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Thomas Bergersen - Illusions

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Topic Starter
Hard
This beatmap was submitted using in-game submission on Montag, 22. April 2013 at 06:23:17

Artist: Thomas Bergersen
Title: Illusions
Source: Two steps from Heaven
Tags: Orchestra, Epic, Jacob, J.
BPM: 145
Filesize: 12097kb
Play Time: 07:42
Difficulties Available:
  1. Marathon (4,77 stars, 1170 notes)
Download: Thomas Bergersen - Illusions
Information: Scores/Beatmap Listing
---------------
DAMM DAMM DA DAMMM >m<

This music is an awesome piece of art. And I want everyone to taste a bit of the Epicness Thomas Bergersen made. TASTE IT. DOES IT TASTE GOOD?

EAT IT! I SAID EAT IT!
ychung97
7 minutes WOW
I guess you've paid much effort on it
But why are the beats offbeat?
(i.e. they are placed on blue ticks instead of white ticks)
Is there any problem on the offsets?
Why not amend it.

p.s. I like the general mapping.
Topic Starter
Hard
Thank you! I tried to change a bit of it, i don't think there's a problem with the offset but with my notes... I hope so. I worked one week on it, 5 hours each day, but since I'm a newbie in mapping there are many mistakes. I hope I'll find someone willing to mod it soon. ^^

I tried to change the notes a bit, so that they aren't offbeat anymore.
Aunxfb
Hi, from popner's special mod queue :)
-------------------------------------------------------------
It's my first time modding a long/marathon map like this, please bear with me if my mod is bad :P
Note: Most are just suggestions!

[General]
Timings- Since many of your beats started at 1/8 sections(and are kinda off), I think it's better to use multiple offsets.
Add offset at:
01:06:879 - BPM same
This should fix most of the misplaced beats throughout the song, just adjust/nudge them accordingly.
*To add offset just untick "inherit timing sections" when adding timing points

^Highly recommended suggestion



[Insane]
*Example fixes after adding offsets*
01:09:000 (1,2,3,4) - start at white tick (01:08:947 - ) and let it be a 1/4 stream/stack
01:09:310 (4) - put this at 01:09:361 - , and make it a 1/4 slider
01:09:931 (2) - put this at 01:09:982 - , and make it a 1/4 slider
01:10:293 (1,2) - start this at 01:10:396 - , and make them 1/4 beats apart
01:10:706 (1,2) - start this at 01:10:810 - , and make them 1/4 beats apart
01:11:586 (1,2) - start this at 01:11:741 - , and make them 1/4 beats apart
01:11:896 (3,4,5,6,7,8) - nudge backward, remove no.3 and no.5
*NOTE:Start beats on white or red ticks

Other Stuffs
01:13:551 (1,2,3,4,1,2,3,4) - try to use a different pattern, the current pattern are usable but very confusing
02:22:862 (1) - stack this with 02:23:276 (1) - ?
02:32:741 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,26,27,28,29,30,31,32,33,34,35,36,37,38,39,40,41,42,43,44,45,46,47,48,49,50,51,52,53,54,55,56,57,58,59,60,61,62,63,64,65,66) - somehow, I'd suggest using something other than stream, the sream doesn't match the music very well.
03:01:552 (2,3,4,5,6,7,8,9,10,11) - remove stream and let slider start early?
03:30:672 (1) - consider changing this into spinner to match vocal
03:45:931 (1,2,3,4,1,2,3,1,2,3,1,2,3,1,2,3,1,2,3) - pattern problem as mentioned just now
05:44:896 (1,2,3,4,1,2,3,4) - ^

Sudden huge drop in slider velocities(eg: 05:05:689 (2,3) - ) , try to warn the player somehow
06:06:878 (1,2,3,4,5,6,1) - try not to use sliders this way, if you must, let the next beat placed at the direction the slider is going so it's easier to follow

07:30:672 - ending the map here would be good enough?
This map still needs some work apparently. Go get more mods and see what they think.

