00:03:469 (8) – I can see this section is suppose to follow the syllables of the vocal, but I think it’ll be better if it was just one sharp turn instead of two or a single straight slider with a repeat as the hit sound would really work well with the vocal. But I’m not sure, your call.
00:04:199 (9) – start a new combo here
00:05:295 (13,14) – I think slider 14 should be facing towards the previous slider at 00:04:747 (12) – like this:
https://osu.ppy.sh/ss/658748700:07:668 (4,5) – I think this should be moved down lower to create a more distinct shape for its jump section (00:07:120 (1,2,3,4,5) -) instead of looking like seemingly random placements (in the players perspective at least)
00:08:216 (6,7) – this looks a bit higher than 00:07:668 (4,5) – I think you should level the two parts to be more even since they both follow the chorus
00:09:311 (9) – same thing I said with 00:03:469 (8) – and again, your call.
00:09:859 (1,2,3,4) – this jump doesn’t feel very justified for the section of the music it is in.
00:11:137 (6,7,8,9) – I don’t think this section works very well. An alternative I can think of is making a curved movement in the patterns like this:
https://osu.ppy.sh/ss/6587522 (also, I understand what your doing with circle 5, 7 and 8, but this is suppose to be a slowing down section so you shouldn’t make the patterns harder)
00:11:502 (7) – also start a new combo at this section
00:12:962 (10) – and here as well ^
00:19:534 (6) – you should lower the slider velocity of this section and change the shape of the velocity, like this:
https://osu.ppy.sh/ss/6587530 ( you will need to remove circle 7) I know you are following the cello (I think it’s a cello) of the music, but that vocal was very overpowering in that section so I think you should follow the vocal in that split section instead
00:21:725 (1,2) – This doesn’t work very well. I think its better if you just made a low velocity slider starting at 00:21:542
00:23:003 (12,13) – same problem here ^ (also create a new combo here)
00:24:463 (14) – New combo here
00:24:463 (14,15,16,17) – At this point, I feel the pattern has gotten repetitive, especially since the vocal is different. Try creating a different pattern for this different vocal at least.
00:26:654 (1,2,3,4,5) – Lower circle 3 so it better replicate a star
00:29:210 (1,2,3) – You should work more on the audio volume in the hit sounds of your beatmap. This section especially should be fixed
00:29:575 (2,3) – Also try to think of an alternatives with these two sliders compared to slider 1 due to the change of the music I would suggest a short slider at 00:30:122 repeating which ends at 00:30:487
00:30:305 (4,5,6,7,8) – you should remove some circles in this section to better follow the vocal. Based on my previous suggestion, I would just keep circle 6,7 and 8 (although change the shape the circles create to be a more symmetrical triangle)
00:33:408 – you should consider creating a few low velocity sliders to add to this section instead of nothing.
00:35:964 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7) – I can see you are following the bass of the music. But you can still create a difficult map by just following the vocal and this vocals in this case are very overpowering compared to the instruments. I recommend you redo this section. Heres some ideas I created for you (not exactly polished ideas but ideas none the less):
https://osu.ppy.sh/ss/6587606https://osu.ppy.sh/ss/6587612