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Suzuyu - Mezameta Asa ni wa Kimi ga Tonari ni (TV Size)

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Topic Starter
Momochikun
This beatmap was submitted using in-game submission on 04 Januari 2015 at 9:30:35

Artist: Suzuyu
Title: Mezameta Asa ni wa Kimi ga Tonari ni (TV Size)
Source: リトルバスターズ!EX
Tags: Little Busters! ending key pkhg
BPM: 140
Filesize: 7679kb
Play Time: 01:42
Difficulties Available:
  1. Hard (2,59 stars, 182 notes)
  2. Insane (3,68 stars, 269 notes)
  3. Normal (1,54 stars, 97 notes)
  4. pkhg's Insane (3,14 stars, 230 notes)
Download: Suzuyu - Mezameta Asa ni wa Kimi ga Tonari ni (TV Size)
Download: Suzuyu - Mezameta Asa ni wa Kimi ga Tonari ni (TV Size) (no video)
Information: Scores/Beatmap Listing
---------------
#19 リトルバスターズ! EX ED

2nd Insane - pkhg
Video from Vicho

Enjoy it~
Sonnyc
Normal:

00:38:419 (1) - Hope you can make a better blanket on this : http://osu.ppy.sh/ss/1380726
00:48:704 (1) - I think it will be confusing for a normal to cross over the previous slider path. There are plenty of spacing at the right part, hope you can avoid overlaps.

Hard:

-- Consider AR6. The diff jump between Normal is quite big.

00:08:419 (3) - Improve blanket!
00:36:276 (3) - I recommend (397,180). The distance to 00:36:704 (1) is too far currently.
01:19:133 (1) - I don't think this 3/4 is really needed. It's a made-up beat, and well anyways this in hard didn't felt well for me.
01:30:372 (2) - Umm I think the spacing to (3) was large, comparing the song. Mind stacking them, and placing (1) more far?
01:35:279 (2) - Whistle at the head? It feels quite empty.

Insane:

-- OD6? That's the same as Hard. Mind adjusting one of them?

00:20:846 (5,1) - Well the distance was not friendly orz.. at least to me.
00:30:918 (3) - Consider ctrl+G? I think a jump may suit here.
01:12:168 (2) - Check spacing.

Good luck~
Hinsvar
Random mod because I wanna be nice sometimes kthx.

*Bold = Unrankable atau wajib di-fix; merah = Sangat disarankan untuk diubah; hitam = Hanya saran-saran kecil yang (mungkin saja) bisa bikin map-mu lebih baik.

>Normal
  1. Eh bentar, kenapa spacing di sini bisa ganti-ganti dari 0.9x ke 1.0x dan sebaliknya... Gak terlalu mengganggu, TBH, tapi terkesan random.
  2. 00:21:276 (1,2) - Saya ngerti kenapa spacing-nya gini, tapi kesannya maksa dan terlihat dikit berantakan karena jarak tiga objek di 00:21:276 (1,2,3) kelihatan beda banget. Dibikin tetep normal aja, IMO...
  3. 00:25:561 - Gak nambah whistle? Bunyi piano di sini gak kalah nyaring dengan yang di 00:24:918 dan 00:26:204. Yah, buat konsistensi aja...
  4. 00:27:275 - ^ (Kasusnya mirip dengan yang di atas.)
  5. 00:28:989 - ^
  6. 00:38:419 (1) - Naikin 1 grid ke atas biar blanket 00:36:704 (2,1) jadi sempurna?
  7. 01:11:633 (1,2) - Err, 1,07x? Gak kelihatan sih, tapi gak ada salahnya kalau dibikin konsisten (sekitaran 0,97-1,03x) gitu kan?
  8. 01:30:372 - Gak nambah whistle juga di sini? Alasannya udah tahu sendiri lah ya... Dan jaraknya juga udah cukup jauh dengan 01:29:480 (yang punya bunyi piano yang sama nyaring), jadi mestinya gak bakal nabrak.
  9. 01:32:602 (3) - ^
  10. 01:33:940 - ^
>Hard
  1. 00:08:419 (3) - Pindahin node di ekor ke (92,32) buat ngebagusin blanket 00:08:204 (2,3) pls.
  2. 00:12:704 - Kenapa tiba-tiba ada normal-hitwhistle default?
  3. 00:17:847 (1,2) - whatisthisoverlap asdfsdafsdsdfds--- Oke serius, ini gak enak dipandang karena (1) banyak nimpa (2), termasuk kepala dan ekornya. Coba gak usah dipaksain gini deh...
  4. 00:43:133 (1) - Pindahin ini ke (336,8) biar jarak antara 00:41:847 (1,2,1) sama renggang? Aneh aja sih lihat 00:42:490 (2,1) sempit gitu...
  5. 00:55:347 (1,2) - Err, NC di sini ngikutin stanza/ritme lagunya kan? Kalau emang gitu, apa NC di sini gak kebalik?
  6. 01:12:704 (1) - Tarik node tengah ke (164,204) agar lengkungan slider ini mengikuti kurva dari 01:11:633 (1)? Tampak lebih rapi kayak gitu.
>Insane
  1. 00:19:561 - 00:20:418 - Gak tertarik nge-map bunyi instrumen di sini (yang snap-nya 1/3)? Gak harus sih karena suaranya gak jelas-jelas amat, tapi masih bisa kedenger kalau itu 1/3, jadi rasanya tetep aneh kalau dilewatin. Lagian break kayak gini terasa lama banget buat Insane...
  2. 00:22:132 (5) - Pindahin node kedua ke (144,256) demi blanket 00:21:703 (3,5)?
  3. 00:55:346 (1,2) - Sama kayak Hard--- (bentar, kenapa timestamp-nya beda 1ms ini...)
Tahu ah, segini aja. Map-nya emang udah (hampir) gak bisa diganggu gugat lagi ``

