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Hashimoto Miyuki - Setsunasa no Gradation

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Topic Starter
Sakurano
This beatmap was submitted using in-game submission on 2014年4月15日 at 21:51:53

Artist: Hashimoto Miyuki
Title: Setsunasa no Gradation
Source: あかね色に染まる坂 GAME OP
Tags: あかね色に染まる坂 橋本みゆき せつなさのグラデイション Hashimoto Miyuki Setsunasa no Gradation GAME OP
BPM: 147
Filesize: 2220kb
Play Time: 01:19
Difficulties Available:
  1. AI's Insane (5 stars, 244 notes)
  2. Easy (2.35 stars, 70 notes)
  3. Hard (4.75 stars, 140 notes)
  4. Normal (4.11 stars, 88 notes)
Download: Hashimoto Miyuki - Setsunasa no Gradation
Information: Scores/Beatmap Listing
---------------
re-mapping Hard now~
welcome any GDs~
latest re-mapping update:
2014-03-08 15:46:00 UTC+13 [Hard] remapped some parts again & attemptted to make the notes on the right beat [i.e. the sliders start at the heavy beat] & also deleted unwanted parts [Hard] 00:00:000 - 00:34:961 00:43:532 - 00:54:553 finished
PS: unfortunately, there are a lot of things going wrong in there, so any help and mods is really aprrecitated~
also um... help really needed for making a background video for this [ideally the game op video but anyway...], don't know if anyone can help on this though...
history re-mapping updates:
2014-03-08 15:46:00 UTC+13 [Hard] remapped some parts again & attemptted to make the notes on the right beat [i.e. the sliders start at the heavy beat] & also deleted unwanted parts [Hard] 00:00:000 - 00:34:961 00:43:532 - 00:52:308 finished
2014-03-04 16:47:00 UTC+13 [Hard] remapped some parts again & attemptted to make the notes on the right beat [i.e. the sliders start at the heavy beat] & also deleted unwanted parts [Hard] 00:00:000 - 00:31:492 00:43:532 - 00:52:308 finished
2014-02-03 19:03:00 UTC+13 [Normal] remapped some parts again & attemptted to make the notes on the right beat [i.e. the sliders start at the heavy beat] & [Hard] 00:00:000 - 00:28:635 finished
2014-02-01 09:58:00 UTC+13 [Normal] remapped some parts again & attemptted to make the notes on the right beat [i.e. the sliders start at the heavy beat]
2014-01-19 10:55:00 UTC+08 [Easy] remapped mostly everyting againattemptted to make the notes on the right beat [i.e. the sliders start at the heavy beat]
2014-01-18 18:13:00 UTC+08 [Easy] remapped 00:00:000 - 00:44:851 again,attemptted to make the notes on the right beat [i.e. the sliders start at the heavy beat]
2013-12-15 22:15:00 UTC+13 [Easy] & [Normal]accepted mods from smallboat, yet only few things changed, but will soon finish all the corrections
PS: unfortunately, there are a lot of things going wrong in there, so any help and mods is really aprrecitated~
2013-12-13 20:34:00 UTC+13 [Normal] 15th try on re-mapping [with 1.0xDS 1.0xSV] finished
2013-12-12 22:17:00 UTC+13 [Normal] 00:00:000 - 01:10:471 / 14th try on re-mapping [with 1.0xDS 1.0xSV] finished
2013-12-10 17:02:00 UTC+13 [Easy] re-maped once again [with 1.0xDS 0.8xSV] every problems reported have all changed
2013-12-10 13:22:00 UTC+13 [Easy] re-maped again [with 1.0xDS 0.8xSV]
2013-12-07 14:29:00 UTC+13 [Hard] 00:00:000-00:17:512 second try on re-mapping [with 1.1-1.2xDS 1.3xSV] finished
2013-12-07 08:09:00 UTC+13 [Hard] 00:00:000-00:17:104 first try on re-mapping [with 1.1xDS 1.3xSV] finished
2013-11-20 22:29:00 UTC+13 [Normal] 00:00:000-00:35:165 / 00:43:532-01:04:349 / 13th try on re-mapping [with 1.0xDS 1.0xSV] finished
