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K san - AkariAkariAkariAkariAkariAkariAkariAkariAkkariiin

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Topic Starter
wetdog123

Ringating wrote:

random bg mod (really not a mod, just a quick fix)

your bg has a 4:3 aspect ratio, so people that play at 16:9 resolutions will get a version of the image w/ the top and bottom cropped off. i made it 16:9 because it literally changes nothing for 4:3 users from the current bg, but those playing at 16:9 now won't have the image cropped at all.


don't give kudosu; writing this post took more effort than doing this edit :P

Thanks!
HabiHolic
[Regraz's Easy]

00:15:626 (1) - delete spiner and ote add plz
00:19:435 (3) - NC
00:23:245 (3) - ^

[Aerogas's Normal]

00:03:959 (4) - delete note
00:11:816 (4) - NC
00:12:530 (5,6,7,8,9) - this is jump??
00:15:626 (1) - same Easy diff
00:28:007 (1,2) - ?
00:36:578 (6) - NC

[Normal]

00:25:149 (10,1) - swap NC
00:28:007 (5) - distance check

[Hard]

00:06:578 (2) - Ctrl + g
00:08:959 (3,4,5,6) - http://osu.ppy.sh/ss/1519112
sheela
Hey. M4M Request

Regraz's Easy

  1. 00:27:530 (3) - Make a curve slider because the slider kind of shoot to 00:28:959 (1) .
  2. 00:29:911 (2) - Ctrl+J?
  3. 00:40:387 (1) - Move the last tick to x:159 y:291 for a better flow.
  4. 00:46:102 (1) - Move the last tick to x:283 y:320 so that the angle of the straight could have the same angle as 00:44:197 (1) .

Aerogas' Normal

  1. 00:03:959 (4) - Remove the note.
  2. 00:28:007 (1,2) - Eh?
    Please recheck your difficulty. There's a lot of inconstent distance snap.

Normal

  1. 00:28:007 (1,2) - Be careful on the distance.
I think you have to redo this difficulty, and please use the distance snap. The distance should be [size=120]constant. The map doesn't look like a normal

Hard

  1. 00:02:292 to 00:16:578 - Replace the slider with curvy sliders. Straight sliders looks plain.
  2. 00:02:768 (2) - Ctrl+G, and move it to x:205 y:85.
  3. 00:03:245 (3) - Move it to x:8 y:116
  4. 00:03:483 (4) - Move it to x:16 y:235.
  5. 00:03:721 (5) - Move it to x:53 y:547.
  6. 00:03:959 (6) - Move it to x:162 y:299.
  7. 00:21:340 (1,2,3,4,5,6) - You should make them closer to each other.
  8. 00:24:197 (1) - The length is too small. Consider to make a slider.
  9. 00:25:149 (1,2,3,4,5,1,2,3,4,5,6) - Put them more closer.
  10. 00:26:935 (1,2,3,4,5,6) - Too hard for a hard difficulty.
  11. 00:28:007 (1) - Too quick. Change it to a slider.
  12. 00:28:959 (1,2,3,4,5,6,7,8,9,10,11,12) - Too hard for a hard difficulty.
  13. 00:45:269 (2) - Move this to x:335 y:230;
  14. 00:45:387 (3) - x:341 y:269;
  15. 00:45:507 (4) - x:335 y:309
  16. 00:45:626 (5) - x:312 y:336.
For this difficulty, it needs more curvy slider

Insane

  1. 00:33:245 (2) - Ctrl+G, and move it to x:343 y:187.

Faan's Insane

  1. 00:38:840 (2) - Move it to x:270 y:177?
  2. 00:47:530 (1) - Replace this slider by a curvy slider.

You can ask me questions if you want. Good Luck on ranking this map.
Topic Starter
wetdog123

HabiHolic wrote:

[Regraz's Easy]

00:15:626 (1) - delete spiner and ote add plz - ??? what do you mean?
00:19:435 (3) - NC - Fix
00:23:245 (3) - ^ - Fix

[Aerogas's Normal]

00:03:959 (4) - delete note - Fix
00:11:816 (4) - NC - Fix
00:12:530 (5,6,7,8,9) - this is jump?? - Fix
00:15:626 (1) - same Easy diff - ??? what do you mean?
00:28:007 (1,2) - ? - Fix
00:36:578 (6) - NC - Fix

[Normal]

00:25:149 (10,1) - swap NC - Fix
00:28:007 (5) - distance check - Fix

[Hard]

00:06:578 (2) - Ctrl + g - Fix
00:08:959 (3,4,5,6) - http://osu.ppy.sh/ss/1519112
- I didn't do this because i wanted to keep the map right angled
HabiHolic
sorry :o

[Easy]

00:15:626 (1) - delete spiner and ote add plz - ??? what do you mean?

ote add -> note add
Topic Starter
wetdog123

HabiHolic wrote:

sorry :o

[Easy]

00:15:626 (1) - delete spiner and ote add plz - ??? what do you mean?

ote add -> note add

Where do i add it?
Topic Starter
wetdog123

sheela901 wrote:

Hey. M4M Request

Regraz's Easy

  1. 00:27:530 (3) - Make a curve slider because the slider kind of shoot to 00:28:959 (1) . - Fix
    - Fix
  2. 00:29:911 (2) - Ctrl+J? - Fix
  3. 00:40:387 (1) - Move the last tick to x:159 y:291 for a better flow. - Fix
  4. 00:46:102 (1) - Move the last tick to x:283 y:320 so that the angle of the straight could have the same angle as 00:44:197 (1) .
- Fix

Aerogas' Normal


  1. 00:03:959 (4) - Remove the note. - Fix
  2. 00:28:007 (1,2) - Eh? - Fix
    Please recheck your difficulty. There's a lot of inconstent distance snap.
- Fix

Normal

  1. 00:28:007 (1,2) - Be careful on the distance.
- Fix
I think you have to redo this difficulty, and please use the distance snap. The distance should be [size=120]constant. The map doesn't look like a normal - Its meant to be a harder normal

Hard

  1. 00:02:292 to 00:16:578 - Replace the slider with curvy sliders. Straight sliders looks plain. - Fix
  2. 00:02:768 (2) - Ctrl+G, and move it to x:205 y:85. - Fix
  3. 00:03:245 (3) - Move it to x:8 y:116 - Fix
  4. 00:03:483 (4) - Move it to x:16 y:235. - Fix
  5. 00:03:721 (5) - Move it to x:53 y:547. - Fix
  6. 00:03:959 (6) - Move it to x:162 y:299. - Fix
  7. 00:21:340 (1,2,3,4,5,6) - You should make them closer to each other. - Fix
  8. 00:24:197 (1) - The length is too small. Consider to make a slider. - Fix
  9. 00:25:149 (1,2,3,4,5,1,2,3,4,5,6) - Put them more closer. - Fix
  10. 00:26:935 (1,2,3,4,5,6) - Too hard for a hard difficulty. - Fix
  11. 00:28:007 (1) - Too quick. Change it to a slider. - Fix
  12. 00:28:959 (1,2,3,4,5,6,7,8,9,10,11,12) - Too hard for a hard difficulty. - Fix
  13. 00:45:269 (2) - Move this to x:335 y:230; - Fix
  14. 00:45:387 (3) - x:341 y:269; - Fix
  15. 00:45:507 (4) - x:335 y:309 - Fix
  16. 00:45:626 (5) - x:312 y:336.
- Fix
For this difficulty, it needs more curvy slider - Fix

Insane

  1. 00:33:245 (2) - Ctrl+G, and move it to x:343 y:187.
- Fix

Faan's Insane

  1. 00:38:840 (2) - Move it to x:270 y:177? - Fix
  2. 00:47:530 (1) - Replace this slider by a curvy slider.
- Fix


You can ask me questions if you want. Good Luck on ranking this map.
Rugure
can i make a standard difficulty for this song and give it to you???
Topic Starter
wetdog123

Rugure wrote:

can i make a standard difficulty for this song and give it to you???

Right now, im not sure if i want to accept any more Guest difficulties, however, you can make it if you want and if its good i will accept it.
Rugure

Endemic wrote:

Rugure wrote:

can i make a standard difficulty for this song and give it to you???

