forum

livetune adding Yuuki Ozaki(from Galileo Galilei) - FLAT (TV

posted
Total Posts
7
Topic Starter
_Raku_
This beatmap was submitted using in-game submission on Sunday, April 20, 2014 at 7:40:09 PM

Artist: livetune adding Yuuki Ozaki(from Galileo Galilei)
Title: FLAT (TV Size)
Source: Hamatora - The Animation
Tags: ハマトラ Game Fast Dance not64
BPM: 180
Filesize: 20212kb
Play Time: 01:26
Difficulties Available:
  1. Easy (2.25 stars, 87 notes)
  2. Hard (5 stars, 176 notes)
  3. Normal (+) (4.56 stars, 47 notes)
  4. not94's Insane (5 stars, 290 notes)
Download: livetune adding Yuuki Ozaki(from Galileo Galilei) - FLAT (TV Size)
Download: livetune adding Yuuki Ozaki(from Galileo Galilei) - FLAT (TV Size) (no video)
Information: Scores/Beatmap Listing
---------------
Hamatora (ハマトラ) - The Animation Opening is here!
Enjoy! Please make sure to like and favorite the beatmap if you like it! :3 Trying to get this map ready for ranked! I would appreciate it if you guys could spread the word!
Easy - Done! (Mods pls)
Normal - Currently In Prograss
Hard - Work in Progress! (Remapping in progress)
not64's Insane - Done! (Mods pls)
If you want to create any of the difficulties (GD) above just let me know :3 and we can collaborate on it~~!

Need more feedback guys :3, In order to improve the maps! If you have any please leave it on the thread.
Thanks :3!
_Raku_

Update 2/22/2014:
Completely Revamped maps!! :3 Really appreciate the feedback I got! Specially from CodeS-senpai!
Update 2/24/2014:
More work to do on the hard Q_Q but so far its like 10% better than last time!
Update 2/26/2014:
Exams week is coming up Q_Q will try to rush to finish the hard difficulty by the end of this week , but can make no promises :(.
Update 2/27/2014:
Young Roxtrae struggling in these hard times, studying for exams and trying to bring you the latest updates for the maps xD. Well working as I update now.
Update 3/2/2014:
The Struggle of getting the hard mode "just right!" it's fun to map though! :3 Well either way I am halfway done with the Hard Difficulty! Still studying so will try to get it done after my exams are up! and then I'll have the whole spring break to make the finishing touches :3!
Update 3/7/2014:
Exams are OVER! :3 Ready to go ham on this map! Wish me luck! ;)
Update 3/16/2014:
I'm remapping the hard difficulty since I felt like it wasn't the best before. Will try to get it done soon!
Update 3/17/2014:
I'm done with around 50% of the hard difficulty! I'll try to finish it by the end of this week! Also I think I'll be able to get an insane GD :3 which is fantastic! I'll finally be able to move this into Pending and try to mod it out for ranked.Will try to get it all fixed soon!
Update 3/18/2014:
Alright! Another 15% complete! Struggling to make it all pretty! xD But I should soon be done with it! Looking forward to the finished Hard Difficulty!
Update 3/29/2014:
Well remaking EASY and Normal DIff feel like they could use a HUGE tune-up!
Update 3/23/2014:
Well, easy diff is done!! :3 now I'll proceed towards the normal
Update 4/20/2014:
WHAAT? Insane GD by not64??!? THANK YOU SO MUCH!!
HD Hero
The map feels like it'd be a normal.. lol But I do have a few concerns. Although the set it up is nice and the sliders/notes follow the song quite well, the notes follow the song TOO well. It almost feels awkward playing some of the notes as they come right after each other (some slider to hit notes feel rushed). I would recommend a few more notes in the main chorus should follow the beat of the song over the sound of the song (specific instrument/vocal the note/slider is following). Otherwise, this song feels like you'd have to play it a few times to get it. It's a great attempt :3 8/10

Also, I feel a slider at the end would make the ending a little better, but that's just personal opinion haha

I hope to see more difficulties in the future :D
Alternative
from #modreqs

[General]
  1. You should resize the BG size as 1366x768 accurate
  2. You should uncheck Wide Screen Support and Letterbox
  3. You might add an Audio Lead-in. You can add Open .osu file in notepad. I recommend 2500 is better
  4. You should delete 'Animation,Hamatora,Yuuki Ozaki' form tags. These are already used by Artist,Source
  5. You should prepare for one more diffs. Like Hard
[Birthday]
  1. You can't use this diff's name. You must change Easy The reason why here
  2. You must use the same distance all notes.
  3. About green line. You must use 1.00x
  4. 00:12:771 (1,2) - You can't use stack like this at Easy diff
You should remap it

