lol you got two more diff's mods xD
osu file format v14
[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 60048
Countdown: 0
SampleSet: Soft
StackLeniency: 0.2
Mode: 0
LetterboxInBreaks: 0
SkinPreference:Default
WidescreenStoryboard: 1
[Editor]
Bookmarks: 90,88580
DistanceSpacing: 1.5
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1.8
[Metadata]
Title:Kyoumu Densen (TV size)
TitleUnicode:凶夢伝染 (TV Size)
Artist:ALI PROJECT
ArtistUnicode:ALI PROJECT
Creator:Spotty
Version:Gero's Advanced
Source:Another
Tags:anime gero unitedwesin
BeatmapID:1057247
BeatmapSetID:480892
[Difficulty]
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ApproachRate:7
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[Events]
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256,192,87030,12,2,88580,0:0:0:0:
Maelstrrom wrote:
m4m from queue
NoviceShi
- 00:00:090 (1,2,3,4,5,6,7,8,9,10,11) - too long combo for easy diff changed!
- 00:09:600 (2) - you're following vocal so i think red tick sliders since 00:09:807 - would be better for me it's okay
- 00:25:727 (2,3) - this part hurts my feeling of harmony cut first slider at 00:26:140 - the rest is unnecessaryno, this is okay, because i'm based on the vocals
- 00:41:440 (1) - remove notechanged
- 01:25:686 (2) - starts at 01:25:892 -i prefer to don't keep a slider on a red tick, it's not a good idea :c
- 00:00:503 (2) - and 00:36:065 (2) - make them another color(more readable) sure, i changed the stacking leniancy, there is no need to change the color then
- 00:51:985 (8) - NCchanged
Senzzen wrote:
Shi diff :
00:00:503 (2,3,4,5) - hard to read ,mb change the placement of 00:00:503 (2) - or replace it by a slider j'ai changé le stack leniency donc c'est bon maintenant pour les parties ou on avait du mal a lire, je réponds pas au reste vu que le reste est ok, tant que les parties ne sortent pas complètement de la grid
00:06:706 - I think you can add a spinner here
00:22:832 (3,1,2) - hard to read
00:25:727 (2,3,4) - mb put these notes a bit up ,because it's really on the bottom of the screen
00:36:065 (2,3,4) - hard to read
00:53:639 (1,3) - a bit too high
00:53:639 (1,3) - same
00:53:639 (1,3) - a bit too low
hope it will help
Fun map overall ,even if old mapping style is not my favorite ^^ merci!
Lami wrote:
if i download your map https://osu.ppy.sh/ss/5930796
clear duplicate diff problem. cleared
Novice
i think volume 100% is too noisy x_x, yes, i will change it after, i want to have some help for volume, so i will ask to friends, but thanks for poiting that !
same with highest diff.
00:06:706 (1,2) - blanket i can't do better than i did.
00:38:546 (1,2) - swap NC done
00:57:567 (1,1) - i don't think it's acceptable what next note appear before ended spinner. nope, it's okay, i changed something with the previous mod!
Shi
imo, little look like NC spam in overall.
consider 4/1 rhythm NC cycle (except special partten)
00:03:604 (1,2) - not have idae on this jump. it's little off-ed on your style. since i consider that as a difficult part, i think it's okay for me, if someone else point it to me, i will change it
00:22:832 (3,1) - + 00:36:065 (2,3) - make same NC cycle? corrected!
01:26:926 (1) - make silence in the end.corrected hitsounds volume on last spinner on each diffs, thanks !
01:04:597 (2) - off-screenyes, but seems to be okay for now.
00:06:292 (1) - unsnapped?????
Gloria Guard wrote:
Hello From your modding queue
[General]
■ You should be to chagne the mapset image size 1366x768. this mapset image size 1228x768. Please the change image size. i will do it later!
■ The mapset difficulty name Novice is Easy? or not? I don't know :O, I recommend this difficulty name to Easy.done
[Novice]
This mapset is volume so big :O You need to adjust the sound. for example 00:19:111 this point the quiet atmosphere but you used this part volume is 100%. Please the decrease this mapset volume ;w;. as i said before, i will do it later !
■ 00:12:495 (5) Add new combo this.done
■ 00:56:327 (3,1) Remove to repeat and the move to spinner by 00:57:154. because the vocal start point 00:57:154, why need to add 00:57:567 this start point spinner rhythm it? yep babe, done!
■ 01:03:770 (5) Add new combo here. done!
