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ViViD - -HIKARI-

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Topic Starter
Winnie
This beatmap was submitted using in-game submission on Monday, March 24, 2014 at 6:27:33 PM

Artist: ViViD
Title: -HIKARI-
Source: Magi - The Kingdom of Magic
BPM: 105
Filesize: 19242kb
Play Time: 01:29
Difficulties Available:
  1. Easy (1.65 stars, 76 notes)
  2. Hard (4.73 stars, 196 notes)
  3. Normal (3.23 stars, 110 notes)
Download: ViViD - -HIKARI-
Download: ViViD - -HIKARI- (no video)
Information: Scores/Beatmap Listing
---------------
3rd Beatmap and will get this one ranked baby.
Magi - The Kingdom Of Magic

- Done by <span style='color:#4080FF'>Kocari</span>
- Done by <span style='color:#4080FF'>Kocari</span>
- Done by <span style='color:#4080FF'>Kocari</span>
Lets get this done! :)
Raiku
Raiku mod!

[General]

If you aren't intending on using a storyboard, I would recommend disabling letterbox during breaks: song setup -> design.

[Timing]

The perfect timing for this map is 105.000bpm with 480 offset, keep this consistent with all difficulties. Also why the need for so many timing points you can get rid of nearly all of them. (http://puu.sh/7h3jT.jpg).

[Easy]

Kiai isn't snapped!

00:06:745 (3) - I personally feel that this slider is making too much of an impression on this section with its rotation angle, I suggest rotating it by about 15 degrees on its selection center (http://puu.sh/7h2sq.png) to even out this slider circle slider sections shape and flow. I also suggest moving circle 2 up a touch to assist in creating that perfect bow shape (http://puu.sh/7h2yr.jpg). Another alternative is to use slider 1 as a template for slider 3 for symmetry.

00:13:601 (3) - I suggest moving this slider to the right to create the same sort of symmetry as before (http://puu.sh/7h2Cm.jpg).

00:25:600 (6) - I suggest moving this slider to the right so that the angle of the previous sliders exit line flows directly into the head of this slider like I have demonstrated here (http://puu.sh/7h2JA.jpg).

00:28:171 (3) - I suggest you raise this slider a little to prevent that boxy uneven shape (http://puu.sh/7h2N7.jpg). Angle the tail point in this slider so that when you do raise it, the spacing to the next note is unaffected.

00:34:456 (2,4) - Stack these 2 notes perfectly, they are slightly off and look a little uneven (http://puu.sh/7h2Rm.jpg).

00:37:885 (2) - Maybe move this out to the right a touch to make a more even curve (http://puu.sh/7h2Tz.jpg)?

00:59:051 (3) - I suggest angle this slider towards the next note for enhanced flow (http://puu.sh/7h3o8.jpg).

01:23:880 (2) - Move the head point of this slider down 1 notch on grid level 4 to make it consistent with the last slider (http://puu.sh/7h2ZO.jpg).

[Normal]

00:17:315 (1,2) - The spacing between these is too far, tighten them up a little for consistency (http://puu.sh/7h3uP.jpg).

00:23:029 (2) - I recommend this sort of positioning to create the flow into the sliders (http://puu.sh/7h3xt.jpg).

00:29:314 (6) - Tuck this slider in a little to keep that square shape of circles consistent (http://puu.sh/7h3At.jpg).

00:32:742 (3,4,1) - Spacing between these is too far and inconsistent with the rest of the combo. Move slider 4 out a little so that the diamond is maintained and that there is no overlap and spacing problem (http://puu.sh/7h3Hc.jpg).

00:35:599 (4) - Try and make this slider connect the notes a little better by softening its curve, it looks a little out of position (http://puu.sh/7h3JC.jpg).

00:39:027 (4,1) - The spacing between these two aren't consistent with the rest of the combo.

00:43:313 (6) - I suggest this slider curve upwards to promote a little more variety and flow into the next section (http://puu.sh/7h3PQ.jpg).

00:47:026 (2,3) - Inconsistent spacing. I also suggest circle 4 move down a touch like this as it looks neater (http://puu.sh/7h3W1.jpg).

01:03:025 (2,3) - Fix this gap in spacing.

01:13:595 (1,2) - I feel that you could blanket these better by using slider 2 as a template for slider 1. Make it so they fit without any overlap with the coming notes like so (http://puu.sh/7h432.jpg).

01:19:309 (3,4,1) - I felt that these 3 could be adjusted in gradient so that they all match and are all parallel.

I really felt that this diff could have benefited from the use of distance snap to make the map look a little more even in spacing. Although AImod doesn't pick up on any spacing issues, the issue is apparent.

[Hard]

Letterbox in breaks conflicts with Easy diff. Another reason to disable letterboxing during breaks.

Uninherited timing points conflict with Easy diff. Make sure that if you are altering certain sections that the timing points are consistent after you make the timing change I suggested.


00:21:029 (1) - Perhaps alter the curve of this slider so that the tail aims directly into the next note for better flow (http://puu.sh/7h4mr.jpg).

00:23:600 (9) - Like before, aim the tail of this slider towards the next circle to promote flow and keep it consistent with the flow out of that note and onto the next slider (http://puu.sh/7h4tk.jpg).

00:25:314 (4,5) - Make sure these notes are evenly stacked on the slider head (http://puu.sh/7h4po.jpg).

00:27:885 (7) - How do you feel about my alternative slider curve to promote flow from one note to the other in this section (http://puu.sh/7h4xX.jpg)?

00:30:742 (1,3) - Keep the angles of these sliders the same for consistency.

00:34:171 (1) - Rotate this slider to the settings in the screenshot (http://puu.sh/7h4Co.png) so that the flow from the preceding note to the succeeding note is enhanced. You will end up with something like this (http://puu.sh/7h4H9.jpg).

I felt that some of the patterns and sliders in this diff lacked a bit of symmetry to the point where I could tell you weren't trying to create a map with abstract flow, but were actually trying to keep it mostly symmetrical and even. I feel with a little work, this can be achieved.

On a serious note, these diffs need their timings changed to my suggestion and the notes played around with so that they all fit perfectly with the new timing, it won't take long at all.

Good luck!
Topic Starter
Winnie

Raiku wrote:

Raiku mod!

[General]

If you aren't intending on using a storyboard, I would recommend disabling letterbox during breaks: song setup -> design.

[Timing]

The perfect timing for this map is 105.000bpm with 480 offset, keep this consistent with all difficulties. Also why the need for so many timing points you can get rid of nearly all of them. (http://puu.sh/7h3jT.jpg). Changed it

[Easy]

Kiai isn't snapped! Fixed

00:06:745 (3) - I personally feel that this slider is making too much of an impression on this section with its rotation angle, I suggest rotating it by about 15 degrees on its selection center (http://puu.sh/7h2sq.png) to even out this slider circle slider sections shape and flow. I also suggest moving circle 2 up a touch to assist in creating that perfect bow shape (http://puu.sh/7h2yr.jpg). Another alternative is to use slider 1 as a template for slider 3 for symmetry.
I changed the slider rotation and moved the circle 2 up like you insisted and I readjusted most of the sliders to match each other.
00:13:601 (3) - I suggest moving this slider to the right to create the same sort of symmetry as before (http://puu.sh/7h2Cm.jpg).

