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UVERworld - CORE PRIDE (TV Size)

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Topic Starter
Shortthu
This beatmap was submitted using in-game submission on 22 Tháng Sáu 2022 at 00:31:27

Artist: UVERworld
Title: CORE PRIDE (TV Size)
Source: 青の祓魔師
Tags: depzdai Blue Ao No Exorcist Futsumashi 青のエクソシスト OP Opening ss1 season 1 アニメver. Anime A1 pictures TAKUYA∞ LIFE 6 SENSE
BPM: 185
Filesize: 16303kb
Play Time: 01:28
Difficulties Available:
  1. depzdai's Insane (4,89 stars, 372 notes)
  2. Easy (1,89 stars, 102 notes)
  3. Extra (5,4 stars, 411 notes)
  4. Hard (3,58 stars, 290 notes)
  5. Normal (2,35 stars, 162 notes)
Download: UVERworld - CORE PRIDE (TV Size)
Download: UVERworld - CORE PRIDE (TV Size) (no video)
Information: Scores/Beatmap Listing
---------------


Insane by depzdai
mp3 provided by Akasha-
Epic anime background

depzdai
Betta 4 now.
Topic Starter
Shortthu
UwU
Charati
hi
succky chatting
20:30 Charati: Hi
20:30 Shortthu: hellu
20:30 Charati: This is FBI, we detected your map has some issues, may i mod your map
20:31 Shortthu: ofc
20:31 Shortthu: but pls update it first
20:31 Charati: already
20:31 Shortthu: ok
20:31 Shortthu: go go
20:32 Charati: mà cháu phải đi tắm, đợi tí thx
20:32 Shortthu: ._.
20:45 Charati: oki
20:46 Shortthu: uwu
20:46 Charati: my mod shit btw
20:47 Shortthu: ok no problem
20:50 Charati: 00:06:806 (4,5) - 2 cái này có vẻ f-cked up quá, để khoảng ngay đuôi slider 00:06:400 (3) - thôi, phần sau thấy không khớp thì sửa tí :^
20:51 Charati: Extra*
20:51 Shortthu: okay uwu
20:52 Charati: 00:08:184 (1) - cháu chưa bao h thấy slider kiểu tròn tròn ranked hết, để cong vừa thôi
20:53 Shortthu: chưa bao giờ không phải là không có :^
20:53 Charati: vậy để note sau hợp với nó là được
20:54 Charati: thế note 00:08:833 (2,3) - không hợp lí với slider đó
20:54 Shortthu: chỗ đó thấy cũng ổn :thinking:
20:54 Charati: sửa 1 trong 2 là cũng ok
20:55 Charati: ý kiến của em thôi :thonk:
20:55 Charati: mà nói thật cháu thấy chỗ đó nếu chơi sẽ rất khó chịu
20:55 Shortthu: https://puu.sh/w1IMj/27bd2fb95b.png
20:56 Shortthu: chỗ đó testplay mấy lần thấy đâu có gì khó đâu nhỉ :v
20:57 Charati: https://osu.ppy.sh/ss/8183377 cháu thấy nó chạy ra luôn nè
20:57 Charati: update please
20:57 Shortthu: cái gửi là vừa sửa lại đó v:
20:57 Charati: gg
20:58 Shortthu: nãy giờ nerf mấy cái jump nó xuống còn có 5,28*
20:58 Shortthu: lol
20:58 Charati: 00:17:265 (1,2,3) - cái này cháu nhìn tụt iQ quá
20:58 Shortthu: look fine
21:00 Charati: https://osu.ppy.sh/ss/8183408 để cái 00:17:428 (2) - vậy có ok hơn không?
21:01 Shortthu: chắc là giữ nguyên =)) nếu có ai nói gì về chỗ đó nữa thì đổi
21:01 *Shortthu cảm thấy chưa cần đổi
21:01 Charati: oke
21:03 Shortthu: mà sao thấy có 120fps thế kia uwu
21:03 Charati: cái 00:49:698 (1) - và 01:00:076 (1) - sao để custom colour thế sao chơi :thonk:
21:04 Shortthu: không sao :^)
21:04 Shortthu: https://osu.ppy.sh/ss/8183442 cái blue zenith để này
21:05 Shortthu: màu căn bản là làm giống bài này =))
21:05 Charati: nhưng cái đó để lâu hơn mà
21:05 Shortthu: thấy nó cũng thế thôi uwu
21:05 Shortthu: bài này còn để cả mấy chỗ
21:05 Charati: cái đó slider revese (gì đó) mấy lần, còn cái này 1 slider không
21:06 *Shortthu is editing [https://osu.ppy.sh/b/658127 xi - Blue Zenith [FOUR DIMENSIONS]]
21:06 Shortthu: go check
21:06 Shortthu: uwu
21:06 Charati: wait
21:06 Shortthu: đâu phải chỉ làm một hai lần chuyển đâu xd
21:08 Charati: không có
21:08 Shortthu: w u t
21:08 Charati: cháu đi cả map rồi
21:09 Charati: không có cái note xanh, slider xanh lẻ loi hết
21:09 Shortthu: nhưng mà nó chuyển nhiều lần
21:09 Charati: :/
21:09 Shortthu: btw để xem có khứa nào nói nữa thì chuyển =))
21:10 Shortthu: mà cũng tại nhạc thôi
21:10 Shortthu: nó "yo" một chỗ thì mình làm một chỗ đó thôi
21:10 Charati: ok
21:11 Shortthu: còn muốn biết tại sao để trắng đen thì bật video lên
21:11 Charati: biết chứ
21:11 Shortthu: xdxd
Electoz
We did an IRC mod, we discussed like A LOT of things.
chatlog
21:36 Shortthu: hiiii can you give me some opinion about the last diff of this map?
21:36 *Shortthu is listening to [https://osu.ppy.sh/b/1302386 UVERworld - CORE PRIDE (TV Size)]
21:39 Electoz: not sure why people keep asking me that today
21:39 Electoz: sure
21:39 Shortthu: o ty xd
21:39 Electoz: so what do you want me to look at
21:40 Electoz: in particular
21:40 Shortthu: the last diff
21:41 Shortthu: the structure i guess
21:47 Electoz: 00:01:211 (8) - could NC this I think
21:47 Electoz: since it's the same sound as 00:01:698 (1) - 00:02:184 (1) - ?
21:48 Shortthu: o
21:48 Shortthu: yea
21:49 Shortthu: so i need to re-set all the color through the map looooool
21:49 Electoz: rip
21:50 Electoz: offset sounds off tho
21:50 Electoz: some stuff like 00:50:995 - is noticeably off
21:51 Shortthu: o i took offset from another mapset and didn
21:51 Shortthu: 't notice
21:51 Shortthu: rip
21:51 Electoz: try 431
21:52 Electoz: can you update after you fix the new offset
21:52 Electoz: it's easier for me to look at the map that way lol
21:53 Shortthu: oh okay
21:53 Shortthu: i'll fix the NC too
21:53 Shortthu: so guess i'll use 431
21:53 Shortthu: wait
21:54 Shortthu: i think it sounds earlier
21:54 Electoz: hmm
21:55 Electoz: wait
21:55 Shortthu: i take the mp3 + offset from this mapset
21:55 *Shortthu is listening to [https://osu.ppy.sh/b/146941 UVERworld - CORE PRIDE (TV Size)]
21:55 Shortthu: ranked 2013 lul
21:55 Electoz: zzz
21:56 Electoz: though if you use 431 or something around that
