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Aqours - Mirai no Bokura wa Shitteru yo

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Gravified
M4M from your Q

Normal
00:25:499 (5) - DS
01:20:030 (1,2) - I know you're focussing on vocal but I think the sound on 01:20:196 - you cannot ignore. So I think here you should delete 2 and move 1 to 01:20:196
Hard
01:20:030 (1) - Here I suggestion to keep red tick empty cuz 01:20:527 (2,3,4,1,2) - is not vocal emphasize and 01:18:870 (1,2,3) - could be perceived to emphasize drums
Tomato's Insane
00:04:533 (1) - Personally I would delete this cuz I don't hear a sound on blue tick itself, though I understand why you might've put it there
00:31:135 (1) - Hmm why silder velocity multiplayer 1.20x for this section? Feels too fast, especially the starting slider. Shouldn't be as fast as Kiai Time imo.Also the part before Kiai Time is x1.00.
00:42:074 (3,5) - overlap
01:26:494 (3) - Keep the jump going?
Sunshine
00:02:626 (3) - Could look better. Copy 00:03:621 (2) - and put on the same position, recreate repeater.
00:59:312 (1) - Feels less strong than other parts, maybe because it's facing back to right? How about ctrl+J and ctrl+G it.
01:15:555 (3,4,5,6,1) - Spacing is rather low and can also be seen when comparing to 01:04:947 (3,4,5,6,1) -
01:20:030 (1) - Since 01:19:698 (2) - emphasizes vocal I suggest a single note on red tick and slider afterwards
Good luck there! :)
Topic Starter
newton-

Gravified wrote:

M4M from your Q

Normal
00:25:499 (5) - DS minor but sure
01:20:030 (1,2) - I know you're focussing on vocal but I think the sound on 01:20:196 - you cannot ignore. So I think here you should delete 2 and move 1 to 01:20:196 i wanna keep rhythm simpler so i think not
Hard
01:20:030 (1) - Here I suggestion to keep red tick empty cuz 01:20:527 (2,3,4,1,2) - is not vocal emphasize and 01:18:870 (1,2,3) - could be perceived to emphasize drums i cant emphasize vocals on 01:20:527 - since there arent any vocals there in the first place lol. also i follow vocals wherever theyre present so i'd like to keep that idea consistent
Sunshine
00:02:626 (3) - Could look better. Copy 00:03:621 (2) - and put on the same position, recreate repeater. blanket would be destroyed
00:59:312 (1) - Feels less strong than other parts, maybe because it's facing back to right? How about ctrl+J and ctrl+G it. would kill blanket,
plus it also abuses slider leniency from the previous object already, so it's consistent

01:15:555 (3,4,5,6,1) - Spacing is rather low and can also be seen when comparing to 01:04:947 (3,4,5,6,1) - moved 4 and 1
01:20:030 (1) - Since 01:19:698 (2) - emphasizes vocal I suggest a single note on red tick and slider afterwards i'm emphasizing vocal with most of the sliders in this map, don't see the need to follow bg here when imo vocals are more prominent
Good luck there! :)
thanks!
Nitrous
Hi! From my queue.

Easy
  1. 00:47:046 (1) - Try making this a 1/2 repeat and add a slider/circle to make 00:47:046 (1) - clickable?
Normal
  1. 00:47:046 (4) - Make this a 1/2 repeat instead?
Hard
  1. 01:18:041 (3) - The DS is way too big but doesn't have the same intensity as the others with DS of 2.0x
Toshino's Insane
  1. 00:14:560 (4,5,6) - Try doing or something similar to this:
  2. 00:54:919 (1,1) - I'm not so sure about this, this doesn't look like you can give the player enough time to react to the next object.
  3. 01:17:544 (1) - Remove finish on tail
  4. 01:18:041 (2) - Remove finish on tail and use a clap instead
  5. 01:20:278 (1) - Would probably be cool if you mapped this section instead of a spinner

This is all from me, thanks for using my queue!
Topic Starter
newton-

Nitrous wrote:

Hi! From my queue.

Easy
  1. 00:47:046 (1) - Try making this a 1/2 repeat and add a slider/circle to make 00:47:046 (1) - clickable? dont want rhythm to get too dense
Normal
  1. 00:47:046 (4) - Make this a 1/2 repeat instead? yeah, good idea
Hard
  1. 01:18:041 (3) - The DS is way too big but doesn't have the same intensity as the others with DS of 2.0x arguably this is as intense as the rest since this note marks the near end of the chorus

This is all from me, thanks for using my queue!
thanks for modding!
Atalanta
Oh wait I have to reply to mods, shit I forgot

Gravified wrote:

M4M from your Q


Tomato's Insane
00:04:533 (1) - Personally I would delete this cuz I don't hear a sound on blue tick itself, though I understand why you might've put it there okay sure
00:31:135 (1) - Hmm why silder velocity multiplayer 1.20x for this section? Feels too fast, especially the starting slider. Shouldn't be as fast as Kiai Time imo.Also the part before Kiai Time is x1.00. I tihkn this part is pretty intense, though I kinda agree with you, idk why I my x1.2 sv, but I won't fix it cause to much work
00:42:074 (3,5) - overlap I prefer the way it is rn, but I NC'd it
01:26:494 (3) - Keep the jump going? If you mean increase spacing I changed it

Nitrous wrote:

Hi! From my queue.

