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Iced Blade - Sora no Senritsu -the melody of the cosmos- fea

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Topic Starter
arcwinolivirus
This beatmap was submitted using in-game submission on Saturday, July 02, 2016 at 7:26:40 PM

Artist: Iced Blade
Title: Sora no Senritsu -the melody of the cosmos- feat.lily-an (OP Cut)
Source: Sunrider: Mask of Arcadius
Tags: opening love in space maya kazuki ran takanashi keita keweft
BPM: 186
Filesize: 3755kb
Play Time: 01:36
Difficulties Available:
  1. 4K Awakened - 4Key (4.79 stars, 1410 notes)
  2. 4K Hard - 4Key (3.01 stars, 861 notes)
  3. 4K Insane - 4Key (3.74 stars, 1072 notes)
  4. 4K Normal - 4Key (1.98 stars, 544 notes)
  5. 7K Awakened - 7Key (4.81 stars, 1544 notes)
  6. 7K Hard - 7Key (3.04 stars, 881 notes)
  7. 7K Insane - 7Key (4.24 stars, 1210 notes)
  8. 7K Normal - 7Key (1.98 stars, 555 notes)
Download: Iced Blade - Sora no Senritsu -the melody of the cosmos- feat.lily-an (OP Cut)
Information: Scores/Beatmap Listing
---------------


Sunrider: Mask of Arcadius
The opening sequence of Sunrider, a space opera tactical RPG/visual novel.


Sora no Senritsu -the melody of the cosmos- feat.lily-an (OP Cut)
by Iced Blade


Status: QUALIFIED!

by Sir Kuo_Kyoka
by Sir Avalon


Might be the next map to be ranked since I completed all the difficulties with hitsounds. Special thanks to Gravey- because he's the one who influenced me to become wibu lol wat jk play this wonderful game!

And yes, arcwin's 7K mapping is back in this map yay <3


Difficulty:

  1. 4K/7K Normal - for average players. Some few jumps here.
  2. 4K/7K Hard - for above average players, fun jumps and some LNs included. Usually have triplets and some streams.
  3. 4K/7K Insane - for good players that can handle jumpstreams. Also contains LNs.
  4. 4K/7K Awakened - for veteran players, heavy jumpstreams with chords (handstreams). This difficulty is LN-less so it should be pretty fun and challenging!
If you liked the song, please favorite and testplay. Oh and you might want to check these Opening Songs of different version of the game:

Sunrider: Liberation Opening by arcwinolivirus
Sunrider Academy Opening by Gravey-


Thank you also for these helpful people below!

Modders: count - 23

  1. Dellvangel - Modded 3 Difficulties - 4K: Normal, Hard, Insane
  2. Tornspirit - Modded 3 Difficulties - 4K: Awakened, Normal | 7K: Hard
  3. Rivals_7 - Modded 4 Difficulties - 4K: Hard, Insane, Awakened | 7K: Normal
  4. DixonBlackwing - Modded 4 Difficulties - 7K: Normal, Hard, Insane, Awakened
  5. [ -Ryuki- ] - Modded 2 Difficulties - 4K: Hard, Insane
  6. Abraxos - Modded 4 Difficulties - 4K: Normal, Hard, Insane, Awakened
  7. hikikuman - Modded 2 Difficulties - 4K: Normal, Hard
  8. SpectorDG - Modded 2 Difficulties - 4K: Insane, Awakened
  9. AlisceaSparku - Modded 2 Difficulties - 4K: Normal, Hard
  10. doykyoto - Modded 2 Difficulties - 4K: Normal, Insane
  11. Shinzo- - Modded 8 Difficulties - ALL 4K & 7K Difficulties!!
  12. Yooh - Modded 3 Difficulties - 7K: Hard, Insane, Awakened
  13. Gabriel_Batara - Modded 3 Difficulties - 4K: Normal, Awakened | 7K Hard
  14. -BANGKE- - Modded 3 Difficulties - 4K: Hard, Insane, Awakened
  15. ArcherLove - Modded 8 Difficulties - ALL 4K & 7K Difficulties!!
  16. Pikobaka - Modded 4 Difficulties - 4K: Normal, Hard, Insane, Awakened
  17. puxtu - Modded 2 Difficulties - 4K: Hard, Insane
  18. No_sync - Modded 8 Difficulties - ALL 4K & 7K Difficulties!!
  19. AncuL - Modded 4 Difficulties - 7K: Normal, Hard, Insane, Awakened
  20. -Star_Lenz- - Modded 3 Difficulties - 4K: Normal, Hard, Insane
  21. Verniy_Chan - Modded 4 Difficulties - 4K: Normal, Hard, Insane, Awakened
  22. Feerum - Modded All Difficulties for BN check
  23. Kuo_Kyoka - Modded All Difficulties for BN check!
  24. A v a l o n - Modded All Difficulties for BN check!

Changelog:

  1. Started mapping - March 30, 2016
  2. Finished All 4K Difficulties in the same day
  3. Decided to make 7K Difficulties and completed on March 31, 2016
  4. Added hitsounds in the same day
  5. Added a Video Background. Might ask someone to have a better video quality of it though.
  6. SUBMITTED AS WIP - April 2, 2016
  7. 1st Mod applied - April 2, 2016
  8. 2nd Mod applied - April 2, 2016
  9. 3rd, 4th, 5th and 6th Mod applied - April 3, 2016
  10. 7th Mod applied - April 5, 2016
  11. 8th and 9th Mod applied - April 7, 2016
  12. Some minimal fix in 7K Awakened - April 9, 2016
  13. 10th and 11th Mod applied - April 9, 2016
  14. 12th Mod applied - April 10, 2016
  15. 13th Mod applied - April 12, 2016
  16. 14th Mod applied - April 13, 2016
  17. 15th Mod applied - April 14, 2016
  18. 16th Mod applied - April 19, 2016
  19. Removed Video due to RC "12+ content" - April 21, 2016
  20. 17th Mod applied - May 01, 2016
  21. 18th Mod applied - May 01, 2016
  22. 19th Mod applied - May 05, 2016
  23. Selfmod some fix applied - May 05, 2016
  24. 20th Mod applied - May 06, 2016 goal reached!
  25. 21st Mod applied - May 07, 2016
  26. 22nd Mod applied which is BN mod - May 21, 2016
  27. Graveyard :( - June 24 2016
  28. Revived the map (still hoping for BNs to bubble ;_;) and added slow SV in Insane and Awakened Diffficulties - June 25 2016
  29. 23rd Mod applied which is BN mod - June 26 2016
  30. Fixed Metadata and Title - June 26 2016
  31. BUBBLED!! - June 26 2016
  32. 24th Mod applied which is BN mod - July 02 2016
  33. Last Update - FINALLY RANKED without DQ! Thank you so much everyone!
Gravey-
Good luck arcwin senpai!! HAHAHA Sunrider ftw!! >w<)b

Wibu wibu HAHAHAHAH!
Dellvangel
Hi, M4M from your queue :)

1|2|3|4
[4K Normal]
00:23:468 - add note col 2 here? it feels better when i testplay it.
00:26:049 - add note col 3, ^
00:28:629 - add note col 2, ^
00:31:210 - add note col 4, ^ (apply this to 7K diff too if you accept this).
00:41:049 (41049|3) - delete this or add 00:42:339 - here, i'm sure the drum sound is same each other.
00:48:629 (48629|0,48791|0,48791|1) - (optional) somehow, i feel uncomfortable when hit this pattern (may be because the pattern use too many left side and jack at the col 1), may be move 00:48:791 (48791|1) - to col 4 to make it 'mirror' with 00:48:145 (48145|3,48145|0,48307|3) - or move 00:48:629 (48629|0) - to col 2.
01:12:016 (72016|1,72178|2) - 1/2 beat jack like 01:22:339 (82339|2,82500|2) - the pitch is same each other imo.
01:25:242 (85242|3) - follow vocal? but i think its better if you extend this to 01:25:887 - like 01:14:758 (74758|3,75081|0) - because i see you didn't use vocal for the previous LN.

[4K Hard]
00:14:113 (14113|2,14113|1) - i think its better to make this 1 note, feels better when i testplay it and more consistent imo.
00:23:468 - 00:26:049 - 00:28:629 - same with normal diff, i think its better to add note here like you did at 00:31:210 (31210|2) - (apply to 7K diff too if you accept).
00:50:726 (50726|1,51049|0) - should be same col each other like 00:51:694 (51694|3,52016|3) - , may be try to move 00:50:726 (50726|1) - to col 1 to make it become 'mirror' pattern.
01:02:500 (62500|0,62500|3,62662|1,62662|2) - how about ctrl+g this? for note variation, avoid same patten with 01:01:049 (61049|0,61049|3,61210|2,61210|1) - .
01:15:887 (75887|2) - move to col 4? the pitch is kinda high imo, also to make it more balance.
01:28:952 (88952|1) - delete this, same with the previous one that i mentioned before.

[4K Insane]
00:32:500 (32500|0) - follow guitar sound? i think the guitar sound stop at 00:32:984 - .
00:35:081 (35081|3) - ^, extend the LN to 00:35:565 - .
00:37:662 (37662|0) - ^, like you did at 00:38:952 (38952|3) - that part should be same each other.
blame me for suck at modding more than 3,5 SR orz

good luck! :)
Topic Starter
arcwinolivirus
Blue means applied! no reply means :V

Dellvangel wrote:

Hi, M4M from your queue :)

1|2|3|4
[4K Normal]
00:23:468 - add note col 2 here? it feels better when i testplay it. Cool stuff!
00:26:049 - add note col 3, ^ Cool stuff!
00:28:629 - add note col 2, ^ Cool stuff!
00:31:210 - add note col 4, ^ (apply this to 7K diff too if you accept this). Cool stuff! applied in 7K as well :)
00:41:049 (41049|3) - delete this or add 00:42:339 - here, i'm sure the drum sound is same each other.
00:48:629 (48629|0,48791|0,48791|1) - (optional) somehow, i feel uncomfortable when hit this pattern (may be because the pattern use too many left side and jack at the col 1), may be move 00:48:791 (48791|1) - to col 4 to make it 'mirror' with 00:48:145 (48145|3,48145|0,48307|3) - or move 00:48:629 (48629|0) - to col 2. rearranged instead~
01:12:016 (72016|1,72178|2) - 1/2 beat jack like 01:22:339 (82339|2,82500|2) - the pitch is same each other imo. Cool stuff!
01:25:242 (85242|3) - follow vocal? but i think its better if you extend this to 01:25:887 - like 01:14:758 (74758|3,75081|0) - because i see you didn't use vocal for the previous LN. Cool stuff!

[4K Hard]
00:14:113 (14113|2,14113|1) - i think its better to make this 1 note, feels better when i testplay it and more consistent imo. Cool stuff!
00:23:468 - 00:26:049 - 00:28:629 - same with normal diff, i think its better to add note here like you did at 00:31:210 (31210|2) - (apply to 7K diff too if you accept). rearranged
00:50:726 (50726|1,51049|0) - should be same col each other like 00:51:694 (51694|3,52016|3) - , may be try to move 00:50:726 (50726|1) - to col 1 to make it become 'mirror' pattern.Cool stuff!
01:02:500 (62500|0,62500|3,62662|1,62662|2) - how about ctrl+g this? for note variation, avoid same patten with 01:01:049 (61049|0,61049|3,61210|2,61210|1) - .Cool stuff!
01:15:887 (75887|2) - move to col 4? the pitch is kinda high imo, also to make it more balance.Cool stuff!
01:28:952 (88952|1) - delete this, same with the previous one that i mentioned before.

[4K Insane]
00:32:500 (32500|0) - follow guitar sound? i think the guitar sound stop at 00:32:984 - .00:38:952 Applied!
00:35:081 (35081|3) - ^, extend the LN to 00:35:565 - .Applied!
00:37:662 (37662|0) - ^, like you did at 00:38:952 (38952|3) - that part should be same each other. Applied!
blame me for suck at modding more than 3,5 SR orz

good luck! :)
Thank you so much for that helpful mod!
UPDATED
Tornspirit
Hihi for M4M~
1|2|3|4
1|2|3|4|5|6|7

4k Awakened
00:17:339 - 00:21:855 - I find it really weird that the cymbal hitsound is making loud sounds on double notes. At first i thought maybe the cymbal was part of the song and was going to suggest to make cymbals into triples but then I checked that it was only a hitsound...
...And then at the end of the song 01:32:178 - 01:36:694 - This actually does do triples as hitsounds only... Are you trying to make it an easier section early on and then harder one at the end? I personally think it's better if it has consistency and both do triple note for cymbal hitsound or both not do triple note for cymbal hitsound.

(this change also applies to 7k awakened)
00:24:758 (24758|0) - Is this note mapped to vocal? Really strange, I think you should remove
00:27:339 (27339|1) - ^
00:28:952 (28952|0) - No real sound here, remove?

00:43:952 (43952|1) - Move to 1 for consistency
00:54:274 (54274|1) - ^


4k Normal
Suggestions

00:10:726 (10726|0,10887|2,11049|1) - and 00:11:533 (11533|1) - I think making these doubles is fine, see http://puu.sh/o3gxC/0ee68e75a1.png

(also applies to 7k normal)
00:22:339 - 00:32:500 - Try mapping to the piano instead of the percussion sounds
e.x. http://puu.sh/o3gJV/09997d08d9.png, maybe reverse at 00:25:565 - then first one again at 00:28:145 - or some other variation. I think it fits more for the normal diff vs the harder diffs

(also applies to 7k normal)
00:37:339 (37339|0) - I think it's better to remove this note, feels better to 'end' the stream on the double

00:57:823 (57823|3) - move to 3 for consistency

01:12:016 (72016|1) - This sound doesn't really have the 'impact' for the slow jack, I think it's better to move to 1
01:22:339 (82339|2) - ^same but move to 4 instead

Not going to count 4k insane, 4k hard or 7k hard as 'modded difficulty' for m4m lol 1 suggestion each
4k Insane
00:28:952 (28952|2) - no sound here, remove?

Um...

4k Hard
01:29:033 - Add a note here on 2, it's really weird to see 01:28:952 (88952|2) - by itself without triple


Ummm i have no idea how many modded difficulties this counts as lol. I checked over the other difficulties but nothing really stood out to me.
Topic Starter
arcwinolivirus

Tornspirit wrote:

Hihi for M4M~
1|2|3|4
1|2|3|4|5|6|7

4k Awakened
00:17:339 - 00:21:855 - I find it really weird that the cymbal hitsound is making loud sounds on double notes. At first i thought maybe the cymbal was part of the song and was going to suggest to make cymbals into triples but then I checked that it was only a hitsound...
...And then at the end of the song 01:32:178 - 01:36:694 - This actually does do triples as hitsounds only... Are you trying to make it an easier section early on and then harder one at the end? I personally think it's better if it has consistency and both do triple note for cymbal hitsound or both not do triple note for cymbal hitsound. hmm yes, I intentionally did that to do a bridge so it won't be repetitive just like the earlier cymbals. Not going to change anything on it but I will take note of this suggestion (If ever mentioned again, might finally change it). Thanks!

(this change also applies to 7k awakened)
00:24:758 (24758|0) - Is this note mapped to vocal? Really strange, I think you should remove I actually here some low volume piano there and yes + the vocal
00:27:339 (27339|1) - ^ in this part, low volume hihat + yes vocal again
00:28:952 (28952|0) - No real sound here, remove? ^ I'm listening at 25% playback just to check these sounds

00:43:952 (43952|1) - Move to 1 for consistency
00:54:274 (54274|1) - ^ I still prefer the current one to avoid sudden hammer. sorry ;;


4k Normal
Suggestions

00:10:726 (10726|0,10887|2,11049|1) - and 00:11:533 (11533|1) - I think making these doubles is fine, see http://puu.sh/o3gxC/0ee68e75a1.png Good idea! applied

(also applies to 7k normal)
00:22:339 - 00:32:500 - Try mapping to the piano instead of the percussion sounds
e.x. http://puu.sh/o3gJV/09997d08d9.png, maybe reverse at 00:25:565 - then first one again at 00:28:145 - or some other variation. I think it fits more for the normal diff vs the harder diffs Rearranged instead. I removed the Long notes as I feel it a fun-killer in normal difficulty. Thanks!

(also applies to 7k normal)
00:37:339 (37339|0) - I think it's better to remove this note, feels better to 'end' the stream on the double I don't think I can do that, because the bass drum is loud and consistent to the music.

00:57:823 (57823|3) - move to 3 for consistency

01:12:016 (72016|1) - This sound doesn't really have the 'impact' for the slow jack, I think it's better to move to 1 Rearranged instead with stair pattern
01:22:339 (82339|2) - ^same but move to 4 instead ^

Not going to count 4k insane, 4k hard or 7k hard as 'modded difficulty' for m4m lol 1 suggestion each
4k Insane
00:28:952 (28952|2) - no sound here, remove? there's a low volumed hihat

Um...

4k Hard
01:29:033 - Add a note here on 2, it's really weird to see 01:28:952 (88952|2) - by itself without triple good idea! applied!

7k Hard
00:10:726 - Try out http://puu.sh/o3hD3/20ace1c7d9.png very cool suggestion. Applied!

Ummm i have no idea how many modded difficulties this counts as lol. I checked over the other difficulties but nothing really stood out to me.
Thank you so much for that helpful mod!
2nd mod: APPLIED AND UPDATED
Rivals_7
Ohai Arcwin o/ long time no see :3
Here's my mod for m4m

1|2|3|4|5|6|7
[General]

Add on tags "The Melody Of The Cosmos". Because...


unused part on a hitsound

normal-hitfinish

reduced about 200 kb -> http://puu.sh/o47ng/b2a6c6db14.wav

normal-hiwhistle

reduced about 30 kb -> http://puu.sh/o47oW/31f6fef4b7.wav

I see pantsu on the video, dunno if that's allowed :v

[4K Awakened]

00:19:113 -
http://puu.sh/o43Ol/cca5f38fdf.jpg
And
00:21:371 -
http://puu.sh/o43Rt/53493c3faf.jpg
Both section seems to have similar density, even tho the noise are different. so just a suggestion, - 00:21:371 - add a note on 4? Also, - 00:21:210 (21210|1,21371|0) - swap col this? just to reduce dat 4 jack in col 1.

00:32:500 - how about making this a 4 noter? since its really loud, have cymbal, and an impact to the new section of the song. should be no problem with - 00:32:339 (32339|1) - because the distance is 2/4. enough time for the players to recognize the quad.

00:35:081 - quad? similar reason above (also applied to other similar pattern except - 00:37:662 - )

aaa so much jumpstream cant handle :v

[4K Insane]

01:13:791 - how about this? somehow my hand cant FC this pattern xD
http://puu.sh/o458X/bd4d7c2cdf.jpg

well i guess thats it

[4K hard]

00:33:145 - I recommend to add note here. Following your 7K hard 3-SNs-Sequence. Its pretty much recognizeable rather than just 2 SNs there (- 00:33:226 (33226|2,33307|1) - ). I know there's no drum there but there's a recognizeable loud guitar (or bass?) that can be hearded on 100% playback, so i guess its worth to add

Luv the pattern style, really :D

welp that's not much, okey More diff then

[7K Normal]

emm this diff is 2* on game

00:18:468 (18468|6,18791|5,19113|4) - Change to SNs? hard for newbies.... i think.....
00:20:726 (20726|6,21049|5,21371|4) - ^
similar pattern spotted at the end of the song, applied to them too

00:19:758 (19758|2) - emm... delete this. following 4k normal. pretty tricky to recognized imo, even for me.

00:27:178 (27178|3) - move to 2 for alternating the pattern (?)

01:34:678 (94678|4) - emm pretty sure this is misplaced :^) buuuut.... better delete for consistencies with - 00:19:758 (19758|2) -

Thats all :D, sadly i cant mod your 7K hard and above :')
Good Luck :)
Maxus
Hi arcwin, finally active again >_<
M4M here :3
Well, since the others already mod the 4k one, i will try to do the 7k :3
[7K Normal]
00:10:726 (10726|5) - move to 7? i just feel less awkward when i testplayed it :3
00:16:533 - if you're aiming at lowering SR, maybe you can delete this, since it's only drumroll sound without special emphasizement at the start of snap.
00:19:113 - add here? to emphasize that loud drum
00:26:855 (26855|3) - move to 5? because of 00:26:855 (26855|3,27178|3) - , although maybe it's intentional, i don't think it's good imo
00:45:565 - at first i want you to add and other places with similar sound, but i looked at the SR and... nvm :3
00:48:145 - maybe make it like http://puu.sh/o4aSP/ace2c98fd0.jpg ? just suggestion. the one note at column 1 is like a "counter" of 00:48:307 (48307|6) - , i think it would be more fit.
01:29:274 (89274|5) - move to 4? the jack here is for little gimmick consistency with 00:14:274 (14274|3,14436|3) -
01:31:371 (91371|6) - also delete this? i don't really think it's necessary enough since drumroll itself lack enough emphasizement to be double.
01:34:678 (94678|4) - wrong snapped maybe? it's supposed to be at 01:34:678 (94678|4) -

[7K Hard]
00:14:355 - tbh i don't feel this 1/4 should be ignored, especially when you mapped something that's way lower sound that this in this diff.
00:17:339 - i kinda realize that you didn't map the LN around this section as you did at 01:33:145 (93145|3,93629|5) - , is it intended?
00:18:145 - well, idk, this cymbal feel as strong as 00:18:791 -
00:32:016 - add here? generally same sound as 00:30:726 -
00:37:339 - reduce one here? different sound power with 00:37:178 - , more like 00:36:694 -
00:40:887 (40887|6) - i'm not sure about this, i hear this more like vocal instead of drum
00:53:145 - add here? for consistency with kick sound.
01:29:194 - same here.

[7K Insane]
00:51:210 - delete one? it's the same as 00:52:178 -
00:52:984 - add note here? cymbal consistency.
00:56:533 - add here? for consistency with 00:53:952 -
01:16:371 - add here? this part repeat the reff, so imo it's technically the same as 01:06:210 -

[7K Awakened]
00:25:081 - hmm? add a note? in 4k awakened you add one for the low pitch melody.
01:29:355 - i wonder why you emptying this part when you still continued the stream at 00:14:516 -
01:31:452 - add this? the same as 00:16:694 -
01:31:613 - ^ same.

Sorry i can't do much ;w; , it's already good as it is :3
Good luck! :D
Rachel
hi, from your M4M queue

4K Hard
00:06:371 - there's a vocal line here, add a note?
00:20:081 - maybe you could add a note at column 1 for this part to be balanced
00:21:855 (21855|1) - you could add a note at column 2 since it's the ending
00:51:533 - there is a drum beat here, you could add a note
00:55:887 (55887|3,55887|0,56049|3,56049|0,56371|0,56371|2,56533|2,56533|0,56855|3,56855|1,57016|3,57016|1,57339|2,57339|1,57500|2,57500|1,57823|0,57823|3,58145|2,58145|1) - http://puu.sh/o4g1i/b803d842bb.jpg
01:02:984 (62984|3,62984|2,63307|0,63307|1) - flip these?
01:32:984 - add a note here? i hear a strong beat
01:36:533 (96533|0,96533|1,96694|0,96694|1) - maybe these can be triples since it's the end

4K Insane
00:43:629 (43629|0) - remove this
00:46:210 (46210|0) - this too
00:48:791 (48791|3) - ^
00:53:952 (53952|3) - ^
00:59:113 (59113|0) - ^
00:47:500 (47500|2,47823|1) - http://puu.sh/o4fWa/691dce126f.jpg
00:56:855 (56855|1,56855|2,57016|0,57016|3,57339|3,57339|0,57500|1,57500|2) - http://puu.sh/o4g0S/0acfe19c19.jpg
01:01:533 (61533|1,61533|0,61694|2,61694|0,61694|3) - http://puu.sh/o4g75/4cc9ada9f0.jpg
01:03:307 - add another note here
01:04:274 - the LN should start from here
01:29:597 - i don’t hear a strong beat here? remove one of them?
01:36:694 - again, triple at the end for a loud finish

i hope it doesn't ruin the map of any sort, you are ok to reject the note removals as they may be intentional

i know it seems messy but i hope that it helps!
Abraxos
m4m from ur q

theres a 4K mod alrd so some stuff might clash

edit: fuk me why are people modding so quickly why am i so slow

General

  1. BPM and Offset : ( ✓ )
  2. Aimod : ( ✓ )
  3. Kiai : ( ✓ )
  4. Metadata : ( ✓ )
  5. Hitsound : ( ✓ )
  6. Video : ( x ) dk if 18+ videos are rankable anymore

1|2|3|4

nm

4K Normal

  1. 00:05:565 (5565|0,5565|1,5726|3,5726|2,5887|0,5887|1) - maybe you could differentiate this from 00:03:629 (3629|1,3629|0,3791|3,3791|2,3952|0,3952|1) - by having it be {[14][23][14]}?
  2. 00:10:726 (10726|1,10726|0,10887|3,10887|2,11049|1,11049|0) - same as above, maybe have it {[23][14][23]} and re-arrange the notes above
  3. 00:12:339 (12339|0,12662|0,12984|0,12984|1,13307|1,13629|1) - this stacks might potentially throw some people off, i get that both hands get the same treatment but having one take 2 at a time is a little awky imo. maybe you could just shift one of the stacks to the other hand, smth like this
  4. 00:12:339 (12339|0,12662|0,12984|1,12984|0,13307|1,13629|1,14920|3,15242|3,15565|3,15565|2,15887|2,16210|2) same as above
  5. 00:31:210 (31210|1,31694|1,31855|2) - these minor hihats and claps arent that easy to hear in gameplay, and might be hard for normal level players to follow. but seeing how empty this section is alrd id understand if you wanna keep them, but keep in mind the pattern transition from the piano to here is a little bumpy. id suggest just following the vocals since its the most obvious sound anyone can follow.
  6. 00:32:016 (32016|3) - the synth rise starts at 00:32:016 (32016|1) - suggestion
  7. 00:32:984 (32984|0,33307|0,33629|0) - are these intentional, cuz they dont really make sense to me tbh. these stacks seem a little out of place and makes things a little awky, try moving 00:33:307 (33307|0) - to 2
  8. 00:35:887 (35887|3) - same as above, to 3
  9. 00:38:468 (38468|0) - ^, to 2
  10. 00:41:371 (41371|1,42016|0) - a little misleading, try to isolate the note from the LN play to exemplify the clap, else the player would think the note is part of the violin/vocal beat. suggestion
  11. 01:01:049 (61049|0,61210|1,61533|3,61694|2,62016|0,62178|1,62500|3,62662|2) - dk why this part is made easier when similar sections feature jacking like 00:55:887 (55887|3,56049|3,56371|0,56533|0,56855|2,57016|2,57339|1,57500|1) - i get that youre trying to differentiate it from the rest of the bunch but the drop in difficulty here is odd in context. maybe try to have the jacking in the same two columns like this? because as of now you seem to be looking for this section to be different from the rest, and idk what you really wish to have here.
  12. 01:05:565 - maybe have LN here at 2 until 01:06:210 -
  13. 01:07:500 - 01:07:662 - gap is really weird, esp. if its followed by 1/2 streams for almost 2 downbeats, then another gap. id understand if there arent gaps at 01:11:210 (71210|3,71210|1,71694|0,71694|2) - and similar sections, but for this part it kinda makes it feel like you had to delete the notes here for the SR you know?
  14. relevant to above; i tried filling in the 1/2 ticks at 01:07:500 - 01:07:662 - 01:10:081 - 01:10:242 - 01:17:823 - 01:17:984 - 01:20:403 - 01:20:565 , SR went up by .01, which is still within the range of 2.
  15. other than the above chorus seems fine
  16. 01:27:178 (87178|3,87500|3,87823|3,87823|2,88145|2,88468|2) - and 01:29:758 (89758|0,90081|0,90403|0,90403|1,90726|1,91049|1) - same as above

