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Imperial Circus Dead Decadence - Gekiai no Yobi...

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Aniviuh
I don't typically mod things that I can't play/that are too hard for me but I'll give it a shot.
00:03:783 (1,2,1,2,1,2) - I don't think that this deserves NC spam for, the music stands out but not that hard or significantly.
00:08:069 (1) - Remove NC
00:59:069 (7) - Does that slider NEED to fold on itself? (Don't change it you don't want to)
01:00:069 (5) - Check DS? Seems weird. (Not an expert don't yell at me)
01:14:925 (7,8) - Shouldn't these be like the triple notes before? It sounds better when I changed it. Move the short slider ahead and add a circle between 7 and 8.
01:18:926 (1,2) - Please don't make these striaght sliders, (I know they're not technicaly straight but move the second anchor points by 1 unit or so, using ctrl 1 preset.
01:28:069 (5) - This slider lasts for too long for the sound that it's representing.
01:56:069 (1,2,3,4,5,6,7,8,1) - Rotate by -4 degrees. From play selection center.
02:10:926 (1,3) - SO GOOD.
04:40:987 (7,8) - 01:14:925 (7,8) - Shouldn't these be like the triple notes before? It sounds better when I changed it. Move the short slider ahead and add a circle between 7 and 8.
04:45:558 (7,8) - ^
04:50:130 (7,8) - ^

I literally couldn't keep up with the map.
M4M: t/536476
llunaco
06:10:129 (1,2,3,4,5,6,7,8,9,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,9,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,9,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,9,1,2,3,4,5,6,7,8,9,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,9,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,9,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,9,1,2,3,4,5,6,7) - I know someone mentioned it, but it's really repetetive - perhaps you could make one or two of the triples repeaters? Just for variation if nothing else, though it'd also help keep stamina ready for the end stream.
06:29:273 (13) - I realise that this is probably intended, but it looks like it's a bit over the top of a stream jump to me, just my opinion

Really excited to see this song mapped, I can't wait until you get it ranked :)
Pronounta
Sorry for the late mod, but here it is.

[Hakai]

00:06:069 (3,4,5) - I don't really know how to feel about these triples and the triples at 00:07:211 (3,4,5) - . The others mostly make sense, but these two aren't necessary I think and aren't really mapped to any sound. This isn't anything you gotta change, but I thought I'd mention anyway.
01:02:926 (1,2,3) - Slowing the map down here feels a bit weird to me. Maybe try slider-circle-slider instead. You still emphasise the vocals that way while making the map flow better.
01:10:354 (7,8) - Maybe put 3 circles here instead, same with 01:14:925 (7,8) - to keep things more consistent.
01:27:783 (3) - Blanket
01:31:497 (2) - Blanket
02:28:354 (3,4,5) - Making the angle sharper here makes the movement more comfortable
02:36:354 (6,7,8,9,1) - Considering the snare drums here, I'd space this higher than 02:35:783 (1,2,3,4,5) - and 02:35:211 (1,2,3,4,5) -
02:45:211 (1,2,3,4,5,6,7,8) - Might wanna lower spacing here a bit, I don't think that that is the biggest jump in the map until then and it's a pretty chill section compared to other sections.
02:59:497 (7,8) - As before, I would put 3 circles here instead, just like here: 03:04:068 (7,8) -
04:11:844 (1) - ur giving me that sick scream here but start the stream with a long repeat slider :( pls start with circles because I really feel like mashing the shit outta my keyboard at the scream start there
04:20:416 (9) - I would keep SV at 1x here instead of increasing it to 1.5x. The slider being faster is kinda surprising and the jump to 04:20:987 (1) - to start the next stream is a bit too hard as well.
04:40:987 (7,8) - , 04:50:130 (7,8) - and 04:45:558 (7,8) - , as above.

Stacks that are like 1 pixel off that bug me
Nothing really too important in this section, just a few attempted stacks that are like 1 pixel off or a few things that you could stack

00:11:497 (1) - with 00:10:783 (4) -
00:24:069 (1) - with 00:23:211 (2) - (idk if you even wanted to stack this but I'll mention anyway)
00:28:069 (4) - with 00:27:211 (4) -
02:44:926 (7) - with 02:44:354 (3) -
03:18:354 (1) - with 03:17:211 (1) -
03:56:112 (2) - with 03:55:361 (5) -
04:56:416 (5) - with 04:55:702 (8) -
05:03:273 (3) - with 05:02:702 (1) -
05:04:559 (3) - with 05:03:844 (1) -
05:12:273 (3) - with 05:11:844 (1) -
06:00:844 (4) - with 06:00:273 (2) -

Really nice map, I can definitely see some Uta elements but ultimately there are a lot of differences. Good luck!
Topic Starter
Gus

ViolentBoo wrote:

I don't typically mod things that I can't play/that are too hard for me but I'll give it a shot.
00:03:783 (1,2,1,2,1,2) - I don't think that this deserves NC spam for, the music stands out but not that hard or significantly. its for readability with the stack there but I guess fixed ur right its inconsistent with anything else I've done in the map
00:08:069 (1) - Remove NC fixed in diff way to accentuate the pattern better
00:59:069 (7) - Does that slider NEED to fold on itself? (Don't change it you don't want to) no change I like it
01:00:069 (5) - Check DS? Seems weird. (Not an expert don't yell at me) it is
01:14:925 (7,8) - Shouldn't these be like the triple notes before? It sounds better when I changed it. Move the short slider ahead and add a circle between 7 and 8. fixed
01:18:926 (1,2) - Please don't make these striaght sliders, (I know they're not technicaly straight but move the second anchor points by 1 unit or so, using ctrl 1 preset. confused what you mean here; seems minor so no change
01:28:069 (5) - This slider lasts for too long for the sound that it's representing. vocals.. its fine
01:56:069 (1,2,3,4,5,6,7,8,1) - Rotate by -4 degrees. From play selection center. think its good as is
02:10:926 (1,3) - SO GOOD. aw shucks ty ty
04:40:987 (7,8) - 01:14:925 (7,8) - Shouldn't these be like the triple notes before? It sounds better when I changed it. Move the short slider ahead and add a circle between 7 and 8.
04:45:558 (7,8) - ^
04:50:130 (7,8) - ^ all fixed ty!

I literally couldn't keep up with the map.
M4M: t/536476

ur mod coming soon! fixed my osu!

Pronounta wrote:

Sorry for the late mod, but here it is. no biggie man!

