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K san - AkariAkariAkariAkariAkariAkariAkariAkariAkkariiin

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Topic Starter
wetdog123
This map has been deleted on the request of its creator. It is no longer available.
DeletedUser_3044645
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Akari Akari Akari Akari Akari Akari Akari Akari Akari Akari Akari Akari Akari Akari Akari Akari Akari Akari
Akari Akari Akari Akari Akari Akari Akari Akari Akari Akari Akari Akari Akari Akari Akari Akari Akari Akari
Akari Akari Akari Akari Akari Akari Akari Akari Akari Akari Akari Akari Akari Akari Akari Akari Akari Akari
Akari Akari Akari Akari Akari Akari Akari Akari Akari Akari Akari Akari Akari Akari Akari Akari Akari Akari
Akari Akari Akari Akari Akari Akari Akari Akari Akari Akari Akari Akari Akari Akari Akari Akari Akari Akari
Akari Akari Akari Akari Akari Akari Akari Akari Akari Akari Akari Akari Akari Akari Akari Akari Akari Akari
Akari Akari Akari Akari Akari Akari Akari Akari Akari Akari Akari Akari Akari Akari Akari Akari Akari Akari
Akari Akari Akari Akari Akari Akari Akari Akari Akari Akari Akari Akari Akari Akari Akari Akari Akari Akari
Akari Akari Akari Akari Akari Akari Akari Akari Akari Akari Akari Akari Akari Akari Akari Akari Akari Akari
Akari Akari Akari Akari Akari Akari Akari Akari Akari Akari Akari Akari Akari Akari Akari Akari Akari Akari
Akari Akari Akari Akari Akari Akari Akari Akari Akari Akari Akari Akari Akari Akari Akari Akari Akari Akari
Akari Akari Akari Akari Akari Akari Akari Akari Akari Akari Akari Akari Akari Akari Akari Akari Akari Akari
Akari Akari Akari Akari Akari Akari Akari Akari Akari Akari Akari Akari Akari Akari Akari Akari Akari Akari
Akari Akari Akari Akari Akari Akari Akari Akari Akari Akari Akari Akari Akari Akari Akari Akari Akari Akari
Akari Akari Akari Akari Akari Akari Akari Akari Akari Akari Akari Akari Akari Akari Akari Akari Akari Akari
Akari Akari Akari Akari Akari Akari Akari Akari Akari Akari Akari Akari Akari Akari Akari Akari Akari Akari
Akari Akari Akari Akari Akari Akari Akari Akari Akari Akari Akari Akari Akari Akari Akari Akari Akari Akari
Akari Akari Akari Akari Akari Akari Akari Akari Akari Akari Akari Akari Akari Akari Akari Akari Akari Akari
Akari Akari Akari Akari Akari Akari Akari Akari Akari Akari Akari Akari Akari Akari Akari Akari Akari Akari]Akari Akari Akari Akari Akari Akari Akari Akari Akari Akari Akari Akari Akari Akari Akari Akari Akari Akari
Akari Akari Akari Akari Akari Akari Akari Akari Akari Akari Akari Akari Akari Akari Akari Akari Akari Akari
Akari Akari Akari Akari Akari Akari Akari Akari Akari Akari Akari Akari Akari Akari Akari Akari Akari Akari
Akari Akari Akari Akari Akari Akari Akari Akari Akari Akari Akari Akari Akari Akari Akari Akari Akari Akari
Akari Akari Akari Akari Akari Akari Akari Akari Akari Akari Akari Akari Akari Akari Akari Akari Akari Akari
Akari Akari Akari Akari Akari Akari Akari Akari Akari Akari Akari Akari Akari Akari Akari Akari Akari Akari
Akari Akari Akari Akari Akari Akari Akari Akari Akari Akari Akari Akari Akari Akari Akari Akari Akari Akari
Akari Akari Akari Akari Akari Akari Akari Akari Akari Akari Akari Akari Akari Akari Akari Akari Akari Akari
Akari Akari Akari Akari Akari Akari Akari Akari Akari Akari Akari Akari Akari Akari Akari Akari Akari Akari
Akari Akari Akari Akari Akari Akari Akari Akari Akari Akari Akari Akari Akari Akari Akari Akari Akari Akari
Akari Akari Akari Akari Akari Akari Akari Akari Akari Akari Akari Akari Akari Akari Akari Akari Akari Akari
Akari Akari Akari Akari Akari Akari Akari Akari Akari Akari Akari Akari Akari Akari Akari Akari Akari Akari
Akari Akari Akari Akari Akari Akari Akari Akari Akari Akari Akari Akari Akari Akari Akari Akari Akari Akari
Akari Akari Akari Akari Akari Akari Akari Akari Akari Akari Akari Akari Akari Akari Akari Akari Akari Akari
Akari Akari Akari Akari Akari Akari Akari Akari Akari Akari Akari Akari Akari Akari Akari Akari Akari Akari
Akari Akari Akari Akari Akari Akari Akari Akari Akari Akari Akari Akari Akari Akari Akari Akari Akari Akari
Akari Akari Akari Akari Akari Akari Akari Akari Akari Akari Akari Akari Akari Akari Akari Akari Akari Akari
Akari Akari Akari Akari Akari Akari Akari Akari Akari Akari Akari Akari Akari Akari Akari Akari Akari Akari
Akari Akari Akari Akari Akari Akari Akari Akari Akari Akari Akari Akari Akari Akari Akari Akari Akari Akari]Akari Akari Akari Akari Akari Akari Akari Akari Akari Akari Akari Akari Akari Akari Akari Akari Akari Akari
Akari Akari Akari Akari Akari Akari Akari Akari Akari Akari Akari Akari Akari Akari Akari Akari Akari Akari
Akari Akari Akari Akari Akari Akari Akari Akari Akari Akari Akari Akari Akari Akari Akari Akari Akari Akari
Akari Akari Akari Akari Akari Akari Akari Akari Akari Akari Akari Akari Akari Akari Akari Akari Akari Akari
Akari Akari Akari Akari Akari Akari Akari Akari Akari Akari Akari Akari Akari Akari Akari Akari Akari Akari
Akari Akari Akari Akari Akari Akari Akari Akari Akari Akari Akari Akari Akari Akari Akari Akari Akari Akari
Akari Akari Akari Akari Akari Akari Akari Akari Akari Akari Akari Akari Akari Akari Akari Akari Akari Akari
Akari Akari Akari Akari Akari Akari Akari Akari Akari Akari Akari Akari Akari Akari Akari Akari Akari Akari
Akari Akari Akari Akari Akari Akari Akari Akari Akari Akari Akari Akari Akari Akari Akari Akari Akari Akari
Akari Akari Akari Akari Akari Akari Akari Akari Akari Akari Akari Akari Akari Akari Akari Akari Akari Akari
Akari Akari Akari Akari Akari Akari Akari Akari Akari Akari Akari Akari Akari Akari Akari Akari Akari Akari
Akari Akari Akari Akari Akari Akari Akari Akari Akari Akari Akari Akari Akari Akari Akari Akari Akari Akari
Akari Akari Akari Akari Akari Akari Akari Akari Akari Akari Akari Akari Akari Akari Akari Akari Akari Akari
Akari Akari Akari Akari Akari Akari Akari Akari Akari Akari Akari Akari Akari Akari Akari Akari Akari Akari
Akari Akari Akari Akari Akari Akari Akari Akari Akari Akari Akari Akari Akari Akari Akari Akari Akari Akari
Akari Akari Akari Akari Akari Akari Akari Akari Akari Akari Akari Akari Akari Akari Akari Akari Akari Akari
Akari Akari Akari Akari Akari Akari Akari Akari Akari Akari Akari Akari Akari Akari Akari Akari Akari Akari
Akari Akari Akari Akari Akari Akari Akari Akari Akari Akari Akari Akari Akari Akari Akari Akari Akari Akari
Akari Akari Akari Akari Akari Akari Akari Akari Akari Akari Akari Akari Akari Akari Akari Akari Akari Akari]Akari Akari Akari Akari Akari Akari Akari Akari Akari Akari Akari Akari Akari Akari Akari Akari Akari Akari
Akari Akari Akari Akari Akari Akari Akari Akari Akari Akari Akari Akari Akari Akari Akari Akari Akari Akari
Akari Akari Akari Akari Akari Akari Akari Akari Akari Akari Akari Akari Akari Akari Akari Akari Akari Akari
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Akari Akari Akari Akari Akari Akari Akari Akari Akari Akari Akari Akari Akari Akari Akari Akari Akari Akari
Akari Akari Akari Akari Akari Akari Akari Akari Akari Akari Akari Akari Akari Akari Akari Akari Akari Akari
Akari Akari Akari Akari Akari Akari Akari Akari Akari Akari Akari Akari Akari Akari Akari Akari Akari Akari
Akari Akari Akari Akari Akari Akari Akari Akari Akari Akari Akari Akari Akari Akari Akari Akari Akari Akari
Akari Akari Akari Akari Akari Akari Akari Akari Akari Akari Akari Akari Akari Akari Akari Akari Akari Akari
Akari Akari Akari Akari Akari Akari Akari Akari Akari Akari Akari Akari Akari Akari Akari Akari Akari Akari
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Akari Akari Akari Akari Akari Akari Akari Akari Akari Akari Akari Akari Akari Akari Akari Akari Akari Akari]Akari Akari Akari Akari Akari Akari Akari Akari Akari Akari Akari Akari Akari Akari Akari Akari Akari Akari
Akari Akari Akari Akari Akari Akari Akari Akari Akari Akari Akari Akari Akari Akari Akari Akari Akari Akari
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Akari Akari Akari Akari Akari Akari Akari Akari Akari Akari Akari Akari Akari Akari Akari Akari Akari Akari]Akari Akari Akari Akari Akari Akari Akari Akari Akari Akari Akari Akari Akari Akari Akari Akari Akari Akari
Akari Akari Akari Akari Akari Akari Akari Akari Akari Akari Akari Akari Akari Akari Akari Akari Akari Akari
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Akari Akari Akari Akari Akari Akari Akari Akari Akari Akari Akari Akari Akari Akari Akari Akari Akari Akari]Akari Akari Akari Akari Akari Akari Akari Akari Akari Akari Akari Akari Akari Akari Akari Akari Akari Akari
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Akari Akari Akari Akari Akari Akari Akari Akari Akari Akari Akari Akari Akari Akari Akari Akari Akari Akari]Akari Akari Akari Akari Akari Akari Akari Akari Akari Akari Akari Akari Akari Akari Akari Akari Akari Akari
Akari Akari Akari Akari Akari Akari Akari Akari Akari Akari Akari Akari Akari Akari Akari Akari Akari Akari
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Akari Akari Akari Akari Akari Akari Akari Akari Akari Akari Akari Akari Akari Akari Akari Akari Akari Akari
Akari Akari Akari Akari Akari Akari Akari Akari Akari Akari Akari Akari Akari Akari Akari Akari Akari Akari]Akari Akari Akari Akari Akari Akari Akari Akari Akari Akari Akari Akari Akari Akari Akari Akari Akari Akari
Akari Akari Akari Akari Akari Akari Akari Akari Akari Akari Akari Akari Akari Akari Akari Akari Akari Akari
Akari Akari Akari Akari Akari Akari Akari Akari Akari Akari Akari Akari Akari Akari Akari Akari Akari Akari
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Akari Akari Akari Akari Akari Akari Akari Akari Akari Akari Akari Akari Akari Akari Akari Akari Akari Akari
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Akari Akari Akari Akari Akari Akari Akari Akari Akari Akari Akari Akari Akari Akari Akari Akari Akari Akari
Akari Akari Akari Akari Akari Akari Akari Akari Akari Akari Akari Akari Akari Akari Akari Akari Akari Akari
Akari Akari Akari Akari Akari Akari Akari Akari Akari Akari Akari Akari Akari Akari Akari Akari Akari Akari
Akari Akari Akari Akari Akari Akari Akari Akari Akari Akari Akari Akari Akari Akari Akari Akari Akari Akari
Akari Akari Akari Akari Akari Akari Akari Akari Akari Akari Akari Akari Akari Akari Akari Akari Akari Akari
Kazuya
Hi, from #modreqs (My english is = zero! Sorry)

