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ChouCho - Happy Fate

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Total Posts
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Topic Starter
Delis
This beatmap was submitted using in-game submission on 2016年3月17日 at 3:16:46

Artist: ChouCho
Title: Happy Fate
Source: 未来日記
Tags: Mirai Nikki Gasai Yuno ちょうちょ
BPM: 144
Filesize: 7163kb
Play Time: 03:50
Difficulties Available:
  1. HAPPY END (3.61 stars, 598 notes)
  2. Hard (2.83 stars, 469 notes)
  3. Normal (1.57 stars, 261 notes)
Download: ChouCho - Happy Fate
Information: Scores/Beatmap Listing
---------------
BG



happy30 fate
Kagetsu
hi... m4m from your queue
(my mapset)

[General]
  1. Wave hitsounds with possible delay >5ms: normal-hitclap.wav
[Insane]
  1. 00:05:110 (1,2) - maybe replace this 2 circles with a 1/6 repetitive kickslider/stream... i feel like it fits better, you shouldn't ignore that rhythm because it's very noticeable
  2. 00:12:818 (6,7) - flow between this 2 might not be the best, mainly because 00:12:818 (6) - is aiming to a totally diferent place, so it makes you have to do an awkward cursor movement... maybe try something like this?
  3. 00:15:943 (4) - this stack kinda ruins the cursor movement, you could even extend 00:15:526 (3) - to this point 00:15:943 -
  4. 00:35:526 (1) - i would like to have more emphasis in this note, mainly because the voice uprising is really noticeable here
  5. 00:46:776 (1) - maybe move this to x:186 y:76 and 00:47:193 (3) - to x:234 y:252 it looks much better, tbh
  6. 00:40:526 (9,10) - perhaps replace this 2 with a slider, because it follows the voice in a better way
  7. 01:00:735 (3) - i would also like to have more emphasis in this one
  8. 01:14:068 (1,2) - they might be a 1/1 slider
  9. 01:43:860 (1) - more emphasis here, maybe
  10. 01:46:255 (2) - this note is kinda random, i think works better
  11. 02:00:110 (1,2) - try to move this 2 slightly up, to have same distance between objects, honestly talking... distance between 01:59:901 (2,2) - looks a little weird
  12. 02:19:901 (1,2,3,4,5) - try ctrl+shift+s to this, something like this will look a lot better
  13. 02:36:360 (6) - would be cool to have the same distance between 02:36:360 (6,1) - and 02:35:943 (5,6) -
  14. 02:37:401 (1,2,3) - i think those jumps aren't really justified, there's nothing to emphasize here, also flow is kinda linear to do something like that
  15. 03:01:151 (2,3,4,5,6) - isn't this stream a little weird?, mainly because 03:01:464 (5) - feels overmapped
  16. 03:17:401 (1) - i didn't really like this spinner, because there are a stream that you could have mapped here
  17. 03:44:068 (1,2) - stacking this 2 doesn't feel well, specially because the music isn't calling for it, you could even make a jump between those 2
[Hard]
  1. 00:29:276 (3,4) - distance between this 2 looks a little ugly, try to move 00:29:485 (4) - slightly to southwest to fix it
  2. 00:57:193 - add a note here maybe? it's a really important beat imo
  3. 01:23:651 (1,2) - distance isn't the same that you used for 01:24:068 (2,3) -
  4. you could add a note here 01:26:776 - and 01:27:193 - here
  5. 01:34:901 (3) - maybe convert this into a 1/2 slider?
  6. 01:37:818 (1) - ^
  7. 02:33:235 (1) - well... this is not really a problem but it's weird to see this kind of straight angled slider, considering you never used before lol
  8. 03:21:151 (2,4) - this overlap looks bad tbh
[Normal]
  1. would be better if you could just spam 1/1 rhythm in this diff, honestly talking, current rhythm is too hard for beginners
  2. 00:21:568 (2) - you could ctrl+h this, for better flow with 00:22:818 (3) -
  3. 00:25:735 (2) - spacing error here, you must fix it
that's pretty much all... i'm bad at modding easier diffs so i hope it helps you >.<
nice song... i wish you good luck!
-Mo-
Hello, M4M from your queue.

General
- Perhaps add '未来日記' to the Source instead?

Normal
- 00:05:526 (2) - It would be nice if this was a NC in my opinion, since this is where you have a volume change, plus the music beings to pick up in intensity here.
- 00:35:735 (2,3) - These could make a nice double blanket if you wanted.
- 00:39:693 - The vocal note is here, so I think it would be better if you mapped from here. Perhaps drag slider 00:39:901 (4) to start on here?
- 00:44:693 - Similar thing with this beat aswell. You could just extend 00:44:901 (2).
- 01:00:735 (1) - Minor: This could be a better blanket around 00:59:901 (4).
- 01:07:401 (1) - Minor: This could also be a blanket if you wanted, which would nicely accompany the blanket of 01:05:735 (3).
- 01:36:360 - 01:37:193 - Some more beats that could be mapped to match the vocals, especially the latter as the 'yo' sound has more impact.
- 01:54:485 (1,2) - This feels like a spacing issue. 2 is closer than expected for this timing.
- 02:11:360 - Another beat that could be mapped to the impact of the vocals.
- 02:18:860 - I don't feel that the gap in the rhythm here is necessary. It feels better to map this with a slider from this point to follow the vocals. The guitar in the background also plays a new chord, indicating the impact of this beat.
- 02:22:193 - Same thing here.
- 02:39:276 (3) - Minor: This doesn't appear to be perfectly curved around 02:38:026 (2).

