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Streetlight Manifesto - Me and Julio Down by the Schoolyard

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Topic Starter
pishifat
This beatmap was submitted using in-game submission on Saturday, September 17, 2016 at 10:42:48 PM

Artist: Streetlight Manifesto
Title: Me and Julio Down by the Schoolyard
Tags: 99 songs of revolution jazz ska punk paul simon
BPM: 130
Filesize: 3308kb
Play Time: 01:48
Difficulties Available:
  1. Easy (1.34 stars, 97 notes)
  2. Extra (5.64 stars, 480 notes)
  3. Hard (2.81 stars, 277 notes)
  4. Insane (4.37 stars, 357 notes)
  5. Normal (1.84 stars, 173 notes)
Download: Streetlight Manifesto - Me and Julio Down by the Schoolyard
Information: Scores/Beatmap Listing
---------------
je and mulio
Strategas

Namki wrote:

Uncheck the Countdown Timer box.

Namki wrote:

Uncheck the Countdown Timer box.

Namki wrote:

Uncheck the Countdown Timer box.

Namki wrote:

Uncheck the Countdown Timer box.

Namki wrote:

Uncheck the Countdown Timer box.

Namki wrote:

Uncheck the Countdown Timer box.

Namki wrote:

Uncheck the Countdown Timer box.

Namki wrote:

Uncheck the Countdown Timer box.

Namki wrote:

Uncheck the Countdown Timer box.

Namki wrote:

Uncheck the Countdown Timer box.
[general]
uncheck countdown timer box
then check countdown timer box
maybe uncheck afterwards
or recheck it
welcome to osu!


[easy]

00:03:875 (1) - migth be good idea to make into spinner so you atleast have one, scoreboard hrdtflhd with all same scores look dumb

[normal]

^^^^^^^^^^^^^^^^^^^^^^^

01:34:797 (3,4) - blanket?

01:37:105 (1,2,3) - make same angle? it's a bit off now

[hard]

01:49:105 (4,5,6,7) - blnaketlzp

[insane]

00:09:875 (3,4,5,6) - also not purrfect nyaoww

00:12:183 (4) - a bit offscreen

00:28:336 (5,6) - huge spacing tho, you're kinda emphasizing the 6 more than the new combo by this. just stick with 00:29:952 (4,5,6,1) - or 00:31:798 (4,5,6,1) -

00:33:182 (4,5,1,2,3) - looks cool but the spacing on 1 2 3 is too much I think, it's not that strong beats

00:35:144 (3,4) - whyyyyyyyyyyyyyy, my hand breaks

00:42:644 (1) - dunno if it's just me but the shape and angle of it looks wot

01:02:951 (1) - not sure about this section, I feel like it's rather chill, but you have a ALOT of spaced stuff, especially the streams... etc 01:09:644 (5,6,1,2,3,4,1,2) - is probably the hardest in the whole diff

01:07:451 (3,4) - big, almost something you'd use for 1/1 gap, reducing just a bit will be enough to like 2.8 - 3.2 ds

[extra]

now the spread to extra is pretty extreme, I think you need a diff that introduces 00:10:567 (2,3,1,2,3,4) - but with baby spacing (not streams but jumps)

00:16:914 (2) - move abit up pls

00:24:183 (1,3) - 01:25:797 (5,7) - eyeball lord

00:33:644 (1) - wot, interesting way to emphasize

00:47:720 (6,7,8,9) - HARD, seriously tho I dunno if that sound on 8 is good enough reason so start that spacing, can stack 9 on 8 too since it's wekkkea beat
01:38:489 (6,7,8,9) -

00:49:105 (1,2,3,4,1,2,1,2) - HARDER

01:05:605 (5,6,7,8) - nasty structre
Lanturn
f. Master race to get enough BN points because I didn't mod in may.

