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Imperial Circus Dead Decadence - Gekiai no Yobi...

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Topic Starter
Gus

Monstrata wrote:

00:04:640 (1,2,3) - This placement could be more structured imo. You can also emphasize 3 for the drums.
made it consistent with vvv
00:05:926 (2,4) - Meanwhile this jump from 2>3 is quite large. Theres not a lot of justification for it compared to how you emphasize other notes.
00:24:926 (5,1) - Blanketting 5 with that slider would flow better. changed in a better way i think
00:37:497 (12,13,14) - Spacing change here isn't appropriate imo. Shift spacing after 00:37:783 (1) - since its a new measure, fix
01:00:640 (1) - This is quite undermapped honestly. I would do with a 1/1 slider instead of 3/2 vocal is 3/2 thooo
01:02:926 (1) - Here too 1/2 slider instead. The song is very dense, don't change your rhythm to be less dense just for some variety. The section right after this is a stream so you need something difficult and dense to build up to it. i think its fine here, leadin for the slowest part,
01:24:640 (5,6,7,8,1,2,3) - Man, use jumps here, spacing like this is really out of place imo... i actually really think it fits the vocals here
01:29:926 (2,3,4,5) - Same as earlier. it makes the jumps here feel really out of place because of how big they become even tho theres no real shift in the music in vocals theres a ton of pitch changes in this section tho
03:10:353 (1,2,3,4,5) - Your stream shape here just looks rather wonky... it doesn't look smooth like your other streams. fixed i guess. also fixed a emphasis and antiflow issue presented by a lot of modders w this fix
03:20:069 (6,7) - Use 1/2 sliders, don't skimp on note density here :P fixed
03:22:354 (1,2) - Here im okay with since it's not going into a dense section like streams etc..
04:20:416 (9) - More interesting slider? Like try something wavy maybe, or a spiral or something. i think the way it is reflects the scream well, but I changed it to make it a liil more curvy
04:36:987 (1) - Position this more to the center/left for better angles. 256||357 is nice. Minor thing, I think the way it is now plays consistently with a lot of the other jumps I set up throughout the map
05:58:130 (9) - You could NC here to qualify the shape change, otherwise it looks a bit off in terms of transition angles. fixed yh

[]

Generally, your streams are pretty solid. Jumps could use work, and you can use better patterning in slider/circle sections. More attention to overall structure and spacing would help!

Good luck!
ok tbh i went through and fixed a few jump patterns and their spacing(namely the wall @ around 3:10) and some stuff around 30-40s so ye.. ty monstrata
SCANDiO
I just write something, then go
00:47:997 (13) - lined a little bit to stream
01:07:497 (1) - how you look to set this pattern? you must try to set it there (https://puu.sh/tuhWU.jpg)
02:56:640 (9) - and there (https://puu.sh/tuisa.jpg)
01:12:068 (1) - and there (https://puu.sh/tuAYN.jpg)
01:16:640 (1) - and there (https://puu.sh/tuB3P.jpg)
03:01:211 (1) - and there (https://puu.sh/tuBcs.jpg)
04:42:701 (1) - and there (https://puu.sh/tuBjA.jpg)
04:47:272 (1) - and there (https://puu.sh/tuBsD.jpg)
05:12:987 (1) - (https://puu.sh/tuBz3.png)
05:13:844 (2) - (https://puu.sh/tuBEy.png)
05:20:702 (2) - (https://puu.sh/tuBJ4.png)
05:28:987 (1) - clap+whistle
05:29:415 (3) - clap+whistle
05:29:844 (9) - clap+whistle
05:30:130 (1) - clap+whistle
05:30:487 (6) - clap+whistle
05:30:916 (12) - clap+whistle
05:31:272 (1) - clap+whistle
05:31:630 (6) - clap+whistle
05:32:058 (12) - clap+whistle
05:32:416 (1) - clap+whistle
clap+whistle need for vocal, cause in this ultimate moment there's no one hitsound :(
05:40:702 (2) - remove clap, cause stands out among other hitsounds
05:55:558 (5) - 05:54:987 (13) - 05:54:415 (5) - remove hitsound, cause that's better for vocal
01:42:354 (1) - set there kiai
01:58:354 (1) - stopped kiai
03:06:926 (1) - set there kiai
03:22:926 (1) - stopped kiai
00:19:426 (2) - delete note, cause does not fit


you to understand what I'm saying I'll put modding-diff here => https://puu.sh/tuCwQ.osu download it, cause I can not fit all ideas here.
Topic Starter
Gus

SCANDiO wrote:

I just write something, then go
00:47:997 (13) - lined a little bit to stream intentional emphasis here!
01:07:497 (1) - how you look to set this pattern? you must try to set it there (https://puu.sh/tuhWU.jpg)
02:56:640 (9) - and there (https://puu.sh/tuisa.jpg)
01:12:068 (1) - and there (https://puu.sh/tuAYN.jpg)
01:16:640 (1) - and there (https://puu.sh/tuB3P.jpg)
03:01:211 (1) - and there (https://puu.sh/tuBcs.jpg)
04:42:701 (1) - and there (https://puu.sh/tuBjA.jpg)
04:47:272 (1) - and there (https://puu.sh/tuBsD.jpg) ill respond to all of these suggestions right here since they regard a similar set of pattenring; I think the way that I've emphasized it portrays the song in its strongest way right now. I could map to the notes you've suggested, and it would fit and not be overmapped, but I think the breaks help the player discern tensity, as these sections are clearly less tense than other sections with consistent drums and vocal intensity. Also, adding that sort of patterning would make the playability of the map a bit worse since these breaks at these sections also give players some downtime
05:12:987 (1) - (https://puu.sh/tuBz3.png)
05:13:844 (2) - (https://puu.sh/tuBEy.png)
05:20:702 (2) - (https://puu.sh/tuBJ4.png) but my 1/3 sliders : ^ ( may see a change here in the future if its unrankable but i love how they sound/play!
05:28:987 (1) - clap+whistle added finish instead
05:29:415 (3) - clap+whistle
05:29:844 (9) - clap+whistle
05:30:130 (1) - clap+whistle
05:30:487 (6) - clap+whistle
05:30:916 (12) - clap+whistle
05:31:272 (1) - clap+whistle
05:31:630 (6) - clap+whistle
05:32:058 (12) - clap+whistle
05:32:416 (1) - clap+whistle its quiet in this stream intentionally to build momentum when the hitsounds actually begin at 05:33:558 (1), so no changes to all of these, but ty
clap+whistle need for vocal, cause in this ultimate moment there's no one hitsound :( it is building momentum for what comes next hehe
05:40:702 (2) - remove clap, cause stands out among other hitsounds ok why not
05:55:558 (5) - 05:54:987 (13) - 05:54:415 (5) - remove hitsound, cause that's better for vocal its consistently hitsounded in this stream
01:42:354 (1) - set there kiai
01:58:354 (1) - stopped kiai dont think this part is intense enough for kiai compared to everything else i have as kiai; would be very inconsistent
03:06:926 (1) - set there kiai
03:22:926 (1) - stopped kiai agreed here and also added hitsounds to mirror the repetition of this part at 05:33:558 (1) -
00:19:426 (2) - delete note, cause does not fit ghost noted to emphasize the sliderstart


you to understand what I'm saying I'll put modding-diff here => https://puu.sh/tuCwQ.osu download it, cause I can not fit all ideas here.
looked through your diff and saw a few cool things, so the map changed a lil! thanks for your mod dude!

