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Aqours - Aozora Jumping Heart

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Topic Starter
_Meep_
This beatmap was submitted using in-game submission on Sunday, 31 July 2016 at 5:12:50 PM

Artist: Aqours
Title: Aozora Jumping Heart
Source: ラブライブ!サンシャイン!!
Tags: love live sunshine!! _meep_ ラブライブ!サンシャイン!! opening anime tv size school idol project Inami Anju 伊波杏樹 Aida Rikako 逢田梨香子 Suwa Nanaka 諏訪ななか Komiya Arisa 小宮有紗 Saito Shuka 斉藤朱夏 Kobayashi Aika 小林愛香 Takatsuki Kanako 高槻かなこ Suzuki Aina 鈴木愛奈 Furihata Ai 降幡 愛 Takami Chika 高海千歌 Sakurauchi Riko 桜内梨子 Matsuura Kanan 松浦果南 Kurosawa Dia 黒澤ダイヤ Watanabe You 渡辺 曜 Tsushima Yoshiko 津島善子 Kunikida Hanamaru 国木田花丸 Ohara Mari 小原鞠莉 Kurosawa Ruby 黒澤ルビィ
BPM: 200
Filesize: 23479kb
Play Time: 01:30
Difficulties Available:
  1. Hard (3.53 stars, 264 notes)
  2. Insane (4.99 stars, 335 notes)
  3. Jumping Heart (5.43 stars, 332 notes)
  4. Normal (2.39 stars, 167 notes)
Download: Aqours - Aozora Jumping Heart
Download: Aqours - Aozora Jumping Heart (no video)
Information: Scores/Beatmap Listing
---------------
Tags from Rizia's version c;
Thanks to Shadow1and for video and mp3.
Thanks to CookieKivi for hitsounding.
Thanks to various other modders and testers as well (Barusamikosu, YewJoeChai, etc.)
30/7 - Remapped Normal mode to be more user-friendly x3 (Thanks Kyle Y for the suggestions, I added them in with more constant DS)
Thanks modders
Planecakes
Kyle Y
NotTyph
Troll
MikasaSerket
Weriko
Akanogradiel
DMT9 Nowa
#moreyettocome
Planecakes
My first mod...
¨

Meep
This diff looks pretty good btw

00:26:075 (7) - NC
00:26:150 (1) - REMOVE NC
00:34:625 (1,2,3,4,5,6,7) - Most boring / ugliest thing i have seen in my entire osu life
00:44:525 (3) - Looks bad
00:26:675 (2,3,4) - This part is unrakable
You should rename Meep to something love live-ish


Insane
00:07:025 (2) - Ugly slider
00:54:275 (4,5,6) - too close


Hard
00:54:275 (4,5,6) - Beginners can't singletap


Normal
00:05:975 (4) - Ugly
I can't mod, lol

Gl with ranking.
Topic Starter
_Meep_

Planecakes wrote:

My first mod...
¨

Meep
This diff looks pretty good btw

00:26:075 (7) - NC [/color]
00:26:150 (1) - REMOVE NC fixed
00:34:625 (1,2,3,4,5,6,7) - Most boring / ugliest thing i have seen in my entire osu life fixed
00:44:525 (3) - Looks bad fixed
00:26:675 (2,3,4) - This part is unrakableI'll leave this be till I get more complaints on that one,sorry.
You should rename Meep to something love live-ish


Insane
00:07:025 (2) - Ugly slider somewhat fixed
00:54:275 (4,5,6) - too close fixed


Hard
00:54:275 (4,5,6) - Beginners can't singletap https://osu.ppy.sh/s/85040 <-- they can here though


