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Demetori - Youkai no Yama ~ Mysterious Mountain

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Topic Starter
Ender_Sword
This beatmap was submitted using in-game submission on Wednesday, August 19, 2020 at 2:27:12 PM

Artist: Demetori
Title: Youkai no Yama ~ Mysterious Mountain
Source: 東方Project
Tags: 闡提宗祀 ~ Offering to The Sukhavati touhou marathon Sendai Soushi mountain of faith fuujinroku Comiket75 stage 5 aya shameimaru End
BPM: 185
Filesize: 8528kb
Play Time: 01:29
Difficulties Available:
  1. Extra Stage (5.16 stars, 424 notes)
Download: Demetori - Youkai no Yama ~ Mysterious Mountain
Information: Scores/Beatmap Listing
---------------
remapping in progress
RoseLily
Sup, my friend really likes your map, so he asked me if I could give it a mod.
I'm a very lazy person, he's that special to make me get a move on and actually do it. I wish you the best of luck, and hope you Do make it out there. :lol:
D o n ' t g i v e u p , despite whatever critique hits you. In the end it's your map sooo, do whatever, take the mods that you think are beneficial.

Mods
  1. 00:04:234 (1,2,3,4) - instead of hiding the first note behind that slider, maybe just make it look like this. since it's kinda confusing. Though maybe that might just be me.
  2. 00:05:288 (1) - instead of that kick slider, just do a triple.
  3. 00:07:396 (1) - Flip it over, then place it somewhere further.
  4. 00:09:991 (1,2,3,4) - This, no. This is a nono. 2 and 3 should be close to 1, they can't just go over to another place and have their own party with 4. 4 needs to be in another party, change 4's combo color, 4 and 5 should have their own combo color.
  5. 00:11:936 (2,3,4,5) - To make it more smooth, make 2 mirror 1, and then for 3,4,5 instead of doing that close spaced single taps, which can be confusing at some times as well, I suggest you make them a triangle jump. So in the end, 2.3,4,5'll look like this. and 1,2'll look like this.
  6. 00:16:639 (1,2,3,4,5,6) - make slider 1 like this instead,
    from then on 2,3,4,5,6 remap them to match the next 1 slider.
  7. 00:21:828 (1,2) - make it look like this instead, same issue with the 5th mod
  8. Takes a break// I'm sorry, I think I'm using " make it look like this instead," too much rip.
  9. 00:24:423 (1) - same issue ^ just flip it over.
  10. 00:31:720 (5) - change combo color, select that stream and rotate clockwise " ctrl + > "
  11. Tip - to see if your mapping is coming out as smooth or not, what I do is that when I map a certain amount, I stop and then play the map over while following the structure with my mouse/pen to see whether which.
  12. 00:46:477 (4) - change the slider structure.
  13. 00:51:504 (7) - ^
  14. 03:54:585 - ^
  15. 01:17:774 (2) - change combo color.
  16. 01:27:099 - ^
  17. 01:25:558 (1) - reach it up to the white tick?
  18. 04:01:882 (1,2) - those two and onwards up to the second 3 woah woah wooah man, that's like a cluster right there. Hmm, make it into a stream instead, see how you like it.
  19. 04:05:855 (2) - this stream is marvelous. Noice.
Whew, that's it for me. Some I didn't really bring up, didn't wanna end up being too repetitive with the same issues about it, that's with you to pimp/fix up.
Good luck, happy mapping. o/
Topic Starter
Ender_Sword

[ 98Wolfy-kun ] wrote:

Sup, my friend really likes your map, so he asked me if I could give it a mod.
I'm a very lazy person, he's that special to make me get a move on and actually do it. I wish you the best of luck, and hope you Do make it out there. :lol:
D o n ' t g i v e u p , despite whatever critique hits you. In the end it's your map sooo, do whatever, take the mods that you think are beneficial.

Mods
  1. 00:04:234 (1,2,3,4) - instead of hiding the first note behind that slider, maybe just make it look like this. since it's kinda confusing. Though maybe that might just be me. -fixed
  2. 00:05:288 (1) - instead of that kick slider, just do a triple. - this is so much better holy
  3. 00:07:396 (1) - Flip it over, then place it somewhere further. Yeah it did look a bit weird fixed
  4. 00:09:991 (1,2,3,4) - This, no. This is a nono. 2 and 3 should be close to 1, they can't just go over to another place and have their own party with 4. 4 needs to be in another party, change 4's combo color, 4 and 5 should have their own combo color. - fixed
  5. 00:11:936 (2,3,4,5) - To make it more smooth, make 2 mirror 1, and then for 3,4,5 instead of doing that close spaced single taps, which can be confusing at some times as well, I suggest you make them a triangle jump. So in the end, 2.3,4,5'll look like this. and 1,2'll look like this. - holy fixing that
  6. 00:16:639 (1,2,3,4,5,6) - make slider 1 like this instead,
    from then on 2,3,4,5,6 remap them to match the next 1 slider. - fixed
  7. 00:21:828 (1,2) - make it look like this instead, same issue with the 5th mod
    -fixed
  8. Takes a break// I'm sorry, I think I'm using " make it look like this instead," too much rip. - Its fine I appreciate the help :)
  9. 00:24:423 (1) - same issue ^ just flip it over. - fixed
  10. 00:31:720 (5) - change combo color, select that stream and rotate clockwise " ctrl + > " - fixed
  11. Tip - to see if your mapping is coming out as smooth or not, what I do is that when I map a certain amount, I stop and then play the map over while following the structure with my mouse/pen to see whether which. - ty
  12. 00:46:477 (4) - change the slider structure. oh man fixed
  13. 00:51:504 (7) - ^ - I dunno what I was thinking
  14. 03:54:585 - ^ - Again fixed
  15. 01:17:774 (2) - change combo color. - fixed
  16. 01:27:099 - ^ ^
  17. 01:25:558 (1) - reach it up to the white tick? - fixed
  18. 04:01:882 (1,2) - those two and onwards up to the second 3 woah woah wooah man, that's like a cluster right there. Hmm, make it into a stream instead, see how you like it. - I agree fixed
  19. 04:05:855 (2) - this stream is marvelous. Noice. - why thank you :)
Whew, that's it for me. Some I didn't really bring up, didn't wanna end up being too repetitive with the same issues about it, that's with you to pimp/fix up.
Good luck, happy mapping. o/
ceLy
NM as request
[Extra Stage]
  1. check the offset if possible, downbeats usually just at the long white tick in beatmaps.
  2. 00:01:072 (4) - jump here?
  3. 00:03:342 (1) - why NC?
  4. 00:05:936 (9,10,11) - (11) is abusolutely harder than 9 and 10, but you give the same ds as before. You should make it present the rhythm.
  5. 00:08:855 (4) - ^
  6. 00:14:045 (1,2,3) - liner flow looks werid imo
  7. 00:22:639 (3,4,5) - why change ds at (5)
  8. 00:23:126 (1,2) - too close
  9. 00:24:909 (2,3) - not overlap imo
  10. 00:26:855 (1,2) - jump?
  11. 00:33:828 (1,2) - too close imo
  12. 00:37:396 (7,1) - flow werid
  13. 00:40:639 (4,5) - too close and no overlap
  14. 01:05:126 (3,4,5) - looks werid
  15. 01:09:504 (4,1) - can blanket or something, too close now
  16. 01:46:964 (4,5,1) - flow werid
  17. 01:52:477 (5,1) - ^
  18. 02:01:558 (4,1) - can blanket
  19. 02:29:126 (8,9) - blanket better here
  20. 02:51:018 (1,2,3,4) - i dont like this lol
  21. 03:01:396 (3,4) - ds should change at 4 imo
  22. 03:59:126 (2,3,4) - why change ds at 4
GL~ :)
Topic Starter
Ender_Sword

ceLy wrote:

NM as request
[Extra Stage]
  1. check the offset if possible, downbeats usually just at the long white tick in beatmaps.
  2. 00:01:072 (4) - jump here? -i guess?
  3. 00:03:342 (1) - why NC? - opps fixed
  4. 00:05:936 (9,10,11) - (11) is abusolutely harder than 9 and 10, but you give the same ds as before. You should make it present the rhythm. - sure
  5. 00:08:855 (4) - ^ - sure
  6. 00:14:045 (1,2,3) - liner flow looks werid imo - will adjust
  7. 00:22:639 (3,4,5) - why change ds at (5) - fixed
  8. 00:23:126 (1,2) - too close - fixed
  9. 00:24:909 (2,3) - not overlap imo - fixed
  10. 00:26:855 (1,2) - jump? - okay sure
  11. 00:33:828 (1,2) - too close imo - fixed a bit
  12. 00:37:396 (7,1) - flow werid - fixed?
  13. 00:40:639 (4,5) - too close and no overlap - fixed
  14. 01:05:126 (3,4,5) - looks werid - fixed a bit
  15. 01:09:504 (4,1) - can blanket or something, too close now - sure
  16. 01:46:964 (4,5,1) - flow werid - fixed
  17. 01:52:477 (5,1) - ^ - I guess
  18. 02:01:558 (4,1) - can blanket - fixed
  19. 02:29:126 (8,9) - blanket better here - fixed
  20. 02:51:018 (1,2,3,4) - i dont like this lol - lol i spiced it up
  21. 03:01:396 (3,4) - ds should change at 4 imo - okay
  22. 03:59:126 (2,3,4) - why change ds at 4 - opps
GL~ :)
LigerZero
[Metadata]
Title and Title unicode OK
Artist and Unicode Artist OK
Source OK
Tags added "mountain of faith fuujinroku Comiket75 stage 5 aya shameimaru"
Image: change to aya shameimaru except you mapping border of life no problem you use background yuyuko saigyouji


[Extra Stage]
02:21:666 (2,3,4,5,6,7) - it's confused to me..., but it's good
04:14:207 (1,2,3,1,2,3,1,2,3) - so far jump....., i'm try in ctb and next fail


sorry i'm bad to modding because i'm trying to modding map.... bored only checking metadata.....

Good Luck i'm for your map.... i'm waiting your map ranked.....
Topic Starter
Ender_Sword

LigerZero wrote:

[Metadata]
Title and Title unicode OK
Artist and Unicode Artist OK
Source OK
Tags added "mountain of faith fuujinroku Comiket75 stage 5 aya shameimaru"
Image: change to aya shameimaru except you mapping border of life no problem you use background yuyuko saigyouji - I will change :)


[Extra Stage]
02:21:666 (2,3,4,5,6,7) - it's confused to me..., but it's good - ty :D
04:14:207 (1,2,3,1,2,3,1,2,3) - so far jump....., i'm try in ctb and next fail - yeah a bit strange but i wanna keep it


sorry i'm bad to modding because i'm trying to modding map.... bored only checking metadata.....

