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Yoko Shimomura - A Twinkle in the Sky

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Total Posts
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Topic Starter
Loooctav
This beatmap was submitted using in-game submission on domingo, 24 de marzo de 2013 at 11:21:20

Artist: Yoko Shimomura
Title: A Twinkle in the Sky
Source: Kingdom Hearts II
Tags: smoothie guy disney square enix playstation two gummi ship
BPM: 117,99
Filesize: 1258kb
Play Time: 00:49
Difficulties Available:
  1. Guy's Easy (2,41 stars, 55 notes)
  2. Normal (3,3 stars, 62 notes)
  3. Smoothie's Hard (4,43 stars, 91 notes)
Download: Yoko Shimomura - A Twinkle in the Sky
Information: Scores/Beatmap Listing
---------------
My First Map Ranked! :D
Special Thanks
  1. Smoothie: For Guest Diff Smoothie's Hard
  2. Guy: For Guest Diff Guy's Easy
  3. Gonzvlo: For Timing
Mapset
Guy's Easy By:Guy
Normal By:ThoomyyxD
Smoothie's Hard By:Smoothie
Important Dates
: 27 February 2013 By mancusojuanmattos & Frostmourne
: 24 March 2013 By Frostmourne
: 24 March 2013 By Kurai
Modders
  1. Lally
  2. Zexous
  3. Gonzvlo
  4. jonathanlfj
  5. Blue Dragon
  6. tutuhaha
  7. mancusojuanmattos
  8. TheVileOne
  9. Gonzvlo (Remod: Guy's Easy + Timing)
  10. Teara
  11. -Bakari-
  12. TMAstraf
  13. Andrea
  14. kajiyatta
  15. Melt
  16. happy30
  17. those
  18. blissfulyoshi
  19. SapphireGhost
  20. Frostmourne &
  21. Kurai
Smoothie
Alright, here is your requested hard diff~
I hope you like it x)

http://puu.sh/25dbQ
Topic Starter
Loooctav
Many Many Thanks!!! :)
Lally
normal irc mod
23:48 ThoomyyxD: hiiiii
23:48 ThoomyyxD: You can't create a mod for me plz
23:48 *ThoomyyxD is listening to [http://osu.ppy.sh/b/222435 Yoko Shimomura - A Twinkle in the Sky]
23:48 ThoomyyxD: Or IRC?
23:49 Lally: in 15 min irc ok? :3
00:06 Lally: ok first thing i don't like personally this color http://puu.sh/25iv0
00:07 ThoomyyxD: change=
00:07 ThoomyyxD: ?
00:07 Lally: if you want it's up to you
00:08 Lally: i say you the thinks that are for first obv and then i do a precise mod with spacing and hitsound ok? :3
00:08 Lally: 00:53:526 - add a 5% volume here
00:08 Lally: 60% volume in all diff is to much for me try with 50%
00:08 ThoomyyxD: Normal?
00:08 Lally: yap normal
00:09 ThoomyyxD: ok
00:09 ThoomyyxD: ok
00:09 ThoomyyxD: 50%
00:10 Lally: 00:36:991 (2) - only 1 clap in all diff remove it for costency
00:10 ThoomyyxD: ok
00:10 ThoomyyxD: sorry
00:10 ThoomyyxD: xd
00:11 Lally: 00:43:351 (4) - curve this slider because in all diff you don't have straight form
00:11 ThoomyyxD: more concerned with the whistle than with claps and sounding better
00:11 ThoomyyxD: I replace it with a curved?
00:12 Lally: uguu
00:12 ThoomyyxD: uguu=
00:12 ThoomyyxD: ?
00:12 Lally: yes
00:12 ThoomyyxD: ok
00:14 ThoomyyxD: http://puu.sh/25iJ4
00:14 ThoomyyxD: ?
00:14 Lally: you have a inconstency on leadin in your diff normal is : 1588 and hard : 1500 fix it on your diff
00:14 Lally: yup looks better
00:15 Lally: remove letterbox
00:15 Lally: no break = no letterbox
00:16 ThoomyyxD: fixed
00:17 Lally: 00:36:991 (2) - the next slider is a little bit to far
00:17 ThoomyyxD: idu
00:18 ThoomyyxD: i don't understand
00:18 Lally: 00:49:456 - i think you should add a 20% here because musig is going to be softer
00:18 Lally: i mean http://puu.sh/25iQE
00:18 Lally: the 00:36:991 (2) -
00:20 ThoomyyxD: ok fixed 2 errors :3
00:20 ThoomyyxD: What else?
00:20 Lally: 00:02:140 (1,2) - try something like http://puu.sh/25iTu
00:21 ThoomyyxD: I can ask you a favor? Other errors can leave a Mod forum please .. I have no more time, then when I check again and I give the mod kudosu
00:21 Lally: well i think is no much to say all other is fine
00:21 Lally: i post the log
[Hard]
00:08:245 - add a circle it feels empty
00:13:333 (1) - this slider touch HP drain
00:52:509 - i think you should add a spinner here is better as hear silenced objekts

