forum

CelestOrion - Pokemon Tower [Music Box]

posted
Total Posts
69
Topic Starter
Stefan
This beatmap was submitted using in-game submission on Mittwoch, 22. Mai 2013 at 19:35:47

Artist: CelestOrion
Title: Pokemon Tower [Music Box]
Tags: game freak pokémon red blue yellow lavender town cion shion シオンタウン junichi masuda pikachu piano newgrounds
BPM: 110
Filesize: 2963kb
Play Time: 01:12
Difficulties Available:
  1. ?Hard (3,42 stars, 89 notes)
  2. ?Normal (1,43 stars, 58 notes)
Download: CelestOrion - Pokemon Tower [Music Box]
Information: Scores/Beatmap Listing
---------------



Leave now..





Prev Map <- Map #009 -> Next Map
bomber34
osu! needs more creepy shit? :D
Birdy
Small nazi mod because I couldn't find anything else.

[General]
192kbps is rankable, but for a song like this 128kbps is better.

[?Normal]
00:37:114 (1) - x:420 y:224
00:43:660 (2) - Move end point one square down.

[?Hard]
00:46:933 (3) - Start at x:84 y:136 and move endpoint to x:176 y:264
Topic Starter
Stefan
Fixed. Thanks.
Lanturn
You asked me a long time ago to mod this, and I just remembered about it when I saw your difficulty in the Mario song by Chewin.

[General]
Tags:
Add: Green | Japanese only version of this game.
Add: Pokémon | the é yields different results
Add: Cion Shion | This is the Japanese name of Lavender Town (シオンタウン Cion Town) | Might as well since you have Lavender Town in the tags.
Remove: Pokemon | Its already in the title

Lead-in time: Instead of 2000, go with your offset of 24 and reduce it to 1976 so it is exactly 2 seconds before the first note hits.


I really can't find much wrong with your maps besides maybe a tad bit of over mapping on the Hard with some of the streams. This seems to be your own preference though and they seem playable enough, so I won't say anything else about it.

[?Hard]
00:40:933 (2,3,4,5,1) - Lower the volume for this stream, It feels really loud. | (2) @ 20% | (4) @ 40% | (5) @ 60%
01:04:387 (2,3,4) - Volume 40%? | Note volume lowers a bit here. | Do this in ?Normal as well, the (2) is pretty loud
01:09:569 (1,2) - I really don't like these notes. Completely unpredictable and empty and it will cause many many people to miss due to having no clue when to hit this. I would consider deleting them.

That is really all I can think of. Sorry for the short mod. Nothing really I can add to it.
Topic Starter
Stefan

Lanturn wrote:

You asked me a long time ago to mod this, and I just remembered about it when I saw your difficulty in the Mario song by Chewin.

[General]
Tags:
Add: Green | Japanese only version of this game. Not sure if really needed.
Add: Pokémon | the é yields different results Hmm.. if you say so.
Add: Cion Shion | This is the Japanese name of Lavender Town (シオンタウン Cion Town) | Might as well since you have Lavender Town in the tags. good good
Remove: Pokemon | Its already in the title lol why did I.. nevermind, removed.

Lead-in time: Instead of 2000, go with your offset of 24 and reduce it to 1976 so it is exactly 2 seconds before the first note hits. Okay.


I really can't find much wrong with your maps besides maybe a tad bit of over mapping on the Hard with some of the streams. This seems to be your own preference though and they seem playable enough, so I won't say anything else about it. yeah I am thinking in the same way partly. However if people thinks that the Streams are not good I'll do something. And I have deleted every second Circle from 01:06:569 - 01:07:660.

[?Hard]
00:40:933 (2,3,4,5,1) - Lower the volume for this stream, It feels really loud. | (2) @ 20% | (4) @ 40% | (5) @ 60% Done.
01:04:387 (2,3,4) - Volume 40%? | Note volume lowers a bit here. | Do this in ?Normal as well, the (2) is pretty loud I see what you did there. Alright.
01:09:569 (1,2) - I really don't like these notes. Completely unpredictable and empty and it will cause many many people to miss due to having no clue when to hit this. I would consider deleting them. Changed to a 1/4 Slider.

