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Chata - Remind [Taiko]

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Total Posts
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Topic Starter
Chromoxx
This beatmap was submitted using in-game submission on Montag, 21. Dezember 2015 at 23:16:52

Artist: Chata
Title: Remind
Source: 東方Project
Tags: touhou Ten Desires Sally Wani Night Sakura of Dead Spirits 死霊の夜桜
BPM: 135
Filesize: 7907kb
Play Time: 05:19
Difficulties Available:
  1. Kurotaiko (4,37 stars, 1976 notes)
Download: Chata - Remind
Information: Scores/Beatmap Listing
---------------
My first map for Approved category :D
Hope you enjoy it ;)
ayyEve
from mod request
just some basic things here.

00:21:664 (146,147,148,149,150,151,152,153,154,155,156,157,158,159,160) - change to dkdkkdkkddkkdkk?

02:39:886 - k
03:02:775 - dkdkdk
03:04:330 - kd
03:35:886 - d
03:41:775 - d
03:42:219 - d
04:18:552 - k
04:18:664 (1596) - right 1/4
04:50:552 (1721) - delete

overall nice map and hope this helps
(i might go over it again later and add some things to change, but its nice as it is right now)
Topic Starter
Chromoxx

mattinator123 wrote:

from mod request
just some basic things here.

00:21:664 (146,147,148,149,150,151,152,153,154,155,156,157,158,159,160) - change to dkdkkdkkddkkdkk? if you listen to the music closely it fits perfectly as it is imo

02:39:886 - k changed
03:02:775 - dkdkdk added offbeat dkdk
03:04:330 - kd added dd instead, sounds better
03:35:886 - d sound isn't present enough in the music, and the double emphasizes the music more
03:41:775 - d ?
03:42:219 - d it's a slow part so i'm trying to emphasize the vocals more
04:18:552 - k sound isn't present at all here
04:18:664 (1596) - right 1/4 ?
04:50:552 (1721) - delete sounds and plays better with that note there

overall nice map and hope this helps
(i might go over it again later and add some things to change, but its nice as it is right now)
Thx for mod, was helpful at some parts :D
Topic Starter
Chromoxx

Chromoxx wrote:

mattinator123 wrote:

from mod request
just some basic things here.

00:21:664 (146,147,148,149,150,151,152,153,154,155,156,157,158,159,160) - change to dkdkkdkkddkkdkk? if you listen to the music closely it fits perfectly as it is imo

02:39:886 - k changed
03:02:775 - dkdkdk added offbeat dkdk
03:04:330 - kd added dd instead, sounds better
03:35:886 - d sound isn't present enough in the music, and the double emphasizes the music more
03:41:775 - d ?
03:42:219 - d it's a slow part so i'm trying to emphasize the vocals more
04:18:552 - k sound isn't present at all here
04:18:664 (1596) - right 1/4 ?
04:50:552 (1721) - delete sounds and plays better with that note there

overall nice map and hope this helps
(i might go over it again later and add some things to change, but its nice as it is right now)
Thx for mod, was helpful at some parts :D
- how to end up quoting yourself by accident instead of editing your post
Midnaait
Hi, another mod request

[General]

This map has no preview point, you must add one
Change source to 東方Project
Add this to tags

Ten Desires Sally Wani Night Sakura of Dead Spirits 死霊の夜桜
(Might skipped something)
04:50:764 - This part of the song is unsnapped, to fix it remove the timing point on 04:50:764

[Kurotaiko]

00:01:664 - k
00:07:552 - d
00:15:219 - How about this?

00:30:552 - d
00:55:108 - k?
01:04:108 - d, feels weird being kat
01:20:552 - dkk?
01:25:997 - I think you forgot to add the SV changes here
01:32:775 - How about this?

