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Mili - Nine Point Eight

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Total Posts
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Topic Starter
JeZag
This beatmap was submitted using in-game submission on Wednesday, September 30, 2015 at 3:55:09 PM

Artist: Mili
Title: Nine Point Eight
Source: Deemo
Tags: vocal piano 9.8 projectmili mag mell Rayark games collection collection_1 selection cytus hamoloid HanzeR Okoratu
BPM: 164
Filesize: 4674kb
Play Time: 02:17
Difficulties Available:
  1. Collab Hard (3.71 stars, 409 notes)
  2. Easy (1.45 stars, 122 notes)
  3. HanzeR's Insane (4.46 stars, 530 notes)
  4. Intermediate (2.62 stars, 275 notes)
  5. Normal (1.94 stars, 185 notes)
Download: Mili - Nine Point Eight
Information: Scores/Beatmap Listing
---------------
1st \o/

Swirling wind sings for our reunion
And nine point eight is my acceleration
Take me to where our souls may live in peace
Our brand new commencement

RIP Reunion Diff


Creds.
Thanks to
  1. Winek for easy diff. inspiration
  2. HanzeR for HanzeR's Insane
  3. Okoratu for the diff
  4. Pishifat for the BAT fixes and bubble
  5. Desperate-kun for the qualify
  6. All the modders
  7. Everyone else for the holdup and all my shit
sheela
From mii-KK-sheela Newbie Modding/GD Team :3
Sorry for the delay, got Internet problems.