4k normal seemed fine, aside from couple of odd things

hd

4K Hard

  1. 00:04:920 (4920|3,5565|2,6210|1) - very out of place, because at 00:10:081 to 00:11:855 - theres the same chorus sounding ooooo0o0o0os but youve seemed to have ignored them
  2. 00:14:355 (14355|2,14436|1,14436|0) - crtl-h, following the style implied at 00:16:371 (16371|1,16452|2,16533|3,16533|1,16613|0,16694|2,16774|1,16855|3,16936|2) -
  3. 00:17:339 - to 00:21:855 - what even is going on with the jacks
  4. 00:22:662 (22662|0,22984|2,22984|3,23307|0,23468|3,23468|2,23952|0,24274|3,24274|2,24597|1) - and all relevant parts - i guess it would be much clearer to play if you were to just layer to the piano and the claps here, example. the hithats in this part is barely audible, and combined with the fact that you choose to ignore such an obvious sound like the piano makes this part a little awkward.
  5. 00:34:516 (34516|1,34597|2) - i dont really have much issue with this, except for the fact that 00:33:952 (33952|2,34113|1,34274|2,34516|1,34597|2,34758|1,34920|2,35081|1) - this is present. the dependency on columns 2 and 3 is pretty striking, and may even throw some players off. maybe that was your intention, idk, but id suggest just shifting the 1/4s to each hand like this, as the co-ordination needed for [2][3] is much higher than [1][2] or [3][4]. applies for this whole section
  6. 01:01:049 (61049|3,61049|0,61210|2,61210|1,61533|2,61533|0,61694|1,61694|3,62016|1,62016|3,62178|0,62178|2,62500|1,62500|2,62662|3,62662|0,62984|3,62984|2,63307|1,63307|0) - same thing in NM, the decrease in the difficulty is odd. i have no idea how to fix this though, since i have little to no context about your intentions over here.
  7. 01:29:194 (89194|1,89274|3,89274|2) - crtl-h, referring to 01:31:210 (91210|2,91291|1,91371|0,91371|2,91452|3) -
  8. same thing with jacks at the end section, i really dk how you dictate the jacks
  9. chorus seems fine

4k hard is pretty solid (haha get it)

in

4K Insane

  1. 00:05:565 (5565|0) - move to 2, no 4 note stack plz
  2. 00:10:403 (10403|3,10565|3,10726|3,10887|3) - wew lad
  3. 00:13:468 (13468|0,13629|0,13791|0,13952|0) - stackings here are much obvious cuz of streams, do this
  4. 00:16:049 (16049|3,16210|3,16371|3,16533|3) - same as above, move 00:16:371 (16371|3) - to 3
  5. 00:16:533 (16533|0,16694|0,16855|0,17016|0) - ^, do this
  6. same thing with jacks here, try to keep them consistent with the music, not just consistent with crtl-c crtl-v. i could only guess you were jacking cuz there was a shift in pitch for the guitar rift, but that doesnt really make sense since there are other parts here that feature consistently-pitched guitar rifts so maybe you could follow that
  7. 00:20:887 (20887|3) - is the weeee sound even there
  8. the notes for the section 00:22:339 - and onward makes more sense, apply this to HD plz
  9. no comment on similar parts like 00:33:145 (33145|1,33226|2,33307|1) - triples play much smoother
  10. 00:42:178 (42178|2,42258|0,42339|3) - rather than have the 1/2 stack end with a LN (00:42:178 (42178|2,42339|2) ), why not have it like this.
  11. 00:52:500 (52500|2) - same philosophy, as above, shift this note to 4, also following the format of 00:51:533 (51533|1,51613|3,51694|1) -
  12. no comment on 00:54:274 (54274|0,54274|2,54436|3,54436|1,54758|3,54758|1,54920|2,54920|0) and similar sections, i guess you could see the difference in difficulty, up to you to change.
  13. 01:03:522 (63522|3,63576|2,63629|1) - on 1/8 snap, smth like this
  14. 01:05:726 (65726|2,65807|1,65887|2,65968|1,66049|2,66129|1,66210|2,66291|1) - would highly encourage you to abandon the LN and make jumpthrills here, cuz this section is wholesome on its kick usage and i feel as if just having a thrill is a letdown to the music. ending the LN here 01:05:565 - makes sense, as the rising synths take over from the wooshing sound there. suggestion.
  15. 01:08:468 (68468|3,68629|3,68791|3) - just cleaning them anchors
  16. 01:09:597 (69597|0,69758|0,69920|0,70081|0) - in this case 3 note stacks are inevitable, see here
  17. 01:10:887 (70887|3,70968|1,71049|3,71129|1,71210|3,71291|1) - suggestion.
  18. 01:13:952 (73952|2,74113|2,74194|1,74274|2,74355|1,74436|2,74516|1) - sweeping the streets, keeping them clean
  19. 01:16:291 (76291|2,76452|2,76613|2,76774|2,76936|2) wheeeeeeeeeeeee
  20. 01:18:791 (78791|0,78952|0,79113|1,79113|0,79274|1,79436|1) - i hope these arent intentional
  21. 01:19:920 (79920|3,80081|3,80242|3,80403|3) - i dont really condone 4 note stackings tbh
  22. 01:21:210 (81210|0,81291|2,81371|0,81452|2,81533|0,81613|2) - ^^^
  23. 01:22:500 (82500|3,82662|3,82823|3) - nothing new
  24. 01:24:274 (84274|3,84436|3,84597|3,84758|3) - yeah
  25. 01:25:081 (85081|3,85242|3,85403|3) - i think i screenshotted enough, you would know how to change this (if you want to of course)
  26. 01:28:629 (88629|3) - move to 3, prevent 01:28:307 (88307|3,88468|3,88629|3,88791|3) -
  27. 01:28:871 (88871|2,88952|1) - crtl-h, prevent transference into 01:28:952 (88952|1,89113|1,89274|1) -
  28. 01:30:887 (90887|0,91049|0,91210|0,91371|3,91371|0,91533|3,91694|3,91855|3) - same as beginning, suggestion.

not too sure if the stacks in 4k nsane were intentional, id strongly suggest you to change to ensure smoother flow in your streams

awk

4K Awakened

  1. mfw 4K is higher SR than 7K
  2. in all honesty i think this map is very overlayered in the chorus section, i get that its fun and all but i think not a lot of people are going to agree with the deathstreams. some might argue it doesnt fit with the song, others might say the song itself doesnt really suggest such density. all in all, these things are subject to preference, and it is ultimately up to you to decide. after all youre a popular mapper so there shouldnt really be too much trouble getting handstreams like these qualified
  3. 00:12:178 (12178|3,12339|3,12500|3,12662|3,12823|3,12984|3,13145|3,13307|3,13468|3,13629|3,13791|3,13952|3) - only complaints are these stacks, you could most definitely have these spread evenly, something like this. i compacted it but it shouldnt be that hard to see. i guess i wont be re-modelling every stream in here cuz its gonna take me a long time, so yeah.
  4. 00:14:355 (14355|1,14355|0,14436|3,14436|2,14436|0) - please do not do whacky things like this in the middle of handstreams, i get that theres a crash there but a jumpthrill is enough to signify the crash itself
  5. 00:16:936 (16936|2,16936|3,17016|0,17016|3,17016|1) - this is fine doe, i still dont like it but its fine
  6. 00:32:984 (32984|3,33145|3,33307|3) - these can fare better
  7. 00:34:113 (34113|0,34274|0,34436|0,34597|0) - ^^^
  8. 00:35:887 (35887|0,36049|1) - crtl-g, same as above
  9. 00:36:694 (36694|3,36855|3,37016|3,37178|3,37339|3) - try to keep these stacks exclusive to the handstreams. suggestion.
  10. 00:53:307 (53307|0) - to 2, prevent 00:52:984 (52984|0,53145|0,53307|0,53468|0) -
  11. 01:03:522 (63522|3,63576|2,63629|1) - 1/8s, check mod for Insane
  12. 01:06:129 (66129|3,66129|2,66210|1,66210|3,66210|0) - i dont really encourage this, is fine but not really fine fine, up to you to change.
  13. id trust you can iron the streams out, because i cant change everything else it would take me another 3 hours with the 3 i have now
  14. 01:16:291 (76291|0,76371|0) - do not do this, see above
  15. ending stacks im sure you can handle yourself, i.e. 01:32:984 (92984|3,93145|3,93307|3,93468|3) - 01:32:339 (92339|0,92500|0,92662|0,92823|0) - 01:34:113 (94113|0,94274|0,94436|0,94597|0) - 01:34:920 (94920|0,95081|0,95242|0,95403|0) - 01:35:565 (95565|3,95726|3,95887|3) -

4k awk is very very dense, overall plays fine, aside from some bias in the handstreams and the stacks.


yeah im done, byfar the longest time i took to look at a map (mainly because of how i kept drifting off to eat and watch videos)

hope my mod helped, and good luck with rank

dont 4get my m4m bby in ur q
puxtu
onii-chyaan let me raep you :3
Topic Starter
arcwinolivirus
Blue means applied
Green means applied but on a different pattern
Orange means my own reasoning
No reply means " :V "

Rivals_7 wrote:

Ohai Arcwin o/ long time no see :3
Here's my mod for m4m

1|2|3|4|5|6|7
[General]

Add on tags "The Melody Of The Cosmos". Because... OK!


unused part on a hitsound

normal-hitfinish

reduced about 200 kb -> http://puu.sh/o47ng/b2a6c6db14.wav OK!

normal-hiwhistle

reduced about 30 kb -> http://puu.sh/o47oW/31f6fef4b7.wav OK!

I see pantsu on the video, dunno if that's allowed :v
I'll confirm it to QATs :v

[4K Awakened]

00:19:113 -
http://puu.sh/o43Ol/cca5f38fdf.jpg
And
00:21:371 -
http://puu.sh/o43Rt/53493c3faf.jpg
Both section seems to have similar density, even tho the noise are different. so just a suggestion, - 00:21:371 - add a note on 4? Also, - 00:21:210 (21210|1,21371|0) - swap col this? just to reduce dat 4 jack in col 1. Applied and rearranged a bit

00:32:500 - how about making this a 4 noter? since its really loud, have cymbal, and an impact to the new section of the song. should be no problem with - 00:32:339 (32339|1) - because the distance is 2/4. enough time for the players to recognize the quad. OK!

00:35:081 - quad? similar reason above (also applied to other similar pattern except - 00:37:662 - )

aaa so much jumpstream cant handle :v

[4K Insane]

01:13:791 - how about this? somehow my hand cant FC this pattern xD
http://puu.sh/o458X/bd4d7c2cdf.jpg OK!

well i guess thats it

[4K hard]

00:33:145 - I recommend to add note here. Following your 7K hard 3-SNs-Sequence. Its pretty much recognizeable rather than just 2 SNs there (- 00:33:226 (33226|2,33307|1) - ). I know there's no drum there but there's a recognizeable loud guitar (or bass?) that can be hearded on 100% playback, so i guess its worth to add OK!

Luv the pattern style, really :D Thanks! :)

welp that's not much, okey More diff then

[7K Normal]

emm this diff is 2* on game

00:18:468 (18468|6,18791|5,19113|4) - Change to SNs? hard for newbies.... i think.....
00:20:726 (20726|6,21049|5,21371|4) - ^
similar pattern spotted at the end of the song, applied to them too

00:19:758 (19758|2) - emm... delete this. following 4k normal. pretty tricky to recognized imo, even for me. OK!

00:27:178 (27178|3) - move to 2 for alternating the pattern (?)

01:34:678 (94678|4) - emm pretty sure this is misplaced :^) buuuut.... better delete for consistencies with - 00:19:758 (19758|2) - Nice notice! Thanks!

Thats all :D, sadly i cant mod your 7K hard and above :')
Good Luck :)

DixonBlackwing wrote:

Hi arcwin, finally active again >_<
M4M here :3
Well, since the others already mod the 4k one, i will try to do the 7k :3
[7K Normal]
00:10:726 (10726|5) - move to 7? i just feel less awkward when i testplayed it :3 OK!
00:16:533 - if you're aiming at lowering SR, maybe you can delete this, since it's only drumroll sound without special emphasizement at the start of snap. OK!
00:19:113 - add here? to emphasize that loud drum
00:26:855 (26855|3) - move to 5? because of 00:26:855 (26855|3,27178|3) - , although maybe it's intentional, i don't think it's good imo moved 00:26:694 (26694|0) - instead
00:45:565 - at first i want you to add and other places with similar sound, but i looked at the SR and... nvm :3
00:48:145 - maybe make it like http://puu.sh/o4aSP/ace2c98fd0.jpg ? just suggestion. the one note at column 1 is like a "counter" of 00:48:307 (48307|6) - , i think it would be more fit. rearranged instead.
01:29:274 (89274|5) - move to 4? the jack here is for little gimmick consistency with 00:14:274 (14274|3,14436|3) - OK!
01:31:371 (91371|6) - also delete this? i don't really think it's necessary enough since drumroll itself lack enough emphasizement to be double. OK!
01:34:678 (94678|4) - wrong snapped maybe? it's supposed to be at 01:34:678 (94678|4) - already fixed by the previous mod lol but thanks!

[7K Hard]
00:14:355 - tbh i don't feel this 1/4 should be ignored, especially when you mapped something that's way lower sound that this in this diff. OK!
00:17:339 - i kinda realize that you didn't map the LN around this section as you did at 01:33:145 (93145|3,93629|5) - , is it intended?
00:18:145 - well, idk, this cymbal feel as strong as 00:18:791 - OK!
00:32:016 - add here? generally same sound as 00:30:726 - OK!
00:37:339 - reduce one here? different sound power with 00:37:178 - , more like 00:36:694 - OK!
00:40:887 (40887|6) - i'm not sure about this, i hear this more like vocal instead of drum
00:53:145 - add here? for consistency with kick sound. OK!
01:29:194 - same here. OK!

[7K Insane]
00:51:210 - delete one? it's the same as 00:52:178 - OK!
00:52:984 - add note here? cymbal consistency. OK!
00:56:533 - add here? for consistency with 00:53:952 - OK!
01:16:371 - add here? this part repeat the reff, so imo it's technically the same as 01:06:210 - OK!

[7K Awakened]
00:25:081 - hmm? add a note? in 4k awakened you add one for the low pitch melody.OK!
01:29:355 - i wonder why you emptying this part when you still continued the stream at 00:14:516 - OK!
01:31:452 - add this? the same as 00:16:694 - OK!
01:31:613 - ^ same. OK!

Sorry i can't do much ;w; , it's already good as it is :3
Good luck! :D

[ -Ryuki- ] wrote:

hi, from your M4M queue

4K Hard
00:06:371 - there's a vocal line here, add a note?
00:20:081 - maybe you could add a note at column 1 for this part to be balanced did on the earlier part instead
00:21:855 (21855|1) - you could add a note at column 2 since it's the ending
00:51:533 - there is a drum beat here, you could add a note OK!
00:55:887 (55887|3,55887|0,56049|3,56049|0,56371|0,56371|2,56533|2,56533|0,56855|3,56855|1,57016|3,57016|1,57339|2,57339|1,57500|2,57500|1,57823|0,57823|3,58145|2,58145|1) - http://puu.sh/o4g1i/b803d842bb.jpg
01:02:984 (62984|3,62984|2,63307|0,63307|1) - flip these?
01:32:984 - add a note here? i hear a strong beat OK!
01:36:533 (96533|0,96533|1,96694|0,96694|1) - maybe these can be triples since it's the end

4K Insane
00:43:629 (43629|0) - remove this
00:46:210 (46210|0) - this too
00:48:791 (48791|3) - ^
00:53:952 (53952|3) - ^
00:59:113 (59113|0) - ^
00:47:500 (47500|2,47823|1) - http://puu.sh/o4fWa/691dce126f.jpg
00:56:855 (56855|1,56855|2,57016|0,57016|3,57339|3,57339|0,57500|1,57500|2) - http://puu.sh/o4g0S/0acfe19c19.jpg
01:01:533 (61533|1,61533|0,61694|2,61694|0,61694|3) - http://puu.sh/o4g75/4cc9ada9f0.jpg OK!
01:03:307 - add another note here
01:04:274 - the LN should start from here OK! this make sense along with the vocal power. Thanks!
01:29:597 - i don’t hear a strong beat here? remove one of them? OK! great notice!
01:36:694 - again, triple at the end for a loud finish

i hope it doesn't ruin the map of any sort, you are ok to reject the note removals as they may be intentional

i know it seems messy but i hope that it helps!

Abraxos wrote:

m4m from ur q

theres a 4K mod alrd so some stuff might clash

edit: fuk me why are people modding so quickly why am i so slow

General

  1. BPM and Offset : ( ✓ )
  2. Aimod : ( ✓ )
  3. Kiai : ( ✓ )
  4. Metadata : ( ✓ )
  5. Hitsound : ( ✓ )
  6. Video : ( x ) dk if 18+ videos are rankable anymore

1|2|3|4

nm

4K Normal

  1. 00:05:565 (5565|0,5565|1,5726|3,5726|2,5887|0,5887|1) - maybe you could differentiate this from 00:03:629 (3629|1,3629|0,3791|3,3791|2,3952|0,3952|1) - by having it be {[14][23][14]}?
  2. 00:10:726 (10726|1,10726|0,10887|3,10887|2,11049|1,11049|0) - same as above, maybe have it {[23][14][23]} and re-arrange the notes above OK!
  3. 00:12:339 (12339|0,12662|0,12984|0,12984|1,13307|1,13629|1) - this stacks might potentially throw some people off, i get that both hands get the same treatment but having one take 2 at a time is a little awky imo. maybe you could just shift one of the stacks to the other hand, smth like this I stilll feel its easier to execute imo since it left and right variation for hands, feeling like a drum
  4. 00:12:339 (12339|0,12662|0,12984|1,12984|0,13307|1,13629|1,14920|3,15242|3,15565|3,15565|2,15887|2,16210|2) same as above
  5. 00:31:210 (31210|1,31694|1,31855|2) - these minor hihats and claps arent that easy to hear in gameplay, and might be hard for normal level players to follow. but seeing how empty this section is alrd id understand if you wanna keep them, but keep in mind the pattern transition from the piano to here is a little bumpy. id suggest just following the vocals since its the most obvious sound anyone can follow.
  6. 00:32:016 (32016|3) - the synth rise starts at 00:32:016 (32016|1) - suggestion
  7. 00:32:984 (32984|0,33307|0,33629|0) - are these intentional, cuz they dont really make sense to me tbh. these stacks seem a little out of place and makes things a little awky, try moving 00:33:307 (33307|0) - to 2 rearranged instead
  8. 00:35:887 (35887|3) - same as above, to 3 ^
  9. 00:38:468 (38468|0) - ^, to 2 ^
  10. 00:41:371 (41371|1,42016|0) - a little misleading, try to isolate the note from the LN play to exemplify the clap, else the player would think the note is part of the violin/vocal beat. suggestion OK! really nice idea
  11. 01:01:049 (61049|0,61210|1,61533|3,61694|2,62016|0,62178|1,62500|3,62662|2) - dk why this part is made easier when similar sections feature jacking like 00:55:887 (55887|3,56049|3,56371|0,56533|0,56855|2,57016|2,57339|1,57500|1) - i get that youre trying to differentiate it from the rest of the bunch but the drop in difficulty here is odd in context. maybe try to have the jacking in the same two columns like this? because as of now you seem to be looking for this section to be different from the rest, and idk what you really wish to have here. That makes sense, didn't notice that. Thank you and applied!
  12. 01:05:565 - maybe have LN here at 2 until 01:06:210 - OK!
  13. 01:07:500 - 01:07:662 - gap is really weird, esp. if its followed by 1/2 streams for almost 2 downbeats, then another gap. id understand if there arent
    gaps at 01:11:210 (71210|3,71210|1,71694|0,71694|2) - and similar sections, but for this part it kinda makes it feel like you had to delete the notes here for the SR you know?
  14. relevant to above; i tried filling in the 1/2 ticks at 01:07:500 - 01:07:662 - 01:10:081 - 01:10:242 - 01:17:823 - 01:17:984 - 01:20:403 - 01:20:565 , SR
    went up by .01, which is still within the range of 2. I find filling these specific times more awkward as the drum sound isn't strong and consistent there.
  15. other than the above chorus seems fine
  16. 01:27:178 (87178|3,87500|3,87823|3,87823|2,88145|2,88468|2) - and 01:29:758 (89758|0,90081|0,90403|0,90403|1,90726|1,91049|1) - same as
    above same

4k normal seemed fine, aside from couple of odd things

hd

4K Hard

  1. 00:04:920 (4920|3,5565|2,6210|1) - very out of place, because at 00:10:081 to 00:11:855 - theres the same chorus sounding ooooo0o0o0os but youve seemed to have ignored them Make sense, repaired!
  2. 00:14:355 (14355|2,14436|1,14436|0) - crtl-h, following the style implied at 00:16:371 (16371|1,16452|2,16533|3,16533|1,16613|0,16694|2,16774|1,16855|3,16936|2) - OK!
  3. 00:17:339 - to 00:21:855 - what even is going on with the jacks rearranged in more comfortable manner.
  4. 00:22:662 (22662|0,22984|2,22984|3,23307|0,23468|3,23468|2,23952|0,24274|3,24274|2,24597|1) - and all relevant parts - i guess it would be much clearer to play if you were to just layer to the piano and the claps here, example. the hithats in this part is barely audible, and combined with the fact that you choose to ignore such an obvious sound like the piano makes this part a little awkward. OK!
  5. 00:34:516 (34516|1,34597|2) - i dont really have much issue with this, except for the fact that 00:33:952 (33952|2,34113|1,34274|2,34516|1,34597|2,34758|1,34920|2,35081|1) - this is present. the dependency on columns 2 and 3 is pretty striking, and may even throw some players off. maybe that was your intention, idk, but id suggest just shifting the 1/4s to each hand like this, as the co-ordination needed for [2][3] is much higher than [1][2] or [3][4]. applies for this whole section
  6. 01:01:049 (61049|3,61049|0,61210|2,61210|1,61533|2,61533|0,61694|1,61694|3,62016|1,62016|3,62178|0,62178|2,62500|1,62500|2,62662|3,62662|0,62984|3,62984|2,63307|1,63307|0) - same thing in NM, the decrease in the difficulty is odd. i have no idea how to fix this though, since i have little to no context about your intentions over here. Rearranged instead. Its like NM's
  7. 01:29:194 (89194|1,89274|3,89274|2) - crtl-h, referring to 01:31:210 (91210|2,91291|1,91371|0,91371|2,91452|3) - OK!
  8. same thing with jacks at the end section, i really dk how you dictate the jacks Fixed!
  9. chorus seems fine

4k hard is pretty solid (haha get it)

in

4K Insane

  1. 00:05:565 (5565|0) - move to 2, no 4 note stack plz OK!
  2. 00:10:403 (10403|3,10565|3,10726|3,10887|3) - wew lad OK!
  3. 00:13:468 (13468|0,13629|0,13791|0,13952|0) - stackings here are much obvious cuz of streams, do this OK!
  4. 00:16:049 (16049|3,16210|3,16371|3,16533|3) - same as above, move 00:16:371 (16371|3) - to 3 OK!
  5. 00:16:533 (16533|0,16694|0,16855|0,17016|0) - ^, do this OK!
  6. same thing with jacks here, try to keep them consistent with the music, not just consistent with crtl-c crtl-v. i could only guess you were jacking cuz there was a shift in pitch for the guitar rift, but that doesnt really make sense since there are other parts here that feature consistently-pitched guitar rifts so maybe you could follow that
  7. 00:20:887 (20887|3) - is the weeee sound even there removed!
  8. the notes for the section 00:22:339 - and onward makes more sense, apply this to HD plz
  9. no comment on similar parts like 00:33:145 (33145|1,33226|2,33307|1) - triples play much smoother
  10. 00:42:178 (42178|2,42258|0,42339|3) - rather than have the 1/2 stack end with a LN (00:42:178 (42178|2,42339|2) ), why not have it like this. OK!
  11. 00:52:500 (52500|2) - same philosophy, as above, shift this note to 4, also following the format of 00:51:533 (51533|1,51613|3,51694|1) -
  12. no comment on 00:54:274 (54274|0,54274|2,54436|3,54436|1,54758|3,54758|1,54920|2,54920|0) and similar sections, i guess you could see the
    difference in difficulty, up to you to change.
  13. 01:03:522 (63522|3,63576|2,63629|1) - on 1/8 snap, smth like this sadly its 1/6 with only 3 piano sound
  14. 01:05:726 (65726|2,65807|1,65887|2,65968|1,66049|2,66129|1,66210|2,66291|1) - would highly encourage you to abandon the LN and make jumpthrills here, cuz this section is wholesome on its kick usage and i feel as if just having a thrill is a letdown to the music. ending the LN here 01:05:565 - makes sense, as the rising synths take over from the wooshing sound there. suggestion. Great Idea! applied
  15. 01:08:468 (68468|3,68629|3,68791|3) - just cleaning them anchors OK!
  16. 01:09:597 (69597|0,69758|0,69920|0,70081|0) - in this case 3 note stacks are inevitable, see here Felt awkward but rearrange to avoid the 4 note stacks
  17. 01:10:887 (70887|3,70968|1,71049|3,71129|1,71210|3,71291|1) - suggestion. OK!
  18. 01:13:952 (73952|2,74113|2,74194|1,74274|2,74355|1,74436|2,74516|1) - sweeping the streets, keeping them clean Rearranged with different one
  19. 01:16:291 (76291|2,76452|2,76613|2,76774|2,76936|2) wheeeeeeeeeeeee Rearrange with diff one
  20. 01:18:791 (78791|0,78952|0,79113|1,79113|0,79274|1,79436|1) - i hope these arent intentional
  21. 01:19:920 (79920|3,80081|3,80242|3,80403|3) - i dont really condone 4 note stackings tbh OK!
  22. 01:21:210 (81210|0,81291|2,81371|0,81452|2,81533|0,81613|2) - ^^^ OK!
  23. 01:22:500 (82500|3,82662|3,82823|3) - nothing newOK!
  24. 01:24:274 (84274|3,84436|3,84597|3,84758|3) - yeah OK!
  25. 01:25:081 (85081|3,85242|3,85403|3) - i think i screenshotted enough, you would know how to change this (if you want to of course) Yeah, thanks~
  26. 01:28:629 (88629|3) - move to 3, prevent 01:28:307 (88307|3,88468|3,88629|3,88791|3) - OK!
  27. 01:28:871 (88871|2,88952|1) - crtl-h, prevent transference into 01:28:952 (88952|1,89113|1,89274|1) - OK!
  28. 01:30:887 (90887|0,91049|0,91210|0,91371|3,91371|0,91533|3,91694|3,91855|3) - same as beginning, [url=https://osu.ppy.sh
    /ss/4854102]suggestion[/url]. OK!

not too sure if the stacks in 4k insane were intentional, id strongly suggest you to change to ensure smoother flow in your streams

awk

4K Awakened

  1. mfw 4K is higher SR than 7K
  2. in all honesty i think this map is very overlayered in the chorus section, i get that its fun and all but i think not a lot of people are going to agree with the deathstreams. some might argue it doesnt fit with the song, others might say the song itself doesnt really suggest such density. all in all, these things are subject to preference, and it is ultimately up to you to decide. after all youre a popular mapper so there shouldnt really be too much trouble getting handstreams like these qualified
  3. 00:12:178 (12178|3,12339|3,12500|3,12662|3,12823|3,12984|3,13145|3,13307|3,13468|3,13629|3,13791|3,13952|3) - only complaints are these stacks, you could most definitely have these spread evenly, something like this. i compacted it but it shouldnt be that hard to see. i guess i wont be re-modelling every stream in here cuz its gonna take me a long time, so yeah. I see good point, repaired the stacks all over in that part.
  4. 00:14:355 (14355|1,14355|0,14436|3,14436|2,14436|0) - please do not do whacky things like this in the middle of handstreams, i get that theres a crash there but a jumpthrill is enough to signify the crash itself OK!
  5. 00:16:936 (16936|2,16936|3,17016|0,17016|3,17016|1) - this is fine doe, i still dont like it but its fine
  6. 00:32:984 (32984|3,33145|3,33307|3) - these can fare better Rearranged similar to this!
  7. 00:34:113 (34113|0,34274|0,34436|0,34597|0) - ^^^ ^
  8. 00:35:887 (35887|0,36049|1) - crtl-g, same as above ^
  9. 00:36:694 (36694|3,36855|3,37016|3,37178|3,37339|3) - try to keep these stacks exclusive to the handstreams. suggestion. OK!
  10. 00:53:307 (53307|0) - to 2, prevent 00:52:984 (52984|0,53145|0,53307|0,53468|0) - OK!
  11. 01:03:522 (63522|3,63576|2,63629|1) - 1/8s, check mod for Insane
  12. 01:06:129 (66129|3,66129|2,66210|1,66210|3,66210|0) - i dont really encourage this, is fine but not really fine fine, up to you to change. changed!
  13. id trust you can iron the streams out, because i cant change everything else it would take me another 3 hours with the 3 i have now Yep, rearranged alot of patterns of streams. Should be less stacks than previous now. Thanks!
  14. 01:16:291 (76291|0,76371|0) - do not do this, see above OK!
  15. ending stacks im sure you can handle yourself, i.e. 01:32:984 (92984|3,93145|3,93307|3,93468|3) - 01:32:339 (92339|0,92500|0,92662|0,92823|0) - 01:34:113 (94113|0,94274|0,94436|0,94597|0) - 01:34:920 (94920|0,95081|0,95242|0,95403|0) - 01:35:565 (95565|3,95726|3,95887|3) - all re-patterned. Thanks!