That is really all I can think of. Sorry for the short mod. Nothing really I can add to it.
Sorry that I took so long to answer.
Flask
oh hi stefan-nyan, that pikachu in BG makes me scared :c

[General]
  1. Seems you need an spinner-approachcircle.png (idk AIBat says that)
  2. meh, Audio Lead-In 1976 (+24) seems a bit fast to Normal diff. At least 2176 or 2276
  3. tag pikachu since it's in the background, also tag piano since this music is performed by piano
  4. As you see, the second line under the [Events] is this:
    0,0,"pikachusad.jpg",1,1
    That 1,1 in the end of the code would make your bg 1 pixel displacement when playing/testing. Consider to change it like this:
    0,0,"pikachusad.jpg",0,0
[?Hard]
  1. The slider velocity is pretty high in this diff, so consider to hp/od -1~-2 to make it more like a hard
  2. 00:38:205 (3,4,5) - I unapproved this stream, seems really unnecessary to do that, it's inconsistent with other same parts, and also doesn't follow the music :S. Remove (4) would solve this problem.
  3. 01:09:842 - A single note instead a reserve 1/4 slider would make the pattern more enjoyable imo. This is a hard diff, we can make something crazy \o3o/
[?Normal]
  1. 00:10:933 (2,1,3,4,1) - Whistles to follow the piano
  2. 00:32:751 (1,2,3) - I'm nazi, this flow is better if you curve a slider like this
    SPOILER

    244,36,32751,6,0,P|180:48|148:112,1,140,2|0,0:0|0:0,0:0:0:0:
    152,224,33842,2,0,P|120:286|56:298,1,140,2|0,0:0|0:0,0:0:0:0:
    52,184,34933,1,2,0:0:0:0:
Normal works like a Easy, better to map a true "Normal" to support the diff spread.
Nice job stefan-nyan, hope my short mod is useful :S
Topic Starter
Stefan

Flask wrote:

oh hi stefan-nyan, that pikachu in BG makes me scared :c

[General]
  1. Seems you need an spinner-approachcircle.png (idk AIBat says that) fixed.
  2. meh, Audio Lead-In 1976 (+24) seems a bit fast to Normal diff. At least 2176 or 2276I find it perfect.
  3. tag pikachu since it's in the background, also tag piano since this music is performed by piano Okay.
  4. As you see, the second line under the [Events] is this:
    0,0,"pikachusad.jpg",1,1
    That 1,1 in the end of the code would make your bg 1 pixel displacement when playing/testing. Consider to change it like this: fixed.
    0,0,"pikachusad.jpg",0,0
[?Hard]
  1. The slider velocity is pretty high in this diff, so consider to hp/od -1~-2 to make it more like a hard Eh... I will ask you why are you thinking so.
  2. 00:38:205 (3,4,5) - I unapproved this stream, seems really unnecessary to do that, it's inconsistent with other same parts, and also doesn't follow the music :S. Remove (4) would solve this problem. It feels quite good to play, no change here.
  3. 01:09:842 - A single note instead a reserve 1/4 slider would make the pattern more enjoyable imo. This is a hard diff, we can make something crazy \o3o/ *sigh*
[?Normal]
  1. 00:10:933 (2,1,3,4,1) - Whistles to follow the piano The sound of the Music Box isn't heavy enough to add a Whistle.
  2. 00:32:751 (1,2,3) - I'm nazi, this flow is better if you curve a slider like this That's too mainstream imo. orz
    SPOILER

    244,36,32751,6,0,P|180:48|148:112,1,140,2|0,0:0|0:0,0:0:0:0:
    152,224,33842,2,0,P|120:286|56:298,1,140,2|0,0:0|0:0,0:0:0:0:
    52,184,34933,1,2,0:0:0:0:
Normal works like a Easy, better to map a true "Normal" to support the diff spread. I've did what I could but at all I cannot make it harder. I increased the Difficulty settings for a bit.
Nice job stefan-nyan, hope my short mod is useful :S
Thanks!
Lolicakey
God.. nice song~
I can't see anything wrong... ovó!
but in the diff "?hard" would be better with AR +1

sorry ;A; good luck~
Hard
A wild ChivaCookie appears.

ChivaCookie uses Modding.

It is not very effective ! (Everything I say is nothing but suggestion, ignore it if it shouldn't be helpful)

[ Hard ]

00:15:296 (1,2,3,4) - Maybe you could use some slider there, since the voice the music box makes lasts a bit. You could listen to the decrescendo the box makes and where the sound is really gone. For example: You could add a slider from 00:15:296 until 00:16:114

00:26:205 (3) - same here

01:09:842 - Maybe becoming quieter would be good, since the map ends here and all


[ Normal ]

Actually I can't find anything. I enjoyed playing this map, even though I think I shouldn't play it too much since it hurts somewhere in my heart

01:10:933 - Maybe changing the sound somehow to show the map will end ?