[Normal +]
fine

You should prepare for Normal diff and Hard diff
You should move this map to Work In Progress/Help

GL
CodeS
IRC Modding!
SPOILER
2014-02-21 00:55 CodeS: hi
2014-02-21 00:56 Roxtrae: hello there
2014-02-21 00:56 CodeS: I saw your Request on #ModReq
2014-02-21 00:56 CodeS: wanna have a small IRC modding?
2014-02-21 00:58 Roxtrae: i would really appreciate it xD
2014-02-21 00:58 CodeS: ACTION is editing [http://osu.ppy.sh/b/371727 livetune adding Yuuki Ozaki(from Galileo Galilei) - FLAT (TV Size) [Birthday]]
2014-02-21 00:59 CodeS: I gonna give you a few Suggestion based on the Ranking criteria and what is mostly seen as "Rankeable"
2014-02-21 00:59 Roxtrae: np
2014-02-21 00:59 Roxtrae: ACTION is editing [http://osu.ppy.sh/b/370589 livetune adding Yuuki Ozaki(from Galileo Galilei) - FLAT (TV Size) [Normal (+)]]
2014-02-21 00:59 CodeS: 00:00:105 (1,2,3) -
2014-02-21 00:59 Roxtrae: got it thnx
2014-02-21 01:00 CodeS: This kind of stack is not accepted in a easy
2014-02-21 01:00 CodeS: a noobie will see the 3 notes together
2014-02-21 01:00 Roxtrae: mhm
2014-02-21 01:00 CodeS: and because well.. is a noobie, he will try to click on the 3 in a row
2014-02-21 01:00 CodeS: making him fail and frustrating him
2014-02-21 01:01 CodeS: also
2014-02-21 01:01 CodeS: avoid using Multiple sliders diff on Easy, that's usually taken as unrankeable.
2014-02-21 01:01 Roxtrae: got it
2014-02-21 01:01 CodeS: seeing as you have 2 timming points
2014-02-21 01:01 CodeS: 00:02:104 (3,4) -
2014-02-21 01:02 CodeS: this flow is... weird... there is more than 1 white tick difference
2014-02-21 01:02 CodeS: and the distance is too short
2014-02-21 01:02 CodeS: for normal
2014-02-21 01:02 CodeS: try using 1 Distance snap for the entire map
2014-02-21 01:03 CodeS: it may make the map boring
2014-02-21 01:03 CodeS: but
2014-02-21 01:03 CodeS: is what Noobies usually feel better
2014-02-21 01:03 CodeS: 00:18:104 (6,1) -
2014-02-21 01:03 CodeS: this 2 notes are good
2014-02-21 01:03 CodeS: they make a good blanket
2014-02-21 01:03 CodeS: and the flow is perfect
2014-02-21 01:04 CodeS: you should try to make more patterns like this on the map
2014-02-21 01:04 CodeS: 00:24:104 (7,8) -
2014-02-21 01:04 CodeS: This stack is a no go on a easy
2014-02-21 01:04 Roxtrae: i see
2014-02-21 01:04 CodeS: well
2014-02-21 01:04 CodeS: mostly stacks on easys
2014-02-21 01:04 CodeS: are no go
2014-02-21 01:04 Roxtrae: so no stacking
2014-02-21 01:04 CodeS: yep
2014-02-21 01:04 Roxtrae: is there an exception?
2014-02-21 01:05 CodeS: yeah, for example
2014-02-21 01:05 CodeS: if the distance snapping sends you to hell
2014-02-21 01:05 Roxtrae: lol
2014-02-21 01:05 CodeS: you can put the second note behind
2014-02-21 01:05 CodeS: and add a new combo color
2014-02-21 01:05 CodeS: so the newbie can tell the diference
2014-02-21 01:05 CodeS: also, you can use the AR
2014-02-21 01:06 CodeS: if the second note, is visible by the time the first note gets hit
2014-02-21 01:06 CodeS: the newbie is probably gonna hit the key and end failing, so a bit higher AR can avoid this
2014-02-21 01:06 CodeS: with a new combo color
2014-02-21 01:06 CodeS: 00:42:104 (1) -
2014-02-21 01:06 Roxtrae: ok
2014-02-21 01:06 CodeS: one thing about easys
2014-02-21 01:07 CodeS: and normals
2014-02-21 01:07 CodeS: don't go out of the grid
2014-02-21 01:07 CodeS: that's is 80% of the time unrankeable
2014-02-21 01:07 Roxtrae: ok I'll change those parts
2014-02-21 01:07 CodeS: a tip about easys
2014-02-21 01:08 CodeS: use as many blankets as you can
2014-02-21 01:08 CodeS: and work with the smaller grid, that's help you make blankets
2014-02-21 01:08 Roxtrae: i was wondering is there a limit of return arrows you can make for easy?
2014-02-21 01:08 Roxtrae: like 1 max or 2
2014-02-21 01:08 CodeS: 1
2014-02-21 01:09 Roxtrae: k
2014-02-21 01:09 CodeS: http://osu.ppy.sh/ss/1353388
