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yanaginagi - Tokohana

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Total Posts
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Topic Starter
Rtyzen
This beatmap was submitted using in-game submission on Friday, 17 October, 2014 at 10:53:05 PM

Artist: yanaginagi
Title: Tokohana
Source: ブラック・ブレット
Tags: Black Bullet Kisara Tendou Satomi Rentarou Aihara Enju Kuro no Juudan ending Everflower TV Size
BPM: 150
Filesize: 10387kb
Play Time: 01:26
Difficulties Available:
  1. Hard (3.02 stars, 198 notes)
  2. Insane (4.36 stars, 305 notes)
  3. Normal (1.86 stars, 120 notes)
Download: yanaginagi - Tokohana
Download: yanaginagi - Tokohana (no video)
Information: Scores/Beatmap Listing
---------------
FIRST RANK HYPE :D


PLEASE REDOWNLOAD IF YOU DOWNLOADED BEFORE 15/9/14
Yes, yes, another Tokohana XD
1st on 30/8/14 by Flower
1st on 13/9/14
2nd on 14/10/14 by wcx19911123
1st on 17/10/14 by IamKwaN
mp3 (and video) from xChippy's mapset since 15/9/14 due to timing issues (Thank you ><)
Title source
http://yanaginagi.net/

Thanks to all who have modded
ChiLynn, Estellia-, CelsiusLK, Z3R0Xx, xLoupGarou, Regraz, Gray Veyron, Haneure, _Stan, neonat, IamKwaN, [-Sophie-], Lasoki, Gaia, [-MrSergio-],MisakiYuri,Moo-chan,xxdeathx, eINess, LizeKotze, Kinshara,handsome,[ Shimakaze ],Hollow Wings,-Chata-,Miramono,skinnyjimmy,Xinely,streeteelf,Celizavia,SeNoZinD,trammiexo,Nekomata,Luckino,RandomEffect,Yauxo,FlobuFlobs,Alex Li,GanMineTMPL,xChippy,Flower, Xellie,Yuzu-,Desperate-kun, Cosmolade,Don,Andrea,wcx19911123
Thanks to Ringating for the new bg!
Poynting
Testplay





I tried
Topic Starter
Rtyzen

TopazSeth wrote:

Testplay





I tried
You tried. hard.
Edit: oops image died
Luccyous
Hi, from my Queue ~

[General]
Decrease the volumes, too loud.

You should remove the slider slide's sound (the sss thing on slider), it's pretty annoying. Find a silent .wav file, or download here. Copy to your Map folder, (If you don't know where, it's on your osu! folder > Songs > Your map name) then rename it.

with: *-sliderslide
Change * with: Normal, Soft, or Drum.

then, on your time Timing Panel check this.

[Normal]
00:30:989 (1) - Wrong placement.
00:44:178 (5) - Fix the blanket.
01:05:835 (5) - New Combo.
00:55:539 - Don't lower the volume on this one.
01:13:290 (6) - New Combo.

[Hard]
00:13:425 (1,1,1) - Change the sampleset and the volume with Soft and 5 %.
01:14:533 (6) - New Combo.

---------------------------------------------

I like the way you map your hard and insane. :D
Good luck!
Topic Starter
Rtyzen
Thanks for the mod :)

ChiLynn

ChiLynn wrote:

Hi, from my Queue ~

[General]
Decrease the volumes, too loud. Decreased everything by 30%. Should be ok

You should remove the slider slide's sound (the sss thing on slider), it's pretty annoying. Find a silent .wav file, or download here. Copy to your Map folder, (If you don't know where, it's on your osu! folder > Songs > Your map name) then rename it.

with: *-sliderslide
Change * with: Normal, Soft, or Drum.

then, on your time Timing Panel check this.Done :)

[Normal]
00:30:989 (1) - Wrong placement.Done
00:44:178 (5) - Fix the blanket.Done
01:05:835 (5) - New Combo.Done
00:55:539 - Don't lower the volume on this one.Done
01:13:290 (6) - New Combo.Done

[Hard]
00:13:425 (1,1,1) - Change the sampleset and the volume with Soft and 5 %.Not quite sure exactly what you mean but I think done (?)edit: nvm I got it
01:14:533 (6) - New Combo.Done

---------------------------------------------

I like the way you map your hard and insane. :D Thanks
Good luck!
emilia
Okay Go!

Normal
00:00:825 (1,2,3) - Instead of http://puu.sh/9DF26/bbefa98fd5.jpg, I'd suggest this: http://puu.sh/9DF62/ca4399eadb.jpg
00:02:825 (5,6,1) - If you do follow this^, then make note 5 blanket note 4 better, and shift note 6 away from note 1.
00:04:025 (1,2,3) - Shift note 2 away from note 1, distance snapping is important. Also, make note 3 a reverse of note 2. Looks better that way.
00:07:225 (1,2,3,4) - Make note 1 '\' instead of '/'. Also, why would you keep note 1 to note 2 together if note 2 isn't together with note 3? Make note 3 directly after note 2. Also, shift note 4 further away from note 3. Distance snapping is important.
00:10:025 (2) - Curving note 2 makes flow better.
00:10:825 (4) - Instead of using a reverse slider and break after, I suggest something like that: http://puu.sh/9DFoT/713d35eb3e.jpg
00:19:335 (1,2,3,4,1,2,3,4,5,6) - Distance snaps are very unnatural. Make sure they are similar to the front part. Especially note 3 and note 4 in the first combo, slightly confusing for normal players. I'd suggest you make the combos more natural as well, make sure it adheres to the song, eg. 1,2,3,4,5,1 instead of 1,2,3,4,1,2.
00:26:790 (4,5,6,7) - Unnatural distance snap again.
00:37:441 (2,3) - May be slightly confusing.
00:40:637 (8) - Dear lord, I've taught you how to make a good ~ slider. Please refer: http://puu.sh/9DFIs/2ec142ed6f.jpg
00:42:412 (1) - I suggest you add a note before this note.
00:44:187 (5,6) - I told you times before, you never use this pattern when they are one beat apart, only half a beat. Fix up. Also, combo problems.
00:48:092 (1) - A note before this maybe?
00:49:157 (3,4) - Normal player confusion. Fix up if you want.
00:55:903 (1,2,3,1,2,3,4,5) - Note 3 first combo ~ slider problem. Also, if you do wanna slow down note 3, please just slow down this entire part. Also, make note 3 a tad longer.
01:15:784 (1) - Add a note before this?
01:16:849 (3) - Make this note a tad longer, and shift it back in time.
01:21:820 (1,2) - Distance.
01:24:660 (5) - New combo here?
01:26:790 (7) - Maybe end with a spinner?
If you do use all my suggestions, there may be some flow problems. You can fix those yourself, since you don't want me to edit your map manually.

Hard
00:00:825 (1,2,3,4,5,6,1,2,3,4,5,6) - Flow here is weird, but I can't put my finger to it. Combo problems. Note 6 2nd combo, fix the loose blanketting. Note 3 1st combo, bring it out a little.
00:11:625 (4) - Flip this slider horizontally and re-position sliders before as well. Flow will be better. (Circular motion)
00:13:425 (1,1,1) - No man, just, PLEASE.
00:22:530 (2,3) - If you do wanna keep note 3 centered, then shift note 2 back.
00:25:725 (3,4,1) - Don't force the pattern upon the map if sliders don't make it happen. You can keep it, but its confusing.
00:29:275 (1,2,3,4) - A little awkward. Make the sliders all similar rotated a ~30 deg each. Keeps its flow better.
00:32:471 (4,5) - You can add a note upon note 4 in this one, sounds better and fits well for a Hard diff.
00:35:311 (4,5,6,7) - It feels better like that: http://puu.sh/9DIRk/06901c8302.jpg
00:37:264 (2,3) - Flows better if note 2 is reversed. Fix up flow if needed.
00:40:636 (7) - ~ slider problem.
00:45:252 (1,2,3,4) - You can add a note between notes 1 and 2. Also, flow from note 2 - 4 is slightly messy and confusing.
00:49:867 (5,6) - Curve note 5 for better flow.
00:51:997 (2,3) - Don't put these together.
01:00:163 (1) - Put something in place. Slow everything before in the slow part.
01:05:844 (5) - The note is too far from 4 to put together.
01:10:459 (2,3,1) - Same distance, different timing? Fix it up.
01:14:542 (6,7,8,9,10,11,12,13,14,15,16) - These things don't even exist in Hard Diffs. Stop.
01:16:672 (3) - This thing can afford to be a tad longer. Or use a note before this.
01:21:642 (1) - Distance.
01:21:642 (1,2,3,4,5,6,7,8,9) - Abnormal appearance of triplets. Fix up if you want to.
01:24:660 (5) - Its ugly, but its ok.
01:25:725 (6) - New combo here.
01:27:145 (8) - Same as Normal, you can end with a spinner.

Insane
00:02:425 (5) - Out of place. Fix up.
00:00:825 (1,2,3,4,5,1,2,3,4,1,2,3,4,5) - Combo placement.
00:05:225 (4,5) - Sliders a bit to short, may be confusing.
00:07:225 (1,2,3,4,5,6,7,1,2,3,4,5,6) - Refer to this bit for the Combo placement from before.
00:10:825 (4) - Shift this note further up along itself.
00:13:425 (1,1,1) - MATE.
00:29:630 (2) - Make this slider the same as the one before with a ~45 deg turn, better flow that way.
00:31:761 (4) - Make this same as slider 1 in same combo, but Ctrl-G and re-position.
00:33:358 (7,8,9) - Hitsounds a little too distracting for a triplet for the back. Its a recurring problem.
00:40:636 (6,7) - You can afford to make them further apart, they don't have to blanket.
00:47:559 (1) - This should be part of the combo before.
00:55:903 (1,2,3,4,5,6,7,1,2,3,4,5,6,7,8,9,1,2) - I especially love this part. Keep this mapping style up.
01:03:891 (2,3) - Shifting these two sliders one beat before will make the flow exceptionally better than before.
01:06:554 (1,2,3) - Wouldn't suggest a triplet beat here. It sounds kinda awkward.
01:09:394 (6,7,8) - Here as well.
01:10:459 (2,3) - Make this part just one slider, like this: http://puu.sh/9DKFQ/06a80c1820.jpg
01:18:625 (5,6,7,8,9) - Make this another combo. Adjust combos after it.
01:26:790 (7) - You can make this the same as slider 5 in its same combo, but flipped 180 deg. Or you can end of with a spinner.

Sorry if I seemed too obsessed with spinners. Your mapping style is generally crappy and lazy, (Crappy as in beat placement, patterns and flow. Lazy as in Lazy blankets and flow) but certain accents make it a promising one. Accept more comments about your map and you will get better. I've modded a lot on your map as well, so if you don't wanna take my criticism, its fine. I get that. But do take note of your beat placements and patterns.

PS: Sorry for huge pictures. It brings my point across better.
PS.S: No more pics.
Topic Starter
Rtyzen
Thanks for the mod~ :) Updated!
Changed - Changed to the best of my ability - Thinking on whether or not to change - Don't think I need to change

Estellia- wrote:

Okay Go!