also tried to update modders/testplayers box! pls let me know if i forgot u!!
SCANDiO

Gus wrote:

SCANDiO wrote:

I just write something, then go
00:47:997 (13) - lined a little bit to stream intentional emphasis here!
01:07:497 (1) - how you look to set this pattern? you must try to set it there (https://puu.sh/tuhWU.jpg)
02:56:640 (9) - and there (https://puu.sh/tuisa.jpg)
01:12:068 (1) - and there (https://puu.sh/tuAYN.jpg)
01:16:640 (1) - and there (https://puu.sh/tuB3P.jpg)
03:01:211 (1) - and there (https://puu.sh/tuBcs.jpg)
04:42:701 (1) - and there (https://puu.sh/tuBjA.jpg)
04:47:272 (1) - and there (https://puu.sh/tuBsD.jpg) ill respond to all of these suggestions right here since they regard a similar set of pattenring; I think the way that I've emphasized it portrays the song in its strongest way right now. I could map to the notes you've suggested, and it would fit and not be overmapped, but I think the breaks help the player discern tensity, as these sections are clearly less tense than other sections with consistent drums and vocal intensity. Also, adding that sort of patterning would make the playability of the map a bit worse since these breaks at these sections also give players some downtime
05:12:987 (1) - (https://puu.sh/tuBz3.png)
05:13:844 (2) - (https://puu.sh/tuBEy.png)
05:20:702 (2) - (https://puu.sh/tuBJ4.png) but my 1/3 sliders : ^ ( may see a change here in the future if its unrankable but i love how they sound/play!
05:28:987 (1) - clap+whistle added finish instead
05:29:415 (3) - clap+whistle
05:29:844 (9) - clap+whistle
05:30:130 (1) - clap+whistle
05:30:487 (6) - clap+whistle
05:30:916 (12) - clap+whistle
05:31:272 (1) - clap+whistle
05:31:630 (6) - clap+whistle
05:32:058 (12) - clap+whistle
05:32:416 (1) - clap+whistle its quiet in this stream intentionally to build momentum when the hitsounds actually begin at 05:33:558 (1), so no changes to all of these, but ty
clap+whistle need for vocal, cause in this ultimate moment there's no one hitsound :( it is building momentum for what comes next hehe
05:40:702 (2) - remove clap, cause stands out among other hitsounds ok why not
05:55:558 (5) - 05:54:987 (13) - 05:54:415 (5) - remove hitsound, cause that's better for vocal its consistently hitsounded in this stream
01:42:354 (1) - set there kiai
01:58:354 (1) - stopped kiai dont think this part is intense enough for kiai compared to everything else i have as kiai; would be very inconsistent
03:06:926 (1) - set there kiai
03:22:926 (1) - stopped kiai agreed here and also added hitsounds to mirror the repetition of this part at 05:33:558 (1) -
00:19:426 (2) - delete note, cause does not fit ghost noted to emphasize the sliderstart


you to understand what I'm saying I'll put modding-diff here => https://puu.sh/tuCwQ.osu download it, cause I can not fit all ideas here.
looked through your diff and saw a few cool things, so the map changed a lil! thanks for your mod dude!

also tried to update modders/testplayers box! pls let me know if i forgot u!!
now i will go, take a star ;)
Topic Starter
Gus

SCANDiO wrote:

now i will go, take a star ;)
thank you!! <3
llunaco
As I've been playing it a bunch, I've noticed a few things that feel strange to me - not necessarily bad, but definitely strange.

01:28:640 (1,2,3,4,5,6,7,8,1,2,3,4,5) - This feels super robotic - I assume you're purposely making this feel different for variation in between the other two jump sections that're either side of it? It's not necessarily awkward to hit, but surprised me when I first saw it. I don't think it NEEDS changing, but I figured that I'd point out how it feels weird so you could go over it once more and decide if you want it that way.

01:37:354 (6,7,8) - Is strange because you seem to be focusing on the vocals before this and it leads into it focusing the drums, I also don't understand why the spacing here is larger and more awkward than the previous ones when the vocals have just ended. Maybe just NC it?

05:30:130 (1,7,13,1) - Was going to say that this seems like extreme angle changes, but actually it fits the vocals really well looking at it in the editor, so I'll just leave this here as a compliment more than anything.

06:28:416 (1) - Timing is snapped very slightly late, noticed when I clicked it by chance.
06:28:773 (6) - Same as above
06:28:916 (8) - Same as above
06:29:273 (13) - Same as above
06:29:416 (14) - Same as above
06:29:559 (1) - Same as above blah blah blah you get the idea, just go through that end section and quickly drag them slightly so they snap into place correctly, the last one I found that wasn't snapped correctly was 06:29:986 (7) - so just work up to that from the start
hi-mei
most of the patterns u used doesnt correlate with flow/song/structure
it feels like u dont have a global idea for this map, for now its just a circles that are following timing beats.
it could be much better overall picture.

i wont wish u luck, u shud work hard on this map to make its quality similar to Uta.
stay strong my dude
Topic Starter
Gus

Razuh wrote:

As I've been playing it a bunch, I've noticed a few things that feel strange to me - not necessarily bad, but definitely strange.

01:28:640 (1,2,3,4,5,6,7,8,1,2,3,4,5) - This feels super robotic - I assume you're purposely making this feel different for variation in between the other two jump sections that're either side of it? It's not necessarily awkward to hit, but surprised me when I first saw it. I don't think it NEEDS changing, but I figured that I'd point out how it feels weird so you could go over it once more and decide if you want it that way. changed

01:37:354 (6,7,8) - Is strange because you seem to be focusing on the vocals before this and it leads into it focusing the drums, I also don't understand why the spacing here is larger and more awkward than the previous ones when the vocals have just ended. Maybe just NC it? fixed tyvm, i agree the last pattern was too spaced and very uncomfortable to play

05:30:130 (1,7,13,1) - Was going to say that this seems like extreme angle changes, but actually it fits the vocals really well looking at it in the editor, so I'll just leave this here as a compliment more than anything. why ty <3

06:28:416 (1) - Timing is snapped very slightly late, noticed when I clicked it by chance.
06:28:773 (6) - Same as above
06:28:916 (8) - Same as above
06:29:273 (13) - Same as above
06:29:416 (14) - Same as above
06:29:559 (1) - Same as above blah blah blah you get the idea, just go through that end section and quickly drag them slightly so they snap into place correctly, the last one I found that wasn't snapped correctly was 06:29:986 (7) - so just work up to that from the start hmm.. maybe this is an issue on your end? im not really sure, AImod isnt showing any unsnapped objects. It'd be a timing issue, but I think it sounds fine to me.. is it an offset issue or an unsnapped object issue?
also changed: weird sliders at 1:52, they were filler till I could figure something better out.
Topic Starter
Gus

-himei wrote:

most of the patterns u used doesnt correlate with flow/song/structure
it feels like u dont have a global idea for this map, for now its just a circles that are following timing beats.
it could be much better overall picture.

