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Ceui - Kaze no Naka no Primrose

posted
Total Posts
48
Topic Starter
lit120
This beatmap was submitted using in-game submission on Thursday, January 12, 2017 at 9:41:28 PM

Artist: Ceui
Title: Kaze no Naka no Primrose
Source: 恋と選挙とチョコレート
Tags: Koi to Senkyo to Chocolate ending sprite -hakurei- lasse
BPM: 113
Filesize: 14943kb
Play Time: 01:33
Difficulties Available:
  1. Easy (1.14 stars, 64 notes)
  2. Hard (2.72 stars, 179 notes)
  3. Lasse's Blossom (3.28 stars, 273 notes)
  4. Normal (1.68 stars, 128 notes)
Download: Ceui - Kaze no Naka no Primrose
Download: Ceui - Kaze no Naka no Primrose (no video)
Information: Scores/Beatmap Listing
---------------
wwwwwwwww
_DT3
Good luuck


I am a forum stalker
Regou
M4M

General
The gap between normal and hard is pretty large. You may have to either buff the difficulty of normal or nerf the difficulty of hard.

Lasse's Expert

Hitsound
  1. 00:04:184 - I guess 30% volume would do for here. 40% is a little bit too loud imo.
  2. 00:32:591 (4,5) - I would recommend using drum sampleset at the tail of (5) and removing the drum sampleset on (4) so that the hitsound pattern here is consistent with 00:33:122 (6,7,8) -.
  3. 00:35:245 (5) - Use drum sampleset here?
  4. 00:44:537 (1) - I would suggest increasing the volume of 00:45:068 - to at least 40% so that the clap will be more noticeable.
  5. 01:06:307 (3) - The clap is a little bit masked by the drum hitnormal here...using soft sampleset might be better.
Note Placement
  1. 00:08:431 (3,4,5,6,7,8,9) - it is a pretty strange increase in DS in my opinion as the music doesn't show a significant change here, remaining to be calm... O-O
  2. 00:12:679 (1,2,3) - sorry if I am being a little bit too picky, but it seems to be better to equalize the spacing here with 00:13:741 (5,6,1) - ;P
  3. 00:27:546 (1) - imo the speedup here is a little bit exaggerated here as the music isn't getting really energetic...changing the sv to 1.3x seems to be a better option for me. In contrast 01:20:644 (1) - is okay as the music there is energetic enough to support that pattern.
  4. 00:36:042 (3,4) - I understand that you might be following the background music, but the vocal stands out more here so i guess it would be better to follow the last pattern:00:33:918 (3,4) -
  5. 00:44:537 (1,1) - this heart-shaped slider pattern actually looks pretty bad as they are not symmetrical ;_;
  6. 00:47:192 (3,4,5,6,7) - How about increasing the distance between each note? The volume is increasing gradually here and this seems to be a great idea :D
  7. 01:13:210 (6,7,8,9) - An overlap pattern that does not appear in other similar part in the kiai section seems to be pretty strange. Consider changing this pattern?
  8. 01:31:263 (1) - You may also want to polish this heart-shaped slider ;)
Hard

Hitsound
  1. 00:04:184 - Volume -10%? On the other hand adding whistle on every single note till 00:11:883 (3) - seems to be a bad idea as they are too noisy. You might want to remove some of them.
  2. 00:15:732 (4) - Remove the whistle at the end?
  3. 00:17:723 (2) - ^
  4. 00:24:891 (4) - ^
  5. 00:31:529 (1) - Use drum sampleset at the end of the slider?
  6. 00:35:776 (1) - ^
  7. 00:38:166 (1) - I guess it would be better for you to reduce the volume at the head of the slider as the finish is too loud here, making it a little bit odd.
  8. 00:53:830 (2) - Use drum sampleset at the head of the slider?
  9. 00:55:953 (2) - ^
  10. 01:00:201 (2) - ^
  11. 01:02:325 (2) - ^
    ...there are still a lot more in the kiai section. Check if you would like to apply drum sampleset on them.
    note: Don't forget to use hitsound copier to copy the changes applied here to other diff xd
Note Placement
  1. 00:32:723 (4) - It might be better for you to end the slider at 00:33:122 - as there is a stronger beat.
  2. 00:54:891 (4,5,1) - I would recommend you to nerf the spacing here as difficulty of these triplets seems to be higher than the rest of the map. It applies to the latter triplets too.
    There isn't really much individual issue I have found but the rhythm of the whole map seems to be a little bit monotonous for me ._.
Normal

Note Placement
  1. 00:16:927 (1) - Make 00:17:723 - clickable?
  2. 00:32:325 (4,5) - It seems that using a 1/1 slider at (4) and a circle at (5) is a better idea ;p
  3. 00:48:785 (3) - You may actually change it into multiple 1/2 slider here as the drum is pretty strong here (while you can buff the difficulty of this diff)
  4. 00:57:281 (4,5) - These two seems to go out of place as they are not following the vocal as what you are doing in the whole map ;w;
  5. 01:19:316 - Add a note here?
Easy