Normal
00:05:975 (4) - Ugly [/color]
I can't mod, lol

Gl with ranking.
Vagrant
kudosu
SPOILER
2016-07-27 17:31 NotTyph: hai
2016-07-27 17:31 _Meep_: sup
2016-07-27 17:31 _Meep_: help mod mai map c;
2016-07-27 17:32 _Meep_: t/482904
2016-07-27 17:32 NotTyph: wut map
2016-07-27 17:32 _Meep_: well if u want to
2016-07-27 17:32 NotTyph: sure
2016-07-27 17:32 _Meep_: :D
2016-07-27 17:32 NotTyph: if I can find something
2016-07-27 17:32 NotTyph: since im shit @ modding
2016-07-27 17:32 NotTyph: the fact that the normal is a hard diff and there isn't an easy that is a normal by rating triggers me
2016-07-27 17:33 NotTyph: ACTION is editing [https://osu.ppy.sh/b/1039677 Aquors - Aozora Jumping Heart [Normal]]
2016-07-27 17:33 NotTyph: 00:05:975 (4) - move this away, looks ugly
2016-07-27 17:33 _Meep_: lol
2016-07-27 17:33 _Meep_: irc eh
2016-07-27 17:33 _Meep_: i liek
2016-07-27 17:33 NotTyph: idk it would be better for newbies
2016-07-27 17:33 _Meep_: How should I change 00:05:975 (4) - to?
2016-07-27 17:33 NotTyph: you could just stack it on the slider end
2016-07-27 17:33 NotTyph: of 3
2016-07-27 17:35 NotTyph: 00:48:575 (4) - this would be hard to read in the eyes of a newbie
2016-07-27 17:35 00:47:375 (1,2,3,4) - *
2016-07-27 17:35 NotTyph: make the sliders 1/2
2016-07-27 17:36 _Meep_: typh
2016-07-27 17:36 _Meep_: can you spam all the things that needs to be changed here?
2016-07-27 17:36 _Meep_: just spam em
2016-07-27 17:36 NotTyph: sure
2016-07-27 17:36 NotTyph: FIX
2016-07-27 17:36 NotTyph: ALL
2016-07-27 17:36 NotTyph: THE
2016-07-27 17:36 NotTyph: COMBO
2016-07-27 17:36 NotTyph: THINGS
2016-07-27 17:36 _Meep_: Ima fix every single one(Hopefully)
2016-07-27 17:36 _Meep_: OH yes :D
2016-07-27 17:36 combos *cough*
2016-07-27 17:36 NotTyph: unless you want to lose 50 seconds of your time
2016-07-27 17:36 NotTyph: by getting a bn mod that tells you that
2016-07-27 17:36 NotTyph: xd
2016-07-27 17:37 _Meep_: well actually can you do it in a forum post/
2016-07-27 17:37 _Meep_: c;
2016-07-27 17:37 _Meep_: sorry
2016-07-27 17:37 NotTyph: :c
2016-07-27 17:37 NotTyph: y tho
2016-07-27 17:37 NotTyph: o ur modding
2016-07-27 17:37 NotTyph: well let me just find the errors
2016-07-27 17:37 NotTyph: then let me spam
2016-07-27 17:38 _Meep_: Sure lol
2016-07-27 17:45 NotTyph: well there was nothing
2016-07-27 17:45 NotTyph: except that thing on the normal
2016-07-27 17:45 NotTyph: btw u should add some volume sections to the final slider / spinner
2016-07-27 17:45 NotTyph: so it turns out to be fading out
2016-07-27 17:46 _Meep_: Hmm,will do that
2016-07-27 17:46 NotTyph: btw
2016-07-27 17:46 NotTyph: let me make an easy for your map
2016-07-27 17:46 _Meep_: so nothing=nothing on other modes?
2016-07-27 17:46 NotTyph: yeah
2016-07-27 17:46 NotTyph: except the fade out
2016-07-27 17:46 NotTyph: :p
2016-07-27 17:46 _Meep_: If you can and I like it,I'll add it in(Sorry for being merciless but yes)
2016-07-27 17:46 _Meep_: x3
2016-07-27 17:46 NotTyph: :)
2016-07-27 17:46 NotTyph: lemme start
2016-07-27 17:49 _Meep_: Paste this conversation in the thread and I'll give ya the kds
2016-07-27 17:49 NotTyph: alrighty
2016-07-27 17:49 NotTyph: let me do a part of the easy
2016-07-27 17:49 NotTyph: :c
2016-07-27 17:49 NotTyph: c:
2016-07-27 17:49 _Meep_: part >_>
2016-07-27 17:49 _Meep_: ok X3
2016-07-27 17:49 NotTyph: like until the first section appears
2016-07-27 17:49 NotTyph: green line*
2016-07-27 17:49 NotTyph: im retarded
2016-07-27 17:50 _Meep_: wut
2016-07-27 17:50 NotTyph: until the first green line appears
2016-07-27 17:50 NotTyph: before that
2016-07-27 17:50 NotTyph: I will map ALL
2016-07-27 17:54 NotTyph: honestly by mapping this easy I found my favourite slider
2016-07-27 17:54 _Meep_: lol
2016-07-27 17:54 NotTyph: lemme get the log
Mentai
Here to mod your two highest difficulties ♥

Insane
00:01:175 (1) - spacing of this slider is very SLIGHTLY too close to the next slider, comparative to the rest

00:13:475 (3) - this is closer to the 1 than the 2, not sure if intentional or not

00:21:575 (1) - if you were completing the box with this slider, it could be more to the left and slightly down

00:25:175 (4) - consider remapping this 4 somewhere else, the phrase after works really well if the 4 was in a more closely resembling spacing to them

00:25:175 - also, nc here, and keep it through reverse slider, and then nc here 00:26:375 (2)

00:35:675 (7) - again, if you were making a shape, this 7 could be more to the right and down slightly

00:53:825 (2) - this overlap is awkward, as this is the only time you do a 1/2 snap overlap in this section particularly, move it out from underneath the slider

00:59:375 (3,4,5,6) - the 3 is very slightly too far away from the rest of the combo

01:13:775 (2,3,4) - really awkward pattern (mainly the 4 spacing). Maybe move the 2 closer to the 1 to make a stair pattern jump?

Other than that, some personal choices I don't agree with, but it doesn't detract from the map


Jumping Heart
00:10:325 (4) - preferably, fit this into a more symmetrical triangle towards the slider, helps cursor flow

00:16:400 (1) - nc here is awkward, you should nc here instead 00:16:775 (3)

00:26:075 (1,2,3,4) - consider bring this stacked stream from a slightly more horizontal level, looks awkward against the curve of the slider

00:34:625 (1,2) - spacing here is really uncharacteristic of the big jumps so far, consider moving the 1 back a bit to make it less suffocating

00:34:625 (1,2,3,4,5,6,7) - overall this pattern is pretty weird to play and to look at, not sure what could fix it, but some remapping away from the bottom of the screen could help

01:07:925 (4) - this pattern could flow better if the 4 was more downwards (more in shape I suppose)

01:19:325 (1) - ctrl + g this slider


Tricky difficulty, but I could tell you put a lot more spacing effort in this map, it looks pretty great

Hopefully this helps ♥
Topic Starter
_Meep_

[ R e i m u ] wrote:

Here to mod your two highest difficulties ♥

Insane
00:01:175 (1) - spacing of this slider is very SLIGHTLY too close to the next slider, comparative to the rest

00:13:475 (3) - this is closer to the 1 than the 2, not sure if intentional or not

00:21:575 (1) - if you were completing the box with this slider, it could be more to the left and slightly down

00:25:175 (4) - consider remapping this 4 somewhere else, the phrase after works really well if the 4 was in a more closely resembling spacing to them

00:25:175 - also, nc here, and keep it through reverse slider, and then nc here 00:26:375 (2)

00:35:675 (7) - again, if you were making a shape, this 7 could be more to the right and down slightly

00:53:825 (2) - this overlap is awkward, as this is the only time you do a 1/2 snap overlap in this section particularly, move it out from underneath the slider

00:59:375 (3,4,5,6) - the 3 is very slightly too far away from the rest of the combo

01:13:775 (2,3,4) - really awkward pattern (mainly the 4 spacing). Maybe move the 2 closer to the 1 to make a stair pattern jump?