i wont wish u luck, u shud work hard on this map to make its quality similar to Uta.
stay strong my dude
ouch mang

well this mapset is not uta, its a different song by a different mapper, and it wont ever be uta

if u wanna make something like uta out of this song urself, be my guest

im sry u feel that way friendo
hi-mei
im not saying u shud make something like uta, but quality and logic wise u shud improve this map to Uta's level

ill give u an example:
00:15:069 (3,4) - i think the (4) shud be the copy of (3) shape wise, cuz the flow is going to the bot, no to the left, so the left directed slider looks bad here
00:15:640 (5,6,7) - distance here and 00:16:354 (3,4) - shud be at least equal? its the same rhythms, and also kinda the same sound phrase.

the main flaw of this map in my opinion is distance inbetween 1/4 jumps, which is very questinonable at sometimes.
Topic Starter
Gus

-himei wrote:

im not saying u shud make something like uta, but quality and logic wise u shud improve this map to Uta's level

ill give u an example:
00:15:069 (3,4) - i think the (4) shud be the copy of (3) shape wise, cuz the flow is going to the bot, no to the left, so the left directed slider looks bad here it is a copy of shape im really confused what you're saying lmao
00:15:640 (5,6,7) - distance here and 00:16:354 (3,4) - shud be at least equal? its the same rhythms, and also kinda the same sound phrase. not sure why you think this, for one (6,7) is a much stronger sound
(6,7) = guitar, as is (3,4)... (5) isnt even relevant


the main flaw of this map in my opinion is distance inbetween 1/4 jumps, which is very questinonable at sometimes.
anyways, i changed this part in a different way that I saw fit as I looked at it

if u wanna suggest other things theres a chance ill change em andd it will help me so ya know.. ayy
llunaco

Gus wrote:

Razuh wrote:

06:28:416 (1) - Timing is snapped very slightly late, noticed when I clicked it by chance.
06:28:773 (6) - Same as above
06:28:916 (8) - Same as above
06:29:273 (13) - Same as above
06:29:416 (14) - Same as above
06:29:559 (1) - Same as above blah blah blah you get the idea, just go through that end section and quickly drag them slightly so they snap into place correctly, the last one I found that wasn't snapped correctly was 06:29:986 (7) - so just work up to that from the start hmm.. maybe this is an issue on your end? im not really sure, AImod isnt showing any unsnapped objects. It'd be a timing issue, but I think it sounds fine to me.. is it an offset issue or an unsnapped object issue?
It looked like the circles I mentioned had moved by a very small amount left and right on the timeline, I did check AImod and thought that it was strange that it wouldn't flag up errors for it. I've attempted redownloading the map since your update, and it's still moving the note's position on the timeline very slightly even when I'm within the correct timing point.
Perhaps it's a problem with the editor, but it IS extremely tiny so I'm going to say it's not an issue - hell, the AImod isn't flagging it, but I thought I'd mention it just in case.

Good job on the update, ty for my first kudosu, I'm gonna use give use it on this map <3
Topic Starter
Gus

Razuh wrote:

It looked like the circles I mentioned had moved by a very small amount left and right on the timeline, I did check AImod and thought that it was strange that it wouldn't flag up errors for it. I've attempted redownloading the map since your update, and it's still moving the note's position on the timeline very slightly even when I'm within the correct timing point.
Perhaps it's a problem with the editor, but it IS extremely tiny so I'm going to say it's not an issue - hell, the AImod isn't flagging it, but I thought I'd mention it just in case.

Good job on the update, ty for my first kudosu, I'm gonna use give use it on this map <3
thank u for all the help dude! i really appreciate it and im glad you like the map <3

let me know if you find anything else! and I appreciate the star : ' )

as for the ending, as long as it isnt an offset issue, then it should show in AImod so thats like highkey weird.. ill keep an eye out at that section. also, i've still got an open mind for the jump section at 6:10, so maybe some changes coming up there when i can think of how to do it
hi-mei
wwww alright ill mod this soon, looks like ure on a different page with me so i have to explain things more detailed.
Topic Starter
Gus

-himei wrote:

wwww alright ill mod this soon, looks like ure on a different page with me so i have to explain things more detailed.
go for it
small update: after a lot of demand and problem solving, i've fixed up the first 20s and the 6min10s jump spam mark with a lot of new patterns. so its all new there now
llunaco

Gus wrote:

small update: after a lot of demand and problem solving, i've fixed up the first 20s and the 6min10s jump spam mark with a lot of new patterns. so its all new there now
That's good, I'll give it a playtest and a look over in the editor next time I'm online and drop in my thoughts on it.
Topic Starter
Gus

Razuh wrote:

Gus wrote:

small update: after a lot of demand and problem solving, i've fixed up the first 20s and the 6min10s jump spam mark with a lot of new patterns. so its all new there now
That's good, I'll give it a playtest and a look over in the editor next time I'm online and drop in my thoughts on it.
dope! from what I can tell it plays fairly smoothly and fits with how I've structured the map//has that n i c e a e s t h e t h i c c, so lmk if you end up getting a chance
llunaco
Finally got around to testplaying, looks good man, keep it up :)
Little
[Hakai]
  1. 00:01:640 (3) - Consider changing the rhythm here to give better emphasis on 00:01:783 Something like http://puu.sh/u0ov5/8991722744.jpg
  2. 00:15:783 (6,4) - Overlap can make the repeat hard to read.
  3. 00:17:211 (1,2,3) - No real point in stacking these. The song doesn't change at 00:17:425 so I think you should just space these all out.
  4. 01:23:497 (1,2,3,4,1,2,3,4,5,6,7,8,1) - Combos here a bit weird. Make combos consistent?
  5. 01:57:211 (3,4) - Add some 1/4 notes to fit the drum?
  6. 03:53:862 (5,1) - Flow is awkward. Reverse direction of (1)?
  7. 04:18:702 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,1,2,3,4,5,6,7,8) - Maybe add some distance spacing changes and direction changes to better emphasize the accented notes.
  8. 04:56:416 (5,1) - Distance is quite close and it could be confused for 1/2 beat.
  9. 05:39:058 (3) - Reverse direction might flow better. Same with 05:47:273 (1)
  10. 05:59:844 (1,2,3) - I think jumps would make more sense here.
  11. The end of the map seems to be a bit off from the song. Check your offsets throughout the map to make sure the timing is right.
Topic Starter
Gus

Little wrote:

[Hakai]
  1. 00:01:640 (3) - Consider changing the rhythm here to give better emphasis on 00:01:783 Something like http://puu.sh/u0ov5/8991722744.jpg no change here, guitar presents a hold sound imo
  2. 00:15:783 (6,4) - Overlap can make the repeat hard to read. fixed hopefully
  3. 00:17:211 (1,2,3) - No real point in stacking these. The song doesn't change at 00:17:425 so I think you should just space these all out.all stacked notes in this short section are triples for guitar
  4. 01:23:497 (1,2,3,4,1,2,3,4,5,6,7,8,1) - Combos here a bit weird. Make combos consistent? fixed i think
  5. 01:57:211 (3,4) - Add some 1/4 notes to fit the drum? been suggested, I like how it slows down to lead into the guitar section tho
  6. 03:53:862 (5,1) - Flow is awkward. Reverse direction of (1)? fixed
  7. 04:18:702 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,1,2,3,4,5,6,7,8) - Maybe add some distance spacing changes and direction changes to better emphasize the accented notes. fixed!
  8. 04:56:416 (5,1) - Distance is quite close and it could be confused for 1/2 beat. think its fine here
  9. 05:39:058 (3) - Reverse direction might flow better. Same with 05:47:273 (1) confused what you mean?
  10. 05:59:844 (1,2,3) - I think jumps would make more sense here. I think it works as is
  11. The end of the map seems to be a bit off from the song. Check your offsets throughout the map to make sure the timing is right.
thanks!