4k awk is very very dense, overall plays fine, aside from some bias in the handstreams and the stacks.


yeah im done, byfar the longest time i took to look at a map (mainly because of how i kept drifting off to eat and watch videos)

hope my mod helped, and good luck with rank

dont 4get my m4m bby in ur q
I didn't expect this 4 mods to appear haha! (because I was away about 8 hours I think and I thought I'll only have 1 or 2 mods lol!)
Thank you so much modders! Await my mod in your beatmap threads~ Thank you for the contract!

3rd, 4th, 5th, and 6th mod: APPLIED AND UPDATED
Sies
Hii arcwin, this is M4M from your queue
I only can mod 4K Maps.
Column : 1 | 2 | 3 | 4
4K Hard
00:27:500 (27500|2) - i don't know what sound you follow here. then, when i hear at 00:27:500 - , 00:27:662 - , 00:27:984 - had same sound, but you only added note at 00:27:500 (27500|2) - . so i think better to delete 00:27:500 (27500|2) -
00:40:242 (40242|2) - delete. ghost note
00:40:726 - double here.
00:42:258 - and 00:41:855 - here missing 1 note, i suggest to add note here. then i re-arrange from 00:41:855 - like this https://osu.ppy.sh/ss/4866727 for better playing and balance
if you aggre with^, 00:40:403 - i suggest like this : https://osu.ppy.sh/ss/4866663 for better playing and balance
00:51:533 (51533|1) - wrong hitsound. it should be has same hitsound like 00:48:791 (48791|3,48791|2) - , if you applied this, then make double here. also delete 00:51:694 (51694|3) -
00:52:500 (52500|2) - move to 4, than add note at 00:52:581 -
01:11:694 - add note at 2 here, because here and 01:12:339 (72339|1,72339|0) - had same sound so double is better
01:12:984 - ^2
01:13:629 - ^3
01:15:887 - ^2
01:22:016 - ^3
01:23:307 - ^3
01:23:952 - ^3
01:26:049 (86049|2) - move to 4, then add 01:26:129 - at 3
4K Normal
for pattern like 00:43:468 (43468|2,43629|2,43629|0) - , i think it's too hard for normal. better don't make jack here, so i suggest to move 00:43:629 (43629|2) - to 4
also here 00:46:049 (46049|1,46210|1,46210|3) - ,00:48:629 (48629|0,48791|0,48791|3) - ,00:53:791 (53791|2,53952|2,53952|3) - ,00:56:371 (56371|0,56533|0,56533|3) - ,00:58:952 (58952|1,59113|1,59113|3) - ,01:01:533 (61533|2,61694|2,61694|0) -
01:13:307 (73307|2,73468|1) - ctrl G, then 01:13:629 - add note here. it has same sounds like 01:12:984 (72984|2,72984|3) -
01:15:887 - add note at 1, reference : 01:15:565 (75565|2,75565|3) -
01:23:629 - until 01:23:952 - is same like 01:13:307 -
01:26:533 (86533|2,86533|1) - choose one to delete, it's like 01:20:081 (80081|3,80242|0,80242|1) - ,01:07:178 (67178|0,67339|2,67339|3) - ,01:09:758 (69758|0,69920|2,69920|3) -
Sorry if some mods are not good for your maps, i'm learning to modding too here. Good luck for your map and have a nice day!
Topic Starter
arcwinolivirus

hikikuman wrote:

Hii arcwin, this is M4M from your queue
I only can mod 4K Maps.
Column : 1 | 2 | 3 | 4
4K Hard
00:27:500 (27500|2) - i don't know what sound you follow here. then, when i hear at 00:27:500 - , 00:27:662 - , 00:27:984 - had same sound, but you only added note at 00:27:500 (27500|2) - . so i think better to delete 00:27:500 (27500|2) - No change. I add a note there because the flow would break as additional sounds is heard in that part. And about the 1/2 red lines, I didn't add note there because the silent part is only focusing on pianos + main percussions.
00:40:242 (40242|2) - delete. ghost note I clearly hear a strum of guitar here in my headset.
00:40:726 - double here. cool notice! thanks.
00:42:258 - and 00:41:855 - here missing 1 note, i suggest to add note here. then i re-arrange from 00:41:855 - like this https://osu.ppy.sh/ss/4866727 for better playing and balance Rearranged something similar to this. Thanks!

if you aggre with^, 00:40:403 - i suggest like this : https://osu.ppy.sh/ss/4866663 for better playing and balance Applied!

00:51:533 (51533|1) - wrong hitsound. it should be has same hitsound like 00:48:791 (48791|3,48791|2) - , if you applied this, then make double here. also delete 00:51:694 (51694|3) - great notice in hitsound. Thankies! although I do not delete as we have the strong strum of guitars there along with bass drum.

00:52:500 (52500|2) - move to 4, than add note at 00:52:581 - cool stuff. Applied.

01:11:694 - add note at 2 here, because here and 01:12:339 (72339|1,72339|0) - had same sound so double is better
01:12:984 - ^2
01:13:629 - ^3
01:15:887 - ^2
01:22:016 - ^3
01:23:307 - ^3
01:23:952 - ^3 no change at these adds. It is intentional because I mapped the whole 1/4th sound there making a stream pattern. Too hard if I made doubles inside of it.

01:26:049 (86049|2) - move to 4, then add 01:26:129 - at 3Good stuff! Thanks!


4K Normal
for pattern like 00:43:468 (43468|2,43629|2,43629|0) - , i think it's too hard for normal. better don't make jack here, so i suggest to move 00:43:629 (43629|2) - to 4 also here 00:46:049 (46049|1,46210|1,46210|3) - ,00:48:629 (48629|0,48791|0,48791|3) - ,00:53:791 (53791|2,53952|2,53952|3) - ,00:56:371 (56371|0,56533|0,56533|3) - ,00:58:952 (58952|1,59113|1,59113|3) - ,01:01:533 (61533|2,61694|2,61694|0) no change. These are friendly 1/2 jacks and the star rating of this difficulty is almost 2 (which can be called Normal+ but I don't want that). Sure I will move it if its 1/4th jack but no.-

01:13:307 (73307|2,73468|1) - ctrl G, then 01:13:629 - add note here. it has same sounds like 01:12:984 (72984|2,72984|3) - rearranged in different pattern. Thanks!

01:15:887 - add note at 1, reference : 01:15:565 (75565|2,75565|3) - make sense, applied!

01:23:629 - until 01:23:952 - is same like 01:13:307 - ok!

01:26:533 (86533|2,86533|1) - choose one to delete, it's like 01:20:081 (80081|3,80242|0,80242|1) - ,01:07:178 (67178|0,67339|2,67339|3) - ,01:09:758 (69758|0,69920|2,69920|3) - no change, this is different from the ones you mentioned, this is like a starting drum before that intense percussion sounds. Also no notes before this part which made me feel to map 2-noters for that snare sound.

Sorry if some mods are not good for your maps, i'm learning to modding too here. Good luck for your map and have a nice day!
Cool mod actually, helpful~ this also made me check other difficulties with the same parts you suggested so yeah~ Thank you so much! :)

7th mod: APPLIED AND UPDATED
SpectorDG
Hi arcwin <3

[4K Awakened]
1. 00:01:694 (1694|0,1694|3,1694|2,1855|1,1855|3,1855|0,2016|3,2016|0,2016|2) - I know it's 5 star diff, so it's hard .. but you can rearrange this triple notes http://puu.sh/o8cK3/8e61b0dbfd.jpg
Same as 00:03:629 - 00:05:565 - 00:06:855 - 00:08:791 - 00:10:726 -
00:12:178 - ayyy dat 1/2 jacks XD
2. 00:14:436 - Strong beat and finish you can add note there http://puu.sh/o8dcu/e3987830a3.jpg same as 00:17:016 - this
3. 00:17:500 - 00:18:145 - 00:18:791 - 00:20:081 - many finishes this part ... contiune it
4. 00:36:694 (36694|3) - Move to 2
5. 00:37:500 - it's better http://puu.sh/o8dxz/4ae1d2f99f.jpg
6. 00:40:887 (40887|2,41049|2,41210|2) - ayyyy easier part have a triple jacks D: rearrange or not starry come here and kill u :v
7. 01:03:522 - 1/6 ? are you sure ? i hear 1/8 there
8. 01:06:210 - Add note 4
9. 01:10:807 (70807|3,70968|3,71129|3,71291|3) - pls .. http://puu.sh/o8dTR/8f7b8d647e.jpg
10. 01:16:371 - maybe add ?
11. 01:18:710 (78710|0,78871|0,79033|0,79194|0) - same of no.9
12. 01:22:984 (82984|0,83065|2) - Ctrl+G
13. 01:36:694 - Add it

[4K Insane]
Dat LN's *u*
1. 00:12:984 - maybe XD http://puu.sh/o8e9E/8029c1c12e.jpg
2. 00:16:936 (16936|0,17016|2) - Swap it
3. 00:32:823 (32823|1,32984|2,33145|1,33226|2,33307|1,33468|2,33629|1) - Ctrl+H
4. 00:35:403 (35403|2) - Move to 2 and 00:35:565 (35565|1) - Move to 3
5. 00:35:726 (35726|2,35807|1,35887|2,36049|1,36210|3,36210|2,36371|1,36533|2) - Ctrl+H
6. 00:39:274 (39274|2,39436|1) - Ctrl+G
7. 01:03:522 - actually it's 1/8 but you can use it 1/6 there because it's just I icon diff :3
8. 01:36:694 - Add note 1

[4K Hard]
No problem! good job

My new headphones really suck lol

anyway goodluck arcwin ! really nice map XD i hope it's become for ranked
AlisceaSparku
MOD STATUS: COMPLETE


Hi Arcwin~ :)
I didn't post at your queue but this mod is for M4M.
This mod, is very much opinion based. I'm really sorry for the noob mod :<
I'm unable to mod the 7K difficulties and the two hardest 4K maps because I can not pass them.
Hope this mod can help you somehow xD

Columns: |1|2|3|4|
hii
[4K Normal]
00:17:339 (17339|1,17500|1) - I don't really think you should semi-jack this part. Reason is: the pitch between those two notes have a really huge gap between each other. I suggest that you rearrange this part to what you want it to be or follow my suggestio: [ http://puu.sh/o8dNp/3c889dc89f.jpg ]. As you can see in the picture, the ones that I highlighted are the important parts. The notes in column 4 are for the cymbal notes, which can be easily distinguished by players and will have that " smooth " feeling. I also put a gap between the first two highligted notes to emphasize the difference between their pitch. Note that you really don't have to follow the suggestion because I'm just trying to evaluate my idea more xD
00:19:920 (19920|2,20081|2) - same issue as stated above.
00:21:210 (21210|3,21371|1,21533|2) - maybe this is meant to be like this, but these notes are not the mirror of 00:18:952 (18952|1,19113|2,19274|0) - . Maybe if you're very careful with your patterns, you could change this.
00:44:920 (44920|1,44920|3,45242|0,45242|2,45565|3,45565|0) - I prefer to make these notes into like 00:57:823 - , wherein the cymbal notes have alternating patterns ( [2][4], [1][3] ) because it shows that it's the same sound. It also makes the drum sound at 00:57:823 - more clear to know that it's a different sound. This could ruin variation of patterns though.
01:07:339 (67339|2) - move to 2? It lessens comfortability though, but it makes more sense because it's a cymbal sound. Some would think that it is the same sound that was heard in 01:06:855 - .
01:14:436 (74436|0,74758|2,75081|1) - moving these notes to their adjacent vacant space would make it feel like the notes are following the vocal's pitch and not just the sliders. It feels good this way imo. It also helps differentiate that 01:15:565 - will be a drum sound and unlike the previous ones.
01:22:823 - again, if you're really careful with your patterns, you should make this part the mirror of 01:12:500 - .

[4K Hard]
00:44:920 - Suggestion: [ http://puu.sh/o8etc/c1c04aa6fb.jpg ]. It helps differentiate that 00:44:920 - is different from 00:45:242 - . Feels better too imo xD
01:28:952 (88952|1,89033|2,89113|3,89113|0,89194|1,89274|3,89274|2) - ctrl+h if you want better flow xD. It's also good because the next part which is 01:31:371 - consists of streams towards the right.

~Good Luck~
Topic Starter
arcwinolivirus
blue means = OK!
green means = OK! but different way.
No reply means = :V
dark blue means = :V with reasoning

SpectorDG wrote:

Hi arcwin <3

[4K Awakened]
1. 00:01:694 (1694|0,1694|3,1694|2,1855|1,1855|3,1855|0,2016|3,2016|0,2016|2) - I know it's 5 star diff, so it's hard .. but you can rearrange this triple notes http://puu.sh/o8cK3/8e61b0dbfd.jpg Notes are following the pitch of the vocal here so I made it like that, changing the 1st two chords in the same pattern would not distinguish the vocal pitch.
Same as 00:03:629 - 00:05:565 - 00:06:855 - 00:08:791 - 00:10:726 -
00:12:178 - ayyy dat 1/2 jacks XD

2. 00:14:436 - Strong beat and finish you can add note there http://puu.sh/o8dcu/e3987830a3.jpg same as 00:17:016 - this rearranged in a different way. Thanks!
3. 00:17:500 - 00:18:145 - 00:18:791 - 00:20:081 - many finishes this part ... contiune it this is intentional, as the last part will cover that finishes.
4. 00:36:694 (36694|3) - Move to 2 cool stuff!
5. 00:37:500 - it's better http://puu.sh/o8dxz/4ae1d2f99f.jpg alright!
6. 00:40:887 (40887|2,41049|2,41210|2) - ayyyy easier part have a triple jacks D: rearrange or not starry come here and kill u :v kill me starry, will keep this :V not that hard jack to perform with and its not even 1/4 plus I did this because of the variation of sound in guitar strum. :v
7. 01:03:522 - 1/6 ? are you sure ? i hear 1/8 there I'm pretty sure its 1/6, try to listen it with 25% playback rate. There's only 3 sound of tenenen lol wat.
8. 01:06:210 - Add note 4 intentional, avoiding jacks in this starting part as it throws off players.
9. 01:10:807 (70807|3,70968|3,71129|3,71291|3) - pls .. http://puu.sh/o8dTR/8f7b8d647e.jpg pls.. cannot rearrange that way. You arranged it in a way everything before and after will change also.either way I rearranged it in a different way. still thanks!
10. 01:16:371 - maybe add ? no throw offs!
11. 01:18:710 (78710|0,78871|0,79033|0,79194|0) - same of no.9 rearrange
12. 01:22:984 (82984|0,83065|2) - Ctrl+G
13. 01:36:694 - Add it hmm oke :v

[4K Insane]
Dat LN's *u*
1. 00:12:984 - maybe XD http://puu.sh/o8e9E/8029c1c12e.jpg
2. 00:16:936 (16936|0,17016|2) - Swap it rearranged on a different way. I'm avoiding the stacks.
3. 00:32:823 (32823|1,32984|2,33145|1,33226|2,33307|1,33468|2,33629|1) - Ctrl+H no change, this is for the alternative, drum-feeling pattern
4. 00:35:403 (35403|2) - Move to 2 and 00:35:565 (35565|1) - Move to 3
5. 00:35:726 (35726|2,35807|1,35887|2,36049|1,36210|3,36210|2,36371|1,36533|2) - Ctrl+H
6. 00:39:274 (39274|2,39436|1) - Ctrl+G
7. 01:03:522 - actually it's 1/8 but you can use it 1/6 there because it's just I icon diff :3 its 1/6 :v
8. 01:36:694 - Add note 1

[4K Hard]
No problem! good job thanks~

My new headphones really suck lol gg!

anyway goodluck arcwin ! really nice map XD i hope it's become for ranked thanks ya so much!
Topic Starter
arcwinolivirus

AlisceaSparku wrote:

MOD STATUS: COMPLETE


Hi Arcwin~ :)
I didn't post at your queue but this mod is for M4M.
This mod, is very much opinion based. I'm really sorry for the noob mod :<
I'm unable to mod the 7K difficulties and the two hardest 4K maps because I can not pass them.
Hope this mod can help you somehow xD

Columns: |1|2|3|4|
hii
[4K Normal]
00:17:339 (17339|1,17500|1) - I don't really think you should semi-jack this part. Reason is: the pitch between those two notes have a really huge gap between each other. I suggest that you rearrange this part to what you want it to be or follow my suggestio: [ http://puu.sh/o8dNp/3c889dc89f.jpg ]. As you can see in the picture, the ones that I highlighted are the important parts. The notes in column 4 are for the cymbal notes, which can be easily distinguished by players and will have that " smooth " feeling. I also put a gap between the first two highligted notes to emphasize the difference between their pitch. Note that you really don't have to follow the suggestion because I'm just trying to evaluate my idea more xD I made it like this because they are "same" in terms for pitch. Listen carefully to the strum of guitar. Not only that it has the same bass drum sound which is pretty reasonable to have some semi-jack for.
00:19:920 (19920|2,20081|2) - same issue as stated above. ^
00:21:210 (21210|3,21371|1,21533|2) - maybe this is meant to be like this, but these notes are not the mirror of 00:18:952 (18952|1,19113|2,19274|0) - . Maybe if you're very careful with your patterns, you could change this. great idea! rearranged

00:44:920 (44920|1,44920|3,45242|0,45242|2,45565|3,45565|0) - I prefer to make these notes into like 00:57:823 - , wherein the cymbal notes have alternating patterns ( [2][4], [1][3] ) because it shows that it's the same sound. It also makes the drum sound at 00:57:823 - more clear to know that it's a different sound. This could ruin variation of patterns though.

01:07:339 (67339|2) - move to 2? It lessens comfortability though, but it makes more sense because it's a cymbal sound. Some would think that it is the same sound that was heard in 01:06:855 - .

01:14:436 (74436|0,74758|2,75081|1) - moving these notes to their adjacent vacant space would make it feel like the notes are following the vocal's pitch and not just the sliders. It feels good this way imo. It also helps differentiate that 01:15:565 - will be a drum sound and unlike the previous ones. I'm not following the vocal here though. More like the synth. Also the feeling here is already good as it is, matching that synth sound with the cymbals with an easy [1][2] and [3][4] patterns.

01:22:823 - again, if you're really careful with your patterns, you should make this part the mirror of 01:12:500 - . [/color]

[4K Hard]
00:44:920 - Suggestion: [ http://puu.sh/o8etc/c1c04aa6fb.jpg ]. It helps differentiate that 00:44:920 - is different from 00:45:242 - . Feels better too imo xD
01:28:952 (88952|1,89033|2,89113|3,89113|0,89194|1,89274|3,89274|2) - ctrl+h if you want better flow xD. It's also good because the next part which is 01:31:371 - consists of streams towards the right. Didn't noticed that lol! great notice, thanks!

~Good Luck~
Thank you so much guys for the mod~!

8th and 9th mod: APPLIED AND UPDATED~
Adot
m4m req yawn~ sorry for bad english. not good at english at all. hope you understand it.
ur map is ur style. i just find the pattern that can be improved
just 2 diffs, but i hope it will be worth enough for your turn to mod :p

col |0|1|2|3|

try 4k Insane first
00:05:565 (5565|2,6210|1) and 00:10:081 (10081|0,10726|1) hmm... this ln is unecessary imo .. i mean. if u want to give ln, just follow the instrument like the LNs before 00:04:920.. like the LNs at 00:01:694 (1694|3,1855|0,2016|3) and 00:02:662 (2662|3,2984|0) just consider this..

i think there is no instrument at 00:14:516 (14516|1,14597|0,14678|2) . consider to delete. consistency is a key.

00:17:500 , 00:18:145 , 00:18:791 , 00:19:436 , 00:20:081 and something like that lazy to copy-paste lol. consider to give this a triple note like you did at 00:17:016 for keep the consistency. this is Insane diff. cruel pattern is not problem, but just try to make a neat pattern. cruel dont mean mess. it is just hard to play imo. i think u understand it.

00:22:984 (22984|1,22984|2) and something like this. consider to change it to single note. or give this 00:23:468 and something like that a double note since the sound are same loud like 00:22:984 (22984|1,22984|2)

00:42:662 (42662|0,42662|3,42823|1,42984|0,42984|2) hmm.. i think it will look mess if u go on to give a triple note in related sound.. but nvm, if u are sure to make it like that, that's ur choice. but if judging the sound and consistency, 00:42:662 and 00:42:984 should be the triple notes.

00:43:629 and something like this.. consider to change it to double notes since the sound is same from 00:43:468 . even 00:43:629 has louder sound than 00:43:468 . but it is still same sound/instrument

01:31:371 to 01:31:694 .. judging by the drum, it should like this one 01:05:887 - 01:06:210 . consider to change them to b like this https://osu.ppy.sh/ss/4892081 or something double notes rain like that

last, the pattern after 01:32:178 , consider to make the cymbal sounds to be a triple notes since you did it before and 01:31:855

done for 4k Insane. sorry for changing the pattern :D

4k Normal
00:17:500 and another cymbal and loud drum, pls make it double since u did it before that time. it's not problem if this diff is more than 2* , just make a easy diff for the next :p yea, if u want enough.

00:42:016 (42016|3) make it double.. loud drum sound?

yeah, done yet. good pattern imo
Shinzo-

M4M



7 Key
[1 | 2 | 3 | 4 | 5 | 6 | 7]

[7K Awakened]
00:06:694 (6694|1,6694|5,6694|4) - maybe shouldn't be 3 note ? since no sound like HA !
00:14:516 (14516|2,14597|6,14678|4) - what abot delete this for a little break ? also consistency with 00:11:855 - & 00:17:016 -
00:18:145 - 00:18:791 - seriously you need to add note here. look at 00:19:436 (19436|1,19436|6,19436|5,19436|0) - it has simmilar sound but using 4 notes so i think it's inconsistent
00:20:726 - 00:21:371 - this too (same as i mentioned above)
00:41:694 - if you hear it carefully, it's a snare sound, maybe 3 note for consistency ?
00:42:823 (42823|4) - what about delete this ? it just a violin sound btw, no kick sound and the part that has a kick+violin isjust using 2 note (00:42:339 - )
00:51:613 - maybe delete one of it since i almost hear nothing there
00:52:500 - what about https://osu.ppy.sh/ss/4894053? for consistency pattern with 00:51:533 (51533|2,51533|6,51613|1,51613|5,51694|0,51694|4,51694|3) -
01:03:307 (63307|3,63307|6,63522|0,63576|2,63629|4) - i just recomend to Ctrl H this for pitch
01:10:807 (70807|1) - move this to 01:11:129 - maybe ? as you can hear there's a violin on 01:11:129 - and 01:10:807 - not really heared even there's a violin tho, btw if you move it, you should re-arrange it. maybe like https://osu.ppy.sh/ss/4894131 but you can make it diffrent as your style
01:19:597 - maybe re-arrange be like https://osu.ppy.sh/ss/4894142 ? since 01:20:162 (80162|3,80242|0,80242|2,80242|4,80323|1) - is kinda uhh!
01:21:129 (81129|5,81129|2,81210|1,81210|4,81291|3,81291|0,81371|4,81371|1,81452|2,81452|5) - same as before ? (reverse)
01:29:113 (89113|2,89113|0,89194|6,89194|4,89274|0,89274|3,89274|1,89274|2) - maybe you already know this ? i mean 01:29:113 - should be 3 note
01:33:307 - shouldn't be 3 note since no finish/snare (suggest delete 01:33:307 (93307|6) - )
01:35:887 - same as above (also same suggestion) u know la
[7K Insane]
00:06:210 - maybe should add 1 more note since it just same with 00:05:242 (5242|1,5242|3,5403|4,5403|0) - and the others also 00:06:210 (6210|4) - is diffrent kind of sound (00:04:920 (4920|6,5565|5) - ) (suggest add on 1st collumn)
00:11:371 - same as above ^ but since it's complicated. then i suggest to add it on collumn 7 and move 00:11:533 (11533|6) - to 5th collumn
00:13:791 (13791|5,13952|4,14113|5) - swap collumn ? better imo since there's no kind of 00:13:952 (13952|4,13952|3) - pattern before
00:15:565 - well if you apply above ^ then i suggest on this part, make it like http://osu.ppy.sh/ss/4894191
00:32:016 - the LN should starts 00:31:694 -
00:37:339 (37339|4,37500|3,37662|2) - move 1 to the left ? much better imo
00:38:952 (38952|3) - hear it again. Should be end on 00:39:274 - and a new LN on 00:39:274 -
00:51:613 - same as before, delete since almost no sound here
00:52:500 (52500|3,52581|1,52662|2) - well this is kinda awkward so i suggest to make it like https://osu.ppy.sh/ss/4894238 nah it will ruin the pattern above, so make it like http://osu.ppy.sh/ss/4894191
01:05:565 (65565|1,65565|2) - uhm maybe move it to 1 7 since it has a space 01:05:645 -
01:07:178 (67178|3) - move to 3 and 01:07:258 (67258|2) - move to 5 since well 01:07:178 (67178|3,67339|3) - this 1/2 jack is kinda annoying
01:11:371 - 01:12:662 - shoulld be just 1 note since it has no finish or even a snare, just like 01:07:500 - 01:10:081 -
01:15:565 - well just suggest to 01:15:968 (75968|4,76129|2,76291|1) - move this to 3 2 3 since i just 01:15:807 (75807|4,75887|6,75968|4,76049|5) - don't really like this
01:16:533 - same as before (shouldn't be 2 note) just like 01:17:823 - and 01:20:403 -
01:21:694 - 01:22:984 - this too
01:28:791 (88791|2) - move to 1 ? if yes, move 01:30:403 (90403|2,90565|0,90726|1) - to 1 3 1
[7K Hard]
00:06:210 (6210|5) - delete ? inb4 2 note if there's a HA !
00:16:936 (16936|5) - move to 7 ? the pattern will be better imo (00:16:613 (16613|2,16694|1) - no space 00:16:774 (16774|4,16855|2) - 1 space) weill if you know what i mean
01:05:565 - just suggest to follow the 1/2 violin with 1/2 LN so the spread with insane will not be too far
01:08:791 (68791|4) - move to 7 for consistency pattern also better pattern
01:14:678 (74678|3,74758|1) - move to 1 4 for better patter with 01:14:113 - yeah simmilar with 01:24:920 - this part
01:19:113 (79113|2) - same as before, move to 1
01:31:774 (91774|1) - same as before, move to 1
01:36:533 (96533|2,96533|0,96694|6,96694|4) - well i just suggest to make it on the same collumn so it'll be diffrent with normal diff(just like 4K Hard)
[7K Normal]
00:11:533 - add note for the HA ! ?
00:14:436 (14436|3) - move to 5 so 00:13:629 (13629|5,13791|6,13952|4,14113|5) - the pattern continue
00:31:855 (31855|4) - move to 2 for balance maybe
01:11:049 (71049|4) - move this to 6 or 01:11:210 (71210|3) - move to 3 for better pattern
01:20:242 (80242|3) - move to 3 (just a suggestion so it don't same with 01:19:758 -
01:21:371 (81371|2) - same as before, move to 2 or 01:21:533 (81533|3) - move to 5
01:21:533 (81533|3) - should be 2 note, seriously you even make 2 note on this hard part 01:21:533 (81533|3) -
01:29:274 (89274|3) - same as before, move to 3

4 Key
[1 | 2 | 3 | 4]

[4K Awakened]
00:18:145 - 00:18:791 - seriously it's even same with 00:19:436 (19436|2,19436|0,19436|3) -
00:20:726 - this one too ^

the rest seems fine imo omg gj arcwin
[4K Insane]
well just suggest 00:15:726 (15726|0) - move to 2 and 00:15:887 (15887|1,15968|0,16129|1,16291|0) - Ctrl G, better pattern imo
00:16:694 (16694|1) - move to 00:16:613 - well just suggestion again since 00:16:613 - louder than 00:16:694 -
00:51:613 (51613|3) - well tbh i almost hear nothing here... ( look Hard diff)
01:31:533 (91533|2) - same suggestion as before, move to 01:31:452 -
01:35:726 (95726|3) - move to 2 or 3, cuz just... 01:35:565 (95565|3,95726|3,95887|3) - it's the only triplet in this diff
[4K Hard]
00:16:371 (16371|0) - move to 2 for pattern (00:15:726 (15726|2,15807|1,15887|2) - )
00:38:952 (38952|1,39113|2) - Ctrl G for hand balance
00:41:694 - what aout delete one of it ?
00:52:823 - 00:53:145 - please add note just like you do on 00:42:500 (42500|1,42823|3) -
01:05:565 - same suggestion as 7K Hard, ? kayer the 1/2 LN
01:11:694 - 01:12:984 - 01:13:629 - missing 1 more note ? well actually it's inconsisten which should be fix
01:15:565 - 01:15:887 - this one too ^ (also the others) i know you already know this but yeah still inconsistent :<
01:26:533 - add on 1 plz this is still kiai, not fair with 01:29:113 - which isn't kiai
01:31:210 (91210|3) - same suggestion as before, move to 3 for pattern (01:30:565 (90565|1,90645|2,90726|1) - )
[4K Normal]
00:11:533 - add note for the HA ! maybe
01:13:791 (73791|0) - delete for little break, also look at 7K Normal

Good Luck Arcwin >w<)~
Topic Starter
arcwinolivirus
LEGEND:
No reply means = :V
Blue means = OK!
Dark Blue means = :V with deep reason
Green means = OK! but in a different approach/application

doykyoto wrote:

m4m req yawn~ sorry for bad english. not good at english at all. hope you understand it.
ur map is ur style. i just find the pattern that can be improved
just 2 diffs, but i hope it will be worth enough for your turn to mod :p

col |0|1|2|3|

try 4k Insane first
00:05:565 (5565|2,6210|1) and 00:10:081 (10081|0,10726|1) hmm... this ln is unecessary imo .. i mean. if u want to give ln, just follow the instrument like the LNs before 00:04:920.. like the LNs at 00:01:694 (1694|3,1855|0,2016|3) and 00:02:662 (2662|3,2984|0) just consider this.. I don't think they are necessary as they can be clearly heard and the jumps there can be executed normally.

i think there is no instrument at 00:14:516 (14516|1,14597|0,14678|2) . consider to delete. consistency is a key. I can clearly hear the double pedals there. I'm using headset btw.