Good Luck i'm for your map.... i'm waiting your map ranked.....
- Thanks for modding and thank you!
Lumin
Heyaa NM here from queuee

[Extra stage]
  1. At first testplay I noticed that yo have nice map but flow and aesthetical issues were found
  2. As I checked your map I don't recall seeing any sliders with red anchors? You should use them here and there (especially in those big unique sliders) They help a lot I promise you (straight when you learn to use them tho :D) And if you for some reason don't know how to make red anchor just doubleclick while making slider or ctrl + click a white anchor
  3. 00:03:666 (4) - Make this slider more appealling
  4. 00:04:234 (5) - Inconsistent spacing between 4 and 6
  5. 00:04:478 (8,1) - NC 8 and 00:05:774 (8) - NC
  6. 00:07:396 (1) - necessary NC? okay I won't point NCs out anymore if they aren't horrible
  7. 00:10:234 (2,3) - how did you think this placement is a good idea?? Make spacing consistent, this looks and plays bad and breaks flow
  8. 00:17:774 (6) - place to x:220 y:268 or around somwhere there and it plays much more nicely
  9. 00:17:936 (1,2,3,4,5,6,7) - I don't like this flow here
  10. 00:24:423 (1,3) - overlap
  11. 00:42:261 (3,1) - overlap
  12. 00:44:531 (2,3,4) - Not good flow
  13. 00:51:504 (7) - shape it properly and don't make it look random (symmetrical is the key!) and NC btw
  14. 01:11:936 (3,4,5) - these are chronologically in same distance but then this huge jump?! (note 4) JUST LOOK AT IT
  15. 01:20:369 (1,2,3,4) - Well this is a bad flow
  16. 01:25:072 (4,1) - overlap
  17. 02:04:477 (1,2,3,4,5,6,7,8,9,10,11,12) - wow this inconsistency made me puke. Did you know that you can make stream in this way -> 1) make slider 2)ctrl + shift + f (made one next to yours in this way)
  18. 02:19:720 (6) - could be made better and cleaner
  19. 02:29:126 (8) - :puke: I'm sorry for being this rude but this is not a good slider!
  20. 02:45:991 (1,2,3) - CONSISTENT SPACING
  21. 03:00:099 (7,1,2) - 7 and 2 are not consistent chronologically, but they have same jump -> confusion and player clicks 2 earlier
  22. 03:01:558 (4,7) - overlap
  23. 03:46:315 (1) - x:108 y:152, looks better with stream
  24. 03:54:585 (2) - ummm.. eeehhh.. Remake it, make it look good and don't let it lap itself, and btw make this end at 03:55:720 - and start new slider at 03:55:964 -
  25. 03:54:585 (2,1) - and you even managed to make these overlap :facepalm:
  26. 03:57:342 (2,3,4,5,1,2,3,4) - you leave A LOT of sounds unmapped and they should be mapped ->undermapping
  27. 04:06:747 (3,1) - here leaving guitar unmapped is ok
  28. 04:36:261 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - maybe most intense stream in this map and you make this stream so boring.. ugh 0.16 Distance snap
  29. 05:00:909 (1,1,1) - you don't need new timing points for these notes.. Delete timing points and use 1/8 snap divisior
Sorry for being rude :( , it's just that I've been modding a lot of maps lately and I'm tired of this :D and I just modded a hopeless map before this so I'm a little repressed. But don't worry it is not a hopeless map, needs just modding! Good luck!
Harubi Lira
NM from my queue
[Extra Stage]
00:03:666 (4,5,6,7,8) - ds plz
00:10:234 (2,3) - put them seperate from 00:09:991 (1) - may be better
00:37:558 (1) - ds plz
00:38:855 (5) - how do you think about moving it to x-308 y-108
00:51:504 (7) - strange slider
00:54:423 (1) - ^
01:11:612 (2) - get it far away from 01:11:288 (1,3) - seems better
02:04:477 (1,2,3,4,5,6,7,8,9,10,11,12,1) - ds
02:07:558 (2,3) - blanket here could be considered.
02:11:774 (4) - nc here will help reading
02:19:720 (6) - another strange slider
02:29:126 (8) - ^
02:35:450 (1,2,3) - ds plz
03:14:369 (1,2,3) - blanket here
03:54:585 (2) - another one
04:17:450 (1,2,3,4,5,6,7,8) - ds plz

Just something make it tidy or more interesting, I'll be happy if you accept any one above :D

Try using more red anchors rather than white ones will make your slider look better. Or you can speed down the slider when you tend to express a certain melody.
About hitsounds
Find some hitsounds which fit the song better, and you'd better consider your hitsounds more. Actrully, I can't really understand why you do that in some partterns.
Finally, flow overall seems good.

Good luck for rank :)
Topic Starter
Ender_Sword

lsahi wrote:

NM from my queue
[Extra Stage]
00:03:666 (4,5,6,7,8) - ds plz Nice
00:10:234 (2,3) - put them seperate from 00:09:991 (1) - may be better gave it a go
00:37:558 (1) - ds plz Nice
00:38:855 (5) - how do you think about moving it to x-308 y-108 Sure
00:51:504 (7) - strange slider Yeah had some troubles with sliders :(
00:54:423 (1) - ^ ^
01:11:612 (2) - get it far away from 01:11:288 (1,3) - seems better Nice
02:04:477 (1,2,3,4,5,6,7,8,9,10,11,12,1) - ds Alright
02:07:558 (2,3) - blanket here could be considered. Meh
02:11:774 (4) - nc here will help reading Fixed
02:19:720 (6) - another strange slider Had trouble with sliders :(
02:29:126 (8) - ^ ^
02:35:450 (1,2,3) - ds plz Got it
03:14:369 (1,2,3) - blanket here Hmm will attempt
03:54:585 (2) - another one LOL fixed
04:17:450 (1,2,3,4,5,6,7,8) - ds plz fixed

Just something make it tidy or more interesting, I'll be happy if you accept any one above :D

Try using more red anchors rather than white ones will make your slider look better. Or you can speed down the slider when you tend to express a certain melody. Thanks for informing me about these... never knew how to use them xD
About hitsounds
Find some hitsounds which fit the song better, and you'd better consider your hitsounds more. Actrully, I can't really understand why you do that in some partterns.
Finally, flow overall seems good.
Regarding hit sounds, im fairly new to t his whole thing and would love some help heh :D
Good luck for rank :) Thank you! :)
Topic Starter
Ender_Sword

Lumin wrote:

Heyaa NM here from queuee

[Extra stage]
  1. At first testplay I noticed that yo have nice map but flow and aesthetical issues were found
  2. As I checked your map I don't recall seeing any sliders with red anchors? You should use them here and there (especially in those big unique sliders) They help a lot I promise you (straight when you learn to use them tho :D) And if you for some reason don't know how to make red anchor just doubleclick while making slider or ctrl + click a white anchor
  3. 00:03:666 (4) - Make this slider more appealling Yeah i know the sliders were terrible xD
  4. 00:04:234 (5) - Inconsistent spacing between 4 and 6 fixed
  5. 00:04:478 (8,1) - NC 8 and 00:05:774 (8) - NC Alrighty
  6. 00:07:396 (1) - necessary NC? okay I won't point NCs out anymore if they aren't horrible Got it
  7. 00:10:234 (2,3) - how did you think this placement is a good idea?? Make spacing consistent, this looks and plays bad and breaks flow Got it
  8. 00:17:774 (6) - place to x:220 y:268 or around somwhere there and it plays much more nicely Will do
  9. 00:17:936 (1,2,3,4,5,6,7) - I don't like this flow hereMade it a bit better
  10. 00:24:423 (1,3) - overlap Please be more specific but I did something lol
  11. 00:42:261 (3,1) - overlap ^
  12. 00:44:531 (2,3,4) - Not good flow Fixed
  13. 00:51:504 (7) - shape it properly and don't make it look random (symmetrical is the key!) and NC btw Sliders were hard
  14. 01:11:936 (3,4,5) - these are chronologically in same distance but then this huge jump?! (note 4) JUST LOOK AT IT lol fixed
  15. 01:20:369 (1,2,3,4) - Well this is a bad flow fixed
  16. 01:25:072 (4,1) - overlap Specify but I did something
  17. 02:04:477 (1,2,3,4,5,6,7,8,9,10,11,12) - wow this inconsistency made me puke. Did you know that you can make stream in this way -> 1) make slider 2)ctrl + shift + f (made one next to yours in this way) Fixed and THANKS HOLY I NEVER KNEW THAT :)
  18. 02:19:720 (6) - could be made better and cleanerOkay
  19. 02:29:126 (8) - :puke: I'm sorry for being this rude but this is not a good slider! xD fixed
  20. 02:45:991 (1,2,3) - CONSISTENT SPACING Will do
  21. 03:00:099 (7,1,2) - 7 and 2 are not consistent chronologically, but they have same jump -> confusion and player clicks 2 earlier Fixed
  22. 03:01:558 (4,7) - overlap Please specify ;w; but sure
  23. 03:46:315 (1) - x:108 y:152, looks better with stream Nice!
  24. 03:54:585 (2) - ummm.. eeehhh.. Remake it, make it look good and don't let it lap itself, and btw make this end at 03:55:720 - and start new slider at 03:55:964 - Felt weird at first but sure
  25. 03:54:585 (2,1) - and you even managed to make these overlap :facepalm: \:D/
  26. 03:57:342 (2,3,4,5,1,2,3,4) - you leave A LOT of sounds unmapped and they should be mapped ->undermapping Fixed
  27. 04:06:747 (3,1) - here leaving guitar unmapped is ok
  28. 04:36:261 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - maybe most intense stream in this map and you make this stream so boring.. ugh 0.16 Distance snapyeah... Fixed it lol
  29. 05:00:909 (1,1,1) - you don't need new timing points for these notes.. Delete timing points and use 1/8 snap divisior Got it
Sorry for being rude :( , it's just that I've been modding a lot of maps lately and I'm tired of this :D and I just modded a hopeless map before this so I'm a little repressed. But don't worry it is not a hopeless map, needs just modding! Good luck!
No problem I understand it can get frustrating and I appreciate the honest feedback Thanks !\:D/
Lumin

E n d wrote:

00:24:423 (1,3) - overlap Please be more specific but I did something lol
00:42:261 (3,1) - overlap ^
Overlapping means when notes or sliders are on top of each other and it doesn't look good
Topic Starter
Ender_Sword

Lumin wrote:

E n d wrote:

00:24:423 (1,3) - overlap Please be more specific but I did something lol
00:42:261 (3,1) - overlap ^
Overlapping means when notes or sliders are on top of each other and it doesn't look good
Thanks :)
Annadine

Hello! NM from modding queue~!
2 hours of modding, yeay ._.

