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capitaro - Koigahara no Kassen [Osu|Taiko]

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Topic Starter
Zero__wind

D o t wrote:

late

[Muzukashii]
00:05:834 (20) - remove finish? 感覺這邊沒必要的finish放多了 我觉得就这样四个小节一个还挺好的 鼓音本身也有 后面相似的都没改
00:08:726 (34) - ^
00:11:617 (48) - ^
00:25:714 (101) - 把finish移到小節線的note上應該會比較好 后面连续k 中间加finish感觉太难
00:43:334 - 加個note, 應該和00:40:172 (165,166,167,168) - 一樣 我觉得这里finish比较重要
00:43:424 (179) - remove finish 同上
00:52:099 (217) - ^
00:54:991 (231) - ^
00:57:882 (244) - ^
01:00:774 (255) - 這裡可以加個finish, 達到結束kiai的效果 再考虑一下 看看有没有人别人提到
01:03:575 (267) - 刪掉, 然後01:03:666 (268) - 加finish, 01:03:485 (266) - 改成d, 跟後面的pattern一樣, 而且這裡加finish可以達到分段的效果, 跟上面一樣 这个不错 后面段的也改了
01:06:557 (282) - 還是刪掉finish吧
01:09:449 (296) - ^
01:12:340 (310) - ^
01:44:147 (442) - ^, 然後01:44:057 - 加note
01:52:822 (480) - ^
01:55:714 (494) - ^
01:58:605 (507) - ^
02:12:340 (556,557) - 沒必要finish, 如果跟音的話無視 我觉得这里的鼓就是这样的
02:13:063 (558) - 加finish 考虑到后面的二连感觉会有点难了
02:24:178 (608) - 沒必要finish
02:28:244 (628) - ^
02:33:123 (654) - ^
02:34:750 (662) - ^
02:36:105 (670) - 建議刪掉 删了 后面finish
02:54:268 (740) - 可以加個finish 这段特殊的节奏里面再finish感觉有点太难
02:59:961 (764) - 刪掉, 然後03:00:051 (765) - finish 改了
03:02:942 (779) - remove finish
03:05:834 (793) - ^

[Oni]
00:25:714 (135) - 同muzu, 但是不建議把finish放在1/4尾 放在这个重的地鼓挺好的
00:45:955 (237) - remove finish
00:52:822 (283) - finish刪掉應該會比較好, 跟音的話無視
00:54:991 (300) - 不建議把finish放在1/4尾, 可以刪掉或者改成1/2 前面纯色这里放个异色finish没事的吧
01:20:834 (452) - 刪掉finish, 或者01:20:292 (450,451) - 加finish 感觉后面的拍子更重
01:55:714 (645) - 不建議把finish放在1/4尾
01:59:328 (668) - 既然你這裡沒放finish為甚麼前面要放呢 这是意外 还是应该finish一下保持一致
02:12:340 (725) - 刪掉finish會比較好 同muzu
02:22:280 (794) - ^也沒必要
02:24:178 (806) - 既然02:24:449 (807) - 這裡沒放的話806也不應該放finish 感觉806的高音很合适
02:33:123 (865) - 和794一樣
02:46:316 (928) - 和283一樣
02:59:328 (1011) - 後面的小節線不能加的話這裡加finish應該會好點 这个很好
03:10:171 (1080) - 刪掉finish, 或者03:08:726 (1070,1075) - 加finish 1070开始是音乐变弱了 果断不加 1080又变强回来
不知道你是不是把std的finish音效用到taiko上了= =感覺有些地方很彆扭
That's all. Good Luck!
thanks for your mod
[R]
yo

[Muzukashii]
00:06:196 - change kat, to give variety
00:11:979 - ^
00:30:413 - ddkdd change ddkkd to unify part with 00:27:521 -
00:41:798 - change don, sound are drop in 00:41:617 -
00:42:340 - change don ?

00:45:955 - kkdKK change kd KK to make 00:46:497 - sound clear
00:52:461 - change kat to give variety
00:58:605 - delete ?? to follow the vocal sound
01:02:491 - change don

01:06:919 - kdd make dkd
01:12:702 - ^
01:19:388 - delete and 01:19:750 - add kat to follow the vocal
01:46:678 - kkdKK make kd KK
01:59:328 - delete
03:03:304 - change kat
03:10:171 - change dong to emphasize triplet forward