Good luck ``7
P A N
hihihihihihihihihiihihihiihihihihihihihihhihihihihihi :v

[Insane]
  1. 00:09:061 (6) - I think ctrl+g here is more playable and it will decrease the spacing to (1) too, since it's not a strong beat so I think it's fine and it still have a jump on (2) so...
  2. 00:11:846 (5) - make it more ahehe like this http://puu.sh/7fNp7.jpg
  3. 00:22:132 (5) / 00:29:632 (1) / 00:32:203 (2) - more blanket.
  4. 00:54:489 (4,5,1) - what about make it to triangle and make them go straight to the (2) http://puu.sh/7fNSi.jpg
  5. 00:55:989 (3) - make like this is more flow imo. http://puu.sh/7fO0I.jpg
  6. 01:02:203 (1,2) - swap NC
  7. 01:07:561 (1) - make it's tail to stack with the previous (2) perfectly and move (5) too. http://puu.sh/7fO53.jpg
  8. 01:15:703 (1) - move to 408|212 for blanket?
[Hard]
  1. 00:12:704 (1) - why suddenly a normal whistle.
  2. 00:20:633 (4) - just perfect stack with (3) is better imo looks weird. :X
  3. 00:29:847 (1) - normal whistle on purpose?
  4. 00:54:062 (1) - delete note here? this diff are easy-hard so maybe give some break after spinner would be good.
  5. 01:00:704 (1) - hmm are you plan to make it wave? http://puu.sh/7fOIk.jpg like this instead maybe? even just a little bit better.
  6. 01:12:704 (1,2) - you still can improve their blanket like here http://puu.sh/7fOUC.jpg you can move 3 down if it too close.
[Normal]
  1. 00:17:847 (1) - distance error.
  2. 00:20:847 (2,1,2,3,4) - meh you plan to use 0.90x or 1.00x distance :X now its mixed.
  3. 00:24:704 (1) - hmm i'm not sure about stack the note are too confuse for the easiest diff or not anyway D:
  4. 00:31:562 (1,3) - hmm distance.
  5. 00:54:276 (1,2,1) - remove? XD I think beginner need more breaks (really) I have looked my friend before lol XD but up to you hehe break just 1/1 is already fine.
  6. 01:02:419 (2,3) - make them more blanket would be nice.
  7. 01:11:633 (1) - like Hard if you want.
  8. 01:19:133 (1) - 1 grid left for better symmetry.
good luck mochimochi :3

and I think video delay should be around... 1040 maybe

[Insane]
  1. 01:12:275 (3) - I just see that this spacing is different so please fix too XD
Topic Starter
Momochikun

Sonnyc wrote:

Normal:

00:38:419 (1) - Hope you can make a better blanket on this : http://osu.ppy.sh/ss/1380726 ok
00:48:704 (1) - I think it will be confusing for a normal to cross over the previous slider path. There are plenty of spacing at the right part, hope you can avoid overlaps. hmm.. no change

Hard:

-- Consider AR6. The diff jump between Normal is quite big. ok !!

00:08:419 (3) - Improve blanket! sure thing..
00:36:276 (3) - I recommend (397,180). The distance to 00:36:704 (1) is too far currently. it was did on purpose
01:19:133 (1) - I don't think this 3/4 is really needed. It's a made-up beat, and well anyways this in hard didn't felt well for me. no change
01:30:372 (2) - Umm I think the spacing to (3) was large, comparing the song. Mind stacking them, and placing (1) more far? ok
01:35:279 (2) - Whistle at the head? It feels quite empty. nah x)

Insane:

-- OD6? That's the same as Hard. Mind adjusting one of them? OD / Hp +1'ed

00:20:846 (5,1) - Well the distance was not friendly orz.. at least to me. orz
00:30:918 (3) - Consider ctrl+G? I think a jump may suit here. nope, it's plays better for me.
01:12:168 (2) - Check spacing. already checked lol, check my reply on pan's for proper explanation

Good luck~

Hinsvar wrote:

Random mod because I wanna be nice sometimes kthx.

*Bold = Unrankable atau wajib di-fix; merah = Sangat disarankan untuk diubah; hitam = Hanya saran-saran kecil yang (mungkin saja) bisa bikin map-mu lebih baik.

