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KOTOKO to Kaori Utatsuki - Double HarmoniZe Shock!! [OsuMani

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Topic Starter
Etsu
This beatmap was submitted using in-game submission on lunes, 14 de mayo de 2018 at 23:17:45

Artist: KOTOKO to Kaori Utatsuki
Title: Double HarmoniZe Shock!!
Tags: SHORT CIRCUIT II (2007) I've Sound Kazuya Takase 高瀬一矢
BPM: 180
Filesize: 6283kb
Play Time: 03:39
Difficulties Available:
  1. HD - 4Key (2,35 stars, 1437 notes)
  2. NM - 4Key (2,05 stars, 215 notes)
Download: KOTOKO to Kaori Utatsuki - Double HarmoniZe Shock!!
Information: Scores/Beatmap Listing
---------------
Map #1

NM: 15%
HD: 95%
HS: 0%






<3
Kaito-kun


(Well, considering you are from Ecuador, I guess you talk Spanish and should be more comfortable with it than with English, so I'll mod it in Spanish. If you want to have the mod in English instead, tell me and I'll translate it)
Bueno, aceptare el request del modding queue como un NM y solamente porque este es tu primer mapa y veo que necesitas ayuda para empezar:

[General]
Nombre de artista deberia ser "KOTOKO to 詩月カオリ", ya que asi lo muestra el album, en artista romanizado deberias poner "KOTOKO to Kaori Utatsuki". (Fuente: https://www.ivesound.jp/music/d/double_harmonize_shock.php)
Borra "Kotoko" y "Kaori" de la seccion de tags, ya estan como artistas, no deberian estar en la seccion de tags
En la seccion de tags, pon esto "SHORT CIRCUIT II I've Sound Kazuya Takase 高瀬一矢" (Nombre del album, de la discografia, y del compositor estan ahi)
Cambia el HP y el OD a 8 en vez de 7
Solamente tienes una dificultad, no hay spread, si tu idea es intentar rankear este mapa, debes hacer minimo un Normal y un Easy tambien

[Shock!!]
Los cambios de velocidad para hacer el mapa lento son innecesarios, en las secciones que los tienes, la cancion no se vuelve mas lenta para nada, entonces no encuentro razon para tener esos cambios de velocidad ahi
00:01:964 - te falta una nota aqui
00:01:798 (1798|0,1798|3,1798|2) - Elimina una nota de estas tres, el sonido no es tan fuerte para ser un triple
00:03:798 - Agrega una nota aqui para hacerlo un triple, mas enfasis a ese sonido ya que es fuerte
00:02:881 (2881|2) - Deberia estar aqui 00:02:798 -
00:03:298 - Te falto una nota aqui
00:03:964 - ^^^
00:04:631 - ^^^
00:05:964 - ^^^
00:06:631 - ^^^
00:07:298 - ^^^
00:07:964 - ^^^
00:21:214 (21214|2,21256|1,21298|2,21339|1,21381|2) - esto esta muy mal puesto, deberia ser algo asi: https://osu.ppy.sh/ss/4761825
00:31:798 - Igual que arriba, cambialo a algo asi https://osu.ppy.sh/ss/4761835
00:53:131 - ^^^, Cambialo a algo asi https://osu.ppy.sh/ss/4761838
01:03:798 - ^^^, cambialo a algo asi https://osu.ppy.sh/ss/4761845
01:14:464 - ^^^, cambialo a algo asi https://osu.ppy.sh/ss/4761852
Bueno, has relativamente lo mismo con el resto de las secciones asi, ya que aquellas estan fuera de timing, solamente te mostre algunas arriba
03:30:001 (210001|1,210167|1,210334|1,210501|1,210667|1,210834|1,211001|1,211167|1,211334|1) - Esto se ve y es muy incomodo, mueve un chin las notas para evitar esto
03:37:820 (217820|1,217848|2,217876|3,217931|0,217959|1,217987|2,218015|3,218070|0,218098|1,218126|2,218154|3,218209|0,218237|1,218265|2,218293|3,218348|0,218376|1,218404|2,218431|3,218487|0,218515|1,218543|2,218570|3,218626|0,218654|1,218681|2,218709|3,218765|0,218793|1,218820|2,218848|3,218904|1,218959|2,219015|3) - Esto es tremendamente innecesario, el sonido que intentas representar con esto puede ser uno o dos notas largas, pero no nada como esto, ya que esto viene totalmente desapercibido

Eso es todo de mi. Esto solamente fue un checkeo extremadamente rapido del mapa, no entre en nada a fondo, ya que tardaria para siempre mostrando todos los errores XD. Bueno, cualquier cosa me dices, suerte con el mapa
Topic Starter
Etsu

Kaito-kun wrote:



(Well, considering you are from Ecuador, I guess you talk Spanish and should be more comfortable with it than with English, so I'll mod it in Spanish. If you want to have the mod in English instead, tell me and I'll translate it)
Bueno, aceptare el request del modding queue como un NM y solamente porque este es tu primer mapa y veo que necesitas ayuda para empezar:

[General]
Nombre de artista deberia ser "KOTOKO to 詩月カオリ", ya que asi lo muestra el album, en artista romanizado deberias poner "KOTOKO to Kaori Utatsuki". (Fuente: https://www.ivesound.jp/music/d/double_harmonize_shock.php) ok
Borra "Kotoko" y "Kaori" de la seccion de tags, ya estan como artistas, no deberian estar en la seccion de tags ok
En la seccion de tags, pon esto "SHORT CIRCUIT II I've Sound Kazuya Takase 高瀬一矢" (Nombre del album, de la discografia, y del compositor estan ahi) ok
Cambia el HP y el OD a 8 en vez de 7 ok
Solamente tienes una dificultad, no hay spread, si tu idea es intentar rankear este mapa, debes hacer minimo un Normal y un Easy tambien ok

[Shock!!]
Los cambios de velocidad para hacer el mapa lento son innecesarios, en las secciones que los tienes, la cancion no se vuelve mas lenta para nada, entonces no encuentro razon para tener esos cambios de velocidad ahi mmm... tienes razon
00:01:964 - te falta una nota aqui ok
00:01:798 (1798|0,1798|3,1798|2) - Elimina una nota de estas tres, el sonido no es tan fuerte para ser un triple ok
00:03:798 - Agrega una nota aqui para hacerlo un triple, mas enfasis a ese sonido ya que es fuerte ok
00:02:881 (2881|2) - Deberia estar aqui 00:02:798 - ehh no entendi esa parte xd
00:03:298 - Te falto una nota aqui ok
00:03:964 - ^^^ ok
00:04:631 - ^^^ ok
00:05:964 - ^^^ ok
00:06:631 - ^^^ ok
00:07:298 - ^^^ ok
00:07:964 - ^^^ ok
00:21:214 (21214|2,21256|1,21298|2,21339|1,21381|2) - esto esta muy mal puesto, deberia ser algo asi: https://osu.ppy.sh/ss/4761825 ok
00:31:798 - Igual que arriba, cambialo a algo asi https://osu.ppy.sh/ss/4761835 ok
00:53:131 - ^^^, Cambialo a algo asi https://osu.ppy.sh/ss/4761838 ok
01:03:798 - ^^^, cambialo a algo asi https://osu.ppy.sh/ss/4761845 ok
01:14:464 - ^^^, cambialo a algo asi https://osu.ppy.sh/ss/4761852 ok
Bueno, has relativamente lo mismo con el resto de las secciones asi, ya que aquellas estan fuera de timing, solamente te mostre algunas arriba listo
03:30:001 (210001|1,210167|1,210334|1,210501|1,210667|1,210834|1,211001|1,211167|1,211334|1) - Esto se ve y es muy incomodo, mueve un chin las notas para evitar esto ok
03:37:820 (217820|1,217848|2,217876|3,217931|0,217959|1,217987|2,218015|3,218070|0,218098|1,218126|2,218154|3,218209|0,218237|1,218265|2,218293|3,218348|0,218376|1,218404|2,218431|3,218487|0,218515|1,218543|2,218570|3,218626|0,218654|1,218681|2,218709|3,218765|0,218793|1,218820|2,218848|3,218904|1,218959|2,219015|3) - Esto es tremendamente innecesario, el sonido que intentas representar con esto puede ser uno o dos notas largas, pero no nada como esto, ya que esto viene totalmente desapercibido haha solo queria hacerlo mas dificil al final xD pero tienes razon es demasiado

Eso es todo de mi. Esto solamente fue un checkeo extremadamente rapido del mapa, no entre en nada a fondo, ya que tardaria para siempre mostrando todos los errores XD. Bueno, cualquier cosa me dices, suerte con el mapa
Muchas gracias por el modding me ayudaste bastante seguiré corrigiendo los errores y de verdad hay bastante errores xD Bueno, muchas gracias :)
Lude
Interlude's 4K Modding Queue
1|2|3|4