also fixed soem stuff up to make the map more structured which was an issue a lot of peope had with it

so hopefully that works

no change on the timing for the end I seriously cant tell I need someone else to help me w that :/
TequilaWolf
mod
Hakai-

timing wise majority of the map seems good (I could land hits in the middle of error bar, except 04:54:702 (1) - onwards, then it seems ok again at 05:28:987 (1) - . I feel like +10 to +15 is needed, but you should consult actual experts

01:04:497 - maybe add note
01:30:211 (4,5,6) - consider making the spacing between 5 and 6 bigger, say, put 5 around x160y256, for emphasis
01:31:926 (5) - maybe change this slider to 2 circles instead
01:56:069 (1,2,3,4,5,6,7,8,1,2) - you can try adding 3 circles in between 1 and 2 to make a 13-note stream instead
02:17:783 (3,4,5,6,7,8,9) - I know it's pretty obvious that it's a 1/3 stream even without looking at spacing and such, but just a little weird that 02:16:211 (6,7,8,9,10,11,1) - and 02:18:926 (1,2,3,4,5,6) - are 1/4s but have larger spacing. related note, 02:17:211 (2) - consider changing this to a stream too
02:34:640 (1,2,3,4,1,1,2,3,4,5,1,2,3,4,5,6,7) - I think the gaps are really weird and this entire section would be good as a long stream
02:55:211 (1,2,3,4,5,6,7,8,9) - would extend stream till 02:55:497 (5) -
05:14:130 (1) - would map 'na' by shortening slider and adding circle on 05:14:559. you mapped 05:13:463 (2) - after all
05:14:987 (1) - same thing. http://puu.sh/uaq3N/acc0a97d7d.jpg
#
Topic Starter
Gus

TequilaWolf wrote:

mod
Hakai-

timing wise majority of the map seems good (I could land hits in the middle of error bar, except 04:54:702 (1) - onwards, then it seems ok again at 05:28:987 (1) - . I feel like +10 to +15 is needed, but you should consult actual experts ill mess around w offset!

01:04:497 - maybe add note fix
01:30:211 (4,5,6) - consider making the spacing between 5 and 6 bigger, say, put 5 around x160y256, for emphasis i dont think that part needs much emphasis
01:31:926 (5) - maybe change this slider to 2 circles instead i like as is :p
01:56:069 (1,2,3,4,5,6,7,8,1,2) - you can try adding 3 circles in between 1 and 2 to make a 13-note stream instead I think if I change this section at all it will be to emphasize the 2nd set of drums, but im not thinking I will right now
02:17:783 (3,4,5,6,7,8,9) - I know it's pretty obvious that it's a 1/3 stream even without looking at spacing and such, but just a little weird that 02:16:211 (6,7,8,9,10,11,1) - and 02:18:926 (1,2,3,4,5,6) - are 1/4s but have larger spacing. related note, 02:17:211 (2) - consider changing this to a stream too no change because
a) I want to make sure players are prepared enough for 1/3 and I think the second repeat slider does that
b) I've used this DS for 1/4 streams almost entirely throughout the map so I ddon't think it would make sense to change the spacing here

02:34:640 (1,2,3,4,1,1,2,3,4,5,1,2,3,4,5,6,7) - I think the gaps are really weird and this entire section would be good as a long stream sound doesnt call for it :p
02:55:211 (1,2,3,4,5,6,7,8,9) - would extend stream till 02:55:497 (5) - good catch!
05:14:130 (1) - would map 'na' by shortening slider and adding circle on 05:14:559. you mapped 05:13:463 (2) - after all
05:14:987 (1) - same thing. http://puu.sh/uaq3N/acc0a97d7d.jpg
#uhhh I tried these and they sounded weird, but it is likely an offset issue. I'll mess around w offset then try again here...
Plush
Hello! I'm from the General Timing queue.
Using a lot of different offsets to follow the song can seem a little bit messy, so I edited MP3 for your song.
Here is the link, you can use save link as : http://cdiohe.comuf.com/dsi/202/audio.mp3
I mainly edited these parts. 04:54:702 with 05:28:987 and 05:54:130
IMO it starts to feel wonky here 04:54:702 onwards
Anyway, you don't have to change your current offset, I adjusted it so it fits your current one.
Try to use this mp3 and see if you think it's better!
GL ;)
Topic Starter
Gus

Plush wrote:

Hello! I'm from the General Timing queue.
Using a lot of different offsets to follow the song can seem a little bit messy, so I edited MP3 for your song.
Here is the link, you can use save link as : http://cdiohe.comuf.com/dsi/202/audio.mp3
I mainly edited these parts. 04:54:702 with 05:28:987 and 05:54:130
IMO it starts to feel wonky here 04:54:702 onwards
Anyway, you don't have to change your current offset, I adjusted it so it fits your current one.
Try to use this mp3 and see if you think it's better!
GL ;)
Hey man, thank you so much! Although, I did try the mp3 and it seemed to warp the offset a little too much, like now it was too early throughout the map (but fairly well timed at around 4:54-5:28 from what I noticed)

For that reason I haven't yet updated it, I'm playing with offset.

I also did read on some forum post that it could just be because of the lack of drums (which is what the bpm follows I believe?) in the section, and is therefore kind of not an issue? I'm unsure, though.
Plush
Gus wrote:

Plush wrote:

Hello! I'm from the General Timing queue.
Using a lot of different offsets to follow the song can seem a little bit messy, so I edited MP3 for your song.
Here is the link, you can use save link as : http://cdiohe.comuf.com/dsi/202/audio.mp3
I mainly edited these parts. 04:54:702 with 05:28:987 and 05:54:130
IMO it starts to feel wonky here 04:54:702 onwards
Anyway, you don't have to change your current offset, I adjusted it so it fits your current one.
Try to use this mp3 and see if you think it's better!
GL ;)
Hey man, thank you so much! Although, I did try the mp3 and it seemed to warp the offset a little too much, like now it was too early throughout the map (but fairly well timed at around 4:54-5:28 from what I noticed)

For that reason I haven't yet updated it, I'm playing with offset.

I also did read on some forum post that it could just be because of the lack of drums (which is what the bpm follows I believe?) in the section, and is therefore kind of not an issue? I'm unsure, though.

