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T.M.Revolution x Mizuki Nana - Preserved Roses -Anime Versio

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Total Posts
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Topic Starter
Flask
This beatmap was submitted using in-game submission on 2014年6月6日 at 下午 07:24:11

Artist: T.M.Revolution x Mizuki Nana
Title: Preserved Roses -Anime Version-
Source: Kakumeiki Valvrave
Tags: 革命機ヴァルヴレイヴ VVV the Liberator Epic Records Japan Eruerufu Karurusutain Tokishima Haruto Sashinami Shoko Rukino Saki Sunrise Amamiya Yuko skystar Regou mintong89 kantokun mintong Inoue Akio Asakura Daisuke
BPM: 167
Filesize: 16264kb
Play Time: 01:29
Difficulties Available:
  1. Easy (3.22 stars, 111 notes)
  2. Hard (4.94 stars, 236 notes)
  3. Insane (5 stars, 347 notes)
  4. Kanto's Taiko Oni (4.72 stars, 544 notes)
  5. mint's Taiko Inner Oni (4.89 stars, 608 notes)
  6. mint's Taiko Muzukashii (4.79 stars, 316 notes)
  7. Normal (4.5 stars, 159 notes)
  8. Regou's Extra (5 stars, 387 notes)
  9. Skystar's Extra (5 stars, 414 notes)
Download: T.M.Revolution x Mizuki Nana - Preserved Roses -Anime Version-
Download: T.M.Revolution x Mizuki Nana - Preserved Roses -Anime Version- (no video)
Information: Scores/Beatmap Listing
---------------
#18 革命機ヴァルヴレイヴ OP - Preserved Roses

mp3 from skystar
BG from Pokieeeeeeeeee

#OP2 水樹奈々×T.M.Revolution - 革命デュアリズム by Azure
Easy - Done by me
Normal - Done by me
Hard - Done by me
Insane - Done by me
Extra - Done by Regou / Amamiya Yuko
Taiko Muzukashii - Done by mintong89
Taiko Oni - Done by kantokun
Taiko Inner Oni - Done by mintong89


他飛了
pw384
房顶小天使
Skystar
OAO
Regou
沙發板凳都美麗
[Mahua]
我这点开osz就只有mp3……
lkx_Shore
卧槽恭喜F酱
Evil_Twilight
BG換成

00:23:421 (5) - 尾巴往右移兩格

現在可以打你了嗎
記得給我kd
KantoKun
here ;w;
SPOILER
osu file format v12

[General]
AudioFilename: 01 - Preserved Roses.mp3
AudioLeadIn: 1500
PreviewTime: 58990
Countdown: 0
SampleSet: Normal
StackLeniency: 0.7
Mode: 1
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 8

[Metadata]
Title:Preserved Roses (TV Size)
TitleUnicode:Preserved Roses (TV Size)
Artist:T.M.Revolution x Mizuki Nana
ArtistUnicode:T.M.Revolution×水樹奈々
Creator:Flask
Version:Kanto's Taiko Inner Oni
Source:Kakumeiki Valvrave
Tags:革命機ヴァルヴレイヴ VVV the Liberator Epic Records Japan Eruerufu Karurusutain Tokishima Haruto Sashinami Shoko Rukino Saki Sunrise Amamiya Yuko skystar Regou
BeatmapID:0
BeatmapSetID:-1

[Difficulty]
HPDrainRate:7
CircleSize:4
OverallDifficulty:7
ApproachRate:9
SliderMultiplier:1.3
SliderTickRate:2

[Events]
//Background and Video events
0,0,"123.jpg",0,0
Video,998,"vid.avi"
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255

[TimingPoints]
787,359.281437125748,4,1,1,70,1,0
59709,-71.4285714285714,4,1,1,70,0,1
87014,-100,4,1,1,70,0,0


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360,56,57793,1,0,0:0:0:0:
384,64,57853,1,0,0:0:0:0:
408,72,57912,1,8,0:0:0:0:
448,200,58092,5,0,0:0:0:0:
152,320,58990,2,2,L|352:312,1,195,2|2,0:0|0:0,0:0:0:0:
416,256,59709,5,4,0:0:0:0:
416,256,59888,1,0,0:0:0:0:
416,256,59978,1,0,0:0:0:0:
416,256,60068,1,8,0:0:0:0:
416,256,60248,1,0,0:0:0:0:
416,256,60337,1,0,0:0:0:0:
416,256,60427,1,0,0:0:0:0:
416,256,60607,1,0,0:0:0:0:
416,256,60786,1,8,0:0:0:0:
416,256,60876,1,8,0:0:0:0:
416,256,60966,1,8,0:0:0:0:
416,256,61056,1,8,0:0:0:0:
416,256,61146,5,0,0:0:0:0:
416,256,61325,1,0,0:0:0:0:
416,256,61415,1,0,0:0:0:0:
416,256,61505,1,8,0:0:0:0:
416,256,61685,1,0,0:0:0:0:
416,256,61775,1,0,0:0:0:0:
416,256,61864,1,0,0:0:0:0:
416,256,61954,1,8,0:0:0:0:
416,256,62044,1,0,0:0:0:0:
416,256,62224,1,8,0:0:0:0:
416,256,62403,1,0,0:0:0:0:
416,256,62493,1,0,0:0:0:0:
416,256,62583,5,0,0:0:0:0:
416,256,62763,1,8,0:0:0:0:
416,256,62852,1,8,0:0:0:0:
416,256,62942,1,0,0:0:0:0:
416,256,63122,1,8,0:0:0:0:
416,256,63301,1,0,0:0:0:0:
416,256,63391,1,0,0:0:0:0:
416,256,63481,1,0,0:0:0:0:
416,256,63571,1,0,0:0:0:0:
416,256,63661,1,8,0:0:0:0:
416,256,63840,1,0,0:0:0:0:
416,256,63930,1,0,0:0:0:0:
416,256,64020,5,8,0:0:0:0:
416,256,64200,1,0,0:0:0:0:
416,256,64379,1,8,0:0:0:0:
416,256,64469,1,8,0:0:0:0:
416,256,64559,1,0,0:0:0:0:
416,256,64739,1,8,0:0:0:0:
416,256,64918,1,0,0:0:0:0:
416,256,65008,1,0,0:0:0:0:
416,256,65098,1,8,0:0:0:0:
416,256,65188,1,0,0:0:0:0:
416,256,65278,1,8,0:0:0:0:
416,256,65367,1,8,0:0:0:0:
416,256,65457,5,0,0:0:0:0:
416,256,65637,1,0,0:0:0:0:
416,256,65727,1,0,0:0:0:0:
416,256,65816,1,8,0:0:0:0:
416,256,65996,1,0,0:0:0:0:
416,256,66176,1,0,0:0:0:0:
416,256,66266,1,0,0:0:0:0:
416,256,66355,1,0,0:0:0:0:
416,256,66535,1,8,0:0:0:0:
416,256,66715,1,8,0:0:0:0:
416,256,66804,1,8,0:0:0:0:
416,256,66894,1,0,0:0:0:0:
416,256,67074,1,0,0:0:0:0:
416,256,67254,1,8,0:0:0:0:
416,256,67343,1,8,0:0:0:0:
416,256,67433,1,8,0:0:0:0:
416,256,67613,1,0,0:0:0:0:
416,256,67792,1,0,0:0:0:0:
416,256,67882,1,0,0:0:0:0:
416,256,67972,1,8,0:0:0:0:
416,256,68152,1,8,0:0:0:0:
416,256,68242,1,8,0:0:0:0:
416,256,68331,1,0,0:0:0:0:
416,256,68511,1,8,0:0:0:0:
416,256,68601,1,8,0:0:0:0:
416,256,68691,1,8,0:0:0:0:
416,256,68870,1,8,0:0:0:0:
416,256,69050,1,0,0:0:0:0:
416,256,69140,1,0,0:0:0:0:
416,256,69230,1,0,0:0:0:0:
416,256,69319,1,0,0:0:0:0:
416,256,69409,1,8,0:0:0:0:
416,256,69589,1,0,0:0:0:0:
416,256,69769,1,4,0:0:0:0:
416,256,69948,1,0,0:0:0:0:
416,256,70128,1,12,0:0:0:0:
416,256,70307,1,0,0:0:0:0:
416,256,70487,1,0,0:0:0:0:
416,256,70577,1,0,0:0:0:0:
416,256,70667,1,0,0:0:0:0:
416,256,70757,1,0,0:0:0:0:
416,256,70846,1,8,0:0:0:0:
416,256,70936,1,8,0:0:0:0:
416,256,71026,1,8,0:0:0:0:
416,256,71206,1,4,0:0:0:0:
416,256,71385,1,0,0:0:0:0:
416,256,71475,1,8,0:0:0:0:
416,256,71565,1,8,0:0:0:0:
416,256,71745,1,0,0:0:0:0:
416,256,71924,1,0,0:0:0:0:
416,256,72014,1,0,0:0:0:0:
416,256,72104,1,0,0:0:0:0:
416,256,72283,1,8,0:0:0:0:
416,256,72463,1,8,0:0:0:0:
416,256,72553,1,8,0:0:0:0:
416,256,72643,5,0,0:0:0:0:
416,256,72822,1,0,0:0:0:0:
416,256,72912,1,0,0:0:0:0:
416,256,73002,1,8,0:0:0:0:
416,256,73182,1,0,0:0:0:0:
416,256,73272,1,0,0:0:0:0:
416,256,73361,1,0,0:0:0:0:
416,256,73451,1,8,0:0:0:0:
416,256,73631,1,0,0:0:0:0:
416,256,73721,1,8,0:0:0:0:
416,256,73900,1,8,0:0:0:0:
416,256,73990,1,8,0:0:0:0:
416,256,74080,5,0,0:0:0:0:
416,256,74260,1,0,0:0:0:0:
416,256,74349,1,0,0:0:0:0:
416,256,74439,1,8,0:0:0:0:
416,256,74619,1,0,0:0:0:0:
416,256,74798,1,0,0:0:0:0:
416,256,74888,1,0,0:0:0:0:
416,256,74978,1,0,0:0:0:0:
416,256,75068,1,0,0:0:0:0:
416,256,75158,1,8,0:0:0:0:
416,256,75337,1,0,0:0:0:0:
416,256,75427,1,0,0:0:0:0:
416,256,75517,5,8,0:0:0:0:
416,256,75697,1,0,0:0:0:0:
416,256,75876,1,8,0:0:0:0:
416,256,75966,1,8,0:0:0:0:
416,256,76056,1,0,0:0:0:0:
416,256,76236,1,8,0:0:0:0:
416,256,76415,1,0,0:0:0:0:
416,256,76505,1,0,0:0:0:0:
416,256,76595,1,8,0:0:0:0:
416,256,76685,1,0,0:0:0:0:
416,256,76775,1,8,0:0:0:0:
416,256,76864,1,8,0:0:0:0:
416,256,76954,5,0,0:0:0:0:
416,256,77134,1,0,0:0:0:0:
416,256,77224,1,0,0:0:0:0:
416,256,77313,1,8,0:0:0:0:
416,256,77493,1,0,0:0:0:0:
416,256,77583,1,0,0:0:0:0:
416,256,77673,1,0,0:0:0:0:
416,256,77763,1,8,0:0:0:0:
416,256,77852,1,0,0:0:0:0:
416,256,78032,1,8,0:0:0:0:
416,256,78212,1,8,0:0:0:0:
416,256,78301,1,8,0:0:0:0:
416,256,78391,1,0,0:0:0:0:
416,256,78571,1,0,0:0:0:0:
416,256,78661,1,0,0:0:0:0:
416,256,78750,1,8,0:0:0:0:
416,256,78930,1,0,0:0:0:0:
416,256,79110,1,0,0:0:0:0:
416,256,79200,1,0,0:0:0:0:
416,256,79289,1,0,0:0:0:0:
416,256,79379,1,0,0:0:0:0:
416,256,79469,1,8,0:0:0:0:
416,256,79649,1,8,0:0:0:0:
416,256,79739,1,8,0:0:0:0:
416,256,79828,1,0,0:0:0:0:
416,256,80008,1,8,0:0:0:0:
416,256,80098,1,8,0:0:0:0:
416,256,80188,1,8,0:0:0:0:
416,256,80367,1,8,0:0:0:0:
416,256,80457,1,8,0:0:0:0:
416,256,80547,1,0,0:0:0:0:
416,256,80637,1,8,0:0:0:0:
416,256,80727,1,0,0:0:0:0:
416,256,80816,1,0,0:0:0:0:
416,256,80906,1,8,0:0:0:0:
416,256,81086,1,0,0:0:0:0:
416,256,81266,1,4,0:0:0:0:
416,256,81445,1,0,0:0:0:0:
416,256,81625,1,12,0:0:0:0:
416,256,81804,1,0,0:0:0:0:
416,256,81984,1,0,0:0:0:0:
416,256,82074,1,0,0:0:0:0:
416,256,82164,1,0,0:0:0:0:
416,256,82254,1,0,0:0:0:0:
416,256,82343,1,8,0:0:0:0:
416,256,82433,1,8,0:0:0:0:
416,256,82523,1,8,0:0:0:0:
416,256,82703,1,4,0:0:0:0:
416,256,82882,1,0,0:0:0:0:
416,256,82972,1,0,0:0:0:0:
416,256,83062,1,8,0:0:0:0:
416,256,83242,1,8,0:0:0:0:
416,256,83421,1,8,0:0:0:0:
416,256,83511,1,8,0:0:0:0:
416,256,83601,1,8,0:0:0:0:
416,256,83691,1,8,0:0:0:0:
416,256,83781,1,0,0:0:0:0:
416,256,83960,1,0,0:0:0:0:
416,256,84140,1,4,0:0:0:0:
416,256,84319,1,0,0:0:0:0:
416,256,84409,1,0,0:0:0:0:
416,256,84499,1,8,0:0:0:0:
416,256,84679,1,0,0:0:0:0:
416,256,84858,1,0,0:0:0:0:
416,256,84948,1,0,0:0:0:0:
416,256,85038,1,0,0:0:0:0:
416,256,85218,1,8,0:0:0:0:
416,256,85397,1,0,0:0:0:0:
416,256,85577,1,0,0:0:0:0:
416,256,85667,1,0,0:0:0:0:
416,256,85757,1,0,0:0:0:0:
416,256,85846,1,0,0:0:0:0:
416,256,85936,1,8,0:0:0:0:
416,256,86026,1,8,0:0:0:0:
416,256,86116,1,8,0:0:0:0:
416,256,86206,1,8,0:0:0:0:
416,256,86295,1,0,0:0:0:0:
416,256,86385,1,0,0:0:0:0:
416,256,86475,1,8,0:0:0:0:
416,256,86565,1,0,0:0:0:0:
416,256,86655,1,8,0:0:0:0:
416,256,86745,1,8,0:0:0:0:
416,256,86834,1,8,0:0:0:0:
416,256,86924,1,8,0:0:0:0:
416,256,87014,1,0,0:0:0:0:
256,192,87194,12,0,89798,0:0:0:0:
Shiranai
Good map good song :)
Good luck ミ(o*・ω・)ノ☆
mintong89
http://puu.sh/4bfqm.osu

