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CINDERELLA GIRLS!! - Onegai! Cinderella (M@STER VERSION)

posted
Total Posts
13
Topic Starter
Venix
This beatmap was submitted using in-game submission on 7 września 2016 at 18:14:46

Artist: CINDERELLA GIRLS!!
Title: Onegai! Cinderella (M@STER VERSION)
Source: アイドルマスター シンデレラガールズ
Tags: project cinderella idolm@ster Chalwa
BPM: 175
Filesize: 5087kb
Play Time: 02:28
Difficulties Available:
  1. Chalwa's Hard (3,24 stars, 291 notes)
  2. Extra (5,52 stars, 501 notes)
  3. Ky's Insane (4,86 stars, 434 notes)
Download: CINDERELLA GIRLS!! - Onegai! Cinderella (M@STER VERSION)
Information: Scores/Beatmap Listing
---------------
noob
Chalwa
MEINEN DIFFEN
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 82057
Countdown: 0
SampleSet: Soft
StackLeniency: 0.5
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
DistanceSpacing: 0.8
BeatDivisor: 4
GridSize: 16
TimelineZoom: 1.5

[Metadata]
Title:Onegai! Cinderella (M@STER VERSION)
TitleUnicode:お願い!シンデレラ (M@STER VERSION)
Artist:CINDERELLA GIRLS!!
ArtistUnicode:CINDERELLA GIRLS!!
Creator:Venix
Version:Chalwa's Hard
Source:アイドルマスター シンデレラガールズ
Tags:project cinderella
BeatmapID:1052028
BeatmapSetID:493860

[Difficulty]
HPDrainRate:4
CircleSize:4
OverallDifficulty:6
ApproachRate:8
SliderMultiplier:1.40000000596046
SliderTickRate:1

[Events]
//Background and Video events
0,0,"bg-cinderella.jpg",0,0
//Break Periods
2,115171,122450
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
27200,342.857142857143,4,2,2,50,1,0
35942,-100,4,2,2,65,0,0
49142,-100,4,2,2,50,0,0
69714,-100,4,2,2,65,0,0
82057,-100,4,2,2,65,0,1
104000,-100,4,2,1,65,0,0
125942,-100,4,2,2,65,0,1
140685,-100,4,2,1,65,0,0
148914,-100,4,2,1,5,0,0


[Colours]
Combo1 : 255,255,250
Combo2 : 42,255,0

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260,185,140857,1,0,0:0:0:0:
256,192,141028,12,0,148914,0:0:0:0:
Plaudible
M4M from your queue \(^-^)/
My map: https://osu.ppy.sh/s/480736
______________


  • Easy
    00:27:200 (1,2) - Tip for blankets - position yourself at 00:27:714 and then use the approach circle to make your blanket perfect, it's pretty off right now.
    00:29:942 (3) - Doesn't seem distance snapped. Higher difficulties you can be less picky about it, but easy you should really snap most of your map.
    00:29:942 (3) - Second, it looks... kinda bad. Map it like this or this: http://puu.sh/qz76e/61916667c1.jpg, http://puu.sh/qz7b8/c3a7838e0e.jpg bad examples, but they make curvy sliders cleaner.
    00:31:142 (4,5,6) - Spacing here is all over the place. In the rhythm 4 and 5 are further apart than 5 and 6, but you mapped them the same distance. For an easy you really should try to make your spacing more consistent. In general, I feel like you should rework your spacing a bit more throughout the difficulty, won't talk about it too much now.
    00:33:885 (7) - Doesn't feel like it should end there, doesn't compliment the rhythm well. Try this: http://puu.sh/qz7i4/dd8756919c.jpg then add a circle after as necessary.
    00:38:171 (3,4) - Blanket, use tip from before.
    00:41:428 (2) - You're missing a pretty big note at the end of this slider, and this is more into mapping theory but I won't go into too much detail about it. Basically, key notes like this should not be on the end of a slider, as it'll mislead players.
    00:43:657 - ? Why didn't you map this? Big note here.
    00:45:371 - ^
    00:48:457 - ^
    00:49:485 (1,2) - Stacking in easy difficulties is very cruel for a new player. If you were playing osu on your first day and you saw this it would definitely throw you off. No need to stack, imo.
    00:52:228 (5,6) - ^
    00:54:285 - Sound you can map to.
    00:57:714 (5,6) - Won't talk about stacking anymore, but I really strongly suggest changing.
    01:55:657 (4) - Move to next white tick, no sound here.
    01:57:714 (6,7,8) - Same rhythm, different spacing.
    02:01:142 (2,3,4,5,6,7,8) - Throughout this section you are skipping a lot of things you could potentially map to, which are important to the song.

    OVERALL: In this difficulty, it feels like you are making your own rhythm vs. mapping to what the song actually has, or you're mapping weaker things in the song. There's a lot more you can do with this difficulty than you currently have. Also, try to make the map more aesthetic - blankets, proper stacking, making sliders that compliment each other and flow well, it feels aesthetics were a bit neglected here. Finally, work on the spacing a bit, make it more consistent. You really have to be consistent with spacing when mapping an easy.