Extra Stage[]
First, have you checked AiMod? ^^" ctrl+shift+A
  1. 00:00:585 (1,2,3,4) - What is this shape ^^" Either make it a perfect rhombus or a better trapezium
  2. 00:03:180 (1,2,3,4) - this pattern looks so random :idea: Make it a rhombus?
  3. 00:04:234 (5,6,7,1) - I'd really rather have a normal curve here, because the flow feels a bit awkward
  4. 00:04:964 (4,1) - I think this is too close
  5. What about making 00:13:396 (4,5) - and 00:12:747 (1,2) - the same distance and angle. If not, at least move 00:13:558 (5) - a bit to the left, as I really do think that the flow to the next slider will be nicer.
  6. 01:18:423 (1,2) - move the greenline
  7. 00:19:234 (7) - add more curve
  8. 00:23:126 (1) - ^
  9. move 00:28:964 (2,3,4) - to make 00:28:801 (1,2,3,4,5,6) - a rhombus
  10. 00:38:045 (2,3) - this confuses me. try to separate (3) from 00:38:045 (2) -
  11. 00:56:693 (3,4,5) - just... why is it not like this ;w;
  12. The close spacing of 00:57:342 (1,2,3,4,5) - and this triplet 00:57:504 (2,3,4) - makes it tricky to do this triangle jump 00:57:828 (5,6,7) - ._.
    If not, at least the tapping pattern does feel weird.
  13. 01:02:693 (2,4) - overlap. :idea: Try a blanket instead
  14. 01:03:991 (3,5) - ^
  15. 01:04:801 (1,2,3,4,5) - it's hard to tap that pattern
  16. 01:12:180 (4,5) - what about making this a curve instead of putting them on top of each other
  17. 01:28:477 (2,3,4,5,6,7,8,9) - it's hard to tap that pattern
  18. 01:33:342 (1) - why NC here
  19. 01:37:234 (1) - ^
  20. 01:42:342 (5) - why no NC here
  21. 02:21:342 (1,2,3,4,5,6,7) - this could be neater
  22. 02:32:369 (3,4,5,1,2,3,4,5,6,7,8) - "eh" tapping. I don't know what beat you are trying to follow.
  23. 02:40:396 (4,5,1,2,3) - ^
  24. 02:39:991 (3,5) - stack
  25. 02:52:315 (1,2,3) - this starts too soon. I would suggest you to remove 02:52:315 (1,2) - as the next few sliders are pretty *relaxing* as well.
  26. 02:53:450 (5) - eeeh greenline.
  27. 02:57:666 (1) - ^
  28. 03:00:261 (1,2) - I suggest you should add more spacing for this, just a little bit. Probably right above 03:00:909 (1) -
  29. 03:06:991 (2,3,4,5,6,7,1,2,3) - nazi, tapping .-.
  30. 03:13:072 (1) - greenline fix
  31. 03:14:369 (1,2,3) - is this spacing even possible? ._. :idea: move 03:14:774 (2) - up
  32. 03:15:180 (1,2,3,1,2,3,4) - nazi, tapping
  33. 03:19:720 (1,2,3,4) - ^
  34. 03:37:234 (3,4,5) - what about a curve
  35. 03:46:964 (1,2,3,4,1,2,3,4,5,6) - nazi, tapping
  36. 03:45:504 (1,2,3,4,1,2,3,4,5,6,1,2,3,4,5,6,1,2,3,4,1,2,3,4,5,6,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,1,2,3,4,5,6,1,2,3) - o u c h s t r e a m
  37. 03:55:964 (3) - why does this slider end there? Sounds off-beat to me :/
  38. 04:06:423 (1,2,3) - w h o a
  39. 04:16:153 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,1,2,3,4,5,6,7) - I'm ded here. Probably make the stream pattern better? :/
  40. 04:17:450 (1) - why NC
  41. 04:22:477 (3,4,5,6,7) - out of all my "nazi, tapping" comments, you should pay more attention to this one. Move it to be something like this or idk ==
  42. 04:32:612 (2) - remove
  43. 04:37:558 (1) - fix greenline
  44. 04:38:207 (1) - ^
  45. 05:00:261 (1,1,1,1,1) - the beat is getting slower, but why are the notes getting closer? This might result in confusion =="
Hitsounds[]
Because mod above would be too long lelelel
  1. 00:11:450 (1,2,3,4,5,1,2,3,4,5,1,2,3,4,5) - inconsistent hitsound. In fact, there are a lot of seemingly random hitsounds, I think. Please take a second look
  2. e.g. you put a clap here 00:42:423 (4) - . What about also putting a clap on the end of 00:42:747 (1) - and 00:44:045 (1) - and remove the one on 00:45:991 (2) -
  3. And, well, many more ^^" or is it on purpose of improvisation? But at least, make it consistent. Don't make it abstract then suddenly neat and repetitive.
  4. 01:18:423 (1,2,1,2,3,4,5,1,2,3,4,5,6,7,1,2,1,2,3,4,5,1,2,3,4,1,2,3,4,5,1,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,9,1,2,3,4,5,1,2,3,4,5,6) - fix the claps here
  5. 02:07:234 (1) - remove clap
  6. hmm the next few bit is pretty consistent
  7. 03:29:774 (1,2,3,4,1,2,3,4,5,6,7,8,9,10,11,12,13,14) - claps~
  8. Actually please look at other streams' clap sound. eg. 03:45:504 (1,2,3,4,1,2,3,4,5,6,1,2,3,4,5,6,1,2,3,4,1,2,3,4,5,6,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,1,2,3,4,5,6,1,2,3) -
Aah I don't know I want to eat now ><
[]
Overall is very nice. Good luck~
Topic Starter
Ender_Sword

Annadine wrote:


Hello! NM from modding queue~!
2 hours of modding, yeay ._.

Extra Stage[]
First, have you checked AiMod? ^^" ctrl+shift+A nope lol
  1. 00:00:585 (1,2,3,4) - What is this shape ^^" Either make it a perfect rhombus or a better trapezium I think its fine
  2. 00:03:180 (1,2,3,4) - this pattern looks so random :idea: Make it a rhombus? Possibly?
  3. 00:04:234 (5,6,7,1) - I'd really rather have a normal curve here, because the flow feels a bit awkward Maybe
  4. 00:04:964 (4,1) - I think this is too close got it
  5. What about making 00:13:396 (4,5) - and 00:12:747 (1,2) - the same distance and angle. If not, at least move 00:13:558 (5) - a bit to the left, as I really do think that the flow to the next slider will be nicer. Will do
  6. 01:18:423 (1,2) - move the greenline got it xd
  7. 00:19:234 (7) - add more curve alrighty
  8. 00:23:126 (1) - ^ ^
  9. move 00:28:964 (2,3,4) - to make 00:28:801 (1,2,3,4,5,6) - a rhombus Will attempt lol
  10. 00:38:045 (2,3) - this confuses me. try to separate (3) from 00:38:045 (2) - fixed
  11. 00:56:693 (3,4,5) - just... why is it not like this ;w; fixed
  12. The close spacing of 00:57:342 (1,2,3,4,5) - and this triplet 00:57:504 (2,3,4) - makes it tricky to do this triangle jump 00:57:828 (5,6,7) - ._.
    If not, at least the tapping pattern does feel weird. made an attempt lol
  13. 01:02:693 (2,4) - overlap. :idea: Try a blanket instead ^
  14. 01:03:991 (3,5) - ^ ^
  15. 01:04:801 (1,2,3,4,5) - it's hard to tap that pattern I think its fine
  16. 01:12:180 (4,5) - what about making this a curve instead of putting them on top of each other Will do
  17. 01:28:477 (2,3,4,5,6,7,8,9) - it's hard to tap that pattern It's fine lol
  18. 01:33:342 (1) - why NC here oops
  19. 01:37:234 (1) - ^ ^
  20. 01:42:342 (5) - why no NC here ^
  21. 02:21:342 (1,2,3,4,5,6,7) - this could be neaterChanged
  22. 02:32:369 (3,4,5,1,2,3,4,5,6,7,8) - "eh" tapping. I don't know what beat you are trying to follow. Its fine imo
  23. 02:40:396 (4,5,1,2,3) - ^ ^
  24. 02:39:991 (3,5) - stack got it
  25. 02:52:315 (1,2,3) - this starts too soon. I would suggest you to remove 02:52:315 (1,2) - as the next few sliders are pretty *relaxing* as well. fixed
  26. 02:53:450 (5) - eeeh greenline. lol got it
  27. 02:57:666 (1) - ^ ^
  28. 03:00:261 (1,2) - I suggest you should add more spacing for this, just a little bit. Probably right above 03:00:909 (1) - Sure
  29. 03:06:991 (2,3,4,5,6,7,1,2,3) - nazi, tapping .-. Personally I dont see whats wrong with this tapping
  30. 03:13:072 (1) - greenline fix fixed
  31. 03:14:369 (1,2,3) - is this spacing even possible? ._. :idea: move 03:14:774 (2) - up It's definitely possible, but yes its weird
  32. 03:15:180 (1,2,3,1,2,3,4) - nazi, tapping I agree with this one
  33. 03:19:720 (1,2,3,4) - ^ doubles are fun ;^)
  34. 03:37:234 (3,4,5) - what about a curve Will do
  35. 03:46:964 (1,2,3,4,1,2,3,4,5,6) - nazi, tapping (^:
  36. 03:45:504 (1,2,3,4,1,2,3,4,5,6,1,2,3,4,5,6,1,2,3,4,1,2,3,4,5,6,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,1,2,3,4,5,6,1,2,3) - o u c h s t r e a m Not changing unless more people seem to absolutely hate it lol
  37. 03:55:964 (3) - why does this slider end there? Sounds off-beat to me :/ fixed
  38. 04:06:423 (1,2,3) - w h o a F i x e d
  39. 04:16:153 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,1,2,3,4,5,6,7) - I'm ded here. Probably make the stream pattern better? :/ Yeah changed
  40. 04:17:450 (1) - why NC oops
  41. 04:22:477 (3,4,5,6,7) - out of all my "nazi, tapping" comments, you should pay more attention to this one. Move it to be something like this or idk == I agree!
  42. 04:32:612 (2) - remove ok ;w;
  43. 04:37:558 (1) - fix greenline got it
  44. 04:38:207 (1) - ^ ^
  45. 05:00:261 (1,1,1,1,1) - the beat is getting slower, but why are the notes getting closer? This might result in confusion =="will do
Hitsounds[]
Because mod above would be too long lelelel
  1. 00:11:450 (1,2,3,4,5,1,2,3,4,5,1,2,3,4,5) - inconsistent hitsound. In fact, there are a lot of seemingly random hitsounds, I think. Please take a second lookim bad at hitsounding lol
  2. e.g. you put a clap here 00:42:423 (4) - . What about also putting a clap on the end of 00:42:747 (1) - and 00:44:045 (1) - and remove the one on 00:45:991 (2) -
  3. And, well, many more ^^" or is it on purpose of improvisation? But at least, make it consistent. Don't make it abstract then suddenly neat and repetitive.
  4. 01:18:423 (1,2,1,2,3,4,5,1,2,3,4,5,6,7,1,2,1,2,3,4,5,1,2,3,4,1,2,3,4,5,1,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,9,1,2,3,4,5,1,2,3,4,5,6) - fix the claps here
  5. 02:07:234 (1) - remove clap
  6. hmm the next few bit is pretty consistent
  7. 03:29:774 (1,2,3,4,1,2,3,4,5,6,7,8,9,10,11,12,13,14) - claps~
  8. Actually please look at other streams' clap sound. eg. 03:45:504 (1,2,3,4,1,2,3,4,5,6,1,2,3,4,5,6,1,2,3,4,1,2,3,4,5,6,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,1,2,3,4,5,6,1,2,3) -
Aah I don't know I want to eat now >< I changed everything you suggested ty!
[]
Overall is very nice. Good luck~
Thanks for the mod you really did a good job :D
Topic Starter
Ender_Sword
oopx
Intelli
Hey, since you're a new mapper and because i have like 6 god damned mods to do ;-; I'm going to shoot for more general comments rather than crazy ass specific blankets and stuff.