2013-11-20 22:29:00 UTC+13 [Normal] 00:00:000-00:35:165 / 00:43:532-00:54:553 / 12th try on re-mapping [with 1.0xDS 1.0xSV] finished & tried to improve flow of the map
2013-11-20 20:24:00 UTC+13 [Normal] 00:00:000-00:35:165 / 00:43:532-00:54:553 / 11th try on re-mapping [with 1.0xDS 1.0xSV] finished
2013-11-20 12:53:00 UTC+13 [Normal] 00:00:000-00:35:165 / 00:43:532-00:46:594 / 10th try on re-mapping [with 1.0xDS 1.0xSV] finished
2013-11-19 15:25:00 UTC+13 [Normal] 00:00:000-00:31:696 / 9th try on re-mapping [with 1.0xDS 1.0xSV] finished & some [Easy] parts remapped
2013-11-18 22:44:00 UTC+13 [normal] 00:00:000-00:31:696 / 8th try on re-mapping [with 1.0xDS 1.0xSV] finished
2013-11-17 13:26:00 UTC+13 [normal] 00:00:000-00:31:492 / 7th try on re-mapping [with 1.0xDS 1.0xSV] finished
2013-11-17 12:24:00 UTC+13 [normal] 00:00:000-00:30:063 / 6th try on re-mapping [with 1.0xDS 1.0xSV] finished
2013-11-16 21:39:00 UTC+13?? [normal] 00:00:000-00:30:063 / 5th try on re-mapping [with 1.0xDS 1.0xSV] finished
2013-10-21 16:01:00 UTC+13?? [normal] 00:00:000-00:30:063 / 4th try on re-mapping [with 1.0xDS 1.1xSV] finished & [easy] some more problems fixed
2013-10-18 23:29:00 UTC+13?? [normal] 00:00:000-00:30:063 third try on re-mapping [with 1.0xDS 1.1xSV] finished & [easy] some problems fixed
2013-10-15 20:14:00 UTC+13?? [normal] 00:00:000-00:30:063 second try on re-mapping [with 1.0xDS 1.1xSV] & [easy] finished
2013-10-13 11:02:00 UTC+13?? [normal] first try on re-mapping [with 1.0xDS 1.1xSV] & [easy] finished
2013-10-12 21:12:00 UTC+13?? [easy] 11th try on re-mapping [with 1.0xDS 0.8SV] [and also some timing problem fixed] finished
2013-10-06 15:44:00 UTC+13?? [easy] 10th try on re-mapping [with 1.0xDS 0.8SV] finished
2013-10-04 13:15:00 UTC+13?? [easy] 00:00:000-01:09:655 / 9th try on re-mapping [with 1.0xDS 0.8SV] finished
2013-10-04 00:04:00 UTC+13?? [easy] 00:00:000-00:34:961 / 00:42:512-01:09:655 / 8th try on re-mapping [with 1.0xDS 0.8SV] finished
2013-10-03 17:08:00 UTC+13?? [easy] 00:00:000-00:17:002 / 00:42:512-01:09:655 / 7th try on re-mapping [with 1.0xDS 0.8SV] finished
2013-10-03 16:34:00 UTC+13?? [easy] 00:00:000-00:17:002 / 00:42:512-01:09:655 / 6th try on re-mapping [with 0.8xDS 0.8SV] finished
00:00:000-00:17:002 / 00:42:512-01:09:655 / 5th try on re-mapping [with 0.8xDS 0.8-1.4SV] finished
2013-10-03 09:38:00 UTC+13?? [easy] 00:00:000-00:17:002 / 00:42:512-01:01:282 forth try on re-mapping [with 0.8xDS 0.8SV] finished
2013-10-02 21:16:00 UTC+13?? [easy] 00:00:000-00:17:002 third try on re-mapping with [0.8xDS] finished
2013-10-02 21:09:00 UTC+13?? [easy] 00:00:000-00:08:945 second try on re-mapping with [0.9xDS] finished
2013-10-02 19:18:00 UTC+13?? [easy] 00:42:512-01:00:267 first try on re-mapping with [1.1x DS] finished
Easy 100%
Normal 100%
Hard [just started >v<] 10%?
AI's Insane 100%
【game OP from あかね色に染まる坂】
~~~~need mod~~~~
thank u~~~
will be almost always on line waiting for any reply~
first time mapping~
special thanks to:
modding:
smallboat
Tsukuyomi
LexiaLovesU
Pandiar
Tsuchimikado
yachiru4
other helps:
smallboat
GD~
_AI
smallboat
Hello, Random mod Req. I am chinese. Poor English sorry.


[General]

BG's file name must be clear.

Normal's offset is 0?

And I open the diff from NM diff, the easy diff not see, please fix.

[Easy]

This diff 's distance is in the same , no cover.

