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Pegboard Nerds - Disconnected

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Total Posts
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Topic Starter
Timorisu
This beatmap was submitted using in-game submission on Freitag, 17. April 2015 at 19:15:30

Artist: Pegboard Nerds
Title: Disconnected
Tags: Minao Electro House Electrohouse Dubstep
BPM: 128
Filesize: 4619kb
Play Time: 03:59
Difficulties Available:
  1. Disconnected (4,15 stars, 562 notes)
  2. Hard (2,81 stars, 433 notes)
  3. Insane (3,35 stars, 553 notes)
  4. Minao's Normal (1,92 stars, 335 notes)
Download: Pegboard Nerds - Disconnected
Information: Scores/Beatmap Listing
---------------
More Pegboard Nerds. Yay.

Normal GD by Minao
Neku Okazaki
:o, When you need a mod send me a message
Akihiko213
A Pegboard Nerds song,wow.I love this beatmap ^^
daweiii
Why is this map on the Graveyard... its awesome!!!! It should be ranked T_T
Topic Starter
Timorisu
8-)
Identikit
This map sucks :o
Topic Starter
Timorisu
Could you like not advertise your stuff in my thread

kthx
Yoeri
IRC
15:00 Yoeri: Cool bookmarks m8
15:01 Timorisu: Shush
15:01 Timorisu: Wait like 1 min pls ; ~;
15:01 Yoeri: k
15:01 Timorisu: Doing 2014 stuff to the kiai
15:04 Timorisu: Ok update
15:04 Yoeri: blanket mod let's go
15:04 Timorisu: Every time someone says let's go now it reminds me of that shitty modder who modded China Dress and got everything denied
15:04 Yoeri: Ok maybe not entirely
15:05 Yoeri: LOL
15:07 Yoeri: 00:21:022 (4,5) - Slider? idk
15:08 Timorisu: k
15:09 Yoeri: 00:23:834 (2,3) - End of 2 looks too close to 3
15:09 Yoeri: It's not like 1.0x
15:10 Timorisu: Rotated 2
15:10 Yoeri: Ah
15:11 Yoeri: 01:02:741 (4,5,6,7) - Blanket normally because stacking goes to the top left
15:11 Timorisu: ...Normally?
15:13 Yoeri: http://puu.sh/b7eHv/da1b133c26.jpg -> http://puu.sh/b7eGW/9205a57435.jpg
15:13 Yoeri: 01:05:788 (5) - out of grid
15:14 Timorisu: OOG is ok now as long as it's still on screen when playing at low rews
15:14 Yoeri: Did that rule change?
15:15 Timorisu: Yea
15:15 Yoeri: Ohk
15:15 Timorisu: Both my rankeds have some OOG stuff but as said, that's ok because they're not out of screen
15:15 Yoeri: 01:10:241 (5,6,7,8) - Stack goes up so blanket further up
15:16 Yoeri: Or move stack down rather
15:17 Yoeri: Damn stacking is annoying sometimes
15:19 Yoeri: 01:13:053 (1,2) - Circle slider circle or four circles
15:19 Yoeri: And if not, (2) is not centered properly
15:20 Yoeri: 01:32:741 (4,1,2,3) - Same as before
15:20 Timorisu: Rotated 2 by like 3 degrees
15:20 Yoeri: lel
15:20 Timorisu: Fixed that already
15:21 Timorisu: 01:37:194 (1) - also this stack
15:21 Yoeri: I was right there
15:22 Yoeri: 01:39:303 (2,3) - ye
15:22 Yoeri: 01:41:413 (1,2) - (1)'s end isn't blanketed properly
15:22 Timorisu: That IS centered are you kidding
15:23 Yoeri: 1 pixel yes I am kidding you
15:23 Yoeri: 01:47:741 (5,1,2,3) - Thing
15:23 Timorisu: Fucking hell alright
15:23 Timorisu: Fixed already
15:23 Yoeri: Sorry
15:24 Timorisu: 01:53:131 (4) - Also centered already
15:24 Yoeri: 01:56:413 (4,5) - Blanket
15:24 Yoeri: I did not even notice that one
15:24 Timorisu: That got moved up 1 grid by accident whoops
15:25 Yoeri: Ah
15:26 Yoeri: 02:32:975 (4,1) - idk add a point maybe
15:27 Yoeri: Or pull the first one down a bit
15:27 Timorisu: where
15:28 Yoeri: http://puu.sh/b7fy5/fee23d840b.jpg Something like this?
15:28 Yoeri: Nah that's too far down
15:28 Yoeri: http://puu.sh/b7fzK/e672e155bb.jpg
15:29 Yoeri: 02:37:663 (1) - Two circles
15:30 Yoeri: rest is copypaste alright
15:31 Timorisu: Yes fixed all of that already
15:31 Timorisu: and uhm in that dubstep part thing
15:31 Timorisu: What do you think of hitnormal on every downbeat??
15:31 Yoeri: on every kick
15:31 Yoeri: That's what I always do with this kind of stuff
15:32 Timorisu: Hitnormals confirmed to crash game
15:33 Yoeri: You can use normal finishes as well
15:33 Yoeri: 02:15:163 -
15:33 Yoeri: 02:22:663 -
15:33 Yoeri: etc
15:36 Yoeri: tbh if it comes to hitsounding there's a few more thing I could say
15:37 Timorisu: Why does everyone feel the need to dump their hitsounding knowledge on me w/ every single PN map
15:37 Yoeri: Hey now
15:37 Yoeri: I do it for all maps!
15:38 Timorisu: To be fair I dumped like every single hitsound in existence on my ranked Disasterpeace map lol
15:41 Yoeri: So do you want them or not
15:41 Timorisu: Why not
15:42 Yoeri: 00:15:163 - You can put like, normal addition, finish and then put it at 30% volume
15:43 Yoeri: 00:45:163 - Inheriting section drum sampleset, then make every end of the 1/1 sliders soft sampleset
15:44 Yoeri: 01:58:170 (1) - normal finish here too
15:45 Timorisu: normal finish??
15:45 Timorisu: idk
15:46 Yoeri: You can lower the volume
15:46 Yoeri: I think it fits nicely because in the music there's a kick and a crash as well
15:46 Yoeri: 02:45:163 - drum thing
15:48 Yoeri: 03:57:116 (5) - normal sampleset on end
15:48 Yoeri: That is all
15:48 Timorisu: ok done all
15:48 Yoeri: Sweet
15:48 Timorisu: but soft finish in the spinner tbh
15:48 Yoeri: Yeah that's cool too
h1b1k11
REALLY short modding! :)