[General]
  1. Disable Countdown
  2. If your beatmap is aiming for Ranked, it has to contain 2 more difficulties, whether EZ, NM or NM MX. One difficulty is allowed only for Marathon maps that have more than 5 minutes of drain time.
  3. Specify the Source (?) I'm not sure if it's from an anime, but if it's not, at least specify the Album of the artist.
[Shock!!!]
00:02:964 - I hear a sound here, add up a note
00:03:131 (3131|1) - This to col 1
00:04:798 (4798|2) - This to col 4
00:04:798 (4798|2) - This to col 1
00:11:131 (11131|3) - Why is this snapped at 1/6? Should end at 00:11:464 -
00:27:964 (27964|2) - This to col 2
00:36:964 - There's a sound
00:42:298 - Same, there's a sound
01:09:631 - There's a sound, add note
01:25:131 - There's a stream here, mind adding up stairs?
01:25:381 (85381|1,85547|1) - Delete these two, and add notes at 01:25:297 - 01:25:464 - 01:25:631 - respectively. Its a triple snare, not streaming
01:49:796 - Add a note
01:54:462 - Change it to stairs? I saw too many trills
01:59:629 - Add a note
02:02:296 - Add a note
02:04:962 - Add a note
02:05:796 (125796|1) - This to col 3 for balance
02:10:296 - Add a note
02:15:629 - Add a note
02:20:962 - Add a note
02:26:462 - These trills are out of timing. Consider adding up stairs 1/6
02:27:629 (147629|0) - This to col 3, 02:27:796 (147796|2) - This to col 1. Same bass, and more balance
02:31:462 - Add a note
02:37:129 - Again, these notes are out of timing. They should be trills.
02:40:796 - Add a note?
02:42:796 - 02:42:962 - Add notes
03:37:834 - ?? Unfinished :O

Good luck. It's a nice song :)
Topic Starter
Etsu

Interlude- wrote:

Interlude's 4K Modding Queue
1|2|3|4
[General]
  1. Disable Countdown ok
  2. If your beatmap is aiming for Ranked, it has to contain 2 more difficulties, whether EZ, NM or NM MX. One difficulty is allowed only for Marathon maps that have more than 5 minutes of drain time. ok
  3. Specify the Source (?) I'm not sure if it's from an anime, but if it's not, at least specify the Album of the artist. mmm... ok
[Shock!!!]
00:02:964 - I hear a sound here, add up a note ok
00:03:131 (3131|1) - This to col 1 ok
00:04:798 (4798|2) - This to col 4 ok
00:04:798 (4798|2) - This to col 1 again?
00:11:131 (11131|3) - Why is this snapped at 1/6? Should end at 00:11:464 - ok
00:27:964 (27964|2) - This to col 2 ok
00:36:964 - There's a sound ok
00:42:298 - Same, there's a sound ok
01:09:631 - There's a sound, add note ok
01:25:131 - There's a stream here, mind adding up stairs? ok
01:25:381 (85381|1,85547|1) - Delete these two, and add notes at 01:25:297 - 01:25:464 - 01:25:631 - respectively. Its a triple snare, not streaming ok
01:49:796 - Add a note ok
01:54:462 - Change it to stairs? I saw too many trills ok
01:59:629 - Add a note ok
02:02:296 - Add a note ok
02:04:962 - Add a note ok
02:05:796 (125796|1) - This to col 3 for balance ok
02:10:296 - Add a note ok
02:15:629 - Add a note ok
02:20:962 - Add a note ok
02:26:462 - These trills are out of timing. Consider adding up stairs 1/6 mmm ... you're right or 1/8? I am confused that part xd
02:27:629 (147629|0) - This to col 3, 02:27:796 (147796|2) - This to col 1. Same bass, and more balance ok
02:31:462 - Add a note ok
02:37:129 - Again, these notes are out of timing. They should be trills. ok
02:40:796 - Add a note? ok
02:42:796 - 02:42:962 - Add notes ok
03:37:834 - ?? Unfinished :O I had no idea xd

Good luck. It's a nice song :)
thank you very much for the modding :)
Kaito-kun
Um.....creo que hiciste un pequeño error con lo del artista XD. Donde dice artista, pusiste el nombre del artista romanizado, y el verdadero nombre del srtista lo pusiste como fuente. La seccion de fuente deberia estar vacia y lo que pusiste como fuente es lo que verdaderamente va en la seccion de artista. El artista romanizado seria siendo lo que tienes ahora mismo como artista.

Para evitar que te vuelva a pasar esto, dejame explicartelo:
Artista: Nombre del artista(s) que sale en el album/OST/etc. Tiene que estar tal y como sale, ya que si esta en japones el nombre, asi mismo lo pondras.
Artista romanizado: Es el midmo nombre del autor(es) pero ya en letra normal (ejemplo, si el nombre de artista esta en katakana, el nombre en katakana se pone en la seccion de artista, mientras que en la seccion de artista romanizado va el mismo nombre, pero en romanji)
Fuente: Es de donde origino la cancion. Si vino de un juego, el nombre del juego deberia estar en la seccion de fuente (precaucion: nombre del album nunca se pone como fuente. Ademas de que si la cancion no tiene fuente, se deja vacio y ya)

Ojala esta explicacion te haga entender mejor eso :p. Cualquier cosa me puedes agarrar en osu y me dices.
Topic Starter
Etsu

Kaito-kun wrote:

Um.....creo que hiciste un pequeño error con lo del artista XD. Donde dice artista, pusiste el nombre del artista romanizado, y el verdadero nombre del srtista lo pusiste como fuente. La seccion de fuente deberia estar vacia y lo que pusiste como fuente es lo que verdaderamente va en la seccion de artista. El artista romanizado seria siendo lo que tienes ahora mismo como artista.

Para evitar que te vuelva a pasar esto, dejame explicartelo:
Artista: Nombre del artista(s) que sale en el album/OST/etc. Tiene que estar tal y como sale, ya que si esta en japones el nombre, asi mismo lo pondras.
Artista romanizado: Es el midmo nombre del autor(es) pero ya en letra normal (ejemplo, si el nombre de artista esta en katakana, el nombre en katakana se pone en la seccion de artista, mientras que en la seccion de artista romanizado va el mismo nombre, pero en romanji)
Fuente: Es de donde origino la cancion. Si vino de un juego, el nombre del juego deberia estar en la seccion de fuente (precaucion: nombre del album nunca se pone como fuente. Ademas de que si la cancion no tiene fuente, se deja vacio y ya)

Ojala esta explicacion te haga entender mejor eso :p. Cualquier cosa me puedes agarrar en osu y me dices.
No se como no me di cuenta de lo que hice xd pero con la explicación que me diste de los artistas he entendido bien
Muchas gracias otra vez :)
Parachor
~ From my M4M Queue ~.


| 1 | 2 | 3 | 4 |

[Shock!!]
00:10:964 (10964|3,10964|2,10964|1,10964|0) - This should not be a quad, because there's NO emphasis here. It's the same as the notes before it. The emphasis is at 00:11:131 -, so make that stronger, and remove 00:10:964 (10964|1,10964|2) - .
If you're mapping the LN to the guitar, then this LN 00:11:131 (11131|3) - does not start there. It starts at 00:10:964 -.
00:12:464 (12464|3) - Same thing ^ The guitar starts a 1/2 snap earlier.
If you're not mapping the LN to the guitar, then I have no clue what you're mapping it to, because it's very inconsistent.
You have parts like at 00:27:131 - where you haven't mapped an LN, whereas you have parts like 00:21:798 - where you have. There's no pattern here. You need to look over this whole section and make sure you know exactly what you're mapping for these LN's.

00:12:131 (12131|3) - This is the only note in this entire section that has mapped that particular sound to 1 note. Make it a double.
00:14:131 (14131|0,14131|3,14131|2) - Why is this a triple? You didn't map this part to a triple elsewhere in this section. Look over the consistency of your triples please.
00:16:131 (16131|2,16131|1,16298|3) - These have the same sound. Use repeated columns here, or something that gives a similar effect, like two doubles. Maybe even a repeated double.
00:29:298 (29298|2,29464|2) - and 00:31:131 (31131|2,31298|2) - are you sure you want these notes repeated? It doesn't make much of a difference, but keep consistency in mind. It's the only two uses of a repeated column in this section and they're kinda randomly placed.
00:32:464 (32464|1) - Would work better at |1| because the repeated note is necessary.

00:32:464 - onwards: Wow okay now I have no idea what you're mapping the LN to. I'm assuming it's the vocal, but it's incredibly inconsistent. If you're only mapping to the elongated vocal parts, then you've also started a lot of the LN's too late. 00:33:798 (33798|3) - and 00:37:798 (37798|0) - and 00:39:131 (39131|3) - and 00:44:464 (44464|0) - etc, all start a 1/2 snap earlier. Like the previous section, look over this one as well, and make sure you know what you're mapping the LN to.
00:42:548 (42548|3,42631|3) - No. Move 00:42:631 (42631|3) - to another column. Also I'm pretty sure there's a note at 00:42:589 (42589|0) -

01:05:631 (65631|3) - This should be a triple right? You've mapped 01:04:464 - and 01:07:131 - etc to a triple, and it's the same crash cymbal sound.
Although then you started mapping it to doubles, so idk. Just don't make it a single note anyway.
01:14:714 - There's a note here
01:35:963 (95963|0,95963|3,96130|3,96130|0,96296|3,96296|0,96463|0,96463|3) - Is this necessary? I don't think you need this 4 times in a row, but I guess that's up to your interpretation.
01:41:171 (101171|1,101212|2,101254|1,101296|2) - What is this? Move 01:41:296 (101296|2) - to |1| or something.
01:43:129 (103129|0,103129|3,103296|3,103296|0,103462|0,103462|3) - Again not really necessary to have all in the same column. You're only emphasizing the repetition of 01:43:296 (103296|1,103296|0,103296|3,103462|3,103462|0,103462|2) -
Compared to 01:44:462 (104462|3,104462|0,104462|2,104462|1) -, having a quad at 01:43:962 (103962|2,103962|3,103962|0,103962|1) - doesn't feel right. Make it a triple.