Toshino's Insane
  1. 00:14:560 (4,5,6) - Try doing or something similar to this: Sure
  2. 00:54:919 (1,1) - I'm not so sure about this, this doesn't look like you can give the player enough time to react to the next object. There's enough time and the next object after the spinner is fairly close to the center of the screen, I'll change it if more people complain about that
  3. 01:17:544 (1) - Remove finish on tail Changed 01:17:544 (1) - to an extended slider
  4. 01:18:041 (2) - Remove finish on tail and use a clap instead Changed to something else
  5. 01:20:278 (1) - Would probably be cool if you mapped this section instead of a spinner Maybe, I like the way it is rn, maybe will change idk
Thanks for the mods :3
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Title:Mirai no Bokura wa Shitteru yo
TitleUnicode:未来の僕らは知ってるよ
Artist:Aqours
ArtistUnicode:Aqours
Creator:newton-
Version:Toshino's Insane
Source:ラブライブ!サンシャイン!!
Tags:season 2 lovelive love live sunshine opening anime tv size school idol project Inami Anju 伊波杏樹 Aida Rikako 逢田梨香子 Suwa Nanaka 諏訪ななか Komiya Arisa 小宮有紗 Saito Shuka 斉藤朱夏 Kobayashi Aika 小林愛香 Takatsuki Kanako 高槻かなこ Suzuki Aina 鈴木愛奈 Furihata Ai 降幡 愛 Takami Chika 高海千歌 Sakurauchi Riko 桜内梨子 Matsuura Kanan 松浦果南 Kurosawa Dia 黒澤ダイヤ Watanabe You 渡辺 曜 Tsushima Yoshiko 津島善子 Kunikida Hanamaru 国木田花丸 Ohara Mari 小原鞠莉 Kurosawa Ruby 黒澤ルビィ
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149,165,47378,2,0,L|59:157,1,90,2|0,0:0|0:0,0:0:0:0:
270,108,47709,1,2,0:0:0:0:
272,124,47792,1,0,0:0:0:0:
273,140,47875,1,0,0:0:0:0:
156,254,48041,2,0,L|149:165,1,90,2|0,0:0|0:0,0:0:0:0:
357,122,48372,6,0,P|356:166|332:203,1,90,4|0,0:0|0:0,0:0:0:0:
223,303,48704,2,0,P|262:281|307:284,1,90,8|0,0:0|0:0,0:0:0:0:
446,327,49035,1,2,0:0:0:0:
387,264,49200,1,2,0:0:0:0:
282,365,49367,1,8,0:0:0:0:
332,203,49533,6,0,B|364:115|292:115|329:29,1,180,2|0,0:0|0:0,0:0:0:0:
413,75,50029,1,8,0:0:0:0:
247,161,50196,2,0,P|202:163|163:141,1,90,2|0,0:0|0:0,0:0:0:0:
54,39,50527,1,2,0:0:0:0:
221,78,50693,1,8,0:0:0:0:
102,203,50859,1,2,0:0:0:0:
269,242,51024,6,0,L|358:234,1,90,2|0,0:0|0:0,0:0:0:0:
305,97,51356,1,8,0:0:0:0:
188,223,51522,1,2,0:0:0:0:
188,223,51687,2,0,L|180:312,1,90,0|2,0:0|0:0,0:0:0:0:
61,128,52019,2,0,L|54:39,1,90,8|0,0:0|0:0,0:0:0:0:
248,161,52350,6,0,P|331:179|390:116,1,180,2|8,0:0|0:0,0:0:0:0:
162,119,52847,2,0,B|130:207|202:207|165:293,1,180,2|2,0:0|0:0,0:0:0:0:
81,247,53345,1,8,0:0:0:0:
248,161,53510,1,2,0:0:0:0:
263,162,53593,1,2,0:0:0:0:
279,163,53676,6,0,L|286:252,2,90,4|2|2,0:0|0:0|0:0,0:0:0:0:
61,128,54173,2,0,L|53:38,1,90,4|2,0:0|0:0,0:0:0:0:
162,119,54505,1,4,0:0:0:0:
108,292,54671,1,2,0:0:0:0:
286,252,54836,1,4,0:0:0:0:
256,192,54919,12,0,56245,0:0:0:0:
293,149,56329,5,8,0:0:0:0:
297,194,56494,1,8,0:0:0:0:
301,239,56660,1,8,0:0:0:0:
153,341,56991,5,8,0:0:0:0:
137,161,57323,5,8,0:0:0:0:
153,341,57488,1,8,0:0:0:0:
210,109,57820,5,8,0:0:0:0:
71,302,57986,1,8,0:0:0:0:
301,239,58483,5,2,0:0:0:0:
301,239,58649,2,0,L|390:246,1,90,2|2,0:0|0:0,0:0:0:0:
472,25,58980,6,0,P|460:76|481:126,1,107.999996704102,2|0,0:0|0:0,0:0:0:0:
217,148,59312,2,0,P|267:133|300:91,1,107.999996704102,4|2,0:0|0:0,0:0:0:0:
116,1,59643,2,0,L|126:109,1,107.999996704102,2|2,0:0|0:0,0:0:0:0:
177,328,59975,1,8,0:0:0:0:
16,246,60140,2,0,B|127:293|127:205|225:248,1,215.999993408203,2|2,0:0|0:0,0:0:0:0:
419,318,60638,2,0,P|321:292|308:191,1,215.999993408203,8|2,0:0|0:0,0:0:0:0:
392,230,61135,1,2,0:0:0:0:
456,112,61301,2,0,L|446:4,1,107.999996704102,8|2,0:0|0:0,0:0:0:0:
282,92,61632,6,0,P|279:145|308:190,1,107.999996704102,2|0,0:0|0:0,0:0:0:0:
489,256,61963,2,0,P|445:227|392:230,1,107.999996704102,12|2,0:0|0:0,0:0:0:0:
242,353,62295,2,0,P|289:328|313:281,1,107.999996704102,2|2,0:0|0:0,0:0:0:0:
308,190,62626,1,8,0:0:0:0:
118,228,62792,2,0,B|51:156|112:68|112:68|145:90,1,215.999993408203,2|2,0:0|0:0,0:0:0:0:
188,299,63289,2,0,P|144:327|91:325,1,107.999996704102,8|2,0:0|0:0,0:0:0:0:
236,118,63621,2,0,P|280:89|333:92,1,107.999996704102,2|2,0:0|0:0,0:0:0:0:
425,253,63952,1,8,0:0:0:0:
425,253,64118,6,0,B|378:142|466:142|423:44,1,215.999993408203,2|2,0:0|0:0,0:0:0:0:
342,311,64615,2,0,P|380:347|433:354,1,107.999996704102,8|2,0:0|0:0,0:0:0:0:
332,210,64947,2,0,P|281:225|248:267,1,107.999996704102,2|2,0:0|0:0,0:0:0:0:
425,253,65278,2,0,P|437:201|417:151,1,107.999996704102,8|2,0:0|0:0,0:0:0:0:
245,8,65610,6,0,P|313:83|409:49,1,215.999993408203,2|8,0:0|0:0,0:0:0:0:
425,253,66107,2,0,P|356:178|261:212,1,215.999993408203,2|2,0:0|0:0,0:0:0:0:
67,186,66604,2,0,L|76:78,1,107.999996704102,8|2,0:0|0:0,0:0:0:0:
114,285,66935,5,4,0:0:0:0:
150,108,67102,1,2,0:0:0:0:
230,276,67267,5,12,0:0:0:0:
67,186,67433,1,2,0:0:0:0:
180,381,67599,5,4,0:0:0:0:
245,164,67765,2,0,L|352:154,1,107.999996704102,2|8,0:0|0:0,0:0:0:0:
402,381,68096,2,0,L|295:371,1,107.999996704102,4|0,0:0|0:0,0:0:0:0:
67,186,68428,1,2,0:0:0:0:
363,62,68593,6,0,P|441:127|410:224,1,215.999993408203,12|2,0:0|0:0,0:0:0:0:
245,164,69091,1,2,0:0:0:0:
337,295,69256,2,0,P|381:324|435:322,1,107.999996704102,10|2,0:0|0:0,0:0:0:0:
482,153,69588,6,0,P|435:177|410:224,1,107.999996704102,2|0,0:0|0:0,0:0:0:0:
263,365,69919,2,0,L|155:355,1,107.999996704102,12|2,0:0|0:0,0:0:0:0:
214,168,70251,2,0,P|267:166|312:196,1,107.999996704102,2|2,0:0|0:0,0:0:0:0:
238,266,70582,1,8,0:0:0:0:
129,9,70748,2,0,B|176:120|88:120|131:218,1,215.999993408203,2|2,0:0|0:0,0:0:0:0:
332,296,71245,2,0,P|312:195|214:168,1,215.999993408203,8|2,0:0|0:0,0:0:0:0:
130,217,71743,1,2,0:0:0:0:
332,296,71908,2,0,L|439:286,1,107.999996704102,8|2,0:0|0:0,0:0:0:0:
285,97,72240,6,0,P|238:121|213:168,1,107.999996704102,2|0,0:0|0:0,0:0:0:0:
381,124,72571,2,0,P|384:71|357:26,1,107.999996704102,12|2,0:0|0:0,0:0:0:0:
309,195,72903,2,0,P|353:224|406:222,1,107.999996704102,2|2,0:0|0:0,0:0:0:0:
381,124,73234,1,8,0:0:0:0:
213,167,73400,2,0,B|115:180|78:80|78:80|115:65,1,215.999993408203,2|2,0:0|0:0,0:0:0:0:
309,195,73897,6,0,P|283:241|236:265,1,107.999996704102,8|2,0:0|0:0,0:0:0:0:
39,261,74229,2,0,P|92:259|137:289,1,107.999996704102,2|2,0:0|0:0,0:0:0:0:
208,363,74560,1,8,0:0:0:0:
213,166,74726,6,0,P|288:97|385:130,1,215.999993408203,2|2,0:0|0:0,0:0:0:0:
318,302,75223,2,0,L|309:195,1,107.999996704102,8|2,0:0|0:0,0:0:0:0:
481,165,75555,2,0,P|453:210|402:230,1,107.999996704102,2|2,0:0|0:0,0:0:0:0:
290,95,75886,2,0,P|343:98|386:130,1,107.999996704102,8|2,0:0|0:0,0:0:0:0:
308,194,76218,5,2,0:0:0:0:
105,71,76383,2,0,L|-2:61,1,107.999996704102,2|8,0:0|0:0,0:0:0:0:
175,310,76715,2,0,P|276:291|308:194,1,215.999993408203,2|2,0:0|0:0,0:0:0:0:
201,107,77212,2,0,L|211:215,1,107.999996704102,8|2,0:0|0:0,0:0:0:0:
77,330,77544,6,0,P|91:253|157:209,1,161.999995056153,4|0,0:0|0:0,0:0:0:0:
210,214,77874,1,12,0:0:0:0:
340,370,78041,1,2,0:0:0:0:
307,192,78206,1,12,0:0:0:0:
175,310,78372,5,2,0:0:0:0:
455,151,78538,1,12,0:0:0:0:
440,352,78704,5,2,0:0:0:0:
288,89,78870,1,12,0:0:0:0:
388,71,79533,5,2,0:0:0:0:
274,291,79698,1,2,0:0:0:0:
187,107,80196,5,0,0:0:0:0:
256,192,80278,12,0,82765,0:0:0:0:
86,118,82847,6,0,P|130:126|163:155,1,90,2|0,0:0|0:0,0:0:0:0:
176,328,83179,2,0,P|161:285|170:242,1,90,8|2,0:0|0:0,0:0:0:0:
312,146,83510,2,0,P|283:179|241:194,1,90,2|0,0:0|0:0,0:0:0:0:
86,118,83842,1,8,0:0:0:0:
247,280,84008,2,0,L|426:295,1,180,2|0,0:0|0:0,0:0:0:0:
383,98,84505,6,0,P|341:112|312:146,1,90,8|0,0:0|0:0,0:0:0:0:
459,135,84836,2,0,P|468:92|454:50,1,90,2|0,0:0|0:0,0:0:0:0:
387,182,85168,2,0,P|420:211|464:220,1,90,8|0,0:0|0:0,0:0:0:0:
242,16,85499,6,0,B|274:104|202:104|239:190,1,180,4|2,0:0|0:0,0:0:0:0:
318,314,85997,2,0,P|247:265|157:311,1,180,4|2,0:0|0:0,0:0:0:0:
312,146,86494,1,4,0:0:0:0:
256,192,86577,12,4,87488,0:0:0:0:
256,192,87654,5,4,0:0:0:0:
Log Off Now
hi, m4m from my q, sorry this is so late ;(

[Easy]

00:04:615 (1,2) - fix stack plss
00:09:919 (1) - theres no note on the middle of this slider, i would prefer it if this slider was 1/1, or at least no whistle hitsound since it sounds a bit overmapped atm
00:14:892 (4,3) - stack ree
00:51:024 (2,3) - make these two the same shape for visual consistency?
00:55:665 (4) - i think you can make this into two circles because of how intense these notes are and because this is near the end of a really long slider section
00:58:317 (3) - same^ altho this time its because theres no differentiation rhythmically compared to the kiai, so it might be more fun/interesting to play 2 circles here
01:19:533 (3) - remove the repeat on this slider because theres no note on the white tick