21:56 Electoz: it would make stuff like 00:06:268 (2) - off
21:56 Electoz: :thinking:
21:56 Electoz: how about
21:56 Electoz: https://osu.ppy.sh/s/133999
21:57 Shortthu: didn't took mp3 here so idk
21:57 Electoz: no I mean
21:57 Electoz: you could take mp3 from there later
21:57 Shortthu: oh
21:57 Electoz: and see if the offset problem still exists
21:58 Shortthu: okay i'll try
21:58 Electoz: ok so
21:58 Electoz: back to your map
21:58 Electoz: 00:04:130 - drum roll started here tho
21:59 Shortthu: oops
21:59 Shortthu: uwu
21:59 Electoz: 00:02:833 - also, what is your spacing concept tho?
21:59 Electoz: in this part
22:00 Electoz: like, do you use bigger spacing for stronger sounds? or any different ideas used? etc
22:01 Shortthu: hmm
22:01 Shortthu: didn't notice it tho
22:01 Shortthu: ;w;
22:01 Electoz: like, I don't get why 00:03:644 (4,5) - is so largely spaced
22:01 Electoz: apart from aesthetics reasoning
22:01 Electoz: (which still think doesn't fit)
22:01 Electoz: *which I still think
22:02 Electoz: oh wait
22:02 Electoz: the guitar is there
22:02 Electoz: ok I'm drunk
22:02 Shortthu: lol
22:02 Electoz: but 00:04:779 (6,7) - should be spaced bigger tho
22:02 Shortthu: ye i agree
22:03 Electoz: 00:07:049 (1,2,3,4,5,6,7,8,1) - and the pattern plays really off
22:03 Electoz: cuz
22:03 Electoz: 00:07:860 (7,8,1) - should be the one getting emphasis, instead of 00:07:049 (1,2,3,4,5) -
22:03 Electoz: currently 00:07:860 (7,8,1) - feels a lot easier to play, so it doesn't really stand out (which it should be)
22:04 Shortthu: oh
22:05 Shortthu: so i'll move 00:08:022 (8) - a little bit far
22:05 Electoz: not
22:05 Electoz: quite
22:05 Electoz: like
22:05 Shortthu: UwU
22:05 Electoz: 00:07:860 (7,8,1) - yeah sure you can space this bigger
22:05 Electoz: but even so
22:06 Electoz: it won't become really stand out when compared with 00:07:049 (1,2,3,4,5) -
22:06 Electoz: idk if I worded this right hmm
22:07 Electoz: like, my point is that 00:07:860 (7,8,1) - should be more stand out than 00:07:049 (1,2,3,4,5) -
22:07 Shortthu: i mapped it like that because the music goes down from 00:07:049 (1) - to 00:08:184 (1) -
22:07 Electoz: oh
22:07 Electoz: so that's why
22:07 Shortthu: how can i make them more stand out :thinking:
22:07 Electoz: you're using lower spacing on 00:07:860 (7,8,1) - ?
22:08 Electoz: because it goes "down"
22:08 Electoz: or whatever?
22:08 Shortthu: yea
22:08 Electoz: hmm
22:08 Electoz: fair enough I think
22:08 Electoz: 00:10:779 - just to make sure, you're following mainly on vocals, yes?
22:08 Electoz: in this part
22:08 Shortthu: yes
22:09 Shortthu: and some drums
22:11 Electoz: 00:12:400 (3,4) - 00:14:995 (4,5) - 00:17:590 (3,4,5) - any reason for treating these differently?
22:12 Shortthu: 00:17:590 (3,4,5) - seems different tho
22:13 Electoz: mainly I don't like the idea of making 00:17:752 (4) - clickable
22:13 Electoz: can't hear any vocal there
22:13 Electoz: or even if it *exists*
22:13 Shortthu: wait
22:14 Electoz: then it should be a sliderend cuz it's not prominent as 00:17:590 (3) -
22:14 Shortthu: oh
22:14 Shortthu: i see....
22:16 Shortthu: ok fixed
22:16 Electoz: 00:30:238 (1,2,3,4) - aaa what's your idea behind this
22:16 Electoz: cuz it seems intentional? but I don't know why
22:17 Shortthu: maybe because that part not only have vocal
22:18 Electoz: imo would be better if
22:18 Electoz: 00:30:238 (1,2,3,4) - were circles
22:18 Electoz: and 00:30:887 (5,6,7,8) - were 1/4 sliders
22:19 Electoz: basically what I said is Ctrl+G between measures lol
22:19 Electoz: cuz
22:19 Electoz: 00:30:887 (5,6,7,8) - is not based on vocal, so it would differentiate better, if you use something different than circles
22:20 Shortthu: oh
22:20 Shortthu: so i'll need to change the jump pattern of 00:30:238 (1,2,3,4) - (after ctrl + g)
22:21 Electoz: not sure what you mean by change
22:21 Electoz: but yeah if you switched the rhythms between these two measures
22:21 Electoz: then you'll probably have to move things around a bit
22:21 Shortthu: okay
22:23 Electoz: how do you place jumps?
22:23 Electoz: like
22:23 Electoz: 00:56:346 (1,2,3,4,5,6,7) -
22:23 Electoz: what do you consider when you place circles in a jump pattern
22:24 Electoz: do you instinctively go for what do you think it flows best?
22:24 Electoz: or do you have something else in mind?
22:24 Shortthu: i just placed it randomly kms, that's why i'm asking you for some opinion ;w;
22:25 Electoz: so
22:25 Electoz: basically
22:25 Electoz: when you're placing jumps
22:25 Electoz: first thing to consider is aesthetics
22:25 Electoz: probably the most important thing
22:25 Electoz: by aesthetics I mean
22:26 Electoz: giving objects a consistent visual spacing
22:26 Electoz: jumps look good when it looks nice visually
22:26 Electoz: for instance
22:26 Electoz: 00:56:346 (1,2,3,4,5,6,7) - this is a pattern
22:26 Electoz: 00:56:833 (4,6) - looks so close compared to how other circles are spaced
22:26 Electoz: so it doesn't look clean, polished, or whatever
22:27 Shortthu: got it
22:27 Electoz: so basically when you're making jumps, firstly try to space object equally first
22:27 Electoz: *objects
22:28 Electoz: some mappers just like
22:28 Electoz: let's say for this one, there are 7 circles
22:28 Electoz: some people just map 7 circles, with distance snap
22:28 Electoz: and they switched the order of objects around
22:28 Electoz: to make them a jump pattern
22:28 Electoz: are you following?
22:28 Shortthu: yes
22:29 Shortthu: wait
22:29 Shortthu: guess monstrata do the same thing with triangles?
