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T.M.Revolution x Mizuki Nana - Preserved Roses -Anime Versio

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Skystar

My cat wrote:

[My Yuko]
  1. 00:18:035 - Unsnapped. QAQ fixed
    I can't find any suggestion QAQ baka <3 QAQ
http://puu.sh/4qYO9.osu
thank you guys for modding! <3
Topic Starter
Flask
Updated skystar, Regou, mint's muzu. Will check those mods on my diffs later~ Thanks <3
Himenikko
I hope it will approve soon. This is a good beatmap :) goodluck ;)
Skystar
F醬 is back
pw384
F酱终于出现了!
Regou

Amamiya Yuko wrote:

F醬 is back
mintong89

Amamiya Yuko wrote:

F醬 is back
Frostmourne
wb Flask
Topic Starter
Flask
Hey guys o3o/

Finally fixed some point from those modposts, thank you guys <3
cirnocon
hi~
基本上没什么问题...@@
所以,加油~ :)
HelloSCV
lol that Flask
Coro
Taiko mod~
All are suggestions unless in red.

[General]
No need for 'Taiko' in the diff name

[mint's Taiko Muzukashii]
00:58:092 (147) - change to d?

[Kanto's Taiko Oni]
Use default hitsounds
00:01:685 (7,8,9,10) - maybe just use ddk since it's just normal Oni? Save the 1/3 streams for Inner Oni? Up to you though.
00:04:559 (7,8,9,10) - ^
00:26:206 (10) - change to d and 00:26:295 (11) - change to k
00:48:032 (1,2,3,4) - again, maybe just use ddd? consider for the rest of the 1/3 streams, I won't list them all here.

[mint's Taiko Inner Oni]
nothing~

nice map~
good luck for rank~
AllStar12
Mod Request Queue! Lets see here:
Note:(Have the Grid Snap disabled in order to do these re-positioning and fixes)
(Some will always be misplaced by 1 on either x or y axis due to stack latency but I recommend just doing them anyways)
(Not sure if the changes I made actually affects the hitsounds, if it does then remember where you placed those hitsounds)

[General]

[Easy]
SPOILER
  1. 00:03:661 (1) - Slider's sides doesn't seem to be reflective towards each other so I fixed it so it'll be symmetrical on both sides. Y axis is increased by a bit so that the 2nd point of the slider will have the same axis as 00:01:864 (2) . Here's the code:
    292,220,3661,6,0,B|268:188|256:128|256:128|244:188|220:220,1,200,2|2,0:0|0:0,0:0:0:0:
  2. 00:03:301 (4) - Re-positioned to x: 300 y: 263 to keep that 0.80x distance snap.
  3. 00:04:739 (2) - Re-positioned to x: 256 y: 291 and I assume you intended this to be completely vertically straight?
  4. 00:16:595 (2) - Slider points are readjusted so that it would blanket a bit better with the next circle note. I created another slider that blankets the circle note and then re-positioned slider 2's points to completely overlap the imaginary slider I just made. Once done I deleted it. Here's the sample picture on how I did it and the code:
    Picture on how I did it and Code

    420,60,16595,2,0,B|400:88|364:100|364:100|331:74|274:70|237:125,1,200,0|0,0:0|0:0,0:0:0:0:
  5. 00:36:894 (2) - Blanket a bit better with the previous slider's tail and rotated +2 so it'll be a 0.80x for the next note. Here's the code:
    91,152,36894,2,0,P|160:145|200:176,1,99.9999999999999,2|0,0:0|0:0,0:0:0:0:
  6. 00:39:589 (1) - Slider one's 3rd point move to x: 402 y: 78 so it'll blanket a bit better with the previous slider's tail.
  7. 00:46:775 (3,1) - Slider three's points has been adjusted so that it'll be perfectly curved along with slider one. Slider one's position has been moved a bit so that it'll curve along with slider three and have a 0.80x distance snap. Here's the code:
    444,116,46775,2,0,P|456:189|441:262,2,150,0|0|8,1:0|0:0|1:0,0:0:0:0:
    367,140,48212,6,0,P|375:188|364:237,1,99.9999999999999,4|8,0:0|1:0,0:0:0:0:
  8. 00:56:834 (1,2) - Slider didn't seem to be perfect so I rotated to have it placed on the y axis line. Then I adjusted the points and moved the third point a bit up so it'll complete the slider symmetrically. Before all that I placed a circle note where the slider's position was originally. For slider 2 I would suggest having it as a vertical straight slider rather than curving it, if not then I blanket a bit better with slider one's tail. Here's a picture on how I did it and the code:
    Picture and Code

    332,204,56834,6,0,B|352:260|310:294|310:294|258:307|225:258,1,200,2|2,0:0|0:0,0:0:0:0:
    252,184,57912,2,0,P|217:180|190:187,1,50,0|2,0:0|0:0,0:0:0:0:
  9. 01:24:140 (3) - Just a suggestion but made the points on both sides symmetrical and moved the 3rd point a bit up to complete the slider and keeping it's original position. Doing so mean I had to move 01:25:218 (4) to x: 72 y:108 to keep that 0.80x distance snap. Here's the code for the slider and how it looks like:
    Picture and Code

    327,112,84140,2,0,B|276:112|240:70|240:70|204:112|153:112,1,200,4|0,0:0|1:0,0:0:0:0:
  10. 01:25:577 (1) - This is a suggestion as well, like what I did for the other slider I placed it on the y axis line and made the points symmetrical towards each other and rotated back a bit and placed it back to it's original position. Here's how it looks like and the code:
    Picture and Code

    96,184,85577,6,0,B|149:208|129:295|129:295|163:374|246:350|246:350|299:279|353:304,1,400,4|4,1:2|0:0,0:0:0:0:


    Suggestions

  11. 01:24:140 (3,4,1) - Could have this centered and make it look like this if you want. Here's a picture and code for it:
    Picture and Code

    343,75,84140,2,0,B|292:75|256:33|256:33|220:75|169:75,1,200,4|0,0:0|1:0,0:0:0:0:
    88,71,85218,1,8,1:0:0:0:
    115,145,85577,6,0,B|173:144|191:231|191:231|256:288|321:232|321:232|339:145|400:145,1,400,4|4,1:2|0:0,0:0:0:0:
  12. Maybe delete some unnecessary inherited green points?