Hard
- 00:16:151 (5) - Minor: You might aswell curve this a little more to the right so that there's consistent spacing.
- 00:38:235 (2,3,4) - Minor: There isn't a perfectly even spacing through these.
- 00:50:526 (2) - Another spacing issue here.
- 01:15:110 - It might be nice to remove one repeat off of 01:14:693 (2) so that you can place a circle here to match the vocals.
- 01:51:360 - It makes more sense to fill this blank with a circle so the rhythm follows the vocals fully. There's also a piano note on here too.
- 02:14:068 (5) - NC on this since this is where the intensity in the music changes.
- 02:46:985 (2,3,4) - Minor: Inconsistent spacing through this.
- 03:20:735 (1,2,3) - Minor: Another spacing issue.
- 03:34:068 - It would be nice if a note was added here to match the vocals, and for a better finale for the end of the chorus. Alternative, you could drag the start of the break to the downbeat.

Insane
- 00:24:485 (1,2) - Minor: This has slightly inconsistent spacing compared to the rest of this combo.
- 00:47:401 (4) - Minor: This blanket around 5 could be improved (view it from [00:47:922]).
- 00:53:860 - You might aswell make this a triple in my opinion. It'll make the rhythm flow better, and I do hear a faint bass drum in the music here.
- 01:04:068 (3) - Minor: I think nudging this up slightly will allow for a better visual flow through 01:03:651 (1,2,3) since the current arrangement looks kind of rough as it goes up, down, and up again from the slider curve. - 01:08:443 (7,9) - You might aswell avoid this overlap if you can.
- 01:16:568 (3) - This might be nicer as a slider perhaps, so it'll follow the held note in the vocals.
- 01:18:651 (3,4) - I would either make the spacing consistent across 2-3-4, or increase the jump between 3-4. It wouls make a nice jump though because of the impact on that beat.
- 01:35:526 (5) - As before with making this a slider to follow the held note in the vocals.
- 01:38:026 - I'd place a circle here so that it matches the beats in the vocals.
- 01:58:026 (3) - You could make this a curve so that it blankets around 01:57:401 (2) and also accompany 01:58:443 (4) visually.
- 02:07:193 - As before about making a triple.
- 02:11:776 (1,2) - I feel like making this a triple instead a double-to-slider follows the music better and is less confusing for players to read.

Good luck!

Edit: Not a mod but just a mapping question. Any particular reason why you use the old style of sliders?
Nakano Itsuki
m4m
nice map!

[Insane]
00:05:214 and 00:05:422 seems to be missing notes
00:30:630 (2) - I dont really hear anything here to justify a triple tbh
01:17:401 (6) - nc? downbeat starts here
01:37:193 (9) - nc?
01:46:255 (2) - not that it doesnt fit, but considering you have been following the vocals the way through, suddenly mapping the drums might throw the players off, especially when the drums are rather faint
02:37:818 (3,1) - since the song didnt change calm or anything, this spacing seems too short compared to 02:37:401 (1,2,3) -
02:45:526 (1,2) - subjective wise, these two can be ctrl g separately for better flow
02:52:193 (6) - I'd suggest putting the nc here instead
02:53:651 (2) - same issue as above, not much variation in song's rhythm between 02:53:443 (1) - and 02:53:860 (1) - yet the spacing varies

[Hard]
00:03:026 suggestion to add a note here since there's quite a noticeable beat
00:29:068 suggestion to emphasize this as well

Im gonna continue tmr, will edit this post when I do
Topic Starter
Delis

-Mo- wrote:

Edit: Not a mod but just a mapping question. Any particular reason why you use the old style of sliders?
because I like maps made in 2010-11 best (2011>2010>2012>2009>2013>2014=15) and new style of slider are just worse for me to use.
neonat
SPOILER
2016-01-27 22:55 Delis: https://osu.ppy.sh/s/408807 this one
2016-01-27 22:55 Delis: hahaha
2016-01-27 22:55 Delis: song is also from 2011 or 2012 idk
2016-01-27 22:59 neonat: they're not gonna allow that bg
2016-01-27 23:00 neonat: juz sayin
2016-01-27 23:00 neonat: lel
2016-01-27 23:00 Delis: haha I thought same
2016-01-27 23:00 neonat: u might want to organise the NC more consistently
2016-01-27 23:01 Delis: well I have been using NC like this since 2013 or 2014 so idk how i do lol
2016-01-27 23:02 neonat: 00:43:860 (1,2) - and I would always think that you should hold the slider with the vocals instead on the white line
2016-01-27 23:02 neonat: there's nothing really on 00:44:068 -
2016-01-27 23:02 Delis: like I prefer putting them to make the flows or patterns more comfortable > vocals > these downbeats
2016-01-27 23:02 neonat: and by having the circle on 00:44:485 - it clicks well with the vocal on that beat
2016-01-27 23:03 Delis: nice
2016-01-27 23:04 neonat: from what I see the NC, it seems you start a new one when a new phrase sorta comes in, but it's really inconsistent
2016-01-27 23:06 neonat: 00:50:110 (1,2,3,4,5,6,7,8,9,10,11) - something like this is definitely too long, if you tried using a more fixed one, it should be easily reduced
2016-01-27 23:07 Delis: oh well added new combo at 00:52:193
2016-01-27 23:07 Delis: 00:52:193 -
2016-01-27 23:07 neonat: 01:17:401 (6,1,2,3,4,5) - kinda underwhelming that you had the largest spacing earlier on at 01:17:401 (6,1) - then it became quite meh at 01:18:651 (3,4) - lol
2016-01-27 23:08 neonat: 01:57:193 (1,2) - same thing about slider before circle
2016-01-27 23:09 Delis: https://osu.ppy.sh/ss/4414433 like this for 01:18:860 (4,5) - ? I really get nothing better idea here lol
2016-01-27 23:10 neonat: 02:16:568 (7,1,2,1) - yeh just another part I want to highlight about the NCing
2016-01-27 23:10 Delis: kk
2016-01-27 23:10 Delis: wtf
2016-01-27 23:10 Delis: how did this only have two combos
2016-01-27 23:10 Delis: my bad
2016-01-27 23:10 Delis: 02:18:026 (1) - removed this instead
2016-01-27 23:10 neonat: that could work i guess, depends on how much u wanna space, but I just felt it should be larger
2016-01-27 23:11 neonat: u can just look through once again next time to sort out the NC lol
2016-01-27 23:13 Delis: added somewhat ncs at relax parts
2016-01-27 23:13 Delis: I was thinking it would be a spam of ncs but it actually was not so lol
2016-01-27 23:14 neonat: i would just think try to avoid NC patterns like 02:39:693 (1,2,3,4,1,2,1,2) - all of a sudden
2016-01-27 23:15 neonat: rhythm is mostly sound, but I think you can tweak some of the spacing and shapes
2016-01-27 23:15 neonat: not that it's bad to be old but, it could look better imo
2016-01-27 23:16 neonat: like while playing there was some parts where it seemed like one whole phrase and it was almost the same spacing
2016-01-27 23:16 neonat: but there were some slight variations which I could feel while playing
2016-01-27 23:19 Delis: o got it >_>
2016-01-27 23:19 Delis: tho I still feel the nc usage for this somehow fits here
2016-01-27 23:20 neonat: o well
2016-01-27 23:20 neonat: lol
2016-01-27 23:20 Delis: no idea how but it does for me lel

