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M.Iz - Kakenukeru Anime Song Medley IV [OsuMania]

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MadBricktree

ArcherLove wrote:

now now... how to mod this...

really short of time right now.. but I'm marking this I will do it several weeks later (because exam coming up and modding this takes a lot time lol)
lol

take your time

sry that the song is so long
Topic Starter
Raveille

ArcherLove wrote:

now now... how to mod this...

really short of time right now.. but I'm marking this I will do it several weeks later (because exam coming up and modding this takes a lot time lol)
No problem dude, take your time, we aren't in a rush, besides this song is quite long T_T|||

But it's a good song :3
jDoce12
uff , nice 7k diff
MadBricktree

Julio1212- wrote:

uff , nice 7k diff
thank you~
lenpai
spook

First Impressions:
7k infinity: ok this is nice but in correlation to the music, this is so overdone. The LN with weird release points, the super huge chords, and the bracket usage. Didn't finish the map

4k universe: Stopped halfway but it seems you have a solid base diff. Some questionable note usages here and there but it's not bad EDIT: this contradicted w/ my mod :c

Btw why do you have 2 diffs for each keymode?

"(>10:00 drain time)
every kind of single difficulty is allowed. The level doesn't matter."

t/420223&start=600 look at loctav's post. Not that it matter that much since the other 7k is diff is underway. Just wanted to point that out.

Before anything, im not really into vocal charting so it is very probable that ill mess with it

General
consider lowering HS vol. mostly for the 7k diff
also if you can, get a better quality mp3
lastly, while playing 4k universe, the jump SVs are really bad for high speed scroll users. Please lower the speed.

7k infinity super quick look
HP 8
OD7
Muting HS while modding
00:01:534 (1534|1) - to 3
00:01:378 - better chart the vocals completely so that the LNs feel less weird to play
00:04:190 (4190|2,4346|1) - one LN goes to left hand the other goes to right
00:09:190 (9190|2) - to 2
00:08:878 - might want to mic in a LN stretching unti here 00:09:971 -
take a look at chord usages and determine which really follows a strong beat. Some chord are better off as triples. Won't list them
00:11:221 (11221|5,11221|3,11299|6,11299|4) - brackets like these are OP too
00:11:378 - so, if you want to keep a reasonable difficulty you can do triple doubles
ex.
00:11:690 (11690|6,11690|3) - triple this
00:12:003 (12003|3,12003|4) - this is correct should be a double
00:12:315 (12315|4,12315|2) - can be a triple etc etc
00:13:096 - watch out for sounds like this too. This can be a double
00:13:565 (13565|1,13565|2,13721|3,13721|2) - move left once
00:19:659 - missed the kicks here
00:19:815 (19815|4) - could be shorter so that 00:19:971 - can have an additional note
00:20:284 - could use a denser chord
00:27:003 - undercharted
00:27:628 - you might want to ditch stacked LNs like 00:28:253 (28253|6,28409|5) - and just separate them so that you stream wont be so unnecessarily difficult. I mean 00:28:643 (28643|0,28721|1,28799|2,28878|1,28878|0,28956|2,29034|1,29112|0,29190|1,29190|2,29268|0,29346|1,29424|2) - this is the devil. Case in point, you need to spread out your streams. Also if you do that, you can maintain a triple-double chord usage during the stream. Also avoid long trills
00:44:112 (44112|2,44190|2) - nope nope nope
00:45:284 (45284|5,45362|6,45440|5,45518|6,45674|6,45753|5,45831|6,45987|6) - more nopes
00:52:003 (52003|6,52003|4,52081|5,52081|3,52159|6,52159|4,52237|3,52237|5,52315|6,52315|4,52393|5,52393|3,52471|6) - nerf pls
00:56:534 (56534|6,56534|5,56534|4) - should be double
00:56:690 (56690|4,56690|5,56690|3,56846|6,56846|5,56846|4,56846|2) - inverted chord usage. triple should be quad and vice versa
00:57:471 (57471|3,57471|2,57549|4,57549|1) - nerf brackets like this too
00:59:971 (59971|1,59971|6,59971|0,59971|3) - this is the perfect example of a wrong chord usage. So keep an eye out for these errors
Another point, keep in mind that when going dense with the rice, go gentle with the noodle and don't stack them. Likewise, if the noodles are tricky, make the rice easier to eat.
01:04:346 (64346|1) - to 4
01:05:128 - add a note
01:05:596 (65596|6,65674|5) - to 5 and 7 respectvely
01:06:534 (66534|4,66534|5) - single pls
01:13:565 (73565|4,73721|4,73878|4,74034|4,74190|4) - spread this out
01:14:190 (74190|0,74346|0,74503|0) - nope
01:14:971 (74971|1,75128|1,75284|1,75440|1,75596|1,75753|1,75909|1) - another nope
New issue, there a lot of stuff like the highlighted stuff i provided. You might want to spread them out
01:17:628 - but then again, the chord density distribution is an issue
01:48:799 (108799|1,108878|2,108956|1) - ooo ghosts
01:55:128 - think about the right space users D:
03:03:878 - bad diff drop. This just came out of nowhere.
03:58:878 - could use a different pattern + chord usage
04:04:659 (244659|5,244659|3,244698|2,244698|4,244737|5,244737|3,244776|4,244776|6) - O_O
looks like there's nothing new I can mod this again after the general stuff are done
08:20:284 - another bad diff drop

Disclaimer: This is just me voicing out my opinion on the map construction ;w;

4k universe
Pls lower SV jump speed pls ;w;
HP8
OD8
00:01:378 (1378|0,1378|3,1378|2) - remove one normal note. Too weak for a triple
00:05:831 (5831|2) - idk my PR but it does make sense, move this to 1
00:06:534 (6534|3,6690|0,7003|0,7159|1,7471|1,7784|0) - uhhh what are these notes?
00:07:940 (7940|2,8096|3,8409|3,8565|2) - swap col
00:08:565 (8565|1,8721|0) - ^
00:09:034 (9034|1) - another ghost? also this 00:09:503 (9503|1) -
00:09:190 (9190|2,9190|0,9346|0,9346|2) - choose which double moves right. Better follow PR. I'm bad at it so the movement is your call.
00:09:971 - could be a triple
00:11:846 (11846|0) - move to 3
00:11:378 - ok here's where the technical crap kicks in. Due to the low audio quality, it is more difficulty to layer properly :c Pattern should look something like this: https://osu.ppy.sh/ss/4660483
Breakdown:
Singles = kick (?)
Doubles = somehow strong drum beats
Doubles in col 1 and 4 = the strongest drum beat
In comparison to your pattern, i toned down some doubles because they actually don't have strong beats. There's a good chance that ill encounter more of there and i might be too lazy to actually provide suggestion but do recheck this map for sounds with the wrong note usage.
00:14:971 (14971|0,15128|1) - move right once. If done, 00:15:284 (15284|2) - move to 3, 00:15:440 - add 3
00:17:393 - should be a double
00:17:471 (17471|0,17471|3) - single
00:18:878 - add a note
00:19:503 (19503|3) - move to 3
00:20:284 (20284|1,20284|2,20440|2,20440|1) - triples pls
00:20:596 (20596|0) - remove
00:23:565 (23565|2,23721|2,23878|3) - swap col
00:24:346 (24346|1,24346|0) - watch out for these. Should be single
00:24:815 - stream sound
00:29:190 - must be double
ok for this point, ill not point out note that have wrong usages (doubles triples w/e)
00:49:815 - missed a strong sound here
01:00:674 - add note?
01:09:190 - another stream
01:21:065 (81065|1,81221|2) - to 4 and 1 respectively, if done, 01:21:378 (81378|0,81534|3,81690|0) - swap
01:32:315 - 01:32:471 - could have a note
01:42:159 (102159|2) - ghost because stream starts here 01:42:237 - also 01:42:549 - missed note
02:22:628 (142628|2) - move to 2
ill stop

Ummm there no intention of being rude here but there's just some major issues in the mapset that has to be addressed before going to the modding phase. 7k needs nerfing while 4k has a lot of notes with the wrong stuff (triples that should be a single and the likes). I do have to admit that the streams are pretty fun. Anyway, feel free to PM for a mod once you did changes. Good luck!
Topic Starter
Raveille
First of all, thank you Lenfried-senpai for noticing our map :D

I really appreciate you looking into this map. But, as expected, this map is not good right off the bat for many expert mania players (only been in the mania community for 4 months T_T).

Will address everything you said and will edit as followed.

Lenfried- wrote:

spook
:o

Lenfried- wrote:

First Impressions:
7k infinity: ok this is nice but in correlation to the music, this is so overdone. The LN with weird release points, the super huge chords, and the bracket usage. Didn't finish the map

4k universe: Stopped halfway but it seems you have a solid base diff. Some questionable note usages here and there but it's not bad EDIT: this contradicted w/ my mod :c
Minseo is more of the "o2jam" type of player, I do apologize for that. There will be changes, of course.

For mine, I paid more attention to vocals during mapping process, so yeah I kinda f***** up here.

Lenfried- wrote:

Btw why do you have 2 diffs for each keymode?

"(>10:00 drain time)
every kind of single difficulty is allowed. The level doesn't matter."

t/420223&start=600 look at loctav's post. Not that it matter that much since the other 7k is diff is underway. Just wanted to point that out.
I realized my horrible mistake here. I want to ask: Should I keep 4K WORLD or delete it? I feel really bad deleting it because it means I have wasted my friend's work :o but at the same time, you have a point (like Capsaicin 1 difficulty per key). So...can you make a suggestion?

Lenfried- wrote:

also if you can, get a better quality mp3
rip.

idk, there are only 2 versions of the vocal song on YouTube, the rest is on NicoNico. Unless I can find a way to extract the mp3 from there, then I am not sure how to get a better quality mp3 :(

Lenfried- wrote:

Ummm there no intention of being rude here but there's just some major issues in the mapset that has to be addressed before going to the modding phase. 7k needs nerfing while 4k has a lot of notes with the wrong stuff (triples that should be a single and the likes). I do have to admit that the streams are pretty fun. Anyway, feel free to PM for a mod once you did changes. Good luck!
It's fine, it is expected anyways. 7K does need nerfing, and I understand about my horrible chord usages in 4K. Didn't expect the streams to be that fun, arigato :D And yes, I will want to PM you for more suggestions. Thank you so much :)

Will be editing the map soon. OTL
MadBricktree
blue = done
purple = unsure/will be considered
yellow = fixed, but may need some additional checking
red = rejected

General
consider lowering HS vol. mostly for the 7k diff - raveille hasn't told me anything about hitsounding so i just left it alone