After you mentioned it, I think I'll have to agree with you on my mp3 edit making the hitcircles come too early in parts other than 4:54-5:28. These kinds of things require a lot of trial and errors especially mp3 editing so I think here's a simple fix w/ the old mp3 (similar to your solution on 03:58:174 to 03:58:933 -)
1. Add uninherited timing point Offset: 294,130ms and BPM: 205.00
2. Change offset on timing 294702 to 294715 and resnap all notes (then resnap the first note at 294702 manually), keep the BPM
3. Add uninherited timing point Offset: 328,422ms and BPM: 212.25
IMO the feel and the timing of hits also change when the instruments change...
You can try and see whether you like them or not.
Topic Starter
Gus

Plush wrote:

Gus wrote:

Plush wrote:

Hello! I'm from the General Timing queue.
Using a lot of different offsets to follow the song can seem a little bit messy, so I edited MP3 for your song.
Here is the link, you can use save link as : http://cdiohe.comuf.com/dsi/202/audio.mp3
I mainly edited these parts. 04:54:702 with 05:28:987 and 05:54:130
IMO it starts to feel wonky here 04:54:702 onwards
Anyway, you don't have to change your current offset, I adjusted it so it fits your current one.
Try to use this mp3 and see if you think it's better!
GL ;)
Hey man, thank you so much! Although, I did try the mp3 and it seemed to warp the offset a little too much, like now it was too early throughout the map (but fairly well timed at around 4:54-5:28 from what I noticed)

For that reason I haven't yet updated it, I'm playing with offset.

I also did read on some forum post that it could just be because of the lack of drums (which is what the bpm follows I believe?) in the section, and is therefore kind of not an issue? I'm unsure, though.

After you mentioned it, I think I'll have to agree with you on my mp3 edit making the hitcircles come too early in parts other than 4:54-5:28. These kinds of things require a lot of trial and errors especially mp3 editing so I think here's a simple fix w/ the old mp3 (similar to your solution on 03:58:174 to 03:58:933 -)
1. Add uninherited timing point Offset: 294,130ms and BPM: 205.00
2. Change offset on timing 294702 to 294715 and resnap all notes (then resnap the first note at 294702 manually), keep the BPM
3. Add uninherited timing point Offset: 328,422ms and BPM: 212.25
IMO the feel and the timing of hits also change when the instruments change...
You can try and see whether you like them or not.
thank you so much! I think this fixed it dude :)

and we're back on track now, I really appreciate it! let me know if you ever need a mod on a map you're working on.
Gokateigo
Hello from Carpal tunnel q o/
mod
  1. 00:10:354 (1,2,3) - This angle isn't comfortable to play, it can be better
  2. 00:13:354 (7,8,9) - Why the 7 and the 9 are overlapped ? the other jumps of this part aren't overlapped
  3. 00:13:640 (9,1) - The angle is hard to aim at this speed, make it sharper
  4. 00:17:211 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - This stream isn't good, it's the same sound but the spacing change
  5. 00:40:069 (1,2,3,4,5,6,7,8) - The spacing/ placement is little bit too much, it's the beggining of the map and the jumps are hard af
  6. 01:01:783 (1,2,3,4,5,1,2,3,4) - Don't map hte vocals in songs like this, the intsruments are more important
  7. 01:27:497 (1,2,3,4) - Spacing is too much here
  8. 01:53:926 (2,3) - ^
  9. 03:23:069 (1) - You can map something after this
  10. 04:02:702 (1) - ^
  11. 04:11:844 (1) - Don't use long buzzsliders here, it's a insane part + kiai deathstreams are so much better here
  12. 05:09:143 (7,8,9,1,2,3,4,5) - this looks bad
GL
Topic Starter
Gus
Gokateigo
[quote="Gokateigo"]Hello from Carpal tunnel q o/
[box=mod]
  1. 00:10:354 (1,2,3) - This angle isn't comfortable to play, it can be better tried to fix
  2. 00:13:354 (7,8,9) - Why the 7 and the 9 are overlapped ? the other jumps of this part aren't overlapped i think the sound calls for it here
  3. 00:13:640 (9,1) - The angle is hard to aim at this speed, make it sharper no testplayers have really ever had trouble with this angle particularly, i think its allright
  4. 00:17:211 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - This stream isn't good, it's the same sound but the spacing change...what its totally a different sound here 00:17:783 (1,2) - the guitar starts here which I think is best represented by lower spacing (the guitar sounds very condensed, so the circles should be condensed imo)
  5. 00:40:069 (1,2,3,4,5,6,7,8) - The spacing/ placement is little bit too much, it's the beggining of the map and the jumps are hard af ive already established this kind of spacing earlier in the map :P but I think you're actually right, the spacing is kind of really inconsistent with the other patterns I put in this section, so fixed!
  6. 01:01:783 (1,2,3,4,5,1,2,3,4) - Don't map hte vocals in songs like this, the intsruments are more important debatable to be honest, i personally view ICDD's vocals as the most important part of their music, it separates them from other metal groups.
  7. 01:27:497 (1,2,3,4) - Spacing is too much here i dont think so when compared to the rest of the section here, his vocals are very fast and high pitched and the instruments back them too
  8. 01:53:926 (2,3) - ^ i dont think so, this is a climax in the first two minutes before the guitar section, I think it fits rly well
  9. 03:23:069 (1) - You can map something after this I could, but the spinner covers the fading out vocal and I don't think players should jump right into the slow section without getting a feel for the bpm (by the break) and also.. like.. its a 210bpm song theres gotta be a break somewhere lol
  10. 04:02:702 (1) - ^ the break does more justice for the song than mapping it would, for tensity's sake
  11. 04:11:844 (1) - Don't use long buzzsliders here, it's a insane part + kiai deathstreams are so much better here it fits with the music + makes it still playable lol, I like the sliders there
  12. 05:09:143 (7,8,9,1,2,3,4,5) - this looks bad thats ok its an ugly song at parts


tyvm!
Renumi
tags :thinking:

w
EEEEEEEEEEEEEEE
You know, this map really shouldn't be pushed for rank, Gus. This map is simply unfit for the ranking system and you know it. It doesn't even contain 1/8th corner stream jumps. It also doesn't even contain 1/32 single tap jumps. Please delete this map set and delete your account immediately.
Topic Starter
Gus

Renumi wrote:

tags :thinking:

w
wHoA

Honestly wish I understood the language I don't even know what the title or song is about :^( but thats the album in the tags


MomoHD wrote:

You know, this map really shouldn't be pushed for rank, Gus. This map is simply unfit for the ranking system and you know it. It doesn't even contain 1/8th corner stream jumps. It also doesn't even contain 1/32 single tap jumps. Please delete this map set and delete your account immediately.