[General]
There's a conflict on the Countdown on the Normal difficulty. Go to the Song Setup tab, go to design, and enable the countdown. Or, remove the countdown in the Hard and Insane difficulties.
[Normal]
  1. On easy difficulties, Easy or Normal, you have to put every note with the same distance.
00:02:817 (2) - Move it to x:203 y:356. It'll have the same distance between 00:01:720 (1) and 00:03:183 (3) .
00:04:280 (1) - Move it to x:382 y:40. This way, the pattern of 00:04:280 (1,2) will be the same as the pattern of 00:02:817 (2,3) , but flipped.
00:05:744 (3) - Move it to x:298 y:330. It's about the distance.
00:06:110 (4) - Move the second point (the little square on the body of the slider) to x:272 y:189, the last point (little square on the tail of the slider) to x:257 y:132. This way, the slider won't be too curvy.
00:06:841 (5) - Move the slider to x:172 y:188, move the second point to x:157 y:136, move the last point to x:117 y:98, so there could a flow.
00:08:671 (1) - Move it to x:180 y:159, so it could have a blanket (https://osu.ppy.sh/wiki/Blanket_Combos).
00:10:134 (1) - Move it to x:110 y:328.
00:11:598 (1,2,3,4,5) - Coordinations are down below:
SPOILER
00:11:598 (1) - x:458 y:228
00:11:963 (2) - x:469 y: 127
00:12:329 (3) - x:385 y:71
00:12:695 (4) - x:299 y:121
00:13:061 (5) - x:290 y:219
00:15:622 (3) - There's a distance problem.
00:18:549 (3) - Move it to x:232 y:172. The second point to x:252 y:192, third to x:280 y:216, and last to x:332 y:212.
00:21:476 (1) - Move it to x:216 y:312.
00:22:939 (3) - Move it to x:68 y:60.
00:23:305 (1) - Move it to x:160 y:24.
00:24:037 (2) - Move it to x:358 y:24.
00:24:402 (1) - Rotate it by 90° anti-clockwise, and move it x:400 y:116.
00:25:134 (2) - Move it to x:388 y:312.
00:25:226 (1) - This spinner doesn't really fit with the song. So, I suggest to remove it.
00:30:439 (1) - Make it straight.
00:31:354 (3) - Make it straight, and move it to x:308 y:336.
00:32:451 (2) - Flip it vertically (Ctrl+J), and move it to x:296 y:136.
00:33:183 (3) - Move it to x:128 y:80. The second point to x:100 y:120, third to x:60 y:120, and last to x:60 y:152.
00:33:915 (1) - Move it to x:96 y:240.
00:35:744 (2) - Move it to x:256 y:88.
00:36:110 (3) - Remove a repeat, and move it to x:344 y:40.
00:36:841 (1) - Move it to x:368 y:140.
00:38:854 (4) - Make it straight, and move it to x:300 y:208.
00:39:768 (1) - Move it to x:328 y:92.
00:40:134 (2) - Move it to x:232 y:64.
00:40:500 (3) - Move it to x:160 y:136.
00:40:866 (1) - Move it to x:124 y:232.
00:41:232 (2) - Move it to x:188 y:308.
00:41:598 (3) - Move it to x:276 y:340.
00:42:695 (1) - Move it to x:380 y:104.
00:44:159 (3) - Stack it with 00:42:695 (1) .
00:44:707 (4) - Ctrl+J, and move it to x:448 y:240.
00:45:256 (5) - Move it to x:408 y:208.
00:45:622 (1) - Move it to x:320 y:256.
00:46:719 (1) - Rotate it by -55°, and move it to x:96 y:160.
00:47:817 (1) - Move it to x:284 y:312.
00:48:549 (2) - Move it to x:464 y:272.
00:50:012 (1,1,1,1) - Remove the new combo from the last three note.
00:50:378 (1) - Move it to x:120 y:140.
00:50:744 (1) - Move it to x:124 y:240.
00:51:110 (1) - Move it to x:212 y:284.
00:52:390 (2) - Move it to x:412 y:172.
00:52:390 (2) - Move it to x:392 y:72.
00:52:939 (4) - Move it to x:340 y:76.
00:53:854 (1,2) - Remove 00:54:219 (2) , add two repeats to 00:53:854 (1) .
00:54:768 (2) - Move it to x:292 y:192.
00:55:134 (3) - Move it to x:368 y:252.
00:55:500 (4) - Move it to x:464 y:268.
00:55:866 (1,2) - Move it to x:484 y:168.
00:57:329 (1) - Move it to x:112 y:116.
00:58:427 (2) - Move it to x:128 y:216.
00:58:793 (3) - Move it to x:180 y:300.
00:59:890 (1) - Stack it with the head of 00:58:793 (3) .
01:00:256 (2) - Move it to x:180 y:300.
01:00:988 (3) - Move it to x:80 y:200.
01:01:719 (4) - Move it to x:116 y:104.
01:02:451 (5) - Make it straight, horizontally, and move it to x:220 y:32.
01:02:817 (6) - This one to x:320 y:44.
01:04:098 (2,3,4,1,2,3,4) - This is currently unreadable, so it'll confuse the players. Try to make another pattern that have a good flow, something like that. Don't forget the distance.
01:07:207 (2,1,2,1,2) - Coordinations are down below:
SPOILER
01:07:207 (2) - x:200 y:60
01:07:573 (1) - x:100 y:56
01:07:939 (2) - x:32 y:128
01:08:305 (1) - x:52 y:224
01:08:671 (2) - x:144 y:184
01:10:134 (2) - Move it to x:404 y:156.
01:11:598 (4) - Move it to x:116 y:224.
01:12:695 (2) - Make a curve slider that start to x:376 y:272. The second point to x:436 y:252, and last to x:464 y:212.
01:13:427 (3) - Do Ctrl+G, and move it to x:372 y:176.
01:14:159 (4) - Move it to x:208 y:92.
01:14:890 (5) - Move it to x:116 y:124, and move the last point to x:68 y:172.
01:16:354 (1) - Move it to x:176 y:344.
01:19:280 (2) - Move the second point to x:396 x:148.
01:20:012 (1) - Move the second point to x:488 y:288.
01:25:134 (2) - Do Ctrl+G, Ctrl+H, and move it to x:240 y:40.
01:25:866 (1) - Move it to x:376 y:176.
01:26:598 (2) - Move it to x:480 y:348.
01:29:524 (2,3,4,5,6,1) - Coordinations are down:
SPOILER
01:29:524 (2) - x:368 y:32
01:30:256 (3) - x:320 y:176
01:30:988 (4) - x:172 y:112
01:31:719 (5) - x:176 y:292
01:32:268 (6) - x:324 y:292
01:32:451 (1) - x:368 y:264
01:33:915 (1) - Move it to x:128 y:208
01:52:024 (2) - Move it to x:152 y:140.
01:52:573 (3) - Move it to x:284 y:112.
01:52:939 (4) - Move it to x:376 y:104.
01:53:854 (1) - Move it to x:344 y:248.
01:54:219 (2) - Move it to x:256 y:232.
01:55:866 (1,2,3) - I'm not sure that this isn't normal, it may be hard. So, change it by replacing note, or slider, that isn't really hard.
01:58:061 (2) - Move it to x:420 y:348.
01:58:793 (4) - Move it to x:216 y:348.
02:00:256 (2) - Move it to x:352 y:88.
02:00:988 (3) - Move it to x:444 y:136, and move the second point to x:448 y:68, and last to x:424 y:36.
02:01:719 (4) - Move it to x:328 y:40.
02:02:085 (5) - Move it to x:244 y:24.
02:02:451 (1) - Move it to x:140 y:76. Remove the two repeat, so it could fit to the vocals.
02:03:183 - Add a note at x:212 y:148.
02:03:183 (2) - Move it to x:212 y:148.
02:03:549 (3) - This one to x:260 y:232.
02:03:915 (4) - This one to x:368 y:232.
02:04:280 (5) - Move it to x:416 y:136.
02:04:646 (6) - Ctrl+J, and move it to x:312 y:136.
02:05:744 (1) - Move it to x:64 y:100.
02:10:134 (2) - Move it to x:152 y:280.
02:11:232 (4) - Move it to x:292 y:156. Move the second point to x:288 y:108, and last to x:248 y:72.
02:12:695 (2) - Move it x:80 y:176.
02:13:061 (3) - Move it to x:148 y:252
02:13:427 (1) - Move it to x:232 y:312.
02:14:159 (2) - Do Ctrl+G, and move it to x:296 y:132.
02:14:890 (3) - Move it to x:372 y:80.
  1. You could improve more your map by making beautiful patterns.
[Hard]
  1. Please remake this map with beautiful patterns, with the distance snap. You can put a pattern far, or closer to the previous note, or slider.
[Insane]
  1. This difficulty is quite for good, but check your map if there's a problem, if spot something that isn't right.
Good Luck on ranking this map.
Topic Starter
JeZag
Thanks for the mod! Must have taken you a lot of time with all the advice :< It took a lot of time to correct all of my errors too but I guess easy mode is worlds better then it was before T_T
Winek
Hello! From my modding queue!

