00:09:211 (1,2) - I don’t get the sudden rhythm change here since you’re mapping the guitar + the sound that adds there but at 00:11:497 (1,2,3) you go back to before’s structure
different rhythm different structure right00:34:783 (3,4,5) - y u red tick slider here, I’d do something like this to get back to white ticks cause red tick sliders play weird rhythmically speaking, also by doing this you get a clickable object on downbeat which is something you want here considering there’s no clear emphasis on somewhere near ( that would justify it being emphasised over the downbeat )
fixd II think00:36:069 (4) - why is there a circle here ? The voice is held since 00:35:926 (3) and same for the guitar, and I don’t see why you’d be following drums since you went for guitar/voice during the rest of that part. Plus the presence of a circle makes the transition into the next measure kind awkward cause 00:36:211 (5) is a red tick slider and you also end up with 00:36:497 (6) being mapped neither on vocals nor guitar like before
I think fixed?00:46:927 (2) - I’m not a big fan of how it flows with 00:46:641 (8,9,1) tbh
The song gets messy as does the flow imo00:48:069 (1,2,3,4) - why is this part calmer than before ? It’s the same kind of phrase so I dunno why your rhythm is less dense here
I don't want it to play the exact same here tbh, kind of want to separate it from the earlier part00:49:497 (2) - since you’re following the screamo this should really be 2 circles I think
I don't see it01:00:640 (1) - your slidertick sound is really loud here, dunno if it’s intentional ?
im not sure why its so loud honestly but I kind of like it LOLAlso why is this slider that long
vocals! it ends on a vocal, but thats intentional ? Lastly, the curve could be better, and it becomes visible when you see how it’s blanketed around 01:00:069 (5) like this
01:02:926 (1) - stack on 01:01:783 (1)
fixd ty01:04:641 (5,6,7,8,9,10,11,12,1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,1) - again, why is the structure different when the part of the song is the same ? Especially with the spacing ; 00:37:783 (1,2,3,4,5,6,7,8,9,10,11,12,13,1) - is high spacing while 01:05:211 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,1) is low… I’m fine with both if that’s how you interpret song’s intensity, but be consistent.
01:05:211 (1) - the drums become audibly louder here (from what I hear)and I view this as sort of a decrease in intensity. Like I've told you, I think the song works best if mapped in stages, and tthe spacing change there is because I feel like it's the "end of a stage" so the intensity should be lowered 01:07:783 (2) - what is this mapped to ? Probably the guitar, but then why didn’t you map the other notes at 01:08:069 - 01:08:211 - etc ?
Yeah. The sliders are what I interpret to be held sounds (if you listen, the guitar persists almost throughout the whole sliders 01:08:926 (3,6,9) - etc01:10:926 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,1) - this is as spaced as 00:37:783 (1,2,3,4,5,6,7,8,9,10,11,12,13) which was the climax of its own phrase, consider nerfing it
01:20:069 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,1) - this is arguably more intense than 01:15:497 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,1) or the other one before, so I’d suggest making it stand out through different spacing
fixed all. finally decided to make the map more consistently spaced here.01:26:354 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - nothing wrong with this when considered alone, however I think it’s gonna pose problems in more intense sections later in the song ( mostly your kiais I guess ) since to show them more intense through spacing you’ll have to make cross-screen jumps or something, and you might end up with something rather forced, so i’d nerf those last jumps especially since those are pretty much the root of the problem
if you consider it mapped in sections, I don't see it posing any such issues.01:28:640 (1,2) - same thing as 01:24:069 (1,2,3,4) ( even the same notes ), so why is rhythm different ?
a little variation never hurts01:30:354 (5) - fine as it is, however I would consider making this a slider to fill in the gap at 01:30:497 ( but again, it’s fine without this as well )
I like the pause. the vocals pause too01:32:069 - back at it again with making the downbeat non-clickable :< also, this flows weirdly because 01:32:211 (1,2,3,4,5,6,7) is not in the direction that is implied by 01:31:926 (5)’s shape
fixed01:36:640 (1,2,3,4,5,6,7,8) - this is nearly not as spaced as the similar part from before, yet I can hear the guitar following the vocals even more here, giving it even more intensity [/color]
it follows the guitar's decrease in pitch01:42:354 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,1) - bruh c’mon, the kicks are doubling and you do such a low spacing stream ?
theres a long pause.. I want to keep playability and fun in mind with this map and rank it if possible. You're absolutely right here, but the way I see it, this stream kind of leads into the more spaced one right after it. this is how i've set up almost every stream in the map, starting low spacing, tuning it up02:05:211 (1) - might just be me but I don’t think this looks really good
02:06:354 (1,2,3,4) - triple is at 02:06:569, not there
fixd02:37:211 and all the phrase - same consistency mistakes as before, not gonna repeat them cause it would be rather redundant
I uhh.. left most things from earlier alone here03:00:069 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,1) - why such a low spacing compared to the similar part before ?
before part is now low spacing :^)03:23:069 (1) - I don’t get what exactly this spinner ends on ? I’d suggest ending it at 03:25:362 since it’s where the voice stops
fixed04:11:844 (1) - bruh this completely kills the intensity :<
I think it helps build it with suspense, maybe thats just me trying too hard tto be artsy lol04:20:130 (5) - why put a kickslider there ? I don’t hear any sound that calls for it ( but I might be wrong )
the sounds are the strongest out of everything so I wanted to emphasize differently. 04:53:059 (1) - 01:22:354 (1,2,3,4,5,6) had stuff on there, why put a spinner ?
becaause of the complicated timiinig change. Players would HURT if I had mapped that paart, which I easily could copy/paste, but it's for playability sake05:13:000 (1,3) - what are those snapped to ? I mean 05:13:857 (3)’s head is fine but what about the rest ?
ghosted a little? I'm not sure if this is an unrankable issue here. 05:54:630 (8) - If you wanted to change direction on the voice, it’s at 05:54:558 (7) ( generally speaking, don’t change direction on blue ticks unless there’s a distinguishable sound in the music that calls for it, because there’s a good chance you’re gonna end up with a direction change with nothing to justify its positioning )
actuallly the directional change here was kind of not intentional lul, it depends if its too much of a change 06:17:701 (5,1) - back at it again with red tick sliders DansGame
fixed ALL