00:25:600 (6) - I suggest moving this slider to the right so that the angle of the previous sliders exit line flows directly into the head of this slider like I have demonstrated here (http://puu.sh/7h2JA.jpg). Moved the slider

00:28:171 (3) - I suggest you raise this slider a little to prevent that boxy uneven shape (http://puu.sh/7h2N7.jpg). Angle the tail point in this slider so that when you do raise it, the spacing to the next note is unaffected. Fixed it by moving up

00:34:456 (2,4) - Stack these 2 notes perfectly, they are slightly off and look a little uneven (http://puu.sh/7h2Rm.jpg). Yea fixed that while checking before

00:37:885 (2) - Maybe move this out to the right a touch to make a more even curve (http://puu.sh/7h2Tz.jpg)? Moved it out and it looks better considering the little gap between the notes

00:59:051 (3) - I suggest angle this slider towards the next note for enhanced flow (http://puu.sh/7h3o8.jpg). Fixed it by moving it a bit

01:23:880 (2) - Move the head point of this slider down 1 notch on grid level 4 to make it consistent with the last slider (http://puu.sh/7h2ZO.jpg). Fixed, moved it a little so there is space between notes

[Normal]

00:17:315 (1,2) - The spacing between these is too far, tighten them up a little for consistency (http://puu.sh/7h3uP.jpg). Fixed, never caught onto that

00:23:029 (2) - I recommend this sort of positioning to create the flow into the sliders (http://puu.sh/7h3xt.jpg). Seems great changed it

00:29:314 (6) - Tuck this slider in a little to keep that square shape of circles consistent (http://puu.sh/7h3At.jpg). Tucked it in

00:32:742 (3,4,1) - Spacing between these is too far and inconsistent with the rest of the combo. Move slider 4 out a little so that the diamond is maintained and that there is no overlap and spacing problem (http://puu.sh/7h3Hc.jpg). Yea I saw that and so I changed it to look symmetrical

00:35:599 (4) - Try and make this slider connect the notes a little better by softening its curve, it looks a little out of position (http://puu.sh/7h3JC.jpg).

00:39:027 (4,1) - The spacing between these two aren't consistent with the rest of the combo. Changed it

00:43:313 (6) - I suggest this slider curve upwards to promote a little more variety and flow into the next section (http://puu.sh/7h3PQ.jpg). I liked the way it looked compared to the long stretchy slider so I fixed it

00:47:026 (2,3) - Inconsistent spacing. I also suggest circle 4 move down a touch like this as it looks neater (http://puu.sh/7h3W1.jpg). Changed it, looks better following up to the next note

01:03:025 (2,3) - Fix this gap in spacing. Fixed the gapping

01:13:595 (1,2) - I feel that you could blanket these better by using slider 2 as a template for slider 1. Make it so they fit without any overlap with the coming notes like so (http://puu.sh/7h432.jpg). I blanketed them and it looks good

01:19:309 (3,4,1) - I felt that these 3 could be adjusted in gradient so that they all match and are all parallel. Yea I switched slider 4 and one reversed so it fits better and did some distance snapping to get the notes perfect

I really felt that this diff could have benefited from the use of distance snap to make the map look a little more even in spacing. Although AImod doesn't pick up on any spacing issues, the issue is apparent.

[Hard]

Letterbox in breaks conflicts with Easy diff. Another reason to disable letterboxing during breaks.

Uninherited timing points conflict with Easy diff. Make sure that if you are altering certain sections that the timing points are consistent after you make the timing change I suggested.


00:21:029 (1) - Perhaps alter the curve of this slider so that the tail aims directly into the next note for better flow (http://puu.sh/7h4mr.jpg). Adjusted it leading to the next note

00:23:600 (9) - Like before, aim the tail of this slider towards the next circle to promote flow and keep it consistent with the flow out of that note and onto the next slider (http://puu.sh/7h4tk.jpg).

00:25:314 (4,5) - Make sure these notes are evenly stacked on the slider head (http://puu.sh/7h4po.jpg). Changed it to point to the next note

00:27:885 (7) - How do you feel about my alternative slider curve to promote flow from one note to the other in this section (http://puu.sh/7h4xX.jpg)? I liked it due to the fact like before my slider wasn't pointing in the right direction and it flows smoother into transition

00:30:742 (1,3) - Keep the angles of these sliders the same for consistency. I kept them at a good distance and changed them so it's parallel to the note before it

00:34:171 (1) - Rotate this slider to the settings in the screenshot (http://puu.sh/7h4Co.png) so that the flow from the preceding note to the succeeding note is enhanced. You will end up with something like this (http://puu.sh/7h4H9.jpg).

I felt that some of the patterns and sliders in this diff lacked a bit of symmetry to the point where I could tell you weren't trying to create a map with abstract flow, but were actually trying to keep it mostly symmetrical and even. I feel with a little work, this can be achieved. I liked it and I changed it so it really flows smoothly

On a serious note, these diffs need their timings changed to my suggestion and the notes played around with so that they all fit perfectly with the new timing, it won't take long at all. Thanks for everything was really helpful. I will go back and revise areas where I want it to be perfect. Thanks again :D for the mod

Good luck!
happy623
hey here. As requested 8-)

General

  1. hmm, I search a bit from the website, and also the video, I saw that your Title should be " 光 -HIKARI- ", try to place it in the Title and the Romanised Title remain -HIKARI-
  2. Remove " Magi " , " - " Kingdom of Magic " and " 2 " from the Tags, as they are already showed in the Source, so they are no need to be repeated, for the " 2 ", this is not really useful to put it here, if you try to search " 2 " in song select, it wont be helpful imo :(
  3. There are soo many pictures in ur song folder, like " imgres.jpg ", "Show-1.png" ...etc, please remove them. They are not being used, so do not upload with them, or it really spends much size of your osz map
  4. The limited size of the Background picture should be in 16:9 / 4:3 dimension (1366*768/1024*768 or others), but your current bg sized 1365*768, it isnt a fit bg, so please take your time to change it again xD (sry)
  5. Your Video is still not muted, it is not allowed, try to mute ur video in order to reduce the file size of your map, if you are not able to do this, try to find me and let see what can I do for you o/
  6. tbh, I think the offset should be started at 00:01:051 - instead of 00:00:480 - the hard beat is usually on the big white tick, I think it will be much easier for you to map if you follow this offset