>Normal
  1. Eh bentar, kenapa spacing di sini bisa ganti-ganti dari 0.9x ke 1.0x dan sebaliknya... Gak terlalu mengganggu, TBH, tapi terkesan random.
  2. 00:21:276 (1,2) - Saya ngerti kenapa spacing-nya gini, tapi kesannya maksa dan terlihat dikit berantakan karena jarak tiga objek di 00:21:276 (1,2,3) kelihatan beda banget. Dibikin tetep normal aja, IMO... fix both
  3. 00:25:561 - Gak nambah whistle? Bunyi piano di sini gak kalah nyaring dengan yang di 00:24:918 dan 00:26:204. Yah, buat konsistensi aja...
  4. 00:27:275 - ^ (Kasusnya mirip dengan yang di atas.)
  5. 00:28:989 - ^
  6. 00:38:419 (1) - Naikin 1 grid ke atas biar blanket 00:36:704 (2,1) jadi sempurna? udh cukup bagus kok imo
  7. 01:11:633 (1,2) - Err, 1,07x? Gak kelihatan sih, tapi gak ada salahnya kalau dibikin konsisten (sekitaran 0,97-1,03x) gitu kan? k
  8. 01:30:372 - Gak nambah whistle juga di sini? Alasannya udah tahu sendiri lah ya... Dan jaraknya juga udah cukup jauh dengan 01:29:480 (yang punya bunyi piano yang sama nyaring), jadi mestinya gak bakal nabrak. sure thing
  9. 01:32:602 (3) - ^ ^
  10. 01:33:940 - ^
>Hard
  1. 00:08:419 (3) - Pindahin node di ekor ke (92,32) buat ngebagusin blanket 00:08:204 (2,3) pls.
  2. 00:12:704 - Kenapa tiba-tiba ada normal-hitwhistle default? ah yeah my bad,, fixed
  3. 00:17:847 (1,2) - whatisthisoverlap asdfsdafsdsdfds--- Oke serius, ini gak enak dipandang karena (1) banyak nimpa (2), termasuk kepala dan ekornya. Coba gak usah dipaksain gini deh... no change
  4. 00:43:133 (1) - Pindahin ini ke (336,8) biar jarak antara 00:41:847 (1,2,1) sama renggang? Aneh aja sih lihat 00:42:490 (2,1) sempit gitu... nope, it'll break my stack and the symmetrical slider pattern imo
  5. 00:55:347 (1,2) - Err, NC di sini ngikutin stanza/ritme lagunya kan? Kalau emang gitu, apa NC di sini gak kebalik? no change
  6. 01:12:704 (1) - Tarik node tengah ke (164,204) agar lengkungan slider ini mengikuti kurva dari 01:11:633 (1)? Tampak lebih rapi kayak gitu.
>Insane
  1. 00:19:561 - 00:20:418 - Gak tertarik nge-map bunyi instrumen di sini (yang snap-nya 1/3)? Gak harus sih karena suaranya gak jelas-jelas amat, tapi masih bisa kedenger kalau itu 1/3, jadi rasanya tetep aneh kalau dilewatin. Lagian break kayak gini terasa lama banget buat Insane... nggak tertarik jujurnya ``
  2. 00:22:132 (5) - Pindahin node kedua ke (144,256) demi blanket 00:21:703 (3,5)? i don't see problem with blanket here to be honest
  3. 00:55:346 (1,2) - Sama kayak Hard--- (bentar, kenapa timestamp-nya beda 1ms ini...) actually was unsnapped by accident, fix
Tahu ah, segini aja. Map-nya emang udah (hampir) gak bisa diganggu gugat lagi ``

Good luck ``7

P A N wrote:

hihihihihihihihihiihihihiihihihihihihihihhihihihihihi :v HI LEG.

[Insane]
  1. 00:09:061 (6) - I think ctrl+g here is more playable and it will decrease the spacing to (1) too, since it's not a strong beat so I think it's fine and it still have a jump on (2) so... nope, i want to make that opposite flow from (2)
  2. 00:11:846 (5) - make it more ahehe like this http://puu.sh/7fNp7.jpg should be like that now
  3. 00:22:132 (5) / 00:29:632 (1) / 00:32:203 (2) - more blanket. ok ;w;
  4. 00:54:489 (4,5,1) - what about make it to triangle and make them go straight to the (2) http://puu.sh/7fNSi.jpg nope, i prefer mine to be honest
  5. 00:55:989 (3) - make like this is more flow imo. http://puu.sh/7fO0I.jpg no change
  6. 01:02:203 (1,2) - swap NC ^
  7. 01:07:561 (1) - make it's tail to stack with the previous (2) perfectly and move (5) too. http://puu.sh/7fO53.jpg done ~
  8. 01:15:703 (1) - move to 408|212 for blanket? it's already fine imo
[Hard]
  1. 00:12:704 (1) - why suddenly a normal whistle. oops my bad,, fixed
  2. 00:20:633 (4) - just perfect stack with (3) is better imo looks weird. :X ^
  3. 00:29:847 (1) - normal whistle on purpose? ^
  4. 00:54:062 (1) - delete note here? this diff are easy-hard so maybe give some break after spinner would be good. no, it's on center of the screen, and i won't miss it to cover the guitar
  5. 01:00:704 (1) - hmm are you plan to make it wave? http://puu.sh/7fOIk.jpg like this instead maybe? even just a little bit better. hmm nope, for some reason i feel mine was better
  6. 01:12:704 (1,2) - you still can improve their blanket like here http://puu.sh/7fOUC.jpg you can move 3 down if it too close. ok !!
[Normal]
  1. 00:17:847 (1) - distance error.
  2. 00:20:847 (2,1,2,3,4) - meh you plan to use 0.90x or 1.00x distance :X now its mixed.
  3. 00:24:704 (1) - hmm i'm not sure about stack the note are too confuse for the easiest diff or not anyway D: it's okay D:
  4. 00:31:562 (1,3) - hmm distance.
  5. 00:54:276 (1,2,1) - remove? XD I think beginner need more breaks (really) I have looked my friend before lol XD but up to you hehe break just 1/1 is already fine. maybe you're right.. i make the rhytm a bit easier here.
  6. 01:02:419 (2,3) - make them more blanket would be nice.
  7. 01:11:633 (1) - like Hard if you want.
  8. 01:19:133 (1) - 1 grid left for better symmetry.
good luck mochimochi :3

and I think video delay should be around... 1040 maybe idk about this.. i'd check it again later since this offset was given by the owner of the video orz

[Insane]
  1. 01:12:275 (3) - I just see that this spacing is different so please fix too XD it's not different actualy, that's because the SV got changing
Thanks a lot for the modding guys ~
Updated :P
wendao
quick mod

[General]
Disable Widescreen Support, since you have no storyboard here
Why Stack Leniency sets to 3?
Timing check (might be wrong, strongly need recheck)
BPM 134.000 || 01:29:458 || 89458
BPM 115.000 || 01:36:632 || 96632

