hey, m4m thingie
most of these things i only have a feeling about. i hope this helps, even if a bit!
just in general, 100% hitsound volume gets a bit obnoxious, maybe try something less like 60% ?
00:21:930 (7,1) - something like this feels like bad flow because the body of 00:22:101 (1) is pretty much perpendicular to the incoming direction from 00:21:930 (7) . stuff like this could work better with circular flow, but is worsened because 00:21:758 (6,7,1) is back and forth and opposite of circular.
00:23:130 (5,1) - spacing-wise, this is not good emphasis because of distance (obviously). but what makes this worse is that due to slider leniency, it feels like this distance is even shorter than it actually is (because the mouse strays off of the sliderball towards the direction of the next object in most cases)
00:26:387 (1) - for this calm section in general, you can see even in harder maps mappers tend to use a constant DS for ANYTHING that is not a jump. so for example, 00:26:387 (1,2) - 00:29:130 (1,2) - 00:29:644 (3,4) - 00:30:330 (1,2) - should all try to have DS. the incentive for doing this is that it reallllly really makes any jumps you put in stand out, which as a result makes for great emphasis when you want it, and when the music requires it. it will also make your map look a lot more organized if things like these are consistent.
00:36:501 (4) - due to this sounding similar to 00:35:815 (1) , it would make for much better playing experience if this were somehow a slider
00:45:415 (5,1) - i feel like these should be a jump (or at least some movement) rather than stack
00:56:215 (5,6,7,1) - this feels weird because 00:56:387 (7) - is the pickup in the vocals to 00:56:558 (1) - and feels like it should be part of the pattern starting at 00:56:558 (1). if you want to go for the drums, add 00:56:472 too (unless my ears suck). finally, currently it also plays a bit weird, let me try to illustrate why:
it seems very very minor, but this deviation from expectation (especially since the slider shape goes counter-clock-wise and then circular flow) makes it feel weird to snap to
01:03:072 (6,7) - why is this patterned with the next 4 jumps rather than the previous 4 jumps? both combo and the big tick suggest otherwise.
01:07:530 (1,2,3,4,1,2,3) - in general, for this whole section, try mapping this with a lot less circular flow and a lot more anti-circular flow. imo, it feels a lot nicer to play in context with the music, really emphasizing every lyrical beat. some examples below.
01:08:044 (2,3) - jumps like this feel awkward because you have to accelerate in the direction that you're moving in, which is hard to do for most people who snap when they aim. (snapping when hitting jumps makes your movement want to go the other way, hence why triangle jumps are easier than square jumps, etc etc). i mean, this can be really good for emphasizing certain things when done right, but i dont think you want this, since none of the other jumps in this section are like this one.
01:13:015 (1,2,3) - my attempt of better anti-circular flow alternative
01:14:901 (2) - better to play like this imo (due to anti-circular flow)
01:20:558 (3,4,5) - try using the actual vocal rhythm instead of this watered down version somehow
01:29:472 (1) - this feels bad as a slider simply because its tail doesnt feel like it belongs
01:31:530 (7,8,9) - i feel like these should be grouped together instead of the current way you're doing it. in fact, for 01:31:015 (2,3,4,5,6,7,8,9) - try using a kickslider and then grouping it 4 4 like this (NC for grouping):
01:39:930 (5,1) - this feels awkward to play imo because coming from 01:39:930 (5) - the expectation is to go down right instead of pretty much straight down (and on top of that up right due to slider body)
02:10:444 (1) - this should definitely be 2 hitcircles because the tail is too important and deserves a click
02:21:587 (1,2,3,1,2,3,1,2,3,1,2) - ive wanted to say something about every time you do this, but it applies lots more for this part; the problem with your emphasis here is that if i removed the NC, its impossible how you grouped these jumps. can you do some patterning to make the groups of 3 much more distinct, and thus play better too? (the ds doesnt have to be constant and growing, you can toy around a bit)
02:24:330 (1) - same thing applies here as the previous kiai time. while this isnt same exact, the same ideas apply and stuff
02:43:530 (1,2,3,1,2,3,1,2,1,2,3) - it would be really cool if your jumps could capture the sorta swing thats expressed by the vocal and drums rather than the constant bassline (which is more boring to play)
03:01:015 (3) - try to make this a slider + hitcircle or hitcircle + slider; both of which have better emphasis than just slider + repeat
03:05:472 (1) - in general, when making curves after using red anchors, try to make the curves actual circular curves rather than these weird curves. its hard to do but easy once you get used to it, so try to practice. to start off, always have the red anchor in the middle of red ticks / head / tail.
03:16:444 (1,2,3,4,5,1,2,3) - very very good anti-circular motion, but it would help your emphasis if everything werent soooo far apart. try to put things that are related closer together. (e.g. try making 03:16:787 (2) close to 03:16:444 (1), 03:17:301 (4) close to 03:16:958 (3) . also, not everything has to be going down, because distance emphasis is much more important than direction imo)
03:22:272 (2) - make this jumps to preserve the pattern of only piano being sliders
03:55:358 (2,3) - right now you're missing click on 03:55:701 which is both a drum and vocal beat. so try one of these two:
^ better if you want to emphasize vocals
^ better if you want to emphasize drums
03:56:730 (2) - this is bad because the white tick is actually very important and deserves a click. (at this bpm you dont have to worry about object density too much, but rather spacing instead)
04:02:730 (9) - is this supposed to be 1/2? it doesnt make sense as 1/4
04:03:072 (1,2,3,1,2,3,1,2) - same thing as i said before about literally not being able to see your groups of 3 if you had no NCs.
04:07:701 (3) - this should be 2 clicks, not slider cause tail too important imo
04:33:244 (1) - this feels much better as 1/1 not 1/2
04:34:444 (1) - use some more red anchors cause right now this looks lumpy and not very well defined
PM me if i need to clarify anything, im not good at expressing my thoughts well in my mods x_x
good luck, dont stress yourself too much, and have fun mapping!