Normal
00:00:825 (1,2,3) - Instead of http://puu.sh/9DF26/bbefa98fd5.jpg, I'd suggest this: http://puu.sh/9DF62/ca4399eadb.jpg Done
00:02:825 (5,6,1) - If you do follow this^, then make note 5 blanket note 4 better, and shift note 6 away from note 1. Done
00:04:025 (1,2,3) - Shift note 2 away from note 1, distance snapping is important. Also, make note 3 a reverse of note 2. Looks better that way. Note 3 is a whole white tick away from note 2 so I cant reverse it, but I did what I can to fix it
00:07:225 (1,2,3,4) - Make note 1 '\' instead of '/'. Also, why would you keep note 1 to note 2 together if note 2 isn't together with note 3? Make note 3 directly after note 2.Both changed
Also, shift note 4 further away from note 3. Distance snapping is important.Distance snapping is correct.(0.80x)
00:10:025 (2) - Curving note 2 makes flow better.Done
00:10:825 (4) - Instead of using a reverse slider and break after, I suggest something like that: http://puu.sh/9DFoT/713d35eb3e.jpg Done
00:19:335 (1,2,3,4,1,2,3,4,5,6) - Distance snaps are very unnatural. Make sure they are similar to the front part. Especially note 3 and note 4 in the first combo, slightly confusing for normal players.The distance snap may look unnatural, but it is actually all 0.80x, so they are actually all correct. That being said I did my best trying to make it appear more natural
I'd suggest you make the combos more natural as well, make sure it adheres to the song, eg. 1,2,3,4,5,1 instead of 1,2,3,4,1,2. Done
00:26:790 (4,5,6,7) - Unnatural distance snap again. This one is off. Fixed it
00:37:441 (2,3) - May be slightly confusing. Tried my best to change it
00:40:637 (8) - Dear lord, I've taught you how to make a good ~ slider. Please refer: http://puu.sh/9DFIs/2ec142ed6f.jpg I don't know how to change this. Maybe you should have included the white dots
00:42:412 (1) - I suggest you add a note before this note. Done
00:44:187 (5,6) - I told you times before, you never use this pattern when they are one beat apart, only half a beat. Fix up. As this is a normal diff, I don't see the need to change this. If more people suggest to change this I will
Also, combo problems.Done
00:48:092 (1) - A note before this maybe? Done
00:49:157 (3,4) - Normal player confusion. Fix up if you want. This one I think is unnecessary
00:55:903 (1,2,3,1,2,3,4,5) - Note 3 first combo ~ slider problem. Also, if you do wanna slow down note 3, please just slow down this entire part. Also, make note 3 a tad longer. Did my best to fix it
01:15:784 (1) - Add a note before this? Don't think it's neccessary
01:16:849 (3) - Make this note a tad longer, and shift it back in time. I think this is fine too
01:21:820 (1,2) - Distance. Done
01:24:660 (5) - New combo here? Done
01:26:790 (7) - Maybe end with a spinner? Don't like ending with a spinner, seems abit lazy to me. If more people ask me to change this I might
If you do use all my suggestions, there may be some flow problems. You can fix those yourself, since you don't want me to edit your map manually.

Hard
00:00:825 (1,2,3,4,5,6,1,2,3,4,5,6) - Flow here is weird, but I can't put my finger to it. I can't either
Combo problems.
Note 6 2nd combo, fix the loose blanketting.I think I fixed it? not sure
Note 3 1st combo, bring it out a little.I think I fixed it? not sure
00:11:625 (4) - Flip this slider horizontally and re-position sliders before as well. Flow will be better. (Circular motion) Fixed. Good suggestion :)
00:13:425 (1,1,1) - No man, just, PLEASE. Yes man, just, YES
00:22:530 (2,3) - If you do wanna keep note 3 centered, then shift note 2 back. Done
00:25:725 (3,4,1) - Don't force the pattern upon the map if sliders don't make it happen. You can keep it, but its confusing. I think I fixed it
00:29:275 (1,2,3,4) - A little awkward. Make the sliders all similar rotated a ~30 deg each. Keeps its flow better. Done. Good suggestion :)
00:32:471 (4,5) - You can add a note upon note 4 in this one, sounds better and fits well for a Hard diff. Done
00:35:311 (4,5,6,7) - It feels better like that: http://puu.sh/9DIRk/06901c8302.jpg Done
00:37:264 (2,3) - Flows better if note 2 is reversed. Fix up flow if needed. Done
00:40:636 (7) - ~ slider problem. Ignoring this
00:45:252 (1,2,3,4) - You can add a note between notes 1 and 2. Also, flow from note 2 - 4 is slightly messy and confusing. Done
00:49:867 (5,6) - Curve note 5 for better flow. Done
00:51:997 (2,3) - Don't put these together.Done
01:00:163 (1) - Put something in place. Slow everything before in the slow part. Not sure what you mean
01:05:844 (5) - The note is too far from 4 to put together. Done
01:10:459 (2,3,1) - Same distance, different timing? Fix it up. Done
01:14:542 (6,7,8,9,10,11,12,13,14,15,16) - These things don't even exist in Hard Diffs. Stop. I'll change it if more people ask to. A single 169 BPM stream in hard should be fine. Also it just fits too well :P
01:16:672 (3) - This thing can afford to be a tad longer. Or use a note before this. Done
01:21:642 (1) - Distance. I'm gonna leave this for now
01:21:642 (1,2,3,4,5,6,7,8,9) - Abnormal appearance of triplets. Fix up if you want to.No need. Sounds good
01:24:660 (5) - Its ugly, but its ok.Flows quite well IMO. still kinda ugly :P
01:25:725 (6) - New combo here. Done
01:27:145 (8) - Same as Normal, you can end with a spinner.Same as before

Insane
00:02:425 (5) - Out of place. Fix up. If you mean slightly off of the square, then yeah fixed.
00:00:825 (1,2,3,4,5,1,2,3,4,1,2,3,4,5) - Combo placement. Done
00:05:225 (4,5) - Sliders a bit to short, may be confusing. Shifted
00:07:225 (1,2,3,4,5,6,7,1,2,3,4,5,6) - Refer to this bit for the Combo placement from before. Done
00:10:825 (4) - Shift this note further up along itself. Done
00:13:425 (1,1,1) - MATE. M9
00:29:630 (2) - Make this slider the same as the one before with a ~45 deg turn, better flow that way. Done
00:31:761 (4) - Make this same as slider 1 in same combo, but Ctrl-G and re-position. Yeah that would work
00:33:358 (7,8,9) - Hitsounds a little too distracting for a triplet for the back. Its a recurring problem. Maybe your finish hitsound is too loud? I map in default skin and it sounds ok. It's mainly to keep the finish hitsound pattern in the mapset
00:40:636 (6,7) - You can afford to make them further apart, they don't have to blanket. I think it looks better with them together but I shifted them abit
00:47:559 (1) - This should be part of the combo before.
00:55:903 (1,2,3,4,5,6,7,1,2,3,4,5,6,7,8,9,1,2) - I especially love this part. Keep this mapping style up. It's cuz there are more sliders than hitcircles. :P Generally makes it look cleaner. Thanks
01:03:891 (2,3) - Shifting these two sliders one beat before will make the flow exceptionally better than before. Do you mean before or after? cuz if it's before I need to shift the 1st hitcircle as well and I don't think it sounds as good
01:06:554 (1,2,3) - Wouldn't suggest a triplet beat here. It sounds kinda awkward. I feel this one and the next are like part of the pattern. I'm goingg to leave them for now
01:09:394 (6,7,8) - Here as well. ^
01:10:459 (2,3) - Make this part just one slider, like this: http://puu.sh/9DKFQ/06a80c1820.jpg Done
01:18:625 (5,6,7,8,9) - Make this another combo. Adjust combos after it. Done
01:26:790 (7) - You can make this the same as slider 5 in its same combo, but flipped 180 deg. Or you can end of with a spinner.Flipped the slider.

Sorry if I seemed too obsessed with spinners. Your mapping style is generally crappy and lazy, (Crappy as in beat placement, patterns and flow. Lazy as in Lazy blankets and flow) but certain accents make it a promising one. Accept more comments about your map and you will get better. I've modded a lot on your map as well, so if you don't wanna take my criticism, its fine. I get that. But do take note of your beat placements and patterns.

PS: Sorry for huge pictures. It brings my point across better.
PS.S: No more pics.
emilia
Quick note on the 'yanaginagi' thing.

It could be due to the fact that people got lazy to pronounce Yanagi *pause* Nagi, it just went to Yanaginagi. Another source could be her page is named yanaginagi.net, and on her page, やなぎなぎ is used more often than やなぎ なぎ. So it doesn't really matter whatever you call her, be it Yanagi Nagi or yanaginagi.
Topic Starter
Rtyzen

Estellia- wrote:

Quick note on the 'yanaginagi' thing.

It could be due to the fact that people got lazy to pronounce Yanagi *pause* Nagi, it just went to Yanaginagi. Another source could be her page is named yanaginagi.net, and on her page, やなぎなぎ is used more often than やなぎ なぎ. So it doesn't really matter whatever you call her, be it Yanagi Nagi or yanaginagi.
To my knowledge, every ranked map on osu by yanaginagi has the artist listed as yanaginagi and not Yanagi Nagi, which leads me to believe it will not be ranked if you list it as Yanagi Nagi. So there is probably a greater reason as to why they do that, or perhaps it's a tradition or something
Ringating
from my bg improvement queue:

I went ahead and downloaded a HQ version of the show's outro and just grabbed a new, higher res screenshot of it. I then upped the contrast and altered the color curves a bit to give the image a bit more life. It has fewer background particles floating around than before, but oh well. Here you go:
also, I noticed your video still has audio on it, which is unnecessary since osu doesn't even take the video's audio track into consideration. Here is a new video file with no audio track (right click > save link as).

no kudosu
Topic Starter
Rtyzen

Ringating wrote:

from my bg improvement queue:

I went ahead and downloaded a HQ version of the show's outro and just grabbed a new, higher res screenshot of it. I then upped the contrast and altered the color curves a bit to give the image a bit more life. It has fewer background particles floating around than before, but oh well. Here you go:
also, I noticed your video still has audio on it, which is unnecessary since osu doesn't even take the video's audio track into consideration. Here is a new video file with no audio track (right click > save link as).

no kudosu wish I could give though :(
Thanks alot! Appreciate the help
Iceskulls
Hello there from my queue

[General]
I recommend to use custom combo colour because using a default osu! combo colour may make the map look unfinish
Uncheck enable countdown
Uncheck widescreen support (You don't have SB)
Uncheck letter box during breaks (You don't have break time)

[Insane]
HP+1 ?
00:02:425 (1,2) - I suggest don't stack it cause stack it make flow look awkward
00:04:025 (1) - Make it repeat once that make it goes with the vocal and also delete 00:04:425 (2) -
00:27:855 (1,2,3) - Better triangle
00:29:275 (1,2) - Bad spacing
00:29:985 (3,4,5,6,7,8,9,10,11) - Recommend to put it continue with the end of 00:29:630 (2) -
00:33:891 (1,2) - Bad spacing
00:37:619 (4) - Move to x=352 y=256 for better flow
00:39:749 (2,3) - Suggest don't stack
00:40:459 (5,6) - Blanket?
00:43:832 (5,6) - Bad overlap
00:45:252 (1,2) - Better blanket?
00:50:222 (5) - Move to x=240 y=48
00:53:772 - to 00:55:548 - feel empty suggest to put some notes ( the instrument still play but it sound very soft )
00:55:903 - Suggest rhythm http://puu.sh/9HZUA/eec9849df0.jpg
00:55:903 - to 00:58:033 - I suggest to lower SV( Slider Velocity )
01:01:051 (8) - Delete it don't go with the song
01:01:583 (1,2) - Suggest change to slider
01:02:293 - to 01:02:293 - Add some notes
01:03:713 - Suggest rhythm http://puu.sh/9I0au/fdfb86443c.jpg
01:11:524 (5) - NC (New Combo)
01:13:477 (4,5,6,7,8,9) - Better pattern it's confusing for me
01:21:820 (1,2,3,4,1,2,3,4,1,2,1,2,3,4,5) - Overuse hitsounds aren't good it make the player can't hear music

[Hard]
HP+1 ?
00:00:825 (1,2) - Better blanket
00:01:225 (2,3,4) - I suggest to use distance snap x1.2 here
00:02:025 (4) - NC
00:02:025 (4,6) - Bad overlap
00:04:825 (4) - Change to one repeat slider
00:05:225 (5) - Delete
00:10:625 (1,2,3) - Better blanket
00:25:548 (2,3) - A bit nazi, use distance snap x1.2 here
00:26:258 (4) - NC
00:32:648 (5) - Delete it don't go with the song
00:39:216 (3) - NC
00:40:636 (7) - For a easy wave slider make slider dot look like Z pic: http://puu.sh/9I3Kk/a09df77d50.jpg
00:53:772 - to 00:55:548 - Same as insane
01:02:293 - to 01:02:293 - ^
01:04:778 (3) - NC
01:14:542 (6,7,8,9,10,11,12,13,14,15,16) - I think stream is not good to put in hard diff
01:16:672 (3,4) - Bad overlap
Make sure spacing not too much or too low or it will not a hard diff

