YodaSnipe wrote:
It'd be the best stat especially if combined with the pp difficulty ratings instead of the old star sht ratings.
If anything the new difficulty system would make Max Combo better, only in that the new difficulty system will be much better... because the only way Max Combo works well is when you have enough other stats to judge without Max Combo at all.
You're still deluding yourself into thinking it's the best... Objects represents the same aspect, it just has a different scale. There's no need to waste space with Max Combo for the rare times it isn't there... just get up off your butt and learn to read the object information that's already there for those situations and you'll be as well off. I don't see why we should coddle lazy people, people can learn to judge the weather in Celsius pretty fast even if they used to use Fahrenheit. This is largely the same thing... especially for people who play a limited range in types of maps, where the slider profiles will be largely the same. That will cause the variability of Max Combo to come down and have it start to correlate with Objects well... for them the change in scale should be trivial. So there's no need to do this suggestion, so it can be put off to the bottom of the list. I don't see anyone offering any real reason.