P.S: I don't usually listen to this kind of songs, sorry if I gave bad suggestions.
kelvinli
Hi Chiva. M4M from queue.
Don't feel so sad about the long mod ;)

Honesty speaking, this piece of music is not easy to map.
[General]
  1. Remove "thomas" "bergersen" and "illusions" from tags, since they are already in the metadatas.
  2. Add "Jacob" and "J." into tags.
  3. The mp3 is in 320 kbps. According to the ranking rules, it must be in the range of 128kbps to 196kbps. Consider changing it via. the audio editting program.
  4. The mp3 file is too large ~_~ Doing what I've said above should fix it.
[Insane]
  1. HP-1 OD-1 as it is too harsh in its current state.
  2. Before I start my mod, you may see the distance between notes are too unreasonable. Every notes are like 3.00x apart.
    You might want to use the distance spacing to ensure the distance between notes are not too long.
  3. Distance spacing-->1.5x
  4. Also, this map lacks sliders. Please add some to increase the variations of rhythm instead of 1/2 notes alone.
  5. Taking a look at recently ranked beatmaps is a good way to learn some patterns to map 1/2 parts.
  6. 00:13:655 (1) - Ctrl+G for this one. Too difficult to catch from the previous note.
  7. 00:14:276 (1) - Del NC (Delete New Combo)
  8. 00:14:482 (1) - Ctrl+G as well for the consistency
  9. 00:15:103 (1) - Del NC
  10. 00:15:310 (1) - Ctrl+G
  11. 00:15:931 (1) - Del NC
  12. 00:16:138 (1) - Ctrl+G
  13. 00:16:965 (1) - Hmph. I like this slider, but it is not symmetrical. You could check out this thread: http://osu.ppy.sh/forum/t/37194
  14. 00:22:707 (4) - move to 00:22:758
  15. 00:22:758 (4,1) - confusing spacing
  16. 00:30:207 (1) - sliders + notes pattern could create more intuitive patterns. Also, 1.00 spacing should be enough: http://puu.sh/2w8hv
  17. 00:33:724 (2,3) - making a blanket here seems nice: http://puu.sh/2w8ml
  18. 00:34:551 (4,5,1,2,3,4) - you might want to make a try on this pattern: http://puu.sh/2w8oH http://puu.sh/2w8oY
  19. 00:35:379 (1) - NC (New Combo)
  20. 00:37:655 (1,2,3) - try to refrain from putting at the corner as the player can hardly touch it
  21. 00:40:138 (1) - end at 00:43:241
  22. 00:46:758 (1,2,3,4) - using distance spacing 1.00x will be just fine. It is too hard to follow. http://puu.sh/2wcV0
  23. 00:48:413 (1,2,3,4) - ^
  24. Add Timing section:
    BPM:145 Offset:66682
    Resnap the notes afterwards
  25. READ:THE MOD BELOW DOES NOT SYNCHRONIZE WITH THE ABOVE TIMING. So please fix them all before you resnap the notes.
  26. 01:07:086 (2,4) - whistle
  27. 01:08:327 (2,4) - ^
  28. 01:09:000 (1,2,3) - if you want to make a 1/8 stream on 145BPM, I highly recommend you to use a repeating slider instead.
  29. 01:12:931 (8) - remove finish
  30. 01:13:707 (2,4) - whistle
  31. 01:14:948 (2,4) - ^
  32. 01:17:482 (5) - Why not a normal sampleset for (head?)
  33. 01:16:655 (4,5) - Maybe make them a curve?Then mirror it to form (5) http://puu.sh/2wQbp
  34. 01:18:155 (1,2,3) - Normal sampleset?Plus they could be directly after (5), like : http://puu.sh/2wQdx
  35. 01:20:327 (2,4) - whistle AND SO ON
  36. 01:30:672 (1) - Del NC plus according to spacing, you could actually space them like this: http://puu.sh/2wQgt
  37. 01:36:258 (1,2,3) - they are not straight
  38. 01:48:672 (1) - Del NC
  39. 01:49:086 (2) - NC
  40. 01:51:362 (9) - NC and actually this part could be better
  41. 02:03:000 Add break?
  42. 02:06:776 (1) - delete it, it is pointless
  43. 02:13:293 (1,2,3) - These 3 notes aren't not consistent with the notes afterwards. Besides, you could decrease the overall spacing in this part, 1.50x should have done well. This part is nice actually.
  44. 02:16:189 (1,2) - It'll be better if they do not overlap OR the end of (2) COMPLETELY covers (1)
  45. 02:22:810 (1) - Maybe you should make this directly stacked above 02:23:431 (2) - so it will not overlaps and.... looks better.
  46. 02:23:224 (1) - Del NC
  47. 02:26:172 (1) - start from this note, since it is obvious that there are beats every 1/2 beats apart. Maybe you could use some circle+1/2 sliders pattern to construct a part here. Simple squares are just nice enough
  48. 02:32:741 (1) - Please no sudden streams after a relatively calm part. If you decided to map the part above, still, decrease the spacing or players will have a hard time following them.
  49. 02:32:741 (1) - Also , Please add a NC on the 17th note on every combo. That'll be: 02:34:396 (17) - 02:36:051 (33) - 02:37:707 (49) - 02:39:362 (65) -