Hard
-AR to 7
01:25:944 - Move all these circles on to slider 01:26:413
Topic Starter
Timorisu
Idk that'd create some weird anti-jump thing
snowfrostify
The whole beatrmap felt like it was out of sync with the song, and some parts just felt random with no connection with what so ever at the song
Topic Starter
Timorisu
What parts? Diffname / Timestamps would help.
dinopwn
General
A Kiai time at 59:674 would be nice, same with 3:00:163

Normal
00:28:053 (3) - I dont' hear any rythym that matches this. I think that replacing it with a half note and a 1 and half slider would be better.
00:37:663 (2) - The slider end is somewhat out of the playfield.
00:39:303 (4,5,6) - Pattern is confusing, #5 slider end is kind of out of playfield.
00:42:584 (3) - Replacing the whistle with a clap would be better.
00:42:584 (3) - Placing notes under sliders in low AR is confusing to new/intermediate players.
01:24:538 (5) - Out of playfield
01:50:319 (1) - ^
01:50:319 (1,4,5) - slider is partially overlapping each other, consider rotating #5
02:19:850 (2) - Out of playfield
02:22:663 (1) - ^
02:38:600 (2) - ^
02:38:600 (2) - Slider shape is weird in a bad way, and kind of out of playfield too
02:56:413 (1,2,3,4,5,6,7,8) - Might be a little too difficult for a normal
03:43:991 (6) - flip horizontally please, #1 is covered.

Hard
00:07:663 (1) - Spinner is a bit too long, consider halving the length
00:53:131 (2,6) - out of bounds
00:55:006 (6) - ^
00:55:006 (6) - ^
00:55:006 (6) - ^
01:46:100 (3) - ^
02:14:225 (3) - ^
02:16:100 (1) - ^
02:25:475 (6) - ^
03:01:100 (2) - ^
03:31:100 (2) - ^
03:46:100 (3) - ^

Insane
AR9 is a little too high for the bpm/difficulty of the song, 8.5 may fit better
03:46:100 (3) - Don't see any reason to put a 1/16 slider in a time where it doesn't fit the song
ReallyFastCat
Hello! From #modreqs :)
Just a few quick suggestions (because I'm too lazy to do a longer mod :p)

[General]
- Don't use kiai time to spam fountains over and over again, that's really distracting when playing

[Insane]
00:07:663 (1) - Maybe shorten this spinner by starting it at 00:11:413?
02:35:319 (2) - Why is this 1/16th? I think making it 1/4th would work better

[Hard]
00:07:663 (1) - Same as in the Insane
00:21:959 (1) - This spinner doesn't fit at all here in my opinion
00:27:350 - Place a note here, right now it just feels... wrong (I can't really explain)
00:27:819 - ^

[Normal]
02:34:850 (3) - End is not snapped
00:26:413 to 00:29:694 - This part feels really weird to me, but I don't really know why
Topic Starter
Timorisu
dinopwn:

Most of the stuff on the Hard diff you pointed out isn't oob, and even if it is it isn't offscreen when playing, so no problems here.