00:00:676 (1,2) - 00:00:676 (1) - Do not overwrite (2) 's sliders , it can misjudge.
00:01:084 (2) - Too long , end is 00:01:901.
00:03:125 (3,4,5,6) - Do not overwrite.
00:17:819 (1,2) - ^
00:18:840 (3) - Too long. Cancel the whistle hitsound.
00:24:349 (1,2) - Do not overwrite.
00:25:370 (3,4,5) - ^
00:33:329 (2,3) - ^
00:35:217 (1) - move to 00:35:166 (1)
00:47:206 (7,8) - Do not overwrite.
00:50:471 (2) - end is red line.
00:54:961 (7) - ^
00:56:390 (8,9) - Do not overwrite.
00:57:819 (1,2) - ^ , (2)'s end shape is not good.
00:59:859 (1) - End shape is not good.
01:03:125 (2,3,1,2) - Do not overwrite
01:04:757 (3) - (3) move to this time point. End is red line.
01:05:829 (1) - Move to 01:05:777 , End is white line.
01:08:686 (1) - You can try it , Because the situation is related to the same as above.
01:11:492 (2,3,4) - ^
01:12:512 (5) - DS
01:13:737 (6,1,2,3) - DS
01:15:778 (5,1) - You can try it , Because the situation is related to the same as above.

[Normal]

This diff 's distance is in the same, can cover. suggest 1.1~1.3x

Well..because the offest is 0, I'll skip the diff , sorry!


[Other]

1.If you have any mod questions, you can PM or in-game to me.
2.Hope to you improved.
Topic Starter
Sakurano

smallboat wrote:

Hello, Random mod Req. I am chinese. Poor English sorry.


[General]

BG's file name must be clear.

Normal's offset is 0?

And I open the diff from NM diff, the easy diff not see, please fix.

[Easy]

This diff 's distance is in the same , no cover.

00:00:676 (1,2) - 00:00:676 (1) - Do not overwrite (2) 's sliders , it can misjudge.
00:01:084 (2) - Too long , end is 00:01:901.
00:03:125 (3,4,5,6) - Do not overwrite.
00:17:819 (1,2) - ^
00:18:840 (3) - Too long. Cancel the whistle hitsound.
00:24:349 (1,2) - Do not overwrite.
00:25:370 (3,4,5) - ^
00:33:329 (2,3) - ^
00:35:217 (1) - move to 00:35:166 (1)
00:47:206 (7,8) - Do not overwrite.
00:50:471 (2) - end is red line.
00:54:961 (7) - ^
00:56:390 (8,9) - Do not overwrite.
00:57:819 (1,2) - ^ , (2)'s end shape is not good.
00:59:859 (1) - End shape is not good.
01:03:125 (2,3,1,2) - Do not overwrite
01:04:757 (3) - (3) move to this time point. End is red line.
01:05:829 (1) - Move to 01:05:777 , End is white line.
01:08:686 (1) - You can try it , Because the situation is related to the same as above.
01:11:492 (2,3,4) - ^
01:12:512 (5) - DS
01:13:737 (6,1,2,3) - DS
01:15:778 (5,1) - You can try it , Because the situation is related to the same as above.

[Normal]

This diff 's distance is in the same, can cover. suggest 1.1~1.3x

Well..because the offest is 0, I'll skip the diff , sorry!


[Other]

1.If you have any mod questions, you can PM or in-game to me.
2.Hope to you improved.


讲中文就好~我英语也一般,其实上面有不少不太能理解~
后来我看了一下教程改了OFFSET了但是貌似没上传,
等我改完其他地方【能看懂滴部分~】之后会UPDATE之后能不能再帮我看一次~
谢谢啦~
PS:很多地方不懂,发了PM了~
yachiru4
Hey from my queue


Okay, I'm sorry to say but you really need to re-map this diff. The flow and DS is all wrong, hitsounds are dull and the rhythm well...its really random, has no consistency or repetition in it - at all.


Same comment as easy. Flows a bit better...only a bit. Mainly the DS needs fixing.

Cheers!
Topic Starter
Sakurano

yachiru4 wrote:

Hey from my queue


Okay, I'm sorry to say but you really need to re-map this diff. The flow and DS is all wrong, hitsounds are dull and the rhythm well...its really random, has no consistency or repetition in it - at all.


Same comment as easy. Flows a bit better...only a bit. Mainly the DS needs fixing.

