• Your timing is off. Keep the BPM the same and
change the offset to 1,899. You'll also want to go to
timing > resnap all notes (in red) and also go to the timing selsections panel, select every green point (shift + click on first and last point), and for
"Move selected offsets by:" type "-12" then press move.
• 00:11:339 (1,2,3,1) - All of these sv changes aren't sightreadable and aren't sightreadable by the player, it feels like they come from nowhere almost. You should signify this with an nc over your sv changes. This won't mess up your nc pattern if your sv changes correlate with the song.
This goes from the very beginning until 00:27:625 - • 00:15:411 (4) - Make this 2 circles? 2 distinct beats here
• One thing I notice a lot of int he intro is clutter. Take a look at parts of the map like 00:16:911 (5,1,3,2,3,1) - and 00:21:946 (2,1,2,1,2,3,4,5) - .All these objects don't have a neat overlay and make them appear as unorganized to the player. Make these organized; to do so you can place different parts of pattern map and/or combos completely separate from eachother, it looks like you're trying to stack everything and you don't have to. This is something that comes with
good structure.• 00:27:625 (1,1,1,1) - The last two objects here should be spaced by a lot more, because of the patterns such as 00:26:768 (1,2,3) - that have a higher object density. To someone who hasn't played this map before, it looks like the object at 00:28:053 (1) - is supposed to be clicked at 00:27:911 - or so (the nc doesn't help because it gives it the appearance of an sv change). So basically, make your spacing readable by spacing less dense patterns farther apart from eachother.
• 00:29:553 (1) - start it at 00:29:339 - the sound this is mapped to starts here
• 00:33:411 (7,8,9) - Again, nc on your sv changes. This section of the map is better
• 00:36:839 (3,6) - Space these objects
• 00:40:053 (2) - nc here, and here 00:51:625 (8) - and so on
• 00:43:911 (4,5,6) - 00:56:339 (7,8,9,10,11) - 01:01:268 (5,6,7) - etc...- Jagged triples and streams like this don't look organized and are more of a struggle to hit, even if they're closer together. I would put them in a straight line
• 00:44:768 (8) - nc here instead , and at 00:48:196 (9) -
• 00:49:268 (4,5,6,1,2,3,4,5,6) - This whole part looks cluttered. See my second comment
00:58:482 - From here, a lot of the sliders and circles dont sync with the music because you mapped in 1/4, when it should be mapped in 1/6. You'll want to go through the entire map and check for this (I've done this also, I know it sucks
).
• 01:03:196 - It sounds like something should be clickable here. Also, 01:03:089 (5) - should be clickable at 01:03:053 - . Apply this to all sliders like this.
• 01:15:196 (5,1) - Space these two, it looks like a smaller time gap here
• 01:20:768 (1,3) - Space these or add an obvious overlap to them
• 01:25:911 (1,4) - Instead of making 2 seperate sliders, you should take the first slider and use keyboard functions to duplicate it and point it in the same direction as 1 is (ctrl c + v slider 1, ctrl+> twice)
• 01:29:982 (2,3,4) - Put 4 somewhere where it's not touching these other sliders.
• 01:34:482 (6) - Same, space from the sliders. and so on
• 01:38:339 (5) - nc
• 01:46:482 - I think the map starts getting better around here. I still think you can place objects in a good place without using overlapping as the sole reason as to why some circle / slider is there. (dont take this as a mod, but just some food for thought)
• 02:02:875 (5,6) - clutter. nc 02:03:196 (6) - to signify the flow break?
• 02:06:839 (5,6,3) - space 3 from that stream. and these two also 02:07:803 (4,7) -
• 02:09:839 (6,7,1,2,3) - feels like clutter
• 02:10:911 (5,3,4) - would recommend spacing the triple from that slider
• 02:16:911 (6) - nc fro previously stated reasons. and space this from 02:17:339 (1) -
• 02:53:339 (6) - 02:56:553 (7) - 02:58:268 (6) - nc
• 03:06:625 (5,6,2) - space 2 from the double
• 03:09:197 (3,3) - perfect / less offset overlap here?
• 03:15:625 (1,2,3,4,5) - 03:17:339 (1,2,3,4,5,6,7) - 03:19:911 (4,5,6,7) - 03:21:625 (4,5,6,7) - Here I really can't figure out why you spaced some jumps considerably less compared to others. To me, it feels like there's nothing new in the music to support it
• 03:41:339 (1,2,3,1) - Space these from eachother?
• 03:46:625 (2,5) - soace 5 from that triple, or make a neater overlap?
• 03:49:339 (1,2,3,4) - Yes, you can pull off overlap with short kicksliders like this, but its very hard to do. I would highly suggest spacing these
• 03:56:053 (1,2,3,4,5,1) - Same, and i would space that slider too from the kickslider pattern, because overlapping that pattern with the slider is also hard to
• 03:58:482 (5) - nc
• 04:05:053 - slider here for that strong vocal sound?
• 04:08:196 (3) - nc also
• 04:09:911 (6,7,8,9) - nc and space again
• 04:13:053 (4) - 04:19:053 (5) - 04:19:911 (8) - nc. im pointing out nc every time there's a change int he maps speed
• 04:16:196 (4,6,7,8,1) - clutter, etc.
• 04:23:482 (6,7,8,9,10) - same
Moving on to the next part, its a lot of the same comments.
• 04:40:911 (6,3,4,5) - space the triple from that slider?
• 04:52:768 (4) - 04:53:196 (6) - nc if you want to keep this gimmick. the change in object timing is currently completley unreadable
• 04:55:053 (7) - nc should be here, not at 04:55:482 (1) -
• 04:56:768 (8) - same, move nc
• 04:59:625 (4) - 05:00:053 (6) - nc here also
• 05:03:911 (2) - move this to the left and down (away from 5)
• 05:08:768 (7) - nc here instead
• 05:11:197 (4,5) - ctrl+g here?
• 05:13:340 (4,6) - you get it by now
• 05:16:626 (5) - move it up, you can blanket 05:16:911 (6) - if you want, or its okay just parallel to it also which it is
• 05:22:911 (3) - 05:24:625 (3) - 05:25:482 (6) - short sliders like this with a reverse arrow look really unneat. just make them fit into the shapes of the rest of this part better
• 05:31:053 (7) - nc here instead
• 05:39:912 (2,6) - 05:39:912 (2,6) - space these. I thought I would add the reason why im modding for this too.The reason im making the comment to space objects that are barley touching and etc. is because of the player can pick up on the fact that objects were just right next to eachother, so this makes the map just feel unorganised. this even happens sometimes when the notes are organized well, but it still feels weird to the player.
• 05:47:339 (3) - 05:51:053 (4) - nc to signify the change in pace
• 05:53:768 - nothing here?
• 05:54:625 (4,2) - space
• 06:03:625 - Why do the sliders suddenly get faster here?
• 06:04:768 - 06:07:482 - put something here? these notes are getting neglected
• 06:08:196 (4) - 06:13:911 (6) - nc