ok this song lol what the heck
highest diff req only
[love]
highest diff req only
[love]
- ok i think the whole structure of your map is set, and that certain BNs will probably just rank this if they can't hear the song properly because most of the rhythm choices and note placements are basically set in stone. would like to point out a rather overbearing issue that stretch across the whole map, then i might mention some of my own ideas
- the one major flaw i can spot from playing this was that certain sections of the music are actually sung in 1/6th, so you have to resnap a lot of notes
- 00:23:425 (2) - if you werent aware all of such notes are supposed to be snapped on 1/6 beat snap divisor.
- 00:29:583 (5,6,7) - ^
- 00:34:636 (4) - ^
- 00:39:688 (5,8) - ^
- 00:42:215 (5,6,7) - ^
- 00:44:741 (5,6,7) - ^
- 00:52:320 (4,5,6) -
i think you get what i mean, so please give your whole map a recheck because im not sure if those are the only sections with 1/6th singing
i'd say theres one rather important playability issue with the distance transition - comparing 00:20:425 (1,2,3) - to 00:30:530 (1,2,3) - and to 00:52:004 (2,3,4) - , i can see that the distance does increase. but i feel that if the beats are of equal time apart they should be either touching or not touching at all for all of such instances. i couldn't really read the increase in distance well enough while i was playing and i missed the chorus section because of the increase in visual distance, hence i personally feel that it would be better for you to overlap the chorus notes or to just separate the non-chorus notes. that way it plays better, though this is just a suggestion
next would be everything aesthetic wise - would personally prefer more similar sliders:
- 00:06:846 (5,6,1) - this look really haphazardly made as all the notes sound the same but the sliders are all made to be different and of random curvature without much reason
- 00:12:846 (1,4) - not much reason for these sliders to not be exact copies
- 00:22:951 (1,3) - clearly both are meant to blanket 2 but for whatever reason they're completely different etc.
- though you can completely argue that players will not notice this as the gameplay is still of a similar flow, its also about how mappers treat mapping as a form of practice and mastery at it. having lopsided sliders and non-mirrored sliders can often appear as haphazard within a repetitive song, which is a sign that the mapper isnt very clean with their mapping. you can choose to not take this suggestion but i'm sure there are a lot of other modders out there willing to point it out eventually
- would prefer more interesting rhythm choices and for better coverage of beats
- 00:17:899 (1,2,3,4,5,6,7) - you can map to other instruments here
- 00:24:215 - missing beat
- 00:58:320 (1,2) - comparing this to 00:50:741 (1) - , its obvious that the latter doesnt have a distinction between the vocal notes and just overlaps it all with one slider. i prefer the former if anything because it sounds much better
- 01:25:162 (5,6,7) - compared to 01:20:109 (5,6,7) - , the latter has the notes covered better with the sliders because thats how it sounds. the former however is just a mindless copy from before, why not make it different
- 02:19:162 (1) - any reason for the change compared to 00:50:741 (1) - ?
- many of such issues in your map are pretty prevalent, but i think you understand what i mean at this point. just give your map a fast recheck on these things - missing beats, uncovered instruments, instruments that arent covered well etc.