01:48:997 - Remove finish, it's like random here lol
01:58:330 - You really should add a note there, feels really empty
02:09:886 - SV changes pls
02:19:997 - Move this 1/4 to the right?
02:29:108 - dk d
02:41:441 - How about ddkdkkd?
03:07:219 - Shouldnt this part of the song have slower SV?
03:20:775 - k
03:20:997 - dkdkd
03:31:330 - k?
04:24:997 - Add k
04:38:108 - k
04:39:219 - Add k

Ok I'm done, good luck -w-
Topic Starter
Chromoxx

Midnaait wrote:

Hi, another mod request

[General]

This map has no preview point, you must add one
Change source to 東方Project
Remove touhou on tags
Add this to tags

Ten Desires Sally Wani Night Sakura of Dead Spirits 死霊の夜桜
changed all that except removing touhou
(Might skipped something)
04:50:764 - This part of the song is unsnapped, to fix it remove the timing point on 04:50:764
resnapped the notes, the timing point is neccesary though, since the d basically marks the start of a new tact
[Kurotaiko]

00:01:664 - k changed
00:07:552 - d changed 00:07:441 (46) - to d too
00:15:219 - How about this? the music indicates a full stream there, changed 00:15:886 (106) - to d to match the drum beat more

00:30:552 - d changed
00:55:108 - k? drum beat in the song is kdddkdddk, trying to stick to the music as much as possible
01:04:108 - d, feels weird being kat the kat emphasizes the high sound that is on that note, which brings out the nature of the song more
01:20:552 - dkk? changed to kdd and changed some of the stuff after that around too
01:25:997 - I think you forgot to add the SV changes here the SV changes were originally only there to prevent overlapping notes when lowering the SV but i can try it out for the accelerating SV parts too i guess
01:32:775 - How about this? changed it up to match the music more

01:48:997 - Remove finish, it's like random here lol changed
01:58:330 - You really should add a note there, feels really empty added d
02:09:886 - SV changes pls same as before, i'll try it out
02:19:997 - Move this 1/4 to the right? changed
02:29:108 - dk d i'll leave it as it is to emphasize the melody more
02:41:441 - How about ddkdkkd? changed
03:07:219 - Shouldnt this part of the song have slower SV? the parts where the drums are emphasized are supposed to have the raised SV added the stepwise SV changes tho
03:20:775 - k changed
03:20:997 - dkdkd changed
03:31:330 - k? no change
04:24:997 - Add k wanna emphasize the "e - i- e -n" more
04:38:108 - k dd sounds better imo
04:39:219 - Add k emphasizing the vocals in that part
also added the SV changes for start of the final 2 kiais
Ok I'm done, good luck -w-
Thx for the mod bro! :D
IControl
Hi here are some suggestions

00:37:441 (259,260) - add d between these 2 at the blue tic ( this is for more flow cuz streams are flow)
00:38:552 (266) - change to k 00:39:330 (271) - remove 00:39:552 (272) - remove 00:39:664 (272) - add d ( brings out the bass more )
00:41:219 (283,284,285) - maybe kkk? ( sounds better with the following notes and it changes up the pattern a bit)
00:47:330 (326) - remove 00:50:886 (349) - remove 00:52:664 (361) - remove 00:54:441 (372) - remove ( this part repetitive so it would feel better if you don't over use ddkd pattern 2 much so it wont feel "boring/or stale when it comes to the end of the 4/4 section with the streams")
00:55:552 (381) - add d here 00:57:997 (397) - remove 00:58:108 (397) - change to d ( for flowww plus i think the dkdk pattern didn't really go that well with that stream)
01:08:664 (466) - remove 01:09:330 (470) - remove
01:13:664 (497,498,499,500,501,502,503,504,505,506,507,508,509,510,511,512,513,514,515,516,517,518,519,520,521,522,523,524,525,526,527,528,529,530,531,532) - (try mapping to the guitar for the this part )
These are just my ideas..