[Easy]
Why not HP2
  1. 00:53:720 (1) - Make this bounce properly off the ticks you lazy butt. I mean the middle node.
  2. 00:57:413 (1) - And this.
  3. 01:44:489 (1,1) - and these.
  4. 00:20:029 - 00:23:721 - 00:28:336 - 00:32:028 - 00:35:721 - 00:39:413 - 00:45:874 - and uh others. I really think you can just map these and other spots I didn't mention. Why?.. well because you mapped the other sections heavily with 1/1 sliders so it doesn't really make sense to lighten this up as they feel like they could use the same density. and stuff. and yeah.
[Nprmal]
Lots of pointless green lines.

[jhard]
I feel like you could use just a little bit more spacing between 1/4 notes. Even if just a little.
  1. 00:49:105 (4,5,1) - because of the small distance between the 1/4 notes, this actually felt a little awkward to play.
  2. 01:02:951 (1) - wow. this whole section is a lot harder than hard. hopefully it isn't too big of a gap. rip.
[nsae]
  1. 00:09:875 (3) - Stack on 00:10:221 (5) - instead to match your previous patterns kinda? There's more than enough time or whatever to click that (4). Also adjust 00:09:644 (2) - and uh, even DS maybe?
  2. 00:13:567 (3) - same here. It also makes it look a little cleaner.
[Extra]
at least hp6?
  1. 00:33:644 (1) - 1/4 slider to catch that sound? I was going to mention this in Insane, but you don't even have it here, so I put it here instead if that makes sense.
  2. 00:33:875 (2) - circles instead? Your Insane uses circles instead of this repeat slider.
I really don't have much to say. fast modding with this map doesn't work that great >_<
Topic Starter
pishifat
SPOILER

Strategas wrote:

Namki wrote:

Uncheck the Countdown Timer box.

Namki wrote:

Uncheck the Countdown Timer box.

Namki wrote:

Uncheck the Countdown Timer box.

Namki wrote:

Uncheck the Countdown Timer box.

Namki wrote:

Uncheck the Countdown Timer box.

Namki wrote:

Uncheck the Countdown Timer box.

Namki wrote:

Uncheck the Countdown Timer box.

Namki wrote:

Uncheck the Countdown Timer box.

Namki wrote:

Uncheck the Countdown Timer box.

Namki wrote:

Uncheck the Countdown Timer box.
[general]
uncheck countdown timer box
then check countdown timer box
maybe uncheck afterwards
or recheck it
welcome to osu! s


[easy]

00:03:875 (1) - migth be good idea to make into spinner so you atleast have one, scoreboard hrdtflhd with all same scores look dumb ok

[normal]

^^^^^^^^^^^^^^^^^^^^^^^ ok

01:34:797 (3,4) - blanket? ok

01:37:105 (1,2,3) - make same angle? it's a bit off now ok

[hard]

01:49:105 (4,5,6,7) - blnaketlzp ok

[insane]

00:09:875 (3,4,5,6) - also not purrfect nyaoww ok

00:12:183 (4) - a bit offscreen no

00:28:336 (5,6) - huge spacing tho, you're kinda emphasizing the 6 more than the new combo by this. just stick with 00:29:952 (4,5,6,1) - or 00:31:798 (4,5,6,1) - ok

00:33:182 (4,5,1,2,3) - looks cool but the spacing on 1 2 3 is too much I think, it's not that strong beats transitions dood

00:35:144 (3,4) - whyyyyyyyyyyyyyy, my hand breaks agree
slider's long enough to recover


00:42:644 (1) - dunno if it's just me but the shape and angle of it looks wot diff uses lots of gay sliders like this dw

01:02:951 (1) - not sure about this section, I feel like it's rather chill, but you have a ALOT of spaced stuff, especially the streams... really thinking it should be fineetc 01:09:644 (5,6,1,2,3,4,1,2) - is probably the hardest in the whole diff like increasing intensity there is the point :(

01:07:451 (3,4) - big, almost something you'd use for 1/1 gap, reducing just a bit will be enough to like 2.8 - 3.2 ds ok