[Hakai]

00:06:069 (3,4,5) - I don't really know how to feel about these triples and the triples at 00:07:211 (3,4,5) - . The others mostly make sense, but these two aren't necessary I think and aren't really mapped to any sound. This isn't anything you gotta change, but I thought I'd mention anyway.
01:02:926 (1,2,3) - Slowing the map down here feels a bit weird to me. Maybe try slider-circle-slider instead. You still emphasise the vocals that way while making the map flow better. eh I think its fine here, trying to slow it down for the first slow part
01:10:354 (7,8) - Maybe put 3 circles here instead, same with 01:14:925 (7,8) - to keep things more consistent. fixed by last modder
01:27:783 (3) - Blanket thats as blanketed as its going to get over there
01:31:497 (2) - Blanket fixed
02:28:354 (3,4,5) - Making the angle sharper here makes the movement more comfortable thats as sharp as its gonna get here tbh
02:36:354 (6,7,8,9,1) - Considering the snare drums here, I'd space this higher than 02:35:783 (1,2,3,4,5) - and 02:35:211 (1,2,3,4,5) - I think its fine as it is, too much tensity here would not play well as it leads into 1/3 and a new section
02:45:211 (1,2,3,4,5,6,7,8) - Might wanna lower spacing here a bit, I don't think that that is the biggest jump in the map until then and it's a pretty chill section compared to other sections. I think its soo tense here tho lmao help
02:59:497 (7,8) - As before, I would put 3 circles here instead, just like here: 03:04:068 (7,8) - fixd
04:11:844 (1) - ur giving me that sick scream here but start the stream with a long repeat slider :( pls start with circles because I really feel like mashing the shit outta my keyboard at the scream start there i actually really like this because as a player its like "oh sHIT listen to this scream what could possibly come next?"
04:20:416 (9) - I would keep SV at 1x here instead of increasing it to 1.5x. The slider being faster is kinda surprising and the jump to 04:20:987 (1) - to start the next stream is a bit too hard as well. fixed the jump distance by changing slider shape; no change to SV I think it fits so well with 1.5x
04:40:987 (7,8) - , 04:50:130 (7,8) - and 04:45:558 (7,8) - , as above. fixed

Stacks that are like 1 pixel off that bug me
Nothing really too important in this section, just a few attempted stacks that are like 1 pixel off or a few things that you could stack

00:11:497 (1) - with 00:10:783 (4) - fixed
00:24:069 (1) - with 00:23:211 (2) - (idk if you even wanted to stack this but I'll mention anyway) unintentional but why not. fixed
00:28:069 (4) - with 00:27:211 (4) - fixed ty
02:44:926 (7) - with 02:44:354 (3) - fixed
03:18:354 (1) - with 03:17:211 (1) - fixed
03:56:112 (2) - with 03:55:361 (5) - i think fixed? if not its not a big deal here
04:56:416 (5) - with 04:55:702 (8) - fixed ty
05:03:273 (3) - with 05:02:702 (1) - intentional here actually
05:04:559 (3) - with 05:03:844 (1) - ^
05:12:273 (3) - with 05:11:844 (1) - ^
06:00:844 (4) - with 06:00:273 (2) - fixed

Really nice map, I can definitely see some Uta elements but ultimately there are a lot of differences. Good luck!

Razuh wrote:

06:10:129 (1,2,3,4,5,6,7,8,9,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,9,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,9,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,9,1,2,3,4,5,6,7,8,9,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,9,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,9,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,9,1,2,3,4,5,6,7) - I know someone mentioned it, but it's really repetetive - perhaps you could make one or two of the triples repeaters? Just for variation if nothing else, though it'd also help keep stamina ready for the end stream. oh boy.. im not sure that'd help with the tensity though.. ill seriously think about what I can do here.. thanks for the suggestion ill keep it in mind!
06:29:273 (13) - I realise that this is probably intended, but it looks like it's a bit over the top of a stream jump to me, just my opinion hmm.. no change here for now but I see why playing this stream in particular would be really really hard bc of that last note; its for emphasis bc its just so intense.. but I'll see how more testplayers find it

Really excited to see this song mapped, I can't wait until you get it ranked :)
ty all for the mods! means a lot Razuh <3
llunaco
I've actually changed my opinion on that end stream after playtesting the map a couple of times, it's pretty reasonable to me now that I got a chance to warm up before playing it. If I can hit the whole stream multiple times, then so can anyone capable of getting high combos/FCing it. I guess it just looked super awkward at the time.
Topic Starter
Gus

Razuh wrote:

I've actually changed my opinion on that end stream after playtesting the map a couple of times, it's pretty reasonable to me now that I got a chance to warm up before playing it. If I can hit the whole stream multiple times, then so can anyone capable of getting high combos/FCing it. I guess it just looked super awkward at the time.
ahh thanks! ill add you to the testplayers whenever I end up updating that lmao

appreciate the feedback dude =)

to next modders if any1 has any idea of how i can spice up the 6min mark (or if they think i dont need to) that'd help ty ty
Monstrata
00:04:640 (1,2,3) - This placement could be more structured imo. You can also emphasize 3 for the drums.
00:05:926 (2,4) - Meanwhile this jump from 2>3 is quite large. Theres not a lot of justification for it compared to how you emphasize other notes.
00:24:926 (5,1) - Blanketting 5 with that slider would flow better.
00:37:497 (12,13,14) - Spacing change here isn't appropriate imo. Shift spacing after 00:37:783 (1) - since its a new measure,
01:00:640 (1) - This is quite undermapped honestly. I would do with a 1/1 slider instead of 3/2
01:02:926 (1) - Here too 1/2 slider instead. The song is very dense, don't change your rhythm to be less dense just for some variety. The section right after this is a stream so you need something difficult and dense to build up to it.
01:24:640 (5,6,7,8,1,2,3) - Man, use jumps here, spacing like this is really out of place imo...
01:29:926 (2,3,4,5) - Same as earlier. it makes the jumps here feel really out of place because of how big they become even tho theres no real shift in the music
03:10:353 (1,2,3,4,5) - Your stream shape here just looks rather wonky... it doesn't look smooth like your other streams.
03:20:069 (6,7) - Use 1/2 sliders, don't skimp on note density here :P
03:22:354 (1,2) - Here im okay with since it's not going into a dense section like streams etc..
04:20:416 (9) - More interesting slider? Like try something wavy maybe, or a spiral or something.
04:36:987 (1) - Position this more to the center/left for better angles. 256||357 is nice.
05:58:130 (9) - You could NC here to qualify the shape change, otherwise it looks a bit off in terms of transition angles.

[]

Generally, your streams are pretty solid. Jumps could use work, and you can use better patterning in slider/circle sections. More attention to overall structure and spacing would help!