    Test play for Easy Difficulty

    Result
    [img] Note: Was too slow to meet my standards so I had to use mods :B
    http://i44.tinypic.com/rhsavl.png[/img]
    Comments: Appropriate slider velocity, HD,CS,AR, and OD, flow of the notes and distance snap. Just a bit of polishing and I believe it should be good to go.
    Actual level of difficulty that this can be under : Easy ~ Normal (2%)

[Normal]
SPOILER
  1. 00:01:864 (3,4) - Made a imaginary slider that blankets slider 5. Then I had slider 3 and repeated slider 4 to completely overlap the imaginary slider and then deleted it. Here's how it looks and the code:
    Picture and Code

    179,170,1864,2,0,P|203:154|246:149,1,60,0|2,0:0|0:0,0:0:0:0:
    280,156,2224,2,0,P|308:175|329:210,2,60
  2. 00:12:284 (1) - Blanket a bit better with the previous circle note. Here's the code:
    76,277,12284,6,0,P|135:281|188:244,1,120,0|8,0:0|0:0,0:0:0:0:
  3. 01:18:032 (3) - Not a problem but wanted to know if you intended to have that way or make it a complete hortizontal line.
  4. 01:21:984 (5) - Blanket a bit better with the previous circle note. Here's the code:
    436,112,81984,2,0,P|372:94|309:124,1,120,0|8,1:0|1:0,0:0:0:0:



    Suggestions

  5. Maybe delete some unnecessary inherited green points?


    Test play for Normal Difficulty

    Result
    1st Attempt:

    2nd Attempt:
    Comments: Nothing much to say here since it has appropriate slider velocity, HD,CS,AR, and OD, flow of the notes and distance snap. You got the patterns down nicely so in the end just a very few changes and it's good.
    Actual level of difficulty that this can be under : Normal ~ Hard (2%)

[Insane]
SPOILER
  1. 00:03:661 (1) - Blanket a bit better with the previous repeated slider. Here's the code:
    247,258,3661,6,0,P|284:233|300:192,1,90,0|2,0:0|0:0,0:0:0:0:
  2. 00:07:433 (4,5,6) - Circle note 4 was slightly not lined up as well between circle note 5 and 6 so it's re-positioned to x: 462 y: 204
  3. 00:08:870 (2) - Since the previous circle note 4 was moved and you use it's coordinates for this slider, there are two options:
    A) Just re-position it to x: 462 y: 204
    B) Re-positioned to x: 462 y: 204 and then blanket a bit with the previous repeat slider's head. Here's the code:
    462,204,8870,2,0,P|473:160|468:130,1,67.5000025749208,0|8,0:0|0:0,0:0:0:0:
  4. 00:23:421 (5) - You could keep it as it is unless you intended to have this slider blanket with the previous circle note then here's the code:
    460,300,23421,2,0,P|493:209|431:140,1,180,8|0,1:0|1:0,0:0:0:0:
  5. 00:30:427 (4) - Re-position it to x: 254 y: 184
  6. 00:51:445 (4) - Used a imaginary slider that blanketed with slider three's tail and adjusted slider four's points to have it completely overlap the imaginary slider. Deleted the imaginary slider and now it blankets with the previous slider's tail. Here's how it looks like and code:
    Picture and Code

    216,368,51445,2,0,B|201:319|201:319|273:315|289:241,1,180,8|0,1:0|1:0,0:0:0:0:
  7. 00:59:709 (1) - Blanket a bit better with the previous slider's head. Here's the code:
    388,332,59709,6,0,P|306:373|253:352,1,135,4|0,0:0|0:0,0:0:0:0:
  8. 01:00:068 (2) - Re-position it to x: 225 y: 305 to have the previous distance snap 1.60x.
  9. 01:02:583 (1) - readjusted the points just so the slider is perfectly curving along with the previous slider. Here's the code:
    20,20,62583,6,0,P|80:12|117:22,1,90,0|0,1:0|0:0,0:0:0:0:
  10. 01:08:331 (3) - Also readjusted the points just so the slider is perfectly curving along with the previous slider (Also has a 3.24x distance snap like the other one rather than having it 3.52x. Here's the code:
    312,151,68331,2,0,P|359:165|406:158,1,90,0|0,1:0|0:0,0:0:0:0:
  11. 01:13:721 (2) - Could keep it the way it is but if you want this blanket bit better with the previous slider 8 then here's the code:
    424,108,73721,2,0,P|472:151|419:261,1,161.999995056153,8|0,1:0|0:0,0:0:0:0:


    Suggestions


    None


    Test play for Insane Difficulty

    Result
    1st Attempt:

    2nd Attempt:
    Comments: Appropriate slider velocity, HD,CS,AR, and OD and the flow was very good. Love how you emphasized certain part of the song with inherited point which I thought it worked out nicely; loved the intensity you brought into this difficulty and was fun to play.Just some polishing and I think it's good.
    Actual level of difficulty that this can be under : Insane

[Regou]
SPOILER
  1. 00:01:505 (4) - Blanket a bit better with circle note 2. Here's the code:
    296,184,1505,2,0,P|288:134|229:91,1,100
  2. 00:09:409 (1,2,3,5) - Doesn't seem to be straight so circle note 1 is moved to x: 133 y: 176 and circle note 2 is moved to x: 158 y: 103
  3. 00:24:858 (6,7,1) - Doesn't seem to be straight here as well so here's a picture and the code:
    Before,After and Code

