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Kajiura Yuki - Run!Cat!Run!

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Topic Starter
CodeS
This beatmap was submitted using in-game submission on lunes, 3 de marzo de 2014 at 06:11:12 p. m.

Artist: Kajiura Yuki
Title: Run!Cat!Run!
Source: Mai-Otome
Tags: Soundtrack forseen Mai Otome Original Soundtrack Vol. 2 ~ Otome no Inori (Otome's Prayers) project_railgun
BPM: 170
Filesize: 1557kb
Play Time: 01:01
Difficulties Available:
  1. Easy (2.08 stars, 63 notes)
  2. Forseen's Hard (4.9 stars, 166 notes)
  3. Insane (5 stars, 223 notes)
  4. Railgun's Normal (3.78 stars, 83 notes)
Download: Kajiura Yuki - Run!Cat!Run!
Information: Scores/Beatmap Listing
---------------

- Insane - 100%
- Forseen's Hard - 100% by Forseen
- Railgun's Normal - 100% by Project Railgun
- Easy - 100%
-
Hitsounds by baraatje123
Special thanks to ErunamoJAZZ and Caffe_[Latte] For Everything
\o/!!!!!!
Caffe_[Latte]
It's just tip.


You'd been offline... so I'll post on this thread.

[Hit sound]

When note is start on White line
It is nice to add clap on 2,4th white line
Big white line and small 3 white line is turning
and It's just choice
you can add a whistle on between clap and clap

[Note]


Triangle


these 5,1,2 triangle

and


these 1,2,3 triangle need to be same each other

like this.

00:02:954 (1) - match this note,too
so If you use my tip,you can meke this


Distance

00:04:013 (1,2,3) - you have to use same distance

Triangle

00:07:189 (1,2,3,4,5)



You think these notes have same angle?

You can make that constantly



or



However this time, You have to use Blanket.

like this.

So, this is how to make blanket easily.

First, You must not to move number area. (in slider http://puu.sh/6tK9g.jpg )

Second, If you finished make distance constantly, you can move slider's time. ( http://puu.sh/6tKcv.jpg ) to ( http://puu.sh/6tKeg.jpg )

You can see both (1)'s approch circle and slider. and you can move slider's 2nd, 3rd ... points to match with approch circle.


that's all. I can't explain well :(... but Most of imortant thing is you're experience.

You can refer other mapper's style.
Topic Starter
CodeS
Thanks for the Tips!
They Helped me a lot!
Caffe_[Latte]

CodeS wrote:

Thanks for the Tips!
They Helped me a lot!

:)
Eni
Good luck! :)
ErunamoJAZZ
Mod from #spanish Mapping Help Team (in spanish, of cource)

[General]
Creo que debes bajarle dos milisegundos al offset, oyendolo con calma, me parece a 482 suena más perfecto.
Hiciste un buen trabajo con el timing... no pareces para nada un mapper noob xD

[normal]
Todo bastante bien, aunque podría hacerse algunos mods en plan nazi para mejorar el flow, creo que los evitaré xD
00:08:954 (1,3) - es mala idea que esto suceda http://puu.sh/6vmMV.jpg, por dos razones 1) (siendo un poco exagerados)podría ser unranked ya que se tapa un poco la flecah de repetición del slider, 2) se ve feo y puede confundir.
Esta es tu dificultad más facil, por lo que debes tratar de ser lo más estético posible. Todo debería verse bonito.

00:11:778 (1) - Que tal un Ctrl+G? creo que el flow va mejor así. y si lo haces...
00:12:836 (2) - este debería quedar debajo del 4 amarillo.
00:19:895 - Soy de los que piensa que si algo suena en un lugar, puede ser malo no mapearlo ya que puede confundir al que lleve el rimo. Suguiero que lo coques algo ahí.
00:22:366 (1) - que tal si haces esto mejor? http://puu.sh/6vncs.jpg
00:25:895 (1) - el AiMod muestra advertencias de spacing aquí. La forma de evitarlo es colocando un nuevo combo explisito en este slider. Un error bastante idiota, pero bueno xD
00:27:307 (4,1) - http://puu.sh/6vnf6.jpg este es otro de los detalles estéticos que creo que debes evitar.
00:47:072 (3) - procura hacerlo más redondeado respecto al circulo anterior.



[hard]
En este si tenemos un problema, y más que todo es porque, este, en vez de parecer un hard, parece es un insane.
El AR deberías bajarselo a 6 o 7, en 8 es muy rápido. El OD debería estar en 6. Esto hará que algunos de tus patrones sean dificiles de leer, entonces debes ser cuidadoso con eso (cambiando algunos circulos por sliders, y así).
Técnicamente el mapa esta bueno, pero creo que la diferencia entre insane y el hard es más corta que entre el hard y el normal.

Sugiero entonces que le hagas un par de cambios, que lamentablemente harán que tengas que re ordenar todo el mapa: Ponele un SV más bajo (ahora mismo tiene el mismo que el insane, lo cual no es tan buena idea), y un reespaciado al mapa... 1.2x es un poco lejos, y más a esa velocidad.

bueno... supongo que eso seríapara esta diff... tambien puede que no la quieras cambiar, en ese caso... creo que deberias hacer una nueva que esté entre la normal y esta, en cuanto a dificultad.
._.



[insane]
Cada vez que mires el mapa, procura fijarte y mejorar el flow... hay muchas partesitas que en verdad pueden tener un flow mejor, pero como dije arriba, si me pongo a numerarlas teminaría siendo muy nazi esto xD Lo mejor es que leas esto(si no lo has leido aun): http://osumodding.tumblr.com/post/57704081634

00:02:601 (1,2,3) - Aquí iría bien un espaciado más amplio.
00:07:189 (1) - esto fue dificil de leer... creo que sería mejor que siguieras el patron haciendo un jump hacia la esquina de abajo-derecha con esta nota.
00:11:954 (4) - Si estabas siguiendo el címbalo... esta nota sobra.
00:20:954 (3,1,5) - Estas desaprovechando la melodia... es un insane... la idea es que sea lo mejor que se pueda sacar de la música.
00:53:778 (1,2,3,4,5,1,2,3,4,5,6,7,8,1,2,3,4,5) - En toda esta sección mantienes el ritmo del cimbalo.. que es casi el mismo en toda la canción... Pero.. si oyes con atención hay una contramelodia... creo que deberias seguirla. Quedará genial :D



Comentarios finales:
Realmente esperaba menos (ya que dijiste que eras noob), pero vaya que me equivoqué :)
Saludos y cuidate ^^
Topic Starter
CodeS
Muchas gracias!, y si , pensándolo mejor voy a trabajar en un Hard o conseguir un Guest Diff ya que la Hard fue la que mas trabaje inicialmente.
y en un Inicio la Hard era llamada Insane y la Insane Jumpy Insane, pero las cambie a lo actual, creo que volveré a lo anterior y trabajare en la Insane para mejorar el Flow y aprovechar mas la melodia como tu mencionas, y ese link esta genial ahora que lo leo.