7k infinity super quick look
HP 8 - done
OD7 - I left the OD low so that it'll be easier to do the LNs. I'll see if this becomes a problem
Muting HS while modding
00:01:534 (1534|1) - to 3 - done
00:01:378 - better chart the vocals completely so that the LNs feel less weird to play - not sure about what you mean but increased the changed the long note at 00:01:846 - 's end to 00:02:159 -
00:04:190 (4190|2,4346|1) - one LN goes to left hand the other goes to right - done
00:09:190 (9190|2) - to 2 - done
00:08:878 - might want to mic in a LN stretching unti here 00:09:971 -
take a look at chord usages and determine which really follows a strong beat. Some chord are better off as triples. Won't list them -It's quite hard to cram another LN in without messing up the other notes
00:11:221 (11221|5,11221|3,11299|6,11299|4) - brackets like these are OP too - nerfed
00:11:378 - so, if you want to keep a reasonable difficulty you can do triple doubles
ex. - done
00:11:690 (11690|6,11690|3) - triple this - done
00:12:003 (12003|3,12003|4) - this is correct should be a double - done
00:12:315 (12315|4,12315|2) - can be a triple etc etc - done
00:13:096 - watch out for sounds like this too. This can be a double - done
00:13:565 (13565|1,13565|2,13721|3,13721|2) - move left once - done
00:19:659 - missed the kicks here -ouch, idk how i missed those
00:19:815 (19815|4) - could be shorter so that 00:19:971 - can have an additional note - I'd rather leave them as triples
00:20:284 - could use a denser chord - added an extra long note
00:27:003 - undercharted - doubled note density
00:27:628 - you might want to ditch stacked LNs like 00:28:253 (28253|6,28409|5) - and just separate them so that you stream wont be so unnecessarily difficult. I mean 00:28:643 (28643|0,28721|1,28799|2,28878|1,28878|0,28956|2,29034|1,29112|0,29190|1,29190|2,29268|0,29346|1,29424|2) - this is the devil. Case in point, you need to spread out your streams. Also if you do that, you can maintain a triple-double chord usage during the stream. Also avoid long trills -Moved LNs to the right to accommodate more space for the stream
00:44:112 (44112|2,44190|2) - nope nope nope - oops
00:45:284 (45284|5,45362|6,45440|5,45518|6,45674|6,45753|5,45831|6,45987|6) - more nopes - oops again
00:52:003 (52003|6,52003|4,52081|5,52081|3,52159|6,52159|4,52237|3,52237|5,52315|6,52315|4,52393|5,52393|3,52471|6) - nerf pls - changed to double-single-double-single-double-single-double-single
00:56:534 (56534|6,56534|5,56534|4) - should be double - done
00:56:690 (56690|4,56690|5,56690|3,56846|6,56846|5,56846|4,56846|2) - inverted chord usage. triple should be quad and vice versa - I found the note at 00:56:846 more noticeable than 00:56:690
00:57:471 (57471|3,57471|2,57549|4,57549|1) - nerf brackets like this too - nerfed
00:59:971 (59971|1,59971|6,59971|0,59971|3) - this is the perfect example of a wrong chord usage. So keep an eye out for these errors
Another point, keep in mind that when going dense with the rice, go gentle with the noodle and don't stack them. Likewise, if the noodles are tricky, make the rice easier to eat. - changed to double
01:04:346 (64346|1) - to 4 - done
01:05:128 - add a note - note added at 6
01:05:596 (65596|6,65674|5) - to 5 and 7 respectvely - done
01:06:534 (66534|4,66534|5) - single pls - done
01:13:565 (73565|4,73721|4,73878|4,74034|4,74190|4) - spread this out - oooh didn't notice that
01:14:190 (74190|0,74346|0,74503|0) - nope - fixed
01:14:971 (74971|1,75128|1,75284|1,75440|1,75596|1,75753|1,75909|1) - another nope fixed
New issue, there a lot of stuff like the highlighted stuff i provided. You might want to spread them out
01:17:628 - but then again, the chord density distribution is an issue - not sure what you meant but rearranged the ends of LNs
01:48:799 (108799|1,108878|2,108956|1) - ooo ghosts - idk how those notes got there
01:55:128 - think about the right space users D: - not so sure about what you mean by this
03:03:878 - bad diff drop. This just came out of nowhere. - I felt that ppl will need a break after all that streaming so i chose the part which i felt was the calmest. I'll see if anyone else points this out
03:58:878 - could use a different pattern + chord usage - edited... i think
04:04:659 (244659|5,244659|3,244698|2,244698|4,244737|5,244737|3,244776|4,244776|6) - O_O - i was actually worrying about that part. Changed it to something like this
looks like there's nothing new I can mod this again after the general stuff are done
08:20:284 - another bad diff drop - same as the diff drop mentioned before

Disclaimer: This is just me voicing out my opinion on the map construction ;w;

thanks for the mod

i hope the yellow didn't burn your eyes
Muu-chan
WOW HAHAHAH I REALLY AMAZED BY THIS MP3 XD
Topic Starter
Raveille

Muu-chan wrote:

WOW HAHAHAH I REALLY AMAZED BY THIS MP3 XD
Is it good or bad :? :? :? :?

'Cause I can't find any better mp3s T^T

Unless Minseo helps merge this with instrumental, then a lot needs to be changed.
Muu-chan
it is absolutely amazing xD
well if u asked about the mp3 quality.. i'd say the vocal rather low but the instrument are okay :3
Topic Starter
Raveille

Muu-chan wrote:

it is absolutely amazing xD
well if u asked about the mp3 quality.. i'd say the vocal rather low but the instrument are okay :3
Oh...thank you so much!! XD Yes, this song is really good, but I can't find a very good mp3, hopefully this quality is ok to work with :< TAT

;)
Pizza

The PizzaComet Modding Queue



from queue!

col 1234
4K UNIVERSE
00:29:815 - add note on 3 & 4 for snare sound
01:15:674 - add on any colloumn (i suggest 3)
01:19:424 - ^
01:20:049 - ^
01:20:674 - ^
01:22:549 - ^
03:29:190 - make this triple (drum/snare sound)
03:29:815 - ^

well i think too much focused on vocal ;-; You can make the drum/snare sound to triple, kick for 2, and other instrument 1, and also for vocal, you can use slider instead.

awesome maps !
Topic Starter
Raveille

Pizza wrote:

well i think too much focused on vocal ;-; You can make the drum/snare sound to triple, kick for 2, and other instrument 1, and also for vocal, you can use slider instead.

awesome maps !
Realized my mistake (see my reply to Lenfried XD), but yeah I will make the neccesary changes.

Is that all the mod? Cause it's only 3 minutes XDDD unless the other parts are ok, then thanks a lot! Will make the necessary changes once I can steal my laptop from my parents have access to my laptop.

Arigato~~ :)
Pizza
Uhmm well the other parts are have same problem like my mods, maybe you can find it by yourself ;w;
Muu-chan
hii :3 fyi mania map is kinda different with std ~> mania map which is following vocal rather than vocal. So, u should take more attention to the instrument, and vocal if necessary.
everything here just suggestion

* 00:09:971 - http://puu.sh/nEzxJ/1068313b0d.jpg for drum kick sound
* 00:19:659 - i think single is enough :3 following the pattern before

well i can't mod this well xD but i love the song
no need kds :3
sorry and good luck^^
Topic Starter
Raveille

Muu-chan wrote:

well i can't mod this well xD but i love the song
no need kds :3
sorry and good luck^^
I just realized you donated a star, THANK YOU SOOOOOO MUCH :) :) :) :) :) :) :) :) :) :)
Adinata28
lmao..
this remix XD
Parachor
Here's my part of the M4M~.

[General]
- Timing seems fine(OK!)
- Metadata also seems fine(OK!)
- Hitsounding is uhhh... it's a thing. I'm guessing you'll properly hitsound it later when you have some more mods or something(UHH)

| 1 | 2 | 3 | 4 |

[4K UNIVERSE]
Okay here we go...

00:08:721 (8721|1,8878|1) - I don't think this should be a repeated note.
00:26:378 - 00:27:628 - Overmapped. Consider revising. Those trills just don't even fit either lol/
00:51:846 (51846|1) - Move to |3| or |4|?
01:02:315 (62315|3,62315|1,62315|0,62315|2) - You sure this should be a quad?
01:45:753 (105753|2) - Add note
02:01:221 (121221|3) - This would work better as a much longer LN to match that drawn out vocal.

02:04:190 (124190|0) - to |3|
02:04:346 (124346|2) - to |2|
02:05:753 (125753|1,125909|0) - Swap columns
02:11:846 (131846|3) - Probably shorten this to 02:12:003 - as the vocal is short.

02:38:331 (158331|2,158331|0,158409|3,158409|1,158487|2,158487|0,158565|1,158565|3,158643|0,158643|2,158721|3,158721|1,158799|2,158799|0,158878|3,158878|1) - I'm not a fan of this. It's just too long for a double trill in this case, as there's not much supporting it in the song. The drumroll thing also starts from here 02:37:628 - so keep that in mind. A nice jumpstream would work nicely here

03:00:128 - 03:01:378 - This feels incredibly out of place. Those trills just don't work here. Try some other patterns.
03:13:409 (193409|0,193409|3,193487|2,193565|3,193565|0,193643|2,193721|0,193721|3,193799|2,193878|3,193878|0) - Again, overmapping a little bit.
03:26:065 (206065|1) - to col |3|

05:14:815 - 05:16:065 - This is a little odd to play. Mess around with the column placement to make it play a little smoother.
06:03:565 - 06:04:190 - The trills before this were fun, but when you're holding an LN at the same time it just becomes incredibly awkward to play. I suggest lessening the density in this bit.

06:09:190 (369190|3,369268|2,369346|3,369424|2,369503|3,369581|2,369659|3,369737|2,369815|3,369893|2,369971|3,370049|2,370128|3,370206|2) - No. Just no. Noooooooooo. Nope. Please, please revise this. This trill is stupid.
06:11:143 (371143|2,371221|3,371299|2,371378|3,371456|2,371534|3,371612|2,371690|3,371768|2) - Again, this trill isn't needed. Don't use trills as an easy way to map streams with LN. Be very wary of which columns you're placing most of the stress on, and work around that. This whole part needs some rethinking.
06:18:565 - 06:19:815 - Oooookay. By now I'm getting a liiiiittle sick of all these double trill/jumptrill walls. Surely you can come up with better patterns than this. It is definitely possible to overuse double trills/jumptrills, so be careful not to just use them as an easy way out (or an easy way to increase difficulty/SR)

07:06:690 (426690|1) - to |1|?
07:09:190 - the fast drumroll sound starts here.
08:41:690 - 08:42:315 - Not this again...
08:51:065 (531065|2,531143|1,531221|2,531299|1,531378|2,531456|1,531534|2,531612|1,531690|2,531768|1,531846|2,531924|1,532003|2,532081|1,532159|2,532237|1,532315|2,532393|1) - Please don't try to be Kamui.
10:01:065 - 10:02:003 - *SIGH*......

Well, there's been a big improvement since the last time I played this map! I must say, I actually enjoyed playing this, even though I could hardly tell when the songs changed because 95% of them sound the same :^). There's quite a few overmapping issues, but your timing and accuracy towards the song is quite good, which makes the map enjoyable. Just don't get so trigger happy over jumptrills lmao.

Okay I've overfilled my quota for happy music today, time to find something that isn't entirely in major key. This map is going to be difficult to rank because of the length, but I wish you the best of luck! I'm sure if you keep at it, everything will go fine~ ^-^
Nivrad00
From Nivrad00's Mania Queue

I'll just do the 7K (the 4K is a bit too hard for me anyway ;n;)

box
Minseo's 7K INFINITY

You should need to add another uninherited point at 04:34:815 - to make the measure lines match up. Right now it's messed up because of the random 7/4 measure that starts at 04:32:628 - :P

I think the biggest problem is offsync vocals ;n; here's a bunch of them

00:20:674 (20674|3) - offsync, too early by 1/4
00:30:284 (30284|1) - offsync, too early by 1/4
00:48:253 (48253|2) - no vocal here?
01:19:503 (79503|4) - same
01:28:487 (88487|1) - same
02:14:503 (134503|0) - might be offsync... 1/4 late I think
02:19:424 (139424|2,139503|1) - offsync, late by 1/4
02:25:909 (145909|0) - offsync, early by 1/4
03:27:628 - ghost note?
05:24:815 (324815|1) - offsync, late by 1/2
05:31:221 (331221|1) - early by 1/4
05:33:096 (333096|5) - early by 1/4
05:33:721 (333721|5) - early by 1/4
05:36:456 (336456|2,336534|0) - early by 1/4
05:43:565 (343565|2) - ghost note
05:46:378 (346378|1,346534|2) - early by 1/2?
05:51:143 (351143|5,351221|6) - early by 1/4
06:45:596 (405596|2) - early by 1/4
07:11:221 (431221|1) - early by 1/4
08:18:096 (498096|5,498096|3) - early by 1/4
08:59:190 (539190|2) - late by 1/2
09:33:096 (573096|5) - late by 1/4
09:35:440 (575440|1) - late by 1/4
09:37:940 (577940|1) - late by 1/4
09:58:018 (598018|3,598096|2) - early by 1/4
10:00:753 (600753|5) - late by 1/4
10:17:706 (617706|6) - early by 1/4
10:26:456 (626456|4) - early by 1/4
10:48:643 (648643|3) - early by 1/4
11:02:003 (662003|1) - late by 1/4
11:18:409 (678409|5,678565|4) - late by 1/2
11:40:128 (700128|0) - late by 1/4
11:45:753 (705753|6) - early by 1/2
12:20:128 (740128|5) - late by 1/4
12:37:940 (757940|2) - late by 1/4
12:38:721 (758721|5) - early by 1/4
13:03:018 (783018|6) - early by 1/4
13:09:659 - I think the LN and 1/8 stream should end here, not at 13:09:815 -

There also seem to be a lot of LNs that are ghost notes, and a lot of places where you missed vocal notes. I think it would improve your map a lot if you focused on following the vocals closer.

This basically looks like 13 minutes of streams and chords... which is awesome. I thought you did a good job dealing with both the LN layers and the streams by sectioning them into left-right spaces. There's a lot of cool patterns you don't see very often in hard maps too. There seems to be a fair amount of variety and several breaks in the difficulty, which is good for a marathon map.

The easy parts look very nice, but I think the denser parts (aka most of the map) often feel awkward and visually chaotic. While this does result in some fun and unique patterns, most players don't approve of this style. I believe you could improve tremendously by avoiding excessive trills/anchors/jacks/shields.

FOR EXAMPLE
00:51:846 (51846|4,52003|4,52159|4,52315|4,52471|4,52628|4) - yucky anchor
01:52:159 (112159|4,112315|4,112471|4,112628|4,112784|4,112940|4,113096|4,113253|4,113409|4,113565|4,113721|4) - yikes
01:19:346 (79346|2,79346|5,79503|2,79503|5,79659|0,79659|6,79659|5,79659|2,79815|6,79815|0) - look at all those jacks and shields
01:24:659 (84659|5,84659|4,84815|5,84815|4,84971|5,84971|4,85128|4,85128|5,85284|5,85284|4) - visually doesn't match the music

That's just a few extreme examples I found, but most of the map could use some touching up in this respect.