Right now, im not sure if i want to accept any more Guest difficulties, however, you can make it if you want and if its good i will accept it.

finish
http://puu.sh/8dLkA.osu
Topic Starter
wetdog123

Rugure wrote:

finish
http://puu.sh/8dLkA.osu
Thanks but no thanks, i will only have 1 GD now
Kibbleru
ok as i was testplaying for a mod i noticed some HUGE issues;

[Aerogas's Normal]
Approach rate wayy too low increase it by 2 maybe or 1 idk
00:08:364 (6,7) - this stack is VERY confusing
00:08:959 (8,9) - seriously 1/4s in normal??? NOT acceptable
00:17:530 (1) - reversed wayy too many times, very confusing even for me
00:24:197 (2,3,4) - do not stackk- confusing
00:25:507 (5,6,7,8,9,10,11) - ok honestly you're putting antijumps in normal...
KEEP SPACING CONSISTENT
everything here goes for the other normal and easy as well


[Hard]
00:17:530 - the rhythm here needs some serious working on
00:21:340 (1) - you're reversing these 4 times each which doesnt fit the song at all. in the music there are tiplets "a-ka-ri" not quadruplets
00:26:935 (6) - rhythm from here on also needs improvement, the rhythm should make sense with the music


[Faan's Insane]
00:25:149 - these 1/4 sliders don't fit the music at all, as i said in hard, these are TRIPLETS
00:01:340 - also why isnt this sound mapped out???


[Extrademic]
00:17:768 (3,4) - why are there like 4.0xDS 1/4 jumps...
00:22:292 - ur NC makes no sense here... AGAIN THESE ARE TRIPLETSSS.


sorry if i sound pissed here cuz i probably am for failing at trying to fc these maps cuz of how hard they are to read lol
i also suck at osu thats the other problem but these are really hard to read...
Lanturn
[General]

Tags: Remove any duplicate tags such as Yuru and Yuri as it already appears in the title/artist/source


[Regraz's Easy]
  1. 00:14:673 (2) - Consider moving this to x332 y20 for a better blanket.
  2. 00:21:340 (1,2) - consider rotating these two notes about -18 so the gap from the previous (2) 1/2 slider flows slightly better.
  3. 00:25:149 (1) - Soft finish on head. It's basically screaming for one right now
  4. 00:27:530 (3) - Missing clap on head.
  5. 00:28:959 (1,2) - Please don't use any jumps in an Easy. The distance spacing is 1.54 here and it'll be confusing to new players.
  6. 00:34:673 (1,2,3) - Instead of this straight approach. how about something like this? | http://puu.sh/8cKMo.jpg | This basically just adds a bit more curve into the section.
  7. 00:42:292 (1) - A regular curve blanketing the upcoming note would fit this nicely. | http://puu.sh/8cKr6.jpg
[Normal]
Oh wow. It's been awhile since I've seen a symmetry snapped Normal. I'll try to keep to your way of mapping this but there still are a ton of noticeable errors.
  1. 00:03:721 (2) - Move this to x48 y112 so the tail end of the (1) slider below matches up
  2. 00:07:054 (3,4) - for your style. These should be moved down to y264 to be symmetrical with (1,2) Control+J on the (3,4) will show you what I mean that they aren't symmetrical.
  3. 00:08:959 (3,1) - This is too much of a stretch for Normal players to get to. It doesn't really feel like a jump. Try to get the (3) closer to the (1) or something
  4. 00:12:530 (4) - this is even worse. This is unacceptable no matter what you say. It should not be jumped, because it plays so awkward that it's impossible to tell it's actually a 1/2 note and rather think it's a 1/1. This is because you have it on a red tick, and red ticks on simple songs like these are the worst things to jump from after a white/white slider. Try placing it here or something: http://puu.sh/8cLI8.jpg
  5. 00:12:768 (5,1) - and more. This is also unacceptable really. Too much, even for a Normal+ (by the way, consider renaming the difficulty this if you plan on keeping this spacing.) This would be better of as an Anti jump and a lot easier to read. Try removing one reverse from this slider.
  6. 00:16:578 (6,7,1) - Please don't anti-jump these. the background music suggests that they are 1/4 notes so players will almost always try to alternate them like a triplet. Stick to your normal odd distance spacing.
  7. 00:19:435 (6,7) - again, this distance spacing is a bit much. Due to the last notes being 1/2 sliders, it's much easier to read this. I still believe this is a bit excessive of a jump though. Try moving the (7) closer. Also read below.
  8. 00:19:911 (7) - Consider adding a reverse onto this to catch the last bit of vocals. The awkward gap here is a bit strange XD
  9. 00:26:102 (4,5,1,2) - Make these symmetrical? I don't see why you wouldn't. It'd look much better. Copy (4,5) to where (1,2) is.
  10. 00:30:864 (1) - end this 1/2 earlier on 00:32:292 - No reason to have a 1/2 slider 1/2 after the spinner ends. This again is just trying to crank up the difficulty without any reason to actually do so.
  11. 00:43:245 (2) - Place this around x268 y56 so the gap between (1,3) is even.
  12. 00:47:530 (4) - Flip this horizontally or something so the tail end is facing to the middle. The delay is pretty unreadable and this feels like a jump compared to the last notes.

Overall, I don't see this rankable anytime soon. Too many problems, and it's something that will happen when you jump/anti-jump without good reason. Try to fix lots of the suggestions above. Even symmetry maps do keep a proper distance spacing, but this is just too random.

[Aerogas's Normal]
This whole diff uses inconsistent spacing. I highly suggest remapping this and have the Distance Snap turned on. You need to remap this with a consistent distance spacing.
After playing through this once. It's even more of a mess than I could ever imagine. Everything is really off, and feels completely unnatural to play.
  1. 00:02:292 (1,2,3) - how about having these move apart from each other instead of inwards where it feels kind of cramped up. http://puu.sh/8cNDA.jpg
  2. 00:05:149 (3) - Stuff like this would be better placed above | I would also consider bring the (4) to the same Y coordinate, which is y132 | http://puu.sh/8cOc9.jpg
  3. 00:05:626 (4,1) - Unacceptable jump. Please keep this within distance snapping range.
  4. 00:07:530 (5,6) - If you want to keep the 3/4 spacing. try this pattern as it makes the notes much more readable and easier to play. http://puu.sh/8cRRz.jpg | You don't have to map to all the lyrics.
  5. 00:08:959 (8) - as above, you don't need to map all the lyrics. Why not just make this a simple 1/2 slider much like 00:09:435 (3) - is.
  6. 00:09:435 (9,1) - spacing is way too far apart.again, try to keep the distance spacing on when mapping, at either 1.0 or 1.2
  7. 00:17:530 (1) - This is pretty long and dangerous. Following the vocals here is probably the worst option, especially on a Normal. Follow the beat with simple 1/1s and it won't feel as bad. | http://puu.sh/8ebuQ.jpg
  8. Repeat the above for all the upcoming ones as well. Like 00:21:340 (1) - 00:24:673 (4,5,6,7,8,9,10,11) - and 00:28:007 (1,2,3,4,5,6) - Note that you need to change the last two anyways because these anti jumps and the difficulty of hitting constant 3/4s is extremely hard for a Normal diff.
  9. 00:38:483 (1,2,3) - same suggestion as 7 seconds.
  10. 00:39:911 (5) - This would make more sense as a 1/2 slider and a 1/1 slider afterwards. | http://puu.sh/8ebTk.jpg
  11. 00:43:007 (3,4,5,6,7) - This feels way to crowded, maintain a constant DS here, and try to rearrange this so it isn't extremely crowded. For example, try not to have the (3,6) touching each other. and possibly not have the (6,7) overlap
  12. Also I noticed there is an extreme lack of hitsounding. Go look at a few other difficulties for ideas on hitsounding this song. I think I found one or two finishes.
Overall, this map needs a lot more work. Try looking at other normals for ideas on how to map them. Try to keep everything consistent & balanced without going overboard. Hitsounds are a must, so try to include some basic hitsounding such as claps on every 2nd and 4th white line. and some finishes on strong notes.