De vuelta a WIP, muchas gracias!
Eni
ErunamoJAZZ:
[Railgun's Normal]
00:08:954 (1,3) - It's a really bad Idea that this Happens, http://puu.sh/6vmMV.jpg for 2 reasons, 1) (overreacting a bit)could be unrankeable because it Hiddens the repeat arrow slider a bit, 2) it looks ugly and can be confusing fixed
This difficulty is the easiest of the mapset so you should try that everything looks pretty . Some examples would be great.

00:11:778 (1) - What about a CTR G?, the flow could be better and.. changed
00:12:836 (2) - This should end below the Yellow 4 I don't understand.
00:19:895 - I'm one that thinks "if somethings sounds here", can be wrong not mapping it because it can fuck the rythm. I suggest you to put something here added
00:22:366 (1) - Maybe if you do this? http://puu.sh/6vncs.jpg I prefer the current pattern.
00:25:895 (1) - el AiMod Shows some spacing warning here. The best way to avoid this is to put a new combo in the slider. a foolish mistake, but well xD fixed
00:27:307 (4,1) - http://puu.sh/6vnf6.jpg This is another esthetic mistake you should avoid fixed
00:47:072 (3) - Try to do this more rounded compared to the before circle. ok

Updated.
Eni
CodeS:
[General]
  1. Add Forseen and Railgun to the beatmap's tags since we're guest mappers.
  2. You can remove the artist, title, and yourself from the beatmap's tags. It's not needed.
  3. Capitalize the I in the source "Mai-Otome Original Soundtrack Vol.2 Otome no Inori".
Make sure to change the tags and source on each diff separately.
Topic Starter
CodeS
Ok everything set
all Done
here we go, Pending again
Mafumafu
Hi! From #modreq!

[Railgun's Normal]
Here is the mod
AR-1?

00:07:540 (4,1) - make them stack well

00:10:011 (2,4) - make them stack well

00:17:423 (1,3) - Avoid overlap

00:35:776 (3) - change this shape,and avoid overlap with 1

00:35:776 (3,1) - stack well

00:38:599 (3,2) - avoid overlap

00:50:246 (2,4) - avoid overlap。。。

00:53:423 (2) - reverse

00:54:128 (3,1) - stack well。。However,Dont use too much stack in Normal>.<!

00:56:952 (3) - Not appropriate in Normal,this pattern is insane。。It is comlpetely covered by 1!

01:01:893 (1) - why not shorten the spinner and add something here? I'd suggest a repeat slider.
[Forseen's Hard]

00:00:481 (1) - it should be longer

others are really good!
=============End===========
Good luck!
Topic Starter
CodeS

Regraz wrote:

Hi! From #modreq!


[Forseen's Hard]

00:00:481 (1) - it should be longer Fixed

others are really good!
=============End===========
Good luck!
oh wow this was my Fault when I changed the Ofsset somehow
I fixed it
also some slider dissapeared from the jump a Insane when I Uploaded.
what is going on lol

Thanks
Delis
[General]
  1. where is an Easy diff? that Normal diff has 3.5 stars, so you must make an Easy diff or remap current Normal diff..
  2. Don't you want to add silent soft-sliderslide? the song is kind of relax.. sliders are noisy to me
  3. also useless widescreen support and letterbox during breaks, cause doesn't have SB and break time.
[Normal]
uhh this diff looks quite bad,00:27:305 (4,5,1,2) - for example,http://puu.sh/6yGfd.png you can move like this, cause probably beginners are get confuse here,and 00:28:011 (5) - and 00:29:423 (2) - they doesn't need overlap.
and hard to read beginner players 00:08:952 (1) - like here's stack flow is so.... can't tap smoothly for newbies, at least I feel really bad flow here.
and randomly whistles...

[Hard]
00:24:834 (2) - it's same sound as 00:24:481 (1) - and 00:25:187 (3) - , hmm but if add a finish on here, was really noisy, so change finish to whistle as (1) and (3)
00:29:599 (4,5,6) - this pattern.... so hard jump for this diff.. ;w; try to change other patten like triangle.. (so close between 00:28:717 (3) - and 00:30:128 (7) - lol)
00:34:364 (1,2,1,2,1,2,1,2) - ah.. actually I couldn't read with AR7, 00:35:070 (1,2) - ctrl+g them, would be easily than now, and that NC spam...
00:40:011 (3) - hmm same spacing would better here imo, I guess bad to flow for Hard diff, and add a finish on the tale?
00:45:658 (1,2,1,2,1,2,1,2,3) - OH... IS THIS DIFF EXTRA DIFF?
00:48:658 (2) - add a whistle?
00:51:305 (1) - (nazi) centre point and end point move 1glid to left for better blanket with 00:51:128 (6) -
01:00:834 (3) - this stack is not good to flow and read to me, you should move a circle other place :roll:

SORRY POOL POOR MOD, GOOD DIFF! :)

[Insane]
this diff also really not neat.. maybe you using distance snap when put circles, so please make neatly patterns
ahh couldn't say anything about this diff because of randomly hitsounds and ugly patterns.. D:
you need more mapping advices imo .___.


modded only Forseen diff, so no kudosu please
Eni
Delis:
[Railgun's Normal]
uhh this diff looks quite bad,00:27:305 (4,5,1,2) - for example,http://puu.sh/6yGfd.png you can move like this, fixed cause probably beginners are get confuse here,and 00:28:011 (5) - and 00:29:423 (2) - they doesn't need overlap. ok
and hard to read beginner players 00:08:952 (1) - like here's stack flow is so.... can't tap smoothly for newbies, at least I feel really bad flow here. changed
and randomly whistles... Where? I do not find the whistles strange.
Eni
Regraz:
[Railgun's Normal]
AR-1? Maybe. AR5 is for 170bpm.

00:07:540 (4,1) - make them stack well changed
00:10:011 (2,4) - make them stack well ok
00:17:423 (1,3) - Avoid overlap changed
00:35:776 (3) - change this shape,and avoid overlap with 1 changed
00:35:776 (3,1) - stack well I don't understand but I changed the sliders.
00:38:599 (3,2) - avoid overlap ok
00:50:246 (2,4) - avoid overlap。。。changed
00:53:423 (2) - reverse ok
00:54:128 (3,1) - stack well。。However,Dont use too much stack in Normal>.<! ok
00:56:952 (3) - Not appropriate in Normal,this pattern is insane。。It is comlpetely covered by 1! fixed
01:01:893 (1) - why not shorten the spinner and add something here? I'd suggest a repeat slider. Spinner would be too short?