22:29 Shortthu: so
22:29 Shortthu: i mean i'm following your conversation lol
22:30 Electoz: mmm triangles yes
22:30 Electoz: I think pishi said that in one of his recent videos
22:30 Shortthu: oh
22:30 Electoz: a video of something editor related
22:31 Electoz: can't remember anymore but it should be that one
22:31 Electoz: 01:11:752 (1,2) - stack doesn't play well
22:31 Electoz: when the object at the bottom of the stack
22:31 Electoz: is weaker than the ones on top
22:32 Shortthu: 01:11:914 (2) - is on the red beat tho
22:33 Electoz: 01:11:914 (2) - yeah but my point is that
22:33 Electoz: the red tick is weaker than 01:11:752 (1) -
22:33 Electoz: generally stack was meant to emphasize the object at the bottom of it
22:33 Electoz: like 01:12:238 (3,4) -
22:34 Shortthu: o
22:34 Electoz: 00:20:752 - could be mapped
22:35 Shortthu: i hear no sound there...
22:36 Electoz: mm, I still hear a sound there
22:36 Electoz: but whatever
22:36 Electoz: we have different ears
22:36 Shortthu: uwu
22:36 Electoz: 00:11:752 (6,7) - 1/2 slider instead?
22:36 Electoz: cuz vocal isn't on 00:11:914 -
22:37 Shortthu: ok
22:37 Electoz: also 00:11:103 (2,3,4,5,6,7) - somehow doesn't play according to vocals
22:37 Electoz: 00:11:509 - idk could add a circle here too
22:37 Electoz: cuz vocal seems to land earlier than 00:11:590 (5) -
22:37 Shortthu: rip
22:38 Shortthu: is it in 1/3 beat?
22:38 Electoz: shouldn't be
22:38 Electoz: otherwise it will play really weird
22:38 Electoz: when mapped
22:39 Shortthu: yea
22:39 Shortthu: for example 01:03:644 -
22:39 Shortthu: while map this i found the vocal somewhere off the 1/4 beat
22:40 Electoz: probably the offset thingy
22:40 Electoz: or something
22:40 Electoz: 00:14:833 (3,4) - shouldn't this be spaced more?
22:40 Shortthu: uwu
22:40 Electoz: according to 00:12:238 (2,3) -
22:41 Shortthu: o
22:42 Shortthu: fixed
22:42 Electoz: this doesn't play well
22:42 Electoz: 00:21:806 (4,5,6) -
22:42 Electoz: like, when you're placing circles
22:42 Electoz: try not to force a wide angle
22:42 Electoz: like this
22:42 Shortthu: got it
22:42 Electoz: and imo 00:21:968 (5) - isn't worth making a jump
22:42 Electoz: like, there could be some circumstances where wide angles fit
22:43 Electoz: but that's when only the song calls for it
22:43 Shortthu: so i'll make 00:21:806 (4) - to a slider
22:43 Electoz: up to you, I think circles currently also work fine
22:43 Electoz: since 00:21:968 (5) - also has vocal
22:44 Electoz: just that it shouldn't be so largely spaced
22:44 Electoz: compared to others
22:45 Electoz: 00:39:076 (5) - I don't think there's anything here?
22:45 Electoz: at least not audible as 00:39:157 (6,7) -
22:45 Shortthu: o
22:46 Shortthu: done
22:47 Electoz: the biggest issue of this
22:47 Electoz: would be aesthetics
22:47 Electoz: just like I said about jumps
22:48 Electoz: making things visually consistent
22:48 Electoz: is also the key
22:48 Electoz: to everything
22:48 Electoz: try to
22:48 Electoz: figure the right placements first
22:48 Electoz: and then flow will come after
22:48 Shortthu: okay
22:49 Electoz: once you got the idea where you want to place the objects
22:49 Electoz: then things will be less subjective
22:49 Electoz: less subjective = more consistent throughout the map
22:49 Electoz: so things doesn't look random on here and there lol
22:49 Electoz: also
22:51 Shortthu: yea?
22:51 Electoz: was about to say something
22:51 Electoz: and then I forgot
22:51 Electoz: zzzzzz
22:51 Shortthu: lmao
22:51 Electoz: I have this habit pretty often
22:52 Shortthu: it's fine xd
22:52 Electoz: try to make your map
22:52 Electoz: more conceptual
22:52 Electoz: as much as possible
22:52 Electoz: try to consider like
22:52 Electoz: what rhythms should I follow in this section
22:52 Electoz: aesthetics
22:52 Electoz: flows
22:52 Electoz: etc
22:52 Electoz: from what I've seen in this map
22:53 Electoz: you're already doing that
22:53 Electoz: in some parts
22:53 Shortthu: o
22:53 Electoz: but could be more a bit in depth
22:53 Electoz: on whatever you're considering
22:53 Electoz: like
22:53 Electoz: 01:15:644 - this part
22:53 Electoz: the rhythm has an ok concept
22:53 Electoz: but flows and aesthetics are kinda ambiguous
22:54 Electoz: like this and there everywhere
22:54 Electoz: so it doesn't play well as it should be
22:54 Shortthu: oh
22:54 Shortthu: got
22:54 Shortthu: it
22:54 Shortthu: xd
22:54 Electoz: like
22:54 Electoz: probably you won't get an idea immediately
22:54 Electoz: on what you want to do on this and that etc
22:55 Electoz: but that's some experience stuff which you will get more
22:55 Electoz: as long as you map and mod
22:55 Electoz: ok that should be it I think
22:55 Shortthu: this is kinda my first extra tho
22:55 Electoz: for a quick summary
22:55 Electoz: extra is basically
22:55 Electoz: insane
22:55 Electoz: with higher spacing or more complicated patterns
22:56 Shortthu: o
22:56 Electoz: oh wait
22:56 Electoz: it's
22:56 Electoz: already
22:56 Electoz: an hour
22:56 Electoz: and a half
22:56 Electoz: what
22:57 Shortthu: LUUUUL
22:57 Electoz: ok apparently time didn't fly quickly
22:57 Electoz: do you have anything else to ask
22:57 Electoz: in particular
22:57 Shortthu: guess no more question now
22:57 Shortthu: i'll try remap this
22:57 Shortthu: xd
22:58 Electoz: ye, the map rn has a potential
22:58 Electoz: not a potential to be ranked
22:58 Electoz: but a potential to some good improvements
22:58 Shortthu: oh
22:58 Shortthu: ty
22:59 Electoz: ye no prob
Hikan