[Hard]
This feels like something you'd play back in 2008 or something. Everything is just a big square XD

  1. 00:00:388 (1,2) - how about a slider to start it off. That first note is awkward to hit properly.
  2. 00:01:102 (4) - Minor, How about moving the tail end of this a bit closer to the (5)? since they're 1/2 hits on blue ticks.
  3. 00:02:292 (1,2) - http://puu.sh/8ecKL.jpg | You can try to get equal distance spacing simply by curving the sliders a bit.
  4. 00:08:007 (1,2) - How about following the vocals here? | http://puu.sh/8ecZk.jpg | Also consider a reverse slider up a bit as well | http://puu.sh/8ed3g.jpg
  5. 00:17:054 (1) - how about a little curve, so it might help with the extreme change in SV? | http://puu.sh/8edf8.jpg | and also lead into the next note properly.
  6. 00:21:102 (11,2) - Stack them if you can.
  7. Also just to note, these spaced 1/4 jumps aren't really suitable for a hard diff. It's alright if they have proper DS so they can be chained properly. It's overall better to stick with 1/4 jumps like these in harder diffs.
  8. 00:25:149 (1,2,3,4,5,6,7,8,9,10) - This whole section is unplayable. Some notes don't even start on the beginning of Akari or with the beat. This is a big mess, and I highly suggest changing it up. Maybe to something like your previous pattern or two.
  9. 00:28:959 (1,2,3,4,5,6,7,8,9,10) - Likewise the exact same thing happens here. Make a note to try and start on either Akari or the major beat.
  10. 00:38:483 (1,2,3) - Same idea as 8 seconds.
[Insane]
  1. 00:00:150 (1) - start this spinner on the white downbeat at 00:00:388 -
  2. 00:21:340 (1,2,3,4,5,6,7,1,2,3,4,5,6,7,1,2,3,4,5,6,7,8,9,1) - These are completely off from each other. If you try and Control+H on any note, you'll notice they don't match. | Try making a slider similar to this: http://puu.sh/8eef8.jpg | Delete the excess notes and convert slider to stream under Compose. | Use 23 object count here and it'll be perfectly symmetrical. | http://puu.sh/8eeyU.jpg | NC, Hitsound, and move whatever around after to make it look good.
    Code
    196,32,21340,5,0,0:0:0:0:
    161,51,21459,1,0,0:0:0:0:
    132,78,21578,1,0,0:0:0:0:
    111,112,21697,5,0,0:0:0:0:
    98,150,21816,1,0,0:0:0:0:
    96,190,21935,1,0,0:0:0:0:
    104,229,22054,5,0,0:0:0:0:
    121,265,22173,1,0,0:0:0:0:
    146,296,22292,1,0,0:0:0:0:
    178,320,22411,5,0,0:0:0:0:
    215,334,22530,1,0,0:0:0:0:
    255,339,22649,1,0,0:0:0:0:
    294,335,22768,5,0,0:0:0:0:
    332,320,22887,1,0,0:0:0:0:
    364,297,23006,1,0,0:0:0:0:
    390,266,23125,5,0,0:0:0:0:
    407,230,23244,1,0,0:0:0:0:
    415,191,23363,1,0,0:0:0:0:
    413,151,23482,5,0,0:0:0:0:
    401,113,23601,1,0,0:0:0:0:
    380,79,23720,1,0,0:0:0:0:
    351,52,23839,5,0,0:0:0:0:
    317,32,23959,1,0,0:0:0:0:
    ^ you can use this code if you want. But I suggest trying it on your own ;)
  3. 00:29:673 (4) - NC on this so it fits in with the other notes.
  4. 00:38:483 (1,2) - like in the other diffs I made the suggestion, try following the vocals for this.
This map has such a square feel to it, that it'll probably be harder for other modders to mention it. Good luck though anyways :3
Also basic hitsounding feels absent here as well >_<

[Faan's Insane]
  1. Also is missing basic hitsounding lol.
  2. 00:17:530 (2,3,4,5,6,7,1,2,3,4,5,6) - DS isn't equal as much here as well. Try making a slider about the equal length what you currently have, and then convert it to a stream with 12 notes. | http://puu.sh/8efG6.jpg | An example ends up with 0.59 DS. you can also customize the shape if you want. This was just using yours as an example.
  3. 00:17:054 (1,2) - Also. NC on the first (2) and remove the NC on the (1) just before it.
  4. 00:18:959 (1,2,3,4,5,6,1,2,3,4,5) - same idea, try the slider convert here as well.
  5. 00:21:340 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23) - Add some NC's in here. Try something like this: http://puu.sh/8efrl.jpg | Also again, try making a slider and converting it with 23 this time!
  6. 00:33:245 (2,3) - bit of overmapping no? Nothing plays during the blue tick where the (3) is so there isn't any reason to have a note to hit there. why not just a 1/2 slider like (1)?
  7. 00:39:435 (1,2,3) - Try drawing a slider like so | http://puu.sh/8eg4G.jpg | Then adjust (1,2,3) so they fit in perfectly with it if you want a straight line. Don't forget to delete that slider after ;)
  8. 00:41:340 (3,4) - Not really fond of having the (4) on the opposide of where the (3) ends, why not just put it by the tail end of (3)?
[Extrademic]
  1. 00:07:054 (1,5) - These aren't symmetrical when you press control+H, adjust using the coords.
  2. 00:09:911 (1) - downward curve? | http://puu.sh/8egqb.jpg
  3. 00:15:149 (7) - This should be x448 y184
  4. 00:17:530 (1,2,3,4,5,6,1,2,3,4,5,6,1,2,3,4,5,1,2,3,4,5,6,7) - This whole diamond/star thingy you have going here is really unbalanced. You should try placing notes using Control+H and Control+J to keep it symmetrical. Easy solution is to Copy the first two combos then rotate it 180° | This will make it kind of unbalanced though as the second (2) isn't even on the middle line. I suggest redoing it, then rotating.
  5. 00:21:340 (1,2,3,4,5,6,7,8,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2) - not even sure why this is unbalanced as well. The combos don't make much sense either. Try more symmetry here, such as copying lots of the 1,2,1,2,1,2 combos over to the long one at the start.
  6. 00:25:149 (1,2,3,4,5,1,2,3,4,5,6,7,8,9,10,11,12,1,2,3,4,5,6,7) - This spacing makes me cringe too much. It would be much better balanced. right now it feels just like symmetry took over without any concern for the notes around it. The overall design of it is pretty 'meh' as well Feels like too many circles hogging a specific side.
  7. 00:38:483 (1,2) - Follow vocals? Move the (2) 1/4 back and add a note where the tail end of (2) used to be.
[Doge]
  1. Best BG.
  2. Rename it to Doggy
  3. Make a custom Doggy hit circle.
  4. Give me back my sanity please.
I think I skipped over quite a bit of things as well. >_>

Good luck. There are a ton more things to fix up than what I mentioned. So I suggest getting more mods.

Hitsounding Suggestions:
Try using the Normal Hit or Soft clap for the clap notes. (the small white lines before and after the big white line)
Maybe try some soft whistles here and there to match some vocals. Basic hitsounding, but every little bit helps.

well I think I have a headache. Time for me to call this mod done >_> Good luck!
Topic Starter
wetdog123
NORMAL HAS BEEN REMAPPED, I THINK ITS NOT TERRIBLE NOW
Mafumafu
OOps!don't make so much changes to my map!
I can fix the mods on my own!
:(
Mafumafu
I am sorry but I have to recheck all the mods posted on the thread since my last reply.

Almost fixed all the mods except this one:

sheela901 wrote:

Hey. M4M Request

[notice]

Regraz's Easy


[*]00:29:911 (2) - Ctrl+J?
NO, the distance spacing will be very high. Easy should not be like this.


You can ask me questions if you want. Good Luck on ranking this map.
And,if you want to use DRUM, you can, and i think you shoul also use the same sampleset in the second part(00:32:768 (1,2,1,2,3,1,2,1,2,1,2,1,2,1,2,1,2) - ).
But plz informe me when something has been changed so that I'll know!!!!!!!!!!!!!!!!!!!!!!! :(

http://puu.sh/8eJ5s.rar
Topic Starter
wetdog123

Regraz wrote:

I am sorry but I have to recheck all the mods posted on the thread since my last reply.

Almost fixed all the mods except this one:

sheela901 wrote:

Hey. M4M Request

[notice]

Regraz's Easy


[*]00:29:911 (2) - Ctrl+J?
NO, the distance spacing will be very high. Easy should not be like this.