[Normal]
CS-1
Suggest to make all notes DS=x1.00
00:00:825 - Suggest rhythm http://puu.sh/9I30O/1ba2de3eed.jpg
00:07:225 (1,2) - Bad overlap
00:08:225 (3) - Move to x=320 y=64
00:09:625 - Suggest rhythm http://puu.sh/9I4eh/00bc1d658f.jpg
00:10:825 (4) - NC
00:20:400 (3,4) - Bad overlap
00:27:855 (1) - NC
00:28:920 - Delete NC
00:46:672 (3,1,2) - Blanket?
00:49:157 (4,5) - Bad overlap
00:53:772 - to 00:55:548 - Same as insane
01:02:293 - to 01:02:293 - ^

[Overall]
Better slider dots , bad slider dots can make slider look awful,Make the end dot stay at the end of slider
You can organize hitsounds more to make this map looks more fun
This map need more mods

Feel free to call me when this map is polished ;)
Good luck

I love this song <3
Topic Starter
Rtyzen
Thanks! EDIT: Applied all changes
CelsiusLK

CelsiusLK wrote:

Hello there from my queue

[General]
I recommend to use custom combo colour because using a default osu! combo colour may make the map look unfinish Oh yeah forgot about those. Fixed
Uncheck enable countdown Fixed
Uncheck widescreen support (You don't have SB) Fixed
Uncheck letter box during breaks (You don't have break time) Fixed

[Insane]
HP+1 ? Hmm maybe. Still deciding
00:02:425 (1,2) - I suggest don't stack it cause stack it make flow look awkward Fixed
00:04:025 (1) - Make it repeat once that make it goes with the vocal and also delete 00:04:425 (2) - I feel one reverse will make this part too slow
00:27:855 (1,2,3) - Better triangle lol not meant to be a triangle but ok fixed
00:29:275 (1,2) - Bad spacing Fixed I think
00:29:985 (3,4,5,6,7,8,9,10,11) - Recommend to put it continue with the end of 00:29:630 (2) - Ok I did it but I'm not sure if that would cause people to click too early because there is still one red tick in between 2 and 3
00:33:891 (1,2) - Bad spacing Fixed
00:37:619 (4) - Move to x=352 y=256 for better flow Fixed
00:39:749 (2,3) - Suggest don't stack Tried to fix
00:40:459 (5,6) - Blanket? I think it's fine
00:43:832 (5,6) - Bad overlap Fixed
00:45:252 (1,2) - Better blanket? Fixed
00:50:222 (5) - Move to x=240 y=48 Done
00:53:772 - to 00:55:548 - feel empty suggest to put some notes ( the instrument still play but it sound very soft ) I can't find anything to put in there that doesn't look unnatural
00:55:903 - Suggest rhythm http://puu.sh/9HZUA/eec9849df0.jpg I'll try it. Seems abit slow for insane though
00:55:903 - to 00:58:033 - I suggest to lower SV( Slider Velocity ) OK
01:01:051 (8) - Delete it don't go with the song Doesn't matter I changed the whole part from ^
01:01:583 (1,2) - Suggest change to slider No thanks
01:02:293 - to 01:02:293 - Add some notes I think it's fine. Not too long
01:03:713 - Suggest rhythm http://puu.sh/9I0au/fdfb86443c.jpg I did this but kept 2 and 3 as sliders instead of circles
01:11:524 (5) - NC (New Combo) Done
01:13:477 (4,5,6,7,8,9) - Better pattern it's confusing for me Made 7,8,9 Simpler
01:21:820 (1,2,3,4,1,2,3,4,1,2,1,2,3,4,5) - Overuse hitsounds aren't good it make the player can't hear music Halved the volume. Should help

[Hard]
HP+1 ? OK
00:00:825 (1,2) - Better blanket Fixed
00:01:225 (2,3,4) - I suggest to use distance snap x1.2 here OK
00:02:025 (4) - NC OK
00:02:025 (4,6) - Bad overlap Fixed I think
00:04:825 (4) - Change to one repeat slider I think it's fine
00:05:225 (5) - Delete ^
00:10:625 (1,2,3) - Better blanket Tried my best to fix
00:25:548 (2,3) - A bit nazi, use distance snap x1.2 here Done
00:26:258 (4) - NC OK
00:32:648 (5) - Delete it don't go with the song Done
00:39:216 (3) - NC OK
00:40:636 (7) - For a easy wave slider make slider dot look like Z pic: http://puu.sh/9I3Kk/a09df77d50.jpg Fixed abit
00:53:772 - to 00:55:548 - Same as insane I think it's fine
01:02:293 - to 01:02:293 - ^ ^
01:04:778 (3) - NC That would look wweird IMO
01:14:542 (6,7,8,9,10,11,12,13,14,15,16) - I think stream is not good to put in hard diff Yea ok I got enough opinion to change it. Just long slider for now
01:16:672 (3,4) - Bad overlap Fixed. I don't know why it became like that
Make sure spacing not too much or too low or it will not a hard diff OK will run through again

[Normal]
CS-1
Suggest to make all notes DS=x1.00 OK changed everything to 1.00x
00:00:825 - Suggest rhythm http://puu.sh/9I30O/1ba2de3eed.jpg OK
00:07:225 (1,2) - Bad overlap ?? They are not overlapping?
00:08:225 (3) - Move to x=320 y=64 OK
00:09:625 - Suggest rhythm http://puu.sh/9I4eh/00bc1d658f.jpg OK
00:10:825 (4) - NC Yea ok
00:20:400 (3,4) - Bad overlap Fixed
00:27:855 (1) - NC OK
00:28:920 - Delete NC ^
00:46:672 (3,1,2) - Blanket? Tried my best
00:49:157 (4,5) - Bad overlap Fixed
00:53:772 - to 00:55:548 - Same as insane ^
01:02:293 - to 01:02:293 - ^ ^

[Overall]
Better slider dots , bad slider dots can make slider look awful,Make the end dot stay at the end of slider OK note taken
You can organize hitsounds more to make this map looks more fun I tried my best so far
This map need more mods Yeah duh

Feel free to call me when this map is polished ;)
Good luck Thanks

I love this song <3 Me too :)
[ Nyx ]
Hi Hi! Random mod :D because I love Black Bullet and I love it's ending!

Anyways just going to mod your normal difficulty.

So uh here ya go!

Note: These are suggestions feel free to change what you thinks should be changed. (Estellia- seems to have picked out many problems already haha...)

[Normal]

You may want to change your distance spacing to 1.0x, 1.1x or 1.2x in the beginning just so your notes don't over lap too much. You can change it back to 0.8x after the first spinner.

00:08:225 (3) - This note feels really out of place, flow wise. Move it over 3 grids to the right.
00:19:335 (1,2,3,4,5) - These notes are kinda iffy on flow.
^Maybe try this: http://puu.sh/9Irbt/57b9d9203d.jpg --> http://puu.sh/9Irdv/1a5a377ec2.jpg - Fix the spacing if you need to.
00:31:051 (1) - Move this note a little to the right. People may mistake it for being half a beat after the previous one. (I did when I played on DT T^T)
00:38:861 (4) - Move this over 1 grid right, so it's straight with (3) You can move the other notes over if you feel the spacing is awkward.
00:56:258 (2,3) - (2) doesn't flow nicely to (3) Unless this was intended and the flow you were going for was this: http://puu.sh/9ItIs/3f1642c55a.jpg If not you can change it to this so it flows better: http://puu.sh/9ItM1/79692dc3d5.jpg
00:59:098 (2,3) - these don't flow much, but there's really not much you can do, unless you want to re-map the slider(s) a bit.
01:20:400 (4) - This slider here you can move up 1-2 grid(s) if you'd like.

That seems to be it, flow wise anyways. I really like this map and ill keep a close eye on it and maybe mod the other 2 difficulties later if I have the chance. Sorry if this is all on flow,I really like it when things flow nicely.

Good Luck with your map and hope to see it ranked in the future!

Oh and if you have any questions feel free to PM me or Message me in game!
Kyouren
No Kudosu~

Tittle is Tokohana (TV Size) (You don't have space)
Mafumafu
Hi!
From the queue!
===================
[General]
1.Avoid using same SV in every diff.
Suggested SV(According to your BPM)
Normal:1.1-1.2x
Hard:1.6-1.7x
Insane:1.8-1.9x
2.You need more hitsounds!
You can try 24 clap ,which is a basic rhythm.
3.Use a space between Tokohana and (TV Size)
[Normal]
OD-1,because it is already very hard now.
In Normal Diff, You must obey the distance snap, in most cases,as ranking creteria says. I'd recommend enable Distance Snap.
A hitsounds suggestion: 00:00:825 (1,2,3,4,5,6,7) - use soft-whistle at the start of00:01:225 (2,4,6,) and (7)

Also the NC pattern suggestion: As to 00:00:825 (1,2,3,4,5,6,7,1,2,3) - I'd recommend NC at 00:02:025 (4) - and 00:03:625 (7) -

About blanket: You can use blanket to create beautiful ptterns:
For example: 00:25:370 (2,3) - You can do like this: http://osu.ppy.sh/ss/1751260
1.00:07:025 (1) - 1/2 earlier.
2.00:49:157 (4,5) - Why not blanket here?
Overall, rhythm is fine. But why so many finish? You can also use clap or whistle.
[Hard]
00:10:825 (2,4) - For example this: You can use blanket to avoid this kind of overlap,also you can make this part very neat.
01:05:311 - Add a note here to make rhythm coherent.
01:05:666 ^
01:21:820 (2,3,4) - Dont spam Finish.
01:22:530 (6,7,8) - ^
01:27:145 (3) - This clap seems inappriopriate
01:27:145 (3) - Move to 256|194 to stack prefectly.
[Insane]
00:08:224 (4) - Unsnapped end, unrankable.
-----------------------------------------------------------------
00:06:925 (12,13) - remove. Streams ends at whiteline.
00:10:025 (5,2) - This blanket can be improved.
Dont spam Finish,use whistle instead.
00:48:092 (1,2,3,4,5) - Why not create a regular pentagon?
00:51:997 (4) - 337|110. The position now can cause misunderstanding.
01:14:542 (1,2,3,4,5,6,7,8,9,10,11) - Do not use too much Finish.

--------------------------
Good Luck! :)
Topic Starter
Rtyzen
Thanks for your mod!
Z3R0Xx

Z3R0Xx wrote:

Hi Hi! Random mod :D because I love Black Bullet and I love it's ending! Thanks~ You came abit early cuz I haven't finished the mod from the post before you so maybe some of these may be fixed already :P

Anyways just going to mod your normal difficulty.

So uh here ya go!

Note: These are suggestions feel free to change what you thinks should be changed. (Estellia- seems to have picked out many problems already haha...)

[Normal]

You may want to change your distance spacing to 1.0x, 1.1x or 1.2x in the beginning just so your notes don't over lap too much. You can change it back to 0.8x after the first spinner. Ended up changing all to 1.0x

00:08:225 (3) - This note feels really out of place, flow wise. Move it over 3 grids to the right. Fixed in previous mod
00:19:335 (1,2,3,4,5) - These notes are kinda iffy on flow. Blanketed abit better Still fixed the flow abit
^Maybe try this: http://puu.sh/9Irbt/57b9d9203d.jpg --> http://puu.sh/9Irdv/1a5a377ec2.jpg - Fix the spacing if you need to. OK followed this abit
00:31:051 (1) - Move this note a little to the right. People may mistake it for being half a beat after the previous one. (I did when I played on DT T^T) Fixed in previous mod
00:38:861 (4) - Move this over 1 grid right, so it's straight with (3) You can move the other notes over if you feel the spacing is awkward. OK
00:56:258 (2,3) - (2) doesn't flow nicely to (3) Unless this was intended and the flow you were going for was this: http://puu.sh/9ItIs/3f1642c55a.jpg If not you can change it to this so it flows better: http://puu.sh/9ItM1/79692dc3d5.jpg OK Fixed
00:59:098 (2,3) - these don't flow much, but there's really not much you can do, unless you want to re-map the slider(s) a bit. Remapped abit. Thinking about changing this whole part cuz the last 2 hitcircles don't haave anywhere to go that flows well :(
01:20:400 (4) - This slider here you can move up 1-2 grid(s) if you'd like. Changed in previous mod

That seems to be it, flow wise anyways. I really like this map and ill keep a close eye on it and maybe mod the other 2 difficulties later if I have the chance. Sorry if this is all on flow,I really like it when things flow nicely. Nah it's fine flow is important

Good Luck with your map and hope to see it ranked in the future! Thanks for modding~

Oh and if you have any questions feel free to PM me or Message me in game!

gokugohan12468 wrote:

No Kudosu~

Tittle is Tokohana (TV Size) (You don't have space) OK Changed! Thanks~
Regraz: I'll make changes from your mod when you're done~ I changed quite alot to normal since you started so you may want to look at the diff from the start again Sorry about that
Kyouren
I forget!

