forum

meghan trainor - All about that bass Nightcore

posted
Total Posts
10
Topic Starter
Lilyanna
This beatmap was submitted using in-game submission on jeudi 9 juin 2016 at 19:14:46

Artist: meghan trainor
Title: All about that bass Nightcore
BPM: 164,33
Filesize: 3730kb
Play Time: 01:55
Difficulties Available:
  1. Easy (1,83 stars, 168 notes)
  2. Hard (3,38 stars, 288 notes)
  3. Insane (4,96 stars, 392 notes)
  4. Normal (2,17 stars, 203 notes)
Download: meghan trainor - All about that bass Nightcore
Information: Scores/Beatmap Listing
---------------
Asfand
Hei from queue. You didn't specify what difficulty you wanted to get modded so I'm just choosing insane

[General]
Your map is mistimed, there is only one red timing point! The BPM is 164.333, Offset 1315 (Offset might be off 2-3ms).
I'm going to talk a bit about movement and some noteplacements. It also looks like you're a bit new to the mapping thing so I'm going to link a read that helped me a lot. https://osu.ppy.sh/news/61334266941 (Its about flow)

[Insane]
  1. 00:01:291 (1,2,3,4,5,6,7,8) - Im going to talk a bit about this combo, although the same applies to every combo. You want to make it look like you're playing the song rather than just random sliders and circles. 00:01:291 (1,2,3,4,5,6) - these notes kind of "sound the same" or are paired in song, while it breaks off at 00:03:118 (7,8) - these two notes. Mapping something that compliments this like https://youtu.be/jTgOTOx-Th4
  2. A thing about keeping the rhythm consistent is to just have the same circlesounds when the music is the same. 00:04:214 (10,11,12,13,14,15,16,17) - this one compared to 00:01:291 (1,2,3,4,5,6,7) - .
  3. You should also work on when you set new combos. Try to set one when the music kind of resets which would be at every downbeat. http://puu.sh/pemTt/3c60ebb8d5.jpg
    So you would new combo this 00:04:214 (10) -. Although the timing of this will change after you fix the BPM.
  4. A lot of this needs a remap once it is properly timed. A very important thing is to keep the distance between notes consistent, there is a cheat for this by pressing the Distance snap button and then mapping from there.
A very good effort! I see a lot of potensial in your mapping. This mapset needs quite the work so good luck!
Topic Starter
Lilyanna

regN wrote:

Hei from queue. You didn't specify what difficulty you wanted to get modded so I'm just choosing insane

[General]
Your map is mistimed, there is only one red timing point! The BPM is 164.333, Offset 1315 (Offset might be off 2-3ms).
I'm going to talk a bit about movement and some noteplacements. It also looks like you're a bit new to the mapping thing so I'm going to link a read that helped me a lot. https://osu.ppy.sh/news/61334266941 (Its about flow)

[Insane]
  1. 00:01:291 (1,2,3,4,5,6,7,8) - Im going to talk a bit about this combo, although the same applies to every combo. You want to make it look like you're playing the song rather than just random sliders and circles. 00:01:291 (1,2,3,4,5,6) - these notes kind of "sound the same" or are paired in song, while it breaks off at 00:03:118 (7,8) - these two notes. Mapping something that compliments this like https://youtu.be/jTgOTOx-Th4
  2. A thing about keeping the rhythm consistent is to just have the same circlesounds when the music is the same. 00:04:214 (10,11,12,13,14,15,16,17) - this one compared to 00:01:291 (1,2,3,4,5,6,7) - .
  3. You should also work on when you set new combos. Try to set one when the music kind of resets which would be at every downbeat. http://puu.sh/pemTt/3c60ebb8d5.jpg
    So you would new combo this 00:04:214 (10) -. Although the timing of this will change after you fix the BPM.
  4. A lot of this needs a remap once it is properly timed. A very important thing is to keep the distance between notes consistent, there is a cheat for this by pressing the Distance snap button and then mapping from there.
A very good effort! I see a lot of potensial in your mapping. This mapset needs quite the work so good luck!
THX ALOT yes im kinda new ill have to remap cuz of timing D: :lol: thx alot thats so helpfull i hope it comes out better after i fix it :D
DeRandom Otaku
Hi ~ From my queue .... so the timing of your beatmap is not correct ~ i tried to find it but i couldnt , u should go request help >Here<

Also i wont be able to mod your map since i dont like nightcore stuff like this ~

Good luck with it tho~
Happy190
BPM: 164.35 through the whole song
Offset: 1,279

Good Luck with the rest!
Topic Starter
Lilyanna

Happy190 wrote:

BPM: 164.35 through the whole song
Offset: 1,279

Good Luck with the rest!
THX iguess ill keep waiting for diffrent choices of BPM *sacrastic*
this is confusing everyone say something diffrent :s but ty
-NanoRIPE-
Hi ~ NM request fro my q

[general]
- 00:00:092 - lol the background suddenly disappear
- Disable Countdown
- Change the color sombo *because white color combo unrankable
- Add kiai time
- Check Aimod for all diff (CTRL + SHIFT + A)
- Hitsound?
- hmm i think this beatmap not ready yet for modding ~

[Easy]
00:10:406 (1,3) - stacked
00:18:439 (5) - NC
00:52:029 (2,3) - blanket
00:53:124 (4,2) - stacked
01:13:206 (4) - NC
01:16:857 (4,1) - stacked
01:28:540 (4,5) - blanket
01:39:494 (1,4) - stacked
01:40:954 (5) - NC

[Normal]
00:11:867 - add note
00:12:962 (4) - NC
00:21:725 (8) - ^
00:27:567 (8) - ^
00:45:457 (7) - ^
00:57:506 - 00:59:331 - add note around here
01:13:206 (5) - NC
01:26:350 (6) - ^
01:38:033 (6) - ^

GL ~
DeletedUser_6181859
Hey from my queue, my name is Max 100bit, and this is my mod!
Well, opinion of modder is opinion of modder.
Do not judge strictly, I could be wrong.
And yep, I am just learning. My english is bad, so sorry for googletranslate.

Song and beatmaps

  1. Artist: Meghan Trainor
  2. Title: All about that bass (Nightcore Mix)
  3. Change your BG to 1366x768 or 1024x768 - this BG isn't rankable.
  4. If you don't know how 2 make storyboards - don't make it so remove "meghan trainor - All about that bass Nightcore (Lilyanna).osb" file.

Easy

  1. Fix ALL mistakes with Distance Spacing: Ctrl+Shift+A -> Check distance snap
  2. 00:01:644 (2) - move to x=404 y=52 for better blanket
  3. 00:04:565 (2) - move to x=200 y=192 for better blanket
  4. 00:07:485 (1) - move to x=180 y=216 ^
  5. 00:10:406 (1) - move to x=360 y=132 ^
  6. 00:10:406 (1,3) - don't overlap lol
  7. 00:12:962 (1) - move to ~ x=240 y=216 for better blanket, also remake 00:11:867 (4) -
  8. 00:14:788 (3,3) - don't overlap
  9. 00:19:169 (6) - nc
  10. also remake 00:17:709 (4,6,7,8) - this part because overlaps... and this circles is useless.
  11. 00:22:455 - 00:23:915 - 00:24:281 - you have high bit here so make it clickable or fill by circles/sliders
  12. 00:24:646 (1) - move to x=352 y=192 for better blanket
  13. 00:25:011 (2,3,4) - fix ds
  14. 00:26:471 (4,3) - don't overlap, also remake 4 for flow with 00:27:567 (1)
  15. 00:28:662 (4) - remove 3rd sliderpoint because it's useless too
  16. 00:33:043 (6) - move to x=276 y=44 for better flow
  17. 00:33:408 (1) - should be end in 00:34:869 because you should have at least 2 white ticks before spinner for continue mapping
  18. 00:39:250 (1,3) - make it at the same height horizontally
  19. 00:43:266 (3,4) - remake 3 for flow with 4 and don't make identical 00:41:806 (1,3)
  20. 00:46:187 (2,3,1) - fix ds, also you can make 3 and 1 stacked
  21. 00:48:013 (1,2,3) - fix ds
  22. 00:52:394 (3,1) - stack
  23. 00:53:490 (1,3) - identical
  24. 00:56:410 (5) - omg... remake this slider please. Read this guide for make nice sliders.
  25. 01:05:173 (1) - remove this slider: put circle in 01:06:268 (2) and slider in 01:05:538 - 01:05:903
  26. 01:11:745 (3) - wrong slider again, read guide about sliders for make another one.
  27. 01:26:350 (5) - same
  28. 01:13:206 (4) - nc
  29. 01:16:492 (3,4,1) - remake this pattern because overlaps and flow
  30. 01:29:636 (5,1) - fix overlap, also remake 01:27:445 (1,2,3,4,5,6,7,8) - combo-pattern because bad flow
  31. 01:39:129 (1,4) - stack
  32. 01:40:589 (4) - nc
  33. 01:42:780 (8) - wrong slider again [x3]
  34. 01:48:622 (5,1) - fix overlap

Other notices

  1. If I found so many mistakes in Easy diff, i don't want to look in other diffs...
  2. Read this tutorial for making good flow.
Good luck!
{end of mod}
Froskya
Hi!~ NM from my queue :D
I wrote mod in offline so if something wrong - sorry xd