还有就是F酱头像炒鸡恶俗
CET 6
刚开始mod 如有冒犯请见谅~ :D


Normal

感觉是不是有点偏难
00:01:864 (3,4)也许可以做成把 00:02:942 (5) 包住的“八”字形
00:19:469 (5) 或许可以用下NC


Hard

00:09:948 (4) 这个感觉可以 不过个人觉得弯的有点不好看哈哈
00:18:571 (2,3) 有点坑··
00:30:427 (1,2,3,1,2,3,1,2,3) 喜欢这个!
00:49:828 (5) 或许可以NC
00:52:703 (7) 或许可以NC
00:55:577 (7) 同上
01:23:421 (2) 这个形状要不要调整和下面的对称一下?
01:25:577 (1,2,3,4,5,6) 最后结束时突然间距变大···太坏了- -


Insane

00:21:625 (6) 或许可以NC
00:24:858 (6) 或许可以往右移一点和前2个note形成正三角
00:41:026 (5) 或许可以NC
00:43:900 (7) 或许可以NC
00:46:775 (7) 同上


Regou

00:03:122 (2,3,4,5,6) 一眼没看懂···感觉坑···是不是太密了= =(好吧 其实是我不会打这里XD Skystar Diff 也有这样的梗
00:15:517 (4) 或许可以NC
00:22:164 (10) 叠到00:21:535 (4) 怎么样
00:44:080 这里骤空的感觉不错,但感觉可以加个note
00:51:894 (3,4,5,6) 这种梗一眼看过去感觉好难···
01:26:295 (1,2,3,4,1,2,3,4,1) 感觉会有人在快FC 时断掉哈哈哈


Skystar

00:01:685 (6,7,8) 一眼看去感觉好难这种梗 Regou Diff 也有这样的梗
00:15:158 (2,2) 这样放感觉不错,不过之间的空隙(vocal 的拉长音)感觉还是有点点奇怪,填起来或者去掉00:17:224 (1,2) 使打击从vocal出现开始呢··
01:03:840 (1,2,3,4,5) 火箭速度··好酷 (加速部分或许可以用单独一种更显眼的颜色来提示
01:26:295 (1,1,1,1) 感觉会有人在快FC 时断掉哈哈哈



大概就这样了:)
祝早日rank!
Hollow Wings
刚出去有点事
居然有男的唱,无限差评w

Skystar
这应该是第一次摸星爷的图吧0.0
所以在我眼里这图其实也没啥要改的地方,就提一下这个:
01:25:577 (1,2,3,4,1,2,3,4) - 这实在太毁灭人性了,这么坑爹的梗放在最后一定无数差评,建议后面的四连靠近一点下面的四连和后面的滑条,不然。。。哭瞎一片包括我OVQ

顺便1个unsnap
Regou
00:03:122 (2,3,4,5,6,1) - 八分拍的滑条一定要排的容易读,这一坨必须改掉
00:44:439 (3,4,5) - reverse
00:51:984 (4,5,6) - 建议分开点,反而好打,就像00:57:733 (4,5,6) - 一样
01:26:295 (1,2,3,4,1,2,3,4,1) - 好good job你们都赢了

跟星爷的diff有点异曲同工,最后的梗你赢了你们都赢了
Insane
00:19:469 (1,2,3,4,1) - 这串单点别放在一个点上你懂的,效果更佳
00:35:457 (2) - reverse
00:36:176 (4,5) - ^

这个diff跟前面两个比简直人性满满
Hard
good
Normal
00:28:631 (2) - 太高了必须拿下来,这边的梗要换掉
Easy
good
男的唱不爽!没了!
good luck w
Regou

CET 6 wrote:

刚开始mod 如有冒犯请见谅~ :D

Regou

00:03:122 (2,3,4,5,6) 一眼没看懂···感觉坑···是不是太密了= =(好吧 其实是我不会打这里XD Skystar Diff 也有这样的梗 這個其實打法就是打1/4那樣/w\
00:15:517 (4) 或许可以NC不了,vocal沒斷句
00:22:164 (10) 叠到00:21:535 (4) 怎么样
00:44:080 这里骤空的感觉不错,但感觉可以加个note 這裡停一下不好麼/.\
00:51:894 (3,4,5,6) 这种梗一眼看过去感觉好难··· 把spacing拉開了
01:26:295 (1,2,3,4,1,2,3,4,1) 感觉会有人在快FC 时断掉哈哈哈 正確的節奏,滿滿的鬼畜


大概就这样了:)
祝早日rank!

Hollow Wings wrote:

刚出去有点事
居然有男的唱,无限差评w

00:03:122 (2,3,4,5,6,1) - 八分拍的滑条一定要排的容易读,这一坨必须改掉 這個真的很好讀啊/x\
00:44:439 (3,4,5) - reverse
00:51:984 (4,5,6) - 建议分开点,反而好打,就像00:57:733 (4,5,6) - 一样 上面改了
01:26:295 (1,2,3,4,1,2,3,4,1) - 好good job你们都赢了 是是是

跟星爷的diff有点异曲同工,最后的梗你赢了你们都赢了男的唱不爽!没了!
good luck w
http://puu.sh/4cICp.osu
10crystalmask01
Woah, another Preserved roses map, from my fav artists! ^^ Must be my lucky day.
Le random mod!

[General]
  1. You should upload a slider tick hitsound to use for when those long sliders run over the the clap tickmarks. Especially for Easy mode
[Easy]
  1. Try to increase the DS up to 0.9 or 1.0, so it looks less crowded:S
00:03:661 - Why not use 00:00:787 (1) - at a 90º angle clockwise here? owo
00:41:385 - Needs clap on dis slider tick! Sounds less awkward and helps keep the hitsound rhythm going.
00:47:134 - ^
00:57:194 - ^
01:14:439 - ^
01:21:625 - ^
01:24:499 - ^
01:25:936 - ^
01:26:655 - ^

Apart from that, almost perfect! ^^

[Normal]
00:19:469 (5) - NC?
00:23:781 (4) - ^
00:29:709 (4) - Needs clap on slider tick
00:35:637 - ^
00:34:379 (2) - Consider removing this note, might be too challenging for this diff.
00:44:439 (4) - ^
00:48:930 (2) - ^
00:51:804 (2) - ^
00:54:679 (2) - ^

[Hard]
  1. I think you can raise the slider velocity to 1.60 or 1.70, cause they look pretty short IMO
00:15:876 - Try this rhythm?

00:29:888 - Needs clap on the slider tick
00:35:637 - ^

[Insane]
..Can't mod the other maps beyond this diff ;_; sorry!

Okay, since I'm learning how to Taiko, I'll try to mod a taiko diff! >.< Please forgive my noob modding!