Good Luck~
Nakano Itsuki
Continuing here instead
no kd

Rest of Hard seems fine, as well as normal so Im just gonna give my subjective opinions that aren't really a problem

Normal
00:09:901 (4) - not that the flow is bad, maybe change it to curve towards next slider just for visuals?
01:07:401 (1) - do blanket symmetry like 01:05:735 (3) - ?
01:49:068 (4) - seems rather bland here, add clap?

nice to see more maps from you c: good luck!

my map for m4m
SoySauce
M4M
Sorry I'm kinda late but here it is

Normal
  1. 00:27:193 - Minor suggestion. Can't you move both the green section near this point to the blue tick before and after the red tick instead? Like this
  2. 00:29:068 (3,1,2) - Minor too. Can you try to space this a bit more? It just doesn't look good to me
  3. 00:54:693 (3) - Curve upwards instead? (into the next slider)
  4. 00:59:901 (4,1) - Blanket?
  5. 02:15:735 (3,4) - ^
  6. 02:17:401 (1,2) - Maybe do something likethis instead for better visual flow from (4) and into (2)?
  7. 02:22:818 (3) - Make this straight like this? Since it flows better to (1)
  8. 02:24:068 (1,2) - I think flow can be better here
  9. 02:25:735 (3) - Make it curve to the left
  10. 02:32:193 (4,5) - Blanket these?
  11. 02:34:068 (1,2,3) - You were following the vocals earlier but this suddenly changed to the guitars
  12. 02:48:026 (2) - Point this more towards (3). Something like this
  13. 03:31:360 (3) - Make this curve downwards maybe
  14. 03:45:943 (4,6) - Blanket these?
Hard
  1. 00:16:151 (5) - Make this a copy of (6)
  2. 00:22:193 (3) - Do like this? (I made (2)'s angle a bit more shallow)
  3. 00:24:901 (3) - ctrl+h this
  4. 00:29:901 (6,7) - Make 6 a repeat slider instead
  5. 00:34:901 (2,3) - Blanket?
  6. 00:35:526 (4,5) - ^
  7. 01:02:818 (5,1) - Flow feels off here. Suggest you make 01:02:818 (5) - go upwards instead
  8. 01:03:651 (1,2) - Blanket?
  9. 01:13:235 (5) - Make this curve upwards instead
  10. 01:20:318 (2) - Make this a copy of (1)
  11. 01:48:860 (5) - Make this go like this
  12. 01:51:360 - Feels empty w/o a note here
  13. 01:53:026 (5,6) - Make them curved a bit more and maybe a blanket pattern also
  14. 02:01:776 (4,5) - Blanket?
  15. 02:14:068 (5) - Move this to around
  16. 02:13:651 (4,5) - i think there are better options for flow here
  17. 02:24:901 (4) - Make this straight instead?
  18. 02:51:776 (6,2) - Overlap doesn't look good
  19. 02:53:443 (4) - ctrl+j this
  20. 03:04:068 (5) - Make this curved upwards and right instead of downwards and right
  21. 03:20:735 (1,2,3) - Space them evenly
  22. 03:44:693 (3,4) - Curve a bit more
Insane
  1. 00:23:860 (5,1) - Blanket?
  2. 00:25:526 (5) - and 00:25:943 (6) - Maybe ctrl+j them?
  3. 00:31:360 (4) - Make this curved
  4. 00:39:485 (6,7) - Blanket this properly
  5. 00:41:568 (2,3) - This could flow better
  6. 00:43:026 (1,1) - NCs not needed here imo
  7. 00:47:401 (4,5) - Blanket properly
  8. 00:50:735 (3,4) - Flow issue too
  9. 00:55:526 (6,1) - Blanket?
  10. 00:56:568 (1) - Remove NC
  11. 01:00:318 (1) - Remove NC and NC here 01:00:735 (3) -
  12. 01:23:860 (3,4) - Do a the big jump at here instead of 01:24:068 (4,1) -
  13. 01:45:526 (5) - Rotate this to face to the left more
  14. 01:59:693 (1) - Remove NC
  15. 02:14:693 (3,4) - Make them parallel
  16. 02:16:151 (6,7,1) - This can flow better. Did a random pattern. You can do that or sth else
  17. 02:30:735 (1) - Make this curve go right first then up instead of up first then right
  18. 02:40:526 (1) - This NC is kinda forced just to make the bigger jump imo. Suggest remove NC here and reduce jump between 02:40:318 (4,1) -
  19. 02:53:026 (1,1) - Remove NC
  20. 03:03:860 (1,2,3) - Stream here instead? Like you did in the hard diff. Kinda weird when the easier diff has a stream while this don't
  21. 03:05:943 (1) - Remove NC maybe
  22. 03:27:401 (4) - ctrl+j this and move it down a bit
  23. 03:28:026 (1) - ctrl+j this too
  24. 03:46:151 (2,3,4) - Make them spoaced evenly maybe