Nothing else... Nice song and map! Good luck with it. I'll play it in multiplayer even without approved
Topic Starter
Stefan

Lolicakes wrote:

God.. nice song~
I can't see anything wrong... ovó!
but in the diff "?hard" would be better with AR +1 It's currently a hard Decision since I am absolutely not sure what would fit better at last. For now I keep AR7 but I will remember on you if I change it.

sorry ;A; good luck~

ChivaCookie wrote:

A wild ChivaCookie appears.

ChivaCookie uses Modding.

It is not very effective ! (Everything I say is nothing but suggestion, ignore it if it shouldn't be helpful)

[ Hard ]

00:15:296 (1,2,3,4) - Maybe you could use some slider there, since the voice the music box makes lasts a bit. You could listen to the decrescendo the box makes and where the sound is really gone. For example: You could add a slider from 00:15:296 until 00:16:114 The need of sliders in such a song is quite limited and this part just wouldn't like to have any of them.

00:26:205 (3) - same here Well yeah I can see what are you trying to show me here, done.

01:09:842 - Maybe becoming quieter would be good, since the map ends here and all The music itself doesn't fade out here already, so no.


[ Normal ]

Actually I can't find anything. I enjoyed playing this map, even though I think I shouldn't play it too much since it hurts somewhere in my heart Somehow that is nice but also really creepy to hear. o.o

01:10:933 - Maybe changing the sound somehow to show the map will end ? Same what I said in HArd.




Nothing else... Nice song and map! Good luck with it. I'll play it in multiplayer even without approved tuturuuu~ =3=
Thank you for the Mods! Updated
rezoons
Hi :),

Random mod:

[Normal]
  1. 00:03:296 (2) - NC?
  2. 00:05:478 (1,3) - Not symmetrical.
  3. 00:40:387 (3) - NC?
  4. 01:13:114 - Why is it not mapped here and after?
[Hard]
  1. 00:14:205 (3) - Because of the two previous slider it would be more aesthetic if it would be centered.
  2. 00:43:387 - Add a note.
  3. 00:45:569 - Add a note.
  4. 00:47:751 (4,2) - Not at the same high.
  5. 00:48:024 (1,3) - ^
  6. 01:13:114 - Same as before.
~Good luck~
Topic Starter
Stefan

rezoons wrote:

Hi :),

Random mod:

[Normal]
  1. 00:03:296 (2) - NC? Actually no, I use NC after every big white Note (how it works for usual)
  2. 00:05:478 (1,3) - Not symmetrical. oh u fixed
  3. 00:40:387 (3) - NC? Same reason as the first suggestion.
  4. 01:13:114 - Why is it not mapped here and after? The Song epilouge fits good in the Ranking screen and also I don't feel to map it.
[Hard]
  1. 00:14:205 (3) - Because of the two previous slider it would be more aesthetic if it would be centered. Okay.
  2. 00:43:387 - Add a note. I do not find that it isn't really needed. However it's my opinion and because of that I won't accept it.
  3. 00:45:569 - Add a note. ~
  4. 00:47:751 (4,2) - Not at the same high. This would look too mainstream and monotone imo. No offense to anyone which finds it good, I personally find that this isn't needed to do that always.
  5. 00:48:024 (1,3) - ^ ~
  6. 01:13:114 - Same as before. ~
~Good luck~
Ahh, you need to write me at In-Game that you modded it. xD
Anyway thank you very much.
Cubex
[General]

Delete the .osb file if you don't want to add a storyboard.
Maybe add 'leafgreen' and 'firered' to the tags. Because this theme also appeared in those editions (or remakes). c:

[Normal]

00:39:296 (2) - Move that circle to x:96 y:64
01:10:933 (2) - How about deleting that reverse slider and place just a simple slider there instead?
01:12:024 (x) - That's why i wanted you to remove the reverse. In my opinion, you should place a spinner there, it would end the the map much better.

[Hard]

I would recommend you, to reorder the "New combo" startings. In my opinion, it would fit much better, if you start a new combo at every single big white tick.

