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Renard - Layers Of Shit [Osu|CatchTheBeat]

posted
Total Posts
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Topic Starter
Lokidoki
This beatmap was submitted using in-game submission on 24 апреля 2017 г. at 23:48:23

Artist: Renard
Title: Layers Of Shit
Tags: turtle _DT3 Hobbes2 Razor Sharp ReFaller DavidEd SpectorDG Asserin Worminators nyu nyu_- Yoratama -_Magic Bomb_- JBHyperion techno rave hardcore lapfox trax
BPM: 145
Filesize: 3321kb
Play Time: 00:33
Difficulties Available:
  1. Asserin's Extra (4,27 stars, 118 notes)
  2. DavidEd's Extra (5,59 stars, 143 notes)
  3. dtDoki's Normal (1,67 stars, 48 notes)
  4. Extra (5,54 stars, 126 notes)
  5. Hobbes2's Advanced (2,13 stars, 79 notes)
  6. Hyperion's Rain (3,78 stars, 130 notes)
  7. Insane (3,58 stars, 101 notes)
  8. MBomb's Platter (2,75 stars, 113 notes)
  9. Nyu's Easy (1,35 stars, 42 notes)
  10. Nyu's Ultra (5,84 stars, 116 notes)
  11. Razor's Overlap (4,41 stars, 114 notes)
  12. ReFaller's Hard (3,27 stars, 85 notes)
  13. Wormi's Insane (4 stars, 121 notes)
Download: Renard - Layers Of Shit
Information: Scores/Beatmap Listing
---------------
RE-DOWNLOAD AFTER 8/26/2016
Any BN's wanting to check this?
18+ Explicit lyrics
You've been warned. duh.
Difficulties:

  1. Nyu's Easy - by nyu -
  2. dtDoki's Normal by Me and _DT3
  3. Hobbes2's Advanced - by Hobbes2
  4. ReFaller's Hard - by ReFaller
  5. Insane - by Me
  6. Wormi's Insane - by Worminators
  7. Asserin's Extra - by Asserin
  8. Extra - by Me
  9. DavidEd's Extra - by DavidEd
  10. Nyu's Ultra - by nyu -
  11. SpectorDG's Normal - by SpectorDG The diff is in the description.
  12. Yora's Oni - by Yoratama
  13. Yora's Muzukashii - by Yoratama
  14. Hyperion's Rain - by JBHyperion
  15. MBomb's Platter - by - Magic Bomb -
  16. Razor's Overdose - by Razor Sharp
ALL GD'S ARE FINALLY DONE.

Mapset + taiko diffs by Yoratama

Mania diff
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 20214
Countdown: 0
SampleSet: Normal
StackLeniency: 0.7
Mode: 3
LetterboxInBreaks: 0
SpecialStyle: 0
WidescreenStoryboard: 0

[Editor]
Bookmarks: 33593
DistanceSpacing: 1.6
BeatDivisor: 3
GridSize: 4
TimelineZoom: 1.6

[Metadata]
Title:Layers Of Shit
TitleUnicode:Layers Of Shit
Artist:Renard
ArtistUnicode:Renard
Creator:Lokidoki
Version:SpectorDG's Normal
Source:
Tags:DavidEd SpectorDG Asserin Worminators [ KukiLoli ] CookieKivi Yoratama - Magic Bomb - Hyperion techno rave hardcore
BeatmapID:1000759
BeatmapSetID:464439

[Difficulty]
HPDrainRate:7.5
CircleSize:4
OverallDifficulty:7
ApproachRate:9.6
SliderMultiplier:1.6
SliderTickRate:2

[Events]
//Background and Video events
0,0,"Skulls-Backgrounds-Image.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

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HITSOUND HELP NEEDED!~ Thanks to DavidEd for helping me with hitsounds.
YAY, all hitsounded.
Big thanks to _Ra1N_ for playtesing.
Big thanks to Frost for playtesing and modding.
Gigantic thanks to OneRing for playtesting and modding.
Modders
Stefan
Fort (in-game chat)
Frost (in-game chat)
OneRing(in-game chat)
Euny (her majesty)
MokouSmoke
isopaharuntikka
DreaM117er
CookieKivi
Worminators
Come[Back]Home
-Magic Bomb-
JBHyperion
Marmowka
Hobbes2
FastYoshi
xtrem3x
HydroCannon13
Razor Sharp
Absolute Zero
Rizen
Zyl
6th
Asserin

GD COMPLITED

Asserin's Shit
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 20214
Countdown: 1
SampleSet: Normal
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
Bookmarks: 33593
DistanceSpacing: 1.6
BeatDivisor: 6
GridSize: 4
TimelineZoom: 1.6

[Metadata]
Title:Layers Of Shit
TitleUnicode:Layers Of Shit
Artist:Renard
ArtistUnicode:Renard
Creator:Lokidoki
Version:Asserin's Shit
Source:
Tags:
BeatmapID:0
BeatmapSetID:-1

[Difficulty]
HPDrainRate:6.5
CircleSize:4.2
OverallDifficulty:8
ApproachRate:9.6
SliderMultiplier:1.6
SliderTickRate:2

[Events]
//Background and Video events
0,0,"Skulls-Backgrounds-Image.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

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Please make hitsounds for my diff :D
Topic Starter
Lokidoki

Asserin wrote:

GD COMPLITED

Asserin's Shit
osu file format v14

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TitleUnicode:Layers Of Shit
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ArtistUnicode:Renard
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Source:
Tags:
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Thanks~

Please make hitsounds for my diff :D
Of course!~
Lully
since loki is hunting for lolis, i did my job and created the requested gd

easy
osu file format v14

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Title:Layers Of Shit
TitleUnicode:Layers Of Shit
Artist:Renard
ArtistUnicode:Renard
Creator:Lokidoki
Version:nyu's easy
Source:
Tags:DavidEd Asserin [ KukiLoli ] techno small drain shit
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icandoextratooifyouwantlokinya
JBHyperion
CtB GD as requested - here

Includes custom hitsounds for my diff - if any other mappers want to use them, feel free~
Stefan
[Easy]
Clap usage on this difficulty is pretty awkward if you ask me. Let's use 00:00:490 (1) - for example: While on the big white tick it sounds way too loud and spammy it'd fit on the beat at 00:00:903 - . Basically, every 2nd white tick is suitable for a clap sound, example here (the marked ones do have clap): http://i.imgur.com/pwtvCap.png

00:00:490 (1,1,1) - I find this is too simple hold. While slider art can be something cool this doesn't looks natural and senseful used. Also, the spacing here is not consistent - yet I see that you reduce it to get 00:03:800 (1) - into the map. My suggestion would be to redo this part with some more sliders, example: http://i.imgur.com/JHfBKju.png

00:22:007 (2,3,1) - What's up with the spacing here? If there's no real point to ignore distance snap you should hold it consistent. 00:22:834 (3) - stays too close at (2)'s end tail so I'd fix this anyway.

00:23:662 (1,1) - Same here.

00:30:283 (1) - I am very unsure if such small loops are acceptable for Easy Difficulties, I'd rather use a bigger one if possible. Else just make it simpler.

[Normal]
Slider Velocity feels pretty slow for a normal difficulty, x1,00 would be good here.

00:00:490 (1,2) - Just a personal preference but what about this? http://i.imgur.com/UJUbmJ7.png The (1) slider leads straighter to (2) and it looks smoother. Not that urgent but something you easily can do.

00:02:972 (2,3) - That's too hard imo. Either use two 1/3 sliders or make (3) the same like 00:01:317 (2) - I suggest following the first idea.

00:06:283 (2,3) - ^

00:05:455 (1,2,3) - you could rotate (2,3) for -45° and move it like that: http://i.imgur.com/NupDp5n.png

00:09:593 (3,4) - Same like 00:02:972 (2,3) - .

00:12:076 (3,4,5,6) - I'd request a change to make this more comfortable to play: http://puu.sh/plpJ4/a467e6479a.jpg

00:16:214 (4) - I guess you moved this accidentely so move it to 00:16:076 - back.

00:22:834 (4,5) - What about this idea? http://puu.sh/plpQp/65dc11f303.jpg You emphasize the vocals which are pretty strong here and it doesn't breaks the flow (no offense).

00:29:455 (4,5) - ^

00:30:283 (1) - Following the suggestion above, make a circle here instead and add on 00:30:696 - a repeat slider with three repeats: http://i.imgur.com/5upYAYC.png

00:32:490 (5) - Do the same here with the repeat with the exception of having four repeats and to move it to 00:32:627 - .

[Hard]
The AR is way too high, use 6.5-7.

00:02:972 (6,7,8) - Please don't use spaced 1/3 notes, with the current normal difficulty it's unlikely possible to have them here. Also, generally I don't like the fact having an Insane-difficulty element in a hard difficulty.

00:06:558 (1,2) - Replace NC of (1) with (2) if you really want to hold your NCs like that.

00:26:558 (8) - NC here because ^

Generally I can't say much about the difficulty, the huge spacing usage disturbs me a lot.


Well, that's it. Good luck!
Lully

Stefan wrote:

[Easy]
Clap usage on this difficulty is pretty awkward if you ask me. Let's use 00:00:490 (1) - for example: While on the big white tick it sounds way too loud and spammy it'd fit on the beat at 00:00:903 - . Basically, every 2nd white tick is suitable for a clap sound, example here (the marked ones do have clap): http://i.imgur.com/pwtvCap.png Ya think so? Well.. i fix it when someone other requests that. ;;

00:00:490 (1,1,1) - I find this is too simple hold. While slider art can be something cool this doesn't looks natural and senseful used. Also, the spacing here is not consistent - yet I see that you reduce it to get 00:03:800 (1) - into the map. My suggestion would be to redo this part with some more sliders, example: http://i.imgur.com/JHfBKju.png Fixed the spacing. I asked a friend of mine, he finds it pretty okay for a easy. uwu

00:22:007 (2,3,1) - What's up with the spacing here? If there's no real point to ignore distance snap you should hold it consistent. 00:22:834 (3) - stays too close at (2)'s end tail so I'd fix this anyway. Fixed

00:23:662 (1,1) - Same here. fixed

00:30:283 (1) - I am very unsure if such small loops are acceptable for Easy Difficulties, I'd rather use a bigger one if possible. Else just make it simpler. Asked a newcomer. He likes the slider, its fine for him to play that kinda stuff. But if its an unrankable issue, i'll fix it.



Well, that's it. Good luck! sank chuu!! >:
i'll feel bad about not fixing that much.. uwu

aaaa
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Artist:Renard
ArtistUnicode:Renard
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Version:nyu's easy
Source:
Tags:DavidEd Asserin [ KukiLoli ] techno small drain shit
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Topic Starter
Lokidoki

Stefan wrote:

[Normal]
Slider Velocity feels pretty slow for a normal difficulty, x1,00 would be good here. Okay...

00:00:490 (1,2) - Just a personal preference but what about this? http://i.imgur.com/UJUbmJ7.png The (1) slider leads straighter to (2) and it looks smoother. Not that urgent but something you easily can do. I'll think about it. If someone else says that, I guess...

00:02:972 (2,3) - That's too hard imo. Either use two 1/3 sliders or make (3) the same like 00:01:317 (2) - I suggest following the first idea. Fixed

00:06:283 (2,3) - ^ Fixed

00:05:455 (1,2,3) - you could rotate (2,3) for -45° and move it like that: http://i.imgur.com/NupDp5n.png

00:09:593 (3,4) - Same like 00:02:972 (2,3) - . Fixed

00:12:076 (3,4,5,6) - I'd request a change to make this more comfortable to play: http://puu.sh/plpJ4/a467e6479a.jpg Fixed

00:16:214 (4) - I guess you moved this accidentely so move it to 00:16:076 - back. Fixed

00:22:834 (4,5) - What about this idea? http://puu.sh/plpQp/65dc11f303.jpg You emphasize the vocals which are pretty strong here and it doesn't breaks the flow (no offense). Fixed

00:29:455 (4,5) - ^ Fixed

00:30:283 (1) - Following the suggestion above, make a circle here instead and add on 00:30:696 - a repeat slider with three repeats: http://i.imgur.com/5upYAYC.png Fixed

00:32:490 (5) - Do the same here with the repeat with the exception of having four repeats and to move it to 00:32:627 - . Fixed


Well, that's it. Good luck! Thanks, Stefan! ;)
Euny

as your request!