■ 01:09:972 (5) So long new combo this parts. i didn't understand a lot this changes, but i do some changes on this part!
■ 01:19:483 (3) ^
■ 01:21:137 (5) Add finish this slider head point.done!
■ 01:22:791 (4) Add new combo this note. yeee
■ 01:28:580 (1) Please use this spinner end 5% ~ 20%. The big sound a little noisy. done too
[Shi]
■ 01:04:597 (2) The slider touch under screen. it seems okay o///
That's all I guess I hope to ranking this mapset Good luck ~!
Thanks for modding bro !Xayler wrote:
Heya, NM from my queue! o/General
Tone down the volume to 40% or so, 100% is just too high imo I will do it yeah!
Not really liking that the stack leniency is at 2, recommending to stack things, at least in lower difficulties Thanks for pointing out that, I totally forgot to change it on all diffs! Now done!Easy
00:57:154 (1) - the spinner recovery time in Easy should be from 1 big white tick to another so I suggest to end it 00:58:808 - here instead doneShi
Maybe use 0,8x slider velocity instead of 0,75x, so it's smooth with 1x and 1,2x nope i think it's good like this, since it's not hard nor insane, but light insane
00:00:503 (2,3) - move 2 a bit down with 3 so it's linear I can't because of stacking leniancy :c
01:05:424 (1) - 0,5x is a bit slow imo, better go for 0,8x slider velocity no it's too fast in my opinion
01:12:040 (1) - end the spinner at 01:13:280 - here, as the vocal also ends here done
01:25:272 (5) - end it 01:25:686 - here done
01:25:892 - start a slider from here to 01:26:719 - here done
This should be all, good luck!
As you mentioned about M4M, if you don't mind then I would really appreciate if you could check this map of mine: https://osu.ppy.sh/s/497852 ! sure i will !
Ovoui wrote:
cc
[Easy]
00:39:786 (2) - tu devrais plutôt le faire horizontale, ça fera un meilleur pour le pattern suivant changé starfoullah
00:47:229 (3,1) - essaye de modifier un peu le placement de ces deux slider, ils sont à la limite de l'overlapîng la même, j'ai un peu bougé le reste jusqu'au spinner, c'est censé donné un truc plus sympa a regarder
j01:25:686 (2) - j'ai l'impression que c'est overmappé, pour fix tout en suivant les vocal tu as juste a placer un cercle ou un slider ici 01:25:892 - done too
[Le bon 10 balle de "shi"t]
00:43:508 (2,1) - mets les a la même hauteur owo je crois qu'ils le sont déja, parce qu'avec Ctrl, j'arrive pas a le bouger, donc je suppose qu'il doit être droit :'(
Really nice set, good luck! merci bae jtm <3
Left wrote:
[Sin's Normal]
I think you should talk with spotty about DS spread. normal's distance is lower than easy. My opinion is your's is a bit low.
I can't find problem else I guess it's ok since the circles and SV are slower in easy, along with more simple rhythms. I don't think I'll increase mine, .9 is kind of standard imo.
Maelstrrom wrote:
Sin's Normal[/b][/color]
- 00:23:659 (2,3) - this overlapping is not good for normal
Since there's an easy diff I think it's fine.- 00:25:313 (4) - 00:28:622 (5) - NC Not necessary imo, it breaks the pattern.
- 00:44:335 (4) - slider have quite random beginning(according to vocal). Better unite this 00:43:921 (3,4) - into the long one
It feels better for me to follow the increase in motion in the song. The whole section was long sliders and held notes before this.
Gloria Guard wrote:
[Sin's Normal]
■ 01:00:462 (2) Add new combo here, because the other part of the music is started.
I don't really like the combo of one, I think it's nicer without.
■ 01:15:348 (4) You're missing this note finish sound.
added
■ 01:19:690 (6,1) Why the spinner start a one tempo slow? I think the spinner start point 01:19:897 is better. and the slider remove to repeat.
I'd prefer the spinner not to start on the accented note so that we can have the finish there.