[Insane]
00:11:846 (5) - 2nd node 2 grid left || 3rd node 1 grid left + down
00:16:561 (2) - 1st node 1 grid right + down || 2nd node 1 grid down
00:17:847 (1) - 2nd node 2 grid down
00:22:132 (5,1) - how about this
00:26:203 (1) - last node 3 grid up
00:29:632 (1) - 2nd node to 280,120
=> 00:30:275 (2) - copas (1)
00:32:203 (2) - 2nd node 1 grid up || 3rd node right
00:33:489 (1,2) - harsh jump (?)
00:38:418 (1) - 2nd node 356,80
00:39:703 (3,1) - kelihatannya jelek deh posisinya, slider (1) menjurus kebawah masalahnya, prefer move (1)
00:48:703 (1) - red node 1 grid left
00:58:346 (1) - remove NC, NC di 00:58:132 (4)
01:03:918 (5) - stack ke (3) end slider?
01:04:132 (1) - rotate 10~15 derajat kebawah (anti clockwise) dengan "selection centre"
=> 01:04:561 (2) - copas (1)
01:13:989 (1) - 2nd grid 1 grid down
01:15:061 (4) - 2nd node 224,36 || 3rd node 180,28
01:17:418 (1) - 2nd grid 1 grid right (?)
01:22:560 (1) - stack (5) end slider?
01:24:275 (1) - 1st node 32,292 || 2nd node 24,216 || 3rd node 116,176
01:29:480 (1) - 1st node 200,192 || 3rd node 316,216

[Hard]
OD+1
nothing important to fix, just BRANKLET things orz

[Normal]
OD-1, AR+1
00:54:489 (1) - NC
same as Hard, need more polish in slider things

good luck ;D
Chewin
Hi MocoMoloMochi :3 Modding from my M4M Queue.

General
  1. 3rd red line is off, really. Too late. It must be 89449. Fix it and don't forget toresnap all elements and green lines to the right timing
  2. The notes on 01:10:990 (1) and 01:11:600 (1) are actually very offtime. You should add a red line at 70958. Don't forget to resnap the slider's tail manually on the next red line.
Normal

  1. 00:09:276 (3) - Is this slider curved intentionally? If yes I'd curve it more in the middle to make a better flow: https://osu.ppy.sh/ss/1399559 . I suggest this because all your sliders are curved in this way and this is the only one that has this shape, and it's ugly too IMO. Better to change it ;3
  2. 00:33:276 (2) - This slider's head is almost unaudible. I suggest you to increase it by 20% at least. Or 10% would be nice too. Moreover, for consistency, you should set 00:34:133 (3) soft sampleset on this slider's head to keep consistency with (2). Don't forget to use the same volume here as well.
  3. 01:10:990 (1,1) - I don't know. This is pretty confusing for the easiest diff of the mapset. Remove new combo from 01:10:990 (1). Please, it's really needed.
Hard

  1. 00:08:419 (3) - This slider should be placed at x:120 y:152: http://osu.ppy.sh/ss/1399587
  2. 00:10:990 (1) - I know that this could sound nazi but you should improve this blanket. Move the last waypoint at x:156 y:112
  3. 00:35:633 (2) - Bad blanket, adjust it pls 00:35:633 (2), and same for 00:40:133 (1). Check all blankets and adjust them, I won't mention the others
Insane

  1. 00:22:132 (5) - You know çwç Improve this blanket by making the slider more curved: http://osu.ppy.sh/ss/1399615
  2. 00:32:203 (2) - Orz same http://osu.ppy.sh/ss/1399621
  3. 00:54:489 (4,5,1,2) - This NC setting is pretty confusing. Remove NC from 00:54:703 (1) and add it on 00:54:489 (4)
  4. 01:09:061 (5) - (nazi) stack this circle better with 01:07:561 (1)
  5. 01:31:932 (4) - Blanket ew
Amazing mapset! All diffs are so flowing and clear. I loved it. But I can't bubble it now because:

SPOILER

[Bubble Police]

  1. Your map is at least 2 weeks old.
  2. Your map must have at least +20 SP.
  3. You received at least 10 mods.

Just call me back when you got these three requirements. I'll be glad to bubble this good mapset ;3
Winnie
Tari's Tormented Modding Queue


Song was quite nice to listen to that's for sure :)

[Normal]

00:10:989 (1) - Only my preference but this also looks good http://puu.sh/7obn2.jpg Since it was a new combo I wanted to follow the path

00:17:847 (1,2,3) - I moved the notes around to something like this to try to fill that gap but I hope it is fine with you http://puu.sh/7oc1N.jpg
Also made sure to check DS after that sequence to something like this and it still follows symmetry http://puu.sh/7oc5v.jpg moved that note after the slider a little over and everything should be perfect again

00:34:133 (3) - Shifted the end of the slider not the whole slider itself down 1 unit to make it and the previous slider similar with each other and the DS was wrong before so I fixed that too and it looks like this http://puu.sh/7ochH.jpg

01:07:132 (4) - Changed that slider into something like this pointing at the center of the next note but this is only my view yours was good too http://puu.sh/7ocqc.jpg

01:13:990 (4) - Arc that curve a little more like this http://puu.sh/7ocs7.jpg

It was really good but what probably sucked for you was the ending not really much to go off of and put notes :)

[Hard]

00:08:204 (2) - Move down two units to make that note http://puu.sh/7ocCL.jpg

00:19:132 (3,4) - I did something like this to fill up the gap it probably looks sloppy but it sounds good during that gap too after researching other beatmaps for different ways to do it http://puu.sh/7ocQk.jpg

01:13:990 (1,2,3) - I messed around with the notes here like this http://puu.sh/7ocWJ.jpg I wanted to make that previous single notes to make a triangle out of it

Nothing else out of the blue nicely done

[Insane]

00:13:346 (3) - - Moved that 3 a little bit to fit match with the slider here

00:19:132 (3,4) - Again tried to do something original by just adding double repeat sliders here like this http://puu.sh/7oekC.jpg

00:55:132 (3) - Your way works too this is just something you might possibly do if you wish http://puu.sh/7oesw.jpg

Other than that insane was really well done :)

I appreciate you asking me for a mod I hope to be better one day. Great song great mapping all around I hope this will be ranked in the future and knowing I contributed in a way :D


Chewin's Bubble Police :(
moonlightleaf
[Normal]

00:31:562 (1) - silder's point x|120 y|224 and x|164 y|156 maybe batter

because of the 00:34:132 (3)

01:02:419 (2) - try: silder's point x|16 y|304 and x|12 y344 for 01:03:704 (3)

[hard]

00:34:132 (3) - change to 2notes better

00:37:347 (2) - DS better

00:46:775 (4) - note

00:49:133 (1) - hidden in 3's end ?