  50. 02:39:569 (1,2) - no, please do not make sudden slow down. If you want the player to adjust their rhythm, please use reasonable transition notes. For instance, I would use 1/2 sliders start from 02:39:362 (1) - then slowing tuning it up.
  51. 02:42:672 (5) - Maybe you would want a symmetrical slider here.
  52. 02:48:413 (1) - whistle and so on for every (1)
  53. 02:59:689 (1) - Why not use Normal sampleset here?
  54. 03:04:345 (1,2,3,1,2,3,4,1) - Please avoid too much straight lines and right angles as they will be getting more boring in the midst of the diff. Curves and sliders are your friends if you are running out of ideas.
  55. 03:09:051 (4) - It'll be nicer if it was a trapezium.
  56. 03:12:982 (1,2,3,4,5) - You try this rhythm and add a loud hit-normal on each of the slider's head : http://puu.sh/2wSnb
  57. 03:14:431 (5) - could probably add some 1/2 notes as the transition of the two parts to prevent the awkard pause.
  58. 03:15:724 (1) - These sliders are the best part in the diff IMO. It would look better if they were all blankets : http://puu.sh/2wSzd
    Saw the approach circle of (2) and the track of (1). They are nearly in the same curve. It will definitely boost the appeal of the map.
    So do for the 4 upcoming sliders.
  59. 03:19:862 (2,3) - make them symmetrical
  60. 03:21:517 (4) - NC. Not sure about this one.
  61. 03:22:345 (1,2) - Why not stack them together?
  62. 03:22:551 (2) - whistle @ the last beat. So do every similar sliders in this part.
  63. 03:29:793 (1) - change it to slider like every one you have done previously
  64. 03:30:672 (1) - Cut this in half and add a repeating 1/16 beat slider. Just to stress that the second half part is more high-pitched(If you know what I mean)
  65. 03:32:276 Why not map something here with a kiai time? It is like a climax here. (btw you can blame me for not understanding music) For instance, like http://puu.sh/2wSVa could be a nice rhythm for the whole verse with a whistle on the head of (4), which has a cymbal sound in the background. Lasts until 03:51:310
  66. 03:51:439 (1,2,3,4,5,6,7,8) - Please avoid 1/8 streams. Again, use sliders instead
  67. The part afterwards could not really submerge me into enjoying the music. Find a magnificant rhythm that suits the music, plays well and enjoyable.
  68. 04:04:138 (4,5,6,7,8,9,10,11,1) - Like this? http://puu.sh/2wT1K
  69. 04:07:655 (2,1) - repeat arrow is hidden by other objects which is redeemed unrankable.
  70. 04:08:276 (1) - Del NC
  71. 04:09:569 (1) - use 3 points for this kind of slider and, flaten it. So do the next 3 sliders.
  72. 04:12:051 (9) - finish
  73. 05:31:913 (2,4) - whistle or whistle @ head (if there are). So do every similar rhythm
  74. 05:34:603 (1,2,3) - uneven spacing could be confusing. Btw but it is acceptable for me as a challenge for players
  75. 05:36:052 (9) - NC
  76. 05:41:793 (6,7,8,9) - EXTREMELY hard to follow the rhythm. Maybe create a better one?
  77. 05:43:448 (1,2,3,4,5) - Please remove some finishes or it would not hears nice :D
  78. 05:44:896 (1,2,3,4) - I have been thinking this for a while, you could possibly arrange them into any quadrilaterals OR an increasing distance, such as http://puu.sh/2wUc6
    Just remember to add the appropriate whistles, in case you forgot.
  79. 05:49:655 (3,5) - This overlap is unfitting IMO
  80. 05:52:396 (5) - This note feels excess to me, but it will stay fine if you keep it.
  81. 05:52:810 (1,2,3,4) - could be a better square if you want
  82. 05:55:086 (1) - could be put further away, and a 1/2 slider like this is certainly not intuitive :<
  83. 05:55:086 (1,2,3) - arrange them like this? http://puu.sh/2wUv6
  84. 05:57:155 (1,1) - Del NC
  85. 05:57:569 (4) - ^
    Will it be better if they were like this? http://puu.sh/2wUAQ
    Code:Symmetrical, semi-blanket
  86. 05:58:396 (1) - Del NC
  87. 05:59:017 (1,1) - ^
  88. 05:59:431 (2) - NC
  89. 05:59:844 (1) - Del NC Plus space it somewhere so it won't overlaps
  90. 06:01:188 (1) - Del NC
  91. 06:01:085 (1,1,2) - not in straight if you want
  92. 06:00:361 (1,2) - Del NC
  93. 06:00:775 (1,2) - ^
  94. 06:04:499 (1) - Del NC
  95. so on with the similar pattern
  96. 06:14:534 (1) - Find someway to avoid most of the overlappings here
  97. 06:37:862 (1) - This part is not enjoyable IMO. But I don't have an idea to improve it.
  98. 06:47:172 (11,1,2,3) - This spacing is ridiculously large and is not that fit.
  99. For the rest of the part. Err, it is like that my brain is completely washed and nothing could come out from my brain. I think you could consult more experienced modders. If I was correct, Kiyoshi would come with a new SB and another mod for you. Stay tuned
Topic Starter
Hard