[mint's Taiko Muzukashii]
00:40:487 (74) - Consider removing this, because the vocals are still on the 'hi' in 'hikari' and 'ki' is on 00:40:667 (75).
00:43:361 (83) - ^ Since 'ra' in 'dochira' is already on 00:43:182 (82), and 'ni' is on 00:43:541 (84).
00:44:978 (89) - Maybe remove? Sounds a bit extra here.

Luv this song! :) Hope this helps~!
mintong89
sorry no fixed because i don't follow vocal at here.
Princess God
哦,今天一看六个难度,我可以选择不mod么(炸)
骗你的啦,既然接了就会做完
今天算是学到了一点技巧~建议 最好改
Easy
*00:00:787 (1) - 第一个点往右一个单位
*00:02:942 加个note
*00:25:577 (2,4) - 第三个点往上移三个单位
*00:56:834~00:58:631 改成转盘
*01:23:062 和 01:23:781
Normal
*00:11:924 (6) - nc,后面也有不少这种单独的音都可以加nc,比如00:33:481 (6) - ,00:39:589 (2) - (此处前面是单音并且是1了)
*00:17:313 (4) - nc
*00:26:655 (4,5) - 都加nc
Hard
*00:26:655 (4,5) - 两个都nc……啊咧?是刻意的么?
*01:20:816,01:21:176,01:22:613 都加note吧,已经到了最后,稍微激情点无妨
Insane
*00:11:116 加个note
insan的完成度很高啊……我是看不出什么问题了
Regou
这图我mod的时候得盯着我的下巴看,是错觉么……
*其实这个图给人整体的该爵士重心比较低……虽然后来看看也并不是那么的失衡,有时间的话建议还是调一下
*00:29:798 加个note
*00:20:008 (5) - nc
好吧……这难度我看了三遍玩了两遍,确实跳不出毛病来了……
但是,感觉这个难度,
大概需要在排列上更多的做些文章

Skystar
*00:08:331 (2,3) - 改成一个滑条
*00:18:391 和 00:19:110 加一个note
*00:26:475 (7,8,1) - 感觉这里的排列蛮突兀的,因为听不出段落感来不说后面类似的地方都是以原地或者等距的形式处理的,tvsize还是别那么多梗吧……
*01:07:164 加一个note,反正现在大间距的sns也不鲜见了,后面的01:12:912,01:18:661
*01:19:828 (1) - 改成一个slider,持续到01:20:008,并与01:20:188 (2) - 中心对称一下
综述:不愧是星爷,还是那么的鬼畜
Taiko diffs
还是饶了我吧……这个真的不会
Regou

Nightcore Princess G wrote:

哦,今天一看六个难度,我可以选择不mod么(炸)
骗你的啦,既然接了就会做完
今天算是学到了一点技巧~建议 最好改
Easy
*00:00:787 (1) - 第一个点往右一个单位
*00:02:942 加个note
*00:25:577 (2,4) - 第三个点往上移三个单位
*00:56:834~00:58:631 改成转盘
*01:23:062 和 01:23:781
Normal
*00:11:924 (6) - nc,后面也有不少这种单独的音都可以加nc,比如00:33:481 (6) - ,00:39:589 (2) - (此处前面是单音并且是1了)
*00:17:313 (4) - nc
*00:26:655 (4,5) - 都加nc
Hard
*00:26:655 (4,5) - 两个都nc……啊咧?是刻意的么?
*01:20:816,01:21:176,01:22:613 都加note吧,已经到了最后,稍微激情点无妨
Insane
*00:11:116 加个note
insan的完成度很高啊……我是看不出什么问题了
Regou
这图我mod的时候得盯着我的下巴看,是错觉么……
*其实这个图给人整体的该爵士重心比较低……虽然后来看看也并不是那么的失衡,有时间的话建议还是调一下
*00:29:798 加个note
*00:20:008 (5) - nc fixed
好吧……这难度我看了三遍玩了两遍,确实跳不出毛病来了……
但是,感觉这个难度,
大概需要在排列上更多的做些文章
做的不好麼/.\ 雖然是量產但也不至於這樣..
Kinomi
easy
00:05:816 (3) - 下移一小格
00:46:775 (3) - 往右移一点
01:03:840 (3,4) - 3尾部finish,4 finish
01:09:589 (3,4) - 这两个也是
01:16:236 (4) - finish

normal和hard不摸了OAQ,摸不出东西

Insane
00:01:146 (3,4,5) - 为什么不是一直线的。。
00:23:242 (4) - 为什么放在这边。。和2stack不好吗
00:03:481 (5,1) - 这两个感觉还是重叠一点比较好
01:21:266 (1) - 这个感觉后面跟个2连好
01:02:134 (1,2) - 这个跳打着不太和谐
01:26:295 (1,2,3,4,5,6,7,8,9) - 不摆成4个4个一段直的吗

星爷和热狗的diff摸不动OAQ

热狗
00:47:852 (1) - 这个加速感觉不好啊,后面一样的地方不是这样的
01:01:146 (1) - 尾部为什么不加哨子
01:13:361 (1) - 头哨子
01:13:361 (1) - 哨子
01:15:517 (1) - 为什么不是哨子啊
01:16:236 (1) - 哨子

星爷
01:25:936 (1,2,3,4) - OAQ
Melt
Hi
感觉已经没什么可以挑了,怀疑尾杀暴露本性系列,下面都是些无关紧要的东西.

[General]
  1. BG还我黑长直
[Normal]
  1. 00:26:655(4)感觉可以再折一下
[Hard]
  1. 00:15:876(4)这个slider应该结束在白线上0.0?
  2. 00:48:212(1)其实我觉得叠在6下面好看
[Insane]
  1. 00:06:176(1)感觉这个没必要nc,毕竟你在00:59:349这里也没用nc
  2. 00:58:092(2)nc
  3. 01:04:379(8)slider头加个finish
[Regou]
  1. 00:33:301(1)觉得这个nc可以挪到2上去
[Skystar]
  1. 00:57:733(6)unsnap
    00:56:834(1,2,3,4,5,6,7,8,9) 建议换个摆法,感觉老copy不好
祝rank(逃
AaronLyc
[Easy]
没问题

[Normal]
00:56:834 (1) - 00:57:194 (2) - 这两个slider交换,返回slider接短slider会更配合节奏

[Hard]
00:03:481 (7) - 去掉
00:18:751 (3) - 去掉
00:19:289 (4) - 放到00:19:469 (1)开头处上方遮盖会比较好
00:19:469 (1) - 00:21:086 (2) - 这两个交换,然后note重新摆列比较符合节奏

[Insane]
00:00:787 (1,2,3,4,5) - 这几个circles搞成Z型打比较爽,因为是歌曲开头,note5比较突兀
00:04:379 (3) - 改为circle
00:11:026 (2) - 有几个这种的slider后接slider的梗比较没必要

Insane难度有几处节奏挺乱的地方,大概都是因为note出现不到位,和打的时候的节奏感不一致,当然这可能只是个人问题。
Ceui
Hi~
From Seriel's Taiko Modding team~

Now modding your song's taiko diff.

# d:Don / k:Katsu / D:Big Don / K:Bog Katsu
*Oni and Inner Oni is similar Level I think,

[mint's Taiko Muzukashii]

00:33:481 (46) - 'k -> K' (kat -> Big Katsu/suggestion)
00:44:260 (87) ~ 00:44:978 (91) - 'kdkdk -> kddkk' (suggestion)
00:58:092 (147) - 'k -> d' (suggestion)
01:20:547 (227) ~ 01:21:266 (231) - ddkdd -> dkkdd or dkkdk

[Kanto's Taiko Oni]

00:06:535 (1) ~ 00:15:158 (1) - Please add more notes, and there're almost Don, I think this must be modded.
00:45:158 (13) - 'k -> d' (suggestion)
00:47:493 (5) ~ 00:47:673 (7) - 'ddd -> dkd' (suggestion)
00:48:032 (1) ~ 00:48:212 (4) - 'dddd(24bit) -> dddk(24bit)' (suggestion)
00:57:373 (7) - 'd -> k' (suggestion)
00:58:990 (2) - Sliders shorter( 00:58:990 (2) ~ 00:59:529 -> 00:58:990 (2) ~ 00:59:349 ) (suggestion)

[mint's Taiko Inner Oni]

00:11:565 (68) ~ 00:11:924 (72) - ddddk -> ddd K (suggestion)
00:21:445 (128) ~ 00:22:343 (138) - Bad and Easy pattern, plz transform this, (More harder,)
there's some 24bit patterns but these types are only two, (dddk kkkd) please consider to change some of these another patterns. (like kddk, dkkd,,,)

Good luck~


Go, and rank it! :)
mintong89

A R U S wrote:

Hi~
From Seriel's Taiko Modding team~

Now modding your song's taiko diff.

# d:Don / k:Katsu / D:Big Don / K:Bog Katsu
*Oni and Inner Oni is similar Level I think, not really

[mint's Taiko Muzukashii]

00:33:481 (46) - 'k -> K' (kat -> Big Katsu/suggestion) ok
00:44:260 (87) ~ 00:44:978 (91) - 'kdkdk -> kddkk' (suggestion) nope
00:58:092 (147) - 'k -> d' (suggestion) ^
01:20:547 (227) ~ 01:21:266 (231) - ddkdd -> dkkdd or dkkdk ^

[mint's Taiko Inner Oni]

00:11:565 (68) ~ 00:11:924 (72) - ddddk -> ddd K (suggestion) i'm follow drum, you can hear clearly
00:21:445 (128) ~ 00:22:343 (138) - Bad and Easy pattern, plz transform this, (More harder,) i think it's fine
there's some 24bit patterns but these types are only two, (dddk kkkd) please consider to change some of these another patterns. (like kddk, dkkd,,,) why? i think dkkd kddk is annoy and not fit at this song, sorry.