Other than that, some personal choices I don't agree with, but it doesn't detract from the map
Fixed 'em all.


Jumping Heart
00:10:325 (4) - preferably, fit this into a more symmetrical triangle towards the slider, helps cursor flow

00:16:400 (1) - nc here is awkward, you should nc here instead 00:16:775 (3)

00:26:075 (1,2,3,4) - consider bring this stacked stream from a slightly more horizontal level, looks awkward against the curve of the slider

00:34:625 (1,2) - spacing here is really uncharacteristic of the big jumps so far, consider moving the 1 back a bit to make it less suffocating

00:34:625 (1,2,3,4,5,6,7) - overall this pattern is pretty weird to play and to look at, not sure what could fix it, but some remapping away from the bottom of the screen could help Im seriously running out of ideas for this one so idk x3

01:07:925 (4) - this pattern could flow better if the 4 was more downwards (more in shape I suppose)

01:19:325 (1) - ctrl + g this slider


Tricky difficulty, but I could tell you put a lot more spacing effort in this map, it looks pretty great thanks :D

Hopefully this helps ♥
OFC IT DID :)
Nowaie
As requested via in game PM (Mutual benefits lol)

Note : These all are suggestions and you have the right to deny any of them (unless i mention it's unrankable)

Hard
00:03:575 - Clickable

00:04:775 (1,2,3,1,2,3,1,2,3,4) - Rotate by -15

00:06:575 (4) - Ctrl J

00:09:725 (1) - Remove NC

It does improve the overall quality of lower SR mapsets if they dont have any stacks/overlaps like this 00:17:075 (2,4) -

00:34:025 (4,5,6,7) - Use fixed DS for stuff like this because this will confuse newer players
00:35:375 (3,1) - ^

00:37:325 (5,6) - Stack the reverse point of 6 with the sliderend of 00:38:825 (2) - . This fixes the flow issues

00:38:375 (1) - Curve just a bit more

00:39:275 (3,1) - This flow feels incorrect

00:43:475 (1,2) - Improve blanket

00:44:225 (2,3,4) - These just seem awkward. You could flip the middle one upside down but it still feels like it should not be there

00:44:825 (4,5,6,1) - I don't think these stacks are necessary

00:50:975 (3,4,5) - Improve the Sliderend|Note|Sliderhead triangle https://osu.ppy.sh/ss/5705531

00:53:375 (3,4,5) - Sliders like these are really confusing for the new players. I'd suggest you to break them into 1/2 sliders.

00:56:375 (5) - Use red anchor instead of a white one. It looks much cleaner. Current : http://puu.sh/qgoqf/f28f150fbb.jpg , Cleaner version : http://puu.sh/qgorJ/5fff14581c.jpg

01:01:625 (6,7,8,9) - Improve flow, for ex : https://osu.ppy.sh/ss/5705607

01:02:825 (2,3,4) - Exessive overlapping
01:04:175 (6,1) - ^

01:12:575 (3,4,5) - Same problem as before (Sliders like these are really confusing for the new players. I'd suggest you to break them into 1/2 sliders.)

01:14:375 (1,2,3) - Kinda weird that 1|2 has the same distance in the timeline as 2|3 but the ds for 1|2 is six times higher when compared to 2|3

01:16:175 (4,6) - Confusing overlapping

01:20:525 (3) - Ctrl G

Insane
NC these 00:03:575 (6,7) - instead of this 00:04:250 (1) -

00:05:975 (5,6,7,8) - Improve flow

00:08:075 (4) - Curve less

00:09:275 (3) - Ctrl G

00:13:625 (4) - This slider doesn't fit here that well. Ctrl J and moving down may do the thing but i don't know

00:16:775 (3) - NC

00:17:975 - Clickable

00:18:275 (2,3,4) - Improve flow

00:19:175 (6) - NC

00:20:375 - Clickable

00:22:475 (3) - Exessive overlapping

00:26:375 (1,2,3,4,5,6) - Move this whole thing to the left

00:28:775 (1) - Remove the red anchor

00:50:075 (3) - Curve less

00:50:075 (3,1) - Don't overlap these at all

00:56:975 (8) - Curve less

01:03:425 (1) - Remove red anchor, Ctrl H and Ctrl G, replace

01:06:425 (4,5,6) - Improve the Sliderend|Note|Note Triangle

01:10:025 (4,7) - Improve blankets with the (5)

01:10:775 (7,2) - NC these and remove NC from 01:11:825 (1) -
01:13:175 (1) - NC
01:13:475 (1) - Remove NC

01:14:375 (1) - Curve bit more so the blankets look better

01:24:575 (3) - Just do a normal curved slider here

01:26:375 (1,2) - These sliders are bit controversial as you cant tell where the sliderball is

Jumping <3
00:03:575 - Clickable

00:04:775 (1) - x260|y244

00:05:975 (1) - Stack this with the following slider

00:10:475 (5,6,1) - The flow is bit awkward

00:13:175 (6) - Move to the left

00:16:325 (9,10,11) - Stack properly

00:17:375 (1) - Remove NC

00:17:975 - Clickable

00:18:575 (5) - Move this so its not overlapped with 00:17:825 (3) - or x332|y140

00:19:475 (2) - Move down

00:20:375 - Clickable

00:21:575 (3) - Move to the left and NC

NC 00:22:775 (3) - instead of 00:22:475 (1) -

00:23:975 (1,2,3) - Move these few grids to the left

00:27:425 (4) - Unrankable slider (You most likely know why)

00:28:775 (1) - Move to the right

00:40:775 (1) - Move up
00:43:175 (2) - ^ As these suggestions are left open so you can decide how much you move them but this would be the ideal spot for sliders like this https://osu.ppy.sh/ss/5705903

00:43:475 (3) - Ctrl J

Increase the DS between notes like this 00:45:875 (4,1) - 00:46:775 (3,1) -

00:49:475 (6,7,8,9) - Stuff like this does not fit here. I'd expect here almost screen-wide PP jumps. Something like this instead of lame sliders https://osu.ppy.sh/ss/5705945 .

