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Takahashi Hiroki - Marukaite Chikyuu

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Topic Starter
10crystalmask01
This beatmap was submitted using in-game submission on Tuesday, March 04, 2014 at 12:34:30 AM

Artist: Takahashi Hiroki
Title: Marukaite Chikyuu
Source: Hetalia: Axis Powers
Tags: Japan Nihon Character CD Vol. 3 Tari
BPM: 128
Filesize: 8390kb
Play Time: 01:40
Difficulties Available:
  1. Easy (1.61 stars, 86 notes)
  2. Hard (4.66 stars, 201 notes)
  3. Normal (3.77 stars, 131 notes)
  4. Tari's Insane (5 stars, 354 notes)
Download: Takahashi Hiroki - Marukaite Chikyuu
Information: Scores/Beatmap Listing
---------------
My Second beatmap, and first ranked map (what is this sorcery?)
Hope you enjoy! (ㅍ_ㅍ) o自

(Awesome skin is also made by me *-* Special thanks to LuPiiTa for letting me use the cursor and combo skin x3)
Easy ~ Done!
Normal ~ Done!
Hard ~ Done!
Tari's Insane ~ Done!
Love these guys xD
Tari
- Melody
Sonicami
AlpacaCokelat
pife1
Squirrel
- Miomio Chii -
smallboat
m1223961117
Tsukuyomi
happy623
ichivictus
Sephibro
CakiP
NewRulerNA
MasterKirin
UnitedWeSin
Sieg
Pagno
HastaLaPasta
BeatofIke
Lust
jonathanlfj

Sonicami
The pictire and the skin are cool!

You asked me for mods, so i'll mod. I'm afraid of advising you bad ways to map this song. That's the first, trial version of my advises.

The hard diff:
Try to make the reverse arrow from 00:03:465 to 00:03:994 .
From 00:04:403 and before 00:07:918 :


The first spinner must be from 00:08:153 to 00:09:559 .

00:10:028 - 00:13:309 :


00:13:778 - 00:16:590 :


The normal diff:

The spinner as i advised you in the hard diff must be instead of reverse arrow, which lasts from 00:08:153 to 00:09:559 .

The second part is coming soon, if you want.
Why there are garlics and strange numbers?
That ones are WarioWare inc. skin's parts. (not by me)
OSU! NEEDS MORE HETALIA SONGS!!! :)
- Melody
~Mod Request

: Must fix
: Suggestion

Easy :

00:09:793 - Timing Section is not on the tick (00:09:792 => 00:09:793)
01:36:043 - ^ (01:36:34 => 01:36:043)
01:36:512 - ^ (01:36:503 => 01:36:512)
01:41:668 - ^ (01:41:659 => 01:41:668)
01:09:559 (4) - Clap instead Whistle
01:13:309 (4) - ^
01:22:684 - Add a Circle with Clap-Sound
01:33:934 (1,2,3,4) - Don't stack in an Easy Difficulty

Normal :

01:41:668 - Timing Section is not on the tick (01:41:659 => 01:41:668)
00:15:184 - Clap-Sound at the end of the Slider
00:48:934 - ^
00:52:684 - ^
01:32:528 (1,1,2,3) - Don't overlay the Spinner-Circle with the Approach-Circle

Hard :

00:09:793 - Timing Section is not on the tick (00:09:792 => 00:09:793)
00:30:653 - ^ (00:30:650 => 00:30:653)
00:32:528 - ^ (00:32:524 => 00:32:528)
00:48:817 - ^ (00:48:812 => 00:48:817)
00:49:051 - ^ (00:49:047 => 00:49:051)
01:08:153 - ^ (01:08:144 => 01:08:153)
01:09:559 - ^ (01:09:550 =>01:09:559)
01:32:528 - ^ (01:32:519 => 01:32:528)
01:36:160 - ^ (01:36:152 => 01:36:160)
01:36:395 - ^ (01:36:386 => 01:36:395)
01:37:098 - ^ (01:37:089 => 01:37:098)
01:37:332 - ^ (01:37:323 => 01:37:332)
01:41:785 - ^ (01:41:776 => 01:41:785)


~Good Luck. :)
Topic Starter
10crystalmask01

Sonicami wrote:

The pictire and the skin are cool!

You asked me for mods, so i'll mod. I'm afraid of advising you bad ways to map this song. That's the first, trial version of my advises.

The hard diff:
Try to make the reverse arrow from 00:03:465 to 00:03:994. No, mines currently sounds better
From 00:04:403 and before 00:07:918 :
Skip, sorry!

The first spinner must be from 00:08:153 to 00:09:559. No, the reason I have note at 00:08:153 is to emphasize the finish

00:10:028 - 00:13:309 :
No, the rhythm's is following the vocals

00:13:778 - 00:16:590 :
^

The normal diff:

The spinner as i advised you in the hard diff must be instead of reverse arrow, which lasts from 00:08:153 to 00:09:559 . Nope, spinner is too short here!