Timing sections (All diff):

00:00:150 -> 00:00:388
00:32:649 -> 00:32:768

All diff:

Widescreen support & Letterbox during breaks: Uncheck.

[Normal]
OD, HP: -1

Change SV is 1.20 or 1.40x and fix it sliders.

It's Too hard and greather than 3 star! (4,65 star = Light Hard) The map is "messy".

[Hard]
The map is "messy". :| "Too linear". x'D

Too many linear slider.

E.G:
00:00:388 (1,2,3,4,5,6) - It's better: http://osu.ppy.sh/ss/1440265

[Extrademic]

*copy paste mode*

Too many linear slider. x'D

[Insane]

Change SV is 1.70 or 1.80, and fix it sliders.

*copy paste mode*

Good luck. ^^"
Faan
normal
Normal
00:28:959 : I'm not to sure if sliders this small are good for semi-beginners, what I recommend is to change it into single hit circle with 1/2 distance apart
00:46:102 : Same goes as above, but this part isnt as hard so I t really depends on you
I think the spinners seems too last too long due to slow approach rate but its up to you to change it, I think its not that bad not not a necessary change.
and also for normal I recommend you to use 1/2 divisor instead of 1/4 for most of the map


Hard
00:28:959 : to squished but and kinda hard to click (only for me I guess XD) what I suggest to reduce the difficulty is to change it into sliders like :
the slider around 00:16 is quite short, I suggest you to change it into hit circles instead, but up to you since I only advise lol

Insane
00:25:149 : idk really since its insane being hard is fine, but I still think maybe change 1 or 2 of the triples into a slider to slightly reduce the diffculty, same goes to 00:28:959
and the drum hit in the end? remove it orz, maybe just reduce the volume

Extrademic
holy crap! its hard!!!, maybe rearrange it a bit so it goes in a certain clockwise or anti-clockwise ish movement, so it doesnt get too hard, because what I think is that people wont have enough time to react with that much sudden movement change, but who knows, I'm not pro XD
Topic Starter
wetdog123

Faan wrote:

normal
Normal
00:28:959 : I'm not to sure if sliders this small are good for semi-beginners, what I recommend is to change it into single hit circle with 1/2 distance apart
00:46:102 : Same goes as above, but this part isnt as hard so I t really depends on you
I think the spinners seems too last too long due to slow approach rate but its up to you to change it, I think its not that bad not not a necessary change.
and also for normal I recommend you to use 1/2 divisor instead of 1/4 for most of the map


Hard
00:28:959 : to squished but and kinda hard to click (only for me I guess XD) what I suggest to reduce the difficulty is to change it into sliders like :
the slider around 00:16 is quite short, I suggest you to change it into hit circles instead, but up to you since I only advise lol

Insane
00:25:149 : idk really since its insane being hard is fine, but I still think maybe change 1 or 2 of the triples into a slider to slightly reduce the diffculty, same goes to 00:28:959
and the drum hit in the end? remove it orz, maybe just reduce the volume

Extrademic
holy crap! its hard!!!, maybe rearrange it a bit so it goes in a certain clockwise or anti-clockwise ish movement, so it doesnt get too hard, because what I think is that people wont have enough time to react with that much sudden movement change, but who knows, I'm not pro XD

Thanks for the mod! Did most of the changes you suggested, all but extrademic,that one is still WiP and may not be added
Faan
Topic Starter
wetdog123

Faan wrote:

Here is my Guest Difficulty ~

https://www.dropbox.com/sh/xl68unk7vlp5iku/kWCUEMNp-9
Thanks! I did my best to improve it but still keep the style you were aiming for. There were some errors in the map but i fixed them.
DeletedUser_3044645

Endemic wrote:

Faan wrote:

Here is my Guest Difficulty ~

https://www.dropbox.com/sh/xl68unk7vlp5iku/kWCUEMNp-9
Thanks! I did my best to improve it but still keep the style you were aiming for. There were some errors in the map but i fixed them.
you shouldn't touch anything in GD's map without GD'ers permission, except metadata.
Topic Starter
wetdog123

No Dap wrote:

you shouldn't touch anything in GD's map without GD'ers permission, except metadata.

http://puu.sh/7Npwk.png

I'll just remove gd if theres anything else wrong..
Mafumafu
Hi! Endemic!
I Will mod this map later!
By the way,
I think you need an Easy. Could I make one for you? :) If you need, here's my diff: http://puu.sh/7PrZO.osu (Just paste this to the song folder!)
Thank you!~
Topic Starter
wetdog123

Regraz wrote:

Hi! Endemic!
I Will mod this map later!
By the way,
I think you need an Easy. Could I make one for you? :) If you need, here's my diff: http://puu.sh/7PrZO.osu (Just paste this to the song folder!)
Thank you!~

I dont know how to get that into a .osu folder. Could you try and puush your difficulty in a .zip so its still a .osu and not a wall of text?
- Marco -

AIBat v3.1 wrote:

[General]
Background
image.jpg is 1280x720, which differs from the recommended size of 1024x768.

[All .osu Files]
General and Metadata

Inconsistency in PreviewTime:
- [Extrademic] : 17530
- [Faan's Insane] : 17530
- [Hard] : 17530
- [Insane] : 17530
- [Normal] : 17501

Inconsistency in Tags:
- [Extrademic] : Akaza Akari Yuruyuri xtrem3x Anime Nico Yuru Yuri Endemic
- [Faan's Insane] : Akaza Akari Yuruyuri xtrem3x Anime Nico Yuru Yuri Endemic Faan
- [Hard] : Akaza Akari Yuruyuri xtrem3x Anime Yuru Yuri Nico Nico Endemic
- [Insane] : Akaza Akari Yuruyuri xtrem3x Anime Yuru Yuri Nico Nico Endemic
- [Normal] : Akaza Akari Yuruyuri xtrem3x Anime Yuru Yuri Nico Nico Endemic

Kiai
Inconsistency in Kiai Times:

- [Extrademic] :
Kiai #1: Starts on 00:17:530, ends on 00:30:626

- [Faan's Insane] :
Kiai #1: Starts on 00:17:530, ends on 00:30:626

- [Hard] :
Kiai #1: Starts on 00:17:530, ends on 00:30:745

- [Insane] :
Kiai #1: Starts on 00:17:530, ends on 00:30:745

- [Normal] :
Kiai #1: Starts on 00:17:530, ends on 00:30:745

[Extrademic]
Audio Lead-In
There is only 387 ms of audio lead-in, which is less than the minimum of 2000 ms.