  • Nyu's Easy
  1. 00:03:800 (1,1) - can give confuse to newbie like this random overlap. try to make fit them or .. i think better to just avoid overlap for them.
  2. 00:30:283 (1) - this slider is 1/12 for now.
  • Normal
  1. ctrl shift A. then you can find wrong ds from your normal diff
  2. 00:01:317 (2) - no Q.Q .. dont put more than 2repeat slider on normal/easy diff. just change that like 00:00:490 (1) - this. 1/1 slider enough for normal. its fine to ignore some rhythm on easy/normal diffs.
  3. 00:04:627 (2) - ^
  4. 00:09:593 (3) - ^
  5. 00:16:076 (4) - move it to next white tic.
  • Kuki's Hard
  1. set the combo colors
  2. try to follow new combo term from Asserin's Extra Shit will help you. or just put new combo for each big white tics.
  • Wormi's Insane
  1. nice and clean.
  2. set the combo colors
  3. 00:22:834 (4,5) - beautiful blanket but those objects are so closer than 00:22:007 (2,3) - this i guess. try to make same distance like your past one.
  4. 00:20:352 (1) - add finish on this head. because there is cymbal sound. you already put finish as same part you mapped 00:26:972 (1) -
  • Light Extra
  1. put nc again. and change placing a bit for better play. i believe you can improve your map
  2. 00:00:490 (1,2,3,4,5,6,7,8,9,10,11) - come on.. xD put some new combo for them.
  3. 00:07:110 (1,2,3,4,5,6,7,8,9,10,11) - ^same as above. seems map have not correct rule with new combo term. i'll tell you my suggestion. try to put nc for each2 white tics w/o begin part or.. look Asserin's Extra Shit and try to follow his new combo term. then will be nice.
  4. 00:08:352 (5,6,7,8,9,10,11) - they feels like normal difficulty flow, you should put some jumps for better play. for example, like 00:09:593 (1,2,3,4) - them.
  5. 00:15:386 (1,3) - hard to read when play. try to avoid those overlap will be better for play.
  6. 00:18:972 (2,3,4) - same as >>00:08:352 (5,6,7,8,9,10,11)here. current your flow feels like normal diff. i believe you can placing better than now
  7. 00:20:352 (1) - add finish on this head. because there is cymbal sound.
  8. 00:23:800 (6) - there is no 1/6 sounds listen carefully with 25~50% original music. you will notice is overmapped. just change it to 1/3 slider
  9. 00:25:455 (5,6,7) - same as above
  10. 00:25:869 (9) - ^also same
  11. 00:26:972 (1) - put finish on head
  12. 00:30:421 (7) - no sound on this repeat part, listen again. if you want to put triple or repeat slider, then you should make fit with 00:30:627 this sound. basically this part need to swap 00:30:421 (7,8) - them (*i increase timeline for better understand)
  • Asserin's Extra Shit
  1. so fun to play and flow really great for me. i cant find big issue from your map. just, set the combo colors
  • DavidEd's Extra Shit
  1. was so nice for play. here is just a little suggest + talking about over mapped part
  2. set the combo colors
  3. 00:07:938 (4) - if you want to divide combo term each 2white tics, you should put new combo for here too unless like 00:10:421 (1,2,3,4) - this only 4 objects.
  4. 00:17:869 (4) - ^same as above.
  5. 00:19:938 (4,5) - listen with carefully here with 25~50%. then you can notice those objects are more better with swap. 00:20:214 - this part weak than 00:20:076 here. so better to placing with swap
  6. 00:23:662 (1,2,3,4) - overmapped. there is no 1/6 sound also 00:23:800 (2) - is not clickable with music. i'll recommend to you timeline.(*i increase timeline for better understand)
  • Nyu's Super Shit
  1. 00:07:938 (3) - missed new combo i guess.if you want to divide combo term each 2white tics, you should put new combo for here too.
  2. 00:20:352 (1) - add finish on this head. because there is cymbal sound.
  3. 00:26:972 (1) - ^
  4. 00:22:696 (2,3,4,5,6,7,8) - i think you need to put some new combo among them 8 single jump notes bit dizzy when play
Wormi

Euny wrote:

  • Wormi's Insane
  1. nice and clean. // Thanks
  2. set the combo colors // Done
  3. 00:22:834 (4,5) - beautiful blanket but those objects are so closer than 00:22:007 (2,3) - this i guess. try to make same distance like your past one. // Fixed
  4. 00:20:352 (1) - add finish on this head. because there is cymbal sound. you already put finish as same part you mapped 00:26:972 (1) // Fixed
Thanks for the mod!
I also improved/fixed some parts

Wormi's Insane
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Tags:DavidEd Asserin [ KukiLoli ] CookieKivi Yoratama Hyperion techno small drain shit
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To Lokidoki : Please fix the tags by adding every GDer's name and remove the "shit" tag since it is already in the song name
(also "drain" and "small"?)

no kds (just in case)
Lully

Euny wrote:

  • Nyu's Easy
  1. 00:03:800 (1,1) - can give confuse to newbie like this random overlap. try to make fit them or .. i think better to just avoid overlap for them. Switched to underlap.
  2. 00:30:283 (1) - this slider is 1/12 for now. fixed


  • Nyu's Super Shit
  1. 00:07:938 (3) - missed new combo i guess.if you want to divide combo term each 2white tics, you should put new combo for here too. you're right. fixed. ~
  2. 00:20:352 (1) - add finish on this head. because there is cymbal sound. fix
  3. 00:26:972 (1) - ^ fix
  4. 00:22:696 (2,3,4,5,6,7,8) - i think you need to put some new combo among them 8 single jump notes bit dizzy when play fix. c:
easy
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to lokinyaaa
pls keep the 'nyu' without any caps in both diffs
plssssssssssssssss
uwu


thanks! ~~
[ Kuki ]
Applied mod from Stefan & Euny. Thank you both!
MokouSmoke
hihi~

Lokidoki
Normal:
  1. constant volume makes maps boring - try increasing volume during kiai section and reducing volume during calm parts
  2. lack of hitsounds also make maps boring. this song is pretty standard, so using claps on beats 2 and 4 of each measure is a good start
  3. aesthetics in beginning section could be improved imo could try blanketing in some places such as 00:02:145 (1,2) - 00:02:972 (2,1) - 00:05:455 (1,2) -
  4. 00:08:352 (2) - would break into note + 1/1 slider cuz downbeat
  5. another thing to help improve visuals is using similar visual spacing. makes things look clean. example: what you have - http://puu.sh/pp5B0/117df5309a.jpg what could be done http://puu.sh/pp5Ez/cb5c697deb.jpg
  6. 00:16:076 (4) - extend this to 00:16:627 - to follows drums and avoid 4/3 gap
  7. 00:18:696 (3) - you should use same rhythm as 00:15:386 (3,4) - to help establish some rhythmic consistency
  8. 00:20:352 (1,2,3) - can improve visual spacing here as well
  9. 00:22:834 (4,5) - eh, would just simplify this to a 1/3 repeat slider. introducing stacks and circle on 1/3 tick at the same time is too much imo
  10. 00:23:662 (1,2,3) - improve visual spacing and avoid overlaps
  11. 00:25:317 (3,4) - just make these parallel
  12. compare 00:22:834 (4,5) - to 00:29:455 (4,5) - same sound, but mapped in completely different ways. the first one follows vocals but second one follows drums. Some variation is nice, but this is too much
  13. 00:30:558 (1) - would delete this note to simplify rhythm for newer players. going from 1/1 gap to 2/3 gap doesn't feel nice
  14. 00:32:627 (5) - would start this on the white tick for same reason above
Light Extra:
  1. NC patterns don't seem to have much logic behind them. Would recommend you follow Euny's suggestion
  2. SV changes also seem pretty random. 00:00:490 (1) - and 00:02:145 (4) - sound identical in song, so SV should be the same to reflect that
    00:02:972 (5,6,7,8) - visually this pattern can be cleaned up. Try using ctrl+shift+r or ctrl+shift+d to make better polygons. some possibilities: http://puu.sh/pp6Mg/00111eadee.jpg http://puu.sh/pp6Sk/4a25cc8069.jpg
  3. 00:04:627 (10,11) - needs bigger spacing, you've been using 1.7-1.8x DS for all your 1/3 rhythms
  4. 00:07:110 (1,2,3,4,5,6,7,8,9,10) - what Euny said. you can come up with something better to emphasize sounds you think are important and avoid all these overlaps. meh, I don't want to give out too many pattern suggestions since it's your map, but one possibility http://puu.sh/pp7a4/9031ee8a50.jpg
  5. 00:10:007 (4,5) - ctrl+g. 00:10:145 - is stronger beat than 00:10:283 (5) -
  6. 00:13:317 (4,1) - if you fix blanket there won't be an overlap http://puu.sh/pp7ji/da2faddc7d.jpg
  7. 00:23:662 - pretty strong beat here, would make this clickable
  8. 00:28:903 (2,3,4,1,2,3) - you can hear the song change between 00:29:317 (4,1) - with addition of drums, so when choosing what pattern to use, 00:28:903 (2,3,4) - should use one DS and 00:29:317 (4,1,2,3,4) - should use another DS. current way places emphasis on 00:29:731 (3) - which doesn't match song
  9. 00:33:179 (4) - shape can be improved
I'll update later w/ GD mods
Dilectus
no changes

dont forget to set some combocolors loki

added hitsounds and small tweaks
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MBomb
gd

osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 20214
Countdown: 0
SampleSet: Normal
StackLeniency: 0.7
Mode: 2
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
Bookmarks: 33593
DistanceSpacing: 1.5
BeatDivisor: 3
GridSize: 8
TimelineZoom: 1.6

[Metadata]
Title:Layers Of Shit
TitleUnicode:Layers Of Shit
Artist:Renard
ArtistUnicode:Renard
Creator:Lokidoki
Version:MBomb's Platter
Source:
Tags:DavidEd SpectorDG Asserin Worminators [ KukiLoli ] CookieKivi Yoratama Hyperion techno rave hardcore
BeatmapID:0
BeatmapSetID:-1

[Difficulty]
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CircleSize:3
OverallDifficulty:8
ApproachRate:8
SliderMultiplier:1.5
SliderTickRate:1