Things you should know to improve your map:

Blankets
Blankets could be improved drastically, and are probably the biggest issue with the map. That and slider shapes, but you can just look at some Ranked maps of similar Genre for that.

For example, at 00:24:261 (6), you are trying to have a circle placed, and then surround it with a slider. Awesome, that's a good mapping decision. The execution, however, needs work. There are some helpful techniques that I'll try to give you here, and you could start fixing them throughout the map.
Yours:


Mine:


How have I done this? Well, I use a technique where I move the slider on top of the circle on the timeline (temporarily, of course). Then, I can see how the Approach Circle Lines up with the slider. Yours looked like this when I started:


See how the blue and red line I drew in MS paint contrast? Now I fiddled with the Midpoint and got my end result. You generally don't want to mess with the start point and end point too much because it will mess with your distance snap, but if you need to, do it (I actually did mess with the endpoint here, that's why you would normally do this along the way when you're first mapping it.

And sure enough, mine line up correctly:

ok maybe its not 100% perfect but I rushed

For reference, my sliderpoints were:
Start: 80,144
Mid: 199,179
End: 245,267

Case where you did this correctly, 01:00:909:

Overlaps
I see throughout the map that flow was a top priority in your mapping. This is very good and adds visual aesthetics to the map. However, in some cases it gets weird, especially near overlaps. For example, at 00:57:991:


While moving through the map in editor, I see a bunch of cases like this where notes look like they should be overlapped, but they aren't. Just simply move it around and adjust the surrounding mapped parts for the DS :D

Distance Snap
The DS, or Distance Snap, in this map is kinda all over the place. For example, there are cases where you start to make a pattern, but then out of the blue the DS changes drastically. Sometimes this is the right thing to do, but in others, it just plays poorly and it hard to read. For example, at 00:38:531:


Why doesn't that slider complete the square pattern? It's just randomly placed way off there when it would look so much nicer inside the box (literally and metaphorically).

Another case is at 01:24:099:


Why isn't 2 equal spaced between these?

Also, trying playing with the Rotate, Flip, and Scale tools in the Edit section. You can find some neat tricks out for yourself there :D

On a positive note, your streams were VERY well made, but it's mostly just your sliders and jumps that need work. Also, some sections, like 00:58:315 to the first kiai, looked awesome and played phenomenally. Just follow the advice I've given you here and you can fix alot of errors in your map. To conclude, I would say that this map is a good start, but messy. Just play around some and you're maps will improve drastically :D

also check aimod
Topic Starter
Ender_Sword

Intelli wrote:

Hey, since you're a new mapper and because i have like 6 god damned mods to do ;-; I'm going to shoot for more general comments rather than crazy ass specific blankets and stuff.

Things you should know to improve your map:

Blankets
Blankets could be improved drastically, and are probably the biggest issue with the map. That and slider shapes, but you can just look at some Ranked maps of similar Genre for that.

For example, at 00:24:261 (6), you are trying to have a circle placed, and then surround it with a slider. Awesome, that's a good mapping decision. The execution, however, needs work. There are some helpful techniques that I'll try to give you here, and you could start fixing them throughout the map.
Yours:


Mine:


How have I done this? Well, I use a technique where I move the slider on top of the circle on the timeline (temporarily, of course). Then, I can see how the Approach Circle Lines up with the slider. Yours looked like this when I started:


See how the blue and red line I drew in MS paint contrast? Now I fiddled with the Midpoint and got my end result. You generally don't want to mess with the start point and end point too much because it will mess with your distance snap, but if you need to, do it (I actually did mess with the endpoint here, that's why you would normally do this along the way when you're first mapping it.

And sure enough, mine line up correctly:

ok maybe its not 100% perfect but I rushed

For reference, my sliderpoints were:
Start: 80,144
Mid: 199,179
End: 245,267

Case where you did this correctly, 01:00:909:

Overlaps
I see throughout the map that flow was a top priority in your mapping. This is very good and adds visual aesthetics to the map. However, in some cases it gets weird, especially near overlaps. For example, at 00:57:991:


While moving through the map in editor, I see a bunch of cases like this where notes look like they should be overlapped, but they aren't. Just simply move it around and adjust the surrounding mapped parts for the DS :D

Distance Snap
The DS, or Distance Snap, in this map is kinda all over the place. For example, there are cases where you start to make a pattern, but then out of the blue the DS changes drastically. Sometimes this is the right thing to do, but in others, it just plays poorly and it hard to read. For example, at 00:38:531:


Why doesn't that slider complete the square pattern? It's just randomly placed way off there when it would look so much nicer inside the box (literally and metaphorically).

Another case is at 01:24:099:


Why isn't 2 equal spaced between these?

Also, trying playing with the Rotate, Flip, and Scale tools in the Edit section. You can find some neat tricks out for yourself there :D

On a positive note, your streams were VERY well made, but it's mostly just your sliders and jumps that need work. Also, some sections, like 00:58:315 to the first kiai, looked awesome and played phenomenally. Just follow the advice I've given you here and you can fix alot of errors in your map. To conclude, I would say that this map is a good start, but messy. Just play around some and you're maps will improve drastically :D

also check aimod
Okay why haven't i heard of all this before xD
Thanks so much for all the tips, I appreciate it :D
Vivyanne
hOI!
from da qUEUE!

i've modded so many demetori maps now and again, sorry if not really useful because me + mapping streams = succcccccc

I'll just give some overall info over the whole map as I see mistakes being done all over

Open at own risk
00:07:396 (2,3) - this should be a blanket for instance. i see the other guy who did the mod before me explained it really nicely how they work, so try to find these and fix them!

00:09:991 (1) - things like these are flow-breaking. why? because making an opposite curve all of the sudden is not nice for anyone. instead, try to curve them so that a linear feeling or circular feeling will occur. Also remove the NC (new combo), there is no real reason to put it here

00:10:964 (2) - now here you need a NC because of the weird rythm

00:20:369 (4,1) - just wanted to point out that this is the same situation as before, be aware!

00:24:423 (1,2) - spacing on this is too low. the sliders go wayyyyyy too fast for the sliders to be that close to each other. a fast solution would be to select 2 and then crtl+g, makes it connect to 3 better too

00:26:207 (1) - again a NC that isn't needed as no real change happens, remove it!

00:33:342 (4,5) - again a spacing problem! the notes are too close to each other, there was no reason to make the spacing smaller here than between 00:33:018 (3,4) - . pay attention to it!

00:51:504 (1) - a long slider fits the guitar, I agree, but why leave out the drums for it? mapping drums can be nice too!

01:16:964 (1,1) - same NC problems as before!

01:27:099 (1) - is there a way to make this feel less awkward than it is right now? I know it fits the song but it just doesn't feel nice :(

02:25:234 (3,1) - jumps between these may be a lot more difficult to keep up with the rest of the map

02:41:450 (5,6,7,8,9) - nopenopenopenope not a stream jump like this, not nice. fix this please

03:00:261 (1,2,3,1,2,3) - just follow the drums instead of the guitar so that it plays nicer. going to blue ticks all of the sudden makes the player often confused and overall not nice to play

the streams were very well made, so got no note on that
just the same mistakes are repeated, so look through the map yourself and fix the problems that you can also see here above

gl with the map and have a lot of fun mapping in the future!
Topic Starter
Ender_Sword

HighTec wrote:

hOI!
from da qUEUE!

i've modded so many demetori maps now and again, sorry if not really useful because me + mapping streams = succcccccc

I'll just give some overall info over the whole map as I see mistakes being done all over

Open at own risk
00:07:396 (2,3) - this should be a blanket for instance. i see the other guy who did the mod before me explained it really nicely how they work, so try to find these and fix them! got it

00:09:991 (1) - things like these are flow-breaking. why? because making an opposite curve all of the sudden is not nice for anyone. instead, try to curve them so that a linear feeling or circular feeling will occur. Also remove the NC (new combo), there is no real reason to put it here fixed

00:10:964 (2) - now here you need a NC because of the weird rythm will do

00:20:369 (4,1) - just wanted to point out that this is the same situation as before, be aware! oke

00:24:423 (1,2) - spacing on this is too low. the sliders go wayyyyyy too fast for the sliders to be that close to each other. a fast solution would be to select 2 and then crtl+g, makes it connect to 3 better too fixed c:

00:26:207 (1) - again a NC that isn't needed as no real change happens, remove it! oopx

00:33:342 (4,5) - again a spacing problem! the notes are too close to each other, there was no reason to make the spacing smaller here than between 00:33:018 (3,4) - . pay attention to it! Fixed

00:51:504 (1) - a long slider fits the guitar, I agree, but why leave out the drums for it? mapping drums can be nice too! Not quite sure

01:16:964 (1,1) - same NC problems as before! oopx

01:27:099 (1) - is there a way to make this feel less awkward than it is right now? I know it fits the song but it just doesn't feel nice :( No clue ):

02:25:234 (3,1) - jumps between these may be a lot more difficult to keep up with the rest of the map keeping them ;p

02:41:450 (5,6,7,8,9) - nopenopenopenope not a stream jump like this, not nice. fix this please fixed

03:00:261 (1,2,3,1,2,3) - just follow the drums instead of the guitar so that it plays nicer. going to blue ticks all of the sudden makes the player often confused and overall not nice to play got it

the streams were very well made, so got no note on that
just the same mistakes are repeated, so look through the map yourself and fix the problems that you can also see here above

gl with the map and have a lot of fun mapping in the future!
Thanks for the suggestions :D
Warfu
Hi! From my Timing Queue -w-

Lumin wrote:

  1. 05:00:909 (1,1,1) - you don't need new timing points for these notes.. Delete timing points and use 1/8 snap divisior

Annadine wrote:

  1. 05:00:261 (1,1,1,1,1) - the beat is getting slower, but why are the notes getting closer? This might result in confusion =="
After all, the timing is completely OK, the circles are in rhythm and the Timing Beats are in rhythm.
You know what? I was doubting if these circles at 05:00:000 needed Timing Points and THOSE^ points really got my attention.
I really think that those circles need Timing Points. In other beatmaps, most of the mappers use Timing Points for situations like this, and it's very clear that they need Timing Points because they can be more precise than the 1/8, 1/12 and 1/16 Snap Divisors.