00:17:500 , 00:18:145 , 00:18:791 , 00:19:436 , 00:20:081 and something like that lazy to copy-paste lol. consider to give this a triple note like you did at 00:17:016 for keep the consistency. this is Insane diff. cruel pattern is not problem, but just try to make a neat pattern. cruel dont mean mess. it is just hard to play imo. i think u understand it. your time links are broken lol. If you will listen carefully, those triple notes are for strong cymbals sound. I don't just put them without reason and it is neat.

00:22:984 (22984|1,22984|2) and something like this. consider to change it to single note. or give this 00:23:468 and something like that a double note since the sound are same loud like 00:22:984 (22984|1,22984|2) Didn't change to single note but I added those clap-like sound another note to become doubles. Thanks for pointing out in this part! :)

00:42:662 (42662|0,42662|3,42823|1,42984|0,42984|2) hmm.. i think it will look mess if u go on to give a triple note in related sound.. but nvm, if u are sure to make it like that, that's ur choice. but if judging the sound and consistency, 00:42:662 and 00:42:984 should be the triple notes.

00:43:629 and something like this.. consider to change it to double notes since the sound is same from 00:43:468 . even 00:43:629 has louder sound than 00:43:468 . but it is still same sound/instrument its not the same, the one you selected has the snare drum while the one you compared is only a bass drum.

01:31:371 to 01:31:694 .. judging by the drum, it should like this one 01:05:887 - 01:06:210 . consider to change them to b like this https://osu.ppy.sh/ss/4892081 or something double notes rain like that No change, as the drum roll in the selected notes are only "toms" while the drum roll before the chorus are "snares"

last, the pattern after 01:32:178 , consider to make the cymbal sounds to be a triple notes since you did it before and 01:31:855 not going to put a fun killer here because the following notes are 1/4th. Add note will result mini jack which can frustrate many.

done for 4k Insane. sorry for changing the pattern :D

4k Normal
00:17:500 and another cymbal and loud drum, pls make it double since u did it before that time. it's not problem if this diff is more than 2* , just make a easy diff for the next :p yea, if u want enough.

00:42:016 (42016|3) make it double.. loud drum sound?

yeah, done yet. good pattern imo thanks~

Shinzo- wrote:

M4M



7 Key
[1 | 2 | 3 | 4 | 5 | 6 | 7]

[7K Awakened]
00:06:694 (6694|1,6694|5,6694|4) - maybe shouldn't be 3 note ? since no sound like HA ! snare

00:14:516 (14516|2,14597|6,14678|4) - what abot delete this for a little break ? also consistency with 00:11:855 - & 00:17:016 - I've been thinking about this but oh well, applied

00:18:145 - 00:18:791 - seriously you need to add note here. look at 00:19:436 (19436|1,19436|6,19436|5,19436|0) - it has simmilar sound but using 4
notes so i think it's inconsistent since some modders also mentioned about these low-cymbals. okay I give up, applied. (I actually plan to only do it at the end but oh well :v)

00:20:726 - 00:21:371 - this too (same as i mentioned above)

00:41:694 - if you hear it carefully, it's a snare sound, maybe 3 note for consistency ? nice catch!

00:42:823 (42823|4) - what about delete this ? it just a violin sound btw, no kick sound and the part that has a kick+violin isjust using 2 note (00:42:339 - ) There's a guitar strum with the violin

00:51:613 - maybe delete one of it since i almost hear nothing there there's a tom sound. Really tricky to hear though.

00:52:500 - what about https://osu.ppy.sh/ss/4894053? for consistency pattern with 00:51:533 (51533|2,51533|6,51613|1,51613|5,51694|0,51694|4,51694|3) - excellent idea!

01:03:307 (63307|3,63307|6,63522|0,63576|2,63629|4) - i just recomend to Ctrl H this for pitch OK!

01:10:807 (70807|1) - move this to 01:11:129 - maybe ? as you can hear there's a violin on 01:11:129 - and 01:10:807 - not really heared even there's a violin tho, btw if you move it, you should re-arrange it. maybe like https://osu.ppy.sh/ss/4894131 but you can make it diffrent as your style rearranged a bit

01:19:597 - maybe re-arrange be like https://osu.ppy.sh/ss/4894142 ? since 01:20:162 (80162|3,80242|0,80242|2,80242|4,80323|1) - is kinda uhh!

01:21:129 (81129|5,81129|2,81210|1,81210|4,81291|3,81291|0,81371|4,81371|1,81452|2,81452|5) - same as before ? (reverse)

01:29:113 (89113|2,89113|0,89194|6,89194|4,89274|0,89274|3,89274|1,89274|2) - maybe you already know this ? i mean 01:29:113 - should be 3 note Very good catch! I added a note as well in the similar part at intro

01:33:307 - shouldn't be 3 note since no finish/snare (suggest delete 01:33:307 (93307|6) - ) the guitar strum here became strong

01:35:887 - same as above (also same suggestion) u know la

[7K Insane]
00:06:210 - maybe should add 1 more note since it just same with 00:05:242 (5242|1,5242|3,5403|4,5403|0) - and the others also 00:06:210 (6210|4) - is diffrent kind of sound (00:04:920 (4920|6,5565|5) - ) (suggest add on 1st collumn) the sound here isn't strong as others

00:11:371 - same as above ^ but since it's complicated. then i suggest to add it on collumn 7 and move 00:11:533 (11533|6) - to 5th collumn

00:13:791 (13791|5,13952|4,14113|5) - swap collumn ? better imo since there's no kind of 00:13:952 (13952|4,13952|3) - pattern before cool

00:15:565 - well if you apply above ^ then i suggest on this part, make it like http://osu.ppy.sh/ss/4894191

00:32:016 - the LN should starts 00:31:694 - I did this because the raising sound become so consistent in this part (louder)

00:37:339 (37339|4,37500|3,37662|2) - move 1 to the left ? much better imo pretty cool stuff!

00:38:952 (38952|3) - hear it again. Should be end on 00:39:274 - and a new LN on 00:39:274 - I don't think it ends there, it feels the counter part of 00:37:662 (37662|0) - and I listened with 25%playback rate, seems no new strum in the end part of long note.

00:51:613 - same as before, delete since almost no sound here tom

00:52:500 (52500|3,52581|1,52662|2) - well this is kinda awkward so i suggest to make it like https://osu.ppy.sh/ss/4894238 OK!nah it will ruin the pattern above, so make it like http://osu.ppy.sh/ss/4894191 <-wot wrong link I guess?

01:05:565 (65565|1,65565|2) - uhm maybe move it to 1 7 since it has a space 01:05:645 - oh ya!

01:07:178 (67178|3) - move to 3 and 01:07:258 (67258|2) - move to 5 since well 01:07:178 (67178|3,67339|3) - this 1/2 jack is kinda annoying cool stuff!

01:11:371 - 01:12:662 - shoulld be just 1 note since it has no finish or even a snare, just like 01:07:500 - 01:10:081 - nice catch!

01:15:565 - well just suggest to 01:15:968 (75968|4,76129|2,76291|1) - move this to 3 2 3 since i just 01:15:807 (75807|4,75887|6,75968|4,76049|5) - don't really like this rearranged for more comfortable pattern.

01:16:533 - same as before (shouldn't be 2 note) just like 01:17:823 - and 01:20:403 - ok!

01:21:694 - 01:22:984 - this too ok!

01:28:791 (88791|2) - move to 1 ? if yes, move 01:30:403 (90403|2,90565|0,90726|1) - to 1 3 1 I just did the previous one you suggested

[7K Hard]
00:06:210 (6210|5) - delete ? inb4 2 note if there's a HA ! this is for the drum + vocal

00:16:936 (16936|5) - move to 7 ? the pattern will be better imo (00:16:613 (16613|2,16694|1) - no space 00:16:774 (16774|4,16855|2) - 1 space) weill
if you know what i mean I rearranged the pattern.

01:05:565 - just suggest to follow the 1/2 violin with 1/2 LN so the spread with insane will not be too far rearranged

01:08:791 (68791|4) - move to 7 for consistency pattern also better pattern rearranged

01:14:678 (74678|3,74758|1) - move to 1 4 for better patter with 01:14:113 - yeah simmilar with 01:24:920 - this part Cool!

01:19:113 (79113|2) - same as before, move to 1 Cool!

01:31:774 (91774|1) - same as before, move to 1 Cool!

01:36:533 (96533|2,96533|0,96694|6,96694|4) - well i just suggest to make it on the same collumn so it'll be diffrent with normal diff(just like 4K
Hard) Ok!

[7K Normal]
00:11:533 - add note for the HA ! ? OK!

00:14:436 (14436|3) - move to 5 so 00:13:629 (13629|5,13791|6,13952|4,14113|5) - the pattern continue ok!

00:31:855 (31855|4) - move to 2 for balance maybe

01:11:049 (71049|4) - move this to 6 or 01:11:210 (71210|3) - move to 3 for better pattern

01:20:242 (80242|3) - move to 3 (just a suggestion so it don't same with 01:19:758 - cool!

01:21:371 (81371|2) - same as before, move to 2 or 01:21:533 (81533|3) - move to 5

01:21:533 (81533|3) - should be 2 note, seriously you even make 2 note on this hard part 01:21:533 (81533|3) - wat

01:29:274 (89274|3) - same as before, move to 3

4 Key
[1 | 2 | 3 | 4]

[4K Awakened]
00:18:145 - 00:18:791 - seriously it's even same with 00:19:436 (19436|2,19436|0,19436|3) -
00:20:726 - this one too ^ applied all

the rest seems fine imo omg gj arcwin thanks! :)

[4K Insane]
well just suggest 00:15:726 (15726|0) - move to 2 and 00:15:887 (15887|1,15968|0,16129|1,16291|0) - Ctrl G, better pattern imo 1/4 notes are gone if ctrl g

00:16:694 (16694|1) - move to 00:16:613 - well just suggestion again since 00:16:613 - louder than 00:16:694 - nice catch!

00:51:613 (51613|3) - well tbh i almost hear nothing here... ( look Hard diff) :v

01:31:533 (91533|2) - same suggestion as before, move to 01:31:452 - ok!

01:35:726 (95726|3) - move to 2 or 3, cuz just... 01:35:565 (95565|3,95726|3,95887|3) - it's the only triplet in this diff moved to 2

[4K Hard]
00:16:371 (16371|0) - move to 2 for pattern (00:15:726 (15726|2,15807|1,15887|2) - )

00:38:952 (38952|1,39113|2) - Ctrl G for hand balance ok!

00:41:694 - what aout delete one of it ?

00:52:823 - 00:53:145 - please add note just like you do on 00:42:500 (42500|1,42823|3) - Cool catch! ok!

01:05:565 - same suggestion as 7K Hard, ? kayer the 1/2 LN applied the same way I rearranged

01:11:694 - 01:12:984 - 01:13:629 - missing 1 more note ? well actually it's inconsisten which should be fix fixed

01:15:565 - 01:15:887 - this one too ^ (also the others) i know you already know this but yeah still inconsistent :< fixed

01:26:533 - add on 1 plz this is still kiai, not fair with 01:29:113 - which isn't kiai also noticed that, thanks!

01:31:210 (91210|3) - same suggestion as before, move to 3 for pattern (01:30:565 (90565|1,90645|2,90726|1) - )

[4K Normal]
00:11:533 - add note for the HA ! maybe ok!

01:13:791 (73791|0) - delete for little break, also look at 7K Normalok!

Good Luck Arcwin >w<)~ That was a really good and helpful mod! Thanks >w<)b
Thank you so much for the mods guys!

10th and 11th mod: APPLIED AND UPDATED!
17VA
[7K Normal]

This diff is already Fine imo


[7K Hard]

00:37:178 (37178|5) - I think this chord is disparate here. how about other way : http://puu.sh/ocJpE/2853db3498.png

01:03:307 (63307|2,63307|4) - move 1,4 for symmetrical chord patterns

01:36:694 (96694|2,96694|0) - ctrl + H?



[7K Insane]

00:04:920 (4920|4) - 4th column is proper here. refer to this part. 00:02:984 -

00:10:081 (10081|2) - ^

00:28:307 (28307|4) - Add 7 for emphasize piano rhythm. because drum note is add after 00:27:500 - here

00:42:339 - how about this? I think this longnote is spoil circle's pattern arrangement. http://puu.sh/ocJdi/db2ddb5e62.png

01:03:952 (63952|3) - I recommend use silent.wav hitsound here. or wind sound from BMS files.


[7K Awakened]

00:17:339 (17339|6,17339|2) - Move 1,5 Because 00:17:500 - this part is using different drums.

00:42:984 - ~~ quad - triple, triple - quad chord pattern is little awkward I think,

I think it is good way to avoid same column's repeating when using 3,4 4,3 chord like this.

http://puu.sh/ocIwQ/2b9db5bcbd.png

01:15:807 (75807|2) - 2nd column is more better imo, invert of this part : 01:15:323 (75323|1,75403|3,75403|5) -

01:32:178 (92178|6,92178|2) - same as 1st mod
Topic Starter
arcwinolivirus
No reply means = :V
Blue means = applied
Green means = May be applied or rearrange in a different way
Dark blue means = :V with reasoning

Yooh wrote:

[7K Normal]

This diff is already Fine imo thanks!


[7K Hard]

00:37:178 (37178|5) - I think this chord is disparate here. how about other way : http://puu.sh/ocJpE/2853db3498.png OK! but didn't change the one with LN

01:03:307 (63307|2,63307|4) - move 1,4 for symmetrical chord patterns OK!

01:36:694 (96694|2,96694|0) - ctrl + H? rearrange in different pattern. thanks for pointing out



[7K Insane]

00:04:920 (4920|4) - 4th column is proper here. refer to this part. 00:02:984 - didn't notice, good catch!

00:10:081 (10081|2) - ^ ok!

00:28:307 (28307|4) - Add 7 for emphasize piano rhythm. because drum note is add after 00:27:500 - here

00:42:339 - how about this? I think this longnote is spoil circle's pattern arrangement. http://puu.sh/ocJdi/db2ddb5e62.png I'm emphasizing the synth for the LN

01:03:952 (63952|3) - I recommend use silent.wav hitsound here. or wind sound from BMS files. thanks for the suggestion~ will think of it


[7K Awakened]

00:17:339 (17339|6,17339|2) - Move 1,5 Because 00:17:500 - this part is using different drums.

00:42:984 - ~~ quad - triple, triple - quad chord pattern is little awkward I think,

I think it is good way to avoid same column's repeating when using 3,4 4,3 chord like this.

http://puu.sh/ocIwQ/2b9db5bcbd.png

01:15:807 (75807|2) - 2nd column is more better imo, invert of this part : 01:15:323 (75323|1,75403|3,75403|5) - OK!

01:32:178 (92178|6,92178|2) - same as 1st mod
Thank you so much for the mod!

12th mod: APPLIED AND UPDATED
REUSE-ABLE
4k Normal
1|2|3|4|
00:17:500 (17500|1) - move to 1 and add 4
00:18:145 (18145|0) - move 2 add 3
00:18:791 (18791|0) - add 4
00:20:081 (20081|2) - same as the first one
00:20:726 (20726|3,21371|3) - add 1
00:22:984 (22984|2,23145|3,23468|1,23629|2,23952|0,24113|1,24436|3,24597|2,25565|2,25726|3,26049|1,26210|2,26533|0,26694|1,27016|3,27178|2,28145|1,28307|0,28629|2,28791|1,29113|3,29274|2,29597|0,29758|1) - I think using soft audio will perfectly match with this notes.

00:41:049 (41049|2) - start from 00:40:887


4k Awakened
1|2|3|4|
00:43:145 (43145|0,43145|2) - add 4 with finish sound

7k Hard
1|2|3|4|5|6|7|
00:12:178 (12178|2,12339|2,12500|5,12662|5,12823|2,12984|2,13145|5,13307|5) - dont do this because there is no same sound try not using jack note

Mod my map :3
Topic Starter
arcwinolivirus
Green Reply means OK!
Dark Blue is :V with reasoning

Gabriel_Batara wrote:

4k Normal
1|2|3|4|
00:17:500 (17500|1) - move to 1 and add 4
00:18:145 (18145|0) - move 2 add 3
00:18:791 (18791|0) - add 4
00:20:081 (20081|2) - same as the first one
00:20:726 (20726|3,21371|3) - add 1
00:22:984 (22984|2,23145|3,23468|1,23629|2,23952|0,24113|1,24436|3,24597|2,25565|2,25726|3,26049|1,26210|2,26533|0,26694|1,27016|3,27178|2,28145|1,28307|0,28629|2,28791|1,29113|3,29274|2,29597|0,29758|1) - I think using soft audio will perfectly match with this notes. I was suggested by other modder to do that also. Seems I really need to do that. Thanks!

00:41:049 (41049|2) - start from 00:40:887 I am following the synth, not the vocal


4k Awakened
1|2|3|4|
00:43:145 (43145|0,43145|2) - add 4 with finish sound

7k Hard
1|2|3|4|5|6|7|
00:12:178 (12178|2,12339|2,12500|5,12662|5,12823|2,12984|2,13145|5,13307|5) - dont do this because there is no same sound try not using jack note these are triplets btw. They are the same sound, the different is that, the bass is overwhelmed by the snare sound (the bassdrum is continuous if you will listen carefully).

Mod my map :3
Thanks for the mod~!

13th mod: Applied and UPDATED
-BANGKE-
oh hello arcwin, im just mod for 4k

Iced Blade feat. Lily-an - Sora no Senritsu (short ver.)


M4M contract with https://osu.ppy.sh/s/399551


General
  1. BG, MP3 : your mp3 is 191kbps, please change it into 192kbps, BG fine
  2. Metadata : seems fine
  3. Ai Mod : clear
  4. Hitsound : clear

1|2|3|4

4K Awakened
  1. 00:09:436 (9436|1,9597|0) - ctrl + j this, to avoid this jack 00:09:597 (9597|0,9758|0,9920|0) -
  2. 00:20:968 - i hear some kick in here
  3. 01:05:565 (65565|0) - move to 3? it will be easier to hit imo
  4. 01:34:113 (94113|0,94274|0,94436|0,94597|0) - too much x.x, i suggest try this https://osu.ppy.sh/ss/4911804
  5. rank now please

4K Insane
  1. 00:20:968 - a kick in here, like in 4k awakened
  2. 00:48:145 (48145|2) - move it to 2, it's different pitch than 00:47:823 (47823|3,47823|2,47823|0) - and this 00:48:307 (48307|2) - move to 2 too
  3. 01:33:145 (93145|0) - the Ln is start in here 01:33:307 -
  4. 01:35:726 (95726|0) - ^ same above, start in here 01:35:887 -
  5. 01:26:291 (86291|1,86371|2) - ctrl + h?
  6. other part is fine

4K Hard
  1. 00:18:145 (18145|2,18468|2,18791|2,19113|2) - too much, and actually this 00:18:791 (18791|3,18791|2) - is different pitch than 00:18:468 (18468|3,18468|2) - try this https://osu.ppy.sh/ss/4911886
  2. phew, i cant find any problem

well nice map as always arcwin <3 good luck!
Topic Starter
arcwinolivirus

-BANGKE- wrote:

oh hello arcwin, im just mod for 4k

Iced Blade feat. Lily-an - Sora no Senritsu (short ver.)


M4M contract with https://osu.ppy.sh/s/399551


General
  1. BG, MP3 : your mp3 is 191kbps, please change it into 192kbps, BG fine no change for mp3, as it is acceptable stated in the ranking criteria: "The bitrate of a beatmap's audio file must be no lower than 128kbps and no higher than 192kbps" which means between those two is acceptable
  2. Metadata : seems fine
  3. Ai Mod : clear
  4. Hitsound : clear

1|2|3|4

4K Awakened
  1. 00:09:436 (9436|1,9597|0) - ctrl + j this, to avoid this jack 00:09:597 (9597|0,9758|0,9920|0) - OK!
  2. 00:20:968 - i hear some kick in here Wow! nice catch! Thank you!
  3. 01:05:565 (65565|0) - move to 3? it will be easier to hit imo
  4. 01:34:113 (94113|0,94274|0,94436|0,94597|0) - too much x.x, i suggest try this https://osu.ppy.sh/ss/4911804 rearranged all pattern in a different way, no more stacks. thanks!
  5. rank now please

4K Insane
  1. 00:20:968 - a kick in here, like in 4k awakened ok!
  2. 00:48:145 (48145|2) - move it to 2, it's different pitch than 00:47:823 (47823|3,47823|2,47823|0) - and this 00:48:307 (48307|2) - move to 2 too adjusted the before chords instead.
  3. 01:33:145 (93145|0) - the Ln is start in here 01:33:307 - the long notes are rearranged. Not following the secondary guitar anymore
  4. 01:35:726 (95726|0) - ^ same above, start in here 01:35:887 - ^
  5. 01:26:291 (86291|1,86371|2) - ctrl + h? sudden 3-note stack would occur
  6. other part is fine

4K Hard
  1. 00:18:145 (18145|2,18468|2,18791|2,19113|2) - too much, and actually this 00:18:791 (18791|3,18791|2) - is different pitch than 00:18:468 (18468|3,18468|2) - try this https://osu.ppy.sh/ss/4911886
  2. phew, i cant find any problem alright~

well nice map as always arcwin <3 good luck! thanks!
Thanks for the mod~!
14th mod: Applied and.. UPDATED
ArcherLove
yaaaaaaaaaaaaaaaa

mod
testtt col=1~7

[4k normal]

00:17:500 (17500|1) - how about change to 1-4 because it's symbal sound? and I think better hand position ;3
00:18:145 (18145|0) - add 1 moreee for cymbal?
00:18:791 (18791|0) - ^
00:20:081 (20081|2) - aa change to 1-4 again? same reason aboveee
00:20:726 (20726|3,21371|3) - add 1 more for cymbal?
00:37:178 (37178|1,37178|2,37339|0) - better to swap this? (12 and then 3) I like this <
00:42:984 (42984|3) - move to 3?
00:43:468 (43468|2) - move to 2?
00:43:952 (43952|1) - move to 4?
00:44:597 (44597|0) - move to 3?
00:45:726 (45726|0) - move to 2?
00:46:049 (46049|1) - move to 3?
00:46:694 (46694|2) - move to 1?
00:47:178 (47178|3) - move to 2?
00:48:307 (48307|3) - move to 3?
00:48:629 (48629|0) - move to 2?
00:49:274 (49274|2) - move to 4?
00:49:758 (49758|1) - move to 1?
00:53:468 (53468|1) - move to 3?
00:53:791 (53791|2) - move to 2?
00:54:436 (54436|0) - move to 2?
00:54:920 (54920|3) - move to 3?
00:55:887 (55887|3) - move to 3?
00:56:371 (56371|0) - how about change to [23]? because the sound is kind of hard (?)
00:57:016 (57016|2) - move to 2?
00:57:500 (57500|1) - move to 3?
00:58:468 (58468|0) - move to 2?
00:58:952 (58952|1,59113|1,59113|3) - http://puu.sh/ohnOH/2d031701d3.jpg ?
00:59:597 (59597|3) - move to 2?
01:00:081 (60081|2) - move to 1?
01:01:210 (61210|1) - move to 3?
01:01:533 (61533|2) - move to 2?
01:02:178 (62178|1) - move to 4?
01:02:662 (62662|2) - move to 1?

==^== This is basically how I will map if you were me ;o please consider~ some of them is for playability, and some of them is for visual ;3
01:32:339 (92339|2) - either move to 1 only or move to one while 01:32:500 (92500|1) - move to 3 for nice hand pattern?
01:32:984 (92984|3) - add noootee cymball
01:33:629 (93629|3) - ^
01:34:920 (94920|1) - move to 4 + add to 1?
01:35:565 (95565|0) - add noootee cymbal
01:36:210 (96210|0) - ^

[4k hard]

00:17:500 (17500|1) - add note to 4 since it's cymbal?
00:20:081 (20081|2) - ^ to 1
01:32:339 (92339|2) - ^

you sure don't want to add 3 note for some of the cymbal? haha
//after look at insane, nvm orz

[4k insane]

01:31:371 (91371|0,91371|1,91452|2,91452|3,91533|0,91613|3) - I think some of this HS feels off, check it~ (because I can't HS for shiiit ;__;)

[4k awaken]

00:11:855 (11855|3,11855|1,11855|0,11855|2) - because this, why not make-
00:17:500 (17500|1,17500|0,17500|2) - 00:18:145 (18145|3,18145|1,18145|0) - 00:18:791 (18791|2,18791|3,18791|0) - 00:19:436 (19436|2,19436|1,19436|3,19597|0,19597|1,19597|2) - 00:20:081 (20081|1,20081|3,20081|0) - 00:20:726 (20726|2,20726|0,20726|1) - 00:21:371 (21371|0,21371|3,21371|2) - quads also? :3 I like it quad~

because you also make it 00:35:081 (35081|0,35081|2,35081|3,35081|1) - quad here and 00:32:500 (32500|3,32500|2,32500|1,32500|0) - !!

