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Suzuyu - Mezameta Asa ni wa Kimi ga Tonari ni (TV Size)

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P A N
hihihihihihihihihiihihihiihihihihihihihihhihihihihihi :v

[Insane]
  1. 00:09:061 (6) - I think ctrl+g here is more playable and it will decrease the spacing to (1) too, since it's not a strong beat so I think it's fine and it still have a jump on (2) so...
  2. 00:11:846 (5) - make it more ahehe like this http://puu.sh/7fNp7.jpg
  3. 00:22:132 (5) / 00:29:632 (1) / 00:32:203 (2) - more blanket.
  4. 00:54:489 (4,5,1) - what about make it to triangle and make them go straight to the (2) http://puu.sh/7fNSi.jpg
  5. 00:55:989 (3) - make like this is more flow imo. http://puu.sh/7fO0I.jpg
  6. 01:02:203 (1,2) - swap NC
  7. 01:07:561 (1) - make it's tail to stack with the previous (2) perfectly and move (5) too. http://puu.sh/7fO53.jpg
  8. 01:15:703 (1) - move to 408|212 for blanket?
[Hard]
  1. 00:12:704 (1) - why suddenly a normal whistle.
  2. 00:20:633 (4) - just perfect stack with (3) is better imo looks weird. :X
  3. 00:29:847 (1) - normal whistle on purpose?
  4. 00:54:062 (1) - delete note here? this diff are easy-hard so maybe give some break after spinner would be good.
  5. 01:00:704 (1) - hmm are you plan to make it wave? http://puu.sh/7fOIk.jpg like this instead maybe? even just a little bit better.
  6. 01:12:704 (1,2) - you still can improve their blanket like here http://puu.sh/7fOUC.jpg you can move 3 down if it too close.
[Normal]
  1. 00:17:847 (1) - distance error.
  2. 00:20:847 (2,1,2,3,4) - meh you plan to use 0.90x or 1.00x distance :X now its mixed.
  3. 00:24:704 (1) - hmm i'm not sure about stack the note are too confuse for the easiest diff or not anyway D:
  4. 00:31:562 (1,3) - hmm distance.
  5. 00:54:276 (1,2,1) - remove? XD I think beginner need more breaks (really) I have looked my friend before lol XD but up to you hehe break just 1/1 is already fine.
  6. 01:02:419 (2,3) - make them more blanket would be nice.
  7. 01:11:633 (1) - like Hard if you want.
  8. 01:19:133 (1) - 1 grid left for better symmetry.
good luck mochimochi :3

and I think video delay should be around... 1040 maybe

[Insane]
  1. 01:12:275 (3) - I just see that this spacing is different so please fix too XD
Topic Starter
Momochikun

Sonnyc wrote:

Normal:

00:38:419 (1) - Hope you can make a better blanket on this : http://osu.ppy.sh/ss/1380726 ok
00:48:704 (1) - I think it will be confusing for a normal to cross over the previous slider path. There are plenty of spacing at the right part, hope you can avoid overlaps. hmm.. no change

Hard:

-- Consider AR6. The diff jump between Normal is quite big. ok !!

00:08:419 (3) - Improve blanket! sure thing..
00:36:276 (3) - I recommend (397,180). The distance to 00:36:704 (1) is too far currently. it was did on purpose
01:19:133 (1) - I don't think this 3/4 is really needed. It's a made-up beat, and well anyways this in hard didn't felt well for me. no change
01:30:372 (2) - Umm I think the spacing to (3) was large, comparing the song. Mind stacking them, and placing (1) more far? ok
01:35:279 (2) - Whistle at the head? It feels quite empty. nah x)

Insane:

-- OD6? That's the same as Hard. Mind adjusting one of them? OD / Hp +1'ed

00:20:846 (5,1) - Well the distance was not friendly orz.. at least to me. orz
00:30:918 (3) - Consider ctrl+G? I think a jump may suit here. nope, it's plays better for me.
01:12:168 (2) - Check spacing. already checked lol, check my reply on pan's for proper explanation

Good luck~

Hinsvar wrote:

Random mod because I wanna be nice sometimes kthx.

*Bold = Unrankable atau wajib di-fix; merah = Sangat disarankan untuk diubah; hitam = Hanya saran-saran kecil yang (mungkin saja) bisa bikin map-mu lebih baik.

>Normal
  1. Eh bentar, kenapa spacing di sini bisa ganti-ganti dari 0.9x ke 1.0x dan sebaliknya... Gak terlalu mengganggu, TBH, tapi terkesan random.
  2. 00:21:276 (1,2) - Saya ngerti kenapa spacing-nya gini, tapi kesannya maksa dan terlihat dikit berantakan karena jarak tiga objek di 00:21:276 (1,2,3) kelihatan beda banget. Dibikin tetep normal aja, IMO... fix both
  3. 00:25:561 - Gak nambah whistle? Bunyi piano di sini gak kalah nyaring dengan yang di 00:24:918 dan 00:26:204. Yah, buat konsistensi aja...
  4. 00:27:275 - ^ (Kasusnya mirip dengan yang di atas.)
  5. 00:28:989 - ^
  6. 00:38:419 (1) - Naikin 1 grid ke atas biar blanket 00:36:704 (2,1) jadi sempurna? udh cukup bagus kok imo
  7. 01:11:633 (1,2) - Err, 1,07x? Gak kelihatan sih, tapi gak ada salahnya kalau dibikin konsisten (sekitaran 0,97-1,03x) gitu kan? k
  8. 01:30:372 - Gak nambah whistle juga di sini? Alasannya udah tahu sendiri lah ya... Dan jaraknya juga udah cukup jauh dengan 01:29:480 (yang punya bunyi piano yang sama nyaring), jadi mestinya gak bakal nabrak. sure thing
  9. 01:32:602 (3) - ^ ^
  10. 01:33:940 - ^
>Hard
  1. 00:08:419 (3) - Pindahin node di ekor ke (92,32) buat ngebagusin blanket 00:08:204 (2,3) pls.
  2. 00:12:704 - Kenapa tiba-tiba ada normal-hitwhistle default? ah yeah my bad,, fixed
  3. 00:17:847 (1,2) - whatisthisoverlap asdfsdafsdsdfds--- Oke serius, ini gak enak dipandang karena (1) banyak nimpa (2), termasuk kepala dan ekornya. Coba gak usah dipaksain gini deh... no change
  4. 00:43:133 (1) - Pindahin ini ke (336,8) biar jarak antara 00:41:847 (1,2,1) sama renggang? Aneh aja sih lihat 00:42:490 (2,1) sempit gitu... nope, it'll break my stack and the symmetrical slider pattern imo
  5. 00:55:347 (1,2) - Err, NC di sini ngikutin stanza/ritme lagunya kan? Kalau emang gitu, apa NC di sini gak kebalik? no change
  6. 01:12:704 (1) - Tarik node tengah ke (164,204) agar lengkungan slider ini mengikuti kurva dari 01:11:633 (1)? Tampak lebih rapi kayak gitu.
>Insane
  1. 00:19:561 - 00:20:418 - Gak tertarik nge-map bunyi instrumen di sini (yang snap-nya 1/3)? Gak harus sih karena suaranya gak jelas-jelas amat, tapi masih bisa kedenger kalau itu 1/3, jadi rasanya tetep aneh kalau dilewatin. Lagian break kayak gini terasa lama banget buat Insane... nggak tertarik jujurnya ``
  2. 00:22:132 (5) - Pindahin node kedua ke (144,256) demi blanket 00:21:703 (3,5)? i don't see problem with blanket here to be honest
  3. 00:55:346 (1,2) - Sama kayak Hard--- (bentar, kenapa timestamp-nya beda 1ms ini...) actually was unsnapped by accident, fix
Tahu ah, segini aja. Map-nya emang udah (hampir) gak bisa diganggu gugat lagi ``

Good luck ``7

P A N wrote:

hihihihihihihihihiihihihiihihihihihihihihhihihihihihi :v HI LEG.