CodeS: http://puu.sh/6yRvW.osu
Tenderz
[Normal]
[Hard]

  • 01:01:893 (1,2,3) - Remove last finish and replace use 3 claps to match the insane one.
[Insane]

  • 00:03:305 (3) - Remove the clap from the last note and keep it only on the first to make it sound better
    00:13:187 (3) - Either try something like http://puu.sh/6yTBZ.jpg or http://puu.sh/6yTEI.jpg. I think the NC after (8) looks a bit weird.
    00:06:481 (4) - Add clap
    00:37:011 (2) - Somehow this has a different hitsound so I removed it and placed it again
    00:38:423 (2) - ^
    00:41:776 (6) - ^
    I think these sound a bit out of place.
    00:40:893 (6) - Consider placing a NC here
    00:48:481 (1) - Try this http://puu.sh/6yU6M.jpg
    01:01:893 (1,2,3) -
    This would make nice hitsounding just like with the Normal diff
    http://puu.sh/6yTvl.osu
[Jump-A-Sane]

  • 00:24:128 (9) - Clap on the last note of the slider
    00:40:893 (2,3,4) - Maybe turn the volume down to about 55% on these, I think they're a bit loud
    00:43:717 (1,2,3) - ^
    00:41:776 (2) - Somehow there keep having different hitsounds also clap on the first one of this
    00:48:481 (1,2,3) - 3x clap?? maybe
    01:01:893 (1,2,3) - The volume on this could be 50% they're a little too soft
    http://puu.sh/6yUBl.osu
CATS :3
Eni
Tenderz:
[Railgun's Normal]
00:35:776 (3) - Blanket like this would be nice http://puu.sh/6yT19.jpg changed

CodeS: http://puu.sh/6yZI5.osu
Topic Starter
CodeS

Delis wrote:

also useless widescreen support and letterbox during breaks, cause doesn't have SB and break time. Done
@Delis

Yes, I'm using distance snapping, because before I was using reference from many Jump songs to do mines, and many modders online told me to keep distance snaping because it's better. Also this may sound rude, but "not cool diff, need more mapping advice" doesn't help anyone, why not give somes?
is not your obligation but to get here to say this and leave with Nothing... please... What are "Cool patterns" according to you?
More Info would be Nice... but again well, it's not your obligation I guess.

Tenderz wrote:

[Insane]

  • 00:03:305 (3) - Remove the clap from the last note and keep it only on the first to make it sound better
    00:13:187 (3) - Either try something like http://puu.sh/6yTBZ.jpg or http://puu.sh/6yTEI.jpg. I think the NC after (8) looks a bit weird.
    00:06:481 (4) - Add clap
    00:37:011 (2) - Somehow this has a different hitsound so I removed it and placed it again
    00:38:423 (2) - ^
    00:41:776 (6) - ^
    I think these sound a bit out of place.
    00:40:893 (6) - Consider placing a NC here
    00:48:481 (1) - Try this http://puu.sh/6yU6M.jpg
    01:01:893 (1,2,3) -
    This would make nice hitsounding just like with the Normal diff
    http://puu.sh/6yTvl.osu
[Jump-A-Sane]

  • 00:24:128 (9) - Clap on the last note of the slider
    00:40:893 (2,3,4) - Maybe turn the volume down to about 55% on these, I think they're a bit loud
    00:43:717 (1,2,3) - ^
    00:41:776 (2) - Somehow there keep having different hitsounds also clap on the first one of this
    00:48:481 (1,2,3) - 3x clap?? maybe
    01:01:893 (1,2,3) - The volume on this could be 50% they're a little too soft
    http://puu.sh/6yUBl.osu
CATS :3
All!!!!!!!!!!! SEEEEEEET!!

Thanks :3!!!!
0gre_old
なんか色々可愛かったのでつい。。
ランク頑張ってください ~
Eni
More mods please! The maps are slowly getting better. :)
Azure
new mapper queue from popner's Queue

[General]
  1. this mod is a good suggestion for you, for every diffs,especially Normal and Easy.The Hard diff is a good example for you and Project Railgun to learn, a good blanket can make the map more beautiful.
[Railgun's Normal]
  1. 00:09:658 (1,3) overlapped, in the lower diiff, it would be better to avoid this arrangement
  2. 00:10:011 (2,3) but overlap this single note is good in sight
  3. 00:17:423 (1,3) same as first
  4. 00:31:540 (1,2,3) you can see there is a good blanket between the note 2 and slider 3, try to make slider 1 same as them
  5. 00:34:364 (1,2,3) try this:
  6. 00:36:481 (3,1) this arrangement in normal is bad, it's too hard to read for a new player
  7. 00:40:717 (2,1,3) here is a bad arrangement, too
  8. 00:52:364 (5,1) you shouldn't use this idea in Normal, it's not good for a new player
[Forseen's Hard]
for a new mapper, this diff is very good

[Insane]
  1. you can see, most of notes focus on center (just see 00:05:364 - 00:21:615 is very evident)
    and the arrangement of note is casual and disorganized (like 00:09:658 (1,2,3,4,5,6,7) 、 00:45:482 (1,2,3,4,5,6,7,8,9) or this

    all of them are ugly and hated by players,
    try to use ctrl+shift+D to creat a good arrangement
the "Jump-A-Insane" has a same problem as Insane

the rhythm is no problem for your diff, just fix your arrangement for last two diffs
GL :oops:
Eni
Azure:
[General]
this mod is a good suggestion for you, for every diffs,especially Normal and Easy.The Hard diff is a good example for you and Project Railgun to learn, a good blanket can make the map more beautiful. ok
[Railgun's Normal]
00:09:658 (1,3) overlapped, in the lower diiff, it would be better to avoid this arrangement fixed
00:10:011 (2,3) but overlap this single note is good in sight I see.
00:17:423 (1,3) same as first changed
00:31:540 (1,2,3) you can see there is a good blanket between the note 2 and slider 3, try to make slider 1 same as them ok
00:34:364 (1,2,3) try this: http://puu.sh/6Cg4s.jpg changed
00:36:481 (3,1) this arrangement in normal is bad, it's too hard to read for a new player I would like to keep this.
00:40:717 (2,1,3) here is a bad arrangement, too changed
00:52:364 (5,1) you shouldn't use this idea in Normal, it's not good for a new player I love it. The new combo colors should help.

CodeS: http://puu.sh/6DflT.osu
Topic Starter
CodeS

Azure wrote:

[General]
  1. this mod is a good suggestion for you, for every diffs,especially Normal and Easy.
Yeah the Easy needs a lot of Help, because it's the first Easy I done so.. yeah.. thanks!


[Insane]
  1. you can see, most of notes focus on center (just see 00:05:364 - 00:21:615 is very evident)
    and the arrangement of note is casual and disorganized (like 00:09:658 (1,2,3,4,5,6,7) 、 00:45:482 (1,2,3,4,5,6,7,8,9) or this

    all of them are ugly and hated by players,
    try to use ctrl+shift+D to creat a good arrangement
I like mapping in the Center, Still move some notes a bit to avoid everything being there, but the main focus is still, Also I love those kind of patterns, gave them some Spacing and a bit of position so they don't luck as clusterfuck anymore.


the "Jump-A-Insane" has a same problem as Insane Being notes in the center?, I like it, still, changed the Jump a insane a lot, new patterns and more stuff so doesn't look the same all the map, thanks.

the rhythm is no problem for your diff, just fix your arrangement for last two diffs
GL :oops:
Jump A Insane Changed.
Insane Spacing and Position of Notes Changed.
Added silent Slider sound.