    Chalwa's Hard
    00:28:571 (1) - I'd pull this slider back to the red tick before. The vocals don't start where the note is placed.
    00:31:142 - You're missing a note here. Clear sound. Why not map the rhythm like: http://puu.sh/qz7Zq/ad00a57d43.jpg or just do 2 1/1 sliders, up to you.
    00:32:685 (1,2,3) - Got it wrong here, like this: http://puu.sh/qz82L/e6b787f793.jpg
    00:34:057 (1) - This spinner feels really, really in appropriate here. I'd do a long slider at 00:33:885 and map something at 00:35:085. The spinner just doesn't work here.
    00:53:771 (3) - Delete this and bring 00:53:942 (4) - back and extend it. What you have now doesn't really fit the rhythm.
    01:01:485 (1,2) - No reason to shrink spacing here, you mapped all the other 1/2s with bigger spacing than this.
    01:17:600 (4) - Make a circle here instead.
    01:17:942 (1) - Put on red tick before, extend. I know this covers the big white tick, but if you're mapping vocals you do it like this. If this is confusing, here's a picture that fits the rhythm better imo: http://puu.sh/qz8hN/f27d771494.jpg
    01:18:285 (2,5,1) - Stacking here is a bit awkward, aesthetically. :(
    01:19:914 (2) - No note here, overmap imo
    01:23:257 (4) - This should be a slider...
    1:23:771 - and put a circle here.
    01:28:571 (4,1) - Same issue here with last 2 changes. ^
    02:11:428 (1) - Spinner here should end at red tick before.

    GENERAL: I disagree with many of your spinners used, I feel like you use them a bit too much in this. :( Cut back on them and map out the sections, it'll play a lot better and be more enjoyable.




    Extra
    00:42:457 (1,2,3,4,5) - You could blanket some of these into 00:41:428 (5,6,7).
    00:55:657 (5,8) - Awkward stacking
    01:18:628 (4,5,6) - Don't hear a triple here.
    01:21:714 (1,2,3,4,5) - This looks pretty bad while playing and in editor. Help the stream compliment the slider more. Not a great example, but imagine the whole thing as a wavy slider, then map it like that. Something similar to this: http://puu.sh/qz8L0/c8bca39476.jpg
    01:30:285 (1,2,1,2,1,2,1,2,1,2,1,2) - Mmmm... is this necessary to be so intense? The song doesn't really get that intense, imo. This adds around 0.35 SD to your song to where it is now, which is pretty crazy. If this song had a more intense moment here, it'd be understandable, but I don't see it being justified with what the song currently sounds like.
    01:45:028 (6,7) - With the pattern before and after, making such a short DS like this is a bit too much.
    02:05:942 (1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2) - Whew that's a lot to select. This is a lot more appropriate here intensity wise. Nice! But why drop the difficulty so suddenly at 02:10:057 (1,2,3,4) ? There's a drum on the red tick between, make this more difficult and add a note there. 02:11:085 (5) - NC Also... make this a bit prettier, looks weird rn. Intensify the curve a bit to compliment 02:11:428 (9).
    02:11:771 (1,2,1,2,1) - Feels unnecessarily difficult. Honestly I'd just delete 02:12:114 (1), then maybe stack 02:11:942 (2,2) and make a pattern out of the notes before/after.

    _______________


    GENERAL: This difficulty is pretty random in the sense that you map some things really difficult-y while making the even more intense parts in an easier fashion. Match difficulty with the song.

    Overall, across all difficulties, I feel a general neglect of how aesthetics affect the map.The biggest aesthetic issues I see are:

    -Neglecting how notes stack over each other, even if not 100% visible while playing.
    -Not utilizing tools like blankets and such to enhance aesthetics.
    -Not using sliders to compliment other sliders.

    Won't go into too much detail on these, but please look through your map with AR 3-5 or something low and watch how notes stack on each other. If you can make the notes compliment each other in AR 3-5, then they definitely will look fine in higher AR.

    Nice song, good luck!
Topic Starter
Venix
Thanks for big mod! I hope now is better :P
[ Shamwow ]
m4m \o/