00:50:418 spinner to 00:51:704

01:38:242 spinner start from here

[insane]

00:36:489 note

00:46:775 ^

00:50:418 (1) - spinner same to hard i had sid

00:55:347 (1) - DS too far

01:38:241 (2) - spinner start from here

[pkhg's insane]

00:20:847 (6,1) - can stack

01:00:704 (1,3) - 3can stack to 1's end

01:06:489 (2,1) - same way ^

01:10:958 (10,1) - ^

01:33:240 (2) - ctrl+shift+r Centre select -40°

01:38:242 spinner start from here

all the diffs are good , nothing to say

Good luck~
keeeeeeko
Hi!
Sorry I'm not good at English:(

[General]
  1. I think Slider Tick Rate 2 is better. cuz I feel like something isn't quite right at sliderslide2 hitsound.(and clarify SV on both Insane)
    ex)
    Normal 00:11:847 (2) - 00:15:276 (2) - 00:24:919 (2) - etc..
    Insane 00:12:489 (1) - 00:15:918 (1) - 00:29:632 (1) - etc..
    After having done that I recommend change normal-sliderslide2 to normal-slidertick2 and add silent normal-sliderslide2.
  2. PrviewTime isn't snaped. 54275 or 54382 is better.
[Normal]

  • Looks fine.
[Hard]
  1. 00:18:490 (2) - move to 365:142
  2. 00:23:419 (2) - Rotate -3°
[pkhg's Insane]
  1. 00:26:418 (6) - samplset normal slider head?(or use green line)
  2. 01:01:561 (3) - add clap.
  3. 01:14:633 (1) - add clap slider end.
  4. 01:22:561 (5) - NC
  5. 01:24:276 (10) - ^
[Insane]
  1. 01:30:340 (2,3,1,2,3,4,5,1,2,3,4,1,2,3,4,1,2,1) - Maybe not all, but hasn't snapped?(0.001 second off but AIBAT don't say that)
nice mapset!
Good luck :D
pkk
Free mod as requested~ you can pay me the 10 million yen later

Really nice/soothing song *o* pleasant way to start off my Sunday morning ^^ ~

[Normal]
01:10:989 - 01:12:275 - you don't need the timing points you have around here, you can use inherited points instead to do the same thing since you're only changing sound sample and volume/kiai time. I swapped them with inherited points and it seems to work the same.

00:55:561 (2) - it's just me, but I'd like it if there were more notes to hit and to match the vocal. You can achieve this by shortening the slider to the white tick and adding two notes, one on each white tick I personally think this is more fun to play, but in the end it's up to you. This part is also pretty much the same 01:02:419 (2) - , so if you want to keep one of them the same (as one slider) then you can change the other one according to my suggestion to create variety (I would suggest at least changing the second one).

01:05:633 (1) - try extending this to the next red tick to match the vocal better

01:19:990 (2) - see if curving this makes it flow better/more fun to play. If you do curve it, you would have 4 curved sliders in a row and I think that improves the flow a bit
[Hard]
00:17:847 (1) - try curving this and flipping 00:18:490 (2) - (ctrl+g) and also moving 00:19:133 (3) - to the other side. Here is why you should do it: the motion created from (3) to (4) suggests the curve on 00:17:847 (1) - . Also now that (1) is curved, the slider body only overlaps with one hitcircle on (2) slider, which makes it look better. Now that you curve (1) this way, you would also have to flip (2) to match the flow. If you flip (2), you also have to move (3). Test this and see if it flows better, I think it does.

00:45:919 (2,3) - I suggest moving these forward two ticks so that (2) starts on a white tick and ends on one as well, and (3) is on a red tick right before (1). I feel that this matches the music/beat much better.

00:55:347 (1) - I would prefer you move NC here to 00:55:562 (2) - instead. Having NC on kiai time fits much better in my opinion and also creates emphasis as it starts on a downbeat (downbeat = beat 1 out of 4 when you count the beat in 4/4 time, or the first beat in a measure)

01:02:204 (1,2) - same here, switch the NC around so that it starts on a downbeat. In the first half of the song most of your NC's were on a downbeat anyway since the different parts of the vocal conveniently started on a downbeat.

If you listened to my previous suggestions about NC, then you might want to listen to this one:
01:10:958 (1) - remove NC so that you can still keep 01:11:600 (1) - as NC and not have NC spam
01:12:276 (2) - start NC to indicate start of kiai time and create emphasis on downbeat
01:12:704 (1) - remove NC if you started NC before to prevent NC spam
These changes are so NC isn't overused and NC is in the right places

01:13:990 (1) - you can make this part flow better if you angle the start of (1) more towards the center of (3). Move the first point of (1) to around x 252 y 236. However what you currently have might be intentional and also works as it matches the sudden emphasis on the vocal.

[pkhg's Insane]
00:35:847 - try adding a note here to fit the drums in the music. You can place it off to the right somewhere around x 488 y 292, this might make it more fun to play

01:00:704 (1,2) - try curving these to create better flow Here is a diagram representing flow Lots of circular motion going on = more fun. If you can't understand my terrible diagram, I suggest you apply the change and play through it a couple of times to see if it makes the flow any better.

01:24:276 (10) - perhaps NC this, having combo go into double digits isn't visually appealing (at least to me anyways). NC also fits here as it creates emphasis (it matches the cymbal crash in the music, and it is the last note right before spinner)

[Insane]
00:20:846 (5,1) - this is a big jump and is pretty unexpected as the distance suggests (1) comes a tick later. Try moving (1) a bit closer to (5), maybe around x 160 y 76

01:25:561 (5) - try curving this to match the circular motion that 01:23:632 (2,1) - makes, coupled with the direction these notes 01:25:346 (3,4) - make. Test it to see if it flows better

01:36:642 (1) - perhaps you can curve this to match the vocal Same for the rest of the difficulties, I guess I forgot to mention it.