00:38:887 (4) - That circle feels kinda superfluous, i would really suggest you, to remove it.
00:40:933 (2) - This pattern feels not that smooth to play in my opion, rather remove (3), (5) and rearranging the pattern a bit.
01:14:205 (x) - I generally have to say, that this point should end your map. So maybe add a spinner at 01:12:024 - instead of that circle.

Mehr konnt' ich leider nicht finden, Ich hoffe es passt soweit trotzdem.. c:
Topic Starter
Stefan

Cubex wrote:

[General]

Delete the .osb file if you don't want to add a storyboard. Woops.
Maybe add 'leafgreen' and 'firered' to the tags. Because this theme also appeared in those editions (or remakes). c: Not really needed.

[Normal]

00:39:296 (2) - Move that circle to x:96 y:64 orz dayum Spacing error
01:10:933 (2) - How about deleting that reverse slider and place just a simple slider there instead?
01:12:024 (x) - That's why i wanted you to remove the reverse. In my opinion, you should place a spinner there, it would end the the map much better. I've changed that in my own way but yeah this seems better and at least I can use a Spinner in Hard. The current there is just awfully bad and out of place.

[Hard]

I would recommend you, to reorder the "New combo" startings. In my opinion, it would fit much better, if you start a new combo at every single big white tick. Fixed some NCs which has needed to be fixed.

00:38:887 (4) - That circle feels kinda superfluous, i would really suggest you, to remove it. It's one of the less parts I find that a Triplet can be used. Maybe some people won't figure out my sense of rhythm and it's okay but I won't change this here.
00:40:933 (2) - This pattern feels not that smooth to play in my opion, rather remove (3), (5) and rearranging the pattern a bit. As above.
01:14:205 (x) - I generally have to say, that this point should end your map. So maybe add a spinner at 01:12:024 - instead of that circle. Okay.

Mehr konnt' ich leider nicht finden, Ich hoffe es passt soweit trotzdem.. c:
Danke.
Konei
IRC mod
17:52 Stefan: wähuhhhwäaa
17:52 Konei: he
17:52 Konei: ?
17:52 Stefan: Würdest du 10-15 Minuten hergeben meine Map zu modden? :d
17:53 Konei: hm, link?
17:53 *Stefan is listening to [http://osu.ppy.sh/b/236952 CelestOrion - Pokemon Tower [Music Box]]
17:54 Konei: dat music
17:54 Stefan: ^^
17:55 Konei: irc oder forum? lol
17:55 Stefan: Up to you.
17:55 Konei: hm, an dann mal los irc xD
17:55 Konei: *na
17:55 Stefan: Okidoki
17:55 Konei: begining with Hard
17:56 Konei: 00:04:387 (5) - Das Ende ist zwar von der Lautstärke reduziert, klingt aber immer noch zu viel
17:56 Konei: silencen von Sliderends ist erlaubt, von daher denke ich, dass das hier besser ist
17:57 Stefan: Ja, 10% sollte akzeptabel sein.
17:57 Stefan: Und hört sich auch besser an.
17:57 Konei: 00:11:478 (3) - Ist nicht hテカrbar lol, circles sollten besser hörbar sein
17:58 Konei: 00:12:023 (1,2) - Whistle auf die Enden? Die sind höher als die Starts, ist aber up to you
17:58 Konei: 00:14:751 (4) - Hier dann auch
17:58 Stefan: 00:11:478 (3) - fixed.
17:59 Stefan: 00:12:023 (1,2) - Da habe ich schon damals gesagt, dass die Whistles ein wenig übersteuern würden.
17:59 Stefan: Und die Musik zu sehr überdecken.
17:59 Konei: 00:26:205 (3) - Hier wieder 10 % für's Ende
17:59 Konei: yep, ist ok
17:59 Stefan: ^okay
17:59 Konei: 00:31:660 (1,2) - Ist overmapped
18:00 Stefan: Finde ich jetzt nicht.
18:00 Stefan: Ist eher Geschmackssache.
18:00 Konei: 00:33:569 (2,4) - Die beiden circles auch, wenn du sie rausnimmst hテカrst du, dass sie nicht in der Musik sind
18:00 Konei: ich finde, sie zu entfernen gibt eine bessere Wirkung
18:01 Konei: ups
18:01 Konei: 00:38:887 (4) - Der hier auch. Hier ist auf jeden Fall kein Ton, wenn du es aber als akzent haben mテカchtest; bitte, ich finde nur, so zu einer Musik passt overmappen nicht
18:01 Konei: 00:38:887 (4) - Der hier auch. Hier ist auf jeden Fall kein Ton, wenn du es aber als akzent haben mテカchtest; bitte, ich finde nur, so zu einer Musik passt overmappen nicht
18:01 Stefan: hmm?
18:02 Stefan: ^das sehe ich noch ein, da haben eh viele gemeint, dass das nicht passt, removed.
18:03 Konei: 00:50:205 (6) - Lautstテ、rke aufdrehen, weil wegen circle
18:04 Stefan: Oki.
18:05 Konei: 01:11:478 (3) - CTRL + G?
18:05 Konei: 4 kテカnntest du dann auf 2's Start platzieren
18:05 Stefan: 01:11:478 (3) - Ja, aber (4) dorthin zu moven find ich langweilig tbh.
18:06 Konei: Awkay
18:06 Konei: so weit so gut
18:06 Konei: dann mal Normal
18:07 Stefan: Joa.
18:11 Konei: hast du schon mal daran gedacht die pause datein zu skinnen?
18:11 Stefan: Du meinst section-fail und -pass?
18:11 Konei: yep
18:12 Stefan: Hmm..
18:12 Stefan: Ich hätte keine Idee was man da machen könnte.
18:12 Stefan: Ich finde es reicht aus, dass kein Gepiepe vom default Skin kommt.
18:12 Konei: http://puu.sh/2WHfW.jpg huehue
18:12 Konei: ok
18:12 Stefan: Hab dafテシr extra Dateien angelegt.
18:12 Konei: dann weiter
18:13 Konei: ist mir nur bei dem Anblick aufgefallen
18:14 Konei: 00:30:569 (3) - Ist Sliderslide und tick gleichzeitig muten nicht unrankable?
18:18 Konei: that's it, echt nettes mapset
18:22 Stefan: Danke. ^^
18:23 Stefan: Es ist nicht wirklich muted, auテ歹rdem gilt diese Regel fテシr silenced sliderslides und Ticks.
18:23 Konei: ah ok lol
18:23 Stefan: Nicht, wenn man den Tick leiser macht.
18:23 Konei: dann ist es gut hehe ^^
18:23 Konei: yep, verstehe ich
18:23 Stefan: Das ist eine Grauzone, aber nicht unrankable.