Snapping
00:00:624 (2) - Unsnapped circle.
00:00:862 (3) - Unsnapped circle.
00:01:099 (4) - Unsnapped circle.
00:01:218 (5) - Unsnapped circle.
00:01:574 (2) - Unsnapped circle.

Spinner Length
00:20:388 (1) - This spinner is 714 ms long, which is shorter than 750 ms; check that it gets at least 1000 on auto.
00:24:197 (1) - This spinner is 714 ms long, which is shorter than 750 ms; check that it gets at least 1000 on auto.
00:28:007 (1) - This spinner is 714 ms long, which is shorter than 750 ms; check that it gets at least 1000 on auto.

[Faan's Insane]
Audio Lead-In
There is only 388 ms of audio lead-in, which is less than the minimum of 2000 ms.

Spinner Length
00:28:007 (1) - This spinner is 714 ms long, which is shorter than 750 ms; check that it gets at least 1000 on auto.

[Hard]
Audio Lead-In
There is only 388 ms of audio lead-in, which is less than the minimum of 2000 ms.

Spinner Length
00:16:697 (1) - This spinner is 595 ms long, which is shorter than 750 ms; check that it gets at least 1000 on auto.
00:24:197 (1) - This spinner is 714 ms long, which is shorter than 750 ms; check that it gets at least 1000 on auto.
00:28:007 (1) - This spinner is 714 ms long, which is shorter than 750 ms; check that it gets at least 1000 on auto.

[Insane]
Audio Lead-In
There is only 150 ms of audio lead-in, which is less than the minimum of 2000 ms.

Spinner Length
00:28:007 (1) - This spinner is 714 ms long, which is shorter than 750 ms; check that it gets at least 1000 on auto.

[Normal]
Audio Lead-In
There is only 388 ms of audio lead-in, which is less than the minimum of 2000 ms.
Mafumafu

Endemic wrote:

Regraz wrote:

Hi! Endemic!
I Will mod this map later!
By the way,
I think you need an Easy. Could I make one for you? :) If you need, here's my diff: http://puu.sh/7PrZO.osu (Just paste this to the song folder!)
Thank you!~

I dont know how to get that into a .osu folder. Could you try and puush your difficulty in a .zip so its still a .osu and not a wall of text?

Here>>>> http://puu.sh/7QofB.zip This zip contains my diff (.osu file)
Mafumafu
[Normal]
HP-1
Use 1.1x or 1.2x slider velocity since it is a Normal.
You neednt put your ID in the tags.
Keep stack leniency at 7.
Trying not to use so much straight sliders.Curve sliders will make your map fun and recreational.
00:02:292 (1,2,1,2) - Such stack is not allowed in Normal diff
00:08:007 (1,2,3,4,5,6) - This pattern is for Hard.
In Normal, stacks like this should be avoided and you ought to follow the distance snap.
00:13:483 (9) - This combo is too long.
00:13:721 (1) - Too far from 00:13:483 (9) -
00:15:864 (2,3) - These too short sliders is hard for Normal players.
00:17:530 (1) - Too far from 00:17:054 (1) -
00:24:078 (1) - This spinner is too short. Normal players can not act so fast.
So it's better to turn this into a slider.
00:25:149 (1,2,3,4,5,6,7,8,9,10,11,12) - Only hitcircles is a bit boring.
So, using combinations of sliders and hitcircles is of greater fun.
00:27:888 (1) - This spinner is too short.
00:28:959 (1,2,3,4,5,6,7,8) - same as 00:25:149 (1,2,3,4,5,6,7,8,9,10,11,12)
00:35:149 (2) - Such stack is not allowed in Normal diff
00:37:054 (2) - Too far from 00:36:578 (1) -
00:44:197 (1,2) - Too far between each other.
00:46:102 (1,2,3,4,5) - Too hard for Normal.

[Hard]
00:20:388 (9,10) - Use a long slider instead. Coz the vocal here is different.

[Faan's Insane]
00:12:530 (3,4,5,6,7) - Too crowded.
00:18:720 (12,13) - Inappropriate jump.
00:20:149 (24) - Too long combo.
00:21:340 (1,2,3,4,5,1,2,3,4,5,1,2,3,4) - Trying make you stream distance spacing the same.
00:22:887 (4,1) - Inappropriate jump.
00:33:245 (2,3) - Consider improve this. Dose not fitin with the vocal or music here.
=============END===================================

Good luck!
Neta
Hi~ from my modding queue

[Normal]
  1. First Check Ai Mod
  2. 00:17:054 (1) - delete NC
  3. 00:47:530 (1) - ^
  4. you'd better use same Distance Snap when you make Normal Diff. better fix all distance

[Hard]
  1. this is right NC may be
    NC fix
    00:06:102 (7,1) - Swap NC
    00:08:007 (7,1) - ^
    00:09:911 (7,1) - ^
    00:11:816 (7,1) - ^
    00:13:721 (5,1) - ^
    00:15:626 (5) - NC
  2. 00:16:697 (1) - Spin is too short better make this to slider
  3. 00:21:340 (1,2,3,4,5,6) - make these distance like 00:25:149 (1,2,3,4,5) -
  4. 00:28:007 (1) - Spin is too short better make this to slider
  5. 00:28:959 to 00:30:626 - this will be nice. it's too hard pattern in hard diff

[Insane]
  1. 00:03:007 (2,3) - better don't overlap this. this overlapping makes flow weird
  2. 00:07:769 (6) - delete this note will be nicer
  3. 00:19:435 (1,2,3,4,5,6,7) - better use same distance
  4. 00:27:649 (4) - NC
  5. 00:33:721 (3,4,5,6) - better use same distance
  6. 00:35:626 (3,4,5,6) - ^
  7. 00:43:245 (3,4,5,6,7,8,9) - distance is too wide. it's not extra so use same distance with 00:44:197 (1,2,3) -

GOOD LUCK~
Topic Starter
wetdog123
00:28:959 to 00:30:626 - this will be nice. it's too hard pattern in hard diff

I did all your mods except for this one. I don't think its too hard, because without it this diff is actually normal difficulty and in this map i tried to make each chorus bit get harder and harder so the person playing it can improve their skill as they play. However i didn't think it played well so i changed the shape of it a bit .
keeeeeeko
Hi~
from #modreqs
Metadata check.

You shouldn't use "Nico Nico Douga" for an Artist name.
Ranking Criteria wrote
Website names are not an acceptable Artist nor Source.

It is a same case as this mod. (My mod) p/2938056/

So this artist name is "Kさん" http://puu.sh/89y30.png
Romanaised: K san

Song title: あかりアカリあカリアかりアカりアかリあかリあカり\アッカリ~ン/
Romanaised: AkariAkariAkariAkariAkariAkariAkariAkari\Akkariiin/

Source: Blank or Yuru Yuri

add tags: Aerogas on and on

Good Luck.
Topic Starter
wetdog123

keeeeeeko wrote:

Hi~
from #modreqs
Metadata check.

You shouldn't use "Nico Nico Douga" for an Artist name.
Ranking Criteria wrote
Website names are not an acceptable Artist nor Source.

It is a same case as this mod. (My mod) http://osu.ppy.sh/forum/p/2938056/

So this artist name is "Kさん" http://puu.sh/89y30.png
Romanaised: K san

Song title: あかりアカリあカリアかりアカりアかリあかリあカり\アッカリ~ン/
Romanaised: AkariAkariAkariAkariAkariAkariAkariAkari\Akkariiin/

Source: Blank or Yuru Yuri

add tags: Aerogas on and on

Good Luck.
Thanks you soo much, I did all of this.
tewbs
haha nice map! the song is so funny lol! I hope it gets ranked :D

There is one thing that i think you should fix though (on the insane diff) 00:11:578 (6,7,8) - the spacing is too small for those notes

Good luck !
Topic Starter
wetdog123

tewbs wrote:

haha nice map! the song is so funny lol! I hope it gets ranked :D

There is one thing that i think you should fix though (on the insane diff) 00:11:578 (6,7,8) - the spacing is too small for those notes -Fix!

Good luck !