Also notice the 1/4 kickslider here 00:50:225 -

00:59:375 (2,3,4,5) - Make these more interesting well. This diff needs more difficult jump sections

01:05:975 (1) - Out of bounds. Redesign this one aswell

Dont overlap 01:07:100 (4,1) - with 01:06:875 (3) -

About the difficult jump sections these could be ones 01:07:625 (2,3,4,5) - 01:08:675 (1,2,3,4,5,6) - 01:16:625 (1,2,3,4,5,6,7,8,9) -

01:10:775 (5) - NC and redesign

NC 01:16:775 (2) - instead of 01:16:625 (1) -

01:23:375 (1,2,3,4) - Don't stack like this

01:26:375 (1,2) - Same problem as in insane. You can't see the movement of the sliders

Gud luck xd
Ankanogradiel
SPOILER
Insane
00:15:500 (1) - spinner should end at 00:16:175 - i believe it sounds better and is more confortable overall
00:25:175 (1) - add clap on these object
00:46:025 (4) - remove clap on these objects
00:45:575 (1,2,3,4,1,2,3,1,2,3,1,2) - clap:no,yes,yes,no,yes,yes,yes,no,yes,no,yes,yes
merge the two kiai time into one

Jumping Heart dif
00:25:175 (1,2,3,4,5,6) - maybe move this pattern a little to the right and down
00:40:475 (5) - remove clap at the end of this slider i believve it sounds better
00:47:825 (3) - lower this one a bit
Troll
hi from #modreqs!

Normal
In general, I feel like you need to space things more (or less) depending on how far they are time-wise. Just my personal philosophy, but easy/normal maps should follow the most obvious rhythm so a beginner can easily read it and retain focus on the music. Of course, you don't have to agree with me, but right now I don't know if this normal is playable unless you focus on the approach circles.
00:21:575 (1) - This combo needs to be broken up (maybe at 8?), and in general I think its a bit too difficult rhythmically for a 2 star map. If you plan on keeping the rhythm, I would just remap it and adjust the spacing, especially the distance between 3-4, 7-8-9, 10-11. Also, I don't really feel 11 and 12 in the music :P
00:31:625 (2,3) - Move these further apart.
01:02:375 (1,2,3) - Spacing here makes 2-3 hard to read.
01:07:175 (1,2) - Maybe make these just repeat once.
01:20:225 (6) - Move closer to 5.
01:22:025 (10) - Should be closer to 9 and further from 11.
01:23:375 (12) - New combo, here or somewhere else in this combo.
Hard
Overall, I like this diff a lot, so not much to say here.
00:09:725 (1) - What's this new combo for?
00:15:500 (1) - I'd end this at 00:16:475.
00:19:775 (1) - Remove new combo
Insane
The following are just suggestions, feel free to ignore anything I say about this diff. Also, AR 8.8 might be slow.
00:14:600 (2,3,4) - This thing is hard to read.
00:39:575 (1,2,3,4,5,6) - Seems kinda overmapped to me.
01:06:050 (1,2,3) - This is kinda awkward to play. I'd have 1 end at 01:05:825 and move 2,3 back so 3 starts at 01:05:975 and make 3 longer.
01:09:575 (1,2,3) - I would make this just a longer slider starting at 1.
01:26:375 (1,2) - It's hard to tell which direction these go if the end isn't visible.
Jumping Heart
AR 9 might be a bit too slow for this map.
00:27:275 (3,4) - :o
00:37:625 (4,1) - This jump is pretty big, considering its the slow section.
00:46:475 (1,2) - Shouldn't this jump be shorter than 00:46:925 (1,2) ? I would make them progressively farther apart.
00:54:875 (8,9,1) - I'd either delete the 9 or reverse 8.
01:23:375 (1) - Remove new combo, add new combo at 01:23:975 (4), then maybe remove new combo at 01:25:025 (1).
01:26:375 (1,2) - Same as in Insane diff.

Good luck! :D
Topic Starter
_Meep_

Ankanogradiel wrote:

SPOILER
Insane
00:15:500 (1) - spinner should end at 00:16:175 - i believe it sounds better and is more confortable overall
00:25:175 (1) - add clap on these object
00:46:025 (4) - remove clap on these objects
00:45:575 (1,2,3,4,1,2,3,1,2,3,1,2) - clap:no,yes,yes,no,yes,yes,yes,no,yes,no,yes,yes
merge the two kiai time into one

Jumping Heart dif
00:25:175 (1,2,3,4,5,6) - maybe move this pattern a little to the right and down
00:40:475 (5) - remove clap at the end of this slider i believve it sounds better
00:47:825 (3) - lower this one a bit
Fixed em all,nice mod c;

Troll wrote:

hi from #modreqs!