Thanks!
Eni
More mods please! Also please post anything unrankable in red!

~ http://osu.ppy.sh/ss/1296037 ~
Aurele
#modreqs.

Easy
  1. 00:02:599 (3,1) - Just a little comment about this. It's not bad, but however, it can it reworked. What's going on here, is the flow that is broken from the shape of the slider (3) to the slider (1). So first, the movement from those sliders is a bit bad since the slider (3) goes at the left but in order to catch the next slider, you have to back behind this slider. This can be problematic. Maybe you can try to change the slider's (3) shapes like that, which will help the flow a bit.
  2. 00:05:776 (4) - since the circle is overlapping the previous circle, it looks a bit bad. You have two choices here: either move this circle and stack it with the previous one or, you move the circle to x:146 y:260 so it would be overlapped. (I highly suggest you to use the second suggestion)
  3. 00:06:128 (5) - A new combo is required here.
  4. 00:06:128 (5) - This slider could have a blanket with the previous slider (2). If you followed the previous suggestion, move this slider to x:180 y:344 and move the second dot of the slider a bit and it's going to make a blanket with this circle.
  5. 00:11:776 (4) - The song requires a new combo
  6. 00:14:599 (1) - Please, keep your spacing consistent with your previous objects. You will need to do the same thing for those objects: 00:16:011 (3,4,5,6) -
  7. 00:17:423 (5) - add a new combo here, the current combo is a bit long and the song requires one.
  8. 00:20:246 (1) - Both flow and spacing can be improved here. For the flow, we can see that this slider is completely behind and at the opposite side of the previous slider and as for the spacing, it's inconsistent.
  9. 00:23:070 (5) - For here, you will need to first, add a new combo after that, to keep it consistent, you have to delete the combo on 00:24:481 - , add another combo on 00:25:893 (2) - and finally delete the new combo on the next circle.
  10. 00:31:540 (4) - The song requires a new combo
  11. 00:34:011 (1,3) - Stack both of these objects, it's going to look a lot better if you do so.
  12. 00:36:834 (5,1) - If we follow the song, add a new combo and 5 and delete the new combo on 1. After that, add another combo on 00:40:011 (4) - .
  13. 00:51:305 (3) - I think a new combo would be better here, what do you think?
  14. 00:57:305 (3,1) - The way the slider is placed with the circle, it looks like you wanted to do a blanket and it's not pretty good. You should actually either make a blanket or move the slider completely so it will look better o:
  15. 00:57:658 (1,2) - Delete the new combo on 1 and add a new combo on 2, it's going to follow the song.
I will come back another day when you get more mods to look at it again, you need to work a lot on it, mainly on the combo, the spacing and the blanket of your objects.

Normal
Your objects might sound a bit loud, consider adding a silent slider-overlay in the futur o:
  1. 00:13:187 (3,1) - Just because there is a break in the timeline, you shouldn't stack both of these objects. Consider moving the slider (1) somewhere else.
  2. 00:35:776 (3,1) - Same as the previous suggestion :3
  3. 00:45:658 (1) - To be honest, it looks a bit weird since the previous circle is not between both beginning and end of this slider.. You should try to move or reshape this slider a bit, so the circle would be between them.
  4. 00:52:364 (5,1) - Make a better stack here, please.
  5. 00:54:128 (3,1) - Same as the first suggestion.
Pretty good c:

Hard
  1. 00:18:128 (4,5) - I am not sure if the circle is perfectly stacked with the end of your previous slider, you might want to look at it o3o
  2. 00:39:658 (1,2,3) - That's a sudden jump.. I suggest you not to do that. It's not terrible, but it's better if there's no jump in here.
  3. 00:40:893 (4,5,6) - Personally, I'd prefer if those were replaced by a reversed slider, it should be more easy, right?
Wow! That was fun :D


So, I am stopping here, I modded another map before and I am pretty much tired, if you ask me.
For Jump-A-Insane, I don't think the difficulty is necessary, but you might want to rename it as "Extra"

Feel free to call me back anytime (:
Eni
Gabe:
[Railgun's Normal]
Your objects might sound a bit loud, consider adding a silent slider-overlay in the futur o: What is slider-overlay?
  1. 00:13:187 (3,1) - Just because there is a break in the timeline, you shouldn't stack both of these objects. Consider moving the slider (1) somewhere else. Is part of my mapping style! New combo colors & hitsound before break should make it easier to read.
  2. 00:35:776 (3,1) - Same as the previous suggestion :3 ~~
  3. 00:45:658 (1) - To be honest, it looks a bit weird since the previous circle is not between both beginning and end of this slider.. You should try to move or reshape this slider a bit, so the circle would be between them. Yes I thought the same. Changed.
  4. 00:52:364 (5,1) - Make a better stack here, please. I thought it was a bit strange too. Fixed.
  5. 00:54:128 (3,1) - Same as the first suggestion. ~~
Pretty good c: Thanks for mod!

CodeS: http://puu.sh/6EZ7j.osu
Topic Starter
CodeS

Gabe wrote:

#modreqs.

Easy
Done Everything

I will come back another day when you get more mods to look at it again, you need to work a lot on it, mainly on the combo, the spacing and the blanket of your objects. Yep, I'm having problems how to properly do Blanket and stuff, but your kind of Mods really helped me, real thanks!


So, I am stopping here, I modded another map before and I am pretty much tired, if you ask me.
For Jump-A-Insane, I don't think the difficulty is necessary, but you might want to rename it as "Extra" I Don't think it feel like an eXtra. but I will keep in mind

Feel free to call me back anytime (:
Thanks!!!!

Easy Updated with a better placement and lot's of fixing, still need tons of help.
Jump a Insane updated with some Minor changes, still need some help.
Bara-
Eni
~railgun's seal of approval~
Topic Starter
CodeS

baraatje123 wrote:

Click HERE to get all diffs with proper hitsounds
Super awesome
Real Thanks!
Forseen
Pretty much fixed everything, thanks a lot!
http://puu.sh/6HSmB.osu
Topic Starter
CodeS
Updated
ErunamoJAZZ
Hi...

etto...
ONLY to CodeS
Aunque aun sigo con voz de tarro, ahi hice un mod del easy... después cuando pueda hago respecto al los demás tuyos.

Aunque, en el de jumps noté algo de overmap, o eso me pareció.

NO KUDO.
Topic Starter
CodeS
EASY UPDATED

Thanks Erunamo, that was truly awesome and I learned SO MUCH from it really. thanks bro

Updated 2: Jump A Insane name Changed to Extra
Update 3: Extra Deleted
Raiku
Short but sweet mod to smooth out edges~

[Insane]

00:04:011 (1) - I wouldn't NC here to keep the combo going throughout the first little melody (http://puu.sh/6VoIW.jpg).

00:13:540 (1,2,3) - No NC on 1, start it on the slider at 3, just like u did later on in the song here 00:24:128 (1,2,3,4,5) (Continuity :D) (http://puu.sh/6VoWP.jpg).