Thanks, I looked over the spacing in the insane and changed a lot of it, Thanks!
Smoothie
Heya~
M4M from #modreqs :)


[Faan's Insane]
00:02:292 (1) - Soft finish here sounds really nice
00:06:578 (3,1) - That spacing is a bit weird IMO.
00:09:911 (1) - Soft finish on the slider start~
00:14:078 (2,3) - Remove these two notes and add a Slider instead. It plays way nicer that way~
00:14:673 (1) - The whistle on the slider trail somewhat sounds out of place. Consider removing it.
00:18:244 (8) - NC
00:18:720 (12,13) - I don't really know about that spacing... It feels kinda strange when playing. Probably because it is on the blue line on the timeline
00:18:959 (14) - NC
00:19:673 (20) - ^
00:23:007 (1,2) - Same as I mentioned above.
00:32:768 (1) - A soft finish on the slider start sounds quite nice here.
00:36:102 (1) - Remove NC
00:40:387 (1) - Soft finish on the slider start~

[Extrademic]
00:02:292 (4) - Soft finish on the slider start to emphasize with the backround sound~
00:05:745 (8,9) - Consider removing these two notes. It plays way better without them.
00:09:911 (1) - Soft finish on the slider start.
00:17:530 (1,2,3,4,5,6,1,2,3,4,5,6,1,2,3,4,5,1,2,3,4,5,6,7) - Woah... I doubt that this is rankable. Please ask a BAT about it. The same goes for the rest of the Kiai section.
00:32:769 (1) - Soft finish on the slider start~
00:40:388 (2) - ^

[Insane]
00:02:292 (1) - Unrankable slider
00:06:102 (8) - NC
00:07:054 (1) - Remove NC
00:08:483 (1) - ^
00:09:911 (1) - Soft finish on the slider start~
00:32:769 (1) - ^
00:40:388 (1) - ^

[Hard]
00:02:292 (1) - Soft finish on the slider start :)
00:09:911 (1) - ^
00:17:054 (1) - The sudden SV change on the slider is really weird. It might cought people off guard.
00:32:769 (1) - Soft finish on the slider start
00:40:388 (1) - ^

[Normal]
00:02:292 (1) - Soft finish on slider start
00:09:911 (1) - ^
00:17:530 (2) - ^
00:21:816 (2) - Stack this one on the slider start. The way it is now it might confuse newer players... It's a normal after all. The same goes for the following ones~
00:32:769 (1) - Soft finish on slider start
00:40:388 (1) - ^

[Aerogas's Normal]
00:02:292 (1) - Soft finish on slider start
00:09:911 (1) - ^
00:17:530 (1) - ^
00:20:387 (2) - Don't use these kind of SV changes on a normal diff. It might take newer players by surpriese.
00:24:673 (4) - ^
00:30:745 (1) - Soft finish
00:39:911 (5) - Soft finish on the reverse.
00:42:649 (2) - Move to 00:42:768

[Regraz's Easy]
00:02:292 (1) - Soft finish on slider start
00:09:911 (1) - ^
00:17:530 (1) - ^
00:32:768 (1) - ^
00:40:387 (1) - ^


Well, that's all

Good luck with your map!
Topic Starter
wetdog123

Smoothie wrote:

Heya~
M4M from #modreqs :)


[Faan's Insane]
00:02:292 (1) - Soft finish here sounds really nice - Fix
00:06:578 (3,1) - That spacing is a bit weird IMO. - Fix
00:09:911 (1) - Soft finish on the slider start~ - Fix
00:14:078 (2,3) - Remove these two notes and add a Slider instead. It plays way nicer that way~ - Fix
00:14:673 (1) - The whistle on the slider trail somewhat sounds out of place. Consider removing it. - Fix
00:18:244 (8) - NC - Fix
00:18:720 (12,13) - I don't really know about that spacing... It feels kinda strange when playing. Probably because it is on the blue line on the timeline - Fix
00:18:959 (14) - NC - Fix
00:19:673 (20) - ^ - Fix
00:23:007 (1,2) - Same as I mentioned above. - Fix
00:32:768 (1) - A soft finish on the slider start sounds quite nice here. - Fix
00:36:102 (1) - Remove NC - Fix
00:40:387 (1) - Soft finish on the slider start~ - Fix

[Extrademic]
00:02:292 (4) - Soft finish on the slider start to emphasize with the backround sound~ - Fix
00:05:745 (8,9) - Consider removing these two notes. It plays way better without them. - Fix
00:09:911 (1) - Soft finish on the slider start. - Fix
00:17:530 (1,2,3,4,5,6,1,2,3,4,5,6,1,2,3,4,5,1,2,3,4,5,6,7) - Woah... I doubt that this is rankable. Please ask a BAT about it. The same goes for the rest of the Kiai section. - Ok i will do that
00:32:769 (1) - Soft finish on the slider start~ - Fix
00:40:388 (2) - ^- Fix

[Insane]
00:02:292 (1) - Unrankable slider - Fix
00:06:102 (8) - NC - Fix
00:07:054 (1) - Remove NC - Fix
00:08:483 (1) - ^ - Fix
00:09:911 (1) - Soft finish on the slider start~- Fix
00:32:769 (1) - ^- Fix
00:40:388 (1) - ^- Fix

[Hard]
00:02:292 (1) - Soft finish on the slider start :) - Fix
00:09:911 (1) - ^- Fix
00:17:054 (1) - The sudden SV change on the slider is really weird. It might cought people off guard. - Fix
00:32:769 (1) - Soft finish on the slider start - Fix
00:40:388 (1) - ^ - Fix

[Normal]
00:02:292 (1) - Soft finish on slider start - Fix
00:09:911 (1) - ^- Fix
00:17:530 (2) - ^- Fix
00:21:816 (2) - Stack this one on the slider start. The way it is now it might confuse newer players... It's a normal after all. The same goes for the following ones~- Fix
00:32:769 (1) - Soft finish on slider start- Fix
00:40:388 (1) - ^- Fix

[Aerogas's Normal]
00:02:292 (1) - Soft finish on slider start - Fix
00:09:911 (1) - ^- Fix
00:17:530 (1) - ^- Fix
00:20:387 (2) - Don't use these kind of SV changes on a normal diff. It might take newer players by surpriese.- Fix
00:24:673 (4) - ^- Fix
00:30:745 (1) - Soft finish - Fix
00:39:911 (5) - Soft finish on the reverse.- Fix
00:42:649 (2) - Move to 00:42:768- Fix

[Regraz's Easy]
00:02:292 (1) - Soft finish on slider start- Fix
00:09:911 (1) - ^- Fix
00:17:530 (1) - ^- Fix
00:32:768 (1) - ^- Fix
00:40:387 (1) - ^- Fix


Well, that's all

Good luck with your map!
Thanks soooooo much for this mod, i wish i could give more kudosu.
Also i can't wait for https://osu.ppy.sh/s/58951 to get ranked
Ringating
random bg mod (really not a mod, just a quick fix)

your bg has a 4:3 aspect ratio, so people that play at 16:9 resolutions will get a version of the image w/ the top and bottom cropped off. i made it 16:9 because it literally changes nothing for 4:3 users from the current bg, but those playing at 16:9 now won't have the image cropped at all.


don't give kudosu; writing this post took more effort than doing this edit well okay then xD
Topic Starter
wetdog123

Ringating wrote:

random bg mod (really not a mod, just a quick fix)

your bg has a 4:3 aspect ratio, so people that play at 16:9 resolutions will get a version of the image w/ the top and bottom cropped off. i made it 16:9 because it literally changes nothing for 4:3 users from the current bg, but those playing at 16:9 now won't have the image cropped at all.


don't give kudosu; writing this post took more effort than doing this edit :P

Thanks!
HabiHolic
[Regraz's Easy]

00:15:626 (1) - delete spiner and ote add plz
00:19:435 (3) - NC
00:23:245 (3) - ^

[Aerogas's Normal]

00:03:959 (4) - delete note
00:11:816 (4) - NC
00:12:530 (5,6,7,8,9) - this is jump??
00:15:626 (1) - same Easy diff
00:28:007 (1,2) - ?
00:36:578 (6) - NC

[Normal]

00:25:149 (10,1) - swap NC
00:28:007 (5) - distance check

[Hard]

00:06:578 (2) - Ctrl + g
00:08:959 (3,4,5,6) - http://osu.ppy.sh/ss/1519112
sheela
Hey. M4M Request

Regraz's Easy

  1. 00:27:530 (3) - Make a curve slider because the slider kind of shoot to 00:28:959 (1) .
  2. 00:29:911 (2) - Ctrl+J?
  3. 00:40:387 (1) - Move the last tick to x:159 y:291 for a better flow.
  4. 00:46:102 (1) - Move the last tick to x:283 y:320 so that the angle of the straight could have the same angle as 00:44:197 (1) .

Aerogas' Normal

  1. 00:03:959 (4) - Remove the note.
  2. 00:28:007 (1,2) - Eh?
    Please recheck your difficulty. There's a lot of inconstent distance snap.