Shortthu wrote:

hi
stealor ganno stael
Topic Starter
Shortthu
hi =/= Hi
but
kan't
Pok0555
General
(copypaste bằng tieng anh do luoi)
1. Your beatmap doesn't have any storyboards, consider turning off widescreen support in song_setup/design
2. Disable countdown by going to song_setup/design countdown, u can't use countdowns since your map starts way too early


Easy
00:00:401 (1,2,1,2,3,4,1,2) - Ko nên dùng nhiều slider cùng 1 lúc trong easy, bọn noob ko bit slider hoạt động thế nào nên dùng nhièu cùng 1 luc làm bọn no bị phá combo (nhất là slider vs reverse) vd nhu cho nay nua 00:19:860 (3,1,2,3) , tốt nhất là cứ 2-3 slider thì cho một circle vào
\/ guidelines (đọc cái ở dưới cùng ý, edit nhầm luôn cả cái ở trên rồi -_-)
Normal
cái approach rate hoi nhanh, phải ít hơn 5
00:18:238 (2,3) - Blanket
00:21:157 (1,2) - ^
00:30:238 (6,7) - ^
00:38:022 (3,4) - ^
00:40:292 (2,3) - ^
00:46:779 (5,1) - ^
01:23:428 (5,6) - ^
01:05:265 (3,4) - ko nên cho 1/1 stack trong normal nếu map đã có 1/2 stack roi
01:09:319 (5) - NC?
Hard
00:05:428 - Thieu note cho nay
00:14:022 ^ (trong hard dung de slider chay qua tick!(neu co beat(dac biet la white tick))) mot so vd nua day \/
00:16:292 ^
00:19:536 ^
00:20:346 ^
00:23:103 ^
Scan lại map trong 25% rồi tìm thêm đi
bye 0_0
Topic Starter
Shortthu

Pok0555 wrote:

General
(copypaste bằng tieng anh do luoi)
1. Your beatmap doesn't have any storyboards, consider turning off widescreen support in song_setup/design
2. Disable countdown by going to song_setup/design countdown, u can't use countdowns since your map starts way too early

ok_hand


Easy
00:00:401 (1,2,1,2,3,4,1,2) - Ko nên dùng nhiều slider cùng 1 lúc trong easy, bọn noob ko bit slider hoạt động thế nào nên dùng nhièu cùng 1 luc làm bọn no bị phá combo (nhất là slider vs reverse) vd nhu cho nay nua 00:19:860 (3,1,2,3) , tốt nhất là cứ 2-3 slider thì cho một circle vào
\/ guidelines (đọc cái ở dưới cùng ý, edit nhầm luôn cả cái ở trên rồi -_-)