Note Placement
  1. 00:55:157 (1,2,3) - I think it is better to follow the last pattern: 00:50:909 (1,2,3) - to maintain the consistency
  2. 01:18:520 (3,4) - You may want to use a 3/2 slider which is done previously at 01:01:529 (3) - so as to maintain the consistency.
That's all and good luck~
Topic Starter
lit120
Yep, i knew it... gonna hve to remap the normal diff about this...
Lasse
Regou

Regou wrote:

M4M

Hitsound
  1. 00:04:184 - I guess 30% volume would do for here. 40% is a little bit too loud imo. yes
  2. 00:32:591 (4,5) - I would recommend using drum sampleset at the tail of (5) and removing the drum sampleset on (4) so that the hitsound pattern here is consistent with 00:33:122 (6,7,8) -. music is a bit different
  3. 00:35:245 (5) - Use drum sampleset here? y
  4. 00:44:537 (1) - I would suggest increasing the volume of 00:45:068 - to at least 40% so that the clap will be more noticeable. I don't want it very noticeable
  5. 01:06:307 (3) - The clap is a little bit masked by the drum hitnormal here...using soft sampleset might be better.current fits music better and clap is still fine
Note Placement
  1. 00:08:431 (3,4,5,6,7,8,9) - it is a pretty strange increase in DS in my opinion as the music doesn't show a significant change here, remaining to be calm... O-O piano just seems more intense here to me with how the 1/4 builds up pressure, idk
  2. 00:12:679 (1,2,3) - sorry if I am being a little bit too picky, but it seems to be better to equalize the spacing here with 00:13:741 (5,6,1) - ;P first one is spaced more for visuals with before and because it's start of this new part, higher o nthe second doesn't really fit I thinkadded a jump on 00:14:537 (1) - to make more sense with others though
  3. 00:27:546 (1) - imo the speedup here is a little bit exaggerated here as the music isn't getting really energetic...changing the sv to 1.3x seems to be a better option for me. In contrast 01:20:644 (1) - is okay as the music there is energetic enough to support that pattern.
    Might consider this, though I really prefer having 00:25:422 (1,2,1) - all look the same lol
  4. 00:36:042 (3,4) - I understand that you might be following the background music, but the vocal stands out more here so i guess it would be better to follow the last pattern:00:33:918 (3,4) - emphasis of vocals in both parts seems different so I made tapping a bit different too
  5. 00:44:537 (1,1) - this heart-shaped slider pattern actually looks pretty bad as they are not symmetrical ;_; I improved the shapes a little, though them not being symmetric and really impergect is intended to contrast the end
  6. 00:47:192 (3,4,5,6,7) - How about increasing the distance between each note? The volume is increasing gradually here and this seems to be a great idea :D increased 00:47:723 (5,6,7) -
  7. 01:13:210 (6,7,8,9) - An overlap pattern that does not appear in other similar part in the kiai section seems to be pretty strange. Consider changing this pattern? kinda similar to 00:55:953 (4,5,6,7,8,9) - already it fits and works fine while not making them the same
  8. 01:31:263 (1) - You may also want to polish this heart-shaped slider ;) tried
thanks!

code
osu file format v14

[General]
AudioFilename: Kaze no Naka no Primrose.mp3
AudioLeadIn: 0
PreviewTime: 50511
Countdown: 0
SampleSet: Soft
StackLeniency: 0.2
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
DistanceSpacing: 1.7
BeatDivisor: 4
GridSize: 16
TimelineZoom: 1.4

[Metadata]
Title:Kaze no Naka no Primrose
TitleUnicode:風のなかのプリムローズ
Artist:Ceui
ArtistUnicode:Ceui
Creator:lit120
Version:Lasse's Expert
Source:恋と選挙とチョコレート
Tags:Koi to Senkyo to Chocolate ending sprite -hakurei- lasse
BeatmapID:1109360
BeatmapSetID:522355

[Difficulty]
HPDrainRate:6
CircleSize:4
OverallDifficulty:7
ApproachRate:7.3
SliderMultiplier:1.6
SliderTickRate:1

[Events]
//Background and Video events
0,0,"lasse.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