[Normal]

00:42:903 (4) - the vocal/synth don't stretch this far, so i would suggest making this a 1/1 slider and having a circle on 00:43:400 -
00:48:041 (6,1) - this is a really sharp angle that you don't really use at all anywhere else in this diff, would prefer if 00:48:372 (1) - was rotated 90 degrees or moved to the right of something, or even have its shape changed so its slightly less aggressive/jarring to play
00:56:328 (3) - i would nc this because start of a new mini section
00:58:317 (7) - idk how i feel with the two strong vocals here being unclickable, i would make this a circle then halfbeat slider
01:00:638 (5,6) - i would swap these for a 1/1 slider so you get more emphasis on the louder vocal/drum cymbal here 01:01:301 (7,1,2) -
01:11:245 (4,5) - ^same

main thing is the emphasis in the kiai but apart from that cool diff

[Hard]

so many imperfect triggering stacks in this diff :((

00:36:439 (1) - i would space this more since it doesn't match your current emphasis style
00:37:599 (2,3) - idk why this is spaced so large, i mean its a cute pattern but i dont think it reflects the music very well, considering the spacing here 00:37:765 (3,4) - is the same intensity if not more intense but is spaced way less
00:47:046 (1) - i would turn this into two circles because of how intense these two notes are in this pattern
00:50:030 (2,3) - spacing here is soooo big compared to 00:48:041 (4,1) - which doesn't really make sense imo
00:58:317 (3) - i would nc this to make it easier to read theirs a gap in the rhythm here
uh idk how i feel about the constant bass drum hitsounds lol it doesnt really match the song imo

feels more like a light insane tbh, lots of spacing jumps where i dont rly think its necessary at times

[Toshino's Insane]

00:18:704 (3,4) - not rly a fan of the wide angle here, i think a sharper angle would reflect the intensity of the music better since this can just be played straight because of slider leniency, i would maybe put it here or smt
00:30:306 (3,4) - this stack is kinda hard to notice because of perfect stack, and because its two seperate drum notes idk if it really fits having a stack here, i would maybe put (4) in the middle of the triangle?
00:40:914 (1,2,1,2) - any reason for changing the nc patterning here? i would get it if you was ncing the newly introduced instrument but that starts playing here 00:41:080 (2) - not here 00:40:914 (1) - so i would rethink your nc usage here
00:47:046 (1,2) - how come these aren't circles when a very similar piece of the music here 00:29:975 (1,2,3,4) - was made with circles? feels a bit inconsistent and undermapped here tbh
00:54:919 (1) - i would shorten this spinner to where the vocal ends here 00:55:997 - instead of right upto the drum beat since this is rly easy to miss atm
00:56:329 (1,2,3) - any reason why these aren't mapped with large spacing like 00:29:975 (1,2,3) - which arguably is less intense? i mean i like the pattern but idk if it fits your current way of spacing things
00:58:649 (2) - extend to blue tick to follow full vocal?
01:07:267 (1) - remove nc, this just feels like an excuse for 1,2 spam when the music doesn't really support 1,2 comboing (especially when the vocals dont even follow this rhythm)
01:07:599 (1) - remove nc^
01:17:212 (4,1) - this overlap :((( move (1) further away slightly so it doesn't look weirdpls xd
01:17:874 (2,3,4,1,2,1,2) - this section can all be combo'd 1,2 but you switch combo pattern, in the box i've suggested a new nc pattern to make it all 1,2 since it looks like that was what you was going for
nc pattern
01:17:874 (2) - nc
01:18:206 (4) - nc
01:18:372 (1) - remove nc
01:18:538 (2) - nc
01:18:704 (1) - remove nc
01:18:870 (2) - nc
01:20:278 (1) - this feels super out of place, and doesn't even start where the held vocal it looks like its trying to follow starts, move 01:20:196 (1,1) -
to 01:20:030 -

[Sunshine]

00:30:306 (3,1) - this is a strange change in spacing imo considering its the same sound as 00:29:975 (1,2,3) - , i would space 00:30:638 (1) - more
00:57:820 (1,2) - i would space this more since its more intense than 00:57:323 (1,2) -
01:08:096 (2) - i kinda wanna play an extended slider here because of the vocal since you follow it previous

gl!
Topic Starter
newton-
:!:

Log Off Now wrote:

hi, m4m from my q, sorry this is so late ;(

[Easy]

00:04:615 (1,2) - fix stack plss was debating on whether to perfectly stack this or make it seem stacked with 00:08:593 (3) - , but yeah sure stacked
00:09:919 (1) - theres no note on the middle of this slider, i would prefer it if this slider was 1/1, or at least no whistle hitsound since it sounds a bit overmapped atm changed to 1/1
00:14:892 (4,3) - stack ree fuc
00:51:024 (2,3) - make these two the same shape for visual consistency? sure
00:55:665 (4) - i think you can make this into two circles because of how intense these notes are and because this is near the end of a really long slider section dont really feel the need to make this more dense, 2 circles in a row is something that normally only happens in the kiai here and i dont wanna take that special part of the kiai away. also theyres a circle literally 2 objects before this so yeah
00:58:317 (3) - same^ altho this time its because theres no differentiation rhythmically compared to the kiai, so it might be more fun/interesting to play 2 circles here imo consistency is more important than variety in low diffs so new players have a better idea of what to expect. just me tho
01:19:533 (3) - remove the repeat on this slider because theres no note on the white tick unsure about readability now but changed

[Normal]

00:42:903 (4) - the vocal/synth don't stretch this far, so i would suggest making this a 1/1 slider and having a circle on 00:43:400 - nice idea
00:48:041 (6,1) - this is a really sharp angle that you don't really use at all anywhere else in this diff, would prefer if 00:48:372 (1) - was rotated 90 degrees or moved to the right of something, or even have its shape changed so its slightly less aggressive/jarring to play rip hexgrid. new pattern is symmetrical anyway w/e
00:56:328 (3) - i would nc this because start of a new mini section sure i guess
00:58:317 (7) - idk how i feel with the two strong vocals here being unclickable, i would make this a circle then halfbeat slider yeah
01:00:638 (5,6) - i would swap these for a 1/1 slider so you get more emphasis on the louder vocal/drum cymbal here 01:01:301 (7,1,2) - i'm satistied with this kind of rhythm, but i moved 6 so flow changes on 7 to emphasize it more
01:11:245 (4,5) - ^same yeah same thing done

main thing is the emphasis in the kiai but apart from that cool diff

[Hard]

so many imperfect triggering stacks in this diff :(( oh shit youre right, fixed the ones i found

00:36:439 (1) - i would space this more since it doesn't match your current emphasis style spaced out more. comfortableness of flow might not be up to par tho
00:37:599 (2,3) - idk why this is spaced so large, i mean its a cute pattern but i dont think it reflects the music very well, considering the spacing here 00:37:765 (3,4) - is the same intensity if not more intense but is spaced way less fixed, i had a backup plan prepared in case this was ever a problem
00:47:046 (1) - i would turn this into two circles because of how intense these two notes are in this pattern done
00:50:030 (2,3) - spacing here is soooo big compared to 00:48:041 (4,1) - which doesn't really make sense imo they feel more or less the same imo, (4,1) is as emphasized as the latter because of the flow i feel
00:58:317 (3) - i would nc this to make it easier to read theirs a gap in the rhythm here nced a bunch of notes
uh idk how i feel about the constant bass drum hitsounds lol it doesnt really match the song imo i can hear 1/2 bass fills in the bg idk

feels more like a light insane tbh, lots of spacing jumps where i dont rly think its necessary at times nerfed some spacing stuff, also since there isn't an advanced or light insane diff i tried to make the hard incorporate elements from both

[Sunshine]

00:30:306 (3,1) - this is a strange change in spacing imo considering its the same sound as 00:29:975 (1,2,3) - , i would space 00:30:638 (1) - more changed space of 3 to make 1 stand out more. also i think the sv change gives enough emphasis as is
00:57:820 (1,2) - i would space this more since its more intense than 00:57:323 (1,2) - trying to keep all notes in this mini section on the same two spots
01:08:096 (2) - i kinda wanna play an extended slider here because of the vocal since you follow it previous the 1/1 gap feels more bouncy tho, also i want variety in rhythm

gl!

thanks for the comprehensive mod :o
Atalanta

Log Off Now wrote:

[Toshino's Insane]