if you like it ill contuine to map this lol

any question pm me
guro
Aloha Chromoxx

[Kurotaiko]
  1. First of all, AiMod moaning.
  2. 00:21:664 (146,147,148,149,150,151,152,153,154,155,156,157,158,159,160) and 00:07:441 (46,47,48,49,50,51,52,53,54,55,56,57,58,59,60) feel extremely willy-nilly and do not really support the music in my opinion. You solved that much better in the Kiais time after that (For example 01:32:775 (624) ). The sound of these parts are nearly the same
  3. 00:24:330 (166,167,168,169,170) - sounds very awkward in conjunction with 00:25:219 (172,173,174,175,176). I find
    to be an interesting and fitting solution
  4. 00:27:886 (190,191,192,193,194) + 00:28:775 (196,197,198,199,200) - sounds strange aswell, in my opinion. Just in the previous spot, something along these lines

    seems to work
  5. However, aforementioned parts exist in other kiai times aswell, but you solved it there a lot better aswell!
  6. 04:29:108 (1648,1649,1650,1651) - changing it to kkdd sounds more reasonable to me due to the snare sound on 1648,1649

Other than that, there isn't much that strikes my eye. mattinator123, Midnaait and IControl picked the map apart good enough already, so there isn't much to say anymore. The map itself is very well done and I hope to see it ranked at some point :)
Topic Starter
Chromoxx

IControl wrote:

Hi here are some suggestions

00:37:441 (259,260) - add d between these 2 at the blue tic ( this is for more flow cuz streams are flow) it would be valid to put a d there because it exists in the drumline, so i thought about changing this but decided not to because i would like to emphasize the start of the vocals there.
00:38:552 (266) - change to k 00:39:330 (271) - remove 00:39:552 (272) - remove 00:39:664 (272) - add d ( brings out the bass more ) left that as it is as it fits well imo
00:41:219 (283,284,285) - maybe kkk? ( sounds better with the following notes and it changes up the pattern a bit) i'd like to leave ddk to emphasize the strong high vocal at the k more
00:47:330 (326) - remove 00:50:886 (349) - remove changed 00:52:664 (361) - remove 00:54:441 (372) - remove ( this part repetitive so it would feel better if you don't over use ddkd pattern 2 much so it wont feel "boring/or stale when it comes to the end of the 4/4 section with the streams") just following the music there, also makind d kd instead would feel boring and not give enough action in that section where the rum line is in the main focus
00:55:552 (381) - add d here left this space to emphasize the vocals a bit 00:57:997 (397) - remove following the music again here, the ddkd helps escalate to a higher pattern density 00:58:108 (397) - change to d ( for flowww plus i think the dkdk pattern didn't really go that well with that stream) the k is in the music and it fits well imo
01:08:664 (466) - remove changed 01:09:330 (470) - remove again, i think these patterns don't need changing as they fit to the music and play well
01:13:664 (497,498,499,500,501,502,503,504,505,506,507,508,509,510,511,512,513,514,515,516,517,518,519,520,521,522,523,524,525,526,527,528,529,530,531,532) - (try mapping to the guitar for the this part ) i like to emphasize the vocals + drums there as it gives a really nice feel and adds impact to the slowdown, it also leaves a short breathing time in this long map
These are just my ideas..

if you like it ill contuine to map this lol

any question pm me
this mod definitely had me thinking a lot, but i decided to leave most of the things unchanged, changed some of the parts though, which i thought would fit better.
Also quick tip: if you want me to add a note don't add a note in the editor and ctrl + C that note, because if i click it it will just direct me to the note that would come after the spot where you proposed to add a note. Instead just scroll to the spot and ctrl + C that and it will direct me to that point in the music.

Thx for modding! :D
Topic Starter
Chromoxx

guro wrote:

Aloha Chromoxx

[Kurotaiko]
  1. First of all, AiMod moaning. changed all that
  2. 00:21:664 (146,147,148,149,150,151,152,153,154,155,156,157,158,159,160) and 00:07:441 (46,47,48,49,50,51,52,53,54,55,56,57,58,59,60) feel extremely willy-nilly and do not really support the music in my opinion. You solved that much better in the Kiais time after that (For example 01:32:775 (624) ). The sound of these parts are nearly the same LOL, if you listen to the music it gives you thie exact same beat as i mapped at those spots at least thanks for pointing out to me that the same beat exists in the kiais, changed that to something similar
  3. 00:24:330 (166,167,168,169,170) - sounds very awkward in conjunction with 00:25:219 (172,173,174,175,176). I find
    to be an interesting and fitting solution changed the second pattern around, it was more the solo kat that sounded awkward imo tho
  4. 00:27:886 (190,191,192,193,194) + 00:28:775 (196,197,198,199,200) - sounds strange aswell, in my opinion. Just in the previous spot, something along these lines