Normal
In general, I feel like you need to space things more (or less) depending on how far they are time-wise. Just my personal philosophy, but easy/normal maps should follow the most obvious rhythm so a beginner can easily read it and retain focus on the music. Of course, you don't have to agree with me, but right now I don't know if this normal is playable unless you focus on the approach circles.
00:21:575 (1) - This combo needs to be broken up (maybe at 8?), and in general I think its a bit too difficult rhythmically for a 2 star map. If you plan on keeping the rhythm, I would just remap it and adjust the spacing, especially the distance between 3-4, 7-8-9, 10-11. Also, I don't really feel 11 and 12 in the music :P
00:31:625 (2,3) - Move these further apart.
01:02:375 (1,2,3) - Spacing here makes 2-3 hard to read.
01:07:175 (1,2) - Maybe make these just repeat once.
01:20:225 (6) - Move closer to 5.
01:22:025 (10) - Should be closer to 9 and further from 11.
01:23:375 (12) - New combo, here or somewhere else in this combo.
Hard
Overall, I like this diff a lot, so not much to say here.
00:09:725 (1) - What's this new combo for?
00:15:500 (1) - I'd end this at 00:16:475.
00:19:775 (1) - Remove new combo
Insane
The following are just suggestions, feel free to ignore anything I say about this diff. Also, AR 8.8 might be slow.
00:14:600 (2,3,4) - This thing is hard to read.
00:39:575 (1,2,3,4,5,6) - Seems kinda overmapped to me.
01:06:050 (1,2,3) - This is kinda awkward to play. I'd have 1 end at 01:05:825 and move 2,3 back so 3 starts at 01:05:975 and make 3 longer.
01:09:575 (1,2,3) - I would make this just a longer slider starting at 1.
01:26:375 (1,2) - It's hard to tell which direction these go if the end isn't visible.
Jumping Heart
AR 9 might be a bit too slow for this map.
00:27:275 (3,4) - :o
00:37:625 (4,1) - This jump is pretty big, considering its the slow section.
00:46:475 (1,2) - Shouldn't this jump be shorter than 00:46:925 (1,2) ? I would make them progressively farther apart.
00:54:875 (8,9,1) - I'd either delete the 9 or reverse 8.
01:23:375 (1) - Remove new combo, add new combo at 01:23:975 (4), then maybe remove new combo at 01:25:025 (1).
01:26:375 (1,2) - Same as in Insane diff.

Good luck! :D
Thanks for the mod,fixed most of the stuff,I like the suggestions as well, have made changes
Kyle Y

From #modreqs
[]

[General]
Source should be ラブライブ!サンシャイン!! . As LoveLive!Sunushine! is only the English translation.
Tags should not include all information stated in Artist, Title, Creator, Source and Difficulty. Therefore, the correct Tags should input:
lovelive! sunshine!! love live school idol project
And those artist name (this is optional to put in fact)

Remove Widecreen support

Offset I think it is 1198 as there is no beat sound before this timing.

For the above modding, I will use the odd timing for convention.

[Normal]
00:00:125 - there is no sound here until 00:01:175 - , therefore this spinner should be removed. Also, if you use spinner started at 00:01:175 - , it is too short for new player to play if only 4 beats spinning time. It is suggested to use other pattern.

00:04:775 (3,4) - This overlapping confuse new player about it. Normal is the easiest diff in this mapset, therefore it is better to have an easy and clear mapping for newbie to play. Slider head (4) do not show clearly here.

00:06:275 - vocal start, I think you can also map this vocal sound such that new players can follow easier.

00:07:025 - another vocal start as here, you can shorten slider (5) to 00:07:025 - and start the spinner at 00:07:175 - .

00:18:425 - Neither the loud vocal sound and beat sound staring at here, therefore players can follow nothing when comes to 00:18:425 - . it is suggested to change to simple 1/1 rhythm. (same modding applied to 00:19:625 - )

00:23:975 - it is not understandable that why keeping here blank. Vocal and music do not stop, and I think there is nothing need to emphasise. Please map it.

00:25:175 (6,1) - ds problem. Please keep the ds constant becasue it is easy to follow and play for new-players.

00:27:425 - This downbeat is more stronger than 00:27:575 - . I think you need to map this beat. You can use 3/2 reversed slider or this rhythm here:
(same modding applied to 00:29:825 - )

00:30:425 - why nothing here? I suppose there is something here for the vocal sound.

00:31:175 (1,2) - misleading distance. As you use different ds (2.0 here), and it will mislead new-player to read as 1/1 snapped instead of 1/2 snapped.

00:31:175 (1,3) - poor overlapping. it is hard to read slider head (3) for new-players, maybe, as it is covered half of then by slider (1) head.

00:34:100 (1) - This spinner is not suitable here. First, it skipped the vocal sound at 00:35:075 - . Socond, 00:35:675 - there is not enough recovery time for new player to ready for the next objects (Normal diff suggested at least 2 beats). I think it is better to map this part with circles and sliders.

00:40:475 - This is strong beat, therefore slider end cannot emphasise this beat. please use clickable items here.

00:44:225 (5) - I think you need to map 00:44:525 - and 00:44:825 - vocal sound also. This part is similar with 00:41:825 - here, but 00:44:225 - has stronger beat sound.

00:45:575 - There is a strong beat sound here, please use clickable object here to emphasise this sound. Also, recovery problem appeared again (00:47:075 - ). If you want to keep the spinner, I think you can try this:


00:48:425 - Vocal sound here. This sound is strong but you skipped it, please map it.

I think I should stop modding diff here. I read the remaining part, and same problem appeared again and again. Please try to figure out where the strong beat is, like 00:27:425 - 00:31:175 - 00:35:975 - 00:44:825 - 00:48:425 - etc. (here are only the examples) Once you find them, please map according to those strong beat.

Another problem I didn't mentioned above is the new combo (nc). Please nc every 2 white big ticks, and this is the way how mapper nc the objects. Most of the strong beats are on the big white ticks, therefore we will put nc there.
(Hard and higher will nc every 1 big ticks, because the combo chain will too long if nc every alternately.

Also, Easy and Normal diff request constant distance spacing when mapping, which I see you didn't follow in your Normal. Please open distance snap when mapping Easy and Normal. The reason is, it is easy to read and play for new players which is the main target for Easy and normal diff.