The second part is coming soon, if you want. Ok.
Why there are garlics and strange numbers?
That ones are WarioWare inc. skin's parts. (not by me) LOL, thanks I was sort of wondering where they came from xD
OSU! NEEDS MORE HETALIA SONGS!!! :)
OMG



- Melody wrote:

~Mod Request

: Must fix
: Suggestion

Easy :

00:09:793 - Timing Section is not on the tick (00:09:792 => 00:09:793) Oh lol I don't think timing sections need to be that exact on the tickmarks, as long as they're proven effect works x3 Ahh well, might as well fix!
01:36:043 - ^ (01:36:34 => 01:36:043) ^
01:36:512 - ^ (01:36:503 => 01:36:512)^
01:41:668 - ^ (01:41:659 => 01:41:668)^
01:09:559 (4) - Clap instead Whistle -Nope, will ruin hitsound pattern
01:13:309 (4) - ^ ^
01:22:684 - Add a Circle with Clap-Sound Oh, ok!
01:33:934 (1,2,3,4) - Don't stack in an Easy Difficulty=w= Sorry, but I'll let the new players try to solve this

Normal :

01:41:668 - Timing Section is not on the tick (01:41:659 => 01:41:668) Sure....
00:15:184 - Clap-Sound at the end of the Slider Yes, must add more pattern to these claps >.<!
00:48:934 - ^ ^
00:52:684 - ^ ^
01:32:528 (1,1,2,3) - Don't overlay the Spinner-Circle with the Approach-Circle True, did something else with these notes. Thanks for pointing that out ^^

Hard :

00:09:793 - Timing Section is not on the tick (00:09:792 => 00:09:793) Ok.
00:30:653 - ^ (00:30:650 => 00:30:653)
00:32:528 - ^ (00:32:524 => 00:32:528)
00:48:817 - ^ (00:48:812 => 00:48:817)
00:49:051 - ^ (00:49:047 => 00:49:051)
01:08:153 - ^ (01:08:144 => 01:08:153)
01:09:559 - ^ (01:09:550 =>01:09:559)
01:32:528 - ^ (01:32:519 => 01:32:528)
01:36:160 - ^ (01:36:152 => 01:36:160)
01:36:395 - ^ (01:36:386 => 01:36:395)
01:37:098 - ^ (01:37:089 => 01:37:098)
01:37:332 - ^ (01:37:323 => 01:37:332)
01:41:785 - ^ (01:41:776 => 01:41:785) ;_; fixed all!


~Good Luck. :)
jyu
hi there~ my grammar is bad so i'm sorry >.< i'll mod the finished diff

[General]

  • The Source should be the series name, not the album, so it should be "Hetalia: Axis Powers" instead

    how about adding a kiai again from 01:34:403 - to 01:41:903 -? that's where the vocal pitch goes up for the last part and i guess it's a bit nice to accent that part ('w' )

    aaaand i love your skin! >w<

[Easy]

  • The break in this diff is a bit awkward for me :< i only suggest to map that break, and if you still want to keep a break in this diff, i guess it's better to add break between these spinners 00:36:278 (1,1) - like normal diff

    00:19:403 (1,2,3) - only suggestion, i would prefer the rhythm like this, it's better for the player to click on the downbeat and it fits the song more
    00:33:934 (2,3,4) - also rhythm suggestion, fits the vocal more for me
    00:47:996 (1) - this starts too early after a spinner. make it like this 00:08:153 (1,1) -
    01:19:403 (1) - remove nc, like what you did 00:11:903 (2) -
    01:27:840 (4) - only suggestion, it's better to make this a repeated verse of this part 01:25:965 (2,3) - and also it's good to keep consistencies in rhythm
    01:32:528 (1) - whoa, the slow down is really shocking and i'm afraid beginners will be surprised with this. and there's no significant change in the song, so i strongly suggest not to use a sudden slowed down slider like this in easiest diff. if you don't want to change, then nc this 01:34:403 (2) -
    01:39:559 - add a note? the vocal is still going on and it's kinda awkward to let the gap hanging there

[Normal]

  • AR5 seems a bit too high for a song with moderate tempo like this, so i suggest AR4 for this diff. And also easy diff has AR2, so it's better to keep the spread balanced in the diff setup