Good luck~


Go, and rank it! :)
SPOILER
osu file format v12

[General]
AudioFilename: 01 - Preserved Roses.mp3
AudioLeadIn: 1500
PreviewTime: 58990
Countdown: 0
SampleSet: Normal
StackLeniency: 0.7
Mode: 1
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
DistanceSpacing: 0.5
BeatDivisor: 4
GridSize: 4

[Metadata]
Title:Preserved Roses (TV Size)
TitleUnicode:Preserved Roses (TV Size)
Artist:T.M.Revolution x Mizuki Nana
ArtistUnicode:T.M.Revolution×水樹奈々
Creator:Flask
Version:mint's Taiko Muzukashii
Source:Kakumeiki Valvrave
Tags:革命機ヴァルヴレイヴ VVV the Liberator Epic Records Japan Eruerufu Karurusutain Tokishima Haruto Sashinami Shoko Rukino Saki Sunrise Amamiya Yuko skystar Regou mintong89 kantokun
BeatmapID:294000
BeatmapSetID:112416

[Difficulty]
HPDrainRate:5
CircleSize:5
OverallDifficulty:5
ApproachRate:5
SliderMultiplier:1.4
SliderTickRate:1

[Events]
//Background and Video events
0,0,"123.jpg",0,0
Video,0,"vid.avi"
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255

[TimingPoints]
787,359.281437125748,4,1,0,70,1,0
59709,-100,4,1,0,70,0,1
87014,-100,4,1,0,70,0,0


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108,280,56655,1,8,0:0:0:0:
116,252,56834,1,0,0:0:0:0:
140,232,57014,1,0,0:0:0:0:
164,216,57194,1,8,0:0:0:0:
200,196,57373,1,0,0:0:0:0:
236,176,57553,1,0,0:0:0:0:
304,192,57912,1,8,0:0:0:0:
336,204,58092,1,8,0:0:0:0:
252,336,59709,1,4,0:0:0:0:
184,340,60068,1,8,0:0:0:0:
148,344,60248,1,0,0:0:0:0:
80,320,60607,1,0,0:0:0:0:
60,292,60786,1,8,0:0:0:0:
60,256,60966,1,8,0:0:0:0:
72,224,61146,1,0,0:0:0:0:
132,188,61505,1,8,0:0:0:0:
196,172,61864,1,0,0:0:0:0:
260,180,62224,1,8,0:0:0:0:
328,200,62583,1,0,0:0:0:0:
372,244,62942,1,8,0:0:0:0:
340,268,63122,1,0,0:0:0:0:
276,284,63481,1,8,0:0:0:0:
248,292,63661,1,0,0:0:0:0:
216,296,63840,1,0,0:0:0:0:
160,252,64200,1,0,0:0:0:0:
144,220,64379,1,8,0:0:0:0:
140,184,64559,1,0,0:0:0:0:
148,148,64739,1,0,0:0:0:0:
200,104,65098,1,8,0:0:0:0:
268,104,65457,1,0,0:0:0:0:
336,120,65816,1,8,0:0:0:0:
352,152,65996,1,0,0:0:0:0:
376,216,66355,1,0,0:0:0:0:
380,252,66535,1,8,0:0:0:0:
376,288,66715,1,0,0:0:0:0:
364,320,66894,1,0,0:0:0:0:
296,320,67254,1,8,0:0:0:0:
236,308,67613,1,0,0:0:0:0:
176,268,67972,1,8,0:0:0:0:
200,252,68152,1,0,0:0:0:0:
216,240,68242,1,0,0:0:0:0:
240,224,68331,1,0,0:0:0:0:
268,168,68691,1,8,0:0:0:0:
292,184,68870,1,0,0:0:0:0:
320,248,69230,1,0,0:0:0:0:
340,276,69409,1,8,0:0:0:0:
364,300,69589,1,4,0:0:0:0:
304,332,69948,1,8,0:0:0:0:
340,340,70128,1,0,0:0:0:0:
376,348,70307,1,8,0:0:0:0:
372,308,70487,1,0,0:0:0:0:
380,240,70846,1,8,0:0:0:0:
252,336,71206,1,4,0:0:0:0:
184,340,71565,1,8,0:0:0:0:
148,344,71745,1,0,0:0:0:0:
80,320,72104,1,0,0:0:0:0:
60,292,72283,1,8,0:0:0:0:
60,256,72463,1,8,0:0:0:0:
72,224,72643,1,0,0:0:0:0:
132,188,73002,1,8,0:0:0:0:
196,172,73361,1,0,0:0:0:0:
260,180,73721,1,8,0:0:0:0:
328,200,74080,1,0,0:0:0:0:
372,244,74439,1,8,0:0:0:0:
340,268,74619,1,0,0:0:0:0:
276,284,74978,1,0,0:0:0:0:
248,292,75158,1,8,0:0:0:0:
216,296,75337,1,0,0:0:0:0:
160,252,75697,1,0,0:0:0:0:
144,220,75876,1,8,0:0:0:0:
140,184,76056,1,0,0:0:0:0:
148,148,76236,1,0,0:0:0:0:
200,104,76595,1,8,0:0:0:0:
268,104,76954,1,0,0:0:0:0:
336,120,77313,1,8,0:0:0:0:
352,152,77493,1,0,0:0:0:0:
376,216,77852,1,0,0:0:0:0:
380,252,78032,1,8,0:0:0:0:
376,288,78212,1,0,0:0:0:0:
364,320,78391,1,0,0:0:0:0:
296,320,78751,1,8,0:0:0:0:
236,308,79110,1,0,0:0:0:0:
176,268,79469,1,8,0:0:0:0:
200,252,79649,1,0,0:0:0:0:
216,240,79739,1,0,0:0:0:0:
240,224,79828,1,0,0:0:0:0:
268,168,80188,1,8,0:0:0:0:
320,120,80547,1,0,0:0:0:0:
336,152,80727,1,0,0:0:0:0:
348,180,80906,1,8,0:0:0:0:
356,212,81086,1,0,0:0:0:0:
364,248,81266,1,0,0:0:0:0:
352,304,81625,1,8,0:0:0:0:
284,304,81984,1,0,0:0:0:0:
248,304,82164,1,0,0:0:0:0:
212,308,82343,1,8,0:0:0:0:
180,320,82523,1,8,0:0:0:0:
148,332,82703,1,4,0:0:0:0:
160,260,83062,1,8,0:0:0:0:
184,200,83421,1,4,0:0:0:0:
228,144,83781,1,8,0:0:0:0:
288,160,84140,1,4,0:0:0:0:
344,200,84499,1,8,0:0:0:0:
340,272,84858,1,0,0:0:0:0:
308,292,85038,1,0,0:0:0:0:
272,304,85218,1,8,0:0:0:0:
200,320,85577,1,0,0:0:0:0:
164,324,85757,1,8,0:0:0:0:
132,336,85936,1,0,0:0:0:0:
96,340,86116,1,8,0:0:0:0:
120,308,86295,1,0,0:0:0:0:
140,284,86475,1,0,0:0:0:0:
152,268,86565,1,0,0:0:0:0:
168,248,86655,1,0,0:0:0:0:
192,232,86834,1,8,0:0:0:0:
256,192,87014,12,0,89888,0:0:0:0:
@Flask 这个是muzu
alacat
Hi flaskland  :D


[General]
  1. How about adding "opening" in tag ?
[Easy]
  1. 00:02:942 - i want a sound at here.
  2. 00:04:739 (2) - add a whistle to the head of the slider.
  3. 00:09:409 (1,2,3) - I hope you remove it and remaking another pattern. please try my rhythm.
  4. 00:30:427 (1,2,3,1) - Same as here.
  5. 00:56:834 (1,2) - add a whistle to the head of the slider.
  6. 01:03:840 - ,01:04:739 (4) - finish.
  7. 01:10:487 (4) - ,01:16:236 (4) - ^
[Normal]
  1. 00:05:816 (1,2) - i guess it is confusing many beginners at here. it is better to find next note i feel.
    http://osu.ppy.sh/ss/966202
  2. 00:06:535 (3) - try to put a new combo from here ? as here is cymbal sound.
  3. 00:56:834 (1,3) - add a whistle to the head of the slider.
  4. 01:04:739 - ,01:10:487 - ,01:16:236 - finish
[Hard]
  1. 00:06:535 (2) - Same as Normal diff.
  2. 00:22:074 - ,00:22:254 - clap.
  3. 00:56:834 (1) - ,00:57:912 (6) - whistle.
    nice flow~ :)
[Insane]
  1. 00:02:044 (2,3) - Suggestion of the flow.
    https://osu.ppy.sh/ss/966233
  2. 00:09:769 (4,5) - this is not the natural flow. so i hope remaking at here.
  3. 00:50:547 (5,6) - ctrl + g ? it is better than current one.
  4. 00:56:834 (1) - whistle.
  5. 01:05:098 (5,6,7,8,1) - please remake more rounded ? looks better !
    https://osu.ppy.sh/ss/966255
[Regou]
  1. 00:57:553 (3) - ,00:58:092 (1) - whistle.
  2. 01:00:427 -
  3. 01:02:583 -
  4. 01:05:098 (3) -
  5. 01:10:846 (3) -
  6. 01:13:361 -
  7. 01:16:236 (1) -
  8. 01:16:595 -i feel it is better to put more whistle sound at kiai time :3
[My Yuko]
  1. 00:18:035 - Unsnapped.
    I can't find any suggestion QAQ baka <3
[mint's Taiko Muzukashii <3]
  1. 00:09:769 (32,33) - d k
  2. 00:18:751 (59) - K
  3. 01:05:457 (169) - D
  4. 01:13:900 (202,203,204) - ddd
    ... orz my first taiko mod :(
Good luck flaskland :D
Skystar

My cat wrote:

[My Yuko]
  1. 00:18:035 - Unsnapped. QAQ fixed
    I can't find any suggestion QAQ baka <3 QAQ
http://puu.sh/4qYO9.osu
thank you guys for modding! <3
Topic Starter
Flask
Updated skystar, Regou, mint's muzu. Will check those mods on my diffs later~ Thanks <3
Himenikko
I hope it will approve soon. This is a good beatmap :) goodluck ;)
Skystar
F醬 is back
pw384
F酱终于出现了!
Regou

Amamiya Yuko wrote:

F醬 is back
mintong89

Amamiya Yuko wrote:

F醬 is back
Frostmourne
wb Flask
Topic Starter
Flask
Hey guys o3o/

Finally fixed some point from those modposts, thank you guys <3
cirnocon
hi~
基本上没什么问题...@@
所以,加油~ :)
HelloSCV
lol that Flask
Coro
Taiko mod~
All are suggestions unless in red.

[General]
No need for 'Taiko' in the diff name

[mint's Taiko Muzukashii]
00:58:092 (147) - change to d?

[Kanto's Taiko Oni]
Use default hitsounds
00:01:685 (7,8,9,10) - maybe just use ddk since it's just normal Oni? Save the 1/3 streams for Inner Oni? Up to you though.
00:04:559 (7,8,9,10) - ^
00:26:206 (10) - change to d and 00:26:295 (11) - change to k
00:48:032 (1,2,3,4) - again, maybe just use ddd? consider for the rest of the 1/3 streams, I won't list them all here.