Timing Points:
  1. 05:00:909 - (Offset: 300,309) | BPM: 164.000
  2. 05:01:274 - (Offset: 301,274) | BPM: 143.000
  3. 05:01:693 - (Offset: 301,693) | BPM: 129.000
Topic Starter
Ender_Sword

Warfu wrote:

Hi! From my Timing Queue -w-

Lumin wrote:

  1. 05:00:909 (1,1,1) - you don't need new timing points for these notes.. Delete timing points and use 1/8 snap divisior

Annadine wrote:

  1. 05:00:261 (1,1,1,1,1) - the beat is getting slower, but why are the notes getting closer? This might result in confusion =="
After all, the timing is completely OK, the circles are in rhythm and the Timing Beats are in rhythm.
You know what? I was doubting if these circles at 05:00:000 needed Timing Points and THOSE^ points really got my attention.
I really think that those circles need Timing Points. In other beatmaps, most of the mappers use Timing Points for situations like this, and it's very clear that they need Timing Points because they can be more precise than the 1/8, 1/12 and 1/16 Snap Divisors.

Timing Points:
  1. 05:00:909 - (Offset: 300,309) | BPM: 164.000
  2. 05:01:274 - (Offset: 301,274) | BPM: 143.000
  3. 05:01:693 - (Offset: 301,693) | BPM: 129.000
Alright thanks! Also I'm giving kudosu because I genuinely feel you helped improve the map :)
Warfu
Heheh thank you :3
Eeeeeh you should update again... 2nd Timing Point at 05:00:309 - messed up these circles -> 05:00:261 (1,1,1) -
It should have Offset 300,909
kekekekekek~
also don't give me kudosu for this post skdjfskjdf
also I love Touhou 10 Mountain of Faith c:
Topic Starter
Ender_Sword

Warfu wrote:

Heheh thank you :3
Eeeeeh you should update again... 2nd Timing Point at 05:00:309 - messed up these circles -> 05:00:261 (1,1,1) -
It should have Offset 300,909
kekekekekek~
also don't give me kudosu for this post skdjfskjdf
also I love Touhou 10 Mountain of Faith c:
It does have an Offset 300,909 I dont really see/hear it
Mercusheigan
Hi, from my modding queue


Mapset

SPOILER
Same hitsound volume in all sections?

add some sweet combo colours too, for more customization

Extra Stage

SPOILER
00:11:936 (2) - fix blanket with 1

00:12:423 (4) - if you make 1 more curvy you can blanket this note within slider 1. You can also move it to make a triangle with the head of 1 and 2, like this:

^ (if you do make a triangle, select 00:12:261 (3,4,5) - and move together)

00:15:342 (1) - blanket could be a bit better

00:16:153 (5) - blanket with 1

00:17:126 (2,3,4,5,6) - this could look better with the ctrl+shift+D function

00:19:720 (1) - maybe move it more to the centre of the curve of 00:19:234 (7) -

00:20:531 (1) - RNC from this one or 00:20:855 (1) - (not sure which one would be better, tho)

00:20:855 (1) - blanket with 00:20:207 (3) -

00:26:855 (1) - RNC

00:27:018 (2) - This should be a slider, lasting half a beat

00:31:234 (3) - stack with 00:30:099 (1) -

00:31:396 (4) - I think the guittar sound is way too loud here to no be mapped. Maybe a slider lasting 3/4th of a beat would be more fitting?

00:38:531 (3,4,5,6) - would look better with Ctrl+shift+D function. Also, 00:39:018 (5) - should be shapped like this IMO

^blanket end with 00:38:045 (2) - (will flow better considering the patterns used in this combo)

00:40:639 (4,5,6,1) - perhaphs something like this will flow better

00:42:423 (4) - restack if ^ is changed

00:42:747 (1) - fix blanket

00:44:531 (2) - ^

00:48:423 (3) - ^

00:50:531 (2) - this blanket could be improved a bit

00:52:639 (2) - this reverse feels odd for me.. maybe a triangle like this can help the flow better? (also, the jump from 4 and the next slider feels good with the music.. the triangle position may not be the best and you could try other different setups with this, but this jump from 4 to 5 should be a thing, IMO)



00:56:693 (3,4,5) - not really a mod but, what if you stack 4 with 5? < actually yeah thats a mod because there are several others that are made like this as we go more deep into the map

00:58:315 (1) - fix blanket

01:01:396 (3) - ^

01:03:180 (4) - this curve should be more open IMO.. if changed, blanket with 01:03:828 (2) -

01:04:396 (4,5) - select both, move to 352, 88

01:10:153 (2) - stack with 01:09:180 (3) - (the blanket of this one could be slightly better too..)

01:09:991 (1,2,3) - should have consistent DS, IMO

01:11:612 (2) - copy and paste previous slider and place it where this one currently is

01:15:180 (1,2,3) - you can make a triangle with 01:14:855 (6,4) - heads

01:18:585 (2) - maybe lowering the SV even more will build better for the kiai

01:20:369 (1) - maybe blanket with 01:20:045 (5) -

01:25:558 (1) - stack with 01:24:585 (2) -

01:26:207 (3) - blanket with 1 end if ^is changed (also stack the circle again)

01:27:099 (1) - ? should it really start here?

01:38:855 (2) - could make a blanket for 01:37:882 (1) - but 2 things: 1 while playing, this blanket wont show much anyway and 2 is too much workaround to fix that

01:40:153 (2) - should stack with 01:39:423 (4) - and 01:40:477 (3) - stack with 01:39:180 (3) - -- if changed, fix the DS to make them consistent again, as they are related

01:41:126 (1) - could blanket 01:40:477 (3) -

01:44:693 (1,2,3,4,5) - select all, stack with 01:43:720 (1) -

01:44:855 (2) - blanket could be better

01:46:153 (1) - ^

01:48:261 (3) - copy and paste previous slider, flip horizontally & vertically, stack with 01:47:288 (5) -

01:51:828 (1,2,3,4,5) - use the ctrl+shift+d for a better triangle shape and blanket 01:51:828 (1,4) -

01:57:504 (4) - stack with 01:56:531 (5) - end

02:01:720 (1) - blanket could be improved a bit

02:02:531 (4) - stack end with ^end

02:05:450 (1) - spacing with stream inconsistent, moving to 122, 50 fixes the DS

02:17:936 (2) - fix blanket

02:21:342 (1) - blanket the next circle

02:22:639 (1) - blanket could be better

02:31:072 (2,3,4,5) - select all and move so that 4 stacks with 02:32:369 (3) - (also move 02:31:720 (1) - up a bit and make a triangle with 5, 1 and 2

02:34:801 (2,3,4) - maybe its better shaped like this (4 stacks with the :



02:37:396 (1,2,3) - maybe something like this flows better?



^2 end is stacked with the first note of the stream

02:40:477 (5) - blanket with 02:39:991 (3) -

02:40:801 (1) - blanket with the new position of ^

02:49:558 (5,6,7) - I'd rotate these by like 10º or 15º to flow better to the next note

02:58:964 (1) - copy and paste 02:34:315 (1) - (this one is way better balanced)

03:00:504 (2) - ? not sure if this should start here, too

03:26:207 (1,2) - either unstack these or stack 03:27:504 (1,2) - , for consistency sake

03:31:882 (3) - stack on 1 end

03:39:018 (6) - this one could follow 03:38:531 (4) - around better

03:44:207 (7) - maybe here a slider would fit the finish sound better

03:58:639 (1) - make the DS even

04:00:909 (1) - RNC

04:01:882 (4) - NC

04:02:855 (1,1,1,1,2) - spacing could be made a bit more consistent

04:07:720 (1) - stacking with 04:06:747 (3) - looks better than with 04:05:612 (1) -

04:11:207 (2) - this is so weird lol.. it's not wrong as far as I can tell but kinda breaks the rhythm of the whole song so far... not really sure if I can express exactly what I mean...

04:18:099 (1) - inconsistent spacing with stream

04:33:666 (1,2,1,2,1,2,1,2) - copy 1 and paste over 2, flip horizontally. you can see in this image that some aren't really flipped like they should be



04:37:558 (1) - inconsistent spacing with stream (move the inherit one tick to the right so the stream and the slider are by the same DS.. after fixed, move back the inherit point

04:44:693 (3,4,5) - select all, stack with 04:43:882 (1) -

04:47:450 (5,6) - select both and stack 5 with 04:46:477 (1) -

04:58:315 (1) - blanket could be better

05:02:274 (1) - maybe make it start at 05:02:623 so it follow the timing spacing you used with previous hitcircles... about the end of the spinner I'm not really sure, but somewhere like 05:10:995 sounds ok.

^Also add some inherit points to reduce the volume of the slider as the sound vanishes (actually the hitsound volume should start slightly reducing since 04:57:666 (1) - , TBH)

Sorry if I sounded a bit rude in some parts but I'm not on my best mood today

Hope it helped!
Topic Starter
Ender_Sword

Mercusheigan wrote:

Hi, from my modding queue


Mapset

SPOILER
Same hitsound volume in all sections?

add some sweet combo colours too, for more customizationnot my forte

Extra Stage

SPOILER
00:11:936 (2) - fix blanket with 1 fixed

00:12:423 (4) - if you make 1 more curvy you can blanket this note within slider 1. You can also move it to make a triangle with the head of 1 and 2, like this: fixed

^ (if you do make a triangle, select 00:12:261 (3,4,5) - and move together)

00:15:342 (1) - blanket could be a bit better will do

00:16:153 (5) - blanket with 1 will do

00:17:126 (2,3,4,5,6) - this could look better with the ctrl+shift+D function i think i did it

00:19:720 (1) - maybe move it more to the centre of the curve of 00:19:234 (7) - will do

00:20:531 (1) - RNC from this one or 00:20:855 (1) - (not sure which one would be better, tho) got it?

00:20:855 (1) - blanket with 00:20:207 (3) - Ok

00:26:855 (1) - RNC got it

00:27:018 (2) - This should be a slider, lasting half a beat Gonna try it

00:31:234 (3) - stack with 00:30:099 (1) - got it

00:31:396 (4) - I think the guittar sound is way too loud here to no be mapped. Maybe a slider lasting 3/4th of a beat would be more fitting? Guess so

00:38:531 (3,4,5,6) - would look better with Ctrl+shift+D function. Also, 00:39:018 (5) - should be shapped like this IMO made an attempt

^blanket end with 00:38:045 (2) - (will flow better considering the patterns used in this combo) fixed

00:40:639 (4,5,6,1) - perhaphs something like this will flow better fixed

00:42:423 (4) - restack if ^ is changed ok

00:42:747 (1) - fix blanket got it

00:44:531 (2) - ^ ^

00:48:423 (3) - ^ ^

00:50:531 (2) - this blanket could be improved a bit got it

00:52:639 (2) - this reverse feels odd for me.. maybe a triangle like this can help the flow better? (also, the jump from 4 and the next slider feels good with the music.. the triangle position may not be the best and you could try other different setups with this, but this jump from 4 to 5 should be a thing, IMO) tried it



00:56:693 (3,4,5) - not really a mod but, what if you stack 4 with 5? < actually yeah thats a mod because there are several others that are made like this as we go more deep into the map Sure why not

00:58:315 (1) - fix blanket fixed

01:01:396 (3) - ^ ^

01:03:180 (4) - this curve should be more open IMO.. if changed, blanket with 01:03:828 (2) - will do

01:04:396 (4,5) - select both, move to 352, 88 got it

01:10:153 (2) - stack with 01:09:180 (3) - (the blanket of this one could be slightly better too..) Alrighty

01:09:991 (1,2,3) - should have consistent DS, IMO ;w;

01:11:612 (2) - copy and paste previous slider and place it where this one currently is Okay

01:15:180 (1,2,3) - you can make a triangle with 01:14:855 (6,4) - heads Nice Idea!