    seems to work this one is fine as it is, since the solo kat is justified by a distinctive vocal sound
  5. However, aforementioned parts exist in other kiai times aswell, but you solved it there a lot better aswell!
  6. 04:29:108 (1648,1649,1650,1651) - changing it to kkdd sounds more reasonable to me due to the snare sound on 1648,1649 the dkkd is represented in the drumline here, no change

Other than that, there isn't much that strikes my eye. mattinator123, Midnaait and IControl picked the map apart good enough already, so there isn't much to say anymore. The map itself is very well done and I hope to see it ranked at some point :)
Thx for modding!
Nyan
[General]

Change SV to 1.40 using your .osu file.

[Oni]
00:00:664 (2) - don
00:02:330 (14) - add Finish
00:07:441 (46,47,48,49,50,51,52,53,54,55,56,57,58,59,60,61,62) -


01:43:664 (699,701) - delete one of those dons.
01:48:997 (720) - add Finish
01:56:108 (749) - add Finish
01:59:997 - add a don
02:03:219 (776) - add Finish
02:06:552 (787) - add Finish

02:45:330 - add a kat
Topic Starter
Chromoxx

Nyan wrote:

[General]

Change SV to 1.40 using your .osu file. changed

[Oni]
00:00:664 (2) - don changed
00:02:330 (14) - add Finish changed
00:07:441 (46,47,48,49,50,51,52,53,54,55,56,57,58,59,60,61,62) - that stream is fine as it is.


01:43:664 (699,701) - delete one of those dons. deleted the one in the middle for consistency with the other part later
01:48:997 (720) - add Finish there is no significant drum beat here to justify a finisher and i don't like using finishers to emphasize strong vocals
01:56:108 (749) - add Finish ^
01:59:997 - add a don changed
02:03:219 (776) - add Finish same as before
02:06:552 (787) - add Finish same as before

02:45:330 - add a kat added a d instead
Thx for modding! :D
Raiden
tfw m4m backfires

[The diffname which Ono would prohibit under any circumstances and even though you could even use this sentence I'm writing right now as diffname because rules allow it]

OD6,5 on 135 bpm are you fucking nuts

00:01:775 (12,13) - ctrl+g dude 13 is a deeper hit
00:05:775 - adding a k here would flow nicely imo
00:12:886 - ^
00:25:997 (178) - if you deleted this note, the flow coming from 00:24:997 (171,172,173,174,175,176) - would be much smoother imo
00:55:552 - you might wanna add a k to do the full pattern and keep the don rhythm
01:02:664 - ^
01:04:108 (436,437) - ctrl+g, the snare hit is at 437
01:05:108 - Eh, add a don dude, also here 01:05:552 - , would fit perfectly
01:09:775 - Can add a k, same reasoning
01:10:997 (481,482) - ctrl+g, snare is at 481 not 482
01:11:441 (483,484,485) - dude kkd would sound so much better
01:11:886 (486,487) - ctrl+g
01:12:330 (488) - should be a k, snare hit, also add a don at 01:12:664 - otherwise the greenline is useless (also dunno why you split the pattern)
01:16:108 (509) - k, snare hit
01:18:552 (522) - ^ and I'm pretty sure there are maaaaany like this, so I'll leave it up to you lol
01:38:108 (660,661,662) - this triplet kinda destroys the don rhythm you've been using, ctrl+g it entirely? (kdd), also snare hit is at 660
01:38:552 (663,664) - ctrl+g same reasons
01:38:997 (665,666,667,668,669,670) - both should be inverted totally (kkddk d) you'll notice how it follows the don rhythm
02:13:775 - add a k? etc same reasons as a bit above
02:10:330 (799,800,801,802,803,804,805,806,807,808,809,810,811) - See????? This is perfect!!!! Snare rhythm followed perfectly well!! Until 02:29:441 (920,921) - where you screwed it up