00:31:364 (1) - Bit skeptical about the NC here.

00:32:599 (4,5) - How do you feel about this flow improving alteration? Also start a NC on the 5 to give the next 3 notes their own combo (http://puu.sh/6Vpbm.jpg).

00:50:246 (4) - I'd NC.

00:50:952 (7) - And NC here.

00:53:070 (4) - NC.

00:53:776 (7,8,1) - NC on 7 and not on 1.

00:55:540 (1) - No NC.

00:56:599 (1) - No NC.

00:59:423 (5) - NC.

01:00:834 (9) - NC.

Cute map, lav it~
Kashimaria
[General]

fine.

[Easy]

00:02:599 (3) - i think you should make more simply slider.
00:23:070 (5) - add new combo.
00:24:481 (1) - delete new combo.
00:30:128 (2) - too short time slider, you should fix this note. you can follow this.
00:31:540 (1,2,3) - i think this pattern is more hard than easy, normal or hard pattern. follow this?
if you follow this, 00:34:011 (1) - delete this circle.
or you can follow like this.
if you follow this, 00:34:011 (1) - delete new combo. and 00:34:364 (2) - add new combo.
00:48:481 (1,1) - i think this pattern is need more distance.
01:00:834 (1,2) - ^

[Railgun's Normal]

AR -1. AR 5 in normal? it is too high.

00:47:070 (3) - looks like dirty. i think you may fix this, but rhythm is fine.
00:47:599 - if you don't add note this time (00:48:481), add break time.
00:58:364 (1) - too simply slider on Normal. you should add more note.

[Forseen's Hard]

i think forseen's diff is even more hard than codes's insane diff lol

00:22:540 (1) - delete new combo.
00:24:481 (1,2,3) - hmm... it is not problem? idk.
00:35:070 (5) - add new combo.
00:35:776 (1) - if you add new combo on 5, delete new combo or keep new combo.
00:42:128 (1) - delete new combo.
00:42:834 (3,4) - hm, suddenly jump here. is it fine? suddenly jump makes ruin to hard.
00:45:658 (2) - i think add line slider is more fine.
00:45:834 (3) - if you add slider at 2, delete circle.
00:46:364 (6) - add new combo.
00:46:893 (9) - i think add line slider is more fine.
00:47:070 (10) - if you add slider at 9, delete circle.
00:47:423 (1) - if you add new combo at 6, delete new combo or keep new combo.
00:58:364 (1,2) - suddenly jump is makes ruin to hard.

your insane diff is already modded by other user, so i don't mod insane diff.
good luck.
Topic Starter
CodeS

Raiku wrote:

Short but sweet mod to smooth out edges~

[Insane]

00:04:011 (1) - I wouldn't NC here to keep the combo going throughout the first little melody (http://puu.sh/6VoIW.jpg). Done!

00:13:540 (1,2,3) - No NC on 1, start it on the slider at 3, just like u did later on in the song here 00:24:128 (1,2,3,4,5) (Continuity :D) (http://puu.sh/6VoWP.jpg). Done

00:31:364 (1) - Bit skeptical about the NC here. I Will keep it!

00:32:599 (4,5) - How do you feel about this flow improving alteration? Also start a NC on the 5 to give the next 3 notes their own combo (http://puu.sh/6Vpbm.jpg). ohh that's actually a better one, Done!

00:50:246 (4) - I'd NC. Done

00:50:952 (7) - And NC here. Done

00:53:070 (4) - NC. Done

00:53:776 (7,8,1) - NC on 7 and not on 1. Done

00:55:540 (1) - No NC. Done

00:56:599 (1) - No NC. Done

00:59:423 (5) - NC. Done

01:00:834 (9) - NC. Done

Cute map, lav it~


Thanks"!

Gomo Pslvarh wrote:

[General]

fine.

[Easy]

00:02:599 (3) - i think you should make more simply slider. It was changed from a Simple slider for better flow, will keep it thanks.
00:23:070 (5) - add new combo. Done
00:24:481 (1) - delete new combo. Done
00:30:128 (2) - too short time slider, you should fix this note. you can follow this. Done
00:31:540 (1,2,3) - i think this pattern is more hard than easy, normal or hard pattern. follow this? Done
if you follow this, 00:34:011 (1) - delete this circle. Done

00:48:481 (1,1) - i think this pattern is need more distance. That would make a too big Jump for the DS, it's better to add new combo
01:00:834 (1,2) - ^ Looks Boring if I put it far, I find it better to keep it in the same place and so new players doesn't have to move much.
Awesome mod, thanks!
Eni
Gomo Pslvarh:
[Railgun's Normal]

AR -1. AR 5 in normal? it is too high. Changed to AR4, but I think it should be AR5 for 170bpm. .

00:47:070 (3) - looks like dirty. i think you may fix this, but rhythm is fine. changed
00:47:599 - if you don't add note this time (00:48:481), add break time. ok
00:58:364 (1) - too simply slider on Normal. you should add more note. No, it's kawaii.

CodeS: http://puu.sh/6WE7C.osu
Hinsvar
Yo, modding here!

*Bolded = Unrankable or strongly suggested; red = Highly suggested or questionable (still weaker than the bolded ones); black = Minor suggestions/rants; blue = Notes/advices to avoid/fix repeated problems. Also note that hitsound suggestions on a diff may apply on similar parts of the song and the other diffs of the mapset.