01:18:585 (2) - maybe lowering the SV even more will build better for the kiai why didn't I think of this

01:20:369 (1) - maybe blanket with 01:20:045 (5) - got it

01:25:558 (1) - stack with 01:24:585 (2) - Okay

01:26:207 (3) - blanket with 1 end if ^is changed (also stack the circle again) !!!!!!!!

01:27:099 (1) - ? should it really start here? made an improvement?

01:38:855 (2) - could make a blanket for 01:37:882 (1) - but 2 things: 1 while playing, this blanket wont show much anyway and 2 is too much workaround to fix that got it

01:40:153 (2) - should stack with 01:39:423 (4) - and 01:40:477 (3) - stack with 01:39:180 (3) - -- if changed, fix the DS to make them consistent again, as they are related Got it

01:41:126 (1) - could blanket 01:40:477 (3) - okay

01:44:693 (1,2,3,4,5) - select all, stack with 01:43:720 (1) - got it

01:44:855 (2) - blanket could be better Fixed

01:46:153 (1) - ^ ^

01:48:261 (3) - copy and paste previous slider, flip horizontally & vertically, stack with 01:47:288 (5) - Fixed

01:51:828 (1,2,3,4,5) - use the ctrl+shift+d for a better triangle shape and blanket 01:51:828 (1,4) - I tried lol

01:57:504 (4) - stack with 01:56:531 (5) - end got it

02:01:720 (1) - blanket could be improved a bit fixed

02:02:531 (4) - stack end with ^end ^

02:05:450 (1) - spacing with stream inconsistent, moving to 122, 50 fixes the DS Thanks!

02:17:936 (2) - fix blanket Fixed

02:21:342 (1) - blanket the next circle ^

02:22:639 (1) - blanket could be better ^

02:31:072 (2,3,4,5) - select all and move so that 4 stacks with 02:32:369 (3) - (also move 02:31:720 (1) - up a bit and make a triangle with 5, 1 and 2 fixed

02:34:801 (2,3,4) - maybe its better shaped like this (4 stacks with the :

fixed

02:37:396 (1,2,3) - maybe something like this flows better?



^2 end is stacked with the first note of the stream fixed :D

02:40:477 (5) - blanket with 02:39:991 (3) - ^

02:40:801 (1) - blanket with the new position of ^ ^

02:49:558 (5,6,7) - I'd rotate these by like 10º or 15º to flow better to the next note Good Idea

02:58:964 (1) - copy and paste 02:34:315 (1) - (this one is way better balanced) Will do

03:00:504 (2) - ? not sure if this should start here, too Eh, I think it's fine

03:26:207 (1,2) - either unstack these or stack 03:27:504 (1,2) - , for consistency sake Got it

03:31:882 (3) - stack on 1 end Got it

03:39:018 (6) - this one could follow 03:38:531 (4) - around better got it

03:44:207 (7) - maybe here a slider would fit the finish sound better Noice

03:58:639 (1) - make the DS even fixed

04:00:909 (1) - RNC got it

04:01:882 (4) - NC fixed

04:02:855 (1,1,1,1,2) - spacing could be made a bit more consistent

04:07:720 (1) - stacking with 04:06:747 (3) - looks better than with 04:05:612 (1) -

04:11:207 (2) - this is so weird lol.. it's not wrong as far as I can tell but kinda breaks the rhythm of the whole song so far... not really sure if I can express exactly what I mean... no clue, but I think it's fine

04:18:099 (1) - inconsistent spacing with stream fixed

04:33:666 (1,2,1,2,1,2,1,2) - copy 1 and paste over 2, flip horizontally. you can see in this image that some aren't really flipped like they should be

:o ty

04:37:558 (1) - inconsistent spacing with stream (move the inherit one tick to the right so the stream and the slider are by the same DS.. after fixed, move back the inherit point Fixed

04:44:693 (3,4,5) - select all, stack with 04:43:882 (1) - fixed

04:47:450 (5,6) - select both and stack 5 with 04:46:477 (1) - fixed

04:58:315 (1) - blanket could be better Alrighty

05:02:274 (1) - maybe make it start at 05:02:623 so it follow the timing spacing you used with previous hitcircles... about the end of the spinner I'm not really sure, but somewhere like 05:10:995 sounds ok. Fixed

^Also add some inherit points to reduce the volume of the slider as the sound vanishes (actually the hitsound volume should start slightly reducing since 04:57:666 (1) - , TBH) fixed

Sorry if I sounded a bit rude in some parts but I'm not on my best mood today

Hope it helped!
Oh my that was a long mod o.O
Thanks for the huge help :D
Warfu

Warfu wrote:

Timing Points:
  1. 05:00:909 - (Offset: 300,309) | BPM: 164.000

E n d wrote:

It does have an Offset 300,909 I dont really see/hear it
omg now I see what I did there :'v ... maybe that caused the problem
It should say 05:00:909 - (Offset 300,909)

Move the Timing Point at 05:00:309 - to 05:00:909
aw man xD
Still not necessary to give me kudosu for this post
Topic Starter
Ender_Sword

Warfu wrote:

Warfu wrote:

Timing Points:
  1. 05:00:909 - (Offset: 300,309) | BPM: 164.000

E n d wrote:

It does have an Offset 300,909 I dont really see/hear it
omg now I see what I did there :'v ... maybe that caused the problem
It should say 05:00:909 - (Offset 300,909)

Move the Timing Point at 05:00:309 - to 05:00:909
aw man xD
Still not necessary to give me kudosu for this post
got it lol
20Below
Hey! I'm kind of new to this but I like the song and the map so I thought I would give this a shot, sorry if you don't like any of my suggestions.


01:21:666 (1,2) - The sliders here work fine, I just think maybe some structured jumps could work nicely; maybe some triangles like the map Killer Song
01:26:693 - Feel like there should be a hitcircle somewhere here, sounds odd
02:13:558 (1,2,3,4) - This stream feels out of place, but there seems to be a guitar riff that warrants it. Maybe remove 2 and 3 and see how that sounds to you
02:42:585 (2,3,4) - 4 is farther away from 3 whereas 2 and 3 are closer to each other. I'd say either bring them together or separate them in full
02:53:450 - Kiai should keep going
03:00:099 (1,2,3,4,5) - This entire section feels strange to play and strange to hear.
03:07:720 - Kiai should end here and not at 02:53:450 -
03:29:774 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2) - I'd make this stream just 2 separate combos, the first starting where the stream starts and the second starting around 03:30:504 - or something just to make it even. Feel free to move that around to wherever, it just feels like there are too many combos for a single stream
03:32:531 (1) - Remove NC or bring closer
03:59:936 (1,2,3,1,2,3) - 1/6 streams maybe?
04:18:747 (3) - To me the slider doesn't seem to fit but musically it does... Maybe make the slider only go to the red tick and add a hitcircle where the original slider ended.
04:56:855 (2) - I feel like if you were able to get the right person, to extend this slider and remove 04:57:666 (1,1,1,1,1,1,1,1,1,1,1) - in place for a slow slider. you would need to get someone to be able to do slider art though.

Well this was my first ever mod so I am sorry if anything I said doesn't really help you at all. GL ranking this map and I wish you the best of luck!
Topic Starter
Ender_Sword

20Below wrote:

Hey! I'm kind of new to this but I like the song and the map so I thought I would give this a shot, sorry if you don't like any of my suggestions.


01:21:666 (1,2) - The sliders here work fine, I just think maybe some structured jumps could work nicely; maybe some triangles like the map Killer Song Think it's fine imo
01:26:693 - Feel like there should be a hitcircle somewhere here, sounds odd How has no one noticed this o.O Fixed
02:13:558 (1,2,3,4) - This stream feels out of place, but there seems to be a guitar riff that warrants it. Maybe remove 2 and 3 and see how that sounds to you Ehhh sounds alright, but I would rather keep the stream
02:42:585 (2,3,4) - 4 is farther away from 3 whereas 2 and 3 are closer to each other. I'd say either bring them together or separate them in full aren't they all together lol?
02:53:450 - Kiai should keep going Woops
03:00:099 (1,2,3,4,5) - This entire section feels strange to play and strange to hear. HOW DID NO ONE NOTICE FIXED
03:07:720 - Kiai should end here and not at 02:53:450 - Fixed
03:29:774 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2) - I'd make this stream just 2 separate combos, the first starting where the stream starts and the second starting around 03:30:504 - or something just to make it even. Feel free to move that around to wherever, it just feels like there are too many combos for a single stream Nice idea
03:32:531 (1) - Remove NC or bring closer Sure!
03:59:936 (1,2,3,1,2,3) - 1/6 streams maybe? 1/6 streams? uh no I think you mean 1/3, but I would rather keep the sliders imo
04:18:747 (3) - To me the slider doesn't seem to fit but musically it does... Maybe make the slider only go to the red tick and add a hitcircle where the original slider ended. Seems Good
04:56:855 (2) - I feel like if you were able to get the right person, to extend this slider and remove 04:57:666 (1,1,1,1,1,1,1,1,1,1,1) - in place for a slow slider. you would need to get someone to be able to do slider art though. Too much work, and I would rather just keep it like it is!

Well this was my first ever mod so I am sorry if anything I said doesn't really help you at all. GL ranking this map and I wish you the best of luck!
Thanks for the mod, also you did point out some crucial details so thanks for that! Your mod was pretty good for being your first btw!
20Below

E n d wrote:

aren't they all together lol?
Oh lol I should have said the DS
Topic Starter
Ender_Sword

20Below wrote:

E n d wrote:

aren't they all together lol?
Oh lol I should have said the DS
I see, idk about it. I'll just leave it as it is lol
Plaudible
M4M from my queue~ t/462483/start=15 Newbie mapper but I'll do my best :)
____


OVERALL: Color your notes! I suggest a crisp green, white, orange red and brown. :)

I don't know... in some areas, playing through the beatmap I felt a lack of flow and variety. Try switching up your mapping, using patterns and whatnot to make it better in this sense.

Your streams are mapped very nicely though! :) Some of the stream bursts could be adjusted in direction so it helps with flow IMO, mainly early in the song.