I also think the difficulty is very irregular. Even within the same section there seems to be variance between easy and dense patterns, like the right hand at 00:37:628 - which gets really hard without a good reason from the music. This kinda thing happens throughout the map. There are also some very hard difficulty spikes with double streams or 1/8 spams, although I think you're already aware of those.

I didn't look at the SVs very closely, but make sure they're easy to read. Given how long the map is, I don't think anyone wants to have to memorize the speed changes :P
The community is going to explode if this gets ranked. Good work
Topic Starter
Raveille

Nivrad00 wrote:

I'll just do the 7K (the 4K is a bit too hard for me anyway ;n;)
Why :( jk XD
MadBricktree
Blue - Accepted and fixed
Yellow - Fixed, but may need some additional checking
Red - Rejected
Purple - Will be considered/Unsure
Green - Note/Comment


Nivrad00 wrote:

From Nivrad00's Mania Queue

I'll just do the 7K (the 4K is a bit too hard for me anyway ;n;) - But this 7K difficulty is harder than the 4K di//slapped

box
Minseo's 7K INFINITY

You should need to add another uninherited point at 04:34:815 - to make the measure lines match up. Right now it's messed up because of the random 7/4 measure that starts at 04:32:628 - :P - I'll have Raveille take a look at this.

I think the biggest problem is offsync vocals ;n; here's a bunch of them

00:20:674 (20674|3) - offsync, too early by 1/4 - Fixed. This was probably a mistake.
00:30:284 (30284|1) - offsync, too early by 1/4 - Fixed. Couldn't pick this up
00:48:253 (48253|2) - no vocal here? - Fixed.
01:19:503 (79503|4) - same - Fixed
01:28:487 (88487|1) - same - Fixed
02:14:503 (134503|0) - might be offsync... 1/4 late I think - Fixed. It was off-sync.
02:19:424 (139424|2,139503|1) - offsync, late by 1/4 - Fixed
02:25:909 (145909|0) - offsync, early by 1/4 - Fixed
03:27:628 - ghost note? - Nothing found
05:24:815 (324815|1) - offsync, late by 1/2 - Fixed
05:31:221 (331221|1) - early by 1/4 - Fixed
05:33:096 (333096|5) - early by 1/4 - Fixed
05:33:721 (333721|5) - early by 1/4 - Fixed
05:36:456 (336456|2,336534|0) - early by 1/4 - Fixed
05:43:565 (343565|2) - ghost note - Not a ghost note, but a wrongly timed synth.
05:46:378 (346378|1,346534|2) - early by 1/2? - Fixed.
05:51:143 (351143|5,351221|6) - early by 1/4 - Fixed
06:45:596 (405596|2) - early by 1/4 - Fixed
07:11:221 (431221|1) - early by 1/4 - Fixed
08:18:096 (498096|5,498096|3) - early by 1/4 - Fixed
08:59:190 (539190|2) - late by 1/2 - Fixed
09:33:096 (573096|5) - late by 1/4 - Fixed
09:35:440 (575440|1) - late by 1/4 - Fixed
09:37:940 (577940|1) - late by 1/4 - Fixed
09:58:018 (598018|3,598096|2) - early by 1/4 - Fixed
10:00:753 (600753|5) - late by 1/4 - Fixed
10:17:706 (617706|6) - early by 1/4 - Fixed
10:26:456 (626456|4) - early by 1/4 - Fixed
10:48:643 (648643|3) - early by 1/4 - Fixed
11:02:003 (662003|1) - late by 1/4 - Fixed
11:18:409 (678409|5,678565|4) - late by 1/2 - Fixed
11:40:128 (700128|0) - late by 1/4 - Fixed
11:45:753 (705753|6) - early by 1/2 - Fixed
12:20:128 (740128|5) - late by 1/4 - Fixed
12:37:940 (757940|2) - late by 1/4 - Fixed
12:38:721 (758721|5) - early by 1/4 - Fixed
13:03:018 (783018|6) - early by 1/4 - Fixed
13:09:659 - I think the LN and 1/8 stream should end here, not at 13:09:815 - Fixed

There also seem to be a lot of LNs that are ghost notes, and a lot of places where you missed vocal notes. I think it would improve your map a lot if you focused on following the vocals closer. - My crappy hearing doesn't let me pick up sounds so well... :(

This basically looks like 13 minutes of streams and chords... which is awesome. I thought you did a good job dealing with both the LN layers and the streams by sectioning them into left-right spaces. There's a lot of cool patterns you don't see very often in hard maps too. There seems to be a fair amount of variety and several breaks in the difficulty, which is good for a marathon map.

The easy parts look very nice, but I think the denser parts (aka most of the map) often feel awkward and visually chaotic. While this does result in some fun and unique patterns, most players don't approve of this style. I believe you could improve tremendously by avoiding excessive trills/anchors/jacks/shields. - Most of them are caused by my carelessness. It's hard to go over a long map like this many times. :(

FOR EXAMPLE
00:51:846 (51846|4,52003|4,52159|4,52315|4,52471|4,52628|4) - yucky anchor - Fixed
01:52:159 (112159|4,112315|4,112471|4,112628|4,112784|4,112940|4,113096|4,113253|4,113409|4,113565|4,113721|4) - yikes - Fixed
01:19:346 (79346|2,79346|5,79503|2,79503|5,79659|0,79659|6,79659|5,79659|2,79815|6,79815|0) - look at all those jacks and shields - Fixed... I think
01:24:659 (84659|5,84659|4,84815|5,84815|4,84971|5,84971|4,85128|4,85128|5,85284|5,85284|4) - visually doesn't match the music - Fixed

That's just a few extreme examples I found, but most of the map could use some touching up in this respect. - Hopefully I will be able to spot more on my own.

I also think the difficulty is very irregular. Even within the same section there seems to be variance between easy and dense patterns, like the right hand at 00:37:628 - which gets really hard without a good reason from the music. This kinda thing happens throughout the map. There are also some very hard difficulty spikes with double streams or 1/8 spams, although I think you're already aware of those. - I tried to map everything I heard so the difficulty spikes alot during fast drum beats. I hope there aren't any parts in the song that is too easy for this song's level (except break sections.) And there's the problem of me not having enough mapping experience or wasn't thinking properly while mapping which caused issues like the one you pointed out.

I didn't look at the SVs very closely, but make sure they're easy to read. Given how long the map is, I don't think anyone wants to have to memorize the speed changes :P - One of the things i kept in mind while mapping was to make it readable even for me. There shouldn't be any hard to read sections unless I've missed them while mapping.
The community is going to explode if this gets ranked. Good work - Thank you.
Thanks for the mod
lenpai
let's do this
no kudosu

4k
00:06:846 (6846|3) - to 1
00:19:034 (19034|1) - move to 3
00:24:503 - add 4
00:26:221 (26221|2) - remove this LN so that stream is not overly difficult to hit considering that this is the early part of the song that being said, redo the stream once the LN is removed
00:27:784 - add a note
btw, by redoing the stream, break this 00:26:221 (26221|1,26378|1,26534|1,26690|1,26846|1,27003|1,27159|1,27315|1,27471|1,27628|1,27784|1,27940|1,28096|1,28253|1) - or spread out in different columns
00:29:659 - add 1
00:29:034 (29034|0) - to 2
00:31:690 - add a note or two
00:37:159 - add
00:38:096 (38096|2,38174|3) - swap columns
00:38:253 - add a note because of kick
00:38:409 - add
00:38:487 - remove
00:40:753 - add 3
00:42:315 (42315|2,42471|3) - swap columns
00:49:503 - add 4 or 1, if 1, move 00:49:659 (49659|0) - to 2
00:58:253 (58253|3,58409|2) - swap col
00:58:565 (58565|0) - to 2
01:04:815 - add a note
00:57:628 - see the LN usage here? Do the same here 01:07:628 -
01:12:159 (72159|1,72237|2,72315|1,72393|2,72471|1,72549|2,72628|1) - uhhhhh remove and LN to make those notes more playable by utilizing either col 1 or 4
01:13:565 - add
01:14:034 - add
01:14:503 - add normal note or LN
01:14:971 (74971|1,75128|2) - move right once
01:16:065 - add
01:16:378 - ^
01:16:690 - ^
01:21:534 - ^
01:23:878 - doubles should be in white lines until here 01:25:128 -
01:27:784 (87784|1) - to 3
01:28:565 (88565|2) - to 4
01:32:003 (92003|2) - double
01:32:159 (92159|2,92159|1) - remove
01:32:315 - add
01:35:284 (95284|1) - to 4
01:35:753 (95753|0,95909|1) - swap col
01:37:315 (97315|1) - to 3
01:40:440 - add 1
01:42:159 - you can add 3 only if you want to because of bass
01:45:596 (105596|1) - remove
01:54:503 (114503|2) - to 4
01:54:815 - add 2 + 01:54:971 (114971|1) - to 1
01:55:284 (115284|1,115284|3,115284|2,115440|1,115440|0,115440|3) - 01:55:753 (115753|2,115753|0,115753|3,115909|1,115909|3,115909|2) - should be doubles
01:57:471 (117471|2,117471|3,118721|1) - even out LN ends
01:59:034 - add
01:58:878 - add
02:07:940 - add 2 notes
02:08:565 - add
02:09:190 - add
02:09:815 - ^
02:15:596 (135596|0,135596|3,135596|2) - must be doubles
02:23:878 (143878|1,144190|3) - swap col
02:25:128 - yum yum
02:29:815 - add

ran out of modding time, ill continue in another post

no kudosu
Topic Starter
Raveille

Lenfried- wrote:

ran out of modding time, ill continue in another post

no kudosu
No problem, thank you so much :P
lenpai
lets do this again

no kudosu

4k
00:15:284 (15284|2) - to 2
00:28:721 (28721|3) - to 3
00:32:159 (32159|1,32315|2) - swap col
00:44:503 - add
00:45:753 - add
00:47:003 - ^
01:25:753 - ^
01:27:003 - ^
01:30:128 - ^
01:47:471 (107471|2,107549|3,107628|2) - swap col
01:48:253 - add
01:52:159 - ^
01:57:471 (117471|2) - should start at 01:57:706 -
02:12:003 (132003|1) - to 3
02:12:471 (132471|2) - to 4
02:30:440 - add
02:40:440 (160440|3) - to 3
02:46:456 (166456|2,166534|1) - to 1 and 2 respectively
03:04:659 - add
03:04:971 - add
03:05:909 - ^
03:06:221 - ^
03:05:284 - ^?
03:07:315 (187315|2) - to 1
03:08:565 (188565|1,188565|0) - move right twice
03:08:253 (188253|3) - to 2 if ^ is done
03:12:003 (192003|2,192159|1) - swap col
03:13:331 (193331|2) - ghost, remove
03:12:628 - if possible, switch up the stream here, make it random
03:14:503 (194503|3) - to 1 maybe add a note
03:15:440 (195440|1,195596|2) - move left once
03:17:940 - add
03:23:721 - add
03:25:440 (205440|1) - to 3
03:27:628 (207628|3) - remove
03:27:940 - add
03:29:815 - make this a single then 03:29:971 - triple this
03:33:721 (213721|1) - to 4
03:35:128 - add
03:39:971 - add
03:40:596 - ^
03:42:471 - add 1
03:46:378 - ^
03:47:159 (227159|1) - to 1
03:47:628 - to 03:48:721 - add a note in empty red lines
03:49:659 - to 03:53:721 - ^
03:55:128 - add
03:59:346 - add 1
04:02:628 - add then 04:02:784 (242784|1) - to 3
04:03:096 - add
04:03:721 - ^
04:04:893 (244893|2) - to 1
04:05:909 - add
04:06:378 (246378|1) - to 3 or 4
04:12:628 - triples should be doubles
04:19:971 - add 4
04:20:284 (260284|1) - to 3
04:21:690 (261690|0) - to 2
04:22:315 (262315|2) - to 4
04:23:253 - to 04:24:034 - add a note in empty white or red line
04:24:971 (264971|3) - to 3
04:28:878 - add 4
04:31:065 (271065|2) - to 4
04:33:253 - add note in white lines preferrable 3, 2, 3
04:34:346 - add 2 then 3 in red lines
04:35:440 - add 2
04:35:753 - add 3
04:36:065 - add 2
04:36:534 - add 3
04:44:034 (284034|1,284190|0) - swap
04:46:221 (286221|2,286221|0) - move right once
04:48:253 - move to 4 or add 4
04:57:315 - add 1
04:57:784 (297784|1) - to 1
04:59:659 (299659|2) - to 2
05:04:034 (304034|1,304112|2,304190|1,304190|3,304268|2,304346|1) - had to hit
05:04:971 - change to a [23] chord
05:05:596 (305596|0) - ^
05:06:221 - change to a [12] chord then 05:06:378 (306378|1) - to 1
05:09:659 (309659|3,309659|1) - remove
05:12:940 - add?
05:13:565 - ^
05:14:190 - ^
05:26:065 (326065|3) - to 1
05:27:003 (327003|1) - to 3
05:27:471 (327471|3) - to 1
05:27:940 - add
05:28:253 - add 2
05:34:503 - add one or two notes
05:37:471 - add
05:38:096 - ^
05:42:471 - add one or two notes
05:43:096 - add
05:42:784 (342784|2) - shorten so that 05:43:409 - can be a triple
05:44:659 (344659|2) - remove also, 05:44:659 (344659|1) - weird LN
05:44:815 - add two notes?
05:46:065 - add
05:46:221 - add
05:54:190 - add
05:56:846 - add
05:59:815 - wtf this is overdone
06:05:440 - add?
06:06:065 - add?
06:06:846 - add
06:07:003 - add one or two notes
06:15:596 - add 1
06:15:909 - add 4
06:16:846 - add
06:17:003 - add two or three notes
06:17:315 - to 06:25:909 - add a note to red line w/o normal notes
06:37:471 (397471|2,397628|1,397784|2) - swap
06:38:409 - 06:38:565 - add
06:39:659 - add 4
06:47:159 - add
06:47:315 (407315|1) - to 3
06:47:628 - 06:47:784 - add
06:48:253 - ^
06:51:534 - to 06:53:096 - tons of missed sounds here try to keep a consistent flow of notes in white and red lines
06:52:784 (412784|1) - to 1
07:01:065 (421065|3,421378|1) - add
07:03:565 (423565|0,423878|1) - ^
07:06:065 (426065|1,426690|0) - ^?
07:07:315 (427315|2) - add
07:07:940 (427940|1) - add
07:08:565 (428565|3,428878|0) - add
07:15:596 - add 2
07:21:846 - add
07:31:065 - add
07:32:471 - add
07:33:096 - ^
07:33:721 - ^
07:34:346 - ^
07:36:065 - what is this empty space :(
07:42:940 - add
07:44:190 - ^
07:49:190 - add
07:54:971 - to 07:58:409 - add a note in red line w/o normal note ignoring LN thick section
08:04:190 (484190|3,484268|2,484346|3,484424|2,484503|3,484581|2,484659|3,484737|2,484815|3) - D:
08:04:971 - 08:05:284 - add
08:12:471 - 08:12:784 - add
08:14:971 - ^
08:28:409 - overdone
08:40:440 - chart empty space
08:52:315 - overdone, maybe convert all triples to doubles
09:03:409 - add
09:17:784 - more empty space that has sounds to be mapped
09:20:909 - add 1
09:28:253 - add
09:31:378 - add
09:32:315 (572315|1,572393|2,572471|1,572549|2,572628|1,572706|2,572784|1,572862|2,572940|1,573018|2,573096|1) - :(
09:40:596 - 09:40:753 - add, white line should be double
09:41:846 09:42:003 - add
09:46:846 (586846|2) - to 4
09:53:096 (593096|2,593096|0,593174|1,593174|3,593253|2,593331|1,593331|3,593409|2,593409|0,593487|1,593487|3) - overdone
09:56:846 - add
09:59:815 (599815|0,599815|2,600440|1,600440|3) - add
10:09:659 - add
10:10:284 - 10:10:596 - 10:10:909 - add
10:27:471 (627471|2) - to 2
10:32:315 - try to not make this empty
10:51:768 (651768|0,651846|1,651924|2,652003|0,652003|1,652003|3,652081|2,652159|1,652237|0) - anchor D:
10:56:221 (656221|2) - to 4
10:56:846 - chart stream
10:58:409 to 10:59:190 - missing notes in white line
10:59:346 - add
11:02:471 - to 11:04:659 - missed red line notes
11:07:471 (667471|2,667549|1,667628|0,667628|2,667706|1,667784|0,667784|2,667862|1,667940|2) - overdone
11:12:628 - add 4
11:21:221 (681221|2,681534|2) - to 2 and 4 respectively
11:31:221 - add
11:32:159 to 11:36:534 - more missed notes primarily in white and red lines
11:39:190 - to 11:42:471 - ^
11:45:753 - add
11:49:971 - ^
11:52:940 - to 11:55:909 - more missed notes
11:57:315 - to 11:58:409 - ^
11:59:190 - to 12:01:221 - ^
12:02:471 - to 12:03:409 - ^
12:06:065 (726065|3,726065|1,726534|2,726534|1) - add
12:09:190 - add
12:09:971 - to 12:11:065 - more missed notes
12:11:846 (731846|3,731846|2,732159|1,732159|0) - singles pls
12:14:034 (734034|1) - to1
12:15:909 - add
12:17:940 - add
12:19:346 - ^
12:20:128 - to 12:22:003 - missed more notes, also you're missing significant crash sounds ;w;
12:23:721 - to 12:24:503 - missed more notes, 12:24:503 - should be a double
12:25:128 (745128|3,745753|1) - should be a double
12:29:346 - add
12:31:221 - ^
12:34:971 - ^
12:35:596 - ^
12:36:690 - ^
12:39:971 - ^
12:42:784 to 12:44:971 - more missed sounds
12:47:471 - add 2
12:47:784 (767784|0) - to 4
12:55:284 - to 12:59:503 - more missed sounds
13:05:128 (785128|1) - double
13:07:471 - add
13:09:971 - ^
13:10:753 (790753|0,790753|3,790753|2,790909|2,790909|1) - double should be triple and vice versa
13:12:315 (792315|2,792315|3,792628|3,792628|2,792628|0) - ^
13:13:096 - to 13:20:909 - much more missed sounds
13:21:534 (801534|1,801534|0,801846|2,801846|0) - triple pls

ill do 7k some other time at least now, a good chunk of issues in 4k are resolved

this took forever to finish x_x (not really, but around 40 mins)

no kudosu
Topic Starter
Raveille

Lenfried wrote:

07:36:065 - what is this empty space :(
10:32:315 - try to not make this empty
It's for a break. If not, the player's fingers are really messed up for the upcoming streams...

Edit: THIS MAP NEEDS BREAKS, IF NOT THE PLAYER IS GONNA DIE :<
lenpai
Im evil in my ways QAQ

Might want to take a look at ruberusu's touhou ex boss rush pt. 2

If it has breaks, well ok. If it doesnt, >:)
Topic Starter
Raveille

Lenfried- wrote:

Im evil in my ways QAQ

Might want to take a look at ruberusu's touhou ex boss rush pt. 2

If it has breaks, well ok. If it doesnt, >:)
I know part 1 has, not sure about part 2.

If part 2 doesn't and gets ranked, I will 100% follow what you said about those breaks, ok sir? :D

Edit: 10:37:807 - to 10:43:159 - there is a break. My point stands I guess?
Seiryuu
Trying not to make drama happen but i'm gonna say something about those breaks anyway.

Breaktime in Osu!mania is meant for parts of the song which have almost no sound at all.

An example of this would be Blue Dragon by Usagi, Burn This Moment by Tidek, and of course Ruberusu's marathon maps.

If you have something to layer then just layer it, what's so difficult about making a few seconds more of a chart?

Anyway, fix those SVs that i told you to fix already. You only changed the SV for one quad.

About that argument saying "Players need break time as this is a long map", don't even bother using that lmao, that isn't an excuse for not layering parts of the song.

I probably won't be writing this if you actually listened to what i said but oh well
Topic Starter
Raveille

[-Seiryuu-] wrote:

Trying not to make drama happen but i'm gonna say something about those breaks anyway.

Breaktime in Osu!mania is meant for parts of the song which have almost no sound at all.

An example of this would be Blue Dragon by Usagi, Burn This Moment by Tidek, and of course Ruberusu's marathon maps.

If you have something to layer then just layer it, what's so difficult about making a few seconds more of a chart?

Anyway, fix those SVs that i told you to fix already. You only changed the SV for one quad.

About that argument saying "Players need break time as this is a long map", don't even bother using that lmao, that isn't an excuse for not layering parts of the song.

I probably won't be writing this if you actually listened to what i said but oh well
Jeez...I will begin.

This is a 13 minute map. If players don't get any rest time here they are most likely not going to survive the whole way. But since Lenfried- and you insist, I shall add notes to the break times, I believe the 7K didn't have those too so that's a valid reason.

For the SVs, I am 100% sure I fixed those. They are most definitely readable after I reduced all of them. But, again, if you seriously insist, I will reduce them further.

And yes, I fixed every single SV. I most definitely didn't fix the SV for ONE quad. I'm not that lazy.

Will make the necessary changes either tomorrow or Friday.
Seiryuu
Okay i'm getting a little impatient with you but no worries.


I think I explained the part about breaks clear enough. If you want a map ranked, you need to follow the rules. So far no one has broken them so I don't know why you deserve the special priviledge. It's as simple as that, if you want a ranked map: Listen to the rules, otherwise you can more or less forget about it entirely.

Yes I know i sound like a complete dick right now, not really in the mood to sweeten my words right now, sorry for that.

About the SVs, i'm pretty sure you only put a 0.5x SV on one yellow line before the quads, might be because my map isn't updated, that should be my fault, sorry.

Thanks for reading my post unlike some other mappers though.

Edit: Anyway, i'm done filling the thread with my cancer, forum PM me if you wish to continue.
Topic Starter
Raveille

[-Seiryuu-] wrote:

Okay i'm getting a little impatient with you but no worries.


I think I explained the part about breaks clear enough. If you want a map ranked, you need to follow the rules. So far no one has broken them so I don't know why you deserve the special priviledge. It's as simple as that, if you want a ranked map: Listen to the rules, otherwise you can more or less forget about it entirely.

Yes I know i sound like a complete dick right now, not really in the mood to sweeten my words right now, sorry for that.

About the SVs, i'm pretty sure you only put a 0.5x SV on one yellow line before the quads, might be because my map isn't updated, that should be my fault, sorry.

Thanks for reading my post unlike some other mappers though.
Point taken. I will check again tomorrow or Friday once I have the chance to. Thanks again :)
Kaito-kun


My mod may be somewhat scrambled, considering it's a pretty long map, and I'm doing this somewhat quick.

  • Firstly, I find the offset somewhat incorrect, it should be something more around 140 if my ears don't deceive me (even if 140 offset is incorrect, I can say with certaincy that as it currently is, it's a bit off, so my reccomendation is to adjust the offset to 140 for now, and ask someone to check offset in case mine is wrong by a milisecond or so).

    Also, I can't say with 100% certaincy that the map is correct metadata-wise. The real Kakenukeru Medley IV is this one, while the one you used is the one which is made out of the original openings, which was not made by M.Iz itself, but rather someone else. My guess would be to rename the beatmap "M.Iz - Kakenukeru Anime Song Medley IV (Vocal Ver.)" or something of the sort. But again, I'm not sure myself, so consider asking a BN or QAT first before going around and changing names.
Now, about the 7k map as a whole, I'll point out some of my main worries about the map:

  • Map as a whole is pretty much overdone. There are lots of places where it's just plain overchorded, or just full of hard-to-understand LNs. Some patterns make me ask myself "what was the mapper thinking?". And no matter how much I try to reason some patterns, I just can't. Some examples of these said sections I don't understand are:
    Starting here 03:21:378 -, it's just plain overchording. LNs are fine I guess, but the chords are way too dense for the sounds they are trying to represent, they should be smaller chords.
    03:41:378 (221378|4,221534|4,221690|4,221846|4,222003|4,222159|4,222315|4,222471|4) - If your plan was trying to destroy all of the 7 fingers one by one, I guess you are one step ahead with this
    https://osu.ppy.sh/ss/4785347, Ok, this is seriously retarded, can't really find a solution to this, but I would honestly prefer having this empty than having this pattern :\
    And there are a lot more patterns that I consider without reason, so my suggestion is to check the whole map and look for this unreasonable patterns, be it overchorded sections, sections with somewhat retarded LNs, or sections like the one above. Btw, I remember looking at Lenfried pointing out the exact same thing as me (regarding the map being overdone), and you only said that it's like that because mapper's a o2jam player. But actually, that doesn't explain or cover up for how senseless these sections are. So keep that in mind.

    This map is unbalanced as fuck when it comes to left-right hand usage. Most sections are made in a way so uncomfortable to play, it frightens me. For example, in here 00:32:628 -, it's just full and complicated streams on the left hand while the right hand is pretty much chilling with some easy LNs up until 00:36:378 -, where they just switch places, left hand going chilling with LNs while right hand goes to hell with some hard and uncomfortable streams. There's no balance there, and I can't find any reason for it to be like that either. It's just plain uncomfortable to have it like that. And that's not the only section where it is like that, there are a lot more sections where there are similiar things, or even worse. So please give your map a check and try to balance it out more.