    300,316,24858,2,0,L|317:217,1,100,12|0,1:0|0:0,0:0:0:0:
    331,142,25128,1,0,0:0:0:0:
  4. 00:26:295 (6,7,1) - If you want to use this or not, I had slider 6, circle note 7 and 1 blanket with the next circle note 2. Here's the code:
    320,235,26295,2,0,P|322:284|345:328,1,100,8|0,1:0|0:0,0:0:0:0:
    368,348,26565,1,0,0:0:0:0:
    394,361,26655,5,0,1:0:0:0:
  5. 00:28:092 (1,2) - Doesn't seem to be straight so have Slider one's 2nd point coordinates be at x: 123 y: 136
  6. 00:29:888 (3,4) - Doesn't seem to be straight so have Slider three's 2nd point coordinates be at x: 136 y: 229
  7. 00:31:146 (2,3) - Doesn't seem to be straight so have Slider two's 2nd point coordinates be at x: 228 y: 137
  8. 00:31:685 (4,5) - Assumed you copied and pasted 00:31:146 (2,3) so copy and pasted the one above this, rotate it 180 degrees and then set it's coordinates to x: 346 y: 186. The previous distance snap will be 1.80x and the next will be 1.70x.
  9. 00:32:763 (3,4,5,1) - Rotated circle note 3, 4, 5 and 1 so that after circle note 1 it'll go straight towards slider 2 perfectly. Fixed diamond formation somewhat as well (Distance snap from 00:32:583 (2,3) will be 1.50x and 00:33:301 (1,2) will be 1.41x ). Here's a picture and code:
    Before, After and Code
    Edit: Whoops, the images are on the wrong side haha x/

    104,158,32763,1,8,1:0:0:0:
    180,142,32942,1,0,0:0:0:0:
    155,219,33122,1,0,0:0:0:0:
    129,80,33301,5,0,0:0:0:0:
  10. 01:01:864 (3,1,2) - Have slider 3 rotated and curved it bit more so slider 1 will blanket somewhat with previous sliders tail (Rotated by 1 degree). Circle note 2 is placed where slider 3's head is. Believe this would be better than the original since slider 1 will lead toward circle note 2 then slider 1(yellow) better. Here's the code:
    211,333,61864,2,2,P|141:372|72:333,1,165.000005035401,6|0,1:0|0:0,0:0:0:0:
    4,289,62224,6,0,P|84:252|152:312,1,165.000001573563,12|0,1:2|0:0,0:0:0:0:
    211,334,62493,1,0,0:0:0:0:

  11. 01:19:469 (1,2,1) - Slider 1(Red) is rotated by -2 degrees and circle 2 and slider 1(Yellow) position is moved just to make the flow I believe much smoother. Here's the code:
    156,200,79469,6,0,P|217:141|300:152,1,165.000001573563,12|0,0:0|0:0,0:0:0:0:
    358,198,79739,1,0,0:0:0:0:
    387,281,79828,6,0,P|287:369|187:318,1,220.000006713867,4|8,1:0|1:0,0:0:0:0:
  12. 01:26:475 (3,4,1) - This part seems rather odd but keep it I guess, wanted to throw that out.


    Suggestions

  13. 00:36:176 (2,3,4) - You could ignore this if you want, just a suggestion. Have some of the circle notes line up perfectly showing examples here with the code provided:
    Pictures and Code



     114,363,36176,1,0,0:0:0:0:
    123,150,36355,1,8,1:0:0:0:
    40,356,36535,1,0,0:0:0:0:
  14. 01:26:295 (1,2,3,4,1,2,3,4,1) - Have the distance snap for these lowered by 0.10x? But I doubt you want to make it that easy or mess up the cursor velocity at this moment.

    Test play for Regou Difficulty

    Result
    1st Attempt:

    2nd Attempt:
    Comments: Very crazy difficulty which I like indeed; appropriate slider velocity, HD,CS,AR, and OD and the flow is pretty good. Still think it needs a few mod for this difficulty just to make it perfect. Other than that, good use of inherited points and hit-sounds. Also had fun playing on this difficulty.
    Actual level of difficulty that this can be under : Expert

If you have any complaints, questions, comments, etc. or found any errors in my work, in-game or on the osu website!


(ノ´ヮ´)ノ*:・゚ Wish you best of luck!~
Evening
From Zenx's Mod Queue!


Spinner on the end of Both GDs are conflicting

Kanto's Oni 00:06:535 to 00:15:158 is far easier than mint's Muzu ( Optional to Change )

d = Don
k = Kat
D = Big Don
K = Big Kat
">" = Change to

Timing Check

Offset

No Problems

BPM

No Problems

Kanto's Taiko Oni
Hit-Sound Check/Addition of Notes

I suggest using more of the inheriting points to raise the volume at the chorus, makes the Kiai Time impact greater
I suggest raising SV to 1.2 since Inner oni is 1.4 and Muzu is 1.0, makes the difficulty spread a lot smoother

00:03:032 (7,8) - Modify | For a simple intro you don't need to have such complicated kat rhythms, these 2 sound a bit off in my opinion
00:06:535 to 00:15:158 - Add | There are quite significant claps in the music here, try to add some kats in this section or else it would feel too empty
00:31:236 (2,6) - Modify or Delete | These kats doesn't seem to fit in the music, it's awkward to hear them on a blue line (1/4) anyways
00:48:840 (7) - Modify or Delete | ^
... and many more - Consider shifting single kats that lie on blue lines, they are in quite an awkward position, making the rhythm quite "jerky"
01:27:194 (1) - End the Spinner on a white line ( Not much of an error anyways )

Kiai Time Check

No Problems

General

Ranking Criteria Check

No Problems

AiMod

No Problems

Title Check

No Problems

mint's Inner Oni
Hit-Sound Check/Addition of Notes

00:09:319 (53,54) - Swap | Having 2 kats on red and blue line ( 1/4 ) is an awkward way to end a section of a rhythm
00:22:254 (137,138) - Swap | ^
00:30:158 (197,198) - Swap | ^
01:18:301 (541,542) - Swap | Awkward kat placement, rhythm here seems to fall apart if you put one on a blue line here

Kiai Time Check

No Problems

General

Ranking Criteria Check

No Problems

AiMod

No Problems

Title Check

No Problems

mint's Muzu
Hit-Sound Check/Addition of Notes

00:09:948 (33) - k > d | Your rhythm previously was k,d I highly recommend changing this
00:24:319 (9) - k > d | ^
No problem for the rest, rhythm flow was smooth and appropriate placing of kats

SV Check

No Problems

Kiai Time Check

No Problems

General

Ranking Criteria Check

No Problems

AiMod

No Problems

Title Check

No Problems, might want to include more triplets.