[mint's Taiko Inner Oni]
nothing~

nice map~
good luck for rank~
AllStar12
Mod Request Queue! Lets see here:
Note:(Have the Grid Snap disabled in order to do these re-positioning and fixes)
(Some will always be misplaced by 1 on either x or y axis due to stack latency but I recommend just doing them anyways)
(Not sure if the changes I made actually affects the hitsounds, if it does then remember where you placed those hitsounds)

[General]

[Easy]
SPOILER
  1. 00:03:661 (1) - Slider's sides doesn't seem to be reflective towards each other so I fixed it so it'll be symmetrical on both sides. Y axis is increased by a bit so that the 2nd point of the slider will have the same axis as 00:01:864 (2) . Here's the code:
    292,220,3661,6,0,B|268:188|256:128|256:128|244:188|220:220,1,200,2|2,0:0|0:0,0:0:0:0:
  2. 00:03:301 (4) - Re-positioned to x: 300 y: 263 to keep that 0.80x distance snap.
  3. 00:04:739 (2) - Re-positioned to x: 256 y: 291 and I assume you intended this to be completely vertically straight?
  4. 00:16:595 (2) - Slider points are readjusted so that it would blanket a bit better with the next circle note. I created another slider that blankets the circle note and then re-positioned slider 2's points to completely overlap the imaginary slider I just made. Once done I deleted it. Here's the sample picture on how I did it and the code:
    Picture on how I did it and Code

    420,60,16595,2,0,B|400:88|364:100|364:100|331:74|274:70|237:125,1,200,0|0,0:0|0:0,0:0:0:0:
  5. 00:36:894 (2) - Blanket a bit better with the previous slider's tail and rotated +2 so it'll be a 0.80x for the next note. Here's the code:
    91,152,36894,2,0,P|160:145|200:176,1,99.9999999999999,2|0,0:0|0:0,0:0:0:0:
  6. 00:39:589 (1) - Slider one's 3rd point move to x: 402 y: 78 so it'll blanket a bit better with the previous slider's tail.
  7. 00:46:775 (3,1) - Slider three's points has been adjusted so that it'll be perfectly curved along with slider one. Slider one's position has been moved a bit so that it'll curve along with slider three and have a 0.80x distance snap. Here's the code:
    444,116,46775,2,0,P|456:189|441:262,2,150,0|0|8,1:0|0:0|1:0,0:0:0:0:
    367,140,48212,6,0,P|375:188|364:237,1,99.9999999999999,4|8,0:0|1:0,0:0:0:0:
  8. 00:56:834 (1,2) - Slider didn't seem to be perfect so I rotated to have it placed on the y axis line. Then I adjusted the points and moved the third point a bit up so it'll complete the slider symmetrically. Before all that I placed a circle note where the slider's position was originally. For slider 2 I would suggest having it as a vertical straight slider rather than curving it, if not then I blanket a bit better with slider one's tail. Here's a picture on how I did it and the code:
    Picture and Code

    332,204,56834,6,0,B|352:260|310:294|310:294|258:307|225:258,1,200,2|2,0:0|0:0,0:0:0:0:
    252,184,57912,2,0,P|217:180|190:187,1,50,0|2,0:0|0:0,0:0:0:0:
  9. 01:24:140 (3) - Just a suggestion but made the points on both sides symmetrical and moved the 3rd point a bit up to complete the slider and keeping it's original position. Doing so mean I had to move 01:25:218 (4) to x: 72 y:108 to keep that 0.80x distance snap. Here's the code for the slider and how it looks like:
    Picture and Code

    327,112,84140,2,0,B|276:112|240:70|240:70|204:112|153:112,1,200,4|0,0:0|1:0,0:0:0:0:
  10. 01:25:577 (1) - This is a suggestion as well, like what I did for the other slider I placed it on the y axis line and made the points symmetrical towards each other and rotated back a bit and placed it back to it's original position. Here's how it looks like and the code:
    Picture and Code

    96,184,85577,6,0,B|149:208|129:295|129:295|163:374|246:350|246:350|299:279|353:304,1,400,4|4,1:2|0:0,0:0:0:0:


    Suggestions

  11. 01:24:140 (3,4,1) - Could have this centered and make it look like this if you want. Here's a picture and code for it:
    Picture and Code

    343,75,84140,2,0,B|292:75|256:33|256:33|220:75|169:75,1,200,4|0,0:0|1:0,0:0:0:0:
    88,71,85218,1,8,1:0:0:0:
    115,145,85577,6,0,B|173:144|191:231|191:231|256:288|321:232|321:232|339:145|400:145,1,400,4|4,1:2|0:0,0:0:0:0:
  12. Maybe delete some unnecessary inherited green points?


    Test play for Easy Difficulty

    Result
    [img] Note: Was too slow to meet my standards so I had to use mods :B
    http://i44.tinypic.com/rhsavl.png[/img]
    Comments: Appropriate slider velocity, HD,CS,AR, and OD, flow of the notes and distance snap. Just a bit of polishing and I believe it should be good to go.
    Actual level of difficulty that this can be under : Easy ~ Normal (2%)

[Normal]
SPOILER
  1. 00:01:864 (3,4) - Made a imaginary slider that blankets slider 5. Then I had slider 3 and repeated slider 4 to completely overlap the imaginary slider and then deleted it. Here's how it looks and the code:
    Picture and Code

    179,170,1864,2,0,P|203:154|246:149,1,60,0|2,0:0|0:0,0:0:0:0:
    280,156,2224,2,0,P|308:175|329:210,2,60
  2. 00:12:284 (1) - Blanket a bit better with the previous circle note. Here's the code:
    76,277,12284,6,0,P|135:281|188:244,1,120,0|8,0:0|0:0,0:0:0:0:
  3. 01:18:032 (3) - Not a problem but wanted to know if you intended to have that way or make it a complete hortizontal line.
  4. 01:21:984 (5) - Blanket a bit better with the previous circle note. Here's the code:
    436,112,81984,2,0,P|372:94|309:124,1,120,0|8,1:0|1:0,0:0:0:0:



    Suggestions

  5. Maybe delete some unnecessary inherited green points?


    Test play for Normal Difficulty

    Result
    1st Attempt:

    2nd Attempt:
    Comments: Nothing much to say here since it has appropriate slider velocity, HD,CS,AR, and OD, flow of the notes and distance snap. You got the patterns down nicely so in the end just a very few changes and it's good.
    Actual level of difficulty that this can be under : Normal ~ Hard (2%)

[Insane]
SPOILER
  1. 00:03:661 (1) - Blanket a bit better with the previous repeated slider. Here's the code:
    247,258,3661,6,0,P|284:233|300:192,1,90,0|2,0:0|0:0,0:0:0:0:
  2. 00:07:433 (4,5,6) - Circle note 4 was slightly not lined up as well between circle note 5 and 6 so it's re-positioned to x: 462 y: 204
  3. 00:08:870 (2) - Since the previous circle note 4 was moved and you use it's coordinates for this slider, there are two options:
    A) Just re-position it to x: 462 y: 204
    B) Re-positioned to x: 462 y: 204 and then blanket a bit with the previous repeat slider's head. Here's the code:
    462,204,8870,2,0,P|473:160|468:130,1,67.5000025749208,0|8,0:0|0:0,0:0:0:0:
  4. 00:23:421 (5) - You could keep it as it is unless you intended to have this slider blanket with the previous circle note then here's the code:
    460,300,23421,2,0,P|493:209|431:140,1,180,8|0,1:0|1:0,0:0:0:0:
  5. 00:30:427 (4) - Re-position it to x: 254 y: 184
  6. 00:51:445 (4) - Used a imaginary slider that blanketed with slider three's tail and adjusted slider four's points to have it completely overlap the imaginary slider. Deleted the imaginary slider and now it blankets with the previous slider's tail. Here's how it looks like and code:
    Picture and Code

    216,368,51445,2,0,B|201:319|201:319|273:315|289:241,1,180,8|0,1:0|1:0,0:0:0:0:
  7. 00:59:709 (1) - Blanket a bit better with the previous slider's head. Here's the code:
    388,332,59709,6,0,P|306:373|253:352,1,135,4|0,0:0|0:0,0:0:0:0:
  8. 01:00:068 (2) - Re-position it to x: 225 y: 305 to have the previous distance snap 1.60x.
  9. 01:02:583 (1) - readjusted the points just so the slider is perfectly curving along with the previous slider. Here's the code:
    20,20,62583,6,0,P|80:12|117:22,1,90,0|0,1:0|0:0,0:0:0:0:
  10. 01:08:331 (3) - Also readjusted the points just so the slider is perfectly curving along with the previous slider (Also has a 3.24x distance snap like the other one rather than having it 3.52x. Here's the code:
    312,151,68331,2,0,P|359:165|406:158,1,90,0|0,1:0|0:0,0:0:0:0:
  11. 01:13:721 (2) - Could keep it the way it is but if you want this blanket bit better with the previous slider 8 then here's the code:
    424,108,73721,2,0,P|472:151|419:261,1,161.999995056153,8|0,1:0|0:0,0:0:0:0:


    Suggestions


    None


    Test play for Insane Difficulty

    Result
    1st Attempt:

    2nd Attempt:
    Comments: Appropriate slider velocity, HD,CS,AR, and OD and the flow was very good. Love how you emphasized certain part of the song with inherited point which I thought it worked out nicely; loved the intensity you brought into this difficulty and was fun to play.Just some polishing and I think it's good.
    Actual level of difficulty that this can be under : Insane

[Regou]
SPOILER
  1. 00:01:505 (4) - Blanket a bit better with circle note 2. Here's the code:
    296,184,1505,2,0,P|288:134|229:91,1,100
  2. 00:09:409 (1,2,3,5) - Doesn't seem to be straight so circle note 1 is moved to x: 133 y: 176 and circle note 2 is moved to x: 158 y: 103
  3. 00:24:858 (6,7,1) - Doesn't seem to be straight here as well so here's a picture and the code:
    Before,After and Code

    300,316,24858,2,0,L|317:217,1,100,12|0,1:0|0:0,0:0:0:0:
    331,142,25128,1,0,0:0:0:0:
  4. 00:26:295 (6,7,1) - If you want to use this or not, I had slider 6, circle note 7 and 1 blanket with the next circle note 2. Here's the code:
    320,235,26295,2,0,P|322:284|345:328,1,100,8|0,1:0|0:0,0:0:0:0:
    368,348,26565,1,0,0:0:0:0:
    394,361,26655,5,0,1:0:0:0:
  5. 00:28:092 (1,2) - Doesn't seem to be straight so have Slider one's 2nd point coordinates be at x: 123 y: 136
  6. 00:29:888 (3,4) - Doesn't seem to be straight so have Slider three's 2nd point coordinates be at x: 136 y: 229
  7. 00:31:146 (2,3) - Doesn't seem to be straight so have Slider two's 2nd point coordinates be at x: 228 y: 137
  8. 00:31:685 (4,5) - Assumed you copied and pasted 00:31:146 (2,3) so copy and pasted the one above this, rotate it 180 degrees and then set it's coordinates to x: 346 y: 186. The previous distance snap will be 1.80x and the next will be 1.70x.
  9. 00:32:763 (3,4,5,1) - Rotated circle note 3, 4, 5 and 1 so that after circle note 1 it'll go straight towards slider 2 perfectly. Fixed diamond formation somewhat as well (Distance snap from 00:32:583 (2,3) will be 1.50x and 00:33:301 (1,2) will be 1.41x ). Here's a picture and code:
    Before, After and Code
    Edit: Whoops, the images are on the wrong side haha x/

    104,158,32763,1,8,1:0:0:0:
    180,142,32942,1,0,0:0:0:0:
    155,219,33122,1,0,0:0:0:0:
    129,80,33301,5,0,0:0:0:0:
  10. 01:01:864 (3,1,2) - Have slider 3 rotated and curved it bit more so slider 1 will blanket somewhat with previous sliders tail (Rotated by 1 degree). Circle note 2 is placed where slider 3's head is. Believe this would be better than the original since slider 1 will lead toward circle note 2 then slider 1(yellow) better. Here's the code:
    211,333,61864,2,2,P|141:372|72:333,1,165.000005035401,6|0,1:0|0:0,0:0:0:0:
    4,289,62224,6,0,P|84:252|152:312,1,165.000001573563,12|0,1:2|0:0,0:0:0:0:
    211,334,62493,1,0,0:0:0:0:

  11. 01:19:469 (1,2,1) - Slider 1(Red) is rotated by -2 degrees and circle 2 and slider 1(Yellow) position is moved just to make the flow I believe much smoother. Here's the code:
    156,200,79469,6,0,P|217:141|300:152,1,165.000001573563,12|0,0:0|0:0,0:0:0:0:
    358,198,79739,1,0,0:0:0:0:
    387,281,79828,6,0,P|287:369|187:318,1,220.000006713867,4|8,1:0|1:0,0:0:0:0:
  12. 01:26:475 (3,4,1) - This part seems rather odd but keep it I guess, wanted to throw that out.