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344,363,52236,1,0,3:2:0:0:
257,253,52502,1,8,0:2:0:0:
335,137,52768,1,0,3:2:0:0:
484,215,53033,6,0,P|431:217|385:199,1,100,0|0,3:2|0:2,0:2:0:0:
335,137,53431,2,0,P|311:132|286:129,1,50,0|8,3:2|0:2,0:2:0:0:
257,253,53697,1,0,0:2:0:0:
254,256,53830,2,0,P|203:258|156:242,2,100,2|0|0,0:2|3:2|3:2,0:2:0:0:
335,137,54626,1,8,0:2:0:0:
248,26,54891,1,0,3:2:0:0:
245,29,55024,1,0,0:2:0:0:
242,32,55157,6,0,P|194:16|145:18,1,100,4|0,3:2|0:2,0:2:0:0:
72,57,55555,1,0,0:2:0:0:
69,60,55688,1,8,0:2:0:0:
47,198,55953,1,2,0:2:0:0:
44,201,56086,1,0,3:2:0:0:
41,204,56219,1,0,3:2:0:0:
177,159,56484,1,0,3:2:0:0:
66,63,56750,1,8,0:2:0:0:
38,207,57015,1,0,0:2:0:0:
150,303,57281,6,0,B|262:312,1,100,0|0,3:2|0:2,0:2:0:0:
324,275,57679,2,0,L|328:225,1,50,0|8,0:2|0:2,0:2:0:0:
424,140,58077,1,2,0:2:0:0:
424,140,58210,1,0,3:2:0:0:
424,140,58343,1,0,3:2:0:0:
302,99,58608,1,0,3:2:0:0:
328,225,58874,1,8,0:2:0:0:
381,63,59139,1,0,3:2:0:0:
381,63,59272,1,0,0:2:0:0:
380,62,59405,6,0,P|350:26|319:14,1,80,4|0,3:2|0:2,0:2:0:0:
302,99,59803,1,0,0:2:0:0:
299,102,59936,2,0,P|256:109|232:127,1,40,8|0,0:2|0:2,0:2:0:0:
293,185,60201,2,0,P|276:230|281:263,1,80,2|0,0:2|3:2,0:2:0:0:
345,365,60732,1,0,3:2:0:0:
280,260,60998,2,0,P|235:243|202:248,1,80,8|0,0:2|3:2,0:2:0:0:
109,367,61529,6,0,B|29:380,1,80,0|0,3:2|0:2,0:2:0:0:
49,300,61927,1,0,0:2:0:0:
49,300,62060,2,0,B|18:240,1,40,8|0,0:2|0:2,0:2:0:0:
80,181,62325,1,2,0:2:0:0:
80,181,62458,1,0,3:2:0:0:
80,181,62591,1,0,3:2:0:0:
204,247,62856,1,0,3:2:0:0:
270,123,63122,1,8,0:2:0:0:
146,57,63387,1,0,3:2:0:0:
80,181,63653,6,0,B|116:204|157:187|157:187|165:225|204:247,1,160,0|8,3:2|0:2,0:2:0:0:
313,273,64449,2,0,L|370:285,2,40,2|0|0,0:2|3:2|3:2,0:2:0:0:
238,170,64980,2,0,P|233:131|243:92,2,80,0|8|0,3:2|0:2|3:2,0:2:0:0:
352,281,65776,6,0,L|440:299,1,80,4|0,0:3|3:2,0:2:0:0:
508,255,66175,1,0,3:2:0:0:
508,255,66307,1,8,3:2:0:0:
469,97,66573,5,2,0:2:0:0:
290,191,66838,1,8,0:3:0:0:
379,9,67104,1,2,3:2:0:0:
414,209,67369,1,8,0:2:0:0:
268,68,67635,1,2,3:2:0:0:
265,71,67768,1,0,3:2:0:0:
262,74,67900,6,0,B|207:57|205:96|145:79,1,108.000000411987,12|0,3:1|0:2,0:2:0:0:
75,123,68299,2,0,P|67:151|69:196,1,54.0000002059937,0|8,3:3|0:2,0:2:0:0:
224,254,68697,2,0,B|236:231|230:206|230:206|235:201|235:201|230:172|240:150,1,108.000000411987,2|0,3:2|0:2,0:2:0:0:
365,85,69228,1,0,3:2:0:0:
466,184,69493,1,8,0:2:0:0:
403,310,69759,1,0,3:2:0:0:
400,313,69891,1,0,2:2:0:0:
397,316,70024,6,0,B|381:329|357:328|357:328|329:311|293:317,1,108.000000411987,0|0,3:2|0:2,0:2:0:0:
211,347,70422,2,0,P|184:348|155:342,1,54.0000002059937,0|8,3:2|0:2,0:2:0:0:
97,254,70688,1,0,0:2:0:0:
97,254,70821,2,0,B|83:202|113:202|100:145,1,108.000000411987,2|0,3:2|0:2,0:2:0:0:
165,23,71352,1,0,3:2:0:0:
23,29,71617,1,8,0:2:0:0:
177,112,71883,1,0,3:2:0:0:
177,112,72015,1,0,2:2:0:0:
178,111,72148,6,0,B|202:110|224:90|224:90|240:118|269:127,1,108.000000411987,4|0,3:2|0:2,0:2:0:0:
357,110,72546,1,0,3:2:0:0:
360,113,72679,1,8,0:2:0:0:
441,242,72945,1,2,0:2:0:0:
444,245,73077,1,0,3:2:0:0:
447,248,73210,1,0,3:2:0:0:
363,116,73476,1,0,3:2:0:0:
450,251,73741,1,8,0:2:0:0:
366,119,74007,1,0,3:2:0:0:
276,305,74272,6,0,P|224:320|172:308,1,108.000000411987,4|0,3:2|0:2,0:2:0:0:
35,178,74803,1,8,0:2:0:0:
221,204,75068,1,2,0:2:0:0:
221,204,75201,1,0,3:2:0:0:
221,204,75334,1,0,3:2:0:0:
57,293,75599,1,0,3:2:0:0:
137,122,75865,1,8,0:2:0:0:
172,308,76130,1,0,3:2:0:0:
316,185,76396,6,0,B|315:143|270:114|270:114|262:83|286:49,1,143.999995605469,4|8,3:2|0:2,0:2:0:0:
365,24,77192,2,0,P|385:22|413:28,1,35.9999989013672,2|0,0:2|3:2,0:2:0:0:
440,49,77458,2,0,L|519:55,2,71.9999978027344,0|0|8,3:2|3:2|0:2,0:2:0:0:
381,119,78254,1,0,3:2:0:0:
316,185,78520,6,0,B|309:221|314:257|314:257|302:241|292:230,2,107.999996704102,2|2|2,3:2|0:2|0:2,0:2:0:0:
381,119,79582,2,0,B|415:107|444:84|444:84|436:103|431:117,2,107.999996704102,2|2|2,3:2|0:2|3:2,0:2:0:0:
292,96,80644,6,0,B|264:72|230:58|230:58|250:56|265:53,2,108.000000411987,4|0|8,3:2|0:2|0:2,0:2:0:0:
291,229,81440,1,2,0:2:0:0:
288,254,81573,1,0,3:2:0:0:
285,279,81706,1,4,3:3:0:0:
168,341,81971,1,0,3:2:0:0:
138,175,82237,1,8,0:2:0:0:
285,279,82502,5,2,3:2:0:0:
322,291,82635,1,0,0:2:0:0:
361,285,82768,1,12,3:1:0:0:
361,285,83564,5,2,0:3:0:0:
435,224,83830,2,0,B|449:173|423:171|434:117,2,107.999996704102,2|2|2,0:2|0:2|0:2,0:2:0:0:
378,381,84891,5,12,3:1:0:0:
271,324,85157,1,0,0:2:0:0:
268,327,85290,1,0,3:2:0:0:
265,330,85422,2,0,P|216:321|168:333,1,80,8|0,2:2|0:2,0:2:0:0:
70,358,85953,2,0,P|102:320|115:272,1,80,0|0,0:2|0:2,0:2:0:0:
143,176,86484,1,8,2:2:0:0:
112,292,86750,1,0,0:2:0:0:
150,157,87015,6,0,L|157:76,1,80,0|0,3:2|2:2,0:2:0:0:
218,24,87414,1,0,0:2:0:0:
218,24,87546,1,8,2:2:0:0:
340,66,87812,1,0,0:2:0:0:
340,66,87945,1,0,2:2:0:0:
340,66,88077,2,0,L|421:73,1,80,0|0,0:2|0:2,0:2:0:0:
453,188,88608,1,8,2:2:0:0:
419,72,88874,1,0,0:2:0:0:
335,209,89139,6,0,B|322:256|345:257|326:303,1,95.9999970703126,12|0,3:1|2:2,0:2:0:0:
255,347,89537,1,0,0:2:0:0:
252,350,89670,1,8,2:2:0:0:
218,155,89936,1,12,3:3:0:0:
326,303,90201,5,0,0:2:0:0:
146,223,90467,1,0,3:2:0:0:
335,209,90732,5,8,2:2:0:0:
143,331,90998,1,0,0:2:0:0:
347,128,91263,6,0,B|336:88|275:74|237:108|237:108|191:63|83:80|82:234|234:283|234:283|312:260|335:209,1,600,4|0,0:2|0:2,0:2:0:0:
Topic Starter
lit120