Normal

  1. 00:28:007 (1,2) - Be careful on the distance.
I think you have to redo this difficulty, and please use the distance snap. The distance should be [size=120]constant. The map doesn't look like a normal

Hard

  1. 00:02:292 to 00:16:578 - Replace the slider with curvy sliders. Straight sliders looks plain.
  2. 00:02:768 (2) - Ctrl+G, and move it to x:205 y:85.
  3. 00:03:245 (3) - Move it to x:8 y:116
  4. 00:03:483 (4) - Move it to x:16 y:235.
  5. 00:03:721 (5) - Move it to x:53 y:547.
  6. 00:03:959 (6) - Move it to x:162 y:299.
  7. 00:21:340 (1,2,3,4,5,6) - You should make them closer to each other.
  8. 00:24:197 (1) - The length is too small. Consider to make a slider.
  9. 00:25:149 (1,2,3,4,5,1,2,3,4,5,6) - Put them more closer.
  10. 00:26:935 (1,2,3,4,5,6) - Too hard for a hard difficulty.
  11. 00:28:007 (1) - Too quick. Change it to a slider.
  12. 00:28:959 (1,2,3,4,5,6,7,8,9,10,11,12) - Too hard for a hard difficulty.
  13. 00:45:269 (2) - Move this to x:335 y:230;
  14. 00:45:387 (3) - x:341 y:269;
  15. 00:45:507 (4) - x:335 y:309
  16. 00:45:626 (5) - x:312 y:336.
For this difficulty, it needs more curvy slider

Insane

  1. 00:33:245 (2) - Ctrl+G, and move it to x:343 y:187.

Faan's Insane

  1. 00:38:840 (2) - Move it to x:270 y:177?
  2. 00:47:530 (1) - Replace this slider by a curvy slider.

You can ask me questions if you want. Good Luck on ranking this map.
Topic Starter
wetdog123

HabiHolic wrote:

[Regraz's Easy]

00:15:626 (1) - delete spiner and ote add plz - ??? what do you mean?
00:19:435 (3) - NC - Fix
00:23:245 (3) - ^ - Fix

[Aerogas's Normal]

00:03:959 (4) - delete note - Fix
00:11:816 (4) - NC - Fix
00:12:530 (5,6,7,8,9) - this is jump?? - Fix
00:15:626 (1) - same Easy diff - ??? what do you mean?
00:28:007 (1,2) - ? - Fix
00:36:578 (6) - NC - Fix

[Normal]

00:25:149 (10,1) - swap NC - Fix
00:28:007 (5) - distance check - Fix

[Hard]

00:06:578 (2) - Ctrl + g - Fix
00:08:959 (3,4,5,6) - http://osu.ppy.sh/ss/1519112
- I didn't do this because i wanted to keep the map right angled
HabiHolic
sorry :o

[Easy]

00:15:626 (1) - delete spiner and ote add plz - ??? what do you mean?

ote add -> note add
Topic Starter
wetdog123

HabiHolic wrote:

sorry :o

[Easy]

00:15:626 (1) - delete spiner and ote add plz - ??? what do you mean?

ote add -> note add

Where do i add it?
Topic Starter
wetdog123

sheela901 wrote:

Hey. M4M Request

Regraz's Easy

  1. 00:27:530 (3) - Make a curve slider because the slider kind of shoot to 00:28:959 (1) . - Fix
    - Fix
  2. 00:29:911 (2) - Ctrl+J? - Fix
  3. 00:40:387 (1) - Move the last tick to x:159 y:291 for a better flow. - Fix
  4. 00:46:102 (1) - Move the last tick to x:283 y:320 so that the angle of the straight could have the same angle as 00:44:197 (1) .
- Fix

Aerogas' Normal


  1. 00:03:959 (4) - Remove the note. - Fix
  2. 00:28:007 (1,2) - Eh? - Fix
    Please recheck your difficulty. There's a lot of inconstent distance snap.
- Fix

Normal

  1. 00:28:007 (1,2) - Be careful on the distance.
- Fix
I think you have to redo this difficulty, and please use the distance snap. The distance should be [size=120]constant. The map doesn't look like a normal - Its meant to be a harder normal

Hard

  1. 00:02:292 to 00:16:578 - Replace the slider with curvy sliders. Straight sliders looks plain. - Fix
  2. 00:02:768 (2) - Ctrl+G, and move it to x:205 y:85. - Fix
  3. 00:03:245 (3) - Move it to x:8 y:116 - Fix
  4. 00:03:483 (4) - Move it to x:16 y:235. - Fix
  5. 00:03:721 (5) - Move it to x:53 y:547. - Fix
  6. 00:03:959 (6) - Move it to x:162 y:299. - Fix
  7. 00:21:340 (1,2,3,4,5,6) - You should make them closer to each other. - Fix
  8. 00:24:197 (1) - The length is too small. Consider to make a slider. - Fix
  9. 00:25:149 (1,2,3,4,5,1,2,3,4,5,6) - Put them more closer. - Fix
  10. 00:26:935 (1,2,3,4,5,6) - Too hard for a hard difficulty. - Fix
  11. 00:28:007 (1) - Too quick. Change it to a slider. - Fix
  12. 00:28:959 (1,2,3,4,5,6,7,8,9,10,11,12) - Too hard for a hard difficulty. - Fix
  13. 00:45:269 (2) - Move this to x:335 y:230; - Fix
  14. 00:45:387 (3) - x:341 y:269; - Fix
  15. 00:45:507 (4) - x:335 y:309 - Fix
  16. 00:45:626 (5) - x:312 y:336.
- Fix
For this difficulty, it needs more curvy slider - Fix

Insane

  1. 00:33:245 (2) - Ctrl+G, and move it to x:343 y:187.
- Fix

Faan's Insane

  1. 00:38:840 (2) - Move it to x:270 y:177? - Fix
  2. 00:47:530 (1) - Replace this slider by a curvy slider.
- Fix


You can ask me questions if you want. Good Luck on ranking this map.
Rugure
can i make a standard difficulty for this song and give it to you???
Topic Starter
wetdog123

Rugure wrote:

can i make a standard difficulty for this song and give it to you???

Right now, im not sure if i want to accept any more Guest difficulties, however, you can make it if you want and if its good i will accept it.
Rugure

Endemic wrote:

Rugure wrote:

can i make a standard difficulty for this song and give it to you???

Right now, im not sure if i want to accept any more Guest difficulties, however, you can make it if you want and if its good i will accept it.

finish
http://puu.sh/8dLkA.osu
Topic Starter
wetdog123

Rugure wrote:

finish
http://puu.sh/8dLkA.osu
Thanks but no thanks, i will only have 1 GD now
Kibbleru
ok as i was testplaying for a mod i noticed some HUGE issues;

[Aerogas's Normal]
Approach rate wayy too low increase it by 2 maybe or 1 idk
00:08:364 (6,7) - this stack is VERY confusing
00:08:959 (8,9) - seriously 1/4s in normal??? NOT acceptable
00:17:530 (1) - reversed wayy too many times, very confusing even for me
00:24:197 (2,3,4) - do not stackk- confusing
00:25:507 (5,6,7,8,9,10,11) - ok honestly you're putting antijumps in normal...
KEEP SPACING CONSISTENT
everything here goes for the other normal and easy as well


[Hard]
00:17:530 - the rhythm here needs some serious working on
00:21:340 (1) - you're reversing these 4 times each which doesnt fit the song at all. in the music there are tiplets "a-ka-ri" not quadruplets
00:26:935 (6) - rhythm from here on also needs improvement, the rhythm should make sense with the music


[Faan's Insane]
00:25:149 - these 1/4 sliders don't fit the music at all, as i said in hard, these are TRIPLETS
00:01:340 - also why isnt this sound mapped out???


[Extrademic]
00:17:768 (3,4) - why are there like 4.0xDS 1/4 jumps...
00:22:292 - ur NC makes no sense here... AGAIN THESE ARE TRIPLETSSS.


sorry if i sound pissed here cuz i probably am for failing at trying to fc these maps cuz of how hard they are to read lol
i also suck at osu thats the other problem but these are really hard to read...
Lanturn
[General]

Tags: Remove any duplicate tags such as Yuru and Yuri as it already appears in the title/artist/source