00:00:401 (1,2,1,2,3,4,1,2) - khúc này chèn circle kiểu gì =))
00:19:860 (3,1,2,3) - khúc này để về suy nghĩ thêm
Normal
cái approach rate hoi nhanh, phải ít hơn 5 no (click for why)
00:18:238 (2,3) - Blanket no, break DS
00:21:157 (1,2) - ^ ^
00:30:238 (6,7) - ^ ^
00:38:022 (3,4) - ^ ^
00:40:292 (2,3) - ^ ^
00:46:779 (5,1) - ^ ^
01:23:428 (5,6) - ^ ^
01:05:265 (3,4) - ko nên cho 1/1 stack trong normal nếu map đã có 1/2 stack roi no (click for why)
01:09:319 (5) - NC? ok
Hard
00:05:428 - Thieu note cho nay intentional
00:14:022 ^ (trong hard dung de slider chay qua tick!(neu co beat(dac biet la white tick))) mot so vd nua day \/
00:16:292 ^
00:19:536 ^
00:20:346 ^
00:23:103 ^
Scan lại map trong 25% rồi tìm thêm đi

sẽ tìm và map mấy chỗ hợp lí :)))) tại đang map theo vocal nên bỏ white tick nhiều quá
bye 0_0
Asaiga
gh3^ gh3^
Topic Starter
Shortthu

Asaiga wrote:

gh3^ gh3^
OwO what is this
Yamicchi

Asaiga wrote:

gh3^ gh3^
zhu
From my modding queue
DEPZDAI'S INSANE
00:02:184 (1) - nc and make it like other 3 circles like this 00:01:373 (1,2,3) -
00:02:346 (2) - nc
00:02:346 (2,1) - ovelap here? 00:02:833 (1) -
00:11:590 (5) - strange overlap maybe like this

01:25:211 (1) - delete this and make this 2 3ticks sliders? 01:24:725 (1,2) -

BURNING FLAME
00:11:103 (3,4) - why use 1/6 i think its fine with 1/4
00:17:265 (1) - ^
00:27:319 (4) - ^
00:27:644 (1) - ^
00:33:806 (4) - ^
00:38:995 (5) - ^
00:45:644 (6) - ^
00:27:563 (5) - delete if you use 1/4 here 00:27:319 (4) -
00:55:049 (2,3,4) - delete mid circle maybe because they are 00:55:049 (2) - ending and circle are too far

cool map i think you can call for BN after you done sounding
GL ranking
depzdai

zhu wrote:

From my modding queue
DEPZDAI'S INSANE
00:02:184 (1) - nc and make it like other 3 circles like this 00:01:373 (1,2,3) - The drum and the guitar sounds different so no.
00:02:346 (2) - nc It's just too hard to read. Low-angle movements at 00:02:184 (1,2,1) - already show the stress.
00:02:346 (2,1) - ovelap here? 00:02:833 (1) - I don't want them to be overlapped and don't think I should do it.
00:11:590 (5) - strange overlap maybe like this It's my intention to make triangular overlaps at 00:10:779 (1,3,5) - .

01:25:211 (1) - delete this and make this 2 3ticks sliders? 01:24:725 (1,2) - Since the vocal sounds strong and also that part is climax, I gotta make all the vocals at the heads of 01:24:725 (1,2,1) - clickable.
Thanks for your mod.
Topic Starter
Shortthu

zhu wrote:

From my modding queue

BURNING FLAME
00:11:103 (3,4) - why use 1/6 i think its fine with 1/4
00:17:265 (1) - ^
00:27:319 (4) - ^

set audio playback to 25% and listen carefully xd, i'm mapping the vocal there

00:27:644 (1) - ^
00:33:806 (4) - ^
00:38:995 (5) - ^
00:45:644 (6) - ^

intentional, also it's 1/8

00:27:563 (5) - delete if you use 1/4 here 00:27:319 (4) - not use 1/4
00:55:049 (2,3,4) - delete mid circle maybe because they are 00:55:049 (2) - ending and circle are too far it's not xd

cool map i think you can call for BN after you done sounding nah i need more mods xd
GL ranking

Thank you!
kds to thanks for taking your time modding this map xd
also my req is the first req in your q
Kyouren
Hi, from Japanese Metadata Queue! :)

Interesting case because i'm already check a metadata with same song xD
p/5747044#p5747044
From Abhor's maspet

ByBy wrote:

hello there! i've just discussed with Kitty about song's title and we reached the conclusion to have the title like in the following:
Artist: UVERworld
Romanised Artist: UVERworld
Title: CORE PRIDE -Anime ver.-
Romanised Title: CORE PRIDE -Anime ver.-
originally the opening was released in May 2011 and then the full version being aired in June 2011 with UVERworld's album named 'Life 6 Sense'. The album with the soundtracks was aired in September 2011 which basically changed the song's title http://puu.sh/tm429/690b0b224c.png so the title from official soundtrack OST is the correct one tbh. the official anime's website somehow trickes you because in May 2011 the song was released as CORE PRIDE (アニメver.) *translated as CORE PRIDE (anime ver.)* but then the title got changed to CORE PRIDE -Anime ver.- so CORE PRIDE (TV size) sounds somewhat wrong imo. i hope i helped you out with the metadata.
good luck!

no kds obviously
I hope that can help you!
No kudosu and Good luck! :3
Topic Starter
Shortthu
Thank you xD
lucarioooo
nice xd
871
Well, I hope I'll find at least something...

BURNING FLAME

Nothing here, except some of the sliders actually feel uncomfortable, because of their speed > 00:12:725 (4) - 00:15:319 (5) - 00:25:698 (3) - 00:18:887 (2)

I know that they repeat several times troughout the map and player might get used to them, yet it kinda feels unnecessary.

Though it's just my concern =w=

DEPZDAI'S INSANE

00:00:887 (1,2,3,1,2,3,1,2,1,2,1) - I think it would be better if those triangles not only change position but spacing as well. Btw, because spacing between circles in triangle is too low this moment > 00:02:022 (2,1,2,1) is a bit hard too read (at least without HD , I dunno why, but with HD I have no problems with this moment at all)

And... that's all, also good diff, but couldn't you come up with better slider forms then this ones ? > 00:04:941 (1) - 01:19:536 (1) - 01:25:698 (1).

HARD

00:01:049 (3,1) - this 2 notes shouldn't be stacked. (at least it feels like it)

00:05:428 - pls place a note here, otherwise rhythm kinda breaks.

00:17:103 - ^

00:17:265 (1) - you can replace this slider with reverse slider on 1/3, it won't make your SR go up and will make rhythm a bit better ( something like this https://osu.ppy.sh/ss/8679498 )

00:29:265 - "dzo" is too loud, so circle pls.