    Suggestions

  13. 00:36:176 (2,3,4) - You could ignore this if you want, just a suggestion. Have some of the circle notes line up perfectly showing examples here with the code provided:
    Pictures and Code



     114,363,36176,1,0,0:0:0:0:
    123,150,36355,1,8,1:0:0:0:
    40,356,36535,1,0,0:0:0:0:
  14. 01:26:295 (1,2,3,4,1,2,3,4,1) - Have the distance snap for these lowered by 0.10x? But I doubt you want to make it that easy or mess up the cursor velocity at this moment.

    Test play for Regou Difficulty

    Result
    1st Attempt:

    2nd Attempt:
    Comments: Very crazy difficulty which I like indeed; appropriate slider velocity, HD,CS,AR, and OD and the flow is pretty good. Still think it needs a few mod for this difficulty just to make it perfect. Other than that, good use of inherited points and hit-sounds. Also had fun playing on this difficulty.
    Actual level of difficulty that this can be under : Expert

If you have any complaints, questions, comments, etc. or found any errors in my work, in-game or on the osu website!


(ノ´ヮ´)ノ*:・゚ Wish you best of luck!~
Evening
From Zenx's Mod Queue!


Spinner on the end of Both GDs are conflicting

Kanto's Oni 00:06:535 to 00:15:158 is far easier than mint's Muzu ( Optional to Change )

d = Don
k = Kat
D = Big Don
K = Big Kat
">" = Change to

Timing Check

Offset

No Problems

BPM

No Problems

Kanto's Taiko Oni
Hit-Sound Check/Addition of Notes

I suggest using more of the inheriting points to raise the volume at the chorus, makes the Kiai Time impact greater
I suggest raising SV to 1.2 since Inner oni is 1.4 and Muzu is 1.0, makes the difficulty spread a lot smoother

00:03:032 (7,8) - Modify | For a simple intro you don't need to have such complicated kat rhythms, these 2 sound a bit off in my opinion
00:06:535 to 00:15:158 - Add | There are quite significant claps in the music here, try to add some kats in this section or else it would feel too empty
00:31:236 (2,6) - Modify or Delete | These kats doesn't seem to fit in the music, it's awkward to hear them on a blue line (1/4) anyways
00:48:840 (7) - Modify or Delete | ^
... and many more - Consider shifting single kats that lie on blue lines, they are in quite an awkward position, making the rhythm quite "jerky"
01:27:194 (1) - End the Spinner on a white line ( Not much of an error anyways )

Kiai Time Check

No Problems

General

Ranking Criteria Check

No Problems

AiMod

No Problems

Title Check

No Problems

mint's Inner Oni
Hit-Sound Check/Addition of Notes

00:09:319 (53,54) - Swap | Having 2 kats on red and blue line ( 1/4 ) is an awkward way to end a section of a rhythm
00:22:254 (137,138) - Swap | ^
00:30:158 (197,198) - Swap | ^
01:18:301 (541,542) - Swap | Awkward kat placement, rhythm here seems to fall apart if you put one on a blue line here

Kiai Time Check

No Problems

General

Ranking Criteria Check

No Problems

AiMod

No Problems

Title Check

No Problems

mint's Muzu
Hit-Sound Check/Addition of Notes

00:09:948 (33) - k > d | Your rhythm previously was k,d I highly recommend changing this
00:24:319 (9) - k > d | ^
No problem for the rest, rhythm flow was smooth and appropriate placing of kats

SV Check

No Problems

Kiai Time Check

No Problems

General

Ranking Criteria Check

No Problems

AiMod

No Problems

Title Check

No Problems, might want to include more triplets.

Overall, all GD's have some minor problems in placing kats at blue lines, making the rhythm flow "jerky".
DenoisoGoiso
p/2725454
^^^^^
i think name diff of Regou and Skystar must be Changed O.o

no kds
Topic Starter
Flask
@AllStar12: Wow, thanks a lot! Fixed most of stuffs, the map seems better! \o/
@Denoiso: Ok, change those diff names (actually I don't know if I should rename them to Extra or what =m=), thanks for reminding!

Thanks to the taiko modders too o/
KantoKun
remap sorry about mod
osu file format v12

[General]
AudioFilename: 01 - Preserved Roses.mp3
AudioLeadIn: 1500
PreviewTime: 58990
Countdown: 0
SampleSet: Normal
StackLeniency: 0.7
Mode: 1
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 8

[Metadata]
Title:Preserved Roses (TV Size)
TitleUnicode:Preserved Roses (TV Size)
Artist:T.M.Revolution x Mizuki Nana
ArtistUnicode:T.M.Revolution×水樹奈々
Creator:Flask
Version:Kanto's Taiko Oni
Source:Kakumeiki Valvrave
Tags:革命機ヴァルヴレイヴ VVV the Liberator Epic Records Japan Eruerufu Karurusutain Tokishima Haruto Sashinami Shoko Rukino Saki Sunrise Amamiya Yuko skystar Regou mintong89 kantokun mintong
BeatmapID:293510
BeatmapSetID:112416

[Difficulty]
HPDrainRate:4
CircleSize:5
OverallDifficulty:4
ApproachRate:4
SliderMultiplier:1.3
SliderTickRate:1

[Events]
//Background and Video events
0,0,"123.jpg",0,0
Video,998,"vid.avi"
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255

[TimingPoints]
787,359.281437125748,4,1,1,70,1,0
16595,-100,4,1,1,30,0,0
17313,-100,4,1,1,40,0,0
18032,-100,4,1,1,50,0,0
18751,-100,4,1,1,60,0,0
19469,-100,4,1,1,70,0,0
59709,-100,4,1,1,70,0,1
87014,-100,4,1,1,70,0,0


[Colours]
Combo1 : 255,68,68
Combo2 : 190,190,190
Combo3 : 170,170,255
Combo4 : 0,152,225