easy
-your distance snap is very inconsistent (check AI mod)
-try to not have notes directly under the end of a slider (like 01:06:800 (7,8) ) on an easy diff, it can confuse new players imo
-also in general for easy diffs you should avoid having places that are just single notes like 02:01:142 (2,3,4,5,6,7,8) or 01:48:457 (2,3,4,5) , you can replace some of those notes with sliders, it also makes the map less boring/one-note
-00:35:428 - i would add a note here
-00:44:000 (5) - should start at 00:43:657 or else it doesn't really fit the song
-00:46:742 (1,2,3,4) - these don't really go with the song, I'd replace some of these with sliders that go with the song
-i think 00:57:714 (5) should start at 00:57:371 , it fits the song better
-I would delete 01:54:971 (3,4) and put a slider from 01:54:971 to 01:55:657 instead
-you should add a note at 02:15:542 and 02:16:914 for consistency
-02:20:685 (2,1) - u can't have a note so close to a spinner in an easy diff, you can just remove it
-imo the spinner should be a lot shorter, i'd say you should end it at 02:27:200
hard
-please check your distance snap in this diff too
-AR8 is too high for a hard diff, try AR7
-00:29:942 (1,2,3,1) - i dont think this whole section really fits the song, i would replace those with something like this
-00:34:057 (1) - this should start at 00:33:885 and end at 00:34:571 for it to go with the singing
-that being said, 00:32:685 (1,2,3) don't sound good and if you moved the spinner like above, 00:33:371 (3) would be too close to the beginning of the spinner. here's what i would have it look like
-01:16:227 (6) - AI mod says this isn't snapped
-01:16:485 (7) - id remove this
-01:53:428 (1) - way too close to the end of the spinner imo, might be hard to react to fast enough
-02:11:428 (1) - this seems out of place and lazy imo, remove it and map this part lol
-02:20:685 (1,2) - remove these and have 02:21:028 (1) start at 02:20:857 . also 02:21:028 (1) is way too long imo
here's my map: https://osu.ppy.sh/s/303597
good luck! :D
DeletedUser_423548
Hi~From My modding queue

Guest does not Mod


  • [General]
  1. add to Chalwa tag
  2. Review of the combo color


  • [Easy]
    Distance snap 1.00 to keep And Remap :o


  • [Extra]
  1. 00:28:400 (5) - Add NC
  2. 00:40:571 (1) - remove NC
  3. 00:43:657 (7) - Add NC
  4. 00:44:000 (1) - remove NC
  5. 00:45:628 (1) - Why NC??? remove NC
  6. 01:30:285 (1,2,1,2,1,2,1,2,1,2,1,2) - This is not good
  7. 02:05:428 (5) - Add NC
  8. 02:05:942 (1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2) - Relocation
  9. 02:12:285 (3,1) - (3) Add NC (1) remove NC

Good Luck
Topic Starter
Venix

Yasaija 714 wrote:

Hi~From My modding queue

Guest does not Mod


  • [General]
  1. add to Chalwa tag
  2. Review of the combo color


  • [Easy]
    Distance snap 1.00 to keep And Remap :o


  • [Extra]
  1. 00:28:400 (5) - Add NC
  2. 00:40:571 (1) - remove NC
  3. 00:43:657 (7) - Add NC
  4. 00:44:000 (1) - remove NC
  5. 00:45:628 (1) - Why NC??? remove NC
  6. 01:30:285 (1,2,1,2,1,2,1,2,1,2,1,2) - This is not good i will improve this :P
  7. 02:05:428 (5) - Add NC
  8. 02:05:942 (1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2) - Relocation nope
  9. 02:12:285 (3,1) - (3) Add NC (1) remove NC

Good Luck
Chalwa

Plaudible wrote:

M4M from your queue \(^-^)/
My map: https://osu.ppy.sh/s/480736
______________

Chalwa's Hard
00:28:571 (1) - I'd pull this slider back to the red tick before. The vocals don't start where the note is placed.
00:31:142 - You're missing a note here. Clear sound. Why not map the rhythm like: http://puu.sh/qz7Zq/ad00a57d43.jpg or just do 2 1/1 sliders, up to you.
00:32:685 (1,2,3) - Got it wrong here, like this: http://puu.sh/qz82L/e6b787f793.jpg
00:34:057 (1) - This spinner feels really, really in appropriate here. I'd do a long slider at 00:33:885 and map something at 00:35:085. The spinner just doesn't work here.
00:53:771 (3) - Delete this and bring 00:53:942 (4) - back and extend it. What you have now doesn't really fit the rhythm.
01:01:485 (1,2) - No reason to shrink spacing here, you mapped all the other 1/2s with bigger spacing than this.
01:17:600 (4) - Make a circle here instead.
01:17:942 (1) - Put on red tick before, extend. I know this covers the big white tick, but if you're mapping vocals you do it like this. If this is confusing, here's a picture that fits the rhythm better imo: http://puu.sh/qz8hN/f27d771494.jpg
01:18:285 (2,5,1) - Stacking here is a bit awkward, aesthetically. :(
01:19:914 (2) - No note here, overmap imo
01:23:257 (4) - This should be a slider... nope, cause i follow music here
1:23:771 - and put a circle here. ^
01:28:571 (4,1) - Same issue here with last 2 changes. ^ ^
02:11:428 (1) - Spinner here should end at red tick before.