For now your map is unrankable, because You need at least an difficulty that have less than 3,5 stars.
Make an Easy difficulty.


Normal
Your combo are way too short. it should be from 4-8
OD and HP should be 3-5
CS should be 3
AR is correct

00:20:378 (1) - Stack this note with 00:19:280 (1)
00:58:793 (3,1,2) - Stack these note correctly
01:38:396 (1) - This spinner should end at 01:41:229
01:55:866 (1,2,3) - This part is a bit complicated for Normal. Consider transforming it into a slider, or some circles, etc.
02:03:000 (2) - Approach this note with previous one
Consider snapping kiai time correctly.
Timing > Resnap all notes > Yes

Hard
CS should be at least 4
Avoid overlapping
00:13:427 (1,2,3,1,2,3) - Spread them across screen, orelse it's really confusing.
00:14:524 (1) - Try to move it from here, or else it cannot be seen that it's a slider.
00:23:671 (1,2,1,2) - Try a pattern like this, cause actually it's bit random.
00:36:659 (1,2,3) - Stack, maybe?
00:47:268 (3) - Make this slider prettier
01:57:146 (1,2,3) - Try to spread this part, or stack it, causenow it's not comprehensible!
02:03:183 (1,2,1,3) - Avoid overlapping
Resnap all note from Timing menu!

Insane
Your combo are WAAAAY too short. minimum would be at least 6..
Increase CS to 4 or 5.
Od should be 7-9
From 00:01:720 to 00:13:244, there is way too much repetition. Try to vary to avoid repetition
00:19:829 (1,2,3,4) - Try to place these notes a prettier way.
00:43:974 (1,2,3) - This part doesn't sound very well.
00:45:622 (1,2,3,4,5,1,2,3,4,5) - Make a real star pattern
02:09:402 (3) - Make this ote more visible, or it entrain confusion
02:19:280 (1,2,3,4,1,2,3,4,1) - Make a better pattern
02:18:089 Remove this break.