[extra]

now the spread to extra is pretty extreme, I think you need a diff that introduces 00:10:567 (2,3,1,2,3,4) - but with baby spacing (not streams but jumps) extra = high spacing 1/4, insane = low spacing (but still spaced) 1/4, hard = no spacing 1/4
all my double bpms use this kind of spread :(


00:16:914 (2) - move abit up pls ok

00:24:183 (1,3) - 01:25:797 (5,7) - eyeball lord nobody likes beauty blankets

00:33:644 (1) - wot, interesting way to emphasize agree

00:47:720 (6,7,8,9) - HARD, seriously tho I dunno if that sound on 8 is good enough reason so start that spacing, can stack 9 on 8 too since it's wekkkea beat
01:38:489 (6,7,8,9) - 9 weak
TIME


00:49:105 (1,2,3,4,1,2,1,2) - HARDER me 2

01:05:605 (5,6,7,8) - nasty structre nasty map thx

Lanturn wrote:

f. Master race to get enough BN points because I didn't mod in may.

[Easy]
Why not HP2 2
  1. 00:53:720 (1) - Make this bounce properly off the ticks you lazy butt. I mean the middle node. woah
  2. 00:57:413 (1) - And this. woah
  3. 01:44:489 (1,1) - and these. .
  4. 00:20:029 - 00:23:721 - 00:28:336 - 00:32:028 - 00:35:721 - 00:39:413 - 00:45:874 - and uh others. I really think you can just map these and other spots I didn't mention. Why?.. well because you mapped the other sections heavily with 1/1 sliders so it doesn't really make sense to lighten this up as they feel like they could use the same density. and stuff. and yeah. i map
[Nprmal]
Lots of pointless green lines. normal is a pointless difficulty

[jhard]
I feel like you could use just a little bit more spacing between 1/4 notes. Even if just a little. i d ont want to say no but i also dont want to say yes because its sort of just a visual choice and dont see the point in using different spacing:(
  1. 00:49:105 (4,5,1) - because of the small distance between the 1/4 notes, this actually felt a little awkward to play. oops
  2. 01:02:951 (1) - wow. this whole section is a lot harder than hard. hopefully it isn't too big of a gap. rip. gotta do something about the spaced 1/4 on insane g
[nsae]
  1. 00:09:875 (3) - Stack on 00:10:221 (5) - instead to match your previous patterns kinda? There's more than enough time or whatever to click that (4). Also adjust 00:09:644 (2) - and uh, even DS maybe?
  2. 00:13:567 (3) - same here. It also makes it look a little cleaner. i think even spacing between the objects makes them clean enough :(
[Extra]
at least hp6? 6
  1. 00:33:644 (1) - 1/4 slider to catch that sound? I was going to mention this in Insane, but you don't even have it here, so I put it here instead if that makes sense. dont want stuff to be that dense here g
  2. 00:33:875 (2) - circles instead? Your Insane uses circles instead of this repeat slider. kinda works better on insane since insane has spaced 1/4 for the previous stream, wehreas here it's overlapped ez stuff
    good spread ik
I really don't have much to say. fast modding with this map doesn't work that great >_< !thaks!
pkk
00:39:067 - oh shit waddup

General

  • Widescreen support on everything but Extra gh

    Hitsounding suggestions across all diffs
  1. 00:33:875 - 00:33:990 - drum sampleset would be cool with the music + soft addition on the first one for your whistle
  2. 00:34:105 - 00:34:221 - drum-hitwhistle sounds sick
  3. 01:21:874 - normal sampleset maybe with a reduced volume green line could make it sound nice with the build up