Cheers!
thank u very much for testing and helping~
i'm trying to remap now, with the advices from others as well,
since, um...really i'm really new to this, so...
is it okay to help to recheck several weeks after?
when this map is totally changed and when u have time~
again, thank u very much~ for the advices~
Pandiar
Hi~ from my queue

[General]
Widescreen support is not same between diff
bpm and offset is clear!

[Easy,Normal]
Easy and normal diffs are played beginners almost.
so you should set same spacing in all notes for biginners.

00:04:961 - 00:09:043 Spinner time


For instance:
[Easy]
DS:0.8
SV:0.8
CS:3
HP:2
AR:2
OD:2

[Normal]
DS:1.0
SV:1.1
CS:3
HP:4
AR:5
OD:4

※DS=Distance spacing,SV=Slider Velocity

i recommend remapping all diffs
and i want you to try mapping hard diff

I also suggest to you seeing and playing various maps various diffs



I didn't know anything at first...
but...I don't know even now lol

trial and error makes you grow

Good luck!
Topic Starter
Sakurano

Pandiar wrote:

Hi~ from my queue

[General]
Widescreen support is not same between diff
bpm and offset is clear!

[Easy,Normal]
Easy and normal diffs are played beginners almost.
so you should set same spacing in all notes for biginners.

00:04:961 - 00:09:043 Spinner time


For instance:
[Easy]
DS:0.8
SV:0.8
CS:3
HP:2
AR:2
OD:2

[Normal]
DS:1.0
SV:1.1
CS:3
HP:4
AR:5
OD:4

※DS=Distance spacing,SV=Slider Velocity

i recommend remapping all diffs
and i want you to try mapping hard diff

I also suggest to you seeing and playing various maps various diffs



I didn't know anything at first...
but...I don't know even now lol

trial and error makes you grow

Good luck!

thank u very much for the mods~
i do now start to remap all with changing DN
thank u for the slider velocity advice, really need that
i let a pro mapper to help map a GD for hard this time, as myself is a starter at this~
anyways, thanks~ and good luck to u too~
Kinomi
Hi~from my queue
Random mod

General
147BPM的歌,insane不会很难做了,在你解决完其他难度的问题以后,尝试做hard和insane
因为你的图存在很多问题,常规mod没法进行,那么我就只举一些例子,希望你可以理解
加个视频比较好,妹坡的OP视频游戏里或者网上找一个清楚的压一下放进去
做图中间遇到什么问题可以游戏里抓我
其实么,低难度找几个rank图看看就知道怎么做了

Easy
easy的话,ar3 od2 hp2是比较正常的设定

NC放的乱,easy的话两条长白线放一个new combo就可以了

00:01:084 (2) - 尽量避免拉超长滑条,你可以使用折返滑条,否则也得拉好看一点
实在想不出形状么,三点滑条拉一个大圆也就行了
后面类似的就不说了,试着把长的拆成几个短的
00:05:982 (1) - 这个转盘么,建议从 00:05:982 开始,感受一下,前面放个滑条或者折返给玩家准备一下。

00:24:349 (1) -easy和normal里面不可以jump,也不可以间距突然缩很小,一直开着distance snap做就行了
然后我看了一下你这个难度的间距是乱的,easy和normal里保持间距不变,玩家会更好读,也有助于把图做的整齐

00:25:370 (3,5) - 这两个或许在某些歌曲里形状看起来不会那么怪但是这歌用这种的很难看,做长的节奏低难度里多用折返
00:29:451 (1) - 这个也是
后面两个不错0.0

00:59:043 (2) - 像这种,可以和前面的滑条blanket.