Good luck!
Topic Starter
Gus

Monstrata wrote:

00:04:640 (1,2,3) - This placement could be more structured imo. You can also emphasize 3 for the drums.
made it consistent with vvv
00:05:926 (2,4) - Meanwhile this jump from 2>3 is quite large. Theres not a lot of justification for it compared to how you emphasize other notes.
00:24:926 (5,1) - Blanketting 5 with that slider would flow better. changed in a better way i think
00:37:497 (12,13,14) - Spacing change here isn't appropriate imo. Shift spacing after 00:37:783 (1) - since its a new measure, fix
01:00:640 (1) - This is quite undermapped honestly. I would do with a 1/1 slider instead of 3/2 vocal is 3/2 thooo
01:02:926 (1) - Here too 1/2 slider instead. The song is very dense, don't change your rhythm to be less dense just for some variety. The section right after this is a stream so you need something difficult and dense to build up to it. i think its fine here, leadin for the slowest part,
01:24:640 (5,6,7,8,1,2,3) - Man, use jumps here, spacing like this is really out of place imo... i actually really think it fits the vocals here
01:29:926 (2,3,4,5) - Same as earlier. it makes the jumps here feel really out of place because of how big they become even tho theres no real shift in the music in vocals theres a ton of pitch changes in this section tho
03:10:353 (1,2,3,4,5) - Your stream shape here just looks rather wonky... it doesn't look smooth like your other streams. fixed i guess. also fixed a emphasis and antiflow issue presented by a lot of modders w this fix
03:20:069 (6,7) - Use 1/2 sliders, don't skimp on note density here :P fixed
03:22:354 (1,2) - Here im okay with since it's not going into a dense section like streams etc..
04:20:416 (9) - More interesting slider? Like try something wavy maybe, or a spiral or something. i think the way it is reflects the scream well, but I changed it to make it a liil more curvy
04:36:987 (1) - Position this more to the center/left for better angles. 256||357 is nice. Minor thing, I think the way it is now plays consistently with a lot of the other jumps I set up throughout the map
05:58:130 (9) - You could NC here to qualify the shape change, otherwise it looks a bit off in terms of transition angles. fixed yh

[]

Generally, your streams are pretty solid. Jumps could use work, and you can use better patterning in slider/circle sections. More attention to overall structure and spacing would help!

Good luck!
ok tbh i went through and fixed a few jump patterns and their spacing(namely the wall @ around 3:10) and some stuff around 30-40s so ye.. ty monstrata
SCANDiO
I just write something, then go
00:47:997 (13) - lined a little bit to stream
01:07:497 (1) - how you look to set this pattern? you must try to set it there (https://puu.sh/tuhWU.jpg)
02:56:640 (9) - and there (https://puu.sh/tuisa.jpg)
01:12:068 (1) - and there (https://puu.sh/tuAYN.jpg)
01:16:640 (1) - and there (https://puu.sh/tuB3P.jpg)
03:01:211 (1) - and there (https://puu.sh/tuBcs.jpg)
04:42:701 (1) - and there (https://puu.sh/tuBjA.jpg)
04:47:272 (1) - and there (https://puu.sh/tuBsD.jpg)
05:12:987 (1) - (https://puu.sh/tuBz3.png)
05:13:844 (2) - (https://puu.sh/tuBEy.png)
05:20:702 (2) - (https://puu.sh/tuBJ4.png)
05:28:987 (1) - clap+whistle
05:29:415 (3) - clap+whistle
05:29:844 (9) - clap+whistle
05:30:130 (1) - clap+whistle
05:30:487 (6) - clap+whistle
05:30:916 (12) - clap+whistle
05:31:272 (1) - clap+whistle
05:31:630 (6) - clap+whistle
05:32:058 (12) - clap+whistle
05:32:416 (1) - clap+whistle
clap+whistle need for vocal, cause in this ultimate moment there's no one hitsound :(
05:40:702 (2) - remove clap, cause stands out among other hitsounds
05:55:558 (5) - 05:54:987 (13) - 05:54:415 (5) - remove hitsound, cause that's better for vocal
01:42:354 (1) - set there kiai
01:58:354 (1) - stopped kiai
03:06:926 (1) - set there kiai
03:22:926 (1) - stopped kiai
00:19:426 (2) - delete note, cause does not fit


you to understand what I'm saying I'll put modding-diff here => https://puu.sh/tuCwQ.osu download it, cause I can not fit all ideas here.
Topic Starter
Gus

SCANDiO wrote:

I just write something, then go
00:47:997 (13) - lined a little bit to stream intentional emphasis here!
01:07:497 (1) - how you look to set this pattern? you must try to set it there (https://puu.sh/tuhWU.jpg)
02:56:640 (9) - and there (https://puu.sh/tuisa.jpg)
01:12:068 (1) - and there (https://puu.sh/tuAYN.jpg)
01:16:640 (1) - and there (https://puu.sh/tuB3P.jpg)
03:01:211 (1) - and there (https://puu.sh/tuBcs.jpg)
04:42:701 (1) - and there (https://puu.sh/tuBjA.jpg)
04:47:272 (1) - and there (https://puu.sh/tuBsD.jpg) ill respond to all of these suggestions right here since they regard a similar set of pattenring; I think the way that I've emphasized it portrays the song in its strongest way right now. I could map to the notes you've suggested, and it would fit and not be overmapped, but I think the breaks help the player discern tensity, as these sections are clearly less tense than other sections with consistent drums and vocal intensity. Also, adding that sort of patterning would make the playability of the map a bit worse since these breaks at these sections also give players some downtime
05:12:987 (1) - (https://puu.sh/tuBz3.png)
05:13:844 (2) - (https://puu.sh/tuBEy.png)
05:20:702 (2) - (https://puu.sh/tuBJ4.png) but my 1/3 sliders : ^ ( may see a change here in the future if its unrankable but i love how they sound/play!
05:28:987 (1) - clap+whistle added finish instead
05:29:415 (3) - clap+whistle
05:29:844 (9) - clap+whistle
05:30:130 (1) - clap+whistle
05:30:487 (6) - clap+whistle
05:30:916 (12) - clap+whistle
05:31:272 (1) - clap+whistle
05:31:630 (6) - clap+whistle
05:32:058 (12) - clap+whistle
05:32:416 (1) - clap+whistle its quiet in this stream intentionally to build momentum when the hitsounds actually begin at 05:33:558 (1), so no changes to all of these, but ty
clap+whistle need for vocal, cause in this ultimate moment there's no one hitsound :( it is building momentum for what comes next hehe
05:40:702 (2) - remove clap, cause stands out among other hitsounds ok why not
05:55:558 (5) - 05:54:987 (13) - 05:54:415 (5) - remove hitsound, cause that's better for vocal its consistently hitsounded in this stream
01:42:354 (1) - set there kiai
01:58:354 (1) - stopped kiai dont think this part is intense enough for kiai compared to everything else i have as kiai; would be very inconsistent
03:06:926 (1) - set there kiai
03:22:926 (1) - stopped kiai agreed here and also added hitsounds to mirror the repetition of this part at 05:33:558 (1) -
00:19:426 (2) - delete note, cause does not fit ghost noted to emphasize the sliderstart


you to understand what I'm saying I'll put modding-diff here => https://puu.sh/tuCwQ.osu download it, cause I can not fit all ideas here.
looked through your diff and saw a few cool things, so the map changed a lil! thanks for your mod dude!