    Ok, another thing that picked my interest is here 01:57:628 -. I seriously don't know what happened here. After some stupidly hard and dense sections just before, all of a sudden it's just following vocals and spamming 2 notes each 1/2 beat for no reason. I would believe you if you were to tell me you forgot to map this section, and only applied the timing to the notes, since that's what it honestly looks like for me, an incomplete section. Move those doubles to the other columns, don't leave them there since it feels pretty incomplete as it is.

    This section 02:38:878 - also feels like the section I pointed out above, but not quite as alarming as the first one, considering it's a little bit more varied there. But it still feels incomplete, so move those notes around please. Look out for other sections like this, as there are some sections I'm pretty sure I saw like this.

    In here 03:03:878 -, did you forgot to map this section? It's completely empty except for the vocals, which is pretty much weird. If your idea was to make some sort of "break", sorry, but it wasn't a good idea. It breaks the consistency you have built up throught the whole song. So please at the very least add some notes, as it's pretty much clear that there's more than just vocals there

Ok, to summarize this, map it's pretty much overdone and needs to be nerfed BADLY. Sorry if I was rough throught the entirety of the mod, but that's the way I usually mod, so it wasn't my intention to offend you if I did so somewhere.

Anyways, I didn't liked the song either, even tho I love the original Kakenukeru versions. So if you are planning on mapping any other of the Kakenukeru Medleys, call me as I'm interested (tho don't call me if you are doing it with original OP material like this one, I honestly hate these type of versions :\ ).

Any doubts about the mod, you can contact me anywhere (be it PM or in-game, I don't mind)

Good Luck with your Beatmap! :)
Topic Starter
Raveille
I do know this song is not everyone's cup of tea, but it surely is mine, so any displeasure towards the song is understandable.

I will take note of how 7K is pretty overmapped. Will discuss with Minseo about it, although I fear he might say: I want to map every part of the song. But I don't know.

I will update the name though, since there are different version of Kake IV on osu! already.

I might wanna PM you in-game in case I run into several problems. Thanks again for this somehow miraculous mod that you decided to do because I was certain you would reject it.

:D
Kaito-kun

Raveille wrote:

I do know this song is not everyone's cup of tea, but it surely is mine, so any displeasure towards the song is understandable.

I will take note of how 7K is pretty overmapped. Will discuss with Minseo about it, although I fear he might say: I want to map every part of the song. But I don't know.

I will update the name though, since there are different version of Kake IV on osu! already.

I might wanna PM you in-game in case I run into several problems. Thanks again for this somehow miraculous mod that you decided to do because I was certain you would reject it.

:D
Don't worry, my taste for the music was not in the way of the mod, actually, only thing I practically hate about this Kakenukeru version is how some of the OPs are reproduced, feeling a bit forced (still props to the one who did it, would have been a pain to do so lol).

About the 7K map, it's possible to map every single sound, it's not technically impossible. It's only that the way he mapped it makes it overmapped/overchorded, also noting that some patterns need some extreme aid. Just tell him to focus a lot more on comfortability, since the map needs some checking regarding that (you can catch me in-game if you want to talk more about it, I don't really mind :p)

Regarding the name, as I said in my mod, would reccomend you to ask a BN/QAT about it before actually changing the name, since I'm not 100% sure it should be named as I said above, it was only my bet on what I thought it should be named, considering it's not the official Kakenukeru Medley.

And don't be frightened to talk to me in-game, I'm only sorta aggresive on my mods, but I don't bite :P. And I somewhat pick the requests out of my mood lol, this request sorta reminded me my very old attempt at mapping Kakenukeru Medley I, so I guess there's also that :p.

Anyways, don't be afraid to ask me for a mod or even a GD/collab/whatever mapping-related, you lose nothing with trying, and I'm not as hard to convince as I actually look to be XD.

PS: Remember checking offset, since if your 4K diff has the same offset as the 7K diff (which it should have, considering timing should be exactly the same for both diffs, with the exceptions of SVs), it means it also affects you, so give that a check :p
Topic Starter
Raveille

Kaito-kun wrote:

Raveille wrote:

I do know this song is not everyone's cup of tea, but it surely is mine, so any displeasure towards the song is understandable.

I will take note of how 7K is pretty overmapped. Will discuss with Minseo about it, although I fear he might say: I want to map every part of the song. But I don't know.

I will update the name though, since there are different version of Kake IV on osu! already.

I might wanna PM you in-game in case I run into several problems. Thanks again for this somehow miraculous mod that you decided to do because I was certain you would reject it.

:D
Don't worry, my taste for the music was not in the way of the mod, actually, only thing I practically hate about this Kakenukeru version is how some of the OPs are reproduced, feeling a bit forced (still props to the one who did it, would have been a pain to do so lol).

About the 7K map, it's possible to map every single sound, it's not technically impossible. It's only that the way he mapped it makes it overmapped/overchorded, also noting that some patterns need some extreme aid. Just tell him to focus a lot more on comfortability, since the map needs some checking regarding that (you can catch me in-game if you want to talk more about it, I don't really mind :p)

Regarding the name, as I said in my mod, would reccomend you to ask a BN/QAT about it before actually changing the name, since I'm not 100% sure it should be named as I said above, it was only my bet on what I thought it should be named, considering it's not the official Kakenukeru Medley.

And don't be frightened to talk to me in-game, I'm only sorta aggresive on my mods, but I don't bite :P. And I somewhat pick the requests out of my mood lol, this request sorta reminded me my very old attempt at mapping Kakenukeru Medley I, so I guess there's also that :p.

Anyways, don't be afraid to ask me for a mod or even a GD/collab/whatever mapping-related, you lose nothing with trying, and I'm not as hard to convince as I actually look to be XD.

PS: Remember checking offset, since if your 4K diff has the same offset as the 7K diff (which it should have, considering timing should be exactly the same for both diffs, with the exceptions of SVs), it means it also affects you, so give that a check :p
Oh well, I personally like Pop Danthology and the way the songs were used as a medley, so I guess that's why I prefer the Vocal ver. over the original ver.

Idk, maybe Minseo went overboard, considering the fact that he is unable to pass his own difficulty XD But I will inform him about this.

Will do once I feel confident about the charts, and also MORE MODS FOR 7K CAUSE JKHFLHSDFJF

No prob, added you as friend, waiting for you to come on :P

Updated offset :D
MadBricktree

Kaito-kun wrote:



My mod may be somewhat scrambled, considering it's a pretty long map, and I'm doing this somewhat quick.

  • Firstly, I find the offset somewhat incorrect, it should be something more around 140 if my ears don't deceive me (even if 140 offset is incorrect, I can say with certaincy that as it currently is, it's a bit off, so my reccomendation is to adjust the offset to 140 for now, and ask someone to check offset in case mine is wrong by a milisecond or so).

    Also, I can't say with 100% certaincy that the map is correct metadata-wise. The real Kakenukeru Medley IV is this one, while the one you used is the one which is made out of the original openings, which was not made by M.Iz itself, but rather someone else. My guess would be to rename the beatmap "M.Iz - Kakenukeru Anime Song Medley IV (Vocal Ver.)" or something of the sort. But again, I'm not sure myself, so consider asking a BN or QAT first before going around and changing names.
Now, about the 7k map as a whole, I'll point out some of my main worries about the map:

  • Map as a whole is pretty much overdone. There are lots of places where it's just plain overchorded, or just full of hard-to-understand LNs. Some patterns make me ask myself "what was the mapper thinking?". And no matter how much I try to reason some patterns, I just can't. Some examples of these said sections I don't understand are:
    Starting here 03:21:378 -, it's just plain overchording. LNs are fine I guess, but the chords are way too dense for the sounds they are trying to represent, they should be smaller chords. - Nerfed
    03:41:378 (221378|4,221534|4,221690|4,221846|4,222003|4,222159|4,222315|4,222471|4) - If your plan was trying to destroy all of the 7 fingers one by one, I guess you are one step ahead with this
    https://osu.ppy.sh/ss/4785347, Ok, this is seriously retarded, can't really find a solution to this, but I would honestly prefer having this empty than having this pattern :\ - Nerfed
    And there are a lot more patterns that I consider without reason, so my suggestion is to check the whole map and look for this unreasonable patterns, be it overchorded sections, sections with somewhat retarded LNs, or sections like the one above. Btw, I remember looking at Lenfried pointing out the exact same thing as me (regarding the map being overdone), and you only said that it's like that because mapper's a o2jam player. But actually, that doesn't explain or cover up for how senseless these sections are. So keep that in mind. - It was actually Raveille who said that the map's like this cuz I played O2Jam, not me. I'm technically not from O2Jam. lol

    This map is unbalanced as fuck when it comes to left-right hand usage. Most sections are made in a way so uncomfortable to play, it frightens me. For example, in here 00:32:628 -, it's just full and complicated streams on the left hand while the right hand is pretty much chilling with some easy LNs up until 00:36:378 -, where they just switch places, left hand going chilling with LNs while right hand goes to hell with some hard and uncomfortable streams. There's no balance there, and I can't find any reason for it to be like that either. It's just plain uncomfortable to have it like that. And that's not the only section where it is like that, there are a lot more sections where there are similiar things, or even worse. So please give your map a check and try to balance it out more. - I separated the noodles and rice on purpose. I'll fix if this is unrankable.

    Ok, another thing that picked my interest is here 01:57:628 -. I seriously don't know what happened here. After some stupidly hard and dense sections just before, all of a sudden it's just following vocals and spamming 2 notes each 1/2 beat for no reason. I would believe you if you were to tell me you forgot to map this section, and only applied the timing to the notes, since that's what it honestly looks like for me, an incomplete section. Move those doubles to the other columns, don't leave them there since it feels pretty incomplete as it is. - Fixed. Maybe I felt lazy when I mapped that part. Mapping a 13 min long song can be tiring

    This section 02:38:878 - also feels like the section I pointed out above, but not quite as alarming as the first one, considering it's a little bit more varied there. But it still feels incomplete, so move those notes around please. Look out for other sections like this, as there are some sections I'm pretty sure I saw like this. - Same as above

    In here 03:03:878 -, did you forgot to map this section? It's completely empty except for the vocals, which is pretty much weird. If your idea was to make some sort of "break", sorry, but it wasn't a good idea. It breaks the consistency you have built up throught the whole song. So please at the very least add some notes, as it's pretty much clear that there's more than just vocals there - I guess I should add some notes since you and Lenfried insist on having that part filled.

Ok, to summarize this, map it's pretty much overdone and needs to be nerfed BADLY. Sorry if I was rough throught the entirety of the mod, but that's the way I usually mod, so it wasn't my intention to offend you if I did so somewhere. - I would've preferred it if you had toned down the "roughness"

Anyways, I didn't liked the song either, even tho I love the original Kakenukeru versions. So if you are planning on mapping any other of the Kakenukeru Medleys, call me as I'm interested (tho don't call me if you are doing it with original OP material like this one, I honestly hate these type of versions :\ ).

Any doubts about the mod, you can contact me anywhere (be it PM or in-game, I don't mind)

Good Luck with your Beatmap! :)
Thanks for the mod
Topic Starter
Raveille

- ID9 - wrote:

15K note... Ok
now less than 15K notes :D

ok im sorry :<
MadBricktree

Raveille wrote:

- ID9 - wrote:

15K note... Ok
now less than 15K notes :D

ok im sorry :<
Don't worry

There are a few sections that can be buffed so maybe it'll reach 15K notes agai//slapped

I mean I'll be self modding soon
MadBricktree
After some thinking, I have come to the conclusion that it'll be easier to remap the whole song than fixing my current INFINITY diff.

Hopefully it won't take too long to remap.
MadBricktree
Almost Done remapping! (didn't add SVs yet)

I feel soooo satisfied now

BTW 15K notes again
Kaito-kun
No Kudosu - No Kudosu - No Kudosu (Already got kudosu from this beatmap, no need for more)

Was talking with Minseo about his diff and ended up noticing that he is not inside tags. Ranking Criteria demands that the name of each GD mapper in the beatmap needs to be on the tags section. In other words, add to tags "Minseo2000" and everything's good XD.
Topic Starter
Raveille

Kaito-kun wrote:

No Kudosu - No Kudosu - No Kudosu (Already got kudosu from this beatmap, no need for more)

Was talking with Minseo about his diff and ended up noticing that he is not inside tags. Ranking Criteria demands that the name of each GD mapper in the beatmap needs to be on the tags section. In other words, add to tags "Minseo2000" and everything's good XD.
Well that's something I'll be doing...
soon

maybe weekends

bye laptop...
MadBricktree
Should I add SV changes for my diff?

Poll here
Adinata28

Minseo2000 wrote:

Should I add SV changes for my diff?

Poll here
oh yes pls :<
old play

oh fuc, new ones has 8,6*. orz
MadBricktree

Adinata28 wrote:

Minseo2000 wrote:

Should I add SV changes for my diff?