Will consider AR on Insane.


ReallyFastCat:

Both no for Insane, long whoosh = long spinner, 1/16 slider for emphasis

Changed spinner on Hard, no additional notes since I'm mapping piano.

Snapped Normal.
AndreasHD
Hey! this song is so good omgomgomg!!

I need to mod just a little bit :)

[General]
* Soooooooooo many bookmarks, they are extremly overused. Im not sure if that takes any space, but you should remove them anyway, cuz why not.

* add Minao to tags, so that people can search up the name and find this map. Make sure to tag it in all difficulties.

* 00:52:663 Remove this inheriting section because it's for no use.

* 02:52:663 You have an un-used inheriting section here aswell, why not remove it:)

* It says that your mp3 file is 0 kbps ...never seen that before o.o it need's to be between 128 -192 kbps.

* I would love to see the title passing by at this point 00:31:569 try to make it happen!

* Your Insane difficulty also have "H" icon on website, try making it "I" for Insane.

* OD (Overall Difficulty) set to 8



[Insane]

01:16:100 (1) - I didnt like your stack here, try to space it out instead.

01:41:413 (8) - NC

01:42:350 (1) - ^

01:54:303 (6) - Instead of just a slider, the music asks for 3 notes. do you hear it?

02:30:397 (10) - Spare it out, looks better, and feels better to play.

02:37:897 (10) - ^

02:33:913 (7) - NC

02:41:413 (7) - ^

02:47:038 (5) - ^

02:47:741 (3) - Remove NC

02:48:913 (6) - NC

02:49:616 (1) - Remove NC

02:50:788 (5) - And so on.

02:54:303 (1) - You dont need new combocolor here

03:07:428 (1) - I would remove this NC and make it here instead -> 03:07:663 (2) -


Cool mapset, even though I wish your Insane diff was harder, since as it is, it's very close to Hard.. anyway, good luck with ranking and suff :)
clayton
I love the song and the direction this map is taking! Hope this will be useful~

What I think you should keep (because it's good)

  1. The hitsounds are perfect, in my opinion. You did a very good job of making the player feel like they are playing the song, not just clicking circles that happen to land on beat.
  2. Slider speed and distance snap fit really nicely.

The actual mod

[General]
  1. Don't spam kiai time. This can be very distracting to the player. Minao's difficulty handled kiai time pretty well.
  2. Holy mother of bookmarks; I understand you would want to pinpoint a couple of key areas in the song, but having bookmarks almost every second is not a very intuitive use of them.
  3. Add some tags! They help people find maps they're looking for, and your map will gain some publicity as well.
  4. Add Minao to the tags. When you have guest difficulties, it is required to tag them to make sure credit is given to the mappers accordingly.
  5. The mp3's bitrate is labeled as 0kbps. I don't think that's actually possible, so your mp3 is probably corrupted in one way or another. You can try re-downloading it (or however you got hold of it) and use one of those online file converters, but if that doesn't work, just find another source for the mp3. I'm sure there are many.
  6. Use or delete h.png, because currently, it's just sitting there and taking up space.
  7. ^ k.png
  8. ^ n2.png
  9. Inherited points get kinda wacky sometimes (insane difficulty). I'll try to point out most of them, so you know what I mean.
  10. Inherited point at 00:28:303 should be snapped to 00:28:288
  11. 00:52:663 and 02:52:663 have inherited points that do nothing. Maybe this was unfinished, but if not, remove them.
[Insane]
  1. 00:59:225 (9) This slider is absolutely insane. Consider making the beat snap divisor 1/8 instead of 1/16.
  2. 00:59:225 The inherited points for this measure don't really serve a purpose. Consider removing them, or at least make the sound difference a little bit more noticeable, while changing beat snap from 1/16 to 1/8.
  3. 02:35:319 (2) Slider end is unsnapped. Use 1/4 or 1/8 snap, whatever you prefer.
  4. 02:35:319 Inherited points here aren't really needed, and they don't make a huge difference anyway. Either buff the effect of these or just remove them.
  5. 02:59:225 (9) Everything I said about 00:59:225 (9) applies here too.
  6. 02:59:225 Everything I said about 00:59:225 applies here too.
  7. 01:06:139 (4) These 2 notes felt kinda awkward. I feel like spacing them apart would be an improvement.
  8. 01:21:139 (4) ^
  9. 01:54:303 (6) Make this a repeating slider or 3 notes to fit the rest of the melody.
  10. 02:30:397 (10) This note can be very hard to hit because of the time gap after the stream. Not necessarily something that requires a change, however.
  11. 02:37:897 (10) ^
  12. 02:44:225 - 02:45:163 I think something should be here, but that's probably just my preference. Consider adding repeating slider or streams here, though.
  13. 03:06:139 (4) and 03:21:139 (4) have the same feel as 01:06:139 (4) but I like it here better because it creates diversity between the first and second melody.
  14. 00:51:725 (6) Off the grid.
  15. 01:04:616 (7) ^
  16. 01:11:413 (8) ^
  17. 01:25:241 (5) ^
  18. 01:36:256 (7) ^
  19. 02:51:725 (6) ^
  20. 03:04:616 (7) ^
  21. 03:25:241 (5) ^
  22. 03:36:256 (6) ^
Best of luck with your map! I love it so far!
Topic Starter
Timorisu