also tried to update modders/testplayers box! pls let me know if i forgot u!!
SCANDiO

Gus wrote:

SCANDiO wrote:

I just write something, then go
00:47:997 (13) - lined a little bit to stream intentional emphasis here!
01:07:497 (1) - how you look to set this pattern? you must try to set it there (https://puu.sh/tuhWU.jpg)
02:56:640 (9) - and there (https://puu.sh/tuisa.jpg)
01:12:068 (1) - and there (https://puu.sh/tuAYN.jpg)
01:16:640 (1) - and there (https://puu.sh/tuB3P.jpg)
03:01:211 (1) - and there (https://puu.sh/tuBcs.jpg)
04:42:701 (1) - and there (https://puu.sh/tuBjA.jpg)
04:47:272 (1) - and there (https://puu.sh/tuBsD.jpg) ill respond to all of these suggestions right here since they regard a similar set of pattenring; I think the way that I've emphasized it portrays the song in its strongest way right now. I could map to the notes you've suggested, and it would fit and not be overmapped, but I think the breaks help the player discern tensity, as these sections are clearly less tense than other sections with consistent drums and vocal intensity. Also, adding that sort of patterning would make the playability of the map a bit worse since these breaks at these sections also give players some downtime
05:12:987 (1) - (https://puu.sh/tuBz3.png)
05:13:844 (2) - (https://puu.sh/tuBEy.png)
05:20:702 (2) - (https://puu.sh/tuBJ4.png) but my 1/3 sliders : ^ ( may see a change here in the future if its unrankable but i love how they sound/play!
05:28:987 (1) - clap+whistle added finish instead
05:29:415 (3) - clap+whistle
05:29:844 (9) - clap+whistle
05:30:130 (1) - clap+whistle
05:30:487 (6) - clap+whistle
05:30:916 (12) - clap+whistle
05:31:272 (1) - clap+whistle
05:31:630 (6) - clap+whistle
05:32:058 (12) - clap+whistle
05:32:416 (1) - clap+whistle its quiet in this stream intentionally to build momentum when the hitsounds actually begin at 05:33:558 (1), so no changes to all of these, but ty
clap+whistle need for vocal, cause in this ultimate moment there's no one hitsound :( it is building momentum for what comes next hehe
05:40:702 (2) - remove clap, cause stands out among other hitsounds ok why not
05:55:558 (5) - 05:54:987 (13) - 05:54:415 (5) - remove hitsound, cause that's better for vocal its consistently hitsounded in this stream
01:42:354 (1) - set there kiai
01:58:354 (1) - stopped kiai dont think this part is intense enough for kiai compared to everything else i have as kiai; would be very inconsistent
03:06:926 (1) - set there kiai
03:22:926 (1) - stopped kiai agreed here and also added hitsounds to mirror the repetition of this part at 05:33:558 (1) -
00:19:426 (2) - delete note, cause does not fit ghost noted to emphasize the sliderstart


you to understand what I'm saying I'll put modding-diff here => https://puu.sh/tuCwQ.osu download it, cause I can not fit all ideas here.
looked through your diff and saw a few cool things, so the map changed a lil! thanks for your mod dude!

also tried to update modders/testplayers box! pls let me know if i forgot u!!
now i will go, take a star ;)
Topic Starter
Gus

SCANDiO wrote:

now i will go, take a star ;)
thank you!! <3
llunaco
As I've been playing it a bunch, I've noticed a few things that feel strange to me - not necessarily bad, but definitely strange.

01:28:640 (1,2,3,4,5,6,7,8,1,2,3,4,5) - This feels super robotic - I assume you're purposely making this feel different for variation in between the other two jump sections that're either side of it? It's not necessarily awkward to hit, but surprised me when I first saw it. I don't think it NEEDS changing, but I figured that I'd point out how it feels weird so you could go over it once more and decide if you want it that way.

01:37:354 (6,7,8) - Is strange because you seem to be focusing on the vocals before this and it leads into it focusing the drums, I also don't understand why the spacing here is larger and more awkward than the previous ones when the vocals have just ended. Maybe just NC it?

05:30:130 (1,7,13,1) - Was going to say that this seems like extreme angle changes, but actually it fits the vocals really well looking at it in the editor, so I'll just leave this here as a compliment more than anything.

06:28:416 (1) - Timing is snapped very slightly late, noticed when I clicked it by chance.
06:28:773 (6) - Same as above
06:28:916 (8) - Same as above
06:29:273 (13) - Same as above
06:29:416 (14) - Same as above
06:29:559 (1) - Same as above blah blah blah you get the idea, just go through that end section and quickly drag them slightly so they snap into place correctly, the last one I found that wasn't snapped correctly was 06:29:986 (7) - so just work up to that from the start
hi-mei
most of the patterns u used doesnt correlate with flow/song/structure
it feels like u dont have a global idea for this map, for now its just a circles that are following timing beats.
it could be much better overall picture.

i wont wish u luck, u shud work hard on this map to make its quality similar to Uta.
stay strong my dude
Topic Starter
Gus

Razuh wrote:

As I've been playing it a bunch, I've noticed a few things that feel strange to me - not necessarily bad, but definitely strange.

01:28:640 (1,2,3,4,5,6,7,8,1,2,3,4,5) - This feels super robotic - I assume you're purposely making this feel different for variation in between the other two jump sections that're either side of it? It's not necessarily awkward to hit, but surprised me when I first saw it. I don't think it NEEDS changing, but I figured that I'd point out how it feels weird so you could go over it once more and decide if you want it that way. changed

01:37:354 (6,7,8) - Is strange because you seem to be focusing on the vocals before this and it leads into it focusing the drums, I also don't understand why the spacing here is larger and more awkward than the previous ones when the vocals have just ended. Maybe just NC it? fixed tyvm, i agree the last pattern was too spaced and very uncomfortable to play

05:30:130 (1,7,13,1) - Was going to say that this seems like extreme angle changes, but actually it fits the vocals really well looking at it in the editor, so I'll just leave this here as a compliment more than anything. why ty <3

06:28:416 (1) - Timing is snapped very slightly late, noticed when I clicked it by chance.
06:28:773 (6) - Same as above
06:28:916 (8) - Same as above
06:29:273 (13) - Same as above
06:29:416 (14) - Same as above
06:29:559 (1) - Same as above blah blah blah you get the idea, just go through that end section and quickly drag them slightly so they snap into place correctly, the last one I found that wasn't snapped correctly was 06:29:986 (7) - so just work up to that from the start hmm.. maybe this is an issue on your end? im not really sure, AImod isnt showing any unsnapped objects. It'd be a timing issue, but I think it sounds fine to me.. is it an offset issue or an unsnapped object issue?
also changed: weird sliders at 1:52, they were filler till I could figure something better out.
Topic Starter
Gus