[Regraz's Easy]
  1. 00:14:673 (2) - Consider moving this to x332 y20 for a better blanket.
  2. 00:21:340 (1,2) - consider rotating these two notes about -18 so the gap from the previous (2) 1/2 slider flows slightly better.
  3. 00:25:149 (1) - Soft finish on head. It's basically screaming for one right now
  4. 00:27:530 (3) - Missing clap on head.
  5. 00:28:959 (1,2) - Please don't use any jumps in an Easy. The distance spacing is 1.54 here and it'll be confusing to new players.
  6. 00:34:673 (1,2,3) - Instead of this straight approach. how about something like this? | http://puu.sh/8cKMo.jpg | This basically just adds a bit more curve into the section.
  7. 00:42:292 (1) - A regular curve blanketing the upcoming note would fit this nicely. | http://puu.sh/8cKr6.jpg
[Normal]
Oh wow. It's been awhile since I've seen a symmetry snapped Normal. I'll try to keep to your way of mapping this but there still are a ton of noticeable errors.
  1. 00:03:721 (2) - Move this to x48 y112 so the tail end of the (1) slider below matches up
  2. 00:07:054 (3,4) - for your style. These should be moved down to y264 to be symmetrical with (1,2) Control+J on the (3,4) will show you what I mean that they aren't symmetrical.
  3. 00:08:959 (3,1) - This is too much of a stretch for Normal players to get to. It doesn't really feel like a jump. Try to get the (3) closer to the (1) or something
  4. 00:12:530 (4) - this is even worse. This is unacceptable no matter what you say. It should not be jumped, because it plays so awkward that it's impossible to tell it's actually a 1/2 note and rather think it's a 1/1. This is because you have it on a red tick, and red ticks on simple songs like these are the worst things to jump from after a white/white slider. Try placing it here or something: http://puu.sh/8cLI8.jpg
  5. 00:12:768 (5,1) - and more. This is also unacceptable really. Too much, even for a Normal+ (by the way, consider renaming the difficulty this if you plan on keeping this spacing.) This would be better of as an Anti jump and a lot easier to read. Try removing one reverse from this slider.
  6. 00:16:578 (6,7,1) - Please don't anti-jump these. the background music suggests that they are 1/4 notes so players will almost always try to alternate them like a triplet. Stick to your normal odd distance spacing.
  7. 00:19:435 (6,7) - again, this distance spacing is a bit much. Due to the last notes being 1/2 sliders, it's much easier to read this. I still believe this is a bit excessive of a jump though. Try moving the (7) closer. Also read below.
  8. 00:19:911 (7) - Consider adding a reverse onto this to catch the last bit of vocals. The awkward gap here is a bit strange XD
  9. 00:26:102 (4,5,1,2) - Make these symmetrical? I don't see why you wouldn't. It'd look much better. Copy (4,5) to where (1,2) is.
  10. 00:30:864 (1) - end this 1/2 earlier on 00:32:292 - No reason to have a 1/2 slider 1/2 after the spinner ends. This again is just trying to crank up the difficulty without any reason to actually do so.
  11. 00:43:245 (2) - Place this around x268 y56 so the gap between (1,3) is even.
  12. 00:47:530 (4) - Flip this horizontally or something so the tail end is facing to the middle. The delay is pretty unreadable and this feels like a jump compared to the last notes.

Overall, I don't see this rankable anytime soon. Too many problems, and it's something that will happen when you jump/anti-jump without good reason. Try to fix lots of the suggestions above. Even symmetry maps do keep a proper distance spacing, but this is just too random.

[Aerogas's Normal]
This whole diff uses inconsistent spacing. I highly suggest remapping this and have the Distance Snap turned on. You need to remap this with a consistent distance spacing.
After playing through this once. It's even more of a mess than I could ever imagine. Everything is really off, and feels completely unnatural to play.
  1. 00:02:292 (1,2,3) - how about having these move apart from each other instead of inwards where it feels kind of cramped up. http://puu.sh/8cNDA.jpg
  2. 00:05:149 (3) - Stuff like this would be better placed above | I would also consider bring the (4) to the same Y coordinate, which is y132 | http://puu.sh/8cOc9.jpg
  3. 00:05:626 (4,1) - Unacceptable jump. Please keep this within distance snapping range.
  4. 00:07:530 (5,6) - If you want to keep the 3/4 spacing. try this pattern as it makes the notes much more readable and easier to play. http://puu.sh/8cRRz.jpg | You don't have to map to all the lyrics.
  5. 00:08:959 (8) - as above, you don't need to map all the lyrics. Why not just make this a simple 1/2 slider much like 00:09:435 (3) - is.
  6. 00:09:435 (9,1) - spacing is way too far apart.again, try to keep the distance spacing on when mapping, at either 1.0 or 1.2
  7. 00:17:530 (1) - This is pretty long and dangerous. Following the vocals here is probably the worst option, especially on a Normal. Follow the beat with simple 1/1s and it won't feel as bad. | http://puu.sh/8ebuQ.jpg
  8. Repeat the above for all the upcoming ones as well. Like 00:21:340 (1) - 00:24:673 (4,5,6,7,8,9,10,11) - and 00:28:007 (1,2,3,4,5,6) - Note that you need to change the last two anyways because these anti jumps and the difficulty of hitting constant 3/4s is extremely hard for a Normal diff.
  9. 00:38:483 (1,2,3) - same suggestion as 7 seconds.
  10. 00:39:911 (5) - This would make more sense as a 1/2 slider and a 1/1 slider afterwards. | http://puu.sh/8ebTk.jpg
  11. 00:43:007 (3,4,5,6,7) - This feels way to crowded, maintain a constant DS here, and try to rearrange this so it isn't extremely crowded. For example, try not to have the (3,6) touching each other. and possibly not have the (6,7) overlap
  12. Also I noticed there is an extreme lack of hitsounding. Go look at a few other difficulties for ideas on hitsounding this song. I think I found one or two finishes.
Overall, this map needs a lot more work. Try looking at other normals for ideas on how to map them. Try to keep everything consistent & balanced without going overboard. Hitsounds are a must, so try to include some basic hitsounding such as claps on every 2nd and 4th white line. and some finishes on strong notes.

[Hard]
This feels like something you'd play back in 2008 or something. Everything is just a big square XD

  1. 00:00:388 (1,2) - how about a slider to start it off. That first note is awkward to hit properly.
  2. 00:01:102 (4) - Minor, How about moving the tail end of this a bit closer to the (5)? since they're 1/2 hits on blue ticks.
  3. 00:02:292 (1,2) - http://puu.sh/8ecKL.jpg | You can try to get equal distance spacing simply by curving the sliders a bit.
  4. 00:08:007 (1,2) - How about following the vocals here? | http://puu.sh/8ecZk.jpg | Also consider a reverse slider up a bit as well | http://puu.sh/8ed3g.jpg
  5. 00:17:054 (1) - how about a little curve, so it might help with the extreme change in SV? | http://puu.sh/8edf8.jpg | and also lead into the next note properly.
  6. 00:21:102 (11,2) - Stack them if you can.
  7. Also just to note, these spaced 1/4 jumps aren't really suitable for a hard diff. It's alright if they have proper DS so they can be chained properly. It's overall better to stick with 1/4 jumps like these in harder diffs.
  8. 00:25:149 (1,2,3,4,5,6,7,8,9,10) - This whole section is unplayable. Some notes don't even start on the beginning of Akari or with the beat. This is a big mess, and I highly suggest changing it up. Maybe to something like your previous pattern or two.
  9. 00:28:959 (1,2,3,4,5,6,7,8,9,10) - Likewise the exact same thing happens here. Make a note to try and start on either Akari or the major beat.
  10. 00:38:483 (1,2,3) - Same idea as 8 seconds.
[Insane]
  1. 00:00:150 (1) - start this spinner on the white downbeat at 00:00:388 -
  2. 00:21:340 (1,2,3,4,5,6,7,1,2,3,4,5,6,7,1,2,3,4,5,6,7,8,9,1) - These are completely off from each other. If you try and Control+H on any note, you'll notice they don't match. | Try making a slider similar to this: http://puu.sh/8eef8.jpg | Delete the excess notes and convert slider to stream under Compose. | Use 23 object count here and it'll be perfectly symmetrical. | http://puu.sh/8eeyU.jpg | NC, Hitsound, and move whatever around after to make it look good.
    Code
    196,32,21340,5,0,0:0:0:0:
    161,51,21459,1,0,0:0:0:0:
    132,78,21578,1,0,0:0:0:0:
    111,112,21697,5,0,0:0:0:0:
    98,150,21816,1,0,0:0:0:0:
    96,190,21935,1,0,0:0:0:0:
    104,229,22054,5,0,0:0:0:0:
    121,265,22173,1,0,0:0:0:0:
    146,296,22292,1,0,0:0:0:0:
    178,320,22411,5,0,0:0:0:0:
    215,334,22530,1,0,0:0:0:0:
    255,339,22649,1,0,0:0:0:0:
    294,335,22768,5,0,0:0:0:0:
    332,320,22887,1,0,0:0:0:0:
    364,297,23006,1,0,0:0:0:0:
    390,266,23125,5,0,0:0:0:0:
    407,230,23244,1,0,0:0:0:0:
    415,191,23363,1,0,0:0:0:0:
    413,151,23482,5,0,0:0:0:0:
    401,113,23601,1,0,0:0:0:0:
    380,79,23720,1,0,0:0:0:0:
    351,52,23839,5,0,0:0:0:0:
    317,32,23959,1,0,0:0:0:0:
    ^ you can use this code if you want. But I suggest trying it on your own ;)
  3. 00:29:673 (4) - NC on this so it fits in with the other notes.
  4. 00:38:483 (1,2) - like in the other diffs I made the suggestion, try following the vocals for this.
This map has such a square feel to it, that it'll probably be harder for other modders to mention it. Good luck though anyways :3
Also basic hitsounding feels absent here as well >_<