01:55:129 (115129|3) - Ending is snapped weirdly. Fix this.
02:04:795 (124795|1,124795|0,124962|1,125128|1) - Please, please, don't have this. It doesn't fit and makes it needlessly uncomfortable to play. At least move 02:04:962 (124962|1) - to another column.
02:05:253 (125253|1,125295|2) - Move this 1 column to the left.
02:15:878 (135878|2,136003|2,136128|2) - Weird repetition.
02:26:503 (146503|1,146545|2,146587|1,146670|1) - What is this? Please fix it. Moving 02:26:587 (146587|1) - to |1| should help.
02:59:461 (179461|1,179628|1,179794|1,179961|1) - Be careful that you don't focus on a single column too much when the song doesn't suggest it.

03:18:127 (198127|1) - This starts an 1/8 snap later.
03:27:836 (207836|2,207877|3,207919|2,207961|3,208002|2) - No. No, no, and no. This doesn't fit. Mess around with the column placement.

I was going to end up repeating myself so I'll just make some general comments. As I've said in the mod, your LN placement needs work. At the moment the placement is quite haphazard and inconsistent. Make sure you know what you're mapping your LN's to, and stick to it. There's problems with double/triple usage, which I've also pointed out in the mods, so just be wary about that. And yeah, that's basically it: Work on the consistency.

Good luck :)
Topic Starter
Etsu

Parachor wrote:

~ From my M4M Queue ~.


| 1 | 2 | 3 | 4 |

[Shock!!]
00:10:964 (10964|3,10964|2,10964|1,10964|0) - This should not be a quad, because there's NO emphasis here. It's the same as the notes before it. The emphasis is at 00:11:131 -, so make that stronger, and remove 00:10:964 (10964|1,10964|2) - . ok
If you're mapping the LN to the guitar, then this LN 00:11:131 (11131|3) - does not start there. It starts at 00:10:964 -. ok
00:12:464 (12464|3) - Same thing ^ The guitar starts a 1/2 snap earlier. ok
If you're not mapping the LN to the guitar, then I have no clue what you're mapping it to, because it's very inconsistent. ok
You have parts like at 00:27:131 - where you haven't mapped an LN, whereas you have parts like 00:21:798 - where you have. There's no pattern here. You need to look over this whole section and make sure you know exactly what you're mapping for these LN's. I thought that begins in the white line

00:12:131 (12131|3) - This is the only note in this entire section that has mapped that particular sound to 1 note. Make it a double. ok
00:14:131 (14131|0,14131|3,14131|2) - Why is this a triple? You didn't map this part to a triple elsewhere in this section. Look over the consistency of your triples please. ok
00:16:131 (16131|2,16131|1,16298|3) - These have the same sound. Use repeated columns here, or something that gives a similar effect, like two doubles. Maybe even a repeated double. ok
00:29:298 (29298|2,29464|2) - and 00:31:131 (31131|2,31298|2) - are you sure you want these notes repeated? It doesn't make much of a difference, but keep consistency in mind. It's the only two uses of a repeated column in this section and they're kinda randomly placed. mmm..
00:32:464 (32464|1) - Would work better at |1| because the repeated note is necessary. ok

00:32:464 - onwards: Wow okay now I have no idea what you're mapping the LN to. I'm assuming it's the vocal, but it's incredibly inconsistent. If you're only mapping to the elongated vocal parts, then you've also started a lot of the LN's too late. It is the vocal part but combined with the drum
00:33:798 (33798|3) - and 00:37:798 (37798|0) - and 00:39:131 (39131|3) - and 00:44:464 (44464|0) - etc, all start a 1/2 snap earlier. Like the previous section, look over this one as well, and make sure you know what you're mapping the LN to. ok
00:42:548 (42548|3,42631|3) - No. Move 00:42:631 (42631|3) - to another column. Also I'm pretty sure there's a note at 00:42:589 (42589|0) - ok

01:05:631 (65631|3) - This should be a triple right? You've mapped 01:04:464 - and 01:07:131 - etc to a triple, and it's the same crash cymbal sound.
Although then you started mapping it to doubles, so idk. Just don't make it a single note anyway. ok
01:14:714 - There's a note here ok
01:35:963 (95963|0,95963|3,96130|3,96130|0,96296|3,96296|0,96463|0,96463|3) - Is this necessary? I don't think you need this 4 times in a row, but I guess that's up to your interpretation. best change
01:41:171 (101171|1,101212|2,101254|1,101296|2) - What is this? Move 01:41:296 (101296|2) - to |1| or something. ok
01:43:129 (103129|0,103129|3,103296|3,103296|0,103462|0,103462|3) - Again not really necessary to have all in the same column. You're only emphasizing the repetition of 01:43:296 (103296|1,103296|0,103296|3,103462|3,103462|0,103462|2) -
Compared to 01:44:462 (104462|3,104462|0,104462|2,104462|1) -, having a quad at 01:43:962 (103962|2,103962|3,103962|0,103962|1) - doesn't feel right. Make it a triple. ok

01:55:129 (115129|3) - Ending is snapped weirdly. Fix this. ok
02:04:795 (124795|1,124795|0,124962|1,125128|1) - Please, please, don't have this. It doesn't fit and makes it needlessly uncomfortable to play. At least move 02:04:962 (124962|1) - to another column. ok
02:05:253 (125253|1,125295|2) - Move this 1 column to the left. ok
02:15:878 (135878|2,136003|2,136128|2) - Weird repetition. fixed up
02:26:503 (146503|1,146545|2,146587|1,146670|1) - What is this? Please fix it. Moving 02:26:587 (146587|1) - to |1| should help. ok
02:59:461 (179461|1,179628|1,179794|1,179961|1) - Be careful that you don't focus on a single column too much when the song doesn't suggest it. ok

03:18:127 (198127|1) - This starts an 1/8 snap later. I do not understand
03:27:836 (207836|2,207877|3,207919|2,207961|3,208002|2) - No. No, no, and no. This doesn't fit. Mess around with the column placement. ok

I was going to end up repeating myself so I'll just make some general comments. As I've said in the mod, your LN placement needs work. At the moment the placement is quite haphazard and inconsistent. Make sure you know what you're mapping your LN's to, and stick to it. There's problems with double/triple usage, which I've also pointed out in the mods, so just be wary about that. And yeah, that's basically it: Work on the consistency.

Good luck :)
Oh thanks for your modding :)
Protastic101
Hello~ Just throwing a random mod here.

Column 1|2|3|4

General
OD to 7 and HP to 6.5 - 7 for Easy
HP to 7 for Normal.
OD and HP to 7.5 for Shock!! The difficulty doesn't really need such a high number for that because it's only about ~3*.
A side note here: difficulty names in Mania are (in order from easiest to hardest) EZ, NM, HD, MX, SC. I would recommend renaming Easy and Normal to EZ and NM respectively for this.
What happened to the BG for Shock!!?
Disable countdown in song setup -> Design.
You need a preview point somewhere. Maybe during the chorus?