The mods are just suggestion from me. It's up to you to follow or not. Anyways I hope this mod helps and good luck with your map :D
zyoi
[Insane]
suggested pattern
00:03:026 (5) - NC
00:12:193 (5) - NC
00:25:526 (5) - NC
00:38:860 (5) - NC
00:40:526 (9,1) - switch nc
00:43:860 (3) - nc
00:47:401 (4) - nc
00:59:693 (1) - remove nc
00:59:901 (3) - nc
01:00:735 (3) - nc
01:02:193 (6) - nc
01:03:651 (4) - remove nc
01:04:068 (3) - nc
01:07:401 (4) - nc
01:08:860 (6) - nc
01:09:485 (1) - remove nc
01:10:735 (4) - nc
01:17:401 (6) - nc
01:17:818 (1) - remove nc
01:19:485 (5) - nc
01:19:693 (1) - remove nc
01:20:735 (5) - nc
01:21:360 (1) - remove nc
01:24:068 (4) - nc
01:24:276 (1) - remove nc
01:57:193 (5) - nc
02:00:735 (4) - nc
02:15:526 (1) - nc
02:16:985 (1) - remove nc
02:17:401 (2) - nc
02:20:735 (5) - nc
02:21:151 (1) - remove nc
02:22:818 (6) - nc
02:23:860 (1) - remove nc
02:24:068 (3) - nc
03:22:193 (5) - nc
03:23:651 (1) - delete nc
03:24:068 (3) - nc
03:27:401 (4) - nc

00:18:860 (1,2) - i think they change to slider is better because 00:19:068 - this rhythm sounds not very obvious, then also can prevent player from reading wrong (00:18:860 (1,2) - and 00:19:276 (3,4,5) - are stack)
00:30:630 (2) - overmap
01:46:151 (2) - add note? only put 01:46:255 (3) - sounds strange..
02:57:401 (1,2) - change to a jump?

[Hard]
suggested pattern
00:12:193 (5) - nc
00:13:860 (1) - remove nc
00:15:526 (4) - nc
00:17:193 (1) - remove nc
00:17:401 (3) - nc
00:37:193 (8) - nc
00:37:818 (1) - remove nc
00:38:860 (5) - nc
00:42:610 (5) - nc
00:52:193 (6) - nc
01:00:318 (1) - remove nc
01:00:735 (2) - nc
02:05:526 (6) - nc
02:08:860 (6) - nc
02:09:901 (1) - remove nc
02:10:735 (3) - nc
02:12:193 (5) - nc
02:13:026 (1) - delete nc
02:13:235 (3) - nc
02:14:068 (5) - nc
03:22:193 (5) - nc
03:27:401 (5) - nc

00:05:526 (1,2) - you should separate them because you put the same thing like 00:10:735 (1,2) - ,and some ppl all read wrong
00:30:630 (2) - overmap
02:07:401 (1,2) - i think separate them is good for playing...
02:30:318 (1) - clap
02:30:735 (3) - tail clap
03:28:860 (1,2) - separate them

[Normal]
00:54:485 (2,3) - you should stack them, in order to unify
01:59:276 - add a note?
03:44:068 (1,2) - stack

gl and sorry for noob mod..
Taeyang
pm NM mod req

  • General
  1. Metadata(source and tags) : https://osu.ppy.sh/b/180901
  2. All diff check out 'Widescreen support
  3. AR3 that's easy size i recommend a least AR 4~4.5 around also od,hp
  4. AudioLeadIn : 1000


  • Normal
  1. 00:11:985 (2,3) - i recommend unstack this 00:11:985 (2,3) - 00:30:526 (1,2) - 02:31:151 (2,3) - ~~~
  2. 00:03:235 (3,1) - 0.93 DS fix to 1.00 DS
  3. 01:24:068 (1,2,3,4,5) - suggest
  4. 01:49:901 (5) - curve slide looks better


  • Hard
  1. 00:05:526 (1,2,3) - suggest; werid slidehead stack
  2. 00:13:860 (1) - here is not down beat 00:14:068 (2) - i recommend NC here
  3. 00:16:985 (7,1,3,4) - use same DS
  4. 00:56:360 (5,6) - change to slide


  • Insane
  1. 00:56:360 (2,1) - i didn agree this anti jump , make jump this
  2. 01:08:443 (2,4,1) - avoid overlap
Topic Starter
Delis
I've updated until here, if the guy that said to be modding in hours doesn't want to, you don't need to mod this anymore.
Underforest
I was for modding, I get late :p
Internet problems
If you want my M4M still, I can do it right now
Underforest
General
  1. Maybe move "未来日記" to source
  2. Maybe "ちょうちょ" as artist, the current to romanised artist
  3. Add "character song" in tags cause it is
Normal
  1. 00:24:485 (1,2) - Blanket?
  2. 01:41:151 (1,2,3,4) - Change position of this hit circles
Hard
  1. Clear!
Insane
  1. 00:29:276 (1) - Move to x:172 y:276

Sorry for being small but your map is very very very clear and that's why I didn't mod
Anyway, here's my map from M4M if you still want QAQ https://osu.ppy.sh/s/390472
Good luck :)
Rakuen
Hi!