    00:13:778 (4) - nc for combo consistencies like 00:10:028 (1,2,3) -
    00:10:028 (1) - finish at slider's head
    00:13:778 (4) - ^
    00:15:653 (1) - the rhythm is a bit awkward for me, especially when there's an audible cymbal sound at 00:16:590 - . i suggest to lengthen the slider a bit and make the reversed arrow at 00:16:590 - , though rhythm is a variation of mapper's interpretation about the song, so it's up to you to you change it or not
    00:19:403 (3) - finish at slider's head
    00:21:278 (1) - ^
    00:23:153 (3) - finish
    00:25:028 (1) - finish at slider's head
    00:25:965 (2) - ^
    00:26:903 (4) - ^ also at slider's tail
    00:53:153 (5) - same as 00:15:653 (1) -
    01:00:653 (1) - the rhythm is a bit weird since there's no beat at 01:01:356 -
    01:32:528 (1) - also same as easy. there's no particular change in the song at this part, so the slowed down slider is a bit awkward to me, though it's up to you to change it or not
    01:34:403 (1) - how about muting this spinner's end? there's no particular beat at 01:36:043 - in the song

[Hard]

  • 00:03:465 (3,4) - nazi, i'm sorry, stack them properly
    00:05:809 (4,1) - ^
    00:14:715 (5) - rhythm suggestion
    00:15:418 (1) - finish at slider's tail
    00:21:746 (2,3) - the stack is a bit off here
    00:30:653 (1,2) - 01:08:153 (1,2) - also a bit awkward since there's no significant change in the song, but this is hard diff, so this is only an opinion ( 'w' )
    00:53:856 (3,4) - the stack is also a bit off, turn off the Grid Snap
    00:58:778 (1,2) - ^
    01:02:059 (4) - it would be great if you only add a circle here 01:02:059 - like what you did here 00:53:856 (3,4) - and let a slider began at the kiai time here 01:02:528 - since it's a bit weird when the slider ends right when the kiai starts
    01:10:965 (1) - remove nc, then nc at 01:12:371 (3) -
    01:18:934 (4) - finish at slider's head
    01:34:403 - i suggest sv 1.0x from this part since the vocal is still energetic and slow slider velocity makes it awkward and you should nc this 01:34:403 (3) -

okay, i hope more hetalia maps get ranked! >w< and it's sad that you didn't map the whole song :'< i'm kinda triggered to map more hetalia songs lol
good luck~
Topic Starter
10crystalmask01

AlpacaCokelat wrote:

hi there~ my grammar is bad so i'm sorry >.< i'll mod the finished diff

[General]

  • The Source should be the series name, not the album, so it should be "Hetalia: Axis Powers" instead Wahh almsot forgot to check this lol @w@ fixed!

    how about adding a kiai again from 01:34:403 - to 01:41:903 -? that's where the vocal pitch goes up for the last part and i guess it's a bit nice to accent that part ('w' ) No its not necessary, since Kai usually runs through the chorus,and that's what I'm doing for Kai time.

    aaaand i love your skin! >w< Ty~! ^^

[Easy]

  • The break in this diff is a bit awkward for me :< i only suggest to map that break, and if you still want to keep a break in this diff, i guess it's better to add break between these spinners 00:36:278 (1,1) - like normal diff Keep it as it is for, know if others are bothered by it then I'll change it.

    00:19:403 (1,2,3) - only suggestion, i would prefer the rhythm like this, it's better for the player to click on the downbeat and it fits the song more
    *w* I love it! *fixed!
    00:33:934 (2,3,4) - also rhythm suggestion, fits the vocal more for me
    Fixed!
    00:47:996 (1) - this starts too early after a spinner. make it like this 00:08:153 (1,1) - Fixed!
    01:19:403 (1) - remove nc, like what you did 00:11:903 (2) - Fixed!
    01:27:840 (4) - only suggestion, it's better to make this a repeated verse of this part 01:25:965 (2,3) - and also it's good to keep consistencies in rhythm
    Actually I'll just remove the note at 01:29:246 for consistency. Thanks for the suggestion though >w<
    01:32:528 (1) - whoa, the slow down is really shocking and i'm afraid beginners will be surprised with this. and there's no significant change in the song, so i strongly suggest not to use a sudden slowed down slider like this in easiest diff. if you don't want to change, then nc this 01:34:403 (2) -
    NC change since the slow down is to follow how the vocals has a slow hold on the 'no desu'
    01:39:559 - add a note? the vocal is still going on and it's kinda awkward to let the gap hanging there Fixed!