00:29:914 - his damn "ko" right there is a too loud to ignore, so circle pls :/

^ And even if you've mapped this according to drums ( 00:29:265 - no drum sound ; 00:29:914 - no drum sound ) then you'll have to delete this slider 00:30:563 (2), because there's also no drum sound 00:30:563 (2).

Btw 00:30:157 (5) - delete this note, there's no sound on this blue tick.

NORMAL

Your "EASY" have better rhythm then this diff =w=.

00:01:049 (2,3) - at least stuck them.

00:10:455 (5) - I think you should make this a 1/1 slider, then put a circle here 00:11:103.

00:24:725 (3) - this reverse slider feels forced. You just want to tap twice.

I just don't like this diff, all those slider overlaps feels forced and boring, sry TwT

EASY

Better then "NORMAL" best diff =w=

---------------------------------------------------------------------------------------------------------

Well as I though, couldn't find much, sry :/
Topic Starter
Shortthu

AkihitoKun wrote:

nice xd
Thanks!

871 wrote:

Well, I hope I'll find at least something...

BURNING FLAME

Nothing here, except some of the sliders actually feel uncomfortable, because of their speed > 00:12:725 (4) - 00:15:319 (5) - 00:25:698 (3) - 00:18:887 (2)

I know that they repeat several times troughout the map and player might get used to them, yet it kinda feels unnecessary.

Though it's just my concern =w=

It's fine imo :p

HARD

00:01:049 (3,1) - this 2 notes shouldn't be stacked. (at least it feels like it) o right

00:05:428 - pls place a note here, otherwise rhythm kinda breaks.

00:17:103 - ^

ye

00:17:265 (1) - you can replace this slider with reverse slider on 1/3, it won't make your SR go up and will make rhythm a bit better ( something like this https://osu.ppy.sh/ss/8679498 ) o

00:29:265 - "dzo" is too loud, so circle pls.

00:29:914 - his damn "ko" right there is a too loud to ignore, so circle pls :/

^ And even if you've mapped this according to drums ( 00:29:265 - no drum sound ; 00:29:914 - no drum sound ) then you'll have to delete this slider 00:30:563 (2), because there's also no drum sound 00:30:563 (2).

yes i'm following the drum but just from 00:28:941 - to 00:30:157 - , i wanna map the "here we go" vocal after

Btw 00:30:157 (5) - delete this note, there's no sound on this blue tick. There is

ye this is the worst diff, i'm gonna check ds and maybe remap some part

NORMAL

Your "EASY" have better rhythm then this diff =w=.

00:01:049 (2,3) - at least stuck them. What do you mean by "stuck" lol, if you mean stack them then no, reason below about the stacks things

00:10:455 (5) - I think you should make this a 1/1 slider, then put a circle here 00:11:103. The downbeat 00:10:779 - have a sound so why make it as a slider end, slider end in downbeat (big white tick) is not recommended

00:24:725 (3) - this reverse slider feels forced. You just want to tap twice. no uwu

I just don't like this diff, all those slider overlaps feels forced and boring, sry TwT It's overlapped because it's in the red tick

EASY

Better then "NORMAL" best diff =w=

nice

---------------------------------------------------------------------------------------------------------

Well as I though, couldn't find much, sry :/
Thank for modding!
LMT
Talked a bunch of things about rhythm and the 1/3 structure in the verses.