GENERAL: I disagree with many of your spinners used, I feel like you use them a bit too much in this. :( Cut back on them and map out the sections, it'll play a lot better and be more enjoyable. I like many spinners on map. Then map is 'full'. Thanks for the mod :)

[/list][/notice]

-Dave Strider- wrote:

m4m \o/

hard
-please check your distance snap in this diff too It's good O.o
-AR8 is too high for a hard diff, try AR7 Nope, I like AR8
-00:29:942 (1,2,3,1) - i dont think this whole section really fits the song, i would replace those with something like this
-00:34:057 (1) - this should start at 00:33:885 and end at 00:34:571 for it to go with the singing
-that being said, 00:32:685 (1,2,3) don't sound good and if you moved the spinner like above, 00:33:371 (3) would be too close to the beginning of the spinner. here's what i would have it look like
-01:16:227 (6) - AI mod says this isn't snapped
-01:16:485 (7) - id remove this
-01:53:428 (1) - way too close to the end of the spinner imo, might be hard to react to fast enough
-02:11:428 (1) - this seems out of place and lazy imo, remove it and map this part lol
-02:20:685 (1,2) - remove these and have 02:21:028 (1) start at 02:20:857 . also 02:21:028 (1) is way too long imo
here's my map: https://osu.ppy.sh/s/303597
good luck! :D
Thanks for mods
NAWET GDY JESTEŚ GŁUPIA... MÓZGU I TAK SIĘ NIE RUCHA XD
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 82057
Countdown: 0
SampleSet: Soft
StackLeniency: 0.5
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
DistanceSpacing: 0.8
BeatDivisor: 4
GridSize: 16
TimelineZoom: 1.5

[Metadata]
Title:Onegai! Cinderella (M@STER VERSION)
TitleUnicode:お願い!シンデレラ (M@STER VERSION)
Artist:CINDERELLA GIRLS!!
ArtistUnicode:CINDERELLA GIRLS!!
Creator:Venix
Version:Chalwa's Hard
Source:アイドルマスター シンデレラガールズ
Tags:project cinderella idolm@ster
BeatmapID:1052028
BeatmapSetID:493860

[Difficulty]
HPDrainRate:4
CircleSize:4
OverallDifficulty:6
ApproachRate:8
SliderMultiplier:1.40000000596046
SliderTickRate:1