Regou wrote:

M4M

Hard

Hitsound
  1. 00:04:184 - Volume -10%? On the other hand adding whistle on every single note till 00:11:883 (3) - seems to be a bad idea as they are too noisy. You might want to remove some of them. volume's enough + i'd just follow a piano note there instead, so no
  2. 00:15:732 (4) - Remove the whistle at the end? piano note
  3. 00:17:723 (2) - ^ ^
  4. 00:24:891 (4) - ^ ^
  5. 00:31:529 (1) - Use drum sampleset at the end of the slider? no beat for drum sampleset there
  6. 00:35:776 (1) - ^ ^
  7. 00:38:166 (1) - I guess it would be better for you to reduce the volume at the head of the slider as the finish is too loud here, making it a little bit odd. nah
  8. 00:53:830 (2) - Use drum sampleset at the head of the slider? same answer
  9. 00:55:953 (2) - ^ ^
  10. 01:00:201 (2) - ^ ^
  11. 01:02:325 (2) - ^ ^
    ...there are still a lot more in the kiai section. Check if you would like to apply drum sampleset on them.
    note: Don't forget to use hitsound copier to copy the changes applied here to other diff xd well i don't always do that, so i hitsounded it on my way
Note Placement
  1. 00:32:723 (4) - It might be better for you to end the slider at 00:33:122 - as there is a stronger beat. meh, not gonna ruin the symmetry there, but it looks fit enough with the rhythm
  2. 00:54:891 (4,5,1) - I would recommend you to nerf the spacing here as difficulty of these triplets seems to be higher than the rest of the map. It applies to the latter triplets too. meh, that's ok
    There isn't really much individual issue I have found but the rhythm of the whole map seems to be a little bit monotonous for me ._.
Easy

Note Placement
  1. 00:55:157 (1,2,3) - I think it is better to follow the last pattern: 00:50:909 (1,2,3) - to maintain the consistency i prefer sth different rather than having a consistent there
  2. 01:18:520 (3,4) - You may want to use a 3/2 slider which is done previously at 01:01:529 (3) - so as to maintain the consistency. nah that's different
That's all and good luck~
thx for mod!

guess i have to remap normal diff for a while before the update~~~

updated and did a remap on normal diff
Kalibe
expert 3.28 ?
Topic Starter
lit120

Kalibe wrote:

expert 3.28 ?
Ask lasse why lol
Lasse
2010 again?
I think it's not an issue cause it still indicates the diff is harder than the hard + custom name for highest diff
+ somehow naming it Insane doesn't feel fitting to the song

If it becomes something that holds the map back in the ranking process I can always change to some custom name or insane
Beomsan
from in-game req
i'm sleepy now

[General]
  1. fine
[Easy]
  1. 00:59:405 - two 1/1 sliders? It's really unfitting imo. http://puu.sh/rP58u/744f3c7975.png <- try to make consistency with other places
[Normal]

  • where is the hitsound
  1. 00:57:015 - feel empty. I'd put sth here. ex) http://puu.sh/rP5kh/546ed86404.png / + 00:58:077 - 1/1 slider and 00:58:874 - 1/2 slider also fine imo.
[Hard]
  1. 00:18:785 (1) - head/tail whistle?
  2. 00:23:166 (1) - head whistle
  3. 00:32:591 (3,4,5) - quite weird rhythm. 00:32:723 - why is it clickable lol. I'd recommend 00:32:723 (4) - move to 00:32:591 - and 00:33:254 - add a note.
lasse's diff looks good.
that's all from me. not much to say lol
good luck
Topic Starter
lit120

Beomsan wrote:

from in-game req
i'm sleepy now

[General]
  1. fine
[Easy]
  1. 00:59:405 - two 1/1 sliders? It's really unfitting imo. http://puu.sh/rP58u/744f3c7975.png <- try to make consistency with other places nahh no need
[Normal]

  • where is the hitsound pls, the description .-.
  1. 00:57:015 - feel empty. I'd put sth here. ex) http://puu.sh/rP5kh/546ed86404.png / + 00:58:077 - 1/1 slider and 00:58:874 - 1/2 slider also fine imo. well those look fine tbh
[Hard]
  1. 00:18:785 (1) - head/tail whistle? nah
  2. 00:23:166 (1) - head whistle it doesn't fit there
  3. 00:32:591 (3,4,5) - quite weird rhythm. 00:32:723 - why is it clickable lol. I'd recommend 00:32:723 (4) - move to 00:32:591 - and 00:33:254 - add a note. #blamethevocal
lasse's diff looks good.
that's all from me. not much to say lol
good luck
thx!

aaaaaand the hitsound is done!
DeRandom Otaku
[G]
  1. turn of wide screen support in n,h
[E]
  1. 00:19:051 (2,3) - DS
[N]
  1. 00:29:670 (1,2,3) - Why is spacing gradually increasing between these
[H]
  1. 00:11:883 (3) - Mayb try slower SV or decrease volume cuz song is much fainter than 00:11:352 -
  2. 00:17:723 - isnt it supposed to be a double like 00:13:476 - also the vocal suggests u to make a double there aswell
  3. 00:23:033 (5,1) - 00:14:537 (7) - wheres consistency ~ vocals are about the same at both points
[X]
  1. 00:11:883 (5,6,7) - as i said in hard , try to lower DS here mayb cuz song is way more fainter here than 00:11:352 -
  2. 00:40:555 (2) - May b change this slider shape or just use 2 circles cuz 00:40:024 (1) - has vocal on head only while 00:40:555 (2) - has vocal on both head and end
gl
Dilectus
Lasse:
00:12:679 (1) - For such a heavy sound, it's not emphasized very well. Consider increasing the spacing.
00:44:537 (1,1) - Lasse <3 breasts
00:50:377 (5) - Remove and start new combo on 00:49:847 (1) - instead?