>Easy
  1. 00:00:481 (1) - This will overlap a part of 00:03:305 (1) if you don't activate Snaking Slider in the options. You may want to separate them.
  2. 00:15:305 (2,3) - They're touching each other in a slightly unaesthetic way here. Try to make a blanket pattern that can avoid this, if possible, or just normally space them.
  3. 00:17:776 (2) - Move the middle node to (416,180) and the last one to (432,224) so the blanket here will be better?
  4. 00:23:776 (2) - And move the middle node to (432,228) plus the last one to (444,184)? This is also to make the blanket neater. You'll have to deal with the spacing inconsistency yourself, though.
  5. 00:25:893 - 00:33:658 - I think it'd be cool if you used a finish every first white tick and a whistle for every third tick of a stanza. It'd fit with the instruments here a lot. Only using whistles on the first and third white tick is technically the correct way, but using finishes should also work to give more frills in your map. (Same thing applies to similar sections.)
  6. 00:48:481 (1,1) - Uh, what's with the spacing here? I understand what are you trying to do, but 00:49:893 (1) is already fully appeared once you hit 00:48:481 (1). It might make players think that they have to hit the second slider immediately after the first.
  7. 01:00:834 (1,2) - ^. Stacks are not really recommended in an Easy diff for the same reason as having inconsistently-spaced objects.
  8. 01:01:893 - Why 30%? The instrument here isn't that weak. In fact, making the hitsound's volume lowered here will only cause awkwardness for players because there's no feedback (aka sounds) when they hit the head of the slider. Just make it 70% too, I think.
>Railgun's Normal
  1. I prefer AR5 for this to support the song's relatively high BPM (contrary to Gomo). The decision's up to you, though.
  2. 00:05:776 (1,2) - Umm, swap NC? I can't see any reason why should you stop following the stanza patterning here.
  3. 00:12:481 (2) - It'd be nice to move this to (304,256). It just looks good combined with 00:11:776 (1), somehow... Of course, if you did it, move 00:13:187 (3) appropriately, too.
  4. 00:14:599 (1,2,3) - What about designing them like this? It'll make the pattern look nicer, you know.
  5. 00:19:893 (4) - A finish here is something the players would least expect. I mean, it kind of feels like... it appears at all sudden without any reason. Change it to a whistle instead?
  6. 00:26:599 (2,3) - Try placing them like this? They'd look better and create a nicer flow.
  7. 00:34:364 (1,2,3) - Try this? Same reason as the suggestion above.
  8. 00:40:364 (2) - Move this to (340,68)? Again, it's for a nicer flow and design.
  9. 00:41:423 (1) - Ctrl+J (vertically flip) this? I think you should've known the reason at this point.
  10. 00:47:070 (3) - Move this to (308,156)?
  11. 00:47:423 - Might as well add a break here since this part is very silent.
  12. 00:51:305 (4,5) - Inconsistent spacing.
  13. 00:54:128 (3) - Move this to (48,160)?
  14. 00:55:540 (1,2,3,4) - Maybe you would like something... like this?
  15. 01:00:128 (1) - The song is very, very silent here. A spinner will only make players feel awkward due to the silence, so just use circles and sliders like what the other mappers did.
>Forseen's Hard
  1. I personally think you used too much map field-wide symmetry patterns, which makes this map a little boring. No need to remap or something, though; just giving some notes here.
  2. 00:13:187 (1,2) - Even for a 1/1 jump, I still think this distance is a little too overboard for a Hard diff. Consider just using 1.8-2.0x.
  3. 00:15:128 (3,4) - ^ (except 1/2, which doesn't make things any better)
  4. 00:34:364 (1,2,3,4,1,2,3,4) - A 8-note 1/2 circle stream at 170 BPM can be too difficult even for a Hard diff because you have to keep the rhythm for a relatively long time (in a Hard diff, of course). Maybe you can use sliders to replace a few of them.
  5. 00:41:776 - Add a whistle because they fit with the instruments here?
  6. 00:42:128 (1) - ^
  7. 00:45:481 (1,2,3,4,5,1,2,3,4,5) - Similar to 00:34:364.
  8. 00:58:011 (1) - What's with the NC here? I think it's redundant since it's supposed to be the part of the previous combo according to the music's rhythm, and there isn't anything, from what I've seen, that justifies the usage of the NC. So uh, remove it?
  9. 00:59:599 (2,1,2) - The flow here is very weird because they're spaced the same visually and you have to move to the same direction after hitting the first two circles (upward, though 00:59:776 (1,2) also goes leftward too). I think you can find a solution by yourself; I fear I'll only incorporate my own mapping style if I have to suggest something like this.
>Insane
  1. 00:02:952 (1,3) - If you're placing an NC every two stanzas, I think you should swap the NC position here for consistency.
  2. 00:19:893 (1) - Move this to (260,344) for a better flow?
  3. 00:25:893 (2) - Move the middle node to (168,140) and the last one to (76,104) to create a better blanket pattern?
  4. 00:28:717 (2,4) - Uh, I think the pattern here is way too forced since (4)'s head is only partially overlapped by (2)'s body. It'd look nicer if you placed (4)'s head perfectly below it, or just avoid doing this.
  5. 00:29:423 - Try to add a whistle? I think it fits perfectly with the sound of the instrument here.
  6. 00:29:952 - ^
  7. 00:30:834 - ^ (And applies to similar cases too. It'd make this mod too long if I have to write them one by one.)
  8. 00:33:305 (2) - Move this to (264,232)? Again, the flow will be better like this.
  9. 00:43:717 (2) - Try adding a whistle here?
  10. 00:45:482 (1,2,3,4,5,6) - And try to make a perfect pentagon? They'd look nice like that.
  11. 00:51:305 (3) - Remove the middle node, then add it again (so it'll use the current slider algorithm, not the old one; don't mind it if you don't understand and just do this step) but place it at (400,112), then move the last node to (440,128)? It'll produce a nice blanket pattern alongside 00:51:658 (4). It'll be better if you moved (4) one grid to the left, too.
  12. 00:52:187 - I think you should add another circle with a whistle here to support the instrument's sound. Right now, it just feels empty...
  13. 00:55:893 (4,7) - You usually add NCs for patterns like this, so add them on these spots too?
  14. 00:56:246 (6,7) - Considering you made a jump at 00:55:540 (3,4), try to make one here too? You can try rearranging objects here if you think you'll need it.
  15. 00:57:834 - 00:58:011 - Try to add circles here? Same reason as 00:52:187.
  16. 00:58:717 (2,3,4,1,2,3) - Make them look like this? This way, they'll be more good-looking and enjoyable.
  17. 01:01:893 - Same as Easy.
Well, I think that's all :D

Good luck on the way 8-)
Topic Starter
CodeS

Hinsvar wrote:

Yo, modding here!
>Easy
[*]00:15:305 (2,3) - They're touching each other in a slightly unaesthetic way here. Try to make a blanket pattern that can avoid this, if possible, or just normally space them. Done
[*]00:17:776 (2) - Move the middle node to (416,180) and the last one to (432,224) so the blanket here will be better? Done
[*]00:23:776 (2) - And move the middle node to (432,228) plus the last one to (444,184)? This is also to make the blanket neater. You'll have to deal with the spacing inconsistency yourself, though. Done
[*]00:25:893 - 00:33:658 - I think it'd be cool if you used a finish every first white tick and a whistle for every third tick of a stanza. It'd fit with the instruments here a lot. Only using whistles on the first and third white tick is technically the correct way, but using finishes should also work to give more frills in your map. (Same thing applies to similar sections.) Will think, I think hitsounds are good as they are.
[*]00:48:481 (1,1) - Uh, what's with the spacing here? I understand what are you trying to do, but 00:49:893 (1) is already fully appeared once you hit 00:48:481 (1). It might make players think that they have to hit the second slider immediately after the first. Done
[*]01:01:893 - Why 30%? The instrument here isn't that weak. In fact, making the hitsound's volume lowered here will only cause awkwardness for players because there's no feedback (aka sounds) when they hit the head of the slider. Just make it 70% too, I think.[/list] Want the song to be listened, as it work as the hitsound too., Denied