[Events]
//Background and Video events
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305,267,64914,2,0,L|209:286,1,70.000000298023
146,287,65257,2,0,L|95:203,1,70.000000298023
68,146,65600,5,0,0:0:0:0:
228,59,65942,2,0,P|250:95|254:135,2,70.000000298023
164,123,66457,1,0,0:0:0:0:
127,206,66628,2,0,P|134:240|153:268,1,70.000000298023
240,298,66971,6,0,P|310:292|390:312,1,140.000000596046
453,256,67485,1,0,0:0:0:0:
453,256,67657,2,0,L|457:172,1,70.000000298023
388,125,68000,2,0,L|384:41,1,70.000000298023
304,16,68342,6,0,B|240:32|240:128|240:128|160:64|96:96,1,280.000001192092
54,263,69371,1,0,0:0:0:0:
54,263,69542,1,0,0:0:0:0:
148,270,69714,6,0,P|185:271|226:258,1,70.000000298023
171,183,70057,2,0,P|205:169|238:141,1,70.000000298023
313,108,70400,2,0,P|334:135|346:168,1,70.000000298023
427,122,70743,2,0,P|435:155|434:190,1,70.000000298023
431,281,71085,6,0,P|350:318|235:264,1,210.000000894069
243,274,71771,1,0,0:0:0:0:
168,136,72114,1,0,0:0:0:0:
37,261,72457,6,0,L|40:331,1,70.000000298023
131,340,72800,2,0,L|134:270,1,70.000000298023
224,280,73142,2,0,L|218:349,1,70.000000298023
307,369,73485,2,0,L|318:299,1,70.000000298023
327,255,73742,1,0,0:0:0:0:
327,255,73828,6,0,P|343:219|259:90,1,210.000000894069
169,83,74514,2,0,P|144:121|148:167,1,70.000000298023
147,236,74857,2,0,P|174:272|218:284,1,70.000000298023
286,268,75200,5,0,0:0:0:0:
286,268,75371,1,0,0:0:0:0:
370,235,75542,2,0,L|424:179,1,70.000000298023
461,105,75885,1,0,0:0:0:0:
461,105,76056,1,0,0:0:0:0:
373,80,76228,2,0,L|284:72,1,70.000000298023
215,85,76571,6,0,P|182:122|184:155,1,70.000000298023
246,211,76914,1,0,0:0:0:0:
246,211,77257,2,0,L|271:304,1,70.000000298023
355,276,77600,1,0,0:0:0:0:
339,186,77771,6,0,B|281:139|281:139|195:109,1,140.000000596046
142,113,78285,1,0,0:0:0:0:
142,113,78457,1,0,0:0:0:0:
94,36,78628,2,0,P|43:46|15:72,2,70.000000298023
188,29,79142,1,0,0:0:0:0:
188,29,79314,6,0,P|246:46|394:26,1,210.000000894069
437,21,80000,1,0,0:0:0:0:
459,109,80171,1,0,0:0:0:0:
381,273,80514,6,0,P|296:257|351:326,1,210.000000894069
460,197,81200,1,0,0:0:0:0:
384,147,81371,1,0,0:0:0:0:
208,176,81714,2,0,L|161:166,3,35.0000001490115
129,162,82057,6,0,P|91:220|94:297,1,140.000000596046
166,337,82571,1,0,0:0:0:0:
256,331,82742,2,0,L|403:342,1,140.000000596046
461,277,83257,1,0,0:0:0:0:
455,187,83428,6,0,P|412:123|408:57,1,140.000000596046
323,27,83942,1,0,0:0:0:0:
232,17,84114,2,0,P|194:31|175:57,1,70.000000298023
165,144,84457,2,0,P|168:184|188:209,1,70.000000298023
271,240,84800,6,0,L|376:349,2,140.000000596046
262,149,85657,1,0,0:0:0:0:
297,65,85828,2,0,P|341:53|386:61,1,70.000000298023
452,86,86171,6,0,B|459:171|459:171|420:228,1,140.000000596046
339,240,86685,1,0,0:0:0:0:
248,235,86857,2,0,P|206:233|165:246,1,70.000000298023
143,323,87200,2,0,P|185:325|226:312,1,70.000000298023
248,235,87542,6,0,P|266:175|337:122,1,140.000000596046
415,122,88057,1,0,0:0:0:0:
491,172,88228,2,0,L|455:246,1,70.000000298023
414,314,88571,2,0,L|332:326,1,70.000000298023
254,316,88914,6,0,L|121:254,1,140.000000596046
66,189,89428,1,0,0:0:0:0:
125,119,89600,1,0,0:0:0:0:
125,119,89771,1,0,0:0:0:0:
206,160,89942,2,0,L|278:195,1,70.000000298023
352,228,90285,6,0,P|408:229|461:161,1,140.000000596046
405,95,90800,1,0,0:0:0:0:
315,85,90971,2,0,P|317:47|334:15,2,70.000000298023
248,117,91485,1,0,0:0:0:0:
248,117,91657,6,0,P|210:124|166:108,2,70.000000298023
327,162,92171,2,0,B|330:229|310:282|310:282|256:283|199:307,1,210.000000894069
133,306,92857,1,0,0:0:0:0:
133,306,92942,1,0,0:0:0:0:
133,306,93028,6,0,P|153:239|218:207,1,140.000000596046
263,132,93542,1,0,0:0:0:0:
322,62,93714,2,0,P|370:62|415:76,2,70.000000298023
232,48,94228,2,0,P|192:68|174:158,1,140.000000596046
261,178,94742,6,0,L|336:200,1,70.000000298023
419,217,95085,1,0,0:0:0:0:
419,217,95257,1,0,0:0:0:0:
387,302,95428,1,0,0:0:0:0:
387,302,95600,1,0,0:0:0:0:
300,330,95771,6,0,L|159:288,1,140.000000596046
117,213,96285,1,0,0:0:0:0:
73,133,96457,2,0,P|97:109|131:90,1,70.000000298023
220,87,96800,1,0,0:0:0:0:
306,117,96971,2,0,P|335:144|428:110,1,140.000000596046
471,41,97485,5,0,0:0:0:0:
471,41,97657,1,0,0:0:0:0:
422,119,97828,2,0,P|424:165|447:207,1,70.000000298023
491,257,98171,2,0,P|489:303|466:345,1,70.000000298023
389,329,98514,6,0,P|328:319|235:331,1,140.000000596046
169,289,99028,2,0,P|162:227|127:140,1,140.000000596046
72,89,99542,1,0,0:0:0:0:
256,192,99714,12,0,100571,0:0:0:0:
254,177,100914,5,0,0:0:0:0:
254,177,101085,1,0,0:0:0:0:
254,177,101257,2,0,B|263:150|265:102,2,70.000000298023
166,202,101771,2,0,P|203:254|335:217,1,210.000000894069
353,137,102457,6,0,B|379:149|421:178|427:209|423:248|402:278|402:278|393:335,1,210.000000894069
312,340,103142,1,0,0:0:0:0:
312,340,103314,1,0,0:0:0:0:
130,348,103657,1,0,0:0:0:0:
113,331,103742,1,0,0:0:0:0:
101,311,103828,1,0,0:0:0:0:
95,289,103914,1,0,0:0:0:0:
91,263,104000,6,0,P|98:194|95:122,1,140.000000596046
55,41,104514,1,0,0:0:0:0:
144,23,104685,2,0,P|213:30|285:27,1,140.000000596046
375,22,105200,1,0,0:0:0:0:
441,76,105371,6,0,P|415:115|378:129,1,70.000000298023
441,204,105714,2,0,P|396:217|358:204,1,70.000000298023
357,301,106057,2,0,P|314:282|293:248,1,70.000000298023
230,323,106400,2,0,P|209:280|215:241,1,70.000000298023
205,168,106742,6,0,P|147:86|65:145,1,210.000000894069
38,312,107600,1,0,0:0:0:0:
217,342,107942,1,0,0:0:0:0:
217,342,108114,6,0,P|243:303|280:289,1,70.000000298023
217,214,108457,2,0,P|261:200|299:213,1,70.000000298023
301,117,108800,2,0,P|343:135|364:169,1,70.000000298023
428,95,109143,2,0,P|448:137|442:176,1,70.000000298023
443,250,109485,6,0,B|394:309|309:303,1,140.000000596046
239,282,110000,1,0,0:0:0:0:
165,229,110171,2,0,B|214:170|299:176,1,140.000000596046
379,188,110685,1,0,0:0:0:0:
453,134,110857,5,0,0:0:0:0:
453,134,111028,1,0,0:0:0:0:
379,80,111200,1,0,0:0:0:0:
379,80,111371,1,0,0:0:0:0:
291,57,111542,2,0,L|196:57,2,70.000000298023
256,192,112057,12,0,113257,0:0:0:0:
353,262,113428,6,0,P|408:240|382:373,1,280.000001192092
305,364,114285,1,0,0:0:0:0:
305,364,114628,1,0,0:0:0:0:
134,300,114971,5,0,0:0:0:0:
256,192,123200,12,0,125085,0:0:0:0:
279,169,125600,6,0,L|261:200,3,35.0000001490115
242,239,125942,6,0,P|183:286|117:274,1,140.000000596046
75,204,126457,1,0,0:0:0:0:
66,114,126628,2,0,P|78:80|112:50,2,70.000000298023
153,128,127142,2,0,P|204:125|278:79,1,140.000000596046
354,29,127657,5,0,0:0:0:0:
354,29,127828,1,0,0:0:0:0:
438,66,128000,2,0,L|430:147,1,70.000000298023
368,201,128342,2,0,L|376:282,1,70.000000298023
370,362,128685,6,0,P|317:342|283:255,1,140.000000596046
246,186,129200,1,0,0:0:0:0:
155,186,129371,1,0,0:0:0:0:
155,95,129542,1,0,0:0:0:0:
246,95,129714,1,0,0:0:0:0:
246,186,129885,2,0,P|287:189|371:135,1,140.000000596046
403,54,130400,6,0,P|445:93|459:131,1,70.000000298023
483,188,130742,2,0,P|485:245|468:282,1,70.000000298023
428,331,131085,2,0,P|389:373|351:387,1,70.000000298023
290,361,131428,6,0,P|216:336|136:372,1,140.000000596046
68,358,131942,2,0,P|88:298|51:229,1,140.000000596046
48,151,132457,1,0,0:0:0:0:
48,151,132628,1,0,0:0:0:0:
254,183,133828,5,0,0:0:0:0:
254,183,134000,1,0,0:0:0:0:
254,183,134171,2,0,P|257:149|241:100,2,70.000000298023
164,198,134685,1,0,0:0:0:0:
416,83,135200,5,0,0:0:0:0:
416,83,135372,1,0,0:0:0:0:
416,83,135543,2,0,P|413:117|429:166,2,70.000000298023
506,68,136057,1,0,0:0:0:0:
256,256,136571,5,0,0:0:0:0:
191,192,136742,1,0,0:0:0:0:
256,127,136914,1,0,0:0:0:0:
320,192,137085,1,0,0:0:0:0:
256,256,137257,1,0,0:0:0:0:
256,256,137428,2,0,P|251:314|138:231,1,280.000001192092
307,41,138628,6,0,L|202:144,1,140.000000596046
150,209,139485,2,0,P|95:245|243:284,1,350.000001490115
256,192,140685,5,0,0:0:0:0:
256,192,140857,1,0,0:0:0:0:
256,192,141028,12,0,149085,0:0:0:0:
Nowaie
M4M from your queue
my map : https://osu.ppy.sh/s/472890