做图的时候,可以blanket让图变得美观的地方,尽量做好
做的时候关掉grid snap拉滑条的形状

00:56:390 (1) - 在00:57:410结束
01:08:635 (1) - 0.0往前移1/4拍
01:10:676 (1,3) -
01:13:941 (1,3,4) - 这两团挤在一起很丑,把物件分散然后有序地排列图才会整齐美观
01:15:778 (5) - easy里边,蓝线上尽量不要做文章。

Normal
OD3或者4
easy说过的一些注意点这里就不再说了
00:05:064 (1) - 又起错地方了。。
00:20:268 (5,6,7,8,9) - 低难度多用滑条,她唱一个字你放一个note这样死板。多用滑条无脑而且可以压难度。
00:22:512插break
00:44:756 (4,6) - 这两个是什么猎奇的东西
00:52:716 (1) - 这也是,这种态度然了低难度很难,不要放

总之,低难度多用滑条就对了。。圈多的低难度很恶俗。
开始作图最重要的是坚持,撑到第一张图rank的过程不容易,加油

华语麻婆群15175731
Topic Starter
Sakurano

Tsukuyomi wrote:

Hi~from my queue
Random mod

General
147BPM的歌,insane不会很难做了,在你解决完其他难度的问题以后,尝试做hard和insane
因为你的图存在很多问题,常规mod没法进行,那么我就只举一些例子,希望你可以理解
加个视频比较好,妹坡的OP视频游戏里或者网上找一个清楚的压一下放进去
做图中间遇到什么问题可以游戏里抓我
其实么,低难度找几个rank图看看就知道怎么做了

Easy
easy的话,ar3 od2 hp2是比较正常的设定

NC放的乱,easy的话两条长白线放一个new combo就可以了

00:01:084 (2) - 尽量避免拉超长滑条,你可以使用折返滑条,否则也得拉好看一点
实在想不出形状么,三点滑条拉一个大圆也就行了
后面类似的就不说了,试着把长的拆成几个短的
00:05:982 (1) - 这个转盘么,建议从 00:05:982 开始,感受一下,前面放个滑条或者折返给玩家准备一下。

00:24:349 (1) -easy和normal里面不可以jump,也不可以间距突然缩很小,一直开着distance snap做就行了
然后我看了一下你这个难度的间距是乱的,easy和normal里保持间距不变,玩家会更好读,也有助于把图做的整齐

00:25:370 (3,5) - 这两个或许在某些歌曲里形状看起来不会那么怪但是这歌用这种的很难看,做长的节奏低难度里多用折返
00:29:451 (1) - 这个也是
后面两个不错0.0

00:59:043 (2) - 像这种,可以和前面的滑条blanket.
做图的时候,可以blanket让图变得美观的地方,尽量做好
做的时候关掉grid snap拉滑条的形状

00:56:390 (1) - 在00:57:410结束
01:08:635 (1) - 0.0往前移1/4拍
01:10:676 (1,3) -
01:13:941 (1,3,4) - 这两团挤在一起很丑,把物件分散然后有序地排列图才会整齐美观
01:15:778 (5) - easy里边,蓝线上尽量不要做文章。

Normal
OD3或者4
easy说过的一些注意点这里就不再说了
00:05:064 (1) - 又起错地方了。。
00:20:268 (5,6,7,8,9) - 低难度多用滑条,她唱一个字你放一个note这样死板。多用滑条无脑而且可以压难度。
00:22:512插break
00:44:756 (4,6) - 这两个是什么猎奇的东西
00:52:716 (1) - 这也是,这种态度然了低难度很难,不要放

总之,低难度多用滑条就对了。。圈多的低难度很恶俗。
开始作图最重要的是坚持,撑到第一张图rank的过程不容易,加油

非常感谢呢~各种MOD~~~~~~~~
很多问题嘛。。。看到前面的说要REMAP也大概知道了,嗯
这两天正在看别人的图&REMAP中&跟着2L的前辈学习中~
加了好友了~希望能接受~
一定会撑到最后滴~~~~~~
LexiaLovesU
Request from my modding queue
[General]
The map is kinda sloppy with placement so im not gonna mod placement yet
timing is not that bad
why dont you make more slider you dont need that many circles
[Easy]
UNRANKABLE
on easy the slider velocity is too high change it to 1.00
and keep the ds the same
im not gonna mod this till is done
[Normal]
00:01:084 remove that big slider and make little 1/1 sliders
00:05:165 move this slider to ~00:06:798 and end it at 00:08:329
00:04:961~00:06:594 map these notes out
00:18:839 remove that big slider and map out the notes
00:20:880(9,10) why dont you make those two circle into one slider
00:25:369 maybe map this out
00:36:594 map this out or end it at 00:37:614
00:44:757 dont ever put notes on blue ticks for a normal
00:45:777 ^
00:52:716 ^
00:56:594 make that to a slider that ends at 00:57:410
01:09:043 YOU DONT PUT JUMPS IN NORMAL QAQ
01:09:859 You should map the background music aswell
01:16:186 remove slider and make it one big spinner that ends at 01:18:635 if you are gonna start with the person extending her note then you should end it when she stops extending
ill give little mods at a time when your done with these mod changes pm and ill give another mod and may i make an insane diff
Topic Starter
Sakurano

LexiaLovesU wrote:

Request from my modding queue
[General]
The map is kinda sloppy with placement so im not gonna mod placement yet
timing is not that bad
why dont you make more slider you dont need that many circles
[Easy]
UNRANKABLE
on easy the slider velocity is too high change it to 1.00
and keep the ds the same
im not gonna mod this till is done
[Normal]
00:01:084 remove that big slider and make little 1/1 sliders
00:05:165 move this slider to ~00:06:798 and end it at 00:08:329
00:04:961~00:06:594 map these notes out
00:18:839 remove that big slider and map out the notes
00:20:880(9,10) why dont you make those two circle into one slider
00:25:369 maybe map this out
00:36:594 map this out or end it at 00:37:614