You can ask me questions if you want. Good Luck on ranking this map.
And,if you want to use DRUM, you can, and i think you shoul also use the same sampleset in the second part(00:32:768 (1,2,1,2,3,1,2,1,2,1,2,1,2,1,2,1,2) - ).
But plz informe me when something has been changed so that I'll know!!!!!!!!!!!!!!!!!!!!!!! :(

http://puu.sh/8eJ5s.rar
Do i give you kds for this?
Mafumafu
You don't need!
Coz I am your gder :)
Alarido

Free Mod from The Coffee Party Free Mods

(See the requesting post)



[Insane]
♥ No compaints here (;

[Hard]
♥ Nothing here too (;

[Regraz's Easy]
00:20:387 (2,1) - Distance between them is a bit hihger (1.26x) than the one used along the map (1.10x), so consider moving 00:21:340 (1,2) to x:292 y:148 (with Grid Snap disabled).

Well, it feels good (: let's rank it soon :)

Att.
Topic Starter
wetdog123

Alarido wrote:

Free Mod from The Coffee Party Free Mods

(See the requesting post)



[Insane]
♥ No compaints here (;

[Hard]
♥ Nothing here too (;

[Regraz's Easy]
00:20:387 (2,1) - Distance between them is a bit hihger (1.26x) than the one used along the map (1.10x), so consider moving 00:21:340 (1,2) to x:292 y:148 (with Grid Snap disabled).

Well, it feels good (: let's rank it soon :)

Att.

Sorry but can you mod the rest later?, the beatmap submission isn't working and theres 2 more diffs

EDIT: all the diffs are here now, Normal and Extra were missing
Pappy
Hihi :3

[Easy]
00:44:673 - Maybe add here clap with custom hitsounds? :3 If you can't, say me i will help. :D
00:02:292 (1) - Move more right to better flow
00:22:292 (2) - One point to left, better blank&flow with (1)
Move 00:37:530 (2) to x:400, y:204 and 00:38:483 (1) to x:272, y:68 - Better shape :3

[Normal]

Why Normal have 1.00 SV and Easy have 1.10? O_o Change in normal to higher, i think it isn't good spread...
00:15:626 (1,2) - That overlap is ugly :x
00:33:959 - Add note here? :3
00:37:768 - ^
00:47:530 - Add here green line to decrease volume.

[Hard]
Normal have 1.00, and this 2.00? Too much difference. You should remap normal.
00:10:864 (9) - New combo?
00:24:197 - 00:10:864 (9) Maybe you can map this part? :3
00:47:530 - Here is the same with volume

[Insane]
OD & HP to 8 or 7 :3
00:10:626 (2) - Maybe move this note away?

I really can't mod Extra ;-; Sorry.
Topic Starter
wetdog123

Papcio wrote:

Hihi :3

[Easy]
00:44:673 - Maybe add here clap with custom hitsounds? :3 If you can't, say me i will help. :D
00:02:292 (1) - Move more right to better flow
00:22:292 (2) - One point to left, better blank&flow with (1)
Move 00:37:530 (2) to x:400, y:204 and 00:38:483 (1) to x:272, y:68 - Better shape :3

[Normal]

Why Normal have 1.00 SV and Easy have 1.10? O_o Change in normal to higher, i think it isn't good spread...
00:15:626 (1,2) - That overlap is ugly :x
00:33:959 - Add note here? :3
00:37:768 - ^
00:47:530 - Add here green line to decrease volume.

[Hard]
Normal have 1.00, and this 2.00? Too much difference. You should remap normal.
00:10:864 (9) - New combo?
00:24:197 - 00:10:864 (9) Maybe you can map this part? :3
00:47:530 - Here is the same with volume

[Insane]
OD & HP to 8 or 7 :3
00:10:626 (2) - Maybe move this note away?

I really can't mod Extra ;-; Sorry.
I did all of that
10crystalmask01
Hey, specific M4M :? Umm, I'm not sure if it means that I should be mainly focused on modding the hit sounds on your map. Or, if it means that you're specifically going to mod the hit sounding for my map.
[General]

  1. Huh? Shouldn't there only be one red combo colour?

  2. Oh, I see what you mean by hitsounding. Okay, for beginner's it's best if you try starting with a simple pattern such as a clap hit sound pattern. Try placing the clap hit sound on objects that appear like this:


    All hit objects that lands on the ticks marked with an "x" will have a hit sound-whether it's a hit circle, the head, tail, or reverse end of a slider. Only the objects that lands on the marked ticks.
That covers up pretty much most of the hit sounding instructions :lol:
[Insane]
00:02:292 (1) - Soft finish on the head, for that cymbal crash you hear in the music. After you've highlighted and added the finish on the head of the slider, adjust the hit sound settings (shown no the top left of your screen) to this:

00:17:530 (1) - ^ Same suggestion as above.

[Extra]
00:02:292 (4) - (not a hitsound mod, but this needs to be fixed), this object should be NC instead of 00:01:459 (1) - , because this slider lands on a separate rhythmic cycle, as shown by the large whit tick mark.

00:17:530 (1) - Add soft finish on the head.

00:40:387 (2) - NC instead of 00:40:149 (1) - .

[Hard]
00:02:292 (1) - Soft finish on the head.
00:09:911 (1) - ^
00:17:530 (1) - ^
00:25:149 (1) - ^
00:32:768 (1) - ^

[Normal]
..Literally all the same suggestions as Hard.

00:02:292 (1) - ^
00:09:911 (1) - ^
00:17:530 (2) - ^ Plus it should be NC instead of 00:16:578 (1) - , since this slider is the first object to appear in Kai time.
00:25:149 (1) - ^
00:32:768 (1) - ^
00:40:387 (1) - ^

[Easy]
Good :)

Good luck!
Mafumafu

Alarido wrote:

[Regraz's Easy]
00:20:387 (2,1) - Distance between them is a bit hihger (1.26x) than the one used along the map (1.10x), so consider moving 00:21:340 (1,2) to x:292 y:148 (with Grid Snap disabled).[/notice]

Well, it feels good (: let's rank it soon :)

Att.
Adjust a little.
Thanks for mod!
Mafumafu

Papcio wrote:

Hihi :3

[Easy]
00:44:673 - Maybe add here clap with custom hitsounds? :3 If you can't, say me i will help. :D If Endemic add custom hitsounds, I can do it.
00:02:292 (1) - Move more right to better flow nope, ds issues
00:22:292 (2) - One point to left, better blank&flow with (1) Done!
Move 00:37:530 (2) to x:400, y:204 and 00:38:483 (1) to x:272, y:68 - Better shape :3 Done!
Thank you for your help! :)

Regraz's Easy: http://puu.sh/8ivLN.rar Here!~
Topic Starter
wetdog123

10crystalmask01 wrote:

Hey, specific M4M :? Umm, I'm not sure if it means that I should be mainly focused on modding the hit sounds on your map. Or, if it means that you're specifically going to mod the hit sounding for my map.
[General]

  1. Huh? Shouldn't there only be one red combo colour?

  2. Oh, I see what you mean by hitsounding. Okay, for beginner's it's best if you try starting with a simple pattern such as a clap hit sound pattern. Try placing the clap hit sound on objects that appear like this:


    All hit objects that lands on the ticks marked with an "x" will have a hit sound-whether it's a hit circle, the head, tail, or reverse end of a slider. Only the objects that lands on the marked ticks.
That covers up pretty much most of the hit sounding instructions :lol:
[Insane]
00:02:292 (1) - Soft finish on the head, for that cymbal crash you hear in the music. After you've highlighted and added the finish on the head of the slider, adjust the hit sound settings (shown no the top left of your screen) to this:

00:17:530 (1) - ^ Same suggestion as above.

[Extra]
00:02:292 (4) - (not a hitsound mod, but this needs to be fixed), this object should be NC instead of 00:01:459 (1) - , because this slider lands on a separate rhythmic cycle, as shown by the large whit tick mark.

00:17:530 (1) - Add soft finish on the head.

00:40:387 (2) - NC instead of 00:40:149 (1) - .

[Hard]
00:02:292 (1) - Soft finish on the head.
00:09:911 (1) - ^
00:17:530 (1) - ^
00:25:149 (1) - ^
00:32:768 (1) - ^

[Normal]
..Literally all the same suggestions as Hard.

00:02:292 (1) - ^
00:09:911 (1) - ^
00:17:530 (2) - ^ Plus it should be NC instead of 00:16:578 (1) - , since this slider is the first object to appear in Kai time.
00:25:149 (1) - ^
00:32:768 (1) - ^
00:40:387 (1) - ^

[Easy]
Good :)

Good luck!
I did all of this, Thanks!
Raiku
Raiku mod!