>Insane
  1. 00:02:952 (1,3) - If you're placing an NC every two stanzas, I think you should swap the NC position here for consistency. They go with the Song
  2. 00:19:893 (1) - Move this to (260,344) for a better flow? Tried and test it, didn't feel right and looks ugly behind the first sliders, so no
  3. 00:25:893 (2) - Move the middle node to (168,140) and the last one to (76,104) to create a better blanket pattern? Done
  4. 00:28:717 (2,4) - Uh, I think the pattern here is way too forced since (4)'s head is only partially overlapped by (2)'s body. It'd look nicer if you placed (4)'s head perfectly below it, or just avoid doing this. changing this would be like throwing away the style I'm triying to developt, so Denied
  5. 00:29:423 - Try to add a whistle? I think it fits perfectly with the sound of the instrument here. Done
  6. 00:29:952 - ^ Done
  7. 00:30:834 - ^ (And applies to similar cases too. It'd make this mod too long if I have to write them one by one.)
  8. 00:33:305 (2) - Move this to (264,232)? Again, the flow will be better like this. Done
  9. 00:43:717 (2) - Try adding a whistle here? Done
  10. 00:45:482 (1,2,3,4,5,6) - And try to make a perfect pentagon? They'd look nice like that. Tried and didn't feel right.
  11. 00:51:305 (3) - Remove the middle node, then add it again (so it'll use the current slider algorithm, not the old one; don't mind it if you don't understand and just do this step) but place it at (400,112), then move the last node to (440,128)? It'll produce a nice blanket pattern alongside 00:51:658 (4). It'll be better if you moved (4) one grid to the left, too. Done
  12. 00:52:187 - I think you should add another circle with a whistle here to support the instrument's sound. Right now, it just feels empty... No, I left that beat alone on similar Beats, I'm not supporting that sound in general, Dunno if I'm explaining myself well.
  13. 00:55:893 (4,7) - You usually add NCs for patterns like this, so add them on these spots too? Done, looks cuter now :3
  14. 00:57:834 - 00:58:011 - Try to add circles here? Same reason as 00:52:187. I left it blank because I don't support that sound in the mapset
  15. 00:58:717 (2,3,4,1,2,3) - Make them look like this? This way, they'll be more good-looking and enjoyable. Too focused on the center, something I changed by mods before so denied
  16. 01:01:893 - Same as Easy.
Same reason as Easy

Well, I think that's all :D

Good luck on the way 8-)
good stuff to make things looks cleaner

Thanks
DeletedUser_3044645
Random IRC mod
18:09 No Dap: Hey
18:09 No Dap: I picked up your map from #modreqs
18:09 No Dap: do you mind irc mod :3
18:10 CodeS: No I don't
18:10 CodeS: go ahead
18:10 *No Dap is editing [http://osu.ppy.sh/b/362067 Kajiura Yuki - Run!Cat!Run! [Easy]]
18:11 CodeS: aha
18:11 No Dap: 00:00:481 (1) - add whistle maybe
18:11 No Dap: 00:02:599 (3) - I don't recommend this kind of shap in easy diff
18:11 CodeS: Done
18:11 No Dap: cuz it makes it look shorter and noobs get confused
18:12 No Dap: 00:15:305 (2,3) - blanket properly
18:12 CodeS: well I added that because it was a BAT rec
18:12 No Dap: that slider?
18:12 CodeS: yes
18:12 No Dap: if that i guess its fine
18:13 No Dap: 00:30:128 (2) - I think you forgot to add fnish
18:13 CodeS: oh
18:13 CodeS: added
18:14 No Dap: 00:42:834 (1,2,3) - doesnt look like a good flow to me
18:14 No Dap: move 3 to somewhere middle
18:14 CodeS: Done
18:15 No Dap: something like this http://puu.sh/70eHH
18:15 CodeS: ahaha I putted it right there
18:15 CodeS: Put*
18:15 CodeS: meh my english... .-.
18:15 No Dap: lol
18:15 No Dap: its ok
18:16 *No Dap is editing [http://osu.ppy.sh/b/358556 Kajiura Yuki - Run!Cat!Run! [Insane]]
18:16 CodeS: ok!
18:16 No Dap: 00:02:952 (1) - delete NC
18:16 No Dap: 00:03:128 (2) - add nc
18:17 CodeS: done
18:17 No Dap: 00:19:893 (1) - mm i dont think finish sounds right here
18:18 No Dap: dlete finsh and add finish 00:20:246 (2,3) -
18:18 CodeS: changed it for Whistle
18:18 CodeS: done
18:18 No Dap: 00:31:364 (1) - delete nc
18:19 No Dap: 00:31:540 (2) - nc
18:19 CodeS: done
18:19 No Dap: 00:40:893 (1,2,3) - why not just make this 1/4 slider
18:19 No Dap: and make it a stream free map
18:20 No Dap: 00:44:423 (5) - stack on 00:43:893 (3) - maybe?
18:20 CodeS: changed second, first one I personaly like how those 3 notes sounds
18:22 No Dap: mmm
18:22 No Dap: 01:00:128 (4,1,1,2,3) -
18:22 No Dap: http://puu.sh/70fek.jpg
18:23 CodeS: aha?
18:23 No Dap: http://puu.sh/70feD.jpg something like this?
18:23 No Dap: 01:00:834 (1) - this looked like a random jump to me
18:24 CodeS: stack 4 and 1?
18:24 CodeS: I don't get the first one
18:24 No Dap: yeah
18:24 No Dap: dont completely stack
18:24 No Dap: 1 grid up and right
18:24 No Dap: i using grid 4
18:24 CodeS: well it's a insane so I didn't think there would've any harm on having a small jump, also mostly because there is enought DS
18:24 CodeS: still changed
18:24 No Dap: mm its your choice
18:25 No Dap: by the way AR+1 on easy
18:25 No Dap: and HP+1 OD+1 on insane
18:26 No Dap: i think insane should be ar9 becuz of 170 bpm but i guess 8 is ok too
18:26 CodeS: changed both
18:26 No Dap: okie thats all i got for you :D
18:26 No Dap: hope my mod helped

[Hard]
I suggest HP+1 OD+1
toybot
No Dap modding team ~~

^still on the form, so I guess it's eligible for more modding I guess.. :P

[Easy]
hmm, looks good lol
just maybe..
00:21:305 (2,4) - remove the whistle?
00:25:893 (1) - this slider shape should be better, its uneven
00:28:717 (1) - missing finish on tail?
00:40:011 (1) - ^
00:41:776 (2) - i think it might sound better to put a whistle here ;p
01:01:893 (2) - nc nc nc nc

[Railgun i will never map]
change to AR5 to make even spread
00:48:481 (4) - nc?
00:52:364 (5,1) - stack these with the previous (3), then move the (2) after the notes if needed
00:58:364 (1) - make this look more symmetrical and kawaii

[Forseen's Hard]
00:09:658 (3) - ctrl+g?
00:19:893 (3) - i think whistle sounds better here
00:35:070 (1,2,3,4) - i think you should make these just two sliders instead. its confusing on this ar.. (for me)
01:00:128 (2) - move a little farther? it may be a confusing distance with the previous note

[Insane]
00:03:305 (2,3) - this rhythm sounds kind of out of place.. i suggest you make that reverse slider start on 00:03:658 - instead.
00:18:129 (3) - ctrl +g?
00:21:305 (2) - ^
00:34:364 (4) - nc?
00:55:364 (1,2,3) - make these notes have equal distance to each other
00:58:011 - add a note
01:01:893 (1,2,3) - you should make this more interesting.. :c maybe a huge map jump or something? perhaps like this:

well, good luck on ranked! ^^

(such a short song :p)
Eni

toybot wrote:

No Dap modding team ~~ what is this > : 0
toybot:
[Railgun i will never map (anything other than Railgun's maps) <3]
change to AR5 to make even spread ar555
00:48:481 (4) - nc? sure
00:52:364 (5,1) - stack these with the previous (3), then move the (2) after the notes if needed done
00:58:364 (1) - make this look more symmetrical and kawaii asdfdsgjk

toybot wrote:

(such a short song :p)
Topic Starter
CodeS

toybot wrote:

No Dap modding team ~~

^still on the form, so I guess it's eligible for more modding I guess.. :P

[Easy]
hmm, looks good lol
just maybe..
00:21:305 (2,4) - remove the whistle? Done!
00:25:893 (1) - this slider shape should be better, its uneven Done! I Think..
00:28:717 (1) - missing finish on tail? Done!
00:40:011 (1) - ^ Done!
00:41:776 (2) - i think it might sound better to put a whistle here ;p Done!
01:01:893 (2) - nc nc nc nc Done!


[Insane]
00:18:129 (3) - ctrl +g? CTR g a note?
00:21:305 (2) - ^ Done!
00:34:364 (4) - nc? Done!
00:55:364 (1,2,3) - make these notes have equal distance to each other Done!
00:58:011 - add a note Done!
01:01:893 (1,2,3) - you should make this more interesting.. :c maybe a huge map jump or something? perhaps like this:
I think that jump is a bit excesive, still added more DS! :3

well, good luck on ranked! ^^

(such a short song :p)
Thanks for the Mod!

Updated Forseen diff
Eni
Hinsvar:
[Railgun's Normal]
  1. I prefer AR5 for this to support the song's relatively high BPM (contrary to Gomo). The decision's up to you, though. ar555
  2. 00:05:776 (1,2) - Umm, swap NC? I can't see any reason why should you stop following the stanza patterning here. ok
  3. 00:12:481 (2) - It'd be nice to move this to (304,256). It just looks good combined with 00:11:776 (1), somehow... Of course, if you did it, move 00:13:187 (3) appropriately, too. ok
  4. 00:14:599 (1,2,3) - What about designing them like this? It'll make the pattern look nicer, you know. done
  5. 00:19:893 (4) - A finish here is something the players would least expect. I mean, it kind of feels like... it appears at all sudden without any reason. Change it to a whistle instead? I like the finish because the song pattern changes & it helps emphasize the stack.
  6. 00:26:599 (2,3) - Try placing them like this? They'd look better and create a nicer flow. ok
  7. 00:34:364 (1,2,3) - Try this? Same reason as the suggestion above. changed
  8. 00:40:364 (2) - Move this to (340,68)? Again, it's for a nicer flow and design. ok
  9. 00:41:423 (1) - Ctrl+J (vertically flip) this? I think you should've known the reason at this point. works well
  10. 00:47:070 (3) - Move this to (308,156)? I prefer how it is now.
  11. 00:47:423 - Might as well add a break here since this part is very silent. I tried to do so in the editor but it would not let me.
  12. 00:51:305 (4,5) - Inconsistent spacing. fixed
  13. 00:54:128 (3) - Move this to (48,160)? I will use(48, 156).
  14. 00:55:540 (1,2,3,4) - Maybe you would like something... like this? looks interesting
  15. 01:00:128 (1) - The song is very, very silent here. A spinner will only make players feel awkward due to the silence, so just use circles and sliders like what the other mappers did. ok
DeletedUser_3044645
A star because your avatar is so cute and cute song >~<

Good lcuk!!
Eni
Mod!Bats!Mod!
SapphireGhost
Recommended by Raiku, so I'll have a quick look.

General
- Set "梶浦由記" as the Artist. Kajiura Yuki is correct as the romanised artist.
- The album title should not be in the Source field, so move it to tags instead. According to Wikipedia, the title is "Mai-Otome Original Soundtrack Vol. 2 ~ Otome no Inori (Otome's Prayers)"
- Because the song is mostly calm, it doesn't really need kiai sections. I would suggest removing them, or if not make them fully consistent between difficulties.
- You can uncheck "Letterbox during breaks" on all difficulties for consistency. This is optional since there are no breaks.

Insane
- AIBat marks some notes as having very small snapping errors, so try resnapping all notes.
- Looks technically rankable, but I would encourage you to continue the flow more and leave less spaces between notes that last for a full beat. 00:25:540 to 00:36:481 is one of the best sections in the map because you can see the timeline is filled in each 1/2 tick. Of course, you don't have to do this for the entire map but oftentimes it helps everything come together.
- Consider using OD8 to vary the scoreboards more, since the map is short and relatively easy to use DT/NC + HD on.

Forseen's Hard
- Tick Rate 2 would help keep the flow of the map during sliders.
00:04:717 (1,2,3,4) - Since the AR is low, back-and-forth patterns like this are confusing to read.
00:17:952 (3,4,5) - The blanket between (3) and (4) could be improved. I would also take (5) out from under the end of (4) since it doesn't need to be hidden like that.
00:58:364 (1,2,3,4,1,2) - Really big jump compared to the rest of the map, change the pattern to make the spacing more consistent here. It can still be something different for the end of the map, but it also needs to cohere with the rest of it.

Railgun's Normal
00:37:187 (1) - Disable grid snap and move to x:400, y:158 to make the notes line up properly.
00:48:481 (1) - Remove the whistle from the body of the slider.
00:55:540 (1) - Move to x:134, y:282.

Easy
00:14:599 (1,2,3) - Improve the slider blanketing here. It should look more like this.

That's about it. I would like to see Insane improved and cleaned up some before going for a bubble or rank, and since this appears to be your first map going for ranking there's no rush. Collect some more mods and let me know at some point when you think it's all good, or if you want some more advice. Good luck and happy mapping.
Eni
SapphireGhost:
[General]
- Set "梶浦由記" as the Artist. Kajiura Yuki is correct as the romanised artist. Changed in my diff.
- The album title should not be in the Source field, so move it to tags instead. According to Wikipedia, the title is "Mai-Otome Original Soundtrack Vol. 2 ~ Otome no Inori (Otome's Prayers)" I will let CodeS change the tags.
- Because the song is mostly calm, it doesn't really need kiai sections. I would suggest removing them, or if not make them fully consistent between difficulties. CodeS can edit the kiai for my difficulty if he chooses to do so.
- You can uncheck "Letterbox during breaks" on all difficulties for consistency. This is optional since there are no breaks. CodeS, please do this for us too ><
[Railgun's Normal]
00:37:187 (1) - Disable grid snap and move to x:400, y:158 to make the notes line up properly. ok
00:48:481 (1) - Remove the whistle from the body of the slider. done
00:55:540 (1) - Move to x:134, y:282. ok

CodeS: http://puu.sh/71GDu.osu
Forseen
Thanks, fixed everything: http://puu.sh/71H2M.osu

Haven't touched any of the general stuff.
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