good luck o3o
Smoothie

Lally wrote:

[Hard]
00:08:245 - add a circle it feels empty Done
00:13:333 (1) - this slider touch HP drain Fixed :3
00:52:509 - i think you should add a spinner here is better as hear silenced objekts Done

good luck o3o
Thanks for mod :3
http://puu.sh/25mEk
Topic Starter
Loooctav

Smoothie wrote:

Lally wrote:

[Hard]
00:08:245 - add a circle it feels empty Done
00:13:333 (1) - this slider touch HP drain Fixed :3
00:52:509 - i think you should add a spinner here is better as hear silenced objekts Done

good luck o3o
Thanks for mod :3
http://puu.sh/25mEk
Upload o3o
Zexous
OMG it's the song that played when you were flying around worlds with the gummi ship ahhh nostalgia :')

Anyway modding.
This color denotes opinions that probably branch from my specific mapping style.
This color denotes issues that should really be solved (strong suggestions).

[General]
More difficulties? I don't think the BATs will look kindly on a relaxed 00:52 song with two difficulties. Also, since your Hard is from Smoothie, that makes only half of your entire mapset yours, and as per the ranking criteria:
The number of maps by any mapper should not exceed the number of maps by the uploader: this means that if you have 2 diffs, no guest mapper can have more than 2 diffs...
Which also doubles to say, the majority of the mapset should be yours.

[Normal]
The volume was kind of jarring, this mostly affected me at parts like 00:18:929 (3) - where you have the whole slider set to whistle, the "sliderslide", as it is named, kind of ruins the feel of the map. It's almost how old maps feel, with their overwhelming hitsounds.
00:02:649 (3) - Probably just me, but, although I love creative slider shapes, this shape kind of looks ugly and not neat to me, with the slider before it. I'd want to round that out.
00:36:991 (2,3) - This is a very sharp jump that is not readable by newbies. On my first playthrough with HD DT HR, this was the only part that I almost fumbled (the rest flowed perfectly - I still ended up getting SS on the first try :D). Anyway, jumps like this are fun but Normals are not the place for them.
Other than that it's great :)

[Smoothie's Hard]
This is awesome ^_^
The volume really does feel too loud to me though, same issue as Normal, but kind of worse.
I literally cannot come up with anything else, very nice diff :o

I love Kingdom Hearts so good luck getting it ranked <3
(and when it gets ranked I'll be sure to improve that HD DT FL rank to SS :D)
Gonzvlo
Continuando con el IRC mod...

|Timing|
  1. Timing is way too off.
  2. Offset needs -19ms (595ms)
  3. BPM seems a bit iffy, gonna double check it later. (It'd be great if you ask for more opinions)
|Normal|