Legend
Default = Normal mods
Blue = Strongly recommended
Red = Unrankable issue

Timing

  • Put KIAI? Good for relaxing song :D

Normal

  1. 00:03:860 (1,2) - Swap NC? Different rhythm here 00:05:526 -
  2. 00:54:485 (2,3) - Stack looks nicer for me, like this 02:30:735 (1,2,3) -
  3. 02:38:026 (2,3) - Nazi blanket (tail)

Hard

  • Use tiny grid?
    I think AR6 fits better ^_^
  1. 00:31:985 (5) - Swap NC with 01:00:318 (1) - ? So it will look like 02:13:026 (1,2,3,4,5) - (KIAI lead in)
  2. 01:23:651 (1,2,3,4,5) - Has different NC with 02:36:985 (9,1,2,3,4) - and 03:30:110 (4,1,2,3,4) - ?

Insane

  • Hmm...a lot jumps, not sure how to mod :o
  1. 02:30:318 - Clap
  2. 02:31:151 - ^

Lovely song :)

Good luck!
kisata
There's not a whole lot to mention here.

[Insane]
  1. 00:30:318 (5,1) - This feels kinda large compared to most of the diff, plus it's right into a triplet. I'd really consider nerfing the distance if you can, it feels a bit awkward. Perhaps by rearranging 00:29:485 (2,3,4,5) - to be somewhat lower?
  2. 00:35:943 (2,3,4) - Some of these drum hitsounds don't make a lot of sense. The ones on the slider head of 00:35:943 (2) - and the head of 00:36:776 (4) - in particluar; it's just a vocal sound there, I'm not sure we need the heavy drum emphasis on that sound.
  3. Actually, I'm not sure how I feel about the hitsounds in that whole section starting there. It works, but it just seems a little heavier than what the song called for.
  4. 00:46:360 (3,4,1,2,3,4) - that's actually pretty neat, heh
  5. 00:58:235 - I think this would match the rhythm/voice better here than just the repeat slider.
  6. 02:06:568 (3,4,5) - imo because of the drum pattern, I think the player should probably click on 02:06:776 - I think this could work well
  7. 02:13:026 (1,2,3) - this is actually 1/6, unless you meant to undermap it (i think you should use repeat slider)
  8. 02:53:860 (1,2,3) - i'm not sure there's anything that indicates there should be a triplet here, just delete 02:53:964 (2) - imo and leave the resulting stack
Nice map.

[Hard]
  1. 03:01:360 (2,3,4) - i don't think this should be a triplet either, i don't hear anything on 03:01:464 (3) - the note from 03:01:360 (2) - is just a continuous tone; delete 3 and leave the stack imo
I don't see anything else worth mention in the Hard or the Normal, both are good.

Nice mapset, take a star.
Topic Starter
Delis
I don't like kiais so didn't put on purpose, circles are too flashy in the kiais that literally kill my eyes :( also AR6 for a hard is too old like 2009 lol the hard is pretending to be mapped in 2011. I don't hate it though.


00:35:943 (2) - I leave this as is because feels okay to me. How I put drum sounds in the part had no reason except they sound somehow good.
02:06:568 (3,4,5) - I think the drum sound at 02:06:776 - is not larger than the piano sound that I decided to let players click, so I think this currently is fine, I'll consider to change though 8-)
and... about 02:13:026 (1,2,3) - this should be 1/6 if I have to follow everything that the music provides, but as I didn't take another 1/6 at 00:05:110 - (I still consider making this a 1/6 slider or 1/4 stream) just a triplet would be the best way to play in this section imo.

I've probably fixed everything that no mentions in this post, ty!
Nyquill
woo first mod in... forever...

[hard]
02:20:110 - the lack of a note here for the vocal really strikes me as out of place, since you did it in the first kiai.

[insane]
00:53:651 (5,6) - doesn't feel like it brings out the two drum hits enough unlike 02:06:985 (4,5). Them being stacked might be a factor, but the latter pattern I guess also got incorporated into the flow so it feels better. Try doing something similar?
02:11:151 (3,4) - This felt REALLY BIG for what purpose it was supposed to serve in marking a drum syncopation. I think you should bring them closer together to more of a square, or if you don't like squares, a rectangle using this side as a shorter side.
02:36:776 (1,2,3,1,2,3,1) - kind of weird to represent the music here as a identical linear pattern scaled up imo. I know you're trying to get emphasis for 02:37:401 (1,1), but I think you can do better than that. I suggest bringing the three emphasizing points together in a part overlap, but I guess its up to you.
Topic Starter
Delis
Applied everything from nyu, thank you :3 :^) and ty for the triple stars sate :)
Rumia-
almost forgot , sorry for late modding~

[Happy End]
00:23:860 (5,1) - blanket here ?
00:32:818 (5) - this jump a bit feel awkward , since there is no vocal stress here , how about somewhere here
00:43:860 (1,2) - instead of slider > circle , i think circle > slider is better emphasis , since there is a vocal here 00:44:068 -
01:12:193 (1) - assuming you are following vocal i think there is a triplet here like
01:14:693 (3,4) - maybe same spacing with 01:14:068 (1,2) -
01:24:276 (1,3) - swap nc
01:42:610 (5) - nc here ?
01:59:693 (3) - not necessary to nc here , feel like spam
02:48:860 (1,2) - blanket with the tail ?
02:54:068 (5,1) - (5) is stronger beat , swap nc ?
03:21:360 (3) - maybe move this to x:368 y:144 so it looks more proper
03:34:172 - to 03:35:526 - i think a spinner here would be great
03:46:360 (3,4) - feel like a bit too close , increase some distance ?

very nice song , good luck delis :)
Cordie
Hi, just a random newbie mod passing by.