00:18:704 (3,4) - not rly a fan of the wide angle here, i think a sharper angle would reflect the intensity of the music better since this can just be played straight because of slider leniency, i would maybe put it here or smt Changed in a bit different way
00:30:306 (3,4) - this stack is kinda hard to notice because of perfect stack, and because its two seperate drum notes idk if it really fits having a stack here, i would maybe put (4) in the middle of the triangle? There's no real intensity to 00:30:472 (4) - so I think no putting movement to it is better
00:40:914 (1,2,1,2) - any reason for changing the nc patterning here? i would get it if you was ncing the newly introduced instrument but that starts playing here 00:41:080 (2) - not here 00:40:914 (1) - so i would rethink your nc usage here Fixed
00:47:046 (1,2) - how come these aren't circles when a very similar piece of the music here 00:29:975 (1,2,3,4) - was made with circles? feels a bit inconsistent and undermapped here tbh I'm a shit mapper that's why it's inconsistent, fixed
00:54:919 (1) - i would shorten this spinner to where the vocal ends here 00:55:997 - instead of right upto the drum beat since this is rly easy to miss atm Sometimes I wonder if people testplay when modding, at least for bellow 6*, well anyway this is totally playable but fixed
00:56:329 (1,2,3) - any reason why these aren't mapped with large spacing like 00:29:975 (1,2,3) - which arguably is less intense? i mean i like the pattern but idk if it fits your current way of spacing things The reason is that I don't know how to map, fixed
00:58:649 (2) - extend to blue tick to follow full vocal? No, it would make a 3/4 jump that I don't want
01:07:267 (1) - remove nc, this just feels like an excuse for 1,2 spam when the music doesn't really support 1,2 comboing (especially when the vocals dont even follow this rhythm) Finishes + strong vocal on 01:06:935 (1,1) - that's why it's NCd
01:07:599 (1) - remove nc^ ^
01:17:212 (4,1) - this overlap :((( move (1) further away slightly so it doesn't look weirdpls xd Fixed
01:17:874 (2,3,4,1,2,1,2) - this section can all be combo'd 1,2 but you switch combo pattern, in the box i've suggested a new nc pattern to make it all 1,2 since it looks like that was what you was going for Changed NC in another way + changed jump pattern
nc pattern
01:17:874 (2) - nc
01:18:206 (4) - nc
01:18:372 (1) - remove nc
01:18:538 (2) - nc
01:18:704 (1) - remove nc
01:18:870 (2) - nc
01:20:278 (1) - this feels super out of place, and doesn't even start where the held vocal it looks like its trying to follow starts, move 01:20:196 (1,1) -
to 01:20:030 - 01:20:030 - Added a note here instead
Thanks
osu file format v14

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Title:Mirai no Bokura wa Shitteru yo
TitleUnicode:未来の僕らは知ってるよ
Artist:Aqours
ArtistUnicode:Aqours
Creator:newton-
Version:Toshino's Insane
Source:ラブライブ!サンシャイン!!
Tags:toshino kyoko season 2 lovelive love live sunshine opening anime tv size school idol project Inami Anju 伊波杏樹 Aida Rikako 逢田梨香子 Suwa Nanaka 諏訪ななか Komiya Arisa 小宮有紗 Saito Shuka 斉藤朱夏 Kobayashi Aika 小林愛香 Takatsuki Kanako 高槻かなこ Suzuki Aina 鈴木愛奈 Furihata Ai 降幡 愛 Takami Chika 高海千歌 Sakurauchi Riko 桜内梨子 Matsuura Kanan 松浦果南 Kurosawa Dia 黒澤ダイヤ Watanabe You 渡辺 曜 Tsushima Yoshiko 津島善子 Kunikida Hanamaru 国木田花丸 Ohara Mari 小原鞠莉 Kurosawa Ruby 黒澤ルビィ
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282,92,61632,6,0,P|279:145|308:190,1,107.999996704102,2|0,0:0|0:0,0:0:0:0:
489,256,61963,2,0,P|445:227|392:230,1,107.999996704102,12|2,0:0|0:0,0:0:0:0:
242,353,62295,2,0,P|289:328|313:281,1,107.999996704102,2|2,0:0|0:0,0:0:0:0:
308,190,62626,1,8,0:0:0:0:
118,228,62792,2,0,B|51:156|112:68|112:68|145:90,1,215.999993408203,2|2,0:0|0:0,0:0:0:0:
188,299,63289,2,0,P|144:327|91:325,1,107.999996704102,8|2,0:0|0:0,0:0:0:0:
236,118,63621,2,0,P|280:89|333:92,1,107.999996704102,2|2,0:0|0:0,0:0:0:0:
425,253,63952,1,8,0:0:0:0:
425,253,64118,6,0,B|378:142|466:142|423:44,1,215.999993408203,2|2,0:0|0:0,0:0:0:0:
342,311,64615,2,0,P|380:347|433:354,1,107.999996704102,8|2,0:0|0:0,0:0:0:0:
332,210,64947,2,0,P|281:225|248:267,1,107.999996704102,2|2,0:0|0:0,0:0:0:0:
425,253,65278,2,0,P|437:201|417:151,1,107.999996704102,8|2,0:0|0:0,0:0:0:0:
245,8,65610,6,0,P|313:83|409:49,1,215.999993408203,2|8,0:0|0:0,0:0:0:0:
425,253,66107,2,0,P|356:178|261:212,1,215.999993408203,2|2,0:0|0:0,0:0:0:0:
67,186,66604,2,0,L|76:78,1,107.999996704102,8|2,0:0|0:0,0:0:0:0:
114,285,66935,5,4,0:0:0:0:
150,108,67102,1,2,0:0:0:0:
230,276,67267,5,12,0:0:0:0:
67,186,67433,1,2,0:0:0:0:
180,381,67599,5,4,0:0:0:0:
245,164,67765,2,0,L|352:154,1,107.999996704102,2|8,0:0|0:0,0:0:0:0:
402,381,68096,2,0,L|295:371,1,107.999996704102,4|0,0:0|0:0,0:0:0:0:
67,186,68428,1,2,0:0:0:0:
363,62,68593,6,0,P|441:127|410:224,1,215.999993408203,12|2,0:0|0:0,0:0:0:0:
245,164,69091,1,2,0:0:0:0:
337,295,69256,2,0,P|381:324|435:322,1,107.999996704102,10|2,0:0|0:0,0:0:0:0:
482,153,69588,6,0,P|435:177|410:224,1,107.999996704102,2|0,0:0|0:0,0:0:0:0:
263,365,69919,2,0,L|155:355,1,107.999996704102,12|2,0:0|0:0,0:0:0:0:
214,168,70251,2,0,P|267:166|312:196,1,107.999996704102,2|2,0:0|0:0,0:0:0:0:
238,266,70582,1,8,0:0:0:0:
129,9,70748,2,0,B|176:120|88:120|131:218,1,215.999993408203,2|2,0:0|0:0,0:0:0:0:
332,296,71245,2,0,P|312:195|214:168,1,215.999993408203,8|2,0:0|0:0,0:0:0:0:
130,217,71743,1,2,0:0:0:0:
332,296,71908,2,0,L|439:286,1,107.999996704102,8|2,0:0|0:0,0:0:0:0:
285,97,72240,6,0,P|238:121|213:168,1,107.999996704102,2|0,0:0|0:0,0:0:0:0:
381,124,72571,2,0,P|384:71|357:26,1,107.999996704102,12|2,0:0|0:0,0:0:0:0:
309,195,72903,2,0,P|353:224|406:222,1,107.999996704102,2|2,0:0|0:0,0:0:0:0:
381,124,73234,1,8,0:0:0:0:
213,167,73400,2,0,B|115:180|78:80|78:80|115:65,1,215.999993408203,2|2,0:0|0:0,0:0:0:0:
309,195,73897,6,0,P|283:241|236:265,1,107.999996704102,8|2,0:0|0:0,0:0:0:0:
39,261,74229,2,0,P|92:259|137:289,1,107.999996704102,2|2,0:0|0:0,0:0:0:0:
208,363,74560,1,8,0:0:0:0:
213,166,74726,6,0,P|288:97|385:130,1,215.999993408203,2|2,0:0|0:0,0:0:0:0:
318,302,75223,2,0,L|309:195,1,107.999996704102,8|2,0:0|0:0,0:0:0:0:
481,165,75555,2,0,P|453:210|402:230,1,107.999996704102,2|2,0:0|0:0,0:0:0:0:
290,95,75886,2,0,P|343:98|386:130,1,107.999996704102,8|2,0:0|0:0,0:0:0:0:
308,194,76218,5,2,0:0:0:0:
105,71,76383,2,0,L|-2:61,1,107.999996704102,2|8,0:0|0:0,0:0:0:0:
175,310,76715,2,0,P|276:291|308:194,1,215.999993408203,2|2,0:0|0:0,0:0:0:0:
201,107,77212,2,0,L|211:215,1,107.999996704102,8|2,0:0|0:0,0:0:0:0:
86,355,77544,6,0,P|79:277|131:217,1,161.999995056153,4|0,0:0|0:0,0:0:0:0:
210,214,77874,1,12,0:0:0:0:
341,384,78041,5,2,0:0:0:0:
307,192,78206,1,12,0:0:0:0:
175,310,78372,5,2,0:0:0:0:
290,95,78538,1,12,0:0:0:0:
324,289,78704,5,2,0:0:0:0:
141,116,78870,1,12,0:0:0:0:
175,310,79533,5,2,0:0:0:0:
307,192,79698,1,2,0:0:0:0:
439,74,80030,5,0,0:0:0:0:
439,74,80196,1,6,0:0:0:0:
256,192,80278,12,0,82765,0:0:0:0:
86,118,82847,6,0,P|130:126|163:155,1,90,2|0,0:0|0:0,0:0:0:0:
176,328,83179,2,0,P|161:285|170:242,1,90,8|2,0:0|0:0,0:0:0:0:
312,146,83510,2,0,P|283:179|241:194,1,90,2|0,0:0|0:0,0:0:0:0:
86,118,83842,1,8,0:0:0:0:
247,280,84008,2,0,L|426:295,1,180,2|0,0:0|0:0,0:0:0:0:
383,98,84505,6,0,P|341:112|312:146,1,90,8|0,0:0|0:0,0:0:0:0:
459,135,84836,2,0,P|468:92|454:50,1,90,2|0,0:0|0:0,0:0:0:0:
387,182,85168,2,0,P|420:211|464:220,1,90,8|0,0:0|0:0,0:0:0:0:
242,16,85499,6,0,B|274:104|202:104|239:190,1,180,4|2,0:0|0:0,0:0:0:0:
318,314,85997,2,0,P|247:265|157:311,1,180,4|2,0:0|0:0,0:0:0:0:
312,146,86494,1,4,0:0:0:0:
256,192,86577,12,4,87488,0:0:0:0:
256,192,87654,5,4,0:0:0:0:
Chewin
Hello, your mapset has been chosen from my Queue!