Basically all mod is gonna be like this, so feel free to poke me if you need any more further explanations.
Topic Starter
Chromoxx

Raiden wrote:

tfw m4m backfires

[The diffname which Ono would prohibit under any circumstances and even though you could even use this sentence I'm writing right now as diffname because rules allow it]

OD6,5 on 135 bpm are you fucking nuts

00:01:775 (12,13) - ctrl+g dude 13 is a deeper hit the pitch goes down at 12 and 13 is a k to emphasize the higher sound at that hit
00:05:775 - adding a k here would flow nicely imo changed
00:12:886 - ^ changed
00:25:997 (178) - if you deleted this note, the flow coming from 00:24:997 (171,172,173,174,175,176) - would be much smoother imo sounds kinda weird like it's missing something to me and it flows better as it is imo
00:55:552 - you might wanna add a k to do the full pattern and keep the don rhythm left out to emphasize the vocals
01:02:664 - ^ again left out to emphasize vocals, also that hit isn't really present in the drumline either
01:04:108 (436,437) - ctrl+g, the snare hit is at 437 i made it as it is to emphasize the high sound at 436, and 437 is a d because the sound there is lower, i try to emphasize the melody withing the drum beat to add more variety
01:05:108 - Eh, add a don dude, also here 01:05:552 - , would fit perfectly didn't add the second don to emphasize the vocals more
01:09:775 - Can add a k, same reasoning left out to emphasize vocals more, in parts without the vocals i would add the k but here i want to put more emphasis on the vocals, because this is what makes it different from the other part
01:10:997 (481,482) - ctrl+g, snare is at 481 not 482 this is to also emphasize the melody
01:11:441 (483,484,485) - dude kkd would sound so much better ddd sounds better with the k before imo, kkd would have been good if i had done the last change tho
01:11:886 (486,487) - ctrl+g changed
01:12:330 (488) - should be a k, snare hit, also add a don at 01:12:664 - otherwise the greenline is useless (also dunno why you split the pattern) changed
01:16:108 (509) - k, snare hit changed
01:18:552 (522) - ^ and I'm pretty sure there are maaaaany like this, so I'll leave it up to you lol changed
01:38:108 (660,661,662) - this triplet kinda destroys the don rhythm you've been using, ctrl+g it entirely? (kdd), also snare hit is at 660 changed
01:38:552 (663,664) - ctrl+g same reasons changed
01:38:997 (665,666,667,668,669,670) - both should be inverted totally (kkddk d) you'll notice how it follows the don rhythm changed
02:13:775 - add a k? etc same reasons as a bit above
02:10:330 (799,800,801,802,803,804,805,806,807,808,809,810,811) - See????? This is perfect!!!! Snare rhythm followed perfectly well!! Until 02:29:441 (920,921) - where you screwed it up no screw up, it's to emphasize the distinctive high pitch sound in the melody ;)

Basically all mod is gonna be like this, so feel free to poke me if you need any more further explanations.
Thx for mod, many things may have seen od but i did a lot of them for a reason. I try to bring out the most out of drumline, melody and vocals so if one of them has a distinct sound i make sure to emphasize that. :D
-Tenshi-
Here comes the 2nd M4M~

[Oni]
  1. 00:09:219 (62,63) - It would be nice if you remove those notes, this will make a quick break and be consitent with here 00:02:108
  2. 00:16:552 (114) - I think having a higher SV for the kiai would make better feel while playing, but that's just a subjective opinion here.
  3. 00:30:664 (211,212) - Ctrl+G to be consistant with 00:23:441 (163,164,165) - and sounds better, 212 is the highest pitch.
  4. 00:52:664 (364) - Why not removing this note? To make it consitent with here 00:48:997 (340,341,342,343,344,345) -
  5. 01:16:775 (518,519) - Ctrl + G, highest pitch is on 519.
  6. 02:30:108 (931,932,933,934) - Why you don't map doublets here? like for exemple:
  7. 02:46:886 (1030) - move this note here 02:46:997 (1030) -the sound is here. listen at 25% and you'll hear it.
  8. 03:38:775 (1342,1343,1344) - I would go for a k d k here, it follow more the song imo.
  9. 04:50:552 (1733) - If think it would be really better to not have a note here. let this part silent and make a break like a "get ready" for the last part.