Shock!!
00:10:798 (10798|0,10798|3) - Suggest turning one of these into an LN because the sound is sustained for half a beat.
00:10:964 (10964|0,11131|2,11131|1,11298|0,11464|2) - If above is accepted, move to 3, shift the doubles one lane to the left, then move to 3, then move to 1, in that order, like this
00:12:964 - Add a note here (soft but audible sound here) for consistency too because you have a note for this same sound at 00:14:298 (14298|3)
00:13:631 (13631|2) - Make an LN and last for one beat. Because you're mapping to the guitar here, this is adding consistency since the note is a similar sound to the other LN's in this part.
00:16:131 (16131|2) - Suggest making LN and last for half a beat (sustained sound here).
00:16:464 (16464|0) - This actually begins at 00:16:298
00:21:798 (21798|0) - ^^Same as above, this starts half a beat too late.
00:22:298 - Add a note for consistency and sound here.
00:22:631 (22631|0) - Make LN, last one beat. There's a sustained note here.
00:27:131 (27131|3) - This begins 1/2 beat too late. Start it at 00:26:964
00:27:964 (27964|2) - Suggest making LN and last one beat because the note is sustained. You'd have to move around some notes to make this work, but I don't think I need to say how. Just whatever makes it work if accepted.
00:30:631 (30631|1) - ^^ Last one beat.
00:37:214 and 00:37:714 - Add a note because there's a drum sound.
00:41:131 - ^^
00:44:131 (44131|1) - Remove note. Try to be consistent with your other patterns. I understand there's a sound here, but there's also a sound here at 00:44:964 which you don't map to. I would stick with one or the other.
00:44:964 - Add note for drum sound.
00:48:464 - Add an LN and last for one beat here. Same reason as I said about consistency.
00:48:798 (48798|1) - Make LN, last one beat, consistency stuff again (this might be the wrong snap, but just keep the pattern is what I'm trying to say lol). You might have to shuffle around a few notes if accept.
00:56:798 - Make a double for accented drum.
01:14:631 (74631|2,74714|1,74798|0) - Recommend moving to 1, 2, and 3, respectively, for playability (at least it plays easier for me. You should try this yourself to see too).
01:25:185 and 01:25:241 - Add notes for the drum roll thing. It's a 1/6 snap.
01:30:463 and 01:30:630 - Make double or triple, because they're accented.
01:41:129 (101129|0,101171|1,101212|2) - Control H and shift one to the left (just reverses it; I think you've used this 123 combination a bit too much).
01:41:254 (101254|1,101296|0) - Shift one lane to the right if above is accepted.
01:43:296 and 01:43:462 - Add doubles to accent the drum.
01:43:796 (103796|2,103796|1,103962|2,103962|3,103962|0) - Recommend removing. I think it gives a pause for effect.
01:44:129 - Add LN and last half a beat.
01:44:295 (104295|2) - Make LN and last one and a half beats.
01:44:962 to 01:47:129 - I would follow the drums here instead of ignoring it.
02:48:003 (168003|2) - This is an incorrect snap. It should be at 02:48:045
03:27:502 to 03:28:502 - Recommend a 1/2 beat handstream due to the accented drums.
So it looks like I just stopped modding the entire middle part of your song, but that's not really the case. Instead, when I was looking at that part, I realized the things I was saying was nearly identical to the stuff I said at the top. So basically, what I said from the beginning up to 01:47:129 can be applied in the second half of this difficulty. I would pay more attention to the drums, accent a little more often with some doubles, and change the 1/8 minibursts to a more playable pattern than 123-21.

Oh dear lord, long mod XD I hope I was somewhat helpful. If I was vague about anything, just say so in your reply and I'll respond as soon as possible as to what I meant. Gl.
Topic Starter
Etsu

Protastic101 wrote:

Hello~ Just throwing a random mod here.

Column 1|2|3|4

General
OD to 7 and HP to 6.5 - 7 for Easy ok
HP to 7 for Normal. ok
OD and HP to 7.5 for Shock!! The difficulty doesn't really need such a high number for that because it's only about ~3*. ok
A side note here: difficulty names in Mania are (in order from easiest to hardest) EZ, NM, HD, MX, SC. I would recommend renaming Easy and Normal to EZ and NM respectively for this. ok
What happened to the BG for Shock!!? it was a change xd
Disable countdown in song setup -> Design. ok
You need a preview point somewhere. Maybe during the chorus? ok


Shock!!
00:10:798 (10798|0,10798|3) - Suggest turning one of these into an LN because the sound is sustained for half a beat. ok
00:10:964 (10964|0,11131|2,11131|1,11298|0,11464|2) - If above is accepted, move to 3, shift the doubles one lane to the left, then move to 3, then move to 1, in that order, like this ok
00:12:964 - Add a note here (soft but audible sound here) for consistency too because you have a note for this same sound at 00:14:298 (14298|3) ok
00:13:631 (13631|2) - Make an LN and last for one beat. Because you're mapping to the guitar here, this is adding consistency since the note is a similar sound to the other LN's in this part. ok
00:16:131 (16131|2) - Suggest making LN and last for half a beat (sustained sound here). ok
00:16:464 (16464|0) - This actually begins at 00:16:298 ok
00:21:798 (21798|0) - ^^Same as above, this starts half a beat too late. ok
00:22:298 - Add a note for consistency and sound here. ok
00:22:631 (22631|0) - Make LN, last one beat. There's a sustained note here.
00:27:131 (27131|3) - This begins 1/2 beat too late. Start it at 00:26:964 ok
00:27:964 (27964|2) - Suggest making LN and last one beat because the note is sustained. You'd have to move around some notes to make this work, but I don't think I need to say how. Just whatever makes it work if accepted. ok
00:30:631 (30631|1) - ^^ Last one beat. ok
00:37:214 and 00:37:714 - Add a note because there's a drum sound. ok
00:41:131 - ^^ ok
00:44:131 (44131|1) - Remove note. Try to be consistent with your other patterns. I understand there's a sound here, but there's also a sound here at 00:44:964 which you don't map to. I would stick with one or the other. 00:44:131 (44131|1) mmm .. can not remove this note I hear the drum beat
00:44:964 - Add note for drum sound. ok
00:48:464 - Add an LN and last for one beat here. Same reason as I said about consistency. I do not understand
00:48:798 (48798|1) - Make LN, last one beat, consistency stuff again (this might be the wrong snap, but just keep the pattern is what I'm trying to say lol). You might have to shuffle around a few notes if accept. ok
00:56:798 - Make a double for accented drum. ok
01:14:631 (74631|2,74714|1,74798|0) - Recommend moving to 1, 2, and 3, respectively, for playability (at least it plays easier for me. You should try this yourself to see too). It is not necessary
01:25:185 and 01:25:241 - Add notes for the drum roll thing. It's a 1/6 snap. ok
01:30:463 and 01:30:630 - Make double or triple, because they're accented. ok
01:41:129 (101129|0,101171|1,101212|2) - Control H and shift one to the left (just reverses it; I think you've used this 123 combination a bit too much). ok
01:41:254 (101254|1,101296|0) - Shift one lane to the right if above is accepted. ok
01:43:296 and 01:43:462 - Add doubles to accent the drum. best triple
01:43:796 (103796|2,103796|1,103962|2,103962|3,103962|0) - Recommend removing. I think it gives a pause for effect. no pe
01:44:129 - Add LN and last half a beat. here I just follow the voice
01:44:295 (104295|2) - Make LN and last one and a half beats. no
01:44:962 to 01:47:129 - I would follow the drums here instead of ignoring it. ok
02:48:003 (168003|2) - This is an incorrect snap. It should be at 02:48:045 ok
03:27:502 to 03:28:502 - Recommend a 1/2 beat handstream due to the accented drums. mmm...
So it looks like I just stopped modding the entire middle part of your song, but that's not really the case. Instead, when I was looking at that part, I realized the things I was saying was nearly identical to the stuff I said at the top. So basically, what I said from the beginning up to 01:47:129 can be applied in the second half of this difficulty. I would pay more attention to the drums, accent a little more often with some doubles, and change the 1/8 minibursts to a more playable pattern than 123-21. I will check it


Oh dear lord, long mod XD I hope I was somewhat helpful. If I was vague about anything, just say so in your reply and I'll respond as soon as possible as to what I meant. Gl.
Really too xD
I thank you very much your modding :)
LuckyLemon
Hi NM as requested.

All comments are suggestions, although strongly advised its your map. :D

Columns : 1|2|3|4

LN = long note (I use it a lot in my mod, some people know, some don't either way I explained)

Shock!!
00:13:631 - need to add a LN here to keep with the previous theme of 2LN's. It doesnt make sense to not have one here.
00:16:298 - double note here instead of single. I suggest a 1,2 or 1,3 double note.
00:24:298 - add another LN here too. Keeps with pattern. When putting LN you need to remove the. From 00:24:131 - i recommend something like this
00:26:964 - add note. Column 1
00:32:006 (32006|0,32006|1) - move to 00:31:964 -

00:42:464 - change to 1/8 beat snap then snap the four notes after each other followed by a double here -00:42:631 - 1,2 is probably best and easiest transition from the burst
00:42:798 - double here
00:42:964 - double here

00:44:464 (44464|0) - extend LN to 00:44:798 -
00:58:964 (58964|0) - extend to 00:59:631 -

01:14:631 (74631|2) - move to column 1also make it a double (1,2)
01:14:714 (74714|1) - move to 3
01:14:798 (74798|0) - move to 4

01:40:296 - LN should start here not 01:40:462 -
01:44:295 (104295|2) - make LN until 01:44:795 (104795|1) - also make that ln until 01:44:962 (104962|2) -
03:09:794 (189794|0,189794|3,189794|1,189794|2) - would strongly recommend making a double if not at least a triple

03:27:169 (207169|0,207169|3,207169|2) - no reason for triple, make double
03:27:836 - 1/8 burst spanning 4 notes going from 4 - 1 (4,3,2,1)
03:28:169 - make double note
03:28:002 - notes in 3 and 4- like this

03:33:669 - add double note

Note: changes make the difficulty go from 3.16 to 3.2
Overall as previously pointed out, LN placement is a little issue when playing but can be easily corrected. Make sure to listen to the music and sounds. If you have any queries or questions about the mod or in general don't be shy to pm me and I'll try to help as best as I can.
Topic Starter
Etsu

LuckyLemon wrote:

Hi NM as requested.