You need Easy Diff~
Topic Starter
Rtyzen

gokugohan12468 wrote:

I forget!

You need Easy Diff~
But this is an NHI spread?
Edit: Must have one Easy/Normal. I have one normal so it should be okay?
Kyouren
No Normal but Easy (this map is no BPM Slower)
Topic Starter
Rtyzen

gokugohan12468 wrote:

No Normal but Easy (this map is no BPM Slower)

osu! wiki wrote:

The mapset must have a well-designed spread of difficulties, containing at least an Easy or a Normal difficulty. This is so that players of all levels of experience are able to enjoy maps of the songs they love.
Normal = 2.25 stars and below. So it should be okay
Iceskulls
How about change BG ? (no kudos)
1.http://www.zerochan.net/1510670
2.http://www.zerochan.net/1543013
3.http://www.zerochan.net/1706436
Topic Starter
Rtyzen

CelsiusLK wrote:

How about change BG ? (no kudos)
1.http://www.zerochan.net/1510670
2.http://www.zerochan.net/1543013
3.http://www.zerochan.net/1706436
No thanks, I think the current BG is fine, especially since it comes from the ED itself. Thanks for suggesting though~

(Besides, the first 2 you gave aren't BG sized and I don't particularly like the last one)
Fuuyu
From xLoupGarou's Modding Queue



*Mp3 - OK

*BG - seems OK

Nyan~MOD
*Disable Countdown

[Normal]
HP Drain - 5
OD - 5
AR- 6?
Circle Size - 3 ( Only Hard and Insane uses 4 )
00:07:025 Add a note
01:15:429 ^

[Hard]
HP Drain - 7
OD - 7

00:06:425 Add a note & apply NC
00:06:625 ^
00:06:825 ^
00:07:025

^ Use a Zigzag Pattern it's nice XD

00:15:025 End the Spinner here - 00:16:425
00:16:825 Start Spinner Here - 00:16:625 End - 00:18:225
00:40:104 Add a note
00:41:701 ^
00:43:477 Blanket?
00:47:737 Add a note
01:14:630 (7) Remove
01:14:719 (8) ^
01:25:370 Add a note

[Insane]

Let me just add to make it more insane

Use 1/4 Divisor
00:06:425 Add a note
00:06:525 ^
00:06:625 ^
00:06:725 ^
00:06:825 ^
00:06:925 ^
00:07:025 ^
00:33:003 ^
00:33:713 ^
00:36:553 ^
01:15:429 ^

That's All, 3rd time modding this song XD
Good Luck~
Topic Starter
Rtyzen
Thanks! Changes applied~

xLoupGarou wrote:

From xLoupGarou's Modding Queue



*Mp3 - OK

*BG - seems OK

Nyan~MOD
*Disable Countdown It's disabled already ??

[Normal]
HP Drain - 5 I think I'll change it to 4. 5 seems abit extreme?
OD - 5 OK
AR- 6? I think 5 is enough
Circle Size - 3 ( Only Hard and Insane uses 4 ) OK
00:07:025 Add a note OK
01:15:429 ^ OK

[Hard]
HP Drain - 7 I'll try 6, 7 seems like insane level
OD - 7 OK

00:06:425 Add a note & apply NC Made one slider for these 3.5 ticks
00:06:625 ^ ^
00:06:825 ^ ^
00:07:025

^ Use a Zigzag Pattern it's nice XD Not sure what zigzag pattern you mean ?

00:15:025 End the Spinner here - 00:16:425 v
00:16:825 Start Spinner Here - 00:16:625 End - 00:18:225 OK Fixed
00:40:104 Add a note No thanks
00:41:701 ^ I think it's fine
00:43:477 Blanket? Tried
00:47:737 Add a note OK
01:14:630 (7) Remove There's no more stream here
01:14:719 (8) ^
01:25:370 Add a note It sounds weird. I think it's fine as it is

[Insane]

Let me just add to make it more insane

Use 1/4 Divisor
00:06:425 Add a note
00:06:525 ^
00:06:625 ^
00:06:725 ^
00:06:825 ^
00:06:925 ^
00:07:025 ^
00:33:003 ^
00:33:713 ^ Sounds off
00:36:553 ^^
01:15:429 ^
Added note for all the rest

That's All, 3rd time modding this song XD LOL but it's a good song XD
Good Luck~ Thanks
Cerulean Veyron
Hi, zen! From my mod queue!

[Normal]
  1. 00:00:825 (1,2,4) - Overlap, or on purpose?
  2. 00:07:225 (2,3) - DS is weird here, fix this.
  3. 00:25:370 (2,3,4) - I don't like the flow here much, try this. > http://puu.sh/9Jwa2/ea738f2120.png
  4. 00:53:418 (4) - After this note, { Insert Break Time }
  5. 01:02:116 - Unused inherit point.
  6. 01:04:778 (3) - I think the starting Kiai should be here 'cause there is a strong sound in this track of song.
  7. - It's a bit bad with those FlowBreakers in this diff, but it just need a little improvement.
[Hard]
  1. 00:01:225 (2,3,1) - Try this for symmetry. > http://puu.sh/9JwGs/23ed3487a9.png
  2. 00:26:435 (2,3,4) - Same like above, but keep the stacked note (3) on slider (4).
  3. 00:30:696 (5,1) - Overlap or purpose?
  4. 00:53:417 (5) - Same like in Normal diff.
  5. 01:04:778 (3) - ^ This'll repeat in Insane diff as well.
  6. 01:07:796 (7,1) - DS is weird here as well. Or is this a jump?
  7. 01:08:506 (2,3) - ^
  8. 01:11:879 (2,3) - Flow looks bad here, try this for a better one. > http://puu.sh/9Jx1S/e7d425ab69.png
  9. 01:18:802 (4,5,6,1) - The Square formation here is bad, remap it.
  10. 01:27:145 (3) - Remove clap, 'cause the song ends quiet.
  11. - Same like Normal, but more and more improvements.
[Insane]
  1. 00:06:425 (7,8,9,10,11,12,13,1) - Playing in one place is boring, make a Snake or a Wave formation on this 1/4 notes, and Add NC on the (7) note.
  2. 00:28:388 (4) - Move this slider to x:276|y:324. for a Diamond formation.
  3. 00:34:246 (2,3,4,5,1) - Bad and fat Star formation.
  4. 00:37:264 (2,3,4,5) - Form a square.
  5. 00:45:607 (2,3,4) - Is it me or the DS is... worse than before?
  6. 00:48:092 (1,2,3,4,5) - Same as 00:34:246 (2,3,4,5,1) -
  7. 01:14:542 (1,1) - Kinda overlap, but stack it better.
  8. - DS is crazy here, for the jump it's okay, but others aren't. Try remapping the ugly flow parts because it doesn't make sense with the rhythm.

That's all i can find in your map. Good Luck~~
Topic Starter
Rtyzen
Thanks both of you for the mods! Applying changes now~
Topic Starter
Rtyzen
EDIT: Applied both changes. Thanks for the mods!
Regraz

Regraz wrote:

Hi!
From the queue!
===================
[General]
1.Avoid using same SV in every diff.
Suggested SV(According to your BPM)
Normal:1.1-1.2x
Hard:1.6-1.7x
Insane:1.8-1.9x
2.You need more hitsounds!
You can try 24 clap ,which is a basic rhythm. Not quite sure what this means....? Never heard of it before and don't know how to implement it
3.Use a space between Tokohana and (TV Size) Done
[Normal]
OD-1,because it is already very hard now. OK
In Normal Diff, You must obey the distance snap, in most cases,as ranking creteria says. I'd recommend enable Distance Snap. I used distance snap for the whole diff.....?
A hitsounds suggestion: 00:00:825 (1,2,3,4,5,6,7) - use soft-whistle at the start of00:01:225 (2,4,6,) and (7) OK did something like this I think

Also the NC pattern suggestion: As to 00:00:825 (1,2,3,4,5,6,7,1,2,3) - I'd recommend NC at 00:02:025 (4) - and 00:03:625 (7) -

About blanket: You can use blanket to create beautiful ptterns:
For example: 00:25:370 (2,3) - You can do like this: http://osu.ppy.sh/ss/1751260 Done
1.00:07:025 (1) - 1/2 earlier. OK
2.00:49:157 (4,5) - Why not blanket here? Changed 5 to straight slider
Overall, rhythm is fine. But why so many finish? You can also use clap or whistle. I used abit of whistle :P Using finish for the most part sounds consistent to me. I'll see where I can change that
[Hard]
00:10:825 (2,4) - For example this: You can use blanket to avoid this kind of overlap,also you can make this part very neat. Tried to improve it abit
01:05:311 - Add a note here to make rhythm coherent. OK reverse slider?
01:05:666 ^ ^
01:21:820 (2,3,4) - Dont spam Finish. OK
01:22:530 (6,7,8) - ^ ^
01:27:145 (3) - This clap seems inappriopriate Added a few more hitsounds
01:27:145 (3) - Move to 256|194 to stack prefectly. One grid left? ok
[Insane]
00:08:224 (4) - Unsnapped end, unrankable. Fixed. Don't know how that happened
-----------------------------------------------------------------
00:06:925 (12,13) - remove. Streams ends at whiteline. Doesn't it sound weird like that? what do you mean needs to end at whiteline :o
00:10:025 (5,2) - This blanket can be improved. Done
Dont spam Finish,use whistle instead.
00:48:092 (1,2,3,4,5) - Why not create a regular pentagon? Cuz I like stars? XD nah I don't really like pentagons. Debating change
00:51:997 (4) - 337|110. The position now can cause misunderstanding. Fixed
01:14:542 (1,2,3,4,5,6,7,8,9,10,11) - Do not use too much Finish. OK T_T

--------------------------
Good Luck! :) Thanks~
Gray Veyron

Gray Veyron wrote:

Hi, zen! From my mod queue!