Aunxfb wrote:

Hi, from popner's special mod queue :)
-------------------------------------------------------------
It's my first time modding a long/marathon map like this, please bear with me if my mod is bad :P
Note: Most are just suggestions!

[General]
Timings- Since many of your beats started at 1/8 sections(and are kinda off), I think it's better to use multiple offsets.
Add offset at:
01:06:879 - BPM same fixed
This should fix most of the misplaced beats throughout the song, just adjust/nudge them accordingly.
*To add offset just untick "inherit timing sections" when adding timing points

^Highly recommended suggestion



[Insane]
*Example fixes after adding offsets*
01:09:000 (1,2,3,4) - start at white tick (01:08:947 - ) and let it be a 1/4 stream/stack fixed
01:09:310 (4) - put this at 01:09:361 - , and make it a 1/4 slider fixed
01:09:931 (2) - put this at 01:09:982 - , and make it a 1/4 slider fixed
01:10:293 (1,2) - start this at 01:10:396 - , and make them 1/4 beats apart no. I think it soudns better my way. I'm following the drum pattern and all.
01:10:706 (1,2) - start this at 01:10:810 - , and make them 1/4 beats apart Same here.
01:11:586 (1,2) - start this at 01:11:741 - , and make them 1/4 beats apart Same here.
01:11:896 (3,4,5,6,7,8) - nudge backward, remove no.3 and no.5
removed 3 but didn't do anything else. I am following the singer and i think it sounds strange without the five. If i am honest I also don't really understand what you mean with nudge backward
*NOTE:Start beats on white or red ticks