[Regraz's Easy]

00:11:816 (1) - I recommend moving the head point of this slider to x: 260 y: 312 to even out this blanket in accordance with the approach circle curve. Here's what I managed (http://puu.sh/8m2bw.jpg).

00:13:245 (2) - I suggest tucking this circle into x:352 y: 240 to ensure that the triangle of circles perfectly cohere and the spacing between each of them is perfect (http://puu.sh/8m2nj.jpg).

00:25:149 (1) - A similar change with the blanket here as the first, I suggest making the mid point of the slider arch the slider curve a little more to fit the approach circle perfectly (http://puu.sh/8m2AM.jpg).

00:28:959 (1) - And here, but with the tail point (http://puu.sh/8m2J7.jpg).

00:29:911 (2) - With this slider, how about avoiding repeating the same slider as the preceding one and go for an alternative way of flowing into the next section? I think altering the slider like this makes for a fun way to alter the flow into the lower part of the map. Here are two angles of the same slider change (http://puu.sh/8m2R9.jpg), (http://puu.sh/8m2SC.jpg).

00:39:435 (2) - I felt that you should angle this slider so that it meets the flow in the middle of both angles and changes it subtly instead of an abrupt change to the lower area like so (http://puu.sh/8m32C.jpg).


[Normal]

00:02:292 (1,2) - How about turning this into a neat little blanket using the approach circle as curve guidance (http://puu.sh/8m3gf.jpg)?

00:05:626 (2,2) - There is a slight overlap here, how about stacking the two then moving the succeeding slider upwards a little bit to avoid any circle confusion for beginners (http://puu.sh/8m3qE.jpg). What I have done here is stacked the circles and moved the slider so that the spacing is kept consistent before and after it and also made it so the sliders curve gets blanketed by the first sliders curve too.

00:08:007 (3,1) - What would be an overlap between two sliders I have managed to fix here by moving slider 3 up a touch to meet the tail of slider 1.

Deal with 00:24:197 before 00:21:816

00:24:197 (1,2) - How about altering the curve of slider 1 to avoid an overlap and to also blanket with slider 2 for a nice little touch a little bit something like this (http://puu.sh/8m3Us.jpg).

00:21:816 (3,4,1) - These are overlapping the slider quite a bit, one alternative would be to move the square pattern up a touch which would involve first angling the slider before the blue square up a little to account for the movement keeping the flow, then highlighting the square and moving it up to coincide with the slider angle change like so (http://puu.sh/8m441.jpg), (http://puu.sh/8m48d.jpg). Presto, this section is now less messy and has no overlaps!

00:38:483 (1) - I highly recommend altering this blanket so that the spacing between the blanket is a little more like the spacing between notes throughout the map. Here is how I constructed it (http://puu.sh/8m4jv.jpg).

00:45:149 (2) - I suggest bringing the tail point of this slider in towards the blanket circle a little more to even out the blanket, remember to always use the approach circle as a guideline (http://puu.sh/8m4uJ.jpg).

00:46:102 (3,4,5,6,7) - Did you convert slider into stream with this section to make sure they were perfectly in line? If not, construct a slider in the direction you want them to go, highlight it and in the compose drop-down menu there will be an option to convert slider into stream, make sure you highlight 5 as the object count in the options box that will then come up and then click ok (http://puu.sh/8m4Pe.png). Your slider will then be converted into a stream with a perfect curve (http://puu.sh/8m4U2.jpg).


[Hard]

00:03:245 (3,4,5,6) - I imagine this pattern zig zagging towards the lower part of the map to avoid an off-color line pattern, its just an alternative but it seems to fit nicely (http://puu.sh/8m5m2.jpg).

00:12:292 (2) - I recommend moving this slider a few squares to the right on grid level 4 so that the tail of this slider is vertically in line with the succeeding circle (http://puu.sh/8m5yj.jpg).

00:26:578 (5,1) - Isn't this spacing a little harsh to go from a repeat slider that finishes upwards to a stream within a 1/4 notes timing? Why not at least alter one of the sliders so that this change is possible, or you could go with my amazing spectacular alternative which is to start by ctrl+g'ing all the sliders preceding this predicament and then angling them as such with the head/tail of the next slider being in line with the middle of the body of the preceding slider to create a downwards cascade like so (http://puu.sh/8m5Yn.jpg), and then moving the whole stream to the right a little to cohere with the little triangle going on at the end of the cascade (http://puu.sh/8m62t.jpg). Or you could always keep it as it is for a super frustrating challenge.

This is a great hard, not much to find fault by.


[Insane]

00:16:459 (4,5) - I recommend moving these two off grid snap to x: 82 to keep them perfectly in line with the tail of the slider leading into these two notes like so (http://puu.sh/8m765.jpg).

Oh man! So perfect! I LOVE GRID MAPS THANKS!


[Extra]

00:05:507 (6,7) - I recommend you ctrl+g these two notes to avoid the mini square, just personal opinion, I personally think that this pattern plays better like so (http://puu.sh/8m7oa.jpg).

00:09:435 (5,6) - Not usually a fan of anti jumps but this just about works!

Great mapset! Well done and I'm starring this for ranked i fcd ha
Topic Starter
wetdog123

Raiku wrote:

Raiku mod!


[Regraz's Easy]

00:11:816 (1) - I recommend moving the head point of this slider to x: 260 y: 312 to even out this blanket in accordance with the approach circle curve. Here's what I managed (http://puu.sh/8m2bw.jpg).

00:13:245 (2) - I suggest tucking this circle into x:352 y: 240 to ensure that the triangle of circles perfectly cohere and the spacing between each of them is perfect (http://puu.sh/8m2nj.jpg).

00:25:149 (1) - A similar change with the blanket here as the first, I suggest making the mid point of the slider arch the slider curve a little more to fit the approach circle perfectly (http://puu.sh/8m2AM.jpg).

00:28:959 (1) - And here, but with the tail point (http://puu.sh/8m2J7.jpg).

00:29:911 (2) - With this slider, how about avoiding repeating the same slider as the preceding one and go for an alternative way of flowing into the next section? I think altering the slider like this makes for a fun way to alter the flow into the lower part of the map. Here are two angles of the same slider change (http://puu.sh/8m2R9.jpg), (http://puu.sh/8m2SC.jpg).

00:39:435 (2) - I felt that you should angle this slider so that it meets the flow in the middle of both angles and changes it subtly instead of an abrupt change to the lower area like so (http://puu.sh/8m32C.jpg).


[Normal]

00:02:292 (1,2) - How about turning this into a neat little blanket using the approach circle as curve guidance (http://puu.sh/8m3gf.jpg)?

00:05:626 (2,2) - There is a slight overlap here, how about stacking the two then moving the succeeding slider upwards a little bit to avoid any circle confusion for beginners (http://puu.sh/8m3qE.jpg). What I have done here is stacked the circles and moved the slider so that the spacing is kept consistent before and after it and also made it so the sliders curve gets blanketed by the first sliders curve too.

00:08:007 (3,1) - What would be an overlap between two sliders I have managed to fix here by moving slider 3 up a touch to meet the tail of slider 1.

Deal with 00:24:197 before 00:21:816

00:24:197 (1,2) - How about altering the curve of slider 1 to avoid an overlap and to also blanket with slider 2 for a nice little touch a little bit something like this (http://puu.sh/8m3Us.jpg).

00:21:816 (3,4,1) - These are overlapping the slider quite a bit, one alternative would be to move the square pattern up a touch which would involve first angling the slider before the blue square up a little to account for the movement keeping the flow, then highlighting the square and moving it up to coincide with the slider angle change like so (http://puu.sh/8m441.jpg), (http://puu.sh/8m48d.jpg). Presto, this section is now less messy and has no overlaps!

00:38:483 (1) - I highly recommend altering this blanket so that the spacing between the blanket is a little more like the spacing between notes throughout the map. Here is how I constructed it (http://puu.sh/8m4jv.jpg).

00:45:149 (2) - I suggest bringing the tail point of this slider in towards the blanket circle a little more to even out the blanket, remember to always use the approach circle as a guideline (http://puu.sh/8m4uJ.jpg).

00:46:102 (3,4,5,6,7) - Did you convert slider into stream with this section to make sure they were perfectly in line? If not, construct a slider in the direction you want them to go, highlight it and in the compose drop-down menu there will be an option to convert slider into stream, make sure you highlight 5 as the object count in the options box that will then come up and then click ok (http://puu.sh/8m4Pe.png). Your slider will then be converted into a stream with a perfect curve (http://puu.sh/8m4U2.jpg).