Well that's all, maybe it's a bit short but everything else looks fine to me. ( Maybe TNA is gonna say some part are too dense for calm parts, idk lol ).
Good luck for ranking this beautiful song~
Topic Starter
Chromoxx

-Tenshi- wrote:

Here comes the 2nd M4M~

[Oni]
  1. 00:09:219 (62,63) - It would be nice if you remove those notes, this will make a quick break and be consitent with here 00:02:108 flows well imo
  2. 00:16:552 (114) - I think having a higher SV for the kiai would make better feel while playing, but that's just a subjective opinion here. gonna leave it as it is i think, the SV is fine for kiai
  3. 00:30:664 (211,212) - Ctrl+G to be consistant with 00:23:441 (163,164,165) - and sounds better, 212 is the highest pitch. if you listen to the drums, they play exactly like the pattern, with snares on the blue ticks
  4. 00:52:664 (364) - Why not removing this note? To make it consitent with here 00:48:997 (340,341,342,343,344,345) - that pattern is fine as it is imo
  5. 01:16:775 (518,519) - Ctrl + G, highest pitch is on 519. nice, changed
  6. 02:30:108 (931,932,933,934) - Why you don't map doublets here? like for exemple: followed the distinctive slowdown on the guitar for that part, which leads up to the patterns after that, which also follow the melody
  7. 02:46:886 (1030) - move this note here 02:46:997 (1030) -the sound is here. listen at 25% and you'll hear it. drum beat is exactly as i mapped it there
  8. 03:38:775 (1342,1343,1344) - I would go for a k d k here, it follow more the song imo. changed
  9. 04:50:552 (1733) - If think it would be really better to not have a note here. let this part silent and make a break like a "get ready" for the last part. it feels like it's missing something to me if i delete that note

Well that's all, maybe it's a bit short but everything else looks fine to me. ( Maybe TNA is gonna say some part are too dense for calm parts, idk lol ).
Good luck for ranking this beautiful song~
Thx for the mod and the star! :D
Fuel
Hi, M4M from my mod queue.

d = don, red note
k = kat, blue note
D = don finisher, big red note
K = kat finisher, big blue note

mod
tfw you open AIMod and this pops up everywhere:
Was a bit weird how at a few parts it changed from following the percussion to following the instruments/vocals, like it was mostly intuitive but some parts sounded off (more so when not following the drum beat).

Kurotaiko
00:20:886 (143) - Change to d? It doesn't feel like there's anything here warranting the k.
00:20:552 - Just for this little bit here (with the 'shi' sound), I think a rhythm like the one at 01:31:664 fits better.
01:04:108 (438) - Change to d?
02:29:108 (926,927) - Ctrl+g? This k in particular sounds off not being on the red tick. The corresponding note in the first section 01:03:441 had the k on the red tick and sounded better imo.
02:29:664 (929) - Feels like this should be a k as well, though it seems like for 02:29:441 to 02:30:775 you're following the other instruments instead of the drum.
02:51:886 (1062) - Change to k? Goes with the drum beat.
03:23:664 (1255,1256) - Ctrl+g? The other high pitch sound (piano?) is so faint anyway if the intent was to follow that.
03:30:441 (1293) - Change to d to make kkddk? Most of the kkddk's sound good where they are but kkdkk sounds off to me.
03:44:997 - Add a d here to make ddddk?
04:50:552 (1733) - The sound here is incredibly faint (basically is an echo of 04:50:108 (1732) ), delete this note?

Hope it helps :D
Topic Starter
Chromoxx

L1m3s wrote:

Hi, M4M from my mod queue.

d = don, red note
k = kat, blue note
D = don finisher, big red note
K = kat finisher, big blue note

mod
tfw you open AIMod and this pops up everywhere:
Was a bit weird how at a few parts it changed from following the percussion to following the instruments/vocals, like it was mostly intuitive but some parts sounded off (more so when not following the drum beat).