Other Stuffs
01:13:551 (1,2,3,4,1,2,3,4) - try to use a different pattern, the current pattern are usable but very confusing I will think of something if someone else suggests it. I'm not really sure.
02:22:862 (1) - stack this with 02:23:276 (1) - ? I like the other way better.
02:32:741 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,26,27,28,29,30,31,32,33,34,35,36,37,38,39,40,41,42,43,44,45,46,47,48,49,50,51,52,53,54,55,56,57,58,59,60,61,62,63,64,65,66) - somehow, I'd suggest using something other than stream, the sream doesn't match the music very well.I'll think of something.
03:01:552 (2,3,4,5,6,7,8,9,10,11) - remove stream and let slider start early? I'll think of something. If someone else suggests it.
03:30:672 (1) - consider changing this into spinner to match vocal No. I'm following the drums there.
03:45:931 (1,2,3,4,1,2,3,1,2,3,1,2,3,1,2,3,1,2,3) - pattern problem as mentioned just now [color=BF0000]I will think about it, if someone else suggests it.[/color]
05:44:896 (1,2,3,4,1,2,3,4) - ^ same

Sudden huge drop in slider velocities(eg: 05:05:689 (2,3) - ) , try to warn the player somehow No. I want it surprising. Since the maps name is "Illusions" i want something mysterious and unexpected in my map.
06:06:878 (1,2,3,4,5,6,1) - try not to use sliders this way, if you must, let the next beat placed at the direction the slider is going so it's easier to follow No I like it more that way.

07:30:672 - ending the map here would be good enough? I'll think about it.

This map still needs some work apparently. Go get more mods and see what they think.

P.S: I don't usually listen to this kind of songs, sorry if I gave bad suggestions.

Thanks for your mod, very appreciated =)
Topic Starter
Hard

kelvinli wrote:

Hi Chiva. M4M from queue.
Don't feel so sad about the long mod ;)