~General~

  1. (To Toshino) Just add the last kiai fountain to be consistent with all other diffs: https://puu.sh/y8qar.png
~Easy~

  1. 00:03:289 (3) - Curve this slider more for a better blanket with previous one: https://osu.ppy.sh/ss/9406326
  2. 00:01:964 (1,2,3,4,1,2) - Well, if you placed this whole pattern to the center of the grid, it would be nice. The impact while playing it would be different;
  3. 00:04:615 (1) - Once you have moved the pattern on the center you could move this slider to the same Y coordinate of the previous 00:03:289 (3) - to make it symmetrical. Also, you should stack the 00:06:604 (2) - better with (1) because it's not perfect actually. Moreover, do not forget to fix the spacing of the next elements after moved the pattern on the center!
  4. 00:47:046 (1) - I would fix combo pattern in this other way instead: remove NC from 00:47:046 (1) - and add it on 00:48:372 (3) - where the new stronger section is gonna to start with the finish hitsounds, then remove NC from 00:50:361 (1) - and add it on 00:51:024 (2) - . I think this fits better honestly;
~Normal~

  1. 00:46:715 (3,4) - I would honestly change this to something else to make it easier to play and read being a Normal diff. Maybe something like this may work better: https://osu.ppy.sh/ss/9406425 If you don't like this, just find a better solution. If you apply this, do not forget to fix the next elements' spacing as well;
  2. 01:26:494 (1) - This spinner is too short for a Normal diff, I am 100% sure. You can extend it till the downbeat that sounds very nice. If you do, you could do the same for all other diffs, including the Easy one where I didn't mention it because I still had to check this ew
~Hard~

  1. 00:06:273 (2) - This slider is overmapped, even with that whistle that doesn't give anything positive to me. Just remove this element and restart mapping with 00:06:604 (3) - as first element and maybe you could stack it with 00:05:610 (1) - 's tail and make a good pattern together with the upcoming slider as well;
  2. 00:13:731 (1,2,3) - This pattern plays bad to be honest because the jump you created with 00:14:229 (2,3) - is kinda too pushed considering the way you curved the 00:13:731 (1) - . I would force the (1) curve in this way (ignore the fact that it's blanketted with 00:12:903 (2) - because it doesn't matter after a few appeared elements anymore): https://osu.ppy.sh/ss/9406498 After fixed it I would even avoid this jump 00:14:229 (2,3) - that actually breaks the flow, honestly. You could just place it by using the same 1.50x from the previous (2);
  3. 00:52:847 (2) - The spacing here should be emphasized to be consistent with the previous 00:51:522 (2) - . You could maybe CTRL + G it and fix the spacing of the next slider after applied it, to be consistent with 00:52:019 (3) - ;
  4. 01:26:577 (1) - Well, same of Normal for consistency, and for all other diffs (I won't mention it again)
~Toshino's Insane~

  1. Just check what I have said in "General" field;
  2. Decrease AR to 8.5, it's better tbh;
  3. 00:06:604 (1) - Never edit this kind of things from .osu file, please. Just decrease the SV by 0.50x, this one is exagerated;
  4. 00:21:356 (1) - I do not like how you used NCing here honestly. Just remove it from here and add it on 00:21:853 (3) - instead and make the same for next parts, so remove it from 00:22:682 (1) - and add it on 00:23:179 (3) - and so on; (If you have difficulty with this I will mention all of them in my recheck, but I think you got my idea);
  5. 00:39:422 (3,4) - This stack makes the finish on 00:39:588 (4) - sounds too empty imo. I think that the best would be to remove the stack so that the slider (4) with a jump would get a better emphasis (this is the only stack you are using here, just don't do this TwT);
  6. 00:51:522 (3) - Same here, unstack it with (4). You could stack it with 00:52:019 (5) - and move the (5) closer to (4) to reduce the spacing between the new 00:51:356 (2,3) - and stack the 00:51:356 (2) - with 00:50:693 (5) - . Well, to make it understandable lol here's what I mean: https://osu.ppy.sh/ss/9406604 (Mine is just an idea, you can apply something else if you prefer but I would highly change that stack);
  7. 00:59:643 (3) - Move this some grid down because it's actually covered by HP bar;
  8. 01:03:952 (8,1) - Unstack them to emphasize the new section that is gonna to start with the slider;
  9. 01:20:030 - There should be a circle here because it looks too empty actually;
~Sunshine~

  1. 00:49:035 (3,4) - This stack breaks the flow you created, I would avoid it;
  2. 00:53:593 (8) - Unnecessary circle, remove it? It plays bad after the previous triple honestly. If you accept you could even unstack it with the 00:53:676 (1) - to emphasize more the new jumping section is gonna to start;
  3. 00:55:665 (1) - It would be nice if this slider was moved more on the right to make a triangle with 00:55:334 (1,2) - . Maybe at x:272 y:256? https://osu.ppy.sh/ss/9406656
  4. 01:16:715 (3,4,5) - I would increase the spacing here because it's the only part with an antijump, and it's not that smooth to play imo;
  5. 01:24:505 (2,3) - Same here, just increase the spacing
  6. 01:27:488 (1) - This circle is hard and unconfortable to hit due to the shape you gave at the previous 01:26:494 (1) - slider. I would move it somewhere else or I would change the slider's shape with something more interesting xP
Clean mapset. It would be nice if you fixed the stuff I mentioned above.
Do not hesitate to call me back after fixes so we can try to catch the bubbie!
Topic Starter
newton-

Chewin wrote:

Hello, your mapset has been chosen from my Queue!

~General~

  1. (To Toshino) Just add the last kiai fountain to be consistent with all other diffs: https://puu.sh/y8qar.png
~Easy~

  1. 00:03:289 (3) - Curve this slider more for a better blanket with previous one: https://osu.ppy.sh/ss/9406326 improved blanket
  2. 00:01:964 (1,2,3,4,1,2) - Well, if you placed this whole pattern to the center of the grid, it would be nice. The impact while playing it would be different;
  3. 00:04:615 (1) - Once you have moved the pattern on the center you could move this slider to the same Y coordinate of the previous 00:03:289 (3) - to make it symmetrical. Also, you should stack the 00:06:604 (2) - better with (1) because it's not perfect actually. Moreover, do not forget to fix the spacing of the next elements after moved the pattern on the center! whoa nice idea, moved closer to center
  4. 00:47:046 (1) - I would fix combo pattern in this other way instead: remove NC from 00:47:046 (1) - and add it on 00:48:372 (3) - where the new stronger section is gonna to start with the finish hitsounds, then remove NC from 00:50:361 (1) - and add it on 00:51:024 (2) - . I think this fits better honestly; i wanna follow the 2 measure nc pattern strictly
~Normal~

  1. 00:46:715 (3,4) - I would honestly change this to something else to make it easier to play and read being a Normal diff. Maybe something like this may work better: https://osu.ppy.sh/ss/9406425 If you don't like this, just find a better solution. If you apply this, do not forget to fix the next elements' spacing as well; 3 worked as a circle so i changed it to one to relieve reading problems
  2. 01:26:494 (1) - This spinner is too short for a Normal diff, I am 100% sure. You can extend it till the downbeat that sounds very nice. If you do, you could do the same for all other diffs, including the Easy one where I didn't mention it because I still had to check this ew i really want to end the spinner on the trumpet sound things since those have more impact than the downbeat but i deleted the previous object and started the spinner where it was just to be sure
~Hard~

  1. 00:06:273 (2) - This slider is overmapped, even with that whistle that doesn't give anything positive to me. Just remove this element and restart mapping with 00:06:604 (3) - as first element and maybe you could stack it with 00:05:610 (1) - 's tail and make a good pattern together with the upcoming slider as well; changed to a circle since while i do agree that there isnt really any sound n the red tick, i want some sort of filler to make these play out as 1/1 instead or 3/2 or sth. also the pitch change is prominent enough to warrant being clickable
  2. 00:13:731 (1,2,3) - This pattern plays bad to be honest because the jump you created with 00:14:229 (2,3) - is kinda too pushed considering the way you curved the 00:13:731 (1) - . I would force the (1) curve in this way (ignore the fact that it's blanketted with 00:12:903 (2) - because it doesn't matter after a few appeared elements anymore): https://osu.ppy.sh/ss/9406498 After fixed it I would even avoid this jump 00:14:229 (2,3) - that actually breaks the flow, honestly. You could just place it by using the same 1.50x from the previous (2); changed 1 that waytho i dont think adjusting the jump is necessary since the piano is pretty important/new and the flow should change there accordingly
  3. 00:52:847 (2) - The spacing here should be emphasized to be consistent with the previous 00:51:522 (2) - . You could maybe CTRL + G it and fix the spacing of the next slider after applied it, to be consistent with 00:52:019 (3) - ; done
  4. 01:26:577 (1) - Well, same of Normal for consistency, and for all other diffs (I won't mention it again) trumpet
~Sunshine~