Overall, all GD's have some minor problems in placing kats at blue lines, making the rhythm flow "jerky".
DenoisoGoiso
p/2725454
^^^^^
i think name diff of Regou and Skystar must be Changed O.o

no kds
Topic Starter
Flask
@AllStar12: Wow, thanks a lot! Fixed most of stuffs, the map seems better! \o/
@Denoiso: Ok, change those diff names (actually I don't know if I should rename them to Extra or what =m=), thanks for reminding!

Thanks to the taiko modders too o/
KantoKun
remap sorry about mod
osu file format v12

[General]
AudioFilename: 01 - Preserved Roses.mp3
AudioLeadIn: 1500
PreviewTime: 58990
Countdown: 0
SampleSet: Normal
StackLeniency: 0.7
Mode: 1
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 8

[Metadata]
Title:Preserved Roses (TV Size)
TitleUnicode:Preserved Roses (TV Size)
Artist:T.M.Revolution x Mizuki Nana
ArtistUnicode:T.M.Revolution×水樹奈々
Creator:Flask
Version:Kanto's Taiko Oni
Source:Kakumeiki Valvrave
Tags:革命機ヴァルヴレイヴ VVV the Liberator Epic Records Japan Eruerufu Karurusutain Tokishima Haruto Sashinami Shoko Rukino Saki Sunrise Amamiya Yuko skystar Regou mintong89 kantokun mintong
BeatmapID:293510
BeatmapSetID:112416

[Difficulty]
HPDrainRate:4
CircleSize:5
OverallDifficulty:4
ApproachRate:4
SliderMultiplier:1.3
SliderTickRate:1

[Events]
//Background and Video events
0,0,"123.jpg",0,0
Video,998,"vid.avi"
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255

[TimingPoints]
787,359.281437125748,4,1,1,70,1,0
16595,-100,4,1,1,30,0,0
17313,-100,4,1,1,40,0,0
18032,-100,4,1,1,50,0,0
18751,-100,4,1,1,60,0,0
19469,-100,4,1,1,70,0,0
59709,-100,4,1,1,70,0,1
87014,-100,4,1,1,70,0,0


[Colours]
Combo1 : 255,68,68
Combo2 : 190,190,190
Combo3 : 170,170,255
Combo4 : 0,152,225