[Insane]
  1. 00:09:061 (6) - I think ctrl+g here is more playable and it will decrease the spacing to (1) too, since it's not a strong beat so I think it's fine and it still have a jump on (2) so... nope, i want to make that opposite flow from (2)
  2. 00:11:846 (5) - make it more ahehe like this http://puu.sh/7fNp7.jpg should be like that now
  3. 00:22:132 (5) / 00:29:632 (1) / 00:32:203 (2) - more blanket. ok ;w;
  4. 00:54:489 (4,5,1) - what about make it to triangle and make them go straight to the (2) http://puu.sh/7fNSi.jpg nope, i prefer mine to be honest
  5. 00:55:989 (3) - make like this is more flow imo. http://puu.sh/7fO0I.jpg no change
  6. 01:02:203 (1,2) - swap NC ^
  7. 01:07:561 (1) - make it's tail to stack with the previous (2) perfectly and move (5) too. http://puu.sh/7fO53.jpg done ~
  8. 01:15:703 (1) - move to 408|212 for blanket? it's already fine imo
[Hard]
  1. 00:12:704 (1) - why suddenly a normal whistle. oops my bad,, fixed
  2. 00:20:633 (4) - just perfect stack with (3) is better imo looks weird. :X ^
  3. 00:29:847 (1) - normal whistle on purpose? ^
  4. 00:54:062 (1) - delete note here? this diff are easy-hard so maybe give some break after spinner would be good. no, it's on center of the screen, and i won't miss it to cover the guitar
  5. 01:00:704 (1) - hmm are you plan to make it wave? http://puu.sh/7fOIk.jpg like this instead maybe? even just a little bit better. hmm nope, for some reason i feel mine was better
  6. 01:12:704 (1,2) - you still can improve their blanket like here http://puu.sh/7fOUC.jpg you can move 3 down if it too close. ok !!
[Normal]
  1. 00:17:847 (1) - distance error.
  2. 00:20:847 (2,1,2,3,4) - meh you plan to use 0.90x or 1.00x distance :X now its mixed.
  3. 00:24:704 (1) - hmm i'm not sure about stack the note are too confuse for the easiest diff or not anyway D: it's okay D:
  4. 00:31:562 (1,3) - hmm distance.
  5. 00:54:276 (1,2,1) - remove? XD I think beginner need more breaks (really) I have looked my friend before lol XD but up to you hehe break just 1/1 is already fine. maybe you're right.. i make the rhytm a bit easier here.
  6. 01:02:419 (2,3) - make them more blanket would be nice.
  7. 01:11:633 (1) - like Hard if you want.
  8. 01:19:133 (1) - 1 grid left for better symmetry.
good luck mochimochi :3

and I think video delay should be around... 1040 maybe idk about this.. i'd check it again later since this offset was given by the owner of the video orz

[Insane]
  1. 01:12:275 (3) - I just see that this spacing is different so please fix too XD it's not different actualy, that's because the SV got changing
Thanks a lot for the modding guys ~
Updated :P
wendao
quick mod

[General]
Disable Widescreen Support, since you have no storyboard here
Why Stack Leniency sets to 3?
Timing check (might be wrong, strongly need recheck)
BPM 134.000 || 01:29:458 || 89458
BPM 115.000 || 01:36:632 || 96632

[Insane]
00:11:846 (5) - 2nd node 2 grid left || 3rd node 1 grid left + down
00:16:561 (2) - 1st node 1 grid right + down || 2nd node 1 grid down
00:17:847 (1) - 2nd node 2 grid down
00:22:132 (5,1) - how about this
00:26:203 (1) - last node 3 grid up
00:29:632 (1) - 2nd node to 280,120
=> 00:30:275 (2) - copas (1)
00:32:203 (2) - 2nd node 1 grid up || 3rd node right
00:33:489 (1,2) - harsh jump (?)
00:38:418 (1) - 2nd node 356,80
00:39:703 (3,1) - kelihatannya jelek deh posisinya, slider (1) menjurus kebawah masalahnya, prefer move (1)
00:48:703 (1) - red node 1 grid left
00:58:346 (1) - remove NC, NC di 00:58:132 (4)
01:03:918 (5) - stack ke (3) end slider?
01:04:132 (1) - rotate 10~15 derajat kebawah (anti clockwise) dengan "selection centre"
=> 01:04:561 (2) - copas (1)
01:13:989 (1) - 2nd grid 1 grid down
01:15:061 (4) - 2nd node 224,36 || 3rd node 180,28
01:17:418 (1) - 2nd grid 1 grid right (?)
01:22:560 (1) - stack (5) end slider?
01:24:275 (1) - 1st node 32,292 || 2nd node 24,216 || 3rd node 116,176
01:29:480 (1) - 1st node 200,192 || 3rd node 316,216

[Hard]
OD+1
nothing important to fix, just BRANKLET things orz

[Normal]
OD-1, AR+1
00:54:489 (1) - NC
same as Hard, need more polish in slider things

good luck ;D
Chewin
Hi MocoMoloMochi :3 Modding from my M4M Queue.

General
  1. 3rd red line is off, really. Too late. It must be 89449. Fix it and don't forget toresnap all elements and green lines to the right timing
  2. The notes on 01:10:990 (1) and 01:11:600 (1) are actually very offtime. You should add a red line at 70958. Don't forget to resnap the slider's tail manually on the next red line.
Normal

  1. 00:09:276 (3) - Is this slider curved intentionally? If yes I'd curve it more in the middle to make a better flow: https://osu.ppy.sh/ss/1399559 . I suggest this because all your sliders are curved in this way and this is the only one that has this shape, and it's ugly too IMO. Better to change it ;3
  2. 00:33:276 (2) - This slider's head is almost unaudible. I suggest you to increase it by 20% at least. Or 10% would be nice too. Moreover, for consistency, you should set 00:34:133 (3) soft sampleset on this slider's head to keep consistency with (2). Don't forget to use the same volume here as well.
  3. 01:10:990 (1,1) - I don't know. This is pretty confusing for the easiest diff of the mapset. Remove new combo from 01:10:990 (1). Please, it's really needed.
Hard

  1. 00:08:419 (3) - This slider should be placed at x:120 y:152: http://osu.ppy.sh/ss/1399587
  2. 00:10:990 (1) - I know that this could sound nazi but you should improve this blanket. Move the last waypoint at x:156 y:112
  3. 00:35:633 (2) - Bad blanket, adjust it pls 00:35:633 (2), and same for 00:40:133 (1). Check all blankets and adjust them, I won't mention the others
Insane

  1. 00:22:132 (5) - You know çwç Improve this blanket by making the slider more curved: http://osu.ppy.sh/ss/1399615
  2. 00:32:203 (2) - Orz same http://osu.ppy.sh/ss/1399621
  3. 00:54:489 (4,5,1,2) - This NC setting is pretty confusing. Remove NC from 00:54:703 (1) and add it on 00:54:489 (4)
  4. 01:09:061 (5) - (nazi) stack this circle better with 01:07:561 (1)
  5. 01:31:932 (4) - Blanket ew
Amazing mapset! All diffs are so flowing and clear. I loved it. But I can't bubble it now because:

SPOILER

[Bubble Police]

  1. Your map is at least 2 weeks old.
  2. Your map must have at least +20 SP.
  3. You received at least 10 mods.

Just call me back when you got these three requirements. I'll be glad to bubble this good mapset ;3
Winnie
Tari's Tormented Modding Queue


Song was quite nice to listen to that's for sure :)

[Normal]

00:10:989 (1) - Only my preference but this also looks good http://puu.sh/7obn2.jpg Since it was a new combo I wanted to follow the path

00:17:847 (1,2,3) - I moved the notes around to something like this to try to fill that gap but I hope it is fine with you http://puu.sh/7oc1N.jpg
Also made sure to check DS after that sequence to something like this and it still follows symmetry http://puu.sh/7oc5v.jpg moved that note after the slider a little over and everything should be perfect again

00:34:133 (3) - Shifted the end of the slider not the whole slider itself down 1 unit to make it and the previous slider similar with each other and the DS was wrong before so I fixed that too and it looks like this http://puu.sh/7ochH.jpg

01:07:132 (4) - Changed that slider into something like this pointing at the center of the next note but this is only my view yours was good too http://puu.sh/7ocqc.jpg

01:13:990 (4) - Arc that curve a little more like this http://puu.sh/7ocs7.jpg

It was really good but what probably sucked for you was the ending not really much to go off of and put notes :)

[Hard]

00:08:204 (2) - Move down two units to make that note http://puu.sh/7ocCL.jpg

00:19:132 (3,4) - I did something like this to fill up the gap it probably looks sloppy but it sounds good during that gap too after researching other beatmaps for different ways to do it http://puu.sh/7ocQk.jpg

01:13:990 (1,2,3) - I messed around with the notes here like this http://puu.sh/7ocWJ.jpg I wanted to make that previous single notes to make a triangle out of it

Nothing else out of the blue nicely done

[Insane]

00:13:346 (3) - - Moved that 3 a little bit to fit match with the slider here

00:19:132 (3,4) - Again tried to do something original by just adding double repeat sliders here like this http://puu.sh/7oekC.jpg

00:55:132 (3) - Your way works too this is just something you might possibly do if you wish http://puu.sh/7oesw.jpg

Other than that insane was really well done :)

I appreciate you asking me for a mod I hope to be better one day. Great song great mapping all around I hope this will be ranked in the future and knowing I contributed in a way :D


Chewin's Bubble Police :(
moonlightleaf
[Normal]

00:31:562 (1) - silder's point x|120 y|224 and x|164 y|156 maybe batter

because of the 00:34:132 (3)

01:02:419 (2) - try: silder's point x|16 y|304 and x|12 y344 for 01:03:704 (3)

[hard]

00:34:132 (3) - change to 2notes better

00:37:347 (2) - DS better

00:46:775 (4) - note

00:49:133 (1) - hidden in 3's end ?