AndreasHD wrote:

Hey! this song is so good omgomgomg!!

I need to mod just a little bit :)

[General]
* Soooooooooo many bookmarks, they are extremly overused. Im not sure if that takes any space, but you should remove them anyway, cuz why not.

* add Minao to tags, so that people can search up the name and find this map. Make sure to tag it in all difficulties.

* 00:52:663 Remove this inheriting section because it's for no use.

* 02:52:663 You have an un-used inheriting section here aswell, why not remove it:)

* It says that your mp3 file is 0 kbps ...never seen that before o.o it need's to be between 128 -192 kbps.

* I would love to see the title passing by at this point 00:31:569 try to make it happen!

* Your Insane difficulty also have "H" icon on website, try making it "I" for Insane.

* OD (Overall Difficulty) set to 8 Doesnt really call for OD 8



[Insane]

01:16:100 (1) - I didnt like your stack here, try to space it out instead.

01:41:413 (8) - NC

01:42:350 (1) - ^

01:54:303 (6) - Instead of just a slider, the music asks for 3 notes. do you hear it? ..No D:

02:30:397 (10) - Spare it out, looks better, and feels better to play.

02:37:897 (10) - ^

02:33:913 (7) - NC Nah

02:41:413 (7) -

02:47:038 (5) -

02:47:741 (3) - Remove NC

02:48:913 (6) - NC

02:49:616 (1) - Remove NC

02:50:788 (5) - And so on.

02:54:303 (1) - You dont need new combocolor here It's there to indicate new spacing

03:07:428 (1) - I would remove this NC and make it here instead -> 03:07:663 (2) -


Cool mapset, even though I wish your Insane diff was harder, since as it is, it's very close to Hard.. anyway, good luck with ranking and suff :)

Cl8n wrote:

I love the song and the direction this map is taking! Hope this will be useful~

What I think you should keep (because it's good)

  1. The hitsounds are perfect, in my opinion. You did a very good job of making the player feel like they are playing the song, not just clicking circles that happen to land on beat.
  2. Slider speed and distance snap fit really nicely.