[Hard]

00:03:245 (3,4,5,6) - I imagine this pattern zig zagging towards the lower part of the map to avoid an off-color line pattern, its just an alternative but it seems to fit nicely (http://puu.sh/8m5m2.jpg).

00:12:292 (2) - I recommend moving this slider a few squares to the right on grid level 4 so that the tail of this slider is vertically in line with the succeeding circle (http://puu.sh/8m5yj.jpg).

00:26:578 (5,1) - Isn't this spacing a little harsh to go from a repeat slider that finishes upwards to a stream within a 1/4 notes timing? Why not at least alter one of the sliders so that this change is possible, or you could go with my amazing spectacular alternative which is to start by ctrl+g'ing all the sliders preceding this predicament and then angling them as such with the head/tail of the next slider being in line with the middle of the body of the preceding slider to create a downwards cascade like so (http://puu.sh/8m5Yn.jpg), and then moving the whole stream to the right a little to cohere with the little triangle going on at the end of the cascade (http://puu.sh/8m62t.jpg). Or you could always keep it as it is for a super frustrating challenge.

This is a great hard, not much to find fault by.


[Insane]

00:16:459 (4,5) - I recommend moving these two off grid snap to x: 82 to keep them perfectly in line with the tail of the slider leading into these two notes like so (http://puu.sh/8m765.jpg).

Oh man! So perfect! I LOVE GRID MAPS THANKS!


[Extra]

00:05:507 (6,7) - I recommend you ctrl+g these two notes to avoid the mini square, just personal opinion, I personally think that this pattern plays better like so (http://puu.sh/8m7oa.jpg).

00:09:435 (5,6) - Not usually a fan of anti jumps but this just about works!

Great mapset! Well done and I'm starring this for ranked i fcd ha
I did all the mods but this one: 00:03:245 (3,4,5,6) - I imagine this pattern zig zagging towards the lower part of the map to avoid an off-color line pattern, its just an alternative but it seems to fit nicely (http://puu.sh/8m5m2.jpg).

PLS MAKE LIVEPLAY OF EXTRA FC, thanks!
Mafumafu

Raiku wrote:

Raiku mod!


[Regraz's Easy]

00:11:816 (1) - I recommend moving the head point of this slider to x: 260 y: 312 to even out this blanket in accordance with the approach circle curve. Here's what I managed (http://puu.sh/8m2bw.jpg).

00:13:245 (2) - I suggest tucking this circle into x:352 y: 240 to ensure that the triangle of circles perfectly cohere and the spacing between each of them is perfect (http://puu.sh/8m2nj.jpg).

00:25:149 (1) - A similar change with the blanket here as the first, I suggest making the mid point of the slider arch the slider curve a little more to fit the approach circle perfectly (http://puu.sh/8m2AM.jpg).

00:28:959 (1) - And here, but with the tail point (http://puu.sh/8m2J7.jpg).

00:29:911 (2) - With this slider, how about avoiding repeating the same slider as the preceding one and go for an alternative way of flowing into the next section? I think altering the slider like this makes for a fun way to alter the flow into the lower part of the map. Here are two angles of the same slider change (http://puu.sh/8m2R9.jpg), (http://puu.sh/8m2SC.jpg).

00:39:435 (2) - I felt that you should angle this slider so that it meets the flow in the middle of both angles and changes it subtly instead of an abrupt change to the lower area like so (http://puu.sh/8m32C.jpg).
Great mapset! Well done and I'm starring this for ranked i fcd ha
Almost fixed all except 00:29:911 (2) -Thank you for your mod! :)
Newest version of my EASY~~http://puu.sh/8msOR.rar
Topic Starter
wetdog123

Regraz wrote:

Raiku wrote:

Raiku mod!


[Regraz's Easy]

00:11:816 (1) - I recommend moving the head point of this slider to x: 260 y: 312 to even out this blanket in accordance with the approach circle curve. Here's what I managed (http://puu.sh/8m2bw.jpg).

00:13:245 (2) - I suggest tucking this circle into x:352 y: 240 to ensure that the triangle of circles perfectly cohere and the spacing between each of them is perfect (http://puu.sh/8m2nj.jpg).

00:25:149 (1) - A similar change with the blanket here as the first, I suggest making the mid point of the slider arch the slider curve a little more to fit the approach circle perfectly (http://puu.sh/8m2AM.jpg).

00:28:959 (1) - And here, but with the tail point (http://puu.sh/8m2J7.jpg).

00:29:911 (2) - With this slider, how about avoiding repeating the same slider as the preceding one and go for an alternative way of flowing into the next section? I think altering the slider like this makes for a fun way to alter the flow into the lower part of the map. Here are two angles of the same slider change (http://puu.sh/8m2R9.jpg), (http://puu.sh/8m2SC.jpg).

00:39:435 (2) - I felt that you should angle this slider so that it meets the flow in the middle of both angles and changes it subtly instead of an abrupt change to the lower area like so (http://puu.sh/8m32C.jpg).
Great mapset! Well done and I'm starring this for ranked i fcd ha
Almost fixed all except 00:29:911 (2) -Thank you for your mod! :)
Newest version of my EASY~~http://puu.sh/8msOR.rar
thanks regraz!
Mafumafu

Endemic wrote:

thanks regraz!
My pleasure! Feel free to ask me for anything ingame! :3
Lokovodo
Suggestions
[Insane] 00:18:483 (1,2,3,4) - i kinda like this sliders going the other way like this
(select them 1 at a time and crtl+g)


[Extra] is fun but feels easy. Consider changing to lifedrain 8 and overall difficulty 8
RikiH_
Here is your mod! Sorry if sometimes I'm rude but I like being honest with people

General

Combo colours are not the same in every diff, so that's unrankable! Please make the same combo colours in every diff, also please don't use the standard ones xD I suggest something like this (ignore note placement):

Regraz's Easy

00:01:340 (1,2) - If you look really closesy, these are not parallel
00:03:245 (2) - This blanket is not perfect, move the 2nd sliderpoint to 433|187 and the 3rd one to 482|202
00:19:435 (1) - The same, move the 2nd sliderpoint to 161|335 and the 3rd one to 222|336, adjust the spacing with the following slider!
00:27:530 (3) - I'd put a finish in the end, or a clap
00:44:197 (1) - Move the red point to 239|190 so the blanket is perfect. Anyway I don't really like it's shape, maybe add a white point after the red one:

Normal

00:08:007 (3,4) - I don't like this, try to make a blanket or something with the (4)
00:18:483 (2,3,4) - Straight lines are not really nice to see, move (2) to 361|271, then move (3) to 256|330, and then move (4) to 151|271, so you won't lost the symmetry! After you did this, I think you will have to fix the following pattern 00:20:387 (1,2,3) that at the moment is ugly in my opinion! 00:19:435 (4) - Copy, paste and rotate by 180° this slider, then put it at 00:20:387 - in 182|62. If you did right, you should have something like this:
Now move 00:21:340 (2) to 338|147 and 00:21:816 (2) to 336|266. One last thing: you should remove the NC from 00:20:387 (1) and put it on 00:21:340 (2) !
00:24:197 (1) - This NC is not necessary because it brokes your entire NC pattern!
00:28:007 (1,3) - Remove NC from (1) and put it on (3)
00:30:864 (1,1) - These elements are too near and you can't shorten the spinner because it'stoo short... I suggest to replace this spinner with a long slider, which you can give a creative shape

Hard

00:05:149 (3,4,5,6) - This is ugly, try to make something like this:
00:07:054 (3,4,5,6) - This pattern should be adjusted too, rotate it somehow, straight horizontal/vertical lines are ugly!
00:10:864 (3,4,5,6) - This too, maybe just try something like this! (It doesn't break the spacing):
00:12:768 (9,10,11,12) - ^
00:14:673 (3,4,5,6) - ^
00:18:245 (3) - Ctrl+J
00:19:673 (7) - Ctrl+G
00:20:864 (10) to 00:23:959 (4) - I'd remake the whole pattern, please use less straight horizontal/vertical lines or don't use them at all
00:23:959 - Why this gap? It's not really nice to play, it breaks all the emphasis the kiai time gives!
00:27:887 - This too
00:33:721 (3,4,5,6) - You know what I'm going to say about this
00:35:626 (3,4,5,6) - ^
00:37:530 (3,4,5,6) - ^
00:39:435 (3,4,5,6,1,2,3,4,5,6) - ^
00:43:245 (3) - This should be turned in 1/2 slider because it breaks the flow

Insane

00:03:245 (3) - Curve it a bit more:
00:07:173 (5,7) - Move (5) 2 grids up and (7) 2 grids down
00:09:911 (1) - This should be curved!
00:19:435 (1,2,3,4,5,6,7,8) - If you want the symmetry select the whole pattern and move it to 88|188

This diff is full of straight lines too :(

Extra

00:00:388 (1,2) - There is a misplaced note here, remove it
00:05:387 (5,6,7) - Put these notes in this sequence: the flow will be improved a lot:
00:25:149 (1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,1,2,3) - Well, this is really ugly! You can try to select the whole pattern and rotate it by 15° anticlockwise but I highly suggest to remake it without straight lines

____________________

I don't see any other problem, you just have to improve some ugly patterns! In my opinion Hard should be remapped because I don't like the patterns and you have too much stuff to fix...