Looks good. Wasn't quite fond of the slider art and overlaps. Won't comment on that because I know that's what you do.

Hard:
00:08:431 (1,2) - Anti-flow. What do you say about CTRL+G on 2 then stacking 3 on 1 sliderhead? Alot of work to fix this anti-flow, but that's up to you.
00:08:431 (1,2) - Also, fix blanket
00:11:883 (3) - Add whistles to all 3 beats, just like Lasse did.
00:12:679 - to 00:29:670 - This hitsounding sounds bit awkward. I'd suggest just copying Lasse's (or normal) hitsounding on this part
00:15:334 (2,3,4) - Slight spacing error
00:18:785 (1) - Fix stack
00:19:847 (3) - ^
00:23:962 - Add note (stack ontop of 3) for vocal emphasize since that's what you're going for in this part.
00:44:537 (1) - Was this whistle intentional?
The only thing distinguishing the kiai from a normal difficulty, are the spaced triples (which seems out of character for a hard difficulty). Consider mapping a few more beats.
01:21:573 - Add note? Since you've been emphasizing the vocals.
01:22:635 - ^

Normal:
01:30:732 (3) - Replace with 2 circles?

Easy:
00:50:909 - Make a copy of soft-hitclap and rename it to soft-slidertick because some claps are missing. (make sure to silence ticks such as 00:58:343 - if you decide to do this)

Decent mapset. I'm assuming the insane isn't mapped yet. So good luck guys!
Lasse
DeRandom Otaku

DeRandom Otaku wrote:

[X]
  1. 00:11:883 (5,6,7) - as i said in hard , try to lower DS here mayb cuz song is way more fainter here than 00:11:352 - makes sense, but I prefer the symmetry things and overall patterning, so I'll keep for now. also both triples end on a very similar/same sound, to having them same works too imo
  2. 00:40:555 (2) - May b change this slider shape or just use 2 circles cuz 00:40:024 (1) - has vocal on head only while 00:40:555 (2) - has vocal on both head and end same shape looks nicer here and I'd like to keep the slider since that makes the strnger feeling vocal on 00:41:086 (3) - stand out much more cause of the 1/1 tapping gap
gl
DavidEd

DavidEd wrote:

Lasse:
00:12:679 (1) - For such a heavy sound, it's not emphasized very well. Consider increasing the spacing. I think the angle works fine enough for emphasis and current visuals are so nice with the symmetry. tough I might consider something lol
00:44:537 (1,1) - Lasse <3 breasts :0
00:50:377 (5) - Remove and start new combo on 00:49:847 (1) - instead? would work too, but I prefer the the comboing following the star (nc at the end of that looks weird imo), so I'll keep for now

Looks good. Wasn't quite fond of the slider art and overlaps. Won't comment on that because I know that's what you do. pls love manual stacks :c

thanks for the mods, didn't change anything yet, but still considering some suggestions!
Topic Starter
lit120

DeRandom Otaku wrote:

[G]
  1. turn of wide screen support in n,h woops
[E]
  1. 00:19:051 (2,3) - DS did on 00:19:051 (2) -
[N]
  1. 00:29:670 (1,2,3) - Why is spacing gradually increasing between these you could say that i was trying to do a blanket, but w/e. still fine for a spacing like that
[H]
  1. 00:11:883 (3) - Mayb try slower SV or decrease volume cuz song is much fainter than 00:11:352 - wanna play a 1x slider here
  2. 00:17:723 - isnt it supposed to be a double like 00:13:476 - also the vocal suggests u to make a double there aswell i prefer sth different rather than having a consistency
  3. 00:23:033 (5,1) - 00:14:537 (7) - wheres consistency ~ vocals are about the same at both points ^
gl

DavidEd wrote:

Hard:
00:08:431 (1,2) - Anti-flow. What do you say about CTRL+G on 2 then stacking 3 on 1 sliderhead? Alot of work to fix this anti-flow, but that's up to you. did it
00:08:431 (1,2) - Also, fix blanket again
00:11:883 (3) - Add whistles to all 3 beats, just like Lasse did. that's lasse's hitsounding style, not mine :(
00:12:679 - to 00:29:670 - This hitsounding sounds bit awkward. I'd suggest just copying Lasse's (or normal) hitsounding on this part not rly
00:15:334 (2,3,4) - Slight spacing error nah, still enough for a spacing like that
00:18:785 (1) - Fix stack saem
00:19:847 (3) - ^ saem
00:23:962 - Add note (stack ontop of 3) for vocal emphasize since that's what you're going for in this part. wanna make sth different
00:44:537 (1) - Was this whistle intentional? yep
The only thing distinguishing the kiai from a normal difficulty, are the spaced triples (which seems out of character for a hard difficulty). Consider mapping a few more beats.
01:21:573 - Add note? Since you've been emphasizing the vocals. no
01:22:635 - ^ ^