All comments are suggestions, although strongly advised its your map. :D

Columns : 1|2|3|4

LN = long note (I use it a lot in my mod, some people know, some don't either way I explained)

Shock!!
00:13:631 - need to add a LN here to keep with the previous theme of 2LN's. It doesnt make sense to not have one here. ok
00:16:298 - double note here instead of single. I suggest a 1,2 or 1,3 double note. ok
00:24:298 - add another LN here too. Keeps with pattern. When putting LN you need to remove the. From 00:24:131 - i recommend something like this ok
00:26:964 - add note. Column 1 ok
00:32:006 (32006|0,32006|1) - move to 00:31:964 - ok

00:42:464 - change to 1/8 beat snap then snap the four notes after each other followed by a double here -00:42:631 - 1,2 is probably best and easiest transition from the burst mmm... better 1/6
00:42:798 - double here ok
00:42:964 - double here ok

00:44:464 (44464|0) - extend LN to 00:44:798 - ok
00:58:964 (58964|0) - extend to 00:59:631 - ok

01:14:631 (74631|2) - move to column 1also make it a double (1,2) ok
01:14:714 (74714|1) - move to 3 ok
01:14:798 (74798|0) - move to 4 ok

01:40:296 - LN should start here not 01:40:462 - ok
01:44:295 (104295|2) - make LN until 01:44:795 (104795|1) - also make that ln until 01:44:962 (104962|2) - ok
03:09:794 (189794|0,189794|3,189794|1,189794|2) - would strongly recommend making a double if not at least a triple ok

03:27:169 (207169|0,207169|3,207169|2) - no reason for triple, make double ok
03:27:836 - 1/8 burst spanning 4 notes going from 4 - 1 (4,3,2,1) better 1/6
03:28:169 - make double note ok
03:28:002 - notes in 3 and 4- like this ok

03:33:669 - add double note ok

Note: changes make the difficulty go from 3.16 to 3.2
Overall as previously pointed out, LN placement is a little issue when playing but can be easily corrected. Make sure to listen to the music and sounds. If you have any queries or questions about the mod or in general don't be shy to pm me and I'll try to help as best as I can.
Hey LN is a bit difficult, but I quite understand.

Thank you for your modding :)
Topic Starter
Etsu
Updated!!
abraker
abraker's Mania Modding Queue



Ingame mod
2016-04-22 23:19 abraker: I'm about to play test your map. Are you busy?
2016-04-22 23:20 Etsu: Hi
2016-04-22 23:20 abraker: hey
2016-04-22 23:20 Etsu: Ok
2016-04-22 23:20 Etsu: I spend the map?
2016-04-22 23:21 abraker: Alright I'll play test and say if anything can be improved
2016-04-22 23:21 abraker: this map https://osu.ppy.sh/s/419209
2016-04-22 23:21 abraker: As requested on my mod queue
2016-04-22 23:21 Etsu: yeah
2016-04-22 23:22 Etsu: ready
2016-04-22 23:22 Etsu: thank your for accepting my request
2016-04-22 23:23 abraker: alright I'm currently playing HD diff
2016-04-22 23:25 abraker: So the only thing threw me a bit off guard were the jacks in the beginning
2016-04-22 23:25 abraker: It's not too serious, I just didn't expect them
2016-04-22 23:25 abraker: Otherwise this is nicely mapped
2016-04-22 23:26 abraker: I;m refering to these 00:10:131 (10131|3,10131|0,10298|3,10298|0,10464|0,10464|3,10631|0,10631|3) -
2016-04-22 23:26 Etsu: ahhh
2016-04-22 23:26 abraker: Again, nothing serious, just unexpected
2016-04-22 23:27 Etsu: and then it is not necessary?
2016-04-22 23:28 Etsu: ok it is just the beginning
2016-04-22 23:29 abraker: No, no. I think it goes nicely. 00:10:798 (10798|1,10964|2) - <-- these 2 however idicate a change in the pattern while music drum is the same
2016-04-22 23:31 abraker: Hmm maybe try this pattern for varience
2016-04-22 23:31 abraker: *variance
2016-04-22 23:31 abraker: https://osu.ppy.sh/ss/4992098
2016-04-22 23:32 Etsu: ah if that thought then no matter LN
2016-04-22 23:32 abraker: ?
2016-04-22 23:34 Etsu: ah apology is still in the drum
2016-04-22 23:34 Etsu: follow
2016-04-22 23:34 abraker: yea
2016-04-22 23:35 abraker: This might be balance awkward. 01:14:464 (74464|0,74548|1,74631|2,74798|3,74964|3,75131|2,75131|1) -
2016-04-22 23:37 abraker: Try moving 01:14:798 (74798|3) - to column 2
2016-04-22 23:37 Etsu: ok I understand
2016-04-22 23:37 abraker: Actually that doesn't solve the problem hmmm
2016-04-22 23:38 abraker: It
2016-04-22 23:38 abraker: it's this part 01:14:964 (74964|3,75131|1,75131|2) -
2016-04-22 23:38 abraker: and what goes before it that makes it weird
2016-04-22 23:39 abraker: Yes this is better
2016-04-22 23:39 abraker: https://osu.ppy.sh/ss/4992135
2016-04-22 23:40 Etsu: oh you're right
2016-04-22 23:40 abraker: hmmmmmmm 01:41:129 (101129|2,101212|1,101296|0,101462|0,101629|0,101796|2,101796|1) -
2016-04-22 23:41 abraker: same solution
2016-04-22 23:41 abraker: https://osu.ppy.sh/ss/4992144
2016-04-22 23:41 Etsu: that's because I hear drums
2016-04-22 23:41 Etsu: oh ty
2016-04-22 23:42 abraker: This is a bit weird
2016-04-22 23:42 abraker: 01:49:129 (109129|3,109462|0,109629|1,109629|2) -
2016-04-22 23:43 abraker: Try just this
2016-04-22 23:43 Etsu: in that part I follow the voice
2016-04-22 23:43 abraker: https://osu.ppy.sh/ss/4992158
2016-04-22 23:43 Etsu: ok
2016-04-22 23:47 abraker: This part might be a bit hard
2016-04-22 23:47 abraker: 03:36:502 (216502|0,217002|1,217335|2,217835|3,218919|1,219002|2,219085|3,219169|1,219169|0) -
2016-04-22 23:48 Etsu: Yes I understand
2016-04-22 23:48 abraker: Try this
2016-04-22 23:48 abraker: https://osu.ppy.sh/ss/4992176
2016-04-22 23:48 Etsu: ok
2016-04-22 23:49 abraker: Alright next difficulty!
2016-04-22 23:49 abraker: I'm going to play it right now
2016-04-22 23:49 Etsu: ready
2016-04-22 23:49 abraker: ready
2016-04-22 23:52 abraker: Ok this had ALOT more problems
2016-04-22 23:52 abraker: let play it without DT to figure out how serious they are
2016-04-22 23:56 abraker: I think you know that end part needs a fix (._.')
2016-04-22 23:57 abraker: Also try to avoid these kind of patterns in 3* maps
2016-04-22 23:57 abraker: 02:38:795 (158795|2,158795|1,158962|1,158962|2,158962|0,158962|3) -
2016-04-22 23:58 abraker: This is weird
2016-04-22 23:58 abraker: 03:09:128 (189128|3,189183|2,189239|1,189294|2,189294|0,189294|3,189461|1,189461|2) -
2016-04-22 23:58 abraker: Followed by more weird
2016-04-22 23:58 abraker: 03:09:461 (189461|2,189461|1,189628|2,189628|3,189822|2,189822|1,189822|0,189822|3) -
2016-04-22 23:59 abraker: This is also wierd
2016-04-22 23:59 abraker: 03:14:294 (194294|2,194461|1,194516|2,194572|3,194628|2,194794|2,194961|2) -
2016-04-22 23:59 Etsu: oh! I do understand
2016-04-23 00:00 abraker: You map is full of these jacks. This doesn't make it much of an interesting map to play
2016-04-23 00:00 abraker: 01:54:962 (114962|2,115129|1,115129|0,115129|2,115295|2,115462|2,115462|1) -
2016-04-23 00:02 abraker: I think this is the weirdest part of them all (not counting the end)
2016-04-23 00:02 abraker: 02:47:795 (167795|3,167851|2,167906|1,167962|0,168045|1,168128|1,168295|1,168462|0,168462|1,168462|2) -
2016-04-23 00:04 Etsu: this
2016-04-23 00:04 Etsu: I hear drum
2016-04-23 00:06 abraker: Try this maybe?
2016-04-23 00:06 abraker: https://osu.ppy.sh/ss/4992242
2016-04-23 00:06 abraker: I can keep the notes, just rearange them so they don't press weirdly
2016-04-23 00:07 Etsu: ok
2016-04-23 00:12 abraker: This is the best I can think of for the ending
2016-04-23 00:12 abraker: https://osu.ppy.sh/ss/4992282
2016-04-23 00:13 Etsu: ok i like this
2016-04-23 00:14 abraker: Other than that, I recommend fixing your map's structure. Those jacks make the map look rather stale
2016-04-23 00:15 Etsu: okok I understand
2016-04-23 00:15 abraker: Anything else specific you can't figure out?
2016-04-23 00:16 Etsu: mmm
2016-04-23 00:18 Etsu: this part
2016-04-23 00:18 Etsu: 03:27:502 (207502|3,207502|1,207502|0,207669|2,207669|3,207836|1,208002|3,208002|0,208002|1,208169|2,208169|1) -
2016-04-23 00:20 Etsu: It is good to handstream?
2016-04-23 00:21 abraker: That part has at least some variation so it's not too bad. These 3 can be questionable though 03:27:836 (207836|1,208002|1,208169|1) -
2016-04-23 00:22 abraker: Try to make it so there are not more 3 notes in a row unless the song has some really strong 3 beats or something
2016-04-23 00:22 abraker: *3 notes in a row on same column
2016-04-23 00:22 Etsu: ok
2016-04-23 00:26 abraker: Anything else before I go?
2016-04-23 00:28 Etsu: mmm I have no question
2016-04-23 00:28 abraker: alright I'll post the chat on your map's topic
2016-04-23 00:28 Etsu: ok and thanks
2016-04-23 00:29 abraker: you're wolcome ^_^
[ Kan-chan ]
Hi ettttt chan ><

i don't find that need to change
it's just jump hand or follow the vocal
so that's right :)