The actual mod

[General]
  1. Don't spam kiai time. This can be very distracting to the player. Minao's difficulty handled kiai time pretty well.
  2. Holy mother of bookmarks; I understand you would want to pinpoint a couple of key areas in the song, but having bookmarks almost every second is not a very intuitive use of them.
  3. Add some tags! They help people find maps they're looking for, and your map will gain some publicity as well.
  4. Add Minao to the tags. When you have guest difficulties, it is required to tag them to make sure credit is given to the mappers accordingly.
  5. The mp3's bitrate is labeled as 0kbps. I don't think that's actually possible, so your mp3 is probably corrupted in one way or another. You can try re-downloading it (or however you got hold of it) and use one of those online file converters, but if that doesn't work, just find another source for the mp3. I'm sure there are many.
  6. Use or delete h.png, because currently, it's just sitting there and taking up space.
  7. ^ k.png
  8. ^ n2.png
  9. Inherited points get kinda wacky sometimes (insane difficulty). I'll try to point out most of them, so you know what I mean.
  10. Inherited point at 00:28:303 should be snapped to 00:28:288
  11. 00:52:663 and 02:52:663 have inherited points that do nothing. Maybe this was unfinished, but if not, remove them.
[Insane]
  1. 00:59:225 (9) This slider is absolutely insane. Consider making the beat snap divisor 1/8 instead of 1/16.
  2. 00:59:225 The inherited points for this measure don't really serve a purpose. Consider removing them, or at least make the sound difference a little bit more noticeable, while changing beat snap from 1/16 to 1/8.
  3. 02:35:319 (2) Slider end is unsnapped. Use 1/4 or 1/8 snap, whatever you prefer.
  4. 02:35:319 Inherited points here aren't really needed, and they don't make a huge difference anyway. Either buff the effect of these or just remove them. Without the 5% volume one this'd sound like crap :L
  5. 02:59:225 (9) Everything I said about 00:59:225 (9) applies here too.
  6. 02:59:225 Everything I said about 00:59:225 applies here too.
  7. 01:06:139 (4) These 2 notes felt kinda awkward. I feel like spacing them apart would be an improvement. Streams and triples have low spacing, so doubles do, too
  8. 01:21:139 (4) ^ ^
  9. 01:54:303 (6) Make this a repeating slider or 3 notes to fit the rest of the melody. What'd that change? :o
  10. 02:30:397 (10) This note can be very hard to hit because of the time gap after the stream. Not necessarily something that requires a change, however.
  11. 02:37:897 (10) ^
  12. 02:44:225 - 02:45:163 I think something should be here, but that's probably just my preference. Consider adding repeating slider or streams here, though. I feel a short break is well needed here
  13. 03:06:139 (4) and 03:21:139 (4) have the same feel as 01:06:139 (4) but I like it here better because it creates diversity between the first and second melody.
  14. 00:51:725 (6) Off the grid. That's perfectly on grid o-o
  15. 01:04:616 (7) ^ ^
  16. 01:11:413 (8) ^ ^
  17. 01:25:241 (5) ^ This isn't offscreen with 4:3 resolution so it's fine
  18. 01:36:256 (7) ^ Not offgrid
  19. 02:51:725 (6) ^ ^
  20. 03:04:616 (7) ^ ^
  21. 03:25:241 (5) ^ This isn't offscreen with 4:3 resolution either so it's fine too
  22. 03:36:256 (6) ^ Not offgrid either
Best of luck with your map! I love it so far!
No comment = fix
Sonnyc
[Hard]
00:21:959 (1) - Personally this spinner feels not matching perfectly. Replacing to other objects would be more natural.
00:56:881 (2) - Kinda nazi, but can you adjust spacing with (1) so the follow arror between (1,2) wouldn't appear?
01:30:163 (1,2,3,4) - This pattern is entirely the same as 01:00:163 (1,2,3,4). I wouldn't recommend this. Rather suggesting to flip horizontally until 01:42:819 (3) so players could at least feel a variation.
03:30:163 (1,2,3,4) - ^
Nice diff.

[Insane]
01:57:584 (8) - Check if the missing clap at the end is inteneded.
02:35:319 (2) - I'd really like to know your intention on this since it's way too abnormal.
02:54:069 (1,1) - Even there's a new beat, this is basically a copy-paste of 00:54:069 (4) and removing combo would look better.
Minao

dinopwn wrote:

General
A Kiai time at 59:674 would be nice, same with 3:00:163

Normal
00:28:053 (3) - I dont' hear any rythym that matches this. I think that replacing it with a half note and a 1 and half slider would be better. I don't get it...
00:37:663 (2) - The slider end is somewhat out of the playfield. I don't think it's an important matter if it's the end of a reversed slider so I keep it
00:39:303 (4,5,6) - Pattern is confusing, #5 slider end is kind of out of playfield.^
00:42:584 (3) - Replacing the whistle with a clap would be better. Changed
00:42:584 (3) - Placing notes under sliders in low AR is confusing to new/intermediate players. I don't see how it is under a slider
01:24:538 (5) - Out of playfield
01:50:319 (1) - ^ Changed
01:50:319 (1,4,5) - slider is partially overlapping each other, consider rotating #5 Changed with previous change
02:19:850 (2) - Out of playfield
02:22:663 (1) - ^ Not that much...
02:38:600 (2) - ^
02:38:600 (2) - Slider shape is weird in a bad way, and kind of out of playfield too I like it!
02:56:413 (1,2,3,4,5,6,7,8) - Might be a little too difficult for a normal I think it's okay for a Normal, and it's a funny thing to do
03:43:991 (6) - flip horizontally please, #1 is covered. It's the same thing for 01:43:991 (5,1) ; I keep it beacause I like the movement made by the mouse/pencil to play this pattern.
Thank you for your mod

ReallyFastCat wrote:

[Normal]
02:34:850 (3) - End is not snapped Fixed
00:26:413 to 00:29:694 - This part feels really weird to me, but I don't really know why I don't know either lol
Thank you for your mod

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