I'm sorry if i sound rude as these all are my opinions


General
The combo colours don't fit the song that well. Consider on looking for more fitting ones

Add Chawla to the tags in Chawla's Hard

Easy
Use fixed Distance Snap for this difficulty, alot of problems found in AiMod (Check the box for DS checks). This most likely needs a remap as already mentioned by Yasaija 714 . I hope these are helpful so the issues wont repeat themselves in the future

There are alot of NC issues in the map. Try NCing every other big white tick. Also there are quite alot of notes missed

00:27:200 (1,2) - Improve the blanket

00:29:942 (3) - If this is supposed to be a S-Slider it's not. Add a red anchor to the middle of the white points Example and improve the shape

00:35:428 (8,1) - Avoid visible stacking in easy diffs by all odds

00:48:114 (3,4,5) - This is why the diff has to be remade, there should not be any jumps in easy diffs

Chwala's Hard
Technically the CS is fine but for me feels bit high

00:28:914 (2,3) - Ctrl G these in the timeline and re-arrange them. This follows the melody bit better as this 00:28:914 - is a 1/2 hold sound and 00:29:257 - should be clickable anyway

00:30:628 (3) - This slider is out of place because what it tries to follow starts from 00:30:457 - instead of the current starting point. This is a repeating issue, if you try to map to the vocals then try to map all of them. Ill show few clear examples that should have been mapped
00:31:657 -
00:32:685 -
00:36:285 -
s
00:32:000 (2) - Could be a 1/2 slider

00:33:885 (5) - You could try making the loop more round as now it just looks like a weird ellipse