Normal:
01:30:732 (3) - Replace with 2 circles? done

Easy:
00:50:909 - Make a copy of soft-hitclap and rename it to soft-slidertick because some claps are missing. (make sure to silence ticks such as 00:58:343 - if you decide to do this) too annoying and lazy to do that, so i wanna keep the way how it is

Decent mapset. I'm assuming the insane isn't mapped yet. So good luck guys!
thx!
-sandAI
moo Lasse
00:08:166 (1,2,3) - Perhaps reduce spacing or make it a slider for the last two circles, because this is an easy 100 catcher for the first time through the map.

other than that, looks good.

moohard
00:15:732 (4) - perhaps tilt this more downwards? ctrl < so it can flow into the next combo better

00:53:033 (1,2) - nothing wrong with these sliders, I find slight curves kinda gross tbh, also with the sliders after them being more curved maybe change the shape a bit. Its just me being really picky though, sorry D:

01:17:192 (2,3,4) - only triplet thats stacked in the kiai (2 circles into slider)

01:31:263 (1) - why nc? im not good with NC stuff but i think its kinda odd to put one here.

noormal
Im not too good with easier difficulties so i'll try my best -- I'm th ebest

00:22:768 (3) - this could be a slider

00:57:281 (4,5) - when i played i tapped 5 like there was a beat in between these two, maybe add a circle in between? idk

01:12:945 (2,4) - might as well just make these sliders straight lul

idk anything about the easy soooooo

nice set :D

expert = pp farm map >:(
Topic Starter
lit120

-Vanilla wrote:

moohard
00:15:732 (4) - perhaps tilt this more downwards? ctrl < so it can flow into the next combo better nahh

00:53:033 (1,2) - nothing wrong with these sliders, I find slight curves kinda gross tbh, also with the sliders after them being more curved maybe change the shape a bit. Its just me being really picky though, sorry D: it's ok xd

01:17:192 (2,3,4) - only triplet thats stacked in the kiai (2 circles into slider) it's fine

01:31:263 (1) - why nc? im not good with NC stuff but i think its kinda odd to put one here. why not?

noormal
Im not too good with easier difficulties so i'll try my best -- I'm th ebest

00:22:768 (3) - this could be a slider nahh

00:57:281 (4,5) - when i played i tapped 5 like there was a beat in between these two, maybe add a circle in between? idk this one is enough

01:12:945 (2,4) - might as well just make these sliders straight lul no xd

idk anything about the easy soooooo

nice set :D

expert = pp farm map >:(
thx for mod!
-Zel
IRC Mod
21:25 WindZel: What map?
21:26 *lit120 is listening to [http://osu.ppy.sh/b/1109360 Ceui - Kaze no Naka no Primrose]
21:27 WindZel: Let's start with the easy
21:28 WindZel: http://puu.sh/rZLF1/c5e052f5bb.png
21:29 lit120: not even a big deal anyway
21:29 lit120: it's just a "stack on that tail" one
21:30 WindZel: no problems with easy
21:31 WindZel: 00:22:768 (3) - would wit better as a slider
21:31 WindZel: the same sound is on the following red tick
21:31 lit120: i konw
21:32 lit120: but nah
21:32 WindZel: Y tho
21:32 lit120: i know that it'll make it better with a rhythm choice
21:32 lit120: but give them a lil' 1/1 beat break
21:33 WindZel: but the break isn't needed as you don't need to click sliderends
21:34 lit120: still, it's fine to leave it there i think
21:34 lit120: wasn't trying to follow a vocal there
21:34 WindZel: but there is a sound on both the white and the red tick regardless of vocals
21:35 lit120: hmmm
21:35 lit120: might wanna keep it, since i wasn't planning to add stuff there or using a slider
21:35 WindZel: I have nothing else for the normal diff so it's up to you
21:36 lit120: even that i know it'll follow on sth
21:36 lit120: oki xd
21:37 WindZel: on hard
21:37 WindZel: 00:32:723 (4) -
21:37 WindZel: this shouldn't begin here
21:38 lit120: blame the vocal
21:38 WindZel: but first you go with the beat then with the vocals
21:38 lit120: still, it fits the rhythm enough
21:39 WindZel: pls
21:39 WindZel: it even skips a sound on the next red note
21:39 lit120: that's a weak beat
21:39 WindZel: how ever weak, the slider should end there and have a double after it
21:40 lit120: still, it has no problem with its beat and the vocal
21:40 lit120: i was focusing on that
21:40 lit120: i still can hear the vocal sound there
21:41 WindZel: fine, whatever floats your blimp
21:42 WindZel: 00:54:891 (4,5) - 00:59:139 (7,8) - are too spaced imo
21:42 WindZel: this in particular 00:57:679 (2,3) -
21:42 lit120: constant DS play
21:44 WindZel: fine
MOD Lasse's Expert