[Normal]

  • AR5 seems a bit too high for a song with moderate tempo like this, so i suggest AR4 for this diff. And also easy diff has AR2, so it's better to keep the spread balanced in the diff setup True...changed AR

    00:13:778 (4) - nc for combo consistencies like 00:10:028 (1,2,3) -
    00:10:028 (1) - finish at slider's head
    00:13:778 (4) - ^
    00:15:653 (1) - the rhythm is a bit awkward for me, especially when there's an audible cymbal sound at 00:16:590 - . i suggest to lengthen the slider a bit and make the reversed arrow at 00:16:590 - , though rhythm is a variation of mapper's interpretation about the song, so it's up to you to you change it or not Currently working on it
    00:19:403 (3) - finish at slider's head
    00:21:278 (1) - ^
    00:23:153 (3) - finish
    00:25:028 (1) - finish at slider's head
    00:25:965 (2) - ^
    00:26:903 (4) - ^ also at slider's tail
    00:53:153 (5) - same as 00:15:653 (1) - Currently working on it
    01:00:653 (1) - the rhythm is a bit weird since there's no beat at 01:01:356 -
    01:32:528 (1) - also same as easy. there's no particular change in the song at this part, so the slowed down slider is a bit awkward to me, though it's up to you to change it or not Same answer for Easy diff
    01:34:403 (1) - how about muting this spinner's end? there's no particular beat at 01:36:043 - in the song Good idea!

[Hard]

  • 00:03:465 (3,4) - nazi, i'm sorry, stack them properly This was intentional, I don't want them completely under the objects tail/head ;w;
    00:05:809 (4,1) - ^ ^
    00:14:715 (5) - rhythm suggestion
    The reason I didn't do this is because I think I've overused this rhythm too mcuh throughout the song. But, now that I think of it, the song is pretty repetitive so yeah, changed ^^
    00:15:418 (1) - finish at slider's tail
    00:21:746 (2,3) - the stack is a bit off here ^
    00:30:653 (1,2) - 01:08:153 (1,2) - also a bit awkward since there's no significant change in the song, but this is hard diff, so this is only an opinion ( 'w' ) Keep
    00:53:856 (3,4) - the stack is also a bit off, turn off the Grid Snap ^
    00:58:778 (1,2) - ^ ^
    01:02:059 (4) - it would be great if you only add a circle here 01:02:059 - like what you did here 00:53:856 (3,4) - and let a slider began at the kiai time here 01:02:528 - since it's a bit weird when the slider ends right when the kiai starts Ok!
    01:10:965 (1) - remove nc, then nc at 01:12:371 (3) -
    01:18:934 (4) - finish at slider's head
    01:34:403 - i suggest sv 1.0x from this part since the vocal is still energetic and slow slider velocity makes it awkward and you should nc
    01:34:403 (3) - Both fixed ✔

okay, i hope more hetalia maps get ranked! >w< ^^ Me too! and it's sad that you didn't map the whole song :'< orz gomenasai....
i'm kinda triggered to map more hetalia songs lol Oh yea, your doing Seychelles song, right? ^^ I wanna make a guess diff for it, but the maps still WIP ;w; Hope you'll finish it soon!
good luck~
pife1
Hi:

In Easy:
00:04:403 (1) - Remove new combo
00:48:465 (1) - Add clap at the end of slider
00:55:965 (2) - ^

In Normal:
00:11:199 (2) - Add clap soft custom 1 at the end of slider
00:14:715 (3) - ^
00:18:465 (3) - ^
00:20:340 (3) - ^
00:22:215 (3) - ^
00:26:199 (1) - Remove new combo
00:26:903 (3) - add whistle at the end of slider
00:29:246 (3) - add whistle at the beginning of slider
00:32:528 (1) - add whistle at the end of slider
00:34:871 (2) - add whistle
00:48:699 (2) - Add clap soft custom 1 at the end of slider
00:52:215 (3) - ^
00:55:965 (3) - ^
00:57:840 (3) - ^
00:59:715 (3) - ^

In the Hard:
00:04:871 (2) - Add clap at the beginning
00:11:903 - New combo
00:30:653 (1) - This slider is out flow, I feel that isn't well example at the same part of the normal
00:55:965 (6) - Add clap at the end of slider
00:58:309 (4) - Add clap at the beginning of slider
01:08:153 (1) - This slider is out flow

In the Insane:
00:04:871 (3) - Add clap at the beginning
00:48:934 (6) - Add clap
01:00:184 (5) - Add clap
I think that the stream need some, but I don't know as I can explain it

That's all
Topic Starter
10crystalmask01

pife1 wrote:

Hi:

In Easy:
00:04:403 (1) - Remove new combo
00:48:465 (1) - Add clap at the end of slider
00:55:965 (2) - ^

In Normal:
00:11:199 (2) - Add clap soft custom 1 at the end of slider
00:14:715 (3) - ^
00:18:465 (3) - ^
00:20:340 (3) - ^
00:22:215 (3) - ^
00:26:199 (1) - Remove new combo No.
00:26:903 (3) - add whistle at the end of slider
00:29:246 (3) - add whistle at the beginning of slider
00:32:528 (1) - add whistle at the end of slider
00:34:871 (2) - add whistle
00:48:699 (2) - Add clap soft custom 1 at the end of slider
00:52:215 (3) - ^
00:55:965 (3) - ^
00:57:840 (3) - ^
00:59:715 (3) - ^