Hope it help :)
Topic Starter
JeZag
:o thanks a lot for the mod I'll get to it as soon as I can! :)
Winek
http://puu.sh/68gSR.osu

Here is the Easy Difficulty you requested! :D
Squichu
hey there!
M4M ~ :3

[General]
  1. add "winek" to tags in all diffs, it's missing in N/H/I!
  2. since there is no storyboard you could delete the osb file from the song folder, it's unnecessary
  3. advice on a sidenote: disable Grid Snap or set it to Grid Level 4, it's much easier to keep constant DS that way.
    and personally I get the feeling it allows you to be more precise in general with the placement.
[Easy]
  1. imo SV and DS should be changed.. it doesn't really work out well, I think.
    my suggestion is 0.7 SV and 1.4 DS. the DS is rather high, but acceptable
    and it is sooo much easier to read if objects don't overlap constantly! it's looking better, too. x:
    but that's up to you!
  2. 00:39:035 (3,4) - personally I love to stack objects and do it all the time and hope to get away with that,
    buuut it's hard to read so maybe you want to remove it from the easy diff
  3. 00:45:621 (1,2,3) - I noticed at some more parts, but if you use patterns like this, just copypaste the objects.
    it looks more consistent and therefore is easier to play/read. (and it's less work for you, too. xD)
  4. 01:01:718 (1,2,3,4,5) - noooo. nonononononono. nope. >< never ever break DS in Easy/Normal difficulties.
    it looks great, is a nice idea but it's absolutely impossible for a beginner player to read that. :\
    samer here - 01:08:304 (3,4,5)!
  5. 01:54:400 (1) - this is unreadable as well. >: (Idk if it's unrankable..)
[Normal]
  1. check the timing points in this diff, they seem to be different than in the other diffs?
  2. also, you should definitely check the distances from the objects, there are some breaking the DS
    and that's not acceptable in a Normal, cause it's too hard to read. .o.
    but actually Idk if the DS i correct anyway, cause it differs from 0.9 to 1.1.. maybe that's just cause of the Grid Size, Idk. :\
    examples - 00:18:547 (3,1) - 00:13:427 (1,2) -
  3. otherwise the diff looks fine, but you could improve the flow at some points:
    flow = movement from one object to the next
    00:07:573 (1,1) - place the circle further down (slider indicates that movement)
    00:16:352 (1,2) - rotate one by -20°?
    I think there are more, but that looked intentional, so I let it be. xD
  4. 00:19:279 (1) and 00:20:377 (1) - stack or place somewhere else, so it won't overlap
  5. 00:34:645 (2,1) - make sure they are perfectly matched(take a close look at the approach cirlces and how the shape fits better with the slider)
  6. 00:37:389 (2) - I wouldn't change between starting on white ticks and red ticks.
    it's fine at 00:30:438 (1) I think cause it's after the break
    but the way it is now it comes out of nowhere and is extremely hard for beginner players to read.
    sure, it fits the music.. but x:
    but you could create a.. uhm, Idk the word. you could build some kind of bridge (:D) by turning 00:36:840 (1) into a short slider!
    if it ends on a red tick, is gets easier to play cause the 'tap rhythm' stays the same.
    there are more parts of this, but I won't point them out, you find them anyway. .o.
  7. 01:00:255 (2,3,4,5) - I'd prefer if they don't overlap, up to you and your mapping style!
  8. 01:04:462 (3,4,1,2,3) - this part is imo too hard for a normal cause it's so many objects, you might want to change that up
    same here - 01:55:862 (1,2,3) - especially the last of the sliders.
  9. 01:17:816 (1) and 01:20:743 (1) - uhm.. do you know red anchor points? I think you can get those shapes easier by using them
    (you create red anchor points by placing two normal points on the same spot.. saying just in case! .o.)
[Hard]
I like the style of this diff, it has a nice feeling to it. :3
at some parts it does look a bit.. uhm.. "messy" though.
I guess you know what I mean, some blankets and slider shapes..
  1. 01:11:596 (4) - AIMod: "objects end is out of screen"
     