Extra Stage
00:00:585 (1,2,3,4) - Hard pattern to start on, I'd suggest X: http://puu.sh/pnju7/2976b041ae.jpg but bigger obviously.
00:03:342 (2,3,4) - Make spacing between these more consistent.
00:05:612 (4,1) - Could increase spacing here.
00:06:747 (1) - I'd suggest pulling this up, offscreen sliders aren't pretty :c
00:12:261 (3,4,5) - If you're going for a triangle, I know you can do better ;)
00:15:828 (2,3,4) - Stacking is weird.. looks like a double :c
00:17:126 (2,3,4,5,6) - You can do a better hexagon >:3 try distance snap may help.
00:26:531 (1,2,3,4) - Star pattern? If so, could be better.
00:51:504 (1) - Make this a wiggly slider! Like the super wiggly ones. Or start smooth then wiggle w/ the guitar sound.
02:17:126 (4) - Pull this up a bit maybe.
02:29:774 (9) - NC
02:41:045 (2,3) - Align these better with slider before it.
02:42:585 (2,3,4) - Place 3 a bit more in between 2 and 4.
03:26:693 (1,2,3,4) - Diamond shape? Could improve on this.
04:00:585 (3,1,2) - Could space these a bit more consistently.
04:01:882 (1,2,3,4,5,6,7,8) - 4 makes this stream a bit eh... I strongly suggest changing it.
04:16:153 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,9,1,2,3,4,5,6,7) - This whole stream feels very random, could use reshaping.
04:36:261 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - ^
04:48:423 (2,5) - Stack together

Just thought of a way to make it more variety-y! You only have streams in this beatmap. Sliderstreams are a very good option as a way to ease off the pressure for stamina in this beatmap. Also, maybe quickly repeating sliders for the stream effect could substitute some streams so it's not all the same.

Cool song, good luck ranking! ;) This mod wasn't too in depth as I couldn't find too much wrong with it personally, so just do 2 difficulties on my beatmap, preferred Hobbes2's Hard and Together. Here's the link: https://osu.ppy.sh/s/461656 thanks!
jyu
placeholder. gonna mod this after you've applied mods above
or if you want me to mod this asap let me know


EDIT :

whoooop heres your mod. thanks for m4m! :)

[Extra Stage]

  1. 00:02:585 - lmao whats this green line snapped in 1/12
  2. 00:04:234 (5,6,7,1) - idk about your preference but making this stream curved makes the flow better http://puu.sh/poNLt/0318c21f5e.jpg
  3. 00:09:964 - ok i know this wont affect the gameplay but pls snap this line to 00:09:991 -
  4. 00:09:991 (4) - also tbh this slider kinda throw me lmao. how about making it like this?
  5. 00:17:126 (2,6) - add claps. for consistency with your previous hitsound pattern
  6. 00:19:234 (7,1) - switch nc
  7. 00:20:531 (5,1) - ^
  8. 00:20:369 (4) - add clap
  9. 00:21:504 (6) - how about adding clap at slider's tail? it fits the hitsound pattern at 00:21:180 (2,3) -
  10. 00:25:720 (5,1) - switch nc. if you follow, nc this slider 00:27:018 (4) -
  11. 00:27:018 (4,1) - man the ds between them is really low compared to other patterns and tbh its quite awkward to play. i'd make something like this http://puu.sh/poOdz/b1a653f1fa.jpg http://puu.sh/poOeE/415364547f.jpg
  12. 00:29:612 (6,1) - also switch nc
  13. 00:29:612 (6) - add finish at slider's head? the song has cymbal noise at this part
  14. 00:31:882 (3) - i dont really see the reason why you put whistle here, seems out of place lmao so i suggest to remove
  15. 00:32:207 (1) - also add finish at slider's head? since its the start of a new verse
  16. 00:34:964 (4) - nc?
  17. 00:36:423 (1,2,3,4,5,6,7) - i highly suggest to make some kind of pattern with these circles, rather than just a normal curvy path. maybe something like this or smth http://puu.sh/poOsT/5573030723.jpg more jumps is good lmao
  18. 00:38:045 (2) - lower this slider a bit for better looking symmetry with 00:37:558 (1) - ? http://puu.sh/poOyp/8d14b79cb5.jpg
  19. 00:39:828 (1,3) - switch nc
  20. 00:41:936 (2) - add whistle at slider's head? idk it fits your whistle pattern lmao
  21. 00:44:531 (2,3) - i suggest to make them interact a bit like this http://puu.sh/poOGW/29fb79470e.jpg if you follow, you have to move 00:45:342 (4,5,6,7,1) - a bit farther tho
  22. 00:47:774 (6,1) - i'd make the space between them a bit farther, since the ds between them is quite awkward after playing all those jumps in previous pattern
  23. 00:50:207 (1,3) - also switch nc. the combo pattern is weird tbh??
  24. 00:53:126 (11) - nc
  25. 00:54:423 (1,2) - also i suggest to make these two like this http://puu.sh/poOOY/d80d218722.jpg
  26. 00:56:693 (3) - add clap at slider's head for consistency with your hitsound pattern
  27. 01:23:612 (3,4) - the distance between them could be a bit farther
  28. 01:37:072 (3) - nc?
  29. 01:45:991 (6,1) - dang nazi blanket thign. move the middle node a bit for better blanket http://puu.sh/poP7m/cfcb327fa3.jpg
  30. 01:51:342 (5) - nc
  31. 01:52:639 (1,2) - dang please move them a bit farther http://puu.sh/poPcp/101148a51a.jpg
  32. 01:53:450 (3,4) - the distance between them is too close, makes it hella awkward to play. i suggest to make more space between them http://puu.sh/poPgp/7ad33a132f.jpg
  33. 02:01:558 (4,1) - you can make the blanket better. i suggest to turn off Grid Snap when doing so http://puu.sh/poPk9/9dac9c6b2f.jpg
  34. 02:03:018 (6,1) - switch nc
  35. 02:05:450 (1,2) - ^
  36. 02:25:072 (1,2,3,1,2,3,1,2,3,1,2,3,4,5,6) - i really thought these are mapped in 1/6 because of the song lmaoo
  37. 02:42:099 (1,2) - the distance between them could be a bit farther
  38. 02:46:315 (3,1) - how about making an anti-jump like this http://puu.sh/poPvz/56b591c352.jpg
  39. 03:16:964 (8,1) - switch nc
  40. 03:19:720 (1,2,3,4) - i suggest to snap them in 1/3
  41. 03:20:855 (7,1) - switch nc
  42. 03:20:855 (7,1) - make them like this? http://puu.sh/poPEk/00e32c157d.jpg
  43. 03:55:882 (3,1) - i suggest making them like this to accent the anti-jump http://puu.sh/poPIo/446d2b12e7.jpg
  44. 04:10:964 (1) - remove nc
  45. 04:18:585 (1) - ^
  46. 04:32:369 (1,2) - i highly suggest to increase the ds between them
ok i guess thats all. i really suggest you to make your hitsound pattern more consistent. your combo pattern too
overall i like how you make those circular flow lmao
goodluck~!
Topic Starter
Ender_Sword

Plaudible wrote:

M4M from my queue~ t/462483/start=15 Newbie mapper but I'll do my best :)
____


OVERALL: Color your notes! I suggest a crisp green, white, orange red and brown. :) Good Idea!

I don't know... in some areas, playing through the beatmap I felt a lack of flow and variety. Try switching up your mapping, using patterns and whatnot to make it better in this sense.

Your streams are mapped very nicely though! :) Some of the stream bursts could be adjusted in direction so it helps with flow IMO, mainly early in the song.

Extra Stage
00:00:585 (1,2,3,4) - Hard pattern to start on, I'd suggest X: http://puu.sh/pnju7/2976b041ae.jpg but bigger obviously. Sure
00:03:342 (2,3,4) - Make spacing between these more consistent. Fixed
00:05:612 (4,1) - Could increase spacing here. Why not
00:06:747 (1) - I'd suggest pulling this up, offscreen sliders aren't pretty :c I agree!
00:12:261 (3,4,5) - If you're going for a triangle, I know you can do better ;) This was unintentional lol
00:15:828 (2,3,4) - Stacking is weird.. looks like a double :c Fixed?
00:17:126 (2,3,4,5,6) - You can do a better hexagon >:3 try distance snap may help. Fixed?
00:26:531 (1,2,3,4) - Star pattern? If so, could be better. Not a star pattern again unintentional lol
00:51:504 (1) - Make this a wiggly slider! Like the super wiggly ones. Or start smooth then wiggle w/ the guitar sound. I tried ;w;
02:17:126 (4) - Pull this up a bit maybe. Good!
02:29:774 (9) - NC Fixed
02:41:045 (2,3) - Align these better with slider before it. Fixed
02:42:585 (2,3,4) - Place 3 a bit more in between 2 and 4. Think I fixed it
03:26:693 (1,2,3,4) - Diamond shape? Could improve on this. Fixed?
04:00:585 (3,1,2) - Could space these a bit more consistently. Fixed?
04:01:882 (1,2,3,4,5,6,7,8) - 4 makes this stream a bit eh... I strongly suggest changing it. oopx
04:16:153 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,9,1,2,3,4,5,6,7) - This whole stream feels very random, could use reshaping. ;w;
04:36:261 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - ^ im struggling lol
04:48:423 (2,5) - Stack together fixed

Just thought of a way to make it more variety-y! You only have streams in this beatmap. Sliderstreams are a very good option as a way to ease off the pressure for stamina in this beatmap. Also, maybe quickly repeating sliders for the stream effect could substitute some streams so it's not all the same. For this, I don't really see many areas where a slider spam would be better than a stream, but I see what you mean

Cool song, good luck ranking! ;) This mod wasn't too in depth as I couldn't find too much wrong with it personally, so just do 2 difficulties on my beatmap, preferred Hobbes2's Hard and Together. Here's the link: https://osu.ppy.sh/s/461656 thanks!
Thanks for the mod! Quite helpful and yeah ranking ;w;
Topic Starter
Ender_Sword

jyu wrote:

placeholder. gonna mod this after you've applied mods above
or if you want me to mod this asap let me know


EDIT :

whoooop heres your mod. thanks for m4m! :)

[Extra Stage]