In the Hard:
00:04:871 (2) - Add clap at the beginning
00:11:903 - New combo
00:30:653 (1) - This slider is out flow, I feel that isn't well example at the same part of the normal But I like it o3o
00:55:965 (6) - Add clap at the end of slider
00:58:309 (4) - Add clap at the beginning of slider
01:08:153 (1) - This slider is out flow ^

That's all

All fixed except the ones replied in red!
Squichu
Hellow. ovo
mod by request. ~ sorry, took me longer than expected!! ><

[General]
  1. you're using a custom hitcircle, so you need an approachcirle as well (iirc).
[Easy]
  1. 00:19:403 (1) - move to 48|120, matches better with 00:18:465 (2)
    00:26:434 (4) - move to 16|112
  2. 00:53:153 (3) - use similar angularity as for 00:15:653 (5), it lacks character as it is now (imo).
    same here - 01:00:653 (3)
  3. 01:02:996 (1,2) - not going to match them? .o. you could just move 1 to 280|244.
nice diff, overall!

[Normal]
  1. 00:29:715 (4) - move to 340|140 to match correctly with 00:29:246 (3).
    and move 01:07:215 (4) to 172|244
  2. 00:30:887 (1) - mhhh.. personally, I don't like the shape.. but oh well. >:
  3. about that mirrowed part.. I don't really like it to use something twice, cause the map is short already.. I don't know of beginners even notice that, but I did and I think you could think of smething new for that part. ><
nice diff as well! ^o^

[Hard]
I like this diff, nothing wrong with it. o.o two things cause of personal taste:
  1. 00:24:559 (4) - move to 380|244? it's the opposite dorection of the movement from 00:23:387 (2,3) then.. and I like jumps like that. :D
  2. 00:30:653 (1) - increase angularity?
[Tari]
I'd die playing this. :D Nice diff!
just two things: 01:00:653 (1,2,3,4,5) - place that with correct polygon pattern? (1 and 3 have to be closer)
same here - 01:10:028 (1,2,3,4,5)! and here - 01:34:403 (1,2,3,4,5,6)!
and 01:20:340 (4) - add an anchor to the straight part of the slider and curve it sliiiightly, looks better imo!

This is a really great mapset (and the soooong, I like it! :D), good luck!!
*squee*
Topic Starter
10crystalmask01

Squirrel wrote:

Hellow. ovo Hi! ^^
mod by request. ~ sorry, took me longer than expected!! >< No worries!

[General]
  1. you're using a custom hitcircle, so you need an approachcirle as well (iirc). Yea, I gotta make it soon ;w;
[Easy]
  1. 00:19:403 (1) - move to 48|120, matches better with 00:18:465 (2)
    00:26:434 (4) - move to 16|112
  2. 00:53:153 (3) - use similar angularity as for 00:15:653 (5), it lacks character as it is now (imo).
    same here - 01:00:653 (3)
  3. 01:02:996 (1,2) - not going to match them? .o. you could just move 1 to 280|244.
nice diff, overall! Thanks! ^^

[Normal]
  1. 00:29:715 (4) - move to 340|140 to match correctly with 00:29:246 (3).
    and move 01:07:215 (4) to 172|244
  2. 00:30:887 (1) - mhhh.. personally, I don't like the shape.. but oh well. >: the twisty curve matches how the flute's tempo.
  3. about that mirrowed part.. I don't really like it to use something twice, cause the map is short already.. I don't know of beginners even notice that, but I did and I think you could think of smething new for that part. >< That's just me being lazy lol.
nice diff as well! ^o^

[Hard]
I like this diff, nothing wrong with it. o.o two things cause of personal taste:
  1. 00:24:559 (4) - move to 380|244? it's the opposite dorection of the movement from 00:23:387 (2,3) then.. and I like jumps like that. :D
  2. 00:30:653 (1) - increase angularity?
Fixed all except the ones marked in red.