  • New Combos
  1. 00:17:393 (8,1) - De acuerdo al patrón que seguiamos de los NC, tienes que agregar un NC en (8) y remover el de (1)
  2. 00:20:952 (6) - Luego, si continuamos con esto, tienes que agregar uno aqui.
  3. 00:24:003 (1) - A continuacion, remover este.
  4. 00:26:037 (5) - Y agregar uno aqui. Pensé que sí habías entendido el patrón.
  5. 00:29:088 (6) - Agregar uno en este (6), y luego...
  6. 00:30:105 (1) - ... remover este.
  7. 00:33:156 (6) - A continuación, agergar uno aqui, y remover este 00:34:173 (1) -
  8. Bueno suficiente de New Combo, creo que con esto puedes enteder el patrón en general. Revísalo desde el comienzo, presta atención a los ticks blancos grandes y a la música.

    Hitsounds
  9. 00:00:614 (1,2,3,4,5) - Los hitsounds que usaste aqui, están perfectos.
  10. 00:04:681 (1,2,3,4) - Aquí, también, pero deberías agregar un Whistle al final de (1) y al comienzo de (3) y (4).
  11. 00:09:766 (3) - Si sigues tu patrón anterior, deberías agregar un Whistle al comienzo de esto.
  12. 00:12:817 (1) - Al igual que al comienzo de este.
  13. 00:14:851 (4) - Luego agregar uno aqui y también en ...
  14. 00:15:868 (6) - este lugar.
  15. El ritmo de la canción es muy simple y repetitiva, creo que con esto puedes entender el patrón que tu comenzaste y que estoy intentando mejor. Simplemente repitelo, no hay problema ya que la canción es una repetición en sí.

    Object Placement and Patterns
  16. 00:04:173 (4,5,1) - Sugiero que reemplazes el (4) y (5) por un slider para que no sean 2 circulos en 1/2 los que tengas que presionar, de está manera es más fácil y más adecuado para este nivel.
  17. 00:24:003 (4) - No es bueno que un slider tenga más de 1 repetición en el nivel más fácil ya que no resulta muy intuitivo a menos de que la música ayude, en este caso no. Por la tanto, es mejor que quites un repeat y luego agregues un círculo en el espacio.
  18. En general, el flow está bien, los patrones está limpios, no hay mayor problema. Sin embargo, me gustaría ver patrones más definidos, es decir, intenta "formar" o "diseñar" algo, no simplemente pongas los objetos al azar, no sé si me entiendes. Básicamente te pido que lo hagas un poco más interesante.
|Smoothie's Hard|
  1. I think I understand your combo patterns, looks creative and nice. I'm not completely sure about the time when Yellow starts but it should be fine, let's see what other modders think.
  2. 00:14:342 (2,3) - Unlike the previous patterns, this part doesn't flow very well, the movement feels too forced. I'd suggest to move (3) around or remove a repeat on (2) and then add a circle to join (2) and (3)
  3. 00:51:461 (4) - Whoops, no, this shouldn't happen. Most of the slider is covered by the previous object, you need to move this away.
  4. 00:51:969 (5) - This sudden jump doesn't make much sense, there's no music change or anything. I strongly suggest to fix this spacing.
  5. 00:52:478 (1) - This spinner is too long for the music. The music stops completely by the middle of it. If you wish to map this part, I'd strongly suggest to replace the spinner with a slider from here 00:52:478 - to 00:53:495 -
If you follow these suggestions the map should be free of major errors and it'd need a little more polishing before being eligible for a bubble.