Well I couldn't find much to mod in the last two difficulties, hopefully somebody else can point out places where you can improve~

Have fun mapping!
Aka
h! ・ω・
as requested, sry for delay

normal

・00:22:990 (3) - add a whistle on a reverse since you had a whistle there 00:09:276 (3) - as well? sounding like the same verse
・00:28:133 (1,2) - not sure if this would be hard for the easiest difficutly, lel. but i didnt invent anything what would be easier so ok, skip this.. =ω=
・00:31:562 (1) - whistle on a reverse, such a high sound
・00:43:562 (3,1,2) - use a drum sampleset there as well, sounds are still kinda tough :о

nothing to complain about imo, good diff. though i don't really like how 01:03:704 (3,4) - flows :\
~~~


hard

・00:22:990 (1) - what about ctrl-g this one? it makes an interesting flow imo. also adding a bit curve would make a pattern a bit smoother. tell me what do you about things like this ・00:23:419 (2) - *nazi* stuff → you could make a blanket with 00:22:776 (4) - a biiiiit neater by placing that slider tick square thing (how it calls lol) on x:358 y:377 and the ending of the slider on x:292 y:349
・00:27:276 (4) - whistle on a head for piano sound pattern? :о
・00:33:490 (2) - drum sampleset on a head cuz of tough drum sound like a linked in your Normal ww
00:38:419 (1) - , 00:40:133 (1) - , 00:51:276 (2) -
・01:05:633 (4,1,2,3,4,1) - awsum flow *Q*___ _ _ __ . .
・01:09:919 (2) - sounds like normal sampleset + clap sounds better there, m?
・01:13:990 (1) - i'd increase the spacing here because the pattern is way clamped. but as the next pattern goes exactly under this slider so.. hm, tell we what do you think about placing it somewhere x:286 y:250, rotating this slider to ~ -11 to make a nice flow after 01:13:776 (3) - and adjust next sliders for the new placement? the main structure would go on a right corner a bit but it wouldn't ruin anything though you don't have patterns at the edge next xD
・01:18:704 (3) - would be cuter if you give this slider a little curve mo :<<<<~~~


insane

・00:22:132 (5) - *nazinazinazi blanket* by putting that red square slider thing (TELL ME HOW IT CALLS) and that white which makes main curve a bit down you'll make it a bit neater orz
・00:27:275 (4) - whistle for the same reason i mention in your Hard?
・00:46:989 (1) - , 00:51:275 (2,3,4) - for sound like this in this calm part as i linked in your Hard as well, drum sound would fit greatly :x

awsum flow, magad ( /)*^*(\ )
~~~


pkhg's

・00:13:561 (1,2) - i'd unstack 2nd note and place somewhere else cause piano sound is differs from 1st. imo it feels like sounds are just telling you to place notes not at the same place but make a movement there. but no example i could provide cuz lazy ww ;w;
・00:30:275 (6,8,1) - what about to add a curve on one of these sliders? i dont think a word "sharp" would fit but all of them are straight, aa. tell me what do think about making a soft curve on left for (8) and on right for (1) pls
・00:50:418 (1,2) - add a drum sampleset to the ending of these sliders, tough drums sound~
・01:00:704 (1) - (ending) a *naziashellthing* there, move dis a bit left