If you have any question about this modding, please feel free to find me. Of course I can check for you after you fix the problems.
Be more confident, your map do not have too many overlapped objects. It is a good start already. You can be better when you have more experience.
CernTheLion
Hii, M4M from #modreqs ^^
Normal
[General]
A lot of sliders/circles are with a high DS. In Easy/Normal diffs you must respect the same DS, so try to fix 'em all

  • [Beatmap]
  1. 00:03:575 (1) - why there's a NC here? o.o
  2. 00:05:975 (4) - New Combo here
  3. 00:20:375 (7,1) - fix this awkward overlap
  4. 00:22:775 (4,3) - stack the tails of the sliders
  5. 00:24:875 (4,1) - this and 00:25:625 (2,3) - this, have different rythmes, if you want to stack notes, make you sure to do it with the same note distances
  6. 00:28:175 (6,1) - fix this blanket
  7. 00:30:725 (4,5) - blanket
  8. 00:32:375 (8) - NC
  9. 00:36:575 (3,4) - fix this
Hard
  1. 00:11:975 (1,6) - stack
  2. 00:18:275 (6,7,8) - make this similar to 00:16:775 (1,2,3) - this
  3. 00:47:975 (2) - NC here and remove NC from 00:47:525 (1) - here
  4. 00:57:425 (1,2) - ^
Insane
  1. 00:06:275 (7,1) - fix this blanket
  2. 00:11:900 (2) - this one is almost invisible, try to move it a bit
  3. 00:23:225 (5,7) - fix this
  4. 00:39:875 (2,4) - maybe a stack tho
  5. 00:51:575 (5,7) - fix this e.e
  6. 00:55:775 (4) - maybe a rounded slider instead of this?
Jumping Heart
  1. 00:01:175 (1,2,3) - this blankets are really weird, pls fix them
  2. 00:18:275 (4) - I honestly don't like this slider, you can move that, but it's up to you. For istance you could do a blanket with this 00:18:275 (4,1)
That is all, best of luck ^^
MikasaSerket
Hard:
On 00:56:375 (5) - move the slider to x:352 and y:96 so the it doesn't underlap the slider previous to it.
Isn't 00:47:975 (2,3,4,5,6,7) - a little bit hard to play for a hard difficulty. The small doubles themselves aren't the problem, it's just how the doubles are placed directly underneath the sliders which sort of blocks the view. Either change the way they are structured or I would just go for a rhythm like this but just make bigger jumps.

Toy around with the spacing on 00:50:975 - because of how each of the sliders underlap each other looks awkward visually but plays fine.
The way the sliders of 01:08:675 (6,7,8) - are going up vertically all in a linear line plays poorly and looks visually bad. Try something similar to this;

Make 01:10:175 (3) - more even;

01:28:625 - Don't start the spinner on here because you missed a note that would fit the vocals fine. Instead, put a hitcircle on 01:28:625 - and move the spinner to start on 01:28:775 -

Normal:
00:07:175 (1) - The spinner begins too early for a normal and is too close to 00:07:025 (7) - . The player (In this case, new player) cannot react fast enough to spin the slider right after the hitcircle. However the player may be able to reach a bonus because of how the spinner is long enough.
For 00:22:025 (2,3) - it's hard to read for a newer player in this case. Newer players might think that 00:22:475 (3) - is supposed to play right after 00:22:025 (2) - because of the underlap between them. Change the pattern so that this does not happen.
Same problems occur with 00:23:225 (5,1) - ^
New combo for 00:32:375 (8) - The combos go up too long (Seriously, it goes up to 12)
Don't start the slider for 00:34:100 (1) - on a blue tick, the blue tick isn't the problem, it just starts too early for a normal.
Fix blanket for 00:53:375 (2) - Around the end of the slider it starts to get uneven.
This doesn't even start on the vocals, 00:59:075 (1) - what is it mapped to? The newer players can't really determine that. The reverse slider should begin on 00:59:225 - because that is where the vocals start.
Topic Starter
_Meep_

MikasaSerket wrote:

Hard:
On 00:56:375 (5) - move the slider to x:352 and y:96 so the it doesn't underlap the slider previous to it. fixed
Isn't 00:47:975 (2,3,4,5,6,7) - a little bit hard to play for a hard difficulty. The small doubles themselves aren't the problem, it's just how the doubles are placed directly underneath the sliders which sort of blocks the view. Either change the way they are structured or I would just go for a rhythm like this but just make bigger jumps.fixed

Toy around with the spacing on 00:50:975 - because of how each of the sliders underlap each other looks awkward visually but plays fine. fixed
The way the sliders of 01:08:675 (6,7,8) - are going up vertically all in a linear line plays poorly and looks visually bad. Try something similar to this;
fixed
Make 01:10:175 (3) - more even;
fixed
01:28:625 - Don't start the spinner on here because you missed a note that would fit the vocals fine. Instead, put a hitcircle on 01:28:625 - and move the spinner to start on 01:28:775 -fixed

Normal:
00:07:175 (1) - The spinner begins too early for a normal and is too close to 00:07:025 (7) - . The player (In this case, new player) cannot react fast enough to spin the slider right after the hitcircle. However the player may be able to reach a bonus because of how the spinner is long enough.fixed
For 00:22:025 (2,3) - it's hard to read for a newer player in this case. Newer players might think that 00:22:475 (3) - is supposed to play right after 00:22:025 (2) - because of the underlap between them. Change the pattern so that this does not happen.fixed
Same problems occur with 00:23:225 (5,1) - ^fixed
New combo for 00:32:375 (8) - The combos go up too long (Seriously, it goes up to 12)fixed x3
Don't start the slider for 00:34:100 (1) - on a blue tick, the blue tick isn't the problem, it just starts too early for a normal.fixed
Fix blanket for 00:53:375 (2) - Around the end of the slider it starts to get uneven.fixed
This doesn't even start on the vocals, 00:59:075 (1) - what is it mapped to? The newer players can't really determine that. The reverse slider should begin on 00:59:225 - because that is where the vocals start.aaaand fixed
Thx for the mod c;
Weriko
:p
Jumping Hearth
00:03:875 (4,5,6,7,8,9,10,1,2,3,4,5,6,7,8,1) - I think you should keep the distance snap here
00:12:425 (2,3,4) - distance
00:19:475 (2) - maybe move this a bit so it flows better
00:20:825 (7) - maybe add a note here
00:25:775 (5,6,1) - not sure but maybe distance
00:30:275 (1,2,3,4,5,6) - this distance change was well made I think
00:34:625 (1,2,3,4,5,6,7) - you already know.. distance :c
00:45:575 (2,3,4,1,2,3,1,2,3,1,2,3) - I kinda like this, but I think it would be better if you put all the double circles in one side and the single ones in the other side
00:49:475 (2,3,4,5,6,7) - maybe make this change a bit lower
00:59:225 (1,2,3,4,5) - I think its better if you put the closest circle first, and then the one that is far (change 00:59:675 (4) - with 00:59:375 (2) - better imho)

