (after you make sure the metadata's good already, i'll still do a recheck for that.
Topic Starter
Starfall9908

Hollow Wings wrote:

m4m

General

  1. add some tags, there should be some imo. and i care about the metadata a bit, find someone who's good at checking metadata and add enough tags to every diff. Fixed. I'll go and search for someone to check the metadata.

Hard

  1. 01:26:162 (1) - remove this nc, not necessary. same to 02:44:968 (1) - . Fixed
  2. 02:23:924 (3,4) - larger this jump, a bit similar to 02:23:476 (1,2,3) - and 02:24:371 (4,5) - which are larger than those average ones, so the 1/1 jump should be larger as well. Fixed
  3. 02:40:715 (5) - unsnapped. it should be snapped at 1/3 ticks. Fixed. Actully so did it accidently got unsapped when trying to fix it (since it is a blanket)
  4. 03:14:073 (1) - you can start this spinner from 03:13:849. Fixed
  5. 03:26:162 (1,2) - better to swap nc setting here. Fixed
  6. 04:00:416 (1,1) - objs after spinner must have a 1/1 gap before it at least in a hard diff, so just end the spinner at 04:03:327. Fixed

Normal

  1. 02:30:640 (1) - arrange ds. make sure all of your ds in normal diff are same please. Fixed
  2. 04:00:416 (1) - similar to hard diff, normal diff's spinner should have an at least 2/1 gap after it, end this spinner at 04:02:879 can be your best choice. Fixed
  3. 04:09:595 (2,3,4,1) - avoid stack patterns like this in lower diffs, which confused noobs very much in reading those patterns.Fixed

Easy

  1. generally fine, thou i think 03:11:834 (2) - 's shape should be more easy to noobs or beginners who'll play this diff, because it's the lowest diff in the set and shall be the one which everyone can easily read and play imo. Fixed
tbh this map is good enough to me to get qualified, still need to watch out the metadata imo.

poke me later when you are ready (after you make sure the metadata's good already, i'll still do a recheck for that.
Thank you for the mod.
Hollow Wings
bubbled.

to next bn: fixed some metadata issue, fine enough to me now. still consider to take care of that a bit.
Chaoslitz
gogogo >w<
Topic Starter
Starfall9908

Chaoslitz wrote:

gogogo >w<
yaaaay! Next step is to qualify it and rank it >u<
Nathan
wait for me!
Ryzon_old
Love the hard version :)

Good job!
Topic Starter
Starfall9908

Ryzon wrote:

Love the hard version :)

Good job!
I'm happy that you liked it :3
HappyRocket88
I wonder if you hadn't shooted 42 stars.... this map wouldn't have been so famous. xDD
Topic Starter
Starfall9908

HappyRocket88 wrote:

I wonder if you hadn't shooted 42 stars.... this map wouldn't have been so famous. xDD
Who knows >_>
Leorda
Hey

[Normal]
02:36:909 (2) - Use normal sampleset for head slider
03:48:103 (6) - Add clap at head slider

[Hard]
01:15:864 (3) - Add clap
01:21:685 (4) - Use normal sampleset for head slider
04:03:774 (1) - Change the combo color because It'll blend the default skin of spinner

Won't popped because it just a minor cases... tell me if done and I'll qualified this
Topic Starter
Starfall9908

Leorda wrote:

Hey

[Normal]
02:36:909 (2) - Use normal sampleset for head slider
03:48:103 (6) - Add clap at head slider

[Hard]
01:15:864 (3) - Add clap
01:21:685 (4) - Use normal sampleset for head slider
04:03:774 (1) - Change the combo color because It'll blend the default skin of spinner

Won't popped because it just a minor cases... tell me if done and I'll qualified this
It got popped .__.

I was able to change everything except for the part about the combo colour since I have som problems being able to see the combo colors in the editor (not int song setup) I was able to fix that problem so Everything is fixed
Leorda
It doesn't matter if you pop this as long I didn't give you a popped icon... hey nadapan, fly me through the ocean

Qualified

To QATs : if I rank right after bubble popped by mapper, was prohibited, I'd apologize
meii18
Gratz on your first rank nadapan :3
Chaoslitz
nacchan <3333
Topic Starter
Starfall9908
Thank you everyone ^w^
Cerulean Veyron
In Normal diff... 03:01:536 (2,3,1) - What is this DS?! I thought you were using 1.1x spacing D:

I'm sure QATs will find more ._.
meii18

Gray Veyron wrote:

In Normal diff... 03:01:536 (2,3,1) - What is this DS?! I thought you were using 1.1x spacing D:

I'm sure QATs will find more ._.
D:
Topic Starter
Starfall9908

Gray Veyron wrote:

In Normal diff... 03:01:536 (2,3,1) - What is this DS?! I thought you were using 1.1x spacing D:

I'm sure QATs will find more ._.
Oh! It just checked it and it seems to be true xc.
FlobuFlobs
Wew, Its been a long way to get this qualified, Gratz


Just in case this gets Unqualified for something, PM me for a mod

_______________________________________________

Unrankable Stuff
Stuff

Well screw it lal

[Easy]
  1. 03:31:983 - I cant Hear this Hitsound at all
  2. 03:14:073 - unnecesary Inhireted point

[Normal]
  1. 03:14:073 - unnecesary Inhireted point
  2. Like Mentioned above, Spacing

[Hard]
  1. Alot of you stacks dont make much sense, i mean you dont really emphasize something or follow any weird flow with it, it just appears random
    1. 00:31:759 (5,6,7) -
    2. 00:57:506 (1,2,3,4) -
    3. 01:10:267 (2,3,4) -
      Etc.. I don't continue this
  2. 00:51:461 (4,5,6) - avoid please these half overlapped objects, they dont look that good
  3. 03:14:073 - unnecesary Inhireted point
  4. 00:59:968 (4,5) - Get Consistent with your repeat slider, sometimes they have 3 repeats like these and then 2 00:58:849 (1) - or just 1 01:21:685 (4) - its extremly confusing
  5. 00:09:595 (3,4,5,6,1,2) - You should also try to use some more consistent pattern and flow, At the beginning are you using some jumps but later you dont
  6. 00:26:610 (2) - 00:27:506 - 00:28:401 (3) - These HS dont really fit in this Part, Its a more quiet part in the song and then with normal samples is just too loud
  7. 02:07:804 (2) - If you want to stack, Do it right

Just quick overlook
Sorry but this mapset isnt ready by far, you should really try to improve those Patterns and ask BN's for flow improvement
Also the Hitsound trough the whole mapset isnt consistent
HabiHolic
OMG... Normal diff 03:02:431 (3) - this another distance...

this map DQ call me please.. i help this map reranked..
Please sign in to reply.

New reply