-himei wrote:

most of the patterns u used doesnt correlate with flow/song/structure
it feels like u dont have a global idea for this map, for now its just a circles that are following timing beats.
it could be much better overall picture.

i wont wish u luck, u shud work hard on this map to make its quality similar to Uta.
stay strong my dude
ouch mang

well this mapset is not uta, its a different song by a different mapper, and it wont ever be uta

if u wanna make something like uta out of this song urself, be my guest

im sry u feel that way friendo
hi-mei
im not saying u shud make something like uta, but quality and logic wise u shud improve this map to Uta's level

ill give u an example:
00:15:069 (3,4) - i think the (4) shud be the copy of (3) shape wise, cuz the flow is going to the bot, no to the left, so the left directed slider looks bad here
00:15:640 (5,6,7) - distance here and 00:16:354 (3,4) - shud be at least equal? its the same rhythms, and also kinda the same sound phrase.

the main flaw of this map in my opinion is distance inbetween 1/4 jumps, which is very questinonable at sometimes.
Topic Starter
Gus

-himei wrote:

im not saying u shud make something like uta, but quality and logic wise u shud improve this map to Uta's level

ill give u an example:
00:15:069 (3,4) - i think the (4) shud be the copy of (3) shape wise, cuz the flow is going to the bot, no to the left, so the left directed slider looks bad here it is a copy of shape im really confused what you're saying lmao
00:15:640 (5,6,7) - distance here and 00:16:354 (3,4) - shud be at least equal? its the same rhythms, and also kinda the same sound phrase. not sure why you think this, for one (6,7) is a much stronger sound
(6,7) = guitar, as is (3,4)... (5) isnt even relevant


the main flaw of this map in my opinion is distance inbetween 1/4 jumps, which is very questinonable at sometimes.
anyways, i changed this part in a different way that I saw fit as I looked at it

if u wanna suggest other things theres a chance ill change em andd it will help me so ya know.. ayy
llunaco

Gus wrote:

Razuh wrote:

06:28:416 (1) - Timing is snapped very slightly late, noticed when I clicked it by chance.
06:28:773 (6) - Same as above
06:28:916 (8) - Same as above
06:29:273 (13) - Same as above
06:29:416 (14) - Same as above
06:29:559 (1) - Same as above blah blah blah you get the idea, just go through that end section and quickly drag them slightly so they snap into place correctly, the last one I found that wasn't snapped correctly was 06:29:986 (7) - so just work up to that from the start hmm.. maybe this is an issue on your end? im not really sure, AImod isnt showing any unsnapped objects. It'd be a timing issue, but I think it sounds fine to me.. is it an offset issue or an unsnapped object issue?
It looked like the circles I mentioned had moved by a very small amount left and right on the timeline, I did check AImod and thought that it was strange that it wouldn't flag up errors for it. I've attempted redownloading the map since your update, and it's still moving the note's position on the timeline very slightly even when I'm within the correct timing point.
Perhaps it's a problem with the editor, but it IS extremely tiny so I'm going to say it's not an issue - hell, the AImod isn't flagging it, but I thought I'd mention it just in case.

Good job on the update, ty for my first kudosu, I'm gonna use give use it on this map <3
Topic Starter
Gus

Razuh wrote:

It looked like the circles I mentioned had moved by a very small amount left and right on the timeline, I did check AImod and thought that it was strange that it wouldn't flag up errors for it. I've attempted redownloading the map since your update, and it's still moving the note's position on the timeline very slightly even when I'm within the correct timing point.
Perhaps it's a problem with the editor, but it IS extremely tiny so I'm going to say it's not an issue - hell, the AImod isn't flagging it, but I thought I'd mention it just in case.

Good job on the update, ty for my first kudosu, I'm gonna use give use it on this map <3
thank u for all the help dude! i really appreciate it and im glad you like the map <3

let me know if you find anything else! and I appreciate the star : ' )

as for the ending, as long as it isnt an offset issue, then it should show in AImod so thats like highkey weird.. ill keep an eye out at that section. also, i've still got an open mind for the jump section at 6:10, so maybe some changes coming up there when i can think of how to do it
hi-mei
wwww alright ill mod this soon, looks like ure on a different page with me so i have to explain things more detailed.
Topic Starter
Gus

-himei wrote:

wwww alright ill mod this soon, looks like ure on a different page with me so i have to explain things more detailed.
go for it
small update: after a lot of demand and problem solving, i've fixed up the first 20s and the 6min10s jump spam mark with a lot of new patterns. so its all new there now
llunaco

Gus wrote:

small update: after a lot of demand and problem solving, i've fixed up the first 20s and the 6min10s jump spam mark with a lot of new patterns. so its all new there now
That's good, I'll give it a playtest and a look over in the editor next time I'm online and drop in my thoughts on it.
Topic Starter
Gus

Razuh wrote:

Gus wrote:

small update: after a lot of demand and problem solving, i've fixed up the first 20s and the 6min10s jump spam mark with a lot of new patterns. so its all new there now
That's good, I'll give it a playtest and a look over in the editor next time I'm online and drop in my thoughts on it.
dope! from what I can tell it plays fairly smoothly and fits with how I've structured the map//has that n i c e a e s t h e t h i c c, so lmk if you end up getting a chance
llunaco
Finally got around to testplaying, looks good man, keep it up :)
Little
[Hakai]
  1. 00:01:640 (3) - Consider changing the rhythm here to give better emphasis on 00:01:783 Something like http://puu.sh/u0ov5/8991722744.jpg
  2. 00:15:783 (6,4) - Overlap can make the repeat hard to read.
  3. 00:17:211 (1,2,3) - No real point in stacking these. The song doesn't change at 00:17:425 so I think you should just space these all out.
  4. 01:23:497 (1,2,3,4,1,2,3,4,5,6,7,8,1) - Combos here a bit weird. Make combos consistent?
  5. 01:57:211 (3,4) - Add some 1/4 notes to fit the drum?
  6. 03:53:862 (5,1) - Flow is awkward. Reverse direction of (1)?
  7. 04:18:702 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,1,2,3,4,5,6,7,8) - Maybe add some distance spacing changes and direction changes to better emphasize the accented notes.
  8. 04:56:416 (5,1) - Distance is quite close and it could be confused for 1/2 beat.
  9. 05:39:058 (3) - Reverse direction might flow better. Same with 05:47:273 (1)
  10. 05:59:844 (1,2,3) - I think jumps would make more sense here.
  11. The end of the map seems to be a bit off from the song. Check your offsets throughout the map to make sure the timing is right.
Topic Starter
Gus