  1. 00:49:035 (3,4) - This stack breaks the flow you created, I would avoid it; theyre the same pitch so i felt they should be stacked
  2. 00:53:593 (8) - Unnecessary circle, remove it? It plays bad after the previous triple honestly. If you accept you could even unstack it with the 00:53:676 (1) - to emphasize more the new jumping section is gonna to start; sure; this emphasizes the vocals more too anyway
  3. 00:55:665 (1) - It would be nice if this slider was moved more on the right to make a triangle with 00:55:334 (1,2) - . Maybe at x:272 y:256? https://osu.ppy.sh/ss/9406656 i want it to stay in the hexgrid
  4. 01:16:715 (3,4,5) - I would increase the spacing here because it's the only part with an antijump, and it's not that smooth to play imo; the spacing change isnt that big, and the vocals arent present here so i felt that i should make this lower intensity than the other parts
  5. 01:24:505 (2,3) - Same here, just increase the spacing added intensity in a different way
  6. 01:27:488 (1) - This circle is hard and unconfortable to hit due to the shape you gave at the previous 01:26:494 (1) - slider. I would move it somewhere else or I would change the slider's shape with something more interesting xP changed since some people have complained about this already
Clean mapset. It would be nice if you fixed the stuff I mentioned above.
Do not hesitate to call me back after fixes so we can try to catch the bubbie!
thanks for mod!

edit: made note density lower on easy in some parts to emphasize their calmness relative to the other sections more
Kibbleru
sunshine
SPOILER
00:17:378 (4,5,6) - so much drumroll ur skipping :(
SPOILER
00:20:113 - ^
SPOILER
00:18:124 - ^
SPOILER
00:20:527 - just a comment, why is this section literally all 1/2. i feel like definitely more 1/1's couldve been used here and there, especially for a calmer section like this
SPOILER
00:43:068 - sounds kind of weird to skip this downbeat
SPOILER
00:54:505 (3,1,2,1,2,1,2) - NCing a bit weird here, imo strong parts are 00:54:505 - 00:54:836 - and they didnt get NC
SPOILER
01:14:726 (6,1) - rhythm should be ctrl g'd imo
Topic Starter
newton-

Kibbleru wrote:

sunshine
SPOILER
00:17:378 (4,5,6) - so much drumroll ur skipping :( fixed
SPOILER
00:20:113 - ^ ya
SPOILER
00:18:124 - ^ same
SPOILER
00:20:527 - just a comment, why is this section literally all 1/2. i feel like definitely more 1/1's couldve been used here and there, especially for a calmer section like this added some 1/1s
SPOILER
00:43:068 - sounds kind of weird to skip this downbeat vocal is held so i felt like i had to make it a 1/1 instead of clicking the downbeat
SPOILER
00:54:505 (3,1,2,1,2,1,2) - NCing a bit weird here, imo strong parts are 00:54:505 - 00:54:836 - and they didnt get NC redid ncs
SPOILER
01:14:726 (6,1) - rhythm should be ctrl g'd imo vocals arent as held here, also i wanna keep this consistent w 01:04:118 (6,1) -
formatting :weary:

thanks!
Atalanta
Kinda late reply cause busy smh

Chewin wrote:

~General~

  1. (To Toshino) Just add the last kiai fountain to be consistent with all other diffs: https://puu.sh/y8qar.png
okay sure

~Toshino's Insane~

  1. Just check what I have said in "General" field;
  2. Decrease AR to 8.5, it's better tbh; AR8.6 :>
  3. 00:06:604 (1) - Never edit this kind of things from .osu file, please. Just decrease the SV by 0.50x, this one is exagerated; Wasn't edit in .osu but changed
  4. 00:21:356 (1) - I do not like how you used NCing here honestly. Just remove it from here and add it on 00:21:853 (3) - instead and make the same for next parts, so remove it from 00:22:682 (1) - and add it on 00:23:179 (3) - and so on; (If you have difficulty with this I will mention all of them in my recheck, but I think you got my idea); Sa basically, on big white tics only, okay I'll fix that
  5. 00:39:422 (3,4) - This stack makes the finish on 00:39:588 (4) - sounds too empty imo. I think that the best would be to remove the stack so that the slider (4) with a jump would get a better emphasis (this is the only stack you are using here, just don't do this TwT); Changed
  6. 00:51:522 (3) - Same here, unstack it with (4). You could stack it with 00:52:019 (5) - and move the (5) closer to (4) to reduce the spacing between the new 00:51:356 (2,3) - and stack the 00:51:356 (2) - with 00:50:693 (5) - . Well, to make it understandable lol here's what I mean: https://osu.ppy.sh/ss/9406604 (Mine is just an idea, you can apply something else if you prefer but I would highly change that stack); I think the stack is good here because there's this trumpet sound here that weren't there before on 00:51:687 (4,5) - so stacking 00:51:522 (3,4) - implies no movement and it emphasize the trumpet
  7. 00:59:643 (3) - Move this some grid down because it's actually covered by HP bar; Fixed
  8. 01:03:952 (8,1) - Unstack them to emphasize the new section that is gonna to start with the slider; Sure
  9. 01:20:030 - There should be a circle here because it looks too empty actually; Added from previous mod, you modded an older version cause newton forgot to update xd
Thanks for mod :3
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 58483
Countdown: 0
SampleSet: Soft
StackLeniency: 0.2
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
Bookmarks: 1964,9919,20527,43068,58980,80196
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1.9

[Metadata]
Title:Mirai no Bokura wa Shitteru yo
TitleUnicode:未来の僕らは知ってるよ
Artist:Aqours
ArtistUnicode:Aqours
Creator:newton-
Version:Toshino's Insane
Source:ラブライブ!サンシャイン!!
Tags:toshino kyoko season 2 lovelive love live sunshine opening anime tv size school idol project Inami Anju 伊波杏樹 Aida Rikako 逢田梨香子 Suwa Nanaka 諏訪ななか Komiya Arisa 小宮有紗 Saito Shuka 斉藤朱夏 Kobayashi Aika 小林愛香 Takatsuki Kanako 高槻かなこ Suzuki Aina 鈴木愛奈 Furihata Ai 降幡 愛 Takami Chika 高海千歌 Sakurauchi Riko 桜内梨子 Matsuura Kanan 松浦果南 Kurosawa Dia 黒澤ダイヤ Watanabe You 渡辺 曜 Tsushima Yoshiko 津島善子 Kunikida Hanamaru 国木田花丸 Ohara Mari 小原鞠莉 Kurosawa Ruby 黒澤ルビィ
BeatmapID:1438912
BeatmapSetID:679821

[Difficulty]
HPDrainRate:5
CircleSize:4.2
OverallDifficulty:8
ApproachRate:8.6
SliderMultiplier:1.8
SliderTickRate:1

[Events]
//Background and Video events
0,0,"aqours.jpg",0,0
Video,-700,"s2 op.avi"
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
1964,331.491712707182,4,2,0,50,1,0
1964,-125,4,2,0,50,0,0
9919,-100,4,2,0,60,0,0
12571,-100,4,2,2,60,0,0
20527,-133.333333333333,4,2,2,60,0,0
22847,-100,4,2,2,60,0,0
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29975,-100,4,2,2,60,0,0
31135,-83.3333333333333,4,2,2,60,0,0
43068,-125,4,2,2,60,0,0
47046,-100,4,2,2,60,0,0
58980,-83.3333333333333,4,2,2,70,0,1
68925,-83.3333333333333,4,2,2,70,0,0
69588,-83.3333333333333,4,2,2,70,0,1
80196,-100,4,2,2,60,0,0


[Colours]
Combo1 : 0,128,255
Combo2 : 255,128,0
Combo3 : 163,153,133
Combo4 : 164,0,82

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Chewin
Recheck, no kd

~General~

  1. I think the finish hitsounds are too loud.. could you reduce their volume please? I was getting deaf xD
~Easy~

  1. 00:01:964 (1) - Did you add new hitsounding here? I do not remember this or I have probably forget to mention this. Just use whistle here where you can head vocal sound, so remove it from (1)'s tail and add it on 00:03:289 (3) 's one instead, to fill properly all the vocal sounds (apply the same hitsounding suggestion to the next diffs as well);
~Toshino's Insane~