Poll here
oh yes pls :<
old play

oh fuc, new ones has 8,6*. orz
yes the new map is 8.64* orz

o wait wat
A on old map?
omg
Abraxos
i am a man of my word

i said i would mod this and i will

placeholder


prepare for modding hell

General

  1. BPM, Offset and MP3: ( × ) use this mp3, offset should be synced, to download just right-click on the playbar and you should see it. copy paste the mp3 over the one you have in your map
  2. Aimod : ( × ) turn off countdown, do this for all diffs
  3. Kiai : ( ✓ )
  4. Metadata : ( × ) instead of using words to say what to do id just have you look at pictures
    do this for all diffs edit: also add minseo's full username in the tags too forgot bout that
  5. Hitsound : ( × ) idk we could use .ogg as a HS file, dl the .wav version here. also OMG WHY SO LOUD
  6. Video : ( × ) the more i look at the face of the girl the more i want to hit her. go to this website and find a BG you like and think that is suitable for the song, im too assed rn to find one, and i havent even started modding the map yet lmao

main issue i have with this chart is how repetitive it is. now, i cant blame you entirely for that, cuz the song itself is repetitive in nature. its a challenge to vary pattern nature in such a song like this, and im absolutely fine if you do repeat some of the stuff, esp. if youre just starting out in mapping.

along with the fact of its repetitiveness, there is also an tiny element of strain in your chart, it isnt really obvious in the first few minutes but as it wears on the snowballing of it kinda builds into uncomfortable levels. my modding would mainly be addressing sections which eat at stamina unreasonably, and also maybe several pattern suggestions here and there to not only address the repetition but also the strain. lets go

1|2|3|4

4k

4K Marathong

  1. jesus christ lets begin shall we
  2. 00:01:390 (1390|3) - there are piano notes here, but you chose to follow the vocals. fine by me, but at least make it consistent. see 00:03:890 (3890|3) - , where all of a sudden you chose to follow the piano beat. suggestion.
  3. 00:03:890 (3890|2,3890|0,3890|3,4046|1,4202|2,4358|1) - assuming you love pitch relevancy, try this.
  4. 00:04:983 (4983|2,5140|1,5140|3,5296|2) - its these things i was talking about; the lack of differentiation of patterns, i.e. as compared to 00:02:483 (2483|2,2640|3,2640|1,2796|2) - . even the LNs follow a [1][2][1][2] pattern
  5. 00:07:952 (7952|3,8108|2,8421|2,8577|3,8733|2,8890|3) - im sure you could give the left hand some of these notes. suggestion.
  6. 00:10:452 (10452|3,10686|3,10921|3,11155|3,11390|3) - could be better. suggestion.
  7. 00:12:015 (12015|2,12171|2,13108|2,13265|2,13421|0,13577|0) - can you tell me why these are jacks? i really have no idea, they arent related to the vocals, nothing in the drum and bass suggest jacking, nothing about pitch and tone.
  8. 00:13:890 (13890|0) - pretty unnecessary, 00:14:202 (14202|3) - same "poing" sound but no LN due to density. better if you were to just remove it
  9. 00:17:015 (17015|2) - no synth here so no note
  10. 00:14:827 (14827|3,14983|3) - jacking is awkward with LN play
  11. applying the above points, it should be something like this: { 1 } { 2 }
  12. 00:16:546 (16546|2,16702|2,16858|2) - triple is unwarranted
  13. 00:16:780 - theres that synth at 00:15:843 (15843|2) - here
  14. 00:17:405 (17405|1,17405|3) - why is this a double, it isnt a kick
  15. 00:17:640 (17640|1,17796|1,17952|1) - triples only make the chord stacking more awkward and straining than it should be
  16. 00:17:483 (17483|0) - 00:17:640 (17640|1) - doubles here
  17. in case you mess the two above up, suggestion.
  18. 00:19:515 (19515|2,19515|0,19593|1,19671|0,19749|2,19827|3,19827|1,19905|2,19983|0,19983|1,19983|3) not a big fan of spider webs, suggestion.
  19. 00:18:890 (18890|3,18890|1,18890|0) - why triple, 00:18:577 - 00:17:327 - both have the loud synth but yet they arent triples
  20. 00:18:577 (18577|1,18577|0,18733|2,18733|3) - no stacking? intentional?
  21. 00:21:233 (21233|3) - vocal shifts pitch at 00:21:390 -
  22. 00:21:702 (21702|0,21741|1,21780|2,21819|3) - to 00:22:640 (22640|0) - what is this? rather than ignore the more surreptitious and frankly ambiguous synth, why not follow something more concrete, i.e. the drums? suggestion.
  23. 00:22:796 (22796|2,22874|3,22952|0,22952|2,23030|1,23108|2,23186|3,23265|0,23265|2,23343|1,23421|2) - remember what i said about pattern differentiation?
  24. 00:23:577 (23577|1,23577|3,23733|3,23733|1) - dk why these are in the same column, these are vocal lines at completely different pitches
  25. suggestion for above
  26. 00:23:733 (23733|3,23733|1) - why is this even a double, you had kicks for doubles only and used singles for vocal, what makes this different? suggestion.
  27. 00:24:983 (24983|1,25140|1,25296|1) - this can do much better
  28. again with the out of place jacking, i really have no idea what they are following. suggestion.

read this
  1. ok i have to stop here and tell you something. your map is disgustingly inconsistent, in terms of note placement, hand balance and patterning. i implore you to give your map a good, i mean GOOD review. and this time round, rather than going in telling yourself "i guess this is the best i could do, sigh" i want you to try thinking about digesting the music, digesting the potential of it and creating a more suitable pattern according to much more solid, refined rules defined by yourself. whatever i am telling you above is all according to my opinions and mainly things learnt from mapping/modding, and it isnt wrong to develop an opinion yourself. you want to have vocals be doubles for a particular section? great, then keep it consistent that way. you wish to follow the synths? thats fine, then review consistently accordingly. what i fail to see here and what irks me is the lack of heart and desire to improve, and its quite noticeable in the way you responded to some mods. heck, even looking at the mods themselves i can see how the modder himself knows this, given how they either abruptly end, or are simple one-liners.
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  2. youd have to remember that modding isnt about "insulting" other mappers ability, nor is it a competition between the mapper and the modder to "be the most correct". people mod because they want to help you improve, and they have absolutely zero obligation to do so. given how it is on their own accord to even look at your map, why is it that i see some mods seemingly are ignored? its really telling of your ability to accept and receive criticism, and the worst thing any mapper can do is to turn their own little world into an echo chamber of self-pity/sef-praise/anything really.
    |
  3. what you need to do now is to give your map a good look-through, as mentioned above. smoothen out any straining sections, quick example being 09:32:796 (572796|3,572952|3,573108|3,573265|3) - 03:01:233 (181233|2,181390|2,181546|2,181702|2,181858|2) - 06:22:718 (382718|2,382874|2,383030|2,383186|2,383343|2,383499|2,383655|2,383811|2,383968|2,384124|2,384280|2,384436|2) - stacks like these, 10:27:640 (627640|0,627718|1,627796|0,627874|1,628108|1,628186|0,628265|1,628421|1,628499|0,628577|1,628655|0,628811|0) - streams that feature thrills that wear on one hand too much, 10:31:077 - to 10:32:327 - impact relation (i.e. are the doubles justified?; do the beats warrant such strong patterning?), patterns that dont bide well with hand balance (06:19:827 (379827|3,380061|0,380296|1,380452|2,380686|0,380921|3,381077|1,381702|2,382327|2,382561|0,382796|1,382952|3,383108|1,383265|0,383421|1,383577|3,383811|0,384046|1,384202|3) - (i.e. are you sure about these LNs? do you feel as if the streams make it too awkward and too overly-dense? does the over-density go in accordance with the music? what else can you do for this part? are there other suggestions that play better?) and lastly, consistency, snapping, ghost notes, and pitch relevancy.
  4. bracketed questions are questions you can ask yourself when you review the map to aid in your review, other more basic fundamentals such as consistency cannot be answered to by me, since this is your map, and you choose what goes with what.
  5. i hope your main takeaway is the drive to improve, and whatever the case is remember i do indeed wish to help you out. call me back by PM after youve done everything you can, and ill give your map a more thorough mod.
  6. if you disagreed with everything i mentioned above, and dont wish to review your mapset, then im fine with it. i just hope you keep in mind that modders arent out to discourage, sure there might be some rude ones, but their drive remains the same: they want to help. just keep that in mind.

do not kudos this unless you think it helped you out with your chart

as always, i hoped whatever i said helped you out in someway. if you wish, do feel free to call me back for more assistance or even a full mod if necessary.

good luck with rank VV
Topic Starter
Raveille
Thanks Abraxos, thought you wouldn't mod this XD Will try to edit it tomorrow...although I am hella busy @_@

Edit: Tbh, I realized I always feel so worried whenever I see mods like these XD I'll see if I can contact you on osu! tomorrow and try to work out another media platform to communicate, I feel less worried this way. (Maybe Facebook? Idk)
MadBricktree


What is this supposed to mean :?
Topic Starter
Raveille

Minseo2000 wrote:



What is this supposed to mean :?
OMG HAHAHAHAHA
Topic Starter
Raveille
Being the retard I am, I forgot to edit the mp3. Will update ASAP :(
17VA
4 M4M

1,2,3,4,5,6,7

00:10:686 (10686|2) -

How about this pattern? looks more smooth http://puu.sh/ocEwG/2cd0d24911.png

00:13:577 (13577|1) -

move 1st column for convenience

00:27:015 (27015|3) - how about this? http://puu.sh/ocEDg/07eebfcf43.png Looks more neat

00:57:327 - http://puu.sh/ocEHZ/0e6ea7941d.png ^

01:12:327 - http://puu.sh/ocEKo/2147ba5cef.png how about this? more unawkward streams.

01:59:515 (119515|1) - move 3 and move 2. looks strange?

02:03:733 (123733|3) - Extend 02:04:515 - and 02:04:515 (124515|3) - move to 5.

02:58:499 - add here, there's stream sound

03:07:015 (187015|5) - Extend 03:07:640 - and 03:07:640 (187640|4) - Extend 03:08:108 - or 03:08:265 -

03:32:796 - add 4 for natural stream.

03:53:890 - How about this way? http://puu.sh/ocFg2/bba7b975db.png

04:39:515 (279515|1) - I think 1st column is more suitable here. according to song's stream

05:01:390 - more playable pattern. http://puu.sh/ocFqC/a76becb98d.png how about this?

06:21:390 - http://puu.sh/ocFw7/48e6b59db8.png

06:32:640 (392640|2,392718|1,392796|2) - move to 4,3,2 for comfortable playing.

07:24:202 - more natural streams - http://puu.sh/ocFD5/80aa09858e.png

07:41:702 - change 1/4 lns to short note? there's piano sound only.

08:22:327 (502327|5) - Extend to 08:22:952 - here

08:56:702 - I thinks this pattern is more suitable here, instead of few shields http://puu.sh/ocFLK/6cbb1d6e7b.png

10:05:452 - 6th and 7th column is empty here. rearrange some notes to those columns.

10:31:077 (631077|1) - this part is stronger than 10:30:921 (630921|2) - this part. add notes more or fix lns.

10:50:140 - I think 1/8 hold notes are too sudden here.

11:01:077 (661077|5) - move 7. looks too empty here

12:03:890 (723890|6) - change to circle(normal note)

12:49:671 - how about this? http://puu.sh/ocG9S/0a21a2287d.png

12:52:171 - ^
MadBricktree
Blue - Accepted and fixed
Yellow - Fixed, but may need some additional checking
Red - Rejected
Purple - Will be considered/Unsure
Green - Note/Comment

Mod and replies inside. Gotta save space to reduce scrolling

Yooh wrote:

4 M4M

1,2,3,4,5,6,7

00:10:686 (10686|2) -

How about this pattern? looks more smooth http://puu.sh/ocEwG/2cd0d24911.png - Done

00:13:577 (13577|1) -

move 1st column for convenience - Done

00:27:015 (27015|3) - how about this? http://puu.sh/ocEDg/07eebfcf43.png Looks more neat - Did something similar

00:57:327 - http://puu.sh/ocEHZ/0e6ea7941d.png ^ - Done

01:12:327 - http://puu.sh/ocEKo/2147ba5cef.png how about this? more unawkward streams. - Did something similar

01:59:515 (119515|1) - move 3 and move 2. looks strange? - Done

02:03:733 (123733|3) - Extend 02:04:515 - and 02:04:515 (124515|3) - move to 5. - Done

02:58:499 - add here, there's stream sound - Oops. Missed that one

03:07:015 (187015|5) - Extend 03:07:640 - and 03:07:640 (187640|4) - Extend 03:08:108 - or 03:08:265 - - Done, second LN mentioned extended to 03:08:265 -

03:32:796 - add 4 for natural stream. - Done

03:53:890 - How about this way? http://puu.sh/ocFg2/bba7b975db.png - okay...