But you just bring hit sound in DarknessAngel's standard map isn't it?
so does not fit in mania map

you want to complet map, you must find more hit sound

To cheer et chan :)
i think note is COOL !
so i'll shoot the stars

im cheer your first mania map!
Topic Starter
Etsu

[ Kan-chan ] wrote:

Hi ettttt chan ><

i don't find that need to change
it's just jump hand or follow the vocal
so that's right :)

But you just bring hit sound in DarknessAngel's standard map isn't it? yep
so does not fit in mania map According to research on the hitsound of mania here ... I think Mania is not the same as std, it has made me think and what your mod is right, will try to remove or pull down 30% since the sound is acceptable ... thanks for revising
you want to complet map, you must find more hit sound ok

To cheer et chan :)
i think note is COOL !
so i'll shoot the stars

im cheer your first mania map!
thank you very much for the suggestion and his first star >.<
No_sync
Hola! (spanish siiiiiii!)

Columnas: 0|1|2|3


General
. El Background del Map debe ser de estos tamaños segun tengo entendido: 1024x768 o 1366x768, el BG es de: 1228x767.
Lo podrias modificar con paint incluso para que llegue a esos tamaños, aunque no debe distorcionarse la imagen(muy ancha, deforme) ni tener mala calidad. (ahora, opinion personal: MUY dificil de cumplir! pero eso es lo que se pide T_T)

. normal-sliderslide, normal-sliderslide2 y normal-slidertick2 son sonidos para sliders en osu!std, si no los usas en mania (cambiandoles el nombre a algo como normal-hitwhistle, soft-hitfinish2, drum-hitnormal3, etcetc -hay guias de eso 8-) -) debes eliminarlos, ocupan espacio y no son necesarios.

. En NM y HD, ve a Song Setup->Design->Misc.Toogles [Widescreen Support] *Desmarca esa opcion en las dos dificultades, MX esta bien*

. Hay muchas lineas rojas innecesarias (para cambio de bpm? offset?) en todas las diffs... Presiona F6 en el editor (Timing) para verlas. Si podes solucionarlo por tu cuenta con alguna guia de timing mejor.
Aunque probe quitarlas en una diff que cree, despues las notas quedan mal colocadas (se puede arreglar), y los kiai tambien (se puede arreglarx2), ademas de los sonidos personalizados si tuviera(se puede arreglarx3). Raro :/

. Imagino que las lineas verdes seran por los Hitsounds asi que no comentare nada sobre eso...

No se si pusiste un criterio por cada sonido distinto que se escucha en la cancion. Bueno por cada dificultad hay que decidir eso...

NM
Aca en normal es algo dificil. La cancion tiene muchas partes que requieren 2 teclas...(para mi). Y eso aumenta el nivel (Star Rating)...
Hiciste bien en poner LongNotes en los sonidos que mencionare, pero hay algunas que no van (por ejemplo cuando seguis la voz de las cantantes)...
Y si los borras/reemplazas tambien va aumentar el nivel... Si supera 2.25 de SR se volvera Hard. Por eso -DI FI CIL :/- Ok, vamos a ver!

Desde 00:00:465 hasta 00:09:798: Como es la intro, te sugiero que solo resaltes la bateria/tambor (2 notas), TodaS las demas que no esten aca abajo borralas.
00:01:131 (1131|0) -
00:01:798 (1798|0) - Platillo (1 nota)
00:02:464 (2464|3) -
00:03:131 (3131|3) - ^^P
00:03:798 (3798|3) -
00:04:464 (4464|1) - ^^P
00:05:131 (5131|2) -
00:05:798 (5798|0) - ^^P + Aca Podes poner una LongNote hasta 00:06:464...hay cierto sonido ahi.
00:06:464 (6464|2) -
00:07:131 (7131|3) - ^^P
00:07:798 (7798|3) -
00:08:464 (8464|0) - ^^P
00:09:131 (9131|1) -

00:09:798 hasta 00:11:131 - Mira la foto: http://i.imgur.com/F3HdNYI.jpg

00:11:131 hasta 00:32:464 - Los LongNotes estan bien, aunque yo creo que algunos sonidos faltan,
el drum que aparece en 00:10:131 (10131|1,10131|0) - por ejemplo, no aparece aca y se escucha.
Si es necesario, borra algunas notasSimples para que puedas meter ese drum.

00:32:464 (32464|1,32464|0,32464|3) - Cuidado no creo que tres notas esten bien para un NM, borra una notaSimple de ahi.

00:32:464 hasta 00:48:798 - LongNotes: No creo que este bien acentuar a las voces. Solo los instrumentos.

00:53:798 (53798|0) - Esta podria ser una excepcion... pero es muy extensa... se convierte en EZ si no hay nada mas que eso aca.

00:57:964 (57964|1,58964|0,59631|3) - ^^Lo mismo, no creo que este bien acentuarlas, excepto la ultima... pero es extensa...

01:04:964 hasta 01:15:131 - ^^

01:15:131 (75131|3,75131|0,75131|1) - No se, yo personalmente las uso en Hard.

01:17:631 (77631|3) - Voz...

01:20:297 (80297|0) - Platillo o voz? ...

01:23:131 (83131|3,83131|2) - Shock! es lo unico en toda la cancion que mereceria LongNotes ... eso creo. (Y esta bien!)

01:23:797 (83797|1,84130|3,84463|1,84963|3) - Aca se pierden muchos instrumentos por acentuar las "vocales" ...

01:28:297 (88297|0,90963|3) - ^^

01:33:797 - Hay platillos aca que no se usan pero el "Shock!" se escucha antes... creo que debes hacer esto: http://i.imgur.com/5jf6vMS.jpg (aunque se vuelva dificil...usalo en HD/MX)

01:36:796 hasta 01:50:462 - Lo que dije sobre las voces... En el ultimo LongNote se escuchan los sonidos (guitarra?) de "00:11:131 hasta 00:32:464",
creo que debes ser consistente con los instrumentos si vas a usarlos o no.

01:54:962 hasta 02:05:795 - Los LongNotes estan bien, aunque yo creo que algunos sonidos faltan,
el drum que aparece en 00:10:131 (10131|1,10131|0) - por ejemplo, no aparece aca y se escucha.
Si es necesario, borra algunas notasSimples para que puedas meter ese drum. Consistencia :3

02:05:795 (125795|2,125795|3,125795|0) - tres...

02:05:795 hasta 02:53:628 - Vocales/voces...

02:56:462 (176462|0,176462|1) - :3!

02:57:128 hasta 03:04:294 - Vocales/voces...

03:06:961 (186961|3,186961|2) - La segunda foto en 01:33:797. Solo que aca estan invertidas las posiciones!

03:10:128 hasta 03:29:836 - Vocales/voces...

03:32:835 hasta 03:37:335 - Los LongNotes estan bien, aunque yo creo que algunos sonidos faltan,
el drum que aparece en 00:10:131 (10131|1,10131|0) - por ejemplo, no aparece aca y se escucha.
Si es necesario, borra algunas notasSimples para que puedas meter ese drum. Consistencia :3 x2

03:37:835 (217835|0) - Yo creo que se escucha antes, en 03:37:502... Movelo hasta el principio y extendelo hasta donde estaba.

Creo que debes enfatizar mas los instrumentos en esta dificultad almenos/sobretodo en los LongNotes Exteeensos, ahi podrias poner algun instrumento, no solo el LongNote de la voz.

HD
00:10:798 (10798|1) - te falto una nota aca...agregala. Primera foto en NM...

00:13:631 (13631|2,13631|3) - Aca estas usando dos veces el mismo hitsound (o uno muy alto) y suena mal... usa uno distinto para evitar eso...

00:14:964 (14964|2,14964|3) - ^^

00:17:631 (17631|3,17631|2) - ^^

00:18:964 (18964|1,18964|2) - ^^

00:20:298 (20298|1,20298|0) - ^^

00:21:631 (21631|0,21631|3) - ^^

00:22:964 (22964|1,22964|0) - ^^

00:24:298 (24298|0,24298|1) - ^^

00:25:631 (25631|3,25631|2) - ^^

00:26:964 (26964|0,26964|1,26964|3) - ^^ ademas, Estas usando uno mas de lo que estabas haciendo...no se porque.