  • How is this an expert diff?
00:08:166 (1,2,3) - I don't get why this triple is so spaced in comparison or in general
00:14:537 (1,2) - Follows the rhythm but skips a white tick kinda bothers me, is fine though
00:21:971 (4,5) - ^
00:31:529 (1) - ^
00:32:591 (4,5) - ^
00:48:785 (1,2,3,4,5) - huge jump in spacing
00:53:431 (2) - maybe fits better as a triple?
01:08:299 (2) - this skip on the white tick is really weird, the only sound at the beginning of the slider are the vocals but the end of the slider skips a beat like a double would make more sense
01:10:422 (2) - ^
Lasse
-Vanilla: piano is pretty emphasized on all 3 and it makes a nicer pattern so I'll keep it


WindZel

WindZel wrote:

MOD Lasse's Expert

  • How is this an expert diff? was planning to replace if I come up with a fitting custom name
00:08:166 (1,2,3) - I don't get why this triple is so spaced in comparison or in general see above
00:14:537 (1,2) - Follows the rhythm but skips a white tick kinda bothers me, is fine though
00:21:971 (4,5) - ^
00:31:529 (1) - ^
00:32:591 (4,5) - ^
well, the song has stupid rhythm/emphasis so lol
00:48:785 (1,2,3,4,5) - huge jump in spacing good observation (also huge jump in intensity/buildup)
00:53:431 (2) - maybe fits better as a triple? like to keep some variation and it fits the vocal really well
01:08:299 (2) - this skip on the white tick is really weird, the only sound at the beginning of the slider are the vocals but the end of the slider skips a beat like a double would make more sense
01:10:422 (2) - ^ doubles there put too much emphasis on the white tick while I want to emphasize vocals

thanks!
[]
changed diffname so people stop complaining, replace my diff with this:
http://puu.sh/s2SEi/d3121de1c6.zip
lolia
idk how to modding

  • Easy
  1. 00:33:918 (1,2,3,4) - I couldn't understand why these followed vocals suddenly. 00:29:670 (1,2,3,4) - These didn't follow vocals
  2. 00:48:785 (3) - Because this isn't same rhythm as Normal, the clap of tail was weird to hear
  3. 01:29:139 (1) -

  • Normal
  1. 00:28:343 - put here something?
  2. 00:53:830 - missed whistle
  3. 01:12:945 (2) - Apply the same hitsound like 01:08:697 (2) -
  4. 01:08:697 (2) - Hitcircle for strong vocal
  5. 01:30:998 (4) - Durm Sampleset is better than clap.

  • Hard
  1. 00:32:591 (3,4,5) - Quite sudden rhythm. Try to make a triplet on the tail at least
  2. 00:53:830 (2) - whistle
  3. 00:55:024 (5) - Meaningless note in this diff

  • Lasse
  1. 00:08:166 (1,2,3) - Hmm, I don't agree this spacing although piano sound is a bit high. If you really want to keep this, give more spacing on other strong stream (00:49:847 (5,6,7,8,1) - , 00:50:644 (2,3,1) - , etc) at least.
  2. 00:09:759 (7,8,9) - Isn't the spacing high..?
  3. 01:29:936 (4) - Unsuitable clap imo

GL :3
Topic Starter
lit120

Karia wrote:

idk how to modding

  • Easy
  1. 00:33:918 (1,2,3,4) - I couldn't understand why these followed vocals suddenly. 00:29:670 (1,2,3,4) - These didn't follow vocals it's ok for that
  2. 00:48:785 (3) - Because this isn't same rhythm as Normal, the clap of tail was weird to hear might wanna recheck it later
  3. 01:29:139 (1) - nope

  • Normal
  1. 00:28:343 - put here something? no
  2. 00:53:830 - missed whistle gonna have to do a lil' check about the hitsounds later
  3. 01:12:945 (2) - Apply the same hitsound like 01:08:697 (2) - it's different
  4. 01:08:697 (2) - Hitcircle for strong vocal keep
  5. 01:30:998 (4) - Durm Sampleset is better than clap. done

  • Hard
  1. 00:32:591 (3,4,5) - Quite sudden rhythm. Try to make a triplet on the tail at least overmap + wanna to emphasize the symmetry and its rhythm
  2. 00:53:830 (2) - whistle same reason
  3. 00:55:024 (5) - Meaningless note in this diff i heard a vocal sound there

GL :3
thx!

updated lasse's (not from Karia's)
Rizia
late

[Lasse's Blossom]
  1. 01:31:263 (1) - it can draw a better heart
[Hard]
  1. 00:23:166 (1) - missing a whistle at the head?
  2. 00:32:591 (3,4,5) - the rhythm is kinda weird for a hard
[Normal]
  1. 00:32:591 (6) - stop at 00:33:122 - and add circle on 00:33:387 - , for drum
nice
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