Easy

  1. 00:01:051 (1,1,1,1) - it is a smart idea tho, it is not really good for you to put in the start of an Easy diff, if you are a Newbie, you will not have much time to react that which circle should be clicked first D: They might misclicked 00:02:194 (1) - and get miss, so, consider removing these NCs in 00:02:194 (1,1,1) - would be much better! :D
  2. 00:07:908 (1,2,3,1) - waait, you put a looong spinner in Normal, why you make it harder in here? qwq
  3. 00:15:051 (1) - heeey, try your best to follow the distance if you can
  4. 00:15:908 (2) - look, this slider is a bit off-screen here, after you applied 00:15:051 (1) -, I'd put something like the following pic instead, of cos, dont forget to snap 00:17:051 (3) and the followings objects after you moved 00:15:908 (2) - !
  5. 00:37:051 (1,2,3,4,1,2,3,4,5,6) - Although you are mapping in a low BPM song, here, these objects are quite tough for the new players IMO, continuously pressing the objects make the players feel tired or even no time to react the next note, I hope you know wat I mean. If you have no idea what to do next, here is a little example for you : try to remove 00:37:908 (2,3) - , and make 00:37:051 (1) - a reverse slider, ofc snapped it after moving!
  6. 00:39:908 (1) - notice that this is a slooow part here, I suggest you use fewer objects, to emphasize the slow part if you can. For example, you can remove 00:40:194 (2,3,4,5) - , and use a slider to replace 00:39:908 (1) - , and reverse it at 00:41:051 -. Moreover, move 00:42:479 (2) - to start at 00:42:765 -, is it sounds much better for you?
  7. 00:43:908 (1) - well, the melody doesnt change a lot, soo, I guess you can remove this NC
  8. 00:47:622 (2,3) - As you listen the music behind, this 2 objects seems not fit with it, how about trying this?
  9. okay, I stop to mod it here, actually, you can try ur best to follow the music, drums first instead of the vocal, or it will be so hard for the players to catch the rhythms in Easy diff ;w;

Normal

  1. 00:02:194 (1,1,1) - well, same as I mentioned in Easy DX
  2. hmm, most of the problem like in Easy diff, also, try your Best to follow the drums first, and then the vocal

Hard

  1. 00:01:337 (2,2,2,2) - if you listened to the cymbal sounds, they are landing on nothing, it might be a bit overmapped, so you might need to remove theses, also, I guess remain one note for each cymbal sound is good enough already

The mapset needs more work, if you have any problem about mapping, dont hesitate to ask me in-game, it is not a full mod I suppose, mainly focusing on the Easy diff, the important thing is, try to follow the drums and place notes, after you done fixing, ingame me and I may take a look if you want to improve the map o/

Best wishes!
Hope those help!!
Topic Starter
Winnie

happy623 wrote:

hey here. As requested 8-)

General

  1. hmm, I search a bit from the website, and also the video, I saw that your Title should be " 光 -HIKARI- ", try to place it in the Title and the Romanised Title remain -HIKARI-
  2. Remove " Magi " , " - " Kingdom of Magic " and " 2 " from the Tags, as they are already showed in the Source, so they are no need to be repeated, for the " 2 ", this is not really useful to put it here, if you try to search " 2 " in song select, it wont be helpful imo :(
  3. There are soo many pictures in ur song folder, like " imgres.jpg ", "Show-1.png" ...etc, please remove them. They are not being used, so do not upload with them, or it really spends much size of your osz map
  4. The limited size of the Background picture should be in 16:9 / 4:3 dimension (1366*768/1024*768 or others), but your current bg sized 1365*768, it isnt a fit bg, so please take your time to change it again xD (sry)
  5. Your Video is still not muted, it is not allowed, try to mute ur video in order to reduce the file size of your map, if you are not able to do this, try to find me and let see what can I do for you o/
  6. tbh, I think the offset should be started at 00:01:051 - instead of 00:00:480 - the hard beat is usually on the big white tick, I think it will be much easier for you to map if you follow this offset
I have changed all of these thanks

Easy

  1. 00:01:051 (1,1,1,1) - it is a smart idea tho, it is not really good for you to put in the start of an Easy diff, if you are a Newbie, you will not have much time to react that which circle should be clicked first D: They might misclicked 00:02:194 (1) - and get miss, so, consider removing these NCs in 00:02:194 (1,1,1) - would be much better! :D I changed it and instead made sliders of the same colored combo wrapping around to start the new combos
  2. 00:07:908 (1,2,3,1) - waait, you put a looong spinner in Normal, why you make it harder in here? qwq You had a great point so I removed the combo and just added a really long spinner in its place, should've stayed consistent
  3. 00:15:051 (1) - heeey, try your best to follow the distance if you can. I didn't see that so I fixed it
  4. 00:15:908 (2) - look, this slider is a bit off-screen here, after you applied 00:15:051 (1) -, I'd put something like the following pic instead, of cos, dont forget to snap 00:17:051 (3) and the followings objects after you moved 00:15:908 (2) - ! Changed it completely to what you suggested and I used distance snapper to fix the note after that
  5. 00:37:051 (1,2,3,4,1,2,3,4,5,6) - Although you are mapping in a low BPM song, here, these objects are quite tough for the new players IMO, continuously pressing the objects make the players feel tired or even no time to react the next note, I hope you know wat I mean. If you have no idea what to do next, here is a little example for you : try to remove 00:37:908 (2,3) - , and make 00:37:051 (1) - a reverse slider, ofc snapped it after moving!
    I didn't use your idea of the reverse slider but instead I just formed bigger sliders that are a bit fancy to make it look good but continue to follow the same pattern onto the slider/spinner
  6. 00:39:908 (1) - notice that this is a slooow part here, I suggest you use fewer objects, to emphasize the slow part if you can. For example, you can remove 00:40:194 (2,3,4,5) - , and use a slider to replace 00:39:908 (1) - , and reverse it at 00:41:051 -. Moreover, move 00:42:479 (2) - to start at 00:42:765 -, is it sounds much better for you? I realized that and I changed the beats there to be a reverse slider to really bring out the slow part
  7. 00:43:908 (1) - well, the melody doesnt change a lot, soo, I guess you can remove this NC Removed it
  8. 00:47:622 (2,3) - As you listen the music behind, this 2 objects seems not fit with it, how about trying this?
  9. okay, I stop to mod it here, actually, you can try ur best to follow the music, drums first instead of the vocal, or it will be so hard for the players to catch the rhythms in Easy diff ;w;
Yea going to follow that concept

Normal

  1. 00:02:194 (1,1,1) - well, same as I mentioned in Easy DX
  2. hmm, most of the problem like in Easy diff, also, try your Best to follow the drums first, and then the vocal

Hard

  1. 00:01:337 (2,2,2,2) - if you listened to the cymbal sounds, they are landing on nothing, it might be a bit overmapped, so you might need to remove theses, also, I guess remain one note for each cymbal sound is good enough already

The mapset needs more work, if you have any problem about mapping, dont hesitate to ask me in-game, it is not a full mod I suppose, mainly focusing on the Easy diff, the important thing is, try to follow the drums and place notes, after you done fixing, ingame me and I may take a look if you want to improve the map o/

Best wishes!
Hope those help!!
Thanks for the mod will follow the instructions and really make this beatmap come alive :)
_Raku_
Working on the M4M! :3 It'll be up within a couple of hrs!
_Raku_
Hello! :3

This song is really nice! I'll do my best to explain my mod (Don't hesitate to ask for elaboration if you need it).