  2. 00:01:720 (1,2,3) - example of what I mean with "messy" - notice the symmetry?
    another thing - 00:03:915 (4) and 00:05:195 (4) could be stacked sooo perfectly. .o.
    it's just stuff like this.. xD
    weird slider shapes - 00:36:840 (3) - 01:14:889 (3) (use red anchor points, really, it's helpful!) - 01:17:816 (1) and some following ~ - 02:07:571 (3,4)
  3. 00:13:426 (1,2) - this and there are some more parts where you hide circles behind slider trails..
    aaand iirc that's okay in Insane, but not in Hard? I'm not sure about this and too lazy to look it up.. orz, so keep it, but make sure sometime that it's allowed!
    another example ~ 00:41:596 (4) - okay to read, but could be stacked anway.. or here: 00:47:267 (3)
  4. 00:17:816 (4) - Ctrl + G, the jump coming with that is totally fine and it follows the flow
    00:55:865 (1,2,3) - bend 1 in the other direction (same shape as 3) and Ctrl+G 2
  5. 01:29:522 (2,3) and 01:30:986 (1) - don't let them overlap like that, doesn't look nice. ><
    you could form a nice pattern with 01:30:071 (3)'s end, 01:30:620 (4,5) and 01:30:986 (1), btw.
  6. 01:32:998 (4) - stack correctly below 01:32:449 (1)? and
  7. 01:36:839 (1,2) - use the same shape
[Insane]
this is nice as well, I like it.
basically I can say the same for this as for Hard.. some weird slider shapes and stacked (or not stacked) objects.
  1. 00:08:671 (1,2,3,4,5) - uuuhm.. with 4 on the blue tick and the jump..?
  2. 00:26:413 (1,2,3,4,5) - that's not a perfect polygon. )=
    and 00:40:133 (2,3,4) isn't a perfect triangle..
    and 01:00:255 (1,2,3,4) - ... the square.. qq
  3. 00:34:462 (2) - Ctrl + G
    00:59:889 (3) - Ctrl + G too
whelp, I'm lazy, so that's it. XD
good luck with getting this ranked. (=
and next time pls write a pm with m4m request, that's actually written in the very first post from my queue/rules.. xD

*squee*
Rakuen
( =`・ω・´) AIRakuen 愛楽園 (Mod/GD/M4M)

[General]
Change the hitsounds to soft sampleset, and try to add some claps
You can also use custom hitsounds

00:12:695 - I don't know what's this sound in the music, but it freaks me out

[Easy]
00:11:963 (4) - Don't suggest to reverse more than once in easy diff
00:19:279 (1) - Avoid the overlap and please use constant DS (distance snap) in easy, 1.4x DS
00:23:304 (2,3,4) - The stack isn't good looking, I prefer clear notes and flow
00:25:133 - I suggest to map this part
00:30:986 - Increase note density here if possible
01:00:255 (3) - NC
01:01:718 (1) - Remove NC
01:03:182 (3) - NC
01:08:304 (3,4,5) - Stack them in a same grid
01:11:962 (1,2,3,4,5) - Remain 1.4x DS
01:26:596 (1,2,3,4) - Here too, arrange them with same DS
01:30:986 (5) - Same as previous mods, reverse only once if possible
01:38:394 (1) - The spinner is too close to the previous circle, remove 01:38:303 (6) - and move spinner to 01:38:303 - , extend the spinner until 01:41:229 -
02:03:181 (1) - Distance snap

[Normal]
00:08:671 (1) - Constant DS is important for both Easy and Normal diff for ranking standard now
00:20:377 (1) - Remove NC
00:21:474 (1) - ^
00:22:206 (2) - NC here
00:23:304 (1) - Remove NC
00:24:401 (1) - ^
00:25:133 (2) - NC here, but I suggest you map that part too
00:31:901 - You missed a vocal here, which is chrysan"the"mum if I'm not wrong
00:38:852 (4) - DS, don't make jumps
00:48:547 (2) - DS
00:50:011 (1) - DS this if possible, in mapping area
00:51:474 (1,2,3,4,1) - Reversing more than once may be a strange flow
00:58:791 (3,1,2) - I don't like this kind of stacks in easier diffs cuz 00:59:889 (1) - is hidden under a note
01:06:108 (7) - NC
01:06:840 (1) - Remove NC
01:07:572 (1) - ^
01:08:304 (1) - ^
01:11:596 (4) - Use 1.0x DS
01:14:889 (5) - Replace to a circle placed at 01:14:889 -
01:16:352 (1) - Constant DS is important, you can just put a break here instead of mapping it (like easy diff)
01:26:596 (2) - NC, heavy vocal
01:28:059 (3) - DS if possible, if there's no space at least put NC
01:31:717 (5) - Use 1.0x DS instead of 0.9x
01:32:266 (6,1) - This pattern is hard to play, remove 01:32:266 (6) - and then move 01:32:449 (1) - to 01:32:266 -
01:35:010 (1,2) - DS
01:36:839 (1,2) - Inconsistency DS
01:37:571 (3) - Don't increase DS here
01:38:303 (5) - ^ applies, I strongly recommend you to remove it tho
01:38:394 (1) - Too close to the previous note
01:56:595 (3,4,5) - They're too crowded
01:59:339 - At this point you can see 01:58:790 (4) - is overlapping with 02:00:254 (2) - badly, fix them and use 1.0x DS for 02:00:254 (2) -
02:02:449 (6) - Don't put any jumps, DS is really important for Easy and Normals before asking for mods
02:14:979 (1) - Too close to the previous circle