00:50:418 spinner to 00:51:704

01:38:242 spinner start from here

[insane]

00:36:489 note

00:46:775 ^

00:50:418 (1) - spinner same to hard i had sid

00:55:347 (1) - DS too far

01:38:241 (2) - spinner start from here

[pkhg's insane]

00:20:847 (6,1) - can stack

01:00:704 (1,3) - 3can stack to 1's end

01:06:489 (2,1) - same way ^

01:10:958 (10,1) - ^

01:33:240 (2) - ctrl+shift+r Centre select -40°

01:38:242 spinner start from here

all the diffs are good , nothing to say

Good luck~
keeeeeeko
Hi!
Sorry I'm not good at English:(

[General]
  1. I think Slider Tick Rate 2 is better. cuz I feel like something isn't quite right at sliderslide2 hitsound.(and clarify SV on both Insane)
    ex)
    Normal 00:11:847 (2) - 00:15:276 (2) - 00:24:919 (2) - etc..
    Insane 00:12:489 (1) - 00:15:918 (1) - 00:29:632 (1) - etc..
    After having done that I recommend change normal-sliderslide2 to normal-slidertick2 and add silent normal-sliderslide2.
  2. PrviewTime isn't snaped. 54275 or 54382 is better.
[Normal]

  • Looks fine.
[Hard]
  1. 00:18:490 (2) - move to 365:142
  2. 00:23:419 (2) - Rotate -3°
[pkhg's Insane]
  1. 00:26:418 (6) - samplset normal slider head?(or use green line)
  2. 01:01:561 (3) - add clap.
  3. 01:14:633 (1) - add clap slider end.
  4. 01:22:561 (5) - NC
  5. 01:24:276 (10) - ^
[Insane]
  1. 01:30:340 (2,3,1,2,3,4,5,1,2,3,4,1,2,3,4,1,2,1) - Maybe not all, but hasn't snapped?(0.001 second off but AIBAT don't say that)
nice mapset!
Good luck :D
pkk
Free mod as requested~ you can pay me the 10 million yen later

Really nice/soothing song *o* pleasant way to start off my Sunday morning ^^ ~

[Normal]
01:10:989 - 01:12:275 - you don't need the timing points you have around here, you can use inherited points instead to do the same thing since you're only changing sound sample and volume/kiai time. I swapped them with inherited points and it seems to work the same.

00:55:561 (2) - it's just me, but I'd like it if there were more notes to hit and to match the vocal. You can achieve this by shortening the slider to the white tick and adding two notes, one on each white tick I personally think this is more fun to play, but in the end it's up to you. This part is also pretty much the same 01:02:419 (2) - , so if you want to keep one of them the same (as one slider) then you can change the other one according to my suggestion to create variety (I would suggest at least changing the second one).

01:05:633 (1) - try extending this to the next red tick to match the vocal better

01:19:990 (2) - see if curving this makes it flow better/more fun to play. If you do curve it, you would have 4 curved sliders in a row and I think that improves the flow a bit
[Hard]
00:17:847 (1) - try curving this and flipping 00:18:490 (2) - (ctrl+g) and also moving 00:19:133 (3) - to the other side. Here is why you should do it: the motion created from (3) to (4) suggests the curve on 00:17:847 (1) - . Also now that (1) is curved, the slider body only overlaps with one hitcircle on (2) slider, which makes it look better. Now that you curve (1) this way, you would also have to flip (2) to match the flow. If you flip (2), you also have to move (3). Test this and see if it flows better, I think it does.

00:45:919 (2,3) - I suggest moving these forward two ticks so that (2) starts on a white tick and ends on one as well, and (3) is on a red tick right before (1). I feel that this matches the music/beat much better.

00:55:347 (1) - I would prefer you move NC here to 00:55:562 (2) - instead. Having NC on kiai time fits much better in my opinion and also creates emphasis as it starts on a downbeat (downbeat = beat 1 out of 4 when you count the beat in 4/4 time, or the first beat in a measure)

01:02:204 (1,2) - same here, switch the NC around so that it starts on a downbeat. In the first half of the song most of your NC's were on a downbeat anyway since the different parts of the vocal conveniently started on a downbeat.

If you listened to my previous suggestions about NC, then you might want to listen to this one:
01:10:958 (1) - remove NC so that you can still keep 01:11:600 (1) - as NC and not have NC spam
01:12:276 (2) - start NC to indicate start of kiai time and create emphasis on downbeat
01:12:704 (1) - remove NC if you started NC before to prevent NC spam
These changes are so NC isn't overused and NC is in the right places

01:13:990 (1) - you can make this part flow better if you angle the start of (1) more towards the center of (3). Move the first point of (1) to around x 252 y 236. However what you currently have might be intentional and also works as it matches the sudden emphasis on the vocal.

[pkhg's Insane]
00:35:847 - try adding a note here to fit the drums in the music. You can place it off to the right somewhere around x 488 y 292, this might make it more fun to play

01:00:704 (1,2) - try curving these to create better flow Here is a diagram representing flow Lots of circular motion going on = more fun. If you can't understand my terrible diagram, I suggest you apply the change and play through it a couple of times to see if it makes the flow any better.

01:24:276 (10) - perhaps NC this, having combo go into double digits isn't visually appealing (at least to me anyways). NC also fits here as it creates emphasis (it matches the cymbal crash in the music, and it is the last note right before spinner)

[Insane]
00:20:846 (5,1) - this is a big jump and is pretty unexpected as the distance suggests (1) comes a tick later. Try moving (1) a bit closer to (5), maybe around x 160 y 76

01:25:561 (5) - try curving this to match the circular motion that 01:23:632 (2,1) - makes, coupled with the direction these notes 01:25:346 (3,4) - make. Test it to see if it flows better

01:36:642 (1) - perhaps you can curve this to match the vocal Same for the rest of the difficulties, I guess I forgot to mention it.

Well I couldn't find much to mod in the last two difficulties, hopefully somebody else can point out places where you can improve~

Have fun mapping!
Aka
h! ・ω・
as requested, sry for delay

normal

・00:22:990 (3) - add a whistle on a reverse since you had a whistle there 00:09:276 (3) - as well? sounding like the same verse
・00:28:133 (1,2) - not sure if this would be hard for the easiest difficutly, lel. but i didnt invent anything what would be easier so ok, skip this.. =ω=
・00:31:562 (1) - whistle on a reverse, such a high sound
・00:43:562 (3,1,2) - use a drum sampleset there as well, sounds are still kinda tough :о

nothing to complain about imo, good diff. though i don't really like how 01:03:704 (3,4) - flows :\
~~~


hard

・00:22:990 (1) - what about ctrl-g this one? it makes an interesting flow imo. also adding a bit curve would make a pattern a bit smoother. tell me what do you about things like this ・00:23:419 (2) - *nazi* stuff → you could make a blanket with 00:22:776 (4) - a biiiiit neater by placing that slider tick square thing (how it calls lol) on x:358 y:377 and the ending of the slider on x:292 y:349
・00:27:276 (4) - whistle on a head for piano sound pattern? :о
・00:33:490 (2) - drum sampleset on a head cuz of tough drum sound like a linked in your Normal ww
00:38:419 (1) - , 00:40:133 (1) - , 00:51:276 (2) -
・01:05:633 (4,1,2,3,4,1) - awsum flow *Q*___ _ _ __ . .
・01:09:919 (2) - sounds like normal sampleset + clap sounds better there, m?
・01:13:990 (1) - i'd increase the spacing here because the pattern is way clamped. but as the next pattern goes exactly under this slider so.. hm, tell we what do you think about placing it somewhere x:286 y:250, rotating this slider to ~ -11 to make a nice flow after 01:13:776 (3) - and adjust next sliders for the new placement? the main structure would go on a right corner a bit but it wouldn't ruin anything though you don't have patterns at the edge next xD
・01:18:704 (3) - would be cuter if you give this slider a little curve mo :<<<<~~~


insane

・00:22:132 (5) - *nazinazinazi blanket* by putting that red square slider thing (TELL ME HOW IT CALLS) and that white which makes main curve a bit down you'll make it a bit neater orz
・00:27:275 (4) - whistle for the same reason i mention in your Hard?
・00:46:989 (1) - , 00:51:275 (2,3,4) - for sound like this in this calm part as i linked in your Hard as well, drum sound would fit greatly :x

awsum flow, magad ( /)*^*(\ )
~~~