Easy
  1. 00:16:798 (3) - I think it'll be cool if you make this a linear Z slider/whatever it's called to match the bezier slider at 00:14:952 (1) - which is also mapping the trumpet in the music
  2. 00:23:721 - seems strange to have a gap here; if you're planning on giving the player a break from all the circles, there's a gap in one measure anyways. You can either fill it in with a circle or break 00:22:336 (1) - into two 1/1 sliders (which is p cool cuz lyrics lo) just like how I broke my leg
  3. 00:28:336 (2) - normal sampleset, you probably 4got to add after lanturns mod

Normal
  1. 01:21:413 (1,2,3,4,5) - the way you break up these rhythms is kinda choppy compared to the song where it gradually builds up as one motion/movement/(?), one way to make the rhythm feel better is by using 1/1 sliders and a circle 1/2 after to get a smoother rhythm

Hard
  1. 01:06:067 (5) - NC could make this easier to distinguish between 1/4 and 1/2 since the way the slider leads into the triple looks kind of misleading (?)
  2. 01:16:336 (1) - , 01:20:028 (1) - etc, if you wanted a perfect right angle slider you should've copy and pasterino rotated a straight slider 90 degrees and stack it on top of the previous slider tail and shazam

Extra

  • I like your patterns like 00:53:720 (1,2,3,4,5,1,2,3,4,1) - that accentuate the erratic trumpet/whatever in the music. Map was fun to play
  1. 00:11:029 (3,4,1) - this is the only part that tripped me while playing. Might be because of the tight angle between the jumps 00:10:798 (1,2) - and 00:11:029 (3,4) - . Not sure what to suggest here but maybe get it checked by someone
  2. 00:51:759 - I think it would be fun to have a circle here to map the vocal syllable, then move 00:51:644 (8) - to the right so the jump isn't as big.

$$$ request complete

Insane was b==>uce, sick patterns nothing to point out

pls enjoy mapping bye
Side
tony hawk


[Extra]

MAN fuk y u gotta do 1/1 stacks folllowing stupid 1/4 jumps and then suddenly theres 1/2 stacks

00:10:337 (1,2,3,1,2,3,4,1) - I di evry tim. To be more specific though 00:10:337 (1,2) - fuck this stack cuz its 1/1 but it would make more sense to keep it consistent with the....fuck man I forgot all my music theory terms and shit uh....Basically just do the 1/1 stack shit at 00:07:567 (1,2) - 00:09:414 (1,2) - 00:11:260 (1,2) - 00:13:106 (1,2) - and nowhere else thanks aka on a slider end cuz I suck at this game.

00:33:644 (1) - edgy

00:49:105 (1,2,3,4,1,2,1,2,1) - This was only fun in helena

00:53:720 (1,2,3,4,5,1,2,3,4,1) - but this ones cool. HOWEVER....not sure what you're doing with the finishes. Listening at 25%-50% speed you can hear the are 1/1 finishes but pretty faint due to the rest of the instruments drowning it out. BUT then it seems like you wanna use the finishes to emphasize the stronger tones in the vocals and trumpet or w/e that instrument is such as 00:53:720 (1) - 00:54:067 (3) - BUT if that WAS the case, then the finish would ALSO be at 00:54:528 (5) - and not 00:54:644 (1) - so...I can't really see what the finishes follow atm. Uh....fuck it just 00:54:528 (5,1) - remove the finish from (1) and add it on (5) cuz its easier. Do the same for 00:58:220 (6,1) - etc.

01:40:682 (4) - Stack kinda removes any momentum you had from (2) to (3) which sucks for the next jump. Maybe stack (4) over (2) or something idk


[Insane]

Plz use AR8.5 so I can DT this thank

00:03:875 (1) - you can be epic and make this a cursive J and get all the bitches

00:56:951 (1,2,3,4,1,2,3,4,5,6,7,1) - See THIS is how you SHOULD have used the soft finishes on that diff up there. Do this instead of that it's better.

Also holy shit this diff is miles easier than the extra poshi plz nerf Extra or make inbetween diff ;-;


[Hard]

00:09:875 (2) - I'm triggered. Make that slider end clickable plz like this 00:13:567 (2,3) -

00:56:028 (1) - Laaaaame :^) It's not even exactly turning on the blue tick at 00:56:374 - Also do this so it's more obvious what ur doing. Applies to the others if u want.