I'll give you a star, and leave.
Topic Starter
Stefan
Love you very much Konei <3

inb4 gabe is jelly
Sieg
Hello

General:

?Normal:
00:07:660 (4) - this kind of stuff interact with 00:06:024 (2) - and 00:10:933 (2) - much better than just straight slider http://puu.sh/2X7fX.jpg
00:50:751 () - I would not do break, song is slow

?Hard:
00:50:751 () - same for break
01:01:114 (1) - this slider can be cooler, something like this http://puu.sh/2X7xR.jpg looks way better imo
01:02:205 (2) - ^

well , there is not so much I can point out here. orz
for HS I can suggest to use something different on big whites ticks like http://puu.sh/2X7Dq.wav
Not bad for such a slow song. Good Luck!
Irreversible
wtf... xD
Topic Starter
Stefan

Sieg wrote:

Hello

General:

?Normal:
00:07:660 (4) - this kind of stuff interact with 00:06:024 (2) - and 00:10:933 (2) - much better than just straight slider http://puu.sh/2X7fX.jpg Meh if you guys find that good then I change it.
00:50:751 () - I would not do break, song is slow Usually I would say yes but for now it is part of the atmosphere and I don't want to change it.

?Hard:
00:50:751 () - same for break Same as above.
01:01:114 (1) - this slider can be cooler, something like this http://puu.sh/2X7xR.jpg looks way better imo Good.
01:02:205 (2) - ^

well , there is not so much I can point out here. orz
for HS I can suggest to use something different on big whites ticks like http://puu.sh/2X7Dq.wav good good, I will add it.
Not bad for such a slow song. Good Luck!
Thank you!

For the upcoming mods: I won't change at ?Hard the parts to 00:31:660 (1,2,1,2,3,4,5) | 00:40:933 (2,3,4,5,1) and 00:48:024 (1,2,3,4,5,6), I will keep the rhythm how it is since it feels good to play, there is nothing bad at this. If you really want to argue why my opinion is false, feel free to pm me. It's not that I reject now suggestions there but.. I want to keep the rhythm at these parts. Please respect that.
show more
Please sign in to reply.

New reply