pkhg's

・00:13:561 (1,2) - i'd unstack 2nd note and place somewhere else cause piano sound is differs from 1st. imo it feels like sounds are just telling you to place notes not at the same place but make a movement there. but no example i could provide cuz lazy ww ;w;
・00:30:275 (6,8,1) - what about to add a curve on one of these sliders? i dont think a word "sharp" would fit but all of them are straight, aa. tell me what do think about making a soft curve on left for (8) and on right for (1) pls
・00:50:418 (1,2) - add a drum sampleset to the ending of these sliders, tough drums sound~
・01:00:704 (1) - (ending) a *naziashellthing* there, move dis a bit left

great flow as well, awmus mapsetm guys \>~</
~~~

and thats all from me~i wanted to mention some more things but as i was lazy and didnt mod earlier Chewin mentioned them before me :'<

*poof*
Sonico Makaron
Hi!

[General]
01:38:242 Unnecessary green section in all diffs, remove it.

[Normal]
HP+1
00:13:561 (3) - Little broken rhythm, i think it will be better if you add note here 00:14:204 (x) you can make it like this.
[Hard]
00:08:419 (3) - 1 grid down for better blanket.
00:13:133 (2) - Move to x:292 y:296.
00:20:632 (4) - Add whistle at the head slider.
00:27:276 (4) - Maybe NC? I think it's feel well.
00:30:919 (3) - How about instead of a slider to put circle here 00:31:132 - ?
00:32:847 (1) - Remove NC and add NC 00:33:490 (2) -
00:34:454 (x) - Add note.

[pkhg's Insane]
00:20:632 (5) - Add whistle.
00:37:347 (2) - 1 grid up.
01:07:347 (1) - Make perfect stack with 01:06:489 (2) -
01:09:918 (4) - NC here, since a new rhythm here.
01:17:418 (1,2) - Try this rhythm. 01:23:204 (6) - NC

[Insane]
00:13:346 (3) - More blanket with 00:13:346 (3) - 00:22:132 (5) - Move to x:100 y:200.
00:26:632 (2) - Instead slider put 2 notes, i think this flow better.
00:30:918 (3) - Same opinion on hard.
00:32:203 (2) - Move to x:312 y:180.
00:43:132 (1) - Bad overlapping i recommend move to x:400 y:216.
01:25:882 (6) - Maybe instead slider put 2 circles?

Good map Jз
Good luck~
Topic Starter
Momochikun
Thanks a bunch for the modding guys :D ~
Sorry that i can't reply since it's too much in short period of time ><
@keeeko : Good point, but as for now i want to keep sliderslide since personally i didn't really like tick 2
@Aka : I often called it 1st white node / 2nd white node or red node :3
Winnie
Hate Odd Numbers
*Shooting Stars ;)
RandF
From my queue~

[Normal]
  1. stacking pattern is too many for easiest diff...
  2. 00:20:847 (2) - how about slider:00:20:632~00:20:847 ?
  3. 00:28:133 (1,2) - I feel difficult for easiest diff. I suggest this (and not stack)
[Hard]
  1. 00:34:454- add a note?
  2. 00:46:775- ^
  3. 00:54:276 (2) - I prefer not to reverse
[Insane]
  1. 00:55:132 (3,1) - mmm... DS is too large, imo
[pkhg's Insane]
  1. 00:12:489 (4) - x:335 y:187
  2. 00:13:775 (2) - I prefer to stack on not 00:13:561 (1) - but the head of 00:13:989 (3) -
  3. 01:22:561 (5) - NC
Little Busters! <3
~Good Luck~
rEdo
From my modding queue.
[General]
In my opinion this map sounds a lot better with a -5ms offset. Select all of your timing sections in every difficulty in this mapset and move them by -5. I will use the old offset while modding, though.

[Normal]
00:12:704 - If you really want to keep this drum thing there, set this section's volume to 20%. Right now it's way too loud in comparison with normal notes.
00:16:132 - Same as above.
00:25:132 - Loooud.
00:26:418 - On the other hand, you're missing on a drum here. Add a necessary section with a 26418 offset. By the way, you don't really need the other sections covering that slider, unless you want the sliderslide sound to be strictly at 30%.
00:29:847 - Loooud.
01:25:133 (5) - Use a new combo here instead of current (1).

Also, there's a whole bunch of unused timing sections in this difficulty which you might want to delete.

[Hard]
00:10:562 (3,1) - (1) could blanket (3)'s end much better imo.
00:16:132 - Same case as Normal. I'd rather you used a 20% volume.
00:26:418 - Aren't you missing a clap here? Add a necessary section with a 26418 offset.
00:43:133 (1) - Don't be afraid to move it a little further, there won't be much difference in gameplay and it will look a lot better.

[pkhg's Insane]
00:20:632 (5) - New combo?
00:48:275 (3,4) - Increase the distance between (2) and these notes a little bit.
01:22:561 (5) - New combo.

[Insane]
00:12:704 - Same case as Normal and Hard. Set this section's volume to 20%.
00:16:132 - Same as above.
00:26:418 - Guess what, you're missing a sound here.
00:29:847 - 20%, please.
00:55:132 (3,1) - This jump is WAY too mean in comparison to the rest of this map. I'd rather you reduced the distance between these notes drastically.


That's it. Good luck!
YoshinoSakura
Hi 默默吃困, from my queue.

[General]
Something inconsistant in AImod.Does that matters?

[Insane]
Random spacing my fav!
00:11:846 (5) - blanket not perfect
00:15:275 (5) - ^
00:16:989 (3) - ctrl+g?
00:17:847 (1) - blanket
00:20:846 (5) - why 3/4? The distance to the next object is quite large,imo.
00:22:132 (5) - blanket
00:26:203 (1) - ^
00:32:203 (2) - the head of the slider is closer to the circle
00:35:632 (2,3) - 00:46:775 note? Vocal here
00:49:989 note to fit the piano
01:02:418 (2,3) - (suggestions) ctrl+g these two and ctrl+g 01:03:275 (4)
01:15:061 (4) - Is it a blanket?
01:24:275 (1) - ^
01:25:882 (6) - a little bit strange,just make it two circles or a circle on the downbeat.
01:31:902 (4) - blanket
01:38:375 (1) - why not start at 01:38:775 ?
nice one,fun playing.

[pkhg]
00:12:489 (4) - not stack perfectly
00:20:632 (5) - whistle to fit the piano?
00:25:561 (4) - blanket lol
solid diff,nothing to say.

[Hard]
00:10:990 (1) - the middle of the slider is closer to the tail of the preview slider
00:24:704 (1) - not a good blanket
00:26:204 (1) - same as 00:10:990 (1)
00:33:490 (1,2) - i would read this as a little jump here
01:31:233 (1) - why not make it a reverse slider
01:32:794 note?

[Normal]
00:24:704 (1,2) - Avoid this since it's your easiest diff
00:28:133 (1,2) - ^
Some patterns in this map is just too hard,imo.

Good map and good luck :)
pkhg
moonlightleaf

moonlightleaf wrote:

[pkhg's insane]

00:20:847 (6,1) - can stack But looks cool

01:00:704 (1,3) - 3can stack to 1's end ^

01:06:489 (2,1) - same way ^ ^

01:10:958 (10,1) - ^ ^

01:33:240 (2) - ctrl+shift+r Centre select -40° Not cool enough :P

01:38:242 spinner start from here It's better as how i placed it :P
Good luck~
keeeeeeko

keeeeeeko wrote:

Hi!
Sorry I'm not good at English:(
[pkhg's Insane]
  1. 00:26:418 (6) - samplset normal slider head?(or use green line) Ok
  2. 01:01:561 (3) - add clap. Added
  3. 01:14:633 (1) - add clap slider end.Added too
  4. 01:22:561 (5) - NC ok
  5. 01:24:276 (10) - ^ useless here i guess :/
nice mapset!
Good luck :D
pkmnyab

pkmnyab wrote:

Free mod as requested~ you can pay me the 10 million yen later

Really nice/soothing song *o* pleasant way to start off my Sunday morning ^^ ~
his and see if it flows better, I think it does.

[pkhg's Insane]
00:35:847 - try adding a note here to fit the drums in the music. You can place it off to the right somewhere around x 488 y 292, this might make it more fun to play Added!

01:00:704 (1,2) - try curving these to create better flow Here is a diagram representing flow Lots of circular motion going on = more fun. If you can't understand my terrible diagram, I suggest you apply the change and play through it a couple of times to see if it makes the flow any better. Donee :D

01:24:276 (10) - perhaps NC this, having combo go into double digits isn't visually appealing (at least to me anyways). NC also fits here as it creates emphasis (it matches the cymbal crash in the music, and it is the last note right before spinner) I hate having 2 digits on combo too \:D/

Well I couldn't find much to mod in the last two difficulties, hopefully somebody else can point out places where you can improve~[/notice]

Have fun mapping!
Aka

Aka wrote:

h! ・ω・
as requested, sry for delay
pkhg's

・00:13:561 (1,2) - i'd unstack 2nd note and place somewhere else cause piano sound is differs from 1st. imo it feels like sounds are just telling you to place notes not at the same place but make a movement there. but no example i could provide cuz lazy ww ;w; ok desuu~
・00:30:275 (6,8,1) - what about to add a curve on one of these sliders? i dont think a word "sharp" would fit but all of them are straight, aa. tell me what do think about making a soft curve on left for (8) and on right for (1) pls Good :D
・00:50:418 (1,2) - add a drum sampleset to the ending of these sliders, tough drums sound~ Added soft clap instead
・01:00:704 (1) - (ending) a *naziashellthing* there, move dis a bit left Fixed

great flow as well, awmus mapsetm guys \>~</
~~~