[Normal]

00:44:490 (4) - OMG kys-hiro shit blankit gaembraeking


[Easy]

.85x slider velocity sucks for this BPM but I guess this is a nice diff for skaters and potheads that are brand new to osu :^)

00:14:952 (1) - Except these. These suck. Use a red point in the middle instead (I know u do this a few more times as well) ;/

00:23:721 - Add note somehow. You did do it here 00:39:413 (2) - and in the other places so

01:01:105 (1,2,3) - ayyy that's my pattern :v


tbh fuck julio

Good luck!
Foxy Grandpa
hi mr pushi

From your M4M queue

Heres my map, I won't be done with the rest of the difficulties til probably friday or smthing idk

sorry for the weeb map

Just a little comment before the start. A lot of the mods I make for the harder diffs will probably be centered around the drums since the drummer has, interesting timing...

  • [General]
  1. 00:03:875 - I guess this applies to every diff but insane. Since there's a snare / cymbal hit here you can add a circle before it to give it more of a, pop effect i guess.
  • [Extra]
  1. 00:10:798 (1,2,3,4) - I'm prolly just bad but the DS jump in this part really messed me up when i played it
  2. 00:17:144 (3) - This starts on 00:17:106 - and is snapped to 1/6 tbh it's probably not worth it to mention but it bugged me a bit
  3. 00:21:875 (8,9) - Theres a really noticeable hi-hat part going on here, https://puu.sh/qOCvP/d1773e8604.png with 12 snapped onto 1/4
  4. 00:25:568 (1,2,3,4,5,6,1) - Okay this drum fill is reallllly weird, i listened really closely and i noticed that around 00:25:798 (4) - it starts to go into 1/8th, then it ends on 00:25:990 - IDK, something threw me off when i played this though.
  5. 00:39:067 - Frog meme
  6. 00:37:567 (8) - Hi hat thing again
  7. 00:41:721 (1) - This is probably irrelevant but this ends on 00:41:682 - and the drummer is triggering me hardcore rn
  8. 01:02:028 (1) - Same thing just even more triggered
  9. 01:18:990 (3) - I think putting this to x:216 y:68 can have these jumps flow better to 1

    All and all, drummer triggers me but fun alternating diff ^.^
  • [Insane]
  1. 00:03:875 (1) - Why is there only a slider on this 1 diff when every other diff has a spinner here :/

    Wow uh, this diff is really good. I couldn't find a thing I didn't like about it. Fun to play, flows well. ^^
  • [Hard]
  1. 00:56:028 (1) - I guess this can apply to every slider with the shape, I feel like this really should repeat where the snare hits cause right now the sound just feels empty.
Easy and Normal look really solid, anything I would've mentioned was already in lower mods.

The whole looks awesome @_@ best of luck and congratulations on BN!
Topic Starter
pishifat
SPOILER

pkk wrote:

00:39:067 - oh shit waddup

General

  • Widescreen support on everything but Extra gh

    Hitsounding suggestions across all diffs
  1. 00:33:875 - 00:33:990 - drum sampleset would be cool with the music + soft addition on the first one for your whistle y
  2. 00:34:105 - 00:34:221 - drum-hitwhistle sounds sick
  3. 01:21:874 - normal sampleset maybe with a reduced volume green line could make it sound nice with the build up y

Easy
  1. 00:16:798 (3) - I think it'll be cool if you make this a linear Z slider/whatever it's called to match the bezier slider at 00:14:952 (1) - which is also mapping the trumpet in the music s
  2. 00:23:721 - seems strange to have a gap here; if you're planning on giving the player a break from all the circles, there's a gap in one measure anyways. You can either fill it in with a circle or break 00:22:336 (1) - into two 1/1 sliders (which is p cool cuz lyrics lo) just like how I broke my leg a
  3. 00:28:336 (2) - normal sampleset, you probably 4got to add after lanturns mod s