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256,192,52074,1,0,0:0:0:0:
256,192,52164,1,0,0:0:0:0:
256,192,52343,1,8,0:0:0:0:
256,192,52613,1,0,0:0:0:0:
256,192,52703,1,8,0:0:0:0:
256,192,52882,1,8,0:0:0:0:
256,192,53062,1,0,0:0:0:0:
256,192,53152,1,0,0:0:0:0:
256,192,53242,1,8,0:0:0:0:
256,192,53331,1,8,0:0:0:0:
256,192,53421,1,0,0:0:0:0:
256,192,53511,1,0,0:0:0:0:
256,192,53601,1,8,0:0:0:0:
256,192,53691,1,8,0:0:0:0:
256,192,53781,1,8,0:0:0:0:
256,192,53870,1,8,0:0:0:0:
256,192,53960,1,0,0:0:0:0:
256,192,54140,1,0,0:0:0:0:
256,192,54319,1,12,0:0:0:0:
256,192,54679,1,0,0:0:0:0:
256,192,54858,1,0,0:0:0:0:
256,192,54948,1,0,0:0:0:0:
256,192,55038,1,0,0:0:0:0:
256,192,55218,1,8,0:0:0:0:
256,192,55577,1,0,0:0:0:0:
256,192,55757,1,8,0:0:0:0:
256,192,55936,1,0,0:0:0:0:
256,192,56026,1,8,0:0:0:0:
256,192,56116,1,0,0:0:0:0:
256,192,56206,1,8,0:0:0:0:
256,192,56295,1,0,0:0:0:0:
256,192,56385,1,0,0:0:0:0:
256,192,56475,1,8,0:0:0:0:
256,192,56655,1,0,0:0:0:0:
256,192,56715,1,0,0:0:0:0:
256,192,56775,1,0,0:0:0:0:
256,192,56834,1,8,0:0:0:0:
256,192,57014,1,8,0:0:0:0:
256,192,57194,1,0,0:0:0:0:
256,192,57373,1,0,0:0:0:0:
256,192,57553,1,8,0:0:0:0:
256,192,57733,1,8,0:0:0:0:
256,192,57822,1,8,0:0:0:0:
256,192,57912,1,8,0:0:0:0:
256,192,58092,1,0,0:0:0:0:
256,192,58990,2,0,L|256:88,2,97.5
256,192,59709,1,4,0:0:0:0:
256,192,59888,1,0,0:0:0:0:
256,192,59978,1,0,0:0:0:0:
256,192,60068,1,8,0:0:0:0:
256,192,60248,1,0,0:0:0:0:
256,192,60337,1,0,0:0:0:0:
256,192,60427,1,0,0:0:0:0:
256,192,60517,1,8,0:0:0:0:
256,192,60607,1,0,0:0:0:0:
256,192,60786,1,8,0:0:0:0:
256,192,60966,1,8,0:0:0:0:
256,192,61056,1,8,0:0:0:0:
256,192,61146,1,0,0:0:0:0:
256,192,61325,1,0,0:0:0:0:
256,192,61505,1,8,0:0:0:0:
256,192,61685,1,0,0:0:0:0:
256,192,61775,1,0,0:0:0:0:
256,192,61864,1,8,0:0:0:0:
256,192,61954,1,8,0:0:0:0:
256,192,62044,1,0,0:0:0:0:
256,192,62224,1,12,0:0:0:0:
256,192,62403,1,0,0:0:0:0:
256,192,62583,1,4,0:0:0:0:
256,192,62763,1,0,0:0:0:0:
256,192,62852,1,0,0:0:0:0:
256,192,62942,1,8,0:0:0:0:
256,192,63122,1,0,0:0:0:0:
256,192,63481,1,0,0:0:0:0:
256,192,63661,1,8,0:0:0:0:
256,192,63840,1,8,0:0:0:0:
256,192,63930,1,8,0:0:0:0:
256,192,64020,1,0,0:0:0:0:
256,192,64200,1,0,0:0:0:0:
256,192,64289,1,0,0:0:0:0:
256,192,64379,1,8,0:0:0:0:
256,192,64559,1,8,0:0:0:0:
256,192,64739,1,0,0:0:0:0:
256,192,64828,1,0,0:0:0:0:
256,192,64918,1,0,0:0:0:0:
256,192,65008,1,0,0:0:0:0:
256,192,65098,1,8,0:0:0:0:
256,192,65188,1,8,0:0:0:0:
256,192,65278,1,8,0:0:0:0:
256,192,65367,1,8,0:0:0:0:
256,192,65457,1,0,0:0:0:0:
256,192,65637,1,0,0:0:0:0:
256,192,65816,1,8,0:0:0:0:
256,192,65996,1,8,0:0:0:0:
256,192,66086,1,8,0:0:0:0:
256,192,66176,1,0,0:0:0:0:
256,192,66355,1,0,0:0:0:0:
256,192,66535,1,8,0:0:0:0:
256,192,66625,1,8,0:0:0:0:
256,192,66715,1,8,0:0:0:0:
256,192,66894,1,0,0:0:0:0:
256,192,67074,1,0,0:0:0:0:
256,192,67164,1,0,0:0:0:0:
256,192,67254,1,8,0:0:0:0:
256,192,67433,1,0,0:0:0:0:
256,192,67613,1,8,0:0:0:0:
256,192,67703,1,8,0:0:0:0:
256,192,67792,1,0,0:0:0:0:
256,192,67972,1,12,0:0:0:0:
256,192,68152,1,0,0:0:0:0:
256,192,68331,1,4,0:0:0:0:
256,192,68511,1,0,0:0:0:0:
256,192,68601,1,0,0:0:0:0:
256,192,68691,1,8,0:0:0:0:
256,192,68870,1,0,0:0:0:0:
256,192,69230,1,0,0:0:0:0:
256,192,69409,1,8,0:0:0:0:
256,192,69589,1,8,0:0:0:0:
256,192,69679,1,8,0:0:0:0:
256,192,69769,1,0,0:0:0:0:
256,192,69858,1,0,0:0:0:0:
256,192,69948,1,0,0:0:0:0:
256,192,70038,1,0,0:0:0:0:
256,192,70128,1,8,0:0:0:0:
256,192,70307,1,0,0:0:0:0:
256,192,70397,1,0,0:0:0:0:
256,192,70487,1,8,0:0:0:0:
256,192,70577,1,8,0:0:0:0:
256,192,70667,1,0,0:0:0:0:
256,192,70757,1,0,0:0:0:0:
256,192,70846,1,8,0:0:0:0:
256,192,70936,1,0,0:0:0:0:
256,192,71026,1,8,0:0:0:0:
256,192,71116,1,8,0:0:0:0:
256,192,71206,1,0,0:0:0:0:
256,192,71385,1,0,0:0:0:0:
256,192,71565,1,8,0:0:0:0:
256,192,71655,1,8,0:0:0:0:
256,192,71745,1,8,0:0:0:0:
256,192,71834,1,8,0:0:0:0:
256,192,71924,1,0,0:0:0:0:
256,192,72104,1,0,0:0:0:0:
256,192,72194,1,0,0:0:0:0:
256,192,72284,1,8,0:0:0:0:
256,192,72463,1,0,0:0:0:0:
256,192,72643,1,0,0:0:0:0:
256,192,72822,1,0,0:0:0:0:
256,192,72912,1,0,0:0:0:0:
256,192,73002,1,8,0:0:0:0:
256,192,73182,1,0,0:0:0:0:
256,192,73361,1,0,0:0:0:0:
256,192,73451,1,0,0:0:0:0:
256,192,73541,1,0,0:0:0:0:
256,192,73721,1,12,0:0:0:0:
256,192,73900,1,0,0:0:0:0:
256,192,74080,1,4,0:0:0:0:
256,192,74260,1,0,0:0:0:0:
256,192,74349,1,0,0:0:0:0:
256,192,74439,1,8,0:0:0:0:
256,192,74529,1,8,0:0:0:0:
256,192,74619,1,8,0:0:0:0:
256,192,74709,1,8,0:0:0:0:
256,192,74798,1,0,0:0:0:0:
256,192,74978,1,0,0:0:0:0:
256,192,75068,1,0,0:0:0:0:
256,192,75158,1,8,0:0:0:0:
256,192,75337,1,0,0:0:0:0:
256,192,75517,1,4,0:0:0:0:
256,192,75697,1,0,0:0:0:0:
256,192,75786,1,0,0:0:0:0:
256,192,75876,1,8,0:0:0:0:
256,192,75966,1,8,0:0:0:0:
256,192,76056,1,8,0:0:0:0:
256,192,76146,1,8,0:0:0:0:
256,192,76236,1,0,0:0:0:0:
256,192,76325,1,0,0:0:0:0:
256,192,76415,1,0,0:0:0:0:
256,192,76505,1,0,0:0:0:0:
256,192,76595,1,8,0:0:0:0:
256,192,76775,1,8,0:0:0:0:
256,192,76954,1,4,0:0:0:0:
256,192,77134,1,0,0:0:0:0:
256,192,77224,1,0,0:0:0:0:
256,192,77313,1,8,0:0:0:0:
256,192,77493,1,0,0:0:0:0:
256,192,77583,1,0,0:0:0:0:
256,192,77673,1,0,0:0:0:0:
256,192,77763,1,0,0:0:0:0:
256,192,77852,1,0,0:0:0:0:
256,192,78032,1,8,0:0:0:0:
256,192,78212,1,8,0:0:0:0:
256,192,78301,1,8,0:0:0:0:
256,192,78391,1,0,0:0:0:0:
256,192,78571,1,0,0:0:0:0:
256,192,78751,1,12,0:0:0:0:
256,192,78930,1,0,0:0:0:0:
256,192,79020,1,0,0:0:0:0:
256,192,79110,1,0,0:0:0:0:
256,192,79200,1,8,0:0:0:0:
256,192,79289,1,0,0:0:0:0:
256,192,79469,1,8,0:0:0:0:
256,192,79649,1,8,0:0:0:0:
256,192,79739,1,8,0:0:0:0:
256,192,79828,1,0,0:0:0:0:
256,192,80008,1,0,0:0:0:0:
256,192,80098,1,0,0:0:0:0:
256,192,80188,1,8,0:0:0:0:
256,192,80367,1,8,0:0:0:0:
256,192,80547,1,0,0:0:0:0:
256,192,80816,1,8,0:0:0:0:
256,192,81086,1,8,0:0:0:0:
256,192,81266,1,0,0:0:0:0:
256,192,81445,1,0,0:0:0:0:
256,192,81535,1,0,0:0:0:0:
256,192,81625,1,8,0:0:0:0:
256,192,81804,1,0,0:0:0:0:
256,192,81984,1,0,0:0:0:0:
256,192,82074,1,0,0:0:0:0:
256,192,82164,1,0,0:0:0:0:
256,192,82343,1,8,0:0:0:0:
256,192,82523,1,8,0:0:0:0:
256,192,82613,1,8,0:0:0:0:
256,192,82703,1,0,0:0:0:0:
256,192,82882,1,0,0:0:0:0:
256,192,82972,1,0,0:0:0:0:
256,192,83062,1,8,0:0:0:0:
256,192,83242,1,8,0:0:0:0:
256,192,83332,1,8,0:0:0:0:
256,192,83422,1,0,0:0:0:0:
256,192,83511,1,8,0:0:0:0:
256,192,83601,1,0,0:0:0:0:
256,192,83691,1,0,0:0:0:0:
256,192,83781,1,8,0:0:0:0:
256,192,83960,1,8,0:0:0:0:
256,192,84140,1,4,0:0:0:0:
256,192,84319,1,8,0:0:0:0:
256,192,84409,1,8,0:0:0:0:
256,192,84499,1,8,0:0:0:0:
256,192,84679,1,8,0:0:0:0:
256,192,84858,1,0,0:0:0:0:
256,192,84948,1,0,0:0:0:0:
256,192,85038,1,0,0:0:0:0:
256,192,85128,1,0,0:0:0:0:
256,192,85218,1,8,0:0:0:0:
256,192,85397,1,8,0:0:0:0:
256,192,85577,1,0,0:0:0:0:
256,192,85667,1,0,0:0:0:0:
256,192,85757,1,0,0:0:0:0:
256,192,85846,1,0,0:0:0:0:
256,192,85936,1,8,0:0:0:0:
256,192,86026,1,8,0:0:0:0:
256,192,86116,1,8,0:0:0:0:
256,192,86206,1,8,0:0:0:0:
256,192,86295,1,0,0:0:0:0:
256,192,86385,1,0,0:0:0:0:
256,192,86475,1,8,0:0:0:0:
256,192,86565,1,0,0:0:0:0:
256,192,86655,1,8,0:0:0:0:
256,192,86745,1,0,0:0:0:0:
256,192,86834,1,8,0:0:0:0:
256,192,86924,1,8,0:0:0:0:
256,192,87014,1,0,0:0:0:0:
256,192,87194,12,0,89798,0:0:0:0:
BeatofIke
Timing Request (Video):

Comparing to the official opening, I found the video offset of 826ms to be most accurate offset for this map.
Good luck with your map! :3
Dainesl
Hallo, a Taiko mod request from someone (although I think Mintong might've quit)

Mint's Muzu: 00:21:984 - End spinner here
00:24:319 (9) - don for consistency
For the love of god make the HP and OD 4

Kanto's Oni: 00:01:685 (6,7,8,9) - Not sure why this 1/6 pattern is here in an Oni but okay sure
00:16:595 (41,42,43,44,45,46,47,48,49,50,51,52,53,54,55,56,57) - This stream doesn't really fit, break it up slightly
00:46:056 - Add a note here to follow the vocal!
00:49:739 (266) - Remove note 'cause it doesn't really fit
00:50:906 (276,277,278,279) - Again, not sure about the usage of 1/6 here
01:27:194 (1) - extend spinner to 01:29:888 -
Make HP and OD 5

Mint's Inner Oni: 01:21:984 (567,568,569,570,571,572,573,574,575) - change this stream slightly 'cause some notes are kinda iffy
01:26:924 (609) - Maybe remove this note to follow the recommendation in the Ranking Guidelines?
HelloSCV
oh you

[Easy]
  1. 00:04:739 (2) - doesn't straight slider look better? lol

    nice blankets
[Normal]
  1. 00:02:224 (4) - hmmmmmm need whistle on tail of this slider?
[Hard]
  1. 00:04:739 (6) - what about adding NC here for jump pattern and emphasis?
  2. 00:30:427 (1,2,3,1,2,3,1,2,3) - current pattern plays a bit boring imo, maybe you can try other patterns instead of this
    you can try this if you want
    20,212,30427,5,0,0:0:0:0:
    92,232,30607,1,8,1:0:0:0:
    108,304,30786,1,0,0:0:0:0:
    108,304,31146,5,2,0:0:0:0:
    92,232,31325,1,8,1:0:0:0:
    152,188,31505,1,0,0:0:0:0:
    152,188,31864,5,0,0:0:0:0:
    92,232,32044,1,8,1:0:0:0:
    20,212,32224,2,0,L|52:364,1,150
    124,372,32763,1,8,1:0:0:0:
    211,277,32942,2,0,P|212:314|196:348,1,75
    164,224,33301,1,0,1:0:0:0:
    177,206,33391,1,0,1:0:0:0:
    189,190,33481,6,0,P|189:142|253:82,1,134.999995880127,8|0,1:0|0:0,0:0:0:0:
  3. 00:36:176 (1,2,3,1,2,3,1,2,3) - ^
  4. 00:57:912 (6) - same NC suggsetion with 00:04:739 (6) - here
  5. 01:06:894 (5) - this jump seems too sudden and plays little bit uncomfortable comparing with previous patterns, i prefer to curve it more or decrease DS
  6. 01:12:643 (4) - ^