and thats all from me~i wanted to mention some more things but as i was lazy and didnt mod earlier Chewin mentioned them before me :'<

*poof*
Sonico Makaron

Sonico Makaron wrote:

Hi!

[notice][General]
01:38:242 Unnecessary green section in all diffs, remove it. Ok

[pkhg's Insane]
00:20:632 (5) - Add whistle. Added soft clap instead :P
00:37:347 (2) - 1 grid up. Fixedd
01:07:347 (1) - Make perfect stack with 01:06:489 (2) - nah~
01:09:918 (4) - NC here, since a new rhythm here. I don't think so :P
01:17:418 (1,2) - Try this rhythm. I don't need to make things like that, this is easier that mochi's insane :P01:23:204 (6) - NC Nopee desu~
Good map Jз
Good luck~
RandomEffect

RandomEffect wrote:

From my queue~
[pkhg's Insane]
  1. 00:12:489 (4) - x:335 y:187 Applied ^^
  2. 00:13:775 (2) - I prefer to stack on not 00:13:561 (1) - but the head of 00:13:989 (3) - Stacked on 00:13:132 (6) -
  3. 01:22:561 (5) - NC Yeahh
Little Busters! <3
~Good Luck~
rEdo

rEdo wrote:

From my modding queue.
[pkhg's Insane]
00:20:632 (5) - New combo? Nope
00:48:275 (3,4) - Increase the distance between (2) and these notes a little bit. It doesn't need to be harder :P
01:22:561 (5) - New combo. okee~~
That's it. Good luck!
615915887

615915887 wrote:

Hi 默默吃困, from my queue.


[pkhg]
00:12:489 (4) - not stack perfectly Fixed
00:20:632 (5) - whistle to fit the piano? Yeahh
00:25:561 (4) - blanket lol <3
solid diff,nothing to say.

Some patterns in this map is just too hard,imo.

Good map and good luck :)

yay thanks >w<

Update desuu~~
osu file format v12

[General]
AudioFilename: Lb Ex ED.mp3
AudioLeadIn: 0
PreviewTime: 53847
Countdown: 0
SampleSet: Soft
StackLeniency: 0.3
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
Bookmarks: 52132
DistanceSpacing: 2
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1

[Metadata]
Title:Mezameta Asa ni wa Kimi ga Tonari ni (TV Size)
TitleUnicode:目覚めた朝にはきみが隣に (TV Size)
Artist:Suzuyu
ArtistUnicode:鈴湯
Creator:Momochikun
Version:pkhg's Insane
Source:リトルバスターズ!EX
Tags:Little Busters! ending key pkhg
BeatmapID:382728
BeatmapSetID:154334

[Difficulty]
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CircleSize:4
OverallDifficulty:7
ApproachRate:8
SliderMultiplier:1.5
SliderTickRate:1

[Events]
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192,368,98242,1,2,0:0:0:0:
256,192,98375,12,2,102242,0:0:0:0:
Chewin


From the last bubbled version of the other mapset. Even if I don't agree about using 139.500 BPM section instead of 140.000 on first kiai time.
captin1
starting off with the timing
SPOILER
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21487,-100,4,2,1,40,0,0
21702,-100,4,1,1,30,0,0
21916,-100,4,2,1,40,0,0
22130,-100,4,1,1,30,0,0
22345,-100,4,2,1,40,0,0
22559,-100,4,1,1,30,0,0
22773,-100,4,2,1,30,0,0
22987,-100,4,1,1,30,0,0
23202,-100,4,2,1,40,0,0
23417,-100,4,1,1,30,0,0
23630,-100,4,2,1,40,0,0
23845,-100,4,1,1,30,0,0
24059,-100,4,2,1,40,0,0
24273,-100,4,1,1,30,0,0
24488,-100,4,2,1,40,0,0
24702,-100,4,1,1,30,0,0
24916,-100,4,2,1,30,0,0
25130,-100,4,1,1,30,0,0
25345,-100,4,2,1,40,0,0
25559,-100,4,1,1,30,0,0
25773,-100,4,2,1,5,0,0
25987,-100,4,1,1,30,0,0
26202,-100,4,2,1,30,0,0
26523,-100,4,2,1,5,0,0
26630,-100,4,2,1,40,0,0
26845,-100,4,1,1,30,0,0
27059,-100,4,2,1,40,0,0
27273,-100,4,1,1,30,0,0
27487,-100,4,2,3,30,0,0
27702,-100,4,1,1,30,0,0
27916,-100,4,2,1,40,0,0
28130,-100,4,1,1,30,0,0
28345,-100,4,2,1,40,0,0
28559,-100,4,1,1,30,0,0
28773,-100,4,2,1,40,0,0
28987,-100,4,1,1,30,0,0
29202,-100,4,2,1,5,0,0
29416,-100,4,1,1,30,0,0
29630,-100,4,2,1,40,0,0
29845,-100,4,1,2,30,0,0
30059,-100,4,2,1,40,0,0
30273,-100,4,1,1,30,0,0
30487,-100,4,2,1,40,0,0
30702,-100,4,1,1,30,0,0
30916,-100,4,2,1,40,0,0
31130,-100,4,1,1,30,0,0
31559,-117.647058823529,4,1,1,40,0,0
33273,-117.647058823529,4,2,1,30,0,0
33487,-117.647058823529,4,1,1,40,0,0
34132,424.028268551237,4,2,1,30,1,8
34980,428.63266180883,4,1,1,50,1,0
34980,-133.333333333333,4,3,1,50,0,0
36694,-133.333333333333,4,1,1,30,0,0
36909,-133.333333333333,4,3,1,50,0,0
38409,-133.333333333333,4,1,1,30,0,0
38624,-133.333333333333,4,3,1,50,0,0
40124,-133.333333333333,4,1,1,30,0,0
40339,-133.333333333333,4,3,1,50,0,0
43554,-133.333333333333,4,1,1,30,0,0
43768,-133.333333333333,4,3,1,50,0,0
45269,-133.333333333333,4,1,1,30,0,0
45483,-133.333333333333,4,3,1,50,0,0
46984,-133.333333333333,4,1,1,30,0,0
47413,-133.333333333333,4,3,1,50,0,0
49341,-133.333333333333,4,1,1,30,0,0
49769,-133.333333333333,4,2,1,25,0,0
50412,-133.333333333333,4,1,1,40,0,0
53843,-100,4,1,1,30,0,0
54058,-100,4,2,1,35,0,0
54272,-100,4,1,1,40,0,0
54701,-100,4,1,1,50,0,0
55558,-100,4,2,1,60,0,1
70957,431.654676258993,4,1,1,50,1,0
70957,-133.333333333333,4,2,1,50,0,0
72275,428.571428571429,4,2,1,60,1,1
77417,-117.647058823529,4,2,1,60,0,1
77739,-117.647058823529,4,2,1,5,0,1
77846,-117.647058823529,4,2,1,60,0,1
78167,-117.647058823529,4,2,1,45,0,1
78275,-117.647058823529,4,2,1,60,0,1
85989,-100,4,2,1,60,0,0
87703,427.046263345196,4,2,1,60,1,0
88557,447.761194029851,4,1,1,50,1,8
89452,445.103857566766,4,1,1,50,1,0
89452,-200,4,2,1,20,0,0
90564,-200,4,2,1,15,0,0
90787,451.127819548872,4,2,1,15,1,8
91232,-200,4,2,1,25,0,0
91238,454.545454545455,4,2,1,25,1,0
91454,-200,4,2,1,20,0,0
91677,-200,4,2,1,15,0,0
91692,431.654676258993,4,2,1,15,1,8
91900,-200,4,2,1,20,0,0
92555,458.015267175573,4,2,1,20,1,8
92567,-200,4,2,1,15,0,0
93012,-200,4,2,1,20,0,0
93013,447.761194029851,4,2,1,20,1,0
93235,-200,4,2,1,25,0,0
93680,-200,4,2,1,20,0,0
94125,-200,4,2,1,25,0,0
95238,-200,4,2,1,20,0,0
95248,-200,4,2,1,15,0,0
96117,506.329113924051,4,1,1,50,1,8
96613,-117.647058823529,4,2,1,25,0,0
96623,500,4,2,1,25,1,0
97119,-117.647058823529,4,2,1,15,0,0
97123,512.820512820513,4,2,1,15,1,8
97635,576.923076923077,4,2,1,10,1,8
98211,674.157303370787,4,2,1,10,1,8
98346,-133.333333333333,4,2,1,5,0,0
98885,674.157303370787,4,2,1,5,1,0