  1. 00:01:964 (1) - It would be nice if you followed the same I have said for Easy diff here about hitsounding. Just try to use whistles only where you can hear vocal pitches;
  2. 00:06:273 (2) - For some reason, I forgot to mention this element on this diff, I am sorry. Check what I have said in the hard and fix in the same way newton did for his diff. This slider is overmapped and there is nothing in the music it is filling actually, so, just use a circle or skip it like he did for his diff;
  3. 00:49:200 (4) - Maybe stack it with 00:49:533 (1) - to make a perfect triangle with (3) and (5)? The antijump between 00:49:035 (3,4) - is kinda weird tbh;
  4. 00:58:317 - It looks like I am missing stuff huehue xD Add a circle here to have a constant 1/1 rhythm after the 1/2 doubles since you can hear a stronger sound on this tick. Also, it comes natural to play a circle here because of the previous 1/2 patterns that are snapped each 1/1 on timeline so this would be the best thing to do. You could even make a full stacked stream that starts on 00:58:317 - and end at 00:58:649 - that would even emphasize the upcoming kiai time is gonna to start (like Sunshine diff);
  5. 01:20:278 (1) - Reduce this spinner to 01:22:184 where the vocal ends and add a circle 1/1 after at 01:22:516;
~Sunshine~

  1. 00:21:522 (5,6) - I have testplayed the map and I do not like how this antijump plays honestly. I would just stack this with the previous (4) to make a fun down-up-down-up cursor movement;
  2. 01:04:118 (6,1) - Same here, I didn't enjoy playing this antijump since the new combo is starting and it should be emphasized in a better way imo :\ Try to make something else instead?
It looks like I forgot something huehue well, this is why we recheck maps xP
Call me back and you will have your cute bubble!
Topic Starter
newton-

Chewin wrote:

Recheck, no kd

~General~

  1. I think the finish hitsounds are too loud.. could you reduce their volume please? I was getting deaf xD hitsound volume nerfing wasnt enough it seems, replaced the finish file xd
~Easy~

  1. 00:01:964 (1) - Did you add new hitsounding here? I do not remember this or I have probably forget to mention this. Just use whistle here where you can head vocal sound, so remove it from (1)'s tail and add it on 00:03:289 (3) 's one instead, to fill properly all the vocal sounds (apply the same hitsounding suggestion to the next diffs as well); redid hs like this on easy and normal, not on the rest since i felt that that would remove a lot of feedback
~Sunshine~

  1. 00:21:522 (5,6) - I have testplayed the map and I do not like how this antijump plays honestly. I would just stack this with the previous (4) to make a fun down-up-down-up cursor movement; moved 5 instead to increase spacing
  2. 01:04:118 (6,1) - Same here, I didn't enjoy playing this antijump since the new combo is starting and it should be emphasized in a better way imo :\ Try to make something else instead? increased spacing
It looks like I forgot something huehue well, this is why we recheck maps xP
Call me back and you will have your cute bubble!
ty for recheck!
Atalanta

Chewin wrote:

~Toshino's Insane~

  1. 00:01:964 (1) - It would be nice if you followed the same I have said for Easy diff here about hitsounding. Just try to use whistles only where you can hear vocal pitches; Removed some whistles, though I don't follow the vocal here so that's that
  2. 00:06:273 (2) - For some reason, I forgot to mention this element on this diff, I am sorry. Check what I have said in the hard and fix in the same way newton did for his diff. This slider is overmapped and there is nothing in the music it is filling actually, so, just use a circle or skip it like he did for his diff; Tbh I clearly hear a guitar sound here 00:06:439 - but sure, changed
  3. 00:49:200 (4) - Maybe stack it with 00:49:533 (1) - to make a perfect triangle with (3) and (5)? The antijump between 00:49:035 (3,4) - is kinda weird tbh; Okay
  4. 00:58:317 - It looks like I am missing stuff huehue xD Add a circle here to have a constant 1/1 rhythm after the 1/2 doubles since you can hear a stronger sound on this tick. Also, it comes natural to play a circle here because of the previous 1/2 patterns that are snapped each 1/1 on timeline so this would be the best thing to do. You could even make a full stacked stream that starts on 00:58:317 - and end at 00:58:649 - that would even emphasize the upcoming kiai time is gonna to start (like Sunshine diff); Sure, added
  5. 01:20:278 (1) - Reduce this spinner to 01:22:184 where the vocal ends and add a circle 1/1 after at 01:22:516 - "invalid format!" :> Changed
Thanks for recheck ~
osu file format v14

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Title:Mirai no Bokura wa Shitteru yo
TitleUnicode:未来の僕らは知ってるよ
Artist:Aqours
ArtistUnicode:Aqours
Creator:newton-
Version:Toshino's Insane
Source:ラブライブ!サンシャイン!!
Tags:toshino kyoko season 2 lovelive love live sunshine opening anime tv size school idol project Inami Anju 伊波杏樹 Aida Rikako 逢田梨香子 Suwa Nanaka 諏訪ななか Komiya Arisa 小宮有紗 Saito Shuka 斉藤朱夏 Kobayashi Aika 小林愛香 Takatsuki Kanako 高槻かなこ Suzuki Aina 鈴木愛奈 Furihata Ai 降幡 愛 Takami Chika 高海千歌 Sakurauchi Riko 桜内梨子 Matsuura Kanan 松浦果南 Kurosawa Dia 黒澤ダイヤ Watanabe You 渡辺 曜 Tsushima Yoshiko 津島善子 Kunikida Hanamaru 国木田花丸 Ohara Mari 小原鞠莉 Kurosawa Ruby 黒澤ルビィ
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318,129,34118,1,8,0:0:0:0:
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224,220,41411,5,8,0:0:0:0:
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134,373,42571,5,4,0:0:0:0:
399,324,42903,1,4,0:0:0:0:
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410,264,46218,1,2,0:0:0:0:
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325,57,47211,1,2,0:0:0:0:
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413,75,50029,1,8,0:0:0:0:
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221,78,50693,1,8,0:0:0:0:
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263,162,53593,1,2,0:0:0:0:
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286,252,54836,1,4,0:0:0:0:
256,192,54919,12,0,55997,0:0:0:0:
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390,367,56494,1,8,0:0:0:0:
153,341,56660,1,8,0:0:0:0:
153,341,56991,5,8,0:0:0:0:
137,161,57323,5,8,0:0:0:0:
153,341,57488,1,8,0:0:0:0:
210,109,57820,5,8,0:0:0:0:
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128,71,58317,5,0,0:0:0:0:
301,239,58483,1,2,0:0:0:0:
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177,328,59975,1,8,0:0:0:0:
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308,190,62626,1,8,0:0:0:0:
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512,195,63952,1,8,0:0:0:0:
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332,210,64947,2,0,P|281:225|248:267,1,107.999996704102,2|2,0:0|0:0,0:0:0:0:
425,253,65278,2,0,P|437:201|417:151,1,107.999996704102,8|2,0:0|0:0,0:0:0:0:
245,8,65610,6,0,P|313:83|409:49,1,215.999993408203,2|8,0:0|0:0,0:0:0:0:
425,253,66107,2,0,P|356:178|261:212,1,215.999993408203,2|2,0:0|0:0,0:0:0:0:
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238,266,70582,1,8,0:0:0:0:
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332,296,71245,2,0,P|312:195|214:168,1,215.999993408203,8|2,0:0|0:0,0:0:0:0:
130,217,71743,1,2,0:0:0:0:
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381,124,73234,1,8,0:0:0:0:
213,167,73400,2,0,B|115:180|78:80|78:80|115:65,1,215.999993408203,2|2,0:0|0:0,0:0:0:0:
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208,363,74560,1,8,0:0:0:0:
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290,95,75886,2,0,P|343:98|386:130,1,107.999996704102,8|2,0:0|0:0,0:0:0:0:
308,194,76218,5,2,0:0:0:0:
105,71,76383,2,0,L|-2:61,1,107.999996704102,2|8,0:0|0:0,0:0:0:0:
175,310,76715,2,0,P|276:291|308:194,1,215.999993408203,2|2,0:0|0:0,0:0:0:0:
201,107,77212,2,0,L|211:215,1,107.999996704102,8|2,0:0|0:0,0:0:0:0:
86,355,77544,6,0,P|79:277|131:217,1,161.999995056153,4|0,0:0|0:0,0:0:0:0:
210,214,77874,1,12,0:0:0:0:
341,384,78041,5,2,0:0:0:0:
307,192,78206,1,12,0:0:0:0:
175,310,78372,5,2,0:0:0:0:
290,95,78538,1,12,0:0:0:0:
324,289,78704,5,2,0:0:0:0:
141,116,78870,1,12,0:0:0:0:
175,310,79533,5,2,0:0:0:0:
307,192,79698,1,2,0:0:0:0:
439,74,80030,5,0,0:0:0:0:
439,74,80196,1,6,0:0:0:0:
256,192,80278,12,0,82184,0:0:0:0:
86,118,82516,5,0,0:0:0:0:
86,118,82847,2,0,P|130:126|163:155,1,90,2|0,0:0|0:0,0:0:0:0:
176,328,83179,2,0,P|161:285|170:242,1,90,8|2,0:0|0:0,0:0:0:0:
312,146,83510,2,0,P|283:179|241:194,1,90,2|0,0:0|0:0,0:0:0:0:
86,118,83842,1,8,0:0:0:0:
247,280,84008,2,0,L|426:295,1,180,2|0,0:0|0:0,0:0:0:0:
383,98,84505,6,0,P|341:112|312:146,1,90,8|0,0:0|0:0,0:0:0:0:
459,135,84836,2,0,P|468:92|454:50,1,90,2|0,0:0|0:0,0:0:0:0:
387,182,85168,2,0,P|420:211|464:220,1,90,8|0,0:0|0:0,0:0:0:0:
242,16,85499,6,0,B|274:104|202:104|239:190,1,180,4|2,0:0|0:0,0:0:0:0:
318,314,85997,2,0,P|247:265|157:311,1,180,4|2,0:0|0:0,0:0:0:0:
312,146,86494,1,4,0:0:0:0:
256,192,86577,12,4,87488,0:0:0:0:
256,192,87654,5,4,0:0:0:0:
Chewin
~Sunshine~