[Events]
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MokouSmoke
Rest of mod in new post for visibility. No kudos~
Nyu Easy
  1. 00:00:490 (1) - extend this to make a 6/1 slider instead since beats on the third white tick 00:02:972 - are generally stronger than beats on second white tick 00:02:558 - also gives you more slider to make better art ;)
  2. 00:03:800 (1) - ^ also incorrectly snapped to 1/12
  3. 00:27:386 (1,2) - would move these back one white tick to 00:26:972 - so you don't miss downbeat and it's consistent with 00:20:352 (1) -
  4. 00:30:283 (1) - loop in slidershape can be improved. try keeping equal spacing between your white nodes to make the loop more symmetric
Kuki
  1. places where blankets can be improved: 00:00:490 (1,2) - 00:03:386 (9,1) - 00:09:593 (6,1) -
  2. 00:04:214 (1) - should be whistle instead of finish since its similar to 00:00:903 - 00:02:558 -
  3. aesthetics and playability in the beginning can be improved by using more consistent DS imo.
    1. spacing between 00:01:731 (4,5) - should be bigger to represent 1/1 gap into the strong downbeat
    2. inconsistent spacing between 00:00:490 (1,2) - 00:03:386 (9,1,2) - 00:05:455 (5,6) -
    3. doesn't have to be DS for everything, but all 1/3 rhythms should use same DS, all 2/3 rhythms should use same DS, and all 1/1 rhythms should use same DS such that you can visually tell what spacing belongs to what rhythm. this helps create good structure in map
  4. 00:07:524 (2,3) - 00:09:593 (6,7) - same thing here. both are 1/3 gap but different spacings. Turn off grid snap if you have it on. I'll stop mentioning these
  5. 00:13:179 (7,8) - having a 1/3 jump like this might be a little too difficult for hard players
  6. 00:14:145 (1,2,3) - ctrl+shift+r and rotate 120 degrees is what I think you're going for http://puu.sh/pqamM/f596bd71b9.jpg
  7. 00:22:834 (5) - all the strong drum beats are on the 1/3 ticks here, not at 00:23:248 (6,7,8) - suggest something like this: http://puu.sh/pqazh/5de66ad4f8.jpg same thing at 00:29:455 (4,5,6,7) -
  8. yeah, in general, my biggest issue with this diff is the spacing. 1/3, 2/3 and 1/1 rhythmic gaps all look identical which makes readability very unpleasant for players of this skill level
Wormi
  1. 00:22:007 (2,3,4) - would use at least 1.0x spacing here. Current way looks exactly like your 1/3 spacing from before
  2. 00:22:834 (4,5) - 00:28:627 (2,3,4,5) - spacings here are more acceptable since you've established you're following vocals from previous pattern, but would still like to see a bigger DS
  3. 00:32:628 (4,5,6,7) - square pattern can be improved, as current way makes 00:33:593 (1) - look off-center. Just select 00:32:628 (4,5) - copy/paste and use ctrl+> to help make pattern
Asserin
  1. 00:01:317 (3) - why soft-sampleset? normal matches song better imo
  2. 00:03:524 - there's no strong sound here. mute sliderend or use the soft sampleset here lol. same thing at 00:06:696 (6) -
  3. 00:26:421 (7,8) - flow is already super circular, so (8) can be caught more cleanly if you make this straight or rotate this CCW. picture of what I mean: http://puu.sh/pqbXB/38c560de36.jpg
DavidEd
  1. maybe I'm just noob, but AR10 is very uncomfortable for this diff. its 145 bpm with constant 1/3, which I get is 217.5 bpm if you think of it in terms of normal 1/2 rhythm, but there aren't any 1/6 streams either. I think AR9.3-9.5 is more appropriate
  2. map itself is fine
Gl~
Topic Starter
Lokidoki

Euny wrote:

  • Normal
  1. ctrl shift A. then you can find wrong ds from your normal diff Strangely, my spacing thinks it's okay, while aiMod says that and I don't know what to do, I redid some sliders, still aiMod says that the spacing is wrong
  2. 00:01:317 (2) - no Q.Q .. dont put more than 2repeat slider on normal/easy diff. just change that like 00:00:490 (1) - this. 1/1 slider enough for normal. its fine to ignore some rhythm on easy/normal diffs. Fixed
  3. 00:04:627 (2) - ^ Fixed
  4. 00:09:593 (3) - ^ Fixed
  5. 00:16:076 (4) - move it to next white tic. Fixed, missed that one, promise that it won't happen again



  • Light Extra
  1. put nc again. and change placing a bit for better play. i believe you can improve your map Thanks!~
  2. 00:00:490 (1,2,3,4,5,6,7,8,9,10,11) - come on.. xD put some new combo for them. Fixed
  3. 00:07:110 (1,2,3,4,5,6,7,8,9,10,11) - ^same as above. seems map have not correct rule with new combo term. i'll tell you my suggestion. try to put nc for each2 white tics w/o begin part or.. look Asserin's Extra Shit and try to follow his new combo term. then will be nice. Fixed
  4. 00:08:352 (5,6,7,8,9,10,11) - they feels like normal difficulty flow, you should put some jumps for better play. for example, like 00:09:593 (1,2,3,4) - them.
  5. 00:15:386 (1,3) - hard to read when play. try to avoid those overlap will be better for play. I like this part, so does _Ra1N_ so I'll keep it for now, if anyone suggests it so changes will be done
  6. 00:18:972 (2,3,4) - same as >>00:08:352 (5,6,7,8,9,10,11)here. current your flow feels like normal diff. i believe you can placing better than now
  7. 00:20:352 (1) - add finish on this head. because there is cymbal sound. Same goes here
  8. 00:23:800 (6) - there is no 1/6 sounds listen carefully with 25~50% original music. you will notice is overmapped. just change it to 1/3 slider
    Fixed
  9. 00:25:455 (5,6,7) - same as above Fixed
  10. 00:25:869 (9) - ^also same Fixed
  11. 00:26:972 (1) - put finish on head Fixed
  12. 00:30:421 (7) - no sound on this repeat part, listen again. if you want to put triple or repeat slider, then you should make fit with 00:30:627 this sound. basically this part need to swap 00:30:421 (7,8) - them (*i increase timeline for better understand) Fixed
Thanks for the mod~ ;)
Lully

MokouSmoke wrote:

Rest of mod in new post for visibility. No kudos~
Nyu Easy
  1. 00:00:490 (1) - extend this to make a 6/1 slider instead since beats on the third white tick 00:02:972 - are generally stronger than beats on second white tick 00:02:558 - also gives you more slider to make better art ;) I'll keep that in mind but.. i'll keep it as it is now. ~
  2. 00:03:800 (1) - ^ also incorrectly snapped to 1/12 imstupid. fixed
  3. 00:27:386 (1,2) - would move these back one white tick to 00:26:972 - so you don't miss downbeat and it's consistent with 00:20:352 (1) - fixed. :3
  4. 00:30:283 (1) - loop in slidershape can be improved. try keeping equal spacing between your white nodes to make the loop more symmetric fix
aaaaa
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Tags:DavidEd SpectorDG Asserin Worminators [ KukiLoli ] CookieKivi Yoratama - Magic Bomb - Hyperion techno rave hardcore
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Wormi

MokouSmoke wrote:

  1. 00:22:007 (2,3,4) - would use at least 1.0x spacing here. Current way looks exactly like your 1/3 spacing from before
  2. 00:22:834 (4,5) - 00:28:627 (2,3,4,5) - spacings here are more acceptable since you've established you're following vocals from previous pattern, but would still like to see a bigger DS // I used 1.0x spacing on both parts finally
  3. 00:32:628 (4,5,6,7) - square pattern can be improved, as current way makes 00:33:593 (1) - look off-center. Just select 00:32:628 (4,5) - copy/paste and use ctrl+> to help make pattern // Thanks, fixed (I had a hard time to find where are the > and < replacement keys on my azerty keyboard tho)
Thanks for the mod

Wormi's Insane
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Tags:DavidEd SpectorDG Asserin Worminators [ KukiLoli ] CookieKivi Yoratama - Magic Bomb - Hyperion techno rave hardcore
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Booze
My second mod ever, hopefully I'm still doing this right.

MANIA COLLAB

- AiMod http://i.imgur.com/GRDICIT.jpg (Countdown conflicts x12, idk if the countdown conflicts matter)

SPECTORDG'S NORMAL

- AiMod http://i.imgur.com/52XDYlz.jpg (Countdown conflicts x12, idk if the countdown conflicts matter)

NYU'S EASY

- 00:28:627 (1,2) - imo these sliders should look the same, something like this http://i.imgur.com/2MuabnQ.jpg or this http://i.imgur.com/anix8uY.jpg
- 00:22:007 (2,3) - if you do the above, i think it would be pretty neat if you do the same to these two sliders

NORMAL

- 00:03:800 (1) - I don't like how this slider touches the 00:04:627 (2) - slider. Doesn't look very good imo.
- 00:08:352 (2) - Same here. I don't like how this slider touches 00:09:593 (3) -

KUKI'S HARD

- 00:09:593 (6,1) - This overlapping could be very confusing imo
- 00:32:765 (2,3,4,5) - This pattern looks off to me, maybe move the slider so it would look like a note of the triple like this http://i.imgur.com/UBUXAAd.jpg idk

WORMI'S INSANE

- 00:02:972 (3,4,5,6) - imo The circles in this pattern could be a little bit spaced out like this http://i.imgur.com/rVbdkVy.jpg

LIGHT EXTRA

- 00:14:558 (3) - imo This slider would look better if it was like this http://i.imgur.com/OCEj3ix.jpg

ASSERIN'S EXTRA SHIT

- 00:01:317 (3) - imo this slider would look better like this http://i.imgur.com/6Y1ZVi5.jpg

DAVIDED'S EXTRA SHIT

- 00:33:593 (1) - I think this note would fit better here http://i.imgur.com/a9dTwqI.jpg , next to 00:32:765 (1) -

NYU'S SUPER SHIT

- 00:28:214 (4) - I think this slider would fit better like this http://i.imgur.com/MCZCrTl.jpg

inb4 one of the imgur links is wrong

gl!! :)
DreaM117er
modreq in game..

[General]
  1. A big problem...really a big problem...you say this song is "18+ Explicit lyrics", then I will see this map nuke in the end. (if lyric can be approve, send a pm to me. I want to know)
  2. Close countdown in Song Setup (All diffs must fix)
[Normal]
  1. Every notes don't follow Distance Snap, you must follow it. Distance Space is too large, maybe you can fix it to 1.1x or 1.2x
  2. Then I have some rhythm suggestion:
    00:02:972 (2,3) - I think this one is very nice to me, keep it.
    00:18:696 (3) - slider end on 00:19:524 -
    00:23:386 (5) - remove it, then 00:22:834 (4) - make reverse slider??
    00:30:490 (1) - remove this circle, don't make too hard rhythm in lower diff
    00:32:627 (5) - ^, slider start from white line and remove 1 reverse
[Kuki's Hard]
  1. You should make 1/1 and 1/2 rhythm readable, it is very important.
  2. It's better way that don't use 1/3 streams in this diff, maybe 2 sliders
    00:13:317 (8) - why this one speed up?? no sense here.
    00:16:627 (9) - circle, no slider
[Wormi's Insane]