Honesty speaking, this piece of music is not easy to map.
[General]
  1. Remove "thomas" "bergersen" and "illusions" from tags, since they are already in the metadatas.
  2. Add "Jacob" and "J." into tags. fixed
  3. The mp3 is in 320 kbps. According to the ranking rules, it must be in the range of 128kbps to 196kbps. Consider changing it via. the audio editting program.
  4. The mp3 file is too large ~_~ Doing what I've said above should fix it.
I'll fix that.
[Insane]
  1. HP-1 OD-1 as it is too harsh in its current state. fixed
  2. Before I start my mod, you may see the distance between notes are too unreasonable. Every notes are like 3.00x apart.
    You might want to use the distance spacing to ensure the distance between notes are not too long. fixed
  3. Distance spacing-->1.5x I'll fix it
  4. Also, this map lacks sliders. Please add some to increase the variations of rhythm instead of 1/2 notes alone. I'll do that.
  5. Taking a look at recently ranked beatmaps is a good way to learn some patterns to map 1/2 parts. thanks I'll try it
  6. 00:13:655 (1) - Ctrl+G for this one. Too difficult to catch from the previous note. fixed
  7. 00:14:276 (1) - Del NC (Delete New Combo) fixed
  8. 00:14:482 (1) - Ctrl+G as well for the consistency fixed
  9. 00:15:103 (1) - Del NC fixed
  10. 00:15:310 (1) - Ctrl+G fixed
  11. 00:15:931 (1) - Del NC fixed
  12. 00:16:138 (1) - Ctrl+G fixed
  13. 00:16:965 (1) - Hmph. I like this slider, but it is not symmetrical. You could check out this thread: t/37194 Will fix it.
  14. 00:22:707 (4) - move to 00:22:758 fixed
  15. 00:22:758 (4,1) - confusing spacing tried to fix it
  16. 00:30:207 (1) - sliders + notes pattern could create more intuitive patterns. Also, 1.00 spacing should be enough: http://puu.sh/2w8hv fixed
  17. 00:33:724 (2,3) - making a blanket here seems nice: http://puu.sh/2w8ml done
  18. 00:34:551 (4,5,1,2,3,4) - you might want to make a try on this pattern: http://puu.sh/2w8oH http://puu.sh/2w8oY looks good
  19. 00:35:379 (1) - NC (New Combo) fixed
  20. 00:37:655 (1,2,3) - try to refrain from putting at the corner as the player can hardly touch it fixed
  21. 00:40:138 (1) - end at 00:43:241 fixed
  22. 00:46:758 (1,2,3,4) - using distance spacing 1.00x will be just fine. It is too hard to follow. http://puu.sh/2wcV0 fixed
  23. 00:48:413 (1,2,3,4) - ^ fixed
  24. Add Timing section:
    BPM:145 Offset:66682
    fixed
    Resnap the notes afterwards will fix it
  25. READ:THE MOD BELOW DOES NOT SYNCHRONIZE WITH THE ABOVE TIMING. So please fix them all before you resnap the notes.
  26. 01:07:086 (2,4) - whistle fixed
  27. 01:08:327 (2,4) - ^ fixed
  28. 01:09:000 (1,2,3) - if you want to make a 1/8 stream on 145BPM, I highly recommend you to use a repeating slider instead. I'll think about it.
  29. 01:12:931 (8) - remove finish fixed
  30. 01:13:707 (2,4) - whistle fixed
  31. 01:14:948 (2,4) - ^ fixed
  32. 01:17:482 (5) - Why not a normal sampleset for (head?) fixed
  33. 01:16:655 (4,5) - Maybe make them a curve?Then mirror it to form (5) http://puu.sh/2wQbp changed in another way.
  34. 01:18:155 (1,2,3) - Normal sampleset?Plus they could be directly after (5), like : http://puu.sh/2wQdx fixed
  35. 01:20:327 (2,4) - whistle AND SO ON fixed
  36. 01:30:672 (1) - Del NC plus according to spacing, you could actually space them like this: http://puu.sh/2wQgt deleted combo, but didn't change the spacing. I will do it if someone else suggests it.
  37. 01:36:258 (1,2,3) - they are not straight fixed
  38. 01:48:672 (1) - Del NC fixed
  39. 01:49:086 (2) - NC fixed
  40. 01:51:362 (9) - NC and actually this part could be better fixed and I will think of a solution
  41. 02:03:000 Add break? Yeah. I just forgot to do that :D
  42. 02:06:776 (1) - delete it, it is pointless fixed
  43. 02:13:293 (1,2,3) - These 3 notes aren't not consistent with the notes afterwards. Besides, you could decrease the overall spacing in this part, 1.50x should have done well. This part is nice actually. fixed and thanks
  44. 02:16:189 (1,2) - It'll be better if they do not overlap OR the end of (2) COMPLETELY covers (1) fixed, chosed the 2nd thing
  45. 02:22:810 (1) - Maybe you should make this directly stacked above 02:23:431 (2) - so it will not overlaps and.... looks better. fixed
  46. 02:23:224 (1) - Del NC fixed
  47. 02:26:172 (1) - start from this note, since it is obvious that there are beats every 1/2 beats apart. Maybe you could use some circle+1/2 sliders pattern to construct a part here. Simple squares are just nice enough fixed and i'll think about some patterns
  48. 02:32:741 (1) - Please no sudden streams after a relatively calm part. If you decided to map the part above, still, decrease the spacing or players will have a hard time following them. i'll think about something
  49. 02:32:741 (1) - Also , Please add a NC on the 17th note on every combo. That'll be: 02:34:396 (17) - 02:36:051 (33) - 02:37:707 (49) - 02:39:362 (65) -
  50. 02:39:569 (1,2) - no, please do not make sudden slow down. If you want the player to adjust their rhythm, please use reasonable transition notes. For instance, I would use 1/2 sliders start from 02:39:362 (1) - then slowing tuning it up. i tried something
  51. 02:42:672 (5) - Maybe you would want a symmetrical slider here. fixed
  52. 02:48:413 (1) - whistle and so on for every (1) fixed