04:39:515 (279515|1) - I think 1st column is more suitable here. according to song's stream - Not so sure about that

05:01:390 - more playable pattern. http://puu.sh/ocFqC/a76becb98d.png how about this? - Done

06:21:390 - http://puu.sh/ocFw7/48e6b59db8.png - Something similar

06:32:640 (392640|2,392718|1,392796|2) - move to 4,3,2 for comfortable playing. - Done

07:24:202 - more natural streams - http://puu.sh/ocFD5/80aa09858e.png - Done

07:41:702 - change 1/4 lns to short note? there's piano sound only. - Those LNs represent that flute like sound which i don't know the name of

08:22:327 (502327|5) - Extend to 08:22:952 - here - Done

08:56:702 - I thinks this pattern is more suitable here, instead of few shields http://puu.sh/ocFLK/6cbb1d6e7b.png - Done

10:05:452 - 6th and 7th column is empty here. rearrange some notes to those columns. - Done

10:31:077 (631077|1) - this part is stronger than 10:30:921 (630921|2) - this part. add notes more or fix lns. - Switch click note chord sizes

10:50:140 - I think 1/8 hold notes are too sudden here. - idk how that happened

11:01:077 (661077|5) - move 7. looks too empty here - Done

12:03:890 (723890|6) - change to circle(normal note) - I want to keep the vocals as LNs. But will be considered

12:49:671 - how about this? http://puu.sh/ocG9S/0a21a2287d.png - Done

12:52:171 - ^ - Done

Thanks for the mod!

Will be updated once Raveille can get his hands on his laptop
MadBricktree
Finished planting grass



Will be updated once Raveille can get his hands on his laptop again.
Aruel
M4M

|1|2|3|4|5|6|7|

General

  1. First, MS2000's 7K INFINITY has too low OD. 6 is not good with this difficulty I guess. Seems 4K UNIVERSE map has 8/8 OD and HP so I
  2. suggest to make it same.
  3. Check your AI mod, tag is different with 4K UNIVERSE
  4. You must use hitsounds over than two.
  5. Wrong offset. Offset should be around at 170, and don't forget to re-snap all your notes also timing sections too. But don't forget to fix it after you applied this mod.
  6. Hitsounds is too loud even it can't hear the song clearly. Suggest to reduce it or use other hitsound
MS2000's 7K INFINITY

  1. 00:11:233 (11233|5,11233|6,11233|2,11311|3,11311|4,11390|5,11390|6) - This is not good at hand balance to left hand or right hand whatever, 00:11:233 (11233|6,11233|5,11311|3,11311|4,11390|5,11390|6) - only these notes are pretty good but 00:10:765 (10765|0,11233|2,11390|1) - these notes are disturbing to hit normal notes. You can re-arrange it I guess.
  2. 00:12:640 (12640|5,12796|5,12952|4) - It is fine already but maybe it can be improve for remove mini jack like 00:12:640 (12640|5,12796|5) - this. How about this?
  3. 00:19:515 (19515|0,19554|1,19593|2,19632|4,19671|5,19710|6,19749|0,19788|1,19827|2,19866|4,19905|5,19944|6) - It is really not clear snapping, can't hear the snap correctly and I'm sure, it is never 1/8. Maybe you can just use 1/4 snapping or ask to other peoples for this.
  4. 00:21:546 (21546|2) - Move to 6 is much better for make consistency with 00:21:702 (21702|0,21702|1) - this also for hand balance too.
  5. 00:21:702 - ~ 00:22:640 - Seriously I'm not sure it is 1/8. Seems it is just stand out only 1/4 and also some not clear rhythm. But also I'm sure it is never 1/8.
  6. 00:26:390 (26390|0,26468|1,26546|2,26624|3) - Overmapped. It doesn't have any sound also this LNs are really not good to feel at playing. Remove these. 00:26:702 (26702|6,26780|0,26858|1,26936|2) - These are fine, has sounds.
  7. 00:32:015 - Same as 00:21:702 - ~ 00:22:640 -this. Just suggest to use only 1/4
  8. 00:33:577 (33577|5) - Are you sure with this LN? Seems you are using LN for following vocal but it doesn't have vocal sound.
  9. 00:33:890 (33890|6,34046|4,34202|5) - Similar reason with above but it is kinda different. Because it has vocal in 00:33:968 - here too. Maybe you can add a one nore LN at here.
  10. 00:43:265 (43265|5,43343|6,43421|5,43499|6,43577|5) - Are you sure? Maybe you can imagine to play it.
    As you know, these 6.7 columns are using middle finger and ring finger. It can't be not good pattern. Can you sure with this balance? I don't think so.
  11. 01:08:655 (68655|2) - Seems you do wrong snapping this. It should be start at 01:08:733 - here.
  12. 01:42:015 (102015|4) - Move to 3. It is not a problem for 01:41:858 (101858|4,102015|4) - this jack. I've got problem at 01:41:624 (101624|5,101858|6,101858|4,102015|6,102015|4) - this. It is really not good balance, theoretically, yeah it can be looks good but it isn't
  13. 01:56:858 - ~ 01:57:640 - I can't feel a heavy melody that can use to be many chord like this.
  14. 02:17:015 - ~ 02:17:327 - Same ab above this but 02:17:327 - ~ 02:17:640 - it is not, it can be aware to "heightened last trill" like 02:27:015 - here.
  15. 02:17:952 (137952|6) - 02:20:452 (140452|5) - Also these guys don't have vocal too. You sure?
  16. 02:22:640 - ~ 02:23:890 - I have no idea what I should say for this part. Seems you followed some "Starry sound" but I'm really not sure it could be snapped. Really faint also not clear.
  17. 02:35:140 (155140|0,155218|1,155296|2,155374|3,155452|4,155530|5) - These LNs are couldn't feel to play well, not fit to here. Suggest to remove it.
  18. 03:08:265 - ~ 03:08:890 - Seriously..
  19. 03:18:577 - Should be added note as your flow of patterns. Seems have drum sound.
  20. 03:53:890 - ~ 03:55:140 - Overmapped. It has only 1/4 also it is really not good pattern for feel this part as well even if it has sound.
  21. 04:37:210 (277210|0,277288|2) - Ghost notes. These are should be removed.
Okay my mod has been finished at here.

Seems it is just made by for PP. This map is not seriously hard to not fit this SR in my opinion.
And just in my opinion, it is kinda overmapped also those LNs are breaking the balance too.
Thanks for reading this and good luck for rank!
MadBricktree
Blue - Accepted and fixed
Yellow - Fixed, but may need some additional checking
Red - Rejected
Purple - Will be considered/Unsure
Green - Note/Comment

Fresh Chicken wrote:

M4M

|1|2|3|4|5|6|7|

General

  1. First, MS2000's 7K INFINITY has too low OD. 6 is not good with this difficulty I guess. Seems 4K UNIVERSE map has 8/8 OD and HP so I
  2. suggest to make it same. - OD raised to 7. Will increase more if unrankable.
  3. Check your AI mod, tag is different with 4K UNIVERSE - Done. I blame Raveille for not informing me about tag changes. jkjk
  4. You must use hitsounds over than two. - The map's not hitsounded yet. I think...
  5. Wrong offset. Offset should be around at 170, and don't forget to re-snap all your notes also timing sections too. But don't forget to fix it after you applied this mod. - Will ask Raveille.
  6. Hitsounds is too loud even it can't hear the song clearly. Suggest to reduce it or use other hitsound - Lowered hitsound volume to 20%
MS2000's 7K INFINITY

  1. 00:11:233 (11233|5,11233|6,11233|2,11311|3,11311|4,11390|5,11390|6) - This is not good at hand balance to left hand or right hand whatever, 00:11:233 (11233|6,11233|5,11311|3,11311|4,11390|5,11390|6) - only these notes are pretty good but 00:10:765 (10765|0,11233|2,11390|1) - these notes are disturbing to hit normal notes. You can re-arrange it I guess. - Seems fine to me
  2. 00:12:640 (12640|5,12796|5,12952|4) - It is fine already but maybe it can be improve for remove mini jack like 00:12:640 (12640|5,12796|5) - this. How about this? - Done
  3. 00:19:515 (19515|0,19554|1,19593|2,19632|4,19671|5,19710|6,19749|0,19788|1,19827|2,19866|4,19905|5,19944|6) - It is really not clear snapping, can't hear the snap correctly and I'm sure, it is never 1/8. Maybe you can just use 1/4 snapping or ask to other peoples for this. - I think it's 1/8 but I'm not sure either... I'll change if it gets mentioned again
  4. 00:21:546 (21546|2) - Move to 6 is much better for make consistency with 00:21:702 (21702|0,21702|1) - this also for hand balance too. - Done
  5. 00:21:702 - ~ 00:22:640 - Seriously I'm not sure it is 1/8. Seems it is just stand out only 1/4 and also some not clear rhythm. But also I'm sure it is never 1/8. - the 1/4s are drums but I think the synth is 1/8. Again, not very sure.
  6. 00:26:390 (26390|0,26468|1,26546|2,26624|3) - Overmapped. It doesn't have any sound also this LNs are really not good to feel at playing. Remove these. 00:26:702 (26702|6,26780|0,26858|1,26936|2) - These are fine, has sounds. - It's for those synth-ish piano like sound.
  7. 00:32:015 - Same as 00:21:702 - ~ 00:22:640 -this. Just suggest to use only 1/4 - Changed for now.
  8. 00:33:577 (33577|5) - Are you sure with this LN? Seems you are using LN for following vocal but it doesn't have vocal sound. - It's a ghost note
  9. 00:33:890 (33890|6,34046|4,34202|5) - Similar reason with above but it is kinda different. Because it has vocal in 00:33:968 - here too. Maybe you can add a one nore LN at here. - Added LN at 6
  10. 00:43:265 (43265|5,43343|6,43421|5,43499|6,43577|5) - Are you sure? Maybe you can imagine to play it.
    As you know, these 6.7 columns are using middle finger and ring finger. It can't be not good pattern. Can you sure with this balance? I don't think so. - Fixed
  11. 01:08:655 (68655|2) - Seems you do wrong snapping this. It should be start at 01:08:733 - here. - Oops. Fixed
  12. 01:42:015 (102015|4) - Move to 3. It is not a problem for 01:41:858 (101858|4,102015|4) - this jack. I've got problem at 01:41:624 (101624|5,101858|6,101858|4,102015|6,102015|4) - this. It is really not good balance, theoretically, yeah it can be looks good but it isn't - Fixed
  13. 01:56:858 - ~ 01:57:640 - I can't feel a heavy melody that can use to be many chord like this. - Changed to doubles
  14. 02:17:015 - ~ 02:17:327 - Same ab above this but 02:17:327 - ~ 02:17:640 - it is not, it can be aware to "heightened last trill" like 02:27:015 - here. - nope. The intensity of that section seems consistent
  15. 02:17:952 (137952|6) - 02:20:452 (140452|5) - Also these guys don't have vocal too. You sure? - Ghost notes
  16. 02:22:640 - ~ 02:23:890 - I have no idea what I should say for this part. Seems you followed some "Starry sound" but I'm really not sure it could be snapped. Really faint also not clear. - I think the "starry sound" follows 1/8 but then it's hard to tell. I blame the audio quality jkjk
  17. 02:35:140 (155140|0,155218|1,155296|2,155374|3,155452|4,155530|5) - These LNs are couldn't feel to play well, not fit to here. Suggest to remove it. - Changed to click notes
  18. 03:08:265 - ~ 03:08:890 - Seriously.. - I think it's 1/8. But my ears can't be trusted
  19. 03:18:577 - Should be added note as your flow of patterns. Seems have drum sound. - Note added
  20. 03:53:890 - ~ 03:55:140 - Overmapped. It has only 1/4 also it is really not good pattern for feel this part as well even if it has sound. - The 1/8 notes are same those "starry sounds" you mentioned before. Rolled back pattern to pre-Yooh mod
  21. 04:37:210 (277210|0,277288|2) - Ghost notes. These are should be removed. - Ghost notes
Okay my mod has been finished at here.