[Faan's Insane]
  1. Also is missing basic hitsounding lol.
  2. 00:17:530 (2,3,4,5,6,7,1,2,3,4,5,6) - DS isn't equal as much here as well. Try making a slider about the equal length what you currently have, and then convert it to a stream with 12 notes. | http://puu.sh/8efG6.jpg | An example ends up with 0.59 DS. you can also customize the shape if you want. This was just using yours as an example.
  3. 00:17:054 (1,2) - Also. NC on the first (2) and remove the NC on the (1) just before it.
  4. 00:18:959 (1,2,3,4,5,6,1,2,3,4,5) - same idea, try the slider convert here as well.
  5. 00:21:340 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23) - Add some NC's in here. Try something like this: http://puu.sh/8efrl.jpg | Also again, try making a slider and converting it with 23 this time!
  6. 00:33:245 (2,3) - bit of overmapping no? Nothing plays during the blue tick where the (3) is so there isn't any reason to have a note to hit there. why not just a 1/2 slider like (1)?
  7. 00:39:435 (1,2,3) - Try drawing a slider like so | http://puu.sh/8eg4G.jpg | Then adjust (1,2,3) so they fit in perfectly with it if you want a straight line. Don't forget to delete that slider after ;)
  8. 00:41:340 (3,4) - Not really fond of having the (4) on the opposide of where the (3) ends, why not just put it by the tail end of (3)?
[Extrademic]
  1. 00:07:054 (1,5) - These aren't symmetrical when you press control+H, adjust using the coords.
  2. 00:09:911 (1) - downward curve? | http://puu.sh/8egqb.jpg
  3. 00:15:149 (7) - This should be x448 y184
  4. 00:17:530 (1,2,3,4,5,6,1,2,3,4,5,6,1,2,3,4,5,1,2,3,4,5,6,7) - This whole diamond/star thingy you have going here is really unbalanced. You should try placing notes using Control+H and Control+J to keep it symmetrical. Easy solution is to Copy the first two combos then rotate it 180° | This will make it kind of unbalanced though as the second (2) isn't even on the middle line. I suggest redoing it, then rotating.
  5. 00:21:340 (1,2,3,4,5,6,7,8,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2) - not even sure why this is unbalanced as well. The combos don't make much sense either. Try more symmetry here, such as copying lots of the 1,2,1,2,1,2 combos over to the long one at the start.
  6. 00:25:149 (1,2,3,4,5,1,2,3,4,5,6,7,8,9,10,11,12,1,2,3,4,5,6,7) - This spacing makes me cringe too much. It would be much better balanced. right now it feels just like symmetry took over without any concern for the notes around it. The overall design of it is pretty 'meh' as well Feels like too many circles hogging a specific side.
  7. 00:38:483 (1,2) - Follow vocals? Move the (2) 1/4 back and add a note where the tail end of (2) used to be.
[Doge]
  1. Best BG.
  2. Rename it to Doggy
  3. Make a custom Doggy hit circle.
  4. Give me back my sanity please.
I think I skipped over quite a bit of things as well. >_>

Good luck. There are a ton more things to fix up than what I mentioned. So I suggest getting more mods.

Hitsounding Suggestions:
Try using the Normal Hit or Soft clap for the clap notes. (the small white lines before and after the big white line)
Maybe try some soft whistles here and there to match some vocals. Basic hitsounding, but every little bit helps.

well I think I have a headache. Time for me to call this mod done >_> Good luck!
Topic Starter
wetdog123
NORMAL HAS BEEN REMAPPED, I THINK ITS NOT TERRIBLE NOW
Mafumafu
OOps!don't make so much changes to my map!
I can fix the mods on my own!
:(
Mafumafu
I am sorry but I have to recheck all the mods posted on the thread since my last reply.

Almost fixed all the mods except this one:

sheela901 wrote:

Hey. M4M Request

[notice]

Regraz's Easy


[*]00:29:911 (2) - Ctrl+J?
NO, the distance spacing will be very high. Easy should not be like this.


You can ask me questions if you want. Good Luck on ranking this map.
And,if you want to use DRUM, you can, and i think you shoul also use the same sampleset in the second part(00:32:768 (1,2,1,2,3,1,2,1,2,1,2,1,2,1,2,1,2) - ).
But plz informe me when something has been changed so that I'll know!!!!!!!!!!!!!!!!!!!!!!! :(

http://puu.sh/8eJ5s.rar
Topic Starter
wetdog123

Regraz wrote:

I am sorry but I have to recheck all the mods posted on the thread since my last reply.

Almost fixed all the mods except this one:

sheela901 wrote:

Hey. M4M Request

[notice]

Regraz's Easy


[*]00:29:911 (2) - Ctrl+J?
NO, the distance spacing will be very high. Easy should not be like this.


You can ask me questions if you want. Good Luck on ranking this map.
And,if you want to use DRUM, you can, and i think you shoul also use the same sampleset in the second part(00:32:768 (1,2,1,2,3,1,2,1,2,1,2,1,2,1,2,1,2) - ).
But plz informe me when something has been changed so that I'll know!!!!!!!!!!!!!!!!!!!!!!! :(

http://puu.sh/8eJ5s.rar
Do i give you kds for this?
Mafumafu
You don't need!
Coz I am your gder :)
Alarido

Free Mod from The Coffee Party Free Mods

(See the requesting post)



[Insane]
♥ No compaints here (;

[Hard]
♥ Nothing here too (;

[Regraz's Easy]
00:20:387 (2,1) - Distance between them is a bit hihger (1.26x) than the one used along the map (1.10x), so consider moving 00:21:340 (1,2) to x:292 y:148 (with Grid Snap disabled).

Well, it feels good (: let's rank it soon :)

Att.
Topic Starter
wetdog123

Alarido wrote:

Free Mod from The Coffee Party Free Mods

(See the requesting post)



[Insane]
♥ No compaints here (;

[Hard]
♥ Nothing here too (;

[Regraz's Easy]
00:20:387 (2,1) - Distance between them is a bit hihger (1.26x) than the one used along the map (1.10x), so consider moving 00:21:340 (1,2) to x:292 y:148 (with Grid Snap disabled).

Well, it feels good (: let's rank it soon :)

Att.

Sorry but can you mod the rest later?, the beatmap submission isn't working and theres 2 more diffs

EDIT: all the diffs are here now, Normal and Extra were missing
Pappy
Hihi :3

[Easy]
00:44:673 - Maybe add here clap with custom hitsounds? :3 If you can't, say me i will help. :D
00:02:292 (1) - Move more right to better flow
00:22:292 (2) - One point to left, better blank&flow with (1)
Move 00:37:530 (2) to x:400, y:204 and 00:38:483 (1) to x:272, y:68 - Better shape :3

[Normal]

Why Normal have 1.00 SV and Easy have 1.10? O_o Change in normal to higher, i think it isn't good spread...
00:15:626 (1,2) - That overlap is ugly :x
00:33:959 - Add note here? :3
00:37:768 - ^
00:47:530 - Add here green line to decrease volume.

[Hard]
Normal have 1.00, and this 2.00? Too much difference. You should remap normal.
00:10:864 (9) - New combo?
00:24:197 - 00:10:864 (9) Maybe you can map this part? :3
00:47:530 - Here is the same with volume

[Insane]
OD & HP to 8 or 7 :3
00:10:626 (2) - Maybe move this note away?

I really can't mod Extra ;-; Sorry.
Topic Starter
wetdog123

Papcio wrote:

Hihi :3

[Easy]
00:44:673 - Maybe add here clap with custom hitsounds? :3 If you can't, say me i will help. :D
00:02:292 (1) - Move more right to better flow
00:22:292 (2) - One point to left, better blank&flow with (1)
Move 00:37:530 (2) to x:400, y:204 and 00:38:483 (1) to x:272, y:68 - Better shape :3

[Normal]

Why Normal have 1.00 SV and Easy have 1.10? O_o Change in normal to higher, i think it isn't good spread...
00:15:626 (1,2) - That overlap is ugly :x
00:33:959 - Add note here? :3
00:37:768 - ^
00:47:530 - Add here green line to decrease volume.

[Hard]
Normal have 1.00, and this 2.00? Too much difference. You should remap normal.
00:10:864 (9) - New combo?
00:24:197 - 00:10:864 (9) Maybe you can map this part? :3
00:47:530 - Here is the same with volume

[Insane]
OD & HP to 8 or 7 :3
00:10:626 (2) - Maybe move this note away?

I really can't mod Extra ;-; Sorry.
I did all of that
10crystalmask01
Hey, specific M4M :? Umm, I'm not sure if it means that I should be mainly focused on modding the hit sounds on your map. Or, if it means that you're specifically going to mod the hit sounding for my map.
[General]

  1. Huh? Shouldn't there only be one red combo colour?

  2. Oh, I see what you mean by hitsounding. Okay, for beginner's it's best if you try starting with a simple pattern such as a clap hit sound pattern. Try placing the clap hit sound on objects that appear like this:


    All hit objects that lands on the ticks marked with an "x" will have a hit sound-whether it's a hit circle, the head, tail, or reverse end of a slider. Only the objects that lands on the marked ticks.
That covers up pretty much most of the hit sounding instructions :lol:
[Insane]
00:02:292 (1) - Soft finish on the head, for that cymbal crash you hear in the music. After you've highlighted and added the finish on the head of the slider, adjust the hit sound settings (shown no the top left of your screen) to this:

00:17:530 (1) - ^ Same suggestion as above.