2014-02-21 01:09 CodeS: example of a blanket
2014-02-21 01:09 CodeS: and usually
2014-02-21 01:09 CodeS: return arrows are used ... not that much
2014-02-21 01:09 Roxtrae: k less arrows
2014-02-21 01:09 CodeS: because you want the easy to be as simple as possible
2014-02-21 01:10 CodeS: a thing about what DS avoids
2014-02-21 01:10 CodeS: 00:49:104 (1,2,3) -
2014-02-21 01:10 CodeS: you see
2014-02-21 01:10 CodeS: by the time the slider 2 ends, the 3 is full visible, with same combo and next to it
2014-02-21 01:11 CodeS: a newbie is gonna fail there 70% of the time because it will think the note is at the next moment
2014-02-21 01:11 Roxtrae: im guessing I should probably have the DS on like .2 for easy?
2014-02-21 01:11 CodeS: 0.9 is a good number
2014-02-21 01:11 Roxtrae: i see
2014-02-21 01:11 Roxtrae: thnx
2014-02-21 01:12 CodeS: open the AI mod
2014-02-21 01:12 CodeS: and activate "check distance snap"
2014-02-21 01:12 CodeS: on a Insane you have more freedom
2014-02-21 01:12 CodeS: on Distance snapping
2014-02-21 01:12 CodeS: but
2014-02-21 01:12 CodeS: 99% of the time, if someone is gonna mod your map
2014-02-21 01:13 CodeS: he will check the DS, and if they see you're not using it
2014-02-21 01:13 CodeS: they're gonna ignore it
2014-02-21 01:13 CodeS: I learned it the hard way :(
2014-02-21 01:13 Roxtrae: i figured as much i went back and like edited my normal one Q_Q beacuse it already happened
2014-02-21 01:13 CodeS: ACTION is editing [http://osu.ppy.sh/b/370589 livetune adding Yuuki Ozaki(from Galileo Galilei) - FLAT (TV Size) [Normal (+)]]
2014-02-21 01:14 CodeS: Normal is beter in distance snapping material
2014-02-21 01:14 CodeS: you can check the AI Mod has less problems
2014-02-21 01:14 CodeS: 00:04:104 (1) -
2014-02-21 01:14 CodeS: stay in the grid
2014-02-21 01:14 CodeS: 00:05:438 (4,5) -
2014-02-21 01:15 CodeS: Stack together maybe?, Thought I Don't know how well are received stacks in a normal
2014-02-21 01:15 CodeS: you can see the 5 is a bit ... not 100% stacked with the end of the slider 4
2014-02-21 01:15 CodeS: try using the smaller grid to avoid this and create better stacks
2014-02-21 01:16 Roxtrae: got it
2014-02-21 01:16 CodeS: 00:36:104 (8,9) -
2014-02-21 01:17 CodeS: this kind of flow is a no go, is better if you create a blanket}
2014-02-21 01:18 CodeS: or try to follow a direction
2014-02-21 01:18 CodeS: let me take screenshot, stupid slow internet from work
2014-02-21 01:18 Roxtrae: its fine take ur time
2014-02-21 01:19 CodeS: you can get that part work, changing the slider direction
2014-02-21 01:19 CodeS: waiting for screenshot to uppload...
2014-02-21 01:19 CodeS: http://osu.ppy.sh/ss/1353402
2014-02-21 01:19 CodeS: like this
2014-02-21 01:20 CodeS: there is continuity between the 8, the slider 9 and continues in a line to 1 and 2
2014-02-21 01:21 CodeS: and the rest is.. well fix what I told you, I encourage you to remap the normal using more blankets
2014-02-21 01:21 CodeS: use this post
2014-02-21 01:21 CodeS: p/2820228
2014-02-21 01:21 CodeS: a friend did it for me in a
2014-02-21 01:21 CodeS: map I did
2014-02-21 01:21 CodeS: and it has some really neat tips on how to make blankets and flow
2014-02-21 01:21 CodeS: maybe it can help you
2014-02-21 01:22 Roxtrae: thanks CodeS senpai Q_Q
2014-02-21 01:23 CodeS: just take your time
2014-02-21 01:23 CodeS: mapping is fun
2014-02-21 01:23 CodeS: just try to fix DS in easy, eliminate stacks and stay in grid
2014-02-21 01:23 CodeS: the normal is better, just try to stay in grid
2014-02-21 01:24 Roxtrae: ikr I just have a S#!@T ton to learn xD
2014-02-21 01:24 CodeS: and create more blankets, use the link I gave you as a Info
2014-02-21 01:24 CodeS: well
2014-02-21 01:24 CodeS: we all do
2014-02-21 01:24 CodeS: if you have any other question or need help
2014-02-21 01:24 CodeS: just give me a call, I'm alway up to help people