[Hard]
This diff is too hard to be modded for me, lots of bad overlaps which is hard to be played
Try to refer to some new ranked maps for Hard diff mapping
Mainly the problem is you need to make the circle size smaller, increase slider velocity to around 1.3 / 1.4 and decrease the amount of constant DS
I would suggest for some small remaps if you don't mind
Sorry for any inconvenience

[Insane]
Try some settings below:
HP Drain: 6
Circle size: 4
Approach rate: 8
Overall Difficulty: 7

Call me for rechecking for Hard / Insane anytime
Hope it helps
Topic Starter
JeZag
Thanks for the mod! :) Your comments are actually really helpful. Is it ok if I PM you once I'm finished re-looking over Hard/Insane?
Narcissu
for my queue

[general]

i like this song

i think your map not need mod now …… you need a friend to guide you

there must not be extra or missing uninherited sections in any difficulty

Using a new combo every few beats wouldn't make sense, but you also want to avoid long combos that continue for many measures i suggest you add NC each long white tick

you need neater layout

i think the map3 could be better because its a little softly

[insane]

00:01:720 (1,2,3,4) - a little weird small spacing

00:02:817 (1,2,3,4,5,6,1,2,3,4,5,6) - avoid disordered overlap , Pay attention the other parts

00:08:671 (1,2,3,4,5) - maybe you need ↓↓↓


00:29:523 (5,6) - too far , if you wish jumping , you should add to more jumping

00:30:621 (9,10,11,12,1) - use the same distance in stream , and i think distance 1.2 too far

01:11:962 (8,9,10) - unrankable

01:55:863 (1) - Avoid placing hitobjects under the HP/life bar

[normal]

00:25:499 (2,3,4) - too hard for beginner

00:26:047 (3,4,5,6,1,2,3,4) - separate these , avoid any overlap in normal , and i think too many note in normal

00:26:413 (4,5,6) - maybe too hard for beginner , you can stack 00:26:413 (4,5) - Pay attention the other parts

[easy]

00:01:720 (1,2,3,4) - bend these like your 00:01:720 (1,2,3,4,1,2) - , maybe more beautiful

00:27:694 (1,3) - no stack

00:29:157 (1,3,1,3) - ^

01:06:108 (1,2) - HP/life bar……Pay attention the other parts

01:08:304 (3,4,5) - stack

the diff better than other diff …… but not enough
Topic Starter
JeZag
Thanks for the mod :D
I don't have any friends that happen to be mappers, so everything in the map is based off of me glueing together things I've played before ._.
BTW, why would 01:11:962 (8,9,10) be unrankable? I've seen a couple ranked beatmaps use some sorts of sliders with really fast wobbling :o
Bara-
First, REMOVE the timing sections, you only need the first one. If you want volume change, you can also make it a Green one, instead of a red one.
The hitsounds in Hard are good
You can get all diffs, with the hitsounds BY CLICKING HERE
Warning, Instant Download
Good Lcuk
[ BJ ]
Just a few things I want to point out from playing the insane:

I Highly recommend CS4 and at least OD7.
00:36:593 (1,2,3) - That hidden note part and is really annoying, not really sight readable, and doesn't fit well in my opinion.
The song overall had nice flow and was fun. It was quite easy but the song is slow so that's alright.