Good luck! :3

EDIT: This is the code

[Colours]
Combo1 : 210,62,45
Combo2 : 164,55,204
Combo3 : 255,87,255
Combo4 : 255,170,213
Topic Starter
wetdog123

RikiH_ wrote:

Here is your mod! Sorry if sometimes I'm rude but I like being honest with people

General

Combo colours are not the same in every diff, so that's unrankable! Please make the same combo colours in every diff, also please don't use the standard ones xD I suggest something like this (ignore note placement):

Regraz's Easy

00:01:340 (1,2) - If you look really closesy, these are not parallel
00:03:245 (2) - This blanket is not perfect, move the 2nd sliderpoint to 433|187 and the 3rd one to 482|202
00:19:435 (1) - The same, move the 2nd sliderpoint to 161|335 and the 3rd one to 222|336, adjust the spacing with the following slider!
00:27:530 (3) - I'd put a finish in the end, or a clap
00:44:197 (1) - Move the red point to 239|190 so the blanket is perfect. Anyway I don't really like it's shape, maybe add a white point after the red one:

Normal

00:19:435 (4) - Copy, paste and rotate by 180° this slider, then put it at 00:20:387 - in 182|62. If you did right, you should have something like this:
Now move 00:21:340 (2) to 338|147 and 00:21:816 (2) to 336|266. One last thing: you should remove the NC from 00:20:387 (1) and put it on 00:21:340 (2) ! - I kinda went freestyle here, but i still kinda did what you said
Hard


00:07:054 (3,4,5,6) - This pattern should be adjusted too, rotate it somehow, straight horizontal/vertical lines are ugly! - no they're not
00:12:768 (9,10,11,12) - ^-^

00:20:864 (10) to 00:23:959 (4) - I'd remake the whole pattern, please use less straight horizontal/vertical lines or don't use them at all - I did it i think
00:23:959 - Why this gap? It's not really nice to play, it breaks all the emphasis the kiai time gives! - What else would i put there?
00:27:887 - This too - ^
00:33:721 (3,4,5,6) - You know what I'm going to say about this
00:35:626 (3,4,5,6) - ^
00:37:530 (3,4,5,6) - ^
00:39:435 (3,4,5,6,1,2,3,4,5,6) - ^

Squares are cool ( ≧Д≦)


Insane


This diff is full of straight lines too :( - straight lines are cool

Extra

00:25:149 (1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,1,2,3) - Well, this is really ugly! You can try to select the whole pattern and rotate it by 15° anticlockwise but I highly suggest to remake it without straight lines - i did this and it looks kinda cool

____________________

I don't see any other problem, you just have to improve some ugly beatiful patterns! :) In my opinion Hard should be remapped because I don't like the patterns and you have too much stuff to fix...

Good luck! :3

EDIT: This is the code

[Colours]
Combo1 : 210,62,45
Combo2 : 164,55,204
Combo3 : 255,87,255
Combo4 : 255,170,213
Do you think i could get away with deleting hard and renaming insane?
RikiH_

Endemic wrote:

Do you think i could get away with deleting hard and renaming insane?
I don't think so, there would be a huge gap, you can still fix all the patterns in Hard if you don't want to remap, or maybe ask for some more opinions
Mafumafu
Fixed some mod!
New version of my diff!: http://puu.sh/8LYla.rar
Thank you! :)
xtrem3x
You could have told me this via PM to revive the beatmap and make full collab with my diffs and yours, but I see you do better you than me, at least I appreciate you mentioned and good luck with your mapset .... and ..... can mod my mapset? XD
Topic Starter
wetdog123
Eventually I'm going to revive this and remap the insane hard and my normal.

Eventually...
Mafumafu
Eventually。。。。。。
blaterwolf
owo this song

cant really say anything though but this streams on Extra makes me cry :( :( :(
Kibbleru
wow owo
Topic Starter
wetdog123

Kibbleru wrote:

wow owo
mod pls
Setz
I feel like I am obligated to mod this.

[General]

  1. The difficulty gap between Normal and Hard is pretty huge, you should probably try to make normal a bit harder. specially since you have an easy in your spread.
[Easy]
  • diff looks decent, just a few suggestions.
  1. 00:00:388 (1,2) - here, in my opinion ,the claps sound kind of spammy. what I would suggest is using soft sampleset, and putting a finish on 1's head, whistle on the tail, and whistle on 2's head and tail. sounds much better.
  2. 00:05:149 (3,1) - the flow is pretty bad here, what i would suggest is changing the angle of 3 slightly, and flipping 1 so that it looks like this:
  3. 00:20:387 (2) - same hitosund suggestion as the start. also, try to angle this slider so that it flows better into the next note.
  4. 00:24:673 (2,1) - blanket can be improved, move the middle anchor of the slider.
  5. 00:42:292 (1,2) - this blanket can also be improved
  6. 00:47:054 (2) - this is something i really dont like, but its up to you, you have the last beat of the song on the tail of this slider. in my opinion this should be clicked. if you agree, just delete this and use circles on the white lines.
[Normal]
  • See the comment in general about diff spread.
  1. 00:00:388 (1) - there's alot of discussion right now about how much recovery time there should be after a spinner in lower diffs, maps have been getting unqualified for it. I dont think you will be able to keep this, I suggest just mapping here to save yourself a headache.
  2. 00:15:626 (1,1,1) - watch spacing here, you need to follow distance snap in normal at all times. you will need to fix this.
  3. 00:22:292 (3,4,5,6) - flow suggestion here, you should move 4 and 5 so there's more of a circular flow, and then copy paste 00:25:626 (2) - and place it where 6 is. something like this
  4. 00:30:387 (3,4) - i see what you were trying to do here, but you need to fix this, spacing needs to stay consistent. this is quite confusing.
  5. 00:33:721 (2,3,4,1) - this is some really really really bad flow, you should change this, I cant really think of anything without messing up the next patterns though. you can figure something out.
  6. 00:38:483 (1,2,1) - spacing
  7. 00:47:530 (8) - move this up so it is on the same axis as 7.
[Hard]
  1. 00:08:959 (3,4,5,6) - try a circular flow here, its more fun to play, and looks better. stack 6 on 2 like this:
  2. 00:10:387 (1) - this jump doesnt make much sense, use normal spacing and remove finish.
  3. 00:14:197 (2,7) - perfect stack pls
  4. 00:24:197 - map this here, no need for this awkward stop when the music is still going.
  5. 00:26:935 (1,2,3,4,5,6,7,8,9) - probably shouldn't have a stream like this in hard.
  6. 00:28:959 (1,2,3,1,2,3,1,2,3,1,2,3,1,2,3) - same as above, also, no need for the NC spam here, it just ruins the map's drain. split this into 2 combos.
  7. 00:30:745 (1) - see spinner comment in normal. though this might be fine since its Hard and its not high BPM, but as I said, i would just map this to save yourself a headache later on.
  8. 00:43:245 (3,4,5,6,7,8,9) - same as before with streams.
  9. 00:45:149 (3,4,5,6,7) - ^
  10. 00:46:102 (1,2,3,4,5,1) - make this look nicer. actually, after a while, the map started to look like a gigantic box, reminds me of the older maps. If thats your style though, I cant really say anything.
[Insane]
  • I cant really mod Insanesa nd over very well, and specially for a map like this, just some general things
  1. as with Harrd, you should about the NC spam, it pretty much kills the drain of the map. try to make bigger combos.
  2. 00:28:959 (1,2,3,1,2,3,1,2,3,1,2,3,1,2,3) - remove finishes from the notes in this part, it sounds weird since it sounds the same as the previous sections.
I cant really mod insane or extra for this, so this will have to do. map still needs a good amount of work, but i wish you the best of luck sir.
Topic Starter
wetdog123

Setz206 wrote:

I feel like I am obligated to mod this.