Resumen: Use DS, avoid stacks on Easy, and Multiple slider speeds, avoid notes outside the grid, try to make better flow and more Blanket on Easy :D
Good Luck and Happy modding!
cruex
Good mapping the only things I can say is check the timing on some on some of the doubles in the normal they feel either to spaced or forced. And in the hard I would change the ar to 7 maybe and check some of the slider lengths, they feel maybe 1 tick to long in some cases.
Winnie
Tari and Kocari's Modding Queue


[Easy]

I do believe that going for that techno sound for beats is pretty hard to do. Especially if your Beatsnap Divisor is at 1/1. Try changing that to 1/2 and re arrange the notes a bit to follow that snare/base sound to add texture and depth into the song, and also don't forget to change distance snapper to around 1.0 because it would be weird to have it at .9 and to have your snapping perfect some areas didn't have them. Make sure to add notes to the sound in the background instead of the singers voice. I used to have that problem too but just listen carefully to what you want to try and accomplish.

00:10:082 (1) - New Combo color here because it's a new set of beats played in the background

At around here 00:12:416 (1) - starting with the first note it seems forced to me and the next sequence with stacks throws off the song because it's a little messed up.

00:10:749 (2,3) - Do something like this http://puu.sh/7C6tm.jpg and this 00:12:749 (4,5) - To be like here and do make sure you look at the top to really see what I changed around.

00:16:082 (1) - New Combo here

00:18:082 (3) - Move note straight a bit to line the 3 notes perfectly

00:25:749 (7,1,2) - Notes seems force so try to make sure you add notes to where the guitar/drums sound is this time

Only my preference but try to add more during Kiai time because it repeats the same rhythm of notes over and over again :)

[Normal]

For starters this was a weird normal because it seems way harder than it should be. Note size too small and the note placement seems really weird to be played for a normal. Now try and change to 1/4 Beatsnap Divisor to make it sound more precise instead of flawed.
Other than that just go back and revise it a bit.
Hp Drain - 3
Circle Size -3
Approach Rate is fine
Difficulty - 4
Adjust those to really bring out it's normal difficulty. Add a little change and PM me again so I can further mod your beatmap :)
neonat
Hard

00:05:337 (6,7) - stack completely
00:32:503 - add a note
00:37:336 (2) - NC here instead
00:49:336 (1) - finish on start of slider

The rhythm used is really not very good, it doesn't flow well and it does not highlight the main rhythms of the song. It's very halting and isn't ideal for a map

Normal

Remove the +, it makes it seem like a difficulty stuck in between 2 levels of difficulty

00:05:339 (2) - finish
00:10:672 (8) - new combo
00:13:339 (20) - ^
00:15:172 (28,29,30,31,32,33,34) - not good for a Normal, use a simple rhythm

Easy

00:05:005 (2) - start it on 00:05:339 because it is a better place for it to start because the new phrase of the song starts there
00:26:672 (4) - NC here instead
00:32:005 (6) - ^
00:37:339 (5) - ^
00:40:005 (2) - ^
00:42:672 (2) - ^
00:49:339 (2) - NC and finish
01:00:005 (6) - NC here instead
01:05:339 (4) - ^
01:10:672 (6) - ^
01:14:671 (2) - ^
01:16:005 (1) - finish
01:21:339 (2) - NC here instead

I'm not really fond of rhythms that ignore vocals, because they play an important part in the song, and it's like totally ignoring one whole portion of what the song is about. Place it in WIP btw, good luck if you continue this one
BanchoBot
This modding thread has been migrated to the new "modding discussions" system. Please make sure to re-post any existing (and unresolved) efforts to the new system as required.
Please sign in to reply.

New reply