this is the timing for the insane, without green lines resnapped yet. call me when you've got everything sorted out and i'll mod
No_Gu
hmm..sadly to say but I think the diff spread is bad.
Normal is neither fish nor fowl imo.with 2/1 and 1/2.which seems suitable for normal but not suitable for the lowest diff
Hard contains many jumps. this map is unranked for the reason that Normal is slow and peaceful while hard has many jumps.
The solution imo is to make a easy and change some easy part to suitable patterns in normal.then find 2-3 mods.and reduce some jumps
call me back with the things done if you still want me /:p
captin1
agree with No_Gu on the spread, adding an Easy will let you add some more fitting rhythms in the Normal as well, like splitting 00:17:846 (1) - into 3 different objects

[Normal]
  1. 00:48:696 (1) - placing around x111 y164 will be a much nicer blanket
[Hard]
  1. 00:18:489 (2) - I would curve this more for a neater pattern
  2. 00:34:132 - add another 0.85x green line here? currently the sv is inconsistent for this section, and only this spot has 1.0 sv because of the red line
  3. 01:05:627 (4,1) - this seems like a very large jump for this part o.o
  4. 01:19:989 (3,4,5,6,1) - I would keep the spacing the same between these two note patterns
[pkhg's Insane]
  1. 00:50:410 (1,2) - looks like a sv mistake here, guess it should be lower?
no kd
Topic Starter
Momochikun
fixed all stuffs, thanks
Also i'm a bit concerned with spread since personally i think it's fine.. i'll try get more opinion
Shohei Ohtani
A map with a questionable spread?

It's fun time kids.

Insane:
00:43:766 (2) - Would rather have this go to the left of the slider for a more natural flow.
01:29:452 - From here onward, what's with all of the jumps? It's no bueno.

pkhg:
01:35:475 (3) - To a lesser extent, this is also a little too big for this slowed down moment.

Hard:
00:18:489 (2) - If your sliders were long enough to not be squished under, that'd be super. But they aren't so don't.
00:29:846 (5) - Not entirely sure why it's louder here. I know you had a pattern going, but the music doesn't do that her.

Normal:
I'd appreciate it if some of the leftover green sections were removed.

You know, the spread is a little large, but it's nothing to where I would have noticed it had it not been mentioned.

Here's the metadata check, for anybody looking: http://vgmdb.net/album/41396

Forum PM me when these are changed.
Shohei Ohtani
double post. Everything fixed, so bubble yay
pkhg
Why did you changed things without asking me first? at least pm me :c *sigh*
Rakuen
As requested!

Legend
Default = Normal mods
Blue = Strongly recommended
Red = Unrankable issue
Pink = Will be discussed if not changed

Preview Point

  • Why not here 01:11:604 - , way better imo, when people listen before downloading

Normal

  1. Try removing unused timing points like on blank ticks, such as 00:08:632 - , 00:09:061 - 00:54:054 - etc
  2. 00:15:275 (2) - Um...try using constant DS? (applies for all others)
  3. 00:20:846 (2) - NC, there's blank part before it
  4. 01:07:984 (5) - DS?! (double check the notes, if it's not intentional)

Hard

  1. 01:12:251 (2) - Aye! Not snapped!

Call me back!
Topic Starter
Momochikun

Rakuen wrote:

As requested!

Legend
Default = Normal mods
Blue = Strongly recommended
Red = Unrankable issue
Pink = Will be discussed if not changed

Preview Point

  • Why not here 01:11:604 - , way better imo, when people listen before downloadinghmm nope, i like it like this xD

Normal

  1. Try removing unused timing points like on blank ticks, such as 00:08:632 - , 00:09:061 - 00:54:054 - etc i've asked Garven before and he said its fine
  2. 00:15:275 (2) - Um...try using constant DS? (applies for all others) k
  3. 00:20:846 (2) - NC, there's blank part before it keeping for consistency with other diffs
  4. 01:07:984 (5) - DS?! (double check the notes, if it's not intentional)fix

Hard

  1. 01:12:251 (2) - Aye! Not snapped!waaa

Call me back!
Thankss
Rakuen
Qualified
BeatofIke
Congratulations mochi o3o
-Nanaka-
Sorry Momochikun :(

The following hitsound is unused:
  1. soft-hitfinish2.wav
xxdeathx

-Nanaka- wrote:

Sorry Momochikun :(

The following hitsound is unused:
  1. soft-hitfinish2.wav
Did you redownload? There is no soft-hitfinish2.wav in my folder.
Rakuen
It's removed before qualify ;)
-Nanaka-

xxdeathx wrote:

Did you redownload? There is no soft-hitfinish2.wav in my folder.
wow was subjected annoying :? lol

Rakuen wrote:

It's removed before qualify ;)
Sorry :|
Oyatsu
Gratz! Mochi, finally :D
Winnie
Congratz Momo-chan you really brought nostalgia to me again :)
Avishay
Why custom soft1 normal hit hitsound is silent? There's no feedback and it ruins the experience of playing the map.
While I am at it, if the maps gets disqualified:

[Insane]
01:24:275 (1) - The blanket can be improved here
00:25:561 (4,1) - Here too
01:31:907 (5) - ^
01:07:556 (1) - Just my opinion, but CTRL+G will make this play much more nicely with everything else

As for my first note, here is an example of a part which I found really frustrating:
00:30:918 (3) - The BGM guitar (or whatever it is) keeps on playing every 1/2 beat here and it is pretty significant, and suddenly it is muted and it is really really frustrating, it just makes me think I missed the note.


But still, I enjoyed everything but the silent hitsound ruined it for me, sorry and good luck!
- Yuuto -
congratulations!
wendao
eh loh? gw kirain udah lama ini keranked?
Mao

Reason for Disqualification


  1. Normal-Sliderslide2.wav has a pretty huge delay as seen here. Please use this file instead.
  2. The volume at the end of all difficulties is quite low and some of the clickable actions even have 10%~15% volume which is inacceptable due to the missing feedback. Please either put whistles onto the clickable ones or raise the volume.
___________________________________________________________________________________________________________________

That shouldn't be big of a deal to change, also as it seems the mapper wants to change some patterns himself. Good luck!
Topic Starter
Momochikun
Talked with Mao via irc before, fixed the hitsounds.
Sorry for the inconvenience !
xxdeathx
Increased hitsound volumes by 5% and removed soft-hitnormal.wav. Also resnapped green lines in all diffs.