log
04:37 Shortthu: hai
04:38 Shortthu: why ctrl + g
04:38 LMT: vocal?
04:38 LMT: thử đi
04:38 LMT: nghe có đúng ko
04:39 Shortthu: 00:10:779 (1,2) - 2 cục này đúng hông
04:39 LMT: ừa
04:39 Shortthu: nãy lmt nói 2 cục này :thinking:
04:39 Shortthu: ủa ctrl + g thì cũng như nhau mà
04:39 LMT: à ko
04:39 LMT: ctrl g (2,3)
04:39 LMT: https://osu.ppy.sh/ss/8921084
04:39 LMT: như vầy nè
04:40 Shortthu: ahh
04:40 Shortthu: bài này nghe vocal vài chỗ confuse quá :((
04:40 Shortthu: hay lmt check cái timing thử
04:40 LMT: ừa đoạn này
04:41 LMT: offset cũng tạm được
04:41 LMT: +10 tất cả đi
04:41 Shortthu: p/6039686 trong đây cũng có nói vài chỗ off :thinking:
04:41 LMT: resnap
04:41 LMT: xong update
04:41 Shortthu: oh
04:44 LMT: ok chưa
04:44 Shortthu: chắc cũng ổn
04:46 LMT: mà rhythm khó bắt thì đừng overmap -__
04:47 Shortthu: uwu
04:48 LMT: ok
04:48 LMT: 1/3
04:48 LMT: ở đây 00:11:319 (3) -
04:48 LMT: https://osu.ppy.sh/ss/8921118
04:48 Shortthu: hình như cả 3 cục luôn
04:48 LMT: ừa
04:48 LMT: chỗ này trình bày cẩn thận chút
04:48 LMT: rhythm khó đọc thì spacing ít thôi
04:50 Shortthu: 00:10:951 (2) -
04:50 Shortthu: cái này chắc cũng 1/3
04:50 LMT: ko, để vậy đc k
04:50 LMT: r
04:51 LMT: vì ý đồ vocal ở đây ko rõ
04:51 LMT: mà instrument khác thì 1/2 rõ ràng hơn
04:51 Shortthu: oh
04:52 LMT: https://osu.ppy.sh/ss/8921128 để pattern như vầy đi
04:53 Shortthu: okay
04:54 LMT: 00:12:400 (6,7) - 2 cái này làm thành pattern tốt hơn đc ko
04:55 Shortthu: ủa time kì thế
04:55 LMT: https://osu.ppy.sh/ss/8921138 ví dụ
04:55 Shortthu: lmt chỉnh offset +10 bên đó chưa
04:55 LMT: chưa
04:55 LMT: +10 nhé#
04:55 Shortthu: yea
04:55 LMT: ok
04:56 LMT: 00:14:194 (4) - 1/3
04:57 LMT: https://osu.ppy.sh/ss/8921149
04:57 LMT: đuôi slider vẫn snap 1/2
04:57 LMT: 00:16:140 (2,3) - ctrl+g rhythm
04:59 LMT: 00:15:978 (1,2,3,4,5,6) - nguyên cục này đổi rhythm thành https://osu.ppy.sh/ss/8921154
04:59 Shortthu: :thinking:
04:59 LMT: thử đi
05:00 LMT: đc chưa
05:01 Shortthu: cục 5 chắc để nguyên slider nhỉ
05:01 LMT: thì hỏng mất slider là emphasis cho vocal
05:01 LMT: 5 để stack lên 1
05:01 LMT: là biết 1/1 gap
05:03 Shortthu: :thinking:
05:04 Shortthu: okay
05:04 LMT: 00:17:600 (2,3) - spacing cẩn thận
05:05 LMT: hoặc sắp xếp pattern cho đúng hơn
05:05 Shortthu: o shiet
05:05 LMT: https://osu.ppy.sh/ss/8921171
05:06 Shortthu: https://osu.ppy.sh/ss/8921174
05:07 LMT: gap 1/3 cũng cẩn thận nữa nhé
05:07 LMT: tạm thời thế cũng dc
05:08 Shortthu: xd
05:09 LMT: 00:18:897 (2,3,4) - đổi thành https://osu.ppy.sh/ss/8921178
05:09 LMT: 00:19:708 (1,2,3) - 1/3 cả 3 âm vocal
05:10 Shortthu: oh
05:11 LMT: 00:20:194 (2,3,4,5,6) - đổi thành https://osu.ppy.sh/ss/8921191
05:11 Shortthu: ủa có cục 00:19:438 (4) - 1/3 thôi mà
05:12 LMT: https://osu.ppy.sh/ss/8921195 cho cái đống 1/3
05:12 LMT: giống cái ban đầu á
05:13 LMT: 00:14:356 - đây đổi thành như này đi https://osu.ppy.sh/ss/8921203
05:14 LMT: thì hợp với cái cấu trúc 3 âm 1/3 ở đây
05:14 LMT: 00:18:248 (4,5,6) - đổi thành 1/2 slider ở đây thì chuẩn hơn
05:17 Shortthu: wait
05:18 Shortthu: 00:19:708 - 00:19:708 -
05:18 Shortthu: chỗ này 1/2 mà
05:18 Shortthu: :thinking:
05:18 LMT: t cá là 1/3
05:19 LMT: xóa nốt ở đó đi
05:19 LMT: xong nghe
05:19 LMT: tắt hitsound chưa
05:19 LMT: cái vocal 1/3 đó có ý đồ đó
05:19 LMT: tại vì nó có cấu trúc
05:19 Shortthu: vẫn nghe thấy 1/2 :thinking:
05:20 LMT: đừng nghe instrument, nghe vocal thôi
05:22 Shortthu: no headphone is hard :((
05:22 Shortthu: okay 1/3
05:22 LMT: playback 25% thì nghe rõ hơn
05:23 Shortthu: nãy giờ toàn bật 25% mà :3
05:23 LMT: ừa
05:23 Shortthu: https://osu.ppy.sh/ss/8921238 something like this
05:23 LMT: ko
05:23 LMT: https://osu.ppy.sh/ss/8921242
05:23 LMT: để thế thì bị mất 1 âm
05:24 LMT: nếu đã theo vocal thì đừng skip
05:24 Shortthu: oh
05:24 Shortthu: 00:19:438 - tại chỗ này cũng 1/3 luôn
05:24 LMT: chỗ đó 1/2
05:26 Shortthu: 1/3 mà :thonk:
05:26 LMT: 1/2
05:26 LMT: có cấu trúc mà
05:26 Shortthu: uwu
05:26 LMT: 00:10:789 (1,2,3) - đây, 00:13:870 (3,1,2) - đây nữa
05:27 LMT: cơm, tí quay lên sửa tiếp nhé
05:28 Shortthu: oh
05:28 Shortthu: kay
05:33 Shortthu: hoyl 5.62
05:39 Shortthu: updoot
05:50 LMT: 00:12:086 (1,2) - đổi thành 1/2 slider thôi
05:50 LMT: sao phải overmap ở đây lên
05:50 LMT: 00:14:356 (5) - snap đuôi slider 1/3
05:51 LMT: 00:18:248 (4,5,6) - 1/2 slider thôi, 00:18:329 (5) - overmap mất cái này
05:56 Shortthu: o
06:01 LMT: sửa chưa
06:07 Shortthu: 00:18:248 -
06:07 Shortthu: khúc này không hiểu lắm
