^ lol Raiden xD
Hi, a mod as promised.
KurotaikoI've mentioned stuff that the TNA put in, but I tried to explain it in a bit more depth.
00:00:553 - The inherited point here should be 1.1x or 1.0x, since you've made 1.2x for kiai times.
00:11:330 - You could add a
d here to match the instrumentals.
00:11:997 (79) - Move to 00:12:108? I feel as though the drum sound is here rather than at 00:11:997.
00:14:886 (100) - This hit is unnecessary imo. There is no drum sound on this hit compared to the next or previous hits.
00:18:775 (128,129,130,131,132,133,134,135) - This is the one example the TNA was talking about right? Maybe they meant that it'd be better to make something like this?
https://osu.ppy.sh/ss/4121892 I think they wanted to stress the fact that the sound at 00:19:219 should be more prioritized than the sound at 00:19:108 because it's got a louder sound by a bit. When I first listened to it I thought it was perfectly fine, but I could also understand where the TNA was coming from after listening carefully with no hitsounds and at 25% speed. I agree that the TNA is being subjective here (especially on this one), but their argument against it is valid and the rhythm that I suggested above should be worth considering.
00:24:997 (172,173,174,175,176,177,178,179,180,181,182,183,184,185,186,187,188) - Another example of the TNA's mentions of improper pattern usage. This one is much more obvious than the one they first mentioned in the above. The main problem here is that a clearer drum sound can be heard at 00:25:441 where no hit is present, while at 00:25:108 (174) you have a hit where the drum is almost inaudible, if not completely. Same thing at 00:26:219 (181) where the drum is very quiet while 00:26:330 has a much louder drum hit. How about a rhythm like this?
https://osu.ppy.sh/ss/4121981This one should be taken into strong consideration (of course, you should consider every suggestion).
00:32:997 (226,227,228,229,230,231,232,233) - Same suggestion as 00:18:775 (128,129,130,131,132,133,134,135) A rhythm like this is possible:
https://osu.ppy.sh/ss/412200200:34:219 (234) - I'd remove this hit since you've been mainly following the drums, whereas this hit is matched more to the vocals.
00:34:775 (239,240,241,242,243,244,245,246) - Improper pattern usage. This would sound better imo:
https://osu.ppy.sh/ss/412201000:39:219 (270,271,272,273,274,275,276,277) - ^ Similar to the above:
https://osu.ppy.sh/ss/412205600:40:664 (273) - Change to
k. This sounds similar to 00:42:441 (284) imo.
00:47:219 (318,319,320,321,322,323,324,325,326,327,328,329) - Improper pattern usage. I think the TNA commented on this because they wanted to hear the drum at 00:47:664. It is crucial to not miss any sounds, although your pattern is definitely possible. I'd recommend you use the pattern at 00:54:330 (354,355,356,357,358,359,360,361,362,363,364,365). That rhythm sounded wonderful
00:50:775 (342,343,344,345,346,347,348,349,350,351,352) - ^. If you're not going to accept, at least put a
d at 00:50:886 for consistency with 00:47:219 (318,319,320,321).
00:52:664 (355) - Remove this hit. It is inconsistent with places such as 00:56:330 (380,381,382,383) and 00:45:664 (308,309,310,311). Same thing at 01:06:886 (449).
00:58:330 - Adding a
d here would sound nice. Also relates to the improper patterns.
01:00:886 (408) - Change to
d? You've had a
kdddkrhythm in this section. Same at 01:07:997 (456).
01:01:441 (412,413,414,415,416,417,418,419,420,421,422) - Same as
00:50:775 (342,343,344,345,346,347,348,349,350,351,352).
01:04:108 (430,431) - Ctrl + G would sound better imo.
01:05:664 (441,442,443,444,445) - Switching the colours of these hits would sound nice, and you could also add a
d at 01:05:552 if you accept this.
01:08:552 (460,461,462,463,464,465,466,467,468,469,470) - Same as
00:50:775 (342,343,344,345,346,347,348,349,350,351,352).
01:20:997 (535,536,537,538,539,540) - Improper pattern usage. How about this?
https://osu.ppy.sh/ss/412218501:23:108 (551) - Move to 01:23:219 for the same pattern as the image link above.
01:24:108 (558,559,560,561,562,563,564,565,566,567,568,569) - ^
https://osu.ppy.sh/ss/4122195 Strongly recommended for this one.
01:27:664 - Basically in the second kiai, it's the same stuff I mentioned before.
01:35:552 (641) - Change to
k? This will keep consistency.
01:43:886 - Add a
d? The drum sound was noticeable when playing.
01:45:775 - ^
01:48:997 (718) - You could add a finisher here, since there is a cymbal sound.
01:58:108 - Add a
d? The drum sound was noticeable when playing.
02:00:775 - ^ To match vocals.
02:12:552 (811,812,813,814,815,816,817,818,819,820,821,822) - Improper pattern usage. Something similar to 02:19:664 (859,860,861,862,863,864,865,866,867,868) or 02:22:775 (879,880,881,882,883,884,885,886,887) would work.
02:16:108 (836,837,838,839,840,841,842,843,844,845,846,847) - ^
02:17:997 - Add a hit? It'll keep consistency with 02:12:664 (812). Same at 02:21:552, 02:25:108 -
02:29:108 (919,920,921) - Switch the colours of these three hits? I think it'd sound better.
02:32:775 (942,943) - Ctrl + G preserves the
k sound at the end of a 1/4 rhythm.
02:46:552 - It'd be better to add a hit here. The 1/3 is kind of weird.