  • 00:05:869 (2) - stack better
    00:07:524 (2) - hide in 00:07:110 (1) - 's tall?? like 00:05:456 (1,2) - ??
    00:16:352 (5,6) - too large distance, 00:16:490 (6) - move this one plz
  1. very well
[Light Extra]
  1. Why named "Light Extra"?? Use "Extra" enough. (no need "Light")
  2. Set slider ticks rate to 1. I always heard lots of unnecessary sounds, feel bad.
    00:32:076 (1) - use 2 circle to fit jumps
[Asserin's Extra Shit]
  1. Set slider ticks rate to 1. Same reason.^
  2. very well double
[DavidEd's Extra Shit]
  1. Set slider ticks rate to 1. Same reason.^

that's all
Good luck
Topic Starter
Lokidoki

MokouSmoke wrote:

hihi~

Lokidoki
Normal:
  1. constant volume makes maps boring - try increasing volume during kiai section and reducing volume during calm parts
  2. lack of hitsounds also make maps boring. this song is pretty standard, so using claps on beats 2 and 4 of each measure is a good start
  3. aesthetics in beginning section could be improved imo could try blanketing in some places such as 00:02:145 (1,2) - 00:02:972 (2,1) - 00:05:455 (1,2) -
  4. 00:08:352 (2) - would break into note + 1/1 slider cuz downbeat
  5. another thing to help improve visuals is using similar visual spacing. makes things look clean. example: what you have - http://puu.sh/pp5B0/117df5309a.jpg what could be done http://puu.sh/pp5Ez/cb5c697deb.jpg
  6. 00:16:076 (4) - extend this to 00:16:627 - to follows drums and avoid 4/3 gap
  7. 00:18:696 (3) - you should use same rhythm as 00:15:386 (3,4) - to help establish some rhythmic consistency
  8. 00:20:352 (1,2,3) - can improve visual spacing here as well
  9. 00:22:834 (4,5) - eh, would just simplify this to a 1/3 repeat slider. introducing stacks and circle on 1/3 tick at the same time is too much imo
  10. 00:23:662 (1,2,3) - improve visual spacing and avoid overlaps
  11. 00:25:317 (3,4) - just make these parallel
  12. compare 00:22:834 (4,5) - to 00:29:455 (4,5) - same sound, but mapped in completely different ways. the first one follows vocals but second one follows drums. Some variation is nice, but this is too much
  13. 00:30:558 (1) - would delete this note to simplify rhythm for newer players. going from 1/1 gap to 2/3 gap doesn't feel nice
  14. 00:32:627 (5) - would start this on the white tick for same reason above
Light Extra:
  1. NC patterns don't seem to have much logic behind them. Would recommend you follow Euny's suggestion
  2. SV changes also seem pretty random. 00:00:490 (1) - and 00:02:145 (4) - sound identical in song, so SV should be the same to reflect that
    00:02:972 (5,6,7,8) - visually this pattern can be cleaned up. Try using ctrl+shift+r or ctrl+shift+d to make better polygons. some possibilities: http://puu.sh/pp6Mg/00111eadee.jpg http://puu.sh/pp6Sk/4a25cc8069.jpg
  3. 00:04:627 (10,11) - needs bigger spacing, you've been using 1.7-1.8x DS for all your 1/3 rhythms
  4. 00:07:110 (1,2,3,4,5,6,7,8,9,10) - what Euny said. you can come up with something better to emphasize sounds you think are important and avoid all these overlaps. meh, I don't want to give out too many pattern suggestions since it's your map, but one possibility http://puu.sh/pp7a4/9031ee8a50.jpg
  5. 00:10:007 (4,5) - ctrl+g. 00:10:145 - is stronger beat than 00:10:283 (5) -
  6. 00:13:317 (4,1) - if you fix blanket there won't be an overlap http://puu.sh/pp7ji/da2faddc7d.jpg
  7. 00:23:662 - pretty strong beat here, would make this clickable
  8. 00:28:903 (2,3,4,1,2,3) - you can hear the song change between 00:29:317 (4,1) - with addition of drums, so when choosing what pattern to use, 00:28:903 (2,3,4) - should use one DS and 00:29:317 (4,1,2,3,4) - should use another DS. current way places emphasis on 00:29:731 (3) - which doesn't match song
  9. 00:33:179 (4) - shape can be improved
I'll update later w/ GD mods
Sorry for checking this out too late, but it was mostly fixed in Euny's mod, also fixed everything I thought was in need of improvement.
Mod applied. :D
Topic Starter
Lokidoki

DreaM117er wrote:

modreq in game..

[General]
  1. A big problem...really a big problem...you say this song is "18+ Explicit lyrics", then I will see this map nuke in the end. (if lyric can be approve, send a pm to me. I want to know)
  2. Close countdown in Song Setup (All diffs must fix) Yup,yup,yup fixed.

[Normal]
  1. Every notes don't follow Distance Snap, you must follow it. Distance Space is too large, maybe you can fix it to 1.1x or 1.2x As I've said in Euny's mod, osu snapping stuff thinks it's an okay spacing, but AiMod thinks differently. Might want to remap the whole Normal with all suggestions.
  2. Then I have some rhythm suggestion:
    00:02:972 (2,3) - I think this one is very nice to me, keep it. Thank you. ;3
    00:18:696 (3) - slider end on 00:19:524 - Fixed
    00:23:386 (5) - remove it, then 00:22:834 (4) - make reverse slider?? I've put in a note so the slider won't feel lonely.
    00:30:490 (1) - remove this circle, don't make too hard rhythm in lower diff Okay...... .w.
    00:32:627 (5) - ^, slider start from white line and remove 1 reverse Fixed
[Light Extra]
  1. Why named "Light Extra"?? Use "Extra" enough. (no need "Light") Doesn't feel like an Extra tbh. I'll keep it like that, until anyone suggests this too.
  2. Set slider ticks rate to 1. I always heard lots of unnecessary sounds, feel bad. Fixed
    00:32:076 (1) - use 2 circle to fit jumps Fixed



that's all
Good luck Thank you~
Lully

isopaharuntikka wrote:

My second mod ever, hopefully I'm still doing this right.


NYU'S EASY

- 00:28:627 (1,2) - imo these sliders should look the same, something like this http://i.imgur.com/2MuabnQ.jpg or this http://i.imgur.com/anix8uY.jpg Oн welp, yoυ're rιɢнт. Fιхed
- 00:22:007 (2,3) - if you do the above, i think it would be pretty neat if you do the same to these two sliders deм, oĸι. ғιхed


NYU'S SUPER SHIT

- 00:28:214 (4) - I think this slider would fit better like this http://i.imgur.com/MCZCrTl.jpg Eнн.. woυld тoтαlly вreαĸ тнe ғlow.
thankssss

easyyyy
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Dilectus
FIXES
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128,140,33593,5,6,0:0:0:0:

- Decreased AR to 9.8
- Changed slidertick to 1
- Minor aethestic changes

Thanks for the mods
Wormi

isopaharuntikka wrote:

WORMI'S INSANE

- 00:02:972 (3,4,5,6) - imo The circles in this pattern could be a little bit spaced out like this http://i.imgur.com/rVbdkVy.jpg // Fixed

DreaM117er wrote:

[Wormi's Insane]

  • 00:05:869 (2) - stack better // Fixed
    00:07:524 (2) - hide in 00:07:110 (1) - 's tall?? like 00:05:456 (1,2) - ?? // No, because there's a variation in the music
    00:16:352 (5,6) - too large distance, 00:16:490 (6) - move this one plz // Fixed
  1. very well // Thanks
Thanks for the mods

Star rating dropped from 4.04* to 3.97* maybe you can rename it into Wormi's Light Insane

Update
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 20214
Countdown: 0
SampleSet: Normal
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
Bookmarks: 490,7110,20352,33593
DistanceSpacing: 1.5
BeatDivisor: 3
GridSize: 4
TimelineZoom: 1.6

[Metadata]
Title:Layers Of Shit
TitleUnicode:Layers Of Shit
Artist:Renard
ArtistUnicode:Renard
Creator:Lokidoki
Version:Wormi's Insane
Source:
Tags:DavidEd SpectorDG Asserin Worminators [ KukiLoli ] CookieKivi Yoratama - Magic Bomb - Hyperion techno rave hardcore
BeatmapID:996883
BeatmapSetID:464439

[Difficulty]
HPDrainRate:4
CircleSize:3.7
OverallDifficulty:8
ApproachRate:8.7
SliderMultiplier:2
SliderTickRate:3

[Events]
//Background and Video events
0,0,"Skulls-Backgrounds-Image.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

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7110,-90.9090909090909,4,1,0,80,0,0
20352,-83.3333333333333,4,1,0,100,0,1
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Combo2 : 37,112,56
Combo3 : 204,200,40
Combo4 : 188,16,29

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Lully
ғorced м4м ғroм loĸι'ѕ qυeυe

yoυ ѕтole мy coмвo colorѕ!! D:<

normal
00:02:972 (2,3) - isn't this a little bit too hard? how about this? http://puu.sh/pvURJ.jpg
00:09:179 (3) - place this between both sliders
00:15:386 (3) - same shape as 4 pls
pls use circles in kiai time
00:30:283 (6) - NC

kuki's hard
00:01:041 (2) - fix blanket
00:02:145 (5) - NC
00:03:386 (5) -Whistle on beginnin
00:04:214 (1) - whistle
00:05:041 (4) - ^
00:05:455 (5) - more distance + nc
00:06:696 (5) - whistle
00:10:421 (1) - underlap with 00:09:593 (6) - beginning and redo slidershape
00:13:317 (8) - 2fast. is just confusing the player. combobreak confirmed
00:17:869 (2) - blanket error
00:19:938 (8) - same distance as the triple before pls

the hard looks.. unclean and thb, bad. sorry. maybe redo some parts?

wormsane
00:09:179 (3) - rip hd players. beginnin should be seeable
00:31:938 (1) - ^

no blanket errors.
nice job~

light ex
00:00:490 (1) - didn't i said this to ya before? slider is unrankable. players has to see where they have to goooo. so redo slider pls
00:05:041 (3) - blanket with 2
00:13:731 (1) - fix blanket
00:19:110 (3,4) - u no hug
00:33:179 (4) - redo slider

rιp мe ɴo тιмe αɴyмore
Topic Starter
Lokidoki
MOVED TO PENDING NOW.
All unapplied mods will be applied tomorrow...
Wormi

CookieKivi wrote:

00:09:179 (3) - rip hd players. beginnin should be seeable
00:31:938 (1) - ^

Nah I think this is pretty obvious to play, and I see this kind of pattern quite often, this is easily readable
and yea I want HD to be harder :d

no blanket errors.
nice job~ // Thanks
So, nothing changed, thanks for the (short) mod though
Topic Starter
Lokidoki

CookieKivi wrote:

ғorced м4м ғroм loĸι'ѕ qυeυe

yoυ ѕтole мy coмвo colorѕ!! D:<

normal
00:02:972 (2,3) - isn't this a little bit too hard? how about this? http://puu.sh/pvURJ.jpg No, it isn't hard, plus DreaM117er said it was special to him
I think this one is very nice to me, keep it.

00:09:179 (3) - place this between both sliders Okay...
00:15:386 (3) - same shape as 4 pls The music changes, so the slider should change too.
pls use circles in kiai time
00:30:283 (6) - NC Fixed

kuki's hard
00:01:041 (2) - fix blanket
00:02:145 (5) - NC
00:03:386 (5) -Whistle on beginnin
00:04:214 (1) - whistle
00:05:041 (4) - ^
00:05:455 (5) - more distance + nc
00:06:696 (5) - whistle
00:10:421 (1) - underlap with 00:09:593 (6) - beginning and redo slidershape
00:13:317 (8) - 2fast. is just confusing the player. combobreak confirmed
00:17:869 (2) - blanket error
00:19:938 (8) - same distance as the triple before pls

the hard looks.. unclean and thb, bad. sorry. maybe redo some parts?

He's remapping the whole hard right now.

light ex
00:00:490 (1) - didn't i said this to ya before? slider is unrankable. players has to see where they have to goooo. so redo slider pls Redone
00:05:041 (3) - blanket with 2
00:13:731 (1) - fix blanket
00:19:110 (3,4) - u no hug ...
00:33:179 (4) - redo slider

rιp мe ɴo тιмe αɴyмore
Lully
Loki.
Last slider ish unrankable. uwu
Redo it and give it at least a similar shape pls.

And imma show you the blanket things ingame



Wormi
Here's a mod to clarify some things about the map and make it more rankable

[Metadata]

Please add these tags:
full techno jackass lapfox trax (no need to add "techno" twice tho)
according to the name of the album: http://www.lololyrics.com/lyrics/20154/cover

Difficulty Naming:

  1. Light Extra can be just named Insane since it is only 4.19*
  2. Then my diff can be renamed to Wormi's Light Insane
  3. Asserin's Extra Shit is just Asserin's Insane because 4.26* (And you can't add "Shit" on every diff name except the hardest one)
  4. DavidEd's Extra (without "Shit" again)
  5. There is already a MBomb's Platter diff ranked with the same artist and song name, so I don't know if this can cause metadata conflict?

[Difficulty Spread]

Here's the diff spread graph:


As you can see there is a large gap between Kuki's Hard and my Insane
while the differents Insanes/Extra diffs are not that much spaced
So that may be unrankable/harder to get ranked I guess?