Good luck!
Smoothie

Gonzvlo wrote:

|Smoothie's Hard|

I think I understand your combo patterns, looks creative and nice. I'm not completely sure about the time when Yellow starts but it should be fine, let's see what other modders think.
00:14:342 (2,3) - Unlike the previous patterns, this part doesn't flow very well, the movement feels too forced. I'd suggest to move (3) around or remove a repeat on (2) and then add a circle to join (2) and (3) Should be better now~
00:51:461 (4) - Whoops, no, this shouldn't happen. Most of the slider is covered by the previous object, you need to move this away. I seriously have no clue what happend there... however, fixed.
00:51:969 (5) - This sudden jump doesn't make much sense, there's no music change or anything. I strongly suggest to fix this spacing. I moved 00:51:461 (4) back where it was supposed to be <.<
00:52:478 (1) - This spinner is too long for the music. The music stops completely by the middle of it. If you wish to map this part, I'd strongly suggest to replace the spinner with a slider from here 00:52:478 - to 00:53:495 Done
Thanks~

http://puu.sh/25Dfv
Topic Starter
Loooctav
:33 Thanks Gonzvlo ! :D
jonathanlfj
m4m~
very short and comfortable song

Black is suggestion
Blue is highly recommended
Red is unrankable

[General]
change audio-leadin to 1500ms on Normal (go into .osu file and manually edit it)
also close letterboxing on Smoothe's Hard
since you can't really search "2" for the tags, why not put "two"?

[Normal]
00:09:747 (3) - add whistle to slider end
00:13:815 (2) - whistle
00:18:900 (4) - take whistle off slider body, sounds unnecessarily loud
00:20:933 (7) - NC here instead of 00:21:950 (1)
00:23:984 (3) - take whistle off slider body
00:26:018 (5,6,7) - try building symmetry here: 00:28:052 (8,9,1) - as above 00:40:256 (7) - take whistle off slider body
00:41:272 (1) - ^
00:48:391 (4) - add whistle to slider head

[Smoothe's Hard]
00:05:679 (1,2,3,4,5,6) - make the formation like a perfect hexagon: 00:30:086 (1,2,3,4,5,6) - this time its a star: 00:32:120 (5,6) - also swap the whistle onto 00:32:628 (6) to follow what you did at 00:15:849 (4)
00:38:222 (1,2,3,4,5) - like above formation
00:48:391 (5,6) - swap whistle

Thats about it, good luck on ranking ^_^
Topic Starter
Loooctav
Thanks :)
Waiting Diff of Smoothie (I Love Smoothie!! XD)
Smoothie

jonathanlfj wrote:

very short and comfortable song

Black is suggestion
Blue is highly recommended
Red is unrankable


[Smoothe's Hard]
00:05:679 (1,2,3,4,5,6) - make the formation like a perfect hexagon: Done
00:30:086 (1,2,3,4,5,6) - this time its a star: Done00:32:120 (5,6) - also swap the whistle onto 00:32:628 (6) to follow what you did at 00:15:849 (4) Sounds a bit weird...
00:38:222 (1,2,3,4,5) - like above formation Done
00:48:391 (5,6) - swap whistle Sounds better the way it is imo.
Thanks
http://puu.sh/25Ohy
Mismagius
[Normal]

  1. 00:04:154 (4) - Maybe remove whistle from slidertrack/end since you did the same thing on 00:02:120 (2)?
  2. 00:09:239 (2) - This doesn't need a whistle, since the pitch on the instrument you're following gets lower..
  3. 00:11:781 (5) - Add a new combo here and remove it from 00:12:798 (1), seems a bit better
  4. 00:13:815 (2) - Add a whistle here, sounds much better. Also, maybe add a new combo so this combo doesn't get too long
  5. 00:18:900 (4) - Remove this whistle at the end? Everytime the song did that, before, you didn't put a whistle, so...
  6. 00:23:984 (4) - Remove whistle from slidertrack, since you did it in every slider. Also sounds pretty bad.
  7. 00:26:781 (7) - Remove whistle? You did the same thing on 00:28:052 (9,10,1), and imo that sounds better.
  8. 00:31:611 (4) - Remove whistle since the pitch of the instrument goes down? Sounds a bit better.
  9. 00:33:137 (6) - Add a new combo. Combo is a bit too long and also follows music.
  10. 00:33:645 (7) - Following the logic you used in hitsounding this map, this shouldn't have a whistle. Sounds a bit too spamish imo.
  11. 00:36:950 (3) - same as before
  12. 00:40:256 (7,1) - Are sliderwhistles here on purpose? They sound pretty bad. It'd be better if you removed them.
  13. 00:43:052 (3) - Maybe remove whistle for the same reasons previously mentioned?
  14. 00:45:086 (6) - ^
  15. 00:48:391 (4) - Remove sliderwhistle, sounds pretty bad.