SPOILER
16:05 Momochikun: death help me pls
16:05 *Momochikun is listening to [http://osu.ppy.sh/b/379039 Suzuyu - Mezameta Asa ni wa Kimi ga Tonari ni (TV Size)]
16:05 xxdeathx: what happened to it
16:05 Momochikun: unrank because hitsound lol
16:06 xxdeathx: orz
16:06 xxdeathx: this is why i always check hitsounds
16:06 Momochikun: lmao
16:09 xxdeathx: ok
16:09 *xxdeathx is editing [http://osu.ppy.sh/b/379037 Suzuyu - Mezameta Asa ni wa Kimi ga Tonari ni (TV Size) [Hard]]
16:09 xxdeathx: i'm gonna nazi 00:26:204 (5) - move middle point to 420, 248 to fix blanket
16:09 Momochikun: wait, i need to fix the wav file ><
16:11 xxdeathx: yeah and also fix the hitsounds
16:12 xxdeathx: also mao's right about hitsound volumes
16:12 xxdeathx: they're way too quiet in the 10-20% areas
16:12 Momochikun: ok im done with updating, also increased that 10 stuffs to 15
16:13 Momochikun: fixed the thing you mentioned on Hard btw
16:13 xxdeathx: i can't hear any hitsounds under 40%
16:14 Momochikun: ehhh
16:15 Momochikun: i spent one night to those greenlines ><
16:15 xxdeathx: mao said it's unacceptable to be that quiet though
16:16 Momochikun: let me increase all the greenlines on end part +5%
16:17 xxdeathx: i'd increase them +15%
16:18 Momochikun: orz pls death it's too loud for this part ><
16:18 xxdeathx: i still cant hear them at 30% orz
16:19 Momochikun: do you use custom soft hit normal ? it;s really loud here
16:19 xxdeathx: i'm using your beatmap hitsounds
16:20 Momochikun: orz, well ranking criteria said 20% is enough for feedback stuffs so i'd stick to that if possible
16:21 xxdeathx: fine
16:23 Momochikun: done :3
16:24 xxdeathx: this hitnormal you use is just really quiet >.<
16:25 Momochikun: :D
16:26 xxdeathx: did you update
16:26 *xxdeathx is editing [http://osu.ppy.sh/b/379038 Suzuyu - Mezameta Asa ni wa Kimi ga Tonari ni (TV Size) [Insane]]
16:27 Momochikun: yes
16:28 xxdeathx: insane still isn't updated
16:28 Momochikun: ups
16:30 Momochikun: hmm it shall be done
16:30 xxdeathx: where does it say 20% is enough in ranking criteria though
16:31 Momochikun: well i dont really know xD but atleast i remember some Bats said so
16:31 Momochikun: at silent tick you know.. they said make it atleast 20 for noticeable, so yes
16:31 xxdeathx: hmm lemme checck with others
16:31 Momochikun: lets talk on #modhelp
16:36 xxdeathx: modhelp being useless
16:36 Momochikun: lmao, let us talk to personal chat then
16:39 xxdeathx: pishifat thinks it's too low
16:39 xxdeathx: http://puu.sh/e2jsP/e9c38d28d4.png
16:40 Momochikun: lol he didn't listen to the song ><
16:40 xxdeathx: he did and also tested it
16:41 Momochikun: lol ok the easiest way is to delete custom soft-hitnormal on map folder cause i decrease the volume
16:41 xxdeathx: yeah
16:42 xxdeathx: tbh you should delete it
16:42 xxdeathx: because that kind of hitsound is always inaudible unless you use 50+ volume
16:42 Momochikun: ok done. listen again with that hitsound deleted
16:43 xxdeathx: ah this is great now
16:43 xxdeathx: do you map with your default hitsounds or beatmap hitsounds?
16:44 Momochikun: hmm ?
16:44 Momochikun: default did you mean skin ?
16:44 xxdeathx: yeah
16:45 Momochikun: my skin hitsound is as same as the osu's default
16:45 xxdeathx: hmm
16:47 xxdeathx: a lot of your green sections are unsnapped
16:48 xxdeathx: 00:40:339 - is 2 ms late
16:48 xxdeathx: if you look at AIBAT
16:50 Momochikun: ok, i'll deal with it
16:50 xxdeathx: yeah a lot of them, all diffs too >.<
16:51 Momochikun: well i'll just fix on 1 diff and copy it for another lmao
16:51 xxdeathx: lol
16:51 Momochikun: i think this is my last time mapping a asdfghjkl timed song
16:51 xxdeathx: were there timing changes
16:51 xxdeathx: was that why the lines were unsnapped
16:52 xxdeathx: and lol i hate these adfasdf timed songs too
16:54 Momochikun: yeah that bunch of redline that make this greenline became unsnapped for a few ms
16:54 Momochikun: i've resnapped this greenlines multiple times orz
16:54 xxdeathx: didn't you just copy kawaiwkyik's redlines for timing?
16:58 Momochikun: i asked captin to time it for me
16:58 Momochikun: since i got different mp3 with kawaiwkyik
16:58 xxdeathx: oh
17:08 Momochikun: ok done
17:08 Momochikun: orz im exhausted
17:09 xxdeathx: good job lol
17:09 Momochikun: pls tell me it's fine ><
17:10 xxdeathx: yeah i'll rebub it now ><

To next BAT: hope these hitsound volumes are audible now, since my $5 headphones can't be completely sure.

Rebubbled!
Xinely
irc with the mapper now. reserving post
IamKwaN
why did u treat me like that
6 days still aren't safe LOL
Xinely
i need to make another post for rank, kwan please
irc with mapper to fix stuff. savelog in below

