•00:50:063 (3) - 00:51:435 (4,5) - 00:52:806 (3,4,3,4) - all are same sounds so you should keep the way you map them the same, imo the stack would work the best cuz it makes the gameplay a bit more interesting and works well to emphasise it's the same two sounds
yeh•00:56:920 (3,4) - and the above is the reason why i think this stack doesnt really work, plus the song doesn't really suggest two sounds there. the rhythm from 00:54:863 - is weird in a way that I can't properly tell which sounds you're mapping to and which not, try putting in something like
this should workthis to see if it sounds better to you
•00:59:663 (1,2,3,4,1,2) - no need to overmap to make a map interesting :<
theres no overmap•from here on the same rhythm issue repeats, you seem to skip between the melody and the beat randomly which only gets confusing. 01:00:349 (1,2,3,4,5,1,2,3,4,5) - here you follow the beat with clickable objects but then in half of the next measure you decide to go with the melody 01:04:634 (2,3,4,5) - . it's good to put variety in rhythm where the song is really repetitive, like here, but you need to keep it somewhat consistent in what changes you make to the rhythm and when you make them (for example switch between the beat and the melody every big white tick or each two or smth). same goes for the rest of the map
this part is prolly the only real concerning part i pretty much just map to the vocals eveywhere else.•01:20:235 (3,2,2) - unintentional overlap? the rest of the map seems to be following mostly just stacking perfectly when it can so it's kinda weird and inconsistent to have these overlaps here and there. if you just kept one or the other it would improve the structure by a lot, wouldn't seem as lazy. some other examples: 01:51:263 (2,5) - 01:57:435 (4,1) - 02:07:206 (4,2) - etc. for most of these it wouldnt hurt at all to just perfectly stack them like in the rest of the map imo. same goes for the rest here too
frankly most of these aren't even visible so i'm not really going to stack em, i use plenty of overlaps 02:00:006 (3,1) - intentionall 02:07:206 (4,2) - , it's just a aesetchic preference of mine. •01:43:377 (1,2,3,4,5,1) - could make these jumps gradually lower their spacing to match what the song's doing
okay a bit •01:53:835 (1,2,3,4,1,2,3,4) - I like what you did here with the type of flow for drums/vocals, but the bit that maps the vocals could start of as low spacing and then gradually rise wih each jump, that would make it cooler imo
http://puu.sh/yvNj4/b367c72261.jpg personally im not really a fan of these changing spacing jumps, sorry, i prefer to map them to the overall intensity, cases like 04:03:434 (1,2,3,4) - where within the jump i use spacing to emphasize are ok tho•02:20:920 (6) - you could put a 3/4 slider with 0.5x sv here to better emphasise that stretched sound.
http://puu.sh/yvNnG/3d58f81105.jpg 03:50:063 (6) - same here
as mentioned before in the other mod, in this part i feel the song is taking a breath, i beleive the best way to map is no player input whatsoever•02:22:634 (1,2) - shouldn't ignore these 1/6s :<
im ignoring them, i don't feel like they're enough obvious to map, i never even recognized them as being distinct, it sounds all slurred•02:23:663 (3,4) - maybe you could lower the spacing of these two a bit more so there's an apparent difference from 02:23:320 (1,2) - since the second pair maps only the vocals without drums
yeh ok a bit•mostly just repeating issues so look through the whole map if you decide to fix any of these xd