Kurotaiko
00:20:886 (143) - Change to d? It doesn't feel like there's anything here warranting the k. the k is actually in there, if you listen closely you can here the distinguished note at that point
00:20:552 - Just for this little bit here (with the 'shi' sound), I think a rhythm like the one at 01:31:664 fits better. changed this
01:04:108 (438) - Change to d? k here to emphasize the high sound in the melody, which is inconsistent with the rest, i prefer to emphasize this as it wakes the player up and it gives this part a more distintive feel
02:29:108 (926,927) - Ctrl+g? This k in particular sounds off not being on the red tick. The corresponding note in the first section 01:03:441 had the k on the red tick and sounded better imo. emphasizing the melody here, also the other part you mentioned is kinda different
02:29:664 (929) - Feels like this should be a k as well, though it seems like for 02:29:441 to 02:30:775 you're following the other instruments instead of the drum. it's ok as it is, seeing as in this part the other instruments and the melody are more in the foreground than the drums and i'm emphasizing that
02:51:886 (1062) - Change to k? Goes with the drum beat. following the guitar here
03:23:664 (1255,1256) - Ctrl+g? The other high pitch sound (piano?) is so faint anyway if the intent was to follow that. i like to keep these unexpected parts in the melody emphasized
03:30:441 (1293) - Change to d to make kkddk? Most of the kkddk's sound good where they are but kkdkk sounds off to me. changed
03:44:997 - Add a d here to make ddddk? i like how the quad works more
04:50:552 (1733) - The sound here is incredibly faint (basically is an echo of 04:50:108 (1732) ), delete this note? heard this a lot already so i think i'll change it after all

Hope it helps :D
Thx for modding! :D
qoot8123
Hi o/
Sorry for that we finally decided to reject this map. and here is the following reason :

Rejected Reason(1):

  1. Improper pattern usage:

    Some even patterns occurred too suddenly with some odd patterns (ex: 00:18:775 (128,129,130,131,132,133,134,135) - ) ,and the even pattern's usage also not fit the song well (ex: 01:01:664 (421,422,423,424,425,426,427,428) - ) that must make the map lacks of flow. On guitar solo part , the connection between 02:54:552 (1079,1080,1081) - and 02:55:775 (1082,1083,1084,1085,1086,1087,1088,1089) - is not good,the former one follows guitar, but the latter one follows drum, that's may make the flow disorder.
Topic Starter
Chromoxx

qoot8123 wrote:

Hi o/
Sorry for that we finally decided to reject this map. and here is the following reason :

Rejected Reason(1):

  1. Improper pattern usage:

    Some even patterns occurred too suddenly with some odd patterns (ex: 00:18:775 (128,129,130,131,132,133,134,135) - ) ,and the even pattern's usage also not fit the song well (ex: 01:01:664 (421,422,423,424,425,426,427,428) - ) that must make the map lacks of flow. On guitar solo part , the connection between 02:54:552 (1079,1080,1081) - and 02:55:775 (1082,1083,1084,1085,1086,1087,1088,1089) - is not good,the former one follows guitar, but the latter one follows drum, that's may make the flow disorder.
uhm... tbh all the examples you gave would be instarejects to me in a mod.
In my opinion the patterns play perfectly fine, especially the first example. It goes really well with the music imo, for the second example i added a kat to make dkkddkkd. As for 02:54:552 (1081,1082,1083) - the drums aren't mapped between those parts to emphasize the long drawn out guitar. I try to emphasize the instruments where appropriate and imo it flows well as it is.
I hate to be that guy, but let's be serious for a minute. The examples you gave are HIGHLY subjective in my opinion. They flow well and fit the song imo, i agree that there are some things that might need to be changed and that my map isn't perfect, but please. The examples you gave me here are not helpful at all and i am basically left with nothing. I would appreciate it if you were to give me something i could actually work with instead of subjectively criticizing the flow i basically built my map upon.
Thanks
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