SPOILER
[General]
  1. Audio quality is bit low? Here's a flac to 192kbps mp3 if you don't mind re-timing.
[Normal]
  1. 02:39:276 (3) - Dangerously close to off-screen.
  2. 02:10:735 (1,2,3,4) - Could be better to follow the vocals here http://puu.sh/n7J6P.jpg
[Hard]
  1. 01:34:901 (3,4) - Maybe replace these circles with a slider.
  2. 03:04:693 (6) - Lower this a bit.
[Happy End]
  1. 01:24:068 (1) - Intentional or random NC?
  2. 02:32:193 (4) - Give this a little more space.
Ehh, couldn't find anything noteworthy. Lovely map. Cheers!
MokouSmoke
[Happy End]
  1. 00:35:943 (2,3) - hitsound pattern different than 00:22:610 (1,2,3) - intentional?
  2. 00:53:443 (4) - add drum hitsound?
  3. 00:53:651 (5) - it feels like it only half follows drums. either follow drums better by using 2 circles instead or de-emphasize drums by adding 1 repeat to follow vocal sustain better
  4. 01:19:485 (2) - emphasize beat with jump instead of stack. suggest you move to [~198, ~198]
  5. 01:25:110 (4) - NC, I thought 01:24:693 (3,4) - was 1/2 rhythm during playtest. Would also like bigger spacing at 01:24:693 (3,4,1) -
  6. 01:35:526 (5,6) - don't really like the 1/1 gap here. I think a 1/1 slider + note like at 01:38:860 (4,5) - plays better
  7. 02:14:485 (2) - remove finish
[Hard]
  1. 00:21:568 (2,3,4) - DS here
  2. 00:32:193 (6,8) - make these farther apart, they're basically touching
  3. 01:35:110 - use 1/2 slider here and delete 01:35:318 (4) - better to follow vocal like you do in insane diff
  4. 01:51:360 - add note here? I think 1/1 pauses are bad here since intensity has picked up with the drums
  5. since 02:09:901 (1,2,3,4) - aligns with vocals, I think changing 02:11:568 (5,6) - to 1/2 slider + 2 notes is better to capture both vocals and drums
[Normal]
  1. 00:44:068 (1) - start this at 00:43:860 - ? Seems strange you miss this vocal but choose to follow them at 00:37:193 (1) - 00:40:526 (5) -
  2. 00:57:401 (1) - make this 2/1 slider to follow vocal instead, since you skip drum at 00:58:651 - and follow vocal at 00:58:860 (2) - I think this part trying to follow too many things at once, so map only to one sound here
  3. 01:56:985 (1,2) - similar emphasis thing to 00:44:068 (1) - I think vocal should be emphasized here as well if you do it on the previous downbeats
  4. 02:10:735 (1,2,3) - same thing as 00:57:401 (1). 02:11:360 - has both a drum and vocal sound, so I would add a note here
Good luck!
Star Stream
ircmod