Mking
Hi there! here from Mod requests for NM~
(Im new to mapping so pls don't hurt me if I say something weird)
hakai more like haitai
03:11:783 (2,3) - it would feel more logical if slider 3 came before slider 2 here
04:07:702 (1,2,3) - shouldn't 3 be closer to 2 here instead of to 1? Because 1 -> 2 is 1 and 1/2 beat gap and 2 -> 3 is 1 beat gap (would look more logical imo)
04:57:572 (3,4,5,6) - this is probably just personal preference but instead of tiny gaps Id put tiny jumps to follow the rest
05:04:429 (2,3,4,5) - same here (its just unconfortable after such big jumps xd)
Btw: Widescreens support is still toggled of idk if it's important or not though lol

anyways that was really hard as you already recieved so many mods >.> but hey really good map should be rankable (but who am I to say that? xd)
Good deathstreams mother of god definatly an Imperial Circus Dead Decadence map
Gl with the map! ~

(PS: I know your name from Jac hehehe)
jeanbernard8865
b

Hakai
00:09:211 (1,2) - I don’t get the sudden rhythm change here since you’re mapping the guitar + the sound that adds there but at 00:11:497 (1,2,3) you go back to before’s structure

00:34:783 (3,4,5) - y u red tick slider here, I’d do something like this to get back to white ticks cause red tick sliders play weird rhythmically speaking, also by doing this you get a clickable object on downbeat which is something you want here considering there’s no clear emphasis on somewhere near ( that would justify it being emphasised over the downbeat )

00:36:069 (4) - why is there a circle here ? The voice is held since 00:35:926 (3) and same for the guitar, and I don’t see why you’d be following drums since you went for guitar/voice during the rest of that part. Plus the presence of a circle makes the transition into the next measure kind awkward cause 00:36:211 (5) is a red tick slider and you also end up with 00:36:497 (6) being mapped neither on vocals nor guitar like before

00:46:927 (2) - I’m not a big fan of how it flows with 00:46:641 (8,9,1) tbh

00:48:069 (1,2,3,4) - why is this part calmer than before ? It’s the same kind of phrase so I dunno why your rhythm is less dense here

00:49:497 (2) - since you’re following the screamo this should really be 2 circles I think

01:00:640 (1) - your slidertick sound is really loud here, dunno if it’s intentional ? Also why is this slider that long ? Lastly, the curve could be better, and it becomes visible when you see how it’s blanketed around 01:00:069 (5) like this

01:02:926 (1) - stack on 01:01:783 (1)

01:04:641 (5,6,7,8,9,10,11,12,1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,1) - again, why is the structure different when the part of the song is the same ? Especially with the spacing ; 00:37:783 (1,2,3,4,5,6,7,8,9,10,11,12,13,1) - is high spacing while 01:05:211 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,1) is low… I’m fine with both if that’s how you interpret song’s intensity, but be consistent.

01:07:783 (2) - what is this mapped to ? Probably the guitar, but then why didn’t you map the other notes at 01:08:069 - 01:08:211 - etc ?

01:10:926 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,1) - this is as spaced as 00:37:783 (1,2,3,4,5,6,7,8,9,10,11,12,13) which was the climax of its own phrase, consider nerfing it

01:20:069 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,1) - this is arguably more intense than 01:15:497 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,1) or the other one before, so I’d suggest making it stand out through different spacing

01:26:354 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - nothing wrong with this when considered alone, however I think it’s gonna pose problems in more intense sections later in the song ( mostly your kiais I guess ) since to show them more intense through spacing you’ll have to make cross-screen jumps or something, and you might end up with something rather forced, so i’d nerf those last jumps especially since those are pretty much the root of the problem

01:28:640 (1,2) - same thing as 01:24:069 (1,2,3,4) ( even the same notes ), so why is rhythm different ?

01:30:354 (5) - fine as it is, however I would consider making this a slider to fill in the gap at 01:30:497 ( but again, it’s fine without this as well )

01:32:069 - back at it again with making the downbeat non-clickable :< also, this flows weirdly because 01:32:211 (1,2,3,4,5,6,7) is not in the direction that is implied by 01:31:926 (5)’s shape

01:36:640 (1,2,3,4,5,6,7,8) - this is nearly not as spaced as the similar part from before, yet I can hear the guitar following the vocals even more here, giving it even more intensity

01:42:354 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,1) - bruh c’mon, the kicks are doubling and you do such a low spacing stream ?

02:05:211 (1) - might just be me but I don’t think this looks really good

02:06:354 (1,2,3,4) - triple is at 02:06:569, not there

02:37:211 and all the phrase - same consistency mistakes as before, not gonna repeat them cause it would be rather redundant

03:00:069 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,1) - why such a low spacing compared to the similar part before ?

03:23:069 (1) - I don’t get what exactly this spinner ends on ? I’d suggest ending it at 03:25:362 since it’s where the voice stops

04:11:844 (1) - bruh this completely kills the intensity :<

04:20:130 (5) - why put a kickslider there ? I don’t hear any sound that calls for it ( but I might be wrong )

04:53:059 (1) - 01:22:354 (1,2,3,4,5,6) had stuff on there, why put a spinner ?

05:13:000 (1,3) - what are those snapped to ? I mean 05:13:857 (3)’s head is fine but what about the rest ?

05:54:630 (8) - If you wanted to change direction on the voice, it’s at 05:54:558 (7) ( generally speaking, don’t change direction on blue ticks unless there’s a distinguishable sound in the music that calls for it, because there’s a good chance you’re gonna end up with a direction change with nothing to justify its positioning )

06:17:701 (5,1) - back at it again with red tick sliders DansGame

That’s all I have to say so far, I gotta say I’ll be keeping an eye at this map cause song is op and I wanna see it ranked

Good luck with pushing it :3
Topic Starter
Gus
hey thanks for the mod! ill get around to it ASAP

school and stuff, plus lack of motivation, but this wont go to grave :P
Topic Starter
Gus

AyanokoRin wrote:

b

Hakai
00:09:211 (1,2) - I don’t get the sudden rhythm change here since you’re mapping the guitar + the sound that adds there but at 00:11:497 (1,2,3) you go back to before’s structure different rhythm different structure right

00:34:783 (3,4,5) - y u red tick slider here, I’d do something like this to get back to white ticks cause red tick sliders play weird rhythmically speaking, also by doing this you get a clickable object on downbeat which is something you want here considering there’s no clear emphasis on somewhere near ( that would justify it being emphasised over the downbeat ) fixd II think

00:36:069 (4) - why is there a circle here ? The voice is held since 00:35:926 (3) and same for the guitar, and I don’t see why you’d be following drums since you went for guitar/voice during the rest of that part. Plus the presence of a circle makes the transition into the next measure kind awkward cause 00:36:211 (5) is a red tick slider and you also end up with 00:36:497 (6) being mapped neither on vocals nor guitar like before I think fixed?

00:46:927 (2) - I’m not a big fan of how it flows with 00:46:641 (8,9,1) tbh The song gets messy as does the flow imo

00:48:069 (1,2,3,4) - why is this part calmer than before ? It’s the same kind of phrase so I dunno why your rhythm is less dense here I don't want it to play the exact same here tbh, kind of want to separate it from the earlier part

00:49:497 (2) - since you’re following the screamo this should really be 2 circles I think I don't see it

01:00:640 (1) - your slidertick sound is really loud here, dunno if it’s intentional ? im not sure why its so loud honestly but I kind of like it LOLAlso why is this slider that long vocals! it ends on a vocal, but thats intentional ? Lastly, the curve could be better, and it becomes visible when you see how it’s blanketed around 01:00:069 (5) like this

01:02:926 (1) - stack on 01:01:783 (1) fixd ty

01:04:641 (5,6,7,8,9,10,11,12,1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,1) - again, why is the structure different when the part of the song is the same ? Especially with the spacing ; 00:37:783 (1,2,3,4,5,6,7,8,9,10,11,12,13,1) - is high spacing while 01:05:211 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,1) is low… I’m fine with both if that’s how you interpret song’s intensity, but be consistent. 01:05:211 (1) - the drums become audibly louder here (from what I hear)and I view this as sort of a decrease in intensity. Like I've told you, I think the song works best if mapped in stages, and tthe spacing change there is because I feel like it's the "end of a stage" so the intensity should be lowered

01:07:783 (2) - what is this mapped to ? Probably the guitar, but then why didn’t you map the other notes at 01:08:069 - 01:08:211 - etc ? Yeah. The sliders are what I interpret to be held sounds (if you listen, the guitar persists almost throughout the whole sliders 01:08:926 (3,6,9) - etc

01:10:926 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,1) - this is as spaced as 00:37:783 (1,2,3,4,5,6,7,8,9,10,11,12,13) which was the climax of its own phrase, consider nerfing it

01:20:069 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,1) - this is arguably more intense than 01:15:497 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,1) or the other one before, so I’d suggest making it stand out through different spacing fixed all. finally decided to make the map more consistently spaced here.