Normal
  1. 01:21:413 (1,2,3,4,5) - the way you break up these rhythms is kinda choppy compared to the song where it gradually builds up as one motion/movement/(?), one way to make the rhythm feel better is by using 1/1 sliders and a circle 1/2 after to get a smoother rhythm s

Hard
  1. 01:06:067 (5) - NC could make this easier to distinguish between 1/4 and 1/2 since the way the slider leads into the triple looks kind of misleading (?) its weird rhythm but idk how a nc makes it easier
  2. 01:16:336 (1) - , 01:20:028 (1) - etc, if you wanted a perfect right angle slider you should've copy and pasterino rotated a straight slider 90 degrees and stack it on top of the previous slider tail and shazam z

Extra

  • I like your patterns like 00:53:720 (1,2,3,4,5,1,2,3,4,1) - that accentuate the erratic trumpet/whatever in the music. Map was fun to play agre
  1. 00:11:029 (3,4,1) - this is the only part that tripped me while playing. Might be because of the tight angle between the jumps 00:10:798 (1,2) - and 00:11:029 (3,4) - . Not sure what to suggest here but maybe get it checked by someone o ok
  2. 00:51:759 - I think it would be fun to have a circle here to map the vocal syllable, then move 00:51:644 (8) - to the right so the jump isn't as big. kinda want it to be easier than that here

$$$ request complete

Insane was b==>uce, sick patterns nothing to point out

pls enjoy mapping bye

Side wrote:

tony hawk


[Extra]

MAN fuk y u gotta do 1/1 stacks folllowing stupid 1/4 jumps and then suddenly theres 1/2 stacks (theres no 1/1 anywhere in the map gg)

00:10:337 (1,2,3,1,2,3,4,1) - I di evry tim. To be more specific though 00:10:337 (1,2) - fuck this stack cuz its 1/1 but it would make more sense to keep it consistent with the....fuck man I forgot all my music theory terms and shit uh....Basically just do the 1/1 stack shit at 00:07:567 (1,2) - 00:09:414 (1,2) - 00:11:260 (1,2) - 00:13:106 (1,2) - and nowhere else thanks aka on a slider end cuz I suck at this game. but music has gap there wa t

00:33:644 (1) - edgy Edge

00:49:105 (1,2,3,4,1,2,1,2,1) - This was only fun in helena helena isnt fun

00:53:720 (1,2,3,4,5,1,2,3,4,1) - but this ones cool. HOWEVER....not sure what you're doing with the finishes. Listening at 25%-50% speed you can hear the are 1/1 finishes but pretty faint due to the rest of the instruments drowning it out. BUT then it seems like you wanna use the finishes to emphasize the stronger tones in the vocals and trumpet or w/e that instrument is such as 00:53:720 (1) - 00:54:067 (3) - BUT if that WAS the case, then the finish would ALSO be at 00:54:528 (5) - and not 00:54:644 (1) - so...I can't really see what the finishes follow atm. Uh....fuck it just 00:54:528 (5,1) - remove the finish from (1) and add it on (5) cuz its easier. Do the same for 00:58:220 (6,1) - etc. put hitsounds on the clicky places cuz feedback

01:40:682 (4) - Stack kinda removes any momentum you had from (2) to (3) which sucks for the next jump. Maybe stack (4) over (2) or something idk square'd


[Insane]

Plz use AR8.5 so I can DT this thank yes

00:03:875 (1) - you can be epic and make this a cursive J and get all the bitches changed shape enitrely

00:56:951 (1,2,3,4,1,2,3,4,5,6,7,1) - See THIS is how you SHOULD have used the soft finishes on that diff up there. Do this instead of that it's better. tjey are mapped differnetly :(

Also holy shit this diff is miles easier than the extra poshi plz nerf Extra or make inbetween diff ;-; i made circles smaller be happy