00:40:403 (40403|3,40403|2,40403|0) - quad please ;o
00:42:662 (42662|2,42662|3,42662|1) - 00:42:984 (42984|2,42984|3,42984|0) - this too~
00:45:242 (45242|2,45242|3,45242|0) - 00:45:565 (45565|0,45565|3,45565|2) - ^
if yes 00:45:726 (45726|1) - move to 1?

00:47:823 (47823|1,47823|2,47823|0,48145|3,48145|2,48145|1) - quaad
00:50:403 (50403|1,50403|3,50403|0,50726|1,50726|0,50726|3) - quaad
00:52:984 (52984|2,52984|3,52984|0,53307|2,53307|1,53307|3) - quaad
00:55:565 (55565|2,55565|3,55565|0,55887|2,55887|3,55887|0) - quaad
00:58:145 (58145|0,58145|1,58145|2,58468|2,58468|1,58468|3) - quaad, also not adding a note in between?
01:00:726 (60726|0,60726|1,60726|3,61049|0,61049|2,61049|3) - quaad
01:16:371 (76371|2) - add 1 note at 2? heheh cymbal, also a tricky pattern everyone love ;o

==^== only my preference

01:26:694 (86694|3,86694|2,86694|0) - http://puu.sh/ohpeh/f2a5736fd2.jpg SM LN?
01:29:274 (89274|1,89274|0) - ^ or + 01:29:274 (89274|3) -
01:31:855 (91855|1,91855|0,91855|3) - ^
01:32:339 (92339|1,92339|0,92339|3) - quad?
01:32:984 (92984|2,92984|0,92984|1) - 01:33:629 (93629|2,93629|3,93629|1) - 01:34:274 (94274|2,94274|3,94274|0,94436|3,94436|1,94436|0) - 01:34:920 (94920|3,94920|2,94920|1) - 01:35:565 (95565|2,95565|0,95565|3) - 01:36:210 (96210|0,96210|2,96210|1) - quad?

!!!

[7k normal]

00:17:500 (17500|4) - move to 1 + add to 7
00:20:081 (20081|4) - ^
00:42:016 (42016|3) - move to 5 or 6 for better hand position ;o (for me formeeee)
00:42:662 (42662|0) - move to 2?
00:52:662 (52662|1,52984|0) - ctrl+J?

00:58:629 (58629|5) - move 7
00:58:952 (58952|1) - move 1
00:59:597 (59597|4) - move 7
01:00:081 (60081|2) - move 1
01:01:210 (61210|1) - move 3
01:01:533 (61533|5) - move 7
01:02:178 (62178|1) - move 3
01:02:662 (62662|5) - move 5

01:32:339 (92339|2) - move to 1 + add to 7
01:34:920 (94920|2) - ^

[7k hard]

is this a 4K in 7K? I see many similiarity ... maybe want to change some but I don't know it's already good haha

[7k insane]

00:27:178 (27178|3) - move to 2? I like better

Why not make the cymbal all 3 notes? this can be a bit harder, because 7K Awk should be an X diff ;_;

[7k awkawkawkawkened]

not making all cymbal 4 key?
00:17:500 (17500|2,17500|6,17500|3) - 00:18:145 (18145|5,18145|3,18145|2) - 00:18:791 (18791|2,18791|3,18791|6) - 00:20:081 (20081|0,20081|4,20081|3) - 00:20:726 (20726|1,20726|3,20726|4) - 00:21:371 (21371|6,21371|0,21371|3) -

01:31:855 (91855|3,91855|4,91855|6,91855|5) - add to 1 for balance o.o?

01:32:339 (92339|2,92339|3,92339|6) - add note cymbal :3
01:32:984 (92984|3,92984|6,92984|2) - ^
01:33:629 (93629|6,93629|0,93629|3) - 01:34:920 (94920|0,94920|4,94920|3) - 01:35:565 (95565|4,95565|3,95565|1) - 01:36:210 (96210|0,96210|3,96210|6) - add for cymbal?

aaand maybe you can make pattern like this to be 5 note? ;o 01:34:436 (94436|4,94436|6,94436|2,94436|0) -

I don't know about the silent HS, is it rankable?
handgasm intensifies

Good luck!~
My map is https://osu.ppy.sh/s/416575 take a look ;3
Topic Starter
arcwinolivirus
No reply means ":V"
Dark Blue means ":V" with reasoning
Blue means OK!
Green means Applied in a different approach

ArcherLove wrote:

yaaaaaaaaaaaaaaaa

mod
testtt col=1~7

[4k normal]

00:17:500 (17500|1) - how about change to 1-4 because it's symbal sound? and I think better hand position ;3
00:18:145 (18145|0) - add 1 moreee for cymbal?
00:18:791 (18791|0) - ^
00:20:081 (20081|2) - aa change to 1-4 again? same reason aboveee
00:20:726 (20726|3,21371|3) - add 1 more for cymbal? cant do all of those additions as it raises the SR exceeding 2 stars. Also the cymbal isn't that loud to be map for consistency (but I did map for it at later difficulties)

00:37:178 (37178|1,37178|2,37339|0) - better to swap this? (12 and then 3) I like this <
00:42:984 (42984|3) - move to 3?
00:43:468 (43468|2) - move to 2?
00:43:952 (43952|1) - move to 4?
00:44:597 (44597|0) - move to 3?
00:45:726 (45726|0) - move to 2?
00:46:049 (46049|1) - move to 3?
00:46:694 (46694|2) - move to 1?
00:47:178 (47178|3) - move to 2?
00:48:307 (48307|3) - move to 3?
00:48:629 (48629|0) - move to 2?
00:49:274 (49274|2) - move to 4?
00:49:758 (49758|1) - move to 1?
00:53:468 (53468|1) - move to 3?
00:53:791 (53791|2) - move to 2?
00:54:436 (54436|0) - move to 2?
00:54:920 (54920|3) - move to 3?
00:55:887 (55887|3) - move to 3?
00:56:371 (56371|0) - how about change to [23]? because the sound is kind of hard (?)
00:57:016 (57016|2) - move to 2?
00:57:500 (57500|1) - move to 3?
00:58:468 (58468|0) - move to 2?
00:58:952 (58952|1,59113|1,59113|3) - http://puu.sh/ohnOH/2d031701d3.jpg ?
00:59:597 (59597|3) - move to 2?
01:00:081 (60081|2) - move to 1?
01:01:210 (61210|1) - move to 3?
01:01:533 (61533|2) - move to 2?
01:02:178 (62178|1) - move to 4?
01:02:662 (62662|2) - move to 1?
==^== This is basically how I will map if you were me ;o please consider~ some of them is for playability, and some of them is for visual ;3 purely subjective imo (you could have just use screenshot though, it was stated in my rule). The 1/2 jack notes are reasonable in this part as well as you can hear the guitar strum has the "same" pitch every 1/2. As for the visual, it is also clear and not really confusing to execute

01:32:339 (92339|2) - either move to 1 only or move to one while 01:32:500 (92500|1) - move to 3 for nice hand pattern? I've been received alot of suggestions on this part. I rearranged a bit but following the guitar strum's pitch.

01:32:984 (92984|3) - add noootee cymball
01:33:629 (93629|3) - ^
01:34:920 (94920|1) - move to 4 + add to 1?
01:35:565 (95565|0) - add noootee cymbal
01:36:210 (96210|0) - ^ same reason as previous

[4k hard]

00:17:500 (17500|1) - add note to 4 since it's cymbal? now I can finally add that. Seems pretty reasonable for the difficulty
00:20:081 (20081|2) - ^ to 1 ok!
01:32:339 (92339|2) - ^ ok!

you sure don't want to add 3 note for some of the cymbal? haha
//after look at insane, nvm orz

[4k insane]

01:31:371 (91371|0,91371|1,91452|2,91452|3,91533|0,91613|3) - I think some of this HS feels off, check it~ (because I can't HS for shiiit ;__;) I will eventually fix the HS, thanks for the mention. Noted.

[4k awaken]

00:11:855 (11855|3,11855|1,11855|0,11855|2) - because this, why not make-
00:17:500 (17500|1,17500|0,17500|2) - 00:18:145 (18145|3,18145|1,18145|0) - 00:18:791 (18791|2,18791|3,18791|0) - 00:19:436 (19436|2,19436|1,19436|3,19597|0,19597|1,19597|2) - 00:20:081 (20081|1,20081|3,20081|0) - 00:20:726 (20726|2,20726|0,20726|1) - 00:21:371 (21371|0,21371|3,21371|2) - quads also? :3 I like it quad~ they are not as strong as the main cymbals. These are like low-weaker cymbals in this part. You'll hear that it is pretty far low-volumed than the rest. Pretty reasonable just to make it triple. Also Layering will be overused if quads.

because you also make it 00:35:081 (35081|0,35081|2,35081|3,35081|1) - quad here and 00:32:500 (32500|3,32500|2,32500|1,32500|0) - !!

00:40:403 (40403|3,40403|2,40403|0) - quad please ;o This is reasonable quad since the note before it is 1/2, considered and applied!
00:42:662 (42662|2,42662|3,42662|1) - 00:42:984 (42984|2,42984|3,42984|0) - this too~
00:45:242 (45242|2,45242|3,45242|0) - 00:45:565 (45565|0,45565|3,45565|2) - ^
if yes 00:45:726 (45726|1) - move to 1?

00:47:823 (47823|1,47823|2,47823|0,48145|3,48145|2,48145|1) - quaad
00:50:403 (50403|1,50403|3,50403|0,50726|1,50726|0,50726|3) - quaad
00:52:984 (52984|2,52984|3,52984|0,53307|2,53307|1,53307|3) - quaad
00:55:565 (55565|2,55565|3,55565|0,55887|2,55887|3,55887|0) - quaad
00:58:145 (58145|0,58145|1,58145|2,58468|2,58468|1,58468|3) - quaad, also not adding a note in between?
01:00:726 (60726|0,60726|1,60726|3,61049|0,61049|2,61049|3) - quaad

01:16:371 (76371|2) - add 1 note at 2? heheh cymbal, also a tricky pattern everyone love ;o no one loves that I believe LOL it throws off people so I didn't make this triple. Especially in this one, there are following 1/4th, pretty dangerous.

==^== only my preference

01:26:694 (86694|3,86694|2,86694|0) - http://puu.sh/ohpeh/f2a5736fd2.jpg SM LN? LN-less diff. its in the description
01:29:274 (89274|1,89274|0) - ^ or + 01:29:274 (89274|3) -
01:31:855 (91855|1,91855|0,91855|3) - ^
01:32:339 (92339|1,92339|0,92339|3) - quad?
01:32:984 (92984|2,92984|0,92984|1) - 01:33:629 (93629|2,93629|3,93629|1) - 01:34:274 (94274|2,94274|3,94274|0,94436|3,94436|1,94436|0) - 01:34:920 (94920|3,94920|2,94920|1) - 01:35:565 (95565|2,95565|0,95565|3) - 01:36:210 (96210|0,96210|2,96210|1) - quad?

!!! no to quads! I don't want it to become Aiae-quad + Tokyo Bear combined

[7k normal]

00:17:500 (17500|4) - move to 1 + add to 7 rearranged but not adding note as SR issues
00:20:081 (20081|4) - ^ rearranged
00:42:016 (42016|3) - move to 5 or 6 for better hand position ;o (for me formeeee) oooh yes!
00:42:662 (42662|0) - move to 2?
00:52:662 (52662|1,52984|0) - ctrl+J?

00:58:629 (58629|5) - move 7
00:58:952 (58952|1) - move 1
00:59:597 (59597|4) - move 7
01:00:081 (60081|2) - move 1
01:01:210 (61210|1) - move 3
01:01:533 (61533|5) - move 7
01:02:178 (62178|1) - move 3
01:02:662 (62662|5) - move 5 these 1/2 jacks are intentional not to be repetitive on the 1st phase of the same sounds. Also reasonable since the strum of guitars are same sounds.

01:32:339 (92339|2) - move to 1 + add to 7
01:34:920 (94920|2) - ^

[7k hard]

is this a 4K in 7K? I see many similiarity ... maybe want to change some but I don't know it's already good haha its pretty far from 4K Hard e_e but I see your opinion because of the triplets at the chorus (which are actually quite same as 4K Hard).

[7k insane]

00:27:178 (27178|3) - move to 2? I like better its the same as previous note clap sound

Why not make the cymbal all 3 notes? this can be a bit harder, because 7K Awk should be an X diff ;_; all cymbals are 3-notes. But if you're talking about the cymbals with long notes. That's actually already 3-notes (3 keypresses at the same time) for consistency. I do not want random 4-keypresses in my Insane difficulties unless very strong sound like SDVX sfx lol

[7k awkawkawkawkened]

not making all cymbal 4 key?
00:17:500 (17500|2,17500|6,17500|3) - 00:18:145 (18145|5,18145|3,18145|2) - 00:18:791 (18791|2,18791|3,18791|6) - 00:20:081 (20081|0,20081|4,20081|3) - 00:20:726 (20726|1,20726|3,20726|4) - 00:21:371 (21371|6,21371|0,21371|3) - same reply in what I said in 4K

01:31:855 (91855|3,91855|4,91855|6,91855|5) - add to 1 for balance o.o? rearranged.

01:32:339 (92339|2,92339|3,92339|6) - add note cymbal :3
01:32:984 (92984|3,92984|6,92984|2) - ^
01:33:629 (93629|6,93629|0,93629|3) - 01:34:920 (94920|0,94920|4,94920|3) - 01:35:565 (95565|4,95565|3,95565|1) - 01:36:210 (96210|0,96210|3,96210|6) - add for cymbal? same as previous

aaand maybe you can make pattern like this to be 5 note? ;o 01:34:436 (94436|4,94436|6,94436|2,94436|0) -

I don't know about the silent HS, is it rankable? I do not have any silent HS here o.o though thanks for the reminding the HS, I fixed them all
handgasm intensifies

Good luck!~
My map is https://osu.ppy.sh/s/416575 take a look ;3
Thanks for the mod~!
15th mod: Applied and.. UPDATED

ArcherLove

arcwinolivirus wrote:

no to quads! I don't want it to become Aiae-quad + Tokyo Bear combined


shhhhhhhh :u
Pikobaka
hi arcwin ! I'm just a newbie but I want to lvl up my modding skill ! :D
M4M from your queue!

1/2/3/4

4K Normal
00:16:533 (16533|2) - move to 4
00:16:855 (16855|3) - move to 3
00:17:016 (17016|2) - move to 4
like this 00:13:952 (13952|0,14274|1,14436|0) -

4K Hard
00:44:920 (44920|3,44920|1,45242|0,45242|2) - Ctrl + H? like a stair from 00:43:145 (43145|0,43629|1,44113|2,44597|1) -
If accept ^ ctrl+h 00:47:500 (47500|0,47500|2,47823|3,47823|1) - here again
00:50:081 (50081|3) - move to 3 and 00:50:403 (50403|2) - move to 4

4K Insane
00:03:145 (3145|3) - move to 3?
01:06:210 add note to 1?
01:31:533 add note to 2?

4K Awakened
00:09:274 (9274|0) - move to 2?
00:11:694 (11694|3,11694|2) - move to 2-3 like 00:11:533 (11533|3,11533|2,11533|1) - ?
01:06:210 add note to 4?

I think I can't find a any bad point in your beatmap... and I like your note style! XD

good luck arcwin
Topic Starter
arcwinolivirus
no reply means ":V"
blue means applied
green means applied but on a different approach

Pikobaka wrote:

hi arcwin ! I'm just a newbie but I want to lvl up my modding skill ! :D
M4M from your queue!

1/2/3/4

4K Normal
00:16:533 (16533|2) - move to 4
00:16:855 (16855|3) - move to 3
00:17:016 (17016|2) - move to 4
like this 00:13:952 (13952|0,14274|1,14436|0) - awesome notice! applied all

4K Hard
00:44:920 (44920|3,44920|1,45242|0,45242|2) - Ctrl + H? like a stair from 00:43:145 (43145|0,43629|1,44113|2,44597|1) - Ok!
If accept ^ ctrl+h 00:47:500 (47500|0,47500|2,47823|3,47823|1) - here againOk!
00:50:081 (50081|3) - move to 3 and 00:50:403 (50403|2) - move to 4rearranged

4K Insane
00:03:145 (3145|3) - move to 3?
01:06:210 add note to 1?
01:31:533 add note to 2?

4K Awakened
00:09:274 (9274|0) - move to 2?
00:11:694 (11694|3,11694|2) - move to 2-3 like 00:11:533 (11533|3,11533|2,11533|1) - ?
01:06:210 add note to 4?

I think I can't find a any bad point in your beatmap... and I like your note style! XD ooooh thanks for the feedback :3/

good luck arcwin
Thanks for the mod~!
16th mod: Applied and.. UPDATED
puxtu

ArcherLove wrote:

arcwinolivirus wrote:

no to quads! I don't want it to become Aiae-quad + Tokyo Bear combined

shhhhhhhh :u
sssh quad is love :u
"puxtu's M4M-only contract"

A contract to be fulfilled as exchange of mod.


Song: Iced Blade feat. Lily-an - Sora no Senritsu (short ver.)
Number of difficulties modded in my map: 2 Difficulties, 4K HD MX


Note:
• do not be afraid to reject some parts of my mod. I do not bite rawr.
• If I suggest to "remove or ctrl function moves" on certain note/s, dont forget and be sure to move the hitsound on the other note beside the suggested note.


[General]
Audio: OK!
BG: /!\ this part is so distracting http://puu.sh/oxvTe/68ba5b3f40.jpg
BPM: OK!
Offset: OK!
Preview Time: OK!

AiMod:
• No problem!

Column:
_ _ _ _
4K - |1|2|3|4|

[4K Hard]
SPOILER
00:32:016 (32016|0) - isn't this should be a double chord? jjust like the others they have the same clap sound, suggest to add note at 3

00:40:403 - why there's a 1/2 space here? the background guitar doesn't stop playing

00:41:694 (41694|3,41694|2) - why there's a double chord here? since you're only layering snare with double but there's no snare here so I think single note is more suit here

00:41:855 (41855|1) - consider to change your ln pattern like this? https://osu.ppy.sh/ss/5016330 it's play nicer and smoother like this

00:43:952 (43952|3,43952|2,44113|3,44113|2) - ^ if that's applied then ctrl+h this because I know what it is for :>

00:50:726 (50726|3,51210|2,51694|0,52178|1) - yeah I think these lns are 1/1 ln mah man, they're a lil bit too long assuming you're layering the vocals (the loudest sound). So pretty much it should be like this https://osu.ppy.sh/ss/5016348 and no ln 00:52:984 - here because the vocal is too short for 1/1 so single/double note is the right choice.

01:07:823 - try this mah man :v/ https://osu.ppy.sh/ss/5016363

01:15:968 (75968|0,76049|2) - how about ctrl+j these two? better flow

cool stuff oniichuan

[4K Insane]
SPOILER
00:21:694 (21694|2,21855|1) - hammer pls? give more impact at the second beat 00:21:855 (21855|1,21855|0) - maybe try [34][14] hammer

00:22:339 (22339|3,27500|0) - it's hard to understand why there's a ln here :v

00:50:726 - same goes like in your hard diff

01:16:533 (76533|1,76533|0) - remove one of these, no snare no cymbal no anything for double chord

01:36:533 (96533|2,96533|3,96694|0,96694|1) - same as I mentioned before
very cool stuff Insane!

[Overall]
Cool song with the hype feeling~ I like it, Im a cowboy now LOL. Goodluck and thanks for the contract, until next time :3/





~ END OF CONTRACT ~
No_sync
hi!
from your M4M Queue

first time modding 7K so sorry for any error!

column 4K 0|1|2|3

column 7K 0|1|2| 3 |4|5|6


4K Normal
00:16:533 (16533|3) - Here. In 7K Normal this is a LongNote, My suggestion is:
Move to |1|,
Replace with that LongNote to 00:17:016 ,
00:16:694 (16694|1) - Move to |2| ,
00:16:855 (16855|2) - Move to |3| ,
00:17:016 (17016|3,17016|0) - Erase one of those Or not, you decide...
oops:
And... now this look hard with that LongNote. So you can Erase these if you think that too:
00:16:694 (16694|1) and 00:16:855 (16855|2).

00:18:145 (18145|0,18468|1,18791|0,19113|1,20726|3,21049|2,21371|3) -
You do something really good in 7K Normal but not here:
You put all these Notes in 7K NM -the guitar sounds? (ithink)- with LongNoteS. i like this.
Soooo...:
00:18:145 (18145|0) - Replace with a LongNote to 00:18:307.
00:18:468 (18468|1) - Replace with a LongNote to 00:18:629.
00:18:791 (18791|0) - Move to |2| and Replace with a LongNote to 00:18:952.
00:18:952 (18952|2) - Move to |1|
00:19:113 (19113|1) - DoubleNote here? or maybe is the hitsound? nice there you confuse me idk! xD
so i suggest, this note Move to |0| and Add a Note Here in |3| that will be end this guitar part!
00:19:274 (19274|3) - ^^Dont want "jack" here, Move to |2|
00:20:726 (20726|3) - Replace with a LongNote to 00:20:887.
00:21:049 (21049|2) - Replace with a LongNote to 00:21:210.
00:21:371 (21371|3) - Move to |1| and Replace with a LongNote to 00:21:533.
00:21:533 (21533|1) - I will say "Move to |3|" for better reading but that dont fit with the end
of the first section of the guitar part, plus you need move the incoming DoubleNoteS...
Sooo... i say Move to |0| And END. . .
OR:
Move to |3| .
00:21:694 (21694|3) - to |0|
00:21:855 (21855|0) - to |3|
If you like it you can put these DoubleNoteS in the same lane ("jackS") because you do that in 7K NM...

00:37:339 (37339|0) - Something to say here:
I think this will be a 1/4 Stairs to 00:37:662 (37662|3) - and here follow with LongNote. (just saying)
That will be Hard here so:
00:37:662 (37662|3) - I see here you forget this sound that extends to 00:41:049... (really long yes)
is a purpose? or just for the drum that exist you ignore this?
Is good. But I think is hard for a Normal so many notes, so i think this:
Idea1:
First, Erase all the Notes starting after the DoubleNoteS in 00:37:662 to 00:41:049 (before the first short LongNote)
00:37:662 (37662|3) - Replace this with a LongNote to 00:41:049. Meh...too easy.
Idea2: (following the guitar sounds? and a drum too.)
First, Erase all the Notes starting after the DoubleNoteS in 00:37:662 to 00:41:049 (before the first short LongNote)
00:38:791 - Put a LongNote Here in |2| to 00:38:952. (guitar)
00:39:113 - Put a LongNote in |1| to 00:39:274. (guitar)
00:39:758 - Put a LongNote in |0| to 00:39:920. (guitar)
00:40:403 - Put a SingleNote in |1|. (drum)
Take a Photo of ^^this Idea2 (because Idea1 is too easy to do): http://i.imgur.com/Bidv1y9.jpg
End.

00:45:565 (45565|0,45726|0,46049|1,46210|1) - hard,
maybe too hard because you have in the same lane another "jack"...
Only the position needs change. Move all these one column to the right...
00:46:210 (46210|3) - ^^Move to |0|
00:46:533 (46533|1,46694|1,47016|2,47178|2) - ^^same Move all of these One column to the left!
00:47:500 (47500|2) - ^^Move to |3|
00:47:823 (47823|3) - ^^Move to |2|
00:48:629 (48629|0,48791|0) - I think index finger can support more pain
(lol, + idont like the jack in |0| here) so: Move to |1|.

00:55:242 (55242|0,55242|3) - better reading? Move to |1|2| Center.
00:55:565 (55565|1,55565|2) - ^^Move to |0|3| all the way Left and right...
00:55:887 (55887|3,55887|0,56049|3,56371|0,56533|0,56533|3) - ^^for that...
Move all of these to the center |1|2|.
00:56:855 (56855|2,57016|2) - ^^Move to |3|
00:57:339 (57339|1,57500|1) - ^^Move to |0|
00:57:823 (57823|0,57823|3) - ^^Move to |1|2| Center.
00:58:145 (58145|2,58145|1) - ^^Move to |0|3| Left/right.
00:58:468 (58468|0,58629|0) - ^^to |1|
00:58:468 (58468|3) - ^^to |2|
00:58:952 (58952|1,59113|1) - ^^to |0|
00:59:113 (59113|3) - uhm...
maybe too hard because you have in the same lane another "jack" in 00:59:436 (59436|3,59597|3) ...
Move to |2|.

01:03:307 (63307|1) - Replace with a 1/4 StairS to 01:03:629 . . . UPS no!
xD sorry that part is really "interesting". So:
The sound of here ...uhm... Replace with a LongNote to 01:03:629. yes that will work well.

01:11:210 (71210|3,72016|3) - 7K u are here?? These, Replace with a LongNote to 01:12:178 in |3|.
01:12:016 (72016|3,72178|2,72339|1) - ^^if you want leave the note in 01:12:016 ...
Ctrl+H these noteS.

01:21:533 (81533|2) - 7K u are here??x2 Replace with a LongNote to 01:22:500.
01:22:662 (82662|2) - ^^because that... Move this Note to |3|
01:22:823 (82823|3) - ^^ Move to |2| or |1| you choose.

01:25:242 (85242|3) - 7K u are here??x3 This a bit short...
Extend to 01:26:210.
01:26:210 (86210|3) - ^^Move to |0|

01:31:371 (91371|1,91533|2,91694|0) - 7K u are here??x4 You can Replace All these noteS
for a LongNote to 01:31:855 in |2|.
01:32:178 (92178|2) - ^^Move to |0|...

This agaaaaa...in. (the guitar sounds?)
you do this in 7K Normal too. DO IT . here too.
01:32:984 (92984|3) - Replace with a LongNote to 01:33:145.
01:33:307 (93307|2) - Replace with a LongNote to 01:33:468.
01:33:629 (93629|3) - Move to |1|, Replace with a LongNote to 01:33:791.
01:33:791 (93791|1) - Move to |0|...
01:33:952 (93952|2) - DoubleNote? you confuse me again -.-" (good hitsounds ._.)
Add a SingleNote in |3|.
01:35:565 (95565|0) - Replace with a LongNote to 01:35:726.
01:35:887 (95887|1) - Replace with a LongNote to 01:36:049.
01:36:210 (96210|0) - Move to |2|, Replace with a LongNote to 01:36:371.
01:36:371 (96371|2) - Move to |3|
01:36:694 (96694|3,96694|2) - you can move these to |0|1| left! ("jackS") you decide...

7K Normal
00:18:145 (18145|6,18468|5,18791|4,19113|3,20726|6,21049|5,21371|4) - Nice.
But One is out of place i think...
00:19:113 (19113|3) - This Replace with a SingleNote...
i mean this isnt a guitar sound and if it is a drum sound, just DoubleNote like i suggest here.
00:19:113 (19113|6) - ^^Move to |2|...
00:20:726 (20726|0,20887|3,21049|1,21210|4,21371|2,21533|5,21694|3,21694|0,21855|0,21855|3) -
I think you need Put all of these NoteS in the Left... (you do right before)
Use the almighty Ctrl+H!
00:21:694 (21694|6,21855|6) - ^^ now if you that, Move these to |4|.
First column of the right, Next to yellow |3| lane.