00:44:757 dont ever put notes on blue ticks for a normal
00:45:777 ^
00:52:716 ^
00:56:594 make that to a slider that ends at 00:57:410
01:09:043 YOU DONT PUT JUMPS IN NORMAL QAQ
01:09:859 You should map the background music aswell
01:16:186 remove slider and make it one big spinner that ends at 01:18:635 if you are gonna start with the person extending her note then you should end it when she stops extending
ill give little mods at a time when your done with these mod changes pm and ill give another mod and may i make an insane diff
thank u very much for the mods~
it's true that everything is messed up, still trying to learn how to map
trying to remap everything now
just asking if u will reply
i changed the slider velocity to 0.8 in easy and 1.1 in normal, is this also acceptable?
i'm very confused with what distance snap i should use, some suggestions from other are like using 0.8x in easy and 1.0x in normal, does this look good? or should it be changed a little
will PM u for mod when i all finished~
again, thank u very much~
Nines
Hi! Next on my queue!

[Easy]
Be sure to check AImod every so often. Here's what AImod has to say.


Now in terms of mapping...
00:38:635 Don't overlap the spinner with the slider.
00:39:145 Move this end of the slider back to here 00:39:043

Take this spinner here 00:56:390 and move it here 00:56:594
Now, since the spinner is moved forward, take the end of the spinner and move it back to here 00:57:410

Okay now take a look at this screenshot.


In this section there are multiple things wrong.

The distance between the end of the reverse slider (1) and circle (2) is too large for a FAST set of notes like this. Especially since it's an EASY diff, I guarantee that 99% of the new players that play this will miss that.

BIG problem here. 01:12:512 is the start of Slider (5). 01:12:614 is the END of Slider (4). Why does the slider before the next end AFTER the next one begins? You need to fix this.

Another weird one. 01:13:737 (6) happens before that Slider (5) ends. Fix that too.

01:13:941 Look how the slider ends the SAME exact time that a new reverse slider starts. This not allowed, so fix that too.

Um... 01:17:002 = The beginning of the final slider.
The slider before extends almost an entire SECOND into that slider before it ends.

Lastly, make the final slider end here 01:19:451. It's WAY longer than it needs to be.

[Normal]
Again, check that AImod!


00:19:451 I say you have enough skill and capacity to fill this gap with some beats :)
Whatever you do to that space, be sure to split them into combos so that it's not one long combo.

Same with this 00:25:880 too.

00:33:329 Noooooo. Circles overlapping on the timeline D: nooooooo.

Make this 00:38:227 a new combo.

00:42:512 For this, I would say, try and SLOWLY increase beat spacing because this is a drastic change for a Normal diff to make so suddenly.

As I mentioned in the Easy,

This amount of space in such little time is not suitable for a difficulty that's Normal.

00:53:124 Make this the start of another new combo.

00:55:369 SHORTEN this slider to here 00:55:573

01:02:104 (1,3) Make sure that these sliders are PROPERLY snapped. They aren't at the moment.

01:13:941 This end of the slider is WAYYY to close to the 9th circle.
Topic Starter
Sakurano

Tsuchimikado wrote:

Hi! Next on my queue!

[Easy]
Be sure to check AImod every so often. Here's what AImod has to say.


Now in terms of mapping...
00:38:635 Don't overlap the spinner with the slider.
00:39:145 Move this end of the slider back to here 00:39:043

Take this spinner here 00:56:390 and move it here 00:56:594
Now, since the spinner is moved forward, take the end of the spinner and move it back to here 00:57:410

Okay now take a look at this screenshot.


In this section there are multiple things wrong.