This is a really great mapset (and the soooong, I like it! :D), good luck!!
*squee*
- Miomio Chii -
Hi hi, here is my mod. From your pm in-game.
------------------------------
irc mod
2013-10-27 08:47 10crystalmask01: Hi! Can I request a mod?owo
2013-10-27 08:47 - Miomio Chii -: O.O
2013-10-27 08:47 - Miomio Chii -: ok
2013-10-27 08:47 10crystalmask01: :D
2013-10-27 08:47 10crystalmask01: yay! >w<
2013-10-27 08:48 10crystalmask01: https://osu.ppy.sh/s/119463
2013-10-27 08:48 - Miomio Chii -: lol im just want to open slots for queue
2013-10-27 08:48 - Miomio Chii -: but your first
2013-10-27 08:48 10crystalmask01: xD haha
2013-10-27 08:49 - Miomio Chii -: irc or froum ?
2013-10-27 08:49 - Miomio Chii -: *forum
2013-10-27 08:49 10crystalmask01: whichever's easier for you :3
2013-10-27 08:49 - Miomio Chii -: all okay
2013-10-27 08:50 - Miomio Chii -: just do you busy or not
2013-10-27 08:50 10crystalmask01: Not really busy atm, so I guess IRC will do owo
2013-10-27 08:50 - Miomio Chii -: both i think irc is the best because its Fastest to fix
2013-10-27 08:51 10crystalmask01: ^ ^
2013-10-27 08:51 - Miomio Chii -: ok, irc, lets start !
2013-10-27 08:51 - Miomio Chii -: ACTION is editing [http://osu.ppy.sh/b/306710 Hiroki Takahashi - Marukaite Chikyuu [Easy]]
2013-10-27 08:52 10crystalmask01: kk!
2013-10-27 08:53 - Miomio Chii -: 00:11:903 (1) - this i think no nc is better
2013-10-27 08:54 10crystalmask01: kk
2013-10-27 08:54 - Miomio Chii -: 00:25:496 (4) - this nc or 00:26:434 (6) - this
2013-10-27 08:54 10crystalmask01: O.o Oh oops!
2013-10-27 08:54 10crystalmask01: 00:25:496 (1) - NC
2013-10-27 08:54 - Miomio Chii -: xD
2013-10-27 08:54 10crystalmask01: done!
2013-10-27 08:56 - Miomio Chii -: 00:23:153 (3) - you forgot to set finish
2013-10-27 08:56 10crystalmask01: fixed!
2013-10-27 08:57 - Miomio Chii -: 00:26:434 (6) - this too o3o, i hear the music have
2013-10-27 08:57 10crystalmask01: kk
2013-10-27 08:58 - Miomio Chii -: 00:59:715 (2) - forgot this clap
2013-10-27 08:59 10crystalmask01: done ^^
2013-10-27 08:59 - Miomio Chii -: ok, not else for this diff
2013-10-27 09:00 - Miomio Chii -: then go to normal !
2013-10-27 09:00 - Miomio Chii -: ACTION is editing [http://osu.ppy.sh/b/306712 Hiroki Takahashi - Marukaite Chikyuu [Normal]]
2013-10-27 09:00 10crystalmask01: kk
2013-10-27 09:02 10crystalmask01: :3
2013-10-27 09:03 - Miomio Chii -: this diff have no problem
2013-10-27 09:03 - Miomio Chii -: owob
2013-10-27 09:04 - Miomio Chii -: let go to hard !
2013-10-27 09:04 - Miomio Chii -: ACTION is editing [http://osu.ppy.sh/b/306711 Hiroki Takahashi - Marukaite Chikyuu [Hard]]
2013-10-27 09:04 10crystalmask01: o3o
2013-10-27 09:04 10crystalmask01: oh
2013-10-27 09:04 10crystalmask01: yay! xD
2013-10-27 09:05 - Miomio Chii -: 00:03:699 (4,5) - this rhythm is a little strange for me
2013-10-27 09:06 - Miomio Chii -: but if you no change its ok o.O i know you followed
2013-10-27 09:06 10crystalmask01: hmm
2013-10-27 09:06 10crystalmask01: I'll keep a note on that part
2013-10-27 09:09 - Miomio Chii -: not else
2013-10-27 09:09 - Miomio Chii -: owob
2013-10-27 09:10 - Miomio Chii -: then tari !
2013-10-27 09:10 10crystalmask01: oh
2013-10-27 09:10 - Miomio Chii -: ACTION is editing [http://osu.ppy.sh/b/307747 Hiroki Takahashi - Marukaite Chikyuu [Tari]]
2013-10-27 09:10 10crystalmask01: ok ^^
2013-10-27 09:10 10crystalmask01: waiittt
2013-10-27 09:10 10crystalmask01: lolcanyou pist the mdo for Tari on forum pls?
2013-10-27 09:10 - Miomio Chii -: 0.0
2013-10-27 09:10 - Miomio Chii -: ok
2013-10-27 09:10 10crystalmask01: it's not my diff ;w; It's a guess diff
2013-10-27 09:10 - Miomio Chii -: :O
2013-10-27 09:12 - Miomio Chii -: remember to write its a gd on the map introduction
2013-10-27 09:12 - Miomio Chii -: o3o
2013-10-27 09:12 10crystalmask01: o3o the diff itself is alreadynamed Tari lol xD
2013-10-27 09:13 - Miomio Chii -: ehh
2013-10-27 09:13 - Miomio Chii -: its the name is gder's name ?
2013-10-27 09:13 10crystalmask01: o3o
2013-10-27 09:13 10crystalmask01: yep
2013-10-27 09:13 - Miomio Chii -: loool
2013-10-27 09:14 - Miomio Chii -: im not found it
2013-10-27 09:14 - Miomio Chii -: My fault
2013-10-27 09:14 10crystalmask01: lol its okay xD
2013-10-27 09:16 - Miomio Chii -: now im going to mod and post to forum
2013-10-27 09:16 10crystalmask01: you can post the mod on the forum alnog with the chat :3
2013-10-27 09:17 - Miomio Chii -: yes, thank you