great flow as well, awmus mapsetm guys \>~</
~~~

and thats all from me~i wanted to mention some more things but as i was lazy and didnt mod earlier Chewin mentioned them before me :'<

*poof*
Sonico Makaron
Hi!

[General]
01:38:242 Unnecessary green section in all diffs, remove it.

[Normal]
HP+1
00:13:561 (3) - Little broken rhythm, i think it will be better if you add note here 00:14:204 (x) you can make it like this.
[Hard]
00:08:419 (3) - 1 grid down for better blanket.
00:13:133 (2) - Move to x:292 y:296.
00:20:632 (4) - Add whistle at the head slider.
00:27:276 (4) - Maybe NC? I think it's feel well.
00:30:919 (3) - How about instead of a slider to put circle here 00:31:132 - ?
00:32:847 (1) - Remove NC and add NC 00:33:490 (2) -
00:34:454 (x) - Add note.

[pkhg's Insane]
00:20:632 (5) - Add whistle.
00:37:347 (2) - 1 grid up.
01:07:347 (1) - Make perfect stack with 01:06:489 (2) -
01:09:918 (4) - NC here, since a new rhythm here.
01:17:418 (1,2) - Try this rhythm. 01:23:204 (6) - NC

[Insane]
00:13:346 (3) - More blanket with 00:13:346 (3) - 00:22:132 (5) - Move to x:100 y:200.
00:26:632 (2) - Instead slider put 2 notes, i think this flow better.
00:30:918 (3) - Same opinion on hard.
00:32:203 (2) - Move to x:312 y:180.
00:43:132 (1) - Bad overlapping i recommend move to x:400 y:216.
01:25:882 (6) - Maybe instead slider put 2 circles?

Good map Jз
Good luck~
Topic Starter
Momochikun
Thanks a bunch for the modding guys :D ~
Sorry that i can't reply since it's too much in short period of time ><
@keeeko : Good point, but as for now i want to keep sliderslide since personally i didn't really like tick 2
@Aka : I often called it 1st white node / 2nd white node or red node :3
Winnie
Hate Odd Numbers
*Shooting Stars ;)
RandF
From my queue~

[Normal]
  1. stacking pattern is too many for easiest diff...
  2. 00:20:847 (2) - how about slider:00:20:632~00:20:847 ?
  3. 00:28:133 (1,2) - I feel difficult for easiest diff. I suggest this (and not stack)
[Hard]
  1. 00:34:454- add a note?
  2. 00:46:775- ^
  3. 00:54:276 (2) - I prefer not to reverse
[Insane]
  1. 00:55:132 (3,1) - mmm... DS is too large, imo
[pkhg's Insane]
  1. 00:12:489 (4) - x:335 y:187
  2. 00:13:775 (2) - I prefer to stack on not 00:13:561 (1) - but the head of 00:13:989 (3) -
  3. 01:22:561 (5) - NC
Little Busters! <3
~Good Luck~
rEdo
From my modding queue.
[General]
In my opinion this map sounds a lot better with a -5ms offset. Select all of your timing sections in every difficulty in this mapset and move them by -5. I will use the old offset while modding, though.

[Normal]
00:12:704 - If you really want to keep this drum thing there, set this section's volume to 20%. Right now it's way too loud in comparison with normal notes.
00:16:132 - Same as above.
00:25:132 - Loooud.
00:26:418 - On the other hand, you're missing on a drum here. Add a necessary section with a 26418 offset. By the way, you don't really need the other sections covering that slider, unless you want the sliderslide sound to be strictly at 30%.
00:29:847 - Loooud.
01:25:133 (5) - Use a new combo here instead of current (1).

Also, there's a whole bunch of unused timing sections in this difficulty which you might want to delete.

[Hard]
00:10:562 (3,1) - (1) could blanket (3)'s end much better imo.
00:16:132 - Same case as Normal. I'd rather you used a 20% volume.
00:26:418 - Aren't you missing a clap here? Add a necessary section with a 26418 offset.
00:43:133 (1) - Don't be afraid to move it a little further, there won't be much difference in gameplay and it will look a lot better.

[pkhg's Insane]
00:20:632 (5) - New combo?
00:48:275 (3,4) - Increase the distance between (2) and these notes a little bit.
01:22:561 (5) - New combo.

[Insane]
00:12:704 - Same case as Normal and Hard. Set this section's volume to 20%.
00:16:132 - Same as above.
00:26:418 - Guess what, you're missing a sound here.
00:29:847 - 20%, please.
00:55:132 (3,1) - This jump is WAY too mean in comparison to the rest of this map. I'd rather you reduced the distance between these notes drastically.


That's it. Good luck!
YoshinoSakura
Hi 默默吃困, from my queue.

[General]
Something inconsistant in AImod.Does that matters?

[Insane]
Random spacing my fav!
00:11:846 (5) - blanket not perfect
00:15:275 (5) - ^
00:16:989 (3) - ctrl+g?
00:17:847 (1) - blanket
00:20:846 (5) - why 3/4? The distance to the next object is quite large,imo.
00:22:132 (5) - blanket
00:26:203 (1) - ^
00:32:203 (2) - the head of the slider is closer to the circle
00:35:632 (2,3) - 00:46:775 note? Vocal here
00:49:989 note to fit the piano
01:02:418 (2,3) - (suggestions) ctrl+g these two and ctrl+g 01:03:275 (4)
01:15:061 (4) - Is it a blanket?
01:24:275 (1) - ^
01:25:882 (6) - a little bit strange,just make it two circles or a circle on the downbeat.
01:31:902 (4) - blanket
01:38:375 (1) - why not start at 01:38:775 ?
nice one,fun playing.

[pkhg]
00:12:489 (4) - not stack perfectly
00:20:632 (5) - whistle to fit the piano?
00:25:561 (4) - blanket lol
solid diff,nothing to say.

[Hard]
00:10:990 (1) - the middle of the slider is closer to the tail of the preview slider
00:24:704 (1) - not a good blanket
00:26:204 (1) - same as 00:10:990 (1)
00:33:490 (1,2) - i would read this as a little jump here
01:31:233 (1) - why not make it a reverse slider
01:32:794 note?

[Normal]
00:24:704 (1,2) - Avoid this since it's your easiest diff
00:28:133 (1,2) - ^
Some patterns in this map is just too hard,imo.

Good map and good luck :)
pkhg
moonlightleaf

moonlightleaf wrote:

[pkhg's insane]

00:20:847 (6,1) - can stack But looks cool

01:00:704 (1,3) - 3can stack to 1's end ^

01:06:489 (2,1) - same way ^ ^

01:10:958 (10,1) - ^ ^

01:33:240 (2) - ctrl+shift+r Centre select -40° Not cool enough :P

01:38:242 spinner start from here It's better as how i placed it :P
Good luck~
keeeeeeko

keeeeeeko wrote:

Hi!
Sorry I'm not good at English:(
[pkhg's Insane]
  1. 00:26:418 (6) - samplset normal slider head?(or use green line) Ok
  2. 01:01:561 (3) - add clap. Added
  3. 01:14:633 (1) - add clap slider end.Added too
  4. 01:22:561 (5) - NC ok
  5. 01:24:276 (10) - ^ useless here i guess :/
nice mapset!
Good luck :D
pkmnyab

pkmnyab wrote:

Free mod as requested~ you can pay me the 10 million yen later

Really nice/soothing song *o* pleasant way to start off my Sunday morning ^^ ~
his and see if it flows better, I think it does.

[pkhg's Insane]
00:35:847 - try adding a note here to fit the drums in the music. You can place it off to the right somewhere around x 488 y 292, this might make it more fun to play Added!

01:00:704 (1,2) - try curving these to create better flow Here is a diagram representing flow Lots of circular motion going on = more fun. If you can't understand my terrible diagram, I suggest you apply the change and play through it a couple of times to see if it makes the flow any better. Donee :D

01:24:276 (10) - perhaps NC this, having combo go into double digits isn't visually appealing (at least to me anyways). NC also fits here as it creates emphasis (it matches the cymbal crash in the music, and it is the last note right before spinner) I hate having 2 digits on combo too \:D/

Well I couldn't find much to mod in the last two difficulties, hopefully somebody else can point out places where you can improve~[/notice]

Have fun mapping!
Aka

Aka wrote:

h! ・ω・
as requested, sry for delay
pkhg's

・00:13:561 (1,2) - i'd unstack 2nd note and place somewhere else cause piano sound is differs from 1st. imo it feels like sounds are just telling you to place notes not at the same place but make a movement there. but no example i could provide cuz lazy ww ;w; ok desuu~
・00:30:275 (6,8,1) - what about to add a curve on one of these sliders? i dont think a word "sharp" would fit but all of them are straight, aa. tell me what do think about making a soft curve on left for (8) and on right for (1) pls Good :D
・00:50:418 (1,2) - add a drum sampleset to the ending of these sliders, tough drums sound~ Added soft clap instead
・01:00:704 (1) - (ending) a *naziashellthing* there, move dis a bit left Fixed

great flow as well, awmus mapsetm guys \>~</
~~~