00:22:662 (22662|0) - I think is ghost sound here. Erase it.
+ The drum sound of this Note dont fit in piano moment...
00:23:307 (23307|6,24274|3) - ^^Same as above is ghost sound. I think that, Erase them.
00:25:242 (25242|6,25887|0,26855|3) - ^^Same as above too. Erase them.
00:27:823 (27823|6,28468|0,29436|3) - ^^Same...
00:30:726 (30726|3,31210|3) - Here is a clap long and slow sound? Replace this two NoteS with LongNoteS, do this:
00:30:726 (30726|3) - Move to |4| and Replace with a LongNote to 00:31:049.
00:31:210 (31210|3) - Move to |2| and Replace with a LongNote to 00:31:533.
And:
00:32:016 (32016|3) - Here. In 4K Normal this is a LongNote, My suggestion is Replace with that LongNote to 00:32:500.
The column position is perfect!(if you see my intention here :3 nice.)

00:37:662 - This is in my mod 4K of before...
is almost the same... Read 4K Normal...do this: http://i.imgur.com/X2SB3GA.jpg
00:41:371 (41371|3) - ^^Move to |6| ! ...or |0|

00:52:178 (52178|5) - ...better reading? Move to |6|
00:53:791 (53791|0) - ^^to |1|

01:03:307 (63307|5) - These Replace with 1/4... Nop. 4K Normal mod here...
Move to |2| or |6| , Replace with a LongNote to 01:03:629.

I dont know because i dont have experience playing 7K too much because this part:
01:03:952 - http://i.imgur.com/T0YP8gn.jpg you decide...
01:06:371 (66371|4) - ^^Leave it here or Move to |5|

01:15:887 (75887|5) - If you compare the 4K Diff... there are a LongNote left here.
do this:
01:15:565 (75565|3) - Move to |5|
01:15:887 (75887|5) - ^^Move to |6| , Replace with a LongNote to 01:16:210.
01:15:887 - There is a DoubleNote here? if you like Add to |3|.
01:16:371 (76371|6) - ^^Move to |3| or |6|.

01:33:952 (93952|3) - Drum sound, DoubleNote (i think i say this in 4K mod...)
Replace with a SingleNote.
01:33:952 (93952|0) - ^^Move to |4|

01:35:565 (95565|0,95726|3,95887|1,96049|4,96210|2,96371|5,96533|3,96533|0,96694|0,96694|3) -
I think i say this too... you do left before now right!
Move all these noteS with the almighty Ctrl+H!
01:36:533 (96533|0,96694|0) - ^^if you do that above... Move these noteS to |2|.

4K Hard
00:04:920 (4920|3,5565|3,6210|3) - so these Notes in 7K Hard are LongNoteS ...
if leave it like this are good too.

00:11:291 (11291|1) - better reading? Move to |3|
00:11:371 (11371|3,11371|2) - ^^Move to |0|1|
now...
00:11:371 (11371|3,11371|2,11533|0,11533|1,11694|2,11694|3) -
These Three DoubleNoteS sound exactly the same, i suggest Move all to columns |0|1|
and:
00:11:855 (11855|0) - ^^Move this to |2|

00:18:145 - you ignore the guitar sounds and is hard diff? ...mmm dontlikethis
see my mods 4K/7K Normal.

00:21:855 (21855|0,21855|1) - Almost the same sound... Move to |2|3| columns...

00:22:662 to 00:32:500 - Ok... for now on in this part you put these NoteS
for following the rhythm -the drums- leave it like that...
just i feel some of those dont be necessary but still works.

00:37:339 (37339|2) - After this you hear the StairS?
and the LongNote have i mention in 4K/7K diffs? you choose...

00:51:533 (51533|1,51533|0) - ...??? idk Here something is rare...
Maybe is only One Note,
Not sound there,
or Incorrect hitsound... Just there are something here what i dont like.
(i dont think 1/6 snap too, i tried and sounds bad!)

01:03:468 - piano sound? (might) Add a SingleNote in |3|...
01:03:549 - ^^Add a SingleNote in |2|
01:03:629 - ^^Add a SingleNote in |1|
^^I dont know if these times are correct, Maybe is 1/6 Snap!

01:03:952 - sound effect... Add a LongNote in |2| to 01:05:565.
01:04:920 - sound effect... Add a LongNote in |1| to 01:05:565.

01:32:984 - you ignore the guitar sounds and is hard diff? ...mmm dontlikethis x2
see my mods 4K/7K Normal.

01:36:694 (96694|2,96694|3) - same drum sound, Move to |0|1|

7K Hard
00:18:145 - you ignore the guitar sounds and is hard diff? ...mmm dontlikethis x3
see my mods 4K/7K Normal.

00:37:339 (37339|2) - I think this will be a LongNote, Move to |1| and Replace with that to 00:37:662.

00:45:242 (45242|3) - I hear the Finish hitsound in the SingleNote not here...
Strange. It fits, in 4K Hard this will be a SingleNote, Replace with a LongNote if you like.

00:51:533 (51533|4,51533|1) - This again in 4K Hard i say too idk why! (my ears are trash i think) xD

01:03:468 - piano sound? (might) Add a SingleNote in |3|...
01:03:549 - ^^Add a SingleNote in |2|
01:03:629 - ^^Add a SingleNote in |1|
^^I dont know if these times are correct, Maybe is 1/6 Snap! (X2)

01:03:952 - See 7K Normal Mod ... if you dont do that there. Here? :3

01:28:065 (88065|5,88307|5,88468|5,88710|5) - ...is Hard diff so maybe dont care but i see this...
The patterns you use before have a good distance between noteS, these not.

4K Insane
00:00:404 - LongNote? 7K Insane have one...
Put a LongNote in |1|...
00:01:694 (1694|1) - ^^Erase this or Move to |0| or |2|

00:37:339 (37339|3) - sound effect? Replace with a LongNote to 00:37:662 and ...
00:37:420 (37420|1,37500|2,37581|1) - There are any sound like this here? Erase them.

00:51:533 (51533|1,51613|3) - That was the rare part in my mods (Hard diffs)...
and sounds good now... i suggest replace with this you do here.

01:03:522 (63522|3,63576|2,63629|1) - ! exactly this!... do this in Hard Diffs!

01:33:952 (93952|1) - ? I think is a only a Note!
Replace with a SingleNote.
01:33:952 - ^^And maybe a triple? ... Add SingleNote in |0| too...

01:35:565 (95565|2) - guitar sound left. Move to |0| , Replace with a LongNote to 01:35:726...
01:35:726 (95726|0) - ^^ Move to |2|

last two DoubleNoteS, I like more this:
01:36:533 (96533|2) - Move to |0|
01:36:694 (96694|1) - Move to |3|

7K Insane
00:19:113 - I think this part is TripleNoteS...
00:19:113 (19113|3) - Replace this with a SingleNote.
00:19:113 - ^^Add a SingleNote in |1|...
00:19:274 (19274|1) - ^^Move to |2|

00:37:339 (37339|3) - sound effect? Replace with a LongNote to 00:37:662 and ...
00:37:420 (37420|5,37500|2,37581|4) - ...I say this in 4K Insane too:
There are any sound like this here? Erase them.

01:03:952 (63952|3) - See 7K Normal Mod ... if you dont do that there. Here? :3 x2

01:33:952 - I think this part is TripleNoteS x2...
01:33:952 (93952|3) - Replace this with a SingleNote.
01:33:952 - ^^Add a SingleNote in |5|...
01:34:113 (94113|5) - ^^Move to |4|

4K Awakened
Really good. I see some jackS here but i like you put these in certain positions. and...
No LongNoteS!? wow :D
No mod here xD lol

7K Awakened
00:00:404 - The sound effect here...
Put a LongNoteS in |0| and |6| to 00:01:694.

01:36:533 - I think you can put ...5 notes!?... *muahaHAH...*
Add DoubleNoteS in |1| and |5|
01:36:694 - ^^Same... Add DoubleNoteS in |1| and |5|
Yes Im bad sorry :X . . .
OR:
You can move 01:36:533 (96533|0,96694|0) - to |1| And 01:36:533 (96533|6,96694|6) - to |5|.
only changing positions...

I like the song (i dont expect that when modding but well, good! :D)
I cant help you too much in last diffs but i like the No-LongNoteS in Awakened diffs...
Hope this help you!
Topic Starter
arcwinolivirus
No reply means " :V "
Blue means applied
Green means applied in a different approach
Dark Blue means :V with reasoning

"puxtu's M4M-only contract"

A contract to be fulfilled as exchange of mod.


Song: Iced Blade feat. Lily-an - Sora no Senritsu (short ver.)
Number of difficulties modded in my map: 2 Difficulties, 4K HD MX


Note:
• do not be afraid to reject some parts of my mod. I do not bite rawr.
• If I suggest to "remove or ctrl function moves" on certain note/s, dont forget and be sure to move the hitsound on the other note beside the suggested note.


[General]
Audio: OK!
BG: /!\ this part is so distracting http://puu.sh/oxvTe/68ba5b3f40.jpg lol wot, you're so green my onichuan :^)
BPM: OK!
Offset: OK!
Preview Time: OK!

AiMod:
• No problem!

Column:
_ _ _ _
4K - |1|2|3|4|

[4K Hard]
SPOILER
00:32:016 (32016|0) - isn't this should be a double chord? jjust like the others they have the same clap sound, suggest to add note at 3 OK

00:40:403 - why there's a 1/2 space here? the background guitar doesn't stop playing it does stop, the guitar sound became long sound

00:41:694 (41694|3,41694|2) - why there's a double chord here? since you're only layering snare with double but there's no snare here so I think single note is more suit here but it is a snare o.o

00:41:855 (41855|1) - consider to change your ln pattern like this? https://osu.ppy.sh/ss/5016330 it's play nicer and smoother like this applied in a different approach, I liek the current last 2 LN better

00:43:952 (43952|3,43952|2,44113|3,44113|2) - ^ if that's applied then ctrl+h this because I know what it is for :>

00:50:726 (50726|3,51210|2,51694|0,52178|1) - yeah I think these lns are 1/1 ln mah man, they're a lil bit too long assuming you're layering the vocals (the loudest sound). So pretty much it should be like this https://osu.ppy.sh/ss/5016348 and no ln 00:52:984 - here because the vocal is too short for 1/1 so single/double note is the right choice. I am layering for the guitar, not the vocal. The long sound of guitar is longer compared to the vocals.

01:07:823 - try this mah man :v/ https://osu.ppy.sh/ss/5016363

01:15:968 (75968|0,76049|2) - how about ctrl+j these two? better flow rearranged instead

cool stuff oniichuan thanks oniichuan

[4K Insane]
SPOILER
00:21:694 (21694|2,21855|1) - hammer pls? give more impact at the second beat 00:21:855 (21855|1,21855|0) - maybe try [34][14] hammer

00:22:339 (22339|3,27500|0) - it's hard to understand why there's a ln here :v there a bass synth on the bgm :v

00:50:726 - same goes like in your hard diff guitarzzzz

01:16:533 (76533|1,76533|0) - remove one of these, no snare no cymbal no anything for double chord fokin great catch mah man! fixed!

01:36:533 (96533|2,96533|3,96694|0,96694|1) - same as I mentioned before I really prefer my both hands iykwim :^)
very cool stuff Insane! dang thanks!

[Overall]
Cool song with the hype feeling~ I like it, Im a cowboy now LOL. Goodluck and thanks for the contract, until next time :3/ lol mah man great stuff you used the same arcwin's format LOLOL, Thanks :3/

~ END OF CONTRACT ~

No_sync wrote:

hi!
from your M4M Queue

first time modding 7K so sorry for any error!

column 4K 0|1|2|3

column 7K 0|1|2| 3 |4|5|6


4K Normal
00:16:533 (16533|3) - Here. In 7K Normal this is a LongNote, My suggestion is:
Move to |1|,
Replace with that LongNote to 00:17:016 , I do not like it to be similar to 7K Normal also I'm avoiding SR increase

00:16:694 (16694|1) - Move to |2| ,
00:16:855 (16855|2) - Move to |3| ,
00:17:016 (17016|3,17016|0) - Erase one of those Or not, you decide... the pattern seems very good already, also no reason to remove a note here because the cymbals + synth
oops:
And... now this look hard with that LongNote. So you can Erase these if you think that too:
00:16:694 (16694|1) and 00:16:855 (16855|2).

00:18:145 (18145|0,18468|1,18791|0,19113|1,20726|3,21049|2,21371|3) -
You do something really good in 7K Normal but not here:
You put all these Notes in 7K NM -the guitar sounds? (ithink)- with LongNoteS. i like this.
Soooo...:
00:18:145 (18145|0) - Replace with a LongNote to 00:18:307.
00:18:468 (18468|1) - Replace with a LongNote to 00:18:629.
00:18:791 (18791|0) - Move to |2| and Replace with a LongNote to 00:18:952.
00:18:952 (18952|2) - Move to |1|
00:19:113 (19113|1) - DoubleNote here? or maybe is the hitsound? nice there you confuse me idk! xD
so i suggest, this note Move to |0| and Add a Note Here in |3| that will be end this guitar part!
00:19:274 (19274|3) - ^^Dont want "jack" here, Move to |2|
00:20:726 (20726|3) - Replace with a LongNote to 00:20:887.
00:21:049 (21049|2) - Replace with a LongNote to 00:21:210.
00:21:371 (21371|3) - Move to |1| and Replace with a LongNote to 00:21:533.
00:21:533 (21533|1) - I will say "Move to |3|" for better reading but that dont fit with the end
of the first section of the guitar part, plus you need move the incoming DoubleNoteS...
Sooo... i say Move to |0| And END. . . I didn't add long notes in 4K NM because it will increase its Star Rating as long notes gives additional SR and 4K SR is way more sensitive than 7Ks obviously because of columns available
OR:
Move to |3| .
00:21:694 (21694|3) - to |0|
00:21:855 (21855|0) - to |3|
If you like it you can put these DoubleNoteS in the same lane ("jackS") because you do that in 7K NM... won't do similar to 7K NM,

00:37:339 (37339|0) - Something to say here:
I think this will be a 1/4 Stairs to 00:37:662 (37662|3) - and here follow with LongNote. (just saying)
That will be Hard here so:
00:37:662 (37662|3) - I see here you forget this sound that extends to 00:41:049... (really long yes)
is a purpose? or just for the drum that exist you ignore this?
Is good. But I think is hard for a Normal so many notes, so i think this:
Idea1:
First, Erase all the Notes starting after the DoubleNoteS in 00:37:662 to 00:41:049 (before the first short LongNote)
00:37:662 (37662|3) - Replace this with a LongNote to 00:41:049. Meh...too easy.
Idea2: (following the guitar sounds? and a drum too.)
First, Erase all the Notes starting after the DoubleNoteS in 00:37:662 to 00:41:049 (before the first short LongNote)
00:38:791 - Put a LongNote Here in |2| to 00:38:952. (guitar)
00:39:113 - Put a LongNote in |1| to 00:39:274. (guitar)
00:39:758 - Put a LongNote in |0| to 00:39:920. (guitar)
00:40:403 - Put a SingleNote in |1|. (drum)
Take a Photo of ^^this Idea2 (because Idea1 is too easy to do): http://i.imgur.com/Bidv1y9.jpg I made every snare sounds = double notes, the rest like kick is single notes. Not really a problem and quite neat if you will play it. no change.
End.

00:45:565 (45565|0,45726|0,46049|1,46210|1) - hard,
maybe too hard because you have in the same lane another "jack"...
Only the position needs change. Move all these one column to the right...
00:46:210 (46210|3) - ^^Move to |0|
00:46:533 (46533|1,46694|1,47016|2,47178|2) - ^^same Move all of these One column to the left!
00:47:500 (47500|2) - ^^Move to |3|
00:47:823 (47823|3) - ^^Move to |2|
00:48:629 (48629|0,48791|0) - I think index finger can support more pain
(lol, + idont like the jack in |0| here) so: Move to |1|.

00:55:242 (55242|0,55242|3) - better reading? Move to |1|2| Center.
00:55:565 (55565|1,55565|2) - ^^Move to |0|3| all the way Left and right...
00:55:887 (55887|3,55887|0,56049|3,56371|0,56533|0,56533|3) - ^^for that...
Move all of these to the center |1|2|.
00:56:855 (56855|2,57016|2) - ^^Move to |3|
00:57:339 (57339|1,57500|1) - ^^Move to |0|
00:57:823 (57823|0,57823|3) - ^^Move to |1|2| Center.
00:58:145 (58145|2,58145|1) - ^^Move to |0|3| Left/right.
00:58:468 (58468|0,58629|0) - ^^to |1|
00:58:468 (58468|3) - ^^to |2|
00:58:952 (58952|1,59113|1) - ^^to |0|
00:59:113 (59113|3) - uhm...
maybe too hard because you have in the same lane another "jack" in 00:59:436 (59436|3,59597|3) ...
Move to |2|. since alot of modders mentioning the same problemo, I'll arrange it. thanks.

01:03:307 (63307|1) - Replace with a 1/4 StairS to 01:03:629 . . . UPS no!
xD sorry that part is really "interesting". So:
The sound of here ...uhm... Replace with a LongNote to 01:03:629. yes that will work well.

01:11:210 (71210|3,72016|3) - 7K u are here?? These, Replace with a LongNote to 01:12:178 in |3|. great job with the LNs rearranged
01:12:016 (72016|3,72178|2,72339|1) - ^^if you want leave the note in 01:12:016 ...
Ctrl+H these noteS.

01:21:533 (81533|2) - 7K u are here??x2 Replace with a LongNote to 01:22:500. great job with the LNs rearranged
01:22:662 (82662|2) - ^^because that... Move this Note to |3|
01:22:823 (82823|3) - ^^ Move to |2| or |1| you choose.

01:25:242 (85242|3) - 7K u are here??x3 This a bit short... great job with the LNs rearranged
Extend to 01:26:210.
01:26:210 (86210|3) - ^^Move to |0|

01:31:371 (91371|1,91533|2,91694|0) - 7K u are here??x4 You can Replace All these noteS great job with the LNs rearranged
for a LongNote to 01:31:855 in |2|.
01:32:178 (92178|2) - ^^Move to |0|...

This agaaaaa...in. (the guitar sounds?)
you do this in 7K Normal too. DO IT . here too.
01:32:984 (92984|3) - Replace with a LongNote to 01:33:145.
01:33:307 (93307|2) - Replace with a LongNote to 01:33:468.
01:33:629 (93629|3) - Move to |1|, Replace with a LongNote to 01:33:791.
01:33:791 (93791|1) - Move to |0|...
01:33:952 (93952|2) - DoubleNote? you confuse me again -.-" (good hitsounds ._.)
Add a SingleNote in |3|.
01:35:565 (95565|0) - Replace with a LongNote to 01:35:726.
01:35:887 (95887|1) - Replace with a LongNote to 01:36:049.
01:36:210 (96210|0) - Move to |2|, Replace with a LongNote to 01:36:371.
01:36:371 (96371|2) - Move to |3|
01:36:694 (96694|3,96694|2) - you can move these to |0|1| left! ("jackS") you decide... same reason as previous, adding LNs will increase the SR of 4K NM which will exceed to 2.00. Also I hope you use screenshot instead next time :v

7K Normal
00:18:145 (18145|6,18468|5,18791|4,19113|3,20726|6,21049|5,21371|4) - Nice.
But One is out of place i think...
00:19:113 (19113|3) - This Replace with a SingleNote...
i mean this isnt a guitar sound and if it is a drum sound, just DoubleNote like i suggest here. It is a guitar sound, listen carefully, it is pretty obvious e_e
00:19:113 (19113|6) - ^^Move to |2|...
00:20:726 (20726|0,20887|3,21049|1,21210|4,21371|2,21533|5,21694|3,21694|0,21855|0,21855|3) -
I think you need Put all of these NoteS in the Left... (you do right before)
Use the almighty Ctrl+H!
00:21:694 (21694|6,21855|6) - ^^ now if you that, Move these to |4|.
First column of the right, Next to yellow |3| lane. the pattern is fine as it is. no change.

00:22:662 (22662|0) - I think is ghost sound here. Erase it. hi-hat sound. Can be heard clearly in my headphone
+ The drum sound of this Note dont fit in piano moment...
00:23:307 (23307|6,24274|3) - ^^Same as above is ghost sound. I think that, Erase them.
00:25:242 (25242|6,25887|0,26855|3) - ^^Same as above too. Erase them.
00:27:823 (27823|6,28468|0,29436|3) - ^^Same... Please fix your headphone or speaker :v or maybe you're on a equalizer settings that you can't hear the hihat
00:30:726 (30726|3,31210|3) - Here is a clap long and slow sound? Replace this two NoteS with LongNoteS, do this:
00:30:726 (30726|3) - Move to |4| and Replace with a LongNote to 00:31:049.
00:31:210 (31210|3) - Move to |2| and Replace with a LongNote to 00:31:533. no reason to put LN here.
And:
00:32:016 (32016|3) - Here. In 4K Normal this is a LongNote, My suggestion is Replace with that LongNote to 00:32:500.
The column position is perfect!(if you see my intention here :3 nice.) pretty cool catch, applied!

00:37:662 - This is in my mod 4K of before...
is almost the same... Read 4K Normal...do this: http://i.imgur.com/X2SB3GA.jpg just no :v that's way too easy and not really neat to look at
00:41:371 (41371|3) - ^^Move to |6| ! ...or |0|

00:52:178 (52178|5) - ...better reading? Move to |6|
00:53:791 (53791|0) - ^^to |1|

01:03:307 (63307|5) - These Replace with 1/4... Nop. 4K Normal mod here... nope, will not add any 1/4 in my NM diffs.
Move to |2| or |6| , Replace with a LongNote to 01:03:629.

I dont know because i dont have experience playing 7K too much because this part:
01:03:952 - http://i.imgur.com/T0YP8gn.jpg you decide... overlayering LN in NM is not a good idea, remember that
01:06:371 (66371|4) - ^^Leave it here or Move to |5|

01:15:887 (75887|5) - If you compare the 4K Diff... there are a LongNote left here. nice catch
do this:
01:15:565 (75565|3) - Move to |5|
01:15:887 (75887|5) - ^^Move to |6| , Replace with a LongNote to 01:16:210.
01:15:887 - There is a DoubleNote here? if you like Add to |3|.
01:16:371 (76371|6) - ^^Move to |3| or |6|. no change in my pattern as it is fine as it is.

01:33:952 (93952|3) - Drum sound, DoubleNote (i think i say this in 4K mod...)
Replace with a SingleNote.
01:33:952 (93952|0) - ^^Move to |4|

01:35:565 (95565|0,95726|3,95887|1,96049|4,96210|2,96371|5,96533|3,96533|0,96694|0,96694|3) -
I think i say this too... you do left before now right!
Move all these noteS with the almighty Ctrl+H!
01:36:533 (96533|0,96694|0) - ^^if you do that above... Move these noteS to |2|. I want my pattern here to be pitch consistent wise, wont do a mirror.

4K Hard
00:04:920 (4920|3,5565|3,6210|3) - so these Notes in 7K Hard are LongNoteS ...
if leave it like this are good too.

00:11:291 (11291|1) - better reading? Move to |3|
00:11:371 (11371|3,11371|2) - ^^Move to |0|1|
now...
00:11:371 (11371|3,11371|2,11533|0,11533|1,11694|2,11694|3) -
These Three DoubleNoteS sound exactly the same, i suggest Move all to columns |0|1|
and:
00:11:855 (11855|0) - ^^Move this to |2|

00:18:145 - you ignore the guitar sounds and is hard diff? ...mmm dontlikethis I will not add LN for the guitar here as it is for the Insane
see my mods 4K/7K Normal.

00:21:855 (21855|0,21855|1) - Almost the same sound... Move to |2|3| columns...

00:22:662 to 00:32:500 - Ok... for now on in this part you put these NoteS
for following the rhythm -the drums- leave it like that...
just i feel some of those dont be necessary but still works. I am certain that there are sounds in every notes here. In your case I believe that you can't hear the hihat sound, try some other speaker or headset I guess

00:37:339 (37339|2) - After this you hear the StairS?
and the LongNote have i mention in 4K/7K diffs? you choose...

00:51:533 (51533|1,51533|0) - ...??? idk Here something is rare... its just the tom sound lol, anyway remove a note to make it single note. thanks
Maybe is only One Note,
Not sound there,
or Incorrect hitsound... Just there are something here what i dont like.
(i dont think 1/6 snap too, i tried and sounds bad!)

01:03:468 - piano sound? (might) Add a SingleNote in |3|...
01:03:549 - ^^Add a SingleNote in |2|
01:03:629 - ^^Add a SingleNote in |1|
^^I dont know if these times are correct, Maybe is 1/6 Snap! won't add piano sound yet in this difficulty.

01:03:952 - sound effect... Add a LongNote in |2| to 01:05:565.
01:04:920 - sound effect... Add a LongNote in |1| to 01:05:565.

01:32:984 - you ignore the guitar sounds and is hard diff? ...mmm dontlikethis x2
see my mods 4K/7K Normal.

01:36:694 (96694|2,96694|3) - same drum sound, Move to |0|1|

7K Hard
00:18:145 - you ignore the guitar sounds and is hard diff? ...mmm dontlikethis x3
see my mods 4K/7K Normal.

00:37:339 (37339|2) - I think this will be a LongNote, Move to |1| and Replace with that to 00:37:662.

00:45:242 (45242|3) - I hear the Finish hitsound in the SingleNote not here...
Strange. It fits, in 4K Hard this will be a SingleNote, Replace with a LongNote if you like. nice catch, I removed the LN instead. thanks

00:51:533 (51533|4,51533|1) - This again in 4K Hard i say too idk why! (my ears are trash i think) xD

01:03:468 - piano sound? (might) Add a SingleNote in |3|...
01:03:549 - ^^Add a SingleNote in |2|
01:03:629 - ^^Add a SingleNote in |1|
^^I dont know if these times are correct, Maybe is 1/6 Snap! (X2)

01:03:952 - See 7K Normal Mod ... if you dont do that there. Here? :3

01:28:065 (88065|5,88307|5,88468|5,88710|5) - ...is Hard diff so maybe dont care but i see this...
The patterns you use before have a good distance between noteS, these not. really nice catch! fixed. thanks!

4K Insane
00:00:404 - LongNote? 7K Insane have one... nahh, too limited in column, I don't like it compressed after the long notel
Put a LongNote in |1|...
00:01:694 (1694|1) - ^^Erase this or Move to |0| or |2|

00:37:339 (37339|3) - sound effect? Replace with a LongNote to 00:37:662 and ... sound effect? there is no sound effect
00:37:420 (37420|1,37500|2,37581|1) - There are any sound like this here? Erase them. They are the melodic synth, listen carefully

00:51:533 (51533|1,51613|3) - That was the rare part in my mods (Hard diffs)...
and sounds good now... i suggest replace with this you do here.

01:03:522 (63522|3,63576|2,63629|1) - ! exactly this!... do this in Hard Diffs!

01:33:952 (93952|1) - ? I think is a only a Note!
Replace with a SingleNote. along with guitar
01:33:952 - ^^And maybe a triple? ... Add SingleNote in |0| too...

01:35:565 (95565|2) - guitar sound left. Move to |0| , Replace with a LongNote to 01:35:726...
01:35:726 (95726|0) - ^^ Move to |2|

last two DoubleNoteS, I like more this:
01:36:533 (96533|2) - Move to |0|
01:36:694 (96694|1) - Move to |3|

7K Insane
00:19:113 - I think this part is TripleNoteS...
00:19:113 (19113|3) - Replace this with a SingleNote.
00:19:113 - ^^Add a SingleNote in |1|...
00:19:274 (19274|1) - ^^Move to |2|

00:37:339 (37339|3) - sound effect? Replace with a LongNote to 00:37:662 and ...
00:37:420 (37420|5,37500|2,37581|4) - ...I say this in 4K Insane too:
There are any sound like this here? Erase them. same as what I said earlier

01:03:952 (63952|3) - See 7K Normal Mod ... if you dont do that there. Here? :3 x2 focus only in drum rolls, adding LN is too much

01:33:952 - I think this part is TripleNoteS x2... nope, only 2-note keypress for snare sound
01:33:952 (93952|3) - Replace this with a SingleNote.
01:33:952 - ^^Add a SingleNote in |5|...
01:34:113 (94113|5) - ^^Move to |4| same as what I said earlier

4K Awakened
Really good. I see some jackS here but i like you put these in certain positions. and...
No LongNoteS!? wow :D
No mod here xD lol lol wat, thanks I guess :v

7K Awakened
00:00:404 - The sound effect here...
Put a LongNoteS in |0| and |6| to 00:01:694.