[HitObjects]
256,192,787,1,4,0:0:0:0:
256,192,966,1,0,0:0:0:0:
256,192,1146,1,8,0:0:0:0:
256,192,1325,1,8,0:0:0:0:
256,192,1505,1,0,0:0:0:0:
256,192,1685,1,0,0:0:0:0:
256,192,1745,1,0,0:0:0:0:
256,192,1804,1,0,0:0:0:0:
256,192,1864,1,8,0:0:0:0:
256,192,2044,1,0,0:0:0:0:
256,192,2224,1,8,0:0:0:0:
256,192,2403,1,8,0:0:0:0:
256,192,2583,1,0,0:0:0:0:
256,192,2942,1,0,0:0:0:0:
256,192,3301,1,0,0:0:0:0:
256,192,3661,1,8,0:0:0:0:
256,192,3840,1,0,0:0:0:0:
256,192,4020,1,8,0:0:0:0:
256,192,4200,1,8,0:0:0:0:
256,192,4379,1,0,0:0:0:0:
256,192,4559,1,8,0:0:0:0:
256,192,4649,1,8,0:0:0:0:
256,192,4739,1,8,0:0:0:0:
256,192,4918,1,0,0:0:0:0:
256,192,6535,1,4,0:0:0:0:
256,192,6894,1,8,0:0:0:0:
256,192,7613,1,8,0:0:0:0:
256,192,8331,1,8,0:0:0:0:
256,192,9050,1,8,0:0:0:0:
256,192,9409,1,0,0:0:0:0:
256,192,9769,1,8,0:0:0:0:
256,192,10487,1,8,0:0:0:0:
256,192,11206,1,8,0:0:0:0:
256,192,11924,1,12,0:0:0:0:
256,192,12284,1,0,0:0:0:0:
256,192,12643,1,8,0:0:0:0:
256,192,13361,1,8,0:0:0:0:
256,192,14080,1,8,0:0:0:0:
256,192,14798,1,8,0:0:0:0:
256,192,15158,1,0,0:0:0:0:
256,192,16595,1,0,0:0:0:0:
256,192,16685,1,0,0:0:0:0:
256,192,16775,1,0,0:0:0:0:
256,192,16864,1,0,0:0:0:0:
256,192,16954,1,8,0:0:0:0:
256,192,17044,1,8,0:0:0:0:
256,192,17134,1,8,0:0:0:0:
256,192,17224,1,8,0:0:0:0:
256,192,17313,1,0,0:0:0:0:
256,192,17403,1,0,0:0:0:0:
256,192,17493,1,0,0:0:0:0:
256,192,17583,1,0,0:0:0:0:
256,192,17673,1,8,0:0:0:0:
256,192,17763,1,8,0:0:0:0:
256,192,17852,1,8,0:0:0:0:
256,192,17942,1,8,0:0:0:0:
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256,192,74619,1,8,0:0:0:0:
256,192,74709,1,8,0:0:0:0:
256,192,74798,1,0,0:0:0:0:
256,192,74978,1,0,0:0:0:0:
256,192,75068,1,0,0:0:0:0:
256,192,75158,1,8,0:0:0:0:
256,192,75337,1,0,0:0:0:0:
256,192,75517,1,4,0:0:0:0:
256,192,75697,1,0,0:0:0:0:
256,192,75786,1,0,0:0:0:0:
256,192,75876,1,8,0:0:0:0:
256,192,75966,1,8,0:0:0:0:
256,192,76056,1,8,0:0:0:0:
256,192,76146,1,8,0:0:0:0:
256,192,76236,1,0,0:0:0:0:
256,192,76325,1,0,0:0:0:0:
256,192,76415,1,0,0:0:0:0:
256,192,76505,1,0,0:0:0:0:
256,192,76595,1,8,0:0:0:0:
256,192,76775,1,8,0:0:0:0:
256,192,76954,1,4,0:0:0:0:
256,192,77134,1,0,0:0:0:0:
256,192,77224,1,0,0:0:0:0:
256,192,77313,1,8,0:0:0:0:
256,192,77493,1,0,0:0:0:0:
256,192,77583,1,0,0:0:0:0:
256,192,77673,1,0,0:0:0:0:
256,192,77763,1,0,0:0:0:0:
256,192,77852,1,0,0:0:0:0:
256,192,78032,1,8,0:0:0:0:
256,192,78212,1,8,0:0:0:0:
256,192,78301,1,8,0:0:0:0:
256,192,78391,1,0,0:0:0:0:
256,192,78571,1,0,0:0:0:0:
256,192,78751,1,12,0:0:0:0:
256,192,78930,1,0,0:0:0:0:
256,192,79020,1,0,0:0:0:0:
256,192,79110,1,0,0:0:0:0:
256,192,79200,1,8,0:0:0:0:
256,192,79289,1,0,0:0:0:0:
256,192,79469,1,8,0:0:0:0:
256,192,79649,1,8,0:0:0:0:
256,192,79739,1,8,0:0:0:0:
256,192,79828,1,0,0:0:0:0:
256,192,80008,1,0,0:0:0:0:
256,192,80098,1,0,0:0:0:0:
256,192,80188,1,8,0:0:0:0:
256,192,80367,1,8,0:0:0:0:
256,192,80547,1,0,0:0:0:0:
256,192,80816,1,8,0:0:0:0:
256,192,81086,1,8,0:0:0:0:
256,192,81266,1,0,0:0:0:0:
256,192,81445,1,0,0:0:0:0:
256,192,81535,1,0,0:0:0:0:
256,192,81625,1,8,0:0:0:0:
256,192,81804,1,0,0:0:0:0:
256,192,81984,1,0,0:0:0:0:
256,192,82074,1,0,0:0:0:0:
256,192,82164,1,0,0:0:0:0:
256,192,82343,1,8,0:0:0:0:
256,192,82523,1,8,0:0:0:0:
256,192,82613,1,8,0:0:0:0:
256,192,82703,1,0,0:0:0:0:
256,192,82882,1,0,0:0:0:0:
256,192,82972,1,0,0:0:0:0:
256,192,83062,1,8,0:0:0:0:
256,192,83242,1,8,0:0:0:0:
256,192,83332,1,8,0:0:0:0:
256,192,83422,1,0,0:0:0:0:
256,192,83511,1,8,0:0:0:0:
256,192,83601,1,0,0:0:0:0:
256,192,83691,1,0,0:0:0:0:
256,192,83781,1,8,0:0:0:0:
256,192,83960,1,8,0:0:0:0:
256,192,84140,1,4,0:0:0:0:
256,192,84319,1,8,0:0:0:0:
256,192,84409,1,8,0:0:0:0:
256,192,84499,1,8,0:0:0:0:
256,192,84679,1,8,0:0:0:0:
256,192,84858,1,0,0:0:0:0:
256,192,84948,1,0,0:0:0:0:
256,192,85038,1,0,0:0:0:0:
256,192,85128,1,0,0:0:0:0:
256,192,85218,1,8,0:0:0:0:
256,192,85397,1,8,0:0:0:0:
256,192,85577,1,0,0:0:0:0:
256,192,85667,1,0,0:0:0:0:
256,192,85757,1,0,0:0:0:0:
256,192,85846,1,0,0:0:0:0:
256,192,85936,1,8,0:0:0:0:
256,192,86026,1,8,0:0:0:0:
256,192,86116,1,8,0:0:0:0:
256,192,86206,1,8,0:0:0:0:
256,192,86295,1,0,0:0:0:0:
256,192,86385,1,0,0:0:0:0:
256,192,86475,1,8,0:0:0:0:
256,192,86565,1,0,0:0:0:0:
256,192,86655,1,8,0:0:0:0:
256,192,86745,1,0,0:0:0:0:
256,192,86834,1,8,0:0:0:0:
256,192,86924,1,8,0:0:0:0:
256,192,87014,1,0,0:0:0:0:
256,192,87194,12,0,89798,0:0:0:0:
BeatofIke
Timing Request (Video):

Comparing to the official opening, I found the video offset of 826ms to be most accurate offset for this map.
Good luck with your map! :3
Dainesl
Hallo, a Taiko mod request from someone (although I think Mintong might've quit)

Mint's Muzu: 00:21:984 - End spinner here
00:24:319 (9) - don for consistency
For the love of god make the HP and OD 4