[Hard]

00:09:875 (2) - I'm triggered. Make that slider end clickable plz like this 00:13:567 (2,3) - this one is followed by 1/4 so made it ez

00:56:028 (1) - Laaaaame :^) It's not even exactly turning on the blue tick at 00:56:374 - Also do this so it's more obvious what ur doing. Applies to the others if u want. :( i fixd


[Normal]

00:44:490 (4) - OMG kys-hiro shit blankit gaembraeking g


[Easy]

.85x slider velocity sucks for this BPM but I guess this is a nice diff for skaters and potheads that are brand new to osu :^)

00:14:952 (1) - Except these. These suck. Use a red point in the middle instead (I know u do this a few more times as well) ;/ red poitns in waves are u from 2012

00:23:721 - Add note somehow. You did do it here 00:39:413 (2) - and in the other places so duid

01:01:105 (1,2,3) - ayyy that's my pattern :v linear objects r copyrighted


tbh fuck julio no.

Good luck!

FoxyGrandpa wrote:

hi mr pushi

From your M4M queue

Heres my map, I won't be done with the rest of the difficulties til probably friday or smthing idk

sorry for the weeb map

Just a little comment before the start. A lot of the mods I make for the harder diffs will probably be centered around the drums since the drummer has, interesting timing... i should have probably explained but i handle timing after getting mods usually lol. so like all the weird snapping stuff won't be weirdly snapped once i get a bn (which is now)

  • [General]
  1. 00:03:875 - I guess this applies to every diff but insane. Since there's a snare / cymbal hit here you can add a circle before it to give it more of a, pop effect i guess. starting maps with circles is restart city : (
  • [Extra]
  1. 00:10:798 (1,2,3,4) - I'm prolly just bad but the DS jump in this part really messed me up when i played it reduced it
  2. 00:17:144 (3) - This starts on 00:17:106 - and is snapped to 1/6 tbh it's probably not worth it to mention but it bugged me a bit
  3. 00:21:875 (8,9) - Theres a really noticeable hi-hat part going on here, https://puu.sh/qOCvP/d1773e8604.png with 12 snapped onto 1/4 rather stick to the important thing cuz hihat is constant 1/4 pretty much
  4. 00:25:568 (1,2,3,4,5,6,1) - Okay this drum fill is reallllly weird, i listened really closely and i noticed that around 00:25:798 (4) - it starts to go into 1/8th, then it ends on 00:25:990 - IDK, something threw me off when i played this though.
  5. 00:39:067 - Frog meme
  6. 00:37:567 (8) - Hi hat thing again
  7. 00:41:721 (1) - This is probably irrelevant but this ends on 00:41:682 - and the drummer is triggering me hardcore rn
  8. 01:02:028 (1) - Same thing just even more triggered
  9. 01:18:990 (3) - I think putting this to x:216 y:68 can have these jumps flow better to 1 that kind of overlap thing doesnt fit iwth map's design :(

    All and all, drummer triggers me but fun alternating diff ^.^
  • [Insane]
  1. 00:03:875 (1) - Why is there only a slider on this 1 diff when every other diff has a spinner here :/ idk they seem interchangable since they do the same thing

    Wow uh, this diff is really good. I couldn't find a thing I didn't like about it. Fun to play, flows well. ^^
  • [Hard]
  1. 00:56:028 (1) - I guess this can apply to every slider with the shape, I feel like this really should repeat where the snare hits cause right now the sound just feels empty. empty like the song g
Easy and Normal look really solid, anything I would've mentioned was already in lower mods.

The whole looks awesome @_@ best of luck and congratulations on BN!
]

thsnmk!S
Strategas
ex

00:54:067 (3) - the way you use finish on these is INTERESTING?