  53. 02:59:689 (1) - Why not use Normal sampleset here? changed
  54. 03:04:345 (1,2,3,1,2,3,4,1) - Please avoid too much straight lines and right angles as they will be getting more boring in the midst of the diff. Curves and sliders are your friends if you are running out of ideas. Okay, thanks.
  55. 03:09:051 (4) - It'll be nicer if it was a trapezium. fixed
  56. 03:12:982 (1,2,3,4,5) - You try this rhythm and add a loud hit-normal on each of the slider's head : http://puu.sh/2wSnb fixed. It is a very good idea, since i didn't like that part, too.
  57. 03:14:431 (5) - could probably add some 1/2 notes as the transition of the two parts to prevent the awkard pause. fixed
  58. 03:15:724 (1) - These sliders are the best part in the diff IMO. It would look better if they were all blankets : http://puu.sh/2wSzd
    Saw the approach circle of (2) and the track of (1). They are nearly in the same curve. It will definitely boost the appeal of the map.
    So do for the 4 upcoming sliders. fixed
  59. 03:19:862 (2,3) - make them symmetrical fixed
  60. 03:21:517 (4) - NC. Not sure about this one. No I think it's fine this way
  61. 03:22:345 (1,2) - Why not stack them together? good idea
  62. 03:22:551 (2) - whistle @ the last beat. So do every similar sliders in this part. fixed
  63. 03:29:793 (1) - change it to slider like every one you have done previously I like it better the other way, since I want something to change
  64. 03:30:672 (1) - Cut this in half and add a repeating 1/16 beat slider. Just to stress that the second half part is more high-pitched(If you know what I mean) fixed, i DO know :D
  65. 03:32:276 Why not map something here with a kiai time? It is like a climax here. (btw you can blame me for not understanding music) For instance, like http://puu.sh/2wSVa could be a nice rhythm for the whole verse with a whistle on the head of (4), which has a cymbal sound in the background. Lasts until 03:51:310 I will think about it. But actually I thought the players would need a little break after such a long map
  66. 03:51:439 (1,2,3,4,5,6,7,8) - Please avoid 1/8 streams. Again, use sliders instead fixed
  67. The part afterwards could not really submerge me into enjoying the music. Find a magnificant rhythm that suits the music, plays well and enjoyable.
  68. 04:04:138 (4,5,6,7,8,9,10,11,1) - Like this? http://puu.sh/2wT1K fixed
  69. 04:07:655 (2,1) - repeat arrow is hidden by other objects which is redeemed unrankable. fixed
  70. 04:08:276 (1) - Del NC fixed
  71. 04:09:569 (1) - use 3 points for this kind of slider and, flaten it. So do the next 3 sliders. fixed
  72. 04:12:051 (9) - finish
  73. 05:31:913 (2,4) - whistle or whistle @ head (if there are). So do every similar rhythm changed a bit. Added whistle and clap
  74. 05:34:603 (1,2,3) - uneven spacing could be confusing. Btw but it is acceptable for me as a challenge for players didn't change
  75. 05:36:052 (9) - NC fixed
  76. 05:41:793 (6,7,8,9) - EXTREMELY hard to follow the rhythm. Maybe create a better one? i followed the singer instead of the drums
  77. 05:43:448 (1,2,3,4,5) - Please remove some finishes or it would not hears nice :D fixed
  78. 05:44:896 (1,2,3,4) - I have been thinking this for a while, you could possibly arrange them into any quadrilaterals OR an increasing distance, such as http://puu.sh/2wUc6 fixed, i made it less confusing
    Just remember to add the appropriate whistles, in case you forgot.
  79. 05:49:655 (3,5) - This overlap is unfitting IMO changed something
  80. 05:52:396 (5) - This note feels excess to me, but it will stay fine if you keep it. changed (4) into a slider and added inheriting section
  81. 05:52:810 (1,2,3,4) - could be a better square if you want i dont want a real square here :D
  82. 05:55:086 (1) - could be put further away, and a 1/2 slider like this is certainly not intuitive :< fixed a bit
  83. 05:55:086 (1,2,3) - arrange them like this? http://puu.sh/2wUv6 did sth else
  84. 05:57:155 (1,1) - Del NC fixed
  85. 05:57:569 (4) - ^ fixed
    Will it be better if they were like this? http://puu.sh/2wUAQ
    Code:Symmetrical, semi-blanket
  86. 05:58:396 (1) - Del NC fixed
  87. 05:59:017 (1,1) - ^ fixed
  88. 05:59:431 (2) - NC fixed
  89. 05:59:844 (1) - Del NC Plus space it somewhere so it won't overlaps fixed
  90. 06:01:188 (1) - Del NC fixed
  91. 06:01:085 (1,1,2) - not in straight if you want changed differently
  92. 06:00:361 (1,2) - Del NC fixed
  93. 06:00:775 (1,2) - ^ fixed
  94. 06:04:499 (1) - Del NC fixed
  95. so on with the similar pattern
  96. 06:14:534 (1) - Find someway to avoid most of the overlappings here
  97. 06:37:862 (1) - This part is not enjoyable IMO. But I don't have an idea to improve it. maybe i'll think of something
  98. 06:47:172 (11,1,2,3) - This spacing is ridiculously large and is not that fit. fixed
  99. For the rest of the part. Err, it is like that my brain is completely washed and nothing could come out from my brain. I think you could consult more experienced modders. If I was correct, Kiyoshi would come with a new SB and another mod for you. Stay tuned
Wow. I bet it took a lot of your time to do that map. I thank you a lot! I thought nobody would like to do that since it's so long and I am not very experienced with mapping. Thank you very lot thanks thanks. I very appreciate your help.
Sieg
Hello