Kanto's Oni: 00:01:685 (6,7,8,9) - Not sure why this 1/6 pattern is here in an Oni but okay sure
00:16:595 (41,42,43,44,45,46,47,48,49,50,51,52,53,54,55,56,57) - This stream doesn't really fit, break it up slightly
00:46:056 - Add a note here to follow the vocal!
00:49:739 (266) - Remove note 'cause it doesn't really fit
00:50:906 (276,277,278,279) - Again, not sure about the usage of 1/6 here
01:27:194 (1) - extend spinner to 01:29:888 -
Make HP and OD 5

Mint's Inner Oni: 01:21:984 (567,568,569,570,571,572,573,574,575) - change this stream slightly 'cause some notes are kinda iffy
01:26:924 (609) - Maybe remove this note to follow the recommendation in the Ranking Guidelines?
HelloSCV
oh you

[Easy]
  1. 00:04:739 (2) - doesn't straight slider look better? lol

    nice blankets
[Normal]
  1. 00:02:224 (4) - hmmmmmm need whistle on tail of this slider?
[Hard]
  1. 00:04:739 (6) - what about adding NC here for jump pattern and emphasis?
  2. 00:30:427 (1,2,3,1,2,3,1,2,3) - current pattern plays a bit boring imo, maybe you can try other patterns instead of this
    you can try this if you want
    20,212,30427,5,0,0:0:0:0:
    92,232,30607,1,8,1:0:0:0:
    108,304,30786,1,0,0:0:0:0:
    108,304,31146,5,2,0:0:0:0:
    92,232,31325,1,8,1:0:0:0:
    152,188,31505,1,0,0:0:0:0:
    152,188,31864,5,0,0:0:0:0:
    92,232,32044,1,8,1:0:0:0:
    20,212,32224,2,0,L|52:364,1,150
    124,372,32763,1,8,1:0:0:0:
    211,277,32942,2,0,P|212:314|196:348,1,75
    164,224,33301,1,0,1:0:0:0:
    177,206,33391,1,0,1:0:0:0:
    189,190,33481,6,0,P|189:142|253:82,1,134.999995880127,8|0,1:0|0:0,0:0:0:0:
  3. 00:36:176 (1,2,3,1,2,3,1,2,3) - ^
  4. 00:57:912 (6) - same NC suggsetion with 00:04:739 (6) - here
  5. 01:06:894 (5) - this jump seems too sudden and plays little bit uncomfortable comparing with previous patterns, i prefer to curve it more or decrease DS
  6. 01:12:643 (4) - ^


[Insane]
  1. you'd better increase volumes on sliderticks by 10%, those are little bit louder than other hitsounds
  2. 00:37:613 (5,1) - swap NC for consistency
  3. 00:58:092 (1) - this is a kind of nazi mod lol, how about stacking this note under 00:57:194 (1) - this one? well.. since both notes have same combo color, it would be better if those are stacked each other lol
  4. 01:08:331 (3) - i think you forgot to add NC here
  5. 01:10:128 (3) - how about adding soft finish here? yea clap will be changed to soft as well but adding finish seems more important because there aren't much differences between normal and soft clap
  6. 01:14:080 (3) - same with 01:08:331 (3) - this, if those are intentional, try adding NC on them for indicating SV changes like you did in other similar parts


[Regou's Insane]
  1. i think some of the patterns are a bit hard for Insane, consider changing it to Extra
  2. 00:57:194 (2) - missed clap on head of the slider?
  3. 01:21:086 (6,7,1) - since this triplet seems like 1/2 beat pattern, perhaps most of players may feel confuse because of this, adding NC 01:21:086 (6) - here or decreasing DS of the triplet can be solution


[Skystar's insane ]
  1. same suggestion about diff name with Regou's diff
  2. 00:52:792 - consider adding a note here, there is a strong beat which needs a note to have better feeling, or changing the rhythm like this fits nicely as well
  3. 01:15:337 (1) - curving this slider to upward plays better imo (and making blanket would be great too)
  4. 01:27:014 (1) - try moving this note to leftside, current placement plays a bit uncomfortable beacuse of 01:26:295 (1,1,1,1) - this pattern imo


call me back for recheck, maybe i'll give a std icon after it lel
Topic Starter
Flask

HelloSCV wrote:

oh you

[Easy]
  1. 00:04:739 (2) - doesn't straight slider look better? lol k, also make this slider parallel with 00:05:816 (3) - o3o

    nice blankets
[Normal]
  1. 00:02:224 (4) - hmmmmmm need whistle on tail of this slider? nice catch o/
[Hard]
  1. 00:04:739 (6) - what about adding NC here for jump pattern and emphasis?
  2. 00:30:427 (1,2,3,1,2,3,1,2,3) - current pattern plays a bit boring imo, maybe you can try other patterns instead of this nice -w-/
    you can try this if you want
    20,212,30427,5,0,0:0:0:0:
    92,232,30607,1,8,1:0:0:0:
    108,304,30786,1,0,0:0:0:0:
    108,304,31146,5,2,0:0:0:0:
    92,232,31325,1,8,1:0:0:0:
    152,188,31505,1,0,0:0:0:0:
    152,188,31864,5,0,0:0:0:0:
    92,232,32044,1,8,1:0:0:0:
    20,212,32224,2,0,L|52:364,1,150
    124,372,32763,1,8,1:0:0:0:
    211,277,32942,2,0,P|212:314|196:348,1,75
    164,224,33301,1,0,1:0:0:0:
    177,206,33391,1,0,1:0:0:0:
    189,190,33481,6,0,P|189:142|253:82,1,134.999995880127,8|0,1:0|0:0,0:0:0:0:
  3. 00:36:176 (1,2,3,1,2,3,1,2,3) - ^ do something like what you do at ^
  4. 00:57:912 (6) - same NC suggsetion with 00:04:739 (6) - here kk
  5. 01:06:894 (5) - this jump seems too sudden and plays little bit uncomfortable comparing with previous patterns, i prefer to curve it more or decrease DS k
  6. 01:12:643 (4) - ^ k