Little wrote:

[Hakai]
  1. 00:01:640 (3) - Consider changing the rhythm here to give better emphasis on 00:01:783 Something like http://puu.sh/u0ov5/8991722744.jpg no change here, guitar presents a hold sound imo
  2. 00:15:783 (6,4) - Overlap can make the repeat hard to read. fixed hopefully
  3. 00:17:211 (1,2,3) - No real point in stacking these. The song doesn't change at 00:17:425 so I think you should just space these all out.all stacked notes in this short section are triples for guitar
  4. 01:23:497 (1,2,3,4,1,2,3,4,5,6,7,8,1) - Combos here a bit weird. Make combos consistent? fixed i think
  5. 01:57:211 (3,4) - Add some 1/4 notes to fit the drum? been suggested, I like how it slows down to lead into the guitar section tho
  6. 03:53:862 (5,1) - Flow is awkward. Reverse direction of (1)? fixed
  7. 04:18:702 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,1,2,3,4,5,6,7,8) - Maybe add some distance spacing changes and direction changes to better emphasize the accented notes. fixed!
  8. 04:56:416 (5,1) - Distance is quite close and it could be confused for 1/2 beat. think its fine here
  9. 05:39:058 (3) - Reverse direction might flow better. Same with 05:47:273 (1) confused what you mean?
  10. 05:59:844 (1,2,3) - I think jumps would make more sense here. I think it works as is
  11. The end of the map seems to be a bit off from the song. Check your offsets throughout the map to make sure the timing is right.
thanks!

also fixed soem stuff up to make the map more structured which was an issue a lot of peope had with it

so hopefully that works

no change on the timing for the end I seriously cant tell I need someone else to help me w that :/
TequilaWolf
mod
Hakai-

timing wise majority of the map seems good (I could land hits in the middle of error bar, except 04:54:702 (1) - onwards, then it seems ok again at 05:28:987 (1) - . I feel like +10 to +15 is needed, but you should consult actual experts

01:04:497 - maybe add note
01:30:211 (4,5,6) - consider making the spacing between 5 and 6 bigger, say, put 5 around x160y256, for emphasis
01:31:926 (5) - maybe change this slider to 2 circles instead
01:56:069 (1,2,3,4,5,6,7,8,1,2) - you can try adding 3 circles in between 1 and 2 to make a 13-note stream instead
02:17:783 (3,4,5,6,7,8,9) - I know it's pretty obvious that it's a 1/3 stream even without looking at spacing and such, but just a little weird that 02:16:211 (6,7,8,9,10,11,1) - and 02:18:926 (1,2,3,4,5,6) - are 1/4s but have larger spacing. related note, 02:17:211 (2) - consider changing this to a stream too
02:34:640 (1,2,3,4,1,1,2,3,4,5,1,2,3,4,5,6,7) - I think the gaps are really weird and this entire section would be good as a long stream
02:55:211 (1,2,3,4,5,6,7,8,9) - would extend stream till 02:55:497 (5) -
05:14:130 (1) - would map 'na' by shortening slider and adding circle on 05:14:559. you mapped 05:13:463 (2) - after all
05:14:987 (1) - same thing. http://puu.sh/uaq3N/acc0a97d7d.jpg
#
Topic Starter
Gus

TequilaWolf wrote:

mod
Hakai-

timing wise majority of the map seems good (I could land hits in the middle of error bar, except 04:54:702 (1) - onwards, then it seems ok again at 05:28:987 (1) - . I feel like +10 to +15 is needed, but you should consult actual experts ill mess around w offset!

01:04:497 - maybe add note fix
01:30:211 (4,5,6) - consider making the spacing between 5 and 6 bigger, say, put 5 around x160y256, for emphasis i dont think that part needs much emphasis
01:31:926 (5) - maybe change this slider to 2 circles instead i like as is :p
01:56:069 (1,2,3,4,5,6,7,8,1,2) - you can try adding 3 circles in between 1 and 2 to make a 13-note stream instead I think if I change this section at all it will be to emphasize the 2nd set of drums, but im not thinking I will right now
02:17:783 (3,4,5,6,7,8,9) - I know it's pretty obvious that it's a 1/3 stream even without looking at spacing and such, but just a little weird that 02:16:211 (6,7,8,9,10,11,1) - and 02:18:926 (1,2,3,4,5,6) - are 1/4s but have larger spacing. related note, 02:17:211 (2) - consider changing this to a stream too no change because
a) I want to make sure players are prepared enough for 1/3 and I think the second repeat slider does that
b) I've used this DS for 1/4 streams almost entirely throughout the map so I ddon't think it would make sense to change the spacing here

02:34:640 (1,2,3,4,1,1,2,3,4,5,1,2,3,4,5,6,7) - I think the gaps are really weird and this entire section would be good as a long stream sound doesnt call for it :p
02:55:211 (1,2,3,4,5,6,7,8,9) - would extend stream till 02:55:497 (5) - good catch!
05:14:130 (1) - would map 'na' by shortening slider and adding circle on 05:14:559. you mapped 05:13:463 (2) - after all
05:14:987 (1) - same thing. http://puu.sh/uaq3N/acc0a97d7d.jpg
#uhhh I tried these and they sounded weird, but it is likely an offset issue. I'll mess around w offset then try again here...
Plush
Hello! I'm from the General Timing queue.
Using a lot of different offsets to follow the song can seem a little bit messy, so I edited MP3 for your song.
Here is the link, you can use save link as : http://cdiohe.comuf.com/dsi/202/audio.mp3
I mainly edited these parts. 04:54:702 with 05:28:987 and 05:54:130
IMO it starts to feel wonky here 04:54:702 onwards
Anyway, you don't have to change your current offset, I adjusted it so it fits your current one.
Try to use this mp3 and see if you think it's better!
GL ;)
Topic Starter
Gus

Plush wrote:

Hello! I'm from the General Timing queue.
Using a lot of different offsets to follow the song can seem a little bit messy, so I edited MP3 for your song.
Here is the link, you can use save link as : http://cdiohe.comuf.com/dsi/202/audio.mp3
I mainly edited these parts. 04:54:702 with 05:28:987 and 05:54:130
IMO it starts to feel wonky here 04:54:702 onwards
Anyway, you don't have to change your current offset, I adjusted it so it fits your current one.
Try to use this mp3 and see if you think it's better!
GL ;)
Hey man, thank you so much! Although, I did try the mp3 and it seemed to warp the offset a little too much, like now it was too early throughout the map (but fairly well timed at around 4:54-5:28 from what I noticed)

For that reason I haven't yet updated it, I'm playing with offset.