    Cool difficulty, the hitsounds sound a bit weird in my opinion but that's just my ears.
[Smoothie's Hard]

  1. 00:02:628 (4) - Add new combo here? You did it on 00:04:408 (1), and that's pretty much the same thing happening in the music.
  2. 00:10:764 (5) - Same as ^.
  3. 00:13:306 (1) - In my opinion, this sounds better with the start without hitsounds and the ending with a whistle.
  4. 00:18:900 (4) - Same stuff as the other ones
  5. 00:25:001 (1,2) - Spacing here plays really weird. You could add a note at 00:25:764 (2) - between these notes to make spacing even.
  6. 00:27:035 (5) - Then again, add a new combo here.
  7. 00:35:171 (4) - ^
  8. 00:43:306 (6) - ^
  9. 00:52:459 (6) - Move the slider endpoint to x:52 so it's properly aligned :<

    Really nicely mapped diff, has a nice flow. Some shapes like the stars could improve a bit, but that's just nazi.
Topic Starter
Loooctav

Blue Dragon wrote:

[Normal]

  1. 00:04:154 (4) - Maybe remove whistle from slidertrack/end since you did the same thing on 00:02:120 (2)? Okay :)
  2. 00:09:239 (2) - This doesn't need a whistle, since the pitch on the instrument you're following gets lower.. ^
  3. 00:11:781 (5) - Add a new combo here and remove it from 00:12:798 (1), seems a bit better Nope. Sorry
  4. 00:13:815 (2) - Add a whistle here, sounds much better. Also, maybe add a new combo so this combo doesn't get too long Add Whistle
  5. 00:18:900 (4) - Remove this whistle at the end? Everytime the song did that, before, you didn't put a whistle, so... Okkiii :)
  6. 00:23:984 (4) - Remove whistle from slidertrack, since you did it in every slider. Also sounds pretty bad. ^
  7. 00:26:781 (7) - Remove whistle? You did the same thing on 00:28:052 (9,10,1), and imo that sounds better. ^
  8. 00:31:611 (4) - Remove whistle since the pitch of the instrument goes down? Sounds a bit better. ^
  9. 00:33:137 (6) - Add a new combo. Combo is a bit too long and also follows music. ^
  10. 00:33:645 (7) - Following the logic you used in hitsounding this map, this shouldn't have a whistle. Sounds a bit too spamish imo. Ok.
  11. 00:36:950 (3) - same as before ^
  12. 00:40:256 (7,1) - Are sliderwhistles here on purpose? They sound pretty bad. It'd be better if you removed them. ^
  13. 00:43:052 (3) - Maybe remove whistle for the same reasons previously mentioned? ^
  14. 00:45:086 (6) - ^ <-- ^
  15. 00:48:391 (4) - Remove sliderwhistle, sounds pretty bad. Delete Whistle

    Cool difficulty, the hitsounds sound a bit weird in my opinion but that's just my ears.
Thanks For Mod!!!
Smoothie

Blue Dragon wrote:

[Smoothie's Hard]

  1. 00:02:628 (4) - Add new combo here? You did it on 00:04:408 (1), and that's pretty much the same thing happening in the music.
  2. 00:10:764 (5) - Same as ^.
  3. 00:13:306 (1) - In my opinion, this sounds better with the start without hitsounds and the ending with a whistle.
  4. 00:18:900 (4) - Same stuff as the other ones
  5. 00:25:001 (1,2) - Spacing here plays really weird. You could add a note at 00:25:764 (2) - between these notes to make spacing even.
  6. 00:27:035 (5) - Then again, add a new combo here.
  7. 00:35:171 (4) - ^
  8. 00:43:306 (6) - ^
  9. 00:52:459 (6) - Move the slider endpoint to x:52 so it's properly aligned :<
    Fixed all