01:36:533 - I think you can put ...5 notes!?... *muahaHAH...*
Add DoubleNoteS in |1| and |5|
01:36:694 - ^^Same... Add DoubleNoteS in |1| and |5|
Yes Im bad sorry :X . . .
OR:
You can move 01:36:533 (96533|0,96694|0) - to |1| And 01:36:533 (96533|6,96694|6) - to |5|.
only changing positions... won't allow long note :v the last part is fine as it is. No for 5 note keypresses

I like the song (i dont expect that when modding but well, good! :D)
I cant help you too much in last diffs but i like the No-LongNoteS in Awakened diffs...
Hope this help you!

Thanks for the mod~!
17th and 18th mod Applied and.. UPDATED
AncuL
Please note that everything here is only my suggestions, feel free to change or to not change anything.
the keys are 1 - 7
[7K Normal]
  1. 00:10:726 (10726|6,10726|4,10887|2,11049|0) - why dont you use the method you used previously?
  2. 00:11:533 (11533|5,11533|1,11694|3,11855|0,11855|6) - might want to make this different, such as this "Z-Shaped" pattern.
  3. 00:32:823 - 00:37:662 - this part is a little bit too repetitive, consider making some variations.
  4. 00:37:339 (37339|2) - use LN into 00:37:662 - ?
  5. 00:40:565 (40565|5) - move to 00:40:565 (40565|5) - ? the sound here are only the vocal from earlier
  6. 00:45:565 - add a note on 1st/2nd column? because the cymbal (and there is (imo) no other appropriate place)
  7. 00:48:145 - add a note on 1st column? because the cymbal (and it fits into the previous pattern)
the rest is kinda good

[7K Hard]
  1. 00:12:178 - 00:13:952 - and 01:27:016 - 01:28:791 - lets reduce the usage of minitrills like these in lower difficulties as it might confuse the "targetted players"
  2. 00:14:113 (14113|0,14194|2,14274|4,14274|3,14355|5,14355|6,14436|0,14436|1) - and 01:28:952 (88952|4,88952|6,89033|3,89113|2,89113|1,89194|5,89194|4,89274|3,89274|0) - consider changing this pattern into something like these because the current one is not really comfortable (for me though)
  3. 00:35:403 - for more variations, I suggest doing this
  4. 00:36:855 - for more interesting stuff, I suggest doing this
  5. 00:43:629 - 00:44:920 - and a few other similiar part ahead - consider adding a note
the rest is pretty neat


[7K Insane]
  1. 00:23:145 (23145|2,23629|1,24113|1,24597|1) - and the similiar part ahead - try to move it to the previous notes' column so it creates minijacks on piano sounds. it doesnt really makes sense but it feels good
the rest is really good

[7K Awakened]
  1. 00:05:081 (5081|5,5081|2,5242|5,5242|1,5403|4,5403|2,5565|4,5565|5,5565|1) - try to ctrl-h so there is a left-only jacks, variations
  2. 00:06:694 (6694|5) - move to 2nd column for more left jacks
  3. 00:12:984 - and some other parts (both on intro and outro) - this part doesnt really do well imo, try something like this (the right is the current one). try to do 1/2 brackets / "cobwebs"
  4. 00:22:984 - same like what i've said on 7K Insane
the rest is kinda nice but i have some unknown problem while playing the kiai part

the map itself is very solid. had some fun :3 good luck on ranking this awesome map! :D
sorry for not-so-decent mod
Topic Starter
arcwinolivirus
no reply means = :V
blue means = OK!
green means = Applied but different method
dark blue means = :V with reasoning

AncuL wrote:

Please note that everything here is only my suggestions, feel free to change or to not change anything.
the keys are 1 - 7
SPOILER
[7K Normal]
  1. 00:10:726 (10726|6,10726|4,10887|2,11049|0) - why dont you use the method you used previously? oh nice catch!
  2. 00:11:533 (11533|5,11533|1,11694|3,11855|0,11855|6) - might want to make this different, such as this "Z-Shaped" pattern. rearranged
  3. 00:32:823 - 00:37:662 - this part is a little bit too repetitive, consider making some variations.
  4. 00:37:339 (37339|2) - use LN into 00:37:662 - ?
  5. 00:40:565 (40565|5) - move to 00:40:565 (40565|5) - ? the sound here are only the vocal from earlier nice catch!
  6. 00:45:565 - add a note on 1st/2nd column? because the cymbal (and there is (imo) no other appropriate place) OK!
  7. 00:48:145 - add a note on 1st column? because the cymbal (and it fits into the previous pattern) OK!
the rest is kinda good thanks~

[7K Hard]
  1. 00:12:178 - 00:13:952 - and 01:27:016 - 01:28:791 - lets reduce the usage of minitrills like these in lower difficulties as it might confuse the "targetted players"
  2. 00:14:113 (14113|0,14194|2,14274|4,14274|3,14355|5,14355|6,14436|0,14436|1) - and 01:28:952 (88952|4,88952|6,89033|3,89113|2,89113|1,89194|5,89194|4,89274|3,89274|0) - consider changing this pattern into something like these because the current one is not really comfortable (for me though) really neat suggestion thanks!
  3. 00:35:403 - for more variations, I suggest doing this OK!
  4. 00:36:855 - for more interesting stuff, I suggest doing this
  5. 00:43:629 - 00:44:920 - and a few other similiar part ahead - consider adding a note
the rest is pretty neat thanks!


[7K Insane]
  1. 00:23:145 (23145|2,23629|1,24113|1,24597|1) - and the similiar part ahead - try to move it to the previous notes' column so it creates minijacks on piano sounds. it doesnt really makes sense but it feels good
the rest is really good

[7K Awakened]
  1. 00:05:081 (5081|5,5081|2,5242|5,5242|1,5403|4,5403|2,5565|4,5565|5,5565|1) - try to ctrl-h so there is a left-only jacks, variations
  2. 00:06:694 (6694|5) - move to 2nd column for more left jacks
  3. 00:12:984 - and some other parts (both on intro and outro) - this part doesnt really do well imo, try something like this (the right is the current one). try to do 1/2 brackets / "cobwebs" I think I prefer my spread patterns
  4. 00:22:984 - same like what i've said on 7K Insane

the rest is kinda nice but i have some unknown problem while playing the kiai part

the map itself is very solid. had some fun :3 good luck on ranking this awesome map! :D thanks! actually helpful mod <3
sorry for not-so-decent mod

Thanks for the mod~!
19th mod Applied and.. UPDATED
[-Star_Lenz-]
Hi Arcwin-san >w<
M4M from your queue and Can my m4m map changed as this
link : t/329319

Col : 1|2|3|4|5|6|7|8|9|
4K Normal

00:17:500 (17500|2,17662|2) - avoid jack 00:17:662 (17662|2) - move col 4
00:20:242 (20242|1) - ^ move col 1
00:33:791 - add note same pattern 00:34:436 (34436|0) -
00:36:371 - ^
00:37:178 (37178|1,37339|0) - ctrl+g that feels flow from 00:37:662 (37662|0,37662|3) -
00:40:403 (40403|2) - move col 1 & 00:40:726 (40726|0,40726|1) - sliding one line to the left
00:53:791 (53791|1) - move col 1
00:54:436 (54436|1,54920|2) - ctrl+g ?
00:58:952 (58952|1,59113|2) - ^
01:07:339 (67339|2) - move col 2 that feels :3
01:09:758 (69758|0,69920|3) - ctrl+g
01:35:081 (95081|2) - move col 4
01:32:500 (92500|1) - ^ col

4K Hard
00:11:210 (11210|2) - move col 1 keep balanced 00:11:049 (11049|1,11049|3) -
00:14:113 (14113|1,14194|2,14274|3) - sliding one line to the right
00:16:452 (16452|2,16533|1) - ctrl+g
00:20:403 (20403|2) - move col 1 & 00:20:726 (20726|0,20887|2) - ctrl+g & :v 00:21:049 (21049|0,21049|1) - sliding one line to the left and again :v 00:21:371 (21371|1,21533|0) - ctrl+g
00:21:855 - add note
00:24:597 - add note 00:27:178 (27178|0,27178|1) - same here
00:29:758 - ^
00:35:403 (35403|1) - move col 1
00:37:662 - add note
01:33:791 (93791|1,93952|2) - ctrl+g that feels flow :3
01:36:694 - add note ?

4K Insane
00:17:823 - add note
00:19:113 - ^ high sound drum
00:32:500 (32500|1,32500|0) - LN 2 col Single 1 col , IF in acc Singer 00:32:823 (32823|1) - move col 1
00:33:468 (33468|2) - move col 4
00:34:758 (34758|1) - ^ col 1
01:05:565 - add note high sound
01:10:565 (70565|0) - move col 2 & 01:10:726 (70726|1,70807|0) - ctrl+g that feels flow >w<
01:21:049 (81049|1,81129|3) - ctrl+g
01:33:952 - add note high sound

OwO oke good luck arwin-san :)
Topic Starter
arcwinolivirus
no reply means = :V
Dark Blue means = :V with reason

[-Star_Lenz-] wrote:

Hi Arcwin-san >w<
M4M from your queue and Can my m4m map changed as this
link : t/329319

Col : 1|2|3|4|5|6|7|8|9|
SPOILER
4K Normal

00:17:500 (17500|2,17662|2) - avoid jack 00:17:662 (17662|2) - move col 4 on purpose, same kick sound

00:20:242 (20242|1) - ^ move col 1

00:33:791 - add note same pattern 00:34:436 (34436|0) - I removed the note here as it increase the Star Rating of the song same reason with the similar suggestion below

00:36:371 - ^

00:37:178 (37178|1,37339|0) - ctrl+g that feels flow from 00:37:662 (37662|0,37662|3) - Good idea!

00:40:403 (40403|2) - move col 1 & 00:40:726 (40726|0,40726|1) - sliding one line to the left

00:53:791 (53791|1) - move col 1

00:54:436 (54436|1,54920|2) - ctrl+g ?

00:58:952 (58952|1,59113|2) - ^

01:07:339 (67339|2) - move col 2 that feels :3 cool stuff!

01:09:758 (69758|0,69920|3) - ctrl+g applied on a different approach similar to above

01:35:081 (95081|2) - move col 4

01:32:500 (92500|1) - ^ col

4K Hard
00:11:210 (11210|2) - move col 1 keep balanced 00:11:049 (11049|1,11049|3) - ok!

00:14:113 (14113|1,14194|2,14274|3) - sliding one line to the right

00:16:452 (16452|2,16533|1) - ctrl+g

00:20:403 (20403|2) - move col 1 & 00:20:726 (20726|0,20887|2) - ctrl+g & :v 00:21:049 (21049|0,21049|1) - sliding one line to the left and again :v

00:21:371 (21371|1,21533|0) - ctrl+g

00:21:855 - add note I decided not to do triples in my hard difficulties

00:24:597 - add note 00:27:178 (27178|0,27178|1) - same here only doing doubles on clap sounds.

00:29:758 - ^

00:35:403 (35403|1) - move col 1 ok!

00:37:662 - add note

01:33:791 (93791|1,93952|2) - ctrl+g that feels flow :3

01:36:694 - add note ?

4K Insane

00:17:823 - add note I decided not to add any triple notes for the snare in this part. Also the triples are in awakened difff

00:19:113 - ^ high sound drum

00:32:500 (32500|1,32500|0) - LN 2 col Single 1 col , IF in acc Singer 00:32:823 (32823|1) - move col 1 really nice suggestion!

00:33:468 (33468|2) - move col 4 ok!

00:34:758 (34758|1) - ^ col 1

01:05:565 - add note high sound

01:10:565 (70565|0) - move col 2 & 01:10:726 (70726|1,70807|0) - ctrl+g that feels flow >w< cool stuff

01:21:049 (81049|1,81129|3) - ctrl+g

01:33:952 - add note high sound

OwO oke good luck arwin-san :) thank you as well! modding your map now

Thanks for the mod~!
20th mod Applied and.. UPDATED
Verniy_Chan

Hi arcwin-sama you're my favorite mapper XD

Mod Via arcwinolivirus' mania M4M-only contract queue

4K = |1|2|3|4|

(Focus : Pattern , Pitch, Hitsounds)
General
  1. normal-hitwhistle.wav is unused hitsounds, and it become unrankable issue, let me explain :
    from 00:22:662 - until 00:32:500 - you had used sample set hitsound soft-hit whistle and not normal-hit whistle. this's the reason your wav. file can't dettect soft hit (S:C1)

    in my opinion : from timing control point, change audio sampleset Soft (S:C1) to sampleset Normal (N:C1) or from beatmap folder, rename normal-hitwhistle to soft-hitwhistle, so.. it's can be used.
  2. And Just minor thing, maybe uncheck Enable costume colours for all diff, since it only allowed to other game mode. I don't know for mania, lel XD
4K Normal

OD : 7
HP : 7
  1. 00:14:274 (14274|1) - add C for consistency snare on white tick like 00:13:307 (13307|1,13629|1,13952|0) - you can hear it with payback 25%
  2. 00:49:597 (49597|1,49758|3) - Ctrl + G, better avoid 00:50:081 - for different pitch and mirror pattern like 00:46:533 (46533|0,46694|2,47016|1,47178|3) -
  3. 01:11:210 (71210|2) - there's a lot layering pattern in collum |3|, to make it balance imo move to |2|
  4. Pattern looks consistent, nice~
4K Hard

OD : 7,5
HP : 7,5 or 8
  1. 00:14:274 - and 01:31:452 - add C for snare sound
  2. 00:41:694 - i suggest to delete it, since there's low drum sound, and also you didn't put chord on 4K Insane
  3. 01:07:823 (67823|1,68065|1,68307|1,68468|1,68710|1) - try to avoid this anchor, it a bit comfortable, so imo 01:08:468 (68468|1) - move to |4| make it balance and mirror pattern like 01:08:629 (68629|2,68710|1,68791|0,68791|3) -
  4. what the... it really hard to find another pattern issue
4K Insane

OD : 8
HP : 8 or 8,5
  1. 00:14:274 - add C for snare sound, same reason like 00:16:613 - 01:31:452 -
  2. 00:37:420 (37420|1) - better remove, seem it really low/weak than 00:37:500 (37500|2,37581|1) - make space between kick 00:37:339 - and synth, you can call it break rhythm
  3. 01:05:726 (65726|2,65807|1) - why you didn't put chord here, it was inconsistent compared to 01:05:887 (65887|2,65887|3,65968|1,65968|0,66049|2,66049|3,66129|0,66129|1) - the reason is unplayable and chord usage? considering choose a note or chord, or maybe put chord only on red tick anda white tick like this :

    it just suggestion, i hope i didn't break your mapping style ;w;
  4. 01:14:597 (74597|0) - move to |4| for hand balance
  5. 01:28:549 (88549|3,88629|2,88710|1,88791|0,88791|3,88871|2,88952|1,89033|0) - too many stream pattern from right to left, imo 01:29:033 (89033|0,89113|2) - Ctrl + G for variety pattern
  6. 01:34:274 (94274|2,94274|0,94436|0,94436|3,94436|1) - i think it's almost same pitch, considering to add note 01:34:274 - reference : 7K Insane and other diff
  7. Great pattern here~
4K Awakened

OD : 8,5 or 9 (0 slider lel)
HP : 8 or 8,5
  1. 00:14:274 - add C for snare sound, and also here 00:16:613 - 01:31:452 -
  2. 00:57:178 - add note for low synth hat, you can check consistency here 01:02:339 -
  3. 01:35:807 - ghost note, i can't hear any sound here or maybe it's very low.. anyway delete it
  4. Wow.. the kiai section, if you know what i mean XD

Verniy_Chan wrote:

My Rating
92,75

(1-100)

just for fun only, don’t take it seriously
High Quality Map, it my first time give rating above 90 XD
btw can i mutual friend?
Хорошо~ Good Luck..
Topic Starter
arcwinolivirus

Verniy_Chan wrote:


Hi arcwin-sama you're my favorite mapper XD oh my <3
SPOILER

Mod Via arcwinolivirus' mania M4M-only contract queue

4K = |1|2|3|4|

(Focus : Pattern , Pitch, Hitsounds)
General
  1. normal-hitwhistle.wav is unused hitsounds, and it become unrankable issue, let me explain :
    from 00:22:662 - until 00:32:500 - you had used sample set hitsound soft-hit whistle and not normal-hit whistle. this's the reason your wav. file can't dettect soft hit (S:C1)

    in my opinion : from timing control point, change audio sampleset Soft (S:C1) to sampleset Normal (N:C1) or from beatmap folder, rename normal-hitwhistle to soft-hitwhistle, so.. it's can be used. removed normal-hitwhistle instead since its the same sound as hitnormal lol
  2. And Just minor thing, maybe uncheck Enable costume colours for all diff, since it only allowed to other game mode. I don't know for mania, lel I dun know either lel! xDXD
4K Normal

OD : 7
HP : 7
  1. 00:14:274 (14274|1) - add C for consistency snare on white tick like 00:13:307 (13307|1,13629|1,13952|0) - you can hear it with payback 25%thanks!
  2. 00:49:597 (49597|1,49758|3) - Ctrl + G, better avoid 00:50:081 - for different pitch and mirror pattern like 00:46:533 (46533|0,46694|2,47016|1,47178|3) - thanks!
  3. 01:11:210 (71210|2) - there's a lot layering pattern in collum |3|, to make it balance imo move to |2| thanks!
  4. Pattern looks consistent, nice~ Thankies! ^o^
4K Hard

OD : 7,5
HP : 7,5 or 8
  1. 00:14:274 - and 01:31:452 - add C for snare sound thanks!
  2. 00:41:694 - i suggest to delete it, since there's low drum sound, and also you didn't put chord on 4K Insane thanks!
  3. 01:07:823 (67823|1,68065|1,68307|1,68468|1,68710|1) - try to avoid this anchor, it a bit comfortable, so imo 01:08:468 (68468|1) - move to |4| make it balance and mirror pattern like 01:08:629 (68629|2,68710|1,68791|0,68791|3) - thanks!
  4. what the... it really hard to find another pattern issue thanks I guess XD


4K Insane

OD : 8
HP : 8 or 8,5
  1. 00:14:274 - add C for snare sound, same reason like 00:16:613 - 01:31:452 - thanks!
  2. 00:37:420 (37420|1) - better remove, seem it really low/weak than 00:37:500 (37500|2,37581|1) - make space between kick 00:37:339 - and synth, you can call it break rhythm there's a continuous synth at bg, I can hear it clearly though o.o
  3. 01:05:726 (65726|2,65807|1) - why you didn't put chord here, it was inconsistent compared to 01:05:887 (65887|2,65887|3,65968|1,65968|0,66049|2,66049|3,66129|0,66129|1) - the reason is unplayable and chord usage? considering choose a note or chord, or maybe put chord only on red tick anda white tick like this :

    it just suggestion, i hope i didn't break your mapping style ;w; thanks! Did 1/1 doubles 1/2 singles instead just to make difference with Awakened. But Applied in a different pattern.
  4. 01:14:597 (74597|0) - move to |4| for hand balance moving to 4 will give 4 1/2 note stacks
  5. 01:28:549 (88549|3,88629|2,88710|1,88791|0,88791|3,88871|2,88952|1,89033|0) - too many stream pattern from right to left, imo 01:29:033 (89033|0,89113|2) - Ctrl + G for variety pattern thanks!
  6. 01:34:274 (94274|2,94274|0,94436|0,94436|3,94436|1) - i think it's almost same pitch, considering to add note 01:34:274 - reference : 7K Insane and other diff thanks!
  7. Great pattern here~ Thank ya so much~
4K Awakened

OD : 8,5 or 9 (0 slider lel)
HP : 8 or 8,5
  1. 00:14:274 - add C for snare sound, and also here 00:16:613 - 01:31:452 - thanks!
  2. 00:57:178 - add note for low synth hat, you can check consistency here 01:02:339 - thanks! great catch!
  3. 01:35:807 - ghost note, i can't hear any sound here or maybe it's very low.. anyway delete it I hear it clearly, kick sound
  4. Wow.. the kiai section, if you know what i mean XD ikr? XD

Verniy_Chan wrote:

My Rating
92,75
pretty cool rating system~ thanks!
(1-100)

just for fun only, don’t take it seriously
High Quality Map, it my first time give rating above 90 XD wow thanks @@
btw can i mutual friend? done mate~! ^o^
Хорошо~ Good Luck..

Thanks for the mod~!
21st mod Applied and.. UPDATED
YatsuKaori
hi arcwin, can i mod your map without post in your queue? p/4555123 ?
if you pleasure, this night i mod your map~
Feerum
Nomination Check



Column: | 1 | 2 | 3 | 4 | 5 | 6 | 7 |
======================================================
Red means Unrankable stuff
Big means Important stuff
Normal are Suggestions
// means comments
======================================================

Hello arcwinolivirus
I'm here to check your Map.
Should be everything okay i can Nominate it.
So let's begin!

General


Artist: Right
Title: Right
Source: Right
Tags: Right
AiMod: Right
Background: Right
BPM/Offset: Right
mp3/Hitsounds: Right
Other: Problem with the spread found
You have here a problem and sadly i have to be strickt here. Your 7K spread is against the Ranking Criteria.
Every Keymode is treated as own Game Mode. The Ranking Criteria says following:
The lowest difficulty must be below 2.0 stars.

The Normal for your 7K spread is 2,01*. You have to lower the difficult for 0,02*
Below if will give you a suggestions what will reduce the stars below 2*. You can accept these or try it by yourself.
Important is that we get this difficult below 2,0*

Also please disable Widescreen Support in: All Difficultys except of 4K Awakened

7K Normal

I skipped the 4K Normal because i didn't find anything that would be worth to change. Is good enough.

Okay like i already said your difficult spread for 7K is currently unrankable because of the 7K Normal.
We have to get this difficult below 2.0*

Here are my two suggestions how it could work. Hope you like one of these.

[Suggestion]

One difficult spike we have at the beginning. From here 00:11:855 - my suggestion is to Map only the snare drum, means you remove following notes:
00:12:178 (12178|5,12500|6,12823|0,13145|1,13468|0,13791|6) - these here and
00:14:758 (14758|6,15081|0,15403|1,15726|0,16049|6) - . Would look like this:


This will give your Map still a pretty cool rhythm, especially when you leave 00:14:113 (14113|5,14274|3) - these single notes.
I think these flow especially good with the cymbal and the "little break" you did add after the Cymbal.

Should you accept this above you should maybe do the same here 01:26:855 - for consistency!

Hope you like it, otherwise try something by yourself to get the starrating reduced or try to catch me IRC so we can brainstorm about this.

Okay, beside this suggestion i have one more for the Kiai, the rhythm of your Pattern is pretty cool, but something is weird.
The break after you cymbal feels strange to play. Its 1 1/2 beat.
My suggestion would be a 1/1 beat break after every cymbal. This emphasize the cymbal and the melody a bit more i think and also feels pretty cool while playing. So my suggestion would be following:
Remove this note here 01:06:371 (66371|4) -
Then you add a note 01:07:662 - on 2
01:08:952 (68952|2) - This one you remove again.
01:10:242 - Then you add here one on 6.
Here 01:17:984 - you add again a note on 6.
01:19:274 (79274|4) - This one you remove
and here 01:20:565 - you add one.

This creates a pretty cool rhythm into the Kiai and also the break after the cymbal feels way better to play.
Try it and let me know if you like it!

4K Insane

00:27:500 (27500|2) - Maybe remove this note here? It doesn't really have any very audible sound and i think only LN begin would be better to play like you did with the first here 00:22:339 - .

01:05:565 (65565|0) - Suggest to move it to 2 to avoid 01:05:565 (65565|0,65726|0,65887|0) -
01:09:274 (69274|3,69355|0,69516|3,69597|0) - CTRL + G here and after you did this, move 01:09:597 (69597|3) - to 3, again to avoid triple "jack".
01:19:436 (79436|1,79516|2) - CTRL + G, same reason as above.

Thats all here

7K Insane

00:27:500 (27500|2) - Same thing like mention in the 4K Insane. I think LN alone is here enough :o
Nothing more hehe. Cool diff!

4K Awakened

Okay diff is pretty cool but i don't like the HP/OD.
You have here 0 LN's. Really. Not even one. That's why i suggest to raise the OD at least to 9.
And to the HP. HP9 is pretty high for such a dense and at the end very long JS. I recommend to reduce it to 8,5. (8 would be too easy to pass with mash)

Overall this difficult it okay, but the JS in the Kiai.. it's.. idk. I think you overused the 3-Noted Chords here. I see that you mapped the snare + cymbal with them but my opinion is the cymbal alone would be enough. It's really really REALLY hard to play and in my eyes really close to overmap, when not already overmapped.

This are just my two cent to it. If you don't want to change it, i will not force you.. but it's really not enjoyable :c.

Okay, i also checked the 7K Awakened but it seems fine for me. Just please also consider here about the same OD/HP suggestion i gave you for the 4K Awakened!

Well yeah, pretty cool Mapset. The most important thing is just to get the 7K Normal below 2.0*
Call me back!

Note: I did check EVERY Difficult. The difficulty's i didn't mention are okay how they are!
[Crz]Nixo
This is too good
Topic Starter
arcwinolivirus

Nixo wrote:

This is too good
Thanks bro! glad to hear you like it when we played it in multiplayer <3

======================================================

blue means accepted
green means accepted but in different approach
dark blue means "my reasoning"

Feerum wrote:

Nomination Check



Column: | 1 | 2 | 3 | 4 | 5 | 6 | 7 |
======================================================
Red means Unrankable stuff
Big means Important stuff
Normal are Suggestions
// means comments
======================================================

Hello arcwinolivirus
I'm here to check your Map.
Should be everything okay i can Nominate it.
So let's begin!

General


Artist: Right
Title: Right
Source: Right
Tags: Right
AiMod: Right
Background: Right
BPM/Offset: Right
mp3/Hitsounds: Right
Other: Problem with the spread found
You have here a problem and sadly i have to be strickt here. Your 7K spread is against the Ranking Criteria.
Every Keymode is treated as own Game Mode. The Ranking Criteria says following:
The lowest difficulty must be below 2.0 stars.

The Normal for your 7K spread is 2,01*. You have to lower the difficult for 0,02*
Below if will give you a suggestions what will reduce the stars below 2*. You can accept these or try it by yourself.
Important is that we get this difficult below 2,0*

Also please disable Widescreen Support in: All Difficultys except of 4K Awakened Fixed!

7K Normal

I skipped the 4K Normal because i didn't find anything that would be worth to change. Is good enough.

Okay like i already said your difficult spread for 7K is currently unrankable because of the 7K Normal.
We have to get this difficult below 2.0*

Here are my two suggestions how it could work. Hope you like one of these.

[Suggestion]

One difficult spike we have at the beginning. From here 00:11:855 - my suggestion is to Map only the snare drum, means you remove following notes:
00:12:178 (12178|5,12500|6,12823|0,13145|1,13468|0,13791|6) - these here and
00:14:758 (14758|6,15081|0,15403|1,15726|0,16049|6) - . Would look like this:


This will give your Map still a pretty cool rhythm, especially when you leave 00:14:113 (14113|5,14274|3) - these single notes.
I think these flow especially good with the cymbal and the "little break" you did add after the Cymbal.

Should you accept this above you should maybe do the same here 01:26:855 - for consistency!

Hope you like it, otherwise try something by yourself to get the starrating reduced or try to catch me IRC so we can brainstorm about this.

Okay, beside this suggestion i have one more for the Kiai, the rhythm of your Pattern is pretty cool, but something is weird.
The break after you cymbal feels strange to play. Its 1 1/2 beat.
My suggestion would be a 1/1 beat break after every cymbal. This emphasize the cymbal and the melody a bit more i think and also feels pretty cool while playing. So my suggestion would be following:
Remove this note here 01:06:371 (66371|4) -
Then you add a note 01:07:662 - on 2
01:08:952 (68952|2) - This one you remove again.
01:10:242 - Then you add here one on 6.
Here 01:17:984 - you add again a note on 6.
01:19:274 (79274|4) - This one you remove
and here 01:20:565 - you add one.