01:26:354 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - nothing wrong with this when considered alone, however I think it’s gonna pose problems in more intense sections later in the song ( mostly your kiais I guess ) since to show them more intense through spacing you’ll have to make cross-screen jumps or something, and you might end up with something rather forced, so i’d nerf those last jumps especially since those are pretty much the root of the problem if you consider it mapped in sections, I don't see it posing any such issues.

01:28:640 (1,2) - same thing as 01:24:069 (1,2,3,4) ( even the same notes ), so why is rhythm different ? a little variation never hurts

01:30:354 (5) - fine as it is, however I would consider making this a slider to fill in the gap at 01:30:497 ( but again, it’s fine without this as well ) I like the pause. the vocals pause too

01:32:069 - back at it again with making the downbeat non-clickable :< also, this flows weirdly because 01:32:211 (1,2,3,4,5,6,7) is not in the direction that is implied by 01:31:926 (5)’s shape fixed

01:36:640 (1,2,3,4,5,6,7,8) - this is nearly not as spaced as the similar part from before, yet I can hear the guitar following the vocals even more here, giving it even more intensity [/color] it follows the guitar's decrease in pitch

01:42:354 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,1) - bruh c’mon, the kicks are doubling and you do such a low spacing stream ? theres a long pause.. I want to keep playability and fun in mind with this map and rank it if possible. You're absolutely right here, but the way I see it, this stream kind of leads into the more spaced one right after it. this is how i've set up almost every stream in the map, starting low spacing, tuning it up

02:05:211 (1) - might just be me but I don’t think this looks really good

02:06:354 (1,2,3,4) - triple is at 02:06:569, not there fixd

02:37:211 and all the phrase - same consistency mistakes as before, not gonna repeat them cause it would be rather redundant I uhh.. left most things from earlier alone here

03:00:069 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,1) - why such a low spacing compared to the similar part before ? before part is now low spacing :^)

03:23:069 (1) - I don’t get what exactly this spinner ends on ? I’d suggest ending it at 03:25:362 since it’s where the voice stops fixed

04:11:844 (1) - bruh this completely kills the intensity :< I think it helps build it with suspense, maybe thats just me trying too hard tto be artsy lol

04:20:130 (5) - why put a kickslider there ? I don’t hear any sound that calls for it ( but I might be wrong ) the sounds are the strongest out of everything so I wanted to emphasize differently.

04:53:059 (1) - 01:22:354 (1,2,3,4,5,6) had stuff on there, why put a spinner ? becaause of the complicated timiinig change. Players would HURT if I had mapped that paart, which I easily could copy/paste, but it's for playability sake

05:13:000 (1,3) - what are those snapped to ? I mean 05:13:857 (3)’s head is fine but what about the rest ? ghosted a little? I'm not sure if this is an unrankable issue here.

05:54:630 (8) - If you wanted to change direction on the voice, it’s at 05:54:558 (7) ( generally speaking, don’t change direction on blue ticks unless there’s a distinguishable sound in the music that calls for it, because there’s a good chance you’re gonna end up with a direction change with nothing to justify its positioning ) actuallly the directional change here was kind of not intentional lul, it depends if its too much of a change

06:17:701 (5,1) - back at it again with red tick sliders DansGamefixed ALL

That’s all I have to say so far, I gotta say I’ll be keeping an eye at this map cause song is op and I wanna see it ranked

Good luck with pushing it :3
uhh I denied a lot here for a few major reasons:

I view this map as being mapped in sections
I don't want to be ultra redundant playability wise
I want this map to still be fun, and my rhythm choices in a lot of similar parts are, for the most part, similar. there are points where the mapping is less or more dense despite parts being virtually similar music-wise, and I think this makes the map fun and not redundant. I don't want everything to be spaced the same throughout the map. That'd kinda suck lol


thank you. I fixed quite a few things tho
[Muchanzy]
holy shit a decent map of my fav song bless up
[Muchanzy]
noob mod inc

01:42:354 (1) - feels lika a kiai part should start here

04:20:416 (8) - maybe make this slider 1 tick longer?

consider adding "Symphonic Black Metal" to tags cuz they will prolly just add "Rock" to the genre later on