[Normal]
  1. 00:00:825 (1,2,4) - Overlap, or on purpose? No, shifted up abit
  2. 00:07:225 (2,3) - DS is weird here, fix this.Fixed
  3. 00:25:370 (2,3,4) - I don't like the flow here much, try this. > http://puu.sh/9Jwa2/ea738f2120.png I don't really see a problem with it, and the one you gave is abit boring for that section IMO
  4. 00:53:418 (4) - After this note, { Insert Break Time } OK I guess
  5. 01:02:116 - Unused inherit point. Removed
  6. 01:04:778 (3) - I think the starting Kiai should be here 'cause there is a strong sound in this track of song. Thinking about this for abit. Leaving it as it is for nowChanged
  7. - It's a bit bad with those FlowBreakers in this diff, but it just need a little improvement.
[Hard]
  1. 00:01:225 (2,3,1) - Try this for symmetry. > http://puu.sh/9JwGs/23ed3487a9.png Not much reason to change it for now. Still flows
  2. 00:26:435 (2,3,4) - Same like above, but keep the stacked note (3) on slider (4). I'm not too sure what you mean by keep the stacked note (3) on slider (4)
  3. 00:30:696 (5,1) - Overlap or purpose? Nope. Changed
  4. 00:53:417 (5) - Same like in Normal diff.
  5. 01:04:778 (3) - ^ This'll repeat in Insane diff as well.
  6. 01:07:796 (7,1) - DS is weird here as well. Or is this a jump? Weird? I'm pretty sure it's 1.2x
  7. 01:08:506 (2,3) - ^ Fixed
  8. 01:11:879 (2,3) - Flow looks bad here, try this for a better one. > http://puu.sh/9Jx1S/e7d425ab69.png
  9. 01:18:802 (4,5,6,1) - The Square formation here is bad, remap it. Fixed
  10. 01:27:145 (3) - Remove clap, 'cause the song ends quiet. Fixed
  11. - Same like Normal, but more and more improvements.
[Insane]
  1. 00:06:425 (7,8,9,10,11,12,13,1) - Playing in one place is boring, make a Snake or a Wave formation on this 1/4 notes, and Add NC on the (7) note.Tried to change it
  2. 00:28:388 (4) - Move this slider to x:276|y:324. for a Diamond formation. OK
  3. 00:34:246 (2,3,4,5,1) - Bad and fat Star formation. I'm not really sure what you mean...? Not that I think the star is perfect but I dont know what you see is wrong with it. If it's the vectors that are off I tried fixing it a little bit
  4. 00:37:264 (2,3,4,5) - Form a square. OK
  5. 00:45:607 (2,3,4) - Is it me or the DS is... worse than before? Fixed
  6. 00:48:092 (1,2,3,4,5) - Same as 00:34:246 (2,3,4,5,1) - ^
  7. 01:14:542 (1,1) - Kinda overlap, but stack it better. Stacked it
  8. - DS is crazy here, for the jump it's okay, but others aren't. Try remapping the ugly flow parts because it doesn't make sense with the rhythm.

That's all i can find in your map. Good Luck~~ Thanks~
Haneure
:P :P From my modding queue~

(Not very experienced at modding, but I'll try my best QQ)

Everything I say are all suggestions, please keep that in mind!

Sorry for the late mod! ;-;

Insane


  • 00:06:425 (7,8,9,10,11,12,13) - I would strongly suggest that you cut down on this stack because this stack feels overmapped :/ Consider listening to this particular part again and cutting out a few notes. When I listen to this part, nothing in the music denotes a need t :) o have a 7-note stack, no drum roll or anything... .u.
    A suggestion for an alternative placement here?

    My mindset removing the 7-note stack is that I don't really hear anything that follows the entire stack throughout those two beats of the song... o: the individual notes would put emphasis on the pound of the drum at 00:06:425 and 00:06:625 and the triplet at the end of the phrase at 00:06:825 (9,10,11) is to match with the drum as well

    00:11:625 (4) - Maybe add a timing section here and make the slider velocity x0.6, and make it end at 00:13:025? Also add a whistle to the head of the slider o:

    00:19:867 (2,3,4) - Remove the finishes on these :( too many, and the hitsound volume is too loud to justify doing something like that. :(

    00:20:045 (4) - Add a whistle here instead <=

    00:20:400 (5) - Remove the finish, add a whistle

    00:21:287 (3,4,5) - Remove the finishes on these as well @_@.. it sounds a tad overkill... same goes for the rest of this particular section. ._.

    00:24:305 (3,4,5,6,7) - I would suggest removing this 5-note stream :/ Doesn't fit with anything in the music at that spot. I would suggest putting in a jump pattern of some sort instead...

    00:26:080 (6) - I think a 5-note stream would fit here, it matches the violin in the music. o:

    00:33:358 (7,8,9) - Remove these finishes, the music quiets around here and I don't think that a triplet with finishes on all three notes really fits. @_@ Use a whistle on 00:33:358 (7,8,9) at least...?

    00:41:346 (1,2,3,4,5,6,7,8) - Remove finishes on this stream ._.

    00:49:867 (3,4) - Remove the finishes on these two notes .u.

    00:44:720 (7,8) - ^

    Overall, the rest of the map looks pretty fine but I think you overused finishes, especially on the streams @_@ Not every single note on the stream has to be done with a finish. :/ Nicely done though :)

Hard

Just generally speaking, some of this looks like it could be a little neater in terms of spacing. o: I'll do my best to point out some things that really pop out to me, but I honestly think that going back over the map a little bit and fixing some minor spacing issues will do you some good. :D


  • 00:06:425 (7) - Move this slider down a little bit and then move the tail of 00:07:225 (1) - this slider to the head of 00:06:425 (7) - this slider... The reason why I say this is because the way that these sliders 00:06:425 (7,1,2) all run into each other at the same time looks kind of messy and really feels like it should be cleaned up a bit x.x


    00:10:025 (8) - I don't like how this overlaps with 00:10:825 (2), which then runs into 00:11:625 (4) - ...

    00:11:625 (4) - If you are planning on keeping this slider, I would suggest lowering the slider speed on this one for effect. Also it sounds rather choppy and short at the spot it ends at right now ;_;

    00:36:021 (5,6,7) - Reduce the spacing between these three notes, there's too big of a change for it to be comfortable to play in my opinion for a hard;;;

    00:49:867 (4) - Move the tail of this slider to where the head of 00:48:625 (2) was...


    00:52:707 (3) - Move the tail of this slider up one pixel to make it completely horizontal like 00:53:062 (4)

    01:27:145 (3) - I don't like the clap here :/ Remove it and add a whiste instead? For such a light ending, I think a whistle is more suitable than a clap.
Nice song :D Good luck with the map~
Topic Starter
Rtyzen
Thanks for modding!Updated with all changes~

Haneure wrote:

:P :P From my modding queue~

(Not very experienced at modding, but I'll try my best QQ) You did a great job with this mod :D

Everything I say are all suggestions, please keep that in mind!

Sorry for the late mod! ;-; It's ok ;)

Insane


  • 00:06:425 (7,8,9,10,11,12,13) - I would strongly suggest that you cut down on this stack because this stack feels overmapped :/ Consider listening to this particular part again and cutting out a few notes. When I listen to this part, nothing in the music denotes a need t :) o have a 7-note stack, no drum roll or anything... .u. Yea that would work. Wasn't too fond of the stream myself but I thought this part felt empty without it
    A suggestion for an alternative placement here?

    My mindset removing the 7-note stack is that I don't really hear anything that follows the entire stack throughout those two beats of the song... o: the individual notes would put emphasis on the pound of the drum at 00:06:425 and 00:06:625 and the triplet at the end of the phrase at 00:06:825 (9,10,11) is to match with the drum as well

    00:11:625 (4) - Maybe add a timing section here and make the slider velocity x0.6, and make it end at 00:13:025? Also add a whistle to the head of the slider o:OK

    00:19:867 (2,3,4) - Remove the finishes on these :( too many, and the hitsound volume is too loud to justify doing something like that. :( For now I tried reducing the volume of the finish'd parts of this section. If you see this again and still dont like it PM me to change it. I quite like the finish pattern I have for now

    00:20:045 (4) - Add a whistle here instead <=

    00:20:400 (5) - Remove the finish, add a whistle

    00:21:287 (3,4,5) - Remove the finishes on these as well @_@.. it sounds a tad overkill... same goes for the rest of this particular section. ._.

    00:24:305 (3,4,5,6,7) - I would suggest removing this 5-note stream :/ Doesn't fit with anything in the music at that spot. I would suggest putting in a jump pattern of some sort instead... Changes, but not to what you suggested down there

    00:26:080 (6) - I think a 5-note stream would fit here, it matches the violin in the music. o: A 5-note stream on that part sounds right on its own, but not when I play the whole section through. Doesn't seem to fit

    00:33:358 (7,8,9) - Remove these finishes, the music quiets around here and I don't think that a triplet with finishes on all three notes really fits. @_@ Use a whistle on 00:33:358 (7,8,9) at least...?

    00:41:346 (1,2,3,4,5,6,7,8) - Remove finishes on this stream ._.

    00:49:867 (3,4) - Remove the finishes on these two notes .u. Tried removing both, then tried removing only 3, but it just doesn't sound right. Will think more about this

    00:44:720 (7,8) - ^ Doesn't sound weird to you? If only the last note in a triplet has a hitsound? Also to fit in the pattern

    Overall, the rest of the map looks pretty fine but I think you overused finishes, especially on the streams @_@ Not every single note on the stream has to be done with a finish. :/ Nicely done though :) Haha thanks once I start using the finishes I have the urge to keep them consistent :P

Hard

Just generally speaking, some of this looks like it could be a little neater in terms of spacing. o: I'll do my best to point out some things that really pop out to me, but I honestly think that going back over the map a little bit and fixing some minor spacing issues will do you some good. :D


  • 00:06:425 (7) - Move this slider down a little bit and then move the tail of 00:07:225 (1) - this slider to the head of 00:06:425 (7) - this slider... The reason why I say this is because the way that these sliders 00:06:425 (7,1,2) all run into each other at the same time looks kind of messy and really feels like it should be cleaned up a bit x.x I understand. Changed


    00:10:025 (8) - I don't like how this overlaps with 00:10:825 (2), which then runs into 00:11:625 (4) - ... Not 100% sure what you mean but I changed it abit

    00:11:625 (4) - If you are planning on keeping this slider, I would suggest lowering the slider speed on this one for effect. Also it sounds rather choppy and short at the spot it ends at right now ;_; Slowed and lengenthened abit

    00:36:021 (5,6,7) - Reduce the spacing between these three notes, there's too big of a change for it to be comfortable to play in my opinion for a hard;;; OK yeah it was abit too far. Brought them slightly closer together

    00:49:867 (4) - Move the tail of this slider to where the head of 00:48:625 (2) was... OK. changed the shape of the slider abit. In it's current shape the DS would be off


    00:52:707 (3) - Move the tail of this slider up one pixel to make it completely horizontal like 00:53:062 (4) I'm not sure if I fixed it previously, but they are both comepletely straight now

    01:27:145 (3) - I don't like the clap here :/ Remove it and add a whiste instead? For such a light ending, I think a whistle is more suitable than a clap. Yeah this one I had already changed previously
No normal?JK thanks for modding haard and insane :)
Nice song :D Good luck with the map~ Thanks~
_Stan
from my queue

[Hormal]
00:08:225 (4,5,1) - different snap?
00:20:400 (3,4) - blanket
00:23:240 (3,5) - ^
00:26:080 (3,4) - I think 4 should parallel with 3
00:34:956 (3,4) - blanket
01:11:879 (4,5,1) - different snap?
01:15:429 (4,1,2) - ^
01:16:849 (3,4) - snap
01:23:240 (3) - move to x:168 y:188

[Hard]
00:02:025 (1,2) - snap, if you can not move 2, you can move 00:00:825 (1,2,3,1) - down
00:21:287 (2,3,4,1,2) - snap
00:31:761 (3,5) - blanket
00:59:098 (7) - cancel NC
01:00:163 (1) - NC

[Insane]
00:07:625 (3,4) - blanket
00:10:025 (5,1) - ^
00:29:630 (2,3) - too close
00:30:696 (11,1) - ^

I think, maybe, you need a EZ diff

great map, these are my personal views, hoping these can be helpful! Good luck! :)
Topic Starter
Rtyzen
Thanks for the mod!~ Changes applied
_Stan

_Stan wrote:

from my queue

[Hormal]
00:08:225 (4,5,1) - different snap? Not really?
00:20:400 (3,4) - blanket it's fine as it is?
00:23:240 (3,5) - ^ Fixed
00:26:080 (3,4) - I think 4 should parallel with 3 Fixed
00:34:956 (3,4) - blanket No need to blanket
01:11:879 (4,5,1) - different snap? No the snap is the same?
01:15:429 (4,1,2) - ^ Fixed
01:16:849 (3,4) - snap Fixed
01:23:240 (3) - move to x:168 y:188 OK

[Hard]
00:02:025 (1,2) - snap, if you can not move 2, you can move 00:00:825 (1,2,3,1) - down Fixed
00:21:287 (2,3,4,1,2) - snap This one looks fine
00:31:761 (3,5) - blanket OK
00:59:098 (7) - cancel NC I think you flipped these 2 around but ok
01:00:163 (1) - NC

[Insane]
00:07:625 (3,4) - blanket This one is fine
00:10:025 (5,1) - ^ ^
00:29:630 (2,3) - too close Fixed
00:30:696 (11,1) - ^ Fixed?