I also did read on some forum post that it could just be because of the lack of drums (which is what the bpm follows I believe?) in the section, and is therefore kind of not an issue? I'm unsure, though.
Plush
Gus wrote:

Plush wrote:

Hello! I'm from the General Timing queue.
Using a lot of different offsets to follow the song can seem a little bit messy, so I edited MP3 for your song.
Here is the link, you can use save link as : http://cdiohe.comuf.com/dsi/202/audio.mp3
I mainly edited these parts. 04:54:702 with 05:28:987 and 05:54:130
IMO it starts to feel wonky here 04:54:702 onwards
Anyway, you don't have to change your current offset, I adjusted it so it fits your current one.
Try to use this mp3 and see if you think it's better!
GL ;)
Hey man, thank you so much! Although, I did try the mp3 and it seemed to warp the offset a little too much, like now it was too early throughout the map (but fairly well timed at around 4:54-5:28 from what I noticed)

For that reason I haven't yet updated it, I'm playing with offset.

I also did read on some forum post that it could just be because of the lack of drums (which is what the bpm follows I believe?) in the section, and is therefore kind of not an issue? I'm unsure, though.

After you mentioned it, I think I'll have to agree with you on my mp3 edit making the hitcircles come too early in parts other than 4:54-5:28. These kinds of things require a lot of trial and errors especially mp3 editing so I think here's a simple fix w/ the old mp3 (similar to your solution on 03:58:174 to 03:58:933 -)
1. Add uninherited timing point Offset: 294,130ms and BPM: 205.00
2. Change offset on timing 294702 to 294715 and resnap all notes (then resnap the first note at 294702 manually), keep the BPM
3. Add uninherited timing point Offset: 328,422ms and BPM: 212.25
IMO the feel and the timing of hits also change when the instruments change...
You can try and see whether you like them or not.
Topic Starter
Gus

Plush wrote:

Gus wrote:

Plush wrote:

Hello! I'm from the General Timing queue.
Using a lot of different offsets to follow the song can seem a little bit messy, so I edited MP3 for your song.
Here is the link, you can use save link as : http://cdiohe.comuf.com/dsi/202/audio.mp3
I mainly edited these parts. 04:54:702 with 05:28:987 and 05:54:130
IMO it starts to feel wonky here 04:54:702 onwards
Anyway, you don't have to change your current offset, I adjusted it so it fits your current one.
Try to use this mp3 and see if you think it's better!
GL ;)
Hey man, thank you so much! Although, I did try the mp3 and it seemed to warp the offset a little too much, like now it was too early throughout the map (but fairly well timed at around 4:54-5:28 from what I noticed)

For that reason I haven't yet updated it, I'm playing with offset.

I also did read on some forum post that it could just be because of the lack of drums (which is what the bpm follows I believe?) in the section, and is therefore kind of not an issue? I'm unsure, though.

After you mentioned it, I think I'll have to agree with you on my mp3 edit making the hitcircles come too early in parts other than 4:54-5:28. These kinds of things require a lot of trial and errors especially mp3 editing so I think here's a simple fix w/ the old mp3 (similar to your solution on 03:58:174 to 03:58:933 -)
1. Add uninherited timing point Offset: 294,130ms and BPM: 205.00
2. Change offset on timing 294702 to 294715 and resnap all notes (then resnap the first note at 294702 manually), keep the BPM
3. Add uninherited timing point Offset: 328,422ms and BPM: 212.25
IMO the feel and the timing of hits also change when the instruments change...
You can try and see whether you like them or not.
thank you so much! I think this fixed it dude :)

and we're back on track now, I really appreciate it! let me know if you ever need a mod on a map you're working on.
Gokateigo
Hello from Carpal tunnel q o/
mod
  1. 00:10:354 (1,2,3) - This angle isn't comfortable to play, it can be better
  2. 00:13:354 (7,8,9) - Why the 7 and the 9 are overlapped ? the other jumps of this part aren't overlapped
  3. 00:13:640 (9,1) - The angle is hard to aim at this speed, make it sharper
  4. 00:17:211 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - This stream isn't good, it's the same sound but the spacing change
  5. 00:40:069 (1,2,3,4,5,6,7,8) - The spacing/ placement is little bit too much, it's the beggining of the map and the jumps are hard af
  6. 01:01:783 (1,2,3,4,5,1,2,3,4) - Don't map hte vocals in songs like this, the intsruments are more important
  7. 01:27:497 (1,2,3,4) - Spacing is too much here
  8. 01:53:926 (2,3) - ^
  9. 03:23:069 (1) - You can map something after this
  10. 04:02:702 (1) - ^
  11. 04:11:844 (1) - Don't use long buzzsliders here, it's a insane part + kiai deathstreams are so much better here
  12. 05:09:143 (7,8,9,1,2,3,4,5) - this looks bad
GL
Topic Starter
Gus
Gokateigo
[quote="Gokateigo"]Hello from Carpal tunnel q o/
[box=mod]
  1. 00:10:354 (1,2,3) - This angle isn't comfortable to play, it can be better tried to fix
  2. 00:13:354 (7,8,9) - Why the 7 and the 9 are overlapped ? the other jumps of this part aren't overlapped i think the sound calls for it here
  3. 00:13:640 (9,1) - The angle is hard to aim at this speed, make it sharper no testplayers have really ever had trouble with this angle particularly, i think its allright
  4. 00:17:211 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - This stream isn't good, it's the same sound but the spacing change...what its totally a different sound here 00:17:783 (1,2) - the guitar starts here which I think is best represented by lower spacing (the guitar sounds very condensed, so the circles should be condensed imo)
  5. 00:40:069 (1,2,3,4,5,6,7,8) - The spacing/ placement is little bit too much, it's the beggining of the map and the jumps are hard af ive already established this kind of spacing earlier in the map :P but I think you're actually right, the spacing is kind of really inconsistent with the other patterns I put in this section, so fixed!
  6. 01:01:783 (1,2,3,4,5,1,2,3,4) - Don't map hte vocals in songs like this, the intsruments are more important debatable to be honest, i personally view ICDD's vocals as the most important part of their music, it separates them from other metal groups.
  7. 01:27:497 (1,2,3,4) - Spacing is too much here i dont think so when compared to the rest of the section here, his vocals are very fast and high pitched and the instruments back them too
  8. 01:53:926 (2,3) - ^ i dont think so, this is a climax in the first two minutes before the guitar section, I think it fits rly well
  9. 03:23:069 (1) - You can map something after this I could, but the spinner covers the fading out vocal and I don't think players should jump right into the slow section without getting a feel for the bpm (by the break) and also.. like.. its a 210bpm song theres gotta be a break somewhere lol
  10. 04:02:702 (1) - ^ the break does more justice for the song than mapping it would, for tensity's sake
  11. 04:11:844 (1) - Don't use long buzzsliders here, it's a insane part + kiai deathstreams are so much better here it fits with the music + makes it still playable lol, I like the sliders there
  12. 05:09:143 (7,8,9,1,2,3,4,5) - this looks bad thats ok its an ugly song at parts


tyvm!
Renumi
tags :thinking:

w
EEEEEEEEEEEEEEE
You know, this map really shouldn't be pushed for rank, Gus. This map is simply unfit for the ranking system and you know it. It doesn't even contain 1/8th corner stream jumps. It also doesn't even contain 1/32 single tap jumps. Please delete this map set and delete your account immediately.
Topic Starter
Gus

Renumi wrote:

tags :thinking:

w
wHoA

Honestly wish I understood the language I don't even know what the title or song is about :^( but thats the album in the tags


MomoHD wrote:

You know, this map really shouldn't be pushed for rank, Gus. This map is simply unfit for the ranking system and you know it. It doesn't even contain 1/8th corner stream jumps. It also doesn't even contain 1/32 single tap jumps. Please delete this map set and delete your account immediately.