Other difficulty problems that I found:
  1. Nyu's Easy diff is a bit too easy because of the long sliders but the star rating gets higher because of the sudden 1/1 circles, I suggest making it a bit harder (I mean without so many long sliders: see the Normal one but without 1/3 snaps and smaller distance snap)
  2. Nyu's Super Shit is basically overmapped huge jumps, (making it a pp map lol)
    I'm not saying the map is bad, but I don't think the QAT would let this map pass
  3. DavidEd's is almost fine, there are just almost silent notes that don't need jumps (more details in mod below)

About the mania diffs:

I personnally don't think a mania spread would fit on this kind of song, especially a 30s one
The mania collab also looks bad and I don't think it will ever get ranked, sorry ;w;
(SpectorDG's is fine tho)

[Nyu's Easy]
I highly suggest to remap without the very long sliders making the map boring for such a short song ;w;

Anyway, here's what I noticed:
  1. 00:03:800 (1) - This slider ends on a 1/8
  2. 00:23:662 (1) - Pls redo this slider without the anchor loop (use a single red anchor)
  3. 00:30:283 (1) - The loop can be hard to read for beginner, either make a really large and visible loop or just change the shape
  4. 00:00:490 (1,1,1) - These sliders don't follow the same hitsound pattern, making it wierd to listen (see below)
  5. Pls lower the volume to about 40-50% from the beginning to 00:07:110 to avoid this annoying slider roll sound
  6. About hitsounds, I suggest just putting a clap on upbeats and nothing on downbeats (and a finish at some parts of the song like you actually did)
    Here's a tutorial about up and downbeats : https://osu.ppy.sh/wiki/Music_Theory

[Normal]

This diff is too easy, pls use less sliders and add some more circles
Also, please use the same distance snap everywhere on the map (1.4x), even where I probably forgot on the mod
  1. 00:02:972 (2,3) - This pattern is too hard for a normal, either use a 2x repeat slider like 00:30:696 (2)
    or a simple reverse slider followed by a circle
  2. ^Same for everywhere you used this pattern
  3. 00:15:386 (3,4) - Use 1.4x spacing like you did before
  4. 00:24:490 (2,3) - ^Same here
  5. 00:25:317 (3,4) - ^Same
  6. 00:30:283 (1,2) - ^Same
  7. 00:31:524 (3,4) - ^Same
  8. 00:23:662 (1,2) - Make these sliders perfectly parallel
  9. Lower the volume to about 40-50% from the beginning to 00:07:110 to avoid this annoying slider roll sound
  10. Your map lacks of hitsounds (a map is unrankable without hitsounds), I suggest putting claps on upbeats and nothing on downbeats like I said for Nyu's Easy
    https://osu.ppy.sh/wiki/Music_Theory
    And add finishs here:
    00:07:110 (1) - 00:20:352 (1) - 00:26:972 (1) - and 00:33:593 (1)

[Kuki's Hard]

  1. 00:00:490 (1,2) - Maybe you can blanket these objects
    Blanket tutorial: https://osu.ppy.sh/forum/t/208596
  2. 00:07:110 (1,1) - I suggest stacking here
  3. 00:13:179 (7,8) - pls make the slider's start follow the same direction as the circles before
  4. 00:14:145 (1,2,3,4) - This pattern is bad, place a first slider near the center of the map, copy, rotate 90° with ctrl+shift+r, repeat for every slider here, place the 4 new sliders where you want
  5. 00:16:214 (6) - move 1 grid up
  6. 00:17:041 (1,2) - Blanket here?
  7. 00:26:145 (4,5,6) - keep the same spacing
  8. Lower the volume to about 40-50% from the beginning to 00:07:110 to avoid this annoying slider roll sound
  9. You hitsounding sounds bad, I suggest following the same pattern like my difficulty

[Light Extra]
This diff has a lot of overmaps ;w;

  1. 00:01:317 (2,3) - This part should be like 00:04:627 (2,3)
  2. 00:07:110 (1,2) - Either remove the circle and increase the slider lenght, or make the slider's tail have a lighter hitsound (soft with lower volume)
  3. 00:10:007 (4,5) - ^Same
  4. 00:16:627 (4,5) - ^Same
  5. 00:17:041 (1,2) - ^Same
  6. 00:19:110 (3,4) - ^Same
  7. 00:19:938 (4,5) - ^Same
  8. 00:08:490 (3,4) - Same here, these two circles should be silenced or be passive (make a slider instead of the 2 circles)
  9. 00:21:593 (5) - Make the slider's tail have a lighter hitsound (soft with lower volume)
  10. 00:22:007 (1) - ^Same
  11. 00:09:179 (3,4) - Remove circle and increase slider lenght
  12. 00:13:317 (4,1) - Blanket the slider tail
  13. 00:22:696 (4) - Remove
  14. 00:23:248 (4,5) - Remove (5) and increase (4)'s lenght
  15. 00:23:800 (6) - This one starts on the big white tick and ends at 00:23:938
  16. 00:29:179 (3,4,1,2,3,4,5,6) - Why don't you follow the same pattern as 00:22:007 (1,2,3,4,1,2,3,4,5) ?
  17. About hitsounds, I suggest you follow the same hitsounding pattern like in DavidEd's diff
[DavidEd's Extra]
Really nice diff overall, still has some unecessary jumps, like I said above
  1. 00:16:903 (5) - Unecessary jump when you listen to the song, I suggest remove this circle and increase the previous slider's lenght or reducing spacing a lot
  2. 00:19:386 (4) - Same here
  3. 00:20:214 (5) - Same
  4. 00:23:524 (5) - Same
  5. 00:22:696 (4) - Remove or use a slider before
  6. 00:23:800 (2,3,4) - Overmapped triple
  7. 00:25:455 (2,3,4) - Same
  8. Repeat the mods above for the second looped part of the kiai

[Nyu's Extra Shit]
This diff has lots of overmapped jumps like I said above in Difficulty Spread part ;w;

  1. 00:00:490 (1,1) - Improve blanket
  2. 00:04:627 (1) - ctrl+g for flow
  3. 00:10:834 (2) - ^same? also improve blankets
  4. 00:11:662 (4) - ^same? also improve blankets
  5. 00:04:627 (1,1) - stack better
  6. 00:08:490 (4) - remove
  7. 00:12:076 (1,2,3,4,5,6,1,2,3,4,5,6) - Overmapped jumps like I said above, please find another way to map this part
  8. 00:18:696 (1,2,3,4,5,6,1,2,3,4,5,6) - ^Same
  9. 00:22:696 (2,3,4,5,6,7,8) - ^Same
  10. 00:28:627 (1,2,3,4,5,6,7,1,2,3,4,5) - ^Same
  11. 00:31:938 (1,2,3,4,5,6) - ^Same (also this is not mapped the same way as the first part of the kiai)
  12. 00:16:765 (7,8) - Overmapped, remove, and transform the previous circle into a slider
  13. 00:26:696 (5,6) - ^Same
  14. 00:17:041 (1,2,3,4) - Make a symetrical pattern by copying the first slider and rotation tool or something
  15. 00:26:972 (1,2,3,4) - ^Same here, the sliders should be curved the same way
  16. Lower the volume to about 40-50% from the beginning to 00:07:110 to avoid this annoying slider roll sound
  17. 00:07:110 (1) - Finish
  18. 00:20:352 (1) - Finish
  19. 00:26:972 (1) - Finish
  20. 00:33:593 (1) - Finish (and not a whistle pls)
  21. Take exemple at DavidEd's hitsounds, these are awesome :3

P.S :
Wormi's Insane with fixed Kiai
osu file format v14

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Artist:Renard
ArtistUnicode:Renard
Creator:Lokidoki
Version:Wormi's Insane
Source:
Tags:DavidEd SpectorDG Asserin Worminators [ KukiLoli ] CookieKivi Yoratama - Magic Bomb - Hyperion techno rave hardcore
BeatmapID:996883
BeatmapSetID:464439

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Dilectus

Worminators wrote:

[DavidEd's Extra]
Really nice diff overall, still has some unecessary jumps, like I said above maybe because you're 12k and can't play maps like this smoothly like i can
  1. 00:16:903 (5) - Unecessary jump when you listen to the song, I suggest remove this circle and increase the previous slider's lenght or reducing spacing a lot nerfed spacing but didnt use previous slider
  2. 00:19:386 (4) - Same here fixed this part in another way
  3. 00:20:214 (5) - Same nerfed
  4. 00:23:524 (5) - Same intense beats, so not that good of an idea
  5. 00:22:696 (4) - Remove or use a slider before plays good enough as it is now
  6. 00:23:800 (2,3,4) - Overmapped triple its not
  7. 00:25:455 (2,3,4) - Same same
  8. Repeat the mods above for the second looped part of the kiai nerfed few jumps here and there, fixed it all up
Thanks <3

FIXES
osu file format v14

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TitleUnicode:Layers Of Shit
Artist:Renard
ArtistUnicode:Renard
Creator:Lokidoki
Version:DavidEd's Extra Shit
Source:
Tags:DavidEd SpectorDG Asserin Worminators [ KukiLoli ] CookieKivi Yoratama - Magic Bomb - Hyperion techno rave hardcore
BeatmapID:994440
BeatmapSetID:464439

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Topic Starter
Lokidoki
[quote="Worminators"]Here's a mod to clarify some things about the map and make it more rankable

[Metadata]

Please add these tags:
full techno jackass lapfox trax (no need to add "techno" twice tho)
according to the name of the album: http://www.lololyrics.com/lyrics/20154/cover

Difficulty Naming:

  1. Light Extra can be just named Insane since it is only 4.19* Nope
  2. Then my diff can be renamed to Wormi's Light Insane Nope, cause it's only a 30 sec map and most of the diff star rating are underrated.
  3. Asserin's Extra Shit is just Asserin's Insane because 4.26* (And you can't add "Shit" on every diff name except the hardest one) Nope
  4. DavidEd's Extra (without "Shit" again) Nope
  5. There is already a MBomb's Platter diff ranked with the same artist and song name, so I don't know if this can cause metadata conflict? It shouldn't be. Pretty dumb if it would be like this.

I'll either give them all "shit" or delete it from everywhere.


As you can see there is a large gap between Kuki's Hard and my Insane
while the differents Insanes/Extra diffs are not that much spaced
So that may be unrankable/harder to get ranked I guess? Hmm, I don't know exactly tbh. I may do some stuff to cover the gaps, but ask about it first. Maybe it's okay, I dunno.


About the mania diffs:

I personnally don't think a mania spread would fit on this kind of song, especially a 30s one
The mania collab also looks bad and I don't think it will ever get ranked, sorry ;w;
(SpectorDG's is fine tho)
I had to delete them, but the code for Spector's gd will be in the description.




[Normal]

This diff is too easy, pls use less sliders and add some more circles Uhm, I'll think about it. I like it the way it is.
Also, please use the same distance snap everywhere on the map (1.4x), even where I probably forgot on the mod I'll think about it.
  1. 00:02:972 (2,3) - This pattern is too hard for a normal, either use a 2x repeat slider like 00:30:696 (2)
    or a simple reverse slider followed by a circle I love this personally, plus DreaM117er said it's okay, so I'm listening to his advice. Also, it will make the diff easier, so I'm keeping it that way.
  2. ^Same for everywhere you used this pattern
  3. 00:15:386 (3,4) - Use 1.4x spacing like you did before Not yet
  4. 00:24:490 (2,3) - ^Same here Not yet
  5. 00:25:317 (3,4) - ^Same Not yet
  6. 00:30:283 (1,2) - ^Same Not yet
  7. 00:31:524 (3,4) - ^Same Not yet
  8. 00:23:662 (1,2) - Make these sliders perfectly parallel Is it better now?
  9. Lower the volume to about 40-50% from the beginning to 00:07:110 to avoid this annoying slider roll sound
  10. Your map lacks of hitsounds (a map is unrankable without hitsounds), I suggest putting claps on upbeats and nothing on downbeats like I said for Nyu's Easy
    https://osu.ppy.sh/wiki/Music_Theory
    And add finishs here:
    00:07:110 (1) - 00:20:352 (1) - 00:26:972 (1) - and 00:33:593 (1) Done.