I think, maybe, you need a EZ diff Maybe, but according to the criteria it should be ok

great map, these are my personal views, hoping these can be helpful! Good luck! :) Thanks~
emilia
Another thing (Done on request)

Offset for first timing spot it better if you use 855 instead of 825. The rest are good.
Topic Starter
Rtyzen

Estellia- wrote:

Another thing (Done on request)

Offset for first timing spot it better if you use 855 instead of 825. The rest are good.
OK got it thanks~
Updated
neonat
Hi

Normal

00:07:655 (3) - whistle on start of slider
00:08:855 (5) - whistle on end of slider
00:10:455 (3) - whistle on middle/repeating end of slider
00:10:055 (2,1) - Aesthetic purposes: stack them?
00:34:601 (2,4) - not stacked perfectly
00:38:151 (3) - remove the finish at the end of the slider
00:40:637 (8) - finish on the start of the slider
00:42:056 (1) - ^
00:44:187 (5,1) - the blanket isn't perfect
00:49:157 (4,5) - ^ turn off grid snap if you have to
00:50:222 (5) - finish on the start of the slider
00:50:932 (6,7) - remove the finishes
00:51:997 (2) - finish on the end of the slider
00:57:323 (3) - sounds better if you end the slider at 00:58:388 where she let's off the the word
01:00:163 (3) - ^
01:10:104 (1) - finish at the end of the slider
01:12:589 (5) - ^
01:16:139 (2) - finish at the start of the slider
01:21:820 (1,2,3,4) - cut down the number of finishes, it sounds chaotic. I wouldn't even use any finishes here though
01:25:725 (2) - finish on the middle part of the slider/repeat end of slider
01:26:790 (3) - shift this slider to start at 01:27:145 and end at 01:27:855 and add a circle at 01:26:790

Hard

Notice the sounds in music! Hitsounds may be used to have fun but also follow the music

00:08:255 (3,4) - looks better if they blanket each other
00:09:255 (6,7,8) - equal spacing between them 00:09:855 (7,8) are farther apart than 00:09:255 (6,7) which makes a pretty decent blanket, but you didn't blanket 00:09:855 (7,8)
00:10:055 (8,1,2,3) - this is rather messy, and squeezy. Move 00:10:655 (1,2,3) elsewhere so it isn't blocked
00:11:655 (4) - New combo to show the slider velocity change
00:23:595 (2,3,4) - you use so much finishes here, remove some. You put so many finishes here yet when the song requires the finishes you don't put any....
00:25:015 (1) - finish on the start of the slider to go with the music.........
00:33:891 (1,3) - make them more symmetrical or blanket them
00:40:636 (5) - finish on the start of the slider (you put finishes on 00:39:216 (1,2,3) when there is no indication in the music and this is so loud....)
00:42:056 (1) - finish
00:47:737 (7) - ^
00:48:625 (2,4) - the ends aren't stacked well
00:49:867 (4) - remove that finish at the start of slider, place the finish at the end of the slider
00:51:997 (2) - finish at the end of slider
00:53:417 (5) - finish
00:59:098 (1) - doesn't fit the music. Remove the repeat and end the slider at 00:59:630
01:05:311 (4,1) - don't overlap them
01:10:459 (2) - again all those finishes before this, yet when the cymbals play in the music you don't have hitsounds. Add a finish at the start of the slider
01:12:767 (1) - finish on middle/repeat of slider
01:14:542 (6) - finish on start of slider
01:25:725 (6) - finish on end of slider

Insane

Okay now going on the Insane and really don't like those finish spam, they are very noisy and you still ignore the finishes needed for impacts and where the music requires it

00:25:015 (1) - finish
00:29:985 (3,4,5,6,7,8,9,10,11) - normal hitsound hit would do, not finishes other than the last note
00:40:636 (6) - finish on start of slider
00:42:056 - you're missing a note, add a finish to the note as well
00:51:997 (4) - finish at the end of the slider
00:56:258 (2,3) - blanket better
01:01:938 (2) - finish instead of clap
01:04:778 (4) - finish on the start of slider
01:10:459 (2) - finish on start of slider
01:13:832 (6) - finish
01:14:542 (1) - ^
01:15:429 (11) - ^
01:14:542 (1,1) - stack properly
01:16:139 (2) - finish on start of slider
01:25:725 (5) - finish on end of slider


Look at how I suggest to you finishes, those are places which are more appropriate for finishes, they aren't really meant for consecutive beats, especially when its 1/4 beat.

Good Luck
Topic Starter
Rtyzen
Thanks for modding! Updated with changes :)
neonat

neonat wrote:

Hi
Looks almost like purely hitsound mod, but I'm fine with that since I'm not really good wwith the sounds :P

Normal

00:07:655 (3) - whistle on start of slider Done
00:08:855 (5) - whistle on end of slider Done
00:10:455 (3) - whistle on middle/repeating end of slider Done
00:10:055 (2,1) - Aesthetic purposes: stack them? OK
00:34:601 (2,4) - not stacked perfectly Fixed
00:38:151 (3) - remove the finish at the end of the slider Done
00:40:637 (8) - finish on the start of the slider Done
00:42:056 (1) - ^ Done
00:44:187 (5,1) - the blanket isn't perfect Fixed. I think
00:49:157 (4,5) - ^ turn off grid snap if you have to Done
00:50:222 (5) - finish on the start of the slider Done
00:50:932 (6,7) - remove the finishes Done
00:51:997 (2) - finish on the end of the slider Done
00:57:323 (3) - sounds better if you end the slider at 00:58:388 where she let's off the the word Fixed
01:00:163 (3) - ^ Done
01:10:104 (1) - finish at the end of the slider Done
01:12:589 (5) - ^ Done
01:16:139 (2) - finish at the start of the slider Done
01:21:820 (1,2,3,4) - cut down the number of finishes, it sounds chaotic. I wouldn't even use any finishes here though *greatly resists change* I don't see why you would say it's chaotic? I'll contemplate changing abit more (it just feels so empty every time I remove it :()
01:25:725 (2) - finish on the middle part of the slider/repeat end of slider Done
01:26:790 (3) - shift this slider to start at 01:27:145 and end at 01:27:855 and add a circle at 01:26:790 Done

Hard

Notice the sounds in music! Hitsounds may be used to have fun but also follow the music

00:08:255 (3,4) - looks better if they blanket each other OK Fixed the blanket
00:09:255 (6,7,8) - equal spacing between them 00:09:855 (7,8) are farther apart than 00:09:255 (6,7) which makes a pretty decent blanket, but you didn't blanket 00:09:855 (7,8) Fixed the blanket[/color]
00:10:055 (8,1,2,3) - this is rather messy, and squeezy. Move 00:10:655 (1,2,3) elsewhere so it isn't blocked Ctrl H + J
00:11:655 (4) - New combo to show the slider velocity change Done
00:23:595 (2,3,4) - you use so much finishes here, remove some. You put so many finishes here yet when the song requires the finishes you don't put any.... Still trying to learn how listen to the parts that require hitsounds :P But fixed
00:25:015 (1) - finish on the start of the slider to go with the music......... OK
00:33:891 (1,3) - make them more symmetrical or blanket them Tried to change this part to be symmetrical to the next
00:40:636 (5) - finish on the start of the slider (you put finishes on 00:39:216 (1,2,3) when there is no indication in the music and this is so loud....) Fixed
00:42:056 (1) - finish Done
00:47:737 (7) - ^ Done
00:48:625 (2,4) - the ends aren't stacked well Fixed
00:49:867 (4) - remove that finish at the start of slider, place the finish at the end of the slider Done
00:51:997 (2) - finish at the end of slider Done
00:53:417 (5) - finish Done
00:59:098 (1) - doesn't fit the music. Remove the repeat and end the slider at 00:59:630 Done
01:05:311 (4,1) - don't overlap them Unintentional. But fixed
01:10:459 (2) - again all those finishes before this, yet when the cymbals play in the music you don't have hitsounds. Add a finish at the start of the sliderOK. I try :(
01:12:767 (1) - finish on middle/repeat of slider Done
01:14:542 (6) - finish on start of slider Done
01:25:725 (6) - finish on end of slider Done

Insane

Okay now going on the Insane and really don't like those finish spam, they are very noisy and you still ignore the finishes needed for impacts and where the music requires it

00:25:015 (1) - finish Done
00:29:985 (3,4,5,6,7,8,9,10,11) - normal hitsound hit would do, not finishes other than the last note OK
00:40:636 (6) - finish on start of slider Done
00:42:056 - you're missing a note, add a finish to the note as well Done
00:51:997 (4) - finish at the end of the slider Done
00:56:258 (2,3) - blanket better Adjusted abit? Wasn't that off
01:01:938 (2) - finish instead of clap Huh you didn't point it out in the other diffs? or maybe I changed it and forgot. OK done
01:04:778 (4) - finish on the start of slider Done
01:10:459 (2) - finish on start of slider Done
01:13:832 (6) - finish Done
01:14:542 (1) - ^ Done
01:15:429 (11) - ^ Done
01:14:542 (1,1) - stack properly Fixed
01:16:139 (2) - finish on start of slider Done
01:25:725 (5) - finish on end of slider Done


Look at how I suggest to you finishes, those are places which are more appropriate for finishes, they aren't really meant for consecutive beats, especially when its 1/4 beat. Thanks for your help!~ I'm not really experienced with hitsounds yet so your mod helped alot

Good Luck Thanks~
OMG neonat-senpai noticed my map! (sorry inner fanboy leaked)
neonat
I focused more on hitsounding because the rhythm is pretty good enough, no reason to ask that to be changed.
Topic Starter
Rtyzen

neonat wrote:

I focused more on hitsounding because the rhythm is pretty good enough, no reason to ask that to be changed.
The hitsounds you suggested really changed the map. For the better definitely. I need to get better at hitsounding :P Practice makes perfect

Thanks again for your mod~

P.S. Oh isn't this mod like a week early? :P
neonat
I completed my pm requests already, surprised I was quick enough? Lol
IamKwaN
Hi, from my queue here.

General

  1. First of all, you should change your title to only Tokohana coz I can't find any official sources to support the usage of (TV Size) in the title.
  2. Tag suggestions: '黒の銃弾', 'Kuro no Juudan'.
  3. Delete the .osb file in the song folder coz your map doesn't have a storyboard.
  4. Better tick 'letterbox during breaks' boxes for every diff because there's break.
  5. Add an audio-leadin manually, say, 1500 ms. Current one is a bit rush. Ask me in-game if you don't know what I am talking about.
  6. Your preview time isn't snapped now, snap it to 01:03:713.
  7. If you got time, better snap every green line since there are many unsnapped time sections now.
  8. Your difficulty spread is a bit weird with three diffs using the same slider velocity. Any intention behind?
  9. As for your question about the artist, here's the answer from official product:

Insane

  1. 00:07:455 (2,3) - Your spacing seems too crowded and a bit sudden compared to DS of previous sliders and circles like 00:05:655 (6) and 00:08:255 (4). Spread them apart would be nice.
  2. 00:11:655 (4) - NC would be perfect for indicating the SV change.
  3. 00:32:116 (5) - The spacing here is just too flawed obviously, think of another pattern if there's not enough space for you to place the slider.
  4. 00:39:216 (7,1) - You have mistaken the stress here, it should be on 00:39:571. So, you may want to change the rhythm like this:
  5. 00:43:832 (5,6) - ^ something similar to above, if you are following vocal, maybe this is more suitable:
  6. 01:26:790 (7) - The vocal on slider tail is much stronger imo, it is worthwhile to be captured by a slider head or a circle, what I mean is this:
  7. Sometimes your spacing makes me confused. For example, you use small spacing for climax, like 01:05:311 (2) - 01:10:991 (3). Well, if you do it intentionally, please tell me why. If not, try to position them again and think carefully about the reason behind.
  8. As for hitsounds, I find u did add a lot of finishes which bothers me a lot. It's like spamming imo. Below are some of my suggestions about hitsounds.
  9. 00:19:956 (3) - Why finish? Finish is for emphasizing a start of stanza, usually on white tick. Or during crashing part in kiai.
  10. Also, your map lacks claps throughout the diff, especially the kiai. There are steady percussion beats going on, so it would be nice to have claps on the offbeats (usually 2nd and 4th white ticks) to accent those beats just like the song is doing. This is important and helps players that rely on hitsounds for rhythm. Still don't understand? Here's a picture which helps your understanding:
  11. For the prelude, you may want to add whistles if you agree with me it's too empty.
  12. You may want some custom hitsounds too, take this package by LKs (click that "下载(142.4M)" button and next, "普通下載") or grab some here
  13. Try exploring yourself first and if you have done hitsound stuff, pm me! I will mod hitsounds again for you :>

