im hi
ghez
00:17:653 (3) - considering u focus on the cymbal thing with 00:20:487 (1) - 00:22:653 (4) - doing so here would be cool too. like
thisrhythm works
00:32:653 (1) - one object combo um arranging combos in a way that doesnt lead = nice. it's like this one's super special but it's not
01:25:320 (1,2) - really should be focusing on the same stuff u did with 00:11:487 (2) - cuz thats what you're following ev er y whe re el s e e e e
01:30:153 (1) - the impact is 1/2 later doooood
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00:39:653 (4) - 00:44:987 (2) - clap is already being used for snares:( another sample to express the thing you're expressing > clap
^originally wrote that for the easy but then realized bakari just copied hitsoudns so rad do something about it
normal
00:05:987 (3) - 01:20:653 (3) - song is focusing on red tick stuff here, so um your rhythm should too lol. moving 00:05:487 (2,3) -
back by 1/2 is the easiest solution
00:23:987 (2,3) - ^same pretty much. need some rhythm with focus on the sound at 00:24:487
00:13:320 (1) - 01:27:987 (2) - sketch multi repeat
00:36:320 (5,1) - visually keep spacing here
the same as 00:35:653 (3,4,5) - sv changes and distance snap dont work too well together lol
00:59:320 (4,1,2,3,4,5) - kinda noticeable that the 2 repeat sliders aren't symmetrical when comparing blankets lol
hard
00:05:487 (5,6) - 00:08:320 (4) - 00:08:320 (4) - 01:25:653 (3) - a lot more comfortable to play gaps when they're not after 1/2 sliderends, since the last sound of a grouping is usually emphasized the most (according to music theory bs at least). rhythms like 01:22:653 (3,1) - 01:19:987 (4,5,6) - are best
00:36:209 (3,1) - same as normal zzzz should just be larger to take sv change into account
00:38:987 (7,1,2,3,4) - spacing indicative of what's 1/2 vs 1/1 better. just need 2->3 and 4->5 smaller than 7->1
^sort of applies to the whole section. should use spacing for 1/2 that's smaller than 1/1 and still recognizable, so like 00:43:987 (8,9) - being 1/1 then 00:44:987 (1,2,3,4) - being 1/2 with same spacing visually is a pain. if you make all your 1/1 like 00:46:320 (5,6,1) - this sort of spacing, while all your 1/2 is either overlapped like 00:43:320 (4,5,6,7,8) - or noticably smaller than the 1/1 stuff like
bla you won't have any issues.
thats a lot of words oops
00:53:987 (5,6,7,8,9) - less gamebreaking but spacing should be consistent within these lol
insane
cleaning up a lot of stuff visually would really benefit this diff i think. right now some things are neat, while others are super messy. some examples of messiness are like
- 00:18:653 (4,2) - 01:00:320 (1,2,3,4) - 01:05:986 (1,4) - 01:09:320 (2,2) - etc. better to avoid overlaps that really dont compliment anything. like best thing you can really do with this sort of stuff is placing objects elsewhere and thinking about more than just whether or not it plays well (since what you have from a gameplay perspective is fine, but is kinda gross still)
00:28:653 (1,2,3) - 2 being evenly placed between 1 and 3 cuz symmetrystuff (currently it's closer to 3 than 1)
00:54:986 (10) - sliderbody following hte curve of the previous circles like lined up with the green slider here
00:24:986 (6,7,10) - 00:10:653 (2,3,4,5) - thinking about spacing between objects relative to other objects is a pretty good thing to think about with visuals as well, like 00:10:653 (2,3,4,5) - looks cleaner with 2,4 and 3,5 being the same distance from each other
those aren't really things you need to change, but they should at least give you an idea of what im talking about by saying the map could be "visually cleaner." it's your choice if you really want to do something about it this late in the ranking process lol
00:09:487 (4,5,1) - should try to emphasize 5 a bit more. linear movement/consistent spacing is like anti-emphasis, whereas sharp angle/larger spacing on the emphasized sound = bueno
00:28:320 (5,6,1) - 00:30:986 (5,6,1) - 01:13:153 (4,5,1) - 01:22:820 (5,6,1) - tbh triggered by the same thing
00:24:486 (5) - sliderbody indicating where you're moving next is
nice00:35:986 (3) - slower sv plz transitionz
01:11:153 (1) - i kinda dont understand the point of the sv change here since the song isn't really changing intensity. when the kiai ends is a fitting place but here na
01:02:986 (1) - super minor but combo is kinda unnecessarily long. separating at the weed = good
01:18:653 (4) - song pretty much stops here, so having a gap by making this a circle more fitting tbh
01:00:320 (1) - the 1ms unsnap on green line makes the sv slower on this than 2,3,4 lol
g