06:08 LMT: 00:18:329 (5) - ở đây ko có trống
06:08 LMT: 00:18:248 (4) - và ở đây là vocal
06:08 Shortthu: oh
06:08 Shortthu: kay
06:09 LMT: 00:20:113 (2) - ở đây cũng k nên để nốt này
06:09 LMT: mặc dù thì vocal có chút ở đấy
06:10 Shortthu: cái note đó vừa add thêm hồi nãy
06:10 Shortthu: lul
06:10 LMT: uh biết
06:10 Shortthu: okay đã xóa
06:10 LMT: ok
06:11 LMT: 00:24:573 (4,5,6,1) - ko nên overmap kiểu này khi k có concept
06:12 Shortthu: phía trước cũng có làm vài chỗ
06:12 Shortthu: mà sau khi lmt sửa thì còn lại đúng 1 cái
06:12 Shortthu: 00:12:086 -
06:13 LMT: biết rồi nhưng tại vì nhưng chỗ rhythm có phức tạp thì đừng overmap
06:15 LMT: rhythm chỗ đấy cũng có vấn đề
06:15 LMT: https://osu.ppy.sh/ss/8921382 xem thế này đúng hơn ko
06:17 LMT: 00:25:708 (3,4) - đuôi của 3 cũng rất mạnh, xong lại có cái triple lại ignore. để thế này đi https://osu.ppy.sh/ss/8921388
06:31 Shortthu: :3c
06:31 LMT: sửa xong chưa
06:32 Shortthu: vừa đi ăn trưa :3
06:35 Shortthu: done
06:40 LMT: ok
06:41 LMT: 00:26:681 (2) - 1/2 làm hỏng mất emphasis của cái vocal
06:41 LMT: làm thành circle đi
06:41 LMT: stack lên 3
06:42 LMT: 00:27:005 (3,4,5,1) - nguyên câu này là 1 pattern vocal cần được làm nổi bật
06:42 LMT: 00:27:329 (4,5,1) - với nguyên cục này là 1/3
06:43 Shortthu: o
06:43 Shortthu: fixed
06:44 LMT: spacing cho 1/3 cũng cẩn thận nhé
06:44 LMT: 00:30:086 (4,5) - p l s f i x
06:45 LMT: 00:33:816 (4) - snapping?
06:45 Shortthu: o
06:45 Shortthu: lmao
06:45 Shortthu: 1/8
06:45 LMT: oh
06:45 Shortthu: ok gonna make it to a cirle
06:45 Shortthu: lul
06:45 Shortthu: luuuuul
06:45 LMT: ye
06:45 LMT: xd
06:45 LMT: 00:44:519 (1,2,3,4) - fix 1/4 gap spacing
06:46 LMT: 00:44:194 (2,3) - giống cái này quá
06:47 Shortthu: vậy move cái 00:44:194 (2) - ra ngoài
06:47 Shortthu: uwu
06:47 LMT: t nghĩ để cái circle overlap với đuôi mấy cái 3/4 thì ok hơn
06:48 LMT: 01:03:816 (6,1) - sao ko làm 1/1 luôn
06:48 LMT: thế này ko bắt vocal lắm
06:49 LMT: đoạn instrument thưa như thế này ko nên overmap
06:49 LMT: 01:11:113 (3,4) - 3/4 : https://osu.ppy.sh/ss/8921479
06:49 Shortthu: còn cái drum ở 01:03:978 - tính sao :thonk
06:50 Shortthu: o wait
06:50 LMT: so với vocal mạnh hayy yếu -_-
06:50 LMT: với cả đang emphasise vocal ở đây mà
06:50 Shortthu: :3
06:51 Shortthu: okay
06:51 LMT: 01:15:654 (1) - vocal hết ở tick đỏ, rút ngắn thành 1/2 slider
06:51 LMT: 01:16:951 (1) - same 01:18:248 (1) - same
06:52 LMT: 01:19:546 (1) - cái chỗ cần để 1/1 thì đẻ 1/2
06:52 Shortthu: nó còn ngân ra sau nữa mà
06:52 LMT: nhưng vocal nhấn ở tick đó
06:52 LMT: đỏ
06:52 LMT: với cả kick ở đỏ
06:52 Shortthu: i prefer 1/1 zz
06:53 Shortthu: kick nhỏ lắm
06:53 LMT: nhưng quan trọng
06:53 Shortthu: 25% mới nghe thấy
06:53 LMT: mày rút 1 cái thành 1/2 đi
06:53 LMT: xong rồi nghe
06:53 LMT: 100% luôn
06:53 LMT: ko thích thì để 1/1
06:54 Shortthu: LUL
06:54 Shortthu: okay dad
06:54 Shortthu: mà vẫn muốn 1/1 hơn
06:54 Shortthu: :3
06:54 LMT: rồi ok
06:54 LMT: 01:27:816 (3,4,5,6,7) -
06:54 LMT: snare có 3 cái đầu
06:55 LMT: 01:28:059 (6,7) - 2 này là kick rồi
06:56 Shortthu: oh
06:56 Shortthu: okay
06:56 LMT: nếu muốn map kick thì https://osu.ppy.sh/ss/8921497
06:56 LMT: ko thì đổi thành circle hết
06:57 LMT: https://osu.ppy.sh/ss/8921498
06:58 Shortthu: okay circles
06:59 Shortthu: whoa
06:59 Shortthu: *
06:59 Shortthu: giờ xuống còn 5.52
06:59 LMT: tại có cái 1/4 jump đ' hiểu tại sao
06:59 LMT: :))
06:59 LMT: chỗ đó đang spike nữa
06:59 Shortthu: à à :#
06:59 Shortthu: :3
07:00 LMT: update đi xong t xem lại còn chỗ nào ko
07:01 Shortthu: updoot
07:01 LMT: 00:12:086 (1,2) -
07:02 LMT: -_-
07:02 Shortthu: à sửa chỗ đó nữa hả :3
07:04 LMT: 01:28:465 (8) - đây để kick slider được vì đây là tom
07:06 Shortthu: tom là gì vậy =))))
07:06 LMT: ở đây nghe có khác mấy tiếng trống khác ko
07:07 LMT: thì cái tiếng đó là tom
07:07 Shortthu: oh
07:07 LMT: cao hơn kick nhưng thấp hơn snare
07:07 LMT: 00:27:978 (2,1) - ctrl+g
07:09 Shortthu: 00:28:302 - nhưng mà chỗ này bắt đầu cái nhạc kia
07:09 Shortthu: "nhạc kia"
07:09 Shortthu: lul
07:09 LMT: uh thế cũng đc
07:10 Shortthu: nice
07:10 LMT: ok update
07:10 Shortthu: ok nếu lmt xong rồi thì post lên thread đi :^)
07:10 LMT: lol ok
Topic Starter
Shortthu
(also it's in vietnamese :eyes:)
Lobelia
DEPZDAI , 00:48:086 (5,6,7,8,1,2,3,4,1,2,1,2,1) - this pattern is very cool ~~
plz rank this!star for you~~ :)
Topic Starter
Shortthu
Thanks for the star OwO
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