[Light Extra]
This diff has a lot of overmaps ;w;

  1. 00:01:317 (2,3) - This part should be like 00:04:627 (2,3) Done
  2. 00:07:110 (1,2) - Either remove the circle and increase the slider lenght, or make the slider's tail have a lighter hitsound (soft with lower volume) Sound good for me... I'll speak to you in-game for this stuff.
  3. 00:10:007 (4,5) - ^Same
  4. 00:16:627 (4,5) - ^Same
  5. 00:17:041 (1,2) - ^Same
  6. 00:19:110 (3,4) - ^Same
  7. 00:19:938 (4,5) - ^Same
  8. 00:08:490 (3,4) - Same here, these two circles should be silenced or be passive (make a slider instead of the 2 circles)
  9. 00:21:593 (5) - Make the slider's tail have a lighter hitsound (soft with lower volume) Done
  10. 00:22:007 (1) - ^Same Done
  11. 00:09:179 (3,4) - Remove circle and increase slider lenght
  12. 00:13:317 (4,1) - Blanket the slider tail A bit
  13. 00:22:696 (4) - Remove Done
  14. 00:23:248 (4,5) - Remove (5) and increase (4)'s lenght Fixed in a different way.
  15. 00:23:800 (6) - This one starts on the big white tick and ends at 00:23:938
  16. 00:29:179 (3,4,1,2,3,4,5,6) - Why don't you follow the same pattern as 00:22:007 (1,2,3,4,1,2,3,4,5) ? Because...
  17. About hitsounds, I suggest you follow the same hitsounding pattern like in DavidEd's diff
Thanks for the mod.
Come[Back]Home
m4m from your queue

Nyu's Easy

00:03:800 (1) - This slider is wrongly snapped, please check it, its supposed to end on the tick I guess.
00:14:558 (1,2,3) - Playing such a straight line is mostly boring even in Easys, how about you get some movement into it by moving (2) a bit to the left or right?
00:28:214 (2,1) - Why does this have the same spacing as this 00:27:386 (1,2) - ? 00:23:662 (1,1) - And why is the spaing here so big? Different spacing like that is unrankable. 00:28:627 (1,2,1) - This should have the same spacing as this 00:22:007 (2,3,1) -. And this 00:03:800 (1,1) - the same as 00:00:490 (1,1) - for consistency reasons, please fix it.

Normal

This diff is lacking in consistency everywhere in case of spacing. Please know that objects in Normals are supposed to have the same DS and same SV through the whole mapset. This diff is unrankable the way it is. Just to name a few spacing errors.
00:02:145 (1,2) - 00:06:283 (2,1) - 00:12:903 (4,1) - 00:15:386 (3,4) - 00:16:214 (4,1) - 00:22:834 (4,1,2) - 00:26:145 (4,1) - 00:29:731 (5,1) - etc.

Modding

00:03:800 (1,2) - This overlap does not look good at all. Overlaps like that never look good in general.
00:06:558 (3,1) - Its important to keep a good flow in Normals which is not the case here. ctrl+g (1) for a good flow. Same here 00:08:352 (2,3) -
00:13:731 (1,3) - Ugly overlap. Same here 00:22:007 (3,1) - 00:24:490 (2,3) - 00:28:627 (3,4) -

The hitsounds this diff has arent enough for this diff to be considered "hitsounded". Please add some more, like claps.

Kuki's Hard

general
Please use ds the next time you map, this diff is not consistent at all when you look at the spacing. Thus the diff looks random and messy.

modding

00:04:214 (1,2) - I would use consistent spacing here, I dont know why it gets bigger.
00:07:938 (2,3) - Bad overlap which looks ugly, please place (3) somewhere else.
00:13:179 (7,8) - Consistent spacing please
00:14:145 (1,2,3,4) - This pattern is ugly, considering that all the sliders are overlapping with each other randomly which makes the whole diff look messy
00:15:386 (4,5) - I dont get how you think about spacing and consistency
00:26:145 (4,5,6,7) - No consistency in this, its a Hard, there has to be consistency in spacing
00:30:007 (9,1) - Bad overlap

This diff is a mess, it has no consistency and lacks quality overall. Please get more mods for this.

Wormi's Insane

00:13:179 (6,7) - Why not the same spacing as here 00:12:903 (4,5) - Would be way better to play
00:25:317 (1,2,3)- This should have the same spacing as 00:23:938 (2,3,4,5) -. Or preferably like this 00:31:938 (1,2,3,4) - for consistency, both would be okay.

Light Extra

This diff is just a mess all over, no consistency, no quality, it just looks randomly mapped and fast.

Asserin's Extra Shit

Assssssssssssssssserin :3

00:03:386 (6) - This should be a circle, the overmap does not fit.
00:06:696 (6) - ^
00:12:490 (4) - This one is too high and touching the hp bar.

DavidEd's Extra Shit

Nothing wrong here, I like it

Nyu's Super Shit

00:10:421 (1,2,3,4) - Those are not stacked properly and have no flow
00:12:076 (1,2,3,4,5,6,5,6) - I dont get why there are jumps, it does not fit at all with the music and seems to be there to just spike ab the difficulty. Same here 00:16:765 (7,8,1) - 00:18:696 (1,2,3,4,5,6,5,6) -

I dont like this diff. Its just there to be hard and does not pay any attention to the song at all.


Well, some diffs are good, others just weird or inconsitent overall where a remap might be needed. Good Luck
Wormi

Come[Back]Home wrote:

Wormi's Insane

00:13:179 (6,7) - Why not the same spacing as here 00:12:903 (4,5) - Would be way better to play // Fixed
00:25:317 (1,2,3)- This should have the same spacing as 00:23:938 (2,3,4,5) -. Or preferably like this 00:31:938 (1,2,3,4) - for consistency, both would be okay. // Did it like 00:31:938 (1,2,3,4), Thanks
Thanks for the mod

Also, please Loki, fix the tags like I said in my previous mod

Wormi's Insane
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 20214
Countdown: 0
SampleSet: Normal
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
Bookmarks: 490,7110,20352,33593
DistanceSpacing: 1.8
BeatDivisor: 3
GridSize: 4
TimelineZoom: 1.6

[Metadata]
Title:Layers Of Shit
TitleUnicode:Layers Of Shit
Artist:Renard
ArtistUnicode:Renard
Creator:Lokidoki
Version:Wormi's Insane
Source:
Tags:DavidEd SpectorDG Asserin Worminators [ KukiLoli ] CookieKivi Yoratama - Magic Bomb - Hyperion techno rave hardcore
BeatmapID:996883
BeatmapSetID:464439

[Difficulty]
HPDrainRate:4
CircleSize:3.7
OverallDifficulty:8
ApproachRate:8.7
SliderMultiplier:2
SliderTickRate:3

[Events]
//Background and Video events
0,0,"Skulls-Backgrounds-Image.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
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20352,-83.3333333333333,4,1,0,100,0,1
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30283,-90.9090909090909,4,1,0,80,0,1
33593,-90.9090909090909,4,1,0,60,0,0


[Colours]
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Combo2 : 37,112,56
Combo3 : 204,200,40
Combo4 : 188,16,29

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Topic Starter
Lokidoki

Worminators wrote:

Also, please Loki, fix the tags like I said in my previous mod
I know, I know. Remapping Light Extra right now, also moving the map back to WIP.
Topic Starter
Lokidoki
Back to WIP until I fix everything.
Still waiting for a few mods.








And remap Light Extra.
ReFaller
If description say "need Advanced", you have my support then. Just notice me, and i will do a missing GD.
MBomb
hi, modding JBH's diff

[Rain]

00:05:455 (1) - Whilst the distance to this isn't actually that big, it can catch the player offguard, so I think it'd be best to reduce it slightly, maybe x:24?
00:10:421 (1) - I think a curve on this one would be nicer, the change of momentum here feels too strong to me.
00:19:662 (2) - This one feels a bit too strong considering the jump is just after a HDash, try x:364.
00:20:076 (2) - ^, but even more so considering the strength of the HDash before this one. Try x:224, a lot better, this is nearly an edge dash right now.
00:26:145 (1) - This distance feels far too strong to me, it's basically an edge dash followed by antiflow movement, x:328 would be nicer.
00:32:765 (1) - ^, x:184.

That's all, I think.
JBHyperion

- Magic Bomb - wrote:

hi, modding JBH's diff

[Rain]

00:05:455 (1) - Whilst the distance to this isn't actually that big, it can catch the player offguard, so I think it'd be best to reduce it slightly, maybe x:24? Done
00:10:421 (1) - I think a curve on this one would be nicer, the change of momentum here feels too strong to me. Sure
00:19:662 (2) - This one feels a bit too strong considering the jump is just after a HDash, try x:364. Went for x-348, I want a nice buildup into the kiai section
00:20:076 (2) - ^, but even more so considering the strength of the HDash before this one. Try x:224, a lot better, this is nearly an edge dash right now. x-244, you need to work on your reactions kiddo :p
00:26:145 (1) - This distance feels far too strong to me, it's basically an edge dash followed by antiflow movement, x:328 would be nicer. Moved 00:25:731 (5,1) a little closer together, got the desired effect
00:32:765 (1) - ^, x:184. ^

That's all, I think.
Thanks for the suggestions bud. Some suggestions for your diff in the interest of fairness (^:

Platter
  1. 00:04:214 (2,3) - Smaller spacing creates a bit of a stutter here, I'd move all of 00:00:490 (1,2,3,4,5,1,2,3,4,5,6,1,2) left a little, say x-136
  2. 00:23:248 - I feel it would play better with this mapped, since the triplet and this beat are following the same drum pattern. Rhythm feels a little awkward to me atm
  3. 00:25:317 (1,2) - Low SV prevents you from getting the curve you were after on this slider, so the result is an awkward vertical flowstop. (2) would be better on the right in this case for a better flow
  4. 00:29:455 (2,3) - Same as 00:23:248 - but if you choose not to map this you have a similar situation to the previous point, where I feel (3) would be better on the other side, or else a bit more movement being given - example: https://osu.ppy.sh/ss/5510566
Hope this helps!

Rain
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 20214
Countdown: 0
SampleSet: Normal
StackLeniency: 0.7
Mode: 2
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
Bookmarks: 33593
DistanceSpacing: 1.5
BeatDivisor: 6
GridSize: 4
TimelineZoom: 1.6

[Metadata]
Title:Layers Of Shit
TitleUnicode:Layers Of Shit
Artist:Renard
ArtistUnicode:Renard
Creator:Lokidoki
Version:Hyperion's Rain
Source:
Tags:DavidEd SpectorDG Asserin Worminators [ KukiLoli ] CookieKivi Yoratama - Magic Bomb - Hyperion techno rave hardcore
BeatmapID:998206
BeatmapSetID:464439

[Difficulty]
HPDrainRate:7
CircleSize:3.5
OverallDifficulty:8.8
ApproachRate:8.8
SliderMultiplier:1.6
SliderTickRate:2

[Events]
//Background and Video events
0,0,"Skulls-Backgrounds-Image.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
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490,-83.3333333333333,4,1,77,40,0,0
1317,-62.5,4,1,77,40,0,0
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Lully
@Loki

Tickrate should be 1 or 3 lol
Okorin told me. you stalker


So pls fix dat in all Diffs lol - Hard and my Super Shit Diff to be exact

3 in mine sounds pretty nya

/me poofs

nokds
Topic Starter
Lokidoki
Uploaded ReFaller's diff and a bit of Extra that I'm remapping.
Also fixes about
Tickrate should be 1 or 3 lol
Zel
Can this still be ranked even though it has Shit in the title?
Zel
First try FC I got haha, good map 👌🔥https://youtu.be/DR7DLzuPNzQ
Topic Starter
Lokidoki

Zel wrote:

Can this still be ranked even though it has Shit in the title?
I guess. If not I will just change it.
Dilectus

Zel wrote:

Can this still be ranked even though it has Shit in the title?
I think a map with the word ''tits'' in the title got qualified recently.