Plaudible
mod
Gonna do pretty broad things n shiz ye

dang it gus stop self starring your maps
  1. 00:09:211 (1,2) - You present the guitar with this rhythm, but this is the only time you do this in the intro. Could you use it more frequently perhaps when the higher pitched melody is introduced like you do? It just feels really out of place atm
  2. 00:01:640 (3,4) - This is the only linear flow in your entire intro, and it sticks out. All other straight have some sort of directional change afterwards - make that consistent.
  3. 00:05:783 (1,2) - Where is this coming from? The rhythm hasn't changed at all, throwing in sudden reverses like this with a repeating rhythm feels inappropriate
  4. 00:17:211 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7) - This stream emphasis just... feels wrong. The melody is layered back on on the second part of 8 notes here, with the drum roll starting the measure before, and yet you give the overall "louder" part of the stream less spacing? This should be the exact opposite - low spaced stream into further spaced stream.
  5. 00:20:640 (1) - I said in IRC I'd discuss the overall things I feel you could do with the map at the end, but I'll just toss them in here, since it's forum anyways. What I love about the song here is the switch between male and female vocals - that allows you to do SO much. Present them in a unique way - the left side for male, right for female? Different slider designs? Direction changes, flow changes? I don't know, but how you map this is the same thing over and over. There is no contrast between that even though the song presents a strong contrast. That was my biggest frustration with this map, though you map it fairly consistently and repeat certain gimmicks, you don't really show any homage to the conflict shown in the song, with things like this. There's so much more you can do with that to represent the music but you keep it mostly the same, and I feel that takes away a lot from how your map COULD represent the song.
  6. 00:34:354 (1,2,3,4,1,2,3,4) - RIP rhythm. You mapped all the other instances of this like 00:29:783 (1,2,3,4,5) - , which I love - you emphasize the guitar perfectly, but then you change it all of a sudden.
  7. Second, the guitar emphasis in those rhythms ^ should be repeated. Use the same flow, or similar variations - when you play this, you want it to feel familiar and so you can predict what will be emphasized. When you change the flow it loses that. My favorite instance of flow was at 00:25:211 (1,2,3,4,5,6) - , which I think you should promote more in the other instances of this rhythm.
  8. 00:38:211 (7) - Why don't you make a stream jump here like you did before to emphasize vocals? like at 00:37:497 (12) - ?
  9. 00:37:497 (12) - I'd NC this as well. Emphasize the vocal strength. Do the same if you change ^
  10. 00:43:497 (1,2,3) - Why did you drop spacing so drastically now? Intensity hasn't changed at all, feels random. It's a repetition of 00:38:926 (1,2,3,4) - . and your spacing shoudl reflect that.
  11. 00:47:497 (6,7,8,9,10,11,12,13) - Good emphasis! I like how you changed it with the scream. https://puu.sh/uYevZ/641e740722.jpg This perhaps could be an alternative though, I just don't like the stacking, personally.
  12. Same thing for this vocal section coming up again - you can do so much more with this song, and it feels like you don't do much with it at all.
  13. 01:04:641 (2) - Why not do the vocal stream jumps again? It's emphasized in the EXACT same spots. I liked what you did before. Just do it consistently, now.
  14. 01:08:640 (1,2,3,4,5,6,7,8,9,1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,1) - Lovely section, nicely done. It fits! But for a nicer punch, perhaps you could space out each 3 stack slider thing? It makes them a bit more powerful in gameplay.
  15. ^ Same for other instances of this, like at 01:13:211 (1) - . Won't repeat since I'm sure you know where to find these, it's entirely up to you
  16. 01:17:783 (1,2,3,4,5,1,2,3,4) - This section is simply a stronger version of the last. Instead of changing the rhythm and wiping what you've been building on - use the same rhythm, similar sliders, but amplify spacing and change up patterns. This feels like it has nothing to do with the section before in your map, but in the song, it does - it's a development of it.
  17. 01:21:211 (1,2,3,4) - Just personal suggestion, if you could space this out more it'd be really cool in contrast to 01:22:354 (1,2,3,4) - . Feels a bit weak atm
  18. 01:24:783 (6,7,8,1,2,3,4) - Gus, this is a great idea, but.. you just need to present it better. Why do you cut the spacing like this halfway through the vocal section? If you're going to use linear flow for emphasis, do the same at 01:24:069 (1,2,3,4,5) - . It feels odd to cut it half way.
  19. 01:26:354 (1) - Building on the previous bit, I love the growing structure here, it's fabulous. But if you present the vocals in linear flow, start them as linear flow again but THEN grow into jumps. Ya catch my drift? You can do a lot here with that, and it could be so much more exciting. With that, since the vocals end at 01:28:069 (5,6,7,8) - , make these be a lot smaller in spacing - like the linear flow, for example!
  20. 01:37:211 (5) - Could be cool here too^
  21. 01:30:354 (5) - More fit as slider?
  22. 01:42:354 (1) - This stream section is absolutely wonderful, well done!
  23. 02:16:640 (1,2,3,4,5,6,7,8,9) - Mmm... only 1 stream and 3 sliders? Why not 2 and 2?
  24. 02:17:783 (3,4,5,6,7,8) - Should be spaced more. It's impossible to determine that this is 1/3 based off of 02:18:926 (1) - . Make them more spaced - like 1/1 spacing in an easy, for example?
  25. 02:53:211 (1) - God your streams are actually orgasmic
  26. 02:57:783 (1) - Good job on consistency with these, but I suggest upping spacing to make this more powerful too.
  27. 03:16:640 (3,4,5,6) - This is one of the most intense parts of the song and you're going to cut spacing this much? :/ especially compared to 03:19:497 (1) -
  28. 03:46:924 (1) - I don't know, this section just feels dull overall. Your rhythm choice and emphasis is great, but
  29. 04:11:844 (1) - Gus. *holds shoulders* *shakes shoulders vigorously* WHY DO YOU MAP THE MOST INTENSE SCREAM IN THE ENTIRE SONG WITH A REPEAT SLIDER. THIS GUY IS SCREAMING THE SHIT OUT OF HIS LUNGS AND YOU CAN'T EVEN GIVE HIM HUGE SPACED STREAMS IN BLOOD RED COMBO COLOR. GUUUUUUS. THIS SHOULD BE A DEATHSTREAM WITH DIRECTION CHANGES FOR EMPHASIS NOT SWITCHING STREAM STYLE THIS GUY IS SCREAMING, SCREAMING FOR A STREAM. ok caps over
  30. 04:20:987 (1) - If anything, starting here you should put the not death stream bit, it makes no sense to me that you won't give his dead lungs a stream to commemorate his life, but when they start chanting satanic rituals apparently that's stronger. Please - please switch this emphasis, it'll make this whole section INFINITELY better.
  31. 04:53:059 (1) - Please no spinner here. It kills any emphasis on the drum rolls which you could map out as a stream, this just feels wrong.
  32. 04:57:572 (3) - This is what I'm looking for if you emphasize based on vocals, nice job with this part.
  33. 05:07:286 (1) - and 04:58:143 (1) - . Compare the spacing here. Why are they so different. This is like doubled. In some senses, it's even stronger than the peak in intensity at 04:34:702 (1) - . Please nerf the spacing here.
  34. 05:15:715 (2,3) - If you're gonna overlap like this, do it more. 05:18:000 (1,2,1,2,1,2,3) - These all do the same thing rhythm wise, they should be overlapped to some extent to. Personally, I'd just not overlap them.
  35. 05:28:987 (1,2,3,4,1,2,3,4,5,6,7,8,9,10,11,12,1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16) - In the second red stream, you emphasize the vocals with the sharp direction turns. OK, cool. Why isn't this done in the first one? And no where else in the stream? A player will think you aren't emphasizing, then suddenly be attacked with vocal emphasis, then when they anticipate more you don't do any.
  36. 05:36:987 (1) - Where is this huge spacing coming from? This is where a lot of the 7* is coming from, then when the vocals are layered in you start mapping this like it's 3* at 05:38:130 (1) - . This is terrible for emphasis. I'd prefer you shrink the jump pattern significantly
  37. 05:47:702 (2) - Blanket
    Rest looks ok

    I don't know.. half the map is just triples with triangle jumps gus, couldn't you get a bit more creative with some patterning? :c like at 01:26:354 (1) - Everything feels like a star jump or triangle and it's really predictable/repetitive, the only interesting pattern was the one mentioned above.

    I feel like your emphasis in this song is all over the place, perhaps you can explain some reasoning in your mod response but I just feel some parts are killed by that. Some parts where the vocals are super strong you just put really dinky closely spaced sliders, and sometimes for some minor drum rolls between transitions you hit me with cross screen jumps.

    This is definitely a great improvement from your previous work, and there's a lot of great ideas in here, but I feel like you need to sort things out emphasis and intensity wise and be a little more creative in what you're doing with the map before pushing this forward. I'll always be here if you need any help and I'll do what I can :v good luck gus!
niyuji
holy streams
Xinying

Renumi wrote:

tags :thinking:

w
he meant remove the "No" and "Wo" from tags, you don't need it there because they are already in the title (eg, Tags: Kuzu no Honkai, and Song: Uso no Hibana)

Hence metadata is this (song in question)
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