[General]

  1. The difficulty gap between Normal and Hard is pretty huge, you should probably try to make normal a bit harder. specially since you have an easy in your spread.
[Easy]
  • diff looks decent, just a few suggestions.
  1. 00:00:388 (1,2) - here, in my opinion ,the claps sound kind of spammy. what I would suggest is using soft sampleset, and putting a finish on 1's head, whistle on the tail, and whistle on 2's head and tail. sounds much better.
  2. 00:05:149 (3,1) - the flow is pretty bad here, what i would suggest is changing the angle of 3 slightly, and flipping 1 so that it looks like this:
  3. 00:20:387 (2) - same hitosund suggestion as the start. also, try to angle this slider so that it flows better into the next note.
  4. 00:24:673 (2,1) - blanket can be improved, move the middle anchor of the slider.
  5. 00:42:292 (1,2) - this blanket can also be improved
  6. 00:47:054 (2) - this is something i really dont like, but its up to you, you have the last beat of the song on the tail of this slider. in my opinion this should be clicked. if you agree, just delete this and use circles on the white lines.
[Normal]
  • See the comment in general about diff spread.
  1. 00:00:388 (1) - there's alot of discussion right now about how much recovery time there should be after a spinner in lower diffs, maps have been getting unqualified for it. I dont think you will be able to keep this, I suggest just mapping here to save yourself a headache.
  2. 00:15:626 (1,1,1) - watch spacing here, you need to follow distance snap in normal at all times. you will need to fix this.
  3. 00:22:292 (3,4,5,6) - flow suggestion here, you should move 4 and 5 so there's more of a circular flow, and then copy paste 00:25:626 (2) - and place it where 6 is. something like this
  4. 00:30:387 (3,4) - i see what you were trying to do here, but you need to fix this, spacing needs to stay consistent. this is quite confusing.
  5. 00:33:721 (2,3,4,1) - this is some really really really bad flow, you should change this, I cant really think of anything without messing up the next patterns though. you can figure something out.
  6. 00:38:483 (1,2,1) - spacing
  7. 00:47:530 (8) - move this up so it is on the same axis as 7.
[Hard]
  1. 00:08:959 (3,4,5,6) - try a circular flow here, its more fun to play, and looks better. stack 6 on 2 like this:
  2. 00:10:387 (1) - this jump doesnt make much sense, use normal spacing and remove finish.
  3. 00:14:197 (2,7) - perfect stack pls
  4. 00:24:197 - map this here, no need for this awkward stop when the music is still going.
  5. 00:26:935 (1,2,3,4,5,6,7,8,9) - probably shouldn't have a stream like this in hard.
  6. 00:28:959 (1,2,3,1,2,3,1,2,3,1,2,3,1,2,3) - same as above, also, no need for the NC spam here, it just ruins the map's drain. split this into 2 combos.
  7. 00:30:745 (1) - see spinner comment in normal. though this might be fine since its Hard and its not high BPM, but as I said, i would just map this to save yourself a headache later on.
  8. 00:43:245 (3,4,5,6,7,8,9) - same as before with streams.
  9. 00:45:149 (3,4,5,6,7) - ^
  10. 00:46:102 (1,2,3,4,5,1) - make this look nicer. actually, after a while, the map started to look like a gigantic box, reminds me of the older maps. If thats your style though, I cant really say anything.
[Insane]
  • I cant really mod Insanesa nd over very well, and specially for a map like this, just some general things
  1. as with Harrd, you should about the NC spam, it pretty much kills the drain of the map. try to make bigger combos.
  2. 00:28:959 (1,2,3,1,2,3,1,2,3,1,2,3,1,2,3) - remove finishes from the notes in this part, it sounds weird since it sounds the same as the previous sections.
I cant really mod insane or extra for this, so this will have to do. map still needs a good amount of work, but i wish you the best of luck sir.
Thanks for the mod!
Mafumafu
Thank you for the mod!
Code:
osu file format v13

[General]
AudioFilename: AkariAkariAkariAkariAkariAkariAkariAkari-Akkariiin.mp3
AudioLeadIn: 0
PreviewTime: 17530
Countdown: 0
SampleSet: Normal
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
DistanceSpacing: 1.1
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1.6

[Metadata]
Title:AkariAkariAkariAkariAkariAkariAkariAkariAkkariiin
TitleUnicode:あかりアカリあカリアかりアカりアかリあかリあカり\アッカリ~ン/
Artist:K san
ArtistUnicode:Kさん
Creator:Endemic
Version:Regraz's Easy
Source:Yuru Yuri
Tags:Akaza Akari Anime Yuru Yuri Nico Nico
BeatmapID:407779
BeatmapSetID:158750

[Difficulty]
HPDrainRate:2
CircleSize:2
OverallDifficulty:2
ApproachRate:3
SliderMultiplier:1.10000000596046
SliderTickRate:1

[Events]
//Background and Video events
0,0,"akari doge.png",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255

[TimingPoints]
388,476.190476190476,4,1,0,70,1,0
2292,-100,4,2,0,70,0,0
2768,-100,4,3,0,70,0,0
9911,-100,4,2,0,70,0,0
10387,-100,4,3,0,70,0,0
17530,-100,4,2,0,80,0,1
18007,-100,4,1,0,80,0,1
24911,-100,4,1,0,80,0,0
25149,-100,4,1,0,80,0,1
30745,-100,4,1,0,70,0,0
32768,-100,4,2,0,70,0,0
33245,-100,4,1,0,70,0,0
40387,-100,4,2,0,70,0,0
40864,-100,4,1,0,70,0,0
47054,-100,4,1,0,55,0,0
47292,-100,4,1,0,45,0,0
47530,-100,4,1,0,35,0,0


[Colours]
Combo1 : 255,170,213
Combo2 : 210,62,45
Combo3 : 165,55,204
Combo4 : 255,87,255

[HitObjects]
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188,78,2292,6,0,L|310:65,1,110.000000596046,4|8,0:0|0:0,0:0:0:0:
390,137,3245,2,0,P|434:187|477:202,1,110.000000596046,0|8,0:0|0:0,0:0:0:0:
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330,158,6102,6,0,P|267:173|232:218,1,110.000000596046
119,228,7054,2,0,P|41:207|-1:216,1,110.000000596046,0|8,0:0|0:0,0:0:0:0:
31,331,8007,6,0,P|109:352|151:343,1,110.000000596046,0|8,0:0|0:0,0:0:0:0:
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354,244,9435,1,8,0:0:0:0:
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280,229,31340,1,8,0:0:0:0:
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291,37,34673,5,0,0:0:0:0:
176,77,35149,1,8,0:0:0:0:
107,176,35626,2,0,L|47:182,2,55.000000298023,8|8|8,0:0|0:0|0:0,0:0:0:0:
210,237,36578,6,0,P|255:275|315:277,1,110.000000596046,0|8,0:0|0:0,0:0:0:0:
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264,329,41340,2,0,L|392:334,1,110.000000596046,0|8,0:0|0:0,0:0:0:0:
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358,189,43721,1,8,0:0:0:0:
312,77,44197,2,0,B|241:115|239:183|239:183|195:213|152:191,1,220.000001192092
60,264,45626,1,8,0:0:0:0:
173,308,46102,6,0,L|283:320,1,110.000000596046,0|8,0:0|0:0,0:0:0:0:
374,241,47054,2,0,L|450:228,1,55.000000298023,8|8,0:0|0:0,0:0:0:0:
484,254,47530,1,8,0:0:0:0:
OzzyOzrock
hello best song thank you
Ringating
from my queue:

your image was 4:3, so i extended it to 16:9 manually. Here is that:
tbh there are many images out there for this show that aren't just screencaps from the anime, and are thus higher quality. So I went and found a similarly themed image and made a bg out of that as well. Here is that:
use whichever you fancy

no kudosu
Topic Starter
wetdog123

Ringating wrote:

no kudosu
Oh

Thanks!
Topic Starter
wetdog123
graveyarded on Halloween lol
Mafumafu
lol
saiyuri
why isnt this ranked yet
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