So I'm mostly going to focus on your hard difficulty but I'll touch on the other ones as well (not the greatest at modding just fyi). :)

General
  1. Good style of mapping (not really modding just as a compliment I guess lol)
  2. Symmetry is crucial in mapping I look for perfect symmetry specially in the easier levels.
Easy
  1. I like the way you mapped it! :3
  2. 00:01:051 (1,2) - Not perfectly parallel, please fix.
  3. 00:21:622 (1,3) - These 2 sliders are the same length, why not make them symmerical? :3 (They have a different shape).
  4. So aesthetically speaking I feel like you shouldn't do this http://osu.ppy.sh/ss/1439870 what you want to do is: http://osu.ppy.sh/ss/1439883
  5. I see this (^) occuring in multiple situations. Please fix.
  6. Check AiMod for some minor distance snapping conflicts
  7. Besides for that I think the mapping overall is good in this diff.
Normal
  1. 00:04:765 - Pretty sure you can insert something here.
  2. 00:21:622 - Maybe something like this http://osu.ppy.sh/ss/1440104, I feel like this way the player has a hint to when they are supposed to tap.
  3. 00:43:050 (2) - Move this to 00:43:622 sounds better
  4. 00:47:908 (3) - This slider starts on a silent beat, I don't think it should be there.
  5. 00:51:622 (3) - ^ Same here
  6. 01:11:050 (1) - Maybe something like this here, http://osu.ppy.sh/ss/1440118 the older slider doesnt feel right, yes it's following the lyrics but it felt weird having that gap at 01:11:050.
  7. 01:13:050 (1) - Erase that NC, instead use the next hit-circle (01:13:622 (2)) as a NC since the distance is longer between the two
Hard
  1. Overall I think that your map is maybe too easy to be a Hard difficulty
  2. ^ Try OD 6 or maybe 7 (huge maaaybee) [feel like for a hard difficulty your accuracy needs to be pretty decent maybe not perfect]
  3. ^^ Also try DR 5 (with the last DR that you have it felt like you didn't get punished enough to miss )
  4. It seems like you have multiple hit-circles where there is not really any sound? It's fine a few times but cant be done too often
  5. 00:04:765 - Pretty sure you can insert a hit-circle/map something right here
  6. 00:07:336 (4) - Unless you have a specific reason for it being here (I didn't hear a sound emitting from there), remove
    Instead (if you remove ^) add 00:07:479 , 00:07:622 a small slider? or maybe 2 consecutive hit-circles.
  7. 00:09:050 (3) - Another example of what I said above
  8. 00:13:193 (3,4) this right here sounds wrong. Either remove 00:13:193 (3) or move it to 00:13:479. Try both and select the one you prefer (personally I would just remove).
  9. 00:16:622 (6) - Remove
  10. 00:17:336 (4) - Sounds better at 00:18:336.
  11. 00:19:336 - If you move it to 00:19:622 it sounds a little bit better (I don't think you should have such long sliders covering multiple mappable sounds)
  12. 00:19:336 - If you decide to keep the sliders maybe add a hit-circle here and in the next 1/4 beat
  13. 00:21:807 - Remove
  14. 00:22:336 - Add a hit-circle looks good slider-circle-slider transition
  15. 00:25:479 - Remove
  16. 00:26:908 - Maybe add a hit-circle here? Instead of the one ^
  17. 00:28:710 (8), 01:23:765 (2) - Remove, unless you're following the singer's lyrics, if so you could probably consider it.
  18. 00:34:050 , 00:50:622 (4) , 00:51:479 (2) - Remove
  19. 00:57:193 - This stream starts on this note so its just missing a hit-circle here.
  20. 01:04:622 - Makes a better sound if you add a hit-circle here.
  21. 01:05:479 (1) - You don't really need a NC here.
  22. 01:16:193 (5) - I feel like you could probably move this to 01:16:908
  23. 01:25:193 - Should probably add a hit-circle
That's it for now! :3 Hope it helps! Not the best modder but tried my best to explain (any questions jsut let me know)!
moonlightleaf
good luck for you map~
Topic Starter
Winnie
Thanks to Roxtrae and Moonlightleaf for mod and star I appreciate it very much.
Everything is changed and up to date :)
A Mystery
Hello Kocari, mod from #modreq :D

General

The mp3 could be better imo, this one sounds weird and has too much bass in it. I made one for you, I recommend you to use it, but you have to choose yourself. If you do, just replace the old mp3 with this one.
(If you don't know how to save it: open the link, right click anywhere and choose "save as", keep the name the same)

http://puu.sh/7Fyao.mp3 --> the offset has to be changed to 937

Also, the bpm you used is not off beat, but has to be twice as fast (210) you should change this before changing the things you want to change from my mod :p. Don't forget to change it in every diff, change the slider velocity as well, to 0.90, and replace the inherited timing points so they will fit again.
If you have ANY problems doing this, PM me and I will try to help you

Great map, fun to play :D. Insane incoming? :)

Hard

00:03:336 (2,3) - maybe your intention was to mirror the previous sliders? you can use "flip horizontally"
00:05:336 - I feel like there is missing something. a cirkel, or maybe make a triple on 00:05:050 (1)
00:07:336 - also missing something imo
00:09:622 - you should place another slider here, followed by the spinner, which should end at 00:12:193 . Since it is hard I think this should be possible.
00:14:479 - also missing something, even if you are following the voice
00:28:765 (9) - after this there should be something mapped. And empty space is weird here :/
00:29:622 (1,2,3,4) - maybe make a shape where you use all 4 circles.
00:34:765 (1,2,3,4,5) - don't know why you should do that here ::;
00:54:479 (1,2) - You should work this out more properly, so the slider will actually go around the circle:
---->
00:53:336 (4,5) - ^
00:57:193 (1,2,3,4,5,1) - get this on a straight line, and keep the distances between the objects the same
01:11:336 (1,2,3,4,1) - ^
01:11:908 (1,2) - same as 00:54:479 (1,2)
01:14:765 - also missing something here imo
01:17:050 (7) - I think this should end on 1:17:479, and add something after it
01:23:336 (1,2,3) - an example where the distances should be the same between the 2 sliders and the circle. turn of Grid Snap temporarily if this is stopping you from getting it right
01:25:908 (1) - this can start on the blue timeline already :p

Normal

00:17:908 (2) - This slider doesn't fit in the timing, remap this little part
00:29:336 (4) - not sure what you are following,I don't think this slider fits
00:47:622 (2) - maybe a short slider ending on 00:47:765 :D
00:51:622 - add a circle
00:59:050 - ^

Easy

00:44:765 (1) - this one should end on 00:47:765
00:50:765 (1) - slider doesn't really fit the song because the longer white stripes on the timeline are really points where something should be tapped on, with rare exeptions. Remap this little part :)
00:57:622 (1) - same
01:01:622 (3,1) - same as with the hard, the slider should be changed a little bit so it will go nicely around the circle
--->
Just look at the approach circle to curve the slider correctly :D
01:02:193 (1) - even though I said that, the slider going over the large white timestripe is just a bit weird. You should place something else
01:05:336 (1) - can start one the blue timeline already, and should also end on the blue timeline. You should also add a finish sound :D
01:11:336 (1) - same as I already suggested
01:13:622 (1) - ^
01:25:908 (1) - Should start on the blue timeline again :p

Not bad, and keep it up :)
Topic Starter
Winnie
Thanks for the Mod Mystery most things I did and some I didn't but overall it was a great mod and I liked it better now thanks a lot :)
Winek
Irc mod. Hope you'll remember the tips i gave you!