[Tari]
Okay. owob
stream so cool xD

end of this mod, hope you can rank it !
good luck of sb ! :D
smallboat
Hi,10crystalmask01. PM mod req.

[General]

None.

[Easy]

00:14:715 (2) - I think slider end hitsound as 00:13:309 (3) in the same. Try it ?
00:18:465 (2) - Bad blanket.
00:26:434 (3) - ^
01:04:403 (3) - Move down 1 cell.

[Normal]

00:29:715 (4) - Slider end +clap?
00:36:278 (1) - Bad blanket.

[Hard]

I think these should be added hitsound.
00:02:996 (2) - Try to slider head +clap?
00:03:465 (3,4,5) - I think these can add +whistle ,or add (3),(4)'s slider head only.
00:06:746 (2) - All add whistle.

00:24:559 (4) - Add whistle and clap ,suggest hitsound turn up a bit large.

[Tari]

00:11:668 (7) - Try to stack 00:11:903 (1) - slider head?
00:19:168 (6) - Stack the 00:18:934 (5) ?
00:20:809 (5) - Feel move to (216|280) better flow?
00:26:199 (4) - Move to (436|296) better flow?
00:29:012 (2) - Move to (68|188) better flow?
00:33:934 (3) - Move to (160|196) better flow?
00:36:981 (4) - Stack 00:37:918 (8) ?
00:42:840 (4) - +whistle?
00:45:887 (2,5,8) - ^
00:53:621 (4) - Move to (152|280) better flow?
00:55:262 (2) - I think 00:55:496 (3) blanket (2) , so move to (376|180) , better flow.
00:57:371 (3) - Same with 00:55:262 (2).
01:00:653 (1,2,3,4,5) - Can become a pentagon,I recommend this.
01:02:059 (6) - Stack 01:02:528 (1) slider end, I recommend this. read better.
01:06:512 (2) - Try to 01:05:809 (6) and 01:06:278 (1) do symmetry. Move to (48|172).
01:22:684 (8) - Arc.
01:32:996 (2,3,4) - Can enlage a bit DS.
01:39:090 (8) - Move to (160|288) better flow?

[Other]

1.If you have any mod questions, you can PM or in-game to me.
2.Hope to you Ranked.
3.Hope my mod is useful to you.
Topic Starter
10crystalmask01

smallboat wrote:

Hi,10crystalmask01. Hi ^^ PM mod req.

[General]

None.

[Easy]

00:14:715 (2) - I think slider end hitsound as 00:13:309 (3) in the same. Try it ? Yep, your right >.< misplaced a timing point haha.
00:18:465 (2) - Bad blanket.
00:26:434 (3) - ^
01:04:403 (3) - Move down 1 cell. Not sure what you mean here, but I've moved it to x: 308, y: 136

Fixed all above ^^
[Normal]

00:29:715 (4) - Slider end +clap?
00:36:278 (1) - Bad blanket.
Fixed all above ^^

[Hard]

I think these should be added hitsound.
00:02:996 (2) - Try to slider head +clap?
00:03:465 (3,4,5) - I think these can add +whistle ,or add (3),(4)'s slider head only. Not sure what you mean here.
00:06:746 (2) - All add whistle.

00:24:559 (4) - Add whistle and clap ,suggest hitsound turn up a bit large.
Fixed all above but the ones replied in red.
[Other]

1.If you have any mod questions, you can PM or in-game to me.
2.Hope to you Ranked.
3.Hope my mod is useful to you. Definitely is ^^
BeatofIke
Looking forward to the storyboard! I'll mod once you are done! :)
Topic Starter
10crystalmask01

BeatofIke wrote:

Looking forward to the storyboard! I'll mod once you are done! :)
Oh yay, you'll also mod the storyboard! :D
I'll try to have it finished by next week.
Kinomi
k, i still suggest you to use your whistle as hit normal,clap as whistle

Hi~hi~from my queue
normal slot
thanks for test?