00:38:857 (3,4) - Try rotating these a little bit (clockwise) and maybe even Ctrl H ing it. This would make the sliders look more natural overall

00:41:942 - Add a note as there is a clear beat
00:46:571 - ^

00:53:257 (1,2,3) - For better flow you could try something like this (I rotated it by -15 degrees and replaced it)

01:02:000 (2) - This will be mistaken as 1/4 if its that close to the slider (Move further away)

01:04:228 (1) - This slider is out of place because what it tries to follow starts 1/2 earlier

01:14:514 (2,3) - Try to improve the flow here

01:16:400 - Clickable, it's a major beat that should not be missed

01:20:000 (2) - Increase the DS between the note and sliderend as this will be mistaken as 1/4

01:20:857 - This should be mapped

01:23:428 (1) - This slider is out of place because what it tries to follow starts 1/2 earlier
01:28:914 (1) - ^

01:36:285 (2) - x79|y227 (Or close to that) for better flow in this part 01:36:285 (2,3,4,5,1) -

02:06:457 (2) - Try x60|y207

02:19:314 - Consider on adding a note here, imo it fits there

End the spinner here 02:28:571 -

Extra
Personally this diff feels overmapped and just made for PP ( 01:30:800 (1,2,1,2,1,2,3,1,2) - )

00:27:200 (1) - Curve less

00:33:885 (8) - Has to be NC as you changed the SV mid combo

00:37:828 (1) - NC to make the pattern more clear

00:39:371 (4,7) - You could blanket the 7 with 4

00:42:114 (7,2) - Blanket properly

00:43:142 (5,6) - It kinda feels odd that you just stop the jumps like this

00:50:342 (6,7) - Increase DS between sliderend|note

00:51:885 (4) - Curve bit less
00:55:828 (6) - ^

01:01:314 (6,7) - and 01:02:171 (1,2) - Awkward DS when compared to the other pattern (For 01:01:657 (7) - prev: 0.86x, next: 2,73x)

01:22:057 (5) - NC and imo this kind of a slider would work better here http://puu.sh/qA10y/d63aeb6ced.jpg

01:31:657 (1) - No need for NC because for example you dont have it NCd here either 01:20:000 (1,2,3) -

01:33:028 (3) - NC

01:36:971 (7) - Curve Less

01:52:057 (1) - May be mistaken as a double

01:54:285 (2,2,3,2,2) - NC, makes overall more sense

02:05:942 (1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,3) - The fuck happened here o.o i guess it's just jumps

02:10:742 (4) - NC
02:12:285 (3) - ^

02:18:971 (6,7) - weird stack

02:20:857 - Should be clickable

02:28:571 - End spinner here

I'm bad on modding jump heavy maps :(

Ranking this would take a ton of work honestly so maybe going for that is not the right choice after all.
Good luck anyway with whatever you will do with this mapset ^_^
Rieri
Hello~ NM from my queue

Easy
  1. All the notes should have same distance from each other, otherwise this easy is unrankable. Remap with the Distance Snap on and maybe with the Grid Snap off.

Hard
  1. 00:27:885 (3,1) - These two are almost touching, maybe you can pull 00:27:200 (1,2,3) - these to the left a little and adjust the sliders so they have same distance
  2. 00:28:400 (1,2,3) - By looking at the way you follow vocals from the rhythm before this, the current rhythm isn't the best way to follow the vocals, try this rhythm.
  3. 00:30:285 (2,3) - 00:31:142 (1) - Wrong rhythm, try this; http://puu.sh/qAe7C/3254224f5b.jpg and if you say that you weren't following vocals here, then you should remap the whole entire beginning
  4. 00:32:514 (1) - There should be a circle here cause there is a separate sound on 00:32:685 -
  5. 00:35:428 (2,3,1,2) - sorta boring, maybe make circles (2) and (3) into a slider?
  6. 00:42:114 (4,1) - should be just one slider, there aren't two different sounds to map like this
  7. 00:55:142 (2,3,4) - blankets
  8. 01:02:000 (2) - woah, what happened here? this can be easily misread, use the distance snap
  9. 01:03:885 (4) - looks like you are still trying to follow vocals, this slider should be replaced with a circle and a long slider on the red tick which would follow better than the current rhythm.

    Okay, just stopping here cause pointing anymore is like pointless. You need to know what you are following; either drums, vocal, or instrumental when you are making beatmaps because it's the rhythm that is really important next to emphasis and structure. All three has to be good in order for you to have a rankable difficulty, otherwise this is just going to be in the graveyard. Structure isn't bad, not so hype on the emphasis and the rhythm is wrong. You should practice learning what to follow correctly because if no one tells you this and you don't learn how to map correctly, you won't improve. This could leave a scar on you but I am just saying this so you can eventually get better at mapping and don't hear the same crap from me. Sorry if this was a bit salty but someone had to say something. I hope you understand and hope this helps you with further mapping.
Topic Starter
Venix

ProEzreal wrote:

Hello~ NM from my queue

Easy
  1. All the notes should have same distance from each other, otherwise this easy is unrankable. Remap with the Distance Snap on and maybe with the Grid Snap off. I know i have 50% of new easy diff