General

  1. Add combo colours
  2. Spacing: 1267ms
  3. Artist: Various Artists
  4. Title: All About That Bass
  5. Delete "Widescreen Support"
  6. Delete "Enable countdown"
  7. Delele from map's folder .osb file
  8. Difficulties end time is not consistent:
    01:56:642 - Easy
    01:56:690 - Normal
    01:56:690 - Hard
    01:56:507 - Insane
  9. Use spacing for all objects in:
    Easy - 0.8x
    Normal - 1.0x
  10. In Easy try use only white ticks, not more; in Normal try use white ticks with red, but not use blue, that hard
  11. Please, read F.A.Q. before you'll mapping
  12. Complete your map. I can't mod not completed maps :(

Good Luck~ :)
propasy
Hey there, a NM from my queue sorry i took so long, I've been really busy lately :(

Unfortunately I don't really have the time and energy to mod your entire map so sorry about that too.

General notes
- Your map doesn't seem to be timed probably, maps usually don't have a bpm that have decimal points in it so try to redo the BPM and offset.

- Your mapping style seem to create alot of new rhythmic beats that you created from your head. Its a rather common thing but you should restrain this practice as it can create a confusing or out of place spike of difficulty in your map.

Insane
00:03:469 (8) – I can see this section is suppose to follow the syllables of the vocal, but I think it’ll be better if it was just one sharp turn instead of two or a single straight slider with a repeat as the hit sound would really work well with the vocal. But I’m not sure, your call.
00:04:199 (9) – start a new combo here
00:05:295 (13,14) – I think slider 14 should be facing towards the previous slider at 00:04:747 (12) – like this: https://osu.ppy.sh/ss/6587487
00:07:668 (4,5) – I think this should be moved down lower to create a more distinct shape for its jump section (00:07:120 (1,2,3,4,5) -) instead of looking like seemingly random placements (in the players perspective at least)
00:08:216 (6,7) – this looks a bit higher than 00:07:668 (4,5) – I think you should level the two parts to be more even since they both follow the chorus
00:09:311 (9) – same thing I said with 00:03:469 (8) – and again, your call.
00:09:859 (1,2,3,4) – this jump doesn’t feel very justified for the section of the music it is in.
00:11:137 (6,7,8,9) – I don’t think this section works very well. An alternative I can think of is making a curved movement in the patterns like this: https://osu.ppy.sh/ss/6587522 (also, I understand what your doing with circle 5, 7 and 8, but this is suppose to be a slowing down section so you shouldn’t make the patterns harder)
00:11:502 (7) – also start a new combo at this section
00:12:962 (10) – and here as well ^
00:19:534 (6) – you should lower the slider velocity of this section and change the shape of the velocity, like this: https://osu.ppy.sh/ss/6587530 ( you will need to remove circle 7) I know you are following the cello (I think it’s a cello) of the music, but that vocal was very overpowering in that section so I think you should follow the vocal in that split section instead
00:21:725 (1,2) – This doesn’t work very well. I think its better if you just made a low velocity slider starting at 00:21:542
00:23:003 (12,13) – same problem here ^ (also create a new combo here)
00:24:463 (14) – New combo here
00:24:463 (14,15,16,17) – At this point, I feel the pattern has gotten repetitive, especially since the vocal is different. Try creating a different pattern for this different vocal at least.
00:26:654 (1,2,3,4,5) – Lower circle 3 so it better replicate a star
00:29:210 (1,2,3) – You should work more on the audio volume in the hit sounds of your beatmap. This section especially should be fixed
00:29:575 (2,3) – Also try to think of an alternatives with these two sliders compared to slider 1 due to the change of the music I would suggest a short slider at 00:30:122 repeating which ends at 00:30:487
00:30:305 (4,5,6,7,8) – you should remove some circles in this section to better follow the vocal. Based on my previous suggestion, I would just keep circle 6,7 and 8 (although change the shape the circles create to be a more symmetrical triangle)
00:33:408 – you should consider creating a few low velocity sliders to add to this section instead of nothing.
00:35:964 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7) – I can see you are following the bass of the music. But you can still create a difficult map by just following the vocal and this vocals in this case are very overpowering compared to the instruments. I recommend you redo this section. Heres some ideas I created for you (not exactly polished ideas but ideas none the less): https://osu.ppy.sh/ss/6587606
https://osu.ppy.sh/ss/6587612
BanchoBot
This modding thread has been migrated to the new "modding discussions" system. Please make sure to re-post any existing (and unresolved) efforts to the new system as required.
Please sign in to reply.

New reply