Wave hitsounds with possible delay > 5ms:
normal-hitfinish.wav
basic- add kiai here 02:38:977 - because you have it on your last diff too
- 00:13:510 (1,2) - would have more sense to switch nc, because it's the same thing as 00:20:416 (7) -
- 00:26:891 (4) - normal finish on end sounds really out of place, i'd just use finish without addition, same to other diffs
- 00:31:208 (1) - add whistle on spinner?
- 00:49:121 (2,3) - this seems kinda hard to play and you never did spaced 1/2 rhythm before, so stacking those will be great
- 00:59:265 (1,2,3) - just a little spacing error
- 01:14:157 (4) - there's nothing really to click on red tick, maybe try 2 circles instead?
http://osu.ppy.sh/ss/10922968 sounds better to me
also here 01:49:769 (5) - i'd change this to circle, there's no need to make complex 1/2 rhythm when music doesn't even call for it
- 02:23:222 (1) - your second head lands on almost nothing in music, perhaps how about removing repeat and doing something like
https://osu.ppy.sh/ss/10923005 ?
- 02:42:862 (5,2) - overlap looks really odd here,
https://osu.ppy.sh/ss/10923016 that could work better imo
- 02:49:769 (5) - 1/1 repeat don't really fit with what music is doing, i'd change rhythm
https://osu.ppy.sh/ss/10923074 to follow these sounds in song
03:03:150 (3) - here sounds more reasonable cuz music tone is diffirent
- 03:33:798 (6) - you could remove, repeat and add circle for emphasis crash
ordinary- 00:31:639 (2,3) - no idea what these sliders follows to, but im sure it can be better presented, how about
https://osu.ppy.sh/ss/10923121 ? or you could just use 4 circles instead of 2 1/1 sliders
- 00:40:704 (3) - you can change this to circle and 1/2 slider
https://osu.ppy.sh/ss/10923136 to follow better sounds you're trying to follow in this part
- 00:53:438 (4) - use whistle and clap on 00:53:654 (5) - end
- 00:56:891 (1) - nc seems unnessesary here
- 01:31:639 (4,5) - should be used 1.2x ds here, not 1.3x
- 01:49:769 (3,4) - spacing error, use here 1.2x ds aswell
- 02:54:949 (3,4) - stack is broken a bit
- 03:19:769 (3) - actually, clap on end sonuds not bad here if you want to use
- 03:27:539 (2) - 03:30:992 (2) - whistle on sliderend
challenging- 00:06:387 (1) - too fast for starter slider on hard diffs, at least i'd reduce sv to 1.3x like you've done here 03:19:769 (1) -
- 00:13:078 (3,4) - spacing seems out of place and don't really fit with what music offer, try reducing spacing
same for this one 00:19:985 (3,4) -
- 00:14:373 (6) - could add hitsound here
- 00:24:949 (2,3) - would be better to play, if you can make easier transition to play
https://osu.ppy.sh/ss/10923252 - 00:26:244 (2,3) - edgy jump that doesn't represnt anything, try maybe
http://osu.ppy.sh/ss/10923262- 00:44:157 (3,1) - unstack is specially?
- 01:00:992 (4) - whistle? feels missing something on head
- 01:08:977 (4,1) - another not really comfortable jump to play, how about stacking 01:08:977 (4) - on 01:08:546 (3) - end? plays nicer
- 01:25:812 (2) - maybe stack this circle on 01:23:870 (3) - head? so you will get neater flow to 01:26:028 (1) -
- 01:27:970 (4,5) - imo this should be more spaced than 01:26:891 (3,4) - try this instead?
https://osu.ppy.sh/ss/10923304- 01:52:143 (6,7) - not really sure about this jump, i'd reduce it just for safety by moving 01:52:143 (6) - around 380/298
- 02:18:258 (4) - would have more sense ctrl g to get spacing emphasis from 02:17:826 (3) -
- 02:35:093 (5,6) - also seems overdone a bit in terms of spacing, would rather move it somewhere around 420/243 to also get more spacing to 02:35:848 (1) -
- 02:54:085 (4,1,2) - similar problem as 01:27:970 (4,5) - but 02:55:164 (1,2) - should be spaced bigger, try
http://osu.ppy.sh/ss/10923361 ?
- 03:04:661 (5) - there's nothing really worthy to map on blue tick, circle instead would be great idea
- 03:16:100 (3,4,5,6) - to avoid total complexity, just stack those doubles? like you did for all doubles before
intricate- 00:06:387 (1) - i don't think this deserves such a high-speed movement, but would be good adding some shapes to it
https://osu.ppy.sh/ss/10923385- 00:58:402 (6,7) - im not a fan how this plays tbh, it would be better stacking 00:58:402 (6) - on 00:57:323 (2) - head, so u will get neater transition to 00:58:618 (7,8,1) - imo
- 01:08:546 (4,5,6,7) - 01:22:359 (4,5,6,7) - these sounds more like 1/4 to me tbh, there's nothing on 01:08:690 (6) - 01:22:503 (6) - if you listen closely
- 02:07:251 - your break is somehow broken lol
- 03:03:582 (2,5) - that overlap is not really nessesary and just looks odd uwu
- 03:19:769 (5,6) - really unexpected jump in diffirent direction makes it weird to play, how about this instead?
https://osu.ppy.sh/ss/10923476call me when its updated