[/b]
Xayler wrote:
Sin's Normal
00:04:225 (3,4,5) - move (5) a bit left for symmetry?
done deal
00:07:533 (1,2) - blanket fix
ok
00:10:841 (5,6,7) - make them as a triangle to avoid the overlap
naw it goes with the flow imo
00:51:364 - make this clickable
it's a good suggestion, the repeat works as well I think
01:04:597 (3,4) - mirror the (4) slider's start like (3) is
it's ment not to be parallel, seems more interesting here
01:11:833 - add a circle
too much imo, takes away from 4-5-6
01:25:272 (4,1) - blanket fix
sure
Spork Lover wrote:
The downbeat changes at 00:09:187. Please set a timing point here for all diffs. (Make sure it's the same volume as the green point, if there is any.
nice catch, added on mineSin's Normal
00:10:841 (5,6,7) - Feels a little odd to be overlapped like this (5,7), but then again, I feel it would be better to add a long slider from 5 to 6 ( 00:10:841 (5,6) - ), since 1: there's a lot of single taps in a row and 2: the rhythm would flow a lot better with the long slider + a 1/2 slider afterwards.
I don't think I agree there, it's just rhythm variation here. Maybe a long slider at 5-6 would work but that's the same rhythm at the beginning of the phrase. I think in normal it might be better to mix it up and keep it interesting. The overlap is pretty standard here, just keeping with flow from 6.
00:14:149 (4) - Nazi suggestion, but the turn on the tick could be more polished, so the red node is on the tick (https://osu.ppy.sh/ss/5987276)
sure
01:00:048 (1,2) - I'd NC the second slider too, since that's the downbeat (You do something similar at 01:22:791 (1,1) - )
I don't really like the one combo inserted before the downbeat in a normal. I deleted the other one.
01:16:175 (6,7,8) - Don't feel like this flows too well considering it's "technically" a 77,5 bpm triple lol xd newbies would most likely overdo this, so maybe 1/2 slider + single tap? (The single tap could stack with the next long slider)
I think these kinds of things can work in Normal, they just need to be introduced. Consider the slider 01:14:521 (3) and how it introduces that idea. I think it can be nice since it is Normal, not Easy.
01:25:272 (4) - I'd loosen up the turn in the middle a bit (https://osu.ppy.sh/ss/5987306)
definitely
Yamicchi wrote:
[Sin's]
• 00:00:917 - you used a 1/1 slider so I think change 00:05:052 (5) - to a 1/1 slider too, also there are no beats at 00:05:258 - so you might wanna apply this
Naw it's just building tension into 00:06:706. You can hear a 1/2 rhythm beginning at 00:05:052.
• 00:33:997 (3,4) - make them a 1/1 slider as you did in 00:20:765 - also there are no reason for you to stack 2 circles here, it looks ridiculous
Rhythm variation is much, much more interesting in these kinds of difficulties. Stacking the 2 circles is simply playing on the movement in the vocals. Again, more interesting.
• 00:34:824 (5,6) - okay now stack them as you did inb4
• 01:12:040 (4,6) - this is really a weird slider shape
It's a really weird sound too.
• 01:16:175 (6,7,8) - too much for Normal. Change them to a 1/2 slider
Can't really agree there, these are being built up to.
• 01:22:791 (1) - again the gap between the spinner and this slider is too short. Delete this would solve the problem
I can't imagine two entire beats is too short for Normal with an Easy in the set. But then again I have been wrong before. I'd need proof though.
Chalwa wrote:
[/list]
- 01:27:753 - Sin's Normal
- In others - 01:28:580
It doesn't have to be the same, it's ok if they want to go all the way to the end.
[Normal]
- 00:10:841 (5,7) - Stack this two?
Naw way better this way. ;w;- Looks nice!
Spork Lover wrote:
M4M from your queue!
This anime is so creepy >.<
Apart from that I like what you did, seems really nice :3Shi
00:29:035 (2,3) - Seems too close to each other, I donno why I feel like that's the case >.< I think it's okay, because I reduced the SV manually, so I think it's for this reason that you think it's pretty close :p
00:51:778 (7) - Moving this to x140 y:136 would create a nice square pattern, and would also flow a lot better than the stack and be easier to read. done!
01:04:597 (2) - This object is off-screen by around 2-3 pixels in the reverse arrow end. Move it up a bit xd done xD
01:22:791 (3,6) - Please NC those two so the 1/3 stream is easier to readyeah done too !
In the ending, the first spinner feels like it ends too early, and because of this, the 2nd spinner suffers. I'd advise doing it like this to emphasize the vocals a lot better. https://osu.ppy.sh/ss/5987389 yes! I totally agree, it's feels better like that
Very safe mapping style, solid
Overall I'd advice to rework some sections in the easy diff to make the beats more "newbie" friendly, so it appeals more to them. A re-structure of the rhythm for the downbeats will definitely go a long way ^^ The rest of the diffs seem pretty much good to go with a few more mods I wish you all good luck with the set! I will rework on the Easy diff completely because there is some lack of flow, and I don't like the easy :c
Thanks both of you for modding >w</ ♥Yamicchi wrote:
Late M4M :3
[General][Shi]
• Video offset should be -274 instead.