[Insane]
  1. you'd better increase volumes on sliderticks by 10%, those are little bit louder than other hitsounds You mean increase or reduce? Anyway I choose to reduce them because in my opinion they're louder than others lolol
  2. 00:37:613 (5,1) - swap NC for consistency k
  3. 00:58:092 (1) - this is a kind of nazi mod lol, how about stacking this note under 00:57:194 (1) - this one? well.. since both notes have same combo color, it would be better if those are stacked each other lol sure lol
  4. 01:08:331 (3) - i think you forgot to add NC here yep. Also do this to 01:14:080 (1) - o3o
  5. 01:10:128 (3) - how about adding soft finish here? yea clap will be changed to soft as well but adding finish seems more important because there aren't much differences between normal and soft clap k~
  6. 01:14:080 (3) - same with 01:08:331 (3) - this, if those are intentional, try adding NC on them for indicating SV changes like you did in other similar parts


[Skystar's insane ]
  1. same suggestion about diff name with Regou's diff yea ofc
  2. 00:52:792 - consider adding a note here, there is a strong beat which needs a note to have better feeling, or changing the rhythm like this fits nicely as well use a 1/4 slider instead
  3. 01:15:337 (1) - curving this slider to upward plays better imo (and making blanket would be great too) I luv this <3
  4. 01:27:014 (1) - try moving this note to leftside, current placement plays a bit uncomfortable beacuse of 01:26:295 (1,1,1,1) - this pattern imo k


call me back for recheck, maybe i'll give a std icon after it lel
Fix skystar's diff for her since she can't use computer
change video offset to 826ms

Now waiting for hotdog o/

HelloSCV wrote:

[Regou's Insane]
  1. i think some of the patterns are a bit hard for Insane, consider changing it to Extra k
  2. 00:57:194 (2) - missed clap on head of the slider? I think he was planning to leave a break to emphasize the whistles around there, just like what I've done in my diffs
  3. 01:21:086 (6,7,1) - since this triplet seems like 1/2 beat pattern, perhaps most of players may feel confuse because of this, adding NC 01:21:086 (6) - here or decreasing DS of the triplet can be solution Add that new combo
HelloSCV
recheck, no kds of course!

[Hard]
  1. 00:36:176 (1,2,3,1,2,3,1,2,3) - i can't see any differences with previous patter o_o
[Insane]
  1. i meant "Decrease" those volumes orz sorry for typo
[Skystar's Extra]
  1. 00:18:032 - unsnapped green line i don't think it was purposed


[Regou's Extra]
  1. 01:21:086 (6) - i think you missed to add NC here
Topic Starter
Flask

HelloSCV wrote:

recheck, no kds of course!

[Hard]
  1. 00:36:176 (1,2,3,1,2,3,1,2,3) - i can't see any differences with previous patter o_o I hate bugs
[Insane]
  1. i meant "Decrease" those volumes orz sorry for typo Done :V
[Skystar's Extra]
  1. 00:18:032 - unsnapped green line i don't think it was purposed k


[Regou's Extra]
  1. 01:21:086 (6) - i think you missed to add NC here k
:O
HelloSCV
here's Standard icon~
Ulysses
又rank神圖
Skystar
graveyaaaaaaaaaaaaaaaaaaaaaaaaaaaard
OnosakiHito
Requested Taiko Mod through PM.


[ mint's Muzukashii]
SPOILER
00:18:032~00:21:984 - I know you don't like sliders that much, but I would recommend the pattern down below. Current pattern you have doesn't seem to emphasize its part well enough. You placed some big dons, but I believe it is not enough. That's why having D ... D ... D ... K (S-S-S-S-S-S) might fit better here. It follows the vocal in a pretty good way, especially the slider in finisher modus. A spinner wouldn't fit here if you ask me. I know that people got somehow used to short spinners, but normaly we should use sliders for short moments, while spinners are those which are used for long stretched notes E.g. at the end: 01:27:014 ).

00:27:194 (21) - How about moving this note to 00:27:373 ? Can't explain at this point exactly why I suggest it, but it feels good in the pattern concept you have if you ask me.
00:29:888 (x) - Considering your kat constellation up to 00:57:553, you should add here a kat too to keep it consistent.
01:03:481 - Just another suggestions for thi spattern, which you might like:

{
01:02:224 - K
01:07:972 - K
01:13:721 - K
01:10:846 - K and 01:10:487 - D so it connects 01:09:589 and 01:11:206 ?
01:19:469 - K
} Hm, I think the reason is clear. I also think in this way the Muzukashii becomes pretty interesting. The finishers are clearly connected together and emphasize the kiai.
{
01:24:499 - k k D x k
01:25:577 - D x D x D kkk k (spinner)
} How about this constellation? Not a must, just a suggestion of mine. I know at 01:24:858 is no real sound for a finisher, but pattern wise it would sound and play good. It's up to you.


[ Kanto's Oni]
SPOILER
General

00:18:032 - I think you should rise the volumen a bit. The song is reall loud here, so it wouldn't be bad to rise it a bit as well. Note is barely audioable.
00:18:571 - ^
-> You could also try to put from 00:16:595 at every note one timeline which has +0.2 audio volume. That would be also nice.
Not important, but you might want to change hitsound N:1 to Normal lol

Notes

00:43:810 (227) - - Suggesting following one pattern, because mapping on 3/4 doesn't fit here well. It comes out of the sudden, but also doesn't refer to anything in the song:

00:49:739 - This one fits here better. Pattern technically.
01:20:816 (493) - Well, actually the vocal is still following the 1/2 scheme. But when adding a don at 01:20:906, it fits better. Try it?
01:24:140 - This finisher stands totally alone here. Rather recommending to remove it since you have none at 01:22:703, 01:23:421 and 01:25:577.
01:25:577 - how about this or something similar? I find it important to change from don to kat at 01:26:116 due to the vocal.

01:27:194 (1) - Expand spinner to 01:29:888 ?