Hard

  1. Reduce OD by 1, OD6 is high enough for a Hard.
  2. 00:06:455 (7) - The stress is misplaced here, it's common sense we use slider head instead of tail to capture a downbeat. So, try this:
  3. 00:11:655 (1) - Remove the finish on the tail, it's really really awkward. Hmm.. yeah same like Insane, do hitsound again and poke me! I suppose all diffs use same hitsound pattern :>
  4. 01:00:163 (2) - Why reducing the SV?! The atmosphere doesn't change much compared to 00:59:098 (1), does it?
  5. 01:03:713 (1,2,3,4) - The spacing here is quite misleading if the player doesn't listen to this song before. Use a consistent DS or stack 01:03:713 (1,2,3). You can't use the same spacing with both 1/1 and 1/2 rhythms.
  6. 01:15:784 (1) - You can hear obvious triplet here, if you don't intend to use triplets, how about reversed slider? It makes this map much more exciting!
  7. 01:27:145 (8) - This one would be identical to what I mentioned in Insane, use a slider instead for the continuing vocal.
  8. This diff is a bit not exciting enough coz you mostly follow vocal and miss out some strong drums like 00:41:524 - 00:41:879. This is strongly reflected in the kiai, too many halts. Try to stick to instruments, mostly drums!

Normal

  1. Delete these redundant green lines: 00:41:793 and 00:55:539.
  2. Since your mapset only has a Normal, so the setting of this lowest diff shouldn't be too high. I highly recommend adjust it to something like this: AR4, OD&HP3. It would make your set more balanced in difficulty.
  3. 00:09:655 (1,2) - Replace these by a reversed slider like 00:08:855 (5).
  4. 00:22:530 (1,2) - Again, stresses are on that two white ticks. The drum isn't the strongest on red tick, so please change it to this:
  5. 00:25:015 (1,3) - This kind of overlap doesn't sound good, one solution:
  6. 00:25:015 (1) - Remove this NC and NC on 00:25:370 (2) instead.
  7. 00:27:855 (1) - Remove this NC and NC on 00:26:790 (4) instead. Keep a consistent pattern please. There's nothing special in Normal, no spacing change, no SV change. So, it's important to have an unanimous pattern, like NC every one/two white ticks.
  8. 00:39:571 (6) - NC
  9. 00:50:222 (5) - The spacing here (0.68x) is unacceptable, keep a single DS throughout the diff please.
  10. 01:01:583 (4,5) - Avoid such tricky stacking behind slider tail in the lowest diff of your set, place them in a position where they can be noticed by players easily and clearly.
  11. 01:11:879 (4,5) - Intentionally no blanket?
  12. 01:27:145 (4) - End this at 01:27:855 where the vocal stops.
  13. Hitsounds - nah..

Good luck!
Topic Starter
Rtyzen
Thanks for modding!~ Updated with changes!

IamKwaN wrote:

Hi, from my queue here.

General

  1. First of all, you should change your title to only Tokohana coz I can't find any official sources to support the usage of (TV Size) in the title. Considering the fact that all 3 of the currently ranked Tokohana maps have TV Size in the title, I don't think this would be an issue with ranking. Also, if and when a full version map gets ranked, it would help differentiate it
  2. Tag suggestions: '黒の銃弾', 'Kuro no Juudan'. Added. I'll add the Japanese one if/when I get around to adding the Japanese names of the other characters
  3. Delete the .osb file in the song folder coz your map doesn't have a storyboard. Done
  4. Better tick 'letterbox during breaks' boxes for every diff because there's break. Done
  5. Add an audio-leadin manually, say, 1500 ms. Current one is a bit rush. Ask me in-game if you don't know what I am talking about. Isn't audio-leadin calculated by osu itself? that's why the option to change the leadin time was removed in tthe editor?
  6. Your preview time isn't snapped now, snap it to 01:03:713. Done
  7. If you got time, better snap every green line since there are many unsnapped time sections now. Fixed
  8. Your difficulty spread is a bit weird with three diffs using the same slider velocity. Any intention behind? Oh when I first started mapping this I forgot that there was an option to change the slider velocity in the timing panel, so instead I changed the slider velocity in the timiing setup/F6 panel.I'll fix it up
  9. As for your question about the artist, here's the answer from official product: Thanks for answering my question, but is this really the only reason why every ranked map on osu uses that instead of her full name?

Insane

  1. 00:07:455 (2,3) - Your spacing seems too crowded and a bit sudden compared to DS of previous sliders and circles like 00:05:655 (6) and 00:08:255 (4). Spread them apart would be nice. Fixed
  2. 00:11:655 (4) - NC would be perfect for indicating the SV change. Done
  3. 00:32:116 (5) - The spacing here is just too flawed obviously, think of another pattern if there's not enough space for you to place the slider. Oh there's enough space to move the slider
  4. 00:39:216 (7,1) - You have mistaken the stress here, it should be on 00:39:571. So, you may want to change the rhythm like this: OK did that
  5. 00:43:832 (5,6) - ^ something similar to above, if you are following vocal, maybe this is more suitable: Done
  6. 01:26:790 (7) - The vocal on slider tail is much stronger imo, it is worthwhile to be captured by a slider head or a circle, what I mean is this: Done
  7. Sometimes your spacing makes me confused. For example, you use small spacing for climax, like 01:05:311 (2) - 01:10:991 (3). Well, if you do it intentionally, please tell me why. If not, try to position them again and think carefully about the reason behind. Because back when I first mapped it I didn't know how to use DS much. When I went over it again and fixed the DS problems I might have missed some.
  8. As for hitsounds, I find u did add a lot of finishes which bothers me a lot. It's like spamming imo. Below are some of my suggestions about hitsounds.
  9. 00:19:956 (3) - Why finish? Finish is for emphasizing a start of stanza, usually on white tick. Or during crashing part in kiai.
  10. Also, your map lacks claps throughout the diff, especially the kiai. There are steady percussion beats going on, so it would be nice to have claps on the offbeats (usually 2nd and 4th white ticks) to accent those beats just like the song is doing. This is important and helps players that rely on hitsounds for rhythm. Still don't understand? Here's a picture which helps your understanding: Added some claps in the kiai part
  11. For the prelude, you may want to add whistles if you agree with me it's too empty. I did
  12. You may want some custom hitsounds too, take this package by LKs (click that "下载(142.4M)" button and next, "普通下載") or grab some here
  13. Try exploring yourself first and if you have done hitsound stuff, pm me! I will mod hitsounds again for you :>

Hard

  1. Reduce OD by 1, OD6 is high enough for a Hard. Done
  2. 00:06:455 (7) - The stress is misplaced here, it's common sense we use slider head instead of tail to capture a downbeat. So, try this: Hmm yea I suppose you're right. Looks kind of awkward once I changed it
  3. 00:11:655 (1) - Remove the finish on the tail, it's really really awkward. Hmm.. yeah same like Insane, do hitsound again and poke me! I suppose all diffs use same hitsound pattern :> OK
  4. 01:00:163 (2) - Why reducing the SV?! The atmosphere doesn't change much compared to 00:59:098 (1), does it? It kinda works the best it does like that. Maybe I should reduce the SV of the whole section
  5. 01:03:713 (1,2,3,4) - The spacing here is quite misleading if the player doesn't listen to this song before. Use a consistent DS or stack 01:03:713 (1,2,3). You can't use the same spacing with both 1/1 and 1/2 rhythms. OK spaced more
  6. 01:15:784 (1) - You can hear obvious triplet here, if you don't intend to use triplets, how about reversed slider? It makes this map much more exciting! Sorry but I can't hear a triplet here? maybe post a pic of the rhythm cuz I can't hear it :(
  7. 01:27:145 (8) - This one would be identical to what I mentioned in Insane, use a slider instead for the continuing vocal. OK
  8. This diff is a bit not exciting enough coz you mostly follow vocal and miss out some strong drums like 00:41:524 - 00:41:879. This is strongly reflected in the kiai, too many halts. Try to stick to instruments, mostly drums! I try :o

Normal

  1. Delete these redundant green lines: 00:41:793 and 00:55:539. Done
  2. Since your mapset only has a Normal, so the setting of this lowest diff shouldn't be too high. I highly recommend adjust it to something like this: AR4, OD&HP3. It would make your set more balanced in difficulty. Done but AIMod still says it's hard :(
  3. 00:09:655 (1,2) - Replace these by a reversed slider like 00:08:855 (5). OK
  4. 00:22:530 (1,2) - Again, stresses are on that two white ticks. The drum isn't the strongest on red tick, so please change it to this: Isn't what it is currently essentially a reverse slider in sound?
  5. 00:25:015 (1,3) - This kind of overlap doesn't sound good, one solution: Oh accidental overlap. Fixed
  6. 00:25:015 (1) - Remove this NC and NC on 00:25:370 (2) instead. Why?
  7. 00:27:855 (1) - Remove this NC and NC on 00:26:790 (4) instead. Keep a consistent pattern please. There's nothing special in Normal, no spacing change, no SV change. So, it's important to have an unanimous pattern, like NC every one/two white ticks. Fixed it but not the way you told me, cuz that's still abit weird
  8. 00:39:571 (6) - NC OK
  9. 00:50:222 (5) - The spacing here (0.68x) is unacceptable, keep a single DS throughout the diff please. OK Fine
  10. 01:01:583 (4,5) - Avoid such tricky stacking behind slider tail in the lowest diff of your set, place them in a position where they can be noticed by players easily and clearly. OK. The 2 final notes have been giving me a headache in normal
  11. 01:11:879 (4,5) - Intentionally no blanket? Nope. Changed
  12. 01:27:145 (4) - End this at 01:27:855 where the vocal stops. OK
  13. Hitsounds - nah..

Good luck! Thanks~
EXC4L1BUR123
Excalibur Mod!

Omo~ I love this song~ :) :)
Hope you can understand my mod!

[Hard]

00:05:055 (4,5) - make them blanket each other so that they look much better.

00:09:255 (6,7,8) - make their spacing equal or blanket them like how you did in the next combo in 00:07:665 (2,3,4) .

00:29:275 - make the audio of the timing point drum. Change the sound addition of sliders 1 and 2 to Clap and 4 and 5 to finish. Listen to it, It will sound better.

00:30:873 - move this timing point to 00:30:696. The last hitcircle's sound addition finish would be a cymbal not a drum :)

00:36:021 (6,7,8) - Move them to another place so that the last hitcircle won't block the next combo :D

00:38:329 (4) - add circle here: (http://puu.sh/9Xgvj/03b64ee0eb.jpg)

00:41:524 - 00:41:879 - How about mapping these parts?

That's it~ Yay
Good luck!
Topic Starter
Rtyzen
Thanks for modding! Changes applied
EXCALIBUR!!!!!!

EXC4L1BUR123 wrote:

Excalibur Mod!