    Really nicely mapped diff, has a nice flow. Some shapes like the stars could improve a bit, but that's just nazi. The star shapes should be better now.
Thanks~

SPOILER
osu file format v12

[General]
AudioFilename: A Twinkle In The Sky.mp3
AudioLeadIn: 1500
PreviewTime: 8754
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0

[Editor]
DistanceSpacing: 1.2
BeatDivisor: 2
GridSize: 4

[Metadata]
Title:A Twinkle in the Sky
TitleUnicode:A Twinkle in the Sky
Artist:Yoko Shimomura
ArtistUnicode:Yoko Shimomura
Creator:ThoomyyxD
Version:Smoothie's Hard
Source:Kingdom Hearts II
Tags:smoothie disney squarenix kingdom hearts 2 playstation 2 gumi ship
BeatmapID:222457
BeatmapSetID:79775

[Difficulty]
HPDrainRate:6
CircleSize:4
OverallDifficulty:6
ApproachRate:7
SliderMultiplier:1.3
SliderTickRate:1

[Events]
//Background and Video events
0,0,"BG.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255

[TimingPoints]
614,508.474576271186,4,2,0,70,1,0
49427,-100,4,2,0,60,0,0
50444,-100,4,2,0,50,0,0
51461,-100,4,2,0,40,0,0
52478,-100,4,2,0,30,0,0