• Have yourself some hitsound. Custom is not perfect for all the situations
But why Shi owo? I decided to call it "Shi" because it means 4 in Japanese, but it also means "the death" (if i'm not saying crap >.>) so I think it fits very well with the anime where this song came from :p
• 00:00:090 (1,2) - I would ctrl + g this so the slider would be consistent to 00:01:123 - 00:01:950 - 00:02:777 - ... I agree with that, but I got a mod that told me to do the other way (as it is on the diff.) so I will see with other mods if it also tell me to change it, then I will do it, thanks for poiting out that!
• 00:02:777 (1,2) - so why is the big spacing here? Can't find an answer for your choice To add some difficulties, and this isn't that hard, so I thought it was good.
• 00:03:604 (1,2) - ^^
• 00:14:149 - I'd add a circle here, then start the spinner on the blue tick Yes!
• 01:23:618 (1,2,3) - keep the DS balance? changed yes!
It's up to you babe, I will probably change my Easy, so you can give a mod once the Easy is done ? :3Modem wrote:
Hey, may I mod this as my thanks that you mod my orange map? :3
Sure XD Take your time~Pachiru wrote:
It's up to you babe, I will probably change my Easy, so you can give a mod once the Easy is done ? :3
Modem wrote:
Disable the Widescreen Support in this diff since there's no storyboard in this mapset
okie
* Change the Stack Leniency in this diff into 7, since this is the lowest diff in which the beginner players would be playing and using 7 Stack Leniency would be more suitable for their skill. Plus, using the Stack Leniency lower than 7 in the easiest diff might be unrankable
I don't even know really lol. Changed.
* Fix your kiai time please~! It was unsnapped owo/
I think Spotty might have fixed it.
* There were few distance snap problems as well, which wasn't allowed and unrankable since this is the second easiest diff of this mapset, so please fix it >w<
Fixed these I believe.
* 00:32:343 (1,2) - This placement made half from the slider frame of 00:33:170 (2) got covered, and this overlap might confuse some beginner players because some of them still weren't used to this kind of pattern. And this might be unrankable as well, since this is the second easiest diff in this mapets. My suggestion is, how about changing it into the safer pattern like this instead?
Ok I'll try this. It's a good suggestion.
* 00:42:267 (1,2) - Same as above, this pattern might be unrankable as well. Changing it into something like this would be safer for the ranking process owo :
This pattern is ok imo. It's just folding around the 00:41:854 (5). In my experience , new players get confused by rhythms more than slider shapes. Also, this is Normal, and there is an Easy diff in the set, it's not restrained to the most basic of placements, especially considering the music's character.
* 01:01:288 (4) - Add NC at these note for the sake of consistency and emphasizing the downbeat ;3
I prefer the current NC pattern to follow the vocal periods, adding a NC here simply makes the combos too short imo.
* 01:16:175 (6,7,8) - Triple clicking those stacked notes with 1/2 rhythm might be too hard for some beginner players, and they might click them too fast due to the panic for seeing the sudden change of the rhythm used in this diff. I suggest you to change them into one 1/2 slider and one note instead. But, if you still don't want to change it, then unstacking them would be nice owo/
;w; This is good though. ;w; I'm not sure if unstacking these is the right solution, I know I'd find them easier to play stacked if I were at that level. So I'll just make it boring.
* 01:25:272 (5) - Hm, how about changing the shape a little bit like this so that it would be neater?
I adjusted it, I'm a nub ;w;
Squichu wrote:
Sin's Normal
- 00:25:727 (1,2) - and 00:29:035 (1,2) - play a bit weird, how about shortening the sliders by 1/2 and adding another circle to emphasize the strong sounds/vocals on the current sliderends better?
Considering vocals, there is no change until 00:26:347, the 3/4 beat. The sliders make sense for Normal when following vocals as they hold here, it's too much to try and fit in sounds from the strings, etc.
Same for 00:38:959 (1,2) -- 00:32:343 (1,2) - and 00:42:267 (1,2) - I highly recommend avoiding this kind of overlap/movement in lower diffs as it can lead to confusion easily. >: And I'm pretty sure you can come up with something else
The first was fixed since it was likely just bad flow. The second I can't see as confusing, consider this is Normal with an Easy in the set, and it's following it a rhythm pattern that has been repeated.- 00:50:331 (3,4) - shouldn't be stacked, all previous stacks have been 1/1 before so this is too misleading for a Normal.