SPOILER
20:06 Star Stream: do you mind irc modding?
20:08 Delis: it's fine
20:08 Star Stream: alright then
20:08 *Star Stream is editing [https://osu.ppy.sh/b/887600 ChouCho - Happy Fate [HAPPY END]]
20:09 Star Stream: doesn't 'Mirai Nikki' should be at Source?
20:10 Delis: well its because this song has never been used in the anime
20:10 Delis: I thought anime title should be in tags
20:10 Star Stream: hmhm okay then
20:10 Star Stream: naver watched that anime actually <.<
20:12 Delis: watch it
20:13 Star Stream: I don't really want to watch brutal thing myself
20:13 Star Stream: hue
20:13 Delis: lolol
20:14 Star Stream: 00:16:151 (3,4,5) - this part
20:14 Star Stream: i'd put notes like this http://puu.sh/n9W5V/74a9e5167e.jpg
20:16 Star Stream: 00:34:068 (3) - Normal additional sound for this note maybe
20:18 Delis: changed something like that
20:18 Star Stream: 00:46:151 (2) - put this note on somewhere like (232,24), It's a bit hard to aiming for me now
20:20 Delis: o
20:20 Delis: that's nice
20:20 Star Stream: 00:53:651 (5,6) - maybe make them as a slider? it doesn't really matter if you use circles tho
20:21 Delis: this was a slider before, changed by following a mod also circles feel better playing
20:22 Star Stream: okk
20:24 Star Stream: 01:25:110 (4) - a big distance on this doesn't fit imo
20:24 Star Stream: maybe put that on (440,144)
20:25 Delis: well let me consider it
20:25 Delis: I personally like this pattern there
20:26 Star Stream: okay
20:26 Delis: some tell me that it's hard to read having the same distance with 1/2
20:26 Delis: but I think it's not really in playing
20:27 Star Stream: that's not really hard of course
20:28 Star Stream: 01:44:693 (2) - slider?
20:28 Delis: ;D
20:28 Delis: alright
20:31 Star Stream: 02:11:776 (1,2) - it's a bit hard by seeing overall of this diff
20:31 Delis: yea
20:31 Delis: I missed this in first time
20:31 Delis: though I really wanna keep the rhythm as is
20:31 Delis: do you have any idea
20:32 Star Stream: the easiest way is making them as triplet
20:32 Star Stream: from the red tick of course
20:32 Star Stream: or reversed slider
20:32 Delis: ikr :c
20:34 Star Stream: if you don't stack them, then it will be easier too
20:34 Star Stream: http://puu.sh/n9WMc/7ed7a4b35a.jpg
20:35 Star Stream: up to you, I don't like to force mappers
20:38 Star Stream: the rest is fine for me
20:39 Delis: =D
20:42 Star Stream: 00:59:693 (1,5) -
20:42 Star Stream: new combo maybe
20:42 Star Stream: *hard diff
20:43 Delis: I put it like I did in 2nd part
20:44 Delis: well they mentioned this as it was inconsistent so I changed like that
20:44 Delis: alright
20:44 Delis: changed both
20:45 Star Stream: 03:29:276 (2,3) -
20:46 Star Stream: they two are a bit hard to read for beginners imo
20:46 Delis: I think
20:47 Delis: beginners in 2016 can read anything
20:47 Delis: LOL
20:47 Star Stream: LOL
20:47 Star Stream: that also makes sense..
20:47 Delis: haha
20:47 Star Stream: anyway I'd make them like this http://puu.sh/n9Xfl/f51bd55cef.jpg
20:48 Delis: ill consider it
20:48 Star Stream: kk
20:51 Star Stream: nothing to mention now
20:51 Delis: yee
20:52 Star Stream: the Normal diff's sooo clean
Silky
from my queue
NH間のdiff spreadがちょっとやばそうなのでSDの調整をするかadvancedを作ると安全だと思います
Normal
  1. 00:11:985 (2) - 音取りに少し違和感を覚えました。ここで1/2を使うなら、このようにしてみては如何でしょうか。 (2)は今のまま2/1でもいいと思いますが私は3/2が好きです
  2. 00:27:193 (1) - がバスドラを無視した3/2 00:29:068 (3) - がさっき優先してフォローしたギターの音を無視した1/1 00:30:526 (1,2) - がどっちも取ったcircle+1/1
    になっているのが不自然に感じました。音取りに完全な統一性が必要だとは思いませんが、少なくとも1フレーズ内での統一性は保つほうがいいと思います。00:27:193 (1) - の3/2を崩すのはhitsound的に厳しそうだと思うので、全て3/2で統一してみてはどうでしょうか。
  3. 00:57:401 (1) - 前後はvocal取り寄りになっていると思うのでここは白線ではなく赤線(3/2)で止めて、00:57:401 (1) - にadd circle?
  4. 01:08:026 (2) - 3/2を使うなら、downbeatを跨ぐ01:08:860 - からの使用がいいと思いました。音も今の位置よりも強いので、1ループ目ここだけ3/2使うにしても違和感が少ないと思います
  5. 01:55:735 - add note? 譜面全体を通して2/1のスペースを空けているのはここだけのようですが、特に音が止まっているわけでもないので普通に1/1で取ったほうがいいと思いました。
  6. 完全に個人的な感覚ですが、01:59:485 (5) - は02:00:110 - のボーカルを取る必要は無いと思います。
  7. 02:33:235 (5) - 流れに沿うように横のスライダーを使うほうがNormalには適していると思うのですが如何でしょうか?

Hard
  1. 00:09:901 (6) - 細かいですがこれの形00:08:860 (4) - か00:10:735 (1) - と同じものを使うほうが見た目がいいと思うのですが如何ですか?
  2. 00:56:151 (4,5,6,7,8) - ここで難易度が跳ね上がっている気がします・・・また00:57:193 - の強いボーカルをフォローしないのは勿体無いと思うので、このような音取りをしてみては如何でしょうか?(スライダーはピアノの音に合わせています)
    (画像間違えたんで後で直します)
  3. 01:12:193 (1,2) - でスタックさせたほうが叩きやすい、かつ音に合うと思います。
  4. 03:06:151 (2) - ^, 12でスタックさせたほうが良いと思いました
  5. 03:31:151 (3) - この折り返す単発の流れはこのdiff内でここでしか使用されてない上3角形の形をしているため、4に行ってしまうプレイヤーが出るような気がします・・・
    x75:y113辺りに移動させて普通に流すのをおすすめします

good luck~
Topic Starter
Delis
thanks for the all mods, there's too much to reply so if you want me to explain why patterns weren't fixed catch me in game.

by the way Cordi you did really nice mod for a newbie who had only 2 kudos back then. and thank you for the mp3! I'm using it after adjusted it to fit current offset, I think re-encoding doesn't make the quality worse.

EDIT: I got better accuracy with new keyboard, and I found the offset is a bit off. I've changed offset -15, let's see if anyone else feels it fits best.
Satellite
[Normal]
  1. 00:15:303 (2) - うーんどこの音をとってるのかわかりませんでした・・・メロディにあわせてこんな感じは?
  2. 00:31:970 (4) - 上と同じで音取りの提案です。
  3. 00:56:553 (5) - Sliderのノイズが気になるからDrumのsliderslideいれるかSampleset使って音入れて欲しいところ・・・。
  4. 01:27:386 (5) - add Nc パターン合わせよう 03:34:053 (1) -
  5. 02:33:220 (5) - 一貫性気にするならここは単発2個に変えたほうがいい 01:19:886 (4,5) -
  6. 02:40:511 (2) - Normalでいきなり裏を拾うのはないと思う、Easyもないしメロディに沿って音取りしたほうがいいです
  7. 02:41:136 - ここから無音化させた normal sliderslideを使用することをお勧めします。
  8. 02:58:636 (2) - 従来のこの音取りのパターンだと頭にスタックさせてるのでこちらも同じようなパターンにしたほうが好ましいです。
  9. 03:44:053 (1) - same as above.
[Hard]
  1. OD間をとって5にしよう
  2. 00:28:428 (2) - 終点から音が伸びてるからそれに合わせて音取りしたほうが自然です。
  3. 00:42:178 (4,5) - same as above
  4. 00:56:136 (4,5,6,7,8) - 5個連続単発配置するのはちょっと気になるところ、どこかSliderに変更できるならそっちのほうが好ましい
  5. 02:13:636 (10) - サビ前パターン前者と統一しよう 01:00:303 (1) -
  6. 02:43:845 (1,2) - Stack Leniencyで左上に重なるから凄い近く感じるのでそのあたりなおして
  7. 03:17:386 (1,1) - ircで書いたやつ
  8. 03:29:261 (2) - 突然出てくる謎スタックは避けたほうがいいかも
[Insane]
  1. 00:19:261 (3,4,5) - 1/6を1/4で拾うのはだめです
  2. 01:23:428 (1,2,3,1,1,2,3) - Nc pattern 2番とかのNc見て合わせて
  3. 02:11:865 (2,3) - 1/2 sliderにして
  4. 02:35:095 (2,3) - dsズレここはだめ
  5. 02:36:970 (2,3) - same as above
  6. 02:40:511 (1) - Ncここでいれたいなら 02:40:303 (4) - ここからいれないとアンチジャンプ
Topic Starter
Delis
うpだてd I would like to keep the od on hard as is, od5 for a hard difficulty is boring af.