  1. 00:02:585 - lmao whats this green line snapped in 1/12 oops
  2. 00:04:234 (5,6,7,1) - idk about your preference but making this stream curved makes the flow better http://puu.sh/poNLt/0318c21f5e.jpg good idea
  3. 00:09:964 - ok i know this wont affect the gameplay but pls snap this line to 00:09:991 - lol fixed
  4. 00:09:991 (4) - also tbh this slider kinda throw me lmao. how about making it like this? um you didnt put an image so idk
  5. 00:17:126 (2,6) - add claps. for consistency with your previous hitsound pattern fixed
  6. 00:19:234 (7,1) - switch nc fixed
  7. 00:20:531 (5,1) - ^ ^
  8. 00:20:369 (4) - add clap The editor keeps highlighting 5 instead of 4, but ill apply to 5 anyway
  9. 00:21:504 (6) - how about adding clap at slider's tail? it fits the hitsound pattern at 00:21:180 (2,3) - fixed
  10. 00:25:720 (5,1) - switch nc. if you follow, nc this slider 00:27:018 (4) - fixed, but again the slider you want me to nc isnt highlighting the number you say so im just goin with what the editor says lol
  11. 00:27:018 (4,1) - man the ds between them is really low compared to other patterns and tbh its quite awkward to play. i'd make something like this http://puu.sh/poOdz/b1a653f1fa.jpg http://puu.sh/poOeE/415364547f.jpg fixed?
  12. 00:29:612 (6,1) - also switch nc fixed
  13. 00:29:612 (6) - add finish at slider's head? the song has cymbal noise at this part Sure!
  14. 00:31:882 (3) - i dont really see the reason why you put whistle here, seems out of place lmao so i suggest to remove fixed
  15. 00:32:207 (1) - also add finish at slider's head? since its the start of a new verse fixed
  16. 00:34:964 (4) - nc? fixed
  17. 00:36:423 (1,2,3,4,5,6,7) - i highly suggest to make some kind of pattern with these circles, rather than just a normal curvy path. maybe something like this or smth http://puu.sh/poOsT/5573030723.jpg more jumps is good lmao neat idea, added
  18. 00:38:045 (2) - lower this slider a bit for better looking symmetry with 00:37:558 (1) - ? http://puu.sh/poOyp/8d14b79cb5.jpg fixed
  19. 00:39:828 (1,3) - switch nc fixed
  20. 00:41:936 (2) - add whistle at slider's head? idk it fits your whistle pattern lmao sure, im not very good at hitsounds lol
  21. 00:44:531 (2,3) - i suggest to make them interact a bit like this http://puu.sh/poOGW/29fb79470e.jpg if you follow, you have to move 00:45:342 (4,5,6,7,1) - a bit farther tho sure
  22. 00:47:774 (6,1) - i'd make the space between them a bit farther, since the ds between them is quite awkward after playing all those jumps in previous pattern fixed?
  23. 00:50:207 (1,3) - also switch nc. the combo pattern is weird tbh?? fixed ¯\_(ツ)_/¯
  24. 00:53:126 (11) - nc fixed
  25. 00:54:423 (1,2) - also i suggest to make these two like this http://puu.sh/poOOY/d80d218722.jpg fixed
  26. 00:56:693 (3) - add clap at slider's head for consistency with your hitsound pattern fixed
  27. 01:23:612 (3,4) - the distance between them could be a bit farther fixed?
  28. 01:37:072 (3) - nc? fixed
  29. 01:45:991 (6,1) - dang nazi blanket thign. move the middle node a bit for better blanket http://puu.sh/poP7m/cfcb327fa3.jpg fixed lol
  30. 01:51:342 (5) - nc fixed
  31. 01:52:639 (1,2) - dang please move them a bit farther http://puu.sh/poPcp/101148a51a.jpg fixed lol
  32. 01:53:450 (3,4) - the distance between them is too close, makes it hella awkward to play. i suggest to make more space between them http://puu.sh/poPgp/7ad33a132f.jpg fixed
  33. 02:01:558 (4,1) - you can make the blanket better. i suggest to turn off Grid Snap when doing so http://puu.sh/poPk9/9dac9c6b2f.jpg fixed
  34. 02:03:018 (6,1) - switch nc fixed
  35. 02:05:450 (1,2) - ^ ^
  36. 02:25:072 (1,2,3,1,2,3,1,2,3,1,2,3,4,5,6) - i really thought these are mapped in 1/6 because of the song lmaoo
  37. 02:42:099 (1,2) - the distance between them could be a bit farther Fixed
  38. 02:46:315 (3,1) - how about making an anti-jump like this http://puu.sh/poPvz/56b591c352.jpg I'll try it!
  39. 03:16:964 (8,1) - switch nc
  40. 03:19:720 (1,2,3,4) - i suggest to snap them in 1/3 fixed?
  41. 03:20:855 (7,1) - switch nc fixed
  42. 03:20:855 (7,1) - make them like this? http://puu.sh/poPEk/00e32c157d.jpg fixed? also the photo and what you linked was completely different lol
  43. 03:55:882 (3,1) - i suggest making them like this to accent the anti-jump http://puu.sh/poPIo/446d2b12e7.jpg fixed
  44. 04:10:964 (1) - remove nc fixed
  45. 04:18:585 (1) - ^ ^
  46. 04:32:369 (1,2) - i highly suggest to increase the ds between them fixed
ok i guess thats all. i really suggest you to make your hitsound pattern more consistent. your combo pattern too yeah im not very good at that lol... xD
overall i like how you make those circular flow lmao Thanks!
goodluck~!
Thanks for the mod! Was quite helpful!
jyu

E n d wrote:

  1. 00:09:991 (4) - also tbh this slider kinda throw me lmao. how about making it like this? um you didnt put an image so idk
gdi im high af i mean http://puu.sh/ppA1s/ffaaff3544.jpg
Topic Starter
Ender_Sword

jyu wrote:

E n d wrote:

  1. 00:09:991 (4) - also tbh this slider kinda throw me lmao. how about making it like this? um you didnt put an image so idk
gdi im high af i mean http://puu.sh/ppA1s/ffaaff3544.jpg
Lol thanks, fixed
Shyotamaze
Hi, M4M from my queue

General
  1. Pretty sure -63 offset is unrankable and if it's not it's pretty weird anyways, offset should be near 00:00:585 since it's when you hear the first beat
  2. The white combo colour is too bright and unrankable
Extra Stage
  1. 00:03:342 (2,4) - Stack
  2. 00:03:666 (4) - Why is it not ending on the red or blue tick? I'd suggest ending it on the red tick but it's up to you also try to make a wave that makes a better blanket with 00:03:504 (3) - like this http://prnt.sc/avw65y (taken from t/208596 )
  3. 00:04:477 (1) - Remove NC, you should put NCs on big white ticks (there are some exceptions like when there is a sudden SV change or rhythm change but not here)
  4. 00:04:964 (4) - Put a 1/1 slider + NC for consistency
  5. 00:05:774 (1) - Remove NC
  6. 00:06:261 (4) - Put & 1/1 slider + NC for consistency
  7. 00:06:747 (1) - And remove NC here
  8. 00:08:855 (4) - Maybe a 1/2 slider or something
  9. 00:08:531 (2,4,2,3) - Stacks? Or is it intended?
  10. 00:15:342 (1,5) - Maybe a bit too close
  11. 00:17:126 (2) - Stack with 00:15:828 (2,3,4) - or make it blanket with 00:16:639 (1) -
  12. 00:17:936 (1) - Why not stack with 00:16:639 (1) - 's head?
  13. 00:19:720 (2,3) - Flow is a bit weird maybe change 2's shape
  14. 00:20:369 (5,6) - Really weird flow here, maybe something like this https://osu.ppy.sh/ss/5399121 but I'm not a fan of the overlap with 00:19:720 (2) -
  15. 00:27:018 (4) - Add a curve for better flow
  16. 00:32:207 (1,2) - Fix blanket
  17. 00:51:504 (5) - Hmm the slider art could really be improved for that one, you could also try to reduce a bit the SV for that slider or something
  18. 00:54:423 (1) - Try to make a prettier wave
  19. 01:02:693 (2,3,4) - Not sure about that flow, it's a bit weird
  20. 01:05:936 (6,2) - Fix stack
  21. 01:21:342 (5,6,7,1) - Not sure about that flow neither
  22. 01:46:964 (4,1) - Collides
  23. 02:34:315 (1) - Try to make the same wave as what I said before :^)
  24. 03:54:585 (2) - You could reduce the SV for that slider too
  25. 04:01:882 (1,2,3,4,5,6,7,8) - It's 1/3 not 1/4
  26. 04:37:234 (5,6,7,8,1) - Really weird spacing here
More Demetori pls, try to redo the NCs in the map with what I said
Good luck!
Topic Starter
Ender_Sword

Shyotamaze wrote:

Hi, M4M from my queue

General
  1. Pretty sure -63 offset is unrankable and if it's not it's pretty weird anyways, offset should be near 00:00:585 since it's when you hear the first beat fixed
  2. The white combo colour is too bright and unrankable fixed
Extra Stage
  1. 00:03:342 (2,4) - Stack http://i.imgur.com/qe3Kp6R.png???? not sure I agree with this if this is what you meant
  2. 00:03:666 (4) - Why is it not ending on the red or blue tick? I'd suggest ending it on the red tick but it's up to you also try to make a wave that makes a better blanket with 00:03:504 (3) - like this http://prnt.sc/avw65y (taken from t/208596 ) fixed?
  3. 00:04:477 (1) - Remove NC, you should put NCs on big white ticks (there are some exceptions like when there is a sudden SV change or rhythm change but not here)
  4. 00:04:964 (4) - Put a 1/1 slider + NC for consistency idk what a 1/1 slider is so I winged it fixed?
  5. 00:05:774 (1) - Remove NC fixed
  6. 00:06:261 (4) - Put & 1/1 slider + NC for consistency fixed?
  7. 00:06:747 (1) - And remove NC here fixed
  8. 00:08:855 (4) - Maybe a 1/2 slider or something I think it's fine
  9. 00:08:531 (2,4,2,3) - Stacks? Or is it intended? stacked
  10. 00:15:342 (1,5) - Maybe a bit too close If they were closer time wise I would fix
  11. 00:17:126 (2) - Stack with 00:15:828 (2,3,4) - or make it blanket with 00:16:639 (1) - fixed
  12. 00:17:936 (1) - Why not stack with 00:16:639 (1) - 's head? fixed
  13. 00:19:720 (2,3) - Flow is a bit weird maybe change 2's shape fixed?
  14. 00:20:369 (5,6) - Really weird flow here, maybe something like this https://osu.ppy.sh/ss/5399121 but I'm not a fan of the overlap with 00:19:720 (2) - fixed
  15. 00:27:018 (4) - Add a curve for better flow fixed
  16. 00:32:207 (1,2) - Fix blanket fixed
  17. 00:51:504 (5) - Hmm the slider art could really be improved for that one, you could also try to reduce a bit the SV for that slider or something tough, idk if this is good enough lol
  18. 00:54:423 (1) - Try to make a prettier wave fabulous now
  19. 01:02:693 (2,3,4) - Not sure about that flow, it's a bit weird eh made a small change other than that i think its fine
  20. 01:05:936 (6,2) - Fix stack opps fixed
  21. 01:21:342 (5,6,7,1) - Not sure about that flow neither fixed?/color]
  22. 01:46:964 (4,1) - Collides
  23. 02:34:315 (1) - Try to make the same wave as what I said before :^) fabulous
  24. 03:54:585 (2) - You could reduce the SV for that slider too fixed
  25. 04:01:882 (1,2,3,4,5,6,7,8) - It's 1/3 not 1/4 fixed
  26. 04:37:234 (5,6,7,8,1) - Really weird spacing here fixed
More Demetori pls, try to redo the NCs in the map with what I said
Good luck!
Thanks, I'll mod your map once I get the chance!
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