This shouldn't be an exeption.
Topic Starter
Lokidoki

DavidEd wrote:

Zel wrote:

Can this still be ranked even though it has Shit in the title?
I think a map with the word ''tits'' in the title got qualified recently.

This shouldn't be an exeption.
Plus there's also Electric "Sister" Bitch's 2 ver.
Lully
wub
Topic Starter
Lokidoki

CookieKivi wrote:

wub
Thx Cookie
Marmowka
[General]
На всех диффах комбо цвета расставь
Я в изи услышал ( в других уже не помню) жуткий звук скрипа слайдера. Это исправляет кастомный хитсаунд (без звука).

[Ez]

00:23:662 (1) - убери лишние точки, можно нарисовать и по лучше
00:27:386 (1,2,1,2) - спейсинг должен быть одинаковый

[Normal]

00:04:627 (2) - ctrl+g и в сторону загнуть , для флоу
00:06:283 (2,3) - поменять местами
00:08:352 (2,3,4) - симметрично желательно
00:15:386 (3,4) - спейсинг
00:22:834 (4,1) - ^
00:24:490 (2,3) - ^

[Hard]

00:16:214 (3,4,5,6) - стак с концом 00:15:800 (2) -

[Insane]

00:23:662 (1,2) - не нужно стак, по спейсингу в сторону

[Extra Shit]

00:11:661 (5) - AiMod

Остальные диффы копипасты, но они норм. Удачи
ReFaller

Marmowka wrote:

[Hard]

00:16:214 (3,4,5,6) - стак с концом 00:15:800 (2) -
Co kurwa?
Lully
translate onegai
Topic Starter
Lokidoki

CookieKivi wrote:

translate onegai
I will translate it for everyone, soon... Soon...
Topic Starter
Lokidoki

Marmowka wrote:

[General]

[Ez]

00:23:662 (1) - Delete unnecessary points, you can draw better.
00:27:386 (1,2,1,2) - Needs consistant spacing.

[Hard]

00:16:214 (3,4,5,6) - stack with the end of 00:15:800 (2) -

[Insane]

00:23:662 (1,2) - no stack, space a bit to the side
No need to thank me... :o
Topic Starter
Lokidoki

ReFaller wrote:

Marmowka wrote:

[Hard]

00:16:214 (3,4,5,6) - стак с концом 00:15:800 (2) -
Co kurwa?
ReFaller playin' kool with da kidz, you kurwa... B-baka...
ReFaller
Applied like Marmowka's mind

[from self-mod]
00:26:558 (4) - i NCed this because slider speed change, forgot XD

efhkjkt5b5k5hiy45
osu file format v14

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AudioLeadIn: 0
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TitleUnicode:Layers Of Shit
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ArtistUnicode:Renard
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Version:ReFaller's Hard
Source:
Tags:DavidEd SpectorDG Asserin Worminators [ KukiLoli ] CookieKivi Yoratama - Magic Bomb - Hyperion techno rave hardcore
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Izzywing
mod for mod and here's my advanced

[Nyu's Easy]

00:23:662 (1) - I feel you can split this into two sliders, one starting when this does and ending at 00:24:903 and the other startiing at 00:25:317 - and ending when this one does. This slider just feels way too long to me.

00:30:283 (1) - Same idea with this slider, can be split into two, I feel.

[Normal]

So...looks like this diff doesn't have hitsounds?

00:15:386 (3,4) - distance gets really short here, randomly
00:22:834 (4,1) - ^
00:31:524 (3,4) - too much distance here

00:03:800 (1,2) - this overlap isn't very attractive, I suggest angling 2 up some so it points at the next object while avoiding the overlap.
00:23:662 (1,3) - unappealing overlap

[Wormi's Insane]

00:22:421 - I suggest not ignoring this drum
00:23:248 - ^
00:29:041 - ^
00:29:869 - ^

[Asserin's Extra Shit]

00:03:386 (6) - kinda think this is just better as a hit circle
00:06:696 (6) - ^

here's my advanced. If i didn't mention a diff, that means it was good.

adv
osu file format v14

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TitleUnicode:Layers Of Shit
Artist:Renard
ArtistUnicode:Renard
Creator:Lokidoki
Version:Hobbes2's Advanced
Source:
Tags:DavidEd SpectorDG Asserin Worminators [ KukiLoli ] CookieKivi Yoratama - Magic Bomb - Hyperion techno rave hardcore
BeatmapID:0
BeatmapSetID:-1

[Difficulty]
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Topic Starter
Lokidoki

Hobbes2 wrote:

So...looks like this diff doesn't have hitsounds?
I didn't hitsound anything yet ;w;
Can't find the strength in me, if someone can hitsound everything I'll be very grateful.
Lully
nyoh
no change because of meh

i like thoose.

fix slidertick rate in my extra. should be 3
and fix ai mod stuff

thankies
Unlucky_w
Beginner ctb modder. (Just want to become a better ctb modder)
Sorry if I'm bad.

MBomb's Platter
00:19:938 (9,10) - (9) to x:88 and (10) x:160. I think it was too "continuous", so try to make it like a zigzag.
00:24:490 (4) - Repetitive, don't like it.. even tho it seems to difference, just move it to x:320.
00:26:007 (3) - Move it to x:336, cause I think the dash is kinda far, so I shorten it...
00:26:145 (4) - Reverse selection, to make an easier way to move after (3).

Hyperion's Rain
Just one thing, that are both similars.
00:26:145 (1) - Move to x:336. I feel like there was an edge jump. But even tho there's not, I still think it should be move.
00:32:765 (1) - Move to x:134. ^
Wormi

Hobbes2 wrote:

[Wormi's Insane]

00:22:421 - I suggest not ignoring this drum
00:23:248 - ^
00:29:041 - ^
00:29:869 - ^

I will keep like this for now until someone mention this again
JBHyperion

FastYoshi wrote:

Beginner ctb modder. (Just want to become a better ctb modder)
Sorry if I'm bad.

Hyperion's Rain
Just one thing, that are both similars.
00:26:145 (1) - Move to x:336. I feel like there was an edge jump. But even tho there's not, I still think it should be move.
00:32:765 (1) - Move to x:134. ^

Reduced both, though not by quite as much as you suggested, since I don't want to create a flow stop
Thanks for the suggestions!

Rain
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TitleUnicode:Layers Of Shit
Artist:Renard
ArtistUnicode:Renard
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Version:Hyperion's Rain
Source:
Tags:DavidEd SpectorDG Asserin Worminators [ KukiLoli ] CookieKivi Yoratama - Magic Bomb - Hyperion techno rave hardcore
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Unlucky_w

JBHyperion wrote:

Reduced both, though not by quite as much as you suggested, since I don't want to create a flow stop.
Yep
xtrem3x
Random Mods


General:

don = d
kat = k
Big Don = D
Big Kat = K

in Source is Lapfox TRAX


Yorakashii

  • 00:19:386 - Delete this note .. not nessesary.

    00:33:593 - Same as Oni .. but 2 options ... Big Blue or Big Red as final note.


YoratOni

  • 00:03:662 - Delete this note ... don't have sound.

    00:06:145 - in this part is better a combination as dkkdk ... specially for high sounds in blue notes...

    00:23:248 - add d note here

    00:26:834 - is possible add other note in this point (?)

    00:32:076 - Add d note here ... possibly don't have sound but adding this seems have sound.

    00:33:593 - Is better finish this song with a big note ...
Yoratama

xtrem3x wrote:

Random Mods


General:

don = d
kat = k
Big Don = D
Big Kat = K

in Source is Lapfox TRAX


Yorakashii

  • 00:19:386 - Delete this note .. not nessesary. Nope, there's vocal sound at 00:19:386 - but no drum

    00:33:593 - Same as Oni .. but 2 options ... Big Blue or Big Red as final note. But that's Big Kat already.


YoratOni

  • 00:03:662 - Delete this note ... don't have sound. Ok

    00:06:145 - in this part is better a combination as dkkdk ... specially for high sounds in blue notes... Yup sounds good

    00:23:248 - add d note here Sure

    00:26:834 - is possible add other note in this point (?) No, because there's a finisher there. i prefer finisher than double note

    00:32:076 - Add d note here ... possibly don't have sound but adding this seems have sound. But the vocal sound stop here 00:31:938 - so i keep that.

    00:33:593 - Is better finish this song with a big note ... Umm i think no, because i never add a finisher at stream note.
Thanks For Eksotureamm Modding!

Yora Muzu
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ArtistUnicode:Renard
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Tags:DavidEd SpectorDG Asserin Worminators [ KukiLoli ] CookieKivi Yoratama - Magic Bomb - Hyperion techno rave hardcore
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Yora Oni
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Title:Layers Of Shit
TitleUnicode:Layers Of Shit
Artist:Renard
ArtistUnicode:Renard
Creator:Lokidoki
Version:Yora's Oni
Source:
Tags:DavidEd SpectorDG Asserin Worminators [ KukiLoli ] CookieKivi Yoratama - Magic Bomb - Hyperion techno rave hardcore
BeatmapID:1041632
BeatmapSetID:464439

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Topic Starter
Lokidoki
B A C K T O P E N D I N G G U Y S~
yay...
Lully
pending hype!

rank when? c:
Topic Starter
Lokidoki

CookieKivi wrote:

pending hype!

rank when? c:
Soon enough... I need hitsound master right now to show me the skills of it. I have a few hitsounds (like sounds only), I need someone to do it tho.
Lully

Lokidoki wrote:

Soon enough... I need hitsound master right now to show me the skills of it. I have a few hitsounds (like sounds only), I need someone to do it tho.
Lemme do that.

I'm home in 2h or smth.
Just pm me ig. c:

so, just if you want.
Dilectus
Added hitsounding on Extra shit for Lokidoki

EXTRA SHIT
osu file format v14

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Title:Layers Of Shit
TitleUnicode:Layers Of Shit
Artist:Renard
ArtistUnicode:Renard
Creator:Lokidoki
Version:Extra Shit
Source:
Tags:DavidEd SpectorDG Asserin Worminators [ KukiLoli ] CookieKivi Yoratama - Magic Bomb - Hyperion techno rave hardcore
BeatmapID:1041624
BeatmapSetID:464439

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I'd recommend the other gder's to do that aswell. Just follow the drums, there isnt much else to hitsound other than that.
Stefan
Since Lokidoki was asking for a Taiko mod: here I am!

[Muzukashii]
00:00:490 - 00:07:110 - You sure have to nerf this part, it's identical with the difficulty level of Oni (actually almost the same structure with exception of some additonal notes in Oni), something like this could be done: http://derpovic.s-ul.eu/OYG5bMx1

00:07:110 - 00:20:352 - Something I'd recommend to do is to only use single-colour doubles and multi-colour for Oni, it differs them more from each other.
00:17:869 (56,57) - What about swapping them? I find d k d k sounds better imo.
00:19:386 (60,61,62,63,64) - is definitely a no-go here and 00:19:662 (63,64) - should be removed.

Kiai section - I don't think you really need SV increase for this spread. Keep that for the Oni instead.
00:26:283 (85,107) - remove these notes, quite tricky to play for this level.

[Oni]
I am honest here: I find it at some parts too overmapped and overdone. It feels quite forced for reasons I do not understand but I will help here to improve it for these critical parts.

00:05:731 (18,20) - It's weird you're following something actually doesn't exist. I am aware that Taiko may allows own rhythms but I find this doesn't sounds natural to me, I consider to remove them.
00:06:283 (21,22,23,24) - Maybe you want to also make it as dddk like the first one?