Hard
  1. 00:27:885 (3,1) - These two are almost touching, maybe you can pull 00:27:200 (1,2,3) - these to the left a little and adjust the sliders so they have same distance
  2. 00:28:400 (1,2,3) - By looking at the way you follow vocals from the rhythm before this, the current rhythm isn't the best way to follow the vocals, try this rhythm.
  3. 00:30:285 (2,3) - 00:31:142 (1) - Wrong rhythm, try this; http://puu.sh/qAe7C/3254224f5b.jpg and if you say that you weren't following vocals here, then you should remap the whole entire beginning
  4. 00:32:514 (1) - There should be a circle here cause there is a separate sound on 00:32:685 -
  5. 00:35:428 (2,3,1,2) - sorta boring, maybe make circles (2) and (3) into a slider?
  6. 00:42:114 (4,1) - should be just one slider, there aren't two different sounds to map like this
  7. 00:55:142 (2,3,4) - blankets
  8. 01:02:000 (2) - woah, what happened here? this can be easily misread, use the distance snap
  9. 01:03:885 (4) - looks like you are still trying to follow vocals, this slider should be replaced with a circle and a long slider on the red tick which would follow better than the current rhythm.

    Okay, just stopping here cause pointing anymore is like pointless. You need to know what you are following; either drums, vocal, or instrumental when you are making beatmaps because it's the rhythm that is really important next to emphasis and structure. All three has to be good in order for you to have a rankable difficulty, otherwise this is just going to be in the graveyard. Structure isn't bad, not so hype on the emphasis and the rhythm is wrong. You should practice learning what to follow correctly because if no one tells you this and you don't learn how to map correctly, you won't improve. This could leave a scar on you but I am just saying this so you can eventually get better at mapping and don't hear the same crap from me. Sorry if this was a bit salty but someone had to say something. I hope you understand and hope this helps you with further mapping.
DeRandom Otaku
ok

Extra

  1. 00:33:885 (8) - nc for sv change
  2. 00:38:171 (4,1) - swap ncs
  3. 01:04:228 - dont skip downbeat please
  4. 01:13:657 - why didnt u map the vocal here?
  5. 01:29:943 (5,6,1) - Dont use linear flows like this in x diffs . they are hard af to play
  6. 01:55:657 (1) - 01:56:342 (1) - remove both ncs
  7. 02:12:457 (1) - remove nc
    Rhythm wise , the placement of circles and sliders is kinda random in some parts , Need improvements about that
    structure wise , the placements are kinda meh ... instead of 02:05:942 (1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2) - .. these make proper sense . good job here

Chalwa's Hard

  1. 00:27:885 (3,1) - slider boarders are soo close .. they look kinda crampped .. consider moving them away from each other
  2. 00:35:428 (2,3,1,2) - this plays kinda meh ... add jump or slider bleh
  3. 00:46:228 - this sound is louder than 00:46:057 - and 00:45:885 - so make it clickable
  4. 01:08:342 (1) - what is this slider following? vocals or music? i dont think its following anything .. kinda random
  5. 01:52:057 - the cymbal sound here needs to be clickable
    other than that .. this diff also needs alot of improvement
Etsu
Hello!

Std mod request from chat-game (long time, sorry for the delay...)

Note: You can reject my suggestion if something does not like for you. ;)

General
  1. Fix the BG... size is 1366x768.
Easy
0. 00:29:942 - to 02:20:857 - why there are not notes in that section?
1. 02:20:857 - add spin ends in 02:27:885 - imo
2. same in 00:21:714 -add spin... ends in 00:25:828 -for effect?
Chalwa's Hard
0. 00:21:714 - add spin for effect? ends in 00:25:828 - (much space imo)
1. 00:30:285 (2) - make a note (for voice)... next the voice begins in 00:30:457 - so makes a slider here and it finishes in 00:30:971 -
2. 00:39:542 (1) - slider start in 00:39:371 - for guitar?.. so make a note in 00:39:200 (4) -
3. 00:46:485 - missing note? feels empty imo
4. 01:08:342 (1) - this slider ends in 01:08:857 - for voice? same make a note in 01:09:028 -
5. 01:11:771 (2) - it is better to go up it in the mapping... it feels strange for this slider 01:11:085 (1) - imo
6. 01:16:400 - make a note for cymbal? it is a sound blow... (so make slider 01:16:056 (5,6) -)
7. 01:39:714 (1) - better slider... that spin is very short for this kiai imo
8. 01:46:742 - slider ends in 01:47:085 - ... so make a note in 01:47:257 - it sounds well with the guitar imo
9. 02:00:457 - the break ends here... 02:00:457 - to 02:05:428 - it is strange when there is rhythm in a rest
10. 02:12:628 - make slider for voice? ends in 02:13:485 - (aaaaaa)
11. 02:18:628 (1) - better make a note and 02:18:971 - make slider... it is better with the voices when it ends up imo

That is everything of my... GL :)
BanchoBot
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