[ mint's Inner Oni]
SPOILER
01:21:984 (567,568,569,570,571,572,573,574,575) - I doubt this fits really well to the vocal. Also it's the only odd pattern here if I'm not wrong, which is really odd. Try this one: d kkddkkd or something like that?
01:24:140 - Same as in the Oni. This finisher stands totally alone here. Rather recommending to remove it since you have none at 01:22:703, 01:23:421 and 01:25:577.
01:25:577 - Have this as end ?

Maps are so far pretty nice. There are many 1/4 you used, but I see a system behind it. Doesn't sound bad, so I'm okay with it.
But remember following:

Next time, think twice about it if you go for a set because, either I might just pop the bubble or unrank it. lol
You have to start to think about the spread, nvm if you collab with someone or not. This could have been easily a set. Yet, we have one easy diff and two which are pretty hard but overall similar in mapping.

Good job anyway. Recall me afterwards.
Skystar
aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa
mintong89

OnosakiHito wrote:

Requested Taiko Mod through PM.


[ mint's Muzukashii]
SPOILER
00:18:032~00:21:984 - I know you don't like sliders that much, but I would recommend the pattern down below. Current pattern you have doesn't seem to emphasize its part well enough. You placed some big dons, but I believe it is not enough. That's why having D ... D ... D ... K (S-S-S-S-S-S) might fit better here. It follows the vocal in a pretty good way, especially the slider in finisher modus. A spinner wouldn't fit here if you ask me. I know that people got somehow used to short spinners, but normaly we should use sliders for short moments, while spinners are those which are used for long stretched notes E.g. at the end: 01:27:014 ). k

00:27:194 (21) - How about moving this note to 00:27:373 ? Can't explain at this point exactly why I suggest it, but it feels good in the pattern concept you have if you ask me. k
00:29:888 (x) - Considering your kat constellation up to 00:57:553, you should add here a kat too to keep it consistent. k
01:03:481 - Just another suggestions for thi spattern, which you might like:

{
01:02:224 - K
01:07:972 - K
01:13:721 - K
01:10:846 - K and 01:10:487 - D so it connects 01:09:589 and 01:11:206 ?
01:19:469 - K
} Hm, I think the reason is clear. I also think in this way the Muzukashii becomes pretty interesting. The finishers are clearly connected together and emphasize the kiai.
{
01:24:499 - k k D x k
01:25:577 - D x D x D kkk k (spinner)
} How about this constellation? Not a must, just a suggestion of mine. I know at 01:24:858 is no real sound for a finisher, but pattern wise it would sound and play good. It's up to you.

[ mint's Inner Oni]
SPOILER
01:21:984 (567,568,569,570,571,572,573,574,575) - I doubt this fits really well to the vocal. Also it's the only odd pattern here if I'm not wrong, which is really odd. Try this one: d kkddkkd or something like that? fix on my way
01:24:140 - Same as in the Oni. This finisher stands totally alone here. Rather recommending to remove it since you have none at 01:22:703, 01:23:421 and 01:25:577. k
01:25:577 - Have this as end ? k

Maps are so far pretty nice. There are many 1/4 you used, but I see a system behind it. Doesn't sound bad, so I'm okay with it.
But remember following:

Next time, think twice about it if you go for a set because, either I might just pop the bubble or unrank it. lol
You have to start to think about the spread, nvm if you collab with someone or not. This could have been easily a set. Yet, we have one easy diff and two which are pretty hard but overall similar in mapping.

Good job anyway. Recall me afterwards.
Thanks for mod~!

http://puu.sh/7YTGS.zip
OnosakiHito
Recheck and aaaaah, my bad but I found some more things. Sometimes I need a second check before I'm sure about some parts in a map. Well, recall me afterwards and we are ready!


Kanto's Oni

General: I've noticed before that the SV is somehow slow, but didn't checked it. Now I saw that you are using 1.30 SV. I recommend you 1.40 SV because the patterns are pretty dense and long + you are using finishers between many patterns which makes it a little bit look like cluster-patterns. Personally I also feel it's a little slow for such a strong song.

00:15:158 (40) - Finisher to emphasize the stretched sound in the background?
00:17:763 (54,56) - You could delete those notes to emphasize the clap at 00:17:673 and change note (55) to don for consistency with upcoming d D patterns. 00:18:032 (57) - Can be changed to finisher as well.
- 00:16:595 - Timeline volumen: 50%
- 00:17:313 - Timeline volumen: 60%
:arrow: So transition to to 70% at 00:18:032 fits better.
- 00:18:751 and 00:19:469 can be deleted since you have 70% at 00:18:032 already.
00:58:990 (326) - Hm. Thinking about it, I'm not sure about the slider. It's pretty close to the upcoming note. What do you think about having d x k instead? Just suggestion.
01:18:751 - Better have at 01:19:469 a finisher since you did it before as well. Current finisher stands alone since there is none at 01:19:110 which represents the vocal.

mint's Inner Oni

Oh, forgot to ask if you are sure about the acceleraiting SV in the kiai? Not sure if it is really needed here.
Topic Starter
Flask
@Ono:

[kanto's oni]
00:58:990 (326) - he said this is on purpose bcz it was something before the kiai and he just did something different

others all fixed, mintong removes the sv changes during the kiai too
OnosakiHito
Alright. Taiko difficulties are in my opinion okay for rank now. So I think I can bubble this.

@BAT who rank: Check out the audio-leadin. Just to be sure.

osu-icon: p/2904041
Bubbled

Good luck!
Skystar
aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa
Topic Starter
Flask
Thanks ono =w=~
mintong89
aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa
Skystar
/me bites ono
EmingK
恭喜rank
Selisi
f酱 f酱 f酱> <
Azure
FFFFF快rank啊 我的OP2就連你這惹 (
10crystalmask01
Wow, finally seeing a beatmap of this song being bubbled (and soon ranked huehue) :D

Good luck!
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