00:28:298 (28298|0,28298|1) - ^^

00:29:631 (29631|2,29631|1) - ^^

00:32:464 (32464|1,32464|3,32464|2) - Aca podria ir en dos notas o en una Soft->Finish... No Drum->Finish...

00:32:464 hasta 00:53:798 - Mira NM sobre las Voces... no lo voy repetir mas a partir de aca...

00:34:964 (34964|3,35298|3,35631|3,35964|3,36298|3) - ...muchas en la misma linea, cambialas de linea...

00:53:798 hasta 00:56:464 - NM podria tener esto pero mas facil... solo drum(2 notas) o simples cada division 1/1...

00:57:964 (57964|1,57964|2) - ver 00:13:631 (13631|2,13631|3).

00:58:964 (58964|2,58964|0) - ^^

00:59:631 (59631|3,59631|2) - ^^

01:22:131 (82131|3,82297|3) - ...Cambialas de lugar si podes.

01:33:630 (93630|1,93630|0) - Segunda foto en NM, aca podes aplicarlo sin mayor duda... en NM no se si tanto porque el LongNote es corto, pero aca si.

01:36:463 (96463|1,96463|3,96463|0) - :3 bien!

01:44:462 (104462|1,104462|2) - ^^...aca tambien podes poner tres ya que es el mismo sonido.

01:44:962 (104962|2) hasta el final del LongNote - A los lados no hay nada... antes lo habias hecho bien. Aca no.

01:49:462 (109462|0) - ...drum(2 notas)

01:49:129 hasta 02:05:795 - ver 00:13:631 (13631|2,13631|3).

02:05:795 (125795|0,125795|3,125795|2) - ver 00:32:464 (32464|1,32464|3,32464|2).

02:08:295 (128295|0,128628|0,128962|0,129295|0,129628|0) - ver 00:34:964 (34964|3,35298|3,35631|3,35964|3,36298|3).

02:43:128 (163128|3,163128|2,164295|0,164295|1,165462|1,165462|3) - Reemplaza estos hitsounds por Soft->Finish... los normales son demasiado.

03:06:961 (186961|3,186961|2) - ver 01:33:630 (93630|1,93630|0).

03:17:836 (197836|2,197836|1) - ver 01:44:462 (104462|1,104462|2).

03:18:336 hasta 03:37:669 - ver 00:13:631 (13631|2,13631|3).

03:28:502 (208502|1,208502|2) - ...Cambia a Soft->Finish.

03:37:835 (217835|0,217835|3,217835|2,217835|1) - Creo que empiezan antes en 03:37:502... y creo que 4 es demasiado 2 serian mejor...
o esto: http://i.imgur.com/6gZRC4u.jpg (quizas MX...)

MX
Antes de empezar, aca habra mas notas... asi que baja el volumen en el timing (F6) de 40% como lo tenes a 25% si es posible.

00:10:131 (10131|2,10131|3,10298|2,10298|3,10464|3,10464|2,10631|2,10631|3) - Yo le daria ok porque es el mismo sonido y se repite! Solo comento que "se deben usar todos los campos" aunque con tantos mods que tuve en mis mapas ya no se que creer. :S (ademas que se puede ver mal visualmente, etcetc... :S)

00:11:131 (11131|1,11131|2,11131|0) - Varia entre Hitsounds(Soft->Hitfinish) asi uno solo no hara tanto ruido como en este caso. A partir de aca aparecen muchas mas como esta...

00:44:131 (44131|1,44131|2,44298|2,44464|1,44631|1,44798|2) - Trata de hacer escaleras aca, asi no sera tan dificil para un solo dedo.

01:10:964 (70964|3,70964|1,70964|2,70964|0) - Las anteriores a esta estaban bien, tres como habias hecho, hasta esta de cuatro notas... que tiene el mismo sonido que las anteriores...

01:33:630 (93630|1,93630|2,93630|0) - ver Segunda foto en NM...

01:36:463 (96463|2,96463|1,96463|0,96463|3) - ver 01:10:964 (70964|3,70964|1,70964|2,70964|0).

02:53:837 (173837|2) - Esta fuera de lugar si usas 1/4 como division y no se porque esta asi, arreglalo.

03:04:503 (184503|1) - ^^ Ademas esta nota deberia ser platillos... 3 notas o 2... pero es solo una...

03:06:961 (186961|3,186961|2,186961|0) - ver Segunda foto en NM...

03:07:461 (187461|1,187461|0,187461|3,188128|2,188128|0,188128|3) - Porque tres notas?

03:17:836 (197836|1,197836|0,197836|2,197836|3) - Varia entre Hitsounds...

03:37:835 (217835|2,217835|3,217835|0,217835|1) - ver HD, 03:37:835 (217835|0,217835|3,217835|2,217835|1).

Algo bueno que me di cuenta es que separaste muy bien las notas (al principio ni siquiera me importaba eso...mis viejos mapas :S...).
Las cosas que deberias solucionar:

.Acentuar mas los instrumentos y menos los vocales.

.Hacer algo con los hitsounds en las dificultades HD y sobre todo MX, donde algunos sonidos llegan a tapar la musica.

.Si podes arreglar el tema de las lineas rojas sin afectar el offset/bpm de la cancion, estaria mejor ya que eso es lo primero que me llamo la atencion del map.

.Consistencia aunque le llamaria "repeticion", me aparece algo aburrido porque recien ahora lo estoy empezando a entender, pero parece necesario :| >:( . *se deprime* :D

Espero que te haya servido! :D
Topic Starter
Etsu

No_sync wrote:

Hola! (spanish siiiiiii!)

Columnas: 0|1|2|3


General
. El Background del Map debe ser de estos tamaños segun tengo entendido: 1024x768 o 1366x768, el BG es de: 1228x767.
Lo podrias modificar con paint incluso para que llegue a esos tamaños, aunque no debe distorcionarse la imagen(muy ancha, deforme) ni tener mala calidad. (ahora, opinion personal: MUY dificil de cumplir! pero eso es lo que se pide T_T)

. normal-sliderslide, normal-sliderslide2 y normal-slidertick2 son sonidos para sliders en osu!std, si no los usas en mania (cambiandoles el nombre a algo como normal-hitwhistle, soft-hitfinish2, drum-hitnormal3, etcetc -hay guias de eso 8-) -) debes eliminarlos, ocupan espacio y no son necesarios.

. En NM y HD, ve a Song Setup->Design->Misc.Toogles [Widescreen Support] *Desmarca esa opcion en las dos dificultades, MX esta bien*

. Hay muchas lineas rojas innecesarias (para cambio de bpm? offset?) en todas las diffs... Presiona F6 en el editor (Timing) para verlas. Si podes solucionarlo por tu cuenta con alguna guia de timing mejor.
Aunque probe quitarlas en una diff que cree, despues las notas quedan mal colocadas (se puede arreglar), y los kiai tambien (se puede arreglarx2), ademas de los sonidos personalizados si tuviera(se puede arreglarx3). Raro :/

. Imagino que las lineas verdes seran por los Hitsounds asi que no comentare nada sobre eso...

No se si pusiste un criterio por cada sonido distinto que se escucha en la cancion. Bueno por cada dificultad hay que decidir eso...

NM
Aca en normal es algo dificil. La cancion tiene muchas partes que requieren 2 teclas...(para mi). Y eso aumenta el nivel (Star Rating)...
Hiciste bien en poner LongNotes en los sonidos que mencionare, pero hay algunas que no van (por ejemplo cuando seguis la voz de las cantantes)...
Y si los borras/reemplazas tambien va aumentar el nivel... Si supera 2.25 de SR se volvera Hard. Por eso -DI FI CIL :/- Ok, vamos a ver!

Desde 00:00:465 hasta 00:09:798: Como es la intro, te sugiero que solo resaltes la bateria/tambor (2 notas), TodaS las demas que no esten aca abajo borralas.
00:01:131 (1131|0) -
00:01:798 (1798|0) - Platillo (1 nota)
00:02:464 (2464|3) -
00:03:131 (3131|3) - ^^P
00:03:798 (3798|3) -
00:04:464 (4464|1) - ^^P
00:05:131 (5131|2) -
00:05:798 (5798|0) - ^^P + Aca Podes poner una LongNote hasta 00:06:464...hay cierto sonido ahi.
00:06:464 (6464|2) -
00:07:131 (7131|3) - ^^P
00:07:798 (7798|3) -
00:08:464 (8464|0) - ^^P
00:09:131 (9131|1) -

00:09:798 hasta 00:11:131 - Mira la foto: http://i.imgur.com/F3HdNYI.jpg

00:11:131 hasta 00:32:464 - Los LongNotes estan bien, aunque yo creo que algunos sonidos faltan,
el drum que aparece en 00:10:131 (10131|1,10131|0) - por ejemplo, no aparece aca y se escucha.
Si es necesario, borra algunas notasSimples para que puedas meter ese drum.

00:32:464 (32464|1,32464|0,32464|3) - Cuidado no creo que tres notas esten bien para un NM, borra una notaSimple de ahi.

00:32:464 hasta 00:48:798 - LongNotes: No creo que este bien acentuar a las voces. Solo los instrumentos.