Omo~ I love this song~ :) :) Me too :D
Hope you can understand my mod! I will try my best

[Hard]

00:05:055 (4,5) - make them blanket each other so that they look much better. I think it's fine as it is

00:09:255 (6,7,8) - make their spacing equal or blanket them like how you did in the next combo in 00:07:665 (2,3,4) . Fixed

00:29:275 - make the audio of the timing point drum. Change the sound addition of sliders 1 and 2 to Clap and 4 and 5 to finish. Listen to it, It will sound better. Changed

00:30:873 - move this timing point to 00:30:696. The last hitcircle's sound addition finish would be a cymbal not a drum :) Not really sure what you mean :P

00:36:021 (6,7,8) - Move them to another place so that the last hitcircle won't block the next combo :D This is fine

00:38:329 (4) - add circle here: (http://puu.sh/9Xgvj/03b64ee0eb.jpg) OK

00:41:524 - 00:41:879 - How about mapping these parts? I don't think it is necessary

That's it~ Yay
Good luck! Thanks! and thanks for the mod~
[-Sophie-]_old
much mod very wow
[Normal]
00:00:855 (1,2) - Sounds odd, maybe its the hitsounds or how they are timed
[Hard]
01:22:530 (6,7,8) - Timing seems off
[Insane]
Fine!
Goodluck!
Topic Starter
Rtyzen

[-Sophie-] wrote:

much mod very wow Not exactly the most specific mod ever
[Normal]
00:00:855 (1,2) - Sounds odd, maybe its the hitsounds or how they are timed It's probably just you but I will double check it
[Hard]
01:22:530 (6,7,8) - Timing seems off uhhhhh
[Insane]
Fine!
Goodluck! Thanks~
Lasoki
Hi, from my Modding Queue. M4M

General:

You overused the finishing hitsound a bit. You should only use it when there's a finish sound in the song:

00:28:920 - , 00:29:275 –
00:36:376 –
00:38:861 - , 00:39:216 –
00:42:056 –
00:47:737 –
00:50:222 - , 00:50:577 –
00:52:352 –
00:53:417 –
01:01:938 –
01:04:778 -
01:12:944 - , 01:12:944 –
01:14:009 –
01:14:719 –
01:16:139 –
01:26:080 –
Think that's it.

At the places you have finish hitsounds now I suggest you could put whistle hitsounds there.

Also I think you should put a clap hitsound on every white line after the long white line in the kiai time.

And I don't think you should use that light grey colour, I don't thik it fits and it's quite glaring during kiai. But it's up to you.

Normal:

00:13:655 (1) - This should start at 00:13:455 - Make sure to finish it at the same place again.

Nothing else, I think this diff is nice. Like it!

Hard:

00:13:455 (1,1,1) – Since the song keeps getting louder you could make the hitsound louder at the starting of every spinner and at the end of the last put it back to 5%.

Insane:

00:13:455 (1,1,1) – Since the song keeps getting louder you could make the hitsound louder at the starting of every spinner and at the end of the last put it back to 5%.

Sorry, couldn't find anything else. I really like this whole beatmap set! Would love to see it get ranked so I'll shoot a star. Hope I this mod could help you a bit.
Gaia
Helloww~~ I'm here because of watermelown my queue!

[General]
Your hitsounds sound off.. And I think you can add some snares to every 2 and 4, might sound cool hmm
and you're using default hitsounds o: Go hunt for some custom ones and spice ur map up a lil bit more! (:

01:16:139 - Restart your Kiai here and end 01:21:820 - I think this would make it look cooler :3

[Normal]
00:01:655 (3) - This is normal, not easy. why not make this into a 1/2 slider and add a circle? fits with music more
00:02:455 (1) - whistle sound doesn't sound right.
00:10:455 (2) - make this shorter, fit with music?
00:11:255 - add another one of those 1 beat long reverse sliders
00:11:655 (1) - might be better to just replace with a spinner
00:24:305 (6) - blanket more
00:33:536 (5) - (288,80)
00:37:441 (2) - stack properly
00:46:672 (3) - blanket better
00:48:092 (2) - ^
00:51:287 (8) - NC here since new measure
00:51:642 (1) - take away NC
00:57:323 (3) - this slider.. doesn't look very proportional lol.
01:13:832 (2) - (248,288)
01:24:660 (1) - Overlap

[Hard]
00:02:055 (1,3) - overlap not very pretty
00:05:255 (5) - Replace with circle, extra note sounds off
00:31:761 (3) - not much of a jump.. so move in closer and keep distance the same
00:33:891 (1) - change to 1/2 slider + circle? Or 1/2 slider reverse.
00:36:021 (6,7) - why not stack on 00:34:601 (2,4) -
01:00:163 (1) - sudden SV change from 1x to 0.5x a but much.. Plus it doesn't match with music. I'd slow down starting from 00:56:258 (2) - with 0.75x SV
01:14:542 (6) - bring in closer to center?
01:21:820 (2,3,4) - 01:22:530 (6,7,8) - I think you should match these 2 with eachother

[Insane]
00:04:455 (2) - Replace with circle - sounds better that way
00:05:255 (5) - ^
00:40:104 (3,4,5) - only place with these hitsounds so kinda random?
00:46:672 (5,6,7) - maybe add 2 circles in between
00:52:707 (6) - blanket maybe?
00:55:903 (1) - Thinking you should slow down ur SV from here
00:56:258 (2) - (and few other places) These whistles on sliders sound off
01:01:051 (4) - Unnecessary. But if u want just a circle is good
01:02:293 - Add a break? It'd be cool.

Congrats ur map just became the 40th 4th mapset of Tokohana I have :] lol
It's nicely done (: had fun playing it:D
Good luck with this map!~
Topic Starter
Rtyzen
Thank you both for the mods! All changes uploaded.
Lasoki

Lasoki wrote:

Hi, from my Modding Queue. M4M

General:

You overused the finishing hitsound a bit. You should only use it when there's a finish sound in the song:

00:28:920 - , 00:29:275 –
00:36:376 –
00:38:861 - , 00:39:216 –
00:42:056 –
00:47:737 –
00:50:222 - , 00:50:577 –
00:52:352 –
00:53:417 –
01:01:938 –
01:04:778 -
01:12:944 - , 01:12:944 –
01:14:009 –
01:14:719 –
01:16:139 –
01:26:080 –
Think that's it.

At the places you have finish hitsounds now I suggest you could put whistle hitsounds there. Changed quite alot of the finishes, but I only used the whistles on the soft parts

Also I think you should put a clap hitsound on every white line after the long white line in the kiai time. I'll think about this one

And I don't think you should use that light grey colour, I don't thik it fits and it's quite glaring during kiai. But it's up to you. You mean the white combo colour? I'll see what I can change it to

Normal:

00:13:655 (1) - This should start at 00:13:455 - Make sure to finish it at the same place again. Fixed

Nothing else, I think this diff is nice. Like it!

Hard:

00:13:455 (1,1,1) – Since the song keeps getting louder you could make the hitsound louder at the starting of every spinner and at the end of the last put it back to 5%. OK good idea

Insane:

00:13:455 (1,1,1) – Since the song keeps getting louder you could make the hitsound louder at the starting of every spinner and at the end of the last put it back to 5%. ^

Sorry, couldn't find anything else. I really like this whole beatmap set! Would love to see it get ranked so I'll shoot a star. Hope I this mod could help you a bit. No it's OK your hitsounding helped me quite a bit. And thanks alot for the star I really appreciate yay first star. Also, thanks alot for modding this!~
Gaia

Gaia wrote:

Helloww~~ I'm here because of watermelown my queue!
Hellowwww~~
[General]
Your hitsounds sound off.. And I think you can add some snares to every 2 and 4, might sound cool hmm
and you're using default hitsounds o: Go hunt for some custom ones and spice ur map up a lil bit more! (: I will look, but for this purpose I think regular hitsounds would suffice. But dont most players disable map hitsounds anyway lol :P

01:16:139 - Restart your Kiai here and end 01:21:820 - I think this would make it look cooler :3 Will it be too long then?

[Normal]
00:01:655 (3) - This is normal, not easy. why not make this into a 1/2 slider and add a circle? fits with music more A half-slider in that position would look awkward. Will reconsider
00:02:455 (1) - whistle sound doesn't sound right. Fixed
00:10:455 (2) - make this shorter, fit with music? That would make 3 half reverse sliders in a row. No thanks. I think it fits well ccurrently
00:11:255 - add another one of those 1 beat long reverse sliders ^
00:11:655 (1) - might be better to just replace with a spinner. Maybe. I have been thinking about it but too many spinners in a row is....eh
00:24:305 (6) - blanket more Fixed
00:33:536 (5) - (288,80) OK
00:37:441 (2) - stack properly Fixed
00:46:672 (3) - blanket better Fixed. I think
00:48:092 (2) - ^ ^
00:51:287 (8) - NC here since new measure OK
00:51:642 (1) - take away NC OK
00:57:323 (3) - this slider.. doesn't look very proportional lol. Tried to fix it? :P
01:13:832 (2) - (248,288) OK
01:24:660 (1) - Overlap Fixed

[Hard]
00:02:055 (1,3) - overlap not very pretty Fixed abit
00:05:255 (5) - Replace with circle, extra note sounds off
00:31:761 (3) - not much of a jump.. so move in closer and keep distance the same Fixed
00:33:891 (1) - change to 1/2 slider + circle? Or 1/2 slider reverse. No need I think
00:36:021 (6,7) - why not stack on 00:34:601 (2,4) - Done
01:00:163 (1) - sudden SV change from 1x to 0.5x a but much.. Plus it doesn't match with music. I'd slow down starting from 00:56:258 (2) - with 0.75x SV OK
01:14:542 (6) - bring in closer to center? Are you talking about the slider end?
01:21:820 (2,3,4) - 01:22:530 (6,7,8) - I think you should match these 2 with eachother I think it's fine currently

[Insane]
00:04:455 (2) - Replace with circle - sounds better that way There is abit of drag in this one so I think it's ok
00:05:255 (5) - ^ ^
00:40:104 (3,4,5) - only place with these hitsounds so kinda random? OK Fixed
00:46:672 (5,6,7) - maybe add 2 circles in between That's unnecessary. and kind of too intense :P
00:52:707 (6) - blanket maybe? Blanket which?
00:55:903 (1) - Thinking you should slow down ur SV from here It's already slowed ??
00:56:258 (2) - (and few other places) These whistles on sliders sound off Arranged it better
01:01:051 (4) - Unnecessary. But if u want just a circle is good Will reconsider
01:02:293 - Add a break? It'd be cool. You didn't mention this in the other diffs? Also might be too short. will reconsider

Congrats ur map just became the 40th 4th mapset of Tokohana I have :] lol You have modded or you have made o_O LOL
It's nicely done (: had fun playing it:D Thanks~
Good luck with this map!~ Thank you!
Seijiro
Mod request from #modreqs :)

[Insane]

00:52:707 (6,7) - Aren't stacked properly

[Hard]

00:07:055 (8,1) - Aren't stacked properly
00:10:055 (8,1) - Same ^ (being 00:11:255 (3) - stacked to (1), fix it too)
00:30:340 (4,5) - Same ^
00:58:388 (5,6) - Same ^
01:13:832 (4,5) - Same ^
01:26:435 (7,1) - Same ^

[Normal]

00:34:601 (2,4) - Aren't stacked properly
01:01:583 (4,5) - Same ^

Alright. This is pretty much what I have to say :)
I know I didn't much, but your beatmap is already good enough, in my opinion, for being bubble/ranked ;)
Good Luck :)
Topic Starter
Rtyzen
Thank you for your mod!~

[-MrSergio-] wrote:

Mod request from #modreqs :)
Since the're all basically the same mod, I wont comment on each individual one, but I will try to fix all of them. But damn these are suuupeeer specific and I'm not sure if I would be able to fix them. Is there any easy way to stack perfectly?
[Insane]

00:52:707 (6,7) - Aren't stacked properly


[Hard]

00:07:055 (8,1) - Aren't stacked properly
00:10:055 (8,1) - Same ^ (being 00:11:255 (3) - stacked to (1), fix it too)
00:30:340 (4,5) - Same ^
00:58:388 (5,6) - Same ^
01:13:832 (4,5) - Same ^
01:26:435 (7,1) - Same ^

[Normal]

00:34:601 (2,4) - Aren't stacked properly
01:01:583 (4,5) - Same ^

Alright. This is pretty much what I have to say :)
I know I didn't much, but your beatmap is already good enough, in my opinion, for being bubble/ranked ;)
Good Luck :) Thank you!~
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