Mking
Hi there! here from Mod requests for NM~
(Im new to mapping so pls don't hurt me if I say something weird)
hakai more like haitai
03:11:783 (2,3) - it would feel more logical if slider 3 came before slider 2 here
04:07:702 (1,2,3) - shouldn't 3 be closer to 2 here instead of to 1? Because 1 -> 2 is 1 and 1/2 beat gap and 2 -> 3 is 1 beat gap (would look more logical imo)
04:57:572 (3,4,5,6) - this is probably just personal preference but instead of tiny gaps Id put tiny jumps to follow the rest
05:04:429 (2,3,4,5) - same here (its just unconfortable after such big jumps xd)
Btw: Widescreens support is still toggled of idk if it's important or not though lol

anyways that was really hard as you already recieved so many mods >.> but hey really good map should be rankable (but who am I to say that? xd)
Good deathstreams mother of god definatly an Imperial Circus Dead Decadence map
Gl with the map! ~

(PS: I know your name from Jac hehehe)
jeanbernard8865
b

Hakai
00:09:211 (1,2) - I don’t get the sudden rhythm change here since you’re mapping the guitar + the sound that adds there but at 00:11:497 (1,2,3) you go back to before’s structure

00:34:783 (3,4,5) - y u red tick slider here, I’d do something like this to get back to white ticks cause red tick sliders play weird rhythmically speaking, also by doing this you get a clickable object on downbeat which is something you want here considering there’s no clear emphasis on somewhere near ( that would justify it being emphasised over the downbeat )

00:36:069 (4) - why is there a circle here ? The voice is held since 00:35:926 (3) and same for the guitar, and I don’t see why you’d be following drums since you went for guitar/voice during the rest of that part. Plus the presence of a circle makes the transition into the next measure kind awkward cause 00:36:211 (5) is a red tick slider and you also end up with 00:36:497 (6) being mapped neither on vocals nor guitar like before

00:46:927 (2) - I’m not a big fan of how it flows with 00:46:641 (8,9,1) tbh

00:48:069 (1,2,3,4) - why is this part calmer than before ? It’s the same kind of phrase so I dunno why your rhythm is less dense here

00:49:497 (2) - since you’re following the screamo this should really be 2 circles I think

01:00:640 (1) - your slidertick sound is really loud here, dunno if it’s intentional ? Also why is this slider that long ? Lastly, the curve could be better, and it becomes visible when you see how it’s blanketed around 01:00:069 (5) like this

01:02:926 (1) - stack on 01:01:783 (1)

01:04:641 (5,6,7,8,9,10,11,12,1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,1) - again, why is the structure different when the part of the song is the same ? Especially with the spacing ; 00:37:783 (1,2,3,4,5,6,7,8,9,10,11,12,13,1) - is high spacing while 01:05:211 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,1) is low… I’m fine with both if that’s how you interpret song’s intensity, but be consistent.

01:07:783 (2) - what is this mapped to ? Probably the guitar, but then why didn’t you map the other notes at 01:08:069 - 01:08:211 - etc ?

01:10:926 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,1) - this is as spaced as 00:37:783 (1,2,3,4,5,6,7,8,9,10,11,12,13) which was the climax of its own phrase, consider nerfing it

01:20:069 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,1) - this is arguably more intense than 01:15:497 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,1) or the other one before, so I’d suggest making it stand out through different spacing

01:26:354 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - nothing wrong with this when considered alone, however I think it’s gonna pose problems in more intense sections later in the song ( mostly your kiais I guess ) since to show them more intense through spacing you’ll have to make cross-screen jumps or something, and you might end up with something rather forced, so i’d nerf those last jumps especially since those are pretty much the root of the problem

01:28:640 (1,2) - same thing as 01:24:069 (1,2,3,4) ( even the same notes ), so why is rhythm different ?

01:30:354 (5) - fine as it is, however I would consider making this a slider to fill in the gap at 01:30:497 ( but again, it’s fine without this as well )

01:32:069 - back at it again with making the downbeat non-clickable :< also, this flows weirdly because 01:32:211 (1,2,3,4,5,6,7) is not in the direction that is implied by 01:31:926 (5)’s shape

01:36:640 (1,2,3,4,5,6,7,8) - this is nearly not as spaced as the similar part from before, yet I can hear the guitar following the vocals even more here, giving it even more intensity

01:42:354 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,1) - bruh c’mon, the kicks are doubling and you do such a low spacing stream ?

02:05:211 (1) - might just be me but I don’t think this looks really good

02:06:354 (1,2,3,4) - triple is at 02:06:569, not there

02:37:211 and all the phrase - same consistency mistakes as before, not gonna repeat them cause it would be rather redundant

03:00:069 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,1) - why such a low spacing compared to the similar part before ?

03:23:069 (1) - I don’t get what exactly this spinner ends on ? I’d suggest ending it at 03:25:362 since it’s where the voice stops

04:11:844 (1) - bruh this completely kills the intensity :<

04:20:130 (5) - why put a kickslider there ? I don’t hear any sound that calls for it ( but I might be wrong )

04:53:059 (1) - 01:22:354 (1,2,3,4,5,6) had stuff on there, why put a spinner ?

05:13:000 (1,3) - what are those snapped to ? I mean 05:13:857 (3)’s head is fine but what about the rest ?

05:54:630 (8) - If you wanted to change direction on the voice, it’s at 05:54:558 (7) ( generally speaking, don’t change direction on blue ticks unless there’s a distinguishable sound in the music that calls for it, because there’s a good chance you’re gonna end up with a direction change with nothing to justify its positioning )

06:17:701 (5,1) - back at it again with red tick sliders DansGame

That’s all I have to say so far, I gotta say I’ll be keeping an eye at this map cause song is op and I wanna see it ranked

Good luck with pushing it :3
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