Amazing IRC mod full of unuseful stuff
2014-03-24 23:19 Kocari: Winek would you mind at all checking the timing on my beatmap?
2014-03-24 23:24 Winek: well im playing right now :< but i guess ill check it after
2014-03-24 23:24 Kocari: It's fine I figured it out =)
2014-03-24 23:25 Kocari: Thanks anyways
2014-03-24 23:25 Winek: send the map
2014-03-24 23:26 Winek: as soon as im done ill check it
2014-03-24 23:26 Kocari: No Problem
2014-03-24 23:26 Kocari: https://osu.ppy.sh/s/154490
2014-03-24 23:26 Kocari: Thanks
2014-03-24 23:38 Winek: k i checked it no real problems
2014-03-24 23:38 Kocari: Sweet Thanks
2014-03-24 23:39 Winek: just
2014-03-24 23:39 Winek: i think offset +3 would fits a bit better (i think)
2014-03-24 23:39 Kocari: I can change it right now
2014-03-24 23:40 Kocari: Thanks for telling me
2014-03-24 23:40 Winek: a;sp
2014-03-24 23:40 Winek: also*
2014-03-24 23:40 Winek: 00:03:340 (1) - distance error
2014-03-24 23:40 Winek: uh
2014-03-24 23:40 Winek: not this one
2014-03-24 23:40 Winek: 00:04:483 (2) - it is
2014-03-24 23:41 Kocari: On easy/normal/hard?
2014-03-24 23:41 Winek: easy
2014-03-24 23:41 Winek: same for 00:05:626 (1) i think
2014-03-24 23:41 Winek: fixing the distance error for this note will allow you
2014-03-24 23:41 Kocari: Yep I'm changing it all right now
2014-03-24 23:42 Winek: to make a stack with 00:05:054 (3) and 00:07:339 (2) -
2014-03-24 23:42 Winek: fffffffffffffffffffffff
2014-03-24 23:42 Winek: 00:05:054 (3) -
2014-03-24 23:42 Winek: 00:07:339 (2) -
2014-03-24 23:42 Winek: they will be able to stack.
2014-03-24 23:42 Winek: same DS error 00:07:912 (3)
2014-03-24 23:43 Kocari: Indeed
2014-03-24 23:43 Winek: 00:12:483 (1,2) - also avoid using 1/2 in easies
2014-03-24 23:43 Kocari: I fixed that section
2014-03-24 23:43 Winek: coz noobs sometime panic over those
2014-03-24 23:44 Winek: and somes slider doesn't fit with a downbeat inside like 00:18:769 (3)
2014-03-24 23:44 Kocari: 1/2 as in snap divsor?
2014-03-24 23:44 Winek: yep 1/2
2014-03-24 23:44 Kocari: or the notes itself?
2014-03-24 23:44 Winek: what i mean
2014-03-24 23:44 Winek: avoid making your notes end/start on red ticks
2014-03-24 23:44 Kocari: Will do
2014-03-24 23:45 Winek: it makes beggineers panic sometime
2014-03-24 23:45 Kocari: I see
2014-03-24 23:45 Winek: for your song it might be okay just because its a very low bpm
2014-03-24 23:45 Winek: but when you go to around 120 -130 bpm
2014-03-24 23:45 Winek: be sure not to use red ticks
2014-03-24 23:45 Winek: exept for reverse arrow, that's okay.
2014-03-24 23:45 Kocari: Definitely
2014-03-24 23:46 Winek: also a little tip
2014-03-24 23:46 Winek: 00:13:626 (2,1) -
2014-03-24 23:46 Winek: to make perfect blanket use approach circle
2014-03-24 23:46 Winek: like [http://puu.sh/7IgK8/679dc071a3.jpg this]
2014-03-24 23:47 Winek: ff
2014-03-24 23:47 Winek: omg
2014-03-24 23:48 Winek: you here? :o
2014-03-24 23:49 Kocari: Yep
2014-03-24 23:49 Winek: ok you did the blanket with the approach circle thingy
2014-03-24 23:49 Kocari: Done fixing
2014-03-24 23:49 Winek: k
2014-03-24 23:49 Winek: like i said
2014-03-24 23:49 Winek: 00:18:769 (3) -
2014-03-24 23:49 Winek: avoid having those downbeats inside a sliders
2014-03-24 23:49 Kocari: I fixed that 2
2014-03-24 23:49 Kocari: This is what I have now
2014-03-24 23:49 Winek: it rarely sounds good exept for weird sound
2014-03-24 23:50 Kocari: http://puu.sh/7Ih1K.jpg
2014-03-24 23:50 Kocari: This is what I have now but idk
2014-03-24 23:50 Winek: puush wtf
2014-03-24 23:51 Winek: puush is getting idiot
2014-03-24 23:52 Kocari: Yea I know that feeling =)
2014-03-24 23:52 Winek: whatever
2014-03-24 23:52 Winek: 00:34:769 (1) -
2014-03-24 23:53 Winek: same downbeat problem
2014-03-24 23:53 Winek: and also
2014-03-24 23:53 Winek: try using two anchor to make this shape
2014-03-24 23:53 Winek: orelse these types of shape with only 1 anchor at the curve look like ugly
2014-03-24 23:53 Winek: like a fake curve
2014-03-24 23:54 Winek: im not talking about your shape,, eh. i'm talking in general
2014-03-24 23:54 Kocari: 00:34:765 (1,2,3) - http://puu.sh/7Ihs0.jpg
2014-03-24 23:54 Kocari: Me no like shape
2014-03-24 23:54 Kocari: it looks weird now that I go back through it again
2014-03-24 23:54 Kocari: woops forgot to the arc (3)
2014-03-24 23:54 Winek: puush
2014-03-24 23:54 Winek: please
2014-03-24 23:55 Winek: puush's giving me friggin white files
2014-03-24 23:55 Kocari: It's not loading?
2014-03-24 23:55 Winek: not at all
2014-03-24 23:55 Winek: it download a blank file actually
2014-03-24 23:55 Kocari: Mine is too
2014-03-24 23:55 Kocari: =)
2014-03-24 23:55 Winek: Puush is farked again
2014-03-24 23:55 Kocari: Damn you Dean Herbert
2014-03-24 23:55 Kocari: Funny it's from the same guy that made osu
2014-03-24 23:55 Winek: lol
2014-03-24 23:57 Winek: k lets get to it
2014-03-24 23:58 Kocari: Im a god made it workz
2014-03-24 23:58 Winek: oh same thing here
2014-03-24 23:58 Winek: 00:42:769 (4) -
2014-03-24 23:58 Winek: use 2 anchor for your curve
2014-03-24 23:59 Kocari: anchor as in another white dot thing right?
2014-03-24 23:59 Winek: yep
2014-03-25 00:00 Kocari: Idk was quite hard for me to do those things
2014-03-25 00:00 Kocari: but maybe like dis?
2014-03-25 00:00 Kocari: http://puu.sh/7IhZz.jpg
2014-03-25 00:00 Winek: blank files ~.~
2014-03-25 00:01 Kocari: =)
2014-03-25 00:01 Kocari: I can see it that's weird