Okay... I think you need to work on the distance between circles.... it feels a bit random tbh (always remember that I'm a newb :p and I don't know if it was intentional or something, or I might just be wrong with those things I said ;-;)
Insane
00:10:925 (5,6,7,8,9) - was this a progressive distancing?
00:14:975 (4) - this might be a bit confusing, maybe a .5 snap
00:16:625 (2) - maybe a note here?
00:25:175 (1,2,3,4,5,6) - changes... specially for the diff

I repeat... there are some distance changes that don't make sense at all... imo.... but I'm not sure :p
rhythm is good overall :p



hope this helps!!!

Good luck!
Underforest
hmm... I think this set will need a easy if you want to get ranked this map
btw yeah, some ds changes on normal and hard can be reworked

no kudosu
Topic Starter
_Meep_

Weriko wrote:

:p
Jumping Hearth
00:03:875 (4,5,6,7,8,9,10,1,2,3,4,5,6,7,8,1) - I think you should keep the distance snap here
00:12:425 (2,3,4) - distance fixed
00:19:475 (2) - maybe move this a bit so it flows betterfixed
00:20:825 (7) - maybe add a note herefixed
00:25:775 (5,6,1) - not sure but maybe distancefixed
00:30:275 (1,2,3,4,5,6) - this distance change was well made I thinkthx
00:34:625 (1,2,3,4,5,6,7) - you already know.. distance :cfixed
00:45:575 (2,3,4,1,2,3,1,2,3,1,2,3) - I kinda like this, but I think it would be better if you put all the double circles in one side and the single ones in the other sideI didnt fix this so that the players would have an easier time doign the jumps
00:49:475 (2,3,4,5,6,7) - maybe make this change a bit lowerfixed
00:59:225 (1,2,3,4,5) - I think its better if you put the closest circle first, and then the one that is far (change 00:59:675 (4) - with 00:59:375 (2) - better imho)fixed

Okay... I think you need to work on the distance between circles.... it feels a bit random tbh (always remember that I'm a newb :p and I don't know if it was intentional or something, or I might just be wrong with those things I said ;-;)
Insane
00:10:925 (5,6,7,8,9) - was this a progressive distancing?yes
00:14:975 (4) - this might be a bit confusing, maybe a .5 snap fixed
00:16:625 (2) - maybe a note here?fixed
00:25:175 (1,2,3,4,5,6) - changes... specially for the diff
somewhat fixed

I repeat... there are some distance changes that don't make sense at all... imo.... but I'm not sure :p
rhythm is good overall :p
Its kk c; thanks for modding



hope this helps!!!

Good luck!
ItashaS13
Hi :pp #m4m




  • Jumping Heart:

    00:02:975 (1) - suggestion- rotate this -55° and make the shape equal to 00:02:075 (3) - ? so you don't overlap it with 00:03:875 (4) - and looks better imo
    00:04:025 (5,9) - pls avoid overlaping these, I played this map before and I think this triplet 00:04:175 (6,7,8) - was stacked, I think it looks better and cleaner, but if you want to keep it like this, avoid the overlap with the 9
    00:05:975 (1,2) - move them further, considering the spacing of the other circles, these are too close
    00:10:700 (6,1) - maybe.. ctrl+h and move to its actual position (just moving it a bit to the left?) and make these shapes equal (use the same shape in the slider I mean xd) 00:10:775 (1,2,3,4) -
    00:11:900 (5,1) - move them a bit to the left?
    00:10:025 (2,3,4) - look at the spacing here and then look at the spacing here 00:12:425 (2,3,4) - is not the same, both shoukd have the same spacing because the song doesnt really changes, or it does?
    00:17:825 (3) - ctrl+g on this and make a blanket with 00:18:275 (4) - ? actually, it breaks the flow, if this is not reaaally intentional, change it
    00:21:575 (1,2) - also this breaks the flow, and again, if it is not totally intentional, change :p
    00:29:825 (4) - fix the blanket
    00:31:175 (1,2) - look at the spacing here and here 00:32:375 (1,2) - fix it, I mean.. 00:32:375 (1,2) - move this further or 00:31:175 (1,2) - move this closer, use the same spacing
    00:33:575 (6) - this slider doesn't look the best imo
    00:34:025 (8) - ctrl+g?
    00:40:775 (1,2,3) - uhuhh, the spacing
    00:47:375 (1) - ctrl+g
    01:08:675 (1,2,3,4,5,6) - I don't know if.. maybe its just me.. but I feel like the largest jump should be placed on the 4-5-6 and 1-2-3 should be placed more closely
    01:23:075 (1,2,3) - spacing

    Insane:

    00:01:175 (1,2,3,4,5) - why not using just 3 sliders like in the "Jumping Heart"? this sounds a bit overmapped imo
    00:04:775 (1) - make this shape like http://prntscr.com/bztvdl because your movement is going down, coming from 00:04:625 (5) - , making the shape like (like I say) it will play better
    00:06:125 (6,7) - I don't really think you need this jump here, also 00:06:425 (8,1) - fix spacing here
    00:07:775 (3,4) - both sliders should have the same shape I think
    00:17:225 - I think you should add a circle here and start the slider after it, because beats like this 00:17:675 - should be clickable, strong beats like this should not be in a slider end
    00:22:025 (2,3) - Here, I suggest using something like http://prntscr.com/bztx1e ? the actual overlap doesnt look really good imo, and this way plays better
    00:23:675 (6,7,1) - spacing
    00:50:825 (2) - move this to x:260 y:20 (or somewhere there) it plays better considering the shape of 00:50:375 (1) - and using a proper spacing with the next slider
    01:06:050 (2) - delete this?
    01:06:875 (5,6,1) - fix Ds ( 01:07:175 (1) - )
    01:10:025 (2) - move this to the left, like.. x:200, It will play better
    01:10:625 (4) - move this down and to the left, like ehmm.. x:184 y:376 ?
    01:11:375 (3) - move this up and to the right, use the same distance
    01:11:825 (4,1) - fix ds of 01:11:975 (1) -
    01:14:375 (1,2,3,4,5) - here the spacing is shorter than the previous section mapped like this.. You should use the same distance in both sections

    Hard:
    I don't know how to mods hards or normals but I think hard should have Ar 7..
Sorry for my bad english, I hope this help :p GL

7ambda
From #modreqs.

Normal

00:42:875 (5,6) - Be careful of this. The note under the slider might be hard for a newbie to read, especially when the slider's pretty short.
00:47:825 (2) - This could be rhythmically confusing for a newbie, especially when it's such a fast transition to (3). It may be better to not have anything on this tick.
00:58:025 (2) - ^
00:58:775 (3) - Move this onto the next large white tick.
01:01:475 (1) - Put this on the white tick instead of the red one.
01:02:075 (2) - Make this a regular note instead of a slider.
01:03:425 (5,6) - This transition feels too fast, especially (6). You could fix this by using only one slider instead of two.
01:26:375 (1) - Blankets really badly with 01:26:075 (7). Make the slider more wide around that note.
01:28:625 (1) - Soft sampleset.

Insane

00:04:775 (1) - I'd highly suggest you angle this down more as it feels kind of awkward at that angle. It should match more with (3).
00:11:900 (2) - Remove clap, sounds off since it's on the blue tick.
00:12:575 (1) - NC this to keep consistent with previous NC.
00:14:075 (5) - ^
00:14:075 (5) - ^
00:14:375 (1) - ^
00:23:825 (7) - ^
00:23:975 (1) - ^
00:37:175 (1) - ^
00:38:375 (1) - ^
00:40:775 (1) - ^
00:41:075 (2) - ^
00:46:625 (1) - ^
00:46:775 (2) - ^
00:47:075 (1) - ^
00:49:625 (5) - ^
00:49:775 (1) - ^
00:53:375 (1) - ^
01:01:625 (1) - ^
01:01:925 (2) - ^
00:13:175 (1,3) - It would feel less awkward if you ctrl+g this.
00:18:275 (3) - Curve this slider more to look better.
00:22:025 (2,3) - This pattern looks ugly, especially (2) with its sharp turn. It would look much better if you changed it to something like this.
00:25:175 (1,2,3,4) - Structured really badly. (3) shouldn't be that far away from (1,2,4); additionally, (4) feels way too close to (1,2).
00:28:775 (1) - Move to x:348 y:88 and rotate 5°.
00:31:175 (1) - Ctrl+j this for circular flow and rotate -5°. Just drag it back to its original position.
00:34:025 (2) - Would be better if you ctrl+g this.
00:35:075 (3,4,5,6,7) - If you were intending to make this a star pattern, you really need to fix (3,4) to be more equidistant with (5,6,7).
00:39:875 (2) - Not stacked perfectly with (4).
00:40:025 (3) - I don't know why, but this slider feels awkward to play. You should probably gather more opinions on whether this plays fine or not.
00:41:075 (2) - Rotate 180° and ctrl+g this. Just drag it back to its original position.
00:45:275 (7) - Make this stack on the slider end of (5).
00:48:875 (1) - Ctrl+g
00:55:775 (4,6) - This looks like a bad attempt at making a penetration slider (t/471259). I'd suggest making this part more like this.
00:58:325 (6) - Move to x:288 y:128.
01:19:025 (7) - Not stacked perfectly with (5).
01:28:775 (1) - Use soft sampleset on this spinner.


Jumping Heart

00:04:175 (6,7,8) - This sounds like it should be a 1/2 slider instead of a triple burst.
00:05:225 (4) - Move to x:216 y:176.
00:13:175 (6) - NC
00:14:675 (1) - ^
00:14:975 (1) - ^
00:26:375 (1) - ^
00:59:975 (1) - ^
00:15:275 (1) - Move to x:204 y:312.
00:45:725 (3,4,1,2,3,1,2,3,1,2,3) - I get that the music gets more intense, but was it really necessary to make these cross screen jumps? I'm not trying to tell you how to create your map, but I honestly think there's a better way to lay the jumps out than making them cross screen. Just throwing out my word of advice since you know the community hates jumps like these.
00:50:075 (6) - This note shouldn't be that far away from the rest of the jump pattern. I'd suggest moving it down.
00:51:575 (5) - Move this up one grid space to fix the blanket.
00:52:775 (1) - ^
00:59:225 (1,3,5) - It's up to you, but consider stacking this?
01:16:175 (7) - Reduce the curve so that it blankets better with (5).
01:28:550 (1) - Use soft sampleset on this spinner.
7ambda
FYI: I did a bit of modding to normal diff. Just thought I'd throw a heads up since you gave kds before I modded that.
Fanteer
Hi
M4M

Jumping Heart

00:36:425 (2,3) - to make the slider was exactly behind http://puu.sh/qs7mb/0256581987.jpg
00:37:625 (4,2) - very close
01:09:275 (5,1,2) - ^

Insane

00:06:425 (8,1) - very small spacing
00:07:025 (2) - why you do such slider ?
00:20:675 (3,7) - close
00:59:675 (5,6) - fix spacing


Good Luck :)
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