about 03:03:636
22:10 Delis: hello, are you a qat atm?
22:11 IamKwaN: yea i have qat rights
22:11 Delis: not for taiko, right D:
22:12 Delis: if so do you mind to take a look at A PATTERN in my map
22:12 IamKwaN: unfortunately not for taiko, yea xD
22:12 IamKwaN: o_O
22:12 IamKwaN: i can't do taiko well
22:12 Delis: i don't even play taiko
22:12 Delis: ..
22:12 IamKwaN: ..
22:12 Delis: it's standard mapset
22:13 IamKwaN: oh
22:13 IamKwaN: sure
22:13 IamKwaN: but maybe later
22:13 IamKwaN: i have something doing now :S
22:13 Delis: that's okay
22:13 IamKwaN: throw the link and timestamp here
22:13 *Delis is editing [https://osu.ppy.sh/b/887600 ChouCho - Happy Fate [HAPPY END]]
22:13 IamKwaN: i will approach it later ~
22:13 Delis: 03:03:636 (1,2,3,4,5) -
22:14 Delis: the bn said this is unrankable since the music provides only 1/6 and I've put a 1/4 stream
22:14 IamKwaN: i think he's right if the music really provides only 1/6
22:14 Delis: though I really think a 1/6 slider or something plays pretty bad
22:15 IamKwaN: but let me have a look before drawing a conclusion
22:15 Delis: thanks in advance :x
22:15 IamKwaN: o/
22:16 Delis: to be honest I hear it like 1/4 more than 1/6
22:18 IamKwaN: yea it's 1/6
22:18 IamKwaN: the guitar
22:19 Delis: so for sure this is UNRANKABLE?
22:19 IamKwaN: yea lol
22:19 Delis: what should I do
22:19 Delis: besides a 1/6 slider
22:19 IamKwaN: just a circle at 03:03:845 - ?
22:19 IamKwaN: there's a drum there
22:20 IamKwaN: if you want to do streams, then they must be 1/6
22:20 Delis: alright I would go with 1/2 circles
22:21 IamKwaN: yap \o/
22:21 Delis: ty for your help =~=
22:22 IamKwaN: anytime /~\
Satellite
looks fine to me. GL ~
Karen
If you need a BN to qualify.


Normal:
01:46:657 - 02:08:324 - seems these green lines make no sense, delete them if you don't use them since they make the slider bodies sound very bad,

Hard:
03:19:886 (3,4,5) - overlapped stream isn't suggested in this level of difficulty, suggest to stack them

HAPPY END:
why the diffname is written in capitals? if you don't have reason then avoid it
this looks a bit bad to play imo, maybe try this: http://puu.sh/nIybJ/72a404cf94.jpg

:D
Topic Starter
Delis
Yeah, I need it.

The reason of the difficult name is happy end sometimes has been written on Yuno's phone like this: http://puu.sh/nINxr/32e93d8000.png
I've fixed everything except the one you wrote for highest diff since I don't get where that is. alright found it so did something smoother. Also minor change on 02:40:303 (1,2,3) -

EDIT: Is there a way to fix the thumbnail in game? it still appears old BG, I've already updated with new bg 21000000 times for it.
Kagetsu

Delis wrote:

Is there a way to fix the thumbnail in game? it still appears old BG, I've already updated with new bg 21000000 times for it.
that's a local problem so you shouldn't be afraid... i'll give you a solution anyways, because i had the same problem lol

  1. 1- go to your osu folder
  2. 2- search for this folder \osu!\Data\bt (there is where the thumbnails are located)
  3. 3- open any .osu diff with notepad and search for your beatmap id, then delete your beatmap (you will redl after)
  4. 4- search for your beatmap's thumbnail in the folder that i already mentioned and delete it(file name is the same as your beatmap id)
  5. 5- restart osu
  6. 6- redownload your beatmap, should be fixed now
at least it worked for me... hope it helps
Topic Starter
Delis
eh, Data folder doesn't even exist.
Karen
Qualified!

My favorite singer and anime <3
Kagetsu

Delis wrote:

eh, Data folder doesn't even exist.
oh... forgot to say, data is a hidden folder, so search in google "how to show hidden files"

grats on qualify btw
Frostmourne
Delis ^.^
iyasine

FrostxE wrote:

Delis ^.^
\(^o^)/
Xinely

Karen wrote:

My favorite singer and anime <3
Shiranai
Yayy full version
I don't watch the anime but this song definitely a lovely one, おめでとうdelis🎊
Zero__wind
congratz~
zyoi
ehehe grats ><!
alacat
Ranked ni hatten shite .... :oops: omedetouuu!!!
Flask
full version of this song omgggggggggggg
10nya
good map good song❤ omedetou delis-senpaiiii
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