2014-03-25 00:01 Kocari: probably restart the Puush thing
2014-03-25 00:01 Winek: ;~;
2014-03-25 00:01 Kocari: Ik the feels man that awkward moment when you mod for a beatmap but no photos show up that's when you know you did a good job
2014-03-25 00:01 Kocari: =)
2014-03-25 00:02 Winek: yee
2014-03-25 00:02 Winek: 00:50:769 (1,2) -
2014-03-25 00:02 Winek: Pls no red tick :P
2014-03-25 00:03 Winek: also 01:05:197 (1) -
2014-03-25 00:03 Kocari: The red tick of death
2014-03-25 00:03 Winek: it's too surprising for the noobzzzzzzz
2014-03-25 00:04 Kocari: The spinner surprising during that time?
2014-03-25 00:04 Kocari: or the note?
2014-03-25 00:05 Winek: the spinner comes in so rapidly after the notes
2014-03-25 00:05 Winek: it makes the begginer panic
2014-03-25 00:06 Kocari: Ok I think I did it
2014-03-25 00:06 Kocari: http://puu.sh/7Iise.jpg
2014-03-25 00:09 Kocari: Yes but if that's all I praise you for the Modz but I don't know how this is going to go into the forums so I give you kudos for my appreciation
2014-03-25 00:11 Winek: oops a bit late
2014-03-25 00:11 Winek: ad don't worry i can /savelog
2014-03-25 00:12 Kocari: What's funny is I came back when you messaged me =)
2014-03-25 00:12 Kocari: Hue that food tho
2014-03-25 00:12 Kocari: And yea thanks a lot
2014-03-25 00:12 Winek: lol
2014-03-25 00:12 Winek: we're not done yet
2014-03-25 00:13 Kocari: WELP I SPOKE TOO SOON
2014-03-25 00:14 Winek: lol
2014-03-25 00:15 Winek: k so lets see
2014-03-25 00:16 Kocari: We shall
2014-03-25 00:16 Winek: not much else in easy
2014-03-25 00:17 Winek: also don't froget to review your diff with what i told you
2014-03-25 00:17 Kocari: Definitely not forgetting
2014-03-25 00:17 Winek: modders musn't always be here to show every single flaws
2014-03-25 00:17 Winek: the best is when there are explanation
2014-03-25 00:17 Kocari: Yep that's why I love to type and type when I mod the longer it looks the better
2014-03-25 00:18 Winek: lol
2014-03-25 00:18 Winek: "crappy spacey mods" and "super short mod"
2014-03-25 00:18 Kocari: hehe
2014-03-25 00:19 Kocari: But I mean common
2014-03-25 00:19 Kocari: http://puu.sh/7IjxM.png
2014-03-25 00:19 Kocari: I have to scroll down for dis
2014-03-25 00:19 Kocari: welp
2014-03-25 00:19 Kocari: fucking Puush
2014-03-25 00:19 Winek: ff
2014-03-25 00:19 Winek: puush fuk off
2014-03-25 00:19 Winek: p/2953371#p2953371
2014-03-25 00:19 Kocari: Going to send a strongly worded letter to Dean real quick
2014-03-25 00:19 Winek: sâcey mod :D
2014-03-25 00:20 Winek: k take your time
2014-03-25 00:20 Kocari: That google translate
2014-03-25 00:20 Kocari: Mine's not spaced out that much
2014-03-25 00:20 Kocari: it's just really long
2014-03-25 00:20 Winek: its not google translate orz
2014-03-25 00:20 Kocari: I hit enter twice and that's it
2014-03-25 00:21 Winek: send me link
2014-03-25 00:21 Kocari: The mod itself was in another language
2014-03-25 00:21 Kocari: p/2955893#p2955893
2014-03-25 00:21 Kocari: But that was nothing
2014-03-25 00:22 Winek: my mods are longeeeeer
2014-03-25 00:22 Winek: im a wallbreaker
2014-03-25 00:22 Kocari: I make it long so people will give me kudos right off the bat when they see it
2014-03-25 00:22 Kocari: LOL
2014-03-25 00:22 Winek: lolll
2014-03-25 00:22 Winek: i dont give a shit about kds
2014-03-25 00:23 Winek: they have no rela use
2014-03-25 00:23 Kocari: Basically
2014-03-25 00:23 Kocari: But I get it so my profile is like you got kudos
2014-03-25 00:23 Kocari: looked empty without it
2014-03-25 00:23 Winek: same here XD
2014-03-25 00:23 Winek: i need to mod some more to get 200 kds
2014-03-25 00:23 Winek: like 10 more maps i think
2014-03-25 00:24 Kocari: Still cant beat andrea with 2000.....
2014-03-25 00:24 Kocari: I mean how the fk
2014-03-25 00:24 Winek: ill try lol
2014-03-25 00:24 Kocari: 1 worded mod np
2014-03-25 00:24 Winek: if i playnolife
2014-03-25 00:24 Winek: lol NC NC NC whistle = kds
2014-03-25 00:24 Kocari: I mean 5 years is a long time
2014-03-25 00:24 Kocari: HAHA
2014-03-25 00:24 Winek: NC NC NC whistle x 2000 = 2000 kds = pwn andrea
2014-03-25 00:24 Kocari: NC enter enter enter you need more cowbell here GG
2014-03-25 00:25 Winek: gg
2014-03-25 00:25 Kocari: One day we should get everyone together who has kudos and just blast one of andreas pending beatmaps
2014-03-25 00:25 Kocari: and get like 1 million kudos
2014-03-25 00:25 Kocari: on 1 song lol
2014-03-25 00:25 Winek: LOL
2014-03-25 00:25 Kocari: instaranked?
2014-03-25 00:25 Winek: xD
2014-03-25 00:25 Winek: i wonder if my map gonna be ready for rank
2014-03-25 00:26 Kocari: IT SHALL BECAUSE I WILL MOD ITZ
2014-03-25 00:26 Kocari: Just because I mod it. It will be ranked
2014-03-25 00:26 Kocari: Only explanation
2014-03-25 00:26 Winek: nah
2014-03-25 00:26 Winek: my map suicks
2014-03-25 00:26 Winek: sucks*
2014-03-25 00:26 Winek: ok about your map
2014-03-25 00:27 Winek: your normal seems a bit better so here are my suggestion
2014-03-25 00:27 Kocari: Gotta love that +40 priority
2014-03-25 00:27 Kocari: and in graveyard
2014-03-25 00:27 Kocari: ......
2014-03-25 00:27 Kocari: COMMON BAT
2014-03-25 00:27 Winek: priority is nothing
2014-03-25 00:27 Winek: this map suck hard shit
2014-03-25 00:27 Kocari: =)
2014-03-25 00:27 Kocari: Ok blast me away with suggestions
2014-03-25 00:28 Winek: first
2014-03-25 00:28 Winek: just at beggining
2014-03-25 00:28 Winek: 00:05:050 (1) - too much straight 1/2's