and thats all from me~i wanted to mention some more things but as i was lazy and didnt mod earlier Chewin mentioned them before me :'<

*poof*
Sonico Makaron

Sonico Makaron wrote:

Hi!

[notice][General]
01:38:242 Unnecessary green section in all diffs, remove it. Ok

[pkhg's Insane]
00:20:632 (5) - Add whistle. Added soft clap instead :P
00:37:347 (2) - 1 grid up. Fixedd
01:07:347 (1) - Make perfect stack with 01:06:489 (2) - nah~
01:09:918 (4) - NC here, since a new rhythm here. I don't think so :P
01:17:418 (1,2) - Try this rhythm. I don't need to make things like that, this is easier that mochi's insane :P01:23:204 (6) - NC Nopee desu~
Good map Jз
Good luck~
RandomEffect

RandomEffect wrote:

From my queue~
[pkhg's Insane]
  1. 00:12:489 (4) - x:335 y:187 Applied ^^
  2. 00:13:775 (2) - I prefer to stack on not 00:13:561 (1) - but the head of 00:13:989 (3) - Stacked on 00:13:132 (6) -
  3. 01:22:561 (5) - NC Yeahh
Little Busters! <3
~Good Luck~
rEdo

rEdo wrote:

From my modding queue.
[pkhg's Insane]
00:20:632 (5) - New combo? Nope
00:48:275 (3,4) - Increase the distance between (2) and these notes a little bit. It doesn't need to be harder :P
01:22:561 (5) - New combo. okee~~
That's it. Good luck!
615915887

615915887 wrote:

Hi 默默吃困, from my queue.


[pkhg]
00:12:489 (4) - not stack perfectly Fixed
00:20:632 (5) - whistle to fit the piano? Yeahh
00:25:561 (4) - blanket lol <3
solid diff,nothing to say.

Some patterns in this map is just too hard,imo.

Good map and good luck :)

yay thanks >w<

Update desuu~~
osu file format v12

[General]
AudioFilename: Lb Ex ED.mp3
AudioLeadIn: 0
PreviewTime: 53847
Countdown: 0
SampleSet: Soft
StackLeniency: 0.3
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
Bookmarks: 52132
DistanceSpacing: 2
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1

[Metadata]
Title:Mezameta Asa ni wa Kimi ga Tonari ni (TV Size)
TitleUnicode:目覚めた朝にはきみが隣に (TV Size)
Artist:Suzuyu
ArtistUnicode:鈴湯
Creator:Momochikun
Version:pkhg's Insane
Source:リトルバスターズ!EX
Tags:Little Busters! ending key pkhg
BeatmapID:382728
BeatmapSetID:154334

[Difficulty]
HPDrainRate:7
CircleSize:4
OverallDifficulty:7
ApproachRate:8
SliderMultiplier:1.5
SliderTickRate:1

[Events]
//Background and Video events
0,0,"BG.jpg",0,0
Video,1025,"Lb Ex ED.avi"
//Break Periods
2,86190,88699
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,0,255,128

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228,256,83204,1,2,0:1:0:0:
228,256,83311,1,8,0:1:0:0:
228,256,83418,2,0,L|232:176,1,75,8|2,0:0|0:0,0:0:0:0:
368,320,83847,2,0,L|288:324,1,75,8|0,0:1|0:0,0:0:0:0:
144,288,84276,5,4,0:0:0:0:
256,192,84383,12,2,85990,0:0:0:0:
312,332,89449,6,0,L|304:256,1,75,2|0,0:0|0:0,0:0:0:0:
192,200,90118,1,0,0:0:0:0:
160,308,90341,2,0,P|197:312|233:304,1,75,2|0,0:0|0:0,0:0:0:0:
192,200,91010,6,0,L|196:248,1,37.5,2|2,0:0|0:0,0:0:0:0:
284,344,91456,2,0,L|280:296,1,37.5,0|2,0:0|0:0,0:0:0:0:
292,204,91902,2,0,P|320:216|368:216,1,75,0|0,0:0|0:0,0:0:0:0:
476,260,92571,2,0,L|438:263,1,37.5,2|0,0:0|0:0,0:0:0:0:
344,144,93017,5,0,0:0:0:0:
344,144,93240,2,0,L|336:64,1,75,2|0,0:0|0:0,0:0:0:0:
208,216,93909,1,0,0:0:0:0:
208,216,94133,2,0,L|282:212,1,75,2|0,0:0|0:0,0:0:0:0:
368,216,94802,6,0,L|372:256,1,37.5,2|0,0:0|0:0,0:0:0:0:
264,296,95248,1,0,0:0:0:0:
264,160,95471,2,0,P|264:108|248:44,1,112.5,2|0,0:0|0:0,0:0:0:0:
128,272,96642,6,0,L|139:153,2,112.500004291535,2|0|2,0:0|0:0|0:0,0:0:0:0:
192,368,98242,1,2,0:0:0:0:
256,192,98375,12,2,102242,0:0:0:0:
Chewin


From the last bubbled version of the other mapset. Even if I don't agree about using 139.500 BPM section instead of 140.000 on first kiai time.
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