I guess we're fine to give requalify again here
Requalified!~ (っ・ω・)っ



warning, javanese here lol
07:54 Xinely: finally halo merah
07:54 Momochikun: halo
07:54 Xinely: minta bubel nya
08:09 Momochikun: eh ini bisa ganti title display ta ?
08:10 Xinely: gak bisa lha
08:10 Xinely: gw kan udah bilan
08:10 Momochikun: lha itu ada
08:10 Xinely: eh dimana?
08:11 Xinely: title display maksudmu lek main title e isa dipindah sama diganti warna kan?
08:11 Momochikun: https://osu.ppy.sh/s/245251
08:11 Momochikun: ada gitu bat map management options nya.. ada tulisan update malahan
08:11 Momochikun: blm tak coba si
08:12 Xinely: itu buat ngerank
08:12 Xinely: oh kukira yg manage
08:12 Xinely: manage buat ngerank
08:12 Momochikun: bkn yg di sebelah tanggal
08:12 Xinely: iya itu bisa lu utik tp lu gak bisa pke
08:12 Momochikun: dibawahnya add as favourite itu
08:12 Xinely: ga bisa ngeupdate krn QAT doang yg bisa
08:12 Momochikun: ealah kepret
08:12 Xinely: gw jg kecelek kok awalnya
08:12 Momochikun: genre jg g bs ?
08:13 Momochikun: php la'an iku tulisannya
08:13 Xinely: ga bisa
08:13 Xinely: emang
08:15 Xinely: coba en ae nang map mu dewe isa gak
08:16 Momochikun: orz iyo ga isok.. onok tulisan login first, wtf
08:18 Xinely: iya
08:18 Xinely: gae QAT tok awkawkw
08:19 Xinely: http://puu.sh/e2pqf.jpg awkawkawk
08:19 Momochikun: rerank pls x)
08:20 Xinely: rireng opo
08:20 Momochikun: http://osu.ppy.sh/forum/t/190461/start=30 hitsound
08:21 Momochikun: delay sucks x)
08:21 Xinely: ok
08:22 Xinely: kenapa harus ada video Q_Q
08:22 Momochikun: mek 7 mb ce -_-
08:23 Xinely: gak ada kuota donlot
08:23 Xinely: btw metadata wez di check tenan?
08:25 Xinely: cek akeh e greenline gak kepake di normal
08:25 Momochikun: wez
08:27 Xinely: btw
08:27 *Xinely is editing [http://osu.ppy.sh/b/379039 Suzuyu - Mezameta Asa ni wa Kimi ga Tonari ni (TV Size) [Normal]]
08:28 Xinely: 00:12:704 - sini e kok pke sliderslide 2? malah bunyi "seeek"
08:29 Momochikun: yo pancen aneh se, yo removed
08:29 Xinely: lek misal e itu rasae slidertick2 terus sliderslide e pke xg silent. kape emphasize piano toh?
08:29 Momochikun: iku sakjane gae drum soale aku ngga gae slidertick.. mbo maneh kok suarane jadi aneh gitu
08:29 Xinely: harus e slidertick sih lol
08:30 Xinely: 00:16:132 - btw yg ini juga
08:30 Momochikun: akeh btw, remove kabeh ?
08:30 Xinely: iyo
08:30 Xinely: aneh bro
08:31 Xinely: 00:20:846 (2) - btw kok spacing e 0,9x dewean?
08:31 Momochikun: soale nang insane suarane gak aneh gitu
08:31 Xinely: lol rip
08:31 Momochikun: lak ngunu mendingan tak remove ae iki hitsound gak sido di unrank < orz
08:32 Xinely: 00:17:846 (1) - ini juga spacing e jadi 0,9x? intentional?
08:32 Xinely: walah
08:32 Xinely: lek gak tetep di pke di insane
08:32 Xinely: di normal remove kabeh
08:32 Xinely: lek di Insane, works fine LOL
08:33 Momochikun: cobaen liat sing insane. apik ngga menurutmu
08:33 Xinely: lek saranku sih itu jadi no slidertick terus tambah sliderslide silent
08:33 Xinely: apik malah, wez lihat awkawk
08:33 Xinely: cobaen itu work properly gak. blm coba sih tp lek menurut teori digituin
08:34 Xinely: 00:27:275 (2) - nazi banget cuma kadang 0,95x isa dipikir inconsistency, mendingan naikno 1 grid ben menghindarin questionable berlebihan
08:34 Momochikun: wes tak apus kabeh dok normal
08:35 Xinely: sep
08:36 Xinely: 00:33:275 (2) - hmm imo suara drum e gak perlu sampe finish. yok opo lek coba sampleset soft additions drum terus finish clap e diganti whistle? lebih pas imo
08:36 Momochikun: drum whistle
08:37 Momochikun: changed in all diffs
08:37 Xinely: 00:34:132 (3) - inconsistency spacing (1,06x) disini
08:37 Momochikun: k
08:38 Momochikun: iki gara" SV tak ganti jadi akeh spacing issues. kamfret
08:38 Xinely: 00:43:124 (2) - hmm suara drum e agak kuat tp drum hitnormal 50% disini nyaris gak denger suara e gw
08:38 Xinely: coba lek dikasih whistle?
08:38 Xinely: atau naikin volume?
08:38 Momochikun: tak kasi clap
08:38 Momochikun: eh finish ae
08:38 Xinely: ok
08:41 Xinely: 01:32:555 (4,1) - blanket e please
08:42 Momochikun: h
08:43 Xinely: h?
08:43 Momochikun: ok
08:43 Xinely: walah awkawk
08:43 *Xinely is editing [http://osu.ppy.sh/b/379037 Suzuyu - Mezameta Asa ni wa Kimi ga Tonari ni (TV Size) [Hard]]
08:43 Xinely: 00:12:704 - btw normal sliderslide yg tadi
08:44 Xinely: di hard juga kerasa aneh imo
08:44 Momochikun: `eh iyo
08:45 Momochikun: 00:15:918 (4) - seng kene apik kan, tapi nang normal kok iso elek ngunu
08:45 Xinely: maka e
08:45 Xinely: aneh bin ajaib
08:45 Xinely: sek elek2 di remove ae gan
08:46 Xinely: 00:18:489 (2) - lupa finish?
08:47 Momochikun: yoi
08:47 Momochikun: oh added
08:48 Xinely: 00:18:918 (3) - add clap? suara drum e mirip mbe 00:18:275 -
08:49 Momochikun: k
08:51 Xinely: http://puu.sh/e2tTh.jpg lol bat magnet lama2 lu
08:51 Momochikun: lol kenapa dia ?
08:51 Xinely: 00:29:846 (5) - yg ini sliderslide e berisik lagi
08:51 Xinely: de e kyk e mau ngecheck mapmu
08:52 Xinely: kmrn wez tak ninjai di map sister's noise.. hari ini tak ninjain di mapmu awkawkawkwak
08:53 Momochikun: isok"ae
08:53 Xinely: 00:45:267 (1,2) - sek possible gak lek overlap e dibikin luwih apik?
08:54 Momochikun: hmm aku seneng koyok ngunu
08:54 Momochikun: tak gae luwih cidek ben tambah apik
08:54 Xinely: sep
08:55 Xinely: 01:10:957 (1) - hmm gak perlu NC imo, toh lu NC tiap 2 stanza disini
08:56 Momochikun: consistency karo Insane kok
08:56 Momochikun: normal sing enggak soale no jump lol
08:56 Xinely: walah ok
08:57 *Xinely is editing [http://osu.ppy.sh/b/382728 Suzuyu - Mezameta Asa ni wa Kimi ga Tonari ni (TV Size) [pkhg's Insane]]
08:57 Xinely: 00:12:704 - normal sliderslide e awkawkwak
08:57 Momochikun: ok
08:57 Xinely: hmm sek tp iki GD
08:57 Xinely: takok no sek?
08:57 Momochikun: gak opo lek hitsound
08:58 Momochikun: lek onok masalah pattern opo rhythm baru tak serahno nang wong e
08:58 Xinely: ok lah 00:16:132 (6) - iki sisan
09:00 Momochikun: y
09:00 Xinely: 01:31:012 (1) - iki sengaja?
09:00 Xinely: mendingan 1/2 slider imo soal e kerasa rada overmap buat 1/4. coba tny o sek
09:01 Momochikun: wah iku usnapped lol
09:01 Xinely: desu gun please
09:01 Momochikun: lmao
09:02 Xinely: 01:36:117 (4) - normal e nyaring sekali mas. soft 30% an>
09:02 Xinely: *?
09:02 Momochikun: 01:36:117 (4) - iki pisan
09:02 Xinely: ninja
09:02 Momochikun: lol kate ngomong
09:03 Xinely: wez iku, last insane now
09:03 Momochikun: ok
09:06 Xinely: 00:55:983 (3) - flow e rada aneh imo, coba lek di sekitar 184,168 an?
09:07 Momochikun: ini on purpose btw
09:08 Xinely: 01:21:489 (2,3,4) - yg ini juga, http://puu.sh/e2wlx.jpg inb4 on purpose again
09:09 Xinely: iku tok
09:09 Momochikun: hmm changed
09:10 Xinely: update en
09:10 Momochikun: updateed ~
09:16 Xinely: sek telpon
09:28 Momochikun: ok
09:28 *Xinely is editing [http://osu.ppy.sh/b/382728 Suzuyu - Mezameta Asa ni wa Kimi ga Tonari ni (TV Size) [pkhg's Insane]]
09:28 Xinely: 01:36:117 (4) - 50% e beneran? kerasa banter
09:28 Xinely: death malah bilang random lol
09:29 Momochikun: hmm entah,
09:29 Momochikun: turunin jd brp ?
09:29 Xinely: aku tadi bilang 30% an
09:29 Xinely: atau 25% an dah
09:30 Momochikun: done
09:30 Xinely: ok itu tok
09:31 Momochikun: wes
Gaia
\yay/
Topic Starter
Momochikun
sankyuu ce
also lol kwan xD
Oyatsu
Re-gratz! :)
IamKwaN
/me continues to strike for SS stupidly
recongrats~
BeatofIke
Re-grats :3
Avishay
:!:

Avishay wrote:

Why custom soft1 normal hit hitsound is silent? There's no feedback and it ruins the experience of playing the map.
While I am at it, if the maps gets disqualified:

[Insane]
01:24:275 (1) - The blanket can be improved here
00:25:561 (4,1) - Here too
01:31:907 (5) - ^
01:07:556 (1) - Just my opinion, but CTRL+G will make this play much more nicely with everything else

As for my first note, here is an example of a part which I found really frustrating:
00:30:918 (3) - The BGM guitar (or whatever it is) keeps on playing every 1/2 beat here and it is pretty significant, and suddenly it is muted and it is really really frustrating, it just makes me think I missed the note.


But still, I enjoyed everything but the silent hitsound ruined it for me, sorry and good luck!
My post got completely ignored? :?
Topic Starter
Momochikun

Avishay wrote:

Why custom soft1 normal hit hitsound is silent? There's no feedback and it ruins the experience of playing the map.
While I am at it, if the maps gets disqualified:

[Insane]
01:24:275 (1) - The blanket can be improved here
00:25:561 (4,1) - Here yes i improved this since this got dq :3
01:31:907 (5) - ^
01:07:556 (1) - Just my opinion, but CTRL+G will make this play much more nicely with everything else nope, these two are did on purpose

As for my first note, here is an example of a part which I found really frustrating:
00:30:918 (3) - The BGM guitar (or whatever it is) keeps on playing every 1/2 beat here and it is pretty significant, and suddenly it is muted and it is really really frustrating, it just makes me think I missed the note. what do you mean ? it's following the drum here


But still, I enjoyed everything but the silent hitsound ruined it for me, sorry and good luck! dont worry i'll increase it after this
orz i completely forget about your post, i didn't mean it offensively. Sorry :c
Mao
Grats \o/
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