2014-03-25 00:28 Winek: they don't vary enough
2014-03-25 00:28 Winek: most are like the same
2014-03-25 00:28 Kocari: Damn I wonder when someone is gonna realize that the slider in the beginning looks like half of a penis....
2014-03-25 00:28 Kocari: I mean common
2014-03-25 00:28 Winek: omg
2014-03-25 00:29 Winek: i just realized it
2014-03-25 00:29 Kocari: This isn't getting ranked now....
2014-03-25 00:29 Kocari: haha
2014-03-25 00:29 Kocari: EVERYONE KNOWS
2014-03-25 00:30 Winek: calmed down dick http://puu.sh/7Ikuy/b803038d4f.jpg
2014-03-25 00:30 Kocari: I just took note out of this one
2014-03-25 00:30 Winek: exited http://puu.sh/7IkvJ/14df046cdc.txt
2014-03-25 00:30 Kocari: 00:04:765
2014-03-25 00:30 Winek: why?
2014-03-25 00:30 Winek: this note is great
2014-03-25 00:31 Winek: if you listen closely we hear a drum sound here
2014-03-25 00:31 Kocari: JK
2014-03-25 00:31 Kocari: Exactly
2014-03-25 00:31 Winek: "JK" yes it was just a joke, yes.
2014-03-25 00:31 Winek: :D
2014-03-25 00:31 Winek: I totally belive you :D
2014-03-25 00:31 Kocari: =)
2014-03-25 00:31 Kocari: :D
2014-03-25 00:32 Kocari: I wonder if you can just troll and put like a random hitsound in a place where no beat comes from and be like
2014-03-25 00:32 Kocari: that's a beat
2014-03-25 00:32 Winek: LOL
2014-03-25 00:33 Winek: people are gonna duck the hell out of you for this.
2014-03-25 00:33 Kocari: Let's make this as long as possible so no1 reads this
2014-03-25 00:33 Kocari: Let's pray
2014-03-25 00:33 Winek: yes
2014-03-25 00:34 Winek: but half of our conversation right now is just stupid bablering LOL
2014-03-25 00:34 Kocari: Damn we getting crazy lets begin
2014-03-25 00:34 Kocari: worth
2014-03-25 00:34 Winek: also friggin review your hitsounds
2014-03-25 00:34 Kocari: This note tho 00:20:193 (4) -
2014-03-25 00:35 Kocari: I have hitsounds?
2014-03-25 00:35 Winek: ?
2014-03-25 00:35 Winek: "review" not "add"
2014-03-25 00:35 Winek: like there are completely random claps at 00:05:622 (2)
2014-03-25 00:35 Kocari: Ye but I mean I don't hear the hitsounds maybe I should make them louder
2014-03-25 00:35 Winek: well yes
2014-03-25 00:36 Winek: make them a bit stronger
2014-03-25 00:36 Winek: those hitsounds
2014-03-25 00:36 Kocari: Will do
2014-03-25 00:36 Winek: they're not active / no constanthingy at all.
2014-03-25 00:36 Kocari: Ye I'll review it
2014-03-25 00:37 Winek: nor Passive since there is nothing to support it
2014-03-25 00:37 Kocari: I did it before but I got way too lazy to go back and fix them
2014-03-25 00:37 Kocari: I threw it in once never looked at it again like a black hole or something
2014-03-25 00:37 Kocari: So I'll get this done
2014-03-25 00:38 Winek: baka lol
2014-03-25 00:38 Winek: use Grumd hitsounds copier
2014-03-25 00:38 Kocari: What is that?
2014-03-25 00:38 Kocari: Is this new to me
2014-03-25 00:38 Kocari: Yes
2014-03-25 00:39 Winek: lol
2014-03-25 00:39 Winek: just search grumd hitsound copier on osu website
2014-03-25 00:39 Winek: youll find it
2014-03-25 00:39 Kocari: http://osu.ppy.sh/forum/t/131540
2014-03-25 00:39 Kocari: this thing yes?
2014-03-25 00:39 Winek: after complete correfcctly hitsounds for 1 maps then go for it
2014-03-25 00:39 Winek: yep
2014-03-25 00:40 Kocari: This is the greatest tool I have ever laid eyes on my life is so much easier
2014-03-25 00:40 Winek: lol
2014-03-25 00:41 Kocari: yea but Ill do it
2014-03-25 00:41 Winek: k more suggestion
2014-03-25 00:41 Winek: like i said too much 1/2 straight
2014-03-25 00:42 Winek: you can change the into small curves even if they are small
2014-03-25 00:42 Kocari: ok
2014-03-25 00:42 Winek: ugh whne i see your map i feel mine is supershit
2014-03-25 00:42 Kocari: No.....
2014-03-25 00:42 Kocari: I'm not good myself
2014-03-25 00:43 Kocari: I just did a lot of research
2014-03-25 00:43 Winek: i think my maps are worst than you
2014-03-25 00:43 Kocari: After what I went through to map NOT EVEN CLOSE
2014-03-25 00:43 Kocari: the terror of red ticks and timing/offbeats
2014-03-25 00:43 Kocari: BLUE TICKS OF DEATH
2014-03-25 00:43 Winek: lol
2014-03-25 00:44 Winek: avoid those bad overlaps 00:24:765 (1,2) -
2014-03-25 00:44 Winek: these are considered as blanket fails
2014-03-25 00:44 Kocari: It's strange how no one has mentioned that
2014-03-25 00:44 Winek: since DS is small
2014-03-25 00:44 Winek: they will overlap no matter what
2014-03-25 00:44 Winek: so jsut don't try blankets on 1/2 for your normal
2014-03-25 00:45 Winek: >Whenever there are forced overlap due to DS, don't try to blanket.
2014-03-25 00:45 Kocari: Yessir
2014-03-25 00:45 Winek: \o/
2014-03-25 00:45 Winek: but
2014-03-25 00:45 Winek: moving this note will bring more DS problems
2014-03-25 00:46 Winek: 00:26:765 (3) -
2014-03-25 00:46 Kocari: It didn't
2014-03-25 00:46 Kocari: I know how to get away with them everytime
2014-03-25 00:46 Kocari: =)
2014-03-25 00:46 Winek: orz
2014-03-25 00:47 Winek: 00:27:908 (2,3,4,5) - this part is weird
2014-03-25 00:47 Winek: lemme explain myself
2014-03-25 00:47 Winek: as you skipped 00:28:765 -
2014-03-25 00:47 Winek: players might think that you want then to follow 1/1 beats
2014-03-25 00:47 Winek: but rapidly a weird sounding slider entering! 00:29:336 (4)
2014-03-25 00:48 Kocari: I'm not sure where to go from that
2014-03-25 00:49 Winek: wait up
2014-03-25 00:49 Winek: im trying something
2014-03-25 00:49 Winek: oh just before pls review slider shape orz 00:29:336 (4)