Good luck!
Topic Starter
JeZag
I plan on completely remapping the insane... As of now, it's a complete train wreck xD
Thanks for the mod, but for now, check out the other diffs. (Hard is half way done and the rest are completely remapped ^_^)
KUURAhoshi
Add rayark and hamoloid to the tags,
it's up to you ..
GL then~
Topic Starter
JeZag
Forgot about those x.x ty
Going to update later
Ringating
from my queue:

I used this image to edit off of (more res = more room for error :P). Lots of alpha masking and various blurring filters were used. Also, the image is now horizontally flipped so the the character isn't covered by the titles when browsing one's songs. Here is the new image:
no kudosu
Topic Starter
JeZag
xD Thanks as always, and good job!
HanzeR
neat map u got here
i have a gd if you want to add it
(also, you should uncapitalize all the tags and remove Deemo as it's already in the source)
SPOILER
osu file format v13

[General]
AudioFilename: Deemo - Nine Point Eight.mp3
AudioLeadIn: 0
PreviewTime: 50495
Countdown: 0
SampleSet: Soft
StackLeniency: 0
Mode: 0
LetterboxInBreaks: 1
WidescreenStoryboard: 0

[Editor]
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1

[Metadata]
Title:Nine Point Eight
TitleUnicode:Nine Point Eight
Artist:Mili
ArtistUnicode:Mili
Creator:JeZag
Version:Hanzer's Insane
Source:Deemo
Tags:vocal piano winek baraatje123 rayark hamoloid
BeatmapID:361650
BeatmapSetID:131147

[Difficulty]
HPDrainRate:6
CircleSize:4
OverallDifficulty:7
ApproachRate:8.5
SliderMultiplier:1.76
SliderTickRate:1

[Events]
//Background and Video events
0,0,"BG1.jpg",0,0
//Break Periods
2,76305,85674
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
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84,260,136653,2,0,P|28:276|12:308,1,88,2|0,0:0|0:0,0:0:0:0:
240,344,137202,2,0,L|296:332,1,44,0|0,0:0|0:0,0:0:0:0:
328,260,137568,5,2,0:0:0:0:
336,244,137751,1,2,0:0:0:0:
260,208,137934,1,0,0:0:0:0:
396,304,138117,2,0,L|484:292,1,88,2|0,0:0|0:0,0:0:0:0:
268,224,138666,2,0,L|212:216,1,44,0|0,0:0|0:0,0:0:0:0:
408,136,139031,5,2,0:0:0:0:
420,120,139214,1,2,0:0:0:0:
452,204,139397,1,0,0:0:0:0:
328,128,139580,1,0,0:0:0:0:
444,84,139763,5,2,0:0:0:0:
432,100,139946,1,2,0:0:0:0:
368,200,140129,1,0,0:0:0:0:
296,52,140312,1,0,0:0:0:0:
212,240,140495,6,0,P|184:236|168:224,1,44,2|0,0:0|0:0,0:0:0:0:
188,196,140861,2,0,P|171:173|168:153,1,44,2|0,0:0|0:0,0:0:0:0:
204,140,141227,2,0,P|208:112|220:96,1,44,2|0,0:0|0:0,0:0:0:0:
260,112,141592,2,0,P|282:95|302:92,1,44,2|0,0:0|0:0,0:0:0:0:
320,136,141958,2,0,P|348:140|363:152,1,44,2|0,0:0|0:0,0:0:0:0:
344,200,142324,2,0,P|360:222|363:242,1,44,2|0,0:0|0:0,0:0:0:0:
312,264,142690,2,0,P|307:291|296:307,1,44,2|0,0:0|0:0,0:0:0:0:
240,284,143056,6,0,P|217:300|197:303,1,44,2|0,0:0|0:0,0:0:0:0:
176,244,143422,2,0,P|148:239|132:228,1,44,2|0,0:0|0:0,0:0:0:0:
148,160,143788,2,0,P|131:137|128:117,1,44,2|0,0:0|0:0,0:0:0:0:
196,88,144153,2,0,P|200:60|212:44,1,44,2|0,0:0|0:0,0:0:0:0:
284,72,144519,2,0,P|306:55|326:52,1,44,2|0,0:0|0:0,0:0:0:0:
360,128,144885,2,0,P|387:132|404:144,1,44,2|0,0:0|0:0,0:0:0:0:
376,224,145251,2,0,P|392:246|395:266,1,44,2|0,0:0|0:0,0:0:0:0:
256,192,145617,5,8,0:0:0:0:
Topic Starter
JeZag
Ehehehe thanks
I'll look at your gd once I get to my computer, and knowing your skill, I'll probably include it
Thanks for your offer
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