00:53:798 (53798|0) - Esta podria ser una excepcion... pero es muy extensa... se convierte en EZ si no hay nada mas que eso aca.

00:57:964 (57964|1,58964|0,59631|3) - ^^Lo mismo, no creo que este bien acentuarlas, excepto la ultima... pero es extensa...

01:04:964 hasta 01:15:131 - ^^

01:15:131 (75131|3,75131|0,75131|1) - No se, yo personalmente las uso en Hard.

01:17:631 (77631|3) - Voz...

01:20:297 (80297|0) - Platillo o voz? ...

01:23:131 (83131|3,83131|2) - Shock! es lo unico en toda la cancion que mereceria LongNotes ... eso creo. (Y esta bien!)

01:23:797 (83797|1,84130|3,84463|1,84963|3) - Aca se pierden muchos instrumentos por acentuar las "vocales" ...

01:28:297 (88297|0,90963|3) - ^^

01:33:797 - Hay platillos aca que no se usan pero el "Shock!" se escucha antes... creo que debes hacer esto: http://i.imgur.com/5jf6vMS.jpg (aunque se vuelva dificil...usalo en HD/MX)

01:36:796 hasta 01:50:462 - Lo que dije sobre las voces... En el ultimo LongNote se escuchan los sonidos (guitarra?) de "00:11:131 hasta 00:32:464",
creo que debes ser consistente con los instrumentos si vas a usarlos o no.

01:54:962 hasta 02:05:795 - Los LongNotes estan bien, aunque yo creo que algunos sonidos faltan,
el drum que aparece en 00:10:131 (10131|1,10131|0) - por ejemplo, no aparece aca y se escucha.
Si es necesario, borra algunas notasSimples para que puedas meter ese drum. Consistencia :3

02:05:795 (125795|2,125795|3,125795|0) - tres...

02:05:795 hasta 02:53:628 - Vocales/voces...

02:56:462 (176462|0,176462|1) - :3!

02:57:128 hasta 03:04:294 - Vocales/voces...

03:06:961 (186961|3,186961|2) - La segunda foto en 01:33:797. Solo que aca estan invertidas las posiciones!

03:10:128 hasta 03:29:836 - Vocales/voces...

03:32:835 hasta 03:37:335 - Los LongNotes estan bien, aunque yo creo que algunos sonidos faltan,
el drum que aparece en 00:10:131 (10131|1,10131|0) - por ejemplo, no aparece aca y se escucha.
Si es necesario, borra algunas notasSimples para que puedas meter ese drum. Consistencia :3 x2

03:37:835 (217835|0) - Yo creo que se escucha antes, en 03:37:502... Movelo hasta el principio y extendelo hasta donde estaba.

Creo que debes enfatizar mas los instrumentos en esta dificultad almenos/sobretodo en los LongNotes Exteeensos, ahi podrias poner algun instrumento, no solo el LongNote de la voz.

HD
00:10:798 (10798|1) - te falto una nota aca...agregala. Primera foto en NM...

00:13:631 (13631|2,13631|3) - Aca estas usando dos veces el mismo hitsound (o uno muy alto) y suena mal... usa uno distinto para evitar eso...

00:14:964 (14964|2,14964|3) - ^^

00:17:631 (17631|3,17631|2) - ^^

00:18:964 (18964|1,18964|2) - ^^

00:20:298 (20298|1,20298|0) - ^^

00:21:631 (21631|0,21631|3) - ^^

00:22:964 (22964|1,22964|0) - ^^

00:24:298 (24298|0,24298|1) - ^^

00:25:631 (25631|3,25631|2) - ^^

00:26:964 (26964|0,26964|1,26964|3) - ^^ ademas, Estas usando uno mas de lo que estabas haciendo...no se porque.

00:28:298 (28298|0,28298|1) - ^^

00:29:631 (29631|2,29631|1) - ^^

00:32:464 (32464|1,32464|3,32464|2) - Aca podria ir en dos notas o en una Soft->Finish... No Drum->Finish...

00:32:464 hasta 00:53:798 - Mira NM sobre las Voces... no lo voy repetir mas a partir de aca...

00:34:964 (34964|3,35298|3,35631|3,35964|3,36298|3) - ...muchas en la misma linea, cambialas de linea...

00:53:798 hasta 00:56:464 - NM podria tener esto pero mas facil... solo drum(2 notas) o simples cada division 1/1...

00:57:964 (57964|1,57964|2) - ver 00:13:631 (13631|2,13631|3).

00:58:964 (58964|2,58964|0) - ^^

00:59:631 (59631|3,59631|2) - ^^

01:22:131 (82131|3,82297|3) - ...Cambialas de lugar si podes.

01:33:630 (93630|1,93630|0) - Segunda foto en NM, aca podes aplicarlo sin mayor duda... en NM no se si tanto porque el LongNote es corto, pero aca si.

01:36:463 (96463|1,96463|3,96463|0) - :3 bien!

01:44:462 (104462|1,104462|2) - ^^...aca tambien podes poner tres ya que es el mismo sonido.

01:44:962 (104962|2) hasta el final del LongNote - A los lados no hay nada... antes lo habias hecho bien. Aca no.

01:49:462 (109462|0) - ...drum(2 notas)

01:49:129 hasta 02:05:795 - ver 00:13:631 (13631|2,13631|3).

02:05:795 (125795|0,125795|3,125795|2) - ver 00:32:464 (32464|1,32464|3,32464|2).

02:08:295 (128295|0,128628|0,128962|0,129295|0,129628|0) - ver 00:34:964 (34964|3,35298|3,35631|3,35964|3,36298|3).

02:43:128 (163128|3,163128|2,164295|0,164295|1,165462|1,165462|3) - Reemplaza estos hitsounds por Soft->Finish... los normales son demasiado.

03:06:961 (186961|3,186961|2) - ver 01:33:630 (93630|1,93630|0).

03:17:836 (197836|2,197836|1) - ver 01:44:462 (104462|1,104462|2).

03:18:336 hasta 03:37:669 - ver 00:13:631 (13631|2,13631|3).

03:28:502 (208502|1,208502|2) - ...Cambia a Soft->Finish.

03:37:835 (217835|0,217835|3,217835|2,217835|1) - Creo que empiezan antes en 03:37:502... y creo que 4 es demasiado 2 serian mejor...
o esto: http://i.imgur.com/6gZRC4u.jpg (quizas MX...)

MX
Antes de empezar, aca habra mas notas... asi que baja el volumen en el timing (F6) de 40% como lo tenes a 25% si es posible.

00:10:131 (10131|2,10131|3,10298|2,10298|3,10464|3,10464|2,10631|2,10631|3) - Yo le daria ok porque es el mismo sonido y se repite! Solo comento que "se deben usar todos los campos" aunque con tantos mods que tuve en mis mapas ya no se que creer. :S (ademas que se puede ver mal visualmente, etcetc... :S)

00:11:131 (11131|1,11131|2,11131|0) - Varia entre Hitsounds(Soft->Hitfinish) asi uno solo no hara tanto ruido como en este caso. A partir de aca aparecen muchas mas como esta...

00:44:131 (44131|1,44131|2,44298|2,44464|1,44631|1,44798|2) - Trata de hacer escaleras aca, asi no sera tan dificil para un solo dedo.

01:10:964 (70964|3,70964|1,70964|2,70964|0) - Las anteriores a esta estaban bien, tres como habias hecho, hasta esta de cuatro notas... que tiene el mismo sonido que las anteriores...

01:33:630 (93630|1,93630|2,93630|0) - ver Segunda foto en NM...

01:36:463 (96463|2,96463|1,96463|0,96463|3) - ver 01:10:964 (70964|3,70964|1,70964|2,70964|0).

02:53:837 (173837|2) - Esta fuera de lugar si usas 1/4 como division y no se porque esta asi, arreglalo.

03:04:503 (184503|1) - ^^ Ademas esta nota deberia ser platillos... 3 notas o 2... pero es solo una...

03:06:961 (186961|3,186961|2,186961|0) - ver Segunda foto en NM...

03:07:461 (187461|1,187461|0,187461|3,188128|2,188128|0,188128|3) - Porque tres notas?

03:17:836 (197836|1,197836|0,197836|2,197836|3) - Varia entre Hitsounds...

03:37:835 (217835|2,217835|3,217835|0,217835|1) - ver HD, 03:37:835 (217835|0,217835|3,217835|2,217835|1).

Algo bueno que me di cuenta es que separaste muy bien las notas (al principio ni siquiera me importaba eso...mis viejos mapas :S...).
Las cosas que deberias solucionar:

.Acentuar mas los instrumentos y menos los vocales.

.Hacer algo con los hitsounds en las dificultades HD y sobre todo MX, donde algunos sonidos llegan a tapar la musica.

.Si podes arreglar el tema de las lineas rojas sin afectar el offset/bpm de la cancion, estaria mejor ya que eso es lo primero que me llamo la atencion del map.

.Consistencia aunque le llamaria "repeticion", me aparece algo aburrido porque recien ahora lo estoy empezando a entender, pero parece necesario :| >:( . *se deprime* :D

Espero que te haya servido! :D
Gracias por el mod mas tarde la reviso...

Edit: I will be remapping before applying the mod (bad map :o )
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