2014-03-25 00:50 Kocari: I just rechanged that sequence to make it sound better and fit
2014-03-25 00:50 Winek: actually 1/1 sliders starting on red ticks most of the case doesn't fit well.
2014-03-25 00:51 Winek: you tried something ressembling to this http://puu.sh/7ImlP/43b9d22119.jpg
2014-03-25 00:51 Kocari: Puush
2014-03-25 00:52 Kocari: is crap
2014-03-25 00:52 Winek: fuck puush
2014-03-25 00:52 Winek: dammit
2014-03-25 00:52 Winek: from 00:28:765 -
2014-03-25 00:52 Winek: 00:28:765 (3) - circle
2014-03-25 00:52 Winek: circle 00:29:050 (4) -
2014-03-25 00:52 Kocari: HOW YOU KNOW?
2014-03-25 00:52 Kocari: WTF
2014-03-25 00:52 Winek: 00:29:336 (5) - 1/2 reverse arrow
2014-03-25 00:52 Kocari: Screen watcher
2014-03-25 00:52 Winek: 00:30:193 (6) - circle
2014-03-25 00:53 Winek: lol
2014-03-25 00:53 Winek: just listen carefully to the vocals on normals
2014-03-25 00:54 Winek: 00:32:765 (1) -
2014-03-25 00:54 Winek: downbeat ignoring isnt good in most of case
2014-03-25 00:54 Winek: even if there is no vocals
2014-03-25 00:54 Winek: downbeat < BGM/Vocals
2014-03-25 00:54 Winek: uuh
2014-03-25 00:54 Winek: downbeat >>>> BGM/Vocals
2014-03-25 00:55 Kocari: mmh
2014-03-25 00:56 Winek: I'd just suggest
2014-03-25 00:56 Winek: you delete these 3 notes
2014-03-25 00:56 Winek: 00:31:622 (2,1,2) -
2014-03-25 00:57 Winek: and think for a better plan
2014-03-25 00:57 Kocari: I have notes on red ticks
2014-03-25 00:57 Kocari: as in single notes
2014-03-25 00:57 Winek: wat
2014-03-25 00:58 Kocari: 00:35:622 (1,2,3) -
2014-03-25 00:59 Winek: random clap sound, elsewhere i see nothing
2014-03-25 00:59 Kocari: Yep like I said thrown in there without caring
2014-03-25 01:00 Kocari: I need to fix theese hitsounds
2014-03-25 01:00 Winek: yep
2014-03-25 01:00 Kocari: Ye but the sequence you talked about
2014-03-25 01:00 Kocari: starting 00:31:336 (2) -
2014-03-25 01:00 Kocari: Note
2014-03-25 01:00 Winek: ?
2014-03-25 01:00 Kocari: What I did since
2014-03-25 01:01 Kocari: puush is being gay
2014-03-25 01:01 Winek: FUKIN GAY PUUSH
2014-03-25 01:01 Winek: i got a suggestion
2014-03-25 01:01 Winek: but gay puush
2014-03-25 01:01 Kocari: http://puu.sh/7Inhg.jpg
2014-03-25 01:01 Kocari: please work for mama
2014-03-25 01:02 Kocari: YES?
2014-03-25 01:02 Winek: it works finally
2014-03-25 01:02 Kocari: YES
2014-03-25 01:02 Kocari: I DID IT
2014-03-25 01:02 Kocari: I used the select region button
2014-03-25 01:02 Kocari: and just copied the whole thing from osu
2014-03-25 01:03 Winek: omg
2014-03-25 01:03 Winek: puush is only being gay to me?
2014-03-25 01:03 Winek: fak
2014-03-25 01:03 Kocari: =)
2014-03-25 01:03 Kocari: I check if it shows in browser
2014-03-25 01:03 Kocari: rather than auto download
2014-03-25 01:04 Winek: ugh its getting late here orz
2014-03-25 01:06 Winek: dammit
2014-03-25 01:06 Winek: i cant belive i improved so much in modding
2014-03-25 01:06 Winek: one of my mods 2 month ago were crappy as old shit
2014-03-25 01:06 Winek: t/171267/start=30
2014-03-25 01:07 Kocari: HEHEHE
2014-03-25 01:07 Winek: shittiest mod ever orez
2014-03-25 01:07 Kocari: My first was better
2014-03-25 01:07 Winek: ;w;
2014-03-25 01:07 Winek: that's not even my first
2014-03-25 01:07 Winek: WAAAAAAAAA
2014-03-25 01:07 Kocari: p/2899543#p2899543
2014-03-25 01:07 Kocari: LOL
2014-03-25 01:07 Kocari: check that shit out
2014-03-25 01:07 Kocari: =)
2014-03-25 01:07 Kocari: huehue
2014-03-25 01:07 Winek: lol
2014-03-25 01:08 Kocari: You didn't realize it was AR 10 and physically placed notes everywhere
2014-03-25 01:08 Winek: lol
2014-03-25 01:09 Winek: ugh im tired
2014-03-25 01:09 Winek: i should really go bed
2014-03-25 01:09 Kocari: We can stop
2014-03-25 01:09 Kocari: NP
2014-03-25 01:09 Winek: ye i guess so
2014-03-25 01:09 Kocari: I'll just hack up a few things after hearing you out
2014-03-25 01:09 Winek: sowwy if the mod isn't really complete >~<
2014-03-25 01:09 Kocari: No problem every bit counts
2014-03-25 01:10 Kocari: Planning to do a new one
2014-03-25 01:10 Kocari: But this is with my Buddy and I
2014-03-25 01:10 Kocari: http://puu.sh/7IivQ.osz
2014-03-25 01:10 Kocari: hope it works
2014-03-25 01:10 Kocari: unfinished tho
2014-03-25 01:12 Winek: not working
2014-03-25 01:13 Kocari: What's it say?
2014-03-25 01:13 Kocari: probably push again
2014-03-25 01:13 Kocari: puush
2014-03-25 01:13 Winek: incomplete map
2014-03-25 01:13 Kocari: It has to be complete....
2014-03-25 01:14 Kocari: I can just place a note at the end of the damn song
2014-03-25 01:14 Kocari: then
2014-03-25 01:14 Winek: they say it's corrupted
2014-03-25 01:14 Kocari: =)
2014-03-25 01:14 Kocari: That's so stupid
2014-03-25 01:15 Kocari: http://puu.sh/7Ionx.osz
2014-03-25 01:15 Kocari: ok if this doesn't work
2014-03-25 01:15 Kocari: I know for a fact that puush is broken

I hopes i hepled you.
Cute Bunny
Let's Go~! > v <

Easy

00:18:193 (2) - Spacing
01:13:622 (3) - 1 down grid

Normal

00:14:765 (1,2) - How about this? http://puu.sh/7NG6G.jpg

Hard

00:06:479 (4) - Obscured. Need to move.
00:07:622 (5,6,1) - Suddenly changed the confusion. need a new pattern or spacing
00:24:765 (2) - Obscured. Need to move.
00:47:908 - If you have something to add. Think about here. ;)
00:51:908 (3) - Spacing
01:14:765 (1,2,1) - Suddenly changed the confusion. need a new pattern or spacing

G o o d L u c k y ! !
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