[Colours]
Combo1 : 240,5,5
Combo2 : 137,139,105
Combo3 : 255,255,0

[HitObjects]
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180,60,2393,1,0,0:0:0:0:
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4,144,21461,2,0,P|32:172|72:180,1,65,2|0,0:0|0:0,0:0:0:0:
132,168,21969,6,0,P|196:144|260:184,1,130,2|0,0:0|0:0,0:0:0:0:
348,296,22986,2,0,P|284:320|220:280,1,130,2|0,0:0|0:0,0:0:0:0:
368,216,24003,2,0,P|420:259|418:334,1,130,2|0,0:0|0:0,0:0:0:0:
292,236,25020,6,0,P|303:168|369:133,1,130,2|0,0:0|0:0,0:0:0:0:
428,124,25783,1,0,0:0:0:0:
392,56,26037,2,0,P|324:64|268:96,1,130,2|2,0:0|0:0,0:0:0:0:
208,140,26800,1,0,0:0:0:0:
148,188,27054,6,0,P|132:152|136:120,1,65,2|0,0:0|0:0,0:0:0:0:
184,68,27563,2,0,P|216:64|268:92,1,65,2|0,0:0|0:0,0:0:0:0:
284,144,28071,2,0,P|276:176|248:204,1,65,2|0,0:0|0:0,0:0:0:0:
196,248,28580,5,2,0:0:0:0:
196,248,28834,1,0,0:0:0:0:
148,308,29088,2,0,P|124:280|120:240,1,65,2|0,0:0|0:0,0:0:0:0:
156,184,29597,2,0,P|188:172|236:188,1,65,2|0,0:0|0:0,0:0:0:0:
308,231,30105,5,2,0:0:0:0:
414,362,30613,1,0,0:0:0:0:
471,274,31122,1,2,0:0:0:0:
313,335,31630,1,0,0:0:0:0:
406,194,32139,1,2,0:0:0:0:
414,362,32647,1,0,0:0:0:0:
144,284,33156,6,0,B|132:236|132:236|156:200|144:148,1,130,2|0,0:0|0:0,0:0:0:0:
88,88,34173,2,0,P|152:68|224:100,1,130,2|2,0:0|0:0,0:0:0:0:
224,164,34936,1,0,0:0:0:0:
224,164,35190,6,0,P|232:204|232:236,1,65,2|0,0:0|0:0,0:0:0:0:
272,296,35698,2,0,L|316:240,1,65,2|0,0:0|0:0,0:0:0:0:
308,168,36207,2,0,P|376:192|388:256,1,130,2|2,0:0|0:0,0:0:0:0:
356,312,36969,5,0,0:0:0:0:
356,312,37224,2,0,L|308:380,1,65,2|0,0:0|0:0,0:0:0:0:
272,296,37732,2,0,L|232:352,1,65,2|0,0:0|0:0,0:0:0:0:
172,300,38241,5,2,0:0:0:0:
75,161,38749,1,0,0:0:0:0:
72,330,39258,1,2,0:0:0:0:
173,195,39766,1,0,0:0:0:0:
12,245,40275,1,2,0:0:0:0:
172,300,40783,1,0,0:0:0:0:
292,96,41291,5,2,0:0:0:0:
292,96,41546,1,0,0:0:0:0:
292,96,41800,2,0,L|364:96,1,65,2|0,0:0|0:0,0:0:0:0:
424,144,42308,2,0,P|448:204|416:272,1,130,2|2,0:0|0:0,0:0:0:0:
372,204,43071,1,0,0:0:0:0:
372,204,43325,6,0,L|308:204,1,65,2|0,0:0|0:0,0:0:0:0:
240,168,43834,2,0,P|232:200|240:236,1,65,2|0,0:0|0:0,0:0:0:0:
296,284,44342,1,2,0:0:0:0:
156,216,44851,6,0,P|164:180|152:136,1,65,2|0,0:0|0:0,0:0:0:0:
88,180,45359,2,0,P|76:152|48:128,1,65,2|0,0:0|0:0,0:0:0:0:
12,200,45868,6,0,B|0:248|0:248|24:284|8:348,1,130,2|2,0:0|0:0,0:0:0:0:
168,332,46885,1,0,0:0:0:0:
256,204,47393,1,2,0:0:0:0:
344,332,47902,1,0,0:0:0:0:
176,244,48410,1,2,0:0:0:0:
336,244,48919,1,0,0:0:0:0:
196,172,49427,6,0,P|256:152|320:176,1,NaN,2|0,0:0|0:0,0:0:0:0:
256,356,50444,2,0,L|256:208,1,130,2|2,0:0|0:0,0:0:0:0:
196,172,51207,1,0,0:0:0:0:
160,240,51461,2,0,L|120:300,1,65,2|0,0:0|0:0,0:0:0:0:
104,368,51969,2,0,P|76:356|48:320,1,65,2|0,0:0|0:0,0:0:0:0:
52,252,52478,2,0,P|108:148|52:16,1,260,2|2,0:0|0:0,0:0:0:0:
Topic Starter
Loooctav
Thanks Smoothie :) I Love You x3
tutuhaha
M4M~

You need add one more easy diff
now normal diff is 3.45 star rating
you need a diff lower than 3.00 star rating


Normal
offest 595
Hard
offest 614
need be same offest in one map

Normal
AudioLeadIn: 1588
Hard
AudioLeadIn: 1500
need have same LeadIn

Now you have two "2" in your tag, delete one please

00:41:272 (1) - this part SB just so hurt my eyes Orz

[Normal]
[Events]
//Background and Video events
0,0,"BG.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255


[Hard]
[Events]
//Background and Video events
0,0,"BG.jpg",1,1
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,0,0,0

maybe they need be same number

[Normal]
00:25:001 (5) - NC
00:37:205 (4) - ^

[Hard]
change Sample to S:C1
00:03:666 Object isn't snapped!
00:05:192 Object isn't snapped!
00:05:192 Object's end is not snapped!
00:06:719 Object isn't snapped!

^copy form AiMod~
Topic Starter
Loooctav
aiMod? Plz.. x3
Thanks for Mod! Upload :3
Smoothie
Fixed~
Thanks :)

http://puu.sh/28d8v
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