[Insane]
  1. you'd better increase volumes on sliderticks by 10%, those are little bit louder than other hitsounds
  2. 00:37:613 (5,1) - swap NC for consistency
  3. 00:58:092 (1) - this is a kind of nazi mod lol, how about stacking this note under 00:57:194 (1) - this one? well.. since both notes have same combo color, it would be better if those are stacked each other lol
  4. 01:08:331 (3) - i think you forgot to add NC here
  5. 01:10:128 (3) - how about adding soft finish here? yea clap will be changed to soft as well but adding finish seems more important because there aren't much differences between normal and soft clap
  6. 01:14:080 (3) - same with 01:08:331 (3) - this, if those are intentional, try adding NC on them for indicating SV changes like you did in other similar parts


[Regou's Insane]
  1. i think some of the patterns are a bit hard for Insane, consider changing it to Extra
  2. 00:57:194 (2) - missed clap on head of the slider?
  3. 01:21:086 (6,7,1) - since this triplet seems like 1/2 beat pattern, perhaps most of players may feel confuse because of this, adding NC 01:21:086 (6) - here or decreasing DS of the triplet can be solution


[Skystar's insane ]
  1. same suggestion about diff name with Regou's diff
  2. 00:52:792 - consider adding a note here, there is a strong beat which needs a note to have better feeling, or changing the rhythm like this fits nicely as well
  3. 01:15:337 (1) - curving this slider to upward plays better imo (and making blanket would be great too)
  4. 01:27:014 (1) - try moving this note to leftside, current placement plays a bit uncomfortable beacuse of 01:26:295 (1,1,1,1) - this pattern imo


call me back for recheck, maybe i'll give a std icon after it lel
Topic Starter
Flask

HelloSCV wrote:

oh you

[Easy]
  1. 00:04:739 (2) - doesn't straight slider look better? lol k, also make this slider parallel with 00:05:816 (3) - o3o

    nice blankets
[Normal]
  1. 00:02:224 (4) - hmmmmmm need whistle on tail of this slider? nice catch o/
[Hard]
  1. 00:04:739 (6) - what about adding NC here for jump pattern and emphasis?
  2. 00:30:427 (1,2,3,1,2,3,1,2,3) - current pattern plays a bit boring imo, maybe you can try other patterns instead of this nice -w-/
    you can try this if you want
    20,212,30427,5,0,0:0:0:0:
    92,232,30607,1,8,1:0:0:0:
    108,304,30786,1,0,0:0:0:0:
    108,304,31146,5,2,0:0:0:0:
    92,232,31325,1,8,1:0:0:0:
    152,188,31505,1,0,0:0:0:0:
    152,188,31864,5,0,0:0:0:0:
    92,232,32044,1,8,1:0:0:0:
    20,212,32224,2,0,L|52:364,1,150
    124,372,32763,1,8,1:0:0:0:
    211,277,32942,2,0,P|212:314|196:348,1,75
    164,224,33301,1,0,1:0:0:0:
    177,206,33391,1,0,1:0:0:0:
    189,190,33481,6,0,P|189:142|253:82,1,134.999995880127,8|0,1:0|0:0,0:0:0:0:
  3. 00:36:176 (1,2,3,1,2,3,1,2,3) - ^ do something like what you do at ^
  4. 00:57:912 (6) - same NC suggsetion with 00:04:739 (6) - here kk
  5. 01:06:894 (5) - this jump seems too sudden and plays little bit uncomfortable comparing with previous patterns, i prefer to curve it more or decrease DS k
  6. 01:12:643 (4) - ^ k


[Insane]
  1. you'd better increase volumes on sliderticks by 10%, those are little bit louder than other hitsounds You mean increase or reduce? Anyway I choose to reduce them because in my opinion they're louder than others lolol
  2. 00:37:613 (5,1) - swap NC for consistency k
  3. 00:58:092 (1) - this is a kind of nazi mod lol, how about stacking this note under 00:57:194 (1) - this one? well.. since both notes have same combo color, it would be better if those are stacked each other lol sure lol
  4. 01:08:331 (3) - i think you forgot to add NC here yep. Also do this to 01:14:080 (1) - o3o
  5. 01:10:128 (3) - how about adding soft finish here? yea clap will be changed to soft as well but adding finish seems more important because there aren't much differences between normal and soft clap k~
  6. 01:14:080 (3) - same with 01:08:331 (3) - this, if those are intentional, try adding NC on them for indicating SV changes like you did in other similar parts


[Skystar's insane ]
  1. same suggestion about diff name with Regou's diff yea ofc
  2. 00:52:792 - consider adding a note here, there is a strong beat which needs a note to have better feeling, or changing the rhythm like this fits nicely as well use a 1/4 slider instead
  3. 01:15:337 (1) - curving this slider to upward plays better imo (and making blanket would be great too) I luv this <3
  4. 01:27:014 (1) - try moving this note to leftside, current placement plays a bit uncomfortable beacuse of 01:26:295 (1,1,1,1) - this pattern imo k


call me back for recheck, maybe i'll give a std icon after it lel
Fix skystar's diff for her since she can't use computer
change video offset to 826ms

Now waiting for hotdog o/

HelloSCV wrote:

[Regou's Insane]
  1. i think some of the patterns are a bit hard for Insane, consider changing it to Extra k
  2. 00:57:194 (2) - missed clap on head of the slider? I think he was planning to leave a break to emphasize the whistles around there, just like what I've done in my diffs
  3. 01:21:086 (6,7,1) - since this triplet seems like 1/2 beat pattern, perhaps most of players may feel confuse because of this, adding NC 01:21:086 (6) - here or decreasing DS of the triplet can be solution Add that new combo
HelloSCV
recheck, no kds of course!

[Hard]
  1. 00:36:176 (1,2,3,1,2,3,1,2,3) - i can't see any differences with previous patter o_o
[Insane]
  1. i meant "Decrease" those volumes orz sorry for typo
[Skystar's Extra]
  1. 00:18:032 - unsnapped green line i don't think it was purposed


[Regou's Extra]
  1. 01:21:086 (6) - i think you missed to add NC here
Topic Starter
Flask

HelloSCV wrote:

recheck, no kds of course!

[Hard]
  1. 00:36:176 (1,2,3,1,2,3,1,2,3) - i can't see any differences with previous patter o_o I hate bugs
[Insane]
  1. i meant "Decrease" those volumes orz sorry for typo Done :V
[Skystar's Extra]
  1. 00:18:032 - unsnapped green line i don't think it was purposed k


[Regou's Extra]
  1. 01:21:086 (6) - i think you missed to add NC here k
:O
HelloSCV
here's Standard icon~
Ulysses
又rank神圖
Skystar
graveyaaaaaaaaaaaaaaaaaaaaaaaaaaaard
OnosakiHito
Requested Taiko Mod through PM.


[ mint's Muzukashii]
SPOILER
00:18:032~00:21:984 - I know you don't like sliders that much, but I would recommend the pattern down below. Current pattern you have doesn't seem to emphasize its part well enough. You placed some big dons, but I believe it is not enough. That's why having D ... D ... D ... K (S-S-S-S-S-S) might fit better here. It follows the vocal in a pretty good way, especially the slider in finisher modus. A spinner wouldn't fit here if you ask me. I know that people got somehow used to short spinners, but normaly we should use sliders for short moments, while spinners are those which are used for long stretched notes E.g. at the end: 01:27:014 ).

00:27:194 (21) - How about moving this note to 00:27:373 ? Can't explain at this point exactly why I suggest it, but it feels good in the pattern concept you have if you ask me.
00:29:888 (x) - Considering your kat constellation up to 00:57:553, you should add here a kat too to keep it consistent.
01:03:481 - Just another suggestions for thi spattern, which you might like:

{
01:02:224 - K
01:07:972 - K
01:13:721 - K
01:10:846 - K and 01:10:487 - D so it connects 01:09:589 and 01:11:206 ?
01:19:469 - K
} Hm, I think the reason is clear. I also think in this way the Muzukashii becomes pretty interesting. The finishers are clearly connected together and emphasize the kiai.
{
01:24:499 - k k D x k
01:25:577 - D x D x D kkk k (spinner)
} How about this constellation? Not a must, just a suggestion of mine. I know at 01:24:858 is no real sound for a finisher, but pattern wise it would sound and play good. It's up to you.


[ Kanto's Oni]
SPOILER
General

00:18:032 - I think you should rise the volumen a bit. The song is reall loud here, so it wouldn't be bad to rise it a bit as well. Note is barely audioable.
00:18:571 - ^
-> You could also try to put from 00:16:595 at every note one timeline which has +0.2 audio volume. That would be also nice.
Not important, but you might want to change hitsound N:1 to Normal lol

Notes

00:43:810 (227) - - Suggesting following one pattern, because mapping on 3/4 doesn't fit here well. It comes out of the sudden, but also doesn't refer to anything in the song:

00:49:739 - This one fits here better. Pattern technically.
01:20:816 (493) - Well, actually the vocal is still following the 1/2 scheme. But when adding a don at 01:20:906, it fits better. Try it?
01:24:140 - This finisher stands totally alone here. Rather recommending to remove it since you have none at 01:22:703, 01:23:421 and 01:25:577.
01:25:577 - how about this or something similar? I find it important to change from don to kat at 01:26:116 due to the vocal.

01:27:194 (1) - Expand spinner to 01:29:888 ?

[ mint's Inner Oni]
SPOILER
01:21:984 (567,568,569,570,571,572,573,574,575) - I doubt this fits really well to the vocal. Also it's the only odd pattern here if I'm not wrong, which is really odd. Try this one: d kkddkkd or something like that?
01:24:140 - Same as in the Oni. This finisher stands totally alone here. Rather recommending to remove it since you have none at 01:22:703, 01:23:421 and 01:25:577.
01:25:577 - Have this as end ?

Maps are so far pretty nice. There are many 1/4 you used, but I see a system behind it. Doesn't sound bad, so I'm okay with it.
But remember following:

Next time, think twice about it if you go for a set because, either I might just pop the bubble or unrank it. lol
You have to start to think about the spread, nvm if you collab with someone or not. This could have been easily a set. Yet, we have one easy diff and two which are pretty hard but overall similar in mapping.

Good job anyway. Recall me afterwards.
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