The distance between the end of the reverse slider (1) and circle (2) is too large for a FAST set of notes like this. Especially since it's an EASY diff, I guarantee that 99% of the new players that play this will miss that.

BIG problem here. 01:12:512 is the start of Slider (5). 01:12:614 is the END of Slider (4). Why does the slider before the next end AFTER the next one begins? You need to fix this.

Another weird one. 01:13:737 (6) happens before that Slider (5) ends. Fix that too.

01:13:941 Look how the slider ends the SAME exact time that a new reverse slider starts. This not allowed, so fix that too.

Um... 01:17:002 = The beginning of the final slider.
The slider before extends almost an entire SECOND into that slider before it ends.

Lastly, make the final slider end here 01:19:451. It's WAY longer than it needs to be.

[Normal]
Again, check that AImod!


00:19:451 I say you have enough skill and capacity to fill this gap with some beats :)
Whatever you do to that space, be sure to split them into combos so that it's not one long combo.

Same with this 00:25:880 too.

00:33:329 Noooooo. Circles overlapping on the timeline D: nooooooo.

Make this 00:38:227 a new combo.

00:42:512 For this, I would say, try and SLOWLY increase beat spacing because this is a drastic change for a Normal diff to make so suddenly.

As I mentioned in the Easy,

This amount of space in such little time is not suitable for a difficulty that's Normal.

00:53:124 Make this the start of another new combo.

00:55:369 SHORTEN this slider to here 00:55:573

01:02:104 (1,3) Make sure that these sliders are PROPERLY snapped. They aren't at the moment.

01:13:941 This end of the slider is WAYYY to close to the 9th circle.
thank u very much for modding,
but as i said in this post???
i'm remapping everything, so...
is it okay to bookmark this mapand to check this map out later ?like maybe some months later after i remapped everything~
again~thank u very much for the mods
PS: any suggestions on SLIDER VELOCITY and DISTANCE SNAP? really need that
smallboat
Hi,brian5574,照你說的來回應了 E跟N。

[General]

1.filemissing:這個圖片已失去,可是我檢查的時候沒有這名字的jpg,只有bg1,所以建議修正一下,可能是SB裡的BG出了問題。
2.第一項應該是SB的問題,我對SB不太清楚。麻煩要問一下作SB的人。
3.或許你可以+個sliderslide無聲的

[Easy] https://osu.ppy.sh/forum/t/155039 可以看這篇

00:17:818 (2) - 這個尾端盡量別壓大白線,建議是消掉一個折返,這邊放note在大白線,
要不然是把後面3的滑條頭稍微動一下壓在大白線上,記得拉長。
00:24:349 (2) - ^
00:26:390 (4) - 同理
00:27:002 (5) - 放這樣節奏是可以,但是這邊是Easy模式就不要出現吧?(Easy幾乎都是空1拍)。
(取消一折返,放在紅線00:27:410 尾端也紅線。 )

00:34:145 (2) - 取消一折返
00:38:227 (1) - 建議只加note,滑完再轉感覺在Easy有點太急。
00:44:349 (3,4,6,2) - 這些都是尾端大白線,試試前面放大白線。
00:51:492 (3,4) - 太急,理由前面有講。
00:52:716 (5) - 建議還是移到前面白線換2個note。
00:54:145 (7) - 換成2note。
00:59:043 (1) - 同理

看了後面也是一樣情況,Easy就先說到這,讓你做看看。

[Normal]

00:24:349 (1,2) - 1可以Blanket.

試加這個(我是覺得這邊用break帶過有點敷衍。)
00:21:900 (8) - 長條
00:22:308 (9) - 長條 尾端白線
00:22:920 (10) - 都紅線
00:23:532 (11) - note
00:23:941 (12) - note

00:28:635 (8) - 感覺不適合重疊,這打HD會很難判定,還是照著間距擺放吧。
00:30:471 (3) - 能跟前面的(1)對稱,COPY前面的(1)調整角度。
00:35:165 (3) - 建議折返一次就好
00:37:002 (1) - 不要遮下一個物件滑條尾,如果是折返更不要遮,BAT會說。
00:39:859 (1,2) - 同Easy上面說的,我建議換成兩個note這樣就可以壓到。
00:42:512 (1) - 還是正常點不要玩變速,hard以上再玩。
00:44:961 (4) - 同理
00:45:777 (6,7,8) - 疊太多
00:49:655 (6) - 照間距
00:52:512 (5) - 可加個note
01:10:879 (1) - 同理
01:12:512 (4) - ^

[Other]

1.有進步些,但圖形的擺放不太理想,試試再看看rank是如何擺的。
2.記住大白線一般是不會壓到滑條尾的,也是有些特殊,不過這邊就我看放頭是最佳的。
3.Good Luck.
