Hello, your mapset has been chosen from my Queue!
~General~
Do not hesitate to call me back after fixes so we can try to catch the bubbie!
~General~
- (To Toshino) Just add the last kiai fountain to be consistent with all other diffs: https://puu.sh/y8qar.png
- 00:03:289 (3) - Curve this slider more for a better blanket with previous one: https://osu.ppy.sh/ss/9406326
- 00:01:964 (1,2,3,4,1,2) - Well, if you placed this whole pattern to the center of the grid, it would be nice. The impact while playing it would be different;
- 00:04:615 (1) - Once you have moved the pattern on the center you could move this slider to the same Y coordinate of the previous 00:03:289 (3) - to make it symmetrical. Also, you should stack the 00:06:604 (2) - better with (1) because it's not perfect actually. Moreover, do not forget to fix the spacing of the next elements after moved the pattern on the center!
- 00:47:046 (1) - I would fix combo pattern in this other way instead: remove NC from 00:47:046 (1) - and add it on 00:48:372 (3) - where the new stronger section is gonna to start with the finish hitsounds, then remove NC from 00:50:361 (1) - and add it on 00:51:024 (2) - . I think this fits better honestly;
- 00:46:715 (3,4) - I would honestly change this to something else to make it easier to play and read being a Normal diff. Maybe something like this may work better: https://osu.ppy.sh/ss/9406425 If you don't like this, just find a better solution. If you apply this, do not forget to fix the next elements' spacing as well;
- 01:26:494 (1) - This spinner is too short for a Normal diff, I am 100% sure. You can extend it till the downbeat that sounds very nice. If you do, you could do the same for all other diffs, including the Easy one where I didn't mention it because I still had to check this ew
- 00:06:273 (2) - This slider is overmapped, even with that whistle that doesn't give anything positive to me. Just remove this element and restart mapping with 00:06:604 (3) - as first element and maybe you could stack it with 00:05:610 (1) - 's tail and make a good pattern together with the upcoming slider as well;
- 00:13:731 (1,2,3) - This pattern plays bad to be honest because the jump you created with 00:14:229 (2,3) - is kinda too pushed considering the way you curved the 00:13:731 (1) - . I would force the (1) curve in this way (ignore the fact that it's blanketted with 00:12:903 (2) - because it doesn't matter after a few appeared elements anymore): https://osu.ppy.sh/ss/9406498 After fixed it I would even avoid this jump 00:14:229 (2,3) - that actually breaks the flow, honestly. You could just place it by using the same 1.50x from the previous (2);
- 00:52:847 (2) - The spacing here should be emphasized to be consistent with the previous 00:51:522 (2) - . You could maybe CTRL + G it and fix the spacing of the next slider after applied it, to be consistent with 00:52:019 (3) - ;
- 01:26:577 (1) - Well, same of Normal for consistency, and for all other diffs (I won't mention it again)
- Just check what I have said in "General" field;
- Decrease AR to 8.5, it's better tbh;
- 00:06:604 (1) - Never edit this kind of things from .osu file, please. Just decrease the SV by 0.50x, this one is exagerated;
- 00:21:356 (1) - I do not like how you used NCing here honestly. Just remove it from here and add it on 00:21:853 (3) - instead and make the same for next parts, so remove it from 00:22:682 (1) - and add it on 00:23:179 (3) - and so on; (If you have difficulty with this I will mention all of them in my recheck, but I think you got my idea);
- 00:39:422 (3,4) - This stack makes the finish on 00:39:588 (4) - sounds too empty imo. I think that the best would be to remove the stack so that the slider (4) with a jump would get a better emphasis (this is the only stack you are using here, just don't do this TwT);
- 00:51:522 (3) - Same here, unstack it with (4). You could stack it with 00:52:019 (5) - and move the (5) closer to (4) to reduce the spacing between the new 00:51:356 (2,3) - and stack the 00:51:356 (2) - with 00:50:693 (5) - . Well, to make it understandable lol here's what I mean: https://osu.ppy.sh/ss/9406604 (Mine is just an idea, you can apply something else if you prefer but I would highly change that stack);
- 00:59:643 (3) - Move this some grid down because it's actually covered by HP bar;
- 01:03:952 (8,1) - Unstack them to emphasize the new section that is gonna to start with the slider;
- 01:20:030 - There should be a circle here because it looks too empty actually;
- 00:49:035 (3,4) - This stack breaks the flow you created, I would avoid it;
- 00:53:593 (8) - Unnecessary circle, remove it? It plays bad after the previous triple honestly. If you accept you could even unstack it with the 00:53:676 (1) - to emphasize more the new jumping section is gonna to start;
- 00:55:665 (1) - It would be nice if this slider was moved more on the right to make a triangle with 00:55:334 (1,2) - . Maybe at x:272 y:256? https://osu.ppy.sh/ss/9406656
- 01:16:715 (3,4,5) - I would increase the spacing here because it's the only part with an antijump, and it's not that smooth to play imo;
- 01:24:505 (2,3) - Same here, just increase the spacing
- 01:27:488 (1) - This circle is hard and unconfortable to hit due to the shape you gave at the previous 01:26:494 (1) - slider. I would move it somewhere else or I would change the slider's shape with something more interesting xP
Do not hesitate to call me back after fixes so we can try to catch the bubbie!