[Extra]
00:02:292 (4) - (not a hitsound mod, but this needs to be fixed), this object should be NC instead of 00:01:459 (1) - , because this slider lands on a separate rhythmic cycle, as shown by the large whit tick mark.

00:17:530 (1) - Add soft finish on the head.

00:40:387 (2) - NC instead of 00:40:149 (1) - .

[Hard]
00:02:292 (1) - Soft finish on the head.
00:09:911 (1) - ^
00:17:530 (1) - ^
00:25:149 (1) - ^
00:32:768 (1) - ^

[Normal]
..Literally all the same suggestions as Hard.

00:02:292 (1) - ^
00:09:911 (1) - ^
00:17:530 (2) - ^ Plus it should be NC instead of 00:16:578 (1) - , since this slider is the first object to appear in Kai time.
00:25:149 (1) - ^
00:32:768 (1) - ^
00:40:387 (1) - ^

[Easy]
Good :)

Good luck!
Mafumafu

Alarido wrote:

[Regraz's Easy]
00:20:387 (2,1) - Distance between them is a bit hihger (1.26x) than the one used along the map (1.10x), so consider moving 00:21:340 (1,2) to x:292 y:148 (with Grid Snap disabled).[/notice]

Well, it feels good (: let's rank it soon :)

Att.
Adjust a little.
Thanks for mod!
Mafumafu

Papcio wrote:

Hihi :3

[Easy]
00:44:673 - Maybe add here clap with custom hitsounds? :3 If you can't, say me i will help. :D If Endemic add custom hitsounds, I can do it.
00:02:292 (1) - Move more right to better flow nope, ds issues
00:22:292 (2) - One point to left, better blank&flow with (1) Done!
Move 00:37:530 (2) to x:400, y:204 and 00:38:483 (1) to x:272, y:68 - Better shape :3 Done!
Thank you for your help! :)

Regraz's Easy: http://puu.sh/8ivLN.rar Here!~
Topic Starter
wetdog123

10crystalmask01 wrote:

Hey, specific M4M :? Umm, I'm not sure if it means that I should be mainly focused on modding the hit sounds on your map. Or, if it means that you're specifically going to mod the hit sounding for my map.
[General]

  1. Huh? Shouldn't there only be one red combo colour?

  2. Oh, I see what you mean by hitsounding. Okay, for beginner's it's best if you try starting with a simple pattern such as a clap hit sound pattern. Try placing the clap hit sound on objects that appear like this:


    All hit objects that lands on the ticks marked with an "x" will have a hit sound-whether it's a hit circle, the head, tail, or reverse end of a slider. Only the objects that lands on the marked ticks.
That covers up pretty much most of the hit sounding instructions :lol:
[Insane]
00:02:292 (1) - Soft finish on the head, for that cymbal crash you hear in the music. After you've highlighted and added the finish on the head of the slider, adjust the hit sound settings (shown no the top left of your screen) to this:

00:17:530 (1) - ^ Same suggestion as above.

[Extra]
00:02:292 (4) - (not a hitsound mod, but this needs to be fixed), this object should be NC instead of 00:01:459 (1) - , because this slider lands on a separate rhythmic cycle, as shown by the large whit tick mark.

00:17:530 (1) - Add soft finish on the head.

00:40:387 (2) - NC instead of 00:40:149 (1) - .

[Hard]
00:02:292 (1) - Soft finish on the head.
00:09:911 (1) - ^
00:17:530 (1) - ^
00:25:149 (1) - ^
00:32:768 (1) - ^

[Normal]
..Literally all the same suggestions as Hard.

00:02:292 (1) - ^
00:09:911 (1) - ^
00:17:530 (2) - ^ Plus it should be NC instead of 00:16:578 (1) - , since this slider is the first object to appear in Kai time.
00:25:149 (1) - ^
00:32:768 (1) - ^
00:40:387 (1) - ^

[Easy]
Good :)

Good luck!
I did all of this, Thanks!
Raiku
Raiku mod!


[Regraz's Easy]

00:11:816 (1) - I recommend moving the head point of this slider to x: 260 y: 312 to even out this blanket in accordance with the approach circle curve. Here's what I managed (http://puu.sh/8m2bw.jpg).

00:13:245 (2) - I suggest tucking this circle into x:352 y: 240 to ensure that the triangle of circles perfectly cohere and the spacing between each of them is perfect (http://puu.sh/8m2nj.jpg).

00:25:149 (1) - A similar change with the blanket here as the first, I suggest making the mid point of the slider arch the slider curve a little more to fit the approach circle perfectly (http://puu.sh/8m2AM.jpg).

00:28:959 (1) - And here, but with the tail point (http://puu.sh/8m2J7.jpg).

00:29:911 (2) - With this slider, how about avoiding repeating the same slider as the preceding one and go for an alternative way of flowing into the next section? I think altering the slider like this makes for a fun way to alter the flow into the lower part of the map. Here are two angles of the same slider change (http://puu.sh/8m2R9.jpg), (http://puu.sh/8m2SC.jpg).

00:39:435 (2) - I felt that you should angle this slider so that it meets the flow in the middle of both angles and changes it subtly instead of an abrupt change to the lower area like so (http://puu.sh/8m32C.jpg).


[Normal]

00:02:292 (1,2) - How about turning this into a neat little blanket using the approach circle as curve guidance (http://puu.sh/8m3gf.jpg)?

00:05:626 (2,2) - There is a slight overlap here, how about stacking the two then moving the succeeding slider upwards a little bit to avoid any circle confusion for beginners (http://puu.sh/8m3qE.jpg). What I have done here is stacked the circles and moved the slider so that the spacing is kept consistent before and after it and also made it so the sliders curve gets blanketed by the first sliders curve too.

00:08:007 (3,1) - What would be an overlap between two sliders I have managed to fix here by moving slider 3 up a touch to meet the tail of slider 1.

Deal with 00:24:197 before 00:21:816

00:24:197 (1,2) - How about altering the curve of slider 1 to avoid an overlap and to also blanket with slider 2 for a nice little touch a little bit something like this (http://puu.sh/8m3Us.jpg).

00:21:816 (3,4,1) - These are overlapping the slider quite a bit, one alternative would be to move the square pattern up a touch which would involve first angling the slider before the blue square up a little to account for the movement keeping the flow, then highlighting the square and moving it up to coincide with the slider angle change like so (http://puu.sh/8m441.jpg), (http://puu.sh/8m48d.jpg). Presto, this section is now less messy and has no overlaps!

00:38:483 (1) - I highly recommend altering this blanket so that the spacing between the blanket is a little more like the spacing between notes throughout the map. Here is how I constructed it (http://puu.sh/8m4jv.jpg).

00:45:149 (2) - I suggest bringing the tail point of this slider in towards the blanket circle a little more to even out the blanket, remember to always use the approach circle as a guideline (http://puu.sh/8m4uJ.jpg).

00:46:102 (3,4,5,6,7) - Did you convert slider into stream with this section to make sure they were perfectly in line? If not, construct a slider in the direction you want them to go, highlight it and in the compose drop-down menu there will be an option to convert slider into stream, make sure you highlight 5 as the object count in the options box that will then come up and then click ok (http://puu.sh/8m4Pe.png). Your slider will then be converted into a stream with a perfect curve (http://puu.sh/8m4U2.jpg).


[Hard]

00:03:245 (3,4,5,6) - I imagine this pattern zig zagging towards the lower part of the map to avoid an off-color line pattern, its just an alternative but it seems to fit nicely (http://puu.sh/8m5m2.jpg).

00:12:292 (2) - I recommend moving this slider a few squares to the right on grid level 4 so that the tail of this slider is vertically in line with the succeeding circle (http://puu.sh/8m5yj.jpg).

00:26:578 (5,1) - Isn't this spacing a little harsh to go from a repeat slider that finishes upwards to a stream within a 1/4 notes timing? Why not at least alter one of the sliders so that this change is possible, or you could go with my amazing spectacular alternative which is to start by ctrl+g'ing all the sliders preceding this predicament and then angling them as such with the head/tail of the next slider being in line with the middle of the body of the preceding slider to create a downwards cascade like so (http://puu.sh/8m5Yn.jpg), and then moving the whole stream to the right a little to cohere with the little triangle going on at the end of the cascade (http://puu.sh/8m62t.jpg). Or you could always keep it as it is for a super frustrating challenge.

This is a great hard, not much to find fault by.


[Insane]

00:16:459 (4,5) - I recommend moving these two off grid snap to x: 82 to keep them perfectly in line with the tail of the slider leading into these two notes like so (http://puu.sh/8m765.jpg).

Oh man! So perfect! I LOVE GRID MAPS THANKS!


[Extra]

00:05:507 (6,7) - I recommend you ctrl+g these two notes to avoid the mini square, just personal opinion, I personally think that this pattern plays better like so (http://puu.sh/8m7oa.jpg).

00:09:435 (5,6) - Not usually a fan of anti jumps but this just about works!

Great mapset! Well done and I'm starring this for ranked i fcd ha
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