02:54:552 (1082,1083,1084) - So the TNA said that the transition from guitar to drum matching interrupts the flow of the map. You've argued that you wanted to emphasize the long drawn out guitar. Fair enough, but a flaw with that argument is that you've only done that in a small number of places. For example, 02:50:997, 02:51:441, and 02:51:886 have the similar three note 1/1 guitar, but you completely ignored it, which contrasts with 02:54:552 (1082,1083,1084) where you did match to the guitar. I disagree that the flow isn't good - the flow's not bad and it sounds fine imo. However, if you want to get this ranked, you're going to have to change this in one way or another. Ways to do this? You could only match to the guitar starting from 02:38:775 with some (not as much as the current amount) little drum mixed in, or you could only match to the drums, and get rid of parts like these, with the exception of the guitar stream at 03:05:441 (1138,1139,1140,1141,1142,1143,1144,1145,1146,1147,1148,1149,1150,1151,1152,1153,1154). The former may not be preferred, since the difficulty in the section would be very easy.
03:05:886 (1142,1143) - Ctrl + G would match the pitch of the guitar better.
03:06:219 (1145,1146) - ^
03:07:219 - Has similar suggestions as the section from 00:44:997. Please refer to that and consider what you can change.
03:49:886 - This is also the same as the first and second kiai. Refer to those too.
04:22:219 - Add a
d for the same reason as 01:45:775.
04:29:108 (1656,1657,1658,1659) - This should be kept the same as 01:52:664 (743,744,745,746), or vice versa.
04:38:886 - There is vocals here, although the syllable is very quick and quiet. Add a hit?
04:50:764 (1738) - You could add a finisher on this hit to emphasize the transition into the final section. It will also match 00:02:330 (14). Same at 04:57:875 (1790).
04:51:541 (1743) - Change to
k for consistency with 04:55:097 (1768).
04:52:097 (1747,1748,1749,1750,1751,1752,1753,1754,1755,1756,1757,1758,1759,1760,1761,1762) - Improper pattern usage. Something like this would match better imo.
https://osu.ppy.sh/ss/412239105:02:986 (1824,1825,1826,1827,1828,1829,1830,1831,1832,1833,1834,1835,1836,1837,1838,1839,1840,1841,1842) - How about something like this?
https://osu.ppy.sh/ss/4122423This should be changed in some way though. It's sounds weird in some places.
05:15:652 (1917,1918,1919,1920,1921,1922,1923,1924,1925,1926,1927) - Beautiful
05:17:208 (1929,1930,1931,1932,1933,1934,1935,1936,1937,1938,1939,1940,1941,1942,1943,1944,1945,1946) - How about this?
https://osu.ppy.sh/ss/4122438This one is more optional.
My opinion on what you should do:I'm pretty sure you still disagree with the TNA on how the rhythms are mapped, and hopefully I've explained them even slightly better. It's fine to disagree with them, but I'm almost 100% sure that you're subconsciously aware of the rhythms that the TNA is looking for, which is basically non-even (odd number) streams and 1/4 patterns. Starting from 04:54:541 you've only had odd numbered 1/4 patterns and streams, with the exception of the last stream. Through this, I can assume that you're aware of the style of mapping the TNA would prefer you to use. This is a start to accepting their suggestions.
The TNA is imposing some arguable things, like the suggestion at 00:18:775 (128,129,130,131,132,133,134,135). However, it's best to consider their opinion too, as they are more reliable and experienced than we 'regular' mappers are. Now, I'm not telling you to just mindlessly apply the TNA's suggestions - that wouldn't make it your map, but the TNA's map. So how should you approach this?
I'd suggest you should not only try out the rhythm, but you should also ask yourself, "Why are they suggesting this? What do they hear in this area that would be possibilities of making this suggestion? What are possible rhythms that could be made according to the suggestion?" After you're done that, you should also ask, "Do I understand why they are suggesting this after looking for their reasons?" If not, PM them for further explanation. The TNA suggestion here was rather vague and lacking in detail, so you should do so if you don't understand. After this step, the final question is: "Do I like the rhythm I have currently, or do I like the rhythm that they have suggested to me?" then keep or change your rhythm that you have accordingly to the answer to this question. It's common to take the easy way by just trying the rhythm out and then be like, "Nope, don't like it." In most situations that'd be fine (although in reality you should follow a process similar to this for all mods), but since you're arguing with the TNA it'd just push this map into a frozen, unrankable state. At least through this process, there's a higher chance that you could understand what the TNA is suggesting and you could implement it. Hopefully I answered the first four questions of this process in this mod so you don't have to do that. Again, PM the TNA if you don't see why they are suggesting this. If you still don't agree with the TNA after the process, the only thing you could really do is to attempt to convince them into understanding your way of thinking. It's very unlikely that your map will get qualified by these means though. Or you could reluctantly apply the suggestions without understanding what the TNA is suggesting which doesn't really help anybody and kind of makes you pissed at how you have to listen to others without agreement. This last option should be a last resort.
This is a perfect example of the fundamental problem that arises in modding. The modding, qualifying, and ranking system is limited to human opinions which are completely unique. I think the purpose of mapping shouldn't be to rank your songs but to be creative. Modding takes away from the creativity aspect of mapping and melds others's suggestions to cause a loss of originality. Of course, we accept some of these opinions because it sounds good to us. This is especially true in the case of the TNA; we have to fix the major problems that they outline or else we'll have almost no chance for qualification. Although you might disagree with the TNA, if you just listen to their orders, can you truly call it your map? Is it not simply the TNA's map with your name on it if you do that? If you think that currently your map sounds as awesome as can be, so be it. It's important to take pride in your work and to make your map as good as possible from your standards, not anyone else's, even if that means that this might not get qualified. Strive to create a map that you could truly call "my map."
Anyways, try to understand my (especially the ones relating to the TNA rejection) suggestions. Understanding is of utmost importance in this situation.
Why'd I write an essay that's as long as the mod =_=
Good luck.