Same for 00:56:120 (2,3) - and 01:04:390 (2,3) - and 01:16:175 (6,7,8) - and 01:24:238 (3,4) -
Bah I just can't really agree there. There is one 1/1 stack preceding these, and plenty of 1/2 going on all over the place. I think it's pretty standard in Normal.
Squichu wrote:
Hey there!
As requested
GeneralEasy
- try to find a background with 1366x768px resolution to avoid resizing?
Pretty neat diff, but could you explain your NC pattern to me? It's NC on each downbeat in the beginning, then you switch to each second downbeat after 00:09:187 - and then there appear some rather random NCs, examples 00:25:313 (1) - 00:28:208 (1) - 00:38:546 (1) - 01:04:597 (1) - , and there are also some missing NCs I think, example 00:35:651 (3) - ? changed some yes
Otherwise-deleted
- are the SV changes necessary? Normal doesn't use any so it doesn't make sense spread-wise to use them in the lower diff. o.o since the normal diff and hard is not from me, i consider that this diff is made how i want, so i think it's not a problem for that, because there is not so much changes in speed, so i think it's okay ^^
- 00:57:154 (4) - imo the reverse doesn't fit well because the vocals stop on the reverse and there are some pretty dominant sounds afterwards that are completely ignored. :c I mean, yes they're all covered by the slider, but beats like 00:59:221 - and 00:59:634 - work better if clickable, imo. D: changed!
- 01:25:272 (4) - similar here, the last beat 01:26:926 - is too dominant to not have it clickable. :c changed
- 01:28:477 - useless green line?
Shiabsolutely, it feels great now !
- 00:00:503 (2,3) - 00:22:832 (1,2) - 00:36:065 (1,2) - I recommend unstacking them, because players have to stay at one place for a long time while the pace of the song doesn't change.. it works for other parts very very well (like 00:30:689 (1,2) - , that's matching nicely with the vocals/pace), but the three I listed up could be changed. reworked those parts yeah
- 00:29:035 (2,3) - how about shortening (2) by 1/2 and adding a circle between them? That would give a lot more emphasis to the vocals which should be focused on, imo.
osu file format v14
[General]
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AudioLeadIn: 0
PreviewTime: 60048
Countdown: 0
SampleSet: Soft
StackLeniency: 0.4
Mode: 2
LetterboxInBreaks: 0
WidescreenStoryboard: 1
[Editor]
DistanceSpacing: 1.3
BeatDivisor: 4
GridSize: 4
TimelineZoom: 2.3
[Metadata]
Title:Kyoumu Densen (TV size)
TitleUnicode:凶夢伝染 (TV Size)
Artist:ALI PROJECT
ArtistUnicode:ALI PROJECT
Creator:Pachiru
Version:Morsay's Rain
Source:アナザー
Tags:anime gero unitedwesin intro horror
BeatmapID:0
BeatmapSetID:-1
[Difficulty]
HPDrainRate:6
CircleSize:4
OverallDifficulty:8.5
ApproachRate:8.5
SliderMultiplier:1.4
SliderTickRate:1
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48,140,62839,1,0,0:0:0:0:
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340,156,65424,1,4,0:0:0:0:
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104,256,66044,2,0,L|86:256,2,17.5,2|0|4,0:0|0:0|0:0,0:0:0:0:
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212,144,67078,2,0,L|136:148,2,70,4|0|2,0:0|0:0|1:2,0:0:0:0:
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440,120,69352,2,0,P|452:104|448:86,1,35
240,192,69559,2,0,P|200:144|248:92,1,140,4|2,3:0|1:2,0:0:0:0:
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340,288,77415,2,0,L|270:288,1,70,2|0,1:2|0:0,0:0:0:0:
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144,176,78656,2,0,L|40:176,1,105,4|4,3:0|3:0,0:0:0:0:
280,168,79069,2,0,L|368:168,1,70,2|0,1:2|0:0,0:0:0:0:
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256,192,79896,12,0,81550,0:0:0:0:
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330,244,82377,2,0,L|400:244,2,70,8|0|0,0:0|0:0|0:0,0:0:0:0:
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252,288,84031,2,0,L|200:288,1,52.5000020027161,2|4,0:0|3:0,0:0:0:0:
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180,196,85789,1,0,0:0:0:0:
468,280,85892,2,0,L|205:276,1,262.500010013581,4|4,0:0|1:0,0:0:0:0:
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