Seems it is just made by for PP. This map is not seriously hard to not fit this SR in my opinion. - Kinda realized when someone who can't pass MANIERA passed this one a few days back. I blame the broken SR system.
And just in my opinion, it is kinda overmapped also those LNs are breaking the balance too. - I'm trying to figure out a way to make the LNs more comfortable. But the nooby me just don't seem to be able to do it properly :(
Thanks for reading this and good luck for rank!
Thanks for the mod! :)

Will be updated once Raveille reclaims his laptop.
MadBricktree
Raveille can't update due to irl stuff

So modders pls use this version for modding
ArcherLove
hi ... this is long ...

col=1~7
CHECK AI-MOD


00:28:373 (28373|1) - move to 5 (playability)
00:29:545 (29545|6) - http://puu.sh/oixji/e7a8d77bbb.jpg
01:14:857 (74857|0) - move to 6 + add to 7?
01:19:076 (79076|0) - move to 7
01:56:966 (116966|3,117045|3,117201|3,117279|3,117435|3,117513|3) - overkill ... please change ;_; http://puu.sh/oixUX/bc5bc98228.jpg
03:17:123 (197123|3) - move to 6
05:25:951 (325951|1,325951|0,325951|6) - change one of this to LN?
07:41:732 (461732|2,461810|1,461888|0,461966|1) - http://puu.sh/oiyF0/d0d8c250d2.jpg
08:29:076 (509076|1) - move to 5?
09:49:701 (589701|1) - add
11:52:982 (712982|3) - move to 7
11:53:607 (713607|3) - move to 1
11:53:920 (713920|1) - move to 4


I can't really find mistake on 4K except the repeat pattern .. good luck!~
I post on your Q also~
MadBricktree
Blue - Accepted and fixed
Yellow - Fixed, but may need some additional checking
Red - Rejected
Purple - Will be considered/Unsure
Green - Note/Comment

ArcherLove wrote:

hi ... this is long ... - Indeed. I thought I was going to lose my mind mapping this song... TWICE

col=1~7
CHECK AI-MOD - Dang... Idk when that happened.


00:28:373 (28373|1) - move to 5 (playability) - Eh. Not so sure but applied.
00:29:545 (29545|6) - http://puu.sh/oixji/e7a8d77bbb.jpg - Ah this looks much better now.
01:14:857 (74857|0) - move to 6 + add to 7? - Done
01:19:076 (79076|0) - move to 7 - Done
01:56:966 (116966|3,117045|3,117201|3,117279|3,117435|3,117513|3) - overkill ... please change ;_; http://puu.sh/oixUX/bc5bc98228.jpg - Didn't know that it'll be that hard
03:17:123 (197123|3) - move to 6 - Done
05:25:951 (325951|1,325951|0,325951|6) - change one of this to LN? - I guess it's a better idea to emphasize the vocals
07:41:732 (461732|2,461810|1,461888|0,461966|1) - http://puu.sh/oiyF0/d0d8c250d2.jpg - Done
08:29:076 (509076|1) - move to 5? - Applied
09:49:701 (589701|1) - add - Seems ok
11:52:982 (712982|3) - move to 7 - Done
11:53:607 (713607|3) - move to 1 - Done
11:53:920 (713920|1) - move to 4 - Done


I can't really find mistake on 4K except the repeat pattern .. good luck!~ - Thank you
I post on your Q also~ - Will check later~
Woa, all applied!
First time this happened.

Thanks for the mod!


Still waiting for Raveille to get on his laptop...
Nivrad00
From Nivrad00's Mania Queue
MS2000's 7K INFINITY
Why are there so many whistles in the intro lmao
00:33:138 - 00:34:388 - 00:38:138 - 00:39:388 - this vocal rhythm is pretty unique. Maybe it would be a cool pattern to make the LNs consistent all four times
?
01:12:552 (72552|0,72670|0,72826|0) - perhaps these three notes shouldn't all be in a row
01:28:920 - LN for vocals?
01:42:670 - add some single notes, maybe. prominent beat
02:04:545 - why does the LN end here?
02:09:545 - LN for vocals
02:12:982 - same
02:17:982 - don't hear a voice here (if the LN is meant to follow something other than vocals here it's kinda hard to tell :P)
02:20:482 - same
02:21:107 - same
02:24:466 (144466|3,144545|2) - 1/4 too late
02:47:904 (167904|0,167982|2,168060|0,168138|2,168216|0,168295|2,168373|0,168451|2) - funny little embedded trill lol
03:17:357 (197357|4) - no vocals i think
03:38:295 (218295|4,218451|1) - same
04:04:623 - this pattern is rather harsh on the spacebar lane
05:24:701 - LN for vocals?
05:45:170 - 05:46:732 - 05:47:357 - what are you expressing with these short LNs o-o I can't tell
05:51:185 (351185|4) - 1/4 too early
06:07:201 - missing note? lol
06:07:513 (367513|1) - 1/4 too early
06:19:857 - if this is for vocals the rhythm is wrong. if it's for another instrument I can't hear it LOL
It looks like 06:57:982 - is supposed to be a LN? anyway it seemed weird to me that there's one single note in the middle of the inverse section
07:00:170 - why not make this a double like the other single notes in this section
07:13:998 (433998|4) - 1/4 too early
07:30:638 - LN for vocals?
07:46:263 - should this start 1/2 later? debatable but usually ppl put notes for vocals on the start of the vowel, not the start of the consonant
08:17:045 (497045|6) - 1/4 too late
08:28:295 - er what's this LN for
08:28:920 - also LN for vocals?
09:17:279 (557279|3) - 1/4 too early
09:28:920 - man this part is just cruel for the left hand lol
09:31:732 (571732|4) - should the LN start here
09:33:607 (573607|1) - 1/4 too late
09:36:654 (576654|5,576732|1) - 1/4 too late
09:48:295 - no vocals i think
10:19:310 - seems weird that this LN ends slightly before the other LN when they're both for vocals
10:26:263 (626263|0,626420|6,626732|4) - 1/2 too early
11:32:982 - LN for vocals?
11:35:013 - either a 1/2 or a 1/4 early depending on which syllable you want to put it on
11:39:545 - no vocals i think
12:43:920 (763920|2) - 1/4 too late
12:53:451 (773451|0,773529|1) - I believe the drums are on 1/3 snap here

The measure lines got off someplace but I'll let you figure that out yourself P:

Wow, I think this looks a lot better after the remap! It seems like a lot of the visual and physical awkwardness of the hard patterns is gone now... it's more evenly distributed over the lanes and there aren't as many unnecessary anchors and jacks.

I notice you got rid of the left-right style laning where you put all the single notes on one half and all the LNs on the other. It's too bad you got rid of a unique idea like that, but I think it helped a lot to make this more playable and pleasing to the hands.

There are still a significant amount of sync mistakes in the vocals... i pointed out some that I noticed, but I'm sure there's more.

I also noticed the star rating got higher, probably because of the really dense bursts like 05:59:232 - . I'm not sure if those bursts are reasonable or not, especially since they have LNs during them, but I'm not personally skilled enough to tell. I guess I can only advise you to look for really skilled players to test :P

I think another problem is how indistinct some of the noises in the map are... because it's so hard to hear, a lot of this map is hard to understand. Like for example, it seems to me that 07:49:232 - and 10:11:576 - would be more intuitive as a 1/4, but maybe I'm just not hearing whatever you were mapping? In other places there are a lot of LNs, 1/4 streams, and 1/8 bursts that I just could not hear in the music. I've mentioned a few of the more prominent ones above. I'll admit, I have terrible earphones, but it's something worth mentioning at least

I also think you could still improve on playability, especially how the LNs and singles fit together. I know that's a vague and possibly unhelpful statement, but this map is just so long that it would take way too long for me to identify the problem spots individually (sorry P:)
Wow modding this map is exhausting. I'm impressed you managed to map this monster two different times, with SVs and everything! Good job man
Topic Starter
Raveille
Will apply once my exams are over, thanks Nivrad ouo
MadBricktree
Blue - Accepted and fixed
Yellow - Fixed, but may need some additional checking
Red - Rejected
Purple - Will be considered/Unsure
Green - Note/Comment

Nivrad00 wrote:

From Nivrad00's Mania Queue
MS2000's 7K INFINITY
Why are there so many whistles in the intro lmao
00:33:138 - 00:34:388 - 00:38:138 - 00:39:388 - this vocal rhythm is pretty unique. Maybe it would be a cool pattern to make the LNs consistent all four times - I think it's different enough to be like this.
?
01:12:552 (72552|0,72670|0,72826|0) - perhaps these three notes shouldn't all be in a row - Ooooops
01:28:920 - LN for vocals? - Idk how I missed that
01:42:670 - add some single notes, maybe. prominent beat - done
02:04:545 - why does the LN end here? - Good question.
02:09:545 - LN for vocals - Rearranged some notes as well.
02:12:982 - same - Done
02:17:982 - don't hear a voice here (if the LN is meant to follow something other than vocals here it's kinda hard to tell :P) - I was actually doubtful about this as well
02:20:482 - same - ^
02:21:107 - same - ^
02:24:466 (144466|3,144545|2) - 1/4 too late - Rearranged some notes as well.
02:47:904 (167904|0,167982|2,168060|0,168138|2,168216|0,168295|2,168373|0,168451|2) - funny little embedded trill lol - Fixed. May need some more adjustments tho.
03:17:357 (197357|4) - no vocals i think - I here something similar to "ppo" over there.
03:38:295 (218295|4,218451|1) - same - This one I'm not so sure but I here something like "wa" and "tu"
04:04:623 - this pattern is rather harsh on the spacebar lane - Changed to 1/8s instead.
05:24:701 - LN for vocals? - Done
05:45:170 - 05:46:732 - 05:47:357 - what are you expressing with these short LNs o-o I can't tell - Those beeping/twinkling sounds.
05:51:185 (351185|4) - 1/4 too early - Fixed
06:07:201 - missing note? lol - Wow your eyes are good lol
06:07:513 (367513|1) - 1/4 too early - Done
06:19:857 - if this is for vocals the rhythm is wrong. if it's for another instrument I can't hear it LOL - Those are for vocals. Just unsynced
It looks like 06:57:982 - is supposed to be a LN? anyway it seemed weird to me that there's one single note in the middle of the inverse section - Intentional click note. May change if it's pointed out again.
07:00:170 - why not make this a double like the other single notes in this section - Oooops
07:13:998 (433998|4) - 1/4 too early - Fixed
07:30:638 - LN for vocals? - Done
07:46:263 - should this start 1/2 later? debatable but usually ppl put notes for vocals on the start of the vowel, not the start of the consonant - That's actually a syllable. I just missed a sound at 07:46:420
08:17:045 (497045|6) - 1/4 too late - Fixed
08:28:295 - er what's this LN for - Ghost note
08:28:920 - also LN for vocals? - Done
09:17:279 (557279|3) - 1/4 too early - Oooooooooooooooooooops
09:28:920 - man this part is just cruel for the left hand lol - Indeed
09:31:732 (571732|4) - should the LN start here - No it shouldn't
09:33:607 (573607|1) - 1/4 too late - It's timed properly. I think.
09:36:654 (576654|5,576732|1) - 1/4 too late - Fixed
09:48:295 - no vocals i think - I think there is.
10:19:310 - seems weird that this LN ends slightly before the other LN when they're both for vocals - It's to make way for the click note. But will be considered
10:26:263 (626263|0,626420|6,626732|4) - 1/2 too early - Fixed
11:32:982 - LN for vocals? - Done
11:35:013 - either a 1/2 or a 1/4 early depending on which syllable you want to put it on - Fixed
11:39:545 - no vocals i think - Ghost note
12:43:920 (763920|2) - 1/4 too late - Fixed
12:53:451 (773451|0,773529|1) - I believe the drums are on 1/3 snap here - Changed.

The measure lines got off someplace but I'll let you figure that out yourself P:

Wow, I think this looks a lot better after the remap! It seems like a lot of the visual and physical awkwardness of the hard patterns is gone now... it's more evenly distributed over the lanes and there aren't as many unnecessary anchors and jacks. - Remapped with the intention to remove anchors and jacks.

I notice you got rid of the left-right style laning where you put all the single notes on one half and all the LNs on the other. It's too bad you got rid of a unique idea like that, but I think it helped a lot to make this more playable and pleasing to the hands. - The playability of it was mentioned many times. Maybe I'll attempt it on an easier song.

There are still a significant amount of sync mistakes in the vocals... i pointed out some that I noticed, but I'm sure there's more. - I guess it'll be found over time.

I also noticed the star rating got higher, probably because of the really dense bursts like 05:59:232 - . I'm not sure if those bursts are reasonable or not, especially since they have LNs during them, but I'm not personally skilled enough to tell. I guess I can only advise you to look for really skilled players to test :P - There shouldn't be any playability issues since someone did tell me that it's mashable. But there are a few modderes pointing out that it's in the wrong snap.

I think another problem is how indistinct some of the noises in the map are... because it's so hard to hear, a lot of this map is hard to understand. Like for example, it seems to me that 07:49:232 - and 10:11:576 - would be more intuitive as a 1/4, but maybe I'm just not hearing whatever you were mapping? In other places there are a lot of LNs, 1/4 streams, and 1/8 bursts that I just could not hear in the music. I've mentioned a few of the more prominent ones above. I'll admit, I have terrible earphones, but it's something worth mentioning at least - Some of them I'm unsure as well.

I also think you could still improve on playability, especially how the LNs and singles fit together. I know that's a vague and possibly unhelpful statement, but this map is just so long that it would take way too long for me to identify the problem spots individually (sorry P:) - There is a possibility that I may remap this again.
Wow modding this map is exhausting. I'm impressed you managed to map this monster two different times, with SVs and everything! Good job man - Thank you.
Thanks for the mod!

Update




May remap depending how I feel. Edit: Graved
Huuks
4k is cool :) Make it harder if u can ;)
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