00:17:144 (3,4) - can you increase distance, it doesn't fit when your whole map is lenient

00:49:336 (3,4) - why stack

01:32:028 (1,2,3,4,5,6,1) - can you make this curve more even, atm the spacing jumps between 0.67 to 0.75

the intro spinner longer than insane slider ok

insane

01:03:528 (3) - feels forced , something like 01:10:797 (3,4) - felt better

01:17:259 (1,2,3,4) - kinda lame cause 3 and 4 more sounds ->same spacing

hard

00:49:105 (4,5) - no comprende spacing, neither leniency spacing, neither the 1/4 spacing you use all the time 00:49:567 (5,1) -

01:30:182 (5,1,2) - spacingk
Topic Starter
pishifat
SPOILER

Strategas wrote:

ex

00:54:067 (3) - the way you use finish on these is INTERESTING? clicking feedback > music

00:17:144 (3,4) - can you increase distance, it doesn't fit when your whole map is lenient

00:49:336 (3,4) - why stack more impact for when movement starts again

01:32:028 (1,2,3,4,5,6,1) - can you make this curve more even, atm the spacing jumps between 0.67 to 0.75

the intro spinner longer than insane slider ok i am long

insane

01:03:528 (3) - feels forced , something like 01:10:797 (3,4) - felt better

01:17:259 (1,2,3,4) - kinda lame cause 3 and 4 more sounds ->same spacing did something with placements but not spacing

hard

00:49:105 (4,5) - no comprende spacing, neither leniency spacing, neither the 1/4 spacing you use all the time 00:49:567 (5,1) -

01:30:182 (5,1,2) - spacingk
Strategas
oi frget dat boi
ZekeyHache
The mama pajama rolled out of bed and found a heart icon~

nothing
21:26 ezek: insane is the only diff in which you start with a slider, every other diff (including extra) starts with a spinner, wanna be consistent or keep it like that?
21:28 pishifat: slider > spinner
21:28 pishifat: on gimmick diff
21:29 ezek: okay, now, insane 01:14:836 (4) - life baaar :p
21:29 ezek: I'm picky when it comes to objects touching the lifebar lol
21:30 pishifat: can tell lol
21:30 pishifat: must afk now
21:30 pishifat: gonna update that but if you have anything else to change ill see it in like 40 minutes
21:30 ezek: okay
21:32 ezek: Easy: 00:49:567 (5) - life baaar :p
21:34 ezek: remember to disable widescreen support if you're not using SB, Extra is the only diff with widescreen support disabled
21:41 ezek: I think you got some green lines that you're not using on Easy: 00:10:567 - 00:33:875 - 00:53:490 - 00:56:028 - 00:56:951 - 00:59:720 - 01:00:644 - 01:00:874 - 01:06:297 - 01:16:336 - 01:17:259 - 01:20:028 - 01:20:951 - 01:44:259 - 01:46:797 - 01:47:720 -
21:41 ezek: well.. they were a lot lol
21:43 ezek: Now on Normal: 00:53:490 - 01:00:874 - 01:06:297 - 01:44:259 -
21:45 ezek: 01:23:259 (3) - life baaaar :v
21:50 ezek: and that's all from me, just tell me when you're done :p
22:41 pishifat: can i mod
22:41 pishifat: ur mod
22:41 pishifat: fixed the life bar things cuz yea
22:41 pishifat: removing 20 green lines and widescreen support
22:41 pishifat: for sake of nothing tho
22:41 pishifat: seems very waste of time
22:41 ezek: mod my mod?
22:41 pishifat: for both person pointing out and person who has to do it
22:42 pishifat: i sound like a mean person but before someone told me this i thought it was worth pointing them out too
22:42 ezek: well, true, idk, I thought you wanted to make that look cleaner for those useless lines
22:43 ezek: so if you're ready just tell me~
22:43 pishifat: g
22:43 pishifat: is updated ya
22:43 ezek: oki doki
IamKwaN
Please give me a metadata reference, thanks.
Rizen
IamKwaN
thank you!
Izzywing
00:39:067 - oh shit waddup
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