  1. 01:25:174 (7) - Unsnapped slider
^^''
Lulu-
sunshine irc
2017-10-31 03:43 Lulu-: turn off widescreen
2017-10-31 03:43 newton-: its fine if you dont but if you still wanna then sure
2017-10-31 03:43 Lulu-: ye i need to get back to looking at maps
2017-10-31 03:43 Lulu-: also if you're that close to bubble pls fix blankets orz
2017-10-31 03:43 newton-: i have video
2017-10-31 03:44 Lulu-: o
2017-10-31 03:44 newton-: so widescreen is needed
2017-10-31 03:44 Lulu-: alright then
2017-10-31 03:45 Lulu-: 00:29:477 (4) - why did you not go for the triangle thing here
2017-10-31 03:45 Lulu-: 00:28:483 (1,3,3) -
2017-10-31 03:46 Lulu-: nitpick but would be more consistent
2017-10-31 03:48 Lulu-: 00:56:328 (1,2,3) - stack feels a bit underwhelming compared to the rest of the pattern
2017-10-31 03:48 Lulu-: part*
2017-10-31 03:48 Lulu-: bc even though all sounds have the same intensity here, you chose to map the following beats with jumps
2017-10-31 03:49 newton-: 00:29:477 (4) - if ur talking about having this in the straight middle of the opposite side that would break hexgrid
2017-10-31 03:50 newton-: o nvm
2017-10-31 03:50 Lulu-: i'm talking about
2017-10-31 03:51 newton-: i dont really have anywhere to put that in a triangle with tho orz
2017-10-31 03:51 Lulu-: moving 4 below 00:28:649 (2,1) -
2017-10-31 03:51 newton-: spacing to 1 would be too big i feel
2017-10-31 03:51 Lulu-: would be fine imo
2017-10-31 03:52 newton-: 00:56:328 (1,2,3) - is this way to ease players into the 1/1 every nc thing
2017-10-31 03:52 newton-: makes it easier to read than just straight up hitting them with the thing
2017-10-31 03:52 newton-: imo
2017-10-31 03:52 Lulu-: in an extra? thonk
2017-10-31 03:53 Lulu-: it shouldn't be a problem at this ar
2017-10-31 03:53 Lulu-: plus edge never hurts a map
2017-10-31 03:53 Lulu-: 00:58:151 - this feels awfully empty
2017-10-31 03:54 newton-: would putting a circle there work
2017-10-31 03:54 Lulu-: yes
2017-10-31 03:55 Lulu-: buzzslider would be overkill for that volume
2017-10-31 03:55 Lulu-: 01:07:599 (1,2) - spacing feels a bit weird for this one
2017-10-31 03:55 newton-: ok that actually makes the stream easier to play lmao
2017-10-31 03:56 newton-: also imo edge only works when the rest of the map is as edgy
2017-10-31 03:56 newton-: theres not rlly a reason to only limit edge to like one specific part bc then it feels forced :/
2017-10-31 03:56 Lulu-: but then you have ppl like lasse
2017-10-31 03:56 Lulu-: well your choice
2017-10-31 03:57 Lulu-: the spacing progression in the 1212 part should be linear
2017-10-31 03:57 Lulu-: but uh
2017-10-31 03:57 Lulu-: you suddenly decide to drop the spacing for the third jump, can you explain
2017-10-31 03:57 newton-: i want more spacing on 2nd and 4th ticks so they line up w snares
2017-10-31 03:58 newton-: also this way the jumps tilt progressively to the left
2017-10-31 03:58 newton-: then i break the pattern on the last set to give it more impact
2017-10-31 03:59 Lulu-: fair enough
2017-10-31 03:59 Lulu-: 01:26:494 (1) - idk if this is readable
2017-10-31 04:00 Lulu-: you have a 1/1 that looks very similar 2 sec before that
2017-10-31 04:00 Lulu-: 01:24:008 (1) -
2017-10-31 04:02 Lulu-: also look over all blankets thank
2017-10-31 04:02 newton-: the slider ticks should make this extra obvious
2017-10-31 04:02 Lulu-: yeah that's what i thought but idk
2017-10-31 04:02 Lulu-: might not cut it
2017-10-31 04:04 newton-: thx for irc check uwu
2017-10-31 04:04 newton-: tell me when u have a map ready bc i feel like modding stuf
2017-10-31 04:04 newton-: f
2017-10-31 04:04 Lulu-: are your other diffs ready or do you still need a check on those
2017-10-31 04:04 Lulu-: i don't think i'll have anything ready any time soon
2017-10-31 04:04 newton-: theyre fine
2017-10-31 04:05 Lulu-: some guy wanted me to pick my maps in a multi lobby and i want to remap everything
2017-10-31 04:05 newton-: how do you even finish fullver beatmaps
2017-10-31 04:05 Lulu-: no idea
2017-10-31 04:05 Lulu-: 00:01:964 (1,2) - ree
2017-10-31 04:06 newton-: fixed :eyes:
Topic Starter
newton-
updated
Chewin
With this last recheck we have added two missing hitsounds (a whistle and a finish) on Insane's diff.
Everything is fine to me now, so you can have this cute bubble, good job and good luck for the rank!



~ BUBBLED ~
Topic Starter
newton-
thx for bubble :D
Fu Xuan
Qualified
Topic Starter
newton-
pranke d
DeRandom Otaku
[Easy]
  1. 00:19:035 (3) - Don't get the point of finishing the slider at 00:19:864 - The held melody sound plays till 00:20:030 - so you should really extend the slider till that tick
  2. 00:42:903 (3,1,2) - DS is pretty close to 1.1 so yea bring them a bit closer
  3. 00:49:035 (4,1) - really awkward rhythm choice here. The vocal that is really emphasized in the song is at 00:50:196 - which is completely ignored. On top of that the beat at 00:50:361 - is clickable and emphasized while it is the least emphasized beat in the whole pattern. Instead a simpler rhythm like http://puu.sh/yC5PK/4a2e78a3d6.jpg works 10 times better
  4. 01:25:499 (1) - This goes for all difficulties. So yes whats the point in ending the spinner 01:27:488 - lol would sound better and make a lot more sense when ended at 01:27:654 - since thats where the sounds stop (not counting echoes and stuff) you should really extend the slider since the top difficulty is by you as well and having same ending time is better
  5. 01:25:499 - Make this click able and start spinner 1/2 beat later
[Normal]
  1. 00:01:964 (1,2,3) - HorriblE blankET
  2. 00:29:975 (4,5) - Pretty simple rhythm compared to how emphasized the sounds are in the song ,should rather use rhythm like http://puu.sh/yC6wR/53132f008e.jpg
  3. 01:25:499 - same as easy
[Insane]
  1. 01:10:748 (5) - NC
  2. 01:13:400 (5,1) - Swap NCs
Top difficulty is nicer than i expected. call me
Topic Starter
newton-

DeRandom Otaku wrote:

[Easy]
  1. 00:19:035 (3) - Don't get the point of finishing the slider at 00:19:864 - The held melody sound plays till 00:20:030 - so you should really extend the slider till that tick sure
  2. 00:42:903 (3,1,2) - DS is pretty close to 1.1 so yea bring them a bit closer ds closer to 1.0x now
  3. 00:49:035 (4,1) - really awkward rhythm choice here. The vocal that is really emphasized in the song is at 00:50:196 - which is completely ignored. On top of that the beat at 00:50:361 - is clickable and emphasized while it is the least emphasized beat in the whole pattern. Instead a simpler rhythm like http://puu.sh/yC5PK/4a2e78a3d6.jpg works 10 times better whoa nice catch
  4. 01:25:499 (1) - This goes for all difficulties. So yes whats the point in ending the spinner 01:27:488 - lol would sound better and make a lot more sense when ended at 01:27:654 - since thats where the sounds stop (not counting echoes and stuff) you should really extend the slider since the top difficulty is by you as well and having same ending time is better this sound as much more impact than the one on 01:27:654 - , itd feel weird to skip over this in favour of that
  5. 01:25:499 - Make this click able and start spinner 1/2 beat lateryep

[Normal]
  1. 00:01:964 (1,2,3) - HorriblE blankET shiet
  2. 00:29:975 (4,5) - Pretty simple rhythm compared to how emphasized the sounds are in the song ,should rather use rhythm like http://puu.sh/yC6wR/53132f008e.jpg nice
  3. 01:25:499 - same as easy same as easy
Top difficulty is nicer than i expected. call me
edit: applied all on insane for toshi since it's just an nc inconsistency correction mod anyway

thx for modding!
DeRandom Otaku
q
Topic Starter
newton-
thank
Chewin
an other bubble qualified <3 Congratulation!
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