00:10:283 (40,41,42,43,44,45,46,47,48) - instead of forcing weird unnatural rhythms, remove 00:10:283 (40,42,44,46) - .
00:13:869 (59) - idk... it kinda ruins the flow here and doesn't connect (58) well with the pattern. I would remove it.
00:16:352 (74) - d note instead?

00:33:317 (160) - I don't really see the reason to connect 00:32:627 (155,156,157,158,159) - with 00:33:455 (161,162) - together.

I find the difficulty lacks on structure unlike the Muzukashii which had for the most time an actual build. I mean, mapping-wise you can't get a lot out of that since the song is very short and quite simple, it barely changes over the 33 seconds playtime it has so having random pattern buildings is kinda contra-productive. I don't say you haven't mapped according to the song but the actual emphasis is missing and the sense you want to show what are you following. That is something you need to consider while mapping.


I hope I could help you in any way, good luck! @ Lokidoki: No Kudosu for that please.
Vespirit
Hey, here is the mod for the m4m! I don't know the first thing about ctb or taiko mapping, so yea :/
[ Nyu's Easy]
  1. 00:00:490 (1) - why did you start it off with a clap, there is no clap there
  2. 00:03:800 (1) - could move the clap at the beginning of the slider to the end of the slider, sounds better to me, and as well the slider end is not snapped to the white tick
  3. 00:28:627 (1,2,1) - easy diffs shouldn't really have varied spacing like this, imo you should keep it all 0.8x
[ Normal]
  1. 00:12:903 (4,1) - same here as in easy, spacing in a normal should be consistent for the whole diff. there are some other parts (not just this one) that have spacing not 1.4x, so fix those as well
[ Hobbes2's Advanced]
  1. 00:17:869 (2,3,4) - I think you should just do 2 1/3 sliders instead of the circles, this is the only part of the map where the player has to click 3 1/3 notes in succession which might prove difficult for an advanced diff
[ ReFaller's Hard]
  1. 00:17:455 (2) - I think the player should be able to click on where the reverse is, its a strong vocal sound
[ Wormi's Insane]
  1. 00:00:490 (1) - I hear no sound to back up the slider end? I would just make a circle instead of the slider
  2. 00:02:145 (1) - ^
  3. 00:03:800 (1) - ^
  4. 00:05:456 (1) - ^
  5. 00:09:179 (3) - why is this stacked? you didn't stack it anywhere else in the section. I think it should have 1.5 spacing
  6. 00:31:524 (7,1) - same here, don't think this should be stacked either
[ Asserin's Extra Shit]
  1. 00:03:386 (6) - you could just make it a circle, the slider end doesn't sound that good :/
  2. 00:06:696 (6) - ^
[ Extra Shit]
  1. 00:12:490 (8) - you could make this 2/3 slider and add a circle where the slider end used to be, sounds weird to not have anything at 00:12:765
  2. 00:16:903 - add circle?
  3. 00:17:317 (2) - player should click where the reverse is on the slider, strong vocal sound
  4. 00:29:731 (4) - also here, there is a strong vocal where the slider end is
  5. 00:33:593 (5) - why not just have a circle
[ DavidEd's Extra Shit]

  • shiiiittt cant find anything, really nice map :P
[ Nyu's Super Shit]

  • this one is really cool too, good job

also played through the ctb diffs and they play really well :D also I find it funny magic bomb made same diff for same song before xD

cool mapset, and good luck :)
ReFaller

HydroCannon13 wrote:

[ ReFaller's Hard]
  1. 00:17:455 (2) - I think the player should be able to click on where the reverse is, its a strong vocal sound this is silent preparation for hell kiai
Razor Sharp
loki the doki asked me to check the ctb diffs.

  • Hyperion's Rain
  1. Combo Colors: Maybe add some? I would suggest Red, Purple, Yellow and Green!

  2. 00:12:490 (3) - Move this too x448 too create an interesting hyper here. Would suggest it as the clap from (2) empathizes it.
  3. 00:23:869 (3) - Move this too x280 to create a little motion in this triplett? I feel like its pretty boring too play a "dont move" tripplet in the kiai.
  4. 00:25:524 (3) - x208 for this. Same reason as above.
  5. 00:30:490 (3) - Same reasons as above, you get the idea.
  6. 00:32:145 (3) - ^


    Hyperson's rain are always nice.

  • MBomb's Platter
  1. Combo Colors: Maybe add some? I would suggest Red, Purple, Yellow and Green!
  2. Slider Tick Rate: Make it "2", too have it consistent with the rain.

  3. 00:25:317 (1) - Why not have this straight only? If they stop way too early they do loose some droplets here, or they might overshoot as they hit the droplets but not the note.
  4. 00:31:524 (6,1) - Im not too sure about this direction change in a hyper? Might be a little hard for platter?


    MBombs platter

Good luck!
Topic Starter
Lokidoki

HydroCannon13 wrote:

[ Normal]
  1. 00:12:903 (4,1) - same here as in easy, spacing in a normal should be consistent for the whole diff. there are some other parts (not just this one) that have spacing not 1.4x, so fix those as well That's not that much of a problem I think, 0.02 once may not make a difference, so I'll keep it for now.

[ Extra Shit]
  1. 00:12:490 (8) - you could make this 2/3 slider and add a circle where the slider end used to be, sounds weird to not have anything at 00:12:765 Fixed.
  2. 00:16:903 - add circle? No sound there, so i'll make that a pause.
  3. 00:17:317 (2) - player should click where the reverse is on the slider, strong vocal sound I might think about that, but for now I made a few emphasisesseseses on reverse sliders sooooo... Not now.
  4. 00:29:731 (4) - also here, there is a strong vocal where the slider end is ^
  5. 00:33:593 (5) - why not just have a circle Fixed.


also I find it funny magic bomb made same diff for same song before xD So do I, but at that time there was already a Rain by Hyperion in the works, so sad, such sadness.

cool mapset, and good luck :) Thanks~
Asserin

@Everyone


  • Okey guys i changed this fucking sliders:
  1. 00:03:386 (6)
  2. 00:06:696 (6)
    But it wasnt overmap, remember this x.x
Wormi

HydroCannon13 wrote:

[ Wormi's Insane]
  1. 00:00:490 (1) - I hear no sound to back up the slider end? I would just make a circle instead of the slider // Muted the slidertick and sliderend using 5% volume
  2. 00:02:145 (1) - ^
  3. 00:03:800 (1) - ^
  4. 00:05:456 (1) - ^
  5. 00:09:179 (3) - why is this stacked? you didn't stack it anywhere else in the section. I think it should have 1.5 spacing // Right, fixed
  6. 00:31:524 (7,1) - same here, don't think this should be stacked either // Fixed
Thanks for the mod

also did some minor changes about volume and hitsounds

update
osu file format v14

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Title:Layers Of Shit
TitleUnicode:Layers Of Shit
Artist:Renard
ArtistUnicode:Renard
Creator:Lokidoki
Version:Wormi's Insane
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Tags:DavidEd SpectorDG Asserin Worminators [ KukiLoli ] CookieKivi Yoratama - Magic Bomb - Hyperion techno rave hardcore
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Lully
fixed ds at the end

up
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JBHyperion

Razor Sharp wrote:

loki the doki asked me to check the ctb diffs.

  • Hyperion's Rain
  1. Combo Colors: Maybe add some? I would suggest Red, Purple, Yellow and Green! wew

  2. 00:12:490 (3) - Move this too x448 too create an interesting hyper here. Would suggest it as the clap from (2) empathizes it. Sure, moved the next note with it for a cool double
  3. 00:23:869 (3) - Move this too x280 to create a little motion in this triplett? I feel like its pretty boring too play a "dont move" tripplet in the kiai.
  4. 00:25:524 (3) - x208 for this. Same reason as above.
  5. 00:30:490 (3) - Same reasons as above, you get the idea.
  6. 00:32:145 (3) - ^ These are all intentional, since pretty much the entire rest of the kiai is moving, I want to offer a couple of little rest places. If It was an Overdose, sure though xD

    Hyperson's rain are always nice. I like Hyperson too, he's pretty rad.

Good luck!
Thanks for the mod! Fixed a few other ugly patterns whilst I was at it lol

asdf
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Izzywing
No change on my part, I think the triplet there is fine, because at worst the player can alternate it (it is a stack after all), and I think it's necessary as part of the transition from the easier diff to the harder diff
MBomb

JBHyperion wrote:

Platter
  1. 00:04:214 (2,3) - Smaller spacing creates a bit of a stutter here, I'd move all of 00:00:490 (1,2,3,4,5,1,2,3,4,5,6,1,2) left a little, say x-136 - Done.
  2. 00:23:248 - I feel it would play better with this mapped, since the triplet and this beat are following the same drum pattern. Rhythm feels a little awkward to me atm - Sure.
  3. 00:25:317 (1,2) - Low SV prevents you from getting the curve you were after on this slider, so the result is an awkward vertical flowstop. (2) would be better on the right in this case for a better flow - Did in a different way.
  4. 00:29:455 (2,3) - Same as 00:23:248 - but if you choose not to map this you have a similar situation to the previous point, where I feel (3) would be better on the other side, or else a bit more movement being given - example: https://osu.ppy.sh/ss/5510566
- Did similar to previoius point.
Hope this helps!

FastYoshi wrote:

MBomb's Platter
00:19:938 (9,10) - (9) to x:88 and (10) x:160. I think it was too "continuous", so try to make it like a zigzag. - I want to keep the HDash to the next note here.
00:24:490 (4) - Repetitive, don't like it.. even tho it seems to difference, just move it to x:320. - I actually think doing the same movement twice here feels kinda interesting, because it's not really like any other point in the map.
00:26:007 (3) - Move it to x:336, cause I think the dash is kinda far, so I shorten it... - I think the HDash fits, however I did reduce the HDash slightly.
00:26:145 (4) - Reverse selection, to make an easier way to move after (3). - I like the antiflow movement here.

Razor Sharp wrote:

loki the doki asked me to check the ctb diffs.


  • MBomb's Platter
  1. Combo Colors: Maybe add some? I would suggest Red, Purple, Yellow and Green! - Fixed by Lokidoki.
  2. Slider Tick Rate: Make it "2", too have it consistent with the rain. - Doesn't make sense to use STR2 here in my opinion, the song doesn't really follow a 1/2 structure.
  3. 00:25:317 (1) - Why not have this straight only? If they stop way too early they do loose some droplets here, or they might overshoot as they hit the droplets but not the note. - Fixed kinda in JBH's mod.
  4. 00:31:524 (6,1) - Im not too sure about this direction change in a hyper? Might be a little hard for platter? - Curved the slider a bit for better movement into it.


    MBombs platter

Good luck!
Thanks for the mods, sorry Loki for taking so long to check these.

a
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Topic Starter
Lokidoki

- Magic Bomb - wrote:

Thanks for the mods, sorry Loki for taking so long to check these.
Aah, don't worry, you're allowed to check any time you want, I don't put pressure on any of you.
Absolute Zero
[MBomb's Platter]
00:10:007 (5,1) - The distancing here is suprisingly low for a new phrase. I wouldn't say it deems a hyper, but move it over to the right (x=368, possibly?). You'll have to move (2), too.
00:18:696 (1,2) - Nudge (1) to the left to make a "cushion" for players when they move over (perhaps x=256).
00:19:386 (5,6,7,8,9,10) - Only (5,6,8,10) actually hit any bass notes you are following. Delete the others.

[Hyperion's Rain]
00:17:041 (1) - Tilt slightly to the left.
00:19:524 (1,2,3,1,2,3) - This pattern can be difficult to reach from the previous note as a rain player. Simplify the pattern to 2 lines, perhaps.
00:26:145 (1,2,3) - Again, this W shape is really hard to catch in the close proximity and I think you should simplify the pattern.

[Razor's S**tty Overdose]
00:10:007 (6) - Make this a repeat slider to also hit the end of the bass note.
00:21:593 (4,5,6) - Are you really sure you want to put a hyperchain in here? Might be best without it.
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