Tari
maybe you are intended,but map like these are not good
00:11:895 (1,2,3) - flow is broken here
it make players feel uncomfortable when playing
try flow like this

00:37:207 (5,6,7) - i notice that they aren't copied from 00:35:098 (5,6,1,2,3) -
a little difference but make me feel a bit unnatural

00:49:395 (1,2,3) - this one is the most ....one
00:50:332 (4) - blanket with this is actually not very important,compared to uncomfortable felling when playing
so use this
if you still wanna blanket
I suggest you try this and move the further note

01:23:145 (1,2,3) -

k,that's all

00:02:520 (1) -
00:17:051 rhythm here is complex 00:17:051 and 00:17:168 are 1/4 00:17:285 seems lead to 1/8 maybe you can map them to show more detail in this song
00:25:020 (1,2) - make them parallel
00:55:254 (2,2) - i think they should have same shape
01:00:176 (5) - clap
01:06:035 (2) - blanket?with 01:06:035 (7) -
01:16:816 (8) - clap on head and tail
01:40:020 (1) - end at 01:41:426

Hard
00:08:145 (1) - start at 00:08:084 and end at 00:10:020
00:45:176 (4) - clap on head
00:52:676 (4) - add clap on head
01:34:395 (1) - blanket?

Normal
01:13:778 (1,2) - blanket

Easy
why ar < od or hp?ar+1
00:52:676 (2) - spacing
01:02:051 (4) - ^
01:37:676 (1) - ^
01:22:676 (2) - stack on 01:20:332 (3) - 's tail

that's all
good luck
DreaM117er
I'm late for you=口=

Tari
00:14:004 (2) - move down 1 grip??
00:21:621 (2,3) - move right 2 grip, up 1 grip
00:36:621 (2) - move to x:424 y:300
00:36:738 (3) - move to x:384 y:320
00:37:207 (1,2,3) - copy 00:36:270 (1,2,3) and Flip Horizontally
00:47:051 (10) - make reverse and arrow point 00:47:520 (1)
00:49:160 (7) - move to x:496 y:228??
00:49:746 (2) - move to x:196 y:248
01:03:457 (3) - copy 01:02:520 (1) to replace it
01:03:926 (4) - copy 01:02:988 (2) to replace it
01:08:145 (1) - make bending better??
01:17:754 (2,3,4) - Rotate Selection Centre +30
01:18:223 (5,6,7) - ^
01:21:973 (5) - down 2 grip
01:23:496 (2) - move left 1 grip
01:25:371 (3) - move to x:292 y:256
01:25:254 (2) - move to x:320 y:288
01:28:770 (1) - no stacking better


Hard

Difficulty: CS4 better

00:29:941 (4) - del
00:45:762 (5) - add break...If break disappeared...ignore it

and no problem to end^^


Normal

Difficulty: CS3 better

00:23:153 (4) - try to move center of board

no problem to end


Easy
CS2 HP3 AR3 OD2

no problem


Good lock^^
Topic Starter
10crystalmask01

Tsukuyomi wrote:

k, i still suggest you to use your whistle as hit normal,clap as whistle TT_TT Do I have to?

Hard
00:08:145 (1) - start at 00:08:084 and end at 00:10:020 Ehh, I want it to be equally spaced between the previous and next object. But, if someone else also suggest it, maybe I'll fix :S
00:45:176 (4) - clap on head Fixed!
00:52:676 (4) - add clap on head ^
01:34:395 (1) - blanket? ^

Normal
01:13:778 (1,2) - blanket Fixed.

Easy
why ar < od or hp?ar+1 Ruins the AR consistency for all diffs.
00:52:676 (2) - spacing Fixed.
01:02:051 (4) - ^ ^
01:37:676 (1) - ^ ^
01:22:676 (2) - stack on 01:20:332 (3) - 's tail I'm steering away from doing stacks/overlaps on this diff :S

that's all
good luck


m1223961117 wrote:

I'm late for you=口=


Hard

Difficulty: CS4 better Not a fan of CS4

00:29:941 (4) - del No way, and skip the 'sekai'?
00:45:762 (5) - add break...If break disappeared...ignore it Disappeared o3o

and no problem to end^^


Normal

Difficulty: CS3 better Nah, I prefer 2. Plus, I've already made sure that objects look evenly spaced, and not to crowded :3

00:23:153 (4) - try to move center of board Okay, its in the center...bottom now o3o

no problem to end


Easy
CS2 Never!!! D:<
HP3 Fine.
AR3 Ruins entire diff AR since Normal = 4, Hard = 6 and Tari = 8
OD2 Keep.

no problem


Good lock^^ <3
Tari
I fix all almost all of Tsu's mod except for adding clap.

I fix some nazi mods from m122.

Update here : http://puu.sh/56aQ3.osu
Topic Starter
10crystalmask01

Tari wrote:

I fix all almost all of Tsu's mod except for adding clap.

I fix some nazi mods from m122.

Update here : http://puu.sh/56aQ3.osu
Done o̿ ̭ o̿
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