This creates a pretty cool rhythm into the Kiai and also the break after the cymbal feels way better to play.
Try it and let me know if you like it! pretty cool nerf! All applied and rearranged a bit~ thanks!

4K Insane

00:27:500 (27500|2) - Maybe remove this note here? It doesn't really have any very audible sound and i think only LN begin would be better to play like you did with the first here 00:22:339 - . I can hear the hihat-like sound here clearly. There's even an hihat-like sound at 00:22:339 - but its very inaudible. Same as 00:22:500 - . Its just the hihat-like sound became audible starting at 00:27:500 - that's why I note for it for the Insane.

01:05:565 (65565|0) - Suggest to move it to 2 to avoid 01:05:565 (65565|0,65726|0,65887|0) - I think you meant 3, moved to avoid that 3-note stack.

01:09:274 (69274|3,69355|0,69516|3,69597|0) - CTRL + G here and after you did this, move 01:09:597 (69597|3) - to 3, again to avoid triple "jack". rearranged a bit

01:19:436 (79436|1,79516|2) - CTRL + G, same reason as above. applied!

Thats all here thanks for pointing out those stacks~

7K Insane

00:27:500 (27500|2) - Same thing like mention in the 4K Insane. I think LN alone is here enough :o same reason as before, the hihat starts to become audible here. Its very clear in my headphone @@ (not using equalizer, all default sound system settings)

Nothing more hehe. Cool diff! Thanks! >w<

4K Awakened

Okay diff is pretty cool but i don't like the HP/OD.
You have here 0 LN's. Really. Not even one. That's why i suggest to raise the OD at least to 9.
And to the HP. HP9 is pretty high for such a dense and at the end very long JS. I recommend to reduce it to 8,5. (8 would be too easy to pass with mash) fixed OD 9 | HP 8.5

Overall this difficult it okay, but the JS in the Kiai.. it's.. idk. I think you overused the 3-Noted Chords here. I see that you mapped the snare + cymbal with them but my opinion is the cymbal alone would be enough. It's really really REALLY hard to play and in my eyes really close to overmap, when not already overmapped.

This are just my two cent to it. If you don't want to change it, i will not force you.. but it's really not enjoyable :c. I got alot of feedback that this difficulty is very clean and fun. (because I was doing some shameless ads on a tournament in 4K PH and some multiplayer rooms. I asked for feedbacks and they had no problems with it, saying "its a cool and awesome map". But still thanks for the cents!

Okay, i also checked the 7K Awakened but it seems fine for me. Just please also consider here about the same OD/HP suggestion i gave you for the 4K Awakened! Fixed!

Well yeah, pretty cool Mapset. The most important thing is just to get the 7K Normal below 2.0* Already fixed because of your cool suggestion, thanks!
Call me back! calling you back now :D

Note: I did check EVERY Difficult. The difficulty's i didn't mention are okay how they are! roger that Sir >w<)7

Thank you so much for the check, Sir Feerum! Much appreciated~!
22nd mod which is a nomination mod... Applied and.. UPDATED
Aras
I hate stairs and stream, but somehow not in this one
and I also got the Megitsune vibe here lol
http://osu.ppy.sh/ss/5240008 my form of support u.u
Topic Starter
arcwinolivirus

Aras25 wrote:

I hate stairs and stream, but somehow not in this one
and I also got the Megitsune vibe here lol
http://osu.ppy.sh/ss/5240008 my form of support u.u
Thanks for the support and that feedback~!
oooh, Megitsune Vibe, didn't expected that one xD I guess my mapping style is getting unique if that's the case. Glad to hear it :3/
Akasha-
sorry for late, i just bought a mouse so i can back to modding again

[Generals]
I need metadata check

Since this map is already good enough so I gonna go though everything by small suggestion, I hope it help
| 1 | 2 | 3 | 4 | 5 | 6 | 7 |

[4K Normal]
if you follow vocal and add 2 notes on here so do 00:11:210 - but it will be very hard for a normal diff so i would suggest to remove a note on 00:11:533 -
00:17:500 (17500|2,17662|2) - should be jack yes but the next up is also jack bass too, you might need to follow it but while only for normal diff i think this jack is not necessary
00:30:403 (30403|2,30726|0,31049|3,31210|1) - if you're following piano sound so maybe remove them, and the recym sound start from 00:31:694 - you can keep it, it caught a little weird for me at the moment (because you didn't follow that hihat sound like as 7K NM)
00:42:016 - add a note on here for snare like you did on 00:40:726 -
for ending, i think add a note on here 01:29:113 - for snare would be better than let it like the begining
01:32:339 (92339|1,92500|1) - 01:34:920 (94920|2,95081|2) - 00:20:081 (20081|1,20242|1) - consider this part

[7K Normal]
00:06:371 (6371|4,6371|2) - i think follow the "oh oh" soud might fit if you let it on [26] like as 00:05:887 (5887|1,5887|5) -
00:11:533 (11533|1,11533|2) - same reason i mentioned
00:19:436 (19436|5,19436|2) - hmm, while it's still on beginning, add note like this not really help, according to 00:19:436 (19436|2,19436|5) - too
00:37:339 (37339|2) - consider to make it to hold and end on 00:37:662 - for melody flow
00:42:016 - add a note for snare
01:03:307 (63307|5) - since you follow jack for guitar so maybe move this note to 4th which for mini jack, that's would help
01:11:049 - missed a note for snare
01:15:565 (75565|0) - I think this note isn't worth, better remove it because you added 2 notes for cymbal now 2 notes for 01:15:887 (75887|5) - this (this one actually loud beat pitch)
01:15:887 (75887|5) - missing notes here too
01:29:113 - add a note on here for snare which help ending a little harder

[4K Hard]
No problems found here, perfect for me

[7K Hard]
00:42:178 (42178|6,42258|5,42339|4) - try to rearrange some patterns here, it sound fine but 00:41:694 (41694|6,41855|5,42016|4,42178|6,42258|5,42339|4) - this patterns somehow feel awkward, maybe give a weird feeling while playing, imo
The rest are fine to me

[4K Insane]
00:31:694 (31694|1,31855|2) - it would be better if you let it on same column for hihat sound
01:16:210 - you can add a note on here to prefer the bass sound right here, it sound louder than the rest, similar with 01:21:371 -

[7K Insane]
00:17:823 - add a note for snare to make a different from other 2 notes bass
00:19:113 - this too
00:20:403 -
(it's fine because one note for bass, one for guitar and one for snare) (similar with 00:21:694 - but cymbal insteal of snare)
00:31:694 (31694|5,31855|4) - make them as jack so it can be prefer with hihat sound more better
01:11:210 - add a note on here for cymbal
01:12:500 - same here
01:13:952 - 01:07:339 - 01:08:791 - 01:09:920 - 01:17:662 - 01:19:113 - 01:20:242 - 01:21:533 - 01:22:823 - 01:24:274 - Your 4K Insane used 3 notes but also you added 3 notes for the begin kiai why not these too, i think it would be fit enough
01:32:662 - 01:33:952 - 01:35:242 - add note, reason i mentioned before

[4K Awakened]
i don't think this 00:20:968 (20968|0,20968|1) - for bass is worth, better let it one note only
why you add note on 00:20:968 (20968|1,20968|0) - when you didnt on 00:30:242 -
00:33:226 - 00:34:516 - 00:35:807 - 00:37:097 - why this part is different than 00:38:387 - 00:39:678 - etc? bass is on 00:33:226 - and hihat on 00:33:145 - , the rest are same
01:09:436 (69436|3,69436|1,69436|2,69516|0,69597|2,69597|1,69678|3,69758|1,69758|0,69758|2,69839|3,69920|1,69920|0,69920|2,70000|3) - this part hmm, a little hard due to 01:09:436 (69436|2,69436|1,69597|1,69597|2,69758|1,69758|2,69920|2,69920|1) - i would recomended you to rearrange some
01:16:371 - try to add a note on here for cymbal

[7K Awakened]
00:31:694 (31694|4,31855|2) - like i mentioned before
The rest of the map fit the playbility and well-mapped

a really good map, call me later when you done then
Topic Starter
arcwinolivirus

Kuo Kyoka wrote:

sorry for late, i just bought a mouse so i can back to modding again Its fine, Sir KK! Glad that you have a new mouse :)

[Generals]
I need metadata check

I got the metadata from its official youtube video https://www.youtube.com/watch?v=IRK6hDce_oY

additional infos:
http://store.payloadz.com/details/20843 ... ly-an.html
http://amasawakobo.storenvy.com/product ... d-download


Since this map is already good enough so I gonna go though everything by small suggestion, I hope it help
| 1 | 2 | 3 | 4 | 5 | 6 | 7 |

[4K Normal]
if you follow vocal and add 2 notes on here so do 00:11:210 - but it will be very hard for a normal diff so i would suggest to remove a note on 00:11:533 - I changed my mind, applied!

00:17:500 (17500|2,17662|2) - should be jack yes but the next up is also jack bass too, you might need to follow it but while only for normal diff i think this jack is not necessary. Fixed!

00:30:403 (30403|2,30726|0,31049|3,31210|1) - if you're following piano sound so maybe remove them, and the recym sound start from 00:31:694 - you can keep it, it caught a little weird for me at the moment (because you didn't follow that hihat sound like as 7K NM) since there are no more piano sound after the piano phase, I decided to do the hihats. Without those notes, it feels quite empty on that part and that feels awkward for me. But with the notes, it does represent not only the hihats, but it also emphasizes the vocal which making it more consistent.

00:42:016 - add a note on here for snare like you did on 00:40:726 - Fixed!

for ending, i think add a note on here 01:29:113 - for snare would be better than let it like the begining great idea! in the beginning its just a tom, but this time its a snare. Fixed!

01:32:339 (92339|1,92500|1) - 01:34:920 (94920|2,95081|2) - 00:20:081 (20081|1,20242|1) - consider this part Fixed as well Sir. Thanks!

[7K Normal]
00:06:371 (6371|4,6371|2) - i think follow the "oh oh" soud might fit if you let it on [26] like as 00:05:887 (5887|1,5887|5) - Fixed!

00:11:533 (11533|1,11533|2) - same reason i mentioned Applied!

00:19:436 (19436|5,19436|2) - hmm, while it's still on beginning, add note like this not really help, according to 00:19:436 (19436|2,19436|5) - too the double notes represent for the strong sounds;guitar+cymbals impact. I also did it in 4K NM.

00:37:339 (37339|2) - consider to make it to hold and end on 00:37:662 - for melody flow I've been actually thinking about this for a long time. Fixed!

00:42:016 - add a note for snare added~!

01:03:307 (63307|5) - since you follow jack for guitar so maybe move this note to 4th which for mini jack, that's would help moved~

01:11:049 - missed a note for snare Fixed!

01:15:565 (75565|0) - I think this note isn't worth, better remove it because you added 2 notes for cymbal now 2 notes for 01:15:887 (75887|5) - this (this one actually loud beat pitch) Removed~

01:15:887 (75887|5) - missing notes here too I think you meant 01:21:371 - but fixed!

01:29:113 - add a note on here for snare which help ending a little harder yep added as well!

[4K Hard]
No problems found here, perfect for me Thank you so much Sir! That makes me happy :oops:

[7K Hard]
00:42:178 (42178|6,42258|5,42339|4) - try to rearrange some patterns here, it sound fine but 00:41:694 (41694|6,41855|5,42016|4,42178|6,42258|5,42339|4) - this patterns somehow feel awkward, maybe give a weird feeling while playing, imo rearranged now sir! Thanks!
The rest are fine to me

[4K Insane]
00:31:694 (31694|1,31855|2) - it would be better if you let it on same column for hihat sound nice idea, applied!
01:16:210 - you can add a note on here to prefer the bass sound right here, it sound louder than the rest, similar with 01:21:371 - this is kinda spiky if I add a note, I think I'll just leave it single as it focuses on that 1/4 melody

[7K Insane]
00:17:823 - add a note for snare to make a different from other 2 notes bass
00:19:113 - this too
00:20:403 -
(it's fine because one note for bass, one for guitar and one for snare) (similar with 00:21:694 - but cymbal insteal of snare)
00:31:694 (31694|5,31855|4) - make them as jack so it can be prefer with hihat sound more better
01:11:210 - add a note on here for cymbal
01:12:500 - same here
01:13:952 - 01:07:339 - 01:08:791 - 01:09:920 - 01:17:662 - 01:19:113 - 01:20:242 - 01:21:533 - 01:22:823 - 01:24:274 - Your 4K Insane used 3 notes but also you added 3 notes for the begin kiai why not these too, i think it would be fit enough
01:32:662 - 01:33:952 - 01:35:242 - add note, reason i mentioned before APPLIED ALL! very helpful Sir!

[4K Awakened]
i don't think this 00:20:968 (20968|0,20968|1) - for bass is worth, better let it one note only applied!

why you add note on 00:20:968 (20968|1,20968|0) - when you didnt on 00:30:242 - there's no bassdrum sound at 00:30:242 -

00:33:226 - 00:34:516 - 00:35:807 - 00:37:097 - why this part is different than 00:38:387 - 00:39:678 - etc? bass is on 00:33:226 - and hihat on 00:33:145 - , the rest are same that make sense! thank you so much! fixed

01:09:436 (69436|3,69436|1,69436|2,69516|0,69597|2,69597|1,69678|3,69758|1,69758|0,69758|2,69839|3,69920|1,69920|0,69920|2,70000|3) - this part hmm, a little hard due to 01:09:436 (69436|2,69436|1,69597|1,69597|2,69758|1,69758|2,69920|2,69920|1) - i would recomended you to rearrange some this is the best arrangement for its density, making it [2,4] or [1,3] for doubles would be more awkward and harder. If I tend to do the doubles for [1,2] or [3,4] it would be very repetitive.

01:16:371 - try to add a note on here for cymbal I actually avoided to add note as it will result mini jack in the chorus. In this way, the players can enjoy the chorus jump/handtreams without a 'fun killer' mini jack

[7K Awakened]
00:31:694 (31694|4,31855|2) - like i mentioned before Fixed~
The rest of the map fit the playbility and well-mapped Thank you so muuuuch! Sir KK~

a really good map, call me later when you done then


Thank you so much for the check, Sir KK! For once I thought the map is really dead since the map already graveyarded yesterday and I just revived it :? I revived it because I do not want to give up and I want more mania players to know about this song. Your Mod/check is very helpful and much appreciated Sir! I'll be waiting for your re-check patiently :oops:

23rd mod which is a nomination mod... Applied and.. UPDATED
Akasha-
Hmm, if that so: according to http://amasawakobo.storenvy.com/product ... d-download, so metadata should be:

Artist: Iced Blade
Title: 宙の旋律 -the melody of the cosmos- feat.lily-an (OP Cut)
Romanised Title: Sora no Senritsu -the melody of the cosmos- feat.lily-an (OP Cut)

Remember to remove some tag if you added title then
Topic Starter
arcwinolivirus

Kuo Kyoka wrote:

Hmm, if that so: according to http://amasawakobo.storenvy.com/product ... d-download, so metadata should be:

Artist: Iced Blade
Title: 宙の旋律 -the melody of the cosmos- feat.lily-an (OP Cut)
Romanised Title: Sora no Senritsu -the melody of the cosmos- feat.lily-an (OP Cut)

Remember to remove some tag if you added title then
Updated among the full mod! Thank you so much again Sir KK! :oops:
Akasha-
Iced Blade - Sora no Senritsu -the melody of the cosmos- feat.lily-an (OP Cut) [OsuMania modding]


[Generals]
- BPM: Okay
- Offset: Okay
- AiMod: Okay
- Tags: Okay
- BG: Okay
- Kiai: Okay
- Metadata: Okay
- Folder’s problem: None
- Hitsound: Okay
- Timing: Okay
- Other: Okay

Bubbled
(How we can even breath in space so that we can make love in there?)

Congratulations!
Topic Starter
arcwinolivirus

Kuo Kyoka wrote:

Iced Blade - Sora no Senritsu -the melody of the cosmos- feat.lily-an (OP Cut) [OsuMania modding]


[Generals]
- BPM: Okay
- Offset: Okay
- AiMod: Okay
- Tags: Okay
- BG: Okay
- Kiai: Okay
- Metadata: Okay
- Folder’s problem: None
- Hitsound: Okay
- Timing: Okay
- Other: Okay

Bubbled
(How we can even breath in space so that we can make love in there?)

Congratulations!
"(How we can even breath in space so that we can make love in there?)" this :)
but they say its dangerous to make love in there as there's no gravity.. we just float.. wait what xD

Thank you so much Sir KK!
SpectorDG
I smell PP ♥
Topic Starter
arcwinolivirus

SpectorDG wrote:

I smell PP ♥
oh no you dont! XD <3
Rivals_7
owo naisss
Rank Hypee!! :DDD
[ A v a l o n ]

Qualify Check



|1|2|3|4|5|6|7|



  • [General]
  1. Song Setup & Metadata
    Song setup has no problem and also metadata is fine . . . as Kuo Kyoka mentioned above, i can trust it and i think it's fine enough
  2. Audio & Hitsounds
    191kbps audio . . . it's fine, and not contains any delayed hitsound (+5ms) and all of hitsound is above 100ms
    but your normal-hitnormal seems too loud, it's even more louder when you're playing the highest diffs . . . so, i reduce it a bit on here http://puu.sh/pNwvK/cfc4cc23d5.wav
  3. BPM & Timing
    all fine
  4. Background
    1366x768 (16:9) screen . . . good

    |1|2|3|4|


    [4K Normal]
  5. 00:16:533 (16533|3,16694|1,16855|2,17016|3) - just my sugestion, but i think a LN will be more suitabe for excahange that drum roll sound, since the 1/2 drum and guitar invasion is already end at here 00:16:533 - so, maybe it will be more good if you try some different pattern to make different feels
  6. 00:19:758 (19758|0) - delete this note ? it would be more good to feel if you do some break on here
  7. 00:41:371 (41371|1) - if you following vocal, it should be end at here 00:41:694 - but i feel the bgm itself have a difference in length, so if you keep it that should be fine too
  8. seriously i can't find anything more . . . very good Normal diff here

    [7K Normal]
  9. 00:18:145 (18145|6,18468|5,18791|4,19113|3) - hmm, i don't really get what kind of sound that you're try to follow on here, ithink LN would be only suitable in this part 00:18:307 (18307|3,18468|5,18629|2,18791|4) - because it have some extra long sound
  10. 00:20:726 (20726|6) - again this time . . . maybe it would be more fit if you use LN to expressing this kind of sound only 00:21:049 (21049|5,21210|2,21371|4) -
  11. 00:30:081 - just missing an important sound here ?
  12. 01:32:984 (92984|0,93307|1,93629|2,93952|3) - 01:35:565 (95565|0,95887|1,96210|2) - same as my beginning mod, this LN are still questionable

    [4K Hard]
  13. 01:22:420 - add a note on 4th column for keep the streams alive, yea since you've too much using tri-note 1/4 with breaks, i think we need some difference feels on here
  14. 01:25:000 - and 01:25:645 - yea, same reason as above, it's more better if you keep the stream still alive just for this part only . . . if you don't mind, i will suggest like this http://puu.sh/pNxLY/28b9c608af.jpg xD
  15. perfect diff, nothing more to find :3

    [7K Hard]
  16. Perfect diff already

    [4K Insane]
  17. 00:18:145 (18145|0,18468|1,18791|3,19113|2) - and 00:20:726 (20726|0,21049|1,21371|2) - same question as my beginning mod on 7K Normal
  18. 00:51:613 (51613|3) - delete this one ? i didn't hear anything here . . . it just a blank part like on this part 00:51:129 - turn off your hitsound for more sure about this :3
  19. 01:16:049 (76049|2,76129|1) - how about to make this section to be have 2 notes ? since that part is have extra instrument sound like on 00:16:533 -
  20. 01:32:984 (92984|3,93307|0,93629|2,93952|1) - 01:35:565 (95565|2,95887|3,96210|0) - owo)
  21. Naisu!!!!

    [7K Insane]
  22. 00:18:145 (18145|2,18468|0,18791|6,19113|3) - 00:20:726 (20726|3,21049|6,21371|0) - same question
  23. 00:51:613 - delete 2 note on them or reduce it tobe 1 note only . . . well, I even didn't hear any clear sound on this part, and also it just hihat sound but even it's not clear enough to be mapped with 1 note or even 2 notes, not like on this part 00:52:581 - (this applied to both Awakened diffs too)

    [4K & 7K Awakened]
  24. Clear and Perfect, but pls take a look my second mod on 7K Insane owo)
Such a perfect pattern for this map, it's the first time my BN check are very short like this qwq
call me again :D
Topic Starter
arcwinolivirus

[ A v a l o n ] wrote:

Qualify Check



|1|2|3|4|5|6|7|



  • [General]
  1. Song Setup & Metadata
    Song setup has no problem and also metadata is fine . . . as Kuo Kyoka mentioned above, i can trust it and i think it's fine enough thankies!
  2. Audio & Hitsounds
    191kbps audio . . . it's fine, and not contains any delayed hitsound (+5ms) and all of hitsound is above 100ms
    but your normal-hitnormal seems too loud, it's even more louder when you're playing the highest diffs . . . so, i reduce it a bit on here http://puu.sh/pNwvK/cfc4cc23d5.wav thank you for the effort of reducing its volume! :)
  3. BPM & Timing
    all fine
  4. Background
    1366x768 (16:9) screen . . . good

    |1|2|3|4|


    [4K Normal]
  5. 00:16:533 (16533|3,16694|1,16855|2,17016|3) - just my sugestion, but i think a LN will be more suitabe for excahange that drum roll sound, since the 1/2 drum and guitar invasion is already end at here 00:16:533 - so, maybe it will be more good if you try some different pattern to make different feels good idea! I changed it to LN and added a note beside it since snare + guitar which I really think it fits
  6. 00:19:758 (19758|0) - delete this note ? it would be more good to feel if you do some break on here would love to but I find it empty without the note there since there's a bass drum sound.
  7. 00:41:371 (41371|1) - if you following vocal, it should be end at here 00:41:694 - but i feel the bgm itself have a difference in length, so if you keep it that should be fine too I decided to keep it Sir, I'm following the synth :3
  8. seriously i can't find anything more . . . very good Normal diff here thank you so much for the compliment :)

    [7K Normal]
  9. 00:18:145 (18145|6,18468|5,18791|4,19113|3) - hmm, i don't really get what kind of sound that you're try to follow on here, ithink LN would be only suitable in this part 00:18:307 (18307|3,18468|5,18629|2,18791|4) - because it have some extra long sound its the guitar sound sir, I can clearly hear it here @@ the strumming of the guitar with pitch starts at 00:18:145 - and it has the sound length of 1/2
  10. 00:20:726 (20726|6) - again this time . . . maybe it would be more fit if you use LN to expressing this kind of sound only 00:21:049 (21049|5,21210|2,21371|4) - same reason as above @@
  11. 00:30:081 - just missing an important sound here ? nice notice! added
  12. 01:32:984 (92984|0,93307|1,93629|2,93952|3) - 01:35:565 (95565|0,95887|1,96210|2) - same as my beginning mod, this LN are still questionable same reasoning as before

    [4K Hard]
  13. 01:22:420 - add a note on 4th column for keep the streams alive, yea since you've too much using tri-note 1/4 with breaks, i think we need some difference feels on here fixed~
  14. 01:25:000 - and 01:25:645 - yea, same reason as above, it's more better if you keep the stream still alive just for this part only . . . if you don't mind, i will suggest like this http://puu.sh/pNxLY/28b9c608af.jpg xD seems cool~! applied!
  15. perfect diff, nothing more to find :3 thanks! >w<)b

    [7K Hard]
  16. Perfect diff already omg thank you! @@

    [4K Insane]
  17. 00:18:145 (18145|0,18468|1,18791|3,19113|2) - and 00:20:726 (20726|0,21049|1,21371|2) - same question as my beginning mod on 7K Normal same reason as previous, guitar strum 1/2 long sound. I even double checked it with 25% playback rate and I can hear it clearly sir @@
  18. 00:51:613 (51613|3) - delete this one ? i didn't hear anything here . . . it just a blank part like on this part 00:51:129 - turn off your hitsound for more sure about this :3 I hear a tom sound here similar to the sound at 00:51:533 - its just a low tom. Around 4 modders mentioned about this part and they can hear the same tom as well~
  19. 01:16:049 (76049|2,76129|1) - how about to make this section to be have 2 notes ? since that part is have extra instrument sound like on 00:16:533 - I think I'll keep it as single notes only for that melody part. Also the difference at 00:16:533 - that those double notes are snares while the selected single notes are just low toms
  20. 01:32:984 (92984|3,93307|0,93629|2,93952|1) - 01:35:565 (95565|2,95887|3,96210|0) - owo) same reason as before ;;
  21. Naisu!!!! thaaankks!

    [7K Insane]
  22. 00:18:145 (18145|2,18468|0,18791|6,19113|3) - 00:20:726 (20726|3,21049|6,21371|0) - same question same reasoning as previous ;;
  23. 00:51:613 - delete 2 note on them or reduce it tobe 1 note only . . . well, I even didn't hear any clear sound on this part, and also it just hihat sound but even it's not clear enough to be mapped with 1 note or even 2 notes, not like on this part 00:52:581 - (this applied to both Awakened diffs too) its a tom sound, and yes I agree that it should be only single note than double notes because of its not that audiblity. Changed to single notes! thanks!

    [4K & 7K Awakened]
  24. Clear and Perfect, but pls take a look my second mod on 7K Insane owo) 4K Awakened's already a single note while Fixed the 7K Awakened's! Thanks!
Such a perfect pattern for this map, it's the first time my BN check are very short like this qwq
call me again :D
Thank you so much for the qualify check, Sir Avalon! very much appreciated! I really thank you both of you and Sir KK :oops:

24th mod which is a nomination mod... Applied and.. UPDATED
[ A v a l o n ]
Once question again owo
why you put "inconsistency" green lines around in this time ? 00:21:855 - to 00:22:662 - it's different placing in all diffs (except normal diff)
well, i know you use different sample, but can you just put that into same timing with consistent ? . . . i think it's no need to be different place in this time, since it just a break parts

yea, just that . . .
if you have different think, i need your explanation sir >w<)b
Topic Starter
arcwinolivirus

[ A v a l o n ] wrote:

Once question again owo
why you put "inconsistency" green lines around in this time ? 00:21:855 - to 00:22:662 - it's different placing in all diffs (except normal diff)
well, i know you use different sample, but can you just put that into same timing with consistent ? . . . i think it's no need to be different place in this time, since it just a break parts

yea, just that . . .
if you have different think, i need your explanation sir >w<)b
Talk with you in discord :3/
[ A v a l o n ]
Yup, all things are fixed and . . . bla bla bla too much talk lol
here is da Qualify

good luck Arcwin >w<)/
Topic Starter
arcwinolivirus

[ A v a l o n ] wrote:

Yup, all things are fixed and . . . bla bla bla too much talk lol
here is da Qualify

good luck Arcwin >w<)/
Thank you so much Sir Avalon and to Sir KK as well! :oops:
Akasha-
woah, congrats <3
-SoraGami-
grats arc >w<
Rivals_7
Gratz Master Arcwin :D
Aras
Goho owo
all hail weeb J - song
gratz arcwin senpai =w=)b
Feerum
Grats :)
Gravey-
Fukken congratz m8 HAHAHA =w=)b

#MarayIsAliveNotDedYet! ;w;
Topic Starter
arcwinolivirus

-SoraGami- wrote:

grats arc >w<

Rivals_7 wrote:

Gratz Master Arcwin :D

Aras25 wrote:

Goho owo
all hail weeb J - song
gratz arcwin senpai =w=)b

Feerum wrote:

Grats :)

Gravey- wrote:

Fukken congratz m8 HAHAHA =w=)b

#MarayIsAliveNotDedYet! ;w;

Kuo Kyoka wrote:

woah, congrats <3
Thank you so much everyone for your help and support! now its finally ranked <3
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