Topic Starter
Sakurano

smallboat wrote:

Hi,brian5574,照你說的來回應了 E跟N。

[General]

1.filemissing:這個圖片已失去,可是我檢查的時候沒有這名字的jpg,只有bg1,所以建議修正一下,可能是SB裡的BG出了問題。这个貌似是很久前发现的问题了,一直不清楚怎么处理就是了。。。
2.第一項應該是SB的問題,我對SB不太清楚。麻煩要問一下作SB的人。 貌似就是因为过多的无用已失去的图片,同处理方法不清楚(>﹏<)
3.或許你可以+個sliderslide無聲的 其实一直想问的来着,这些通常是该怎么加呢?

[Easy] https://osu.ppy.sh/forum/t/155039 可以看這篇 哦~~~好东西~~

00:17:818 (2) - 這個尾端盡量別壓大白線,建議是消掉一個折返,這邊放note在大白線,
要不然是把後面3的滑條頭稍微動一下壓在大白線上,記得拉長。
00:24:349 (2) - ^
00:26:390 (4) - 同理
00:27:002 (5) - 放這樣節奏是可以,但是這邊是Easy模式就不要出現吧?(Easy幾乎都是空1拍)。
(取消一折返,放在紅線00:27:410 尾端也紅線。 )

00:34:145 (2) - 取消一折返 fixed
00:38:227 (1) - 建議只加note,滑完再轉感覺在Easy有點太急。 诶。。。嗯???
00:44:349 (3,4,6,2) - 這些都是尾端大白線,試試前面放大白線。
00:51:492 (3,4) - 太急,理由前面有講。 诶。。。嗯???
00:52:716 (5) - 建議還是移到前面白線換2個note。
00:54:145 (7) - 換成2note。
00:59:043 (1) - 同理

看了後面也是一樣情況,Easy就先說到這,讓你做看看。 嗯好的好的~

[Normal]

00:24:349 (1,2) - 1可以Blanket. 嗯。。不是很明白,是不是把1弄弯一点才能达到效果呢?

試加這個(我是覺得這邊用break帶過有點敷衍。)
00:21:900 (8) - 長條 貌似这个SLIDER会是在00:22:104 就结束了?
00:22:308 (9) - 長條 尾端白線 fixed
00:22:920 (10) - 都紅線 嗯。。?这个NOTE放红线还是?
00:23:532 (11) - note fixed
00:23:941 (12) - note fixed

00:28:635 (8) - 感覺不適合重疊,這打HD會很難判定,還是照著間距擺放吧。 fixed
00:30:471 (3) - 能跟前面的(1)對稱,COPY前面的(1)調整角度。 诶?但是1貌似长度很3不一样诶。。
00:35:165 (3) - 建議折返一次就好 fixed
00:37:002 (1) - 不要遮下一個物件滑條尾,如果是折返更不要遮,BAT會說。 fixed
00:39:859 (1,2) - 同Easy上面說的,我建議換成兩個note這樣就可以壓到。 fixing
00:42:512 (1) - 還是正常點不要玩變速,hard以上再玩。 唉。。一样也是纠结了半天。。特别想弄个折返来着。。。。
00:44:961 (4) - 同理
00:45:777 (6,7,8) - 疊太多 fixed当时纠结了半天,感觉只放一个的话中间又空了点。。。
00:49:655 (6) - 照間距 fixed
00:52:512 (5) - 可加個note fixed
01:10:879 (1) - 同理
01:12:512 (4) - ^

[Other]

1.有進步些,但圖形的擺放不太理想,試試再看看rank是如何擺的。 嗯嗯好的~
2.記住大白線一般是不會壓到滑條尾的,也是有些特殊,不過這邊就我看放頭是最佳的。 感觉是个新的CONCEPT啊,很多部分果然重新REMAP一下比较好呢~
3.Good Luck. thanks~




看了你近况貌似挺忙的能那么快帮我MOD下来谢谢呢~
不过稍微有一些问题想问一下,有时间再看就好 [关于重音问题的我打算全部REMAP所以上面没写fixed]
PS:你的那张图也快了嘛~~
加油呢~ :)
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