General:
You need background, not only storyboard and current one you use "Illusion1.PNG" is not 4:3 or 16:9 so this is unrankable, recommended size 1366x768
Your mp3 is 320kbps which is also unrankable, maximum is 192kpbs

Insane:
diff should be named "Marathon"
ctrl+shift+a and fix all unsnapped objects http://puu.sh/2zc1x
it seems your timing is also need to be fixed
00:10:345 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - on play i got this - http://puu.sh/2zbLb to avoid this set http://puu.sh/2zbNe SL to 5 or 6
also ^ this pattern look messy, think about redoing this, you can request timing check here - https://osu.ppy.sh/forum/t/13795&start=0
00:16:965 (1) - no, if you want to make big sliders (which is not always good because they boring to play and your SV is too low) at least try your best to make them look nice, check https://osu.ppy.sh/forum/t/37194&start=0 this guide
00:40:138 (1) - ^
00:26:482 (2,1,2) - such overlaps is bad style, avoid this, you can make something like http://puu.sh/2zbSV just example
01:10:354 (3,1,1,2,3,1,2) - oh, just try to follow music and avoid strange 1/192 snapped notes, this plays extremely bad
01:59:699 (1) - snap ends of spinners properly
ok, I looked fast at the rest and in general - your rhythm is not bad but I suggest you to finish your shorter maps before doing any Marathon lengths. Because in current state map need remap not mods don't be afraid of this it's common deal for novice mappers. And it would be easier and way more effective to make short map to get into mapping. Also we have an awesome wiki where you can find useful guides!
Eh... orz
I really hope you follow my suggestion. Good Luck!
watashino_old
Hello have you checked AiMod before? Maybe you should consider to check it. It mentioned you missed many files...

mod
01:57:992 (9,10,1,2) - this 4 slider can be considered to move more near

02:39:785 - i don't know why you slow down the slider speed here...I cannot identify the speed slowly since the song become more loud.

03:51:320 (3,1,1) - this three...is it really work?

03:43:872 (1,1,2,3,4,1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,1,1,2,3,4,5,6,7,8,1,2,3,1,2,3,4,1,2,3,1,2,3,4,1,2,3,4,5) - unsnapped

04:28:560 (1,2,1,2,1,2,3,1,2,3,1,2,3) - ^ You have many unsnapped note and slider...? maybe it is your willing?

05:34:612 (1) - move near to 05:34:715 (2) - ?

suggest add clap at 05:34:819 - 05:35:647 - 05:36:475 - 05:37:302 - and etc...

06:11:439 (1,2,3,4,5,6,7,1,2,3,4,5,6,1,2,3,1) - same as 01:42:061 - maybe you can use ctrl + G, ctrl +H, ctrl + J?

07:24:009 (1,2,3,4,5,1,2,3,4,5,1,2,3,4,5,1,2,3,4,5,1,2,3,4,5,1,2,3,4,5,1,2,3,4,5,1,2,3,4,5,1,2,3,4,1,1,2,3,1,2,1,2,3,4,5,6,7) - unsnapped...?

If you think my mod is useless, just ignore it... I am a newbie in modding.

Hope your map can be ranked :)
BanchoBot
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