[Oni]
00:42:702 - change don to emphasize 00:43:063 -
00:48:033 - | 00:48:394 - | 00:48:937 - delete, this pattern feels like inner oni
00:53:545 - kkdddddk change ddkkd k , pattern will more easy to hit
01:02:491 - change dd ?
01:48:666 - reduce some note in this part (like 00:48:033 - mods)
02:57:430 - change dd ?
02:59:961 - change don

that's all from me
good luck
_handholding

Normal
  1. 00:02:220 (1) - Deleting this would be nice. It would give more emphasis to the downbeat 00:02:943 (2) -
  2. 00:46:497 (1,2) - How about using circles instead of sliders? Would be nice to show the intensity imho https://i.imgur.com/9pR5ggk.png . Same for 01:46:678 (6,1,2) -
  3. 01:00:774 (1,2,3,4,1,2,3,4) - I think this rhythm is very hard to play as well as hard to read because of the snaps and spacing. https://i.imgur.com/hEhpLjp.png . Same for this section too 02:54:268 (1) -
  4. 02:22:280 - skipping this drum beat feels empty. Same with 02:23:003
  5. 03:08:726 (1,2) - Circles for rhythm variation and intensity?

Hard
  1. 00:02:220 (1,2) - Different number of repeats can make this pattern really hard to read.
  2. 00:02:581 (2,1) - Also I recommend not to have such a big jump earlier on in the map
  3. 00:46:497 (1,2) and 00:47:039 (3,4) - stacking these would be better imho. Imo it fits the music better but it would also emphasis between parts like 00:47:220 (4,1)
  4. 01:47:220 (1,2,3,4) - ^
  5. 03:08:726 (1,2,3,4) - ^
  6. 00:59:147 (4) - jump like 00:54:268 (3) ?
  7. 01:59:870 (4) - ^
  8. 02:52:641 (4) - ^
  9. 01:00:774 (1,2,3,4,1,2,1,2,3,4) - might be a good idea to decrease spacing to 1.1x ~ . The amount of clicking makes the spacing quite hard. Same for this section 02:54:268 (1) -
  10. 02:11:617 (4,5,6,7) - smaller spacing would be better for the calm section imo
  11. 02:35:473 (3,4,5,6,7) - These 2 patterns feel like they would cause a lot of reading difficulty for players at this level. How about delete 02:35:834 (4) - and extend the slider 02:35:473 (3) ?
  12. 02:42:340 (1,2) - stack these? It's still calm here for these 2 notes so not using big spacing like the kiai would fit better imo
  13. 02:47:762 (3) - Jump is smaller here than other diffs

Insane
    1. 00:02:943 (1) - big jump after a stream is a bit hard
    2. 00:16:497 (2,3) - is the weird stack intentional?
    3. 03:11:165 (3) - I feel it would be better to delete this note. If you delete this note it would follow the piano better and that's the feeling i got when playing this section. Same like you did in top diff

Ikusa
  1. 00:05:111 (6,7) - No doubles? 01:05:834 (6,7) - 03:02:220 (6,7) -
[]w ~
Topic Starter
Zero__wind

Kisses wrote:

Normal
  1. 00:02:220 (1) - Deleting this would be nice. It would give more emphasis to the downbeat 00:02:943 (2) - instead of considering this, I rather want keep the starting time to be consistent in all diffs
  2. 00:46:497 (1,2) - How about using circles instead of sliders? Would be nice to show the intensity imho https://i.imgur.com/9pR5ggk.png . Same for 01:46:678 (6,1,2) - I tried this earlier when I mapped this, but it seems too difficult for this diff so I refrained from using those
  3. 01:00:774 (1,2,3,4,1,2,3,4) - I think this rhythm is very hard to play as well as hard to read because of the snaps and spacing. https://i.imgur.com/hEhpLjp.png . Same for this section too 02:54:268 (1) - ok changed
  4. 02:22:280 - skipping this drum beat feels empty. Same with 02:23:003 adding those feels kinda too much for me, and it kinda ruin the pattern
  5. 03:08:726 (1,2) - Circles for rhythm variation and intensity? prefer to keep it simple like former ones

Hard
  1. 00:02:220 (1,2) - Different number of repeats can make this pattern really hard to read. merged into one
  2. 00:02:581 (2,1) - Also I recommend not to have such a big jump earlier on in the map and lowered spacing
  3. 00:46:497 (1,2) and 00:47:039 (3,4) - stacking these would be better imho. Imo it fits the music better but it would also emphasis between parts like 00:47:220 (4,1) reasonable
  4. 01:47:220 (1,2,3,4) - ^ yes
  5. 03:08:726 (1,2,3,4) - ^ not really similar to above, I prefer to keep it here
  6. 00:59:147 (4) - jump like 00:54:268 (3) ? circle jumps can be a bit harder, so I only made it a little bit bigger, also to the following
  7. 01:59:870 (4) - ^
  8. 02:52:641 (4) - ^
  9. 01:00:774 (1,2,3,4,1,2,1,2,3,4) - might be a good idea to decrease spacing to 1.1x ~ . The amount of clicking makes the spacing quite hard. Same for this section 02:54:268 (1) - seeing the distance snap, I was only using the average 1.3x spacing for 01:00:774 (1,2,3,4,1) - which should not be taken as overdone at all, and in another way, when a rhythm is kinda hard to grab, like this, I think one of the most intuitive way to make things clear is to keep the distance snap, making the spacing smaller could make players think they were 1/2 beats and click earlier so I don't prefer it that way. same for the latter part
  10. 02:11:617 (4,5,6,7) - smaller spacing would be better for the calm section imo 02:11:617 (4,5) - is the average spacing in this part, and 02:12:340 (6,7) - is a little bit bigger to express the higher pitch of vocal and the pace which is becoming faster. I think it's pretty reasonable as it is
  11. 02:35:473 (3,4,5,6,7) - These 2 patterns feel like they would cause a lot of reading difficulty for players at this level. How about delete 02:35:834 (4) - and extend the slider 02:35:473 (3) ? I removed 6 instead
  12. 02:42:340 (1,2) - stack these? It's still calm here for these 2 notes so not using big spacing like the kiai would fit better imo ok then
  13. 02:47:762 (3) - Jump is smaller here than other diffs fixed

Insane
    1. 00:02:943 (1) - big jump after a stream is a bit hard to be exact, it's not a stream jump but rather a slider jump though, I made jump a bit smaller, 2.0 -> 1.8
    2. 00:16:497 (2,3) - is the weird stack intentional? yes, to avoid stack leniecy ruining the blanket
    3. 03:11:165 (3) - I feel it would be better to delete this note. If you delete this note it would follow the piano better and that's the feeling i got when playing this section. Same like you did in top diff ok then。 it's the japanese traditional shamisen, not piano though :3

Ikusa
  1. 00:05:111 (6,7) - No doubles? 01:05:834 (6,7) - 03:02:220 (6,7) - I don't want the doubles be too sudden for players so I made the rhythm gradually harder, and it's consistent throughout different parts as you can see
[]w ~
thanks for your mod~

[R] wrote:

yo

[Muzukashii]
00:06:196 - change kat, to give variety nice
00:11:979 - ^ sure
00:30:413 - ddkdd change ddkkd to unify part with 00:27:521 - good idea
00:41:798 - change don, sound are drop in 00:41:617 - reasonable
00:42:340 - change don ? want to keep it for the melody

00:45:955 - kkdKK change kd KK to make 00:46:497 - sound clear really good
00:52:461 - change kat to give variety good
00:58:605 - delete ?? to follow the vocal sound seems nice
01:02:491 - change don I think the pitch is higher than first half so I keep kat

01:06:919 - kdd make dkd sure
01:12:702 - ^ yay
01:19:388 - delete and 01:19:750 - add kat to follow the vocal that'd be inconsistent with the rhythm of the former part, kept this one
01:46:678 - kkdKK make kd KK agreed
01:59:328 - delete yes same as first part
03:03:304 - change kat yes
03:10:171 - change dong to emphasize triplet forward nice idea

[Oni]
00:42:702 - change don to emphasize 00:43:063 - good
00:48:033 - | 00:48:394 - | 00:48:937 - delete, this pattern feels like inner oni agreed
00:53:545 - kkdddddk change ddkkd k , pattern will more easy to hit used kkddd k
01:02:491 - change dd ? prefer to keep it for the higher pitch
01:48:666 - reduce some note in this part (like 00:48:033 - mods) did so
02:57:430 - change dd ? no change like above
02:59:961 - change don cool

that's all from me
good luck
thanks for your mod and sorry for really late reply
_handholding
All diffs
  1. 02:57:430 (2,4) - Delete clap and finish and replace with whistle? Like 02:54:539 (2,4,2,4) . I'm guessing you did this for emphasis but I'm not 100% sure
Normal
  1. 01:02:220 (1) - This NC isn't necessary but it's up to you if you want to delete it or keep it. Same with 02:55:714 (1) - 02:58:605 (1) - 02:59:689 (1) -
  2. 02:23:184 (3) - How about splitting this slider up into 2 circles? To show some contrast between 02:21:738 (1,2)
  3. 02:35:473 (4,5) - The sharp angles might be a bit too weird for noobs. Could be worthwhile to structure them like your curved sliders, for example 00:36:196 (4,5)
Insane
  1. 01:25:352 (1,2,3) - small thing but space this out like 02:04:298 (6,1) - 02:10:081 (6,1) - 02:30:684 (2,3) - etc maybe?

Zero__wind wrote:

Kisses wrote:

Insane
  1. 00:16:497 (2,3) - is the weird stack intentional? yes, to avoid stack leniecy ruining the blanket
hmm, it does look a bit weird that these are different from all your other 1/2 stacks. Couldn't you just move the 2 notes to another location? https://osu.ppy.sh/ss/9691031 I think these coordiantes would still make the blanket look good

Ikusa
  1. This diff is quite hard so hp 6.5 might make it a bit too hard for HR players to pass. Would 6 be ok for you?
[]
Do you have a source?
Topic Starter
Zero__wind
used HP 6.2 for top diff, kept the finish hitsouds to emphasize the melody with the highest pitch, and changed all the others.
Updated all diffs.

about meta, artist from the other ranked maps, romanized title given by alacat and Delis and I'm quite sure about it.
maybe can refer to http://nicovideo.jp/watch/sm19510923
_handholding
Everything looks good on my end ~
Nardoxyribonucleic
@Zero__wind: Make sure to find a Taiko BN to check the difficulties before moving on :3
Stefan
[Inner Oni]
Resnap the notes in the beatmap, some such as 01:49:026 (623,624,626) - are unsnapped by one ms and therefore the SV changes doesn't apply.

00:13:425 (78,79,80) - you could swap the colours for these three notes since 00:13:425 (78) - has the lighter instrument sound while 00:13:605 (80) - provides the drum hit that also got mapped with kat. 00:13:515 (79) - is the calm note here and therefore should be deeper.
01:14:148 (431,432,433) - same story


Happy with the rest.
Nardoxyribonucleic

Stefan wrote:

[Inner Oni]
Resnap the notes in the beatmap, some such as 01:49:026 (623,624,626) - are unsnapped by one ms and therefore the SV changes doesn't apply. -> Oops, fixed.

00:13:425 (78,79,80) - you could swap the colours for these three notes since 00:13:425 (78) - has the lighter instrument sound while 00:13:605 (80) - provides the drum hit that also got mapped with kat. 00:13:515 (79) - is the calm note here and therefore should be deeper. Remain unchanged as 00:13:244 (76,77,78) and 00:13:605 (80,81,82) - are mapped as kkd and ddk respectively to follow the pitch changes of the instrument.
01:14:148 (431,432,433) - same story same as ^

Happy with the rest.
Thanks for the check~ :)

Update: https://puu.sh/AkBA0.rar
Topic Starter
Zero__wind
Ok, updated Nardo's diff.
also there seems to be some small changes in Oni that I've made some months ago have also been updated. sorry I can't remember what I changed precisely but it should be really minor. I hope you'll be fine with it, Stefan.
std diffs and Muzu are not touched.

Ready for recheck
Stefan
Rebubbled, good luck~
Lasse
looked over the set and it seems fine to me, could just consider ar5 on normal since that's nicer to read for new players and density supports it too
let me know if you need someone to qualify
Topic Starter
Zero__wind

Lasse wrote:

looked over the set and it seems fine to me, could just consider ar5 on normal since that's nicer to read for new players and density supports it too
let me know if you need someone to qualify
Ok changed to AR5 for Normal and updated.
should be ready~
Lasse
yes
Topic Starter
Zero__wind

Lasse wrote:

yes
thank you Lasse and Stefan!
_handholding
congrats!
UndeadCapulet
yay!!
neonat
is 02:06:376 - without a clap what you wanted for all your difficulties? Given that you had claps at 02:02:039 - 02:03:485 - 02:04:931 - 02:07:822 - 02:09:268
Lumenite-
hi! i have some concerns with break times in the muzukashii, hopefully we can get this sorted out before rank :sweat_smile:

[muzukashii]
from 00:43:967 (180) - to 00:59:147 (248) - here, a good amount of time passes without any 3/2 or 2/1 break present. while the bpm is a little bit lower than the rc specified 180, going 40/1-44/1 without proper rest times i think is quite a problem, and should be addressed as soon as possible.
similar problems appear at the following times:
01:00:774 (253) - 01:15:232 (321) -
01:18:846 (332) - 01:38:364 (416) -
01:44:690 (440) - 01:59:870 (508) -
02:00:413 (509) - 02:40:352 (681) - *this one is the most severe*
02:53:183 (731) - 03:08:906 (801) -

since the bpm is lower than 180, if there's any specific reason you decided to bend the guidelines here, please explain and there's a possibility this can continue to the ranked section without any issues. :)
Aloda
Hi.

I'm honestly okay with the breaks in the Muzukashii as-is. All of the sections mentioned have very frequent 1/1 breaks and for the most part quite low overall density. The only part that does feel a little over the top is 02:24:629 - 02:36:196 - with more